2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
27 static void STDMETHODCALLTYPE d3d10_null_wined3d_object_destroyed(void *parent) {}
29 const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops =
31 d3d10_null_wined3d_object_destroyed,
34 /* Inner IUnknown methods */
36 static inline struct d3d10_device *impl_from_IUnknown(IUnknown *iface)
38 return CONTAINING_RECORD(iface, struct d3d10_device, IUnknown_inner);
41 static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *iface, REFIID riid,
44 struct d3d10_device *This = impl_from_IUnknown(iface);
46 TRACE("iface %p, riid %s, ppv %p\n", iface, debugstr_guid(riid), ppv);
48 if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3D10Device))
49 *ppv = &This->ID3D10Device_iface;
50 else if (IsEqualGUID(riid, &IID_IWineDXGIDeviceParent))
51 *ppv = &This->IWineDXGIDeviceParent_iface;
54 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
59 IUnknown_AddRef((IUnknown*)*ppv);
63 static ULONG STDMETHODCALLTYPE d3d10_device_inner_AddRef(IUnknown *iface)
65 struct d3d10_device *This = impl_from_IUnknown(iface);
66 ULONG refcount = InterlockedIncrement(&This->refcount);
68 TRACE("%p increasing refcount to %u\n", This, refcount);
73 static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
75 struct d3d10_device *This = impl_from_IUnknown(iface);
76 ULONG refcount = InterlockedDecrement(&This->refcount);
78 TRACE("%p decreasing refcount to %u\n", This, refcount);
82 if (This->wined3d_device)
83 wined3d_device_decref(This->wined3d_device);
89 /* IUnknown methods */
91 static inline struct d3d10_device *impl_from_ID3D10Device(ID3D10Device *iface)
93 return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Device_iface);
96 static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device *iface, REFIID riid,
99 struct d3d10_device *This = impl_from_ID3D10Device(iface);
100 return IUnknown_QueryInterface(This->outer_unk, riid, ppv);
103 static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device *iface)
105 struct d3d10_device *This = impl_from_ID3D10Device(iface);
106 return IUnknown_AddRef(This->outer_unk);
109 static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device *iface)
111 struct d3d10_device *This = impl_from_ID3D10Device(iface);
112 return IUnknown_Release(This->outer_unk);
115 /* ID3D10Device methods */
117 static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device *iface,
118 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
120 struct d3d10_device *device = impl_from_ID3D10Device(iface);
123 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
124 iface, start_slot, buffer_count, buffers);
126 for (i = 0; i < buffer_count; ++i)
128 struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
130 wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i,
131 buffer ? buffer->wined3d_buffer : NULL);
135 static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device *iface,
136 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
138 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
139 iface, start_slot, view_count, views);
142 static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface,
143 ID3D10PixelShader *shader)
145 struct d3d10_device *This = impl_from_ID3D10Device(iface);
146 struct d3d10_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader);
148 TRACE("iface %p, shader %p\n", iface, shader);
150 wined3d_device_set_pixel_shader(This->wined3d_device, ps ? ps->wined3d_shader : NULL);
153 static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface,
154 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
156 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
157 iface, start_slot, sampler_count, samplers);
160 static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface,
161 ID3D10VertexShader *shader)
163 struct d3d10_device *This = impl_from_ID3D10Device(iface);
164 struct d3d10_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader);
166 TRACE("iface %p, shader %p\n", iface, shader);
168 wined3d_device_set_vertex_shader(This->wined3d_device, vs ? vs->wined3d_shader : NULL);
171 static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface, UINT index_count,
172 UINT start_index_location, INT base_vertex_location)
174 struct d3d10_device *This = impl_from_ID3D10Device(iface);
176 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
177 iface, index_count, start_index_location, base_vertex_location);
179 wined3d_device_set_base_vertex_index(This->wined3d_device, base_vertex_location);
180 wined3d_device_draw_indexed_primitive(This->wined3d_device, start_index_location, index_count);
183 static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface, UINT vertex_count,
184 UINT start_vertex_location)
186 struct d3d10_device *This = impl_from_ID3D10Device(iface);
188 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
189 iface, vertex_count, start_vertex_location);
191 wined3d_device_draw_primitive(This->wined3d_device, start_vertex_location, vertex_count);
194 static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *iface,
195 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
197 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
198 iface, start_slot, buffer_count, buffers);
201 static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface,
202 ID3D10InputLayout *input_layout)
204 struct d3d10_device *This = impl_from_ID3D10Device(iface);
205 struct d3d10_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout);
207 TRACE("iface %p, input_layout %p\n", iface, input_layout);
209 wined3d_device_set_vertex_declaration(This->wined3d_device,
210 layout ? layout->wined3d_decl : NULL);
213 static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface, UINT start_slot,
214 UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets)
216 struct d3d10_device *This = impl_from_ID3D10Device(iface);
219 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
220 iface, start_slot, buffer_count, buffers, strides, offsets);
222 for (i = 0; i < buffer_count; ++i)
224 struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
226 wined3d_device_set_stream_source(This->wined3d_device, start_slot + i,
227 buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
231 static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface,
232 ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
234 struct d3d10_device *This = impl_from_ID3D10Device(iface);
235 struct d3d10_buffer *buffer_impl = unsafe_impl_from_ID3D10Buffer(buffer);
237 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
238 iface, buffer, debug_dxgi_format(format), offset);
240 wined3d_device_set_index_buffer(This->wined3d_device,
241 buffer_impl ? buffer_impl->wined3d_buffer : NULL,
242 wined3dformat_from_dxgi_format(format));
243 if (offset) FIXME("offset %u not supported.\n", offset);
246 static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device *iface,
247 UINT instance_index_count, UINT instance_count, UINT start_index_location,
248 INT base_vertex_location, UINT start_instance_location)
250 struct d3d10_device *device = impl_from_ID3D10Device(iface);
252 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
253 "\tbase_vertex_location %d, start_instance_location %u.\n",
254 iface, instance_index_count, instance_count, start_index_location,
255 base_vertex_location, start_instance_location);
257 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
258 wined3d_device_draw_indexed_primitive_instanced(device->wined3d_device, start_index_location,
259 instance_index_count, start_instance_location, instance_count);
262 static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device *iface,
263 UINT instance_vertex_count, UINT instance_count,
264 UINT start_vertex_location, UINT start_instance_location)
266 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
267 "\tstart_instance_location %u stub!\n", iface, instance_vertex_count, instance_count,
268 start_vertex_location, start_instance_location);
271 static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *iface,
272 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
274 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
275 iface, start_slot, buffer_count, buffers);
278 static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader)
280 struct d3d10_device *device = impl_from_ID3D10Device(iface);
281 struct d3d10_geometry_shader *gs = unsafe_impl_from_ID3D10GeometryShader(shader);
283 TRACE("iface %p, shader %p.\n", iface, shader);
285 wined3d_device_set_geometry_shader(device->wined3d_device, gs ? gs->wined3d_shader : NULL);
288 static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface,
289 D3D10_PRIMITIVE_TOPOLOGY topology)
291 struct d3d10_device *This = impl_from_ID3D10Device(iface);
293 TRACE("iface %p, topology %s\n", iface, debug_d3d10_primitive_topology(topology));
295 wined3d_device_set_primitive_type(This->wined3d_device, (enum wined3d_primitive_type)topology);
298 static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device *iface,
299 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
301 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
302 iface, start_slot, view_count, views);
305 static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device *iface,
306 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
308 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
309 iface, start_slot, sampler_count, samplers);
312 static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device *iface, ID3D10Predicate *predicate, BOOL value)
314 FIXME("iface %p, predicate %p, value %d stub!\n", iface, predicate, value);
317 static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device *iface,
318 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
320 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
321 iface, start_slot, view_count, views);
324 static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device *iface,
325 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
327 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
328 iface, start_slot, sampler_count, samplers);
331 static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device *iface,
332 UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
333 ID3D10DepthStencilView *depth_stencil_view)
335 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
336 iface, render_target_view_count, render_target_views, depth_stencil_view);
339 static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device *iface,
340 ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
342 struct d3d10_device *device = impl_from_ID3D10Device(iface);
344 TRACE("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x.\n",
345 iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask);
347 device->blend_state = unsafe_impl_from_ID3D10BlendState(blend_state);
348 memcpy(device->blend_factor, blend_factor, 4 * sizeof(*blend_factor));
349 device->sample_mask = sample_mask;
352 static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device *iface,
353 ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
355 struct d3d10_device *device = impl_from_ID3D10Device(iface);
357 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
358 iface, depth_stencil_state, stencil_ref);
360 device->depth_stencil_state = unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state);
361 device->stencil_ref = stencil_ref;
364 static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device *iface,
365 UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
367 struct d3d10_device *device = impl_from_ID3D10Device(iface);
368 unsigned int count, i;
370 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface, target_count, targets, offsets);
372 count = min(target_count, 4);
373 for (i = 0; i < count; ++i)
375 struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(targets[i]);
377 wined3d_device_set_stream_output(device->wined3d_device, i,
378 buffer ? buffer->wined3d_buffer : NULL, offsets[i]);
381 for (i = count; i < 4; ++i)
383 wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
387 static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device *iface)
389 FIXME("iface %p stub!\n", iface);
392 static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device *iface, ID3D10RasterizerState *rasterizer_state)
394 struct d3d10_device *device = impl_from_ID3D10Device(iface);
396 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
398 device->rasterizer_state = unsafe_impl_from_ID3D10RasterizerState(rasterizer_state);
401 static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device *iface,
402 UINT viewport_count, const D3D10_VIEWPORT *viewports)
404 struct d3d10_device *device = impl_from_ID3D10Device(iface);
405 struct wined3d_viewport wined3d_vp;
407 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
409 if (viewport_count > 1)
410 FIXME("Multiple viewports not implemented.\n");
415 wined3d_vp.x = viewports[0].TopLeftX;
416 wined3d_vp.y = viewports[0].TopLeftY;
417 wined3d_vp.width = viewports[0].Width;
418 wined3d_vp.height = viewports[0].Height;
419 wined3d_vp.min_z = viewports[0].MinDepth;
420 wined3d_vp.max_z = viewports[0].MaxDepth;
422 wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp);
425 static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device *iface,
426 UINT rect_count, const D3D10_RECT *rects)
428 struct d3d10_device *device = impl_from_ID3D10Device(iface);
430 TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
433 FIXME("Multiple scissor rects not implemented.\n");
438 wined3d_device_set_scissor_rect(device->wined3d_device, rects);
441 static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device *iface,
442 ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
443 ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
445 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
446 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
447 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
448 src_resource, src_subresource_idx, src_box);
451 static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device *iface,
452 ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
454 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface, dst_resource, src_resource);
457 static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device *iface,
458 ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
459 const void *data, UINT row_pitch, UINT depth_pitch)
461 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
462 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
465 static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *iface,
466 ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
468 struct d3d10_device *This = impl_from_ID3D10Device(iface);
469 struct d3d10_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
470 const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
472 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
473 iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
475 wined3d_device_clear_rendertarget_view(This->wined3d_device, view->wined3d_view, &color);
478 static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device *iface,
479 ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
481 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
482 iface, depth_stencil_view, flags, depth, stencil);
485 static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device *iface, ID3D10ShaderResourceView *shader_resource_view)
487 FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view);
490 static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device *iface,
491 ID3D10Resource *dst_resource, UINT dst_subresource_idx,
492 ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
494 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
495 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
496 iface, dst_resource, dst_subresource_idx,
497 src_resource, src_subresource_idx, debug_dxgi_format(format));
500 static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device *iface,
501 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
503 struct d3d10_device *device = impl_from_ID3D10Device(iface);
506 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
507 iface, start_slot, buffer_count, buffers);
509 for (i = 0; i < buffer_count; ++i)
511 struct wined3d_buffer *wined3d_buffer;
512 struct d3d10_buffer *buffer_impl;
514 if (!(wined3d_buffer = wined3d_device_get_vs_cb(device->wined3d_device, start_slot + i)))
520 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
521 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
522 ID3D10Buffer_AddRef(buffers[i]);
526 static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device *iface,
527 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
529 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
530 iface, start_slot, view_count, views);
533 static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device *iface, ID3D10PixelShader **shader)
535 struct d3d10_device *device = impl_from_ID3D10Device(iface);
536 struct d3d10_pixel_shader *shader_impl;
537 struct wined3d_shader *wined3d_shader;
539 TRACE("iface %p, shader %p.\n", iface, shader);
541 if (!(wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
547 shader_impl = wined3d_shader_get_parent(wined3d_shader);
548 *shader = &shader_impl->ID3D10PixelShader_iface;
549 ID3D10PixelShader_AddRef(*shader);
552 static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device *iface,
553 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
555 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
556 iface, start_slot, sampler_count, samplers);
559 static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device *iface, ID3D10VertexShader **shader)
561 struct d3d10_device *device = impl_from_ID3D10Device(iface);
562 struct d3d10_vertex_shader *shader_impl;
563 struct wined3d_shader *wined3d_shader;
565 TRACE("iface %p, shader %p.\n", iface, shader);
567 if (!(wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
573 shader_impl = wined3d_shader_get_parent(wined3d_shader);
574 *shader = &shader_impl->ID3D10VertexShader_iface;
575 ID3D10VertexShader_AddRef(*shader);
578 static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device *iface,
579 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
581 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
582 iface, start_slot, buffer_count, buffers);
585 static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device *iface, ID3D10InputLayout **input_layout)
587 struct d3d10_device *device = impl_from_ID3D10Device(iface);
588 struct wined3d_vertex_declaration *wined3d_declaration;
589 struct d3d10_input_layout *input_layout_impl;
591 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
593 if (!(wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
595 *input_layout = NULL;
599 input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
600 *input_layout = &input_layout_impl->ID3D10InputLayout_iface;
601 ID3D10InputLayout_AddRef(*input_layout);
604 static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device *iface,
605 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
607 struct d3d10_device *device = impl_from_ID3D10Device(iface);
610 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
611 iface, start_slot, buffer_count, buffers, strides, offsets);
613 for (i = 0; i < buffer_count; ++i)
615 struct wined3d_buffer *wined3d_buffer;
616 struct d3d10_buffer *buffer_impl;
618 if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i,
619 &wined3d_buffer, &offsets[i], &strides[i])))
620 ERR("Failed to get vertex buffer.\n");
628 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
629 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
630 ID3D10Buffer_AddRef(buffers[i]);
634 static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device *iface,
635 ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
637 struct d3d10_device *device = impl_from_ID3D10Device(iface);
638 enum wined3d_format_id wined3d_format;
639 struct wined3d_buffer *wined3d_buffer;
640 struct d3d10_buffer *buffer_impl;
642 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
644 wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format);
645 *format = dxgi_format_from_wined3dformat(wined3d_format);
646 *offset = 0; /* FIXME */
653 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
654 *buffer = &buffer_impl->ID3D10Buffer_iface;
655 ID3D10Buffer_AddRef(*buffer);
658 static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device *iface,
659 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
661 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
662 iface, start_slot, buffer_count, buffers);
665 static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device *iface, ID3D10GeometryShader **shader)
667 struct d3d10_device *device = impl_from_ID3D10Device(iface);
668 struct d3d10_geometry_shader *shader_impl;
669 struct wined3d_shader *wined3d_shader;
671 TRACE("iface %p, shader %p.\n", iface, shader);
673 if (!(wined3d_shader = wined3d_device_get_geometry_shader(device->wined3d_device)))
679 shader_impl = wined3d_shader_get_parent(wined3d_shader);
680 *shader = &shader_impl->ID3D10GeometryShader_iface;
681 ID3D10GeometryShader_AddRef(*shader);
684 static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device *iface,
685 D3D10_PRIMITIVE_TOPOLOGY *topology)
687 struct d3d10_device *This = impl_from_ID3D10Device(iface);
689 TRACE("iface %p, topology %p\n", iface, topology);
691 wined3d_device_get_primitive_type(This->wined3d_device, (enum wined3d_primitive_type *)topology);
694 static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device *iface,
695 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
697 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
698 iface, start_slot, view_count, views);
701 static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device *iface,
702 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
704 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
705 iface, start_slot, sampler_count, samplers);
708 static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device *iface,
709 ID3D10Predicate **predicate, BOOL *value)
711 FIXME("iface %p, predicate %p, value %p stub!\n", iface, predicate, value);
714 static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device *iface,
715 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
717 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
718 iface, start_slot, view_count, views);
721 static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device *iface,
722 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
724 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
725 iface, start_slot, sampler_count, samplers);
728 static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device *iface,
729 UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
731 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
732 iface, view_count, render_target_views, depth_stencil_view);
735 static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device *iface,
736 ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
738 struct d3d10_device *device = impl_from_ID3D10Device(iface);
740 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
741 iface, blend_state, blend_factor, sample_mask);
743 if ((*blend_state = device->blend_state ? &device->blend_state->ID3D10BlendState_iface : NULL))
744 ID3D10BlendState_AddRef(*blend_state);
745 memcpy(blend_factor, device->blend_factor, 4 * sizeof(*blend_factor));
746 *sample_mask = device->sample_mask;
749 static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device *iface,
750 ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
752 struct d3d10_device *device = impl_from_ID3D10Device(iface);
754 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
755 iface, depth_stencil_state, stencil_ref);
757 if ((*depth_stencil_state = device->depth_stencil_state
758 ? &device->depth_stencil_state->ID3D10DepthStencilState_iface : NULL))
759 ID3D10DepthStencilState_AddRef(*depth_stencil_state);
760 *stencil_ref = device->stencil_ref;
763 static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device *iface,
764 UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
766 struct d3d10_device *device = impl_from_ID3D10Device(iface);
769 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
770 iface, buffer_count, buffers, offsets);
772 for (i = 0; i < buffer_count; ++i)
774 struct wined3d_buffer *wined3d_buffer;
775 struct d3d10_buffer *buffer_impl;
777 if (!(wined3d_buffer = wined3d_device_get_stream_output(device->wined3d_device, i, &offsets[i])))
783 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
784 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
785 ID3D10Buffer_AddRef(buffers[i]);
789 static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device *iface, ID3D10RasterizerState **rasterizer_state)
791 struct d3d10_device *device = impl_from_ID3D10Device(iface);
793 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
795 if ((*rasterizer_state = device->rasterizer_state ? &device->rasterizer_state->ID3D10RasterizerState_iface : NULL))
796 ID3D10RasterizerState_AddRef(*rasterizer_state);
799 static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device *iface,
800 UINT *viewport_count, D3D10_VIEWPORT *viewports)
802 struct d3d10_device *device = impl_from_ID3D10Device(iface);
803 struct wined3d_viewport wined3d_vp;
805 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
813 if (!*viewport_count)
816 wined3d_device_get_viewport(device->wined3d_device, &wined3d_vp);
818 viewports[0].TopLeftX = wined3d_vp.x;
819 viewports[0].TopLeftY = wined3d_vp.y;
820 viewports[0].Width = wined3d_vp.width;
821 viewports[0].Height = wined3d_vp.height;
822 viewports[0].MinDepth = wined3d_vp.min_z;
823 viewports[0].MaxDepth = wined3d_vp.max_z;
825 if (*viewport_count > 1)
826 memset(&viewports[1], 0, (*viewport_count - 1) * sizeof(*viewports));
829 static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device *iface, UINT *rect_count, D3D10_RECT *rects)
831 struct d3d10_device *device = impl_from_ID3D10Device(iface);
833 TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects);
844 wined3d_device_get_scissor_rect(device->wined3d_device, rects);
846 memset(&rects[1], 0, (*rect_count - 1) * sizeof(*rects));
849 static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device *iface)
851 FIXME("iface %p stub!\n", iface);
856 static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device *iface, UINT flags)
858 FIXME("iface %p, flags %#x stub!\n", iface, flags);
863 static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device *iface)
865 FIXME("iface %p stub!\n", iface);
870 static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device *iface,
871 REFGUID guid, UINT *data_size, void *data)
873 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
874 iface, debugstr_guid(guid), data_size, data);
879 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device *iface,
880 REFGUID guid, UINT data_size, const void *data)
882 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
883 iface, debugstr_guid(guid), data_size, data);
888 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device *iface,
889 REFGUID guid, const IUnknown *data)
891 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
896 static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device *iface)
898 FIXME("iface %p stub!\n", iface);
901 static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device *iface)
903 FIXME("iface %p stub!\n", iface);
906 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface,
907 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
909 struct d3d10_device *This = impl_from_ID3D10Device(iface);
910 struct d3d10_buffer *object;
913 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface, desc, data, buffer);
915 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
918 ERR("Failed to allocate D3D10 buffer object memory\n");
919 return E_OUTOFMEMORY;
922 hr = d3d10_buffer_init(object, This, desc, data);
925 WARN("Failed to initialize buffer, hr %#x.\n", hr);
926 HeapFree(GetProcessHeap(), 0, object);
930 *buffer = &object->ID3D10Buffer_iface;
932 TRACE("Created ID3D10Buffer %p\n", object);
937 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *iface,
938 const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
940 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
945 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *iface,
946 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
947 ID3D10Texture2D **texture)
949 struct d3d10_device *This = impl_from_ID3D10Device(iface);
950 struct d3d10_texture2d *object;
953 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface, desc, data, texture);
955 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
958 ERR("Failed to allocate D3D10 texture2d object memory\n");
959 return E_OUTOFMEMORY;
962 hr = d3d10_texture2d_init(object, This, desc);
965 WARN("Failed to initialize texture, hr %#x.\n", hr);
966 HeapFree(GetProcessHeap(), 0, object);
970 *texture = &object->ID3D10Texture2D_iface;
972 TRACE("Created ID3D10Texture2D %p\n", object);
977 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *iface,
978 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
979 ID3D10Texture3D **texture)
981 struct d3d10_device *device = impl_from_ID3D10Device(iface);
982 struct d3d10_texture3d *object;
985 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
987 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
990 ERR("Failed to allocate D3D10 texture3d object memory.\n");
991 return E_OUTOFMEMORY;
994 hr = d3d10_texture3d_init(object, device, desc);
997 WARN("Failed to initialize texture, hr %#x.\n", hr);
998 HeapFree(GetProcessHeap(), 0, object);
1002 TRACE("Created 3D texture %p.\n", object);
1003 *texture = &object->ID3D10Texture3D_iface;
1008 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device *iface,
1009 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
1011 struct d3d10_shader_resource_view *object;
1014 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
1016 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1019 ERR("Failed to allocate D3D10 shader resource view object memory.\n");
1020 return E_OUTOFMEMORY;
1023 if (FAILED(hr = d3d10_shader_resource_view_init(object, resource, desc)))
1025 WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
1026 HeapFree(GetProcessHeap(), 0, object);
1030 TRACE("Created shader resource view %p.\n", object);
1031 *view = &object->ID3D10ShaderResourceView_iface;
1036 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface,
1037 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
1039 struct d3d10_rendertarget_view *object;
1042 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
1044 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1047 ERR("Failed to allocate D3D10 rendertarget view object memory\n");
1048 return E_OUTOFMEMORY;
1051 hr = d3d10_rendertarget_view_init(object, resource, desc);
1054 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
1055 HeapFree(GetProcessHeap(), 0, object);
1059 TRACE("Created rendertarget view %p.\n", object);
1060 *view = &object->ID3D10RenderTargetView_iface;
1065 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device *iface,
1066 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
1068 struct d3d10_depthstencil_view *object;
1071 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
1073 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1076 ERR("Failed to allocate D3D10 depthstencil view object memory.\n");
1077 return E_OUTOFMEMORY;
1080 if (FAILED(hr = d3d10_depthstencil_view_init(object, resource, desc)))
1082 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
1083 HeapFree(GetProcessHeap(), 0, object);
1087 TRACE("Created depthstencil view %p.\n", object);
1088 *view = &object->ID3D10DepthStencilView_iface;
1093 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *iface,
1094 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
1095 const void *shader_byte_code, SIZE_T shader_byte_code_length,
1096 ID3D10InputLayout **input_layout)
1098 struct d3d10_device *This = impl_from_ID3D10Device(iface);
1099 struct d3d10_input_layout *object;
1102 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
1103 "\tshader_byte_code_length %lu, input_layout %p\n",
1104 iface, element_descs, element_count, shader_byte_code,
1105 shader_byte_code_length, input_layout);
1107 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1110 ERR("Failed to allocate D3D10 input layout object memory\n");
1111 return E_OUTOFMEMORY;
1114 hr = d3d10_input_layout_init(object, This, element_descs, element_count,
1115 shader_byte_code, shader_byte_code_length);
1118 WARN("Failed to initialize input layout, hr %#x.\n", hr);
1119 HeapFree(GetProcessHeap(), 0, object);
1123 TRACE("Created input layout %p.\n", object);
1124 *input_layout = &object->ID3D10InputLayout_iface;
1129 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *iface,
1130 const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
1132 struct d3d10_device *This = impl_from_ID3D10Device(iface);
1133 struct d3d10_vertex_shader *object;
1136 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1137 iface, byte_code, byte_code_length, shader);
1139 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1142 ERR("Failed to allocate D3D10 vertex shader object memory\n");
1143 return E_OUTOFMEMORY;
1146 hr = d3d10_vertex_shader_init(object, This, byte_code, byte_code_length);
1149 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
1150 HeapFree(GetProcessHeap(), 0, object);
1154 TRACE("Created vertex shader %p.\n", object);
1155 *shader = &object->ID3D10VertexShader_iface;
1160 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device *iface,
1161 const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
1163 struct d3d10_device *This = impl_from_ID3D10Device(iface);
1164 struct d3d10_geometry_shader *object;
1167 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
1168 iface, byte_code, byte_code_length, shader);
1170 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1173 ERR("Failed to allocate D3D10 geometry shader object memory\n");
1174 return E_OUTOFMEMORY;
1177 hr = d3d10_geometry_shader_init(object, This, byte_code, byte_code_length);
1180 WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
1181 HeapFree(GetProcessHeap(), 0, object);
1185 TRACE("Created geometry shader %p.\n", object);
1186 *shader = &object->ID3D10GeometryShader_iface;
1191 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device *iface,
1192 const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
1193 UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
1195 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
1196 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
1197 iface, byte_code, byte_code_length, output_stream_decls,
1198 output_stream_decl_count, output_stream_stride, shader);
1203 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *iface,
1204 const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
1206 struct d3d10_device *This = impl_from_ID3D10Device(iface);
1207 struct d3d10_pixel_shader *object;
1210 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1211 iface, byte_code, byte_code_length, shader);
1213 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1216 ERR("Failed to allocate D3D10 pixel shader object memory\n");
1217 return E_OUTOFMEMORY;
1220 hr = d3d10_pixel_shader_init(object, This, byte_code, byte_code_length);
1223 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
1224 HeapFree(GetProcessHeap(), 0, object);
1228 TRACE("Created pixel shader %p.\n", object);
1229 *shader = &object->ID3D10PixelShader_iface;
1234 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *iface,
1235 const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
1237 struct d3d10_blend_state *object;
1240 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
1242 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1245 ERR("Failed to allocate D3D10 blend state object memory.\n");
1246 return E_OUTOFMEMORY;
1249 hr = d3d10_blend_state_init(object);
1252 WARN("Failed to initialize blend state, hr %#x.\n", hr);
1253 HeapFree(GetProcessHeap(), 0, object);
1257 TRACE("Created blend state %p.\n", object);
1258 *blend_state = &object->ID3D10BlendState_iface;
1263 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface,
1264 const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
1266 struct d3d10_depthstencil_state *object;
1269 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
1271 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1274 ERR("Failed to allocate D3D10 depthstencil state object memory.\n");
1275 return E_OUTOFMEMORY;
1278 hr = d3d10_depthstencil_state_init(object);
1281 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
1282 HeapFree(GetProcessHeap(), 0, object);
1286 TRACE("Created depthstencil state %p.\n", object);
1287 *depth_stencil_state = &object->ID3D10DepthStencilState_iface;
1292 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device *iface,
1293 const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
1295 struct d3d10_rasterizer_state *object;
1298 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
1300 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1303 ERR("Failed to allocate D3D10 rasterizer state object memory.\n");
1304 return E_OUTOFMEMORY;
1307 hr = d3d10_rasterizer_state_init(object);
1310 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr);
1311 HeapFree(GetProcessHeap(), 0, object);
1315 TRACE("Created rasterizer state %p.\n", object);
1316 *rasterizer_state = &object->ID3D10RasterizerState_iface;
1321 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *iface,
1322 const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
1324 struct d3d10_sampler_state *object;
1327 TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
1329 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1332 ERR("Failed to allocate D3D10 sampler state object memory.\n");
1333 return E_OUTOFMEMORY;
1336 hr = d3d10_sampler_state_init(object);
1339 WARN("Failed to initialize sampler state, hr %#x.\n", hr);
1340 HeapFree(GetProcessHeap(), 0, object);
1344 TRACE("Created sampler state %p.\n", object);
1345 *sampler_state = &object->ID3D10SamplerState_iface;
1350 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device *iface,
1351 const D3D10_QUERY_DESC *desc, ID3D10Query **query)
1353 struct d3d10_query *object;
1356 TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
1358 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1361 ERR("Failed to allocate D3D10 query object memory.\n");
1362 return E_OUTOFMEMORY;
1365 hr = d3d10_query_init(object);
1368 WARN("Failed to initialize query, hr %#x.\n", hr);
1369 HeapFree(GetProcessHeap(), 0, object);
1373 TRACE("Created query %p.\n", object);
1374 *query = &object->ID3D10Query_iface;
1379 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device *iface,
1380 const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
1382 FIXME("iface %p, desc %p, predicate %p stub!\n", iface, desc, predicate);
1387 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device *iface,
1388 const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
1390 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
1395 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device *iface,
1396 DXGI_FORMAT format, UINT *format_support)
1398 FIXME("iface %p, format %s, format_support %p stub!\n",
1399 iface, debug_dxgi_format(format), format_support);
1404 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device *iface,
1405 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
1407 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1408 iface, debug_dxgi_format(format), sample_count, quality_level_count);
1413 static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device *iface, D3D10_COUNTER_INFO *counter_info)
1415 FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
1418 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device *iface,
1419 const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, LPSTR name,
1420 UINT *name_length, LPSTR units, UINT *units_length, LPSTR description, UINT *description_length)
1422 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1423 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1424 iface, desc, type, active_counters, name, name_length,
1425 units, units_length, description, description_length);
1430 static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device *iface)
1432 FIXME("iface %p stub!\n", iface);
1437 static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device *iface,
1438 HANDLE resource_handle, REFIID guid, void **resource)
1440 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1441 iface, resource_handle, debugstr_guid(guid), resource);
1446 static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device *iface, UINT width, UINT height)
1448 FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
1451 static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device *iface, UINT *width, UINT *height)
1453 FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
1456 static const struct ID3D10DeviceVtbl d3d10_device_vtbl =
1458 /* IUnknown methods */
1459 d3d10_device_QueryInterface,
1460 d3d10_device_AddRef,
1461 d3d10_device_Release,
1462 /* ID3D10Device methods */
1463 d3d10_device_VSSetConstantBuffers,
1464 d3d10_device_PSSetShaderResources,
1465 d3d10_device_PSSetShader,
1466 d3d10_device_PSSetSamplers,
1467 d3d10_device_VSSetShader,
1468 d3d10_device_DrawIndexed,
1470 d3d10_device_PSSetConstantBuffers,
1471 d3d10_device_IASetInputLayout,
1472 d3d10_device_IASetVertexBuffers,
1473 d3d10_device_IASetIndexBuffer,
1474 d3d10_device_DrawIndexedInstanced,
1475 d3d10_device_DrawInstanced,
1476 d3d10_device_GSSetConstantBuffers,
1477 d3d10_device_GSSetShader,
1478 d3d10_device_IASetPrimitiveTopology,
1479 d3d10_device_VSSetShaderResources,
1480 d3d10_device_VSSetSamplers,
1481 d3d10_device_SetPredication,
1482 d3d10_device_GSSetShaderResources,
1483 d3d10_device_GSSetSamplers,
1484 d3d10_device_OMSetRenderTargets,
1485 d3d10_device_OMSetBlendState,
1486 d3d10_device_OMSetDepthStencilState,
1487 d3d10_device_SOSetTargets,
1488 d3d10_device_DrawAuto,
1489 d3d10_device_RSSetState,
1490 d3d10_device_RSSetViewports,
1491 d3d10_device_RSSetScissorRects,
1492 d3d10_device_CopySubresourceRegion,
1493 d3d10_device_CopyResource,
1494 d3d10_device_UpdateSubresource,
1495 d3d10_device_ClearRenderTargetView,
1496 d3d10_device_ClearDepthStencilView,
1497 d3d10_device_GenerateMips,
1498 d3d10_device_ResolveSubresource,
1499 d3d10_device_VSGetConstantBuffers,
1500 d3d10_device_PSGetShaderResources,
1501 d3d10_device_PSGetShader,
1502 d3d10_device_PSGetSamplers,
1503 d3d10_device_VSGetShader,
1504 d3d10_device_PSGetConstantBuffers,
1505 d3d10_device_IAGetInputLayout,
1506 d3d10_device_IAGetVertexBuffers,
1507 d3d10_device_IAGetIndexBuffer,
1508 d3d10_device_GSGetConstantBuffers,
1509 d3d10_device_GSGetShader,
1510 d3d10_device_IAGetPrimitiveTopology,
1511 d3d10_device_VSGetShaderResources,
1512 d3d10_device_VSGetSamplers,
1513 d3d10_device_GetPredication,
1514 d3d10_device_GSGetShaderResources,
1515 d3d10_device_GSGetSamplers,
1516 d3d10_device_OMGetRenderTargets,
1517 d3d10_device_OMGetBlendState,
1518 d3d10_device_OMGetDepthStencilState,
1519 d3d10_device_SOGetTargets,
1520 d3d10_device_RSGetState,
1521 d3d10_device_RSGetViewports,
1522 d3d10_device_RSGetScissorRects,
1523 d3d10_device_GetDeviceRemovedReason,
1524 d3d10_device_SetExceptionMode,
1525 d3d10_device_GetExceptionMode,
1526 d3d10_device_GetPrivateData,
1527 d3d10_device_SetPrivateData,
1528 d3d10_device_SetPrivateDataInterface,
1529 d3d10_device_ClearState,
1531 d3d10_device_CreateBuffer,
1532 d3d10_device_CreateTexture1D,
1533 d3d10_device_CreateTexture2D,
1534 d3d10_device_CreateTexture3D,
1535 d3d10_device_CreateShaderResourceView,
1536 d3d10_device_CreateRenderTargetView,
1537 d3d10_device_CreateDepthStencilView,
1538 d3d10_device_CreateInputLayout,
1539 d3d10_device_CreateVertexShader,
1540 d3d10_device_CreateGeometryShader,
1541 d3d10_device_CreateGeometryShaderWithStreamOutput,
1542 d3d10_device_CreatePixelShader,
1543 d3d10_device_CreateBlendState,
1544 d3d10_device_CreateDepthStencilState,
1545 d3d10_device_CreateRasterizerState,
1546 d3d10_device_CreateSamplerState,
1547 d3d10_device_CreateQuery,
1548 d3d10_device_CreatePredicate,
1549 d3d10_device_CreateCounter,
1550 d3d10_device_CheckFormatSupport,
1551 d3d10_device_CheckMultisampleQualityLevels,
1552 d3d10_device_CheckCounterInfo,
1553 d3d10_device_CheckCounter,
1554 d3d10_device_GetCreationFlags,
1555 d3d10_device_OpenSharedResource,
1556 d3d10_device_SetTextFilterSize,
1557 d3d10_device_GetTextFilterSize,
1560 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl =
1562 /* IUnknown methods */
1563 d3d10_device_inner_QueryInterface,
1564 d3d10_device_inner_AddRef,
1565 d3d10_device_inner_Release,
1568 static void STDMETHODCALLTYPE d3d10_subresource_destroyed(void *parent) {}
1570 static const struct wined3d_parent_ops d3d10_subresource_parent_ops =
1572 d3d10_subresource_destroyed,
1575 /* IWineDXGIDeviceParent IUnknown methods */
1577 static inline struct d3d10_device *device_from_dxgi_device_parent(IWineDXGIDeviceParent *iface)
1579 return CONTAINING_RECORD(iface, struct d3d10_device, IWineDXGIDeviceParent_iface);
1582 static HRESULT STDMETHODCALLTYPE dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent *iface,
1583 REFIID riid, void **ppv)
1585 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1586 return IUnknown_QueryInterface(device->outer_unk, riid, ppv);
1589 static ULONG STDMETHODCALLTYPE dxgi_device_parent_AddRef(IWineDXGIDeviceParent *iface)
1591 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1592 return IUnknown_AddRef(device->outer_unk);
1595 static ULONG STDMETHODCALLTYPE dxgi_device_parent_Release(IWineDXGIDeviceParent *iface)
1597 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1598 return IUnknown_Release(device->outer_unk);
1601 static struct wined3d_device_parent * STDMETHODCALLTYPE dxgi_device_parent_get_wined3d_device_parent(
1602 IWineDXGIDeviceParent *iface)
1604 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1605 return &device->device_parent;
1608 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl =
1610 /* IUnknown methods */
1611 dxgi_device_parent_QueryInterface,
1612 dxgi_device_parent_AddRef,
1613 dxgi_device_parent_Release,
1614 /* IWineDXGIDeviceParent methods */
1615 dxgi_device_parent_get_wined3d_device_parent,
1618 static inline struct d3d10_device *device_from_wined3d_device_parent(struct wined3d_device_parent *device_parent)
1620 return CONTAINING_RECORD(device_parent, struct d3d10_device, device_parent);
1623 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
1624 struct wined3d_device *wined3d_device)
1626 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1628 TRACE("device_parent %p, wined3d_device %p.\n", device_parent, wined3d_device);
1630 wined3d_device_incref(wined3d_device);
1631 device->wined3d_device = wined3d_device;
1634 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
1636 TRACE("device_parent %p.\n", device_parent);
1639 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
1640 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
1641 enum wined3d_pool pool, UINT sub_resource_idx, struct wined3d_surface **surface)
1643 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1645 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
1646 "\tpool %#x, sub_resource_idx %u, surface %p.\n",
1647 device_parent, container_parent, width, height, format, usage, pool, sub_resource_idx, surface);
1649 return wined3d_surface_create(device->wined3d_device, width, height, format, usage, pool,
1650 WINED3D_MULTISAMPLE_NONE, 0, WINED3D_SURFACE_TYPE_OPENGL, 0, container_parent,
1651 &d3d10_null_wined3d_parent_ops, surface);
1654 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
1655 void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
1656 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
1658 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1659 struct wined3d_resource *sub_resource;
1660 struct d3d10_texture2d *texture;
1661 D3D10_TEXTURE2D_DESC desc;
1664 FIXME("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
1665 "\tmultisample_type %#x, multisample_quality %u, surface %p partial stub!\n",
1666 device_parent, container_parent, width, height, format_id, usage,
1667 multisample_type, multisample_quality, surface);
1669 FIXME("Implement DXGI<->wined3d usage conversion\n");
1672 desc.Height = height;
1675 desc.Format = dxgi_format_from_wined3dformat(format_id);
1676 desc.SampleDesc.Count = multisample_type ? multisample_type : 1;
1677 desc.SampleDesc.Quality = multisample_quality;
1678 desc.Usage = D3D10_USAGE_DEFAULT;
1679 desc.BindFlags = D3D10_BIND_RENDER_TARGET;
1680 desc.CPUAccessFlags = 0;
1683 hr = d3d10_device_CreateTexture2D(&device->ID3D10Device_iface, &desc, NULL,
1684 (ID3D10Texture2D **)&texture);
1687 ERR("CreateTexture2D failed, returning %#x\n", hr);
1691 sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, 0);
1692 *surface = wined3d_surface_from_resource(sub_resource);
1693 wined3d_surface_incref(*surface);
1694 ID3D10Texture2D_Release(&texture->ID3D10Texture2D_iface);
1699 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
1700 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
1701 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
1705 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
1706 "format %#x, pool %#x, usage %#x, volume %p.\n",
1707 device_parent, container_parent, width, height, depth,
1708 format, pool, usage, volume);
1710 hr = wined3d_volume_create(device_from_wined3d_device_parent(device_parent)->wined3d_device,
1711 width, height, depth, usage, format, pool, NULL, &d3d10_subresource_parent_ops, volume);
1714 WARN("Failed to create wined3d volume, hr %#x.\n", hr);
1721 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
1722 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
1724 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1725 IWineDXGIDevice *wine_device;
1728 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
1730 hr = d3d10_device_QueryInterface(&device->ID3D10Device_iface, &IID_IWineDXGIDevice,
1731 (void **)&wine_device);
1734 ERR("Device should implement IWineDXGIDevice\n");
1738 hr = IWineDXGIDevice_create_swapchain(wine_device, desc, swapchain);
1739 IWineDXGIDevice_Release(wine_device);
1742 ERR("Failed to create DXGI swapchain, returning %#x\n", hr);
1749 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops =
1751 device_parent_wined3d_device_created,
1752 device_parent_mode_changed,
1753 device_parent_create_swapchain_surface,
1754 device_parent_create_texture_surface,
1755 device_parent_create_volume,
1756 device_parent_create_swapchain,
1759 void d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
1761 device->ID3D10Device_iface.lpVtbl = &d3d10_device_vtbl;
1762 device->IUnknown_inner.lpVtbl = &d3d10_device_inner_unknown_vtbl;
1763 device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d10_dxgi_device_parent_vtbl;
1764 device->device_parent.ops = &d3d10_wined3d_device_parent_ops;
1765 device->refcount = 1;
1766 /* COM aggregation always takes place */
1767 device->outer_unk = outer_unknown;