2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
27 static void STDMETHODCALLTYPE d3d10_null_wined3d_object_destroyed(void *parent) {}
29 const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops =
31 d3d10_null_wined3d_object_destroyed,
34 /* Inner IUnknown methods */
36 static inline struct d3d10_device *impl_from_IUnknown(IUnknown *iface)
38 return CONTAINING_RECORD(iface, struct d3d10_device, IUnknown_inner);
41 static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *iface, REFIID riid,
44 struct d3d10_device *This = impl_from_IUnknown(iface);
46 TRACE("iface %p, riid %s, ppv %p\n", iface, debugstr_guid(riid), ppv);
48 if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3D10Device))
49 *ppv = &This->ID3D10Device_iface;
50 else if (IsEqualGUID(riid, &IID_IWineDXGIDeviceParent))
51 *ppv = &This->IWineDXGIDeviceParent_iface;
54 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
59 IUnknown_AddRef((IUnknown*)*ppv);
63 static ULONG STDMETHODCALLTYPE d3d10_device_inner_AddRef(IUnknown *iface)
65 struct d3d10_device *This = impl_from_IUnknown(iface);
66 ULONG refcount = InterlockedIncrement(&This->refcount);
68 TRACE("%p increasing refcount to %u\n", This, refcount);
73 static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
75 struct d3d10_device *This = impl_from_IUnknown(iface);
76 ULONG refcount = InterlockedDecrement(&This->refcount);
78 TRACE("%p decreasing refcount to %u\n", This, refcount);
82 if (This->wined3d_device)
83 wined3d_device_decref(This->wined3d_device);
89 /* IUnknown methods */
91 static inline struct d3d10_device *impl_from_ID3D10Device(ID3D10Device *iface)
93 return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Device_iface);
96 static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device *iface, REFIID riid,
99 struct d3d10_device *This = impl_from_ID3D10Device(iface);
100 return IUnknown_QueryInterface(This->outer_unk, riid, ppv);
103 static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device *iface)
105 struct d3d10_device *This = impl_from_ID3D10Device(iface);
106 return IUnknown_AddRef(This->outer_unk);
109 static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device *iface)
111 struct d3d10_device *This = impl_from_ID3D10Device(iface);
112 return IUnknown_Release(This->outer_unk);
115 /* ID3D10Device methods */
117 static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device *iface,
118 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
120 struct d3d10_device *device = impl_from_ID3D10Device(iface);
123 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
124 iface, start_slot, buffer_count, buffers);
126 for (i = 0; i < buffer_count; ++i)
128 struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
130 wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i,
131 buffer ? buffer->wined3d_buffer : NULL);
135 static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device *iface,
136 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
138 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
139 iface, start_slot, view_count, views);
142 static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface,
143 ID3D10PixelShader *shader)
145 struct d3d10_device *This = impl_from_ID3D10Device(iface);
146 struct d3d10_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader);
148 TRACE("iface %p, shader %p\n", iface, shader);
150 wined3d_device_set_pixel_shader(This->wined3d_device, ps ? ps->wined3d_shader : NULL);
153 static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface,
154 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
156 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
157 iface, start_slot, sampler_count, samplers);
160 static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface,
161 ID3D10VertexShader *shader)
163 struct d3d10_device *This = impl_from_ID3D10Device(iface);
164 struct d3d10_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader);
166 TRACE("iface %p, shader %p\n", iface, shader);
168 wined3d_device_set_vertex_shader(This->wined3d_device, vs ? vs->wined3d_shader : NULL);
171 static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface, UINT index_count,
172 UINT start_index_location, INT base_vertex_location)
174 struct d3d10_device *This = impl_from_ID3D10Device(iface);
176 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
177 iface, index_count, start_index_location, base_vertex_location);
179 wined3d_device_set_base_vertex_index(This->wined3d_device, base_vertex_location);
180 wined3d_device_draw_indexed_primitive(This->wined3d_device, start_index_location, index_count);
183 static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface, UINT vertex_count,
184 UINT start_vertex_location)
186 struct d3d10_device *This = impl_from_ID3D10Device(iface);
188 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
189 iface, vertex_count, start_vertex_location);
191 wined3d_device_draw_primitive(This->wined3d_device, start_vertex_location, vertex_count);
194 static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *iface,
195 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
197 struct d3d10_device *device = impl_from_ID3D10Device(iface);
200 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
201 iface, start_slot, buffer_count, buffers);
203 for (i = 0; i < buffer_count; ++i)
205 struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
207 wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i,
208 buffer ? buffer->wined3d_buffer : NULL);
212 static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface,
213 ID3D10InputLayout *input_layout)
215 struct d3d10_device *This = impl_from_ID3D10Device(iface);
216 struct d3d10_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout);
218 TRACE("iface %p, input_layout %p\n", iface, input_layout);
220 wined3d_device_set_vertex_declaration(This->wined3d_device,
221 layout ? layout->wined3d_decl : NULL);
224 static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface, UINT start_slot,
225 UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets)
227 struct d3d10_device *This = impl_from_ID3D10Device(iface);
230 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
231 iface, start_slot, buffer_count, buffers, strides, offsets);
233 for (i = 0; i < buffer_count; ++i)
235 struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
237 wined3d_device_set_stream_source(This->wined3d_device, start_slot + i,
238 buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
242 static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface,
243 ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
245 struct d3d10_device *This = impl_from_ID3D10Device(iface);
246 struct d3d10_buffer *buffer_impl = unsafe_impl_from_ID3D10Buffer(buffer);
248 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
249 iface, buffer, debug_dxgi_format(format), offset);
251 wined3d_device_set_index_buffer(This->wined3d_device,
252 buffer_impl ? buffer_impl->wined3d_buffer : NULL,
253 wined3dformat_from_dxgi_format(format));
254 if (offset) FIXME("offset %u not supported.\n", offset);
257 static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device *iface,
258 UINT instance_index_count, UINT instance_count, UINT start_index_location,
259 INT base_vertex_location, UINT start_instance_location)
261 struct d3d10_device *device = impl_from_ID3D10Device(iface);
263 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
264 "\tbase_vertex_location %d, start_instance_location %u.\n",
265 iface, instance_index_count, instance_count, start_index_location,
266 base_vertex_location, start_instance_location);
268 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
269 wined3d_device_draw_indexed_primitive_instanced(device->wined3d_device, start_index_location,
270 instance_index_count, start_instance_location, instance_count);
273 static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device *iface,
274 UINT instance_vertex_count, UINT instance_count,
275 UINT start_vertex_location, UINT start_instance_location)
277 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
278 "\tstart_instance_location %u stub!\n", iface, instance_vertex_count, instance_count,
279 start_vertex_location, start_instance_location);
282 static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *iface,
283 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
285 struct d3d10_device *device = impl_from_ID3D10Device(iface);
288 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
289 iface, start_slot, buffer_count, buffers);
291 for (i = 0; i < buffer_count; ++i)
293 struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
295 wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i,
296 buffer ? buffer->wined3d_buffer : NULL);
300 static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader)
302 struct d3d10_device *device = impl_from_ID3D10Device(iface);
303 struct d3d10_geometry_shader *gs = unsafe_impl_from_ID3D10GeometryShader(shader);
305 TRACE("iface %p, shader %p.\n", iface, shader);
307 wined3d_device_set_geometry_shader(device->wined3d_device, gs ? gs->wined3d_shader : NULL);
310 static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface,
311 D3D10_PRIMITIVE_TOPOLOGY topology)
313 struct d3d10_device *This = impl_from_ID3D10Device(iface);
315 TRACE("iface %p, topology %s\n", iface, debug_d3d10_primitive_topology(topology));
317 wined3d_device_set_primitive_type(This->wined3d_device, (enum wined3d_primitive_type)topology);
320 static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device *iface,
321 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
323 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
324 iface, start_slot, view_count, views);
327 static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device *iface,
328 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
330 struct d3d10_device *device = impl_from_ID3D10Device(iface);
333 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
334 iface, start_slot, sampler_count, samplers);
336 for (i = 0; i < sampler_count; ++i)
338 struct d3d10_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
340 wined3d_device_set_vs_sampler(device->wined3d_device, start_slot + i,
341 sampler ? sampler->wined3d_sampler : NULL);
345 static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device *iface, ID3D10Predicate *predicate, BOOL value)
347 FIXME("iface %p, predicate %p, value %d stub!\n", iface, predicate, value);
350 static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device *iface,
351 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
353 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
354 iface, start_slot, view_count, views);
357 static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device *iface,
358 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
360 struct d3d10_device *device = impl_from_ID3D10Device(iface);
363 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
364 iface, start_slot, sampler_count, samplers);
366 for (i = 0; i < sampler_count; ++i)
368 struct d3d10_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
370 wined3d_device_set_gs_sampler(device->wined3d_device, start_slot + i,
371 sampler ? sampler->wined3d_sampler : NULL);
375 static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device *iface,
376 UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
377 ID3D10DepthStencilView *depth_stencil_view)
379 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
380 iface, render_target_view_count, render_target_views, depth_stencil_view);
383 static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device *iface,
384 ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
386 struct d3d10_device *device = impl_from_ID3D10Device(iface);
388 TRACE("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x.\n",
389 iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask);
391 device->blend_state = unsafe_impl_from_ID3D10BlendState(blend_state);
392 memcpy(device->blend_factor, blend_factor, 4 * sizeof(*blend_factor));
393 device->sample_mask = sample_mask;
396 static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device *iface,
397 ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
399 struct d3d10_device *device = impl_from_ID3D10Device(iface);
401 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
402 iface, depth_stencil_state, stencil_ref);
404 device->depth_stencil_state = unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state);
405 device->stencil_ref = stencil_ref;
408 static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device *iface,
409 UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
411 struct d3d10_device *device = impl_from_ID3D10Device(iface);
412 unsigned int count, i;
414 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface, target_count, targets, offsets);
416 count = min(target_count, 4);
417 for (i = 0; i < count; ++i)
419 struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(targets[i]);
421 wined3d_device_set_stream_output(device->wined3d_device, i,
422 buffer ? buffer->wined3d_buffer : NULL, offsets[i]);
425 for (i = count; i < 4; ++i)
427 wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
431 static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device *iface)
433 FIXME("iface %p stub!\n", iface);
436 static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device *iface, ID3D10RasterizerState *rasterizer_state)
438 struct d3d10_device *device = impl_from_ID3D10Device(iface);
440 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
442 device->rasterizer_state = unsafe_impl_from_ID3D10RasterizerState(rasterizer_state);
445 static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device *iface,
446 UINT viewport_count, const D3D10_VIEWPORT *viewports)
448 struct d3d10_device *device = impl_from_ID3D10Device(iface);
449 struct wined3d_viewport wined3d_vp;
451 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
453 if (viewport_count > 1)
454 FIXME("Multiple viewports not implemented.\n");
459 wined3d_vp.x = viewports[0].TopLeftX;
460 wined3d_vp.y = viewports[0].TopLeftY;
461 wined3d_vp.width = viewports[0].Width;
462 wined3d_vp.height = viewports[0].Height;
463 wined3d_vp.min_z = viewports[0].MinDepth;
464 wined3d_vp.max_z = viewports[0].MaxDepth;
466 wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp);
469 static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device *iface,
470 UINT rect_count, const D3D10_RECT *rects)
472 struct d3d10_device *device = impl_from_ID3D10Device(iface);
474 TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
477 FIXME("Multiple scissor rects not implemented.\n");
482 wined3d_device_set_scissor_rect(device->wined3d_device, rects);
485 static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device *iface,
486 ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
487 ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
489 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
490 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
491 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
492 src_resource, src_subresource_idx, src_box);
495 static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device *iface,
496 ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
498 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface, dst_resource, src_resource);
501 static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device *iface,
502 ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
503 const void *data, UINT row_pitch, UINT depth_pitch)
505 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
506 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
509 static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *iface,
510 ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
512 struct d3d10_device *This = impl_from_ID3D10Device(iface);
513 struct d3d10_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
514 const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
516 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
517 iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
519 wined3d_device_clear_rendertarget_view(This->wined3d_device, view->wined3d_view, &color);
522 static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device *iface,
523 ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
525 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
526 iface, depth_stencil_view, flags, depth, stencil);
529 static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device *iface, ID3D10ShaderResourceView *shader_resource_view)
531 FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view);
534 static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device *iface,
535 ID3D10Resource *dst_resource, UINT dst_subresource_idx,
536 ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
538 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
539 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
540 iface, dst_resource, dst_subresource_idx,
541 src_resource, src_subresource_idx, debug_dxgi_format(format));
544 static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device *iface,
545 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
547 struct d3d10_device *device = impl_from_ID3D10Device(iface);
550 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
551 iface, start_slot, buffer_count, buffers);
553 for (i = 0; i < buffer_count; ++i)
555 struct wined3d_buffer *wined3d_buffer;
556 struct d3d10_buffer *buffer_impl;
558 if (!(wined3d_buffer = wined3d_device_get_vs_cb(device->wined3d_device, start_slot + i)))
564 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
565 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
566 ID3D10Buffer_AddRef(buffers[i]);
570 static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device *iface,
571 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
573 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
574 iface, start_slot, view_count, views);
577 static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device *iface, ID3D10PixelShader **shader)
579 struct d3d10_device *device = impl_from_ID3D10Device(iface);
580 struct d3d10_pixel_shader *shader_impl;
581 struct wined3d_shader *wined3d_shader;
583 TRACE("iface %p, shader %p.\n", iface, shader);
585 if (!(wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
591 shader_impl = wined3d_shader_get_parent(wined3d_shader);
592 *shader = &shader_impl->ID3D10PixelShader_iface;
593 ID3D10PixelShader_AddRef(*shader);
596 static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device *iface,
597 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
599 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
600 iface, start_slot, sampler_count, samplers);
603 static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device *iface, ID3D10VertexShader **shader)
605 struct d3d10_device *device = impl_from_ID3D10Device(iface);
606 struct d3d10_vertex_shader *shader_impl;
607 struct wined3d_shader *wined3d_shader;
609 TRACE("iface %p, shader %p.\n", iface, shader);
611 if (!(wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
617 shader_impl = wined3d_shader_get_parent(wined3d_shader);
618 *shader = &shader_impl->ID3D10VertexShader_iface;
619 ID3D10VertexShader_AddRef(*shader);
622 static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device *iface,
623 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
625 struct d3d10_device *device = impl_from_ID3D10Device(iface);
628 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
629 iface, start_slot, buffer_count, buffers);
631 for (i = 0; i < buffer_count; ++i)
633 struct wined3d_buffer *wined3d_buffer;
634 struct d3d10_buffer *buffer_impl;
636 if (!(wined3d_buffer = wined3d_device_get_ps_cb(device->wined3d_device, start_slot + i)))
642 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
643 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
644 ID3D10Buffer_AddRef(buffers[i]);
648 static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device *iface, ID3D10InputLayout **input_layout)
650 struct d3d10_device *device = impl_from_ID3D10Device(iface);
651 struct wined3d_vertex_declaration *wined3d_declaration;
652 struct d3d10_input_layout *input_layout_impl;
654 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
656 if (!(wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
658 *input_layout = NULL;
662 input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
663 *input_layout = &input_layout_impl->ID3D10InputLayout_iface;
664 ID3D10InputLayout_AddRef(*input_layout);
667 static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device *iface,
668 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
670 struct d3d10_device *device = impl_from_ID3D10Device(iface);
673 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
674 iface, start_slot, buffer_count, buffers, strides, offsets);
676 for (i = 0; i < buffer_count; ++i)
678 struct wined3d_buffer *wined3d_buffer;
679 struct d3d10_buffer *buffer_impl;
681 if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i,
682 &wined3d_buffer, &offsets[i], &strides[i])))
683 ERR("Failed to get vertex buffer.\n");
691 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
692 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
693 ID3D10Buffer_AddRef(buffers[i]);
697 static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device *iface,
698 ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
700 struct d3d10_device *device = impl_from_ID3D10Device(iface);
701 enum wined3d_format_id wined3d_format;
702 struct wined3d_buffer *wined3d_buffer;
703 struct d3d10_buffer *buffer_impl;
705 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
707 wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format);
708 *format = dxgi_format_from_wined3dformat(wined3d_format);
709 *offset = 0; /* FIXME */
716 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
717 *buffer = &buffer_impl->ID3D10Buffer_iface;
718 ID3D10Buffer_AddRef(*buffer);
721 static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device *iface,
722 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
724 struct d3d10_device *device = impl_from_ID3D10Device(iface);
727 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
728 iface, start_slot, buffer_count, buffers);
730 for (i = 0; i < buffer_count; ++i)
732 struct wined3d_buffer *wined3d_buffer;
733 struct d3d10_buffer *buffer_impl;
735 if (!(wined3d_buffer = wined3d_device_get_gs_cb(device->wined3d_device, start_slot + i)))
741 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
742 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
743 ID3D10Buffer_AddRef(buffers[i]);
747 static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device *iface, ID3D10GeometryShader **shader)
749 struct d3d10_device *device = impl_from_ID3D10Device(iface);
750 struct d3d10_geometry_shader *shader_impl;
751 struct wined3d_shader *wined3d_shader;
753 TRACE("iface %p, shader %p.\n", iface, shader);
755 if (!(wined3d_shader = wined3d_device_get_geometry_shader(device->wined3d_device)))
761 shader_impl = wined3d_shader_get_parent(wined3d_shader);
762 *shader = &shader_impl->ID3D10GeometryShader_iface;
763 ID3D10GeometryShader_AddRef(*shader);
766 static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device *iface,
767 D3D10_PRIMITIVE_TOPOLOGY *topology)
769 struct d3d10_device *This = impl_from_ID3D10Device(iface);
771 TRACE("iface %p, topology %p\n", iface, topology);
773 wined3d_device_get_primitive_type(This->wined3d_device, (enum wined3d_primitive_type *)topology);
776 static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device *iface,
777 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
779 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
780 iface, start_slot, view_count, views);
783 static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device *iface,
784 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
786 struct d3d10_device *device = impl_from_ID3D10Device(iface);
789 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
790 iface, start_slot, sampler_count, samplers);
792 for (i = 0; i < sampler_count; ++i)
794 struct d3d10_sampler_state *sampler_impl;
795 struct wined3d_sampler *wined3d_sampler;
797 if (!(wined3d_sampler = wined3d_device_get_vs_sampler(device->wined3d_device, start_slot + i)))
803 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
804 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
805 ID3D10SamplerState_AddRef(samplers[i]);
809 static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device *iface,
810 ID3D10Predicate **predicate, BOOL *value)
812 FIXME("iface %p, predicate %p, value %p stub!\n", iface, predicate, value);
815 static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device *iface,
816 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
818 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
819 iface, start_slot, view_count, views);
822 static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device *iface,
823 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
825 struct d3d10_device *device = impl_from_ID3D10Device(iface);
828 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
829 iface, start_slot, sampler_count, samplers);
831 for (i = 0; i < sampler_count; ++i)
833 struct d3d10_sampler_state *sampler_impl;
834 struct wined3d_sampler *wined3d_sampler;
836 if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i)))
842 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
843 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
844 ID3D10SamplerState_AddRef(samplers[i]);
848 static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device *iface,
849 UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
851 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
852 iface, view_count, render_target_views, depth_stencil_view);
855 static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device *iface,
856 ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
858 struct d3d10_device *device = impl_from_ID3D10Device(iface);
860 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
861 iface, blend_state, blend_factor, sample_mask);
863 if ((*blend_state = device->blend_state ? &device->blend_state->ID3D10BlendState_iface : NULL))
864 ID3D10BlendState_AddRef(*blend_state);
865 memcpy(blend_factor, device->blend_factor, 4 * sizeof(*blend_factor));
866 *sample_mask = device->sample_mask;
869 static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device *iface,
870 ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
872 struct d3d10_device *device = impl_from_ID3D10Device(iface);
874 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
875 iface, depth_stencil_state, stencil_ref);
877 if ((*depth_stencil_state = device->depth_stencil_state
878 ? &device->depth_stencil_state->ID3D10DepthStencilState_iface : NULL))
879 ID3D10DepthStencilState_AddRef(*depth_stencil_state);
880 *stencil_ref = device->stencil_ref;
883 static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device *iface,
884 UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
886 struct d3d10_device *device = impl_from_ID3D10Device(iface);
889 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
890 iface, buffer_count, buffers, offsets);
892 for (i = 0; i < buffer_count; ++i)
894 struct wined3d_buffer *wined3d_buffer;
895 struct d3d10_buffer *buffer_impl;
897 if (!(wined3d_buffer = wined3d_device_get_stream_output(device->wined3d_device, i, &offsets[i])))
903 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
904 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
905 ID3D10Buffer_AddRef(buffers[i]);
909 static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device *iface, ID3D10RasterizerState **rasterizer_state)
911 struct d3d10_device *device = impl_from_ID3D10Device(iface);
913 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
915 if ((*rasterizer_state = device->rasterizer_state ? &device->rasterizer_state->ID3D10RasterizerState_iface : NULL))
916 ID3D10RasterizerState_AddRef(*rasterizer_state);
919 static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device *iface,
920 UINT *viewport_count, D3D10_VIEWPORT *viewports)
922 struct d3d10_device *device = impl_from_ID3D10Device(iface);
923 struct wined3d_viewport wined3d_vp;
925 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
933 if (!*viewport_count)
936 wined3d_device_get_viewport(device->wined3d_device, &wined3d_vp);
938 viewports[0].TopLeftX = wined3d_vp.x;
939 viewports[0].TopLeftY = wined3d_vp.y;
940 viewports[0].Width = wined3d_vp.width;
941 viewports[0].Height = wined3d_vp.height;
942 viewports[0].MinDepth = wined3d_vp.min_z;
943 viewports[0].MaxDepth = wined3d_vp.max_z;
945 if (*viewport_count > 1)
946 memset(&viewports[1], 0, (*viewport_count - 1) * sizeof(*viewports));
949 static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device *iface, UINT *rect_count, D3D10_RECT *rects)
951 struct d3d10_device *device = impl_from_ID3D10Device(iface);
953 TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects);
964 wined3d_device_get_scissor_rect(device->wined3d_device, rects);
966 memset(&rects[1], 0, (*rect_count - 1) * sizeof(*rects));
969 static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device *iface)
971 FIXME("iface %p stub!\n", iface);
976 static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device *iface, UINT flags)
978 FIXME("iface %p, flags %#x stub!\n", iface, flags);
983 static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device *iface)
985 FIXME("iface %p stub!\n", iface);
990 static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device *iface,
991 REFGUID guid, UINT *data_size, void *data)
993 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
994 iface, debugstr_guid(guid), data_size, data);
999 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device *iface,
1000 REFGUID guid, UINT data_size, const void *data)
1002 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
1003 iface, debugstr_guid(guid), data_size, data);
1008 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device *iface,
1009 REFGUID guid, const IUnknown *data)
1011 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
1016 static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device *iface)
1018 FIXME("iface %p stub!\n", iface);
1021 static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device *iface)
1023 FIXME("iface %p stub!\n", iface);
1026 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface,
1027 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
1029 struct d3d10_device *This = impl_from_ID3D10Device(iface);
1030 struct d3d10_buffer *object;
1033 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface, desc, data, buffer);
1035 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1038 ERR("Failed to allocate D3D10 buffer object memory\n");
1039 return E_OUTOFMEMORY;
1042 hr = d3d10_buffer_init(object, This, desc, data);
1045 WARN("Failed to initialize buffer, hr %#x.\n", hr);
1046 HeapFree(GetProcessHeap(), 0, object);
1050 *buffer = &object->ID3D10Buffer_iface;
1052 TRACE("Created ID3D10Buffer %p\n", object);
1057 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *iface,
1058 const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
1060 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
1065 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *iface,
1066 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
1067 ID3D10Texture2D **texture)
1069 struct d3d10_device *This = impl_from_ID3D10Device(iface);
1070 struct d3d10_texture2d *object;
1073 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface, desc, data, texture);
1075 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1078 ERR("Failed to allocate D3D10 texture2d object memory\n");
1079 return E_OUTOFMEMORY;
1082 hr = d3d10_texture2d_init(object, This, desc);
1085 WARN("Failed to initialize texture, hr %#x.\n", hr);
1086 HeapFree(GetProcessHeap(), 0, object);
1090 *texture = &object->ID3D10Texture2D_iface;
1092 TRACE("Created ID3D10Texture2D %p\n", object);
1097 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *iface,
1098 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
1099 ID3D10Texture3D **texture)
1101 struct d3d10_device *device = impl_from_ID3D10Device(iface);
1102 struct d3d10_texture3d *object;
1105 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
1107 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1110 ERR("Failed to allocate D3D10 texture3d object memory.\n");
1111 return E_OUTOFMEMORY;
1114 hr = d3d10_texture3d_init(object, device, desc);
1117 WARN("Failed to initialize texture, hr %#x.\n", hr);
1118 HeapFree(GetProcessHeap(), 0, object);
1122 TRACE("Created 3D texture %p.\n", object);
1123 *texture = &object->ID3D10Texture3D_iface;
1128 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device *iface,
1129 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
1131 struct d3d10_shader_resource_view *object;
1134 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
1136 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1139 ERR("Failed to allocate D3D10 shader resource view object memory.\n");
1140 return E_OUTOFMEMORY;
1143 if (FAILED(hr = d3d10_shader_resource_view_init(object, resource, desc)))
1145 WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
1146 HeapFree(GetProcessHeap(), 0, object);
1150 TRACE("Created shader resource view %p.\n", object);
1151 *view = &object->ID3D10ShaderResourceView_iface;
1156 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface,
1157 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
1159 struct d3d10_rendertarget_view *object;
1162 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
1164 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1167 ERR("Failed to allocate D3D10 rendertarget view object memory\n");
1168 return E_OUTOFMEMORY;
1171 hr = d3d10_rendertarget_view_init(object, resource, desc);
1174 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
1175 HeapFree(GetProcessHeap(), 0, object);
1179 TRACE("Created rendertarget view %p.\n", object);
1180 *view = &object->ID3D10RenderTargetView_iface;
1185 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device *iface,
1186 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
1188 struct d3d10_depthstencil_view *object;
1191 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
1193 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1196 ERR("Failed to allocate D3D10 depthstencil view object memory.\n");
1197 return E_OUTOFMEMORY;
1200 if (FAILED(hr = d3d10_depthstencil_view_init(object, resource, desc)))
1202 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
1203 HeapFree(GetProcessHeap(), 0, object);
1207 TRACE("Created depthstencil view %p.\n", object);
1208 *view = &object->ID3D10DepthStencilView_iface;
1213 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *iface,
1214 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
1215 const void *shader_byte_code, SIZE_T shader_byte_code_length,
1216 ID3D10InputLayout **input_layout)
1218 struct d3d10_device *This = impl_from_ID3D10Device(iface);
1219 struct d3d10_input_layout *object;
1222 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
1223 "\tshader_byte_code_length %lu, input_layout %p\n",
1224 iface, element_descs, element_count, shader_byte_code,
1225 shader_byte_code_length, input_layout);
1227 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1230 ERR("Failed to allocate D3D10 input layout object memory\n");
1231 return E_OUTOFMEMORY;
1234 hr = d3d10_input_layout_init(object, This, element_descs, element_count,
1235 shader_byte_code, shader_byte_code_length);
1238 WARN("Failed to initialize input layout, hr %#x.\n", hr);
1239 HeapFree(GetProcessHeap(), 0, object);
1243 TRACE("Created input layout %p.\n", object);
1244 *input_layout = &object->ID3D10InputLayout_iface;
1249 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *iface,
1250 const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
1252 struct d3d10_device *This = impl_from_ID3D10Device(iface);
1253 struct d3d10_vertex_shader *object;
1256 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1257 iface, byte_code, byte_code_length, shader);
1259 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1262 ERR("Failed to allocate D3D10 vertex shader object memory\n");
1263 return E_OUTOFMEMORY;
1266 hr = d3d10_vertex_shader_init(object, This, byte_code, byte_code_length);
1269 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
1270 HeapFree(GetProcessHeap(), 0, object);
1274 TRACE("Created vertex shader %p.\n", object);
1275 *shader = &object->ID3D10VertexShader_iface;
1280 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device *iface,
1281 const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
1283 struct d3d10_device *This = impl_from_ID3D10Device(iface);
1284 struct d3d10_geometry_shader *object;
1287 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
1288 iface, byte_code, byte_code_length, shader);
1290 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1293 ERR("Failed to allocate D3D10 geometry shader object memory\n");
1294 return E_OUTOFMEMORY;
1297 hr = d3d10_geometry_shader_init(object, This, byte_code, byte_code_length);
1300 WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
1301 HeapFree(GetProcessHeap(), 0, object);
1305 TRACE("Created geometry shader %p.\n", object);
1306 *shader = &object->ID3D10GeometryShader_iface;
1311 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device *iface,
1312 const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
1313 UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
1315 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
1316 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
1317 iface, byte_code, byte_code_length, output_stream_decls,
1318 output_stream_decl_count, output_stream_stride, shader);
1323 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *iface,
1324 const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
1326 struct d3d10_device *This = impl_from_ID3D10Device(iface);
1327 struct d3d10_pixel_shader *object;
1330 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1331 iface, byte_code, byte_code_length, shader);
1333 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1336 ERR("Failed to allocate D3D10 pixel shader object memory\n");
1337 return E_OUTOFMEMORY;
1340 hr = d3d10_pixel_shader_init(object, This, byte_code, byte_code_length);
1343 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
1344 HeapFree(GetProcessHeap(), 0, object);
1348 TRACE("Created pixel shader %p.\n", object);
1349 *shader = &object->ID3D10PixelShader_iface;
1354 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *iface,
1355 const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
1357 struct d3d10_blend_state *object;
1360 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
1362 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1365 ERR("Failed to allocate D3D10 blend state object memory.\n");
1366 return E_OUTOFMEMORY;
1369 hr = d3d10_blend_state_init(object);
1372 WARN("Failed to initialize blend state, hr %#x.\n", hr);
1373 HeapFree(GetProcessHeap(), 0, object);
1377 TRACE("Created blend state %p.\n", object);
1378 *blend_state = &object->ID3D10BlendState_iface;
1383 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface,
1384 const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
1386 struct d3d10_depthstencil_state *object;
1389 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
1391 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1394 ERR("Failed to allocate D3D10 depthstencil state object memory.\n");
1395 return E_OUTOFMEMORY;
1398 hr = d3d10_depthstencil_state_init(object);
1401 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
1402 HeapFree(GetProcessHeap(), 0, object);
1406 TRACE("Created depthstencil state %p.\n", object);
1407 *depth_stencil_state = &object->ID3D10DepthStencilState_iface;
1412 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device *iface,
1413 const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
1415 struct d3d10_rasterizer_state *object;
1418 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
1420 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1423 ERR("Failed to allocate D3D10 rasterizer state object memory.\n");
1424 return E_OUTOFMEMORY;
1427 hr = d3d10_rasterizer_state_init(object);
1430 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr);
1431 HeapFree(GetProcessHeap(), 0, object);
1435 TRACE("Created rasterizer state %p.\n", object);
1436 *rasterizer_state = &object->ID3D10RasterizerState_iface;
1441 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *iface,
1442 const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
1444 struct d3d10_sampler_state *object;
1447 TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
1449 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1452 ERR("Failed to allocate D3D10 sampler state object memory.\n");
1453 return E_OUTOFMEMORY;
1456 hr = d3d10_sampler_state_init(object);
1459 WARN("Failed to initialize sampler state, hr %#x.\n", hr);
1460 HeapFree(GetProcessHeap(), 0, object);
1464 TRACE("Created sampler state %p.\n", object);
1465 *sampler_state = &object->ID3D10SamplerState_iface;
1470 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device *iface,
1471 const D3D10_QUERY_DESC *desc, ID3D10Query **query)
1473 struct d3d10_query *object;
1476 TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
1478 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1481 ERR("Failed to allocate D3D10 query object memory.\n");
1482 return E_OUTOFMEMORY;
1485 hr = d3d10_query_init(object);
1488 WARN("Failed to initialize query, hr %#x.\n", hr);
1489 HeapFree(GetProcessHeap(), 0, object);
1493 TRACE("Created query %p.\n", object);
1494 *query = &object->ID3D10Query_iface;
1499 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device *iface,
1500 const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
1502 FIXME("iface %p, desc %p, predicate %p stub!\n", iface, desc, predicate);
1507 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device *iface,
1508 const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
1510 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
1515 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device *iface,
1516 DXGI_FORMAT format, UINT *format_support)
1518 FIXME("iface %p, format %s, format_support %p stub!\n",
1519 iface, debug_dxgi_format(format), format_support);
1524 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device *iface,
1525 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
1527 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1528 iface, debug_dxgi_format(format), sample_count, quality_level_count);
1533 static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device *iface, D3D10_COUNTER_INFO *counter_info)
1535 FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
1538 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device *iface,
1539 const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, LPSTR name,
1540 UINT *name_length, LPSTR units, UINT *units_length, LPSTR description, UINT *description_length)
1542 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1543 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1544 iface, desc, type, active_counters, name, name_length,
1545 units, units_length, description, description_length);
1550 static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device *iface)
1552 FIXME("iface %p stub!\n", iface);
1557 static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device *iface,
1558 HANDLE resource_handle, REFIID guid, void **resource)
1560 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1561 iface, resource_handle, debugstr_guid(guid), resource);
1566 static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device *iface, UINT width, UINT height)
1568 FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
1571 static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device *iface, UINT *width, UINT *height)
1573 FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
1576 static const struct ID3D10DeviceVtbl d3d10_device_vtbl =
1578 /* IUnknown methods */
1579 d3d10_device_QueryInterface,
1580 d3d10_device_AddRef,
1581 d3d10_device_Release,
1582 /* ID3D10Device methods */
1583 d3d10_device_VSSetConstantBuffers,
1584 d3d10_device_PSSetShaderResources,
1585 d3d10_device_PSSetShader,
1586 d3d10_device_PSSetSamplers,
1587 d3d10_device_VSSetShader,
1588 d3d10_device_DrawIndexed,
1590 d3d10_device_PSSetConstantBuffers,
1591 d3d10_device_IASetInputLayout,
1592 d3d10_device_IASetVertexBuffers,
1593 d3d10_device_IASetIndexBuffer,
1594 d3d10_device_DrawIndexedInstanced,
1595 d3d10_device_DrawInstanced,
1596 d3d10_device_GSSetConstantBuffers,
1597 d3d10_device_GSSetShader,
1598 d3d10_device_IASetPrimitiveTopology,
1599 d3d10_device_VSSetShaderResources,
1600 d3d10_device_VSSetSamplers,
1601 d3d10_device_SetPredication,
1602 d3d10_device_GSSetShaderResources,
1603 d3d10_device_GSSetSamplers,
1604 d3d10_device_OMSetRenderTargets,
1605 d3d10_device_OMSetBlendState,
1606 d3d10_device_OMSetDepthStencilState,
1607 d3d10_device_SOSetTargets,
1608 d3d10_device_DrawAuto,
1609 d3d10_device_RSSetState,
1610 d3d10_device_RSSetViewports,
1611 d3d10_device_RSSetScissorRects,
1612 d3d10_device_CopySubresourceRegion,
1613 d3d10_device_CopyResource,
1614 d3d10_device_UpdateSubresource,
1615 d3d10_device_ClearRenderTargetView,
1616 d3d10_device_ClearDepthStencilView,
1617 d3d10_device_GenerateMips,
1618 d3d10_device_ResolveSubresource,
1619 d3d10_device_VSGetConstantBuffers,
1620 d3d10_device_PSGetShaderResources,
1621 d3d10_device_PSGetShader,
1622 d3d10_device_PSGetSamplers,
1623 d3d10_device_VSGetShader,
1624 d3d10_device_PSGetConstantBuffers,
1625 d3d10_device_IAGetInputLayout,
1626 d3d10_device_IAGetVertexBuffers,
1627 d3d10_device_IAGetIndexBuffer,
1628 d3d10_device_GSGetConstantBuffers,
1629 d3d10_device_GSGetShader,
1630 d3d10_device_IAGetPrimitiveTopology,
1631 d3d10_device_VSGetShaderResources,
1632 d3d10_device_VSGetSamplers,
1633 d3d10_device_GetPredication,
1634 d3d10_device_GSGetShaderResources,
1635 d3d10_device_GSGetSamplers,
1636 d3d10_device_OMGetRenderTargets,
1637 d3d10_device_OMGetBlendState,
1638 d3d10_device_OMGetDepthStencilState,
1639 d3d10_device_SOGetTargets,
1640 d3d10_device_RSGetState,
1641 d3d10_device_RSGetViewports,
1642 d3d10_device_RSGetScissorRects,
1643 d3d10_device_GetDeviceRemovedReason,
1644 d3d10_device_SetExceptionMode,
1645 d3d10_device_GetExceptionMode,
1646 d3d10_device_GetPrivateData,
1647 d3d10_device_SetPrivateData,
1648 d3d10_device_SetPrivateDataInterface,
1649 d3d10_device_ClearState,
1651 d3d10_device_CreateBuffer,
1652 d3d10_device_CreateTexture1D,
1653 d3d10_device_CreateTexture2D,
1654 d3d10_device_CreateTexture3D,
1655 d3d10_device_CreateShaderResourceView,
1656 d3d10_device_CreateRenderTargetView,
1657 d3d10_device_CreateDepthStencilView,
1658 d3d10_device_CreateInputLayout,
1659 d3d10_device_CreateVertexShader,
1660 d3d10_device_CreateGeometryShader,
1661 d3d10_device_CreateGeometryShaderWithStreamOutput,
1662 d3d10_device_CreatePixelShader,
1663 d3d10_device_CreateBlendState,
1664 d3d10_device_CreateDepthStencilState,
1665 d3d10_device_CreateRasterizerState,
1666 d3d10_device_CreateSamplerState,
1667 d3d10_device_CreateQuery,
1668 d3d10_device_CreatePredicate,
1669 d3d10_device_CreateCounter,
1670 d3d10_device_CheckFormatSupport,
1671 d3d10_device_CheckMultisampleQualityLevels,
1672 d3d10_device_CheckCounterInfo,
1673 d3d10_device_CheckCounter,
1674 d3d10_device_GetCreationFlags,
1675 d3d10_device_OpenSharedResource,
1676 d3d10_device_SetTextFilterSize,
1677 d3d10_device_GetTextFilterSize,
1680 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl =
1682 /* IUnknown methods */
1683 d3d10_device_inner_QueryInterface,
1684 d3d10_device_inner_AddRef,
1685 d3d10_device_inner_Release,
1688 static void STDMETHODCALLTYPE d3d10_subresource_destroyed(void *parent) {}
1690 static const struct wined3d_parent_ops d3d10_subresource_parent_ops =
1692 d3d10_subresource_destroyed,
1695 /* IWineDXGIDeviceParent IUnknown methods */
1697 static inline struct d3d10_device *device_from_dxgi_device_parent(IWineDXGIDeviceParent *iface)
1699 return CONTAINING_RECORD(iface, struct d3d10_device, IWineDXGIDeviceParent_iface);
1702 static HRESULT STDMETHODCALLTYPE dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent *iface,
1703 REFIID riid, void **ppv)
1705 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1706 return IUnknown_QueryInterface(device->outer_unk, riid, ppv);
1709 static ULONG STDMETHODCALLTYPE dxgi_device_parent_AddRef(IWineDXGIDeviceParent *iface)
1711 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1712 return IUnknown_AddRef(device->outer_unk);
1715 static ULONG STDMETHODCALLTYPE dxgi_device_parent_Release(IWineDXGIDeviceParent *iface)
1717 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1718 return IUnknown_Release(device->outer_unk);
1721 static struct wined3d_device_parent * STDMETHODCALLTYPE dxgi_device_parent_get_wined3d_device_parent(
1722 IWineDXGIDeviceParent *iface)
1724 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1725 return &device->device_parent;
1728 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl =
1730 /* IUnknown methods */
1731 dxgi_device_parent_QueryInterface,
1732 dxgi_device_parent_AddRef,
1733 dxgi_device_parent_Release,
1734 /* IWineDXGIDeviceParent methods */
1735 dxgi_device_parent_get_wined3d_device_parent,
1738 static inline struct d3d10_device *device_from_wined3d_device_parent(struct wined3d_device_parent *device_parent)
1740 return CONTAINING_RECORD(device_parent, struct d3d10_device, device_parent);
1743 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
1744 struct wined3d_device *wined3d_device)
1746 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1748 TRACE("device_parent %p, wined3d_device %p.\n", device_parent, wined3d_device);
1750 wined3d_device_incref(wined3d_device);
1751 device->wined3d_device = wined3d_device;
1754 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
1756 TRACE("device_parent %p.\n", device_parent);
1759 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
1760 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
1761 enum wined3d_pool pool, UINT sub_resource_idx, struct wined3d_surface **surface)
1763 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1765 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
1766 "\tpool %#x, sub_resource_idx %u, surface %p.\n",
1767 device_parent, container_parent, width, height, format, usage, pool, sub_resource_idx, surface);
1769 return wined3d_surface_create(device->wined3d_device, width, height, format, usage, pool,
1770 WINED3D_MULTISAMPLE_NONE, 0, WINED3D_SURFACE_TYPE_OPENGL, 0, container_parent,
1771 &d3d10_null_wined3d_parent_ops, surface);
1774 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
1775 void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
1776 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
1778 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1779 struct wined3d_resource *sub_resource;
1780 struct d3d10_texture2d *texture;
1781 D3D10_TEXTURE2D_DESC desc;
1784 FIXME("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
1785 "\tmultisample_type %#x, multisample_quality %u, surface %p partial stub!\n",
1786 device_parent, container_parent, width, height, format_id, usage,
1787 multisample_type, multisample_quality, surface);
1789 FIXME("Implement DXGI<->wined3d usage conversion\n");
1792 desc.Height = height;
1795 desc.Format = dxgi_format_from_wined3dformat(format_id);
1796 desc.SampleDesc.Count = multisample_type ? multisample_type : 1;
1797 desc.SampleDesc.Quality = multisample_quality;
1798 desc.Usage = D3D10_USAGE_DEFAULT;
1799 desc.BindFlags = D3D10_BIND_RENDER_TARGET;
1800 desc.CPUAccessFlags = 0;
1803 hr = d3d10_device_CreateTexture2D(&device->ID3D10Device_iface, &desc, NULL,
1804 (ID3D10Texture2D **)&texture);
1807 ERR("CreateTexture2D failed, returning %#x\n", hr);
1811 sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, 0);
1812 *surface = wined3d_surface_from_resource(sub_resource);
1813 wined3d_surface_incref(*surface);
1814 ID3D10Texture2D_Release(&texture->ID3D10Texture2D_iface);
1819 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
1820 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
1821 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
1825 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
1826 "format %#x, pool %#x, usage %#x, volume %p.\n",
1827 device_parent, container_parent, width, height, depth,
1828 format, pool, usage, volume);
1830 hr = wined3d_volume_create(device_from_wined3d_device_parent(device_parent)->wined3d_device,
1831 width, height, depth, usage, format, pool, NULL, &d3d10_subresource_parent_ops, volume);
1834 WARN("Failed to create wined3d volume, hr %#x.\n", hr);
1841 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
1842 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
1844 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1845 IWineDXGIDevice *wine_device;
1848 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
1850 hr = d3d10_device_QueryInterface(&device->ID3D10Device_iface, &IID_IWineDXGIDevice,
1851 (void **)&wine_device);
1854 ERR("Device should implement IWineDXGIDevice\n");
1858 hr = IWineDXGIDevice_create_swapchain(wine_device, desc, swapchain);
1859 IWineDXGIDevice_Release(wine_device);
1862 ERR("Failed to create DXGI swapchain, returning %#x\n", hr);
1869 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops =
1871 device_parent_wined3d_device_created,
1872 device_parent_mode_changed,
1873 device_parent_create_swapchain_surface,
1874 device_parent_create_texture_surface,
1875 device_parent_create_volume,
1876 device_parent_create_swapchain,
1879 void d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
1881 device->ID3D10Device_iface.lpVtbl = &d3d10_device_vtbl;
1882 device->IUnknown_inner.lpVtbl = &d3d10_device_inner_unknown_vtbl;
1883 device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d10_dxgi_device_parent_vtbl;
1884 device->device_parent.ops = &d3d10_wined3d_device_parent_ops;
1885 device->refcount = 1;
1886 /* COM aggregation always takes place */
1887 device->outer_unk = outer_unknown;