2 * IWineD3DSurface Implementation of management(non-rendering) functions
4 * Copyright 1998 Lionel Ulmer
5 * Copyright 2000-2001 TransGaming Technologies Inc.
6 * Copyright 2002-2005 Jason Edmeades
7 * Copyright 2002-2003 Raphael Junqueira
8 * Copyright 2004 Christian Costa
9 * Copyright 2005 Oliver Stieber
10 * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
11 * Copyright 2007 Henri Verbeet
12 * Copyright 2006-2007 Roderick Colenbrander
14 * This library is free software; you can redistribute it and/or
15 * modify it under the terms of the GNU Lesser General Public
16 * License as published by the Free Software Foundation; either
17 * version 2.1 of the License, or (at your option) any later version.
19 * This library is distributed in the hope that it will be useful,
20 * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
22 * Lesser General Public License for more details.
24 * You should have received a copy of the GNU Lesser General Public
25 * License along with this library; if not, write to the Free Software
26 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
30 #include "wine/port.h"
31 #include "wined3d_private.h"
35 WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
37 /* See also float_16_to_32() in wined3d_private.h */
38 static inline unsigned short float_32_to_16(const float *in)
41 float tmp = fabs(*in);
42 unsigned int mantissa;
45 /* Deal with special numbers */
46 if(*in == 0.0) return 0x0000;
47 if(isnan(*in)) return 0x7C01;
48 if(isinf(*in)) return (*in < 0.0 ? 0xFC00 : 0x7c00);
50 if(tmp < pow(2, 10)) {
55 }while(tmp < pow(2, 10));
56 } else if(tmp >= pow(2, 11)) {
61 }while(tmp >= pow(2, 11));
64 mantissa = (unsigned int) tmp;
65 if(tmp - mantissa >= 0.5) mantissa++; /* round to nearest, away from zero */
67 exp += 10; /* Normalize the mantissa */
68 exp += 15; /* Exponent is encoded with excess 15 */
70 if(exp > 30) { /* too big */
71 ret = 0x7c00; /* INF */
73 /* exp == 0: Non-normalized mantissa. Returns 0x0000 (=0.0) for too small numbers */
75 mantissa = mantissa >> 1;
78 ret = mantissa & 0x3ff;
80 ret = (exp << 10) | (mantissa & 0x3ff);
83 ret |= ((*in < 0.0 ? 1 : 0) << 15); /* Add the sign */
88 /* Do NOT define GLINFO_LOCATION in this file. THIS CODE MUST NOT USE IT */
90 /* *******************************************
91 IWineD3DSurface IUnknown parts follow
92 ******************************************* */
93 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj)
95 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
96 /* Warn ,but be nice about things */
97 TRACE("(%p)->(%s,%p)\n", This,debugstr_guid(riid),ppobj);
99 if (IsEqualGUID(riid, &IID_IUnknown)
100 || IsEqualGUID(riid, &IID_IWineD3DBase)
101 || IsEqualGUID(riid, &IID_IWineD3DResource)
102 || IsEqualGUID(riid, &IID_IWineD3DSurface)) {
103 IUnknown_AddRef((IUnknown*)iface);
108 return E_NOINTERFACE;
111 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) {
112 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
113 ULONG ref = InterlockedIncrement(&This->resource.ref);
114 TRACE("(%p) : AddRef increasing from %d\n", This,ref - 1);
118 /* ****************************************************
119 IWineD3DSurface IWineD3DResource parts follow
120 **************************************************** */
121 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice) {
122 return resource_get_device((IWineD3DResource *)iface, ppDevice);
125 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
126 return resource_set_private_data((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
129 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
130 return resource_get_private_data((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
133 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) {
134 return resource_free_private_data((IWineD3DResource *)iface, refguid);
137 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) {
138 return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
141 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) {
142 return resource_get_priority((IWineD3DResource *)iface);
145 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) {
146 TRACE("(%p) : calling resourceimpl_GetType\n", iface);
147 return resource_get_type((IWineD3DResource *)iface);
150 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent) {
151 TRACE("(%p) : calling resourceimpl_GetParent\n", iface);
152 return resource_get_parent((IWineD3DResource *)iface, pParent);
155 /* ******************************************************
156 IWineD3DSurface IWineD3DSurface parts follow
157 ****************************************************** */
159 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer) {
160 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
161 IWineD3DBase *container = 0;
163 TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer);
166 ERR("Called without a valid ppContainer.\n");
169 /* Standalone surfaces return the device as container. */
170 if (This->container) {
171 container = This->container;
173 container = (IWineD3DBase *)This->resource.wineD3DDevice;
176 TRACE("Relaying to QueryInterface\n");
177 return IUnknown_QueryInterface(container, riid, ppContainer);
180 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc) {
181 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
183 TRACE("(%p) : copying into %p\n", This, pDesc);
184 if(pDesc->Format != NULL) *(pDesc->Format) = This->resource.format_desc->format;
185 if(pDesc->Type != NULL) *(pDesc->Type) = This->resource.resourceType;
186 if(pDesc->Usage != NULL) *(pDesc->Usage) = This->resource.usage;
187 if(pDesc->Pool != NULL) *(pDesc->Pool) = This->resource.pool;
188 if(pDesc->Size != NULL) *(pDesc->Size) = This->resource.size; /* dx8 only */
189 if(pDesc->MultiSampleType != NULL) *(pDesc->MultiSampleType) = This->currentDesc.MultiSampleType;
190 if(pDesc->MultiSampleQuality != NULL) *(pDesc->MultiSampleQuality) = This->currentDesc.MultiSampleQuality;
191 if(pDesc->Width != NULL) *(pDesc->Width) = This->currentDesc.Width;
192 if(pDesc->Height != NULL) *(pDesc->Height) = This->currentDesc.Height;
196 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) {
197 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
198 TRACE("(%p)->(%x)\n", This, Flags);
202 case WINEDDGBS_CANBLT:
203 case WINEDDGBS_ISBLTDONE:
207 return WINED3DERR_INVALIDCALL;
211 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) {
212 /* XXX: DDERR_INVALIDSURFACETYPE */
214 TRACE("(%p)->(%08x)\n",iface,Flags);
216 case WINEDDGFS_CANFLIP:
217 case WINEDDGFS_ISFLIPDONE:
221 return WINED3DERR_INVALIDCALL;
225 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) {
226 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
227 TRACE("(%p)\n", This);
229 /* D3D8 and 9 loose full devices, ddraw only surfaces */
230 return This->Flags & SFLAG_LOST ? WINED3DERR_DEVICELOST : WINED3D_OK;
233 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) {
234 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
235 TRACE("(%p)\n", This);
237 /* So far we don't lose anything :) */
238 This->Flags &= ~SFLAG_LOST;
242 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) {
243 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
244 IWineD3DPaletteImpl *PalImpl = (IWineD3DPaletteImpl *) Pal;
245 TRACE("(%p)->(%p)\n", This, Pal);
247 if(This->palette == PalImpl) {
248 TRACE("Nop palette change\n");
252 if(This->palette != NULL)
253 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET)
254 This->palette->Flags &= ~WINEDDPCAPS_PRIMARYSURFACE;
256 This->palette = PalImpl;
258 if(PalImpl != NULL) {
259 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
260 (PalImpl)->Flags |= WINEDDPCAPS_PRIMARYSURFACE;
263 return IWineD3DSurface_RealizePalette(iface);
265 else return WINED3D_OK;
268 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, const WINEDDCOLORKEY *CKey)
270 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
271 TRACE("(%p)->(%08x,%p)\n", This, Flags, CKey);
273 if ((Flags & WINEDDCKEY_COLORSPACE) != 0) {
274 FIXME(" colorkey value not supported (%08x) !\n", Flags);
275 return WINED3DERR_INVALIDCALL;
278 /* Dirtify the surface, but only if a key was changed */
280 switch (Flags & ~WINEDDCKEY_COLORSPACE) {
281 case WINEDDCKEY_DESTBLT:
282 This->DestBltCKey = *CKey;
283 This->CKeyFlags |= WINEDDSD_CKDESTBLT;
286 case WINEDDCKEY_DESTOVERLAY:
287 This->DestOverlayCKey = *CKey;
288 This->CKeyFlags |= WINEDDSD_CKDESTOVERLAY;
291 case WINEDDCKEY_SRCOVERLAY:
292 This->SrcOverlayCKey = *CKey;
293 This->CKeyFlags |= WINEDDSD_CKSRCOVERLAY;
296 case WINEDDCKEY_SRCBLT:
297 This->SrcBltCKey = *CKey;
298 This->CKeyFlags |= WINEDDSD_CKSRCBLT;
303 switch (Flags & ~WINEDDCKEY_COLORSPACE) {
304 case WINEDDCKEY_DESTBLT:
305 This->CKeyFlags &= ~WINEDDSD_CKDESTBLT;
308 case WINEDDCKEY_DESTOVERLAY:
309 This->CKeyFlags &= ~WINEDDSD_CKDESTOVERLAY;
312 case WINEDDCKEY_SRCOVERLAY:
313 This->CKeyFlags &= ~WINEDDSD_CKSRCOVERLAY;
316 case WINEDDCKEY_SRCBLT:
317 This->CKeyFlags &= ~WINEDDSD_CKSRCBLT;
325 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) {
326 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
327 TRACE("(%p)->(%p)\n", This, Pal);
329 *Pal = (IWineD3DPalette *) This->palette;
333 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) {
334 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
335 WINED3DFORMAT format = This->resource.format_desc->format;
337 TRACE("(%p)\n", This);
339 /* DXTn formats don't have exact pitches as they are to the new row of blocks,
340 where each block is 4x4 pixels, 8 bytes (dxt1) and 16 bytes (dxt2/3/4/5)
341 ie pitch = (width/4) * bytes per block */
342 if (format == WINED3DFMT_DXT1) /* DXT1 is 8 bytes per block */
343 ret = ((This->currentDesc.Width + 3) >> 2) << 3;
344 else if (format == WINED3DFMT_DXT2 || format == WINED3DFMT_DXT3 ||
345 format == WINED3DFMT_DXT4 || format == WINED3DFMT_DXT5) /* DXT2/3/4/5 is 16 bytes per block */
346 ret = ((This->currentDesc.Width + 3) >> 2) << 4;
348 unsigned char alignment = This->resource.wineD3DDevice->surface_alignment;
349 ret = This->bytesPerPixel * This->currentDesc.Width; /* Bytes / row */
350 ret = (ret + alignment - 1) & ~(alignment - 1);
352 TRACE("(%p) Returning %d\n", This, ret);
356 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) {
357 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
360 TRACE("(%p)->(%d,%d) Stub!\n", This, X, Y);
362 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
364 TRACE("(%p): Not an overlay surface\n", This);
365 return WINEDDERR_NOTAOVERLAYSURFACE;
368 w = This->overlay_destrect.right - This->overlay_destrect.left;
369 h = This->overlay_destrect.bottom - This->overlay_destrect.top;
370 This->overlay_destrect.left = X;
371 This->overlay_destrect.top = Y;
372 This->overlay_destrect.right = X + w;
373 This->overlay_destrect.bottom = Y + h;
375 IWineD3DSurface_DrawOverlay(iface);
380 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) {
381 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
384 TRACE("(%p)->(%p,%p)\n", This, X, Y);
386 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
388 TRACE("(%p): Not an overlay surface\n", This);
389 return WINEDDERR_NOTAOVERLAYSURFACE;
391 if(This->overlay_dest == NULL) {
393 hr = WINEDDERR_OVERLAYNOTVISIBLE;
395 *X = This->overlay_destrect.left;
396 *Y = This->overlay_destrect.top;
400 TRACE("Returning 0x%08x, position %d, %d\n", hr, *X, *Y);
404 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref) {
405 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
406 IWineD3DSurfaceImpl *RefImpl = (IWineD3DSurfaceImpl *) Ref;
408 FIXME("(%p)->(%08x,%p) Stub!\n", This, Flags, RefImpl);
410 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
412 TRACE("(%p): Not an overlay surface\n", This);
413 return WINEDDERR_NOTAOVERLAYSURFACE;
419 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
420 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX)
422 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
423 IWineD3DSurfaceImpl *Dst = (IWineD3DSurfaceImpl *) DstSurface;
424 TRACE("(%p)->(%p, %p, %p, %08x, %p)\n", This, SrcRect, Dst, DstRect, Flags, FX);
426 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
428 WARN("(%p): Not an overlay surface\n", This);
429 return WINEDDERR_NOTAOVERLAYSURFACE;
430 } else if(!DstSurface) {
431 WARN("(%p): Dest surface is NULL\n", This);
432 return WINED3DERR_INVALIDCALL;
436 This->overlay_srcrect = *SrcRect;
438 This->overlay_srcrect.left = 0;
439 This->overlay_srcrect.top = 0;
440 This->overlay_srcrect.right = This->currentDesc.Width;
441 This->overlay_srcrect.bottom = This->currentDesc.Height;
445 This->overlay_destrect = *DstRect;
447 This->overlay_destrect.left = 0;
448 This->overlay_destrect.top = 0;
449 This->overlay_destrect.right = Dst ? Dst->currentDesc.Width : 0;
450 This->overlay_destrect.bottom = Dst ? Dst->currentDesc.Height : 0;
453 if(This->overlay_dest && (This->overlay_dest != Dst || Flags & WINEDDOVER_HIDE)) {
454 list_remove(&This->overlay_entry);
457 if(Flags & WINEDDOVER_SHOW) {
458 if(This->overlay_dest != Dst) {
459 This->overlay_dest = Dst;
460 list_add_tail(&Dst->overlays, &This->overlay_entry);
462 } else if(Flags & WINEDDOVER_HIDE) {
463 /* tests show that the rectangles are erased on hide */
464 This->overlay_srcrect.left = 0; This->overlay_srcrect.top = 0;
465 This->overlay_srcrect.right = 0; This->overlay_srcrect.bottom = 0;
466 This->overlay_destrect.left = 0; This->overlay_destrect.top = 0;
467 This->overlay_destrect.right = 0; This->overlay_destrect.bottom = 0;
468 This->overlay_dest = NULL;
471 IWineD3DSurface_DrawOverlay(iface);
476 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper)
478 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
479 TRACE("(%p)->(%p)\n", This, clipper);
481 This->clipper = clipper;
485 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper)
487 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
488 TRACE("(%p)->(%p)\n", This, clipper);
490 *clipper = This->clipper;
492 IWineD3DClipper_AddRef(*clipper);
497 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container) {
498 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
500 TRACE("This %p, container %p\n", This, container);
502 /* We can't keep a reference to the container, since the container already keeps a reference to us. */
504 TRACE("Setting container to %p from %p\n", container, This->container);
505 This->container = container;
510 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format) {
511 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
512 const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format,
513 &This->resource.wineD3DDevice->adapter->gl_info);
515 if (This->resource.format_desc->format != WINED3DFMT_UNKNOWN)
517 FIXME("(%p) : The format of the surface must be WINED3DFORMAT_UNKNOWN\n", This);
518 return WINED3DERR_INVALIDCALL;
521 TRACE("(%p) : Setting texture format to (%d,%s)\n", This, format, debug_d3dformat(format));
522 if (format == WINED3DFMT_UNKNOWN) {
523 This->resource.size = 0;
524 } else if (format == WINED3DFMT_DXT1) {
525 /* DXT1 is half byte per pixel */
526 This->resource.size = ((max(This->pow2Width, 4) * format_desc->byte_count) * max(This->pow2Height, 4)) >> 1;
528 } else if (format == WINED3DFMT_DXT2 || format == WINED3DFMT_DXT3 ||
529 format == WINED3DFMT_DXT4 || format == WINED3DFMT_DXT5) {
530 This->resource.size = ((max(This->pow2Width, 4) * format_desc->byte_count) * max(This->pow2Height, 4));
532 unsigned char alignment = This->resource.wineD3DDevice->surface_alignment;
533 This->resource.size = ((This->pow2Width * format_desc->byte_count) + alignment - 1) & ~(alignment - 1);
534 This->resource.size *= This->pow2Height;
537 if (format != WINED3DFMT_UNKNOWN) {
538 This->bytesPerPixel = format_desc->byte_count;
540 This->bytesPerPixel = 0;
543 This->Flags |= (WINED3DFMT_D16_LOCKABLE == format) ? SFLAG_LOCKABLE : 0;
545 This->resource.format_desc = format_desc;
547 TRACE("(%p) : Size %d, bytesPerPixel %d\n", This, This->resource.size, This->bytesPerPixel);
552 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) {
553 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
554 const struct GlPixelFormatDesc *format_desc = This->resource.format_desc;
562 switch (This->bytesPerPixel) {
565 /* Allocate extra space to store the RGB bit masks. */
566 b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER) + 3 * sizeof(DWORD));
570 b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER));
574 /* Allocate extra space for a palette. */
575 b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
576 sizeof(BITMAPINFOHEADER)
578 * (1 << (This->bytesPerPixel * 8)));
583 return E_OUTOFMEMORY;
585 /* Some apps access the surface in via DWORDs, and do not take the necessary care at the end of the
586 * surface. So we need at least extra 4 bytes at the end of the surface. Check against the page size,
587 * if the last page used for the surface has at least 4 spare bytes we're safe, otherwise
588 * add an extra line to the dib section
590 GetSystemInfo(&sysInfo);
591 if( ((This->resource.size + 3) % sysInfo.dwPageSize) < 4) {
593 TRACE("Adding an extra line to the dib section\n");
596 b_info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
597 /* TODO: Is there a nicer way to force a specific alignment? (8 byte for ddraw) */
598 b_info->bmiHeader.biWidth = IWineD3DSurface_GetPitch(iface) / This->bytesPerPixel;
599 b_info->bmiHeader.biHeight = -This->currentDesc.Height -extraline;
600 b_info->bmiHeader.biSizeImage = ( This->currentDesc.Height + extraline) * IWineD3DSurface_GetPitch(iface);
601 b_info->bmiHeader.biPlanes = 1;
602 b_info->bmiHeader.biBitCount = This->bytesPerPixel * 8;
604 b_info->bmiHeader.biXPelsPerMeter = 0;
605 b_info->bmiHeader.biYPelsPerMeter = 0;
606 b_info->bmiHeader.biClrUsed = 0;
607 b_info->bmiHeader.biClrImportant = 0;
609 /* Get the bit masks */
610 masks = (DWORD *)b_info->bmiColors;
611 switch (This->resource.format_desc->format)
613 case WINED3DFMT_R8G8B8:
614 usage = DIB_RGB_COLORS;
615 b_info->bmiHeader.biCompression = BI_RGB;
618 case WINED3DFMT_X1R5G5B5:
619 case WINED3DFMT_A1R5G5B5:
620 case WINED3DFMT_A4R4G4B4:
621 case WINED3DFMT_X4R4G4B4:
622 case WINED3DFMT_R3G3B2:
623 case WINED3DFMT_A8R3G3B2:
624 case WINED3DFMT_R10G10B10A2_UNORM:
625 case WINED3DFMT_R8G8B8A8_UNORM:
626 case WINED3DFMT_X8B8G8R8:
627 case WINED3DFMT_A2R10G10B10:
628 case WINED3DFMT_R5G6B5:
629 case WINED3DFMT_R16G16B16A16_UNORM:
631 b_info->bmiHeader.biCompression = BI_BITFIELDS;
632 masks[0] = format_desc->red_mask;
633 masks[1] = format_desc->green_mask;
634 masks[2] = format_desc->blue_mask;
638 /* Don't know palette */
639 b_info->bmiHeader.biCompression = BI_RGB;
646 HeapFree(GetProcessHeap(), 0, b_info);
647 return HRESULT_FROM_WIN32(GetLastError());
650 TRACE("Creating a DIB section with size %dx%dx%d, size=%d\n", b_info->bmiHeader.biWidth, b_info->bmiHeader.biHeight, b_info->bmiHeader.biBitCount, b_info->bmiHeader.biSizeImage);
651 This->dib.DIBsection = CreateDIBSection(ddc, b_info, usage, &This->dib.bitmap_data, 0 /* Handle */, 0 /* Offset */);
654 if (!This->dib.DIBsection) {
655 ERR("CreateDIBSection failed!\n");
656 HeapFree(GetProcessHeap(), 0, b_info);
657 return HRESULT_FROM_WIN32(GetLastError());
660 TRACE("DIBSection at : %p\n", This->dib.bitmap_data);
661 /* copy the existing surface to the dib section */
662 if(This->resource.allocatedMemory) {
663 memcpy(This->dib.bitmap_data, This->resource.allocatedMemory, This->currentDesc.Height * IWineD3DSurface_GetPitch(iface));
665 /* This is to make LockRect read the gl Texture although memory is allocated */
666 This->Flags &= ~SFLAG_INSYSMEM;
668 This->dib.bitmap_size = b_info->bmiHeader.biSizeImage;
670 HeapFree(GetProcessHeap(), 0, b_info);
672 /* Now allocate a HDC */
673 This->hDC = CreateCompatibleDC(0);
674 This->dib.holdbitmap = SelectObject(This->hDC, This->dib.DIBsection);
675 TRACE("using wined3d palette %p\n", This->palette);
676 SelectPalette(This->hDC,
677 This->palette ? This->palette->hpal : 0,
680 This->Flags |= SFLAG_DIBSECTION;
682 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
683 This->resource.heapMemory = NULL;
688 static void convert_r32_float_r16_float(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out,
689 unsigned int w, unsigned int h)
693 unsigned short *dst_s;
695 TRACE("Converting %dx%d pixels, pitches %d %d\n", w, h, pitch_in, pitch_out);
696 for(y = 0; y < h; y++) {
697 src_f = (const float *)(src + y * pitch_in);
698 dst_s = (unsigned short *) (dst + y * pitch_out);
699 for(x = 0; x < w; x++) {
700 dst_s[x] = float_32_to_16(src_f + x);
705 static void convert_r5g6b5_x8r8g8b8(const BYTE *src, BYTE *dst,
706 DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
708 static const unsigned char convert_5to8[] =
710 0x00, 0x08, 0x10, 0x19, 0x21, 0x29, 0x31, 0x3a,
711 0x42, 0x4a, 0x52, 0x5a, 0x63, 0x6b, 0x73, 0x7b,
712 0x84, 0x8c, 0x94, 0x9c, 0xa5, 0xad, 0xb5, 0xbd,
713 0xc5, 0xce, 0xd6, 0xde, 0xe6, 0xef, 0xf7, 0xff,
715 static const unsigned char convert_6to8[] =
717 0x00, 0x04, 0x08, 0x0c, 0x10, 0x14, 0x18, 0x1c,
718 0x20, 0x24, 0x28, 0x2d, 0x31, 0x35, 0x39, 0x3d,
719 0x41, 0x45, 0x49, 0x4d, 0x51, 0x55, 0x59, 0x5d,
720 0x61, 0x65, 0x69, 0x6d, 0x71, 0x75, 0x79, 0x7d,
721 0x82, 0x86, 0x8a, 0x8e, 0x92, 0x96, 0x9a, 0x9e,
722 0xa2, 0xa6, 0xaa, 0xae, 0xb2, 0xb6, 0xba, 0xbe,
723 0xc2, 0xc6, 0xca, 0xce, 0xd2, 0xd7, 0xdb, 0xdf,
724 0xe3, 0xe7, 0xeb, 0xef, 0xf3, 0xf7, 0xfb, 0xff,
728 TRACE("Converting %ux%u pixels, pitches %u %u\n", w, h, pitch_in, pitch_out);
730 for (y = 0; y < h; ++y)
732 const WORD *src_line = (const WORD *)(src + y * pitch_in);
733 DWORD *dst_line = (DWORD *)(dst + y * pitch_out);
734 for (x = 0; x < w; ++x)
736 WORD pixel = src_line[x];
737 dst_line[x] = 0xff000000
738 | convert_5to8[(pixel & 0xf800) >> 11] << 16
739 | convert_6to8[(pixel & 0x07e0) >> 5] << 8
740 | convert_5to8[(pixel & 0x001f)];
745 struct d3dfmt_convertor_desc {
746 WINED3DFORMAT from, to;
747 void (*convert)(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h);
750 static const struct d3dfmt_convertor_desc convertors[] =
752 {WINED3DFMT_R32_FLOAT, WINED3DFMT_R16_FLOAT, convert_r32_float_r16_float},
753 {WINED3DFMT_R5G6B5, WINED3DFMT_X8R8G8B8, convert_r5g6b5_x8r8g8b8},
756 static inline const struct d3dfmt_convertor_desc *find_convertor(WINED3DFORMAT from, WINED3DFORMAT to)
759 for(i = 0; i < (sizeof(convertors) / sizeof(convertors[0])); i++) {
760 if(convertors[i].from == from && convertors[i].to == to) {
761 return &convertors[i];
767 /*****************************************************************************
768 * surface_convert_format
770 * Creates a duplicate of a surface in a different format. Is used by Blt to
771 * blit between surfaces with different formats
774 * source: Source surface
775 * fmt: Requested destination format
777 *****************************************************************************/
778 static IWineD3DSurfaceImpl *surface_convert_format(IWineD3DSurfaceImpl *source, WINED3DFORMAT to_fmt) {
779 IWineD3DSurface *ret = NULL;
780 const struct d3dfmt_convertor_desc *conv;
781 WINED3DLOCKED_RECT lock_src, lock_dst;
784 conv = find_convertor(source->resource.format_desc->format, to_fmt);
786 FIXME("Cannot find a conversion function from format %s to %s\n",
787 debug_d3dformat(source->resource.format_desc->format), debug_d3dformat(to_fmt));
791 IWineD3DDevice_CreateSurface((IWineD3DDevice *) source->resource.wineD3DDevice,
792 source->currentDesc.Width,
793 source->currentDesc.Height,
799 WINED3DRTYPE_SURFACE,
802 WINED3DMULTISAMPLE_NONE, /* TODO: Multisampled conversion */
803 0, /* MultiSampleQuality */
804 NULL, /* SharedHandle */
805 IWineD3DSurface_GetImplType((IWineD3DSurface *) source),
808 ERR("Failed to create a destination surface for conversion\n");
812 memset(&lock_src, 0, sizeof(lock_src));
813 memset(&lock_dst, 0, sizeof(lock_dst));
815 hr = IWineD3DSurface_LockRect((IWineD3DSurface *) source, &lock_src, NULL, WINED3DLOCK_READONLY);
817 ERR("Failed to lock the source surface\n");
818 IWineD3DSurface_Release(ret);
821 hr = IWineD3DSurface_LockRect(ret, &lock_dst, NULL, WINED3DLOCK_READONLY);
823 ERR("Failed to lock the dest surface\n");
824 IWineD3DSurface_UnlockRect((IWineD3DSurface *) source);
825 IWineD3DSurface_Release(ret);
829 conv->convert(lock_src.pBits, lock_dst.pBits, lock_src.Pitch, lock_dst.Pitch,
830 source->currentDesc.Width, source->currentDesc.Height);
832 IWineD3DSurface_UnlockRect(ret);
833 IWineD3DSurface_UnlockRect((IWineD3DSurface *) source);
835 return (IWineD3DSurfaceImpl *) ret;
838 /*****************************************************************************
841 * Helper function that fills a memory area with a specific color
844 * buf: memory address to start filling at
845 * width, height: Dimensions of the area to fill
846 * bpp: Bit depth of the surface
847 * lPitch: pitch of the surface
848 * color: Color to fill with
850 *****************************************************************************/
852 _Blt_ColorFill(BYTE *buf,
853 int width, int height,
854 int bpp, LONG lPitch,
862 #define COLORFILL_ROW(type) \
864 type *d = (type *) buf; \
865 for (x = 0; x < width; x++) \
866 d[x] = (type) color; \
871 case 1: COLORFILL_ROW(BYTE)
872 case 2: COLORFILL_ROW(WORD)
876 for (x = 0; x < width; x++,d+=3)
878 d[0] = (color ) & 0xFF;
879 d[1] = (color>> 8) & 0xFF;
880 d[2] = (color>>16) & 0xFF;
884 case 4: COLORFILL_ROW(DWORD)
886 FIXME("Color fill not implemented for bpp %d!\n", bpp*8);
887 return WINED3DERR_NOTAVAILABLE;
892 /* Now copy first row */
894 for (y = 1; y < height; y++)
897 memcpy(buf, first, width * bpp);
902 /*****************************************************************************
903 * IWineD3DSurface::Blt, SW emulation version
905 * Performs blits to a surface, eigher from a source of source-less blts
906 * This is the main functionality of DirectDraw
909 * DestRect: Destination rectangle to write to
910 * SrcSurface: Source surface, can be NULL
911 * SrcRect: Source rectangle
912 *****************************************************************************/
913 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface,
914 const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter)
916 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
917 IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) SrcSurface;
919 HRESULT ret = WINED3D_OK;
920 WINED3DLOCKED_RECT dlock, slock;
921 int bpp, srcheight, srcwidth, dstheight, dstwidth, width;
922 const struct GlPixelFormatDesc *sEntry, *dEntry;
926 TRACE("(%p)->(%p,%p,%p,%x,%p)\n", This, DestRect, Src, SrcRect, Flags, DDBltFx);
928 if (TRACE_ON(d3d_surface))
930 if (DestRect) TRACE("\tdestrect :%dx%d-%dx%d\n",
931 DestRect->left, DestRect->top, DestRect->right, DestRect->bottom);
932 if (SrcRect) TRACE("\tsrcrect :%dx%d-%dx%d\n",
933 SrcRect->left, SrcRect->top, SrcRect->right, SrcRect->bottom);
936 DDRAW_dump_DDBLT(Flags);
937 if (Flags & WINEDDBLT_DDFX)
940 DDRAW_dump_DDBLTFX(DDBltFx->dwDDFX);
945 if ( (This->Flags & SFLAG_LOCKED) || ((Src != NULL) && (Src->Flags & SFLAG_LOCKED)))
947 WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
948 return WINEDDERR_SURFACEBUSY;
951 if(Filter != WINED3DTEXF_NONE && Filter != WINED3DTEXF_POINT) {
952 /* Can happen when d3d9 apps do a StretchRect call which isn't handled in gl */
953 FIXME("Filters not supported in software blit\n");
956 /* First check for the validity of source / destination rectangles. This was
957 * verified using a test application + by MSDN.
959 if ((Src != NULL) && (SrcRect != NULL) &&
960 ((SrcRect->bottom > Src->currentDesc.Height)||(SrcRect->bottom < 0) ||
961 (SrcRect->top > Src->currentDesc.Height)||(SrcRect->top < 0) ||
962 (SrcRect->left > Src->currentDesc.Width) ||(SrcRect->left < 0) ||
963 (SrcRect->right > Src->currentDesc.Width) ||(SrcRect->right < 0) ||
964 (SrcRect->right < SrcRect->left) ||(SrcRect->bottom < SrcRect->top)))
966 WARN("Application gave us bad source rectangle for Blt.\n");
967 return WINEDDERR_INVALIDRECT;
969 /* For the Destination rect, it can be out of bounds on the condition that a clipper
970 * is set for the given surface.
972 if ((/*This->clipper == NULL*/ TRUE) && (DestRect) &&
973 ((DestRect->bottom > This->currentDesc.Height)||(DestRect->bottom < 0) ||
974 (DestRect->top > This->currentDesc.Height)||(DestRect->top < 0) ||
975 (DestRect->left > This->currentDesc.Width) ||(DestRect->left < 0) ||
976 (DestRect->right > This->currentDesc.Width) ||(DestRect->right < 0) ||
977 (DestRect->right < DestRect->left) ||(DestRect->bottom < DestRect->top)))
979 WARN("Application gave us bad destination rectangle for Blt without a clipper set.\n");
980 return WINEDDERR_INVALIDRECT;
983 /* Now handle negative values in the rectangles. Warning: only supported for now
984 in the 'simple' cases (ie not in any stretching / rotation cases).
986 First, the case where nothing is to be done.
988 if ((DestRect && ((DestRect->bottom <= 0) || (DestRect->right <= 0) ||
989 (DestRect->top >= (int) This->currentDesc.Height) ||
990 (DestRect->left >= (int) This->currentDesc.Width))) ||
991 ((Src != NULL) && (SrcRect != NULL) &&
992 ((SrcRect->bottom <= 0) || (SrcRect->right <= 0) ||
993 (SrcRect->top >= (int) Src->currentDesc.Height) ||
994 (SrcRect->left >= (int) Src->currentDesc.Width)) ))
996 TRACE("Nothing to be done !\n");
1007 xdst.bottom = This->currentDesc.Height;
1009 xdst.right = This->currentDesc.Width;
1021 xsrc.bottom = Src->currentDesc.Height;
1023 xsrc.right = Src->currentDesc.Width;
1027 memset(&xsrc,0,sizeof(xsrc));
1031 /* The easy case : the source-less blits.... */
1032 if (Src == NULL && DestRect)
1035 RECT temp_rect; /* No idea if intersect rect can be the same as one of the source rect */
1039 full_rect.right = This->currentDesc.Width;
1040 full_rect.bottom = This->currentDesc.Height;
1041 IntersectRect(&temp_rect, &full_rect, DestRect);
1046 /* Only handle clipping on the destination rectangle */
1047 int clip_horiz = (DestRect->left < 0) || (DestRect->right > (int) This->currentDesc.Width );
1048 int clip_vert = (DestRect->top < 0) || (DestRect->bottom > (int) This->currentDesc.Height);
1049 if (clip_vert || clip_horiz)
1051 /* Now check if this is a special case or not... */
1052 if ((((DestRect->bottom - DestRect->top ) != (xsrc.bottom - xsrc.top )) && clip_vert ) ||
1053 (((DestRect->right - DestRect->left) != (xsrc.right - xsrc.left)) && clip_horiz) ||
1054 (Flags & WINEDDBLT_DDFX))
1056 WARN("Out of screen rectangle in special case. Not handled right now.\n");
1062 if (DestRect->left < 0) { xsrc.left -= DestRect->left; xdst.left = 0; }
1063 if (DestRect->right > This->currentDesc.Width)
1065 xsrc.right -= (DestRect->right - (int) This->currentDesc.Width);
1066 xdst.right = (int) This->currentDesc.Width;
1071 if (DestRect->top < 0)
1073 xsrc.top -= DestRect->top;
1076 if (DestRect->bottom > This->currentDesc.Height)
1078 xsrc.bottom -= (DestRect->bottom - (int) This->currentDesc.Height);
1079 xdst.bottom = (int) This->currentDesc.Height;
1082 /* And check if after clipping something is still to be done... */
1083 if ((xdst.bottom <= 0) || (xdst.right <= 0) ||
1084 (xdst.top >= (int) This->currentDesc.Height) ||
1085 (xdst.left >= (int) This->currentDesc.Width) ||
1086 (xsrc.bottom <= 0) || (xsrc.right <= 0) ||
1087 (xsrc.top >= (int) Src->currentDesc.Height) ||
1088 (xsrc.left >= (int) Src->currentDesc.Width))
1090 TRACE("Nothing to be done after clipping !\n");
1098 IWineD3DSurface_LockRect(iface, &dlock, NULL, 0);
1100 sEntry = This->resource.format_desc;
1105 dEntry = This->resource.format_desc;
1108 if(This->resource.format_desc != Src->resource.format_desc)
1110 Src = surface_convert_format(Src, dEntry->format);
1112 /* The conv function writes a FIXME */
1113 WARN("Cannot convert source surface format to dest format\n");
1117 IWineD3DSurface_LockRect((IWineD3DSurface *) Src, &slock, NULL, WINED3DLOCK_READONLY);
1118 sEntry = Src->resource.format_desc;
1125 IWineD3DSurface_LockRect(iface, &dlock, &xdst, 0);
1127 IWineD3DSurface_LockRect(iface, &dlock, NULL, 0);
1130 if (!DDBltFx || !(DDBltFx->dwDDFX)) Flags &= ~WINEDDBLT_DDFX;
1132 if (sEntry->Flags & dEntry->Flags & WINED3DFMT_FLAG_FOURCC)
1134 if (!DestRect || Src == This)
1136 memcpy(dlock.pBits, slock.pBits, This->resource.size);
1141 bpp = This->bytesPerPixel;
1142 srcheight = xsrc.bottom - xsrc.top;
1143 srcwidth = xsrc.right - xsrc.left;
1144 dstheight = xdst.bottom - xdst.top;
1145 dstwidth = xdst.right - xdst.left;
1146 width = (xdst.right - xdst.left) * bpp;
1148 assert(width <= dlock.Pitch);
1150 if (DestRect && Src != This)
1153 dbuf = (BYTE*)dlock.pBits+(xdst.top*dlock.Pitch)+(xdst.left*bpp);
1155 if (Flags & WINEDDBLT_WAIT)
1157 Flags &= ~WINEDDBLT_WAIT;
1159 if (Flags & WINEDDBLT_ASYNC)
1161 static BOOL displayed = FALSE;
1163 FIXME("Can't handle WINEDDBLT_ASYNC flag right now.\n");
1165 Flags &= ~WINEDDBLT_ASYNC;
1167 if (Flags & WINEDDBLT_DONOTWAIT)
1169 /* WINEDDBLT_DONOTWAIT appeared in DX7 */
1170 static BOOL displayed = FALSE;
1172 FIXME("Can't handle WINEDDBLT_DONOTWAIT flag right now.\n");
1174 Flags &= ~WINEDDBLT_DONOTWAIT;
1177 /* First, all the 'source-less' blits */
1178 if (Flags & WINEDDBLT_COLORFILL)
1180 ret = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp,
1181 dlock.Pitch, DDBltFx->u5.dwFillColor);
1182 Flags &= ~WINEDDBLT_COLORFILL;
1185 if (Flags & WINEDDBLT_DEPTHFILL)
1187 FIXME("DDBLT_DEPTHFILL needs to be implemented!\n");
1189 if (Flags & WINEDDBLT_ROP)
1191 /* Catch some degenerate cases here */
1192 switch(DDBltFx->dwROP)
1195 ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,0);
1197 case 0xAA0029: /* No-op */
1200 ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,~0);
1202 case SRCCOPY: /* well, we do that below ? */
1205 FIXME("Unsupported raster op: %08x Pattern: %p\n", DDBltFx->dwROP, DDBltFx->u5.lpDDSPattern);
1208 Flags &= ~WINEDDBLT_ROP;
1210 if (Flags & WINEDDBLT_DDROPS)
1212 FIXME("\tDdraw Raster Ops: %08x Pattern: %p\n", DDBltFx->dwDDROP, DDBltFx->u5.lpDDSPattern);
1214 /* Now the 'with source' blits */
1218 int sx, xinc, sy, yinc;
1220 if (!dstwidth || !dstheight) /* hmm... stupid program ? */
1222 sbase = (BYTE*)slock.pBits+(xsrc.top*slock.Pitch)+xsrc.left*bpp;
1223 xinc = (srcwidth << 16) / dstwidth;
1224 yinc = (srcheight << 16) / dstheight;
1228 /* No effects, we can cheat here */
1229 if (dstwidth == srcwidth)
1231 if (dstheight == srcheight)
1233 /* No stretching in either direction. This needs to be as
1234 * fast as possible */
1237 /* check for overlapping surfaces */
1238 if (Src != This || xdst.top < xsrc.top ||
1239 xdst.right <= xsrc.left || xsrc.right <= xdst.left)
1241 /* no overlap, or dst above src, so copy from top downwards */
1242 for (y = 0; y < dstheight; y++)
1244 memcpy(dbuf, sbuf, width);
1245 sbuf += slock.Pitch;
1246 dbuf += dlock.Pitch;
1249 else if (xdst.top > xsrc.top) /* copy from bottom upwards */
1251 sbuf += (slock.Pitch*dstheight);
1252 dbuf += (dlock.Pitch*dstheight);
1253 for (y = 0; y < dstheight; y++)
1255 sbuf -= slock.Pitch;
1256 dbuf -= dlock.Pitch;
1257 memcpy(dbuf, sbuf, width);
1260 else /* src and dst overlapping on the same line, use memmove */
1262 for (y = 0; y < dstheight; y++)
1264 memmove(dbuf, sbuf, width);
1265 sbuf += slock.Pitch;
1266 dbuf += dlock.Pitch;
1270 /* Stretching in Y direction only */
1271 for (y = sy = 0; y < dstheight; y++, sy += yinc) {
1272 sbuf = sbase + (sy >> 16) * slock.Pitch;
1273 memcpy(dbuf, sbuf, width);
1274 dbuf += dlock.Pitch;
1280 /* Stretching in X direction */
1282 for (y = sy = 0; y < dstheight; y++, sy += yinc)
1284 sbuf = sbase + (sy >> 16) * slock.Pitch;
1286 if ((sy >> 16) == (last_sy >> 16))
1288 /* this sourcerow is the same as last sourcerow -
1289 * copy already stretched row
1291 memcpy(dbuf, dbuf - dlock.Pitch, width);
1295 #define STRETCH_ROW(type) { \
1296 const type *s = (const type *)sbuf; \
1297 type *d = (type *)dbuf; \
1298 for (x = sx = 0; x < dstwidth; x++, sx += xinc) \
1299 d[x] = s[sx >> 16]; \
1304 case 1: STRETCH_ROW(BYTE)
1305 case 2: STRETCH_ROW(WORD)
1306 case 4: STRETCH_ROW(DWORD)
1311 for (x = sx = 0; x < dstwidth; x++, sx+= xinc)
1315 s = sbuf+3*(sx>>16);
1316 pixel = s[0]|(s[1]<<8)|(s[2]<<16);
1317 d[0] = (pixel )&0xff;
1318 d[1] = (pixel>> 8)&0xff;
1319 d[2] = (pixel>>16)&0xff;
1325 FIXME("Stretched blit not implemented for bpp %d!\n", bpp*8);
1326 ret = WINED3DERR_NOTAVAILABLE;
1331 dbuf += dlock.Pitch;
1338 LONG dstyinc = dlock.Pitch, dstxinc = bpp;
1339 DWORD keylow = 0xFFFFFFFF, keyhigh = 0, keymask = 0xFFFFFFFF;
1340 DWORD destkeylow = 0x0, destkeyhigh = 0xFFFFFFFF, destkeymask = 0xFFFFFFFF;
1341 if (Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE))
1343 /* The color keying flags are checked for correctness in ddraw */
1344 if (Flags & WINEDDBLT_KEYSRC)
1346 keylow = Src->SrcBltCKey.dwColorSpaceLowValue;
1347 keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue;
1349 else if (Flags & WINEDDBLT_KEYSRCOVERRIDE)
1351 keylow = DDBltFx->ddckSrcColorkey.dwColorSpaceLowValue;
1352 keyhigh = DDBltFx->ddckSrcColorkey.dwColorSpaceHighValue;
1355 if (Flags & WINEDDBLT_KEYDEST)
1357 /* Destination color keys are taken from the source surface ! */
1358 destkeylow = Src->DestBltCKey.dwColorSpaceLowValue;
1359 destkeyhigh = Src->DestBltCKey.dwColorSpaceHighValue;
1361 else if (Flags & WINEDDBLT_KEYDESTOVERRIDE)
1363 destkeylow = DDBltFx->ddckDestColorkey.dwColorSpaceLowValue;
1364 destkeyhigh = DDBltFx->ddckDestColorkey.dwColorSpaceHighValue;
1373 keymask = sEntry->red_mask
1374 | sEntry->green_mask
1375 | sEntry->blue_mask;
1377 Flags &= ~(WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE);
1380 if (Flags & WINEDDBLT_DDFX)
1382 LPBYTE dTopLeft, dTopRight, dBottomLeft, dBottomRight, tmp;
1385 dTopRight = dbuf+((dstwidth-1)*bpp);
1386 dBottomLeft = dTopLeft+((dstheight-1)*dlock.Pitch);
1387 dBottomRight = dBottomLeft+((dstwidth-1)*bpp);
1389 if (DDBltFx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY)
1391 /* I don't think we need to do anything about this flag */
1392 WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_ARITHSTRETCHY\n");
1394 if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORLEFTRIGHT)
1397 dTopRight = dTopLeft;
1400 dBottomRight = dBottomLeft;
1402 dstxinc = dstxinc *-1;
1404 if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORUPDOWN)
1407 dTopLeft = dBottomLeft;
1410 dTopRight = dBottomRight;
1412 dstyinc = dstyinc *-1;
1414 if (DDBltFx->dwDDFX & WINEDDBLTFX_NOTEARING)
1416 /* I don't think we need to do anything about this flag */
1417 WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_NOTEARING\n");
1419 if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE180)
1422 dBottomRight = dTopLeft;
1425 dBottomLeft = dTopRight;
1427 dstxinc = dstxinc * -1;
1428 dstyinc = dstyinc * -1;
1430 if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE270)
1433 dTopLeft = dBottomLeft;
1434 dBottomLeft = dBottomRight;
1435 dBottomRight = dTopRight;
1440 dstxinc = dstxinc * -1;
1442 if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE90)
1445 dTopLeft = dTopRight;
1446 dTopRight = dBottomRight;
1447 dBottomRight = dBottomLeft;
1452 dstyinc = dstyinc * -1;
1454 if (DDBltFx->dwDDFX & WINEDDBLTFX_ZBUFFERBASEDEST)
1456 /* I don't think we need to do anything about this flag */
1457 WARN("Flags=WINEDDBLT_DDFX nothing done for WINEDDBLTFX_ZBUFFERBASEDEST\n");
1460 Flags &= ~(WINEDDBLT_DDFX);
1463 #define COPY_COLORKEY_FX(type) { \
1465 type *d = (type *)dbuf, *dx, tmp; \
1466 for (y = sy = 0; y < dstheight; y++, sy += yinc) { \
1467 s = (const type*)(sbase + (sy >> 16) * slock.Pitch); \
1469 for (x = sx = 0; x < dstwidth; x++, sx += xinc) { \
1470 tmp = s[sx >> 16]; \
1471 if (((tmp & keymask) < keylow || (tmp & keymask) > keyhigh) && \
1472 ((dx[0] & destkeymask) >= destkeylow && (dx[0] & destkeymask) <= destkeyhigh)) { \
1475 dx = (type*)(((LPBYTE)dx)+dstxinc); \
1477 d = (type*)(((LPBYTE)d)+dstyinc); \
1482 case 1: COPY_COLORKEY_FX(BYTE)
1483 case 2: COPY_COLORKEY_FX(WORD)
1484 case 4: COPY_COLORKEY_FX(DWORD)
1488 BYTE *d = dbuf, *dx;
1489 for (y = sy = 0; y < dstheight; y++, sy += yinc)
1491 sbuf = sbase + (sy >> 16) * slock.Pitch;
1493 for (x = sx = 0; x < dstwidth; x++, sx+= xinc)
1495 DWORD pixel, dpixel = 0;
1496 s = sbuf+3*(sx>>16);
1497 pixel = s[0]|(s[1]<<8)|(s[2]<<16);
1498 dpixel = dx[0]|(dx[1]<<8)|(dx[2]<<16);
1499 if (((pixel & keymask) < keylow || (pixel & keymask) > keyhigh) &&
1500 ((dpixel & keymask) >= destkeylow || (dpixel & keymask) <= keyhigh))
1502 dx[0] = (pixel )&0xff;
1503 dx[1] = (pixel>> 8)&0xff;
1504 dx[2] = (pixel>>16)&0xff;
1513 FIXME("%s color-keyed blit not implemented for bpp %d!\n",
1514 (Flags & WINEDDBLT_KEYSRC) ? "Source" : "Destination", bpp*8);
1515 ret = WINED3DERR_NOTAVAILABLE;
1517 #undef COPY_COLORKEY_FX
1523 if (Flags && FIXME_ON(d3d_surface))
1525 FIXME("\tUnsupported flags: %08x\n", Flags);
1529 IWineD3DSurface_UnlockRect(iface);
1530 if (Src && Src != This) IWineD3DSurface_UnlockRect((IWineD3DSurface *) Src);
1531 /* Release the converted surface if any */
1532 if (Src && SrcSurface != (IWineD3DSurface *) Src) IWineD3DSurface_Release((IWineD3DSurface *) Src);
1536 /*****************************************************************************
1537 * IWineD3DSurface::BltFast, SW emulation version
1539 * This is the software implementation of BltFast, as used by GDI surfaces
1540 * and as a fallback for OpenGL surfaces. This code is taken from the old
1541 * DirectDraw code, and was originally written by TransGaming.
1546 * Source: Source surface to copy from
1547 * rsrc: Source rectangle
1551 * WINED3D_OK on success
1553 *****************************************************************************/
1554 HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
1555 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans)
1557 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
1558 IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) Source;
1560 int bpp, w, h, x, y;
1561 WINED3DLOCKED_RECT dlock,slock;
1562 HRESULT ret = WINED3D_OK;
1564 RECT lock_src, lock_dst, lock_union;
1567 const struct GlPixelFormatDesc *sEntry, *dEntry;
1569 if (TRACE_ON(d3d_surface))
1571 TRACE("(%p)->(%d,%d,%p,%p,%08x)\n", This,dstx,dsty,Src,rsrc,trans);
1575 TRACE("\tsrcrect: %dx%d-%dx%d\n",rsrc->left,rsrc->top,
1576 rsrc->right,rsrc->bottom);
1580 TRACE(" srcrect: NULL\n");
1584 if ((This->Flags & SFLAG_LOCKED) ||
1585 (Src->Flags & SFLAG_LOCKED))
1587 WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
1588 return WINEDDERR_SURFACEBUSY;
1593 WARN("rsrc is NULL!\n");
1596 rsrc2.right = Src->currentDesc.Width;
1597 rsrc2.bottom = Src->currentDesc.Height;
1601 /* Check source rect for validity. Copied from normal Blt. Fixes Baldur's Gate.*/
1602 if ((rsrc->bottom > Src->currentDesc.Height) || (rsrc->bottom < 0) ||
1603 (rsrc->top > Src->currentDesc.Height) || (rsrc->top < 0) ||
1604 (rsrc->left > Src->currentDesc.Width) || (rsrc->left < 0) ||
1605 (rsrc->right > Src->currentDesc.Width) || (rsrc->right < 0) ||
1606 (rsrc->right < rsrc->left) || (rsrc->bottom < rsrc->top))
1608 WARN("Application gave us bad source rectangle for BltFast.\n");
1609 return WINEDDERR_INVALIDRECT;
1612 h = rsrc->bottom - rsrc->top;
1613 if (h > This->currentDesc.Height-dsty) h = This->currentDesc.Height-dsty;
1614 if (h > Src->currentDesc.Height-rsrc->top) h=Src->currentDesc.Height-rsrc->top;
1615 if (h <= 0) return WINEDDERR_INVALIDRECT;
1617 w = rsrc->right - rsrc->left;
1618 if (w > This->currentDesc.Width-dstx) w = This->currentDesc.Width-dstx;
1619 if (w > Src->currentDesc.Width-rsrc->left) w = Src->currentDesc.Width-rsrc->left;
1620 if (w <= 0) return WINEDDERR_INVALIDRECT;
1622 /* Now compute the locking rectangle... */
1623 lock_src.left = rsrc->left;
1624 lock_src.top = rsrc->top;
1625 lock_src.right = lock_src.left + w;
1626 lock_src.bottom = lock_src.top + h;
1628 lock_dst.left = dstx;
1629 lock_dst.top = dsty;
1630 lock_dst.right = dstx + w;
1631 lock_dst.bottom = dsty + h;
1633 bpp = This->bytesPerPixel;
1635 /* We need to lock the surfaces, or we won't get refreshes when done. */
1640 UnionRect(&lock_union, &lock_src, &lock_dst);
1642 /* Lock the union of the two rectangles */
1643 ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_union, 0);
1644 if(ret != WINED3D_OK) goto error;
1646 pitch = dlock.Pitch;
1647 slock.Pitch = dlock.Pitch;
1649 /* Since slock was originally copied from this surface's description, we can just reuse it */
1650 assert(This->resource.allocatedMemory != NULL);
1651 sbuf = This->resource.allocatedMemory + lock_src.top * pitch + lock_src.left * bpp;
1652 dbuf = This->resource.allocatedMemory + lock_dst.top * pitch + lock_dst.left * bpp;
1653 sEntry = Src->resource.format_desc;
1658 ret = IWineD3DSurface_LockRect(Source, &slock, &lock_src, WINED3DLOCK_READONLY);
1659 if(ret != WINED3D_OK) goto error;
1660 ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_dst, 0);
1661 if(ret != WINED3D_OK) goto error;
1665 TRACE("Dst is at %p, Src is at %p\n", dbuf, sbuf);
1667 sEntry = Src->resource.format_desc;
1668 dEntry = This->resource.format_desc;
1671 /* Handle first the FOURCC surfaces... */
1672 if (sEntry->Flags & dEntry->Flags & WINED3DFMT_FLAG_FOURCC)
1674 TRACE("Fourcc -> Fourcc copy\n");
1676 FIXME("trans arg not supported when a FOURCC surface is involved\n");
1678 FIXME("offset for destination surface is not supported\n");
1679 if (Src->resource.format_desc != This->resource.format_desc)
1681 FIXME("FOURCC->FOURCC copy only supported for the same type of surface\n");
1682 ret = WINED3DERR_WRONGTEXTUREFORMAT;
1685 /* FIXME: Watch out that the size is correct for FOURCC surfaces */
1686 memcpy(dbuf, sbuf, This->resource.size);
1689 if ((sEntry->Flags & WINED3DFMT_FLAG_FOURCC) && !(dEntry->Flags & WINED3DFMT_FLAG_FOURCC))
1691 /* TODO: Use the libtxc_dxtn.so shared library to do
1692 * software decompression
1694 ERR("DXTC decompression not supported by now\n");
1698 if (trans & (WINEDDBLTFAST_SRCCOLORKEY | WINEDDBLTFAST_DESTCOLORKEY))
1700 DWORD keylow, keyhigh;
1701 TRACE("Color keyed copy\n");
1702 if (trans & WINEDDBLTFAST_SRCCOLORKEY)
1704 keylow = Src->SrcBltCKey.dwColorSpaceLowValue;
1705 keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue;
1709 /* I'm not sure if this is correct */
1710 FIXME("WINEDDBLTFAST_DESTCOLORKEY not fully supported yet.\n");
1711 keylow = This->DestBltCKey.dwColorSpaceLowValue;
1712 keyhigh = This->DestBltCKey.dwColorSpaceHighValue;
1715 #define COPYBOX_COLORKEY(type) { \
1716 const type *s = (const type *)sbuf; \
1717 type *d = (type *)dbuf; \
1719 for (y = 0; y < h; y++) { \
1720 for (x = 0; x < w; x++) { \
1722 if (tmp < keylow || tmp > keyhigh) d[x] = tmp; \
1724 s = (const type *)((const BYTE *)s + slock.Pitch); \
1725 d = (type *)((BYTE *)d + dlock.Pitch); \
1731 case 1: COPYBOX_COLORKEY(BYTE)
1732 case 2: COPYBOX_COLORKEY(WORD)
1733 case 4: COPYBOX_COLORKEY(DWORD)
1741 for (y = 0; y < h; y++)
1743 for (x = 0; x < w * 3; x += 3)
1745 tmp = (DWORD)s[x] + ((DWORD)s[x + 1] << 8) + ((DWORD)s[x + 2] << 16);
1746 if (tmp < keylow || tmp > keyhigh)
1748 d[x + 0] = s[x + 0];
1749 d[x + 1] = s[x + 1];
1750 d[x + 2] = s[x + 2];
1759 FIXME("Source color key blitting not supported for bpp %d\n",bpp*8);
1760 ret = WINED3DERR_NOTAVAILABLE;
1763 #undef COPYBOX_COLORKEY
1764 TRACE("Copy Done\n");
1768 int width = w * bpp;
1769 INT sbufpitch, dbufpitch;
1771 TRACE("NO color key copy\n");
1772 /* Handle overlapping surfaces */
1775 sbuf += (h - 1) * slock.Pitch;
1776 dbuf += (h - 1) * dlock.Pitch;
1777 sbufpitch = -slock.Pitch;
1778 dbufpitch = -dlock.Pitch;
1782 sbufpitch = slock.Pitch;
1783 dbufpitch = dlock.Pitch;
1785 for (y = 0; y < h; y++)
1787 /* This is pretty easy, a line for line memcpy */
1788 memmove(dbuf, sbuf, width);
1792 TRACE("Copy done\n");
1798 IWineD3DSurface_UnlockRect(iface);
1802 IWineD3DSurface_UnlockRect(iface);
1803 IWineD3DSurface_UnlockRect(Source);
1809 HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags)
1811 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
1813 TRACE("(%p) : rect@%p flags(%08x), output lockedRect@%p, memory@%p\n",
1814 This, pRect, Flags, pLockedRect, This->resource.allocatedMemory);
1816 pLockedRect->Pitch = IWineD3DSurface_GetPitch(iface);
1820 pLockedRect->pBits = This->resource.allocatedMemory;
1821 This->lockedRect.left = 0;
1822 This->lockedRect.top = 0;
1823 This->lockedRect.right = This->currentDesc.Width;
1824 This->lockedRect.bottom = This->currentDesc.Height;
1826 TRACE("Locked Rect (%p) = l %d, t %d, r %d, b %d\n",
1827 &This->lockedRect, This->lockedRect.left, This->lockedRect.top,
1828 This->lockedRect.right, This->lockedRect.bottom);
1832 TRACE("Lock Rect (%p) = l %d, t %d, r %d, b %d\n",
1833 pRect, pRect->left, pRect->top, pRect->right, pRect->bottom);
1835 /* DXTn textures are based on compressed blocks of 4x4 pixels, each
1836 * 16 bytes large (8 bytes in case of DXT1). Because of that Pitch has
1837 * slightly different meaning compared to regular textures. For DXTn
1838 * textures Pitch is the size of a row of blocks, 4 high and "width"
1839 * long. The x offset is calculated differently as well, since moving 4
1840 * pixels to the right actually moves an entire 4x4 block to right, ie
1841 * 16 bytes (8 in case of DXT1). */
1842 if (This->resource.format_desc->format == WINED3DFMT_DXT1)
1844 pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch * pRect->top / 4) + (pRect->left * 2);
1846 else if (This->resource.format_desc->format == WINED3DFMT_DXT2
1847 || This->resource.format_desc->format == WINED3DFMT_DXT3
1848 || This->resource.format_desc->format == WINED3DFMT_DXT4
1849 || This->resource.format_desc->format == WINED3DFMT_DXT5)
1851 pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch * pRect->top / 4) + (pRect->left * 4);
1855 pLockedRect->pBits = This->resource.allocatedMemory +
1856 (pLockedRect->Pitch * pRect->top) +
1857 (pRect->left * This->bytesPerPixel);
1859 This->lockedRect.left = pRect->left;
1860 This->lockedRect.top = pRect->top;
1861 This->lockedRect.right = pRect->right;
1862 This->lockedRect.bottom = pRect->bottom;
1865 /* No dirtifying is needed for this surface implementation */
1866 TRACE("returning memory@%p, pitch(%d)\n", pLockedRect->pBits, pLockedRect->Pitch);
1871 void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb) {
1872 ERR("Should not be called on base texture\n");
1876 /* TODO: think about moving this down to resource? */
1877 const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface)
1879 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
1881 /* This should only be called for sysmem textures, it may be a good idea
1882 * to extend this to all pools at some point in the future */
1883 if (This->resource.pool != WINED3DPOOL_SYSTEMMEM)
1885 FIXME("(%p) Attempting to get system memory for a non-system memory texture\n", iface);
1887 return This->resource.allocatedMemory;