mshtml: Wine Gecko 1.4 release.
[wine] / dlls / ddraw / ddraw_private.h
1 /*
2  * Copyright 2006 Stefan Dösinger
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
27
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
31
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
39
40 extern const struct wined3d_parent_ops ddraw_surface_wined3d_parent_ops DECLSPEC_HIDDEN;
41 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
42
43 /* Typdef the interfaces */
44 typedef struct IDirectDrawImpl            IDirectDrawImpl;
45 typedef struct IDirectDrawSurfaceImpl     IDirectDrawSurfaceImpl;
46 typedef struct IDirectDrawClipperImpl     IDirectDrawClipperImpl;
47 typedef struct IDirectDrawPaletteImpl     IDirectDrawPaletteImpl;
48 typedef struct IDirect3DDeviceImpl        IDirect3DDeviceImpl;
49 typedef struct IDirect3DLightImpl         IDirect3DLightImpl;
50 typedef struct IDirect3DViewportImpl      IDirect3DViewportImpl;
51 typedef struct IDirect3DMaterialImpl      IDirect3DMaterialImpl;
52 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
53 typedef struct IDirect3DVertexBufferImpl  IDirect3DVertexBufferImpl;
54
55 /* Global critical section */
56 extern CRITICAL_SECTION ddraw_cs DECLSPEC_HIDDEN;
57
58 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
59
60 /*****************************************************************************
61  * IDirectDraw implementation structure
62  *****************************************************************************/
63 struct FvfToDecl
64 {
65     DWORD fvf;
66     struct wined3d_vertex_declaration *decl;
67 };
68
69 struct IDirectDrawImpl
70 {
71     /* Interfaces */
72     IDirectDraw7 IDirectDraw7_iface;
73     IDirectDraw4 IDirectDraw4_iface;
74     IDirectDraw2 IDirectDraw2_iface;
75     IDirectDraw IDirectDraw_iface;
76     IDirect3D7 IDirect3D7_iface;
77     IDirect3D3 IDirect3D3_iface;
78     IDirect3D2 IDirect3D2_iface;
79     IDirect3D IDirect3D_iface;
80     struct wined3d_device_parent device_parent;
81
82     /* See comment in IDirectDraw::AddRef */
83     LONG                    ref7, ref4, ref2, ref3, ref1, numIfaces;
84     BOOL initialized;
85
86     /* WineD3D linkage */
87     struct wined3d *wineD3D;
88     struct wined3d_device *wined3d_device;
89     BOOL                    d3d_initialized;
90
91     IDirectDrawSurfaceImpl *primary;
92     RECT primary_lock;
93     struct wined3d_surface *wined3d_frontbuffer;
94     struct wined3d_swapchain *wined3d_swapchain;
95     HWND swapchain_window;
96
97     /* DirectDraw things, which are not handled by WineD3D */
98     DWORD                   cooperative_level;
99
100     DWORD                   orig_width, orig_height;
101     DWORD                   orig_bpp;
102
103     /* D3D things */
104     IDirectDrawSurfaceImpl  *d3d_target;
105     HWND                    d3d_window;
106     IDirect3DDeviceImpl     *d3ddevice;
107     int                     d3dversion;
108
109     /* Various HWNDs */
110     HWND                    focuswindow;
111     HWND                    devicewindow;
112     HWND                    dest_window;
113
114     /* Helpers for surface creation */
115     IDirectDrawSurfaceImpl *tex_root;
116
117     /* For the dll unload cleanup code */
118     struct list ddraw_list_entry;
119     /* The surface list - can't relay this to WineD3D
120      * because of IParent
121      */
122     struct list surface_list;
123
124     /* FVF management */
125     struct FvfToDecl       *decls;
126     UINT                    numConvertedDecls, declArraySize;
127 };
128
129 #define DDRAW_WINDOW_CLASS_NAME "ddraw_wc"
130
131 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type) DECLSPEC_HIDDEN;
132 void ddraw_destroy_swapchain(IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
133
134 /* Utility functions */
135 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
136 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
137 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN;
138
139 /* The default surface type */
140 extern WINED3DSURFTYPE DefaultSurfaceType DECLSPEC_HIDDEN;
141
142 /*****************************************************************************
143  * IDirectDrawSurface implementation structure
144  *****************************************************************************/
145
146 struct IDirectDrawSurfaceImpl
147 {
148     /* IUnknown fields */
149     IDirectDrawSurface7 IDirectDrawSurface7_iface;
150     IDirectDrawSurface4 IDirectDrawSurface4_iface;
151     IDirectDrawSurface3 IDirectDrawSurface3_iface;
152     IDirectDrawSurface2 IDirectDrawSurface2_iface;
153     IDirectDrawSurface IDirectDrawSurface_iface;
154     IDirectDrawGammaControl IDirectDrawGammaControl_iface;
155     IDirect3DTexture2 IDirect3DTexture2_iface;
156     IDirect3DTexture IDirect3DTexture_iface;
157
158     LONG                     ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
159     IUnknown                *ifaceToRelease;
160
161     int                     version;
162
163     /* Connections to other Objects */
164     IDirectDrawImpl         *ddraw;
165     struct wined3d_surface *wined3d_surface;
166     struct wined3d_texture *wined3d_texture;
167
168     /* This implementation handles attaching surfaces to other surfaces */
169     IDirectDrawSurfaceImpl  *next_attached;
170     IDirectDrawSurfaceImpl  *first_attached;
171     IUnknown                *attached_iface;
172
173     /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
174      * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
175      * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
176      * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
177      */
178 #define MAX_COMPLEX_ATTACHED 6
179     IDirectDrawSurfaceImpl  *complex_array[MAX_COMPLEX_ATTACHED];
180     /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
181      * but no pointer to prevent temptations to traverse it in the wrong direction.
182      */
183     BOOL                    is_complex_root;
184
185     /* Surface description, for GetAttachedSurface */
186     DDSURFACEDESC2          surface_desc;
187
188     /* Misc things */
189     DWORD                   uniqueness_value;
190     UINT                    mipmap_level;
191
192     /* Clipper objects */
193     IDirectDrawClipperImpl  *clipper;
194
195     /* For the ddraw surface list */
196     struct list             surface_list_entry;
197
198     DWORD                   Handle;
199 };
200
201 HRESULT ddraw_surface_create_texture(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
202 void ddraw_surface_destroy(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
203 HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw,
204         DDSURFACEDESC2 *desc, UINT mip_level, UINT version) DECLSPEC_HIDDEN;
205 ULONG ddraw_surface_release_iface(IDirectDrawSurfaceImpl *This) DECLSPEC_HIDDEN;
206
207 static inline IDirectDrawSurfaceImpl *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
208 {
209     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirect3DTexture_iface);
210 }
211
212 static inline IDirectDrawSurfaceImpl *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
213 {
214     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirect3DTexture2_iface);
215 }
216
217 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
218 {
219     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface_iface);
220 }
221
222 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
223 {
224     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface2_iface);
225 }
226
227 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
228 {
229     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface3_iface);
230 }
231
232 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
233 {
234     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface4_iface);
235 }
236
237 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
238 {
239     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface7_iface);
240 }
241
242 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
243 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
244 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
245
246 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
247 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
248
249 #define DDRAW_INVALID_HANDLE ~0U
250
251 enum ddraw_handle_type
252 {
253     DDRAW_HANDLE_FREE,
254     DDRAW_HANDLE_MATERIAL,
255     DDRAW_HANDLE_MATRIX,
256     DDRAW_HANDLE_STATEBLOCK,
257     DDRAW_HANDLE_SURFACE,
258 };
259
260 struct ddraw_handle_entry
261 {
262     void *object;
263     enum ddraw_handle_type type;
264 };
265
266 struct ddraw_handle_table
267 {
268     struct ddraw_handle_entry *entries;
269     struct ddraw_handle_entry *free_entries;
270     UINT table_size;
271     UINT entry_count;
272 };
273
274 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
275 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
276 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
277 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
278 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
279
280 struct IDirect3DDeviceImpl
281 {
282     /* IUnknown */
283     IDirect3DDevice7 IDirect3DDevice7_iface;
284     IDirect3DDevice3 IDirect3DDevice3_iface;
285     IDirect3DDevice2 IDirect3DDevice2_iface;
286     IDirect3DDevice IDirect3DDevice_iface;
287     LONG                    ref;
288
289     /* Other object connections */
290     struct wined3d_device *wined3d_device;
291     IDirectDrawImpl         *ddraw;
292     struct wined3d_buffer *indexbuffer;
293     IDirectDrawSurfaceImpl  *target;
294
295     /* Viewport management */
296     struct list viewport_list;
297     IDirect3DViewportImpl *current_viewport;
298     D3DVIEWPORT7 active_viewport;
299
300     /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
301     BOOL legacyTextureBlending;
302
303     /* Light state */
304     DWORD material;
305
306     /* Rendering functions to wrap D3D(1-3) to D3D7 */
307     D3DPRIMITIVETYPE primitive_type;
308     DWORD vertex_type;
309     DWORD render_flags;
310     DWORD nb_vertices;
311     LPBYTE vertex_buffer;
312     DWORD vertex_size;
313     DWORD buffer_size;
314
315     /* Handle management */
316     struct ddraw_handle_table handle_table;
317     D3DMATRIXHANDLE          world, proj, view;
318 };
319
320 HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw,
321         IDirectDrawSurfaceImpl *target) DECLSPEC_HIDDEN;
322
323 /* The IID */
324 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
325
326 /* Helper functions */
327 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d,
328         D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
329 WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN;
330
331 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
332 {
333     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice_iface);
334 }
335
336 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
337 {
338     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice2_iface);
339 }
340
341 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
342 {
343     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice3_iface);
344 }
345
346 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
347 {
348     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice7_iface);
349 }
350
351 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
352 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
353 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
354 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
355
356 /*****************************************************************************
357  * IDirectDrawClipper implementation structure
358  *****************************************************************************/
359 struct IDirectDrawClipperImpl
360 {
361     IDirectDrawClipper IDirectDrawClipper_iface;
362     LONG ref;
363
364     struct wined3d_clipper *wineD3DClipper;
365     BOOL initialized;
366 };
367
368 HRESULT ddraw_clipper_init(IDirectDrawClipperImpl *clipper) DECLSPEC_HIDDEN;
369 IDirectDrawClipperImpl *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
370
371 /*****************************************************************************
372  * IDirectDrawPalette implementation structure
373  *****************************************************************************/
374 struct IDirectDrawPaletteImpl
375 {
376     /* IUnknown fields */
377     IDirectDrawPalette IDirectDrawPalette_iface;
378     LONG ref;
379
380     struct wined3d_palette *wineD3DPalette;
381
382     /* IDirectDrawPalette fields */
383     IUnknown                  *ifaceToRelease;
384 };
385
386 static inline IDirectDrawPaletteImpl *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
387 {
388     return CONTAINING_RECORD(iface, IDirectDrawPaletteImpl, IDirectDrawPalette_iface);
389 }
390
391 IDirectDrawPaletteImpl *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
392
393 HRESULT ddraw_palette_init(IDirectDrawPaletteImpl *palette,
394         IDirectDrawImpl *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
395
396 /* Helper structures */
397 struct object_creation_info
398 {
399     const CLSID *clsid;
400     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
401                                  void **ppObj);
402 };
403
404 /******************************************************************************
405  * IDirect3DLight implementation structure - Wraps to D3D7
406  ******************************************************************************/
407 struct IDirect3DLightImpl
408 {
409     IDirect3DLight IDirect3DLight_iface;
410     LONG ref;
411
412     /* IDirect3DLight fields */
413     IDirectDrawImpl           *ddraw;
414
415     /* If this light is active for one viewport, put the viewport here */
416     IDirect3DViewportImpl     *active_viewport;
417
418     D3DLIGHT2 light;
419     D3DLIGHT7 light7;
420
421     DWORD dwLightIndex;
422
423     struct list entry;
424 };
425
426 /* Helper functions */
427 void light_activate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
428 void light_deactivate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
429 void d3d_light_init(IDirect3DLightImpl *light, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
430 IDirect3DLightImpl *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
431
432 /******************************************************************************
433  * IDirect3DMaterial implementation structure - Wraps to D3D7
434  ******************************************************************************/
435 struct IDirect3DMaterialImpl
436 {
437     IDirect3DMaterial3 IDirect3DMaterial3_iface;
438     IDirect3DMaterial2 IDirect3DMaterial2_iface;
439     IDirect3DMaterial IDirect3DMaterial_iface;
440     LONG  ref;
441
442     /* IDirect3DMaterial2 fields */
443     IDirectDrawImpl               *ddraw;
444     IDirect3DDeviceImpl           *active_device;
445
446     D3DMATERIAL mat;
447     DWORD Handle;
448 };
449
450 /* Helper functions */
451 void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
452 IDirect3DMaterialImpl *d3d_material_create(IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
453
454 /*****************************************************************************
455  * IDirect3DViewport - Wraps to D3D7
456  *****************************************************************************/
457 struct IDirect3DViewportImpl
458 {
459     IDirect3DViewport3 IDirect3DViewport3_iface;
460     LONG ref;
461
462     /* IDirect3DViewport fields */
463     IDirectDrawImpl           *ddraw;
464
465     /* If this viewport is active for one device, put the device here */
466     IDirect3DDeviceImpl       *active_device;
467
468     DWORD                     num_lights;
469     DWORD                     map_lights;
470
471     int                       use_vp2;
472
473     union
474     {
475         D3DVIEWPORT vp1;
476         D3DVIEWPORT2 vp2;
477     } viewports;
478
479     struct list entry;
480     struct list light_list;
481
482     /* Background material */
483     IDirect3DMaterialImpl     *background;
484 };
485
486 IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
487 IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
488 IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
489
490 /* Helper functions */
491 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
492 void d3d_viewport_init(IDirect3DViewportImpl *viewport, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
493
494 /*****************************************************************************
495  * IDirect3DExecuteBuffer - Wraps to D3D7
496  *****************************************************************************/
497 struct IDirect3DExecuteBufferImpl
498 {
499     IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
500     LONG ref;
501     /* IDirect3DExecuteBuffer fields */
502     IDirectDrawImpl      *ddraw;
503     IDirect3DDeviceImpl  *d3ddev;
504
505     D3DEXECUTEBUFFERDESC desc;
506     D3DEXECUTEDATA       data;
507
508     /* This buffer will store the transformed vertices */
509     void                 *vertex_data;
510     WORD                 *indices;
511     int                  nb_indices;
512
513     /* This flags is set to TRUE if we allocated ourselves the
514      * data buffer
515      */
516     BOOL                 need_free;
517 };
518
519 HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer,
520         IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
521 IDirect3DExecuteBufferImpl *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
522
523 /* The execute function */
524 HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *execute_buffer,
525         IDirect3DDeviceImpl *device, IDirect3DViewportImpl *viewport) DECLSPEC_HIDDEN;
526
527 /*****************************************************************************
528  * IDirect3DVertexBuffer
529  *****************************************************************************/
530 struct IDirect3DVertexBufferImpl
531 {
532     IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
533     IDirect3DVertexBuffer IDirect3DVertexBuffer_iface;
534     LONG ref;
535
536     /*** WineD3D and ddraw links ***/
537     struct wined3d_buffer *wineD3DVertexBuffer;
538     struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
539     IDirectDrawImpl *ddraw;
540
541     /*** Storage for D3D7 specific things ***/
542     DWORD                Caps;
543     DWORD                fvf;
544 };
545
546 HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, IDirectDrawImpl *ddraw,
547         D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
548 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
549 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
550
551 /*****************************************************************************
552  * Helper functions from utils.c
553  *****************************************************************************/
554
555 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
556     (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
557
558 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
559     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
560
561 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
562 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
563 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
564 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
565 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
566 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
567 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
568 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
569 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
570 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
571
572 /* This only needs to be here as long the processvertices functionality of
573  * IDirect3DExecuteBuffer isn't in WineD3D */
574 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
575
576 /* Used for generic dumping */
577 typedef struct
578 {
579     DWORD val;
580     const char* name;
581 } flag_info;
582
583 #define FE(x) { x, #x }
584
585 typedef struct
586 {
587     DWORD val;
588     const char* name;
589     void (*func)(const void *);
590     ptrdiff_t offset;
591 } member_info;
592
593 /* Structure copy */
594 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
595
596 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size)                 \
597     do {                                                          \
598         DWORD __size = (to)->dwSize;                              \
599         DWORD __resetsize = min(__size, sizeof(*to));             \
600         DWORD __copysize = min(__resetsize, from_size);           \
601         assert(to != from);                                       \
602         memcpy(to, from, __copysize);                             \
603         memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
604         (to)->dwSize = __size; /* restore size */                 \
605     } while (0)
606
607 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
608
609 #define SIZEOF_END_PADDING(type, last_field) \
610     (sizeof(type) - offsetof(type, last_field) - sizeof(((type *)0)->last_field))
611
612 static inline void copy_to_surfacedesc2(DDSURFACEDESC2 *to, DDSURFACEDESC2 *from)
613 {
614     DWORD from_size = from->dwSize;
615     if (from_size == sizeof(DDSURFACEDESC))
616         from_size -= SIZEOF_END_PADDING(DDSURFACEDESC, ddsCaps);
617     to->dwSize = sizeof(DDSURFACEDESC2); /* for struct copy */
618     DD_STRUCT_COPY_BYSIZE_(to, from, from_size);
619 }
620
621 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
622
623 #endif