ntdll: Set the TARGET_UNWIND flag when calling the unwind handler for the target...
[wine] / include / d3dx9shader.h
1 /*
2  * Copyright 2008 Luis Busquets
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #include "d3dx9.h"
20
21 #ifndef __D3DX9SHADER_H__
22 #define __D3DX9SHADER_H__
23
24 #define D3DXSHADER_DEBUG                          0x1
25 #define D3DXSHADER_SKIPVALIDATION                 0x2
26 #define D3DXSHADER_SKIPOPTIMIZATION               0x4
27 #define D3DXSHADER_PACKMATRIX_ROWMAJOR            0x8
28 #define D3DXSHADER_PACKMATRIX_COLUMNMAJOR         0x10
29 #define D3DXSHADER_PARTIALPRECISION               0x20
30 #define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT        0x40
31 #define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT        0x80
32 #define D3DXSHADER_NO_PRESHADER                   0x100
33 #define D3DXSHADER_AVOID_FLOW_CONTROL             0x200
34 #define D3DXSHADER_PREFER_FLOW_CONTROL            0x400
35 #define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
36 #define D3DXSHADER_IEEE_STRICTNESS                0x2000
37
38 #define D3DXSHADER_OPTIMIZATION_LEVEL0            0x4000
39 #define D3DXSHADER_OPTIMIZATION_LEVEL1            0x0
40 #define D3DXSHADER_OPTIMIZATION_LEVEL2            0xC000
41 #define D3DXSHADER_OPTIMIZATION_LEVEL3            0x8000
42
43 #define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL        0x10000
44
45 typedef LPCSTR D3DXHANDLE;
46
47 typedef enum _D3DXREGISTER_SET
48 {
49     D3DXRS_BOOL,
50     D3DXRS_INT4,
51     D3DXRS_FLOAT4,
52     D3DXRS_SAMPLER,
53     D3DXRS_FORCE_DWORD = 0x7fffffff
54 } D3DXREGISTER_SET, *LPD3DXREGISTER_SET;
55
56 typedef enum D3DXPARAMETER_CLASS
57 {
58     D3DXPC_SCALAR,
59     D3DXPC_VECTOR,
60     D3DXPC_MATRIX_ROWS,
61     D3DXPC_MATRIX_COLUMNS,
62     D3DXPC_OBJECT,
63     D3DXPC_STRUCT,
64     D3DXPC_FORCE_DWORD = 0x7fffffff,
65 } D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS;
66
67 typedef enum D3DXPARAMETER_TYPE
68 {
69     D3DXPT_VOID,
70     D3DXPT_BOOL,
71     D3DXPT_INT,
72     D3DXPT_FLOAT,
73     D3DXPT_STRING,
74     D3DXPT_TEXTURE,
75     D3DXPT_TEXTURE1D,
76     D3DXPT_TEXTURE2D,
77     D3DXPT_TEXTURE3D,
78     D3DXPT_TEXTURECUBE,
79     D3DXPT_SAMPLER,
80     D3DXPT_SAMPLER1D,
81     D3DXPT_SAMPLER2D,
82     D3DXPT_SAMPLER3D,
83     D3DXPT_SAMPLERCUBE,
84     D3DXPT_PIXELSHADER,
85     D3DXPT_VERTEXSHADER,
86     D3DXPT_PIXELFRAGMENT,
87     D3DXPT_VERTEXFRAGMENT,
88     D3DXPT_UNSUPPORTED,
89     D3DXPT_FORCE_DWORD = 0x7fffffff,
90 } D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE;
91
92 typedef struct _D3DXCONSTANTTABLE_DESC
93 {
94     LPCSTR Creator;
95     DWORD Version;
96     UINT Constants;
97 } D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC;
98
99 typedef struct _D3DXCONSTANT_DESC
100 {
101     LPCSTR Name;
102     D3DXREGISTER_SET RegisterSet;
103     UINT RegisterIndex;
104     UINT RegisterCount;
105     D3DXPARAMETER_CLASS Class;
106     D3DXPARAMETER_TYPE Type;
107     UINT Rows;
108     UINT Columns;
109     UINT Elements;
110     UINT StructMembers;
111     UINT Bytes;
112     LPCVOID DefaultValue;
113 } D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC;
114
115 DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b);
116
117 #undef INTERFACE
118 #define INTERFACE ID3DXConstantTable
119
120 DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
121 {
122     /*** IUnknown methods ***/
123     STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
124     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
125     STDMETHOD_(ULONG, Release)(THIS) PURE;
126     /*** ID3DXBuffer methods ***/
127     STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
128     STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
129     /*** ID3DXConstantTable methods ***/
130     STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
131     STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
132     STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE;
133     STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
134     STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, LPCSTR pName) PURE;
135     STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
136     STDMETHOD(SetDefaults)(THIS_ LPDIRECT3DDEVICE9 pDevice) PURE;
137     STDMETHOD(SetValue)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, LPCVOID pData, UINT Bytes) PURE;
138     STDMETHOD(SetBool)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, BOOL b) PURE;
139     STDMETHOD(SetBoolArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST BOOL* pb, UINT Count) PURE;
140     STDMETHOD(SetInt)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, INT n) PURE;
141     STDMETHOD(SetIntArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST INT* pn, UINT Count) PURE;
142     STDMETHOD(SetFloat)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, FLOAT f) PURE;
143     STDMETHOD(SetFloatArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST FLOAT* pf, UINT Count) PURE;
144     STDMETHOD(SetVector)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector) PURE;
145     STDMETHOD(SetVectorArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
146     STDMETHOD(SetMatrix)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE;
147     STDMETHOD(SetMatrixArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
148     STDMETHOD(SetMatrixPointerArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
149     STDMETHOD(SetMatrixTranspose)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE;
150     STDMETHOD(SetMatrixTransposeArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
151     STDMETHOD(SetMatrixTransposePointerArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
152 };
153
154 #if !defined(__cplusplus) || defined(CINTERFACE)
155 /*** IUnknown methods ***/
156 #define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->lpVtbl->QueryInterface(p,a,b)
157 #define ID3DXConstantTable_AddRef(p)                                  (p)->lpVtbl->AddRef(p)
158 #define ID3DXConstantTable_Release(p)                                 (p)->lpVtbl->Release(p)
159 /*** ID3DXBuffer methods ***/
160 #define ID3DXConstantTable_GetBufferPointer(p)                        (p)->lpVtbl->GetBufferPointer(p)
161 #define ID3DXConstantTable_GetBufferSize(p)                           (p)->lpVtbl->GetBufferSize(p)
162 /*** ID3DXConstantTable methods ***/
163 #define ID3DXConstantTable_GetDesc(p,a)                               (p)->lpVtbl->GetDesc(p,a)
164 #define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->lpVtbl->GetConstantDesc(p,a,b,c)
165 #define ID3DXConstantTable_GetSamplerIndex(p,a)                       (p)->lpVtbl->GetSamplerIndex(p,a)
166 #define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->lpVtbl->GetConstant(p,a,b)
167 #define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->lpVtbl->GetConstantByName(p,a,b)
168 #define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->lpVtbl->GetConstantElement(p,a,b)
169 #define ID3DXConstantTable_SetDefaults(p,a)                           (p)->lpVtbl->SetDefaults(p,a)
170 #define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->lpVtbl->SetValue(p,a,b,c,d)
171 #define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->lpVtbl->SetBool(p,a,b,c)
172 #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->lpVtbl->SetBoolArray(p,a,b,c,d)
173 #define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->lpVtbl->SetInt(p,a,b,c)
174 #define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->lpVtbl->SetIntArray(p,a,b,c,d)
175 #define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->lpVtbl->SetFloat(p,a,b,c)
176 #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->lpVtbl->SetFloatArray(p,a,b,c,d)
177 #define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->lpVtbl->SetVector(p,a,b,c)
178 #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->lpVtbl->SetVectorArray(p,a,b,c,d)
179 #define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->lpVtbl->SetMatrix(p,a,b,c)
180 #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->lpVtbl->SetMatrixArray(p,a,b,c,d)
181 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d)
182 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->lpVtbl->SetMatrixTranspose(p,a,b,c)
183 #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d)
184 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d)
185 #else
186 /*** IUnknown methods ***/
187 #define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->QueryInterface(a,b)
188 #define ID3DXConstantTable_AddRef(p)                                  (p)->AddRef()
189 #define ID3DXConstantTable_Release(p)                                 (p)->Release()
190 /*** ID3DXBuffer methods ***/
191 #define ID3DXConstantTable_GetBufferPointer(p)                        (p)->GetBufferPointer()
192 #define ID3DXConstantTable_GetBufferSize(p)                           (p)->GetBufferSize()
193 /*** ID3DXConstantTable methods ***/
194 #define ID3DXConstantTable_GetDesc(p,a)                               (p)->GetDesc(a)
195 #define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->GetConstantDesc(a,b,c)
196 #define ID3DXConstantTable_GetSamplerIndex(p,a)                       (p)->GetConstantDesc(a)
197 #define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->GetConstant(a,b)
198 #define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->GetConstantByName(a,b)
199 #define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->GetConstantElement(a,b)
200 #define ID3DXConstantTable_SetDefaults(p,a)                           (p)->SetDefaults(a)
201 #define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->SetValue(a,b,c,d)
202 #define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->SetBool(a,b,c)
203 #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->SetBoolArray(a,b,c,d)
204 #define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->SetInt(a,b,c)
205 #define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->SetIntArray(a,b,c,d)
206 #define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->SetFloat(a,b,c)
207 #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->SetFloatArray(a,b,c,d)
208 #define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->SetVector(a,b,c)
209 #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->SetVectorArray(a,b,c,d)
210 #define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->SetMatrix(a,b,c)
211 #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->SetMatrixArray(a,b,c,d)
212 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->SetMatrixPointerArray(a,b,c,d)
213 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->SetMatrixTranspose(a,b,c)
214 #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->SetMatrixTransposeArray(a,b,c,d)
215 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->SetMatrixTransposePointerArray(a,b,c,d)
216 #endif
217
218 typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE;
219
220 typedef struct _D3DXMACRO {
221     LPCSTR Name;
222     LPCSTR Definition;
223 } D3DXMACRO, *LPD3DXMACRO;
224
225 typedef struct _D3DXSEMANTIC {
226     UINT Usage;
227     UINT UsageIndex;
228 } D3DXSEMANTIC, *LPD3DXSEMANTIC;
229
230 typedef enum _D3DXINCLUDE_TYPE
231 {
232     D3DXINC_LOCAL,
233     D3DXINC_SYSTEM,
234     D3DXINC_FORCE_DWORD = 0x7fffffff,
235 } D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE;
236
237 #undef INTERFACE
238 #define INTERFACE ID3DXInclude
239
240 DECLARE_INTERFACE(ID3DXInclude)
241 {
242     STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, LPCSTR filename, LPCVOID parent_data, LPCVOID *data, UINT *bytes) PURE;
243     STDMETHOD(Close)(THIS_ LPCVOID data) PURE;
244 };
245
246 #define ID3DXInclude_Open(p,a,b,c,d,e)  (p)->lpVtbl->Open(p,a,b,c,d,e)
247 #define ID3DXInclude_Close(p,a)         (p)->lpVtbl->Close(p,a)
248
249 typedef struct ID3DXInclude *LPD3DXINCLUDE;
250
251 #ifdef __cplusplus
252 extern "C" {
253 #endif
254
255 LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device);
256 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
257 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
258 LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device);
259 HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size);
260 HRESULT WINAPI D3DXGetShaderSamplers(CONST DWORD *byte_code, LPCSTR *samplers, UINT *count);
261
262 HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
263                                            CONST D3DXMACRO* defines,
264                                            LPD3DXINCLUDE include,
265                                            DWORD flags,
266                                            LPD3DXBUFFER* shader,
267                                            LPD3DXBUFFER* error_messages);
268 HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
269                                            CONST D3DXMACRO* defines,
270                                            LPD3DXINCLUDE include,
271                                            DWORD flags,
272                                            LPD3DXBUFFER* shader,
273                                            LPD3DXBUFFER* error_messages);
274 #define D3DXAssembleShaderFromFile WINELIB_NAME_AW(D3DXAssembleShaderFromFile)
275
276 HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
277                                                LPCSTR resource,
278                                                CONST D3DXMACRO* defines,
279                                                LPD3DXINCLUDE include,
280                                                DWORD flags,
281                                                LPD3DXBUFFER* shader,
282                                                LPD3DXBUFFER* error_messages);
283 HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
284                                                LPCWSTR resource,
285                                                CONST D3DXMACRO* defines,
286                                                LPD3DXINCLUDE include,
287                                                DWORD flags,
288                                                LPD3DXBUFFER* shader,
289                                                LPD3DXBUFFER* error_messages);
290 #define D3DXAssembleShaderFromResource WINELIB_NAME_AW(D3DXAssembleShaderFromResource)
291
292 HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
293                                   UINT data_len,
294                                   CONST D3DXMACRO* defines,
295                                   LPD3DXINCLUDE include,
296                                   DWORD flags,
297                                   LPD3DXBUFFER* shader,
298                                   LPD3DXBUFFER* error_messages);
299
300 HRESULT WINAPI D3DXCompileShader(LPCSTR src_data,
301                                  UINT data_len,
302                                  const D3DXMACRO* defines,
303                                  LPD3DXINCLUDE include,
304                                  LPCSTR function_name,
305                                  LPCSTR profile,
306                                  DWORD flags,
307                                  LPD3DXBUFFER* shader,
308                                  LPD3DXBUFFER* error_messages,
309                                  LPD3DXCONSTANTTABLE* constant_table);
310
311 HRESULT WINAPI D3DXCompileShaderFromFileA(LPCSTR filename,
312                                           CONST D3DXMACRO* defines,
313                                           LPD3DXINCLUDE include,
314                                           LPCSTR entrypoint,
315                                           LPCSTR profile,
316                                           DWORD flags,
317                                           LPD3DXBUFFER* shader,
318                                           LPD3DXBUFFER* error_messages,
319                                           LPD3DXCONSTANTTABLE* constant_table);
320 HRESULT WINAPI D3DXCompileShaderFromFileW(LPCWSTR filename,
321                                           CONST D3DXMACRO* defines,
322                                           LPD3DXINCLUDE include,
323                                           LPCSTR entrypoint,
324                                           LPCSTR profile,
325                                           DWORD flags,
326                                           LPD3DXBUFFER* shader,
327                                           LPD3DXBUFFER* error_messages,
328                                           LPD3DXCONSTANTTABLE* constant_table);
329 #define D3DXCompileShaderFromFile WINELIB_NAME_AW(D3DXCompileShaderFromFile)
330
331 HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module,
332                                               LPCSTR resource,
333                                               CONST D3DXMACRO* defines,
334                                               LPD3DXINCLUDE include,
335                                               LPCSTR entrypoint,
336                                               LPCSTR profile,
337                                               DWORD flags,
338                                               LPD3DXBUFFER* shader,
339                                               LPD3DXBUFFER* error_messages,
340                                               LPD3DXCONSTANTTABLE* constant_table);
341 HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module,
342                                               LPCWSTR resource,
343                                               CONST D3DXMACRO* defines,
344                                               LPD3DXINCLUDE include,
345                                               LPCSTR entrypoint,
346                                               LPCSTR profile,
347                                               DWORD flags,
348                                               LPD3DXBUFFER* shader,
349                                               LPD3DXBUFFER* error_messages,
350                                               LPD3DXCONSTANTTABLE* constant_table);
351 #define D3DXCompileShaderFromResource WINELIB_NAME_AW(D3DXCompileShaderFromResource)
352
353 HRESULT WINAPI D3DXPreprocessShader(LPCSTR data,
354                                     UINT data_len,
355                                     CONST D3DXMACRO* defines,
356                                     LPD3DXINCLUDE include,
357                                     LPD3DXBUFFER* shader,
358                                     LPD3DXBUFFER* error_messages);
359
360 HRESULT WINAPI D3DXPreprocessShaderFromFileA(LPCSTR filename,
361                                              CONST D3DXMACRO* defines,
362                                              LPD3DXINCLUDE include,
363                                              LPD3DXBUFFER* shader,
364                                              LPD3DXBUFFER* error_messages);
365 HRESULT WINAPI D3DXPreprocessShaderFromFileW(LPCWSTR filename,
366                                              CONST D3DXMACRO* defines,
367                                              LPD3DXINCLUDE include,
368                                              LPD3DXBUFFER* shader,
369                                              LPD3DXBUFFER* error_messages);
370 #define D3DXPreprocessShaderFromFile WINELIB_NAME_AW(D3DXPreprocessShaderFromFile)
371
372 HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module,
373                                                  LPCSTR resource,
374                                                  CONST D3DXMACRO* defines,
375                                                  LPD3DXINCLUDE include,
376                                                  LPD3DXBUFFER* shader,
377                                                  LPD3DXBUFFER* error_messages);
378 HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module,
379                                                  LPCWSTR resource,
380                                                  CONST D3DXMACRO* defines,
381                                                  LPD3DXINCLUDE include,
382                                                  LPD3DXBUFFER* shader,
383                                                  LPD3DXBUFFER* error_messages);
384 #define D3DXPreprocessShaderFromResource WINELIB_NAME_AW(D3DXPreprocessShaderFromResource)
385
386 HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code,
387                                             DWORD flags,
388                                             LPD3DXCONSTANTTABLE* constant_table);
389
390 HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* byte_code,
391                                           LPD3DXCONSTANTTABLE* constant_table);
392
393 #ifdef __cplusplus
394 }
395 #endif
396
397 typedef struct _D3DXSHADER_CONSTANTTABLE
398 {
399     DWORD Size;
400     DWORD Creator;
401     DWORD Version;
402     DWORD Constants;
403     DWORD ConstantInfo;
404     DWORD Flags;
405     DWORD Target;
406 } D3DXSHADER_CONSTANTTABLE, *LPD3DXSHADER_CONSTANTTABLE;
407
408 typedef struct _D3DXSHADER_CONSTANTINFO
409 {
410     DWORD Name;
411     WORD  RegisterSet;
412     WORD  RegisterIndex;
413     WORD  RegisterCount;
414     WORD  Reserved;
415     DWORD TypeInfo;
416     DWORD DefaultValue;
417 } D3DXSHADER_CONSTANTINFO, *LPD3DXSHADER_CONSTANTINFO;
418
419 typedef struct _D3DXSHADER_TYPEINFO
420 {
421     WORD  Class;
422     WORD  Type;
423     WORD  Rows;
424     WORD  Columns;
425     WORD  Elements;
426     WORD  StructMembers;
427     DWORD StructMemberInfo;
428 } D3DXSHADER_TYPEINFO, *LPD3DXSHADER_TYPEINFO;
429
430 typedef struct _D3DXSHADER_STRUCTMEMBERINFO
431 {
432     DWORD Name;
433     DWORD TypeInfo;
434 } D3DXSHADER_STRUCTMEMBERINFO, *LPD3DXSHADER_STRUCTMEMBERINFO;
435
436 #endif /* __D3DX9SHADER_H__ */