d3d9: Implement d3d9_GetAdapterDisplayModeEx().
[wine] / dlls / ddraw / ddraw.c
1 /*
2  * Copyright 1997-2000 Marcus Meissner
3  * Copyright 1998-2000 Lionel Ulmer
4  * Copyright 2000-2001 TransGaming Technologies Inc.
5  * Copyright 2006 Stefan Dösinger
6  * Copyright 2008 Denver Gingerich
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "wine/port.h"
25
26 #include "ddraw_private.h"
27
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
29
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
32 {
33     "display",
34     "DirectDraw HAL",
35     { { 0x00010001, 0x00010001 } },
36     0, 0, 0, 0,
37     /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38     {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
39     0
40 };
41
42 static struct enum_device_entry
43 {
44     char interface_name[100];
45     char device_name[100];
46     const GUID *device_guid;
47 } device_list7[] =
48 {
49     /* T&L HAL device */
50     {
51         "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
52         "Wine D3D7 T&L HAL",
53         &IID_IDirect3DTnLHalDevice,
54     },
55
56     /* HAL device */
57     {
58         "WINE Direct3D7 Hardware acceleration using WineD3D",
59         "Direct3D HAL",
60         &IID_IDirect3DHALDevice,
61     },
62
63     /* RGB device */
64     {
65         "WINE Direct3D7 RGB Software Emulation using WineD3D",
66         "Wine D3D7 RGB",
67         &IID_IDirect3DRGBDevice,
68     },
69 };
70
71 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
72
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
74 {
75     ddraw_null_wined3d_object_destroyed,
76 };
77
78 static inline struct ddraw *impl_from_IDirectDraw(IDirectDraw *iface)
79 {
80     return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw_iface);
81 }
82
83 static inline struct ddraw *impl_from_IDirectDraw2(IDirectDraw2 *iface)
84 {
85     return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw2_iface);
86 }
87
88 static inline struct ddraw *impl_from_IDirectDraw4(IDirectDraw4 *iface)
89 {
90     return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw4_iface);
91 }
92
93 static inline struct ddraw *impl_from_IDirectDraw7(IDirectDraw7 *iface)
94 {
95     return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw7_iface);
96 }
97
98 static inline struct ddraw *impl_from_IDirect3D(IDirect3D *iface)
99 {
100     return CONTAINING_RECORD(iface, struct ddraw, IDirect3D_iface);
101 }
102
103 static inline struct ddraw *impl_from_IDirect3D2(IDirect3D2 *iface)
104 {
105     return CONTAINING_RECORD(iface, struct ddraw, IDirect3D2_iface);
106 }
107
108 static inline struct ddraw *impl_from_IDirect3D3(IDirect3D3 *iface)
109 {
110     return CONTAINING_RECORD(iface, struct ddraw, IDirect3D3_iface);
111 }
112
113 static inline struct ddraw *impl_from_IDirect3D7(IDirect3D7 *iface)
114 {
115     return CONTAINING_RECORD(iface, struct ddraw, IDirect3D7_iface);
116 }
117
118 /*****************************************************************************
119  * IUnknown Methods
120  *****************************************************************************/
121
122 /*****************************************************************************
123  * IDirectDraw7::QueryInterface
124  *
125  * Queries different interfaces of the DirectDraw object. It can return
126  * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
127  * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
128  * method.
129  * The returned interface is AddRef()-ed before it's returned
130  *
131  * Used for version 1, 2, 4 and 7
132  *
133  * Params:
134  *  refiid: Interface ID asked for
135  *  obj: Used to return the interface pointer
136  *
137  * Returns:
138  *  S_OK if an interface was found
139  *  E_NOINTERFACE if the requested interface wasn't found
140  *
141  *****************************************************************************/
142 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
143 {
144     struct ddraw *This = impl_from_IDirectDraw7(iface);
145
146     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
147
148     /* Can change surface impl type */
149     wined3d_mutex_lock();
150
151     /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
152     *obj = NULL;
153
154     if(!refiid)
155     {
156         wined3d_mutex_unlock();
157         return DDERR_INVALIDPARAMS;
158     }
159
160     /* Check DirectDraw Interfaces */
161     if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
162          IsEqualGUID( &IID_IDirectDraw7, refiid ) )
163     {
164         *obj = &This->IDirectDraw7_iface;
165         TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
166     }
167     else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
168     {
169         *obj = &This->IDirectDraw4_iface;
170         TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
171     }
172     else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
173     {
174         /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
175         WARN("IDirectDraw3 is not valid in ddraw.dll\n");
176         *obj = NULL;
177         wined3d_mutex_unlock();
178         return E_NOINTERFACE;
179     }
180     else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
181     {
182         *obj = &This->IDirectDraw2_iface;
183         TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
184     }
185     else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
186     {
187         *obj = &This->IDirectDraw_iface;
188         TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
189     }
190
191     /* Direct3D
192      * The refcount unit test revealed that an IDirect3D7 interface can only be queried
193      * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
194      * who had this idea and why. The older interfaces can query and IDirect3D version
195      * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
196      * and messy to implement with the common creation function, so it has been left out here.
197      */
198     else if ( IsEqualGUID( &IID_IDirect3D  , refiid ) ||
199               IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
200               IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
201               IsEqualGUID( &IID_IDirect3D7 , refiid ) )
202     {
203         /* Check the surface implementation */
204         if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
205         {
206             WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
207             /* Do not abort here, only reject 3D Device creation */
208         }
209
210         if ( IsEqualGUID( &IID_IDirect3D  , refiid ) )
211         {
212             This->d3dversion = 1;
213             *obj = &This->IDirect3D_iface;
214             TRACE(" returning Direct3D interface at %p.\n", *obj);
215         }
216         else if ( IsEqualGUID( &IID_IDirect3D2  , refiid ) )
217         {
218             This->d3dversion = 2;
219             *obj = &This->IDirect3D2_iface;
220             TRACE(" returning Direct3D2 interface at %p.\n", *obj);
221         }
222         else if ( IsEqualGUID( &IID_IDirect3D3  , refiid ) )
223         {
224             This->d3dversion = 3;
225             *obj = &This->IDirect3D3_iface;
226             TRACE(" returning Direct3D3 interface at %p.\n", *obj);
227         }
228         else if(IsEqualGUID( &IID_IDirect3D7  , refiid ))
229         {
230             This->d3dversion = 7;
231             *obj = &This->IDirect3D7_iface;
232             TRACE(" returning Direct3D7 interface at %p.\n", *obj);
233         }
234     }
235     /* Unknown interface */
236     else
237     {
238         ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
239         wined3d_mutex_unlock();
240         return E_NOINTERFACE;
241     }
242
243     IUnknown_AddRef( (IUnknown *) *obj );
244     wined3d_mutex_unlock();
245
246     return S_OK;
247 }
248
249 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
250 {
251     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
252
253     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
254
255     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
256 }
257
258 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
259 {
260     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
261
262     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
263
264     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
265 }
266
267 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
268 {
269     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
270
271     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
272
273     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
274 }
275
276 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
277 {
278     struct ddraw *ddraw = impl_from_IDirect3D7(iface);
279
280     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
281
282     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
283 }
284
285 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
286 {
287     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
288
289     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
290
291     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
292 }
293
294 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
295 {
296     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
297
298     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
299
300     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
301 }
302
303 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
304 {
305     struct ddraw *ddraw = impl_from_IDirect3D(iface);
306
307     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
308
309     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
310 }
311
312 /*****************************************************************************
313  * IDirectDraw7::AddRef
314  *
315  * Increases the interfaces refcount, basically
316  *
317  * DDraw refcounting is a bit tricky. The different DirectDraw interface
318  * versions have individual refcounts, but the IDirect3D interfaces do not.
319  * All interfaces are from one object, that means calling QueryInterface on an
320  * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
321  * ddraw object.
322  *
323  * That means all AddRef and Release implementations of IDirectDrawX work
324  * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
325  * except of IDirect3D7 which thunks to IDirectDraw7
326  *
327  * Returns: The new refcount
328  *
329  *****************************************************************************/
330 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
331 {
332     struct ddraw *This = impl_from_IDirectDraw7(iface);
333     ULONG ref = InterlockedIncrement(&This->ref7);
334
335     TRACE("%p increasing refcount to %u.\n", This, ref);
336
337     if(ref == 1) InterlockedIncrement(&This->numIfaces);
338
339     return ref;
340 }
341
342 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
343 {
344     struct ddraw *This = impl_from_IDirectDraw4(iface);
345     ULONG ref = InterlockedIncrement(&This->ref4);
346
347     TRACE("%p increasing refcount to %u.\n", This, ref);
348
349     if (ref == 1) InterlockedIncrement(&This->numIfaces);
350
351     return ref;
352 }
353
354 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
355 {
356     struct ddraw *This = impl_from_IDirectDraw2(iface);
357     ULONG ref = InterlockedIncrement(&This->ref2);
358
359     TRACE("%p increasing refcount to %u.\n", This, ref);
360
361     if (ref == 1) InterlockedIncrement(&This->numIfaces);
362
363     return ref;
364 }
365
366 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
367 {
368     struct ddraw *This = impl_from_IDirectDraw(iface);
369     ULONG ref = InterlockedIncrement(&This->ref1);
370
371     TRACE("%p increasing refcount to %u.\n", This, ref);
372
373     if (ref == 1) InterlockedIncrement(&This->numIfaces);
374
375     return ref;
376 }
377
378 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
379 {
380     struct ddraw *This = impl_from_IDirect3D7(iface);
381
382     TRACE("iface %p.\n", iface);
383
384     return ddraw7_AddRef(&This->IDirectDraw7_iface);
385 }
386
387 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
388 {
389     struct ddraw *This = impl_from_IDirect3D3(iface);
390
391     TRACE("iface %p.\n", iface);
392
393     return ddraw1_AddRef(&This->IDirectDraw_iface);
394 }
395
396 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
397 {
398     struct ddraw *This = impl_from_IDirect3D2(iface);
399
400     TRACE("iface %p.\n", iface);
401
402     return ddraw1_AddRef(&This->IDirectDraw_iface);
403 }
404
405 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
406 {
407     struct ddraw *This = impl_from_IDirect3D(iface);
408
409     TRACE("iface %p.\n", iface);
410
411     return ddraw1_AddRef(&This->IDirectDraw_iface);
412 }
413
414 void ddraw_destroy_swapchain(struct ddraw *ddraw)
415 {
416     TRACE("Destroying the swapchain.\n");
417
418     wined3d_swapchain_decref(ddraw->wined3d_swapchain);
419     ddraw->wined3d_swapchain = NULL;
420
421     if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
422     {
423         UINT i;
424
425         for (i = 0; i < ddraw->numConvertedDecls; ++i)
426         {
427             wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
428         }
429         HeapFree(GetProcessHeap(), 0, ddraw->decls);
430         ddraw->numConvertedDecls = 0;
431
432         if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
433         {
434             ERR("Failed to uninit 3D.\n");
435         }
436         else
437         {
438             /* Free the d3d window if one was created. */
439             if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
440             {
441                 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
442                 DestroyWindow(ddraw->d3d_window);
443                 ddraw->d3d_window = 0;
444             }
445         }
446
447         ddraw->d3d_initialized = FALSE;
448     }
449     else
450     {
451         wined3d_device_uninit_gdi(ddraw->wined3d_device);
452     }
453
454     ddraw_set_swapchain_window(ddraw, NULL);
455
456     TRACE("Swapchain destroyed.\n");
457 }
458
459 /*****************************************************************************
460  * ddraw_destroy
461  *
462  * Destroys a ddraw object if all refcounts are 0. This is to share code
463  * between the IDirectDrawX::Release functions
464  *
465  * Params:
466  *  This: DirectDraw object to destroy
467  *
468  *****************************************************************************/
469 static void ddraw_destroy(struct ddraw *This)
470 {
471     IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
472     IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
473
474     /* Destroy the device window if we created one */
475     if(This->devicewindow != 0)
476     {
477         TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
478         DestroyWindow(This->devicewindow);
479         This->devicewindow = 0;
480     }
481
482     wined3d_mutex_lock();
483     list_remove(&This->ddraw_list_entry);
484     wined3d_mutex_unlock();
485
486     if (This->wined3d_swapchain)
487         ddraw_destroy_swapchain(This);
488     wined3d_device_decref(This->wined3d_device);
489     wined3d_decref(This->wined3d);
490
491     /* Now free the object */
492     HeapFree(GetProcessHeap(), 0, This);
493 }
494
495 /*****************************************************************************
496  * IDirectDraw7::Release
497  *
498  * Decreases the refcount. If the refcount falls to 0, the object is destroyed
499  *
500  * Returns: The new refcount
501  *****************************************************************************/
502 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
503 {
504     struct ddraw *This = impl_from_IDirectDraw7(iface);
505     ULONG ref = InterlockedDecrement(&This->ref7);
506
507     TRACE("%p decreasing refcount to %u.\n", This, ref);
508
509     if (!ref && !InterlockedDecrement(&This->numIfaces))
510         ddraw_destroy(This);
511
512     return ref;
513 }
514
515 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
516 {
517     struct ddraw *This = impl_from_IDirectDraw4(iface);
518     ULONG ref = InterlockedDecrement(&This->ref4);
519
520     TRACE("%p decreasing refcount to %u.\n", This, ref);
521
522     if (!ref && !InterlockedDecrement(&This->numIfaces))
523         ddraw_destroy(This);
524
525     return ref;
526 }
527
528 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
529 {
530     struct ddraw *This = impl_from_IDirectDraw2(iface);
531     ULONG ref = InterlockedDecrement(&This->ref2);
532
533     TRACE("%p decreasing refcount to %u.\n", This, ref);
534
535     if (!ref && !InterlockedDecrement(&This->numIfaces))
536         ddraw_destroy(This);
537
538     return ref;
539 }
540
541 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
542 {
543     struct ddraw *This = impl_from_IDirectDraw(iface);
544     ULONG ref = InterlockedDecrement(&This->ref1);
545
546     TRACE("%p decreasing refcount to %u.\n", This, ref);
547
548     if (!ref && !InterlockedDecrement(&This->numIfaces))
549         ddraw_destroy(This);
550
551     return ref;
552 }
553
554 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
555 {
556     struct ddraw *This = impl_from_IDirect3D7(iface);
557
558     TRACE("iface %p.\n", iface);
559
560     return ddraw7_Release(&This->IDirectDraw7_iface);
561 }
562
563 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
564 {
565     struct ddraw *This = impl_from_IDirect3D3(iface);
566
567     TRACE("iface %p.\n", iface);
568
569     return ddraw1_Release(&This->IDirectDraw_iface);
570 }
571
572 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
573 {
574     struct ddraw *This = impl_from_IDirect3D2(iface);
575
576     TRACE("iface %p.\n", iface);
577
578     return ddraw1_Release(&This->IDirectDraw_iface);
579 }
580
581 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
582 {
583     struct ddraw *This = impl_from_IDirect3D(iface);
584
585     TRACE("iface %p.\n", iface);
586
587     return ddraw1_Release(&This->IDirectDraw_iface);
588 }
589
590 /*****************************************************************************
591  * IDirectDraw methods
592  *****************************************************************************/
593
594 static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window)
595 {
596     /* FIXME: This looks wrong, exclusive mode should imply a destination
597      * window. */
598     if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
599     {
600         TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
601         return DDERR_HWNDALREADYSET;
602     }
603
604     ddraw->focuswindow = window;
605
606     /* Use the focus window for drawing too. */
607     ddraw->dest_window = ddraw->focuswindow;
608
609     return DD_OK;
610 }
611
612 static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw,
613         struct wined3d_swapchain_desc *swapchain_desc)
614 {
615     HWND window = swapchain_desc->device_window;
616     HRESULT hr;
617
618     TRACE("ddraw %p.\n", ddraw);
619
620     if (!window || window == GetDesktopWindow())
621     {
622         window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
623                 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
624                 NULL, NULL, NULL, NULL);
625         if (!window)
626         {
627             ERR("Failed to create window, last error %#x.\n", GetLastError());
628             return E_FAIL;
629         }
630
631         ShowWindow(window, SW_HIDE);   /* Just to be sure */
632         WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
633
634         swapchain_desc->device_window = window;
635     }
636     else
637     {
638         TRACE("Using existing window %p for Direct3D rendering.\n", window);
639     }
640     ddraw->d3d_window = window;
641
642     /* Set this NOW, otherwise creating the depth stencil surface will cause a
643      * recursive loop until ram or emulated video memory is full. */
644     ddraw->d3d_initialized = TRUE;
645     hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
646     if (FAILED(hr))
647     {
648         ddraw->d3d_initialized = FALSE;
649         return hr;
650     }
651
652     ddraw->declArraySize = 2;
653     ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
654     if (!ddraw->decls)
655     {
656         ERR("Error allocating an array for the converted vertex decls.\n");
657         ddraw->declArraySize = 0;
658         hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
659         return E_OUTOFMEMORY;
660     }
661
662     TRACE("Successfully initialized 3D.\n");
663
664     return DD_OK;
665 }
666
667 static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed)
668 {
669     struct wined3d_swapchain_desc swapchain_desc;
670     struct wined3d_display_mode mode;
671     HRESULT hr = WINED3D_OK;
672
673     if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
674     {
675         ERR("Failed to get display mode.\n");
676         return hr;
677     }
678
679     memset(&swapchain_desc, 0, sizeof(swapchain_desc));
680     swapchain_desc.backbuffer_width = mode.width;
681     swapchain_desc.backbuffer_height = mode.height;
682     swapchain_desc.backbuffer_format = mode.format_id;
683     swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
684     swapchain_desc.device_window = window;
685     swapchain_desc.windowed = windowed;
686
687     if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
688         hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
689     else
690         hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
691
692     if (FAILED(hr))
693     {
694         ERR("Failed to create swapchain, hr %#x.\n", hr);
695         return hr;
696     }
697
698     if (FAILED(hr = wined3d_device_get_swapchain(ddraw->wined3d_device, 0, &ddraw->wined3d_swapchain)))
699     {
700         ERR("Failed to get swapchain, hr %#x.\n", hr);
701         ddraw->wined3d_swapchain = NULL;
702         return hr;
703     }
704
705     ddraw_set_swapchain_window(ddraw, window);
706
707     return DD_OK;
708 }
709
710 /*****************************************************************************
711  * IDirectDraw7::SetCooperativeLevel
712  *
713  * Sets the cooperative level for the DirectDraw object, and the window
714  * assigned to it. The cooperative level determines the general behavior
715  * of the DirectDraw application
716  *
717  * Warning: This is quite tricky, as it's not really documented which
718  * cooperative levels can be combined with each other. If a game fails
719  * after this function, try to check the cooperative levels passed on
720  * Windows, and if it returns something different.
721  *
722  * If you think that this function caused the failure because it writes a
723  * fixme, be sure to run again with a +ddraw trace.
724  *
725  * What is known about cooperative levels (See the ddraw modes test):
726  * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
727  * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
728  * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
729  * DDSCL_FULLSCREEN can be activated
730  * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
731  *
732  * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
733  *                DDSCL_SETFOCUSWINDOW (partially),
734  *                DDSCL_MULTITHREADED (work in progress)
735  *
736  * Unhandled flags, which should be implemented
737  *  DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
738  *  expect any difference to a normal window for wine)
739  *  DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
740  *  rendering (Possible test case: Half-Life)
741  *
742  * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
743  *
744  * These don't seem very important for wine:
745  *  DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
746  *
747  * Returns:
748  *  DD_OK if the cooperative level was set successfully
749  *  DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
750  *  DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
751  *   (Probably others too, have to investigate)
752  *
753  *****************************************************************************/
754 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
755 {
756     struct ddraw *This = impl_from_IDirectDraw7(iface);
757     struct wined3d_stateblock *stateblock;
758     struct wined3d_surface *rt, *ds;
759     BOOL restore_state = FALSE;
760     HWND window;
761     HRESULT hr;
762
763     TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
764     DDRAW_dump_cooperativelevel(cooplevel);
765
766     wined3d_mutex_lock();
767
768     /* Get the old window */
769     window = This->dest_window;
770
771     /* Tests suggest that we need one of them: */
772     if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
773                       DDSCL_NORMAL         |
774                       DDSCL_EXCLUSIVE      )))
775     {
776         TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
777         wined3d_mutex_unlock();
778         return DDERR_INVALIDPARAMS;
779     }
780
781     if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
782     {
783         WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
784         wined3d_mutex_unlock();
785         return DDERR_INVALIDPARAMS;
786     }
787
788     /* Handle those levels first which set various hwnds */
789     if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
790     {
791         /* This isn't compatible with a lot of flags */
792         if (cooplevel & (DDSCL_MULTITHREADED
793                 | DDSCL_FPUSETUP
794                 | DDSCL_FPUPRESERVE
795                 | DDSCL_ALLOWREBOOT
796                 | DDSCL_ALLOWMODEX
797                 | DDSCL_SETDEVICEWINDOW
798                 | DDSCL_NORMAL
799                 | DDSCL_EXCLUSIVE
800                 | DDSCL_FULLSCREEN))
801         {
802             WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
803             wined3d_mutex_unlock();
804             return DDERR_INVALIDPARAMS;
805         }
806
807         hr = ddraw_set_focus_window(This, hwnd);
808         wined3d_mutex_unlock();
809         return hr;
810     }
811
812     if (cooplevel & DDSCL_EXCLUSIVE)
813     {
814         if (!(cooplevel & DDSCL_FULLSCREEN) || !(hwnd || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
815         {
816             WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
817             wined3d_mutex_unlock();
818             return DDERR_INVALIDPARAMS;
819         }
820
821         if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
822         {
823             HWND device_window;
824
825             if (!This->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
826             {
827                 WARN("No focus window set.\n");
828                 wined3d_mutex_unlock();
829                 return DDERR_NOFOCUSWINDOW;
830             }
831
832             device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
833                     WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
834                     NULL, NULL, NULL, NULL);
835             if (!device_window)
836             {
837                 ERR("Failed to create window, last error %#x.\n", GetLastError());
838                 wined3d_mutex_unlock();
839                 return E_FAIL;
840             }
841
842             ShowWindow(device_window, SW_SHOW);
843             TRACE("Created a device window %p.\n", device_window);
844
845             /* Native apparently leaks the created device window if setting the
846              * focus window below fails. */
847             This->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
848             This->devicewindow = device_window;
849
850             if (cooplevel & DDSCL_SETFOCUSWINDOW)
851             {
852                 if (!hwnd)
853                 {
854                     wined3d_mutex_unlock();
855                     return DDERR_NOHWND;
856                 }
857
858                 if (FAILED(hr = ddraw_set_focus_window(This, hwnd)))
859                 {
860                     wined3d_mutex_unlock();
861                     return hr;
862                 }
863             }
864
865             hwnd = device_window;
866         }
867     }
868     else
869     {
870         if (This->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
871             DestroyWindow(This->devicewindow);
872         This->devicewindow = NULL;
873         This->focuswindow = NULL;
874     }
875
876     if ((This->cooperative_level & DDSCL_EXCLUSIVE)
877             && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
878         wined3d_device_release_focus_window(This->wined3d_device);
879
880     if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
881     {
882         if (This->cooperative_level & DDSCL_FULLSCREEN)
883             wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
884
885         if (cooplevel & DDSCL_FULLSCREEN)
886         {
887             struct wined3d_display_mode display_mode;
888
889             wined3d_get_adapter_display_mode(This->wined3d, WINED3DADAPTER_DEFAULT, &display_mode, NULL);
890             wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
891                     display_mode.width, display_mode.height);
892         }
893     }
894
895     if ((cooplevel & DDSCL_EXCLUSIVE)
896             && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
897     {
898         hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
899         if (FAILED(hr))
900         {
901             ERR("Failed to acquire focus window, hr %#x.\n", hr);
902             wined3d_mutex_unlock();
903             return hr;
904         }
905     }
906
907     /* Don't override focus windows or private device windows */
908     if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
909         This->dest_window = hwnd;
910
911     if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
912         wined3d_device_set_multithreaded(This->wined3d_device);
913
914     if (This->wined3d_swapchain)
915     {
916         if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_GDI)
917         {
918             restore_state = TRUE;
919
920             if (FAILED(hr = wined3d_stateblock_create(This->wined3d_device, WINED3D_SBT_ALL, &stateblock)))
921             {
922                 ERR("Failed to create stateblock, hr %#x.\n", hr);
923                 wined3d_mutex_unlock();
924                 return hr;
925             }
926
927             if (FAILED(hr = wined3d_stateblock_capture(stateblock)))
928             {
929                 ERR("Failed to capture stateblock, hr %#x.\n", hr);
930                 wined3d_stateblock_decref(stateblock);
931                 wined3d_mutex_unlock();
932                 return hr;
933             }
934
935             wined3d_device_get_render_target(This->wined3d_device, 0, &rt);
936             if (rt == This->wined3d_frontbuffer)
937             {
938                 wined3d_surface_decref(rt);
939                 rt = NULL;
940             }
941
942             wined3d_device_get_depth_stencil(This->wined3d_device, &ds);
943         }
944
945         ddraw_destroy_swapchain(This);
946     }
947
948     if (FAILED(hr = ddraw_create_swapchain(This, This->dest_window, !(cooplevel & DDSCL_FULLSCREEN))))
949         ERR("Failed to create swapchain, hr %#x.\n", hr);
950
951     if (restore_state)
952     {
953         if (ds)
954         {
955             wined3d_device_set_depth_stencil(This->wined3d_device, ds);
956             wined3d_surface_decref(ds);
957         }
958
959         if (rt)
960         {
961             wined3d_device_set_render_target(This->wined3d_device, 0, rt, FALSE);
962             wined3d_surface_decref(rt);
963         }
964
965         hr = wined3d_stateblock_apply(stateblock);
966         wined3d_stateblock_decref(stateblock);
967         if (FAILED(hr))
968         {
969             ERR("Failed to apply stateblock, hr %#x.\n", hr);
970             wined3d_mutex_unlock();
971             return hr;
972         }
973     }
974
975     /* Unhandled flags */
976     if(cooplevel & DDSCL_ALLOWREBOOT)
977         WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
978     if(cooplevel & DDSCL_ALLOWMODEX)
979         WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
980     if(cooplevel & DDSCL_FPUSETUP)
981         WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
982
983     /* Store the cooperative_level */
984     This->cooperative_level = cooplevel;
985     TRACE("SetCooperativeLevel retuning DD_OK\n");
986     wined3d_mutex_unlock();
987
988     return DD_OK;
989 }
990
991 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
992 {
993     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
994
995     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
996
997     return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
998 }
999
1000 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
1001 {
1002     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1003
1004     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1005
1006     return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1007 }
1008
1009 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
1010 {
1011     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1012
1013     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1014
1015     return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1016 }
1017
1018 /*****************************************************************************
1019  *
1020  * Helper function for SetDisplayMode and RestoreDisplayMode
1021  *
1022  * Implements DirectDraw's SetDisplayMode, but ignores the value of
1023  * ForceRefreshRate, since it is already handled by
1024  * ddraw7_SetDisplayMode.  RestoreDisplayMode can use this function
1025  * without worrying that ForceRefreshRate will override the refresh rate.  For
1026  * argument and return value documentation, see
1027  * ddraw7_SetDisplayMode.
1028  *
1029  *****************************************************************************/
1030 static HRESULT ddraw_set_display_mode(struct ddraw *ddraw, DWORD Width, DWORD Height,
1031         DWORD BPP, DWORD RefreshRate, DWORD Flags)
1032 {
1033     struct wined3d_display_mode mode;
1034     enum wined3d_format_id format;
1035     HRESULT hr;
1036
1037     TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
1038             Height, BPP, RefreshRate, Flags);
1039
1040     wined3d_mutex_lock();
1041     if( !Width || !Height )
1042     {
1043         ERR("Width %u, Height %u, what to do?\n", Width, Height);
1044         /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
1045         wined3d_mutex_unlock();
1046         return DD_OK;
1047     }
1048
1049     switch(BPP)
1050     {
1051         case 8:  format = WINED3DFMT_P8_UINT;          break;
1052         case 15: format = WINED3DFMT_B5G5R5X1_UNORM;   break;
1053         case 16: format = WINED3DFMT_B5G6R5_UNORM;     break;
1054         case 24: format = WINED3DFMT_B8G8R8_UNORM;     break;
1055         case 32: format = WINED3DFMT_B8G8R8X8_UNORM;   break;
1056         default: format = WINED3DFMT_UNKNOWN;          break;
1057     }
1058
1059     /* Check the exclusive mode
1060     if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
1061         return DDERR_NOEXCLUSIVEMODE;
1062      * This is WRONG. Don't know if the SDK is completely
1063      * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
1064      * is returned, but Half-Life 1.1.1.1 (Steam version)
1065      * depends on this
1066      */
1067
1068     mode.width = Width;
1069     mode.height = Height;
1070     mode.refresh_rate = RefreshRate;
1071     mode.format_id = format;
1072     mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1073
1074     /* TODO: The possible return values from msdn suggest that
1075      * the screen mode can't be changed if a surface is locked
1076      * or some drawing is in progress
1077      */
1078
1079     /* TODO: Lose the primary surface */
1080     hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode);
1081
1082     wined3d_mutex_unlock();
1083
1084     switch(hr)
1085     {
1086         case WINED3DERR_NOTAVAILABLE:       return DDERR_UNSUPPORTED;
1087         default:                            return hr;
1088     }
1089 }
1090
1091 /*****************************************************************************
1092  * IDirectDraw7::SetDisplayMode
1093  *
1094  * Sets the display screen resolution, color depth and refresh frequency
1095  * when in fullscreen mode (in theory).
1096  * Possible return values listed in the SDK suggest that this method fails
1097  * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1098  * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1099  * It seems to be valid to pass 0 for With and Height, this has to be tested
1100  * It could mean that the current video mode should be left as-is. (But why
1101  * call it then?)
1102  *
1103  * Params:
1104  *  Height, Width: Screen dimension
1105  *  BPP: Color depth in Bits per pixel
1106  *  Refreshrate: Screen refresh rate
1107  *  Flags: Other stuff
1108  *
1109  * Returns
1110  *  DD_OK on success
1111  *
1112  *****************************************************************************/
1113 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
1114         DWORD BPP, DWORD RefreshRate, DWORD Flags)
1115 {
1116     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1117
1118     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1119             iface, Width, Height, BPP, RefreshRate, Flags);
1120
1121     if (force_refresh_rate != 0)
1122     {
1123         TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1124                 RefreshRate, force_refresh_rate);
1125         RefreshRate = force_refresh_rate;
1126     }
1127
1128     return ddraw_set_display_mode(ddraw, Width, Height, BPP, RefreshRate, Flags);
1129 }
1130
1131 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1132         DWORD bpp, DWORD refresh_rate, DWORD flags)
1133 {
1134     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1135
1136     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1137             iface, width, height, bpp, refresh_rate, flags);
1138
1139     return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1140 }
1141
1142 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1143         DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1144 {
1145     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1146
1147     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1148             iface, width, height, bpp, refresh_rate, flags);
1149
1150     return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1151 }
1152
1153 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1154 {
1155     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1156
1157     TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1158
1159     return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0);
1160 }
1161
1162 /*****************************************************************************
1163  * IDirectDraw7::RestoreDisplayMode
1164  *
1165  * Restores the display mode to what it was at creation time. Basically.
1166  *
1167  * A problem arises when there are 2 DirectDraw objects using the same hwnd:
1168  *  -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
1169  *  -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1170  *  -> DD_1 is released. The screen should be left at 1024x768x32.
1171  *  -> DD_2 is released. The screen should be set to 1400x1050x32
1172  * This case is unhandled right now, but Empire Earth does it this way.
1173  * (But perhaps there is something in SetCooperativeLevel to prevent this)
1174  *
1175  * The msdn says that this method resets the display mode to what it was before
1176  * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1177  *
1178  * Returns
1179  *  DD_OK on success
1180  *  DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1181  *
1182  *****************************************************************************/
1183 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
1184 {
1185     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1186
1187     TRACE("iface %p.\n", iface);
1188
1189     return ddraw_set_display_mode(ddraw, ddraw->orig_width, ddraw->orig_height, ddraw->orig_bpp, 0, 0);
1190 }
1191
1192 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1193 {
1194     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1195
1196     TRACE("iface %p.\n", iface);
1197
1198     return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1199 }
1200
1201 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1202 {
1203     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1204
1205     TRACE("iface %p.\n", iface);
1206
1207     return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1208 }
1209
1210 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1211 {
1212     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1213
1214     TRACE("iface %p.\n", iface);
1215
1216     return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1217 }
1218
1219 /*****************************************************************************
1220  * IDirectDraw7::GetCaps
1221  *
1222  * Returns the drives capabilities
1223  *
1224  * Used for version 1, 2, 4 and 7
1225  *
1226  * Params:
1227  *  DriverCaps: Structure to write the Hardware accelerated caps to
1228  *  HelCaps: Structure to write the emulation caps to
1229  *
1230  * Returns
1231  *  This implementation returns DD_OK only
1232  *
1233  *****************************************************************************/
1234 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1235 {
1236     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1237     DDCAPS caps;
1238     WINED3DCAPS winecaps;
1239     HRESULT hr;
1240     DDSCAPS2 ddscaps = {0, 0, 0, 0};
1241
1242     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1243
1244     /* One structure must be != NULL */
1245     if (!DriverCaps && !HELCaps)
1246     {
1247         WARN("Invalid parameters.\n");
1248         return DDERR_INVALIDPARAMS;
1249     }
1250
1251     memset(&caps, 0, sizeof(caps));
1252     memset(&winecaps, 0, sizeof(winecaps));
1253     caps.dwSize = sizeof(caps);
1254
1255     wined3d_mutex_lock();
1256     hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps);
1257     if (FAILED(hr))
1258     {
1259         WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1260         wined3d_mutex_unlock();
1261         return hr;
1262     }
1263
1264     hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1265     wined3d_mutex_unlock();
1266     if(FAILED(hr)) {
1267         WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1268         return hr;
1269     }
1270
1271     caps.dwCaps = winecaps.ddraw_caps.caps;
1272     caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1273     caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1274     caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1275     caps.dwPalCaps = winecaps.ddraw_caps.pal_caps;
1276     caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1277     caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1278     caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1279     caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1280     caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1281     caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1282     caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1283     caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1284     caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1285     caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1286
1287     /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1288      * not to use it
1289      */
1290     if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_GDI)
1291     {
1292         caps.dwCaps &= ~DDCAPS_3D;
1293         caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1294     }
1295     if (winecaps.ddraw_caps.stride_align)
1296     {
1297         caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1298         caps.dwAlignStrideAlign = winecaps.ddraw_caps.stride_align;
1299     }
1300
1301     if(DriverCaps)
1302     {
1303         DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1304         if (TRACE_ON(ddraw))
1305         {
1306             TRACE("Driver Caps :\n");
1307             DDRAW_dump_DDCAPS(DriverCaps);
1308         }
1309
1310     }
1311     if(HELCaps)
1312     {
1313         DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1314         if (TRACE_ON(ddraw))
1315         {
1316             TRACE("HEL Caps :\n");
1317             DDRAW_dump_DDCAPS(HELCaps);
1318         }
1319     }
1320
1321     return DD_OK;
1322 }
1323
1324 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1325 {
1326     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1327
1328     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1329
1330     return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1331 }
1332
1333 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1334 {
1335     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1336
1337     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1338
1339     return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1340 }
1341
1342 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1343 {
1344     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1345
1346     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1347
1348     return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1349 }
1350
1351 /*****************************************************************************
1352  * IDirectDraw7::Compact
1353  *
1354  * No idea what it does, MSDN says it's not implemented.
1355  *
1356  * Returns
1357  *  DD_OK, but this is unchecked
1358  *
1359  *****************************************************************************/
1360 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1361 {
1362     TRACE("iface %p.\n", iface);
1363
1364     return DD_OK;
1365 }
1366
1367 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1368 {
1369     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1370
1371     TRACE("iface %p.\n", iface);
1372
1373     return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1374 }
1375
1376 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1377 {
1378     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1379
1380     TRACE("iface %p.\n", iface);
1381
1382     return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1383 }
1384
1385 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1386 {
1387     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1388
1389     TRACE("iface %p.\n", iface);
1390
1391     return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1392 }
1393
1394 /*****************************************************************************
1395  * IDirectDraw7::GetDisplayMode
1396  *
1397  * Returns information about the current display mode
1398  *
1399  * Exists in Version 1, 2, 4 and 7
1400  *
1401  * Params:
1402  *  DDSD: Address of a surface description structure to write the info to
1403  *
1404  * Returns
1405  *  DD_OK
1406  *
1407  *****************************************************************************/
1408 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1409 {
1410     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1411     struct wined3d_display_mode mode;
1412     HRESULT hr;
1413     DWORD Size;
1414
1415     TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1416
1417     wined3d_mutex_lock();
1418     /* This seems sane */
1419     if (!DDSD)
1420     {
1421         wined3d_mutex_unlock();
1422         return DDERR_INVALIDPARAMS;
1423     }
1424
1425     if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1426     {
1427         ERR("Failed to get display mode, hr %#x.\n", hr);
1428         wined3d_mutex_unlock();
1429         return hr;
1430     }
1431
1432     Size = DDSD->dwSize;
1433     memset(DDSD, 0, Size);
1434
1435     DDSD->dwSize = Size;
1436     DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1437     DDSD->dwWidth = mode.width;
1438     DDSD->dwHeight = mode.height;
1439     DDSD->u2.dwRefreshRate = 60;
1440     DDSD->ddsCaps.dwCaps = 0;
1441     DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1442     PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1443     DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1444
1445     if(TRACE_ON(ddraw))
1446     {
1447         TRACE("Returning surface desc :\n");
1448         DDRAW_dump_surface_desc(DDSD);
1449     }
1450
1451     wined3d_mutex_unlock();
1452
1453     return DD_OK;
1454 }
1455
1456 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1457 {
1458     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1459
1460     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1461
1462     return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, surface_desc);
1463 }
1464
1465 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1466 {
1467     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1468
1469     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1470
1471     /* FIXME: Test sizes, properly convert surface_desc */
1472     return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1473 }
1474
1475 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1476 {
1477     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1478
1479     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1480
1481     /* FIXME: Test sizes, properly convert surface_desc */
1482     return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1483 }
1484
1485 /*****************************************************************************
1486  * IDirectDraw7::GetFourCCCodes
1487  *
1488  * Returns an array of supported FourCC codes.
1489  *
1490  * Exists in Version 1, 2, 4 and 7
1491  *
1492  * Params:
1493  *  NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1494  *            of enumerated codes
1495  *  Codes: Pointer to an array of DWORDs where the supported codes are written
1496  *         to
1497  *
1498  * Returns
1499  *  Always returns DD_OK, as it's a stub for now
1500  *
1501  *****************************************************************************/
1502 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1503 {
1504     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1505     static const enum wined3d_format_id formats[] =
1506     {
1507         WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1508         WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1509         WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1510     };
1511     struct wined3d_display_mode mode;
1512     DWORD count = 0, i, outsize;
1513     HRESULT hr;
1514
1515     TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1516
1517     if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1518     {
1519         ERR("Failed to get display mode, hr %#x.\n", hr);
1520         return hr;
1521     }
1522
1523     outsize = NumCodes && Codes ? *NumCodes : 0;
1524
1525     for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1526     {
1527         hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1528                 mode.format_id, 0, WINED3D_RTYPE_SURFACE, formats[i], DefaultSurfaceType);
1529         if (SUCCEEDED(hr))
1530         {
1531             if (count < outsize)
1532                 Codes[count] = formats[i];
1533             ++count;
1534         }
1535     }
1536     if(NumCodes) {
1537         TRACE("Returning %u FourCC codes\n", count);
1538         *NumCodes = count;
1539     }
1540
1541     return DD_OK;
1542 }
1543
1544 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1545 {
1546     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1547
1548     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1549
1550     return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1551 }
1552
1553 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1554 {
1555     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1556
1557     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1558
1559     return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1560 }
1561
1562 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1563 {
1564     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1565
1566     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1567
1568     return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1569 }
1570
1571 /*****************************************************************************
1572  * IDirectDraw7::GetMonitorFrequency
1573  *
1574  * Returns the monitor's frequency
1575  *
1576  * Exists in Version 1, 2, 4 and 7
1577  *
1578  * Params:
1579  *  Freq: Pointer to a DWORD to write the frequency to
1580  *
1581  * Returns
1582  *  Always returns DD_OK
1583  *
1584  *****************************************************************************/
1585 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1586 {
1587     FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1588
1589     /* Ideally this should be in WineD3D, as it concerns the screen setup,
1590      * but for now this should make the games happy
1591      */
1592     *Freq = 60;
1593     return DD_OK;
1594 }
1595
1596 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1597 {
1598     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1599
1600     TRACE("iface %p, frequency %p.\n", iface, frequency);
1601
1602     return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1603 }
1604
1605 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1606 {
1607     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1608
1609     TRACE("iface %p, frequency %p.\n", iface, frequency);
1610
1611     return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1612 }
1613
1614 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1615 {
1616     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1617
1618     TRACE("iface %p, frequency %p.\n", iface, frequency);
1619
1620     return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1621 }
1622
1623 /*****************************************************************************
1624  * IDirectDraw7::GetVerticalBlankStatus
1625  *
1626  * Returns the Vertical blank status of the monitor. This should be in WineD3D
1627  * too basically, but as it's a semi stub, I didn't create a function there
1628  *
1629  * Params:
1630  *  status: Pointer to a BOOL to be filled with the vertical blank status
1631  *
1632  * Returns
1633  *  DD_OK on success
1634  *  DDERR_INVALIDPARAMS if status is NULL
1635  *
1636  *****************************************************************************/
1637 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1638 {
1639     static BOOL fake_vblank;
1640
1641     TRACE("iface %p, status %p.\n", iface, status);
1642
1643     if(!status)
1644         return DDERR_INVALIDPARAMS;
1645
1646     *status = fake_vblank;
1647     fake_vblank = !fake_vblank;
1648
1649     return DD_OK;
1650 }
1651
1652 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1653 {
1654     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1655
1656     TRACE("iface %p, status %p.\n", iface, status);
1657
1658     return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1659 }
1660
1661 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1662 {
1663     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1664
1665     TRACE("iface %p, status %p.\n", iface, status);
1666
1667     return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1668 }
1669
1670 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1671 {
1672     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1673
1674     TRACE("iface %p, status %p.\n", iface, status);
1675
1676     return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1677 }
1678
1679 /*****************************************************************************
1680  * IDirectDraw7::GetAvailableVidMem
1681  *
1682  * Returns the total and free video memory
1683  *
1684  * Params:
1685  *  Caps: Specifies the memory type asked for
1686  *  total: Pointer to a DWORD to be filled with the total memory
1687  *  free: Pointer to a DWORD to be filled with the free memory
1688  *
1689  * Returns
1690  *  DD_OK on success
1691  *  DDERR_INVALIDPARAMS of free and total are NULL
1692  *
1693  *****************************************************************************/
1694 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1695         DWORD *free)
1696 {
1697     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1698     HRESULT hr = DD_OK;
1699
1700     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1701
1702     if (TRACE_ON(ddraw))
1703     {
1704         TRACE("Asked for memory with description: ");
1705         DDRAW_dump_DDSCAPS2(Caps);
1706     }
1707     wined3d_mutex_lock();
1708
1709     /* Todo: System memory vs local video memory vs non-local video memory
1710      * The MSDN also mentions differences between texture memory and other
1711      * resources, but that's not important
1712      */
1713
1714     if( (!total) && (!free) )
1715     {
1716         wined3d_mutex_unlock();
1717         return DDERR_INVALIDPARAMS;
1718     }
1719
1720     if (free)
1721         *free = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
1722     if (total)
1723     {
1724         struct wined3d_adapter_identifier desc = {0};
1725
1726         hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1727         *total = desc.video_memory;
1728     }
1729
1730     wined3d_mutex_unlock();
1731
1732     return hr;
1733 }
1734
1735 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1736         DDSCAPS2 *caps, DWORD *total, DWORD *free)
1737 {
1738     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1739
1740     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1741
1742     return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, caps, total, free);
1743 }
1744
1745 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1746         DDSCAPS *caps, DWORD *total, DWORD *free)
1747 {
1748     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1749     DDSCAPS2 caps2;
1750
1751     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1752
1753     DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1754     return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, &caps2, total, free);
1755 }
1756
1757 /*****************************************************************************
1758  * IDirectDraw7::Initialize
1759  *
1760  * Initializes a DirectDraw interface.
1761  *
1762  * Params:
1763  *  GUID: Interface identifier. Well, don't know what this is really good
1764  *   for
1765  *
1766  * Returns
1767  *  Returns DD_OK on the first call,
1768  *  DDERR_ALREADYINITIALIZED on repeated calls
1769  *
1770  *****************************************************************************/
1771 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1772 {
1773     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1774
1775     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1776
1777     if (ddraw->initialized)
1778         return DDERR_ALREADYINITIALIZED;
1779
1780     /* FIXME: To properly take the GUID into account we should call
1781      * ddraw_init() here instead of in DDRAW_Create(). */
1782     if (guid)
1783         FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1784
1785     ddraw->initialized = TRUE;
1786     return DD_OK;
1787 }
1788
1789 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1790 {
1791     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1792
1793     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1794
1795     return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1796 }
1797
1798 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1799 {
1800     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1801
1802     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1803
1804     return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1805 }
1806
1807 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1808 {
1809     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1810
1811     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1812
1813     return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1814 }
1815
1816 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1817 {
1818     TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1819
1820     return DDERR_ALREADYINITIALIZED;
1821 }
1822
1823 /*****************************************************************************
1824  * IDirectDraw7::FlipToGDISurface
1825  *
1826  * "Makes the surface that the GDI writes to the primary surface"
1827  * Looks like some windows specific thing we don't have to care about.
1828  * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1829  * show error boxes ;)
1830  * Well, just return DD_OK.
1831  *
1832  * Returns:
1833  *  Always returns DD_OK
1834  *
1835  *****************************************************************************/
1836 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1837 {
1838     FIXME("iface %p stub!\n", iface);
1839
1840     return DD_OK;
1841 }
1842
1843 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1844 {
1845     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1846
1847     TRACE("iface %p.\n", iface);
1848
1849     return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1850 }
1851
1852 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1853 {
1854     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1855
1856     TRACE("iface %p.\n", iface);
1857
1858     return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1859 }
1860
1861 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1862 {
1863     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1864
1865     TRACE("iface %p.\n", iface);
1866
1867     return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1868 }
1869
1870 /*****************************************************************************
1871  * IDirectDraw7::WaitForVerticalBlank
1872  *
1873  * This method allows applications to get in sync with the vertical blank
1874  * interval.
1875  * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1876  * redraw the screen, most likely because of this stub
1877  *
1878  * Parameters:
1879  *  Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1880  *         or DDWAITVB_BLOCKEND
1881  *  h: Not used, according to MSDN
1882  *
1883  * Returns:
1884  *  Always returns DD_OK
1885  *
1886  *****************************************************************************/
1887 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1888 {
1889     static BOOL hide;
1890
1891     TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1892
1893     /* This function is called often, so print the fixme only once */
1894     if(!hide)
1895     {
1896         FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1897         hide = TRUE;
1898     }
1899
1900     /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1901     if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1902         return DDERR_UNSUPPORTED; /* unchecked */
1903
1904     return DD_OK;
1905 }
1906
1907 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1908 {
1909     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1910
1911     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1912
1913     return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1914 }
1915
1916 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1917 {
1918     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1919
1920     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1921
1922     return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1923 }
1924
1925 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1926 {
1927     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1928
1929     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1930
1931     return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1932 }
1933
1934 /*****************************************************************************
1935  * IDirectDraw7::GetScanLine
1936  *
1937  * Returns the scan line that is being drawn on the monitor
1938  *
1939  * Parameters:
1940  *  Scanline: Address to write the scan line value to
1941  *
1942  * Returns:
1943  *  Always returns DD_OK
1944  *
1945  *****************************************************************************/
1946 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1947 {
1948     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1949     struct wined3d_display_mode mode;
1950     static BOOL hide = FALSE;
1951     DWORD time, frame_progress, lines;
1952     HRESULT hr;
1953
1954     TRACE("iface %p, line %p.\n", iface, Scanline);
1955
1956     /* This function is called often, so print the fixme only once */
1957     if(!hide)
1958     {
1959         FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1960         hide = TRUE;
1961     }
1962
1963     wined3d_mutex_lock();
1964     hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL);
1965     wined3d_mutex_unlock();
1966     if (FAILED(hr))
1967     {
1968         ERR("Failed to get display mode, hr %#x.\n", hr);
1969         return hr;
1970     }
1971
1972     /* Fake the line sweeping of the monitor */
1973     /* FIXME: We should synchronize with a source to keep the refresh rate */
1974
1975     /* Simulate a 60Hz display */
1976     time = GetTickCount();
1977     frame_progress = time & 15; /* time % (1000 / 60) */
1978     if (!frame_progress)
1979     {
1980         *Scanline = 0;
1981         return DDERR_VERTICALBLANKINPROGRESS;
1982     }
1983
1984     /* Convert frame_progress to estimated scan line. Return any line from
1985      * block determined by time. Some lines may be never returned */
1986     lines = mode.height / 15;
1987     *Scanline = (frame_progress - 1) * lines + time % lines;
1988     return DD_OK;
1989 }
1990
1991 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1992 {
1993     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1994
1995     TRACE("iface %p, line %p.\n", iface, line);
1996
1997     return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
1998 }
1999
2000 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
2001 {
2002     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2003
2004     TRACE("iface %p, line %p.\n", iface, line);
2005
2006     return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2007 }
2008
2009 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
2010 {
2011     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2012
2013     TRACE("iface %p, line %p.\n", iface, line);
2014
2015     return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2016 }
2017
2018 /*****************************************************************************
2019  * IDirectDraw7::TestCooperativeLevel
2020  *
2021  * Informs the application about the state of the video adapter, depending
2022  * on the cooperative level
2023  *
2024  * Returns:
2025  *  DD_OK if the device is in a sane state
2026  *  DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
2027  *  if the state is not correct(See below)
2028  *
2029  *****************************************************************************/
2030 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
2031 {
2032     TRACE("iface %p.\n", iface);
2033
2034     return DD_OK;
2035 }
2036
2037 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
2038 {
2039     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2040
2041     TRACE("iface %p.\n", iface);
2042
2043     return ddraw7_TestCooperativeLevel(&ddraw->IDirectDraw7_iface);
2044 }
2045
2046 /*****************************************************************************
2047  * IDirectDraw7::GetGDISurface
2048  *
2049  * Returns the surface that GDI is treating as the primary surface.
2050  * For Wine this is the front buffer
2051  *
2052  * Params:
2053  *  GDISurface: Address to write the surface pointer to
2054  *
2055  * Returns:
2056  *  DD_OK if the surface was found
2057  *  DDERR_NOTFOUND if the GDI surface wasn't found
2058  *
2059  *****************************************************************************/
2060 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
2061 {
2062     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2063
2064     TRACE("iface %p, surface %p.\n", iface, GDISurface);
2065
2066     wined3d_mutex_lock();
2067
2068     if (!(*GDISurface = &ddraw->primary->IDirectDrawSurface7_iface))
2069     {
2070         WARN("Primary not created yet.\n");
2071         wined3d_mutex_unlock();
2072         return DDERR_NOTFOUND;
2073     }
2074     IDirectDrawSurface7_AddRef(*GDISurface);
2075
2076     wined3d_mutex_unlock();
2077
2078     return DD_OK;
2079 }
2080
2081 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2082 {
2083     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2084     struct ddraw_surface *surface_impl;
2085     IDirectDrawSurface7 *surface7;
2086     HRESULT hr;
2087
2088     TRACE("iface %p, surface %p.\n", iface, surface);
2089
2090     hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2091     if (FAILED(hr))
2092     {
2093         *surface = NULL;
2094         return hr;
2095     }
2096     surface_impl = impl_from_IDirectDrawSurface7(surface7);
2097     *surface = &surface_impl->IDirectDrawSurface4_iface;
2098     IDirectDrawSurface4_AddRef(*surface);
2099     IDirectDrawSurface7_Release(surface7);
2100
2101     return hr;
2102 }
2103
2104 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2105 {
2106     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2107     struct ddraw_surface *surface_impl;
2108     IDirectDrawSurface7 *surface7;
2109     HRESULT hr;
2110
2111     TRACE("iface %p, surface %p.\n", iface, surface);
2112
2113     hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2114     if (FAILED(hr))
2115     {
2116         *surface = NULL;
2117         return hr;
2118     }
2119     surface_impl = impl_from_IDirectDrawSurface7(surface7);
2120     *surface = &surface_impl->IDirectDrawSurface_iface;
2121     IDirectDrawSurface_AddRef(*surface);
2122     IDirectDrawSurface7_Release(surface7);
2123
2124     return hr;
2125 }
2126
2127 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2128 {
2129     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2130     struct ddraw_surface *surface_impl;
2131     IDirectDrawSurface7 *surface7;
2132     HRESULT hr;
2133
2134     TRACE("iface %p, surface %p.\n", iface, surface);
2135
2136     hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2137     if (FAILED(hr))
2138     {
2139         *surface = NULL;
2140         return hr;
2141     }
2142     surface_impl = impl_from_IDirectDrawSurface7(surface7);
2143     *surface = &surface_impl->IDirectDrawSurface_iface;
2144     IDirectDrawSurface_AddRef(*surface);
2145     IDirectDrawSurface7_Release(surface7);
2146
2147     return hr;
2148 }
2149
2150 struct displaymodescallback_context
2151 {
2152     LPDDENUMMODESCALLBACK func;
2153     void *context;
2154 };
2155
2156 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2157 {
2158     struct displaymodescallback_context *cbcontext = context;
2159     DDSURFACEDESC desc;
2160
2161     DDSD2_to_DDSD(surface_desc, &desc);
2162     return cbcontext->func(&desc, cbcontext->context);
2163 }
2164
2165 /*****************************************************************************
2166  * IDirectDraw7::EnumDisplayModes
2167  *
2168  * Enumerates the supported Display modes. The modes can be filtered with
2169  * the DDSD parameter.
2170  *
2171  * Params:
2172  *  Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2173  *         versions (3 and older?) this is reserved and must be 0.
2174  *  DDSD: Surface description to filter the modes
2175  *  Context: Pointer passed back to the callback function
2176  *  cb: Application-provided callback function
2177  *
2178  * Returns:
2179  *  DD_OK on success
2180  *  DDERR_INVALIDPARAMS if the callback wasn't set
2181  *
2182  *****************************************************************************/
2183 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2184         DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2185 {
2186     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2187     struct wined3d_display_mode *enum_modes = NULL;
2188     struct wined3d_display_mode mode;
2189     unsigned int modenum, fmt;
2190     DDSURFACEDESC2 callback_sd;
2191     unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2192     DDPIXELFORMAT pixelformat;
2193
2194     static const enum wined3d_format_id checkFormatList[] =
2195     {
2196         WINED3DFMT_B8G8R8X8_UNORM,
2197         WINED3DFMT_B5G6R5_UNORM,
2198         WINED3DFMT_P8_UINT,
2199     };
2200
2201     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2202             iface, Flags, DDSD, Context, cb);
2203
2204     if (!cb)
2205         return DDERR_INVALIDPARAMS;
2206
2207     wined3d_mutex_lock();
2208     if(!(Flags & DDEDM_REFRESHRATES))
2209     {
2210         enum_mode_array_size = 16;
2211         enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
2212         if (!enum_modes)
2213         {
2214             ERR("Out of memory\n");
2215             wined3d_mutex_unlock();
2216             return DDERR_OUTOFMEMORY;
2217         }
2218     }
2219
2220     pixelformat.dwSize = sizeof(pixelformat);
2221     for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2222     {
2223         modenum = 0;
2224         while (wined3d_enum_adapter_modes(ddraw->wined3d, WINED3DADAPTER_DEFAULT,
2225                 checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
2226         {
2227             PixelFormat_WineD3DtoDD(&pixelformat, mode.format_id);
2228             if (DDSD)
2229             {
2230                 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2231                     continue;
2232                 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2233                     continue;
2234                 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2235                     continue;
2236                 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2237                         && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2238                     continue;
2239             }
2240
2241             if(!(Flags & DDEDM_REFRESHRATES))
2242             {
2243                 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2244                  * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2245                  * to be reduced to a single unique result in such case.
2246                  */
2247                 BOOL found = FALSE;
2248                 unsigned i;
2249
2250                 for (i = 0; i < enum_mode_count; i++)
2251                 {
2252                     if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2253                             && enum_modes[i].format_id == mode.format_id)
2254                     {
2255                         found = TRUE;
2256                         break;
2257                     }
2258                 }
2259
2260                 if(found) continue;
2261             }
2262
2263             memset(&callback_sd, 0, sizeof(callback_sd));
2264             callback_sd.dwSize = sizeof(callback_sd);
2265             callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2266
2267             callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2268             if (Flags & DDEDM_REFRESHRATES)
2269                 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2270
2271             callback_sd.dwWidth = mode.width;
2272             callback_sd.dwHeight = mode.height;
2273
2274             callback_sd.u4.ddpfPixelFormat=pixelformat;
2275
2276             /* Calc pitch and DWORD align like MSDN says */
2277             callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2278             callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2279
2280             TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2281               callback_sd.u2.dwRefreshRate);
2282
2283             if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2284             {
2285                 TRACE("Application asked to terminate the enumeration\n");
2286                 HeapFree(GetProcessHeap(), 0, enum_modes);
2287                 wined3d_mutex_unlock();
2288                 return DD_OK;
2289             }
2290
2291             if(!(Flags & DDEDM_REFRESHRATES))
2292             {
2293                 if (enum_mode_count == enum_mode_array_size)
2294                 {
2295                     struct wined3d_display_mode *new_enum_modes;
2296
2297                     enum_mode_array_size *= 2;
2298                     new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
2299                             sizeof(*new_enum_modes) * enum_mode_array_size);
2300                     if (!new_enum_modes)
2301                     {
2302                         ERR("Out of memory\n");
2303                         HeapFree(GetProcessHeap(), 0, enum_modes);
2304                         wined3d_mutex_unlock();
2305                         return DDERR_OUTOFMEMORY;
2306                     }
2307
2308                     enum_modes = new_enum_modes;
2309                 }
2310
2311                 enum_modes[enum_mode_count++] = mode;
2312             }
2313         }
2314     }
2315
2316     TRACE("End of enumeration\n");
2317     HeapFree(GetProcessHeap(), 0, enum_modes);
2318     wined3d_mutex_unlock();
2319
2320     return DD_OK;
2321 }
2322
2323 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2324         DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2325 {
2326     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2327
2328     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2329             iface, flags, surface_desc, context, callback);
2330
2331     return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, surface_desc, context, callback);
2332 }
2333
2334 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2335         DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2336 {
2337     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2338     struct displaymodescallback_context cbcontext;
2339     DDSURFACEDESC2 surface_desc2;
2340
2341     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2342             iface, flags, surface_desc, context, callback);
2343
2344     cbcontext.func = callback;
2345     cbcontext.context = context;
2346
2347     if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2348     return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2349             surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2350 }
2351
2352 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2353         DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2354 {
2355     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2356     struct displaymodescallback_context cbcontext;
2357     DDSURFACEDESC2 surface_desc2;
2358
2359     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2360             iface, flags, surface_desc, context, callback);
2361
2362     cbcontext.func = callback;
2363     cbcontext.context = context;
2364
2365     if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2366     return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2367             surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2368 }
2369
2370 /*****************************************************************************
2371  * IDirectDraw7::EvaluateMode
2372  *
2373  * Used with IDirectDraw7::StartModeTest to test video modes.
2374  * EvaluateMode is used to pass or fail a mode, and continue with the next
2375  * mode
2376  *
2377  * Params:
2378  *  Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2379  *  Timeout: Returns the amount of seconds left before the mode would have
2380  *           been failed automatically
2381  *
2382  * Returns:
2383  *  This implementation always DD_OK, because it's a stub
2384  *
2385  *****************************************************************************/
2386 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2387 {
2388     FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2389
2390     /* When implementing this, implement it in WineD3D */
2391
2392     return DD_OK;
2393 }
2394
2395 /*****************************************************************************
2396  * IDirectDraw7::GetDeviceIdentifier
2397  *
2398  * Returns the device identifier, which gives information about the driver
2399  * Our device identifier is defined at the beginning of this file.
2400  *
2401  * Params:
2402  *  DDDI: Address for the returned structure
2403  *  Flags: Can be DDGDI_GETHOSTIDENTIFIER
2404  *
2405  * Returns:
2406  *  On success it returns DD_OK
2407  *  DDERR_INVALIDPARAMS if DDDI is NULL
2408  *
2409  *****************************************************************************/
2410 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2411         DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2412 {
2413     TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2414
2415     if(!DDDI)
2416         return DDERR_INVALIDPARAMS;
2417
2418     /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2419      * host adapter, if there's a secondary 3D adapter. This doesn't apply
2420      * to any modern hardware, nor is it interesting for Wine, so ignore it.
2421      * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2422      * bytes too long. So only copy the relevant part of the structure
2423      */
2424
2425     memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2426     return DD_OK;
2427 }
2428
2429 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2430         DDDEVICEIDENTIFIER *identifier, DWORD flags)
2431 {
2432     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2433     DDDEVICEIDENTIFIER2 identifier2;
2434     HRESULT hr;
2435
2436     TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2437
2438     hr = ddraw7_GetDeviceIdentifier(&ddraw->IDirectDraw7_iface, &identifier2, flags);
2439     DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2440
2441     return hr;
2442 }
2443
2444 /*****************************************************************************
2445  * IDirectDraw7::GetSurfaceFromDC
2446  *
2447  * Returns the Surface for a GDI device context handle.
2448  * Is this related to IDirectDrawSurface::GetDC ???
2449  *
2450  * Params:
2451  *  hdc: hdc to return the surface for
2452  *  Surface: Address to write the surface pointer to
2453  *
2454  * Returns:
2455  *  Always returns DD_OK because it's a stub
2456  *
2457  *****************************************************************************/
2458 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2459         IDirectDrawSurface7 **Surface)
2460 {
2461     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2462     struct wined3d_surface *wined3d_surface;
2463     struct ddraw_surface *surface_impl;
2464     HRESULT hr;
2465
2466     TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2467
2468     if (!Surface) return E_INVALIDARG;
2469
2470     hr = wined3d_device_get_surface_from_dc(ddraw->wined3d_device, hdc, &wined3d_surface);
2471     if (FAILED(hr))
2472     {
2473         TRACE("No surface found for dc %p.\n", hdc);
2474         *Surface = NULL;
2475         return DDERR_NOTFOUND;
2476     }
2477
2478     surface_impl = wined3d_surface_get_parent(wined3d_surface);
2479     *Surface = &surface_impl->IDirectDrawSurface7_iface;
2480     IDirectDrawSurface7_AddRef(*Surface);
2481     TRACE("Returning surface %p.\n", Surface);
2482     return DD_OK;
2483 }
2484
2485 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2486         IDirectDrawSurface4 **surface)
2487 {
2488     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2489     struct ddraw_surface *surface_impl;
2490     IDirectDrawSurface7 *surface7;
2491     HRESULT hr;
2492
2493     TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2494
2495     if (!surface) return E_INVALIDARG;
2496
2497     hr = ddraw7_GetSurfaceFromDC(&ddraw->IDirectDraw7_iface, dc, &surface7);
2498     if (FAILED(hr))
2499     {
2500         *surface = NULL;
2501         return hr;
2502     }
2503     surface_impl = impl_from_IDirectDrawSurface7(surface7);
2504     /* Tests say this is true */
2505     *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2506     IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2507     IDirectDrawSurface7_Release(surface7);
2508
2509     return hr;
2510 }
2511
2512 /*****************************************************************************
2513  * IDirectDraw7::RestoreAllSurfaces
2514  *
2515  * Calls the restore method of all surfaces
2516  *
2517  * Params:
2518  *
2519  * Returns:
2520  *  Always returns DD_OK because it's a stub
2521  *
2522  *****************************************************************************/
2523 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2524 {
2525     FIXME("iface %p stub!\n", iface);
2526
2527     /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2528      * get their parent and call their restore method. Do not implement
2529      * it in WineD3D, as restoring a surface means re-creating the
2530      * WineD3DDSurface
2531      */
2532     return DD_OK;
2533 }
2534
2535 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2536 {
2537     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2538
2539     TRACE("iface %p.\n", iface);
2540
2541     return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
2542 }
2543
2544 /*****************************************************************************
2545  * IDirectDraw7::StartModeTest
2546  *
2547  * Tests the specified video modes to update the system registry with
2548  * refresh rate information. StartModeTest starts the mode test,
2549  * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2550  * isn't called within 15 seconds, the mode is failed automatically
2551  *
2552  * As refresh rates are handled by the X server, I don't think this
2553  * Method is important
2554  *
2555  * Params:
2556  *  Modes: An array of mode specifications
2557  *  NumModes: The number of modes in Modes
2558  *  Flags: Some flags...
2559  *
2560  * Returns:
2561  *  Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2562  *  if no modes are passed, DDERR_INVALIDPARAMS is returned,
2563  *  otherwise DD_OK
2564  *
2565  *****************************************************************************/
2566 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2567 {
2568     FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2569             iface, Modes, NumModes, Flags);
2570
2571     /* This looks sane */
2572     if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2573
2574     /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2575      * As it is not, DDERR_TESTFINISHED is returned
2576      * (hopefully that's correct
2577      *
2578     if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2579      * well, that value doesn't (yet) exist in the wine headers, so ignore it
2580      */
2581
2582     return DD_OK;
2583 }
2584
2585 /*****************************************************************************
2586  * ddraw_create_surface
2587  *
2588  * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2589  * with the passed parameters.
2590  *
2591  * Params:
2592  *  DDSD: Description of the surface to create
2593  *  Surf: Address to store the interface pointer at
2594  *
2595  * Returns:
2596  *  DD_OK on success
2597  *
2598  *****************************************************************************/
2599 static HRESULT ddraw_create_surface(struct ddraw *ddraw, DDSURFACEDESC2 *pDDSD,
2600         struct ddraw_surface **surface, UINT level, UINT version)
2601 {
2602     HRESULT hr;
2603
2604     TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2605             ddraw, pDDSD, surface, level);
2606
2607     if (TRACE_ON(ddraw))
2608     {
2609         TRACE("Requesting surface desc:\n");
2610         DDRAW_dump_surface_desc(pDDSD);
2611     }
2612
2613     if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
2614     {
2615         WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2616         /* Do not fail surface creation, only fail 3D device creation. */
2617     }
2618
2619     /* Create the Surface object */
2620     *surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**surface));
2621     if (!*surface)
2622     {
2623         ERR("Failed to allocate surface memory.\n");
2624         return DDERR_OUTOFVIDEOMEMORY;
2625     }
2626
2627     hr = ddraw_surface_init(*surface, ddraw, pDDSD, level, version);
2628     if (FAILED(hr))
2629     {
2630         WARN("Failed to initialize surface, hr %#x.\n", hr);
2631         HeapFree(GetProcessHeap(), 0, *surface);
2632         return hr;
2633     }
2634
2635     /* Increase the surface counter, and attach the surface */
2636     list_add_head(&ddraw->surface_list, &(*surface)->surface_list_entry);
2637
2638     TRACE("Created surface %p.\n", *surface);
2639
2640     return DD_OK;
2641 }
2642 /*****************************************************************************
2643  * CreateAdditionalSurfaces
2644  *
2645  * Creates a new mipmap chain.
2646  *
2647  * Params:
2648  *  root: Root surface to attach the newly created chain to
2649  *  count: number of surfaces to create
2650  *  DDSD: Description of the surface. Intentionally not a pointer to avoid side
2651  *        effects on the caller
2652  *  CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2653  *                creates an additional surface without the mipmapping flags
2654  *
2655  *****************************************************************************/
2656 static HRESULT CreateAdditionalSurfaces(struct ddraw *ddraw, struct ddraw_surface *root,
2657         UINT count, DDSURFACEDESC2 DDSD, BOOL CubeFaceRoot, UINT version)
2658 {
2659     struct ddraw_surface *last = root;
2660     UINT i, j, level = 0;
2661     HRESULT hr;
2662
2663     for (i = 0; i < count; ++i)
2664     {
2665         struct ddraw_surface *object2 = NULL;
2666
2667         /* increase the mipmap level, but only if a mipmap is created
2668          * In this case, also halve the size
2669          */
2670         if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2671         {
2672             level++;
2673             if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2674             if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2675             /* Set the mipmap sublevel flag according to msdn */
2676             DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2677         }
2678         else
2679         {
2680             DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2681         }
2682         CubeFaceRoot = FALSE;
2683
2684         hr = ddraw_create_surface(ddraw, &DDSD, &object2, level, version);
2685         if(hr != DD_OK)
2686         {
2687             return hr;
2688         }
2689
2690         /* Add the new surface to the complex attachment array */
2691         for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2692         {
2693             if(last->complex_array[j]) continue;
2694             last->complex_array[j] = object2;
2695             break;
2696         }
2697         last = object2;
2698
2699         /* Remove the (possible) back buffer cap from the new surface description,
2700          * because only one surface in the flipping chain is a back buffer, one
2701          * is a front buffer, the others are just primary surfaces.
2702          */
2703         DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2704     }
2705     return DD_OK;
2706 }
2707
2708 static HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource)
2709 {
2710     return DD_OK;
2711 }
2712
2713 /*****************************************************************************
2714  * IDirectDraw7::CreateSurface
2715  *
2716  * Creates a new IDirectDrawSurface object and returns its interface.
2717  *
2718  * The surface connections with wined3d are a bit tricky. Basically it works
2719  * like this:
2720  *
2721  * |------------------------|               |-----------------|
2722  * | DDraw surface          |               | WineD3DSurface  |
2723  * |                        |               |                 |
2724  * |        WineD3DSurface  |-------------->|                 |
2725  * |        Child           |<------------->| Parent          |
2726  * |------------------------|               |-----------------|
2727  *
2728  * The DDraw surface is the parent of the wined3d surface, and it releases
2729  * the WineD3DSurface when the ddraw surface is destroyed.
2730  *
2731  * However, for all surfaces which can be in a container in WineD3D,
2732  * we have to do this. These surfaces are usually complex surfaces,
2733  * so this concerns primary surfaces with a front and a back buffer,
2734  * and textures.
2735  *
2736  * |------------------------|               |-----------------|
2737  * | DDraw surface          |               | Container       |
2738  * |                        |               |                 |
2739  * |                  Child |<------------->| Parent          |
2740  * |                Texture |<------------->|                 |
2741  * |         WineD3DSurface |<----|         |          Levels |<--|
2742  * | Complex connection     |     |         |                 |   |
2743  * |------------------------|     |         |-----------------|   |
2744  *  ^                             |                               |
2745  *  |                             |                               |
2746  *  |                             |                               |
2747  *  |    |------------------|     |         |-----------------|   |
2748  *  |    | IParent          |     |-------->| WineD3DSurface  |   |
2749  *  |    |                  |               |                 |   |
2750  *  |    |            Child |<------------->| Parent          |   |
2751  *  |    |                  |               |       Container |<--|
2752  *  |    |------------------|               |-----------------|   |
2753  *  |                                                             |
2754  *  |   |----------------------|                                  |
2755  *  |   | DDraw surface 2      |                                  |
2756  *  |   |                      |                                  |
2757  *  |<->| Complex root   Child |                                  |
2758  *  |   |              Texture |                                  |
2759  *  |   |       WineD3DSurface |<----|                            |
2760  *  |   |----------------------|     |                            |
2761  *  |                                |                            |
2762  *  |    |---------------------|     |      |-----------------|   |
2763  *  |    | IParent             |     |----->| WineD3DSurface  |   |
2764  *  |    |                     |            |                 |   |
2765  *  |    |               Child |<---------->| Parent          |   |
2766  *  |    |---------------------|            |       Container |<--|
2767  *  |                                       |-----------------|   |
2768  *  |                                                             |
2769  *  |             ---More surfaces can follow---                  |
2770  *
2771  * The reason is that the IWineD3DSwapchain(render target container)
2772  * and the IWineD3DTexure(Texture container) release the parents
2773  * of their surface's children, but by releasing the complex root
2774  * the surfaces which are complexly attached to it are destroyed
2775  * too. See IDirectDrawSurface::Release for a more detailed
2776  * explanation.
2777  *
2778  * Params:
2779  *  DDSD: Description of the surface to create
2780  *  Surf: Address to store the interface pointer at
2781  *  UnkOuter: Basically for aggregation support, but ddraw doesn't support
2782  *            aggregation, so it has to be NULL
2783  *
2784  * Returns:
2785  *  DD_OK on success
2786  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
2787  *  DDERR_* if an error occurs
2788  *
2789  *****************************************************************************/
2790 static HRESULT CreateSurface(struct ddraw *ddraw, DDSURFACEDESC2 *DDSD,
2791         struct ddraw_surface **surface, IUnknown *UnkOuter, UINT version)
2792 {
2793     struct ddraw_surface *object = NULL;
2794     struct wined3d_display_mode mode;
2795     HRESULT hr;
2796     LONG extra_surfaces = 0;
2797     DDSURFACEDESC2 desc2;
2798     const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2799
2800     TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, surface, UnkOuter);
2801
2802     /* Some checks before we start */
2803     if (TRACE_ON(ddraw))
2804     {
2805         TRACE(" (%p) Requesting surface desc :\n", ddraw);
2806         DDRAW_dump_surface_desc(DDSD);
2807     }
2808
2809     if (UnkOuter != NULL)
2810     {
2811         FIXME("(%p) : outer != NULL?\n", ddraw);
2812         return CLASS_E_NOAGGREGATION; /* unchecked */
2813     }
2814
2815     if (!surface)
2816     {
2817         FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
2818         return E_POINTER; /* unchecked */
2819     }
2820
2821     if (!(DDSD->dwFlags & DDSD_CAPS))
2822     {
2823         /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2824         DDSD->dwFlags |= DDSD_CAPS;
2825     }
2826
2827     if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2828     {
2829         /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2830         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2831     }
2832
2833     if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2834     {
2835         /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2836         WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
2837         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2838     }
2839
2840     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2841        !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2842     {
2843         TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2844                 ddraw);
2845         *surface = NULL;
2846         return DDERR_NOEXCLUSIVEMODE;
2847     }
2848
2849     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2850     {
2851         WARN("Application wanted to create back buffer primary surface\n");
2852         return DDERR_INVALIDCAPS;
2853     }
2854
2855     if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2856     {
2857         /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2858         WARN("Application tries to put the surface in both system and video memory\n");
2859         *surface = NULL;
2860         return DDERR_INVALIDCAPS;
2861     }
2862
2863     /* Check cube maps but only if the size includes them */
2864     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2865     {
2866         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2867            !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2868         {
2869             WARN("Cube map faces requested without cube map flag\n");
2870             return DDERR_INVALIDCAPS;
2871         }
2872         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2873            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2874         {
2875             WARN("Cube map without faces requested\n");
2876             return DDERR_INVALIDPARAMS;
2877         }
2878
2879         /* Quick tests confirm those can be created, but we don't do that yet */
2880         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2881            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2882         {
2883             FIXME("Partial cube maps not supported yet\n");
2884         }
2885     }
2886
2887     /* According to the msdn this flag is ignored by CreateSurface */
2888     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2889         DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2890
2891     /* Modify some flags */
2892     copy_to_surfacedesc2(&desc2, DDSD);
2893     desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2894
2895     /* Get the video mode from WineD3D - we will need it */
2896     if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
2897     {
2898         ERR("Failed to get display mode, hr %#x.\n", hr);
2899
2900         switch (ddraw->orig_bpp)
2901         {
2902             case 8:
2903                 mode.format_id = WINED3DFMT_P8_UINT;
2904                 break;
2905
2906             case 15:
2907                 mode.format_id = WINED3DFMT_B5G5R5X1_UNORM;
2908                 break;
2909
2910             case 16:
2911                 mode.format_id = WINED3DFMT_B5G6R5_UNORM;
2912                 break;
2913
2914             case 24:
2915                 mode.format_id = WINED3DFMT_B8G8R8_UNORM;
2916                 break;
2917
2918             case 32:
2919                 mode.format_id = WINED3DFMT_B8G8R8X8_UNORM;
2920                 break;
2921         }
2922         mode.width = ddraw->orig_width;
2923         mode.height = ddraw->orig_height;
2924     }
2925
2926     /* No pixelformat given? Use the current screen format */
2927     if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2928     {
2929         desc2.dwFlags |= DDSD_PIXELFORMAT;
2930         desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2931
2932         PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, mode.format_id);
2933     }
2934
2935     /* No Width or no Height? Use the original screen size
2936      */
2937     if(!(desc2.dwFlags & DDSD_WIDTH) ||
2938        !(desc2.dwFlags & DDSD_HEIGHT) )
2939     {
2940         /* Invalid for non-render targets */
2941         if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2942         {
2943             WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2944             *surface = NULL;
2945             return DDERR_INVALIDPARAMS;
2946         }
2947
2948         desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2949         desc2.dwWidth = mode.width;
2950         desc2.dwHeight = mode.height;
2951     }
2952
2953     if (!desc2.dwWidth || !desc2.dwHeight)
2954         return DDERR_INVALIDPARAMS;
2955
2956     /* Mipmap count fixes */
2957     if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2958     {
2959         if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2960         {
2961             if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2962             {
2963                 /* Mipmap count is given, should not be 0 */
2964                 if( desc2.u2.dwMipMapCount == 0 )
2965                     return DDERR_INVALIDPARAMS;
2966             }
2967             else
2968             {
2969                 /* Undocumented feature: Create sublevels until
2970                  * either the width or the height is 1
2971                  */
2972                 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2973                             desc2.dwWidth : desc2.dwHeight;
2974                 desc2.u2.dwMipMapCount = 0;
2975                 while( min )
2976                 {
2977                     desc2.u2.dwMipMapCount += 1;
2978                     min >>= 1;
2979                 }
2980             }
2981         }
2982         else
2983         {
2984             /* Not-complex mipmap -> Mipmapcount = 1 */
2985             desc2.u2.dwMipMapCount = 1;
2986         }
2987         extra_surfaces = desc2.u2.dwMipMapCount - 1;
2988
2989         /* There's a mipmap count in the created surface in any case */
2990         desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2991     }
2992     /* If no mipmap is given, the texture has only one level */
2993
2994     /* The first surface is a front buffer, the back buffer is created afterwards */
2995     if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2996     {
2997         desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2998     }
2999
3000     /* The root surface in a cube map is positive x */
3001     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3002     {
3003         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3004         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
3005     }
3006
3007     if ((desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE))
3008     {
3009         struct wined3d_swapchain_desc swapchain_desc;
3010
3011         hr = wined3d_swapchain_get_desc(ddraw->wined3d_swapchain, &swapchain_desc);
3012         if (FAILED(hr))
3013         {
3014             ERR("Failed to get present parameters.\n");
3015             return hr;
3016         }
3017
3018         swapchain_desc.backbuffer_width = mode.width;
3019         swapchain_desc.backbuffer_height = mode.height;
3020         swapchain_desc.backbuffer_format = mode.format_id;
3021
3022         hr = wined3d_device_reset(ddraw->wined3d_device,
3023                 &swapchain_desc, ddraw_reset_enum_callback);
3024         if (FAILED(hr))
3025         {
3026             ERR("Failed to reset device.\n");
3027             return hr;
3028         }
3029     }
3030
3031     /* Create the first surface */
3032     hr = ddraw_create_surface(ddraw, &desc2, &object, 0, version);
3033     if (FAILED(hr))
3034     {
3035         WARN("ddraw_create_surface failed, hr %#x.\n", hr);
3036         return hr;
3037     }
3038     object->is_complex_root = TRUE;
3039
3040     *surface = object;
3041
3042     /* Create Additional surfaces if necessary
3043      * This applies to Primary surfaces which have a back buffer count
3044      * set, but not to mipmap textures. In case of Mipmap textures,
3045      * wineD3D takes care of the creation of additional surfaces
3046      */
3047     if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
3048     {
3049         extra_surfaces = DDSD->dwBackBufferCount;
3050         desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
3051         desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
3052         desc2.dwBackBufferCount = 0;
3053     }
3054
3055     hr = DD_OK;
3056     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3057     {
3058         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3059         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEZ;
3060         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3061         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
3062         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEZ;
3063         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3064         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3065         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEY;
3066         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3067         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3068         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEY;
3069         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3070         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3071         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEX;
3072         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3073         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3074         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
3075     }
3076
3077     hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE, version);
3078     if(hr != DD_OK)
3079     {
3080         /* This destroys and possibly created surfaces too */
3081         if (version == 7)
3082             IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
3083         else if (version == 4)
3084             IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
3085         else
3086             IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
3087
3088         return hr;
3089     }
3090
3091     if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3092         ddraw->primary = object;
3093
3094     /* Create a WineD3DTexture if a texture was requested */
3095     if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3096     {
3097         ddraw->tex_root = object;
3098         ddraw_surface_create_texture(object);
3099         ddraw->tex_root = NULL;
3100     }
3101
3102     return hr;
3103 }
3104
3105 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3106         IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3107 {
3108     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3109     struct ddraw_surface *impl;
3110     HRESULT hr;
3111
3112     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3113             iface, surface_desc, surface, outer_unknown);
3114
3115     wined3d_mutex_lock();
3116
3117     if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3118     {
3119         WARN("Cooperative level not set.\n");
3120         wined3d_mutex_unlock();
3121         return DDERR_NOCOOPERATIVELEVELSET;
3122     }
3123
3124     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3125     {
3126         WARN("Application supplied invalid surface descriptor\n");
3127         wined3d_mutex_unlock();
3128         return DDERR_INVALIDPARAMS;
3129     }
3130
3131     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3132     {
3133         if (TRACE_ON(ddraw))
3134         {
3135             TRACE(" (%p) Requesting surface desc :\n", iface);
3136             DDRAW_dump_surface_desc(surface_desc);
3137         }
3138
3139         WARN("Application tried to create an explicit front or back buffer\n");
3140         wined3d_mutex_unlock();
3141         return DDERR_INVALIDCAPS;
3142     }
3143
3144     hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 7);
3145     wined3d_mutex_unlock();
3146     if (FAILED(hr))
3147     {
3148         *surface = NULL;
3149         return hr;
3150     }
3151
3152     *surface = &impl->IDirectDrawSurface7_iface;
3153     IDirectDraw7_AddRef(iface);
3154     impl->ifaceToRelease = (IUnknown *)iface;
3155
3156     return hr;
3157 }
3158
3159 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3160         DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3161 {
3162     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3163     struct ddraw_surface *impl;
3164     HRESULT hr;
3165
3166     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3167             iface, surface_desc, surface, outer_unknown);
3168
3169     wined3d_mutex_lock();
3170
3171     if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3172     {
3173         WARN("Cooperative level not set.\n");
3174         wined3d_mutex_unlock();
3175         return DDERR_NOCOOPERATIVELEVELSET;
3176     }
3177
3178     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3179     {
3180         WARN("Application supplied invalid surface descriptor\n");
3181         wined3d_mutex_unlock();
3182         return DDERR_INVALIDPARAMS;
3183     }
3184
3185     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3186     {
3187         if (TRACE_ON(ddraw))
3188         {
3189             TRACE(" (%p) Requesting surface desc :\n", iface);
3190             DDRAW_dump_surface_desc(surface_desc);
3191         }
3192
3193         WARN("Application tried to create an explicit front or back buffer\n");
3194         wined3d_mutex_unlock();
3195         return DDERR_INVALIDCAPS;
3196     }
3197
3198     hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 4);
3199     wined3d_mutex_unlock();
3200     if (FAILED(hr))
3201     {
3202         *surface = NULL;
3203         return hr;
3204     }
3205
3206     *surface = &impl->IDirectDrawSurface4_iface;
3207     IDirectDraw4_AddRef(iface);
3208     impl->ifaceToRelease = (IUnknown *)iface;
3209
3210     return hr;
3211 }
3212
3213 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3214         DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3215 {
3216     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3217     struct ddraw_surface *impl;
3218     HRESULT hr;
3219     DDSURFACEDESC2 surface_desc2;
3220
3221     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3222             iface, surface_desc, surface, outer_unknown);
3223
3224     wined3d_mutex_lock();
3225
3226     if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3227     {
3228         WARN("Cooperative level not set.\n");
3229         wined3d_mutex_unlock();
3230         return DDERR_NOCOOPERATIVELEVELSET;
3231     }
3232
3233     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3234     {
3235         WARN("Application supplied invalid surface descriptor\n");
3236         wined3d_mutex_unlock();
3237         return DDERR_INVALIDPARAMS;
3238     }
3239
3240     DDSD_to_DDSD2(surface_desc, &surface_desc2);
3241     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3242     {
3243         if (TRACE_ON(ddraw))
3244         {
3245             TRACE(" (%p) Requesting surface desc :\n", iface);
3246             DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3247         }
3248
3249         WARN("Application tried to create an explicit front or back buffer\n");
3250         wined3d_mutex_unlock();
3251         return DDERR_INVALIDCAPS;
3252     }
3253
3254     hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 2);
3255     wined3d_mutex_unlock();
3256     if (FAILED(hr))
3257     {
3258         *surface = NULL;
3259         return hr;
3260     }
3261
3262     *surface = &impl->IDirectDrawSurface_iface;
3263     impl->ifaceToRelease = NULL;
3264
3265     return hr;
3266 }
3267
3268 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3269         DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3270 {
3271     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3272     struct ddraw_surface *impl;
3273     HRESULT hr;
3274     DDSURFACEDESC2 surface_desc2;
3275
3276     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3277             iface, surface_desc, surface, outer_unknown);
3278
3279     wined3d_mutex_lock();
3280
3281     if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3282     {
3283         WARN("Cooperative level not set.\n");
3284         wined3d_mutex_unlock();
3285         return DDERR_NOCOOPERATIVELEVELSET;
3286     }
3287
3288     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3289     {
3290         WARN("Application supplied invalid surface descriptor\n");
3291         wined3d_mutex_unlock();
3292         return DDERR_INVALIDPARAMS;
3293     }
3294
3295     /* Remove front buffer flag, this causes failure in v7, and its added to normal
3296      * primaries anyway. */
3297     surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3298     DDSD_to_DDSD2(surface_desc, &surface_desc2);
3299     hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 1);
3300     wined3d_mutex_unlock();
3301     if (FAILED(hr))
3302     {
3303         *surface = NULL;
3304         return hr;
3305     }
3306
3307     *surface = &impl->IDirectDrawSurface_iface;
3308     impl->ifaceToRelease = NULL;
3309
3310     return hr;
3311 }
3312
3313 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3314 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3315
3316 static BOOL
3317 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3318                                     const DDPIXELFORMAT *provided)
3319 {
3320     /* Some flags must be present in both or neither for a match. */
3321     static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3322         | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3323         | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3324
3325     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3326         return FALSE;
3327
3328     if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3329         return FALSE;
3330
3331     if (requested->dwFlags & DDPF_FOURCC)
3332         if (requested->dwFourCC != provided->dwFourCC)
3333             return FALSE;
3334
3335     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3336                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3337         if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3338             return FALSE;
3339
3340     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3341                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3342         if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3343             return FALSE;
3344
3345     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3346         if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3347             return FALSE;
3348
3349     /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3350     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3351                               |DDPF_BUMPDUDV))
3352         if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3353             return FALSE;
3354
3355     if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3356         if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3357             return FALSE;
3358
3359     return TRUE;
3360 }
3361
3362 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3363 {
3364     struct compare_info
3365     {
3366         DWORD flag;
3367         ptrdiff_t offset;
3368         size_t size;
3369     };
3370
3371 #define CMP(FLAG, FIELD)                                \
3372         { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3373           sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3374
3375     static const struct compare_info compare[] =
3376     {
3377         CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3378         CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3379         CMP(CAPS, ddsCaps),
3380         CMP(CKDESTBLT, ddckCKDestBlt),
3381         CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3382         CMP(CKSRCBLT, ddckCKSrcBlt),
3383         CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3384         CMP(HEIGHT, dwHeight),
3385         CMP(LINEARSIZE, u1 /* dwLinearSize */),
3386         CMP(LPSURFACE, lpSurface),
3387         CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3388         CMP(PITCH, u1 /* lPitch */),
3389         /* PIXELFORMAT: manual */
3390         CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3391         CMP(TEXTURESTAGE, dwTextureStage),
3392         CMP(WIDTH, dwWidth),
3393         /* ZBUFFERBITDEPTH: "obsolete" */
3394     };
3395
3396 #undef CMP
3397
3398     unsigned int i;
3399
3400     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3401         return FALSE;
3402
3403     for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3404     {
3405         if (requested->dwFlags & compare[i].flag
3406             && memcmp((const char *)provided + compare[i].offset,
3407                       (const char *)requested + compare[i].offset,
3408                       compare[i].size) != 0)
3409             return FALSE;
3410     }
3411
3412     if (requested->dwFlags & DDSD_PIXELFORMAT)
3413     {
3414         if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3415                                                 &provided->u4.ddpfPixelFormat))
3416             return FALSE;
3417     }
3418
3419     return TRUE;
3420 }
3421
3422 #undef DDENUMSURFACES_SEARCHTYPE
3423 #undef DDENUMSURFACES_MATCHTYPE
3424
3425 struct surfacescallback2_context
3426 {
3427     LPDDENUMSURFACESCALLBACK2 func;
3428     void *context;
3429 };
3430
3431 struct surfacescallback_context
3432 {
3433     LPDDENUMSURFACESCALLBACK func;
3434     void *context;
3435 };
3436
3437 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3438         DDSURFACEDESC2 *surface_desc, void *context)
3439 {
3440     struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3441     struct surfacescallback2_context *cbcontext = context;
3442
3443     IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3444     IDirectDrawSurface7_Release(surface);
3445
3446     return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3447             surface_desc, cbcontext->context);
3448 }
3449
3450 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3451         DDSURFACEDESC2 *surface_desc, void *context)
3452 {
3453     struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3454     struct surfacescallback_context *cbcontext = context;
3455
3456     IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3457     IDirectDrawSurface7_Release(surface);
3458
3459     return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3460             (DDSURFACEDESC *)surface_desc, cbcontext->context);
3461 }
3462
3463 /*****************************************************************************
3464  * IDirectDraw7::EnumSurfaces
3465  *
3466  * Loops through all surfaces attached to this device and calls the
3467  * application callback. This can't be relayed to WineD3DDevice,
3468  * because some WineD3DSurfaces' parents are IParent objects
3469  *
3470  * Params:
3471  *  Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3472  *  DDSD: Description to filter for
3473  *  Context: Application-provided pointer, it's passed unmodified to the
3474  *           Callback function
3475  *  Callback: Address to call for each surface
3476  *
3477  * Returns:
3478  *  DDERR_INVALIDPARAMS if the callback is NULL
3479  *  DD_OK on success
3480  *
3481  *****************************************************************************/
3482 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3483         DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3484 {
3485     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3486     struct ddraw_surface *surf;
3487     BOOL all, nomatch;
3488     DDSURFACEDESC2 desc;
3489     struct list *entry, *entry2;
3490
3491     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3492             iface, Flags, DDSD, Context, Callback);
3493
3494     all = Flags & DDENUMSURFACES_ALL;
3495     nomatch = Flags & DDENUMSURFACES_NOMATCH;
3496
3497     if (!Callback)
3498         return DDERR_INVALIDPARAMS;
3499
3500     wined3d_mutex_lock();
3501
3502     /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3503     LIST_FOR_EACH_SAFE(entry, entry2, &ddraw->surface_list)
3504     {
3505         surf = LIST_ENTRY(entry, struct ddraw_surface, surface_list_entry);
3506
3507         if (!surf->iface_count)
3508         {
3509             WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3510             continue;
3511         }
3512
3513         if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3514         {
3515             TRACE("Enumerating surface %p.\n", surf);
3516             desc = surf->surface_desc;
3517             IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3518             if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3519             {
3520                 wined3d_mutex_unlock();
3521                 return DD_OK;
3522             }
3523         }
3524     }
3525
3526     wined3d_mutex_unlock();
3527
3528     return DD_OK;
3529 }
3530
3531 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3532         DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3533 {
3534     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3535     struct surfacescallback2_context cbcontext;
3536
3537     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3538             iface, flags, surface_desc, context, callback);
3539
3540     cbcontext.func = callback;
3541     cbcontext.context = context;
3542
3543     return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, surface_desc,
3544             &cbcontext, EnumSurfacesCallback2Thunk);
3545 }
3546
3547 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3548         DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3549 {
3550     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3551     struct surfacescallback_context cbcontext;
3552     DDSURFACEDESC2 surface_desc2;
3553
3554     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3555             iface, flags, surface_desc, context, callback);
3556
3557     cbcontext.func = callback;
3558     cbcontext.context = context;
3559
3560     if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3561     return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3562             surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3563 }
3564
3565 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3566         DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3567 {
3568     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3569     struct surfacescallback_context cbcontext;
3570     DDSURFACEDESC2 surface_desc2;
3571
3572     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3573             iface, flags, surface_desc, context, callback);
3574
3575     cbcontext.func = callback;
3576     cbcontext.context = context;
3577
3578     if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3579     return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3580             surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3581 }
3582
3583 /*****************************************************************************
3584  * DirectDrawCreateClipper (DDRAW.@)
3585  *
3586  * Creates a new IDirectDrawClipper object.
3587  *
3588  * Params:
3589  *  Clipper: Address to write the interface pointer to
3590  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3591  *            NULL
3592  *
3593  * Returns:
3594  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3595  *  E_OUTOFMEMORY if allocating the object failed
3596  *
3597  *****************************************************************************/
3598 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3599 {
3600     struct ddraw_clipper *object;
3601     HRESULT hr;
3602
3603     TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3604             flags, clipper, outer_unknown);
3605
3606     if (outer_unknown)
3607         return CLASS_E_NOAGGREGATION;
3608
3609     wined3d_mutex_lock();
3610
3611     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3612     if (!object)
3613     {
3614         wined3d_mutex_unlock();
3615         return E_OUTOFMEMORY;
3616     }
3617
3618     hr = ddraw_clipper_init(object);
3619     if (FAILED(hr))
3620     {
3621         WARN("Failed to initialize clipper, hr %#x.\n", hr);
3622         HeapFree(GetProcessHeap(), 0, object);
3623         wined3d_mutex_unlock();
3624         return hr;
3625     }
3626
3627     TRACE("Created clipper %p.\n", object);
3628     *clipper = &object->IDirectDrawClipper_iface;
3629     wined3d_mutex_unlock();
3630
3631     return DD_OK;
3632 }
3633
3634 /*****************************************************************************
3635  * IDirectDraw7::CreateClipper
3636  *
3637  * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3638  *
3639  *****************************************************************************/
3640 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3641         IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3642 {
3643     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3644             iface, Flags, Clipper, UnkOuter);
3645
3646     return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3647 }
3648
3649 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3650         IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3651 {
3652     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3653
3654     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3655             iface, flags, clipper, outer_unknown);
3656
3657     return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3658 }
3659
3660 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3661         DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3662 {
3663     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3664
3665     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3666             iface, flags, clipper, outer_unknown);
3667
3668     return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3669 }
3670
3671 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3672         DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3673 {
3674     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3675
3676     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3677             iface, flags, clipper, outer_unknown);
3678
3679     return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3680 }
3681
3682 /*****************************************************************************
3683  * IDirectDraw7::CreatePalette
3684  *
3685  * Creates a new IDirectDrawPalette object
3686  *
3687  * Params:
3688  *  Flags: The flags for the new clipper
3689  *  ColorTable: Color table to assign to the new clipper
3690  *  Palette: Address to write the interface pointer to
3691  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3692  *            NULL
3693  *
3694  * Returns:
3695  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3696  *  E_OUTOFMEMORY if allocating the object failed
3697  *
3698  *****************************************************************************/
3699 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3700         PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3701 {
3702     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3703     struct ddraw_palette *object;
3704     HRESULT hr;
3705
3706     TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3707             iface, Flags, ColorTable, Palette, pUnkOuter);
3708
3709     if (pUnkOuter)
3710         return CLASS_E_NOAGGREGATION;
3711
3712     wined3d_mutex_lock();
3713
3714     /* The refcount test shows that a cooplevel is required for this */
3715     if (!ddraw->cooperative_level)
3716     {
3717         WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3718         wined3d_mutex_unlock();
3719         return DDERR_NOCOOPERATIVELEVELSET;
3720     }
3721
3722     object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
3723     if (!object)
3724     {
3725         ERR("Out of memory when allocating memory for a palette implementation\n");
3726         wined3d_mutex_unlock();
3727         return E_OUTOFMEMORY;
3728     }
3729
3730     hr = ddraw_palette_init(object, ddraw, Flags, ColorTable);
3731     if (FAILED(hr))
3732     {
3733         WARN("Failed to initialize palette, hr %#x.\n", hr);
3734         HeapFree(GetProcessHeap(), 0, object);
3735         wined3d_mutex_unlock();
3736         return hr;
3737     }
3738
3739     TRACE("Created palette %p.\n", object);
3740     *Palette = &object->IDirectDrawPalette_iface;
3741     wined3d_mutex_unlock();
3742
3743     return DD_OK;
3744 }
3745
3746 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3747         IDirectDrawPalette **palette, IUnknown *outer_unknown)
3748 {
3749     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3750     HRESULT hr;
3751
3752     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3753             iface, flags, entries, palette, outer_unknown);
3754
3755     hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3756     if (SUCCEEDED(hr) && *palette)
3757     {
3758         struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3759         IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3760         IDirectDraw4_AddRef(iface);
3761         impl->ifaceToRelease = (IUnknown *)iface;
3762     }
3763     return hr;
3764 }
3765
3766 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3767         PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3768 {
3769     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3770     HRESULT hr;
3771
3772     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3773             iface, flags, entries, palette, outer_unknown);
3774
3775     hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3776     if (SUCCEEDED(hr) && *palette)
3777     {
3778         struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3779         IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3780         impl->ifaceToRelease = NULL;
3781     }
3782
3783     return hr;
3784 }
3785
3786 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3787         PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3788 {
3789     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3790     HRESULT hr;
3791
3792     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3793             iface, flags, entries, palette, outer_unknown);
3794
3795     hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3796     if (SUCCEEDED(hr) && *palette)
3797     {
3798         struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3799         IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3800         impl->ifaceToRelease = NULL;
3801     }
3802
3803     return hr;
3804 }
3805
3806 /*****************************************************************************
3807  * IDirectDraw7::DuplicateSurface
3808  *
3809  * Duplicates a surface. The surface memory points to the same memory as
3810  * the original surface, and it's released when the last surface referencing
3811  * it is released. I guess that's beyond Wine's surface management right now
3812  * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3813  * test application to implement this)
3814  *
3815  * Params:
3816  *  Src: Address of the source surface
3817  *  Dest: Address to write the new surface pointer to
3818  *
3819  * Returns:
3820  *  See IDirectDraw7::CreateSurface
3821  *
3822  *****************************************************************************/
3823 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3824         IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3825 {
3826     struct ddraw_surface *src_surface = unsafe_impl_from_IDirectDrawSurface7(Src);
3827
3828     FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3829
3830     /* For now, simply create a new, independent surface */
3831     return IDirectDraw7_CreateSurface(iface, &src_surface->surface_desc, Dest, NULL);
3832 }
3833
3834 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3835         IDirectDrawSurface4 **dst)
3836 {
3837     struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3838     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3839     struct ddraw_surface *dst_impl;
3840     IDirectDrawSurface7 *dst7;
3841     HRESULT hr;
3842
3843     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3844
3845     hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3846             src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3847     if (FAILED(hr))
3848     {
3849         *dst = NULL;
3850         return hr;
3851     }
3852     dst_impl = impl_from_IDirectDrawSurface7(dst7);
3853     *dst = &dst_impl->IDirectDrawSurface4_iface;
3854     IDirectDrawSurface4_AddRef(*dst);
3855     IDirectDrawSurface7_Release(dst7);
3856
3857     return hr;
3858 }
3859
3860 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3861         IDirectDrawSurface *src, IDirectDrawSurface **dst)
3862 {
3863     struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3864     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3865     struct ddraw_surface *dst_impl;
3866     IDirectDrawSurface7 *dst7;
3867     HRESULT hr;
3868
3869     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3870
3871     hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3872             src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3873     if (FAILED(hr))
3874         return hr;
3875     dst_impl = impl_from_IDirectDrawSurface7(dst7);
3876     *dst = &dst_impl->IDirectDrawSurface_iface;
3877     IDirectDrawSurface_AddRef(*dst);
3878     IDirectDrawSurface7_Release(dst7);
3879
3880     return hr;
3881 }
3882
3883 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3884         IDirectDrawSurface **dst)
3885 {
3886     struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3887     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3888     struct ddraw_surface *dst_impl;
3889     IDirectDrawSurface7 *dst7;
3890     HRESULT hr;
3891
3892     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3893
3894     hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3895             src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3896     if (FAILED(hr))
3897         return hr;
3898     dst_impl = impl_from_IDirectDrawSurface7(dst7);
3899     *dst = &dst_impl->IDirectDrawSurface_iface;
3900     IDirectDrawSurface_AddRef(*dst);
3901     IDirectDrawSurface7_Release(dst7);
3902
3903     return hr;
3904 }
3905
3906 /*****************************************************************************
3907  * IDirect3D7::EnumDevices
3908  *
3909  * The EnumDevices method for IDirect3D7. It enumerates all supported
3910  * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3911  *
3912  * Params:
3913  *  callback: Function to call for each enumerated device
3914  *  context: Pointer to pass back to the app
3915  *
3916  * Returns:
3917  *  D3D_OK, or the return value of the GetCaps call
3918  *
3919  *****************************************************************************/
3920 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3921 {
3922     struct ddraw *ddraw = impl_from_IDirect3D7(iface);
3923     D3DDEVICEDESC7 device_desc7;
3924     D3DDEVICEDESC device_desc1;
3925     HRESULT hr;
3926     size_t i;
3927
3928     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3929
3930     if (!callback)
3931         return DDERR_INVALIDPARAMS;
3932
3933     wined3d_mutex_lock();
3934
3935     hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
3936     if (hr != D3D_OK)
3937     {
3938         wined3d_mutex_unlock();
3939         return hr;
3940     }
3941
3942     for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3943     {
3944         HRESULT ret;
3945
3946         device_desc7.deviceGUID = *device_list7[i].device_guid;
3947         ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3948         if (ret != DDENUMRET_OK)
3949         {
3950             TRACE("Application cancelled the enumeration.\n");
3951             wined3d_mutex_unlock();
3952             return D3D_OK;
3953         }
3954     }
3955
3956     TRACE("End of enumeration.\n");
3957
3958     wined3d_mutex_unlock();
3959
3960     return D3D_OK;
3961 }
3962
3963 /*****************************************************************************
3964  * IDirect3D3::EnumDevices
3965  *
3966  * Enumerates all supported Direct3DDevice interfaces. This is the
3967  * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3968  *
3969  * Version 1, 2 and 3
3970  *
3971  * Params:
3972  *  callback: Application-provided routine to call for each enumerated device
3973  *  Context: Pointer to pass to the callback
3974  *
3975  * Returns:
3976  *  D3D_OK on success,
3977  *  The result of IDirect3DImpl_GetCaps if it failed
3978  *
3979  *****************************************************************************/
3980 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3981 {
3982     static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3983
3984     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3985     D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3986     D3DDEVICEDESC7 device_desc7;
3987     HRESULT hr;
3988
3989     /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3990      * name string. Let's put the string in a sufficiently sized array in
3991      * writable memory. */
3992     char device_name[50];
3993     strcpy(device_name,"Direct3D HEL");
3994
3995     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3996
3997     if (!callback)
3998         return DDERR_INVALIDPARAMS;
3999
4000     wined3d_mutex_lock();
4001
4002     hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
4003     if (hr != D3D_OK)
4004     {
4005         wined3d_mutex_unlock();
4006         return hr;
4007     }
4008
4009     /* Do I have to enumerate the reference id? Note from old d3d7:
4010      * "It seems that enumerating the reference IID on Direct3D 1 games
4011      * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4012      *
4013      * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4014      * EnumReference which enables / disables enumerating the reference
4015      * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4016      * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4017      * demo directory suggest this.
4018      *
4019      * Some games(GTA 2) seem to use the second enumerated device, so I have
4020      * to enumerate at least 2 devices. So enumerate the reference device to
4021      * have 2 devices.
4022      *
4023      * Other games (Rollcage) tell emulation and hal device apart by certain
4024      * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4025      * limitation flag), and it refuses all devices that have the perspective
4026      * flag set. This way it refuses the emulation device, and HAL devices
4027      * never have POW2 unset in d3d7 on windows. */
4028     if (ddraw->d3dversion != 1)
4029     {
4030         static CHAR reference_description[] = "RGB Direct3D emulation";
4031
4032         TRACE("Enumerating WineD3D D3DDevice interface.\n");
4033         hal_desc = device_desc1;
4034         hel_desc = device_desc1;
4035         /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4036         hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4037                 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4038         hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4039                 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4040         /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
4041         hal_desc.dcmColorModel = 0;
4042
4043         hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
4044                 device_name, &hal_desc, &hel_desc, context);
4045         if (hr != D3DENUMRET_OK)
4046         {
4047             TRACE("Application cancelled the enumeration.\n");
4048             wined3d_mutex_unlock();
4049             return D3D_OK;
4050         }
4051     }
4052
4053     strcpy(device_name,"Direct3D HAL");
4054
4055     TRACE("Enumerating HAL Direct3D device.\n");
4056     hal_desc = device_desc1;
4057     hel_desc = device_desc1;
4058
4059     /* The hal device does not have the pow2 flag set in hel, but in hal. */
4060     hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4061             | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4062     hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4063             | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4064     /* HAL devices have a HEL dcmColorModel of 0 */
4065     hel_desc.dcmColorModel = 0;
4066
4067     hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4068             device_name, &hal_desc, &hel_desc, context);
4069     if (hr != D3DENUMRET_OK)
4070     {
4071         TRACE("Application cancelled the enumeration.\n");
4072         wined3d_mutex_unlock();
4073         return D3D_OK;
4074     }
4075
4076     TRACE("End of enumeration.\n");
4077
4078     wined3d_mutex_unlock();
4079
4080     return D3D_OK;
4081 }
4082
4083 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4084 {
4085     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4086
4087     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4088
4089     return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
4090 }
4091
4092 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4093 {
4094     struct ddraw *ddraw = impl_from_IDirect3D(iface);
4095
4096     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4097
4098     return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
4099 }
4100
4101 /*****************************************************************************
4102  * IDirect3D3::CreateLight
4103  *
4104  * Creates an IDirect3DLight interface. This interface is used in
4105  * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4106  * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4107  * uses the IDirect3DDevice7 interface with D3D7 lights.
4108  *
4109  * Version 1, 2 and 3
4110  *
4111  * Params:
4112  *  light: Address to store the new interface pointer
4113  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4114  *                 Must be NULL
4115  *
4116  * Returns:
4117  *  D3D_OK on success
4118  *  DDERR_OUTOFMEMORY if memory allocation failed
4119  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4120  *
4121  *****************************************************************************/
4122 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4123         IUnknown *outer_unknown)
4124 {
4125     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4126     struct d3d_light *object;
4127
4128     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4129
4130     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4131
4132     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4133     if (!object)
4134     {
4135         ERR("Failed to allocate light memory.\n");
4136         return DDERR_OUTOFMEMORY;
4137     }
4138
4139     d3d_light_init(object, ddraw);
4140
4141     TRACE("Created light %p.\n", object);
4142     *light = &object->IDirect3DLight_iface;
4143
4144     return D3D_OK;
4145 }
4146
4147 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4148 {
4149     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4150
4151     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4152
4153     return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
4154 }
4155
4156 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4157 {
4158     struct ddraw *ddraw = impl_from_IDirect3D(iface);
4159
4160     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4161
4162     return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
4163 }
4164
4165 /*****************************************************************************
4166  * IDirect3D3::CreateMaterial
4167  *
4168  * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4169  * and older versions. The IDirect3DMaterial implementation wraps its
4170  * functionality to IDirect3DDevice7::SetMaterial and friends.
4171  *
4172  * Version 1, 2 and 3
4173  *
4174  * Params:
4175  *  material: Address to store the new interface's pointer to
4176  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4177  *                 Must be NULL
4178  *
4179  * Returns:
4180  *  D3D_OK on success
4181  *  DDERR_OUTOFMEMORY if memory allocation failed
4182  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4183  *
4184  *****************************************************************************/
4185 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4186         IUnknown *outer_unknown)
4187 {
4188     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4189     struct d3d_material *object;
4190
4191     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4192
4193     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4194
4195     object = d3d_material_create(ddraw);
4196     if (!object)
4197     {
4198         ERR("Failed to allocate material memory.\n");
4199         return DDERR_OUTOFMEMORY;
4200     }
4201
4202     TRACE("Created material %p.\n", object);
4203     *material = &object->IDirect3DMaterial3_iface;
4204
4205     return D3D_OK;
4206 }
4207
4208 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
4209         IUnknown *outer_unknown)
4210 {
4211     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4212     struct d3d_material *object;
4213
4214     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4215
4216     object = d3d_material_create(ddraw);
4217     if (!object)
4218     {
4219         ERR("Failed to allocate material memory.\n");
4220         return DDERR_OUTOFMEMORY;
4221     }
4222
4223     TRACE("Created material %p.\n", object);
4224     *material = &object->IDirect3DMaterial2_iface;
4225
4226     return D3D_OK;
4227 }
4228
4229 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
4230         IUnknown *outer_unknown)
4231 {
4232     struct ddraw *ddraw = impl_from_IDirect3D(iface);
4233     struct d3d_material *object;
4234
4235     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4236
4237     object = d3d_material_create(ddraw);
4238     if (!object)
4239     {
4240         ERR("Failed to allocate material memory.\n");
4241         return DDERR_OUTOFMEMORY;
4242     }
4243
4244     TRACE("Created material %p.\n", object);
4245     *material = &object->IDirect3DMaterial_iface;
4246
4247     return D3D_OK;
4248 }
4249
4250 /*****************************************************************************
4251  * IDirect3D3::CreateViewport
4252  *
4253  * Creates an IDirect3DViewport interface. This interface is used
4254  * by Direct3D and earlier versions for Viewport management. In Direct3D7
4255  * it has been replaced by a viewport structure and
4256  * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4257  * uses the IDirect3DDevice7 methods for its functionality
4258  *
4259  * Params:
4260  *  Viewport: Address to store the new interface pointer
4261  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4262  *                 Must be NULL
4263  *
4264  * Returns:
4265  *  D3D_OK on success
4266  *  DDERR_OUTOFMEMORY if memory allocation failed
4267  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4268  *
4269  *****************************************************************************/
4270 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4271         IUnknown *outer_unknown)
4272 {
4273     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4274     struct d3d_viewport *object;
4275
4276     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4277
4278     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4279
4280     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4281     if (!object)
4282     {
4283         ERR("Failed to allocate viewport memory.\n");
4284         return DDERR_OUTOFMEMORY;
4285     }
4286
4287     d3d_viewport_init(object, ddraw);
4288
4289     TRACE("Created viewport %p.\n", object);
4290     *viewport = &object->IDirect3DViewport3_iface;
4291
4292     return D3D_OK;
4293 }
4294
4295 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4296 {
4297     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4298
4299     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4300
4301     return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4302             outer_unknown);
4303 }
4304
4305 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4306 {
4307     struct ddraw *ddraw = impl_from_IDirect3D(iface);
4308
4309     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4310
4311     return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4312             outer_unknown);
4313 }
4314
4315 /*****************************************************************************
4316  * IDirect3D3::FindDevice
4317  *
4318  * This method finds a device with the requested properties and returns a
4319  * device description
4320  *
4321  * Verion 1, 2 and 3
4322  * Params:
4323  *  fds: Describes the requested device characteristics
4324  *  fdr: Returns the device description
4325  *
4326  * Returns:
4327  *  D3D_OK on success
4328  *  DDERR_INVALIDPARAMS if no device was found
4329  *
4330  *****************************************************************************/
4331 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4332 {
4333     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4334     D3DDEVICEDESC7 desc7;
4335     D3DDEVICEDESC desc1;
4336     HRESULT hr;
4337
4338     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4339
4340     if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4341
4342     if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4343             || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4344         return DDERR_INVALIDPARAMS;
4345
4346     if ((fds->dwFlags & D3DFDS_COLORMODEL)
4347             && fds->dcmColorModel != D3DCOLOR_RGB)
4348     {
4349         WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4350         return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4351     }
4352
4353     if (fds->dwFlags & D3DFDS_GUID)
4354     {
4355         TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4356         if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4357                 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4358                 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4359         {
4360             WARN("No match for this GUID.\n");
4361             return DDERR_NOTFOUND;
4362         }
4363     }
4364
4365     /* Get the caps */
4366     hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &desc1, &desc7);
4367     if (hr != D3D_OK) return hr;
4368
4369     /* Now return our own GUID */
4370     fdr->guid = IID_D3DDEVICE_WineD3D;
4371     fdr->ddHwDesc = desc1;
4372     fdr->ddSwDesc = desc1;
4373
4374     TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4375
4376     return D3D_OK;
4377 }
4378
4379 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4380 {
4381     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4382
4383     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4384
4385     return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4386 }
4387
4388 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4389 {
4390     struct ddraw *ddraw = impl_from_IDirect3D(iface);
4391
4392     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4393
4394     return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4395 }
4396
4397 /*****************************************************************************
4398  * IDirect3D7::CreateDevice
4399  *
4400  * Creates an IDirect3DDevice7 interface.
4401  *
4402  * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4403  * DirectDraw surfaces and are created with
4404  * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4405  * create the device object and QueryInterfaces for IDirect3DDevice
4406  *
4407  * Params:
4408  *  refiid: IID of the device to create
4409  *  Surface: Initial rendertarget
4410  *  Device: Address to return the interface pointer
4411  *
4412  * Returns:
4413  *  D3D_OK on success
4414  *  DDERR_OUTOFMEMORY if memory allocation failed
4415  *  DDERR_INVALIDPARAMS if a device exists already
4416  *
4417  *****************************************************************************/
4418 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4419         IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4420 {
4421     struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4422     struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4423     struct d3d_device *object;
4424     HRESULT hr;
4425
4426     TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4427
4428     wined3d_mutex_lock();
4429     hr = d3d_device_create(ddraw, target, 7, &object, NULL);
4430     if (SUCCEEDED(hr))
4431         *device = &object->IDirect3DDevice7_iface;
4432     else
4433     {
4434         WARN("Failed to create device, hr %#x.\n", hr);
4435         *device = NULL;
4436     }
4437     wined3d_mutex_unlock();
4438
4439     return hr;
4440 }
4441
4442 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4443         IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4444 {
4445     struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4446     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4447     struct d3d_device *device_impl;
4448     HRESULT hr;
4449
4450     TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4451             iface, debugstr_guid(riid), surface, device, outer_unknown);
4452
4453     if (outer_unknown)
4454         return CLASS_E_NOAGGREGATION;
4455
4456     wined3d_mutex_lock();
4457     hr = d3d_device_create(ddraw, surface_impl, 3, &device_impl, NULL);
4458     if (SUCCEEDED(hr))
4459         *device = &device_impl->IDirect3DDevice3_iface;
4460     else
4461     {
4462         WARN("Failed to create device, hr %#x.\n", hr);
4463         *device = NULL;
4464     }
4465     wined3d_mutex_unlock();
4466
4467     return hr;
4468 }
4469
4470 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4471         IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4472 {
4473     struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4474     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4475     struct d3d_device *device_impl;
4476     HRESULT hr;
4477
4478     TRACE("iface %p, riid %s, surface %p, device %p.\n",
4479             iface, debugstr_guid(riid), surface, device);
4480
4481     wined3d_mutex_lock();
4482     hr = d3d_device_create(ddraw, surface_impl, 2, &device_impl, NULL);
4483     if (SUCCEEDED(hr))
4484         *device = &device_impl->IDirect3DDevice2_iface;
4485     else
4486     {
4487         WARN("Failed to create device, hr %#x.\n", hr);
4488         *device = NULL;
4489     }
4490     wined3d_mutex_unlock();
4491
4492     return hr;
4493 }
4494
4495 /*****************************************************************************
4496  * IDirect3D7::CreateVertexBuffer
4497  *
4498  * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4499  * interface.
4500  *
4501  * Version 3 and 7
4502  *
4503  * Params:
4504  *  desc: Requested Vertex buffer properties
4505  *  vertex_buffer: Address to return the interface pointer at
4506  *  flags: Some flags, should be 0
4507  *
4508  * Returns
4509  *  D3D_OK on success
4510  *  DDERR_OUTOFMEMORY if memory allocation failed
4511  *  The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4512  *  DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4513  *
4514  *****************************************************************************/
4515 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4516         IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4517 {
4518     struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4519     struct d3d_vertex_buffer *object;
4520     HRESULT hr;
4521
4522     TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4523             iface, desc, vertex_buffer, flags);
4524
4525     if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4526
4527     hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4528     if (hr == D3D_OK)
4529     {
4530         TRACE("Created vertex buffer %p.\n", object);
4531         *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4532     }
4533     else
4534         WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4535
4536     return hr;
4537 }
4538
4539 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4540         IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4541 {
4542     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4543     struct d3d_vertex_buffer *object;
4544     HRESULT hr;
4545
4546     TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4547             iface, desc, vertex_buffer, flags, outer_unknown);
4548
4549     if (outer_unknown)
4550         return CLASS_E_NOAGGREGATION;
4551     if (!vertex_buffer || !desc)
4552         return DDERR_INVALIDPARAMS;
4553
4554     hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4555     if (hr == D3D_OK)
4556     {
4557         TRACE("Created vertex buffer %p.\n", object);
4558         *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4559     }
4560     else
4561         WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4562
4563     return hr;
4564 }
4565
4566 /*****************************************************************************
4567  * IDirect3D7::EnumZBufferFormats
4568  *
4569  * Enumerates all supported Z buffer pixel formats
4570  *
4571  * Version 3 and 7
4572  *
4573  * Params:
4574  *  device_iid:
4575  *  callback: callback to call for each pixel format
4576  *  context: Pointer to pass back to the callback
4577  *
4578  * Returns:
4579  *  D3D_OK on success
4580  *  DDERR_INVALIDPARAMS if callback is NULL
4581  *  For details, see IWineD3DDevice::EnumZBufferFormats
4582  *
4583  *****************************************************************************/
4584 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4585         LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4586 {
4587     struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4588     struct wined3d_display_mode mode;
4589     enum wined3d_device_type type;
4590     unsigned int i;
4591     HRESULT hr;
4592
4593     /* Order matters. Specifically, BattleZone II (full version) expects the
4594      * 16-bit depth formats to be listed before the 24 and 32 ones. */
4595     static const enum wined3d_format_id formats[] =
4596     {
4597         WINED3DFMT_S1_UINT_D15_UNORM,
4598         WINED3DFMT_D16_UNORM,
4599         WINED3DFMT_X8D24_UNORM,
4600         WINED3DFMT_S4X4_UINT_D24_UNORM,
4601         WINED3DFMT_D24_UNORM_S8_UINT,
4602         WINED3DFMT_D32_UNORM,
4603     };
4604
4605     TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4606             iface, debugstr_guid(device_iid), callback, context);
4607
4608     if (!callback) return DDERR_INVALIDPARAMS;
4609
4610     if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4611             || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4612             || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4613     {
4614         TRACE("Asked for HAL device.\n");
4615         type = WINED3D_DEVICE_TYPE_HAL;
4616     }
4617     else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4618             || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4619     {
4620         TRACE("Asked for SW device.\n");
4621         type = WINED3D_DEVICE_TYPE_SW;
4622     }
4623     else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4624     {
4625         TRACE("Asked for REF device.\n");
4626         type = WINED3D_DEVICE_TYPE_REF;
4627     }
4628     else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4629     {
4630         TRACE("Asked for NULLREF device.\n");
4631         type = WINED3D_DEVICE_TYPE_NULLREF;
4632     }
4633     else
4634     {
4635         FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4636         type = WINED3D_DEVICE_TYPE_HAL;
4637     }
4638
4639     wined3d_mutex_lock();
4640     /* We need an adapter format from somewhere to please wined3d and WGL.
4641      * Use the current display mode. So far all cards offer the same depth
4642      * stencil format for all modes, but if some do not and applications do
4643      * not like that we'll have to find some workaround, like iterating over
4644      * all imaginable formats and collecting all the depth stencil formats we
4645      * can get. */
4646     if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
4647     {
4648         ERR("Failed to get display mode, hr %#x.\n", hr);
4649         wined3d_mutex_unlock();
4650         return hr;
4651     }
4652
4653     for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4654     {
4655         hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4656                 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, formats[i], WINED3D_SURFACE_TYPE_OPENGL);
4657         if (SUCCEEDED(hr))
4658         {
4659             DDPIXELFORMAT pformat;
4660
4661             memset(&pformat, 0, sizeof(pformat));
4662             pformat.dwSize = sizeof(pformat);
4663             PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4664
4665             TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4666             hr = callback(&pformat, context);
4667             if (hr != DDENUMRET_OK)
4668             {
4669                 TRACE("Format enumeration cancelled by application.\n");
4670                 wined3d_mutex_unlock();
4671                 return D3D_OK;
4672             }
4673         }
4674     }
4675
4676     /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4677      * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4678      * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4679      * newer enumerate both versions, so we do the same(bug 22434) */
4680     hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4681             WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, WINED3DFMT_X8D24_UNORM, WINED3D_SURFACE_TYPE_OPENGL);
4682     if (SUCCEEDED(hr))
4683     {
4684         DDPIXELFORMAT x8d24 =
4685         {
4686             sizeof(x8d24), DDPF_ZBUFFER, 0,
4687             {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4688         };
4689         TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4690         callback(&x8d24, context);
4691     }
4692
4693     TRACE("End of enumeration.\n");
4694
4695     wined3d_mutex_unlock();
4696
4697     return D3D_OK;
4698 }
4699
4700 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4701         LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4702 {
4703     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4704
4705     TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4706             iface, debugstr_guid(device_iid), callback, context);
4707
4708     return d3d7_EnumZBufferFormats(&ddraw->IDirect3D7_iface, device_iid, callback, context);
4709 }
4710
4711 /*****************************************************************************
4712  * IDirect3D7::EvictManagedTextures
4713  *
4714  * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4715  * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4716  *
4717  * Version 3 and 7
4718  *
4719  * Returns:
4720  *  D3D_OK, because it's a stub
4721  *
4722  *****************************************************************************/
4723 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4724 {
4725     struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4726
4727     TRACE("iface %p!\n", iface);
4728
4729     wined3d_mutex_lock();
4730     if (ddraw->d3d_initialized)
4731         wined3d_device_evict_managed_resources(ddraw->wined3d_device);
4732     wined3d_mutex_unlock();
4733
4734     return D3D_OK;
4735 }
4736
4737 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4738 {
4739     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4740
4741     TRACE("iface %p.\n", iface);
4742
4743     return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface);
4744 }
4745
4746 /*****************************************************************************
4747  * IDirect3DImpl_GetCaps
4748  *
4749  * This function retrieves the device caps from wined3d
4750  * and converts it into a D3D7 and D3D - D3D3 structure
4751  * This is a helper function called from various places in ddraw
4752  *
4753  * Params:
4754  *  wined3d: The interface to get the caps from
4755  *  desc1: Old D3D <3 structure to fill (needed)
4756  *  desc7: D3D7 device desc structure to fill (needed)
4757  *
4758  * Returns
4759  *  D3D_OK on success, or the return value of IWineD3D::GetCaps
4760  *
4761  *****************************************************************************/
4762 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4763 {
4764     WINED3DCAPS wined3d_caps;
4765     HRESULT hr;
4766
4767     TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4768
4769     memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4770
4771     wined3d_mutex_lock();
4772     hr = wined3d_get_device_caps(wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
4773     wined3d_mutex_unlock();
4774     if (FAILED(hr))
4775     {
4776         WARN("Failed to get device caps, hr %#x.\n", hr);
4777         return hr;
4778     }
4779
4780     /* Copy the results into the d3d7 and d3d3 structures */
4781     desc7->dwDevCaps = wined3d_caps.DevCaps;
4782     desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4783     desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4784     desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4785     desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4786     desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4787     desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4788     desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4789     desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4790     desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4791     desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4792
4793     desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4794     desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4795
4796     desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4797     desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4798     desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4799     desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4800
4801     desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4802     desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4803     desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4804     desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4805
4806     desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4807     desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4808
4809     desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4810     desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4811
4812     desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4813     desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4814
4815     /* Remove all non-d3d7 caps */
4816     desc7->dwDevCaps &= (
4817         D3DDEVCAPS_FLOATTLVERTEX         | D3DDEVCAPS_SORTINCREASINGZ          | D3DDEVCAPS_SORTDECREASINGZ          |
4818         D3DDEVCAPS_SORTEXACT             | D3DDEVCAPS_EXECUTESYSTEMMEMORY      | D3DDEVCAPS_EXECUTEVIDEOMEMORY       |
4819         D3DDEVCAPS_TLVERTEXSYSTEMMEMORY  | D3DDEVCAPS_TLVERTEXVIDEOMEMORY      | D3DDEVCAPS_TEXTURESYSTEMMEMORY      |
4820         D3DDEVCAPS_TEXTUREVIDEOMEMORY    | D3DDEVCAPS_DRAWPRIMTLVERTEX         | D3DDEVCAPS_CANRENDERAFTERFLIP       |
4821         D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2          | D3DDEVCAPS_SEPARATETEXTUREMEMORIES  |
4822         D3DDEVCAPS_DRAWPRIMITIVES2EX     | D3DDEVCAPS_HWTRANSFORMANDLIGHT      | D3DDEVCAPS_CANBLTSYSTONONLOCAL      |
4823         D3DDEVCAPS_HWRASTERIZATION);
4824
4825     desc7->dwStencilCaps &= (
4826         D3DSTENCILCAPS_KEEP              | D3DSTENCILCAPS_ZERO                 | D3DSTENCILCAPS_REPLACE              |
4827         D3DSTENCILCAPS_INCRSAT           | D3DSTENCILCAPS_DECRSAT              | D3DSTENCILCAPS_INVERT               |
4828         D3DSTENCILCAPS_INCR              | D3DSTENCILCAPS_DECR);
4829
4830     /* FVF caps ?*/
4831
4832     desc7->dwTextureOpCaps &= (
4833         D3DTEXOPCAPS_DISABLE             | D3DTEXOPCAPS_SELECTARG1             | D3DTEXOPCAPS_SELECTARG2             |
4834         D3DTEXOPCAPS_MODULATE            | D3DTEXOPCAPS_MODULATE2X             | D3DTEXOPCAPS_MODULATE4X             |
4835         D3DTEXOPCAPS_ADD                 | D3DTEXOPCAPS_ADDSIGNED              | D3DTEXOPCAPS_ADDSIGNED2X            |
4836         D3DTEXOPCAPS_SUBTRACT            | D3DTEXOPCAPS_ADDSMOOTH              | D3DTEXOPCAPS_BLENDTEXTUREALPHA      |
4837         D3DTEXOPCAPS_BLENDFACTORALPHA    | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM    | D3DTEXOPCAPS_BLENDCURRENTALPHA      |
4838         D3DTEXOPCAPS_PREMODULATE         | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4839         D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP    |
4840         D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4841
4842     desc7->dwVertexProcessingCaps &= (
4843         D3DVTXPCAPS_TEXGEN               | D3DVTXPCAPS_MATERIALSOURCE7         | D3DVTXPCAPS_VERTEXFOG               |
4844         D3DVTXPCAPS_DIRECTIONALLIGHTS    | D3DVTXPCAPS_POSITIONALLIGHTS        | D3DVTXPCAPS_LOCALVIEWER);
4845
4846     desc7->dpcLineCaps.dwMiscCaps &= (
4847         D3DPMISCCAPS_MASKPLANES          | D3DPMISCCAPS_MASKZ                  | D3DPMISCCAPS_LINEPATTERNREP         |
4848         D3DPMISCCAPS_CONFORMANT          | D3DPMISCCAPS_CULLNONE               | D3DPMISCCAPS_CULLCW                 |
4849         D3DPMISCCAPS_CULLCCW);
4850
4851     desc7->dpcLineCaps.dwRasterCaps &= (
4852         D3DPRASTERCAPS_DITHER            | D3DPRASTERCAPS_ROP2                 | D3DPRASTERCAPS_XOR                  |
4853         D3DPRASTERCAPS_PAT               | D3DPRASTERCAPS_ZTEST                | D3DPRASTERCAPS_SUBPIXEL             |
4854         D3DPRASTERCAPS_SUBPIXELX         | D3DPRASTERCAPS_FOGVERTEX            | D3DPRASTERCAPS_FOGTABLE             |
4855         D3DPRASTERCAPS_STIPPLE           | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4856         D3DPRASTERCAPS_ANTIALIASEDGES    | D3DPRASTERCAPS_MIPMAPLODBIAS        | D3DPRASTERCAPS_ZBIAS                |
4857         D3DPRASTERCAPS_ZBUFFERLESSHSR    | D3DPRASTERCAPS_FOGRANGE             | D3DPRASTERCAPS_ANISOTROPY           |
4858         D3DPRASTERCAPS_WBUFFER           | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG           |
4859         D3DPRASTERCAPS_ZFOG);
4860
4861     desc7->dpcLineCaps.dwZCmpCaps &= (
4862         D3DPCMPCAPS_NEVER                | D3DPCMPCAPS_LESS                    | D3DPCMPCAPS_EQUAL                   |
4863         D3DPCMPCAPS_LESSEQUAL            | D3DPCMPCAPS_GREATER                 | D3DPCMPCAPS_NOTEQUAL                |
4864         D3DPCMPCAPS_GREATEREQUAL         | D3DPCMPCAPS_ALWAYS);
4865
4866     desc7->dpcLineCaps.dwSrcBlendCaps &= (
4867         D3DPBLENDCAPS_ZERO               | D3DPBLENDCAPS_ONE                   | D3DPBLENDCAPS_SRCCOLOR              |
4868         D3DPBLENDCAPS_INVSRCCOLOR        | D3DPBLENDCAPS_SRCALPHA              | D3DPBLENDCAPS_INVSRCALPHA           |
4869         D3DPBLENDCAPS_DESTALPHA          | D3DPBLENDCAPS_INVDESTALPHA          | D3DPBLENDCAPS_DESTCOLOR             |
4870         D3DPBLENDCAPS_INVDESTCOLOR       | D3DPBLENDCAPS_SRCALPHASAT           | D3DPBLENDCAPS_BOTHSRCALPHA          |
4871         D3DPBLENDCAPS_BOTHINVSRCALPHA);
4872
4873     desc7->dpcLineCaps.dwDestBlendCaps &= (
4874         D3DPBLENDCAPS_ZERO               | D3DPBLENDCAPS_ONE                   | D3DPBLENDCAPS_SRCCOLOR              |
4875         D3DPBLENDCAPS_INVSRCCOLOR        | D3DPBLENDCAPS_SRCALPHA              | D3DPBLENDCAPS_INVSRCALPHA           |
4876         D3DPBLENDCAPS_DESTALPHA          | D3DPBLENDCAPS_INVDESTALPHA          | D3DPBLENDCAPS_DESTCOLOR             |
4877         D3DPBLENDCAPS_INVDESTCOLOR       | D3DPBLENDCAPS_SRCALPHASAT           | D3DPBLENDCAPS_BOTHSRCALPHA          |
4878         D3DPBLENDCAPS_BOTHINVSRCALPHA);
4879
4880     desc7->dpcLineCaps.dwAlphaCmpCaps &= (
4881         D3DPCMPCAPS_NEVER                | D3DPCMPCAPS_LESS                    | D3DPCMPCAPS_EQUAL                   |
4882         D3DPCMPCAPS_LESSEQUAL            | D3DPCMPCAPS_GREATER                 | D3DPCMPCAPS_NOTEQUAL                |
4883         D3DPCMPCAPS_GREATEREQUAL         | D3DPCMPCAPS_ALWAYS);
4884
4885     desc7->dpcLineCaps.dwShadeCaps &= (
4886         D3DPSHADECAPS_COLORFLATMONO      | D3DPSHADECAPS_COLORFLATRGB          | D3DPSHADECAPS_COLORGOURAUDMONO      |
4887         D3DPSHADECAPS_COLORGOURAUDRGB    | D3DPSHADECAPS_COLORPHONGMONO        | D3DPSHADECAPS_COLORPHONGRGB         |
4888         D3DPSHADECAPS_SPECULARFLATMONO   | D3DPSHADECAPS_SPECULARFLATRGB       | D3DPSHADECAPS_SPECULARGOURAUDMONO   |
4889         D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO     | D3DPSHADECAPS_SPECULARPHONGRGB      |
4890         D3DPSHADECAPS_ALPHAFLATBLEND     | D3DPSHADECAPS_ALPHAFLATSTIPPLED     | D3DPSHADECAPS_ALPHAGOURAUDBLEND     |
4891         D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND     | D3DPSHADECAPS_ALPHAPHONGSTIPPLED    |
4892         D3DPSHADECAPS_FOGFLAT            | D3DPSHADECAPS_FOGGOURAUD            | D3DPSHADECAPS_FOGPHONG);
4893
4894     desc7->dpcLineCaps.dwTextureCaps &= (
4895         D3DPTEXTURECAPS_PERSPECTIVE      | D3DPTEXTURECAPS_POW2                | D3DPTEXTURECAPS_ALPHA               |
4896         D3DPTEXTURECAPS_TRANSPARENCY     | D3DPTEXTURECAPS_BORDER              | D3DPTEXTURECAPS_SQUAREONLY          |
4897         D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL  |
4898         D3DPTEXTURECAPS_PROJECTED        | D3DPTEXTURECAPS_CUBEMAP             | D3DPTEXTURECAPS_COLORKEYBLEND);
4899
4900     desc7->dpcLineCaps.dwTextureFilterCaps &= (
4901         D3DPTFILTERCAPS_NEAREST          | D3DPTFILTERCAPS_LINEAR              | D3DPTFILTERCAPS_MIPNEAREST          |
4902         D3DPTFILTERCAPS_MIPLINEAR        | D3DPTFILTERCAPS_LINEARMIPNEAREST    | D3DPTFILTERCAPS_LINEARMIPLINEAR     |
4903         D3DPTFILTERCAPS_MINFPOINT        | D3DPTFILTERCAPS_MINFLINEAR          | D3DPTFILTERCAPS_MINFANISOTROPIC     |
4904         D3DPTFILTERCAPS_MIPFPOINT        | D3DPTFILTERCAPS_MIPFLINEAR          | D3DPTFILTERCAPS_MAGFPOINT           |
4905         D3DPTFILTERCAPS_MAGFLINEAR       | D3DPTFILTERCAPS_MAGFANISOTROPIC     | D3DPTFILTERCAPS_MAGFAFLATCUBIC      |
4906         D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
4907
4908     desc7->dpcLineCaps.dwTextureBlendCaps &= (
4909         D3DPTBLENDCAPS_DECAL             | D3DPTBLENDCAPS_MODULATE             | D3DPTBLENDCAPS_DECALALPHA           |
4910         D3DPTBLENDCAPS_MODULATEALPHA     | D3DPTBLENDCAPS_DECALMASK            | D3DPTBLENDCAPS_MODULATEMASK         |
4911         D3DPTBLENDCAPS_COPY              | D3DPTBLENDCAPS_ADD);
4912
4913     desc7->dpcLineCaps.dwTextureAddressCaps &= (
4914         D3DPTADDRESSCAPS_WRAP            | D3DPTADDRESSCAPS_MIRROR             | D3DPTADDRESSCAPS_CLAMP              |
4915         D3DPTADDRESSCAPS_BORDER          | D3DPTADDRESSCAPS_INDEPENDENTUV);
4916
4917     if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
4918     {
4919         /* DirectX7 always has the np2 flag set, no matter what the card
4920          * supports. Some old games (Rollcage) check the caps incorrectly.
4921          * If wined3d supports nonpow2 textures it also has np2 conditional
4922          * support. */
4923         desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4924     }
4925
4926     /* Fill the missing members, and do some fixup */
4927     desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
4928     desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
4929                                             D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
4930                                             D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
4931                                             D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
4932     desc7->dpcLineCaps.dwStippleWidth = 32;
4933     desc7->dpcLineCaps.dwStippleHeight = 32;
4934     /* Use the same for the TriCaps */
4935     desc7->dpcTriCaps = desc7->dpcLineCaps;
4936
4937     desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
4938     desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
4939     desc7->dwMinTextureWidth = 1;
4940     desc7->dwMinTextureHeight = 1;
4941
4942     /* Convert DWORDs safely to WORDs */
4943     if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
4944     else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
4945     if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
4946     else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
4947
4948     if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
4949     else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
4950     if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
4951     else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
4952
4953     desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
4954
4955     desc7->dwReserved1 = 0;
4956     desc7->dwReserved2 = 0;
4957     desc7->dwReserved3 = 0;
4958     desc7->dwReserved4 = 0;
4959
4960     /* Fill the old structure */
4961     memset(desc1, 0, sizeof(*desc1));
4962     desc1->dwSize = sizeof(D3DDEVICEDESC);
4963     desc1->dwFlags = D3DDD_COLORMODEL
4964             | D3DDD_DEVCAPS
4965             | D3DDD_TRANSFORMCAPS
4966             | D3DDD_BCLIPPING
4967             | D3DDD_LIGHTINGCAPS
4968             | D3DDD_LINECAPS
4969             | D3DDD_TRICAPS
4970             | D3DDD_DEVICERENDERBITDEPTH
4971             | D3DDD_DEVICEZBUFFERBITDEPTH
4972             | D3DDD_MAXBUFFERSIZE
4973             | D3DDD_MAXVERTEXCOUNT;
4974
4975     desc1->dcmColorModel = D3DCOLOR_RGB;
4976     desc1->dwDevCaps = desc7->dwDevCaps;
4977     desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
4978     desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
4979     desc1->bClipping = TRUE;
4980     desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
4981     desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
4982             | D3DLIGHTCAPS_PARALLELPOINT
4983             | D3DLIGHTCAPS_POINT
4984             | D3DLIGHTCAPS_SPOT;
4985
4986     desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
4987     desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
4988
4989     desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
4990     desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
4991     desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
4992     desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
4993     desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
4994     desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
4995     desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
4996     desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
4997     desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
4998     desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
4999     desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
5000     desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
5001     desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
5002
5003     desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
5004     desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
5005     desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
5006     desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
5007     desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
5008     desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
5009     desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
5010     desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
5011     desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
5012     desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
5013     desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
5014     desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
5015     desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
5016
5017     desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
5018     desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
5019     desc1->dwMaxBufferSize = 0;
5020     desc1->dwMaxVertexCount = 65536;
5021     desc1->dwMinTextureWidth  = desc7->dwMinTextureWidth;
5022     desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
5023     desc1->dwMaxTextureWidth  = desc7->dwMaxTextureWidth;
5024     desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
5025     desc1->dwMinStippleWidth  = 1;
5026     desc1->dwMinStippleHeight = 1;
5027     desc1->dwMaxStippleWidth  = 32;
5028     desc1->dwMaxStippleHeight = 32;
5029     desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
5030     desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
5031     desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
5032     desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
5033     desc1->dvGuardBandRight = desc7->dvGuardBandRight;
5034     desc1->dvGuardBandTop = desc7->dvGuardBandTop;
5035     desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
5036     desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
5037     desc1->dwStencilCaps = desc7->dwStencilCaps;
5038     desc1->dwFVFCaps = desc7->dwFVFCaps;
5039     desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
5040     desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
5041     desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
5042
5043     return DD_OK;
5044 }
5045
5046 /*****************************************************************************
5047  * IDirectDraw7 VTable
5048  *****************************************************************************/
5049 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
5050 {
5051     /* IUnknown */
5052     ddraw7_QueryInterface,
5053     ddraw7_AddRef,
5054     ddraw7_Release,
5055     /* IDirectDraw */
5056     ddraw7_Compact,
5057     ddraw7_CreateClipper,
5058     ddraw7_CreatePalette,
5059     ddraw7_CreateSurface,
5060     ddraw7_DuplicateSurface,
5061     ddraw7_EnumDisplayModes,
5062     ddraw7_EnumSurfaces,
5063     ddraw7_FlipToGDISurface,
5064     ddraw7_GetCaps,
5065     ddraw7_GetDisplayMode,
5066     ddraw7_GetFourCCCodes,
5067     ddraw7_GetGDISurface,
5068     ddraw7_GetMonitorFrequency,
5069     ddraw7_GetScanLine,
5070     ddraw7_GetVerticalBlankStatus,
5071     ddraw7_Initialize,
5072     ddraw7_RestoreDisplayMode,
5073     ddraw7_SetCooperativeLevel,
5074     ddraw7_SetDisplayMode,
5075     ddraw7_WaitForVerticalBlank,
5076     /* IDirectDraw2 */
5077     ddraw7_GetAvailableVidMem,
5078     /* IDirectDraw3 */
5079     ddraw7_GetSurfaceFromDC,
5080     /* IDirectDraw4 */
5081     ddraw7_RestoreAllSurfaces,
5082     ddraw7_TestCooperativeLevel,
5083     ddraw7_GetDeviceIdentifier,
5084     /* IDirectDraw7 */
5085     ddraw7_StartModeTest,
5086     ddraw7_EvaluateMode
5087 };
5088
5089 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5090 {
5091     /* IUnknown */
5092     ddraw4_QueryInterface,
5093     ddraw4_AddRef,
5094     ddraw4_Release,
5095     /* IDirectDraw */
5096     ddraw4_Compact,
5097     ddraw4_CreateClipper,
5098     ddraw4_CreatePalette,
5099     ddraw4_CreateSurface,
5100     ddraw4_DuplicateSurface,
5101     ddraw4_EnumDisplayModes,
5102     ddraw4_EnumSurfaces,
5103     ddraw4_FlipToGDISurface,
5104     ddraw4_GetCaps,
5105     ddraw4_GetDisplayMode,
5106     ddraw4_GetFourCCCodes,
5107     ddraw4_GetGDISurface,
5108     ddraw4_GetMonitorFrequency,
5109     ddraw4_GetScanLine,
5110     ddraw4_GetVerticalBlankStatus,
5111     ddraw4_Initialize,
5112     ddraw4_RestoreDisplayMode,
5113     ddraw4_SetCooperativeLevel,
5114     ddraw4_SetDisplayMode,
5115     ddraw4_WaitForVerticalBlank,
5116     /* IDirectDraw2 */
5117     ddraw4_GetAvailableVidMem,
5118     /* IDirectDraw3 */
5119     ddraw4_GetSurfaceFromDC,
5120     /* IDirectDraw4 */
5121     ddraw4_RestoreAllSurfaces,
5122     ddraw4_TestCooperativeLevel,
5123     ddraw4_GetDeviceIdentifier,
5124 };
5125
5126 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5127 {
5128     /* IUnknown */
5129     ddraw2_QueryInterface,
5130     ddraw2_AddRef,
5131     ddraw2_Release,
5132     /* IDirectDraw */
5133     ddraw2_Compact,
5134     ddraw2_CreateClipper,
5135     ddraw2_CreatePalette,
5136     ddraw2_CreateSurface,
5137     ddraw2_DuplicateSurface,
5138     ddraw2_EnumDisplayModes,
5139     ddraw2_EnumSurfaces,
5140     ddraw2_FlipToGDISurface,
5141     ddraw2_GetCaps,
5142     ddraw2_GetDisplayMode,
5143     ddraw2_GetFourCCCodes,
5144     ddraw2_GetGDISurface,
5145     ddraw2_GetMonitorFrequency,
5146     ddraw2_GetScanLine,
5147     ddraw2_GetVerticalBlankStatus,
5148     ddraw2_Initialize,
5149     ddraw2_RestoreDisplayMode,
5150     ddraw2_SetCooperativeLevel,
5151     ddraw2_SetDisplayMode,
5152     ddraw2_WaitForVerticalBlank,
5153     /* IDirectDraw2 */
5154     ddraw2_GetAvailableVidMem,
5155 };
5156
5157 static const struct IDirectDrawVtbl ddraw1_vtbl =
5158 {
5159     /* IUnknown */
5160     ddraw1_QueryInterface,
5161     ddraw1_AddRef,
5162     ddraw1_Release,
5163     /* IDirectDraw */
5164     ddraw1_Compact,
5165     ddraw1_CreateClipper,
5166     ddraw1_CreatePalette,
5167     ddraw1_CreateSurface,
5168     ddraw1_DuplicateSurface,
5169     ddraw1_EnumDisplayModes,
5170     ddraw1_EnumSurfaces,
5171     ddraw1_FlipToGDISurface,
5172     ddraw1_GetCaps,
5173     ddraw1_GetDisplayMode,
5174     ddraw1_GetFourCCCodes,
5175     ddraw1_GetGDISurface,
5176     ddraw1_GetMonitorFrequency,
5177     ddraw1_GetScanLine,
5178     ddraw1_GetVerticalBlankStatus,
5179     ddraw1_Initialize,
5180     ddraw1_RestoreDisplayMode,
5181     ddraw1_SetCooperativeLevel,
5182     ddraw1_SetDisplayMode,
5183     ddraw1_WaitForVerticalBlank,
5184 };
5185
5186 static const struct IDirect3D7Vtbl d3d7_vtbl =
5187 {
5188     /* IUnknown methods */
5189     d3d7_QueryInterface,
5190     d3d7_AddRef,
5191     d3d7_Release,
5192     /* IDirect3D7 methods */
5193     d3d7_EnumDevices,
5194     d3d7_CreateDevice,
5195     d3d7_CreateVertexBuffer,
5196     d3d7_EnumZBufferFormats,
5197     d3d7_EvictManagedTextures
5198 };
5199
5200 static const struct IDirect3D3Vtbl d3d3_vtbl =
5201 {
5202     /* IUnknown methods */
5203     d3d3_QueryInterface,
5204     d3d3_AddRef,
5205     d3d3_Release,
5206     /* IDirect3D3 methods */
5207     d3d3_EnumDevices,
5208     d3d3_CreateLight,
5209     d3d3_CreateMaterial,
5210     d3d3_CreateViewport,
5211     d3d3_FindDevice,
5212     d3d3_CreateDevice,
5213     d3d3_CreateVertexBuffer,
5214     d3d3_EnumZBufferFormats,
5215     d3d3_EvictManagedTextures
5216 };
5217
5218 static const struct IDirect3D2Vtbl d3d2_vtbl =
5219 {
5220     /* IUnknown methods */
5221     d3d2_QueryInterface,
5222     d3d2_AddRef,
5223     d3d2_Release,
5224     /* IDirect3D2 methods */
5225     d3d2_EnumDevices,
5226     d3d2_CreateLight,
5227     d3d2_CreateMaterial,
5228     d3d2_CreateViewport,
5229     d3d2_FindDevice,
5230     d3d2_CreateDevice
5231 };
5232
5233 static const struct IDirect3DVtbl d3d1_vtbl =
5234 {
5235     /* IUnknown methods */
5236     d3d1_QueryInterface,
5237     d3d1_AddRef,
5238     d3d1_Release,
5239     /* IDirect3D methods */
5240     d3d1_Initialize,
5241     d3d1_EnumDevices,
5242     d3d1_CreateLight,
5243     d3d1_CreateMaterial,
5244     d3d1_CreateViewport,
5245     d3d1_FindDevice
5246 };
5247
5248 /*****************************************************************************
5249  * ddraw_find_decl
5250  *
5251  * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5252  * if none was found.
5253  *
5254  * This function is in ddraw.c and the DDraw object space because D3D7
5255  * vertex buffers are created using the IDirect3D interface to the ddraw
5256  * object, so they can be valid across D3D devices(theoretically. The ddraw
5257  * object also owns the wined3d device
5258  *
5259  * Parameters:
5260  *  This: Device
5261  *  fvf: Fvf to find the decl for
5262  *
5263  * Returns:
5264  *  NULL in case of an error, the vertex declaration for the FVF otherwise.
5265  *
5266  *****************************************************************************/
5267 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *This, DWORD fvf)
5268 {
5269     struct wined3d_vertex_declaration *pDecl = NULL;
5270     HRESULT hr;
5271     int p, low, high; /* deliberately signed */
5272     struct FvfToDecl *convertedDecls = This->decls;
5273
5274     TRACE("Searching for declaration for fvf %08x... ", fvf);
5275
5276     low = 0;
5277     high = This->numConvertedDecls - 1;
5278     while(low <= high) {
5279         p = (low + high) >> 1;
5280         TRACE("%d ", p);
5281         if(convertedDecls[p].fvf == fvf) {
5282             TRACE("found %p\n", convertedDecls[p].decl);
5283             return convertedDecls[p].decl;
5284         } else if(convertedDecls[p].fvf < fvf) {
5285             low = p + 1;
5286         } else {
5287             high = p - 1;
5288         }
5289     }
5290     TRACE("not found. Creating and inserting at position %d.\n", low);
5291
5292     hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5293             fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5294     if (hr != S_OK) return NULL;
5295
5296     if(This->declArraySize == This->numConvertedDecls) {
5297         int grow = max(This->declArraySize / 2, 8);
5298         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5299                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5300         if (!convertedDecls)
5301         {
5302             wined3d_vertex_declaration_decref(pDecl);
5303             return NULL;
5304         }
5305         This->decls = convertedDecls;
5306         This->declArraySize += grow;
5307     }
5308
5309     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5310     convertedDecls[low].decl = pDecl;
5311     convertedDecls[low].fvf = fvf;
5312     This->numConvertedDecls++;
5313
5314     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5315     return pDecl;
5316 }
5317
5318 static inline struct ddraw *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5319 {
5320     return CONTAINING_RECORD(device_parent, struct ddraw, device_parent);
5321 }
5322
5323 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5324         struct wined3d_device *device)
5325 {
5326     TRACE("device_parent %p, device %p.\n", device_parent, device);
5327 }
5328
5329 /* This is run from device_process_message() in wined3d, we can't take the
5330  * wined3d mutex. */
5331 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
5332 {
5333     struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5334     MONITORINFO monitor_info;
5335     HMONITOR monitor;
5336     BOOL ret;
5337     RECT *r;
5338
5339     TRACE("device_parent %p.\n", device_parent);
5340
5341     if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
5342     {
5343         TRACE("Nothing to resize.\n");
5344         return;
5345     }
5346
5347     monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
5348     monitor_info.cbSize = sizeof(monitor_info);
5349     if (!(ret = GetMonitorInfoW(monitor, &monitor_info)))
5350     {
5351         ERR("Failed to get monitor info.\n");
5352         return;
5353     }
5354
5355     r = &monitor_info.rcMonitor;
5356     TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
5357
5358     if (!(ret = SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
5359             r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE)))
5360         ERR("Failed to resize window.\n");
5361 }
5362
5363 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
5364         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5365         enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
5366 {
5367     struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5368     struct ddraw_surface *surf = NULL;
5369     UINT i = 0;
5370     DDSCAPS2 searchcaps = ddraw->tex_root->surface_desc.ddsCaps;
5371
5372     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5373             "\tpool %#x, level %u, face %u, surface %p.\n",
5374             device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
5375
5376     searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5377     switch (face)
5378     {
5379         case WINED3D_CUBEMAP_FACE_POSITIVE_X:
5380             TRACE("Asked for positive x\n");
5381             if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5382             {
5383                 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5384             }
5385             surf = ddraw->tex_root; break;
5386         case WINED3D_CUBEMAP_FACE_NEGATIVE_X:
5387             TRACE("Asked for negative x\n");
5388             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5389         case WINED3D_CUBEMAP_FACE_POSITIVE_Y:
5390             TRACE("Asked for positive y\n");
5391             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5392         case WINED3D_CUBEMAP_FACE_NEGATIVE_Y:
5393             TRACE("Asked for negative y\n");
5394             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5395         case WINED3D_CUBEMAP_FACE_POSITIVE_Z:
5396             TRACE("Asked for positive z\n");
5397             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5398         case WINED3D_CUBEMAP_FACE_NEGATIVE_Z:
5399             TRACE("Asked for negative z\n");
5400             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5401         default:
5402             ERR("Unexpected cube face.\n");
5403     }
5404
5405     if (!surf)
5406     {
5407         IDirectDrawSurface7 *attached;
5408         IDirectDrawSurface7_GetAttachedSurface(&ddraw->tex_root->IDirectDrawSurface7_iface, &searchcaps, &attached);
5409         surf = unsafe_impl_from_IDirectDrawSurface7(attached);
5410         IDirectDrawSurface7_Release(attached);
5411     }
5412     if (!surf) ERR("root search surface not found\n");
5413
5414     /* Find the wanted mipmap. There are enough mipmaps in the chain */
5415     while (i < level)
5416     {
5417         IDirectDrawSurface7 *attached;
5418         IDirectDrawSurface7_GetAttachedSurface(&surf->IDirectDrawSurface7_iface, &searchcaps, &attached);
5419         if(!attached) ERR("Surface not found\n");
5420         surf = impl_from_IDirectDrawSurface7(attached);
5421         IDirectDrawSurface7_Release(attached);
5422         ++i;
5423     }
5424
5425     /* Return the surface */
5426     *surface = surf->wined3d_surface;
5427     wined3d_surface_incref(*surface);
5428
5429     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5430
5431     return D3D_OK;
5432 }
5433
5434 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
5435 {
5436     struct ddraw *ddraw = parent;
5437     ddraw->wined3d_frontbuffer = NULL;
5438 }
5439
5440 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
5441 {
5442     ddraw_frontbuffer_destroyed,
5443 };
5444
5445 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
5446         void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
5447         enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable,
5448         struct wined3d_surface **surface)
5449 {
5450     struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5451     DWORD flags = 0;
5452     HRESULT hr;
5453
5454     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5455             "\tmultisample_quality %u, lockable %u, surface %p.\n",
5456             device_parent, container_parent, width, height, format, multisample_type,
5457             multisample_quality, lockable, surface);
5458
5459     if (ddraw->wined3d_frontbuffer)
5460     {
5461         ERR("Frontbuffer already created.\n");
5462         return E_FAIL;
5463     }
5464
5465     if (lockable)
5466         flags |= WINED3D_SURFACE_MAPPABLE;
5467
5468     hr = wined3d_surface_create(ddraw->wined3d_device, width, height, format, 0,
5469             WINED3DUSAGE_RENDERTARGET, WINED3D_POOL_DEFAULT, multisample_type, multisample_quality,
5470             DefaultSurfaceType, flags, ddraw, &ddraw_frontbuffer_parent_ops, surface);
5471     if (SUCCEEDED(hr))
5472         ddraw->wined3d_frontbuffer = *surface;
5473
5474     return hr;
5475 }
5476
5477 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
5478         UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
5479         DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
5480 {
5481     ERR("DirectDraw doesn't have and shouldn't try creating implicit depth buffers.\n");
5482     return E_NOTIMPL;
5483 }
5484
5485 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5486         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5487         enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
5488 {
5489     TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5490             "format %#x, pool %#x, usage %#x, volume %p.\n",
5491             device_parent, container_parent, width, height, depth,
5492             format, pool, usage, volume);
5493
5494     ERR("Not implemented!\n");
5495
5496     return E_NOTIMPL;
5497 }
5498
5499 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5500         struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
5501 {
5502     struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5503     HRESULT hr;
5504
5505     TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
5506
5507     if (ddraw->wined3d_swapchain)
5508     {
5509         ERR("Swapchain already created.\n");
5510         return E_FAIL;
5511     }
5512
5513     hr = wined3d_swapchain_create(ddraw->wined3d_device, desc,
5514             DefaultSurfaceType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
5515     if (FAILED(hr))
5516         WARN("Failed to create swapchain, hr %#x.\n", hr);
5517
5518     return hr;
5519 }
5520
5521 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5522 {
5523     device_parent_wined3d_device_created,
5524     device_parent_mode_changed,
5525     device_parent_create_surface,
5526     device_parent_create_rendertarget,
5527     device_parent_create_depth_stencil,
5528     device_parent_create_volume,
5529     device_parent_create_swapchain,
5530 };
5531
5532 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
5533 {
5534     HRESULT hr;
5535     HDC hDC;
5536
5537     ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5538     ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5539     ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5540     ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5541     ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5542     ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5543     ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5544     ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5545     ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5546     ddraw->numIfaces = 1;
5547     ddraw->ref7 = 1;
5548
5549     /* Get the current screen settings. */
5550     hDC = GetDC(0);
5551     ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5552     ReleaseDC(0, hDC);
5553     ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5554     ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5555
5556     ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS);
5557     if (!ddraw->wined3d)
5558     {
5559         WARN("Failed to create a wined3d object.\n");
5560         return E_OUTOFMEMORY;
5561     }
5562
5563     hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
5564             NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
5565     if (FAILED(hr))
5566     {
5567         WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5568         wined3d_decref(ddraw->wined3d);
5569         return hr;
5570     }
5571
5572     list_init(&ddraw->surface_list);
5573
5574     return DD_OK;
5575 }