2 * Server-side socket communication functions
4 * Copyright (C) 1998 Alexandre Julliard
14 #include <sys/types.h>
15 #include <sys/socket.h>
22 #include "server/object.h"
24 /* Some versions of glibc don't define this */
32 RUNNING, /* running normally */
33 SENDING, /* sending us a request */
34 WAITING, /* waiting for us to reply */
35 READING /* reading our reply */
38 /* client structure */
41 enum state state; /* client state */
42 unsigned int seq; /* current sequence number */
43 struct header head; /* current msg header */
44 char *data; /* current msg data */
45 int count; /* bytes sent/received so far */
46 int pass_fd; /* fd to pass to and from the client */
47 struct thread *self; /* client thread (opaque pointer) */
50 static int initial_client_fd; /* fd of the first client */
52 /* exit code passed to remove_client */
53 #define OUT_OF_MEMORY -1
54 #define BROKEN_PIPE -2
55 #define PROTOCOL_ERROR -3
58 /* signal a client protocol error */
59 static void protocol_error( int client_fd, const char *err, ... )
63 va_start( args, err );
64 fprintf( stderr, "Protocol error:%d: ", client_fd );
65 vfprintf( stderr, err, args );
69 /* send a message to a client that is ready to receive something */
70 static void do_write( struct client *client, int client_fd )
73 #ifndef HAVE_MSGHDR_ACCRIGHTS
74 struct cmsg_fd cmsg = { sizeof(cmsg), SOL_SOCKET, SCM_RIGHTS,
77 struct msghdr msghdr = { NULL, 0, vec, 2, };
80 /* make sure we have something to send */
81 assert( client->count < client->head.len );
82 /* make sure the client is listening */
83 assert( client->state == READING );
85 if (client->count < sizeof(client->head))
87 vec[0].iov_base = (char *)&client->head + client->count;
88 vec[0].iov_len = sizeof(client->head) - client->count;
89 vec[1].iov_base = client->data;
90 vec[1].iov_len = client->head.len - sizeof(client->head);
94 vec[0].iov_base = client->data + client->count - sizeof(client->head);
95 vec[0].iov_len = client->head.len - client->count;
96 msghdr.msg_iovlen = 1;
98 if (client->pass_fd != -1) /* we have an fd to send */
100 #ifdef HAVE_MSGHDR_ACCRIGHTS
101 msghdr.msg_accrights = (void *)&client->pass_fd;
102 msghdr.msg_accrightslen = sizeof(client->pass_fd);
104 msghdr.msg_control = &cmsg;
105 msghdr.msg_controllen = sizeof(cmsg);
108 ret = sendmsg( client_fd, &msghdr, 0 );
111 if (errno != EPIPE) perror("sendmsg");
112 remove_client( client_fd, BROKEN_PIPE );
115 if (client->pass_fd != -1) /* We sent the fd, now we can close it */
117 close( client->pass_fd );
118 client->pass_fd = -1;
120 if ((client->count += ret) < client->head.len) return;
122 /* we have finished with this message */
123 if (client->data) free( client->data );
126 client->state = RUNNING;
128 set_select_events( client_fd, READ_EVENT );
132 /* read a message from a client that has something to say */
133 static void do_read( struct client *client, int client_fd )
137 #ifdef HAVE_MSGHDR_ACCRIGHTS
138 struct msghdr msghdr = { NULL, 0, &vec, 1, (void*)&pass_fd, sizeof(int) };
140 struct cmsg_fd cmsg = { sizeof(cmsg), SOL_SOCKET, SCM_RIGHTS, -1 };
141 struct msghdr msghdr = { NULL, 0, &vec, 1, &cmsg, sizeof(cmsg), 0 };
145 if (client->count < sizeof(client->head))
147 vec.iov_base = (char *)&client->head + client->count;
148 vec.iov_len = sizeof(client->head) - client->count;
153 !(client->data = malloc(client->head.len-sizeof(client->head))))
155 remove_client( client_fd, OUT_OF_MEMORY );
158 vec.iov_base = client->data + client->count - sizeof(client->head);
159 vec.iov_len = client->head.len - client->count;
162 ret = recvmsg( client_fd, &msghdr, 0 );
166 remove_client( client_fd, BROKEN_PIPE );
169 #ifndef HAVE_MSGHDR_ACCRIGHTS
174 /* can only receive one fd per message */
175 if (client->pass_fd != -1) close( client->pass_fd );
176 client->pass_fd = pass_fd;
178 else if (!ret) /* closed pipe */
180 remove_client( client_fd, BROKEN_PIPE );
184 if (client->state == RUNNING) client->state = SENDING;
185 assert( client->state == SENDING );
187 client->count += ret;
189 /* received the complete header yet? */
190 if (client->count < sizeof(client->head)) return;
193 if (client->head.seq != client->seq)
195 protocol_error( client_fd, "bad sequence %08x instead of %08x\n",
196 client->head.seq, client->seq );
197 remove_client( client_fd, PROTOCOL_ERROR );
200 if ((client->head.len < sizeof(client->head)) ||
201 (client->head.len > MAX_MSG_LENGTH + sizeof(client->head)))
203 protocol_error( client_fd, "bad header length %08x\n",
205 remove_client( client_fd, PROTOCOL_ERROR );
209 /* received the whole message? */
210 if (client->count == client->head.len)
212 /* done reading the data, call the callback function */
214 int len = client->head.len - sizeof(client->head);
215 char *data = client->data;
216 int passed_fd = client->pass_fd;
217 enum request type = client->head.type;
219 /* clear the info now, as the client may be deleted by the callback */
220 client->head.len = 0;
221 client->head.type = 0;
224 client->pass_fd = -1;
225 client->state = WAITING;
228 call_req_handler( client->self, type, data, len, passed_fd );
229 if (passed_fd != -1) close( passed_fd );
230 if (data) free( data );
234 /* handle a client timeout */
235 static void client_timeout( int client_fd, void *private )
237 struct client *client = (struct client *)private;
238 set_select_timeout( client_fd, 0 ); /* Remove the timeout */
239 call_timeout_handler( client->self );
242 /* handle a client event */
243 static void client_event( int client_fd, int event, void *private )
245 struct client *client = (struct client *)private;
246 if (event & WRITE_EVENT)
247 do_write( client, client_fd );
248 if (event & READ_EVENT)
249 do_read( client, client_fd );
252 static const struct select_ops client_ops =
258 /*******************************************************************/
259 /* server-side exported functions */
261 /* server initialization */
262 void server_init( int fd )
264 /* special magic to create the initial thread */
265 initial_client_fd = fd;
266 add_client( initial_client_fd, NULL );
271 int add_client( int client_fd, struct thread *self )
273 struct client *client = malloc( sizeof(*client) );
274 if (!client) return -1;
276 client->state = RUNNING;
278 client->head.len = 0;
279 client->head.type = 0;
283 client->pass_fd = -1;
285 if (add_select_user( client_fd, READ_EVENT, &client_ops, client ) == -1)
293 /* remove a client */
294 void remove_client( int client_fd, int exit_code )
296 struct client *client = (struct client *)get_select_private_data( &client_ops, client_fd );
299 call_kill_handler( client->self, exit_code );
301 remove_select_user( client_fd );
302 if (initial_client_fd == client_fd) initial_client_fd = -1;
306 if (client->data) free( client->data );
307 if (client->pass_fd != -1) close( client->pass_fd );
311 /* return the fd of the initial client */
312 int get_initial_client_fd(void)
314 assert( initial_client_fd != -1 );
315 return initial_client_fd;
318 /* send a reply to a client */
319 int send_reply_v( int client_fd, int type, int pass_fd,
320 struct iovec *vec, int veclen )
325 struct client *client = (struct client *)get_select_private_data( &client_ops, client_fd );
328 assert( client->state == WAITING );
329 assert( !client->data );
331 if (debug_level) trace_reply( client->self, type, pass_fd, vec, veclen );
333 for (i = len = 0; i < veclen; i++) len += vec[i].iov_len;
334 assert( len < MAX_MSG_LENGTH );
336 if (len && !(client->data = malloc( len ))) return -1;
338 client->head.len = len + sizeof(client->head);
339 client->head.type = type;
340 client->head.seq = client->seq;
341 client->pass_fd = pass_fd;
343 for (i = 0, p = client->data; i < veclen; i++)
345 memcpy( p, vec[i].iov_base, vec[i].iov_len );
349 client->state = READING;
350 set_select_events( client_fd, WRITE_EVENT );