2 * Copyright (C) 2005 Henri Verbeet
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "wine/test.h"
23 static HMODULE d3d9_handle = 0;
25 static IDirect3DDevice9 *init_d3d9(void)
27 IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
28 IDirect3D9 *d3d9_ptr = 0;
29 IDirect3DDevice9 *device_ptr = 0;
30 D3DPRESENT_PARAMETERS present_parameters;
33 d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
34 ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
35 if (!d3d9_create) return NULL;
37 d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
38 ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
39 if (!d3d9_ptr) return NULL;
41 ZeroMemory(&present_parameters, sizeof(present_parameters));
42 present_parameters.Windowed = TRUE;
43 present_parameters.hDeviceWindow = GetDesktopWindow();
44 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
46 hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
47 ok(hres == D3D_OK, "IDirect3D_CreateDevice returned: 0x%lx\n", hres);
52 static int get_refcount(IUnknown *object)
54 IUnknown_AddRef(object);
55 return IUnknown_Release(object);
58 static void test_get_set_vertex_shader(IDirect3DDevice9 *device_ptr)
61 static DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
62 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
63 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
64 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
65 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
66 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
67 0x0000FFFF}; /* END */
69 IDirect3DVertexShader9 *shader_ptr = 0;
70 IDirect3DVertexShader9 *current_shader_ptr = 0;
72 int shader_refcount = 0;
75 hret = IDirect3DDevice9_CreateVertexShader(device_ptr, simple_vs, &shader_ptr);
76 ok(hret == D3D_OK && shader_ptr != NULL, "CreateVertexShader returned: hret 0x%lx, shader_ptr %p. "
77 "Expected hret 0x%lx, shader_ptr != %p. Aborting.\n", hret, shader_ptr, D3D_OK, NULL);
78 if (hret != D3D_OK || shader_ptr == NULL) return;
80 /* SetVertexShader should not touch the shader's refcount. */
81 i = get_refcount((IUnknown *)shader_ptr);
82 hret = IDirect3DDevice9_SetVertexShader(device_ptr, shader_ptr);
83 shader_refcount = get_refcount((IUnknown *)shader_ptr);
84 ok(hret == D3D_OK && shader_refcount == i, "SetVertexShader returned: hret 0x%lx, refcount %d. "
85 "Expected hret 0x%lx, refcount %d.\n", hret, shader_refcount, D3D_OK, i);
87 /* GetVertexShader should increase the shader's refcount by one. */
88 i = shader_refcount+1;
89 hret = IDirect3DDevice9_GetVertexShader(device_ptr, ¤t_shader_ptr);
90 shader_refcount = get_refcount((IUnknown *)shader_ptr);
91 ok(hret == D3D_OK && shader_refcount == i && current_shader_ptr == shader_ptr,
92 "GetVertexShader returned: hret 0x%lx, current_shader_ptr %p refcount %d. "
93 "Expected hret 0x%lx, current_shader_ptr %p, refcount %d.\n", hret, current_shader_ptr, shader_refcount, D3D_OK, shader_ptr, i);
96 static void test_get_set_pixel_shader(IDirect3DDevice9 *device_ptr)
98 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
99 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
100 0x00000042, 0xB00F0000, /* tex t0 */
101 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
102 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
103 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
104 0x0000FFFF}; /* END */
106 IDirect3DPixelShader9 *shader_ptr = 0;
107 IDirect3DPixelShader9 *current_shader_ptr = 0;
109 int shader_refcount = 0;
112 hret = IDirect3DDevice9_CreatePixelShader(device_ptr, simple_ps, &shader_ptr);
113 ok(hret == D3D_OK && shader_ptr != NULL, "CreatePixelShader returned: hret 0x%lx, shader_ptr %p. "
114 "Expected hret 0x%lx, shader_ptr != %p. Aborting.\n", hret, shader_ptr, D3D_OK, NULL);
115 if (hret != D3D_OK || shader_ptr == NULL) return;
117 /* SetPixelsShader should not touch the shader's refcount. */
118 i = get_refcount((IUnknown *)shader_ptr);
119 hret = IDirect3DDevice9_SetPixelShader(device_ptr, shader_ptr);
120 shader_refcount = get_refcount((IUnknown *)shader_ptr);
121 ok(hret == D3D_OK && shader_refcount == i, "SetPixelShader returned: hret 0x%lx, refcount %d. "
122 "Expected hret 0x%lx, refcount %d.\n", hret, shader_refcount, D3D_OK, i);
124 /* GetPixelShader should increase the shader's refcount by one. */
125 i = shader_refcount+1;
126 hret = IDirect3DDevice9_GetPixelShader(device_ptr, ¤t_shader_ptr);
127 shader_refcount = get_refcount((IUnknown *)shader_ptr);
128 ok(hret == D3D_OK && shader_refcount == i && current_shader_ptr == shader_ptr,
129 "GetPixelShader returned: hret 0x%lx, current_shader_ptr %p refcount %d. "
130 "Expected hret 0x%lx, current_shader_ptr %p, refcount %d.\n", hret, current_shader_ptr, shader_refcount, D3D_OK, shader_ptr, i);
136 IDirect3DDevice9 *device_ptr;
138 d3d9_handle = LoadLibraryA("d3d9.dll");
141 trace("Could not load d3d9.dll, skipping tests\n");
145 device_ptr = init_d3d9();
146 if (!device_ptr) return;
148 IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps);
150 if (caps.VertexShaderVersion & 0xffff)
152 test_get_set_vertex_shader(device_ptr);
154 else trace("No vertex shader support, skipping test\n");
156 if (caps.PixelShaderVersion & 0xffff)
158 test_get_set_pixel_shader(device_ptr);
160 else trace("No pixel shader support, skipping test\n");