Implement A->W call for GetNamedSecurityInfo.
[wine] / dlls / dsound / mixer.c
1 /*                      DirectSound
2  *
3  * Copyright 1998 Marcus Meissner
4  * Copyright 1998 Rob Riggs
5  * Copyright 2000-2002 TransGaming Technologies, Inc.
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include "config.h"
23 #include <assert.h>
24 #include <stdarg.h>
25 #include <stdio.h>
26 #include <sys/types.h>
27 #include <sys/fcntl.h>
28 #ifdef HAVE_UNISTD_H
29 # include <unistd.h>
30 #endif
31 #include <stdlib.h>
32 #include <string.h>
33 #include <math.h>       /* Insomnia - pow() function */
34
35 #include "windef.h"
36 #include "winbase.h"
37 #include "wingdi.h"
38 #include "winuser.h"
39 #include "winerror.h"
40 #include "mmsystem.h"
41 #include "winreg.h"
42 #include "winternl.h"
43 #include "mmddk.h"
44 #include "wine/windef16.h"
45 #include "wine/debug.h"
46 #include "dsound.h"
47 #include "dsdriver.h"
48 #include "dsound_private.h"
49
50 WINE_DEFAULT_DEBUG_CHANNEL(dsound);
51
52 void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan)
53 {
54         double temp;
55         TRACE("(%p)\n",volpan);
56
57         TRACE("Vol=%ld Pan=%ld\n", volpan->lVolume, volpan->lPan);
58         /* the AmpFactors are expressed in 16.16 fixed point */
59         volpan->dwVolAmpFactor = (ULONG) (pow(2.0, volpan->lVolume / 600.0) * 0xffff);
60         /* FIXME: dwPan{Left|Right}AmpFactor */
61
62         /* FIXME: use calculated vol and pan ampfactors */
63         temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0));
64         volpan->dwTotalLeftAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
65         temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0));
66         volpan->dwTotalRightAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
67
68         TRACE("left = %lx, right = %lx\n", volpan->dwTotalLeftAmpFactor, volpan->dwTotalRightAmpFactor);
69 }
70
71 void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan)
72 {
73     double left,right;
74     TRACE("(%p)\n",volpan);
75
76     TRACE("left=%lx, right=%lx\n",volpan->dwTotalLeftAmpFactor,volpan->dwTotalRightAmpFactor);
77     if (volpan->dwTotalLeftAmpFactor==0)
78         left=-10000;
79     else
80         left=600 * log(((double)volpan->dwTotalLeftAmpFactor) / 0xffff) / log(2);
81     if (volpan->dwTotalRightAmpFactor==0)
82         right=-10000;
83     else
84         right=600 * log(((double)volpan->dwTotalRightAmpFactor) / 0xffff) / log(2);
85     if (left<right)
86     {
87         volpan->lVolume=right;
88         volpan->dwVolAmpFactor=volpan->dwTotalRightAmpFactor;
89     }
90     else
91     {
92         volpan->lVolume=left;
93         volpan->dwVolAmpFactor=volpan->dwTotalLeftAmpFactor;
94     }
95     if (volpan->lVolume < -10000)
96         volpan->lVolume=-10000;
97     volpan->lPan=right-left;
98     if (volpan->lPan < -10000)
99         volpan->lPan=-10000;
100
101     TRACE("Vol=%ld Pan=%ld\n", volpan->lVolume, volpan->lPan);
102 }
103
104 void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb)
105 {
106         DWORD sw;
107         TRACE("(%p)\n",dsb);
108
109         sw = dsb->wfx.nChannels * (dsb->wfx.wBitsPerSample / 8);
110         /* calculate the 10ms write lead */
111         dsb->writelead = (dsb->freq / 100) * sw;
112 }
113
114 void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len)
115 {
116         int                     i;
117         DWORD                   offset;
118         LPDSBPOSITIONNOTIFY     event;
119         TRACE("(%p,%d)\n",dsb,len);
120
121         if (dsb->nrofnotifies == 0)
122                 return;
123
124         TRACE("(%p) buflen = %ld, playpos = %ld, len = %d\n",
125                 dsb, dsb->buflen, dsb->playpos, len);
126         for (i = 0; i < dsb->nrofnotifies ; i++) {
127                 event = dsb->notifies + i;
128                 offset = event->dwOffset;
129                 TRACE("checking %d, position %ld, event = %p\n",
130                         i, offset, event->hEventNotify);
131                 /* DSBPN_OFFSETSTOP has to be the last element. So this is */
132                 /* OK. [Inside DirectX, p274] */
133                 /*  */
134                 /* This also means we can't sort the entries by offset, */
135                 /* because DSBPN_OFFSETSTOP == -1 */
136                 if (offset == DSBPN_OFFSETSTOP) {
137                         if (dsb->state == STATE_STOPPED) {
138                                 SetEvent(event->hEventNotify);
139                                 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
140                                 return;
141                         } else
142                                 return;
143                 }
144                 if ((dsb->playpos + len) >= dsb->buflen) {
145                         if ((offset < ((dsb->playpos + len) % dsb->buflen)) ||
146                             (offset >= dsb->playpos)) {
147                                 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
148                                 SetEvent(event->hEventNotify);
149                         }
150                 } else {
151                         if ((offset >= dsb->playpos) && (offset < (dsb->playpos + len))) {
152                                 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
153                                 SetEvent(event->hEventNotify);
154                         }
155                 }
156         }
157 }
158
159 /* WAV format info can be found at:
160  *
161  *    http://www.cwi.nl/ftp/audio/AudioFormats.part2
162  *    ftp://ftp.cwi.nl/pub/audio/RIFF-format
163  *
164  * Import points to remember:
165  *    8-bit WAV is unsigned
166  *    16-bit WAV is signed
167  */
168  /* Use the same formulas as pcmconverter.c */
169 static inline INT16 cvtU8toS16(BYTE b)
170 {
171     return (short)((b+(b << 8))-32768);
172 }
173
174 static inline BYTE cvtS16toU8(INT16 s)
175 {
176     return (s >> 8) ^ (unsigned char)0x80;
177 }
178
179 static inline void cp_fields(const IDirectSoundBufferImpl *dsb, BYTE *ibuf, BYTE *obuf )
180 {
181         INT fl,fr;
182
183         if (dsb->wfx.wBitsPerSample == 8)  {
184                 if (dsb->dsound->wfx.wBitsPerSample == 8 &&
185                     dsb->dsound->wfx.nChannels == dsb->wfx.nChannels) {
186                         /* avoid needless 8->16->8 conversion */
187                         *obuf=*ibuf;
188                         if (dsb->wfx.nChannels==2)
189                                 *(obuf+1)=*(ibuf+1);
190                         return;
191                 }
192                 fl = cvtU8toS16(*ibuf);
193                 fr = (dsb->wfx.nChannels==2 ? cvtU8toS16(*(ibuf + 1)) : fl);
194         } else {
195                 fl = *((INT16 *)ibuf);
196                 fr = (dsb->wfx.nChannels==2 ? *(((INT16 *)ibuf) + 1)  : fl);
197         }
198
199         if (dsb->dsound->wfx.nChannels == 2) {
200                 if (dsb->dsound->wfx.wBitsPerSample == 8) {
201                         *obuf = cvtS16toU8(fl);
202                         *(obuf + 1) = cvtS16toU8(fr);
203                         return;
204                 }
205                 if (dsb->dsound->wfx.wBitsPerSample == 16) {
206                         *((INT16 *)obuf) = fl;
207                         *(((INT16 *)obuf) + 1) = fr;
208                         return;
209                 }
210         }
211         if (dsb->dsound->wfx.nChannels == 1) {
212                 fl = (fl + fr) >> 1;
213                 if (dsb->dsound->wfx.wBitsPerSample == 8) {
214                         *obuf = cvtS16toU8(fl);
215                         return;
216                 }
217                 if (dsb->dsound->wfx.wBitsPerSample == 16) {
218                         *((INT16 *)obuf) = fl;
219                         return;
220                 }
221         }
222 }
223
224 /* Now with PerfectPitch (tm) technology */
225 static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
226 {
227         INT     i, size, ipos, ilen;
228         BYTE    *ibp, *obp;
229         INT     iAdvance = dsb->wfx.nBlockAlign;
230         INT     oAdvance = dsb->dsound->wfx.nBlockAlign;
231
232         ibp = dsb->buffer->memory + dsb->buf_mixpos;
233         obp = buf;
234
235         TRACE("(%p, %p, %p), buf_mixpos=%ld\n", dsb, ibp, obp, dsb->buf_mixpos);
236         /* Check for the best case */
237         if ((dsb->freq == dsb->dsound->wfx.nSamplesPerSec) &&
238             (dsb->wfx.wBitsPerSample == dsb->dsound->wfx.wBitsPerSample) &&
239             (dsb->wfx.nChannels == dsb->dsound->wfx.nChannels)) {
240                 DWORD bytesleft = dsb->buflen - dsb->buf_mixpos;
241                 TRACE("(%p) Best case\n", dsb);
242                 if (len <= bytesleft )
243                         memcpy(obp, ibp, len);
244                 else { /* wrap */
245                         memcpy(obp, ibp, bytesleft );
246                         memcpy(obp + bytesleft, dsb->buffer->memory, len - bytesleft);
247                 }
248                 return len;
249         }
250
251         /* Check for same sample rate */
252         if (dsb->freq == dsb->dsound->wfx.nSamplesPerSec) {
253                 TRACE("(%p) Same sample rate %ld = primary %ld\n", dsb,
254                         dsb->freq, dsb->dsound->wfx.nSamplesPerSec);
255                 ilen = 0;
256                 for (i = 0; i < len; i += oAdvance) {
257                         cp_fields(dsb, ibp, obp );
258                         ibp += iAdvance;
259                         ilen += iAdvance;
260                         obp += oAdvance;
261                         if (ibp >= (BYTE *)(dsb->buffer->memory + dsb->buflen))
262                                 ibp = dsb->buffer->memory;      /* wrap */
263                 }
264                 return (ilen);
265         }
266
267         /* Mix in different sample rates */
268         /* */
269         /* New PerfectPitch(tm) Technology (c) 1998 Rob Riggs */
270         /* Patent Pending :-] */
271
272         /* Patent enhancements (c) 2000 Ove KÃ¥ven,
273          * TransGaming Technologies Inc. */
274
275         /* FIXME("(%p) Adjusting frequency: %ld -> %ld (need optimization)\n",
276            dsb, dsb->freq, dsb->dsound->wfx.nSamplesPerSec); */
277
278         size = len / oAdvance;
279         ilen = 0;
280         ipos = dsb->buf_mixpos;
281         for (i = 0; i < size; i++) {
282                 cp_fields(dsb, (dsb->buffer->memory + ipos), obp);
283                 obp += oAdvance;
284                 dsb->freqAcc += dsb->freqAdjust;
285                 if (dsb->freqAcc >= (1<<DSOUND_FREQSHIFT)) {
286                         ULONG adv = (dsb->freqAcc>>DSOUND_FREQSHIFT) * iAdvance;
287                         dsb->freqAcc &= (1<<DSOUND_FREQSHIFT)-1;
288                         ipos += adv; ilen += adv;
289                         while (ipos >= dsb->buflen)
290                                 ipos -= dsb->buflen;
291                 }
292         }
293         return ilen;
294 }
295
296 static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
297 {
298         INT     i;
299         BYTE    *bpc = buf;
300         INT16   *bps = (INT16 *) buf;
301
302         TRACE("(%p,%p,%d)\n",dsb,buf,len);
303         TRACE("left = %lx, right = %lx\n", dsb->cvolpan.dwTotalLeftAmpFactor, 
304                 dsb->cvolpan.dwTotalRightAmpFactor);
305
306         if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->cvolpan.lPan == 0)) &&
307             (!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->cvolpan.lVolume == 0)) &&
308             !(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
309                 return;         /* Nothing to do */
310
311         /* If we end up with some bozo coder using panning or 3D sound */
312         /* with a mono primary buffer, it could sound very weird using */
313         /* this method. Oh well, tough patooties. */
314
315         switch (dsb->dsound->wfx.wBitsPerSample) {
316         case 8:
317                 /* 8-bit WAV is unsigned, but we need to operate */
318                 /* on signed data for this to work properly */
319                 switch (dsb->dsound->wfx.nChannels) {
320                 case 1:
321                         for (i = 0; i < len; i++) {
322                                 INT val = *bpc - 128;
323                                 val = (val * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
324                                 *bpc = val + 128;
325                                 bpc++;
326                         }
327                         break;
328                 case 2:
329                         for (i = 0; i < len; i+=2) {
330                                 INT val = *bpc - 128;
331                                 val = (val * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
332                                 *bpc++ = val + 128;
333                                 val = *bpc - 128;
334                                 val = (val * dsb->cvolpan.dwTotalRightAmpFactor) >> 16;
335                                 *bpc = val + 128;
336                                 bpc++;
337                         }
338                         break;
339                 default:
340                         FIXME("doesn't support %d channels\n", dsb->dsound->wfx.nChannels);
341                         break;
342                 }
343                 break;
344         case 16:
345                 /* 16-bit WAV is signed -- much better */
346                 switch (dsb->dsound->wfx.nChannels) {
347                 case 1:
348                         for (i = 0; i < len; i += 2) {
349                                 *bps = (*bps * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
350                                 bps++;
351                         }
352                         break;
353                 case 2:
354                         for (i = 0; i < len; i += 4) {
355                                 *bps = (*bps * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
356                                 bps++;
357                                 *bps = (*bps * dsb->cvolpan.dwTotalRightAmpFactor) >> 16;
358                                 bps++;
359                         }
360                         break;
361                 default:
362                         FIXME("doesn't support %d channels\n", dsb->dsound->wfx.nChannels);
363                         break;
364                 }
365                 break;
366         default:
367                 FIXME("doesn't support %d bit samples\n", dsb->dsound->wfx.wBitsPerSample);
368                 break;
369         }
370 }
371
372 static void *tmp_buffer;
373 static size_t tmp_buffer_len = 0;
374
375 static void *DSOUND_tmpbuffer(size_t len)
376 {
377   if (len>tmp_buffer_len) {
378     void *new_buffer = realloc(tmp_buffer, len);
379     if (new_buffer) {
380       tmp_buffer = new_buffer;
381       tmp_buffer_len = len;
382     }
383     return new_buffer;
384   }
385   return tmp_buffer;
386 }
387
388 static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen)
389 {
390         INT     i, len, ilen, temp, field, nBlockAlign;
391         INT     advance = dsb->dsound->wfx.wBitsPerSample >> 3;
392         BYTE    *buf, *ibuf, *obuf;
393         INT16   *ibufs, *obufs;
394
395         TRACE("(%p,%ld,%ld)\n",dsb,writepos,fraglen);
396
397         len = fraglen;
398         if (!(dsb->playflags & DSBPLAY_LOOPING)) {
399                 temp = MulDiv(dsb->dsound->wfx.nAvgBytesPerSec, dsb->buflen,
400                         dsb->nAvgBytesPerSec) -
401                        MulDiv(dsb->dsound->wfx.nAvgBytesPerSec, dsb->buf_mixpos,
402                         dsb->nAvgBytesPerSec);
403                 len = (len > temp) ? temp : len;
404         }
405         nBlockAlign = dsb->dsound->wfx.nBlockAlign;
406         len = len / nBlockAlign * nBlockAlign;  /* data alignment */
407
408         if (len == 0) {
409                 /* This should only happen if we aren't looping and temp < nBlockAlign */
410                 return 0;
411         }
412
413         /* Been seeing segfaults in malloc() for some reason... */
414         TRACE("allocating buffer (size = %d)\n", len);
415         if ((buf = ibuf = (BYTE *) DSOUND_tmpbuffer(len)) == NULL)
416                 return 0;
417
418         TRACE("MixInBuffer (%p) len = %d, dest = %ld\n", dsb, len, writepos);
419
420         ilen = DSOUND_MixerNorm(dsb, ibuf, len);
421         if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
422             (dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) ||
423             (dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
424                 DSOUND_MixerVol(dsb, ibuf, len);
425
426         obuf = dsb->dsound->buffer + writepos;
427         for (i = 0; i < len; i += advance) {
428                 obufs = (INT16 *) obuf;
429                 ibufs = (INT16 *) ibuf;
430                 if (dsb->dsound->wfx.wBitsPerSample == 8) {
431                         /* 8-bit WAV is unsigned */
432                         field = (*ibuf - 128);
433                         field += (*obuf - 128);
434                         field = field > 127 ? 127 : field;
435                         field = field < -128 ? -128 : field;
436                         *obuf = field + 128;
437                 } else {
438                         /* 16-bit WAV is signed */
439                         field = *ibufs;
440                         field += *obufs;
441                         field = field > 32767 ? 32767 : field;
442                         field = field < -32768 ? -32768 : field;
443                         *obufs = field;
444                 }
445                 ibuf += advance;
446                 obuf += advance;
447                 if (obuf >= (BYTE *)(dsb->dsound->buffer + dsb->dsound->buflen))
448                         obuf = dsb->dsound->buffer;
449         }
450         /* free(buf); */
451
452         if (dsb->leadin && (dsb->startpos > dsb->buf_mixpos) && (dsb->startpos <= dsb->buf_mixpos + ilen)) {
453                 /* HACK... leadin should be reset when the PLAY position reaches the startpos,
454                  * not the MIX position... but if the sound buffer is bigger than our prebuffering
455                  * (which must be the case for the streaming buffers that need this hack anyway)
456                  * plus DS_HEL_MARGIN or equivalent, then this ought to work anyway. */
457                 dsb->leadin = FALSE;
458         }
459
460         dsb->buf_mixpos += ilen;
461
462         if (dsb->buf_mixpos >= dsb->buflen) {
463                 if (dsb->playflags & DSBPLAY_LOOPING) {
464                         /* wrap */
465                         while (dsb->buf_mixpos >= dsb->buflen)
466                                 dsb->buf_mixpos -= dsb->buflen;
467                         if (dsb->leadin && (dsb->startpos <= dsb->buf_mixpos))
468                                 dsb->leadin = FALSE; /* HACK: see above */
469                 }
470         }
471
472         return len;
473 }
474
475 static void DSOUND_PhaseCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD len)
476 {
477         INT     i, ilen, field, nBlockAlign;
478         INT     advance = dsb->dsound->wfx.wBitsPerSample >> 3;
479         BYTE    *buf, *ibuf, *obuf;
480         INT16   *ibufs, *obufs;
481         TRACE("(%p,%ld,%ld)\n",dsb,writepos,len);
482
483         nBlockAlign = dsb->dsound->wfx.nBlockAlign;
484         len = len / nBlockAlign * nBlockAlign;  /* data alignment */
485
486         TRACE("allocating buffer (size = %ld)\n", len);
487         if ((buf = ibuf = (BYTE *) DSOUND_tmpbuffer(len)) == NULL)
488                 return;
489
490         TRACE("PhaseCancel (%p) len = %ld, dest = %ld\n", dsb, len, writepos);
491
492         ilen = DSOUND_MixerNorm(dsb, ibuf, len);
493         if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
494             (dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) ||
495             (dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
496                 DSOUND_MixerVol(dsb, ibuf, len);
497
498         /* subtract instead of add, to phase out premixed data */
499         obuf = dsb->dsound->buffer + writepos;
500         for (i = 0; i < len; i += advance) {
501                 obufs = (INT16 *) obuf;
502                 ibufs = (INT16 *) ibuf;
503                 if (dsb->dsound->wfx.wBitsPerSample == 8) {
504                         /* 8-bit WAV is unsigned */
505                         field = (*ibuf - 128);
506                         field -= (*obuf - 128);
507                         field = field > 127 ? 127 : field;
508                         field = field < -128 ? -128 : field;
509                         *obuf = field + 128;
510                 } else {
511                         /* 16-bit WAV is signed */
512                         field = *ibufs;
513                         field -= *obufs;
514                         field = field > 32767 ? 32767 : field;
515                         field = field < -32768 ? -32768 : field;
516                         *obufs = field;
517                 }
518                 ibuf += advance;
519                 obuf += advance;
520                 if (obuf >= (BYTE *)(dsb->dsound->buffer + dsb->dsound->buflen))
521                         obuf = dsb->dsound->buffer;
522         }
523         /* free(buf); */
524 }
525
526 static void DSOUND_MixCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, BOOL cancel)
527 {
528         DWORD   size, flen, len, npos, nlen;
529         INT     iAdvance = dsb->wfx.nBlockAlign;
530         INT     oAdvance = dsb->dsound->wfx.nBlockAlign;
531         /* determine amount of premixed data to cancel */
532         DWORD primary_done =
533                 ((dsb->primary_mixpos < writepos) ? dsb->dsound->buflen : 0) +
534                 dsb->primary_mixpos - writepos;
535
536         TRACE("(%p, %ld), buf_mixpos=%ld\n", dsb, writepos, dsb->buf_mixpos);
537
538         /* backtrack the mix position */
539         size = primary_done / oAdvance;
540         flen = size * dsb->freqAdjust;
541         len = (flen >> DSOUND_FREQSHIFT) * iAdvance;
542         flen &= (1<<DSOUND_FREQSHIFT)-1;
543         while (dsb->freqAcc < flen) {
544                 len += iAdvance;
545                 dsb->freqAcc += 1<<DSOUND_FREQSHIFT;
546         }
547         len %= dsb->buflen;
548         npos = ((dsb->buf_mixpos < len) ? dsb->buflen : 0) +
549                 dsb->buf_mixpos - len;
550         if (dsb->leadin && (dsb->startpos > npos) && (dsb->startpos <= npos + len)) {
551                 /* stop backtracking at startpos */
552                 npos = dsb->startpos;
553                 len = ((dsb->buf_mixpos < npos) ? dsb->buflen : 0) +
554                         dsb->buf_mixpos - npos;
555                 flen = dsb->freqAcc;
556                 nlen = len / dsb->wfx.nBlockAlign;
557                 nlen = ((nlen << DSOUND_FREQSHIFT) + flen) / dsb->freqAdjust;
558                 nlen *= dsb->dsound->wfx.nBlockAlign;
559                 writepos =
560                         ((dsb->primary_mixpos < nlen) ? dsb->dsound->buflen : 0) +
561                         dsb->primary_mixpos - nlen;
562         }
563
564         dsb->freqAcc -= flen;
565         dsb->buf_mixpos = npos;
566         dsb->primary_mixpos = writepos;
567
568         TRACE("new buf_mixpos=%ld, primary_mixpos=%ld (len=%ld)\n",
569               dsb->buf_mixpos, dsb->primary_mixpos, len);
570
571         if (cancel) DSOUND_PhaseCancel(dsb, writepos, len);
572 }
573
574 void DSOUND_MixCancelAt(IDirectSoundBufferImpl *dsb, DWORD buf_writepos)
575 {
576 #if 0
577         DWORD   i, size, flen, len, npos, nlen;
578         INT     iAdvance = dsb->wfx.nBlockAlign;
579         INT     oAdvance = dsb->dsound->wfx.nBlockAlign;
580         /* determine amount of premixed data to cancel */
581         DWORD buf_done =
582                 ((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
583                 dsb->buf_mixpos - buf_writepos;
584 #endif
585
586         WARN("(%p, %ld), buf_mixpos=%ld\n", dsb, buf_writepos, dsb->buf_mixpos);
587         /* since this is not implemented yet, just cancel *ALL* prebuffering for now
588          * (which is faster anyway when there's only a single secondary buffer) */
589         dsb->dsound->need_remix = TRUE;
590 }
591
592 void DSOUND_ForceRemix(IDirectSoundBufferImpl *dsb)
593 {
594         TRACE("(%p)\n",dsb);
595         EnterCriticalSection(&dsb->lock);
596         if (dsb->state == STATE_PLAYING) {
597 #if 0 /* this may not be quite reliable yet */
598                 dsb->need_remix = TRUE;
599 #else
600                 dsb->dsound->need_remix = TRUE;
601 #endif
602         }
603         LeaveCriticalSection(&dsb->lock);
604 }
605
606 static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD writepos, DWORD mixlen)
607 {
608         DWORD len, slen;
609         /* determine this buffer's write position */
610         DWORD buf_writepos = DSOUND_CalcPlayPosition(dsb, dsb->state & dsb->dsound->state, writepos,
611                                                      writepos, dsb->primary_mixpos, dsb->buf_mixpos);
612         /* determine how much already-mixed data exists */
613         DWORD buf_done =
614                 ((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
615                 dsb->buf_mixpos - buf_writepos;
616         DWORD primary_done =
617                 ((dsb->primary_mixpos < writepos) ? dsb->dsound->buflen : 0) +
618                 dsb->primary_mixpos - writepos;
619         DWORD adv_done =
620                 ((dsb->dsound->mixpos < writepos) ? dsb->dsound->buflen : 0) +
621                 dsb->dsound->mixpos - writepos;
622         DWORD played =
623                 ((buf_writepos < dsb->playpos) ? dsb->buflen : 0) +
624                 buf_writepos - dsb->playpos;
625         DWORD buf_left = dsb->buflen - buf_writepos;
626         int still_behind;
627
628         TRACE("(%p,%ld,%ld,%ld)\n",dsb,playpos,writepos,mixlen);
629         TRACE("buf_writepos=%ld, primary_writepos=%ld\n", buf_writepos, writepos);
630         TRACE("buf_done=%ld, primary_done=%ld\n", buf_done, primary_done);
631         TRACE("buf_mixpos=%ld, primary_mixpos=%ld, mixlen=%ld\n", dsb->buf_mixpos, dsb->primary_mixpos,
632               mixlen);
633         TRACE("looping=%ld, startpos=%ld, leadin=%ld\n", dsb->playflags, dsb->startpos, dsb->leadin);
634
635         /* check for notification positions */
636         if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY &&
637             dsb->state != STATE_STARTING) {
638                 DSOUND_CheckEvent(dsb, played);
639         }
640
641         /* save write position for non-GETCURRENTPOSITION2... */
642         dsb->playpos = buf_writepos;
643
644         /* check whether CalcPlayPosition detected a mixing underrun */
645         if ((buf_done == 0) && (dsb->primary_mixpos != writepos)) {
646                 /* it did, but did we have more to play? */
647                 if ((dsb->playflags & DSBPLAY_LOOPING) ||
648                     (dsb->buf_mixpos < dsb->buflen)) {
649                         /* yes, have to recover */
650                         ERR("underrun on sound buffer %p\n", dsb);
651                         TRACE("recovering from underrun: primary_mixpos=%ld\n", writepos);
652                 }
653                 dsb->primary_mixpos = writepos;
654                 primary_done = 0;
655         }
656         /* determine how far ahead we should mix */
657         if (((dsb->playflags & DSBPLAY_LOOPING) ||
658              (dsb->leadin && (dsb->probably_valid_to != 0))) &&
659             !(dsb->dsbd.dwFlags & DSBCAPS_STATIC)) {
660                 /* if this is a streaming buffer, it typically means that
661                  * we should defer mixing past probably_valid_to as long
662                  * as we can, to avoid unnecessary remixing */
663                 /* the heavy-looking calculations shouldn't be that bad,
664                  * as any game isn't likely to be have more than 1 or 2
665                  * streaming buffers in use at any time anyway... */
666                 DWORD probably_valid_left =
667                         (dsb->probably_valid_to == (DWORD)-1) ? dsb->buflen :
668                         ((dsb->probably_valid_to < buf_writepos) ? dsb->buflen : 0) +
669                         dsb->probably_valid_to - buf_writepos;
670                 /* check for leadin condition */
671                 if ((probably_valid_left == 0) &&
672                     (dsb->probably_valid_to == dsb->startpos) &&
673                     dsb->leadin)
674                         probably_valid_left = dsb->buflen;
675                 TRACE("streaming buffer probably_valid_to=%ld, probably_valid_left=%ld\n",
676                       dsb->probably_valid_to, probably_valid_left);
677                 /* check whether the app's time is already up */
678                 if (probably_valid_left < dsb->writelead) {
679                         WARN("probably_valid_to now within writelead, possible streaming underrun\n");
680                         /* once we pass the point of no return,
681                          * no reason to hold back anymore */
682                         dsb->probably_valid_to = (DWORD)-1;
683                         /* we just have to go ahead and mix what we have,
684                          * there's no telling what the app is thinking anyway */
685                 } else {
686                         /* adjust for our frequency and our sample size */
687                         probably_valid_left = MulDiv(probably_valid_left,
688                                                      1 << DSOUND_FREQSHIFT,
689                                                      dsb->wfx.nBlockAlign * dsb->freqAdjust) *
690                                               dsb->dsound->wfx.nBlockAlign;
691                         /* check whether to clip mix_len */
692                         if (probably_valid_left < mixlen) {
693                                 TRACE("clipping to probably_valid_left=%ld\n", probably_valid_left);
694                                 mixlen = probably_valid_left;
695                         }
696                 }
697         }
698         /* cut mixlen with what's already been mixed */
699         if (mixlen < primary_done) {
700                 /* huh? and still CalcPlayPosition didn't
701                  * detect an underrun? */
702                 FIXME("problem with underrun detection (mixlen=%ld < primary_done=%ld)\n", mixlen, primary_done);
703                 return 0;
704         }
705         len = mixlen - primary_done;
706         TRACE("remaining mixlen=%ld\n", len);
707
708         if (len < dsb->dsound->fraglen) {
709                 /* smaller than a fragment, wait until it gets larger
710                  * before we take the mixing overhead */
711                 TRACE("mixlen not worth it, deferring mixing\n");
712                 still_behind = 1;
713                 goto post_mix;
714         }
715
716         /* ok, we know how much to mix, let's go */
717         still_behind = (adv_done > primary_done);
718         while (len) {
719                 slen = dsb->dsound->buflen - dsb->primary_mixpos;
720                 if (slen > len) slen = len;
721                 slen = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, slen);
722
723                 if ((dsb->primary_mixpos < dsb->dsound->mixpos) &&
724                     (dsb->primary_mixpos + slen >= dsb->dsound->mixpos))
725                         still_behind = FALSE;
726
727                 dsb->primary_mixpos += slen; len -= slen;
728                 while (dsb->primary_mixpos >= dsb->dsound->buflen)
729                         dsb->primary_mixpos -= dsb->dsound->buflen;
730
731                 if ((dsb->state == STATE_STOPPED) || !slen) break;
732         }
733         TRACE("new primary_mixpos=%ld, primary_advbase=%ld\n", dsb->primary_mixpos, dsb->dsound->mixpos);
734         TRACE("mixed data len=%ld, still_behind=%d\n", mixlen-len, still_behind);
735
736 post_mix:
737         /* check if buffer should be considered complete */
738         if (buf_left < dsb->writelead &&
739             !(dsb->playflags & DSBPLAY_LOOPING)) {
740                 dsb->state = STATE_STOPPED;
741                 dsb->playpos = 0;
742                 dsb->last_playpos = 0;
743                 dsb->buf_mixpos = 0;
744                 dsb->leadin = FALSE;
745                 DSOUND_CheckEvent(dsb, buf_left);
746         }
747
748         /* return how far we think the primary buffer can
749          * advance its underrun detector...*/
750         if (still_behind) return 0;
751         if ((mixlen - len) < primary_done) return 0;
752         slen = ((dsb->primary_mixpos < dsb->dsound->mixpos) ?
753                 dsb->dsound->buflen : 0) + dsb->primary_mixpos -
754                 dsb->dsound->mixpos;
755         if (slen > mixlen) {
756                 /* the primary_done and still_behind checks above should have worked */
757                 FIXME("problem with advancement calculation (advlen=%ld > mixlen=%ld)\n", slen, mixlen);
758                 slen = 0;
759         }
760         return slen;
761 }
762
763 static DWORD DSOUND_MixToPrimary(IDirectSoundImpl *dsound, DWORD playpos, DWORD writepos, DWORD mixlen, BOOL recover)
764 {
765         INT                     i, len, maxlen = 0;
766         IDirectSoundBufferImpl  *dsb;
767
768         TRACE("(%ld,%ld,%ld,%d)\n", playpos, writepos, mixlen, recover);
769         for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
770                 dsb = dsound->buffers[i];
771
772                 if (!dsb || !dsb->lpVtbl)
773                         continue;
774                 if (dsb->buflen && dsb->state && !dsb->hwbuf) {
775                         TRACE("Checking %p, mixlen=%ld\n", dsb, mixlen);
776                         EnterCriticalSection(&(dsb->lock));
777                         if (dsb->state == STATE_STOPPING) {
778                                 DSOUND_MixCancel(dsb, writepos, TRUE);
779                                 dsb->state = STATE_STOPPED;
780                                 DSOUND_CheckEvent(dsb, 0);
781                         } else {
782                                 if ((dsb->state == STATE_STARTING) || recover) {
783                                         dsb->primary_mixpos = writepos;
784                                         memcpy(&dsb->cvolpan, &dsb->volpan, sizeof(dsb->cvolpan));
785                                         dsb->need_remix = FALSE;
786                                 }
787                                 else if (dsb->need_remix) {
788                                         DSOUND_MixCancel(dsb, writepos, TRUE);
789                                         memcpy(&dsb->cvolpan, &dsb->volpan, sizeof(dsb->cvolpan));
790                                         dsb->need_remix = FALSE;
791                                 }
792                                 len = DSOUND_MixOne(dsb, playpos, writepos, mixlen);
793                                 if (dsb->state == STATE_STARTING)
794                                         dsb->state = STATE_PLAYING;
795                                 maxlen = (len > maxlen) ? len : maxlen;
796                         }
797                         LeaveCriticalSection(&(dsb->lock));
798                 }
799         }
800
801         return maxlen;
802 }
803
804 static void DSOUND_MixReset(IDirectSoundImpl *dsound, DWORD writepos)
805 {
806         INT                     i;
807         IDirectSoundBufferImpl  *dsb;
808         int nfiller;
809
810         TRACE("(%ld)\n", writepos);
811
812         /* the sound of silence */
813         nfiller = dsound->wfx.wBitsPerSample == 8 ? 128 : 0;
814
815         /* reset all buffer mix positions */
816         for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
817                 dsb = dsound->buffers[i];
818
819                 if (!dsb || !dsb->lpVtbl)
820                         continue;
821                 if (dsb->buflen && dsb->state && !dsb->hwbuf) {
822                         TRACE("Resetting %p\n", dsb);
823                         EnterCriticalSection(&(dsb->lock));
824                         if (dsb->state == STATE_STOPPING) {
825                                 dsb->state = STATE_STOPPED;
826                         }
827                         else if (dsb->state == STATE_STARTING) {
828                                 /* nothing */
829                         } else {
830                                 DSOUND_MixCancel(dsb, writepos, FALSE);
831                                 memcpy(&dsb->cvolpan, &dsb->volpan, sizeof(dsb->cvolpan));
832                                 dsb->need_remix = FALSE;
833                         }
834                         LeaveCriticalSection(&(dsb->lock));
835                 }
836         }
837
838         /* wipe out premixed data */
839         if (dsound->mixpos < writepos) {
840                 memset(dsound->buffer + writepos, nfiller, dsound->buflen - writepos);
841                 memset(dsound->buffer, nfiller, dsound->mixpos);
842         } else {
843                 memset(dsound->buffer + writepos, nfiller, dsound->mixpos - writepos);
844         }
845
846         /* reset primary mix position */
847         dsound->mixpos = writepos;
848 }
849
850 static void DSOUND_CheckReset(IDirectSoundImpl *dsound, DWORD writepos)
851 {
852         TRACE("(%p,%ld)\n",dsound,writepos);
853         if (dsound->need_remix) {
854                 DSOUND_MixReset(dsound, writepos);
855                 dsound->need_remix = FALSE;
856                 /* maximize Half-Life performance */
857                 dsound->prebuf = ds_snd_queue_min;
858                 dsound->precount = 0;
859         } else {
860                 dsound->precount++;
861                 if (dsound->precount >= 4) {
862                         if (dsound->prebuf < ds_snd_queue_max)
863                                 dsound->prebuf++;
864                         dsound->precount = 0;
865                 }
866         }
867         TRACE("premix adjust: %d\n", dsound->prebuf);
868 }
869
870 void DSOUND_WaveQueue(IDirectSoundImpl *dsound, DWORD mixq)
871 {
872         TRACE("(%p,%ld)\n",dsound,mixq);
873         if (mixq + dsound->pwqueue > ds_hel_queue) mixq = ds_hel_queue - dsound->pwqueue;
874         TRACE("queueing %ld buffers, starting at %d\n", mixq, dsound->pwwrite);
875         for (; mixq; mixq--) {
876                 waveOutWrite(dsound->hwo, dsound->pwave[dsound->pwwrite], sizeof(WAVEHDR));
877                 dsound->pwwrite++;
878                 if (dsound->pwwrite >= DS_HEL_FRAGS) dsound->pwwrite = 0;
879                 dsound->pwqueue++;
880         }
881 }
882
883 /* #define SYNC_CALLBACK */
884
885 void DSOUND_PerformMix(IDirectSoundImpl *dsound)
886 {
887         int nfiller;
888         BOOL forced;
889         HRESULT hres;
890
891         TRACE("()\n");
892
893         /* the sound of silence */
894         nfiller = dsound->wfx.wBitsPerSample == 8 ? 128 : 0;
895
896         /* whether the primary is forced to play even without secondary buffers */
897         forced = ((dsound->state == STATE_PLAYING) || (dsound->state == STATE_STARTING));
898
899         if (dsound->priolevel != DSSCL_WRITEPRIMARY) {
900                 BOOL paused = ((dsound->state == STATE_STOPPED) || (dsound->state == STATE_STARTING));
901                 /* FIXME: document variables */
902                 DWORD playpos, writepos, inq, maxq, frag;
903                 if (dsound->hwbuf) {
904                         hres = IDsDriverBuffer_GetPosition(dsound->hwbuf, &playpos, &writepos);
905                         if (hres) {
906                             WARN("IDsDriverBuffer_GetPosition failed\n");
907                             return;
908                         }
909                         /* Well, we *could* do Just-In-Time mixing using the writepos,
910                          * but that's a little bit ambitious and unnecessary... */
911                         /* rather add our safety margin to the writepos, if we're playing */
912                         if (!paused) {
913                                 writepos += dsound->writelead;
914                                 while (writepos >= dsound->buflen)
915                                         writepos -= dsound->buflen;
916                         } else writepos = playpos;
917                 } else {
918                         playpos = dsound->pwplay * dsound->fraglen;
919                         writepos = playpos;
920                         if (!paused) {
921                                 writepos += ds_hel_margin * dsound->fraglen;
922                                 while (writepos >= dsound->buflen)
923                                         writepos -= dsound->buflen;
924                         }
925                 }
926                 TRACE("primary playpos=%ld, writepos=%ld, clrpos=%ld, mixpos=%ld, buflen=%ld\n",
927                       playpos,writepos,dsound->playpos,dsound->mixpos,dsound->buflen);
928                 assert(dsound->playpos < dsound->buflen);
929                 /* wipe out just-played sound data */
930                 if (playpos < dsound->playpos) {
931                         memset(dsound->buffer + dsound->playpos, nfiller, dsound->buflen - dsound->playpos);
932                         memset(dsound->buffer, nfiller, playpos);
933                 } else {
934                         memset(dsound->buffer + dsound->playpos, nfiller, playpos - dsound->playpos);
935                 }
936                 dsound->playpos = playpos;
937
938                 EnterCriticalSection(&(dsound->mixlock));
939
940                 /* reset mixing if necessary */
941                 DSOUND_CheckReset(dsound, writepos);
942
943                 /* check how much prebuffering is left */
944                 inq = dsound->mixpos;
945                 if (inq < writepos)
946                         inq += dsound->buflen;
947                 inq -= writepos;
948
949                 /* find the maximum we can prebuffer */
950                 if (!paused) {
951                         maxq = playpos;
952                         if (maxq < writepos)
953                                 maxq += dsound->buflen;
954                         maxq -= writepos;
955                 } else maxq = dsound->buflen;
956
957                 /* clip maxq to dsound->prebuf */
958                 frag = dsound->prebuf * dsound->fraglen;
959                 if (maxq > frag) maxq = frag;
960
961                 /* check for consistency */
962                 if (inq > maxq) {
963                         /* the playback position must have passed our last
964                          * mixed position, i.e. it's an underrun, or we have
965                          * nothing more to play */
966                         TRACE("reached end of mixed data (inq=%ld, maxq=%ld)\n", inq, maxq);
967                         inq = 0;
968                         /* stop the playback now, to allow buffers to refill */
969                         if (dsound->state == STATE_PLAYING) {
970                                 dsound->state = STATE_STARTING;
971                         }
972                         else if (dsound->state == STATE_STOPPING) {
973                                 dsound->state = STATE_STOPPED;
974                         }
975                         else {
976                                 /* how can we have an underrun if we aren't playing? */
977                                 WARN("unexpected primary state (%ld)\n", dsound->state);
978                         }
979 #ifdef SYNC_CALLBACK
980                         /* DSOUND_callback may need this lock */
981                         LeaveCriticalSection(&(dsound->mixlock));
982 #endif
983                         if (DSOUND_PrimaryStop(dsound) != DS_OK)
984                                 WARN("DSOUND_PrimaryStop failed\n");
985 #ifdef SYNC_CALLBACK
986                         EnterCriticalSection(&(dsound->mixlock));
987 #endif
988                         if (dsound->hwbuf) {
989                                 /* the Stop is supposed to reset play position to beginning of buffer */
990                                 /* unfortunately, OSS is not able to do so, so get current pointer */
991                                 hres = IDsDriverBuffer_GetPosition(dsound->hwbuf, &playpos, NULL);
992                                 if (hres) {
993                                         LeaveCriticalSection(&(dsound->mixlock));
994                                         WARN("IDsDriverBuffer_GetPosition failed\n");
995                                         return;
996                                 }
997                         } else {
998                                 playpos = dsound->pwplay * dsound->fraglen;
999                         }
1000                         writepos = playpos;
1001                         dsound->playpos = playpos;
1002                         dsound->mixpos = writepos;
1003                         inq = 0;
1004                         maxq = dsound->buflen;
1005                         if (maxq > frag) maxq = frag;
1006                         memset(dsound->buffer, nfiller, dsound->buflen);
1007                         paused = TRUE;
1008                 }
1009
1010                 /* do the mixing */
1011                 frag = DSOUND_MixToPrimary(dsound, playpos, writepos, maxq, paused);
1012                 if (forced) frag = maxq - inq;
1013                 dsound->mixpos += frag;
1014                 while (dsound->mixpos >= dsound->buflen)
1015                         dsound->mixpos -= dsound->buflen;
1016
1017                 if (frag) {
1018                         /* buffers have been filled, restart playback */
1019                         if (dsound->state == STATE_STARTING) {
1020                                 dsound->state = STATE_PLAYING;
1021                         }
1022                         else if (dsound->state == STATE_STOPPED) {
1023                                 /* the dsound is supposed to play if there's something to play
1024                                  * even if it is reported as stopped, so don't let this confuse you */
1025                                 dsound->state = STATE_STOPPING;
1026                         }
1027                         LeaveCriticalSection(&(dsound->mixlock));
1028                         if (paused) {
1029                                 if (DSOUND_PrimaryPlay(dsound) != DS_OK)
1030                                         WARN("DSOUND_PrimaryPlay failed\n");
1031                                 else
1032                                         TRACE("starting playback\n");
1033                         }
1034                 }
1035                 else
1036                         LeaveCriticalSection(&(dsound->mixlock));
1037         } else {
1038                 /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
1039                 if (dsound->state == STATE_STARTING) {
1040                         if (DSOUND_PrimaryPlay(dsound) != DS_OK)
1041                                 WARN("DSOUND_PrimaryPlay failed\n");
1042                         else
1043                                 dsound->state = STATE_PLAYING;
1044                 }
1045                 else if (dsound->state == STATE_STOPPING) {
1046                         if (DSOUND_PrimaryStop(dsound) != DS_OK)
1047                                 WARN("DSOUND_PrimaryStop failed\n");
1048                         else
1049                                 dsound->state = STATE_STOPPED;
1050                 }
1051         }
1052 }
1053
1054 void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
1055 {
1056         IDirectSoundImpl* This = (IDirectSoundImpl*)dwUser;
1057         TRACE("(%d,%d,0x%lx,0x%lx,0x%lx)\n",timerID,msg,dwUser,dw1,dw2);
1058         TRACE("entering at %ld\n", GetTickCount());
1059
1060         if (dsound != This) {
1061                 ERR("dsound died without killing us?\n");
1062                 timeKillEvent(timerID);
1063                 timeEndPeriod(DS_TIME_RES);
1064                 return;
1065         }
1066
1067         RtlAcquireResourceShared(&(This->lock), TRUE);
1068
1069         if (This->ref) {
1070                 DSOUND_PerformMix(This);
1071         }
1072
1073         RtlReleaseResource(&(This->lock));
1074
1075         TRACE("completed processing at %ld\n", GetTickCount());
1076 }
1077
1078 void CALLBACK DSOUND_callback(HWAVEOUT hwo, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
1079 {
1080         IDirectSoundImpl* This = (IDirectSoundImpl*)dwUser;
1081         TRACE("(%p,%x,%lx,%lx,%lx)\n",hwo,msg,dwUser,dw1,dw2);
1082         TRACE("entering at %ld, msg=%08x(%s)\n", GetTickCount(), msg, 
1083                 msg==MM_WOM_DONE ? "MM_WOM_DONE" : msg==MM_WOM_CLOSE ? "MM_WOM_CLOSE" : 
1084                 msg==MM_WOM_OPEN ? "MM_WOM_OPEN" : "UNKNOWN");
1085         if (msg == MM_WOM_DONE) {
1086                 DWORD inq, mixq, fraglen, buflen, pwplay, playpos, mixpos;
1087                 if (This->pwqueue == (DWORD)-1) {
1088                         TRACE("completed due to reset\n");
1089                         return;
1090                 }
1091 /* it could be a bad idea to enter critical section here... if there's lock contention,
1092  * the resulting scheduling delays might obstruct the winmm player thread */
1093 #ifdef SYNC_CALLBACK
1094                 EnterCriticalSection(&(This->mixlock));
1095 #endif
1096                 /* retrieve current values */
1097                 fraglen = This->fraglen;
1098                 buflen = This->buflen;
1099                 pwplay = This->pwplay;
1100                 playpos = pwplay * fraglen;
1101                 mixpos = This->mixpos;
1102                 /* check remaining mixed data */
1103                 inq = ((mixpos < playpos) ? buflen : 0) + mixpos - playpos;
1104                 mixq = inq / fraglen;
1105                 if ((inq - (mixq * fraglen)) > 0) mixq++;
1106                 /* complete the playing buffer */
1107                 TRACE("done playing primary pos=%ld\n", playpos);
1108                 pwplay++;
1109                 if (pwplay >= DS_HEL_FRAGS) pwplay = 0;
1110                 /* write new values */
1111                 This->pwplay = pwplay;
1112                 This->pwqueue--;
1113                 /* queue new buffer if we have data for it */
1114                 if (inq>1) DSOUND_WaveQueue(This, inq-1);
1115 #ifdef SYNC_CALLBACK
1116                 LeaveCriticalSection(&(This->mixlock));
1117 #endif
1118         }
1119         TRACE("completed\n");
1120 }