Use the newly implemented UPDATE code to set properties.
[wine] / dlls / d3d9 / cubetexture.c
1 /*
2  * IDirect3DCubeTexture9 implementation
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include "config.h"
23
24 #include <stdarg.h>
25
26 #define NONAMELESSUNION
27 #define NONAMELESSSTRUCT
28 #include "windef.h"
29 #include "winbase.h"
30 #include "winuser.h"
31 #include "wingdi.h"
32 #include "wine/debug.h"
33
34 #include "d3d9_private.h"
35
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
37
38 /* IDirect3DCubeTexture9 IUnknown parts follow: */
39 HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
40     ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
41
42     if (IsEqualGUID(riid, &IID_IUnknown)
43         || IsEqualGUID(riid, &IID_IDirect3DResource9)
44         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
45         || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
46         IDirect3DCubeTexture9Impl_AddRef(iface);
47         *ppobj = This;
48         return D3D_OK;
49     }
50
51     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
52     return E_NOINTERFACE;
53 }
54
55 ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
56     ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
57     TRACE("(%p) : AddRef from %ld\n", This, This->ref);
58     return ++(This->ref);
59 }
60
61 ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
62     ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
63     ULONG ref = --This->ref;
64     int i;
65     int j;
66
67     TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
68     if (ref == 0) {
69         for (i = 0; i < This->levels; i++) {
70           for (j = 0; j < 6; j++) { 
71             if (This->surfaces[j][i] != NULL) {
72               TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[j][i]);
73               IDirect3DSurface9Impl_Release((LPDIRECT3DSURFACE9) This->surfaces[j][i]);
74             }
75           }
76         }
77         HeapFree(GetProcessHeap(), 0, This);
78     }
79     return ref;
80 }
81
82 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
83 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
84     ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
85     return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
86 }
87
88 HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
89     ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
90     FIXME("(%p) : stub\n", This);    
91     return D3D_OK;
92 }
93
94 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
95     ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
96     FIXME("(%p) : stub\n", This);    
97     return D3D_OK;
98 }
99
100 HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
101     ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
102     FIXME("(%p) : stub\n", This);    
103     return D3D_OK;
104 }
105
106 DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
107     ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
108     return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew);
109 }
110
111 DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
112     ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
113     return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This);
114 }
115
116 void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
117     ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
118     FIXME("(%p) : stub\n", This);    
119     return ;
120 }
121
122 D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
123     ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
124     return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This);
125 }
126
127 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
128 DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
129     ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
130     return IDirect3DBaseTexture9Impl_SetLOD((LPDIRECT3DBASETEXTURE9) This, LODNew);
131 }
132
133 DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
134     ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
135     return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
136 }
137
138 DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
139     ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
140     return IDirect3DBaseTexture9Impl_GetLevelCount((LPDIRECT3DBASETEXTURE9) This);
141 }
142
143 HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
144   ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
145     return IDirect3DBaseTexture9Impl_SetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This, FilterType);
146 }
147
148 D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
149   ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
150   return IDirect3DBaseTexture9Impl_GetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This);
151 }
152
153 void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
154   ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
155   FIXME("(%p) : stub\n", This);
156   return ;
157 }
158
159 /* IDirect3DCubeTexture9 Interface follow: */
160 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
161     ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
162     if (Level < This->levels) {
163         TRACE("(%p) level (%d)\n", This, Level);
164         return IDirect3DSurface9Impl_GetDesc((LPDIRECT3DSURFACE9) This->surfaces[0][Level], pDesc);
165     } else {
166         FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
167         return D3DERR_INVALIDCALL;
168     }
169     return D3D_OK;
170 }
171
172 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
173     ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
174     if (Level < This->levels) {
175         *ppCubeMapSurface = (LPDIRECT3DSURFACE9) This->surfaces[FaceType][Level];
176         IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppCubeMapSurface);
177         TRACE("(%p) -> faceType(%d) level(%d) returning surface@%p \n", This, FaceType, Level, This->surfaces[FaceType][Level]);
178     } else {
179         FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
180         return D3DERR_INVALIDCALL;
181     }
182     return D3D_OK;
183 }
184
185 HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
186     HRESULT hr;
187     ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
188     if (Level < This->levels) {
189       /**
190        * Not dirtified while Surfaces don't notify dirtification
191        * This->Dirty = TRUE;
192        */
193       hr = IDirect3DSurface9Impl_LockRect((LPDIRECT3DSURFACE9) This->surfaces[FaceType][Level], pLockedRect, pRect, Flags);
194       TRACE("(%p) -> faceType(%d) level(%d) returning memory@%p success(%lu)\n", This, FaceType, Level, pLockedRect->pBits, hr);
195     } else {
196       FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
197       return D3DERR_INVALIDCALL;
198     }
199     return hr;
200 }
201
202 HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
203     HRESULT hr;
204     ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
205     if (Level < This->levels) {
206       hr = IDirect3DSurface9Impl_UnlockRect((LPDIRECT3DSURFACE9) This->surfaces[FaceType][Level]);
207       TRACE("(%p) -> faceType(%d) level(%d) success(%lu)\n", This, FaceType, Level, hr);
208     } else {
209       FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
210       return D3DERR_INVALIDCALL;
211     }
212     return hr;
213 }
214
215 HRESULT  WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
216     ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
217     FIXME("(%p) : stub\n", This);
218     This->Dirty = TRUE;
219     return D3D_OK;
220 }
221
222
223 ICOM_VTABLE(IDirect3DCubeTexture9) Direct3DCubeTexture9_Vtbl =
224 {
225     ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
226     IDirect3DCubeTexture9Impl_QueryInterface,
227     IDirect3DCubeTexture9Impl_AddRef,
228     IDirect3DCubeTexture9Impl_Release,
229     IDirect3DCubeTexture9Impl_GetDevice,
230     IDirect3DCubeTexture9Impl_SetPrivateData,
231     IDirect3DCubeTexture9Impl_GetPrivateData,
232     IDirect3DCubeTexture9Impl_FreePrivateData,
233     IDirect3DCubeTexture9Impl_SetPriority,
234     IDirect3DCubeTexture9Impl_GetPriority,
235     IDirect3DCubeTexture9Impl_PreLoad,
236     IDirect3DCubeTexture9Impl_GetType,
237     IDirect3DCubeTexture9Impl_SetLOD,
238     IDirect3DCubeTexture9Impl_GetLOD,
239     IDirect3DCubeTexture9Impl_GetLevelCount,
240     IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
241     IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
242     IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
243     IDirect3DCubeTexture9Impl_GetLevelDesc,
244     IDirect3DCubeTexture9Impl_GetCubeMapSurface,
245     IDirect3DCubeTexture9Impl_LockRect,
246     IDirect3DCubeTexture9Impl_UnlockRect,
247     IDirect3DCubeTexture9Impl_AddDirtyRect
248 };
249
250
251 /* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
252 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, 
253                                                         UINT EdgeLength, UINT Levels, DWORD Usage, 
254                                                         D3DFORMAT Format, D3DPOOL Pool, 
255                                                         IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
256
257     ICOM_THIS(IDirect3DDevice9Impl,iface);
258     FIXME("(%p) : stub\n", This);
259     return D3D_OK;
260 }