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[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
29 {
30     BYTE *c = (BYTE *)&format;
31
32     /* Don't translate FOURCC formats */
33     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
34
35     switch(format)
36     {
37         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38         case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39         case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40         case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41         case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42         case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43         case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44         case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45         case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47         case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48         case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50         case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51         case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53         case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54         case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55         case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56         case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57         case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58         case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59         case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61         case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67         case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68         case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69         case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70         case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71         case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73         case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74         case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75         case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79         case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80         case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81         case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82         case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83         case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84         case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85         case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86         case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87         default:
88             FIXME("Unhandled wined3d format %#x.\n", format);
89             return D3DFMT_UNKNOWN;
90     }
91 }
92
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
94 {
95     BYTE *c = (BYTE *)&format;
96
97     /* Don't translate FOURCC formats */
98     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99
100     switch(format)
101     {
102         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103         case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104         case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105         case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106         case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107         case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108         case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109         case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110         case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112         case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113         case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115         case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116         case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118         case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119         case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120         case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121         case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122         case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123         case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124         case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126         case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127         case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130         case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132         case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133         case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134         case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135         case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136         case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138         case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139         case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140         case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144         case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145         case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146         case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147         case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148         case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149         case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150         case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151         case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152         default:
153             FIXME("Unhandled D3DFORMAT %#x\n", format);
154             return WINED3DFMT_UNKNOWN;
155     }
156 }
157
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
159 {
160     switch(primitive_type)
161     {
162         case D3DPT_POINTLIST:
163             return primitive_count;
164
165         case D3DPT_LINELIST:
166             return primitive_count * 2;
167
168         case D3DPT_LINESTRIP:
169             return primitive_count + 1;
170
171         case D3DPT_TRIANGLELIST:
172             return primitive_count * 3;
173
174         case D3DPT_TRIANGLESTRIP:
175         case D3DPT_TRIANGLEFAN:
176             return primitive_count + 2;
177
178         default:
179             FIXME("Unhandled primitive type %#x\n", primitive_type);
180             return 0;
181     }
182 }
183
184 static inline IDirect3DDevice9Impl *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
185 {
186     return CONTAINING_RECORD(iface, IDirect3DDevice9Impl, IDirect3DDevice9Ex_iface);
187 }
188
189 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid,
190         void **ppobj)
191 {
192     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
193     IDirect3D9 *d3d;
194     IDirect3D9Impl *d3dimpl;
195
196     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
197
198     if (IsEqualGUID(riid, &IID_IUnknown)
199         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
200         IDirect3DDevice9Ex_AddRef(iface);
201         *ppobj = This;
202         TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
203         return S_OK;
204     } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
205         /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206          * It doesn't matter with which function the device was created.
207          */
208         IDirect3DDevice9_GetDirect3D(iface, &d3d);
209         d3dimpl = (IDirect3D9Impl *) d3d;
210
211         if(d3dimpl->extended) {
212             *ppobj = iface;
213             IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
214             IDirect3D9_Release(d3d);
215             TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
216             return S_OK;
217         } else {
218             WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
219             IDirect3D9_Release(d3d);
220             *ppobj = NULL;
221             return E_NOINTERFACE;
222         }
223     }
224
225     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
226     *ppobj = NULL;
227     return E_NOINTERFACE;
228 }
229
230 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex *iface)
231 {
232     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
233     ULONG ref = InterlockedIncrement(&This->ref);
234
235     TRACE("%p increasing refcount to %u.\n", iface, ref);
236
237     return ref;
238 }
239
240 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex *iface)
241 {
242     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
243     ULONG ref;
244
245     if (This->inDestruction) return 0;
246     ref = InterlockedDecrement(&This->ref);
247
248     TRACE("%p decreasing refcount to %u.\n", iface, ref);
249
250     if (ref == 0) {
251       unsigned i;
252       This->inDestruction = TRUE;
253
254       wined3d_mutex_lock();
255       for(i = 0; i < This->numConvertedDecls; i++) {
256           /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
257            * device
258            */
259           IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
260       }
261       HeapFree(GetProcessHeap(), 0, This->convertedDecls);
262
263       wined3d_device_uninit_3d(This->wined3d_device);
264       wined3d_device_release_focus_window(This->wined3d_device);
265       wined3d_device_decref(This->wined3d_device);
266       wined3d_mutex_unlock();
267
268       IDirect3D9_Release(This->d3d_parent);
269
270       HeapFree(GetProcessHeap(), 0, This);
271     }
272     return ref;
273 }
274
275 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
276 {
277     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
278
279     TRACE("iface %p.\n", iface);
280
281     if (This->notreset)
282     {
283         TRACE("D3D9 device is marked not reset.\n");
284         return D3DERR_DEVICENOTRESET;
285     }
286
287     return D3D_OK;
288 }
289
290 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
291 {
292     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
293     HRESULT hr;
294
295     TRACE("iface %p.\n", iface);
296
297     wined3d_mutex_lock();
298     hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
299     wined3d_mutex_unlock();
300
301     return hr;
302 }
303
304 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex *iface)
305 {
306     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
307
308     TRACE("iface %p.\n", iface);
309
310     wined3d_mutex_lock();
311     wined3d_device_evict_managed_resources(This->wined3d_device);
312     wined3d_mutex_unlock();
313
314     return D3D_OK;
315 }
316
317 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface,
318         IDirect3D9 **ppD3D9)
319 {
320     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
321
322     TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
323
324     if (NULL == ppD3D9) {
325         return D3DERR_INVALIDCALL;
326     }
327
328     return IDirect3D9Ex_QueryInterface(This->d3d_parent, &IID_IDirect3D9, (void **)ppD3D9);
329 }
330
331 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *pCaps)
332 {
333     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
334     HRESULT hrc = D3D_OK;
335     WINED3DCAPS *pWineCaps;
336
337     TRACE("iface %p, caps %p.\n", iface, pCaps);
338
339     if(NULL == pCaps){
340         return D3DERR_INVALIDCALL;
341     }
342     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
343     if(pWineCaps == NULL){
344         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
345     }
346
347     memset(pCaps, 0, sizeof(*pCaps));
348
349     wined3d_mutex_lock();
350     hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
351     wined3d_mutex_unlock();
352
353     WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
354     HeapFree(GetProcessHeap(), 0, pWineCaps);
355
356     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
357     pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
358
359     filter_caps(pCaps);
360
361     TRACE("Returning %p %p\n", This, pCaps);
362     return hrc;
363 }
364
365 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex *iface,
366         UINT iSwapChain, D3DDISPLAYMODE *pMode)
367 {
368     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
369     HRESULT hr;
370
371     TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
372
373     wined3d_mutex_lock();
374     hr = wined3d_device_get_display_mode(This->wined3d_device, iSwapChain, (WINED3DDISPLAYMODE *)pMode);
375     wined3d_mutex_unlock();
376
377     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
378
379     return hr;
380 }
381
382 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex *iface,
383         D3DDEVICE_CREATION_PARAMETERS *pParameters)
384 {
385     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
386     HRESULT hr;
387
388     TRACE("iface %p, parameters %p.\n", iface, pParameters);
389
390     wined3d_mutex_lock();
391     hr = wined3d_device_get_creation_parameters(This->wined3d_device,
392             (WINED3DDEVICE_CREATION_PARAMETERS *)pParameters);
393     wined3d_mutex_unlock();
394
395     return hr;
396 }
397
398 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex *iface,
399         UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap)
400 {
401     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
402     IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pCursorBitmap);
403     HRESULT hr;
404
405     TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
406             iface, XHotSpot, YHotSpot, pCursorBitmap);
407
408     if (!pCursorBitmap)
409     {
410         WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
411         return D3DERR_INVALIDCALL;
412     }
413
414     wined3d_mutex_lock();
415     hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
416     wined3d_mutex_unlock();
417
418     return hr;
419 }
420
421 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex *iface,
422         int XScreenSpace, int YScreenSpace, DWORD Flags)
423 {
424     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
425
426     TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
427
428     wined3d_mutex_lock();
429     wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
430     wined3d_mutex_unlock();
431 }
432
433 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex *iface, BOOL bShow)
434 {
435     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
436     BOOL ret;
437
438     TRACE("iface %p, show %#x.\n", iface, bShow);
439
440     wined3d_mutex_lock();
441     ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
442     wined3d_mutex_unlock();
443
444     return ret;
445 }
446
447 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
448         D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
449 {
450     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
451     IDirect3DSwapChain9Impl *object;
452     HRESULT hr;
453
454     TRACE("iface %p, present_parameters %p, swapchain %p.\n",
455             iface, present_parameters, swapchain);
456
457     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(*object));
458     if (!object)
459     {
460         ERR("Failed to allocate swapchain memory.\n");
461         return E_OUTOFMEMORY;
462     }
463
464     hr = swapchain_init(object, This, present_parameters);
465     if (FAILED(hr))
466     {
467         WARN("Failed to initialize swapchain, hr %#x.\n", hr);
468         HeapFree(GetProcessHeap(), 0, object);
469         return hr;
470     }
471
472     TRACE("Created swapchain %p.\n", object);
473     *swapchain = (IDirect3DSwapChain9 *)object;
474
475     return D3D_OK;
476 }
477
478 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
479         UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
480 {
481     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
482     struct wined3d_swapchain *wined3d_swapchain = NULL;
483     HRESULT hr;
484
485     TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
486
487     wined3d_mutex_lock();
488     hr = wined3d_device_get_swapchain(This->wined3d_device, swapchain_idx, &wined3d_swapchain);
489     if (SUCCEEDED(hr) && wined3d_swapchain)
490     {
491        *swapchain = wined3d_swapchain_get_parent(wined3d_swapchain);
492        IDirect3DSwapChain9_AddRef(*swapchain);
493        wined3d_swapchain_decref(wined3d_swapchain);
494     }
495     else
496     {
497         *swapchain = NULL;
498     }
499     wined3d_mutex_unlock();
500
501     return hr;
502 }
503
504 static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
505 {
506     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
507     UINT count;
508
509     TRACE("iface %p.\n", iface);
510
511     wined3d_mutex_lock();
512     count = wined3d_device_get_swapchain_count(This->wined3d_device);
513     wined3d_mutex_unlock();
514
515     return count;
516 }
517
518 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
519 {
520     struct wined3d_resource_desc desc;
521
522     wined3d_resource_get_desc(resource, &desc);
523     if (desc.pool == WINED3DPOOL_DEFAULT)
524     {
525         IDirect3DSurface9 *surface;
526
527         if (desc.resource_type != WINED3DRTYPE_SURFACE)
528         {
529             WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
530             return D3DERR_INVALIDCALL;
531         }
532
533         surface = wined3d_resource_get_parent(resource);
534
535         IDirect3DSurface9_AddRef(surface);
536         if (IDirect3DSurface9_Release(surface))
537         {
538             WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
539             return D3DERR_INVALIDCALL;
540         }
541
542         WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
543     }
544
545     return D3D_OK;
546 }
547
548 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex *iface,
549         D3DPRESENT_PARAMETERS *pPresentationParameters)
550 {
551     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
552     WINED3DPRESENT_PARAMETERS localParameters;
553     HRESULT hr;
554
555     TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
556
557     /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
558      * such objects can still be used for rendering after their external d3d9 object has been destroyed.
559      * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
560      * make use of the hidden reference and destroys the objects.
561      *
562      * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
563      * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
564      */
565     wined3d_mutex_lock();
566
567     localParameters.BackBufferWidth                     = pPresentationParameters->BackBufferWidth;
568     localParameters.BackBufferHeight                    = pPresentationParameters->BackBufferHeight;
569     localParameters.BackBufferFormat                    = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
570     localParameters.BackBufferCount                     = pPresentationParameters->BackBufferCount;
571     localParameters.MultiSampleType                     = pPresentationParameters->MultiSampleType;
572     localParameters.MultiSampleQuality                  = pPresentationParameters->MultiSampleQuality;
573     localParameters.SwapEffect                          = pPresentationParameters->SwapEffect;
574     localParameters.hDeviceWindow                       = pPresentationParameters->hDeviceWindow;
575     localParameters.Windowed                            = pPresentationParameters->Windowed;
576     localParameters.EnableAutoDepthStencil              = pPresentationParameters->EnableAutoDepthStencil;
577     localParameters.AutoDepthStencilFormat              = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
578     localParameters.Flags                               = pPresentationParameters->Flags;
579     localParameters.FullScreen_RefreshRateInHz          = pPresentationParameters->FullScreen_RefreshRateInHz;
580     localParameters.PresentationInterval                = pPresentationParameters->PresentationInterval;
581     localParameters.AutoRestoreDisplayMode              = TRUE;
582
583     hr = wined3d_device_reset(This->wined3d_device, &localParameters, reset_enum_callback);
584     if (FAILED(hr))
585         This->notreset = TRUE;
586     else
587         This->notreset = FALSE;
588
589     wined3d_mutex_unlock();
590
591     return hr;
592 }
593
594 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex *iface,
595         const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
596         const RGNDATA *pDirtyRegion)
597 {
598     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
599     HRESULT hr;
600
601     TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
602             iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
603
604     wined3d_mutex_lock();
605     hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
606     wined3d_mutex_unlock();
607
608     return hr;
609  }
610
611 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
612         UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
613 {
614     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
615     struct wined3d_surface *wined3d_surface = NULL;
616     HRESULT hr;
617
618     TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
619             iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
620
621     wined3d_mutex_lock();
622     hr = wined3d_device_get_back_buffer(This->wined3d_device, iSwapChain,
623             BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &wined3d_surface);
624     if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
625     {
626         *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
627         IDirect3DSurface9_AddRef(*ppBackBuffer);
628         wined3d_surface_decref(wined3d_surface);
629     }
630     wined3d_mutex_unlock();
631
632     return hr;
633 }
634 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex *iface,
635         UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus)
636 {
637     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
638     HRESULT hr;
639
640     TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
641
642     wined3d_mutex_lock();
643     hr = wined3d_device_get_raster_status(This->wined3d_device, iSwapChain, (WINED3DRASTER_STATUS *)pRasterStatus);
644     wined3d_mutex_unlock();
645
646     return hr;
647 }
648
649 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex *iface,
650         BOOL bEnableDialogs)
651 {
652     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
653     HRESULT hr;
654
655     TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
656
657     wined3d_mutex_lock();
658     hr = wined3d_device_set_dialog_box_mode(This->wined3d_device, bEnableDialogs);
659     wined3d_mutex_unlock();
660
661     return hr;
662 }
663
664 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
665         DWORD Flags, const D3DGAMMARAMP *pRamp)
666 {
667     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
668
669     TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
670
671     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
672     wined3d_mutex_lock();
673     wined3d_device_set_gamma_ramp(This->wined3d_device, iSwapChain, Flags, (const WINED3DGAMMARAMP *)pRamp);
674     wined3d_mutex_unlock();
675 }
676
677 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
678         D3DGAMMARAMP *pRamp)
679 {
680     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
681
682     TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
683
684     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
685     wined3d_mutex_lock();
686     wined3d_device_get_gamma_ramp(This->wined3d_device, iSwapChain, (WINED3DGAMMARAMP *)pRamp);
687     wined3d_mutex_unlock();
688 }
689
690 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
691         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
692         D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
693 {
694     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
695     IDirect3DTexture9Impl *object;
696     HRESULT hr;
697
698     TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
699             iface, width, height, levels, usage, format, pool, texture, shared_handle);
700
701     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
702     if (!object)
703     {
704         ERR("Failed to allocate texture memory.\n");
705         return D3DERR_OUTOFVIDEOMEMORY;
706     }
707
708     hr = texture_init(object, This, width, height, levels, usage, format, pool);
709     if (FAILED(hr))
710     {
711         WARN("Failed to initialize texture, hr %#x.\n", hr);
712         HeapFree(GetProcessHeap(), 0, object);
713         return hr;
714     }
715
716     TRACE("Created texture %p.\n", object);
717     *texture = &object->IDirect3DTexture9_iface;
718
719     return D3D_OK;
720 }
721
722 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
723         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
724         D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
725 {
726     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
727     IDirect3DVolumeTexture9Impl *object;
728     HRESULT hr;
729
730     TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
731             iface, width, height, depth, levels);
732     TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
733             usage, format, pool, texture, shared_handle);
734
735     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
736     if (!object)
737     {
738         ERR("Failed to allocate volume texture memory.\n");
739         return D3DERR_OUTOFVIDEOMEMORY;
740     }
741
742     hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
743     if (FAILED(hr))
744     {
745         WARN("Failed to initialize volume texture, hr %#x.\n", hr);
746         HeapFree(GetProcessHeap(), 0, object);
747         return hr;
748     }
749
750     TRACE("Created volume texture %p.\n", object);
751     *texture = &object->IDirect3DVolumeTexture9_iface;
752
753     return D3D_OK;
754 }
755
756 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
757         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
758         IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
759 {
760     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
761     IDirect3DCubeTexture9Impl *object;
762     HRESULT hr;
763
764     TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
765             iface, edge_length, levels, usage, format, pool, texture, shared_handle);
766
767     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
768     if (!object)
769     {
770         ERR("Failed to allocate cube texture memory.\n");
771         return D3DERR_OUTOFVIDEOMEMORY;
772     }
773
774     hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
775     if (FAILED(hr))
776     {
777         WARN("Failed to initialize cube texture, hr %#x.\n", hr);
778         HeapFree(GetProcessHeap(), 0, object);
779         return hr;
780     }
781
782     TRACE("Created cube texture %p.\n", object);
783     *texture = &object->IDirect3DCubeTexture9_iface;
784
785     return D3D_OK;
786 }
787
788 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
789         DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
790         HANDLE *shared_handle)
791 {
792     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
793     IDirect3DVertexBuffer9Impl *object;
794     HRESULT hr;
795
796     TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
797             iface, size, usage, fvf, pool, buffer, shared_handle);
798
799     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
800     if (!object)
801     {
802         ERR("Failed to allocate buffer memory.\n");
803         return D3DERR_OUTOFVIDEOMEMORY;
804     }
805
806     hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
807     if (FAILED(hr))
808     {
809         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
810         HeapFree(GetProcessHeap(), 0, object);
811         return hr;
812     }
813
814     TRACE("Created vertex buffer %p.\n", object);
815     *buffer = &object->IDirect3DVertexBuffer9_iface;
816
817     return D3D_OK;
818 }
819
820 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
821         DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
822         HANDLE *shared_handle)
823 {
824     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
825     IDirect3DIndexBuffer9Impl *object;
826     HRESULT hr;
827
828     TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
829             iface, size, usage, format, pool, buffer, shared_handle);
830
831     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
832     if (!object)
833     {
834         ERR("Failed to allocate buffer memory.\n");
835         return D3DERR_OUTOFVIDEOMEMORY;
836     }
837
838     hr = indexbuffer_init(object, This, size, usage, format, pool);
839     if (FAILED(hr))
840     {
841         WARN("Failed to initialize index buffer, hr %#x.\n", hr);
842         HeapFree(GetProcessHeap(), 0, object);
843         return hr;
844     }
845
846     TRACE("Created index buffer %p.\n", object);
847     *buffer = &object->IDirect3DIndexBuffer9_iface;
848
849     return D3D_OK;
850 }
851
852 static HRESULT IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl *device, UINT Width,
853         UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
854         IDirect3DSurface9 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
855         DWORD MultisampleQuality)
856 {
857     IDirect3DSurface9Impl *object;
858     HRESULT hr;
859
860     TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
861             "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
862             device, Width, Height, Format, Lockable, Discard, Level, ppSurface, Usage, Pool,
863             MultiSample, MultisampleQuality);
864
865     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
866     if (!object)
867     {
868         FIXME("Failed to allocate surface memory.\n");
869         return D3DERR_OUTOFVIDEOMEMORY;
870     }
871
872     hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage, Pool,
873             MultiSample, MultisampleQuality);
874     if (FAILED(hr))
875     {
876         WARN("Failed to initialize surface, hr %#x.\n", hr);
877         HeapFree(GetProcessHeap(), 0, object);
878         return hr;
879     }
880
881     TRACE("Created surface %p.\n", object);
882     *ppSurface = &object->IDirect3DSurface9_iface;
883
884     return D3D_OK;
885 }
886
887 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width,
888         UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,
889         BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
890 {
891     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
892     HRESULT hr;
893
894     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
895             "lockable %#x, surface %p, shared_handle %p.\n",
896             iface, Width, Height, Format, MultiSample, MultisampleQuality,
897             Lockable, ppSurface, pSharedHandle);
898
899     hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, Lockable,
900             FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
901             MultiSample, MultisampleQuality);
902
903     return hr;
904 }
905
906 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface,
907         UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
908         DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface,
909         HANDLE *pSharedHandle)
910 {
911     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
912     HRESULT hr;
913
914     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
915             "discard %#x, surface %p, shared_handle %p.\n",
916             iface, Width, Height, Format, MultiSample, MultisampleQuality,
917             Discard, ppSurface, pSharedHandle);
918
919     hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
920             Discard, 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample,
921             MultisampleQuality);
922
923     return hr;
924 }
925
926
927 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex *iface,
928         IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect,
929         IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint)
930 {
931     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
932     IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface);
933     IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestinationSurface);
934     HRESULT hr;
935
936     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
937             iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
938
939     wined3d_mutex_lock();
940     hr = wined3d_device_update_surface(This->wined3d_device, src->wined3d_surface, pSourceRect,
941             dst->wined3d_surface, pDestPoint);
942     wined3d_mutex_unlock();
943
944     return hr;
945 }
946
947 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *iface,
948         IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
949 {
950     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
951     HRESULT hr;
952
953     TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
954
955     wined3d_mutex_lock();
956     hr = wined3d_device_update_texture(This->wined3d_device,
957             ((IDirect3DBaseTexture9Impl *)src_texture)->wined3d_texture,
958             ((IDirect3DBaseTexture9Impl *)dst_texture)->wined3d_texture);
959     wined3d_mutex_unlock();
960
961     return hr;
962 }
963
964 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
965         IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
966 {
967     IDirect3DSurface9Impl *renderTarget = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
968     IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
969     HRESULT hr;
970
971     TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
972
973     wined3d_mutex_lock();
974     hr = wined3d_surface_get_render_target_data(destSurface->wined3d_surface, renderTarget->wined3d_surface);
975     wined3d_mutex_unlock();
976
977     return hr;
978 }
979
980 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex *iface,
981         UINT iSwapChain, IDirect3DSurface9 *pDestSurface)
982 {
983     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
984     IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
985     HRESULT hr;
986
987     TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
988
989     wined3d_mutex_lock();
990     hr = wined3d_device_get_front_buffer_data(This->wined3d_device, iSwapChain, destSurface->wined3d_surface);
991     wined3d_mutex_unlock();
992
993     return hr;
994 }
995
996 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface,
997         const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)
998 {
999     IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface);
1000     IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1001     HRESULT hr;
1002
1003     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1004             iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1005
1006     wined3d_mutex_lock();
1007     hr = wined3d_surface_blt(dst->wined3d_surface, pDestRect, src->wined3d_surface, pSourceRect, 0, NULL, Filter);
1008     if (hr == WINEDDERR_INVALIDRECT)
1009         hr = D3DERR_INVALIDCALL;
1010     wined3d_mutex_unlock();
1011
1012     return hr;
1013 }
1014
1015 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
1016         IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color)
1017 {
1018     const WINED3DCOLORVALUE c =
1019     {
1020         ((color >> 16) & 0xff) / 255.0f,
1021         ((color >>  8) & 0xff) / 255.0f,
1022         (color & 0xff) / 255.0f,
1023         ((color >> 24) & 0xff) / 255.0f,
1024     };
1025     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1026     IDirect3DSurface9Impl *surface = unsafe_impl_from_IDirect3DSurface9(pSurface);
1027     struct wined3d_resource *wined3d_resource;
1028     struct wined3d_resource_desc desc;
1029     HRESULT hr;
1030
1031     TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
1032
1033     wined3d_mutex_lock();
1034
1035     wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface);
1036     wined3d_resource_get_desc(wined3d_resource, &desc);
1037
1038     /* This method is only allowed with surfaces that are render targets, or
1039      * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1040     if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3DPOOL_DEFAULT)
1041     {
1042         wined3d_mutex_unlock();
1043         WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1044         return D3DERR_INVALIDCALL;
1045     }
1046
1047     /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1048     hr = wined3d_device_color_fill(This->wined3d_device, surface->wined3d_surface, pRect, &c);
1049
1050     wined3d_mutex_unlock();
1051
1052     return hr;
1053 }
1054
1055 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1056         UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface,
1057         HANDLE *pSharedHandle)
1058 {
1059     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1060     HRESULT hr;
1061
1062     TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1063             iface, Width, Height, Format, Pool, ppSurface, pSharedHandle);
1064
1065     if(Pool == D3DPOOL_MANAGED ){
1066         FIXME("Attempting to create a managed offscreen plain surface\n");
1067         return D3DERR_INVALIDCALL;
1068     }
1069         /*
1070         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1071         but then...
1072         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1073         Why, their always lockable?
1074         should I change the usage to dynamic?
1075         */
1076     hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
1077             FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
1078             Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1079
1080     return hr;
1081 }
1082
1083 /* TODO: move to wineD3D */
1084 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex *iface,
1085         DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget)
1086 {
1087     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1088     IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
1089     HRESULT hr;
1090
1091     TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1092
1093     if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1094     {
1095         WARN("Invalid index %u specified.\n", RenderTargetIndex);
1096         return D3DERR_INVALIDCALL;
1097     }
1098
1099     wined3d_mutex_lock();
1100     hr = wined3d_device_set_render_target(This->wined3d_device, RenderTargetIndex,
1101             pSurface ? pSurface->wined3d_surface : NULL, TRUE);
1102     wined3d_mutex_unlock();
1103
1104     return hr;
1105 }
1106
1107 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
1108         DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
1109 {
1110     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1111     struct wined3d_surface *wined3d_surface;
1112     HRESULT hr;
1113
1114     TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1115
1116     if (ppRenderTarget == NULL) {
1117         return D3DERR_INVALIDCALL;
1118     }
1119
1120     if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1121     {
1122         WARN("Invalid index %u specified.\n", RenderTargetIndex);
1123         return D3DERR_INVALIDCALL;
1124     }
1125
1126     wined3d_mutex_lock();
1127     hr = wined3d_device_get_render_target(This->wined3d_device, RenderTargetIndex, &wined3d_surface);
1128     if (SUCCEEDED(hr))
1129     {
1130         *ppRenderTarget = wined3d_surface_get_parent(wined3d_surface);
1131         IDirect3DSurface9_AddRef(*ppRenderTarget);
1132         wined3d_surface_decref(wined3d_surface);
1133     }
1134     else
1135     {
1136         if (hr != WINED3DERR_NOTFOUND)
1137             WARN("Failed to get render target %u, hr %#x.\n", RenderTargetIndex, hr);
1138         *ppRenderTarget = NULL;
1139     }
1140     wined3d_mutex_unlock();
1141
1142     return hr;
1143 }
1144
1145 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1146         IDirect3DSurface9 *pZStencilSurface)
1147 {
1148     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1149     IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pZStencilSurface);
1150     HRESULT hr;
1151
1152     TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1153
1154     wined3d_mutex_lock();
1155     hr = wined3d_device_set_depth_stencil(This->wined3d_device, pSurface ? pSurface->wined3d_surface : NULL);
1156     wined3d_mutex_unlock();
1157
1158     return hr;
1159 }
1160
1161 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1162         IDirect3DSurface9 **ppZStencilSurface)
1163 {
1164     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1165     struct wined3d_surface *wined3d_surface;
1166     HRESULT hr;
1167
1168     TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1169
1170     if(ppZStencilSurface == NULL){
1171         return D3DERR_INVALIDCALL;
1172     }
1173
1174     wined3d_mutex_lock();
1175     hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
1176     if (SUCCEEDED(hr))
1177     {
1178         *ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface);
1179         IDirect3DSurface9_AddRef(*ppZStencilSurface);
1180         wined3d_surface_decref(wined3d_surface);
1181     }
1182     else
1183     {
1184         if (hr != WINED3DERR_NOTFOUND)
1185                 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1186         *ppZStencilSurface = NULL;
1187     }
1188     wined3d_mutex_unlock();
1189
1190     return hr;
1191 }
1192
1193 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex *iface)
1194 {
1195     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1196     HRESULT hr;
1197
1198     TRACE("iface %p.\n", iface);
1199
1200     wined3d_mutex_lock();
1201     hr = wined3d_device_begin_scene(This->wined3d_device);
1202     wined3d_mutex_unlock();
1203
1204     return hr;
1205 }
1206
1207 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex *iface)
1208 {
1209     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1210     HRESULT hr;
1211
1212     TRACE("iface %p.\n", iface);
1213
1214     wined3d_mutex_lock();
1215     hr = wined3d_device_end_scene(This->wined3d_device);
1216     wined3d_mutex_unlock();
1217
1218     return hr;
1219 }
1220
1221 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex *iface, DWORD Count,
1222         const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
1223 {
1224     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1225     HRESULT hr;
1226
1227     TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1228             iface, Count, pRects, Flags, Color, Z, Stencil);
1229
1230     /* Note: D3DRECT is compatible with WINED3DRECT */
1231     wined3d_mutex_lock();
1232     hr = wined3d_device_clear(This->wined3d_device, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
1233     wined3d_mutex_unlock();
1234
1235     return hr;
1236 }
1237
1238 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex *iface,
1239         D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1240 {
1241     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1242     HRESULT hr;
1243
1244     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1245
1246     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1247     wined3d_mutex_lock();
1248     hr = wined3d_device_set_transform(This->wined3d_device, State, (const WINED3DMATRIX *)lpMatrix);
1249     wined3d_mutex_unlock();
1250
1251     return hr;
1252 }
1253
1254 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex *iface,
1255         D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1256 {
1257     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1258     HRESULT hr;
1259
1260     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1261
1262     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1263     wined3d_mutex_lock();
1264     hr = wined3d_device_get_transform(This->wined3d_device, State, (WINED3DMATRIX *)pMatrix);
1265     wined3d_mutex_unlock();
1266
1267     return hr;
1268 }
1269
1270 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex *iface,
1271         D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1272 {
1273     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1274     HRESULT hr;
1275
1276     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1277
1278     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1279     wined3d_mutex_lock();
1280     hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const WINED3DMATRIX *)pMatrix);
1281     wined3d_mutex_unlock();
1282
1283     return hr;
1284 }
1285
1286 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex *iface,
1287         const D3DVIEWPORT9 *pViewport)
1288 {
1289     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1290     HRESULT hr;
1291
1292     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1293
1294     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1295     wined3d_mutex_lock();
1296     hr = wined3d_device_set_viewport(This->wined3d_device, (const WINED3DVIEWPORT *)pViewport);
1297     wined3d_mutex_unlock();
1298
1299     return hr;
1300 }
1301
1302 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex *iface,
1303         D3DVIEWPORT9 *pViewport)
1304 {
1305     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1306     HRESULT hr;
1307
1308     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1309
1310     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1311     wined3d_mutex_lock();
1312     hr = wined3d_device_get_viewport(This->wined3d_device, (WINED3DVIEWPORT *)pViewport);
1313     wined3d_mutex_unlock();
1314
1315     return hr;
1316 }
1317
1318 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex *iface,
1319         const D3DMATERIAL9 *pMaterial)
1320 {
1321     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1322     HRESULT hr;
1323
1324     TRACE("iface %p, material %p.\n", iface, pMaterial);
1325
1326     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1327     wined3d_mutex_lock();
1328     hr = wined3d_device_set_material(This->wined3d_device, (const WINED3DMATERIAL *)pMaterial);
1329     wined3d_mutex_unlock();
1330
1331     return hr;
1332 }
1333
1334 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex *iface,
1335         D3DMATERIAL9 *pMaterial)
1336 {
1337     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1338     HRESULT hr;
1339
1340     TRACE("iface %p, material %p.\n", iface, pMaterial);
1341
1342     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1343     wined3d_mutex_lock();
1344     hr = wined3d_device_get_material(This->wined3d_device, (WINED3DMATERIAL *)pMaterial);
1345     wined3d_mutex_unlock();
1346
1347     return hr;
1348 }
1349
1350 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1351         const D3DLIGHT9 *pLight)
1352 {
1353     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1354     HRESULT hr;
1355
1356     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1357
1358     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1359     wined3d_mutex_lock();
1360     hr = wined3d_device_set_light(This->wined3d_device, Index, (const WINED3DLIGHT *)pLight);
1361     wined3d_mutex_unlock();
1362
1363     return hr;
1364 }
1365
1366 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1367         D3DLIGHT9 *pLight)
1368 {
1369     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1370     HRESULT hr;
1371
1372     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1373
1374     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1375     wined3d_mutex_lock();
1376     hr = wined3d_device_get_light(This->wined3d_device, Index, (WINED3DLIGHT *)pLight);
1377     wined3d_mutex_unlock();
1378
1379     return hr;
1380 }
1381
1382 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1383         BOOL Enable)
1384 {
1385     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1386     HRESULT hr;
1387
1388     TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1389
1390     wined3d_mutex_lock();
1391     hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
1392     wined3d_mutex_unlock();
1393
1394     return hr;
1395 }
1396
1397 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1398         BOOL *pEnable)
1399 {
1400     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1401     HRESULT hr;
1402
1403     TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1404
1405     wined3d_mutex_lock();
1406     hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
1407     wined3d_mutex_unlock();
1408
1409     return hr;
1410 }
1411
1412 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1413         const float *pPlane)
1414 {
1415     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1416     HRESULT hr;
1417
1418     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1419
1420     wined3d_mutex_lock();
1421     hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
1422     wined3d_mutex_unlock();
1423
1424     return hr;
1425 }
1426
1427 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1428         float *pPlane)
1429 {
1430     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1431     HRESULT hr;
1432
1433     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1434
1435     wined3d_mutex_lock();
1436     hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
1437     wined3d_mutex_unlock();
1438
1439     return hr;
1440 }
1441
1442 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex *iface,
1443         D3DRENDERSTATETYPE State, DWORD Value)
1444 {
1445     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1446     HRESULT hr;
1447
1448     TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1449
1450     wined3d_mutex_lock();
1451     hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
1452     wined3d_mutex_unlock();
1453
1454     return hr;
1455 }
1456
1457 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex *iface,
1458         D3DRENDERSTATETYPE State, DWORD *pValue)
1459 {
1460     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1461     HRESULT hr;
1462
1463     TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1464
1465     wined3d_mutex_lock();
1466     hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
1467     wined3d_mutex_unlock();
1468
1469     return hr;
1470 }
1471
1472 static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
1473         D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1474 {
1475     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1476     IDirect3DStateBlock9Impl *object;
1477     HRESULT hr;
1478
1479     TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1480
1481     if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1482     {
1483         WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1484         return D3DERR_INVALIDCALL;
1485     }
1486
1487     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1488     if (!object)
1489     {
1490         ERR("Failed to allocate stateblock memory.\n");
1491         return E_OUTOFMEMORY;
1492     }
1493
1494     hr = stateblock_init(object, This, type, NULL);
1495     if (FAILED(hr))
1496     {
1497         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1498         HeapFree(GetProcessHeap(), 0, object);
1499         return hr;
1500     }
1501
1502     TRACE("Created stateblock %p.\n", object);
1503     *stateblock = &object->IDirect3DStateBlock9_iface;
1504
1505     return D3D_OK;
1506 }
1507
1508 static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
1509 {
1510     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1511     HRESULT hr;
1512
1513     TRACE("iface %p.\n", iface);
1514
1515     wined3d_mutex_lock();
1516     hr = wined3d_device_begin_stateblock(This->wined3d_device);
1517     wined3d_mutex_unlock();
1518
1519     return hr;
1520 }
1521
1522 static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
1523         IDirect3DStateBlock9 **stateblock)
1524 {
1525     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1526     struct wined3d_stateblock *wined3d_stateblock;
1527     IDirect3DStateBlock9Impl *object;
1528     HRESULT hr;
1529
1530     TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1531
1532     wined3d_mutex_lock();
1533     hr = wined3d_device_end_stateblock(This->wined3d_device, &wined3d_stateblock);
1534     wined3d_mutex_unlock();
1535     if (FAILED(hr))
1536     {
1537        WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1538        return hr;
1539     }
1540
1541     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1542     if (!object)
1543     {
1544         ERR("Failed to allocate stateblock memory.\n");
1545         wined3d_mutex_lock();
1546         wined3d_stateblock_decref(wined3d_stateblock);
1547         wined3d_mutex_unlock();
1548         return E_OUTOFMEMORY;
1549     }
1550
1551     hr = stateblock_init(object, This, 0, wined3d_stateblock);
1552     if (FAILED(hr))
1553     {
1554         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1555         wined3d_mutex_lock();
1556         wined3d_stateblock_decref(wined3d_stateblock);
1557         wined3d_mutex_unlock();
1558         HeapFree(GetProcessHeap(), 0, object);
1559         return hr;
1560     }
1561
1562     TRACE("Created stateblock %p.\n", object);
1563     *stateblock = &object->IDirect3DStateBlock9_iface;
1564
1565     return D3D_OK;
1566 }
1567
1568 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex *iface,
1569         const D3DCLIPSTATUS9 *pClipStatus)
1570 {
1571     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1572     HRESULT hr;
1573
1574     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1575
1576     wined3d_mutex_lock();
1577     hr = wined3d_device_set_clip_status(This->wined3d_device, (const WINED3DCLIPSTATUS *)pClipStatus);
1578     wined3d_mutex_unlock();
1579
1580     return hr;
1581 }
1582
1583 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex *iface,
1584         D3DCLIPSTATUS9 *pClipStatus)
1585 {
1586     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1587     HRESULT hr;
1588
1589     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1590
1591     wined3d_mutex_lock();
1592     hr = wined3d_device_get_clip_status(This->wined3d_device, (WINED3DCLIPSTATUS *)pClipStatus);
1593     wined3d_mutex_unlock();
1594
1595     return hr;
1596 }
1597
1598 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface, DWORD Stage,
1599         IDirect3DBaseTexture9 **ppTexture)
1600 {
1601     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1602     struct wined3d_texture *wined3d_texture = NULL;
1603     HRESULT hr;
1604
1605     TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1606
1607     if(ppTexture == NULL){
1608         return D3DERR_INVALIDCALL;
1609     }
1610
1611     wined3d_mutex_lock();
1612     hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
1613     if (SUCCEEDED(hr) && wined3d_texture)
1614     {
1615         *ppTexture = wined3d_texture_get_parent(wined3d_texture);
1616         IDirect3DBaseTexture9_AddRef(*ppTexture);
1617         wined3d_texture_decref(wined3d_texture);
1618     }
1619     else
1620     {
1621         if (FAILED(hr))
1622         {
1623             WARN("Call to get texture (%u) failed (%p).\n", Stage, wined3d_texture);
1624         }
1625         *ppTexture = NULL;
1626     }
1627     wined3d_mutex_unlock();
1628
1629     return hr;
1630 }
1631
1632 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage,
1633         IDirect3DBaseTexture9 *texture)
1634 {
1635     IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
1636     HRESULT hr;
1637
1638     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1639
1640     wined3d_mutex_lock();
1641     hr = wined3d_device_set_texture(device->wined3d_device, stage,
1642             texture ? ((IDirect3DBaseTexture9Impl *)texture)->wined3d_texture : NULL);
1643     wined3d_mutex_unlock();
1644
1645     return hr;
1646 }
1647
1648 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1649 {
1650     WINED3DTSS_FORCE_DWORD,             /*  0, unused */
1651     WINED3DTSS_COLOROP,                 /*  1, D3DTSS_COLOROP */
1652     WINED3DTSS_COLORARG1,               /*  2, D3DTSS_COLORARG1 */
1653     WINED3DTSS_COLORARG2,               /*  3, D3DTSS_COLORARG2 */
1654     WINED3DTSS_ALPHAOP,                 /*  4, D3DTSS_ALPHAOP */
1655     WINED3DTSS_ALPHAARG1,               /*  5, D3DTSS_ALPHAARG1 */
1656     WINED3DTSS_ALPHAARG2,               /*  6, D3DTSS_ALPHAARG2 */
1657     WINED3DTSS_BUMPENVMAT00,            /*  7, D3DTSS_BUMPENVMAT00 */
1658     WINED3DTSS_BUMPENVMAT01,            /*  8, D3DTSS_BUMPENVMAT01 */
1659     WINED3DTSS_BUMPENVMAT10,            /*  9, D3DTSS_BUMPENVMAT10 */
1660     WINED3DTSS_BUMPENVMAT11,            /* 10, D3DTSS_BUMPENVMAT11 */
1661     WINED3DTSS_TEXCOORDINDEX,           /* 11, D3DTSS_TEXCOORDINDEX */
1662     WINED3DTSS_FORCE_DWORD,             /* 12, unused */
1663     WINED3DTSS_FORCE_DWORD,             /* 13, unused */
1664     WINED3DTSS_FORCE_DWORD,             /* 14, unused */
1665     WINED3DTSS_FORCE_DWORD,             /* 15, unused */
1666     WINED3DTSS_FORCE_DWORD,             /* 16, unused */
1667     WINED3DTSS_FORCE_DWORD,             /* 17, unused */
1668     WINED3DTSS_FORCE_DWORD,             /* 18, unused */
1669     WINED3DTSS_FORCE_DWORD,             /* 19, unused */
1670     WINED3DTSS_FORCE_DWORD,             /* 20, unused */
1671     WINED3DTSS_FORCE_DWORD,             /* 21, unused */
1672     WINED3DTSS_BUMPENVLSCALE,           /* 22, D3DTSS_BUMPENVLSCALE */
1673     WINED3DTSS_BUMPENVLOFFSET,          /* 23, D3DTSS_BUMPENVLOFFSET */
1674     WINED3DTSS_TEXTURETRANSFORMFLAGS,   /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1675     WINED3DTSS_FORCE_DWORD,             /* 25, unused */
1676     WINED3DTSS_COLORARG0,               /* 26, D3DTSS_COLORARG0 */
1677     WINED3DTSS_ALPHAARG0,               /* 27, D3DTSS_ALPHAARG0 */
1678     WINED3DTSS_RESULTARG,               /* 28, D3DTSS_RESULTARG */
1679     WINED3DTSS_FORCE_DWORD,             /* 29, unused */
1680     WINED3DTSS_FORCE_DWORD,             /* 30, unused */
1681     WINED3DTSS_FORCE_DWORD,             /* 31, unused */
1682     WINED3DTSS_CONSTANT,                /* 32, D3DTSS_CONSTANT */
1683 };
1684
1685 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex *iface,
1686         DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1687 {
1688     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1689     HRESULT hr;
1690
1691     TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1692
1693     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1694     {
1695         WARN("Invalid Type %#x passed.\n", Type);
1696         return D3D_OK;
1697     }
1698
1699     wined3d_mutex_lock();
1700     hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], pValue);
1701     wined3d_mutex_unlock();
1702
1703     return hr;
1704 }
1705
1706 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex *iface,
1707         DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1708 {
1709     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1710     HRESULT hr;
1711
1712     TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1713
1714     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1715     {
1716         WARN("Invalid Type %#x passed.\n", Type);
1717         return D3D_OK;
1718     }
1719
1720     wined3d_mutex_lock();
1721     hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], Value);
1722     wined3d_mutex_unlock();
1723
1724     return hr;
1725 }
1726
1727 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1728         D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1729 {
1730     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1731     HRESULT hr;
1732
1733     TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1734
1735     wined3d_mutex_lock();
1736     hr = wined3d_device_get_sampler_state(This->wined3d_device, Sampler, Type, pValue);
1737     wined3d_mutex_unlock();
1738
1739     return hr;
1740 }
1741
1742 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex *iface,
1743         DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
1744 {
1745     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1746     HRESULT hr;
1747
1748     TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1749
1750     wined3d_mutex_lock();
1751     hr = wined3d_device_set_sampler_state(This->wined3d_device, Sampler, Type, Value);
1752     wined3d_mutex_unlock();
1753
1754     return hr;
1755 }
1756
1757 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex *iface,
1758         DWORD *pNumPasses)
1759 {
1760     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1761     HRESULT hr;
1762
1763     TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1764
1765     wined3d_mutex_lock();
1766     hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
1767     wined3d_mutex_unlock();
1768
1769     return hr;
1770 }
1771
1772 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1773         UINT PaletteNumber, const PALETTEENTRY *pEntries)
1774 {
1775     FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1776
1777     return D3DERR_INVALIDCALL;
1778 }
1779
1780 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1781         UINT PaletteNumber, PALETTEENTRY *pEntries)
1782 {
1783     FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1784
1785     return D3DERR_INVALIDCALL;
1786 }
1787
1788 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1789         UINT PaletteNumber)
1790 {
1791     FIXME("iface %p, palette_idx %u unimplemented.\n", iface, PaletteNumber);
1792
1793     return D3DERR_INVALIDCALL;
1794 }
1795
1796 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1797         UINT *PaletteNumber)
1798 {
1799     FIXME("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1800
1801     return D3DERR_INVALIDCALL;
1802 }
1803
1804 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex *iface,
1805         const RECT *pRect)
1806 {
1807     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1808     HRESULT hr;
1809
1810     TRACE("iface %p, rect %p.\n", iface, pRect);
1811
1812     wined3d_mutex_lock();
1813     hr = wined3d_device_set_scissor_rect(This->wined3d_device, pRect);
1814     wined3d_mutex_unlock();
1815
1816     return hr;
1817 }
1818
1819 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *pRect)
1820 {
1821     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1822     HRESULT hr;
1823
1824     TRACE("iface %p, rect %p.\n", iface, pRect);
1825
1826     wined3d_mutex_lock();
1827     hr = wined3d_device_get_scissor_rect(This->wined3d_device, pRect);
1828     wined3d_mutex_unlock();
1829
1830     return hr;
1831 }
1832
1833 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface,
1834         BOOL bSoftware)
1835 {
1836     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1837     HRESULT hr;
1838
1839     TRACE("iface %p, software %#x.\n", iface, bSoftware);
1840
1841     wined3d_mutex_lock();
1842     hr = wined3d_device_set_software_vertex_processing(This->wined3d_device, bSoftware);
1843     wined3d_mutex_unlock();
1844
1845     return hr;
1846 }
1847
1848 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1849 {
1850     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1851     BOOL ret;
1852
1853     TRACE("iface %p.\n", iface);
1854
1855     wined3d_mutex_lock();
1856     ret = wined3d_device_get_software_vertex_processing(This->wined3d_device);
1857     wined3d_mutex_unlock();
1858
1859     return ret;
1860 }
1861
1862 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex *iface, float nSegments)
1863 {
1864     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1865     HRESULT hr;
1866
1867     TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1868
1869     wined3d_mutex_lock();
1870     hr = wined3d_device_set_npatch_mode(This->wined3d_device, nSegments);
1871     wined3d_mutex_unlock();
1872
1873     return hr;
1874 }
1875
1876 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex *iface)
1877 {
1878     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1879     float ret;
1880
1881     TRACE("iface %p.\n", iface);
1882
1883     wined3d_mutex_lock();
1884     ret = wined3d_device_get_npatch_mode(This->wined3d_device);
1885     wined3d_mutex_unlock();
1886
1887     return ret;
1888 }
1889
1890 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface,
1891         D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1892 {
1893     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1894     HRESULT hr;
1895
1896     TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1897             iface, PrimitiveType, StartVertex, PrimitiveCount);
1898
1899     wined3d_mutex_lock();
1900     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1901     hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
1902             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1903     wined3d_mutex_unlock();
1904
1905     return hr;
1906 }
1907
1908 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1909         D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices,
1910         UINT startIndex, UINT primCount)
1911 {
1912     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1913     HRESULT hr;
1914
1915     TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1916             "vertex_count %u, start_idx %u, primitive_count %u.\n",
1917             iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
1918             NumVertices, startIndex, primCount);
1919
1920     wined3d_mutex_lock();
1921     wined3d_device_set_base_vertex_index(This->wined3d_device, BaseVertexIndex);
1922     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1923     hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
1924             vertex_count_from_primitive_count(PrimitiveType, primCount));
1925     wined3d_mutex_unlock();
1926
1927     return hr;
1928 }
1929
1930 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
1931         D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
1932         UINT VertexStreamZeroStride)
1933 {
1934     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1935     HRESULT hr;
1936
1937     TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1938             iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1939
1940     wined3d_mutex_lock();
1941     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1942     hr = wined3d_device_draw_primitive_up(This->wined3d_device,
1943             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1944             pVertexStreamZeroData, VertexStreamZeroStride);
1945     wined3d_mutex_unlock();
1946
1947     return hr;
1948 }
1949
1950 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
1951         D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
1952         UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
1953         const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
1954 {
1955     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1956     HRESULT hr;
1957
1958     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1959             "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1960             iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1961             pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1962
1963     wined3d_mutex_lock();
1964     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1965     hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
1966             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1967             wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1968     wined3d_mutex_unlock();
1969
1970     return hr;
1971 }
1972
1973 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *iface,
1974         UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer,
1975         IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags)
1976 {
1977     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1978     IDirect3DVertexBuffer9Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer);
1979     IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1980     HRESULT hr;
1981
1982     TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
1983             iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
1984
1985     wined3d_mutex_lock();
1986     hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex, VertexCount,
1987             dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
1988     wined3d_mutex_unlock();
1989
1990     return hr;
1991 }
1992
1993 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
1994         const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
1995 {
1996     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1997     IDirect3DVertexDeclaration9Impl *object;
1998     HRESULT hr;
1999
2000     TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2001
2002     if (!declaration)
2003     {
2004         WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2005         return D3DERR_INVALIDCALL;
2006     }
2007
2008     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2009     if (!object)
2010     {
2011         ERR("Failed to allocate vertex declaration memory.\n");
2012         return E_OUTOFMEMORY;
2013     }
2014
2015     hr = vertexdeclaration_init(object, This, elements);
2016     if (FAILED(hr))
2017     {
2018         WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2019         HeapFree(GetProcessHeap(), 0, object);
2020         return hr;
2021     }
2022
2023     TRACE("Created vertex declaration %p.\n", object);
2024     *declaration = (IDirect3DVertexDeclaration9 *)object;
2025
2026     return D3D_OK;
2027 }
2028
2029 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2030         IDirect3DVertexDeclaration9 *declaration)
2031 {
2032     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2033     HRESULT hr;
2034
2035     TRACE("iface %p, declaration %p.\n", iface, declaration);
2036
2037     wined3d_mutex_lock();
2038     hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
2039             declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL);
2040     wined3d_mutex_unlock();
2041
2042     return hr;
2043 }
2044
2045 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2046         IDirect3DVertexDeclaration9 **declaration)
2047 {
2048     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2049     struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2050     HRESULT hr;
2051
2052     TRACE("iface %p, declaration %p.\n", iface, declaration);
2053
2054     if (!declaration) return D3DERR_INVALIDCALL;
2055
2056     wined3d_mutex_lock();
2057     hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
2058     if (SUCCEEDED(hr) && wined3d_declaration)
2059     {
2060         *declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2061         IDirect3DVertexDeclaration9_AddRef(*declaration);
2062         wined3d_vertex_declaration_decref(wined3d_declaration);
2063     }
2064     else
2065     {
2066         *declaration = NULL;
2067     }
2068     wined3d_mutex_unlock();
2069
2070     TRACE("Returning %p.\n", *declaration);
2071     return hr;
2072 }
2073
2074 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
2075     HRESULT hr;
2076     D3DVERTEXELEMENT9* elements = NULL;
2077     IDirect3DVertexDeclaration9* pDecl = NULL;
2078     int p, low, high; /* deliberately signed */
2079     IDirect3DVertexDeclaration9  **convertedDecls = This->convertedDecls;
2080
2081     TRACE("Searching for declaration for fvf %08x... ", fvf);
2082
2083     low = 0;
2084     high = This->numConvertedDecls - 1;
2085     while(low <= high) {
2086         p = (low + high) >> 1;
2087         TRACE("%d ", p);
2088         if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
2089             TRACE("found %p\n", convertedDecls[p]);
2090             return convertedDecls[p];
2091         } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
2092             low = p + 1;
2093         } else {
2094             high = p - 1;
2095         }
2096     }
2097     TRACE("not found. Creating and inserting at position %d.\n", low);
2098
2099     hr = vdecl_convert_fvf(fvf, &elements);
2100     if (hr != S_OK) return NULL;
2101
2102     hr = IDirect3DDevice9Impl_CreateVertexDeclaration(&This->IDirect3DDevice9Ex_iface, elements,
2103             &pDecl);
2104     HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
2105     if (hr != S_OK) return NULL;
2106
2107     if(This->declArraySize == This->numConvertedDecls) {
2108         int grow = max(This->declArraySize / 2, 8);
2109         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2110                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2111         if(!convertedDecls) {
2112             /* This will destroy it */
2113             IDirect3DVertexDeclaration9_Release(pDecl);
2114             return NULL;
2115         }
2116         This->convertedDecls = convertedDecls;
2117         This->declArraySize += grow;
2118     }
2119
2120     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
2121     convertedDecls[low] = pDecl;
2122     This->numConvertedDecls++;
2123
2124     /* Will prevent the decl from being destroyed */
2125     ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
2126     IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
2127
2128     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
2129     return pDecl;
2130 }
2131
2132 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex *iface, DWORD FVF)
2133 {
2134     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2135     IDirect3DVertexDeclaration9 *decl;
2136     HRESULT hr;
2137
2138     TRACE("iface %p, fvf %#x.\n", iface, FVF);
2139
2140     if (!FVF)
2141     {
2142         WARN("%#x is not a valid FVF\n", FVF);
2143         return D3D_OK;
2144     }
2145
2146     wined3d_mutex_lock();
2147     decl = getConvertedDecl(This, FVF);
2148     wined3d_mutex_unlock();
2149
2150     if (!decl)
2151     {
2152          /* Any situation when this should happen, except out of memory? */
2153          ERR("Failed to create a converted vertex declaration\n");
2154          return D3DERR_DRIVERINTERNALERROR;
2155     }
2156
2157     hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
2158     if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
2159
2160     return hr;
2161 }
2162
2163 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF)
2164 {
2165     IDirect3DVertexDeclaration9 *decl;
2166     HRESULT hr;
2167
2168     TRACE("iface %p, fvf %p.\n", iface, pFVF);
2169
2170     hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
2171     if (FAILED(hr))
2172     {
2173         WARN("Failed to get vertex declaration, %#x\n", hr);
2174         *pFVF = 0;
2175         return hr;
2176     }
2177
2178     if (decl)
2179     {
2180         *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
2181         IDirect3DVertexDeclaration9_Release(decl);
2182     }
2183     else
2184     {
2185         *pFVF = 0;
2186     }
2187
2188     TRACE("Returning FVF %#x\n", *pFVF);
2189
2190     return hr;
2191 }
2192
2193 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
2194         const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2195 {
2196     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2197     IDirect3DVertexShader9Impl *object;
2198     HRESULT hr;
2199
2200     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2201
2202     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2203     if (!object)
2204     {
2205         ERR("Failed to allocate vertex shader memory.\n");
2206         return E_OUTOFMEMORY;
2207     }
2208
2209     hr = vertexshader_init(object, This, byte_code);
2210     if (FAILED(hr))
2211     {
2212         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2213         HeapFree(GetProcessHeap(), 0, object);
2214         return hr;
2215     }
2216
2217     TRACE("Created vertex shader %p.\n", object);
2218     *shader = &object->IDirect3DVertexShader9_iface;
2219
2220     return D3D_OK;
2221 }
2222
2223 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
2224         IDirect3DVertexShader9 *shader)
2225 {
2226     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2227     IDirect3DVertexShader9Impl *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2228     HRESULT hr;
2229
2230     TRACE("iface %p, shader %p.\n", iface, shader);
2231
2232     wined3d_mutex_lock();
2233     hr =  wined3d_device_set_vertex_shader(This->wined3d_device,
2234             shader_obj ? shader_obj->wined3d_shader : NULL);
2235     wined3d_mutex_unlock();
2236
2237     return hr;
2238 }
2239
2240 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
2241         IDirect3DVertexShader9 **shader)
2242 {
2243     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2244     struct wined3d_shader *wined3d_shader;
2245
2246     TRACE("iface %p, shader %p.\n", iface, shader);
2247
2248     wined3d_mutex_lock();
2249     wined3d_shader = wined3d_device_get_vertex_shader(This->wined3d_device);
2250     if (wined3d_shader)
2251     {
2252         *shader = wined3d_shader_get_parent(wined3d_shader);
2253         IDirect3DVertexShader9_AddRef(*shader);
2254         wined3d_shader_decref(wined3d_shader);
2255     }
2256     else
2257     {
2258         *shader = NULL;
2259     }
2260     wined3d_mutex_unlock();
2261
2262     TRACE("Returning %p.\n", *shader);
2263
2264     return D3D_OK;
2265 }
2266
2267 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2268         UINT reg_idx, const float *data, UINT count)
2269 {
2270     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2271     HRESULT hr;
2272
2273     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2274
2275     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2276     {
2277         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2278              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2279         return D3DERR_INVALIDCALL;
2280     }
2281
2282     wined3d_mutex_lock();
2283     hr = wined3d_device_set_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2284     wined3d_mutex_unlock();
2285
2286     return hr;
2287 }
2288
2289 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2290         UINT reg_idx, float *data, UINT count)
2291 {
2292     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2293     HRESULT hr;
2294
2295     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2296
2297     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2298     {
2299         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2300              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2301         return D3DERR_INVALIDCALL;
2302     }
2303
2304     wined3d_mutex_lock();
2305     hr = wined3d_device_get_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2306     wined3d_mutex_unlock();
2307
2308     return hr;
2309 }
2310
2311 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2312         UINT reg_idx, const int *data, UINT count)
2313 {
2314     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2315     HRESULT hr;
2316
2317     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2318
2319     wined3d_mutex_lock();
2320     hr = wined3d_device_set_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2321     wined3d_mutex_unlock();
2322
2323     return hr;
2324 }
2325
2326 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2327         UINT reg_idx, int *data, UINT count)
2328 {
2329     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2330     HRESULT hr;
2331
2332     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2333
2334     wined3d_mutex_lock();
2335     hr = wined3d_device_get_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2336     wined3d_mutex_unlock();
2337
2338     return hr;
2339 }
2340
2341 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2342         UINT reg_idx, const BOOL *data, UINT count)
2343 {
2344     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2345     HRESULT hr;
2346
2347     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2348
2349     wined3d_mutex_lock();
2350     hr = wined3d_device_set_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2351     wined3d_mutex_unlock();
2352
2353     return hr;
2354 }
2355
2356 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2357         UINT reg_idx, BOOL *data, UINT count)
2358 {
2359     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2360     HRESULT hr;
2361
2362     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2363
2364     wined3d_mutex_lock();
2365     hr = wined3d_device_get_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2366     wined3d_mutex_unlock();
2367
2368     return hr;
2369 }
2370
2371 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *iface,
2372         UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
2373 {
2374     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2375     IDirect3DVertexBuffer9Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData);
2376     HRESULT hr;
2377
2378     TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2379             iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
2380
2381     wined3d_mutex_lock();
2382     hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
2383             streamdata ? streamdata->wineD3DVertexBuffer : NULL,
2384             OffsetInBytes, Stride);
2385     wined3d_mutex_unlock();
2386
2387     return hr;
2388 }
2389
2390 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
2391         UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT *OffsetInBytes, UINT *pStride)
2392 {
2393     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2394     struct wined3d_buffer *retStream = NULL;
2395     HRESULT hr;
2396
2397     TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2398             iface, StreamNumber, pStream, OffsetInBytes, pStride);
2399
2400     if(pStream == NULL){
2401         return D3DERR_INVALIDCALL;
2402     }
2403
2404     wined3d_mutex_lock();
2405     hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber, &retStream, OffsetInBytes, pStride);
2406     if (SUCCEEDED(hr) && retStream)
2407     {
2408         *pStream = wined3d_buffer_get_parent(retStream);
2409         IDirect3DVertexBuffer9_AddRef(*pStream);
2410         wined3d_buffer_decref(retStream);
2411     }
2412     else
2413     {
2414         if (FAILED(hr))
2415         {
2416             FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2417         }
2418         *pStream = NULL;
2419     }
2420     wined3d_mutex_unlock();
2421
2422     return hr;
2423 }
2424
2425 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2426         UINT StreamNumber, UINT Divider)
2427 {
2428     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2429     HRESULT hr;
2430
2431     TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2432
2433     wined3d_mutex_lock();
2434     hr = wined3d_device_set_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2435     wined3d_mutex_unlock();
2436
2437     return hr;
2438 }
2439
2440 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2441         UINT StreamNumber, UINT *Divider)
2442 {
2443     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2444     HRESULT hr;
2445
2446     TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2447
2448     wined3d_mutex_lock();
2449     hr = wined3d_device_get_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2450     wined3d_mutex_unlock();
2451
2452     return hr;
2453 }
2454
2455 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex *iface,
2456         IDirect3DIndexBuffer9 *pIndexData)
2457 {
2458     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2459     IDirect3DIndexBuffer9Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData);
2460     HRESULT hr;
2461
2462     TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2463
2464     wined3d_mutex_lock();
2465     hr = wined3d_device_set_index_buffer(This->wined3d_device,
2466             ib ? ib->wineD3DIndexBuffer : NULL,
2467             ib ? ib->format : WINED3DFMT_UNKNOWN);
2468     wined3d_mutex_unlock();
2469
2470     return hr;
2471 }
2472
2473 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
2474         IDirect3DIndexBuffer9 **ppIndexData)
2475 {
2476     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2477     struct wined3d_buffer *retIndexData = NULL;
2478     HRESULT hr;
2479
2480     TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2481
2482     if(ppIndexData == NULL){
2483         return D3DERR_INVALIDCALL;
2484     }
2485
2486     wined3d_mutex_lock();
2487     hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
2488     if (SUCCEEDED(hr) && retIndexData)
2489     {
2490         *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2491         IDirect3DIndexBuffer9_AddRef(*ppIndexData);
2492         wined3d_buffer_decref(retIndexData);
2493     }
2494     else
2495     {
2496         if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2497         *ppIndexData = NULL;
2498     }
2499     wined3d_mutex_unlock();
2500
2501     return hr;
2502 }
2503
2504 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2505         const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2506 {
2507     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2508     IDirect3DPixelShader9Impl *object;
2509     HRESULT hr;
2510
2511     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2512
2513     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2514     if (!object)
2515     {
2516         FIXME("Failed to allocate pixel shader memory.\n");
2517         return E_OUTOFMEMORY;
2518     }
2519
2520     hr = pixelshader_init(object, This, byte_code);
2521     if (FAILED(hr))
2522     {
2523         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2524         HeapFree(GetProcessHeap(), 0, object);
2525         return hr;
2526     }
2527
2528     TRACE("Created pixel shader %p.\n", object);
2529     *shader = &object->IDirect3DPixelShader9_iface;
2530
2531     return D3D_OK;
2532 }
2533
2534 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
2535         IDirect3DPixelShader9 *shader)
2536 {
2537     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2538     IDirect3DPixelShader9Impl *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2539     HRESULT hr;
2540
2541     TRACE("iface %p, shader %p.\n", iface, shader);
2542
2543     wined3d_mutex_lock();
2544     hr = wined3d_device_set_pixel_shader(This->wined3d_device,
2545             shader_obj ? shader_obj->wined3d_shader : NULL);
2546     wined3d_mutex_unlock();
2547
2548     return hr;
2549 }
2550
2551 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
2552         IDirect3DPixelShader9 **shader)
2553 {
2554     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2555     struct wined3d_shader *wined3d_shader;
2556
2557     TRACE("iface %p, shader %p.\n", iface, shader);
2558
2559     if (!shader) return D3DERR_INVALIDCALL;
2560
2561     wined3d_mutex_lock();
2562     wined3d_shader = wined3d_device_get_pixel_shader(This->wined3d_device);
2563     if (wined3d_shader)
2564     {
2565         *shader = wined3d_shader_get_parent(wined3d_shader);
2566         IDirect3DPixelShader9_AddRef(*shader);
2567         wined3d_shader_decref(wined3d_shader);
2568     }
2569     else
2570     {
2571         *shader = NULL;
2572     }
2573     wined3d_mutex_unlock();
2574
2575     TRACE("Returning %p.\n", *shader);
2576
2577     return D3D_OK;
2578 }
2579
2580 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2581         UINT reg_idx, const float *data, UINT count)
2582 {
2583     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2584     HRESULT hr;
2585
2586     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2587
2588     wined3d_mutex_lock();
2589     hr = wined3d_device_set_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2590     wined3d_mutex_unlock();
2591
2592     return hr;
2593 }
2594
2595 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2596         UINT reg_idx, float *data, UINT count)
2597 {
2598     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2599     HRESULT hr;
2600
2601     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2602
2603     wined3d_mutex_lock();
2604     hr = wined3d_device_get_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2605     wined3d_mutex_unlock();
2606
2607     return hr;
2608 }
2609
2610 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2611         UINT reg_idx, const int *data, UINT count)
2612 {
2613     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2614     HRESULT hr;
2615
2616     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2617
2618     wined3d_mutex_lock();
2619     hr = wined3d_device_set_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2620     wined3d_mutex_unlock();
2621
2622     return hr;
2623 }
2624
2625 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2626         UINT reg_idx, int *data, UINT count)
2627 {
2628     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2629     HRESULT hr;
2630
2631     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2632
2633     wined3d_mutex_lock();
2634     hr = wined3d_device_get_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2635     wined3d_mutex_unlock();
2636
2637     return hr;
2638 }
2639
2640 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2641         UINT reg_idx, const BOOL *data, UINT count)
2642 {
2643     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2644     HRESULT hr;
2645
2646     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2647
2648     wined3d_mutex_lock();
2649     hr = wined3d_device_set_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2650     wined3d_mutex_unlock();
2651
2652     return hr;
2653 }
2654
2655 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2656         UINT reg_idx, BOOL *data, UINT count)
2657 {
2658     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2659     HRESULT hr;
2660
2661     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2662
2663     wined3d_mutex_lock();
2664     hr = wined3d_device_get_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2665     wined3d_mutex_unlock();
2666
2667     return hr;
2668 }
2669
2670 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2671         const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2672 {
2673     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2674     HRESULT hr;
2675
2676     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2677             iface, Handle, pNumSegs, pRectPatchInfo);
2678
2679     wined3d_mutex_lock();
2680     hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
2681             pNumSegs, (const WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2682     wined3d_mutex_unlock();
2683
2684     return hr;
2685 }
2686
2687 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2688         const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2689 {
2690     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2691     HRESULT hr;
2692
2693     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2694             iface, Handle, pNumSegs, pTriPatchInfo);
2695
2696     wined3d_mutex_lock();
2697     hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
2698             pNumSegs, (const WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2699     wined3d_mutex_unlock();
2700
2701     return hr;
2702 }
2703
2704 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex *iface, UINT Handle)
2705 {
2706     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2707     HRESULT hr;
2708
2709     TRACE("iface %p, handle %#x.\n", iface, Handle);
2710
2711     wined3d_mutex_lock();
2712     hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
2713     wined3d_mutex_unlock();
2714
2715     return hr;
2716 }
2717
2718 static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type,
2719         IDirect3DQuery9 **query)
2720 {
2721     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2722     IDirect3DQuery9Impl *object;
2723     HRESULT hr;
2724
2725     TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2726
2727     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2728     if (!object)
2729     {
2730         ERR("Failed to allocate query memory.\n");
2731         return E_OUTOFMEMORY;
2732     }
2733
2734     hr = query_init(object, This, type);
2735     if (FAILED(hr))
2736     {
2737         WARN("Failed to initialize query, hr %#x.\n", hr);
2738         HeapFree(GetProcessHeap(), 0, object);
2739         return hr;
2740     }
2741
2742     TRACE("Created query %p.\n", object);
2743     if (query) *query = &object->IDirect3DQuery9_iface;
2744     else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2745
2746     return D3D_OK;
2747 }
2748
2749 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2750         UINT width, UINT height, float *rows, float *columns)
2751 {
2752     FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2753             iface, width, height, rows, columns);
2754
2755     return E_NOTIMPL;
2756 }
2757
2758 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2759         IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2760         UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2761 {
2762     FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2763             "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2764             iface, src_surface, dst_surface, src_descs, rect_count,
2765             dst_descs, operation, offset_x, offset_y);
2766
2767     return E_NOTIMPL;
2768 }
2769
2770 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2771         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2772         const RGNDATA *dirty_region, DWORD flags)
2773 {
2774     FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2775             iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2776
2777     return E_NOTIMPL;
2778 }
2779
2780 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2781 {
2782     FIXME("iface %p, priority %p stub!\n", iface, priority);
2783
2784     return E_NOTIMPL;
2785 }
2786
2787 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2788 {
2789     FIXME("iface %p, priority %d stub!\n", iface, priority);
2790
2791     return E_NOTIMPL;
2792 }
2793
2794 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2795 {
2796     FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2797
2798     return E_NOTIMPL;
2799 }
2800
2801 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2802         IDirect3DResource9 **resources, UINT32 resource_count)
2803 {
2804     FIXME("iface %p, resources %p, resource_count %u stub!\n",
2805             iface, resources, resource_count);
2806
2807     return E_NOTIMPL;
2808 }
2809
2810 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2811 {
2812     FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2813
2814     return E_NOTIMPL;
2815 }
2816
2817 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2818 {
2819     FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2820
2821     *max_latency = 2;
2822
2823     return E_NOTIMPL;
2824 }
2825
2826 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2827 {
2828     static int i;
2829
2830     TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2831
2832     if (!i++)
2833         FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2834
2835     return D3D_OK;
2836 }
2837
2838 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2839         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2840         BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2841 {
2842     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2843             "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2844             iface, width, height, format, multisample_type, multisample_quality,
2845             lockable, surface, shared_handle, usage);
2846
2847     return E_NOTIMPL;
2848 }
2849
2850 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2851         UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2852         HANDLE *shared_handle, DWORD usage)
2853 {
2854     FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2855             iface, width, height, format, pool, surface, shared_handle, usage);
2856
2857     return E_NOTIMPL;
2858 }
2859
2860 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2861         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2862         BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2863 {
2864     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2865             "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2866             iface, width, height, format, multisample_type, multisample_quality,
2867             discard, surface, shared_handle, usage);
2868
2869     return E_NOTIMPL;
2870 }
2871
2872 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2873         D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2874 {
2875     FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2876
2877     return E_NOTIMPL;
2878 }
2879
2880 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2881         UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2882 {
2883     FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2884
2885     return E_NOTIMPL;
2886 }
2887
2888 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
2889 {
2890     /* IUnknown */
2891     IDirect3DDevice9Impl_QueryInterface,
2892     IDirect3DDevice9Impl_AddRef,
2893     IDirect3DDevice9Impl_Release,
2894     /* IDirect3DDevice9 */
2895     IDirect3DDevice9Impl_TestCooperativeLevel,
2896     IDirect3DDevice9Impl_GetAvailableTextureMem,
2897     IDirect3DDevice9Impl_EvictManagedResources,
2898     IDirect3DDevice9Impl_GetDirect3D,
2899     IDirect3DDevice9Impl_GetDeviceCaps,
2900     IDirect3DDevice9Impl_GetDisplayMode,
2901     IDirect3DDevice9Impl_GetCreationParameters,
2902     IDirect3DDevice9Impl_SetCursorProperties,
2903     IDirect3DDevice9Impl_SetCursorPosition,
2904     IDirect3DDevice9Impl_ShowCursor,
2905     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
2906     IDirect3DDevice9Impl_GetSwapChain,
2907     IDirect3DDevice9Impl_GetNumberOfSwapChains,
2908     IDirect3DDevice9Impl_Reset,
2909     IDirect3DDevice9Impl_Present,
2910     IDirect3DDevice9Impl_GetBackBuffer,
2911     IDirect3DDevice9Impl_GetRasterStatus,
2912     IDirect3DDevice9Impl_SetDialogBoxMode,
2913     IDirect3DDevice9Impl_SetGammaRamp,
2914     IDirect3DDevice9Impl_GetGammaRamp,
2915     IDirect3DDevice9Impl_CreateTexture,
2916     IDirect3DDevice9Impl_CreateVolumeTexture,
2917     IDirect3DDevice9Impl_CreateCubeTexture,
2918     IDirect3DDevice9Impl_CreateVertexBuffer,
2919     IDirect3DDevice9Impl_CreateIndexBuffer,
2920     IDirect3DDevice9Impl_CreateRenderTarget,
2921     IDirect3DDevice9Impl_CreateDepthStencilSurface,
2922     IDirect3DDevice9Impl_UpdateSurface,
2923     IDirect3DDevice9Impl_UpdateTexture,
2924     IDirect3DDevice9Impl_GetRenderTargetData,
2925     IDirect3DDevice9Impl_GetFrontBufferData,
2926     IDirect3DDevice9Impl_StretchRect,
2927     IDirect3DDevice9Impl_ColorFill,
2928     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
2929     IDirect3DDevice9Impl_SetRenderTarget,
2930     IDirect3DDevice9Impl_GetRenderTarget,
2931     IDirect3DDevice9Impl_SetDepthStencilSurface,
2932     IDirect3DDevice9Impl_GetDepthStencilSurface,
2933     IDirect3DDevice9Impl_BeginScene,
2934     IDirect3DDevice9Impl_EndScene,
2935     IDirect3DDevice9Impl_Clear,
2936     IDirect3DDevice9Impl_SetTransform,
2937     IDirect3DDevice9Impl_GetTransform,
2938     IDirect3DDevice9Impl_MultiplyTransform,
2939     IDirect3DDevice9Impl_SetViewport,
2940     IDirect3DDevice9Impl_GetViewport,
2941     IDirect3DDevice9Impl_SetMaterial,
2942     IDirect3DDevice9Impl_GetMaterial,
2943     IDirect3DDevice9Impl_SetLight,
2944     IDirect3DDevice9Impl_GetLight,
2945     IDirect3DDevice9Impl_LightEnable,
2946     IDirect3DDevice9Impl_GetLightEnable,
2947     IDirect3DDevice9Impl_SetClipPlane,
2948     IDirect3DDevice9Impl_GetClipPlane,
2949     IDirect3DDevice9Impl_SetRenderState,
2950     IDirect3DDevice9Impl_GetRenderState,
2951     IDirect3DDevice9Impl_CreateStateBlock,
2952     IDirect3DDevice9Impl_BeginStateBlock,
2953     IDirect3DDevice9Impl_EndStateBlock,
2954     IDirect3DDevice9Impl_SetClipStatus,
2955     IDirect3DDevice9Impl_GetClipStatus,
2956     IDirect3DDevice9Impl_GetTexture,
2957     IDirect3DDevice9Impl_SetTexture,
2958     IDirect3DDevice9Impl_GetTextureStageState,
2959     IDirect3DDevice9Impl_SetTextureStageState,
2960     IDirect3DDevice9Impl_GetSamplerState,
2961     IDirect3DDevice9Impl_SetSamplerState,
2962     IDirect3DDevice9Impl_ValidateDevice,
2963     IDirect3DDevice9Impl_SetPaletteEntries,
2964     IDirect3DDevice9Impl_GetPaletteEntries,
2965     IDirect3DDevice9Impl_SetCurrentTexturePalette,
2966     IDirect3DDevice9Impl_GetCurrentTexturePalette,
2967     IDirect3DDevice9Impl_SetScissorRect,
2968     IDirect3DDevice9Impl_GetScissorRect,
2969     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
2970     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
2971     IDirect3DDevice9Impl_SetNPatchMode,
2972     IDirect3DDevice9Impl_GetNPatchMode,
2973     IDirect3DDevice9Impl_DrawPrimitive,
2974     IDirect3DDevice9Impl_DrawIndexedPrimitive,
2975     IDirect3DDevice9Impl_DrawPrimitiveUP,
2976     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
2977     IDirect3DDevice9Impl_ProcessVertices,
2978     IDirect3DDevice9Impl_CreateVertexDeclaration,
2979     IDirect3DDevice9Impl_SetVertexDeclaration,
2980     IDirect3DDevice9Impl_GetVertexDeclaration,
2981     IDirect3DDevice9Impl_SetFVF,
2982     IDirect3DDevice9Impl_GetFVF,
2983     IDirect3DDevice9Impl_CreateVertexShader,
2984     IDirect3DDevice9Impl_SetVertexShader,
2985     IDirect3DDevice9Impl_GetVertexShader,
2986     IDirect3DDevice9Impl_SetVertexShaderConstantF,
2987     IDirect3DDevice9Impl_GetVertexShaderConstantF,
2988     IDirect3DDevice9Impl_SetVertexShaderConstantI,
2989     IDirect3DDevice9Impl_GetVertexShaderConstantI,
2990     IDirect3DDevice9Impl_SetVertexShaderConstantB,
2991     IDirect3DDevice9Impl_GetVertexShaderConstantB,
2992     IDirect3DDevice9Impl_SetStreamSource,
2993     IDirect3DDevice9Impl_GetStreamSource,
2994     IDirect3DDevice9Impl_SetStreamSourceFreq,
2995     IDirect3DDevice9Impl_GetStreamSourceFreq,
2996     IDirect3DDevice9Impl_SetIndices,
2997     IDirect3DDevice9Impl_GetIndices,
2998     IDirect3DDevice9Impl_CreatePixelShader,
2999     IDirect3DDevice9Impl_SetPixelShader,
3000     IDirect3DDevice9Impl_GetPixelShader,
3001     IDirect3DDevice9Impl_SetPixelShaderConstantF,
3002     IDirect3DDevice9Impl_GetPixelShaderConstantF,
3003     IDirect3DDevice9Impl_SetPixelShaderConstantI,
3004     IDirect3DDevice9Impl_GetPixelShaderConstantI,
3005     IDirect3DDevice9Impl_SetPixelShaderConstantB,
3006     IDirect3DDevice9Impl_GetPixelShaderConstantB,
3007     IDirect3DDevice9Impl_DrawRectPatch,
3008     IDirect3DDevice9Impl_DrawTriPatch,
3009     IDirect3DDevice9Impl_DeletePatch,
3010     IDirect3DDevice9Impl_CreateQuery,
3011     /* IDirect3DDevice9Ex */
3012     IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
3013     IDirect3DDevice9ExImpl_ComposeRects,
3014     IDirect3DDevice9ExImpl_PresentEx,
3015     IDirect3DDevice9ExImpl_GetGPUThreadPriority,
3016     IDirect3DDevice9ExImpl_SetGPUThreadPriority,
3017     IDirect3DDevice9ExImpl_WaitForVBlank,
3018     IDirect3DDevice9ExImpl_CheckResourceResidency,
3019     IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
3020     IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
3021     IDirect3DDevice9ExImpl_CheckDeviceState,
3022     IDirect3DDevice9ExImpl_CreateRenderTargetEx,
3023     IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
3024     IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
3025     IDirect3DDevice9ExImpl_ResetEx,
3026     IDirect3DDevice9ExImpl_GetDisplayModeEx
3027 };
3028
3029 static inline struct IDirect3DDevice9Impl *device_from_device_parent(struct wined3d_device_parent *device_parent)
3030 {
3031     return CONTAINING_RECORD(device_parent, struct IDirect3DDevice9Impl, device_parent);
3032 }
3033
3034 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3035         struct wined3d_device *device)
3036 {
3037     TRACE("device_parent %p, device %p.\n", device_parent, device);
3038 }
3039
3040 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
3041         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3042         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
3043 {
3044     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3045     IDirect3DSurface9Impl *d3d_surface;
3046     BOOL lockable = TRUE;
3047     HRESULT hr;
3048
3049     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3050             "\tpool %#x, level %u, face %u, surface %p.\n",
3051             device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3052
3053     if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3054         lockable = FALSE;
3055
3056     hr = IDirect3DDevice9Impl_CreateSurface(device, width, height,
3057             d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3058             (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3059     if (FAILED(hr))
3060     {
3061         WARN("Failed to create surface, hr %#x.\n", hr);
3062         return hr;
3063     }
3064
3065     *surface = d3d_surface->wined3d_surface;
3066     wined3d_surface_incref(*surface);
3067
3068     d3d_surface->container = container_parent;
3069     IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
3070     d3d_surface->parentDevice = NULL;
3071
3072     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3073     d3d_surface->forwardReference = container_parent;
3074
3075     return hr;
3076 }
3077
3078 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
3079         void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
3080         WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
3081         struct wined3d_surface **surface)
3082 {
3083     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3084     IDirect3DSurface9Impl *d3d_surface;
3085     HRESULT hr;
3086
3087     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3088             "\tmultisample_quality %u, lockable %u, surface %p.\n",
3089             device_parent, container_parent, width, height, format, multisample_type,
3090             multisample_quality, lockable, surface);
3091
3092     hr = IDirect3DDevice9Impl_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height,
3093             d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3094             (IDirect3DSurface9 **)&d3d_surface, NULL);
3095     if (FAILED(hr))
3096     {
3097         WARN("Failed to create rendertarget, hr %#x.\n", hr);
3098         return hr;
3099     }
3100
3101     *surface = d3d_surface->wined3d_surface;
3102     wined3d_surface_incref(*surface);
3103
3104     d3d_surface->container = container_parent;
3105     /* Implicit surfaces are created with an refcount of 0 */
3106     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3107
3108     return hr;
3109 }
3110
3111 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
3112         UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
3113         DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
3114 {
3115     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3116     IDirect3DSurface9Impl *d3d_surface;
3117     HRESULT hr;
3118
3119     TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3120             "\tmultisample_quality %u, discard %u, surface %p.\n",
3121             device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
3122
3123     hr = IDirect3DDevice9Impl_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width,
3124             height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality,
3125             discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
3126     if (FAILED(hr))
3127     {
3128         WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
3129         return hr;
3130     }
3131
3132     *surface = d3d_surface->wined3d_surface;
3133     wined3d_surface_incref(*surface);
3134     d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3135     /* Implicit surfaces are created with an refcount of 0 */
3136     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3137
3138     return hr;
3139 }
3140
3141 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3142         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3143         WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
3144 {
3145     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3146     IDirect3DVolume9Impl *object;
3147     HRESULT hr;
3148
3149     TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3150             "format %#x, pool %#x, usage %#x, volume %p\n",
3151             device_parent, container_parent, width, height, depth,
3152             format, pool, usage, volume);
3153
3154     /* Allocate the storage for the device */
3155     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3156     if (!object)
3157     {
3158         FIXME("Allocation of memory failed\n");
3159         *volume = NULL;
3160         return D3DERR_OUTOFVIDEOMEMORY;
3161     }
3162
3163     hr = volume_init(object, device, width, height, depth, usage, format, pool);
3164     if (FAILED(hr))
3165     {
3166         WARN("Failed to initialize volume, hr %#x.\n", hr);
3167         HeapFree(GetProcessHeap(), 0, object);
3168         return hr;
3169     }
3170
3171     *volume = object->wined3d_volume;
3172     wined3d_volume_incref(*volume);
3173     IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3174
3175     object->container = container_parent;
3176     object->forwardReference = container_parent;
3177
3178     TRACE("Created volume %p.\n", object);
3179
3180     return hr;
3181 }
3182
3183 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3184         WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
3185 {
3186     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3187     D3DPRESENT_PARAMETERS local_parameters;
3188     IDirect3DSwapChain9 *d3d_swapchain;
3189     HRESULT hr;
3190
3191     TRACE("device_parent %p, present_parameters %p, swapchain %p\n", device_parent, present_parameters, swapchain);
3192
3193     /* Copy the presentation parameters */
3194     local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
3195     local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
3196     local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
3197     local_parameters.BackBufferCount = present_parameters->BackBufferCount;
3198     local_parameters.MultiSampleType = present_parameters->MultiSampleType;
3199     local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
3200     local_parameters.SwapEffect = present_parameters->SwapEffect;
3201     local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
3202     local_parameters.Windowed = present_parameters->Windowed;
3203     local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
3204     local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
3205     local_parameters.Flags = present_parameters->Flags;
3206     local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
3207     local_parameters.PresentationInterval = present_parameters->PresentationInterval;
3208
3209     hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain(&device->IDirect3DDevice9Ex_iface,
3210             &local_parameters, &d3d_swapchain);
3211     if (FAILED(hr))
3212     {
3213         WARN("Failed to create swapchain, hr %#x.\n", hr);
3214         *swapchain = NULL;
3215         return hr;
3216     }
3217
3218     *swapchain = ((IDirect3DSwapChain9Impl *)d3d_swapchain)->wined3d_swapchain;
3219     wined3d_swapchain_incref(*swapchain);
3220     IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
3221
3222     /* Copy back the presentation parameters */
3223     present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
3224     present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
3225     present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3226     present_parameters->BackBufferCount = local_parameters.BackBufferCount;
3227     present_parameters->MultiSampleType = local_parameters.MultiSampleType;
3228     present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
3229     present_parameters->SwapEffect = local_parameters.SwapEffect;
3230     present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
3231     present_parameters->Windowed = local_parameters.Windowed;
3232     present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
3233     present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3234     present_parameters->Flags = local_parameters.Flags;
3235     present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
3236     present_parameters->PresentationInterval = local_parameters.PresentationInterval;
3237
3238     return hr;
3239 }
3240
3241 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3242 {
3243     device_parent_wined3d_device_created,
3244     device_parent_create_surface,
3245     device_parent_create_rendertarget,
3246     device_parent_create_depth_stencil,
3247     device_parent_create_volume,
3248     device_parent_create_swapchain,
3249 };
3250
3251 static void setup_fpu(void)
3252 {
3253 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3254     WORD cw;
3255     __asm__ volatile ("fnstcw %0" : "=m" (cw));
3256     cw = (cw & ~0xf3f) | 0x3f;
3257     __asm__ volatile ("fldcw %0" : : "m" (cw));
3258 #elif defined(__i386__) && defined(_MSC_VER)
3259     WORD cw;
3260     __asm fnstcw cw;
3261     cw = (cw & ~0xf3f) | 0x3f;
3262     __asm fldcw cw;
3263 #else
3264     FIXME("FPU setup not implemented for this platform.\n");
3265 #endif
3266 }
3267
3268 HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
3269         HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3270 {
3271     WINED3DPRESENT_PARAMETERS *wined3d_parameters;
3272     UINT i, count = 1;
3273     HRESULT hr;
3274
3275     if (mode)
3276         FIXME("Ignoring display mode.\n");
3277
3278     device->IDirect3DDevice9Ex_iface.lpVtbl = &Direct3DDevice9_Vtbl;
3279     device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3280     device->ref = 1;
3281
3282     if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3283
3284     wined3d_mutex_lock();
3285     hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3286             &device->device_parent, &device->wined3d_device);
3287     if (FAILED(hr))
3288     {
3289         WARN("Failed to create wined3d device, hr %#x.\n", hr);
3290         wined3d_mutex_unlock();
3291         return hr;
3292     }
3293
3294     if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3295     {
3296         WINED3DCAPS caps;
3297
3298         wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3299         count = caps.NumberOfAdaptersInGroup;
3300     }
3301
3302     if (flags & D3DCREATE_MULTITHREADED)
3303         wined3d_device_set_multithreaded(device->wined3d_device);
3304
3305     if (!parameters->Windowed)
3306     {
3307         if (!focus_window)
3308             focus_window = parameters->hDeviceWindow;
3309         if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3310         {
3311             ERR("Failed to acquire focus window, hr %#x.\n", hr);
3312             wined3d_device_decref(device->wined3d_device);
3313             wined3d_mutex_unlock();
3314             return hr;
3315         }
3316
3317         for (i = 0; i < count; ++i)
3318         {
3319             HWND device_window = parameters[i].hDeviceWindow;
3320
3321             if (!device_window) device_window = focus_window;
3322             wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3323                     parameters[i].BackBufferWidth,
3324                     parameters[i].BackBufferHeight);
3325         }
3326     }
3327
3328     wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count);
3329     if (!wined3d_parameters)
3330     {
3331         ERR("Failed to allocate wined3d parameters.\n");
3332         wined3d_device_decref(device->wined3d_device);
3333         wined3d_mutex_unlock();
3334         return E_OUTOFMEMORY;
3335     }
3336
3337     for (i = 0; i < count; ++i)
3338     {
3339         wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth;
3340         wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight;
3341         wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3342         wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount;
3343         wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType;
3344         wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality;
3345         wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect;
3346         wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow;
3347         wined3d_parameters[i].Windowed = parameters[i].Windowed;
3348         wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil;
3349         wined3d_parameters[i].AutoDepthStencilFormat =
3350                 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3351         wined3d_parameters[i].Flags = parameters[i].Flags;
3352         wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz;
3353         wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval;
3354         wined3d_parameters[i].AutoRestoreDisplayMode = TRUE;
3355     }
3356
3357     hr = wined3d_device_init_3d(device->wined3d_device, wined3d_parameters);
3358     if (FAILED(hr))
3359     {
3360         WARN("Failed to initialize 3D, hr %#x.\n", hr);
3361         wined3d_device_release_focus_window(device->wined3d_device);
3362         HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3363         wined3d_device_decref(device->wined3d_device);
3364         wined3d_mutex_unlock();
3365         return hr;
3366     }
3367
3368     wined3d_mutex_unlock();
3369
3370     for (i = 0; i < count; ++i)
3371     {
3372         parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth;
3373         parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight;
3374         parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat);
3375         parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount;
3376         parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType;
3377         parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality;
3378         parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect;
3379         parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow;
3380         parameters[i].Windowed = wined3d_parameters[i].Windowed;
3381         parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil;
3382         parameters[i].AutoDepthStencilFormat =
3383                 d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat);
3384         parameters[i].Flags = wined3d_parameters[i].Flags;
3385         parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz;
3386         parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval;
3387     }
3388     HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3389
3390     /* Initialize the converted declaration array. This creates a valid pointer
3391      * and when adding decls HeapReAlloc() can be used without further checking. */
3392     device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
3393     if (!device->convertedDecls)
3394     {
3395         ERR("Failed to allocate FVF vertex declaration map memory.\n");
3396         wined3d_mutex_lock();
3397         wined3d_device_uninit_3d(device->wined3d_device);
3398         wined3d_device_release_focus_window(device->wined3d_device);
3399         wined3d_device_decref(device->wined3d_device);
3400         wined3d_mutex_unlock();
3401         return E_OUTOFMEMORY;
3402     }
3403
3404     device->d3d_parent = &parent->IDirect3D9Ex_iface;
3405     IDirect3D9_AddRef(device->d3d_parent);
3406
3407     return D3D_OK;
3408 }