2 * Copyright (C) 2005 Henri Verbeet
3 * Copyright (C) 2006 Ivan Gyurdiev
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/test.h"
24 static HMODULE d3d9_handle = 0;
26 static DWORD texture_stages;
28 static HWND create_window(void)
31 wc.lpfnWndProc = &DefWindowProc;
32 wc.lpszClassName = "d3d9_test_wc";
35 return CreateWindow("d3d9_test_wc", "d3d9_test",
36 0, 0, 0, 0, 0, 0, 0, 0, 0);
39 static HRESULT init_d3d9(
40 IDirect3DDevice9** device,
41 D3DPRESENT_PARAMETERS* device_pparams)
43 IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
44 IDirect3D9 *d3d9_ptr = 0;
48 d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
49 ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
50 if (!d3d9_create) return E_FAIL;
52 d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
53 ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
54 if (!d3d9_ptr) return E_FAIL;
56 window = create_window();
58 ZeroMemory(device_pparams, sizeof(D3DPRESENT_PARAMETERS));
59 device_pparams->Windowed = TRUE;
60 device_pparams->hDeviceWindow = window;
61 device_pparams->SwapEffect = D3DSWAPEFFECT_DISCARD;
63 hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, window,
64 D3DCREATE_SOFTWARE_VERTEXPROCESSING, device_pparams, device);
65 ok(hres == D3D_OK, "IDirect3D_CreateDevice returned: 0x%lx\n", hres);
69 static void test_begin_end_state_block(IDirect3DDevice9 *device_ptr)
72 IDirect3DStateBlock9 *state_block_ptr = 0;
75 hret = IDirect3DDevice9_BeginStateBlock(device_ptr);
76 ok(hret == D3D_OK, "BeginStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK);
77 if (hret != D3D_OK) return;
79 /* Calling BeginStateBlock while recording should return D3DERR_INVALIDCALL */
80 hret = IDirect3DDevice9_BeginStateBlock(device_ptr);
81 ok(hret == D3DERR_INVALIDCALL, "BeginStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3DERR_INVALIDCALL);
82 if (hret != D3DERR_INVALIDCALL) return;
85 state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
86 hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
87 ok(hret == D3D_OK && state_block_ptr != 0 && state_block_ptr != (IDirect3DStateBlock9 *)0xdeadbeef,
88 "EndStateBlock returned: hret 0x%lx, state_block_ptr %p. "
89 "Expected hret 0x%lx, state_block_ptr != %p, state_block_ptr != 0xdeadbeef.\n", hret, state_block_ptr, D3D_OK, NULL);
91 /* Calling EndStateBlock while not recording should return D3DERR_INVALIDCALL. state_block_ptr should not be touched. */
92 state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
93 hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
94 ok(hret == D3DERR_INVALIDCALL && state_block_ptr == (IDirect3DStateBlock9 *)0xdeadbeef,
95 "EndStateBlock returned: hret 0x%lx, state_block_ptr %p. "
96 "Expected hret 0x%lx, state_block_ptr 0xdeadbeef.\n", hret, state_block_ptr, D3DERR_INVALIDCALL);
99 /* ============================ State Testing Framework ========================== */
101 typedef struct state_test {
102 const char* test_name;
104 /* The initial data is usually the same
105 * as the default data, but a write can have side effects.
106 * The initial data is tested first, before any writes take place
107 * The default data can be tested after a write */
108 const void* initial_data;
110 /* The default data is the standard state to compare
111 * against, and restore to */
112 const void* default_data;
114 /* The test data is the experiment data to try
115 * in - what we want to write
116 * out - what windows will actually write (not necessarily the same) */
117 const void* test_data_in;
118 const void* test_data_out;
120 /* The poison data is the data to preinitialize the return buffer to */
121 const void* poison_data;
126 unsigned int data_size;
128 void (*set_handler) (IDirect3DDevice9* device, const void* data, void* set_arg);
129 void (*get_handler) (IDirect3DDevice9* device, const void* data, void* get_arg);
130 void (*print_handler) (const void* data);
137 /* See below for explanation of the flags */
138 #define EVENT_OK 0x00
139 #define EVENT_CHECK_DEFAULT 0x01
140 #define EVENT_CHECK_INITIAL 0x02
141 #define EVENT_CHECK_TEST 0x04
142 #define EVENT_ERROR 0x08
143 #define EVENT_APPLY_DATA 0x10
145 typedef struct event {
146 int (*event_fn) (IDirect3DDevice9* device, void* arg);
150 /* This is an event-machine, which tests things.
151 * It tests get and set operations for a batch of states, based on
152 * results from the event function, which directs what's to be done */
154 static void execute_test_chain(
155 IDirect3DDevice9* device,
159 unsigned int nevents,
163 unsigned int i = 0, j;
165 /* For each queued event */
166 for (j=0; j < nevents; j++) {
168 /* Execute the next event handler (if available) or just set the supplied status */
169 outcome = event[j].status;
170 if (event[j].event_fn)
171 outcome |= event[j].event_fn(device, event_arg);
173 /* Now verify correct outcome depending on what was signaled by the handler.
174 * An EVENT_CHECK_TEST signal means check the returned data against the test_data (out).
175 * An EVENT_CHECK_DEFAULT signal means check the returned data against the default_data.
176 * An EVENT_CHECK_INITIAL signal means check the returned data against the initial_data.
177 * An EVENT_ERROR signal means the test isn't going to work, exit the event loop.
178 * An EVENT_APPLY_DATA signal means load the test data (after checks) */
180 if (outcome & EVENT_ERROR) {
181 trace("Test %s, Stage %u in error state, aborting\n", test[i].test_name, j);
184 } else if (outcome & EVENT_CHECK_TEST || outcome & EVENT_CHECK_DEFAULT || outcome & EVENT_CHECK_INITIAL) {
186 for (i=0; i < ntests; i++) {
188 memcpy(test[i].return_data, test[i].poison_data, test[i].data_size);
189 test[i].get_handler(device, test[i].return_data, test[i].get_arg);
190 if ((outcome & EVENT_CHECK_TEST) &&
191 memcmp(test[i].test_data_out, test[i].return_data, test[i].data_size)) {
193 ok(FALSE, "Test %s, Stage %u: change applied, but returned data does not "
194 "match test data [csize=%u]\n", test[i].test_name, j, test[i].data_size);
196 if (test[i].print_handler) {
197 trace("Returned data was:\n");
198 test[i].print_handler(test[i].return_data);
199 trace("Test data was:\n");
200 test[i].print_handler(test[i].test_data_out);
204 else if ((outcome & EVENT_CHECK_DEFAULT) &&
205 memcmp(test[i].default_data, test[i].return_data, test[i].data_size)) {
207 ok (FALSE, "Test %s, Stage %u: change aborted, but returned data does not "
208 "match default data [csize=%u]\n", test[i].test_name, j, test[i].data_size);
210 if (test[i].print_handler) {
211 trace("Returned data was:\n");
212 test[i].print_handler(test[i].return_data);
213 trace("Default data was:\n");
214 test[i].print_handler(test[i].default_data);
218 else if ((outcome & EVENT_CHECK_INITIAL) &&
219 memcmp(test[i].initial_data, test[i].return_data, test[i].data_size)) {
221 ok (FALSE, "Test %s, Stage %u: returned data does not "
222 "match initial data [csize=%u]\n", test[i].test_name, j, test[i].data_size);
224 if (test[i].print_handler) {
225 trace("Returned data was:\n");
226 test[i].print_handler(test[i].return_data);
227 trace("Initial data was:\n");
228 test[i].print_handler(test[i].initial_data);
234 if (outcome & EVENT_APPLY_DATA) {
235 for (i=0; i < ntests; i++)
236 test[i].set_handler(device, test[i].test_data_in, test[i].set_arg);
240 /* Attempt to reset any changes made */
241 for (i=0; i < ntests; i++)
242 test[i].set_handler(device, test[i].default_data, test[i].set_arg);
245 typedef struct event_data {
246 IDirect3DStateBlock9* stateblock;
247 IDirect3DSurface9* original_render_target;
250 static int switch_render_target(
251 IDirect3DDevice9* device,
255 D3DPRESENT_PARAMETERS present_parameters;
256 event_data* edata = (event_data*) data;
257 IDirect3DSwapChain9* swapchain = NULL;
258 IDirect3DSurface9* backbuffer = NULL;
260 /* Parameters for new swapchain */
261 ZeroMemory(&present_parameters, sizeof(present_parameters));
262 present_parameters.Windowed = TRUE;
263 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
265 /* Create new swapchain */
266 hret = IDirect3DDevice9_CreateAdditionalSwapChain(device, &present_parameters, &swapchain);
267 ok (hret == D3D_OK, "CreateAdditionalSwapChain returned %#lx.\n", hret);
268 if (hret != D3D_OK) goto error;
270 /* Get its backbuffer */
271 hret = IDirect3DSwapChain9_GetBackBuffer(swapchain, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
272 ok (hret == D3D_OK, "GetBackBuffer returned %#lx.\n", hret);
273 if (hret != D3D_OK) goto error;
275 /* Save the current render target */
276 hret = IDirect3DDevice9_GetRenderTarget(device, 0, &edata->original_render_target);
277 ok (hret == D3D_OK, "GetRenderTarget returned %#lx.\n", hret);
278 if (hret != D3D_OK) goto error;
280 /* Set the new swapchain's backbuffer as a render target */
281 hret = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
282 ok (hret == D3D_OK, "SetRenderTarget returned %#lx.\n", hret);
283 if (hret != D3D_OK) goto error;
285 IUnknown_Release(backbuffer);
286 IUnknown_Release(swapchain);
290 if (backbuffer) IUnknown_Release(backbuffer);
291 if (swapchain) IUnknown_Release(swapchain);
295 static int revert_render_target(
296 IDirect3DDevice9* device,
300 event_data* edata = (event_data*) data;
302 /* Reset the old render target */
303 hret = IDirect3DDevice9_SetRenderTarget(device, 0, edata->original_render_target);
304 ok (hret == D3D_OK, "SetRenderTarget returned %#lx.\n", hret);
305 if (hret != D3D_OK) {
306 IUnknown_Release(edata->original_render_target);
310 IUnknown_Release(edata->original_render_target);
314 static int begin_stateblock(
315 IDirect3DDevice9* device,
321 hret = IDirect3DDevice9_BeginStateBlock(device);
322 ok(hret == D3D_OK, "BeginStateBlock returned %#lx.\n", hret);
323 if (hret != D3D_OK) return EVENT_ERROR;
327 static int end_stateblock(
328 IDirect3DDevice9* device,
332 event_data* edata = (event_data*) data;
334 hret = IDirect3DDevice9_EndStateBlock(device, &edata->stateblock);
335 ok(hret == D3D_OK, "EndStateBlock returned %#lx.\n", hret);
336 if (hret != D3D_OK) return EVENT_ERROR;
340 static int abort_stateblock(
341 IDirect3DDevice9* device,
344 event_data* edata = (event_data*) data;
346 IUnknown_Release(edata->stateblock);
350 static int apply_stateblock(
351 IDirect3DDevice9* device,
354 event_data* edata = (event_data*) data;
357 hret = IDirect3DStateBlock9_Apply(edata->stateblock);
358 ok(hret == D3D_OK, "Apply returned %#lx.\n", hret);
359 if (hret != D3D_OK) {
360 IUnknown_Release(edata->stateblock);
364 IUnknown_Release(edata->stateblock);
368 static int capture_stateblock(
369 IDirect3DDevice9* device,
373 event_data* edata = (event_data*) data;
375 hret = IDirect3DStateBlock9_Capture(edata->stateblock);
376 ok(hret == D3D_OK, "Capture returned %#lx.\n", hret);
383 static void execute_test_chain_all(
384 IDirect3DDevice9* device,
386 unsigned int ntests) {
390 event read_events[] = {
391 { NULL, EVENT_CHECK_INITIAL }
394 event write_read_events[] = {
395 { NULL, EVENT_APPLY_DATA },
396 { NULL, EVENT_CHECK_TEST }
399 event abort_stateblock_events[] = {
400 { begin_stateblock, EVENT_APPLY_DATA },
401 { end_stateblock, EVENT_OK },
402 { abort_stateblock, EVENT_CHECK_DEFAULT }
405 event apply_stateblock_events[] = {
406 { begin_stateblock, EVENT_APPLY_DATA },
407 { end_stateblock, EVENT_OK },
408 { apply_stateblock, EVENT_CHECK_TEST }
411 event capture_reapply_stateblock_events[] = {
412 { begin_stateblock, EVENT_APPLY_DATA },
413 { end_stateblock, EVENT_OK },
414 { capture_stateblock, EVENT_CHECK_DEFAULT | EVENT_APPLY_DATA },
415 { apply_stateblock, EVENT_CHECK_DEFAULT }
418 event rendertarget_switch_events[] = {
419 { NULL, EVENT_APPLY_DATA },
420 { switch_render_target, EVENT_CHECK_TEST },
421 { revert_render_target, EVENT_OK }
424 event rendertarget_stateblock_events[] = {
425 { begin_stateblock, EVENT_APPLY_DATA },
426 { switch_render_target, EVENT_CHECK_DEFAULT },
427 { end_stateblock, EVENT_OK },
428 { revert_render_target, EVENT_OK },
429 { apply_stateblock, EVENT_CHECK_TEST }
432 trace("Running initial read state tests\n");
433 execute_test_chain(device, test, ntests, read_events, 1, NULL);
435 trace("Running write-read state tests\n");
436 execute_test_chain(device, test, ntests, write_read_events, 2, NULL);
438 trace("Running stateblock abort state tests\n");
439 execute_test_chain(device, test, ntests, abort_stateblock_events, 3, &arg);
441 trace("Running stateblock apply state tests\n");
442 execute_test_chain(device, test, ntests, apply_stateblock_events, 3, &arg);
444 trace("Running stateblock capture/reapply state tests\n");
445 execute_test_chain(device, test, ntests, capture_reapply_stateblock_events, 4, &arg);
447 trace("Running rendertarget switch state tests\n");
448 execute_test_chain(device, test, ntests, rendertarget_switch_events, 3, &arg);
450 trace("Running stateblock apply over rendertarget switch interrupt tests\n");
451 execute_test_chain(device, test, ntests, rendertarget_stateblock_events, 5, &arg);
454 /* =================== State test: Pixel and Vertex Shader constants ============ */
456 typedef struct shader_constant_data {
457 int int_constant[4]; /* 1x4 integer constant */
458 float float_constant[4]; /* 1x4 float constant */
459 BOOL bool_constant[4]; /* 4x1 boolean constants */
460 } shader_constant_data;
462 typedef struct shader_constant_arg {
465 } shader_constant_arg;
467 static void shader_constant_print_handler(
470 shader_constant_data* scdata = (shader_constant_data*) data;
472 trace("Integer constant = { %#x, %#x, %#x, %#x }\n",
473 scdata->int_constant[0], scdata->int_constant[1],
474 scdata->int_constant[2], scdata->int_constant[3]);
476 trace("Float constant = { %f, %f, %f, %f }\n",
477 scdata->float_constant[0], scdata->float_constant[1],
478 scdata->float_constant[2], scdata->float_constant[3]);
480 trace("Boolean constants = [ %#x, %#x, %#x, %#x ]\n",
481 scdata->bool_constant[0], scdata->bool_constant[1],
482 scdata->bool_constant[2], scdata->bool_constant[3]);
485 static void shader_constant_set_handler(
486 IDirect3DDevice9* device, const void* data, void* arg) {
489 shader_constant_data* scdata = (shader_constant_data*) data;
490 shader_constant_arg* scarg = (shader_constant_arg*) arg;
491 unsigned int index = scarg->idx;
493 if (!scarg->pshader) {
494 hret = IDirect3DDevice9_SetVertexShaderConstantI(device, index, scdata->int_constant, 1);
495 ok(hret == D3D_OK, "SetVertexShaderConstantI returned %#lx.\n", hret);
496 hret = IDirect3DDevice9_SetVertexShaderConstantF(device, index, scdata->float_constant, 1);
497 ok(hret == D3D_OK, "SetVertexShaderConstantF returned %#lx.\n", hret);
498 hret = IDirect3DDevice9_SetVertexShaderConstantB(device, index, scdata->bool_constant, 4);
499 ok(hret == D3D_OK, "SetVertexShaderConstantB returned %#lx.\n", hret);
502 hret = IDirect3DDevice9_SetPixelShaderConstantI(device, index, scdata->int_constant, 1);
503 ok(hret == D3D_OK, "SetPixelShaderConstantI returned %#lx.\n", hret);
504 hret = IDirect3DDevice9_SetPixelShaderConstantF(device, index, scdata->float_constant, 1);
505 ok(hret == D3D_OK, "SetPixelShaderConstantF returned %#lx.\n", hret);
506 hret = IDirect3DDevice9_SetPixelShaderConstantB(device, index, scdata->bool_constant, 4);
507 ok(hret == D3D_OK, "SetPixelShaderConstantB returned %#lx.\n", hret);
511 static void shader_constant_get_handler(
512 IDirect3DDevice9* device, const void* data, void* arg) {
515 shader_constant_data* scdata = (shader_constant_data*) data;
516 shader_constant_arg* scarg = (shader_constant_arg*) arg;
517 unsigned int index = scarg->idx;
519 if (!scarg->pshader) {
520 hret = IDirect3DDevice9_GetVertexShaderConstantI(device, index, scdata->int_constant, 1);
521 ok(hret == D3D_OK, "GetVertexShaderConstantI returned %#lx.\n", hret);
522 hret = IDirect3DDevice9_GetVertexShaderConstantF(device, index, scdata->float_constant, 1);
523 ok(hret == D3D_OK, "GetVertexShaderConstantF returned %#lx.\n", hret);
524 hret = IDirect3DDevice9_GetVertexShaderConstantB(device, index, scdata->bool_constant, 4);
525 ok(hret == D3D_OK, "GetVertexShaderConstantB returned %#lx.\n", hret);
528 hret = IDirect3DDevice9_GetPixelShaderConstantI(device, index, scdata->int_constant, 1);
529 ok(hret == D3D_OK, "GetPixelShaderConstantI returned %#lx.\n", hret);
530 hret = IDirect3DDevice9_GetPixelShaderConstantF(device, index, scdata->float_constant, 1);
531 ok(hret == D3D_OK, "GetPixelShaderConstantF returned %#lx.\n", hret);
532 hret = IDirect3DDevice9_GetPixelShaderConstantB(device, index, scdata->bool_constant, 4);
533 ok(hret == D3D_OK, "GetPixelShaderConstantB returned %#lx.\n", hret);
537 static const shader_constant_data shader_constant_poison_data = {
538 { 0x1337c0de, 0x1337c0de, 0x1337c0de, 0x1337c0de },
539 { 1.0f, 2.0f, 3.0f, 4.0f },
540 { FALSE, TRUE, FALSE, TRUE }
543 static const shader_constant_data shader_constant_default_data = {
544 { 0, 0, 0, 0 }, { 0.0f, 0.0f, 0.0f, 0.0f }, { 0, 0, 0, 0 }
547 static const shader_constant_data shader_constant_test_data = {
548 { 0xdead0000, 0xdead0001, 0xdead0002, 0xdead0003 },
549 { 0.0f, 0.0f, 0.0f, 0.0f },
550 { TRUE, FALSE, FALSE, TRUE }
553 #define SHADER_CONSTANTS_REQ_BUFFER \
554 (sizeof(shader_constant_data) + sizeof(shader_constant_arg))
556 static void shader_constants_queue_test(
557 IDirect3DDevice9 *device,
562 shader_constant_arg* arg = buffer;
563 shader_constant_data* return_data = (shader_constant_data*) (arg + 1);
565 test->test_data_in = &shader_constant_test_data;
566 test->test_data_out = &shader_constant_test_data;
567 test->default_data = &shader_constant_default_data;
568 test->initial_data = &shader_constant_default_data;
569 test->poison_data = &shader_constant_poison_data;
570 test->return_data = return_data;
571 test->data_size = sizeof(shader_constant_data);
572 test->set_handler = shader_constant_set_handler;
573 test->get_handler = shader_constant_get_handler;
574 test->print_handler = shader_constant_print_handler;
575 test->get_arg = test->set_arg = arg;
576 test->test_name = pshader? "set_get_pshader_constants": "set_get_vshader_constants";
578 arg->pshader = pshader;
581 /* =================== State test: Lights ===================================== */
583 typedef struct light_data {
586 HRESULT get_light_result;
587 HRESULT get_enabled_result;
590 typedef struct light_arg {
594 static void light_print_handler(
597 light_data* ldata = (light_data*) data;
599 trace("Get Light return value: %#lx\n", ldata->get_light_result);
600 trace("Get Light enable return value: %#lx\n", ldata->get_enabled_result);
602 trace("Light Enabled = %u\n", ldata->enabled);
603 trace("Light Type = %u\n", ldata->light.Type);
604 trace("Light Diffuse = { %f, %f, %f, %f }\n",
605 ldata->light.Diffuse.r, ldata->light.Diffuse.g,
606 ldata->light.Diffuse.b, ldata->light.Diffuse.a);
607 trace("Light Specular = { %f, %f, %f, %f}\n",
608 ldata->light.Specular.r, ldata->light.Specular.g,
609 ldata->light.Specular.b, ldata->light.Specular.a);
610 trace("Light Ambient = { %f, %f, %f, %f }\n",
611 ldata->light.Ambient.r, ldata->light.Ambient.g,
612 ldata->light.Ambient.b, ldata->light.Ambient.a);
613 trace("Light Position = { %f, %f, %f }\n",
614 ldata->light.Position.x, ldata->light.Position.y, ldata->light.Position.z);
615 trace("Light Direction = { %f, %f, %f }\n",
616 ldata->light.Direction.x, ldata->light.Direction.y, ldata->light.Direction.z);
617 trace("Light Range = %f\n", ldata->light.Range);
618 trace("Light Fallof = %f\n", ldata->light.Falloff);
619 trace("Light Attenuation0 = %f\n", ldata->light.Attenuation0);
620 trace("Light Attenuation1 = %f\n", ldata->light.Attenuation1);
621 trace("Light Attenuation2 = %f\n", ldata->light.Attenuation2);
622 trace("Light Theta = %f\n", ldata->light.Theta);
623 trace("Light Phi = %f\n", ldata->light.Phi);
626 static void light_set_handler(
627 IDirect3DDevice9* device, const void* data, void* arg) {
630 light_data* ldata = (light_data*) data;
631 light_arg* larg = (light_arg*) arg;
632 unsigned int index = larg->idx;
634 hret = IDirect3DDevice9_SetLight(device, index, &ldata->light);
635 ok(hret == D3D_OK, "SetLight returned %#lx.\n", hret);
637 hret = IDirect3DDevice9_LightEnable(device, index, ldata->enabled);
638 ok(hret == D3D_OK, "SetLightEnable returned %#lx.\n", hret);
641 static void light_get_handler(
642 IDirect3DDevice9* device, const void* data, void* arg) {
645 light_data* ldata = (light_data*) data;
646 light_arg* larg = (light_arg*) arg;
647 unsigned int index = larg->idx;
649 hret = IDirect3DDevice9_GetLightEnable(device, index, &ldata->enabled);
650 ldata->get_enabled_result = hret;
652 hret = IDirect3DDevice9_GetLight(device, index, &ldata->light);
653 ldata->get_light_result = hret;
656 static const light_data light_poison_data =
658 { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 },
659 { 3.3, 4.4, 5.5 }, { 6.6, 7.7, 8.8 },
660 12.12, 13.13, 14.14, 15.15, 16.16, 17.17, 18.18 }, 1, 0x1337c0de, 0x1337c0de };
662 static const light_data light_default_data =
663 { { D3DLIGHT_DIRECTIONAL,
664 { 1.0, 1.0, 1.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 },
665 { 0.0, 0.0, 0.0 }, { 0.0, 0.0, 1.0 },
666 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, 0, D3D_OK, D3D_OK };
668 /* This is used for the initial read state (before a write causes side effects)
669 * The proper return status is D3DERR_INVALIDCALL */
670 static const light_data light_initial_data =
672 { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 },
673 { 3.3, 4.4, 5.5 }, { 6.6, 7.7, 8.8 },
674 12.12, 13.13, 14.14, 15.15, 16.16, 17.17, 18.18 }, 1, D3DERR_INVALIDCALL, D3DERR_INVALIDCALL };
676 static const light_data light_test_data_in =
678 { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 },
679 { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 },
680 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 1, D3D_OK, D3D_OK};
682 /* SetLight will use 128 as the "enabled" value */
683 static const light_data light_test_data_out =
685 { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 },
686 { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 },
687 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 128, D3D_OK, D3D_OK};
689 #define LIGHTS_REQ_BUFFER \
690 (sizeof(light_data) + sizeof(light_arg))
692 static void lights_queue_test(
693 IDirect3DDevice9 *device,
697 light_arg* arg = buffer;
698 light_data* return_data = (light_data*) (arg + 1);
700 test->test_data_in = &light_test_data_in;
701 test->test_data_out = &light_test_data_out;
702 test->default_data = &light_default_data;
703 test->initial_data = &light_initial_data;
704 test->poison_data = &light_poison_data;
705 test->return_data = return_data;
706 test->data_size = sizeof(light_data);
707 test->set_handler = light_set_handler;
708 test->get_handler = light_get_handler;
709 test->print_handler = light_print_handler;
710 test->get_arg = test->set_arg = arg;
711 test->test_name = "set_get_light";
715 /* =================== State test: Transforms ===================================== */
717 typedef struct transform_data {
720 D3DMATRIX projection;
728 static inline void print_matrix(
729 const char* name, D3DMATRIX* matrix) {
731 trace("%s Matrix = {\n", name);
732 trace(" %f %f %f %f\n", matrix->m[0][0], matrix->m[1][0], matrix->m[2][0], matrix->m[3][0]);
733 trace(" %f %f %f %f\n", matrix->m[0][1], matrix->m[1][1], matrix->m[2][1], matrix->m[3][1]);
734 trace(" %f %f %f %f\n", matrix->m[0][2], matrix->m[1][2], matrix->m[2][2], matrix->m[3][2]);
735 trace(" %f %f %f %f\n", matrix->m[0][3], matrix->m[1][3], matrix->m[2][3], matrix->m[3][3]);
739 static void transform_print_handler(
742 transform_data* tdata = (transform_data*) data;
743 print_matrix("View", &tdata->view);
744 print_matrix("Projection", &tdata->projection);
745 print_matrix("Texture0", &tdata->texture0);
746 print_matrix("Texture7", &tdata->texture7);
747 print_matrix("World0", &tdata->world0);
748 print_matrix("World255", &tdata->world255);
751 static void transform_set_handler(
752 IDirect3DDevice9* device, const void* data, void* arg) {
755 transform_data* tdata = (transform_data*) data;
757 hret = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &tdata->view);
758 ok(hret == D3D_OK, "SetTransform returned %#lx.\n", hret);
760 hret = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &tdata->projection);
761 ok(hret == D3D_OK, "SetTransform returned %#lx.\n", hret);
763 hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, &tdata->texture0);
764 ok(hret == D3D_OK, "SetTransform returned %#lx.\n", hret);
766 hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7);
767 ok(hret == D3D_OK, "SetTransform returned %#lx.\n", hret);
769 hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &tdata->world0);
770 ok(hret == D3D_OK, "SetTransform returned %#lx.\n", hret);
772 hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255);
773 ok(hret == D3D_OK, "SetTransform returned %#lx.\n", hret);
776 static void transform_get_handler(
777 IDirect3DDevice9* device, const void* data, void* arg) {
780 transform_data* tdata = (transform_data*) data;
782 hret = IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &tdata->view);
783 ok(hret == D3D_OK, "GetTransform returned %#lx.\n", hret);
785 hret = IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &tdata->projection);
786 ok(hret == D3D_OK, "GetTransform returned %#lx.\n", hret);
788 hret = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0, &tdata->texture0);
789 ok(hret == D3D_OK, "GetTransform returned %#lx.\n", hret);
791 hret = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7);
792 ok(hret == D3D_OK, "GetTransform returned %#lx.\n", hret);
794 hret = IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &tdata->world0);
795 ok(hret == D3D_OK, "GetTransform returned %#lx.\n", hret);
797 hret = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255);
798 ok(hret == D3D_OK, "GetTransform returned %#lx.\n", hret);
801 static const transform_data transform_default_data = {
802 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
803 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
804 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
805 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
806 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
807 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }
810 static const transform_data transform_poison_data = {
811 { { { 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0,
812 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0 } } },
814 { { { 17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0,
815 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0 } } },
817 { { { 33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0,
818 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0 } } },
820 { { { 49.0, 50.0, 51.0, 52.0, 53.0, 54.0, 55.0, 56.0,
821 57.0, 58.0, 59.0, 60.0, 61.0, 62.0, 63.0, 64.0 } } },
823 { { { 64.0, 66.0, 67.0, 68.0, 69.0, 70.0, 71.0, 72.0,
824 73.0, 74.0, 75.0, 76.0, 77.0, 78.0, 79.0, 80.0 } } },
826 { { { 81.0, 82.0, 83.0, 84.0, 85.0, 86.0, 87.0, 88.0,
827 89.0, 90.0, 91.0, 92.0, 93.0, 94.0, 95.0, 96.0} } },
830 static const transform_data transform_test_data = {
831 { { { 1.2, 3.4, -5.6, 7.2, 10.11, -12.13, 14.15, -1.5,
832 23.56, 12.89, 44.56, -1.0, 2.3, 0.0, 4.4, 5.5 } } },
834 { { { 9.2, 38.7, -6.6, 7.2, 10.11, -12.13, 77.15, -1.5,
835 23.56, 12.89, 14.56, -1.0, 12.3, 0.0, 4.4, 5.5 } } },
837 { { { 10.2, 3.4, 0.6, 7.2, 10.11, -12.13, 14.15, -1.5,
838 23.54, 12.9, 44.56, -1.0, 2.3, 0.0, 4.4, 5.5 } } },
840 { { { 1.2, 3.4, -5.6, 7.2, 10.11, -12.13, -14.5, -1.5,
841 2.56, 12.89, 23.56, -1.0, 112.3, 0.0, 4.4, 2.5 } } },
843 { { { 1.2, 31.41, 58.6, 7.2, 10.11, -12.13, -14.5, -1.5,
844 2.56, 12.89, 11.56, -1.0, 112.3, 0.0, 44.4, 2.5 } } },
846 { { { 1.20, 3.4, -5.6, 7.0, 10.11, -12.156, -14.5, -1.5,
847 2.56, 1.829, 23.6, -1.0, 112.3, 0.0, 41.4, 2.5 } } },
850 #define TRANSFORMS_REQ_BUFFER (sizeof(transform_data))
852 static void transform_queue_test(
853 IDirect3DDevice9 *device,
857 transform_data* return_data = buffer;
859 test->test_data_in = &transform_test_data;
860 test->test_data_out = &transform_test_data;
861 test->default_data = &transform_default_data;
862 test->initial_data = &transform_default_data;
863 test->poison_data = &transform_poison_data;
864 test->return_data = return_data;
865 test->data_size = sizeof(transform_data);
866 test->set_handler = transform_set_handler;
867 test->get_handler = transform_get_handler;
868 test->print_handler = transform_print_handler;
869 test->get_arg = test->set_arg = NULL;
870 test->test_name = "set_get_transforms";
873 /* =================== State test: Render States ===================================== */
875 #define D3D9_RENDER_STATES 102
876 const D3DRENDERSTATETYPE render_state_indices[] = {
882 D3DRS_ALPHATESTENABLE,
891 D3DRS_ALPHABLENDENABLE,
893 D3DRS_SPECULARENABLE,
899 D3DRS_RANGEFOGENABLE,
907 D3DRS_STENCILWRITEMASK,
923 D3DRS_NORMALIZENORMALS,
924 D3DRS_DIFFUSEMATERIALSOURCE,
925 D3DRS_SPECULARMATERIALSOURCE,
926 D3DRS_AMBIENTMATERIALSOURCE,
927 D3DRS_EMISSIVEMATERIALSOURCE,
929 D3DRS_CLIPPLANEENABLE,
930 #if 0 /* Driver dependent, increase array size to enable */
934 D3DRS_POINTSPRITEENABLE,
935 D3DRS_POINTSCALEENABLE,
939 D3DRS_MULTISAMPLEANTIALIAS,
940 D3DRS_MULTISAMPLEMASK,
941 D3DRS_PATCHEDGESTYLE,
942 D3DRS_DEBUGMONITORTOKEN,
944 D3DRS_INDEXEDVERTEXBLENDENABLE,
945 D3DRS_COLORWRITEENABLE,
948 D3DRS_POSITIONDEGREE,
950 D3DRS_SCISSORTESTENABLE,
951 D3DRS_SLOPESCALEDEPTHBIAS,
952 D3DRS_ANTIALIASEDLINEENABLE,
953 D3DRS_MINTESSELLATIONLEVEL,
954 D3DRS_MAXTESSELLATIONLEVEL,
955 D3DRS_ADAPTIVETESS_X,
956 D3DRS_ADAPTIVETESS_Y,
957 D3DRS_ADAPTIVETESS_Z,
958 D3DRS_ADAPTIVETESS_W,
959 D3DRS_ENABLEADAPTIVETESSELLATION,
960 D3DRS_TWOSIDEDSTENCILMODE,
961 D3DRS_CCW_STENCILFAIL,
962 D3DRS_CCW_STENCILZFAIL,
963 D3DRS_CCW_STENCILPASS,
964 D3DRS_CCW_STENCILFUNC,
965 D3DRS_COLORWRITEENABLE1,
966 D3DRS_COLORWRITEENABLE2,
967 D3DRS_COLORWRITEENABLE3,
969 D3DRS_SRGBWRITEENABLE,
979 D3DRS_SEPARATEALPHABLENDENABLE,
981 D3DRS_DESTBLENDALPHA,
985 typedef struct render_state_data {
986 DWORD states[D3D9_RENDER_STATES];
989 static void render_state_set_handler(
990 IDirect3DDevice9* device, const void* data, void* arg) {
993 render_state_data* rsdata = (render_state_data*) data;
996 for (i = 0; i < D3D9_RENDER_STATES; i++) {
997 hret = IDirect3DDevice9_SetRenderState(device, render_state_indices[i], rsdata->states[i]);
998 ok(hret == D3D_OK, "SetRenderState returned %#lx.\n", hret);
1002 static void render_state_get_handler(
1003 IDirect3DDevice9* device, const void* data, void* arg) {
1006 render_state_data* rsdata = (render_state_data*) data;
1009 for (i = 0; i < D3D9_RENDER_STATES; i++) {
1010 hret = IDirect3DDevice9_GetRenderState(device, render_state_indices[i], &rsdata->states[i]);
1011 ok(hret == D3D_OK, "GetRenderState returned %#lx.\n", hret);
1015 static void render_state_print_handler(
1018 render_state_data* rsdata = (render_state_data*) data;
1020 for (i = 0; i < D3D9_RENDER_STATES; i++)
1021 trace("Index = %u, Value = %#lx\n", i, rsdata->states[i]);
1024 static inline DWORD to_dword(float fl) {
1025 return *((DWORD*) &fl);
1028 static void render_state_default_data_init(
1029 D3DPRESENT_PARAMETERS* device_pparams,
1030 render_state_data* data) {
1032 unsigned int idx = 0;
1034 data->states[idx++] = device_pparams->EnableAutoDepthStencil?
1035 D3DZB_TRUE : D3DZB_FALSE; /* ZENABLE */
1036 data->states[idx++] = D3DFILL_SOLID; /* FILLMODE */
1037 data->states[idx++] = D3DSHADE_GOURAUD; /* SHADEMODE */
1038 data->states[idx++] = TRUE; /* ZWRITEENABLE */
1039 data->states[idx++] = FALSE; /* ALPHATESTENABLE */
1040 data->states[idx++] = TRUE; /* LASTPIXEL */
1041 data->states[idx++] = D3DBLEND_ONE; /* SRCBLEND */
1042 data->states[idx++] = D3DBLEND_ZERO; /* DESTBLEND */
1043 data->states[idx++] = D3DCULL_CCW; /* CULLMODE */
1044 data->states[idx++] = D3DCMP_LESSEQUAL; /* ZFUNC */
1045 data->states[idx++] = 0; /* ALPHAREF */
1046 data->states[idx++] = D3DCMP_ALWAYS; /* ALPHAFUNC */
1047 data->states[idx++] = FALSE; /* DITHERENABLE */
1048 data->states[idx++] = FALSE; /* ALPHABLENDENABLE */
1049 data->states[idx++] = FALSE; /* FOGENABLE */
1050 data->states[idx++] = FALSE; /* SPECULARENABLE */
1051 data->states[idx++] = 0; /* FOGCOLOR */
1052 data->states[idx++] = D3DFOG_NONE; /* FOGTABLEMODE */
1053 data->states[idx++] = to_dword(0.0f); /* FOGSTART */
1054 data->states[idx++] = to_dword(1.0f); /* FOGEND */
1055 data->states[idx++] = to_dword(1.0f); /* FOGDENSITY */
1056 data->states[idx++] = FALSE; /* RANGEFOGENABLE */
1057 data->states[idx++] = FALSE; /* STENCILENABLE */
1058 data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILFAIL */
1059 data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILZFAIL */
1060 data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILPASS */
1061 data->states[idx++] = D3DCMP_ALWAYS; /* STENCILFUNC */
1062 data->states[idx++] = 0; /* STENCILREF */
1063 data->states[idx++] = 0xFFFFFFFF; /* STENCILMASK */
1064 data->states[idx++] = 0xFFFFFFFF; /* STENCILWRITEMASK */
1065 data->states[idx++] = 0xFFFFFFFF; /* TEXTUREFACTOR */
1066 data->states[idx++] = 0; /* WRAP 0 */
1067 data->states[idx++] = 0; /* WRAP 1 */
1068 data->states[idx++] = 0; /* WRAP 2 */
1069 data->states[idx++] = 0; /* WRAP 3 */
1070 data->states[idx++] = 0; /* WRAP 4 */
1071 data->states[idx++] = 0; /* WRAP 5 */
1072 data->states[idx++] = 0; /* WRAP 6 */
1073 data->states[idx++] = 0; /* WRAP 7 */
1074 data->states[idx++] = TRUE; /* CLIPPING */
1075 data->states[idx++] = TRUE; /* LIGHTING */
1076 data->states[idx++] = 0; /* AMBIENT */
1077 data->states[idx++] = D3DFOG_NONE; /* FOGVERTEXMODE */
1078 data->states[idx++] = TRUE; /* COLORVERTEX */
1079 data->states[idx++] = TRUE; /* LOCALVIEWER */
1080 data->states[idx++] = FALSE; /* NORMALIZENORMALS */
1081 data->states[idx++] = D3DMCS_COLOR1; /* DIFFUSEMATERIALSOURCE */
1082 data->states[idx++] = D3DMCS_COLOR2; /* SPECULARMATERIALSOURCE */
1083 data->states[idx++] = D3DMCS_MATERIAL; /* AMBIENTMATERIALSOURCE */
1084 data->states[idx++] = D3DMCS_MATERIAL; /* EMISSIVEMATERIALSOURCE */
1085 data->states[idx++] = D3DVBF_DISABLE; /* VERTEXBLEND */
1086 data->states[idx++] = 0; /* CLIPPLANEENABLE */
1087 #if 0 /* Driver dependent, increase array size to enable */
1088 data->states[idx++] = to_dword(1.0f); /* POINTSIZE */
1090 data->states[idx++] = to_dword(1.0f); /* POINTSIZEMIN */
1091 data->states[idx++] = FALSE; /* POINTSPRITEENABLE */
1092 data->states[idx++] = FALSE; /* POINTSCALEENABLE */
1093 data->states[idx++] = to_dword(1.0f); /* POINTSCALE_A */
1094 data->states[idx++] = to_dword(0.0f); /* POINTSCALE_B */
1095 data->states[idx++] = to_dword(0.0f); /* POINTSCALE_C */
1096 data->states[idx++] = TRUE; /* MULTISAMPLEANTIALIAS */
1097 data->states[idx++] = 0xFFFFFFFF; /* MULTISAMPLEMASK */
1098 data->states[idx++] = D3DPATCHEDGE_DISCRETE; /* PATCHEDGESTYLE */
1099 data->states[idx++] = 0xbaadcafe; /* DEBUGMONITORTOKEN */
1100 data->states[idx++] = to_dword(64.0f); /* POINTSIZE_MAX */
1101 data->states[idx++] = FALSE; /* INDEXEDVERTEXBLENDENABLE */
1102 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE */
1103 data->states[idx++] = to_dword(0.0f); /* TWEENFACTOR */
1104 data->states[idx++] = D3DBLENDOP_ADD; /* BLENDOP */
1105 data->states[idx++] = D3DDEGREE_CUBIC; /* POSITIONDEGREE */
1106 data->states[idx++] = D3DDEGREE_LINEAR; /* NORMALDEGREE */
1107 data->states[idx++] = FALSE; /* SCISSORTESTENABLE */
1108 data->states[idx++] = to_dword(0.0f); /* SLOPESCALEDEPTHBIAS */
1109 data->states[idx++] = FALSE; /* ANTIALIASEDLINEENABLE */
1110 data->states[idx++] = to_dword(1.0f); /* MINTESSELATIONLEVEL */
1111 data->states[idx++] = to_dword(1.0f); /* MAXTESSELATIONLEVEL */
1112 data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_X */
1113 data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_Y */
1114 data->states[idx++] = to_dword(1.0f); /* ADAPTIVETESS_Z */
1115 data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_W */
1116 data->states[idx++] = FALSE; /* ENABLEADAPTIVETESSELATION */
1117 data->states[idx++] = FALSE; /* TWOSIDEDSTENCILMODE */
1118 data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILFAIL */
1119 data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILZFAIL */
1120 data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILPASS */
1121 data->states[idx++] = D3DCMP_ALWAYS; /* CCW_STENCILFUNC */
1122 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE1 */
1123 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE2 */
1124 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE3 */
1125 data->states[idx++] = 0xFFFFFFFF; /* BLENDFACTOR */
1126 data->states[idx++] = 0; /* SRGBWRITEENABLE */
1127 data->states[idx++] = to_dword(0.0f); /* DEPTHBIAS */
1128 data->states[idx++] = 0; /* WRAP8 */
1129 data->states[idx++] = 0; /* WRAP9 */
1130 data->states[idx++] = 0; /* WRAP10 */
1131 data->states[idx++] = 0; /* WRAP11 */
1132 data->states[idx++] = 0; /* WRAP12 */
1133 data->states[idx++] = 0; /* WRAP13 */
1134 data->states[idx++] = 0; /* WRAP14 */
1135 data->states[idx++] = 0; /* WRAP15 */
1136 data->states[idx++] = FALSE; /* SEPARATEALPHABLENDENABLE */
1137 data->states[idx++] = D3DBLEND_ONE; /* SRCBLENDALPHA */
1138 data->states[idx++] = D3DBLEND_ZERO; /* DESTBLENDALPHA */
1139 data->states[idx++] = TRUE; /* BLENDOPALPHA */
1142 static void render_state_poison_data_init(
1143 render_state_data* data) {
1146 for (i = 0; i < D3D9_RENDER_STATES; i++)
1147 data->states[i] = 0x1337c0de;
1150 static void render_state_test_data_init(
1151 render_state_data* data) {
1153 unsigned int idx = 0;
1154 data->states[idx++] = D3DZB_USEW; /* ZENABLE */
1155 data->states[idx++] = D3DFILL_WIREFRAME; /* FILLMODE */
1156 data->states[idx++] = D3DSHADE_PHONG; /* SHADEMODE */
1157 data->states[idx++] = FALSE; /* ZWRITEENABLE */
1158 data->states[idx++] = TRUE; /* ALPHATESTENABLE */
1159 data->states[idx++] = FALSE; /* LASTPIXEL */
1160 data->states[idx++] = D3DBLEND_SRCALPHASAT; /* SRCBLEND */
1161 data->states[idx++] = D3DBLEND_INVDESTALPHA; /* DESTBLEND */
1162 data->states[idx++] = D3DCULL_CW; /* CULLMODE */
1163 data->states[idx++] = D3DCMP_NOTEQUAL; /* ZFUNC */
1164 data->states[idx++] = 10; /* ALPHAREF */
1165 data->states[idx++] = D3DCMP_GREATER; /* ALPHAFUNC */
1166 data->states[idx++] = TRUE; /* DITHERENABLE */
1167 data->states[idx++] = TRUE; /* ALPHABLENDENABLE */
1168 data->states[idx++] = TRUE; /* FOGENABLE */
1169 data->states[idx++] = TRUE; /* SPECULARENABLE */
1170 data->states[idx++] = 255 << 31; /* FOGCOLOR */
1171 data->states[idx++] = D3DFOG_EXP; /* FOGTABLEMODE */
1172 data->states[idx++] = to_dword(0.1f); /* FOGSTART */
1173 data->states[idx++] = to_dword(0.8f); /* FOGEND */
1174 data->states[idx++] = to_dword(0.5f); /* FOGDENSITY */
1175 data->states[idx++] = TRUE; /* RANGEFOGENABLE */
1176 data->states[idx++] = TRUE; /* STENCILENABLE */
1177 data->states[idx++] = D3DSTENCILOP_INCRSAT; /* STENCILFAIL */
1178 data->states[idx++] = D3DSTENCILOP_REPLACE; /* STENCILZFAIL */
1179 data->states[idx++] = D3DSTENCILOP_INVERT; /* STENCILPASS */
1180 data->states[idx++] = D3DCMP_LESS; /* STENCILFUNC */
1181 data->states[idx++] = 10; /* STENCILREF */
1182 data->states[idx++] = 0xFF00FF00; /* STENCILMASK */
1183 data->states[idx++] = 0x00FF00FF; /* STENCILWRITEMASK */
1184 data->states[idx++] = 0xF0F0F0F0; /* TEXTUREFACTOR */
1185 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2; /* WRAP 0 */
1186 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3; /* WRAP 1 */
1187 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 2 */
1188 data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0; /* WRAP 4 */
1189 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2; /* WRAP 5 */
1190 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2; /* WRAP 6 */
1191 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0; /* WRAP 7 */
1192 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 8 */
1193 data->states[idx++] = FALSE; /* CLIPPING */
1194 data->states[idx++] = FALSE; /* LIGHTING */
1195 data->states[idx++] = 255 << 16; /* AMBIENT */
1196 data->states[idx++] = D3DFOG_EXP2; /* FOGVERTEXMODE */
1197 data->states[idx++] = FALSE; /* COLORVERTEX */
1198 data->states[idx++] = FALSE; /* LOCALVIEWER */
1199 data->states[idx++] = TRUE; /* NORMALIZENORMALS */
1200 data->states[idx++] = D3DMCS_COLOR2; /* DIFFUSEMATERIALSOURCE */
1201 data->states[idx++] = D3DMCS_MATERIAL; /* SPECULARMATERIALSOURCE */
1202 data->states[idx++] = D3DMCS_COLOR1; /* AMBIENTMATERIALSOURCE */
1203 data->states[idx++] = D3DMCS_COLOR2; /* EMISSIVEMATERIALSOURCE */
1204 data->states[idx++] = D3DVBF_3WEIGHTS; /* VERTEXBLEND */
1205 data->states[idx++] = 0xf1f1f1f1; /* CLIPPLANEENABLE */
1206 #if 0 /* Driver dependent, increase array size to enable */
1207 data->states[idx++] = to_dword(32.0f); /* POINTSIZE */
1209 data->states[idx++] = to_dword(0.7f); /* POINTSIZEMIN */
1210 data->states[idx++] = TRUE; /* POINTSPRITEENABLE */
1211 data->states[idx++] = TRUE; /* POINTSCALEENABLE */
1212 data->states[idx++] = to_dword(0.7f); /* POINTSCALE_A */
1213 data->states[idx++] = to_dword(0.5f); /* POINTSCALE_B */
1214 data->states[idx++] = to_dword(0.4f); /* POINTSCALE_C */
1215 data->states[idx++] = FALSE; /* MULTISAMPLEANTIALIAS */
1216 data->states[idx++] = 0xABCDDBCA; /* MULTISAMPLEMASK */
1217 data->states[idx++] = D3DPATCHEDGE_CONTINUOUS; /* PATCHEDGESTYLE */
1218 data->states[idx++] = D3DDMT_DISABLE; /* DEBUGMONITORTOKEN */
1219 data->states[idx++] = to_dword(77.0f); /* POINTSIZE_MAX */
1220 data->states[idx++] = TRUE; /* INDEXEDVERTEXBLENDENABLE */
1221 data->states[idx++] = 0x00000009; /* COLORWRITEENABLE */
1222 data->states[idx++] = to_dword(0.2f); /* TWEENFACTOR */
1223 data->states[idx++] = D3DBLENDOP_REVSUBTRACT;/* BLENDOP */
1224 data->states[idx++] = D3DDEGREE_LINEAR; /* POSITIONDEGREE */
1225 data->states[idx++] = D3DDEGREE_CUBIC; /* NORMALDEGREE */
1226 data->states[idx++] = TRUE; /* SCISSORTESTENABLE */
1227 data->states[idx++] = to_dword(0.33f); /* SLOPESCALEDEPTHBIAS */
1228 data->states[idx++] = TRUE; /* ANTIALIASEDLINEENABLE */
1229 data->states[idx++] = to_dword(0.8f); /* MINTESSELATIONLEVEL */
1230 data->states[idx++] = to_dword(0.8f); /* MAXTESSELATIONLEVEL */
1231 data->states[idx++] = to_dword(0.2f); /* ADAPTIVETESS_X */
1232 data->states[idx++] = to_dword(0.3f); /* ADAPTIVETESS_Y */
1233 data->states[idx++] = to_dword(0.6f); /* ADAPTIVETESS_Z */
1234 data->states[idx++] = to_dword(0.4f); /* ADAPTIVETESS_W */
1235 data->states[idx++] = TRUE; /* ENABLEADAPTIVETESSELATION */
1236 data->states[idx++] = TRUE; /* TWOSIDEDSTENCILMODE */
1237 data->states[idx++] = D3DSTENCILOP_ZERO; /* CCW_STENCILFAIL */
1238 data->states[idx++] = D3DSTENCILOP_DECR; /* CCW_STENCILZFAIL */
1239 data->states[idx++] = D3DSTENCILOP_INCR; /* CCW_STENCILPASS */
1240 data->states[idx++] = D3DCMP_ALWAYS; /* CCW_STENCILFUNC */
1241 data->states[idx++] = 0x00000007; /* COLORWRITEENABLE1 */
1242 data->states[idx++] = 0x00000008; /* COLORWRITEENABLE2 */
1243 data->states[idx++] = 0x00000004; /* COLORWRITEENABLE3 */
1244 data->states[idx++] = 0xF0F1F2F3; /* BLENDFACTOR */
1245 data->states[idx++] = 1; /* SRGBWRITEENABLE */
1246 data->states[idx++] = to_dword(0.3f); /* DEPTHBIAS */
1247 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2; /* WRAP 8 */
1248 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3; /* WRAP 9 */
1249 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 10 */
1250 data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0; /* WRAP 11 */
1251 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2; /* WRAP 12 */
1252 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2; /* WRAP 13 */
1253 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0; /* WRAP 14 */
1254 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 15 */
1255 data->states[idx++] = TRUE; /* SEPARATEALPHABLENDENABLE */
1256 data->states[idx++] = D3DBLEND_ZERO; /* SRCBLENDALPHA */
1257 data->states[idx++] = D3DBLEND_ONE; /* DESTBLENDALPHA */
1258 data->states[idx++] = FALSE; /* BLENDOPALPHA */
1261 #define RENDER_STATES_REQ_BUFFER (sizeof(render_state_data) * 4)
1263 static void render_states_queue_test(
1264 IDirect3DDevice9 *device,
1265 D3DPRESENT_PARAMETERS *device_pparams,
1269 render_state_data* return_data = buffer;
1270 render_state_data* default_data = return_data + 1;
1271 render_state_data* test_data = default_data + 1;
1272 render_state_data* poison_data = test_data + 1;
1274 render_state_default_data_init(device_pparams, default_data);
1275 render_state_test_data_init(test_data);
1276 render_state_poison_data_init(poison_data);
1278 test->test_data_in = test_data;
1279 test->test_data_out = test_data;
1280 test->default_data = default_data;
1281 test->initial_data = default_data;
1282 test->poison_data = poison_data;
1283 test->return_data = return_data;
1284 test->data_size = sizeof(render_state_data);
1285 test->set_handler = render_state_set_handler;
1286 test->get_handler = render_state_get_handler;
1287 test->print_handler = render_state_print_handler;
1288 test->get_arg = test->set_arg = NULL;
1289 test->test_name = "set_get_render_states";
1292 /* =================== Main state tests function =============================== */
1294 static void test_state_management(
1295 IDirect3DDevice9 *device,
1296 D3DPRESENT_PARAMETERS *device_pparams) {
1301 /* Test count: 2 for shader constants
1306 state_test tests[2 + 1 + 1 + 1];
1307 BYTE buffer[SHADER_CONSTANTS_REQ_BUFFER * 2 +
1309 TRANSFORMS_REQ_BUFFER +
1310 RENDER_STATES_REQ_BUFFER];
1312 unsigned int tcount = 0;
1313 unsigned int bcount = 0;
1315 hret = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1316 ok(hret == D3D_OK, "GetDeviceCaps returned %#lx.\n", hret);
1317 if (hret != D3D_OK) return;
1319 texture_stages = caps.MaxTextureBlendStages;
1321 if (caps.VertexShaderVersion & 0xffff) {
1322 shader_constants_queue_test(device, &tests[tcount], &buffer[bcount], FALSE);
1323 bcount += SHADER_CONSTANTS_REQ_BUFFER;
1327 if (caps.PixelShaderVersion & 0xffff) {
1328 shader_constants_queue_test(device, &tests[tcount], &buffer[bcount], TRUE);
1329 bcount += SHADER_CONSTANTS_REQ_BUFFER;
1333 lights_queue_test(device, &tests[tcount], &buffer[bcount]);
1334 bcount += LIGHTS_REQ_BUFFER;
1337 transform_queue_test(device, &tests[tcount], &buffer[bcount]);
1338 bcount += TRANSFORMS_REQ_BUFFER;
1341 render_states_queue_test(device, device_pparams, &tests[tcount], &buffer[bcount]);
1342 bcount += RENDER_STATES_REQ_BUFFER;
1345 execute_test_chain_all(device, tests, tcount);
1348 START_TEST(stateblock)
1350 IDirect3DDevice9 *device_ptr = NULL;
1351 D3DPRESENT_PARAMETERS device_pparams;
1354 d3d9_handle = LoadLibraryA("d3d9.dll");
1357 trace("Could not load d3d9.dll, skipping tests\n");
1361 hret = init_d3d9(&device_ptr, &device_pparams);
1362 if (hret != D3D_OK) return;
1364 test_begin_end_state_block(device_ptr);
1365 test_state_management(device_ptr, &device_pparams);
1367 if (device_ptr) IUnknown_Release(device_ptr);