Some broken games do not put the TEXTURE flags in the surface caps.
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002 Jason Edmeades
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20
21 #ifndef __WINE_D3D8_PRIVATE_H
22 #define __WINE_D3D8_PRIVATE_H
23
24 #ifndef __WINE_CONFIG_H
25 # error You must include config.h to use this header
26 #endif
27
28 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
29 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
30 #include <GL/gl.h>
31 #include <GL/glx.h>
32 #ifdef HAVE_GL_GLEXT_H
33 # include <GL/glext.h>
34 #endif
35 #undef  XMD_H
36
37 #undef APIENTRY
38 #undef CALLBACK
39 #undef WINAPI
40
41 /* Redefines the constants */
42 #define CALLBACK    __stdcall
43 #define WINAPI      __stdcall
44 #define APIENTRY    WINAPI
45
46 /* X11 locking */
47
48 extern void (*wine_tsx11_lock_ptr)(void);
49 extern void (*wine_tsx11_unlock_ptr)(void);
50
51 /* As GLX relies on X, this is needed */
52 extern int num_lock;
53 #if 0
54 #define ENTER_GL() ++num_lock; TRACE("inc lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
55 #define LEAVE_GL() if (num_lock > 2) TRACE("fucking locks: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
56 #else
57 #define ENTER_GL() wine_tsx11_lock_ptr()
58 #define LEAVE_GL() wine_tsx11_unlock_ptr()
59 #endif
60
61 #include "d3d8.h"
62
63 /* Device caps */
64 #define MAX_PALETTES      256
65 #define MAX_STREAMS       16
66 #define MAX_ACTIVE_LIGHTS 8
67 #define MAX_CLIPPLANES    D3DMAXUSERCLIPPLANES
68 #define MAX_LEVELS        256
69
70 /* Other useful values */
71 #define HIGHEST_RENDER_STATE 174
72 #define HIGHEST_TEXTURE_STATE 29
73 #define HIGHEST_TRANSFORMSTATE 512
74 #define D3DSBT_RECORDED 0xfffffffe
75
76 /* CreateVertexShader can return > 0xFFFF */
77 #define VS_HIGHESTFIXEDFXF 0xF0000000
78 #define VERTEX_SHADER(Handle) \
79   ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaders) / sizeof(IDirect3DVertexShaderImpl*)) ? NULL : VertexShaders[Handle]) : VertexShaders[Handle - VS_HIGHESTFIXEDFXF])
80 #define VERTEX_SHADER_DECL(Handle) \
81   ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaderDeclarations) / sizeof(IDirect3DVertexShaderDeclarationImpl*)) ? NULL : VertexShaderDeclarations[Handle]) : VertexShaderDeclarations[Handle - VS_HIGHESTFIXEDFXF])
82 #define PIXEL_SHADER(Handle) \
83   ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(PixelShaders) / sizeof(IDirect3DPixelShaderImpl*)) ? NULL : PixelShaders[Handle]) : PixelShaders[Handle - VS_HIGHESTFIXEDFXF])
84
85 /* Direct3D8 Interfaces: */
86 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
87 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
88 typedef struct IDirect3D8Impl IDirect3D8Impl;
89 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
90 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
91 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
92 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
93 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
94 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
95 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
96 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
97 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
98
99 /** Private Interfaces: */
100 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
101 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
102 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
103 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
104
105 typedef struct D3DSHADERVECTOR {
106   float x;
107   float y;
108   float z;
109   float w;
110 } D3DSHADERVECTOR;
111
112 typedef struct D3DSHADERSCALAR {
113   float x;
114 } D3DSHADERSCALAR;
115
116 #define D3D8_VSHADER_MAX_CONSTANTS 96
117 typedef D3DSHADERVECTOR VSHADERCONSTANTS8[D3D8_VSHADER_MAX_CONSTANTS];
118
119 typedef struct VSHADERDATA8 {
120   /** Run Time Shader Function Constants */
121   /*D3DXBUFFER* constants;*/
122   VSHADERCONSTANTS8 C;
123   /** Shader Code as char ... */
124   CONST DWORD* code;
125   UINT codeLength;
126 } VSHADERDATA8;
127
128 /** temporary here waiting for buffer code */
129 typedef struct VSHADERINPUTDATA8 {
130   D3DSHADERVECTOR V[17];
131 } VSHADERINPUTDATA8;
132
133 /** temporary here waiting for buffer code */
134 typedef struct VSHADEROUTPUTDATA8 {
135   D3DSHADERVECTOR oPos;
136   D3DSHADERVECTOR oD[2];
137   D3DSHADERVECTOR oT[8];
138   D3DSHADERVECTOR oFog;
139   D3DSHADERVECTOR oPts;
140 } VSHADEROUTPUTDATA8;
141
142
143 #define D3D8_PSHADER_MAX_CONSTANTS 32
144 typedef D3DSHADERVECTOR PSHADERCONSTANTS8[D3D8_PSHADER_MAX_CONSTANTS];
145
146 typedef struct PSHADERDATA8 {
147   /** Run Time Shader Function Constants */
148   /*D3DXBUFFER* constants;*/
149   PSHADERCONSTANTS8 C;
150   /** Shader Code as char ... */
151   CONST DWORD* code;
152   UINT codeLength;
153 } PSHADERDATA8;
154
155 /** temporary here waiting for buffer code */
156 typedef struct PSHADERINPUTDATA8 {
157   D3DSHADERVECTOR V[2];
158   D3DSHADERVECTOR T[8];
159   D3DSHADERVECTOR S[16];
160   /*D3DSHADERVECTOR R[12];*/
161 } PSHADERINPUTDATA8;
162
163 /** temporary here waiting for buffer code */
164 typedef struct PSHADEROUTPUTDATA8 {
165   D3DSHADERVECTOR oC[4];
166   D3DSHADERVECTOR oDepth;
167 } PSHADEROUTPUTDATA8;
168
169
170 /*
171  * Macros
172  */
173 #define checkGLcall(A) \
174 { \
175     GLint err = glGetError();   \
176     if (err != GL_NO_ERROR) { \
177        FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
178     } else { \
179        TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
180     } \
181 }
182 #define vcheckGLcall(A) \
183 { \
184     GLint err = glGetError();   \
185     if (err != GL_NO_ERROR) { \
186        FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
187     } else { \
188        VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
189     } \
190 }
191
192 #include "d3dcore_gl.h"
193
194
195 #define GL_LIMITS(ExtName)            (This->direct3d8->gl_info.max_##ExtName)
196 #define GL_SUPPORT(ExtName)           (TRUE == This->direct3d8->gl_info.supported[ExtName])
197 #define GL_SUPPORT_DEV(ExtName, dev)  (TRUE == (dev)->direct3d8->gl_info.supported[ExtName])
198 #define GL_EXTCALL(FuncName)          (This->direct3d8->gl_info.FuncName)
199
200
201 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
202 #define D3DCOLOR_G(dw) (((float) (((dw) >>  8) & 0xFF)) / 255.0f)
203 #define D3DCOLOR_B(dw) (((float) (((dw) >>  0) & 0xFF)) / 255.0f)
204 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
205
206 #define D3DCOLORTOCOLORVALUE(dw, col) \
207   (col).r = D3DCOLOR_R(dw); \
208   (col).g = D3DCOLOR_G(dw); \
209   (col).b = D3DCOLOR_B(dw); \
210   (col).a = D3DCOLOR_A(dw); 
211
212 #define D3DCOLORTOVECTOR4(dw, vec) \
213   (vec).x = D3DCOLOR_R(dw); \
214   (vec).y = D3DCOLOR_G(dw); \
215   (vec).z = D3DCOLOR_B(dw); \
216   (vec).w = D3DCOLOR_A(dw);
217
218 #define D3DCOLORTOGLFLOAT4(dw, vec) \
219   (vec)[0] = D3DCOLOR_R(dw); \
220   (vec)[1] = D3DCOLOR_G(dw); \
221   (vec)[2] = D3DCOLOR_B(dw); \
222   (vec)[3] = D3DCOLOR_A(dw);
223
224 /* ===========================================================================
225     The interfactes themselves
226    =========================================================================== */
227
228 /* ---------- */
229 /* IDirect3D8 */
230 /* ---------- */
231
232 /*****************************************************************************
233  * Predeclare the interface implementation structures
234  */
235 extern ICOM_VTABLE(IDirect3D8) Direct3D8_Vtbl;
236
237 /*****************************************************************************
238  * IDirect3D implementation structure
239  */
240 struct IDirect3D8Impl
241 {
242     /* IUnknown fields */
243     ICOM_VFIELD(IDirect3D8);
244     DWORD                   ref;
245
246     /* IDirect3D8 fields */
247     GL_Info                 gl_info;
248 };
249
250 /* IUnknown: */
251 extern HRESULT WINAPI   IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID refiid,LPVOID *obj);
252 extern ULONG WINAPI     IDirect3D8Impl_AddRef(LPDIRECT3D8 iface);
253 extern ULONG WINAPI     IDirect3D8Impl_Release(LPDIRECT3D8 iface);
254
255 /* IDirect3d8: */
256 extern HRESULT  WINAPI  IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface, void* pInitializeFunction);
257 extern UINT     WINAPI  IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface);
258 extern HRESULT  WINAPI  IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier);
259 extern UINT     WINAPI  IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface, UINT Adapter);
260 extern HRESULT  WINAPI  IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode);
261 extern HRESULT  WINAPI  IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
262 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
263                                                        D3DFORMAT BackBufferFormat, BOOL Windowed);
264 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
265                                                        DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
266 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
267                                                        BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType);
268 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
269                                                        D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
270 extern HRESULT  WINAPI  IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps);
271 extern HMONITOR WINAPI  IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter);
272 extern HRESULT  WINAPI  IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
273                                                     DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
274                                                     IDirect3DDevice8** ppReturnedDeviceInterface);
275
276 /* ---------------- */
277 /* IDirect3DDevice8 */
278 /* ---------------- */
279
280 /*****************************************************************************
281  * Predeclare the interface implementation structures
282  */
283 extern ICOM_VTABLE(IDirect3DDevice8) Direct3DDevice8_Vtbl;
284
285 /*****************************************************************************
286  * IDirect3DDevice8 implementation structure
287  */
288 struct IDirect3DDevice8Impl
289 {
290     /* IUnknown fields */
291     ICOM_VFIELD(IDirect3DDevice8);
292     DWORD                         ref;
293
294     /* IDirect3DDevice8 fields */
295     IDirect3D8Impl               *direct3d8;
296
297     IDirect3DSurface8Impl        *frontBuffer;
298     IDirect3DSurface8Impl        *backBuffer;
299     IDirect3DSurface8Impl        *depthStencilBuffer;
300
301     IDirect3DSurface8Impl        *renderTarget;
302     IDirect3DSurface8Impl        *stencilBufferTarget;
303
304     D3DPRESENT_PARAMETERS         PresentParms;
305     D3DDEVICE_CREATION_PARAMETERS CreateParms;
306
307     UINT                          adapterNo;
308     D3DDEVTYPE                    devType;
309
310     UINT                          srcBlend;
311     UINT                          dstBlend;
312     UINT                          alphafunc;
313     UINT                          stencilfunc;
314
315     /* State block related */
316     BOOL                          isRecordingState;
317     IDirect3DStateBlockImpl      *StateBlock;
318     IDirect3DStateBlockImpl      *UpdateStateBlock;
319
320     /* Other required values */
321     float                         lightPosn[MAX_ACTIVE_LIGHTS][4];
322     float                         lightDirn[MAX_ACTIVE_LIGHTS][4];
323
324     /* palettes texture management */
325     PALETTEENTRY                  palettes[MAX_PALETTES][256];
326     UINT                          currentPalette;
327
328     /* Optimization */
329     D3DMATRIX                     lastProj;
330     D3DMATRIX                     lastView;
331     D3DMATRIX                     lastWorld0;
332     D3DMATRIX                     lastTexTrans[8];
333
334     /* OpenGL related */
335     GLXContext                    glCtx;
336     XVisualInfo                  *visInfo;
337     Display                      *display;
338     HWND                          win_handle;
339     Window                        win;
340     GLXContext                    render_ctx;
341     Drawable                      drawable;
342
343     /* OpenGL Extension related */
344
345     /* Cursor management */
346     BOOL                          bCursorVisible;
347     UINT                          xHotSpot;
348     UINT                          yHotSpot;
349     UINT                          xScreenSpace;
350     UINT                          yScreenSpace;
351     GLint                         cursor;
352
353     UINT                          dummyTextureName[8];
354 };
355
356 /* IUnknown: */
357 extern HRESULT WINAPI   IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface, REFIID refiid, LPVOID *obj);
358 extern ULONG WINAPI     IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface);
359 extern ULONG WINAPI     IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface);
360
361 /* IDirect3DDevice8: */
362 extern HRESULT  WINAPI  IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface);
363 extern UINT     WINAPI  IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface);
364 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes);
365 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8);
366 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps);
367 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode);
368 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
369 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap);
370 extern void     WINAPI  IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags);
371 extern BOOL     WINAPI  IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow);
372 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain);
373 extern HRESULT  WINAPI  IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
374 extern HRESULT  WINAPI  IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
375 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer);
376 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus);
377 extern void     WINAPI  IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
378 extern void     WINAPI  IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp);
379 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8** ppTexture);
380 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture);
381 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture);
382 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer);
383 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer);
384 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface);
385 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface);
386 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface);
387 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pSourceSurface, CONST RECT* pSourceRectsArray, UINT cRects, IDirect3DSurface8* pDestinationSurface, CONST POINT* pDestPointsArray);
388 extern HRESULT  WINAPI  IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture);
389 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface);
390 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil);
391 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget);
392 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface);
393 extern HRESULT  WINAPI  IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface);
394 extern HRESULT  WINAPI  IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface);
395 extern HRESULT  WINAPI  IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
396 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
397 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
398 extern HRESULT  WINAPI  IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
399 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport);
400 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport);
401 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial);
402 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial);
403 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight);
404 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, D3DLIGHT8* pLight);
405 extern HRESULT  WINAPI  IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL Enable);
406 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL* pEnable);
407 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST float* pPlane);
408 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, float* pPlane);
409 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD Value);
410 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD* pValue);
411 extern HRESULT  WINAPI  IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface);
412 extern HRESULT  WINAPI  IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken);
413 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
414 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
415 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
416 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type,DWORD* pToken);
417 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus);
418 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus);
419 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8** ppTexture);
420 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture);
421 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
422 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
423 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses);
424 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize);
425 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
426 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries);
427 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber);
428 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber);
429 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
430 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount);
431 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
432 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
433 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags);
434 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage);
435 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
436 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
437 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
438 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
439 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
440 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
441 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
442 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride);
443 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride);
444 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex);
445 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex);
446 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction,DWORD* pHandle);
447 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
448 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
449 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
450 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
451 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
452 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
453 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo);
454 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo);
455 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle);
456
457 /* internal Interfaces */
458 extern HRESULT WINAPI   IDirect3DDevice8Impl_CleanRender(LPDIRECT3DDEVICE8 iface);
459 extern HRESULT WINAPI   IDirect3DDevice8Impl_ActiveRender(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* RenderSurface, IDirect3DSurface8* StencilSurface);
460
461
462 /* ---------------- */
463 /* IDirect3DVolume8 */
464 /* ---------------- */
465
466 /*****************************************************************************
467  * Predeclare the interface implementation structures
468  */
469 extern ICOM_VTABLE(IDirect3DVolume8) Direct3DVolume8_Vtbl;
470
471 /*****************************************************************************
472  * IDirect3DVolume8 implementation structure
473  */
474 struct IDirect3DVolume8Impl
475 {
476     /* IUnknown fields */
477     ICOM_VFIELD(IDirect3DVolume8);
478     DWORD                   ref;
479
480     /* IDirect3DVolume8 fields */
481     IDirect3DDevice8Impl   *Device;
482     D3DRESOURCETYPE         ResourceType;
483
484     IUnknown               *Container;
485     D3DVOLUME_DESC          myDesc;
486     BYTE                   *allocatedMemory;
487     UINT                    textureName;
488     UINT                    bytesPerPixel;
489
490     BOOL                    lockable;
491     BOOL                    locked;
492     D3DBOX                  lockedBox;
493     D3DBOX                  dirtyBox;
494     BOOL                    Dirty;
495 };
496
497 /* IUnknown: */
498 extern HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID refiid,LPVOID *obj);
499 extern ULONG WINAPI   IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface);
500 extern ULONG WINAPI   IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface);
501
502 /* IDirect3DVolume8: */
503 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice);
504 extern HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
505 extern HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID  refguid, void* pData, DWORD* pSizeOfData);
506 extern HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid);
507 extern HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer);
508 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc);
509 extern HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
510 extern HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface);
511
512 /* internal Interfaces */
513 extern HRESULT WINAPI IDirect3DVolume8Impl_CleanDirtyBox(LPDIRECT3DVOLUME8 iface);
514 extern HRESULT WINAPI IDirect3DVolume8Impl_AddDirtyBox(LPDIRECT3DVOLUME8 iface, CONST D3DBOX* pDirtyBox);
515
516 /* ------------------- */
517 /* IDirect3DSwapChain8 */
518 /* ------------------- */
519
520 /*****************************************************************************
521  * Predeclare the interface implementation structures
522  */
523 extern ICOM_VTABLE(IDirect3DSwapChain8) Direct3DSwapChain8_Vtbl;
524
525 /*****************************************************************************
526  * IDirect3DSwapChain8 implementation structure
527  */
528 struct IDirect3DSwapChain8Impl
529 {
530     /* IUnknown fields */
531     ICOM_VFIELD(IDirect3DSwapChain8);
532     DWORD                   ref;
533
534     /* IDirect3DSwapChain8 fields */
535     IDirect3DSurface8Impl  *frontBuffer;
536     IDirect3DSurface8Impl  *backBuffer;
537     IDirect3DSurface8Impl  *depthStencilBuffer;
538     D3DPRESENT_PARAMETERS   PresentParms;
539
540     /* OpenGL/GLX related */
541     GLXContext              swap_ctx;
542     Drawable                swap_drawable;
543 };
544
545 /* IUnknown: */
546 extern HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID refiid, LPVOID *obj);
547 extern ULONG WINAPI   IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface);
548 extern ULONG WINAPI   IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface);
549
550 /* IDirect3DSwapChain8: */
551 extern HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
552 extern HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer);
553
554
555 /* ----------------- */
556 /* IDirect3DSurface8 */
557 /* ----------------- */
558
559 /*****************************************************************************
560  * Predeclare the interface implementation structures
561  */
562 extern ICOM_VTABLE(IDirect3DSurface8) Direct3DSurface8_Vtbl;
563
564 /*****************************************************************************
565  * IDirect3DSurface8 implementation structure
566  */
567 struct IDirect3DSurface8Impl
568 {
569     /* IUnknown fields */
570     ICOM_VFIELD(IDirect3DSurface8);
571     DWORD                   ref;
572
573     /* IDirect3DSurface8 fields */
574     IDirect3DDevice8Impl   *Device;
575     D3DRESOURCETYPE         ResourceType;
576
577     IUnknown               *Container;
578     D3DSURFACE_DESC         myDesc;
579     BYTE                   *allocatedMemory;
580     UINT                    textureName;
581     UINT                    bytesPerPixel;
582
583     BOOL                    lockable;
584     BOOL                    locked;
585     RECT                    lockedRect;
586     RECT                    dirtyRect;
587     BOOL                    Dirty;
588 };
589
590 /* IUnknown: */
591 extern HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID refiid,LPVOID *obj);
592 extern ULONG WINAPI   IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface);
593 extern ULONG WINAPI   IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface);
594
595 /* IDirect3DSurface8: */
596 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice);
597 extern HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
598 extern HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData);
599 extern HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid);
600 extern HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer);
601 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc);
602 extern HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags);
603 extern HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface);
604
605 /* internal Interfaces */
606 extern HRESULT WINAPI IDirect3DSurface8Impl_LoadTexture(LPDIRECT3DSURFACE8 iface, GLenum gl_target, GLenum gl_level);
607 extern HRESULT WINAPI IDirect3DSurface8Impl_SaveSnapshot(LPDIRECT3DSURFACE8 iface, const char* filename);
608 extern HRESULT WINAPI IDirect3DSurface8Impl_CleanDirtyRect(LPDIRECT3DSURFACE8 iface);
609 extern HRESULT WINAPI IDirect3DSurface8Impl_AddDirtyRect(LPDIRECT3DSURFACE8 iface, CONST RECT* pDirtyRect);
610
611 /* ------------------ */
612 /* IDirect3DResource8 */
613 /* ------------------ */
614
615 /*****************************************************************************
616  * Predeclare the interface implementation structures
617  */
618 extern ICOM_VTABLE(IDirect3DResource8) Direct3DResource8_Vtbl;
619
620 /*****************************************************************************
621  * IDirect3DResource8 implementation structure
622  */
623 struct IDirect3DResource8Impl
624 {
625     /* IUnknown fields */
626     ICOM_VFIELD(IDirect3DResource8);
627     DWORD                   ref;
628
629     /* IDirect3DResource8 fields */
630     IDirect3DDevice8Impl   *Device;
631     D3DRESOURCETYPE         ResourceType;
632 };
633
634 /* IUnknown: */
635 extern HRESULT WINAPI         IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID refiid,LPVOID *obj);
636 extern ULONG WINAPI           IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface);
637 extern ULONG WINAPI           IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface);
638
639 /* IDirect3DResource8: */
640 extern HRESULT  WINAPI        IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
641 extern HRESULT  WINAPI        IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
642 extern HRESULT  WINAPI        IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
643 extern HRESULT  WINAPI        IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid);
644 extern DWORD    WINAPI        IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew);
645 extern DWORD    WINAPI        IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface);
646 extern void     WINAPI        IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface);
647 extern D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface);
648
649 /* internal Interfaces */
650 extern D3DPOOL WINAPI         IDirect3DResource8Impl_GetPool(LPDIRECT3DRESOURCE8 iface);
651
652
653 /* ---------------------- */
654 /* IDirect3DVertexBuffer8 */
655 /* ---------------------- */
656
657 /*****************************************************************************
658  * Predeclare the interface implementation structures
659  */
660 extern ICOM_VTABLE(IDirect3DVertexBuffer8) Direct3DVertexBuffer8_Vtbl;
661
662 /*****************************************************************************
663  * IDirect3DVertexBuffer8 implementation structure
664  */
665 struct IDirect3DVertexBuffer8Impl
666 {
667     /* IUnknown fields */
668     ICOM_VFIELD(IDirect3DVertexBuffer8);
669     DWORD                   ref;
670
671     /* IDirect3DResource8 fields */
672     IDirect3DDevice8Impl   *Device;
673     D3DRESOURCETYPE         ResourceType;
674
675     /* IDirect3DVertexBuffer8 fields */
676     BYTE                   *allocatedMemory;
677     D3DVERTEXBUFFER_DESC    currentDesc;
678 };
679
680 /* IUnknown: */
681 extern HRESULT WINAPI         IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
682 extern ULONG WINAPI           IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface);
683 extern ULONG WINAPI           IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface);
684
685 /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */
686 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
687 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
688 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
689 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid);
690 extern DWORD    WINAPI        IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew);
691 extern DWORD    WINAPI        IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface);
692 extern void     WINAPI        IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface);
693 extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface);
694
695 /* IDirect3DVertexBuffer8: */
696 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
697 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface);
698 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc);
699
700
701 /* --------------------- */
702 /* IDirect3DIndexBuffer8 */
703 /* --------------------- */
704
705 /*****************************************************************************
706  * Predeclare the interface implementation structures
707  */
708 extern ICOM_VTABLE(IDirect3DIndexBuffer8) Direct3DIndexBuffer8_Vtbl;
709
710 /*****************************************************************************
711  * IDirect3DIndexBuffer8 implementation structure
712  */
713 struct IDirect3DIndexBuffer8Impl
714 {
715     /* IUnknown fields */
716     ICOM_VFIELD(IDirect3DIndexBuffer8);
717     DWORD                   ref;
718
719     /* IDirect3DResource8 fields */
720     IDirect3DDevice8Impl   *Device;
721     D3DRESOURCETYPE         ResourceType;
722
723     /* IDirect3DIndexBuffer8 fields */
724     void                   *allocatedMemory;
725     D3DINDEXBUFFER_DESC     currentDesc;
726 };
727
728 /* IUnknown: */
729 extern HRESULT WINAPI         IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
730 extern ULONG WINAPI           IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface);
731 extern ULONG WINAPI           IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface);
732
733 /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */
734 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
735 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
736 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
737 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid);
738 extern DWORD    WINAPI        IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew);
739 extern DWORD    WINAPI        IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface);
740 extern void     WINAPI        IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface);
741 extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface);
742
743 /* IDirect3DIndexBuffer8: */
744 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
745 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface);
746 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc);
747
748
749 /* --------------------- */
750 /* IDirect3DBaseTexture8 */
751 /* --------------------- */
752
753 /*****************************************************************************
754  * Predeclare the interface implementation structures
755  */
756 extern ICOM_VTABLE(IDirect3DBaseTexture8) Direct3DBaseTexture8_Vtbl;
757
758 /*****************************************************************************
759  * IDirect3DBaseTexture8 implementation structure
760  */
761 struct IDirect3DBaseTexture8Impl
762 {
763     /* IUnknown fields */
764     ICOM_VFIELD(IDirect3DBaseTexture8);
765     DWORD                   ref;
766
767     /* IDirect3DResource8 fields */
768     IDirect3DDevice8Impl   *Device;
769     D3DRESOURCETYPE         ResourceType;
770
771     /* IDirect3DBaseTexture8 fields */
772     BOOL                    Dirty;
773     D3DFORMAT               format;
774     UINT                    levels;
775     /*
776      *BOOL                    isManaged;
777      *DWORD                   lod;
778      */
779 };
780
781 /* IUnknown: */
782 extern HRESULT WINAPI         IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID refiid,LPVOID *obj);
783 extern ULONG WINAPI           IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface);
784 extern ULONG WINAPI           IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface);
785
786 /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */
787 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice);
788 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
789 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
790 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid);
791 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew);
792 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface);
793 extern void     WINAPI        IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface);
794 extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface);
795
796 /* IDirect3DBaseTexture8: */
797 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew);
798 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface);
799 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface);
800
801 /* internal Interfaces */
802 extern BOOL     WINAPI        IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface);
803 extern BOOL     WINAPI        IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface, BOOL dirty);
804
805
806 /* --------------------- */
807 /* IDirect3DCubeTexture8 */
808 /* --------------------- */
809
810 /*****************************************************************************
811  * Predeclare the interface implementation structures
812  */
813 extern ICOM_VTABLE(IDirect3DCubeTexture8) Direct3DCubeTexture8_Vtbl;
814
815 /*****************************************************************************
816  * IDirect3DCubeTexture8 implementation structure
817  */
818 struct IDirect3DCubeTexture8Impl
819 {
820     /* IUnknown fields */
821     ICOM_VFIELD(IDirect3DCubeTexture8);
822     DWORD                   ref;
823
824     /* IDirect3DResource8 fields */
825     IDirect3DDevice8Impl   *Device;
826     D3DRESOURCETYPE         ResourceType;
827
828     /* IDirect3DBaseTexture8 fields */
829     BOOL                    Dirty;
830     D3DFORMAT               format;
831     UINT                    levels;
832
833     /* IDirect3DCubeTexture8 fields */
834     UINT                    edgeLength;
835     DWORD                   usage;
836
837     IDirect3DSurface8Impl  *surfaces[6][MAX_LEVELS];
838 };
839
840 /* IUnknown: */
841 extern HRESULT WINAPI         IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID refiid,LPVOID *obj);
842 extern ULONG WINAPI           IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface);
843 extern ULONG WINAPI           IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface);
844
845 /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */
846 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice);
847 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
848 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
849 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid);
850 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew);
851 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface);
852 extern void     WINAPI        IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface);
853 extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface);
854
855 /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */
856 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew);
857 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface);
858 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface);
859
860 /* IDirect3DCubeTexture8 */
861 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
862 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8** ppCubeMapSurface);
863 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
864 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level);
865 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
866
867
868 /* ----------------- */
869 /* IDirect3DTexture8 */
870 /* ----------------- */
871
872 /*****************************************************************************
873  * Predeclare the interface implementation structures
874  */
875 extern ICOM_VTABLE(IDirect3DTexture8) Direct3DTexture8_Vtbl;
876
877 /*****************************************************************************
878  * IDirect3DTexture8 implementation structure
879  */
880 struct IDirect3DTexture8Impl
881 {
882     /* IUnknown fields */
883     ICOM_VFIELD(IDirect3DTexture8);
884     DWORD                   ref;
885
886     /* IDirect3DResourc8 fields */
887     IDirect3DDevice8Impl   *Device;
888     D3DRESOURCETYPE         ResourceType;
889
890     /* IDirect3DBaseTexture8 fields */
891     BOOL                    Dirty;
892     D3DFORMAT               format;
893     UINT                    levels;
894
895     /* IDirect3DTexture8 fields */
896     UINT                    width;
897     UINT                    height;
898     DWORD                   usage;
899
900     IDirect3DSurface8Impl  *surfaces[MAX_LEVELS];
901 };
902
903 /* IUnknown: */
904 extern HRESULT WINAPI         IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID refiid,LPVOID *obj);
905 extern ULONG WINAPI           IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface);
906 extern ULONG WINAPI           IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface);
907
908 /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */
909 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice);
910 extern HRESULT  WINAPI        IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
911 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
912 extern HRESULT  WINAPI        IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid);
913 extern DWORD    WINAPI        IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew);
914 extern DWORD    WINAPI        IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface);
915 extern void     WINAPI        IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface);
916 extern D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface);
917
918 /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */
919 extern DWORD    WINAPI        IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew);
920 extern DWORD    WINAPI        IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface);
921 extern DWORD    WINAPI        IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface);
922
923 /* IDirect3DTexture8: */
924 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
925 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8** ppSurfaceLevel);
926 extern HRESULT  WINAPI        IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
927 extern HRESULT  WINAPI        IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level);
928 extern HRESULT  WINAPI        IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect);
929
930
931 /* ----------------------- */
932 /* IDirect3DVolumeTexture8 */
933 /* ----------------------- */
934
935 /*****************************************************************************
936  * Predeclare the interface implementation structures
937  */
938 extern ICOM_VTABLE(IDirect3DVolumeTexture8) Direct3DVolumeTexture8_Vtbl;
939
940 /*****************************************************************************
941  * IDirect3DVolumeTexture8 implementation structure
942  */
943 struct IDirect3DVolumeTexture8Impl
944 {
945     /* IUnknown fields */
946     ICOM_VFIELD(IDirect3DVolumeTexture8);
947     DWORD                   ref;
948
949     /* IDirect3DResource8 fields */
950     IDirect3DDevice8Impl   *Device;
951     D3DRESOURCETYPE         ResourceType;
952
953     /* IDirect3DBaseTexture8 fields */
954     BOOL                    Dirty;
955     D3DFORMAT               format;
956     UINT                    levels;
957
958     /* IDirect3DVolumeTexture8 fields */
959     UINT                    width;
960     UINT                    height;
961     UINT                    depth;
962     DWORD                   usage;
963
964     IDirect3DVolume8Impl   *volumes[MAX_LEVELS];
965 };
966
967 /* IUnknown: */
968 extern HRESULT WINAPI         IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID refiid,LPVOID *obj);
969 extern ULONG WINAPI           IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface);
970 extern ULONG WINAPI           IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface);
971
972 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */
973 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice);
974 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
975 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
976 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid);
977 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew);
978 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface);
979 extern void     WINAPI        IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface);
980 extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface);
981
982 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */
983 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew);
984 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface);
985 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface);
986
987 /* IDirect3DVolumeTexture8: */
988 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC *pDesc);
989 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8** ppVolumeLevel);
990 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
991 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level);
992 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox);
993
994
995 /* ==============================================================================
996     Private interfactes: beginning of cleaning/splitting for HAL and d3d9 support
997    ============================================================================== */
998
999 /* State Block for Begin/End/Capture/Create/Apply State Block   */
1000 /*   Note: Very long winded but I do not believe gl Lists will  */
1001 /*   resolve everything we need, so doing it manually for now   */
1002 typedef struct SAVEDSTATES {
1003         BOOL                      lightEnable[MAX_ACTIVE_LIGHTS];
1004         BOOL                      Indices;
1005         BOOL                      lights[MAX_ACTIVE_LIGHTS];
1006         BOOL                      material;
1007         BOOL                      stream_source[MAX_STREAMS];
1008         BOOL                      textures[8];
1009         BOOL                      transform[HIGHEST_TRANSFORMSTATE];
1010         BOOL                      viewport;
1011         BOOL                      vertexShader;
1012         BOOL                      vertexShaderConstant;
1013         BOOL                      vertexShaderDecl;
1014         BOOL                      pixelShader;
1015         BOOL                      pixelShaderConstant;
1016         BOOL                      renderstate[HIGHEST_RENDER_STATE];
1017         BOOL                      texture_state[8][HIGHEST_TEXTURE_STATE];
1018         BOOL                      clipplane[MAX_CLIPPLANES];
1019 } SAVEDSTATES;
1020
1021
1022 /* ----------------------- */
1023 /* IDirect3DStateBlockImpl */
1024 /* ----------------------- */
1025
1026 /*****************************************************************************
1027  * Predeclare the interface implementation structures
1028  */
1029 /*extern ICOM_VTABLE(IDirect3DStateBlock9) Direct3DStateBlock9_Vtbl;*/
1030
1031 /*****************************************************************************
1032  * IDirect3DStateBlock implementation structure
1033  */
1034 struct  IDirect3DStateBlockImpl {
1035   /* IUnknown fields */
1036   /*ICOM_VFIELD(IDirect3DStateBlock9);*/
1037   DWORD  ref;
1038
1039   /* The device, to be replaced by a IDirect3DDeviceImpl */
1040   IDirect3DDevice8Impl* device;
1041
1042   D3DSTATEBLOCKTYPE         blockType;
1043
1044   SAVEDSTATES               Changed;
1045   SAVEDSTATES               Set;
1046   
1047   /* Light Enable */
1048   BOOL                      lightEnable[MAX_ACTIVE_LIGHTS];
1049   
1050   /* ClipPlane */
1051   double                    clipplane[MAX_CLIPPLANES][4];
1052   
1053   /* Stream Source */
1054   UINT                      stream_stride[MAX_STREAMS];
1055   IDirect3DVertexBuffer8   *stream_source[MAX_STREAMS];
1056   BOOL                      streamIsUP;
1057
1058   /* Indices */
1059   IDirect3DIndexBuffer8*    pIndexData;
1060   UINT                      baseVertexIndex;
1061   
1062   /* Texture */
1063   IDirect3DBaseTexture8    *textures[8];
1064   int                       textureDimensions[8];
1065   /* Texture State Stage */
1066   DWORD                     texture_state[8][HIGHEST_TEXTURE_STATE];
1067   
1068   /* Lights */
1069   D3DLIGHT8                 lights[MAX_ACTIVE_LIGHTS];
1070   
1071   /* Material */
1072   D3DMATERIAL8              material;
1073   
1074   /* RenderState */
1075   DWORD                     renderstate[HIGHEST_RENDER_STATE];
1076   
1077   /* Transform */
1078   D3DMATRIX                 transforms[HIGHEST_TRANSFORMSTATE];
1079   
1080   /* ViewPort */
1081   D3DVIEWPORT8              viewport;
1082   
1083   /* Vertex Shader */
1084   DWORD                     VertexShader;
1085
1086   /* Vertex Shader Declaration */
1087   IDirect3DVertexShaderDeclarationImpl* vertexShaderDecl;
1088   
1089   /* Pixel Shader */
1090   DWORD                     PixelShader;
1091   
1092   /* Indexed Vertex Blending */
1093   D3DVERTEXBLENDFLAGS       vertex_blend;
1094   FLOAT                     tween_factor;
1095
1096   /* Vertex Shader Constant */
1097   D3DSHADERVECTOR           vertexShaderConstant[D3D8_VSHADER_MAX_CONSTANTS];
1098   /* Pixel Shader Constant */
1099   D3DSHADERVECTOR           pixelShaderConstant[D3D8_PSHADER_MAX_CONSTANTS];
1100 };
1101
1102 /* exported Interfaces */
1103 /* internal Interfaces */
1104 /* temporary internal Interfaces */
1105 extern HRESULT WINAPI IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl* This);
1106 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateStateBlock(IDirect3DDevice8Impl* This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlockImpl** ppStateBlock);
1107 extern HRESULT WINAPI IDirect3DDeviceImpl_DeleteStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1108 extern HRESULT WINAPI IDirect3DDeviceImpl_BeginStateBlock(IDirect3DDevice8Impl* This);
1109 extern HRESULT WINAPI IDirect3DDeviceImpl_EndStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl** ppStateBlock);
1110 extern HRESULT WINAPI IDirect3DDeviceImpl_ApplyStateBlock(IDirect3DDevice8Impl* iface, IDirect3DStateBlockImpl* pSB);
1111 extern HRESULT WINAPI IDirect3DDeviceImpl_CaptureStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1112
1113 /* ------------------------------------ */
1114 /* IDirect3DVertexShaderDeclarationImpl */
1115 /* ------------------------------------ */
1116
1117 /*****************************************************************************
1118  * Predeclare the interface implementation structures
1119  */
1120 /*extern ICOM_VTABLE(IDirect3DVertexShaderDeclaration9) Direct3DVertexShaderDeclaration9_Vtbl;*/
1121
1122 /*****************************************************************************
1123  * IDirect3DVertexShaderDeclaration implementation structure
1124  */
1125 struct IDirect3DVertexShaderDeclarationImpl {
1126   /* IUnknown fields */
1127   /*ICOM_VFIELD(IDirect3DVertexShaderDeclaration9);*/
1128   DWORD  ref;
1129
1130   /* The device, to be replaced by a IDirect3DDeviceImpl */
1131   IDirect3DDevice8Impl* device;
1132
1133   /** precomputed fvf if simple declaration */
1134   DWORD   fvf[MAX_STREAMS];
1135   DWORD   allFVF;
1136
1137   /** dx8 compatible Declaration fields */
1138   DWORD*  pDeclaration8;
1139   DWORD   declaration8Length;
1140 };
1141
1142 /* exported Interfaces */
1143 extern HRESULT WINAPI IDirect3DVertexShaderDeclarationImpl_GetDeclaration8(IDirect3DVertexShaderDeclarationImpl* This, DWORD* pData, UINT* pSizeOfData);
1144 /*extern HRESULT IDirect3DVertexShaderDeclarationImpl_GetDeclaration9(IDirect3DVertexShaderDeclarationImpl* This, D3DVERTEXELEMENT9* pData, UINT* pNumElements);*/
1145 /* internal Interfaces */
1146 /* temporary internal Interfaces */
1147 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShaderDeclaration8(IDirect3DDevice8Impl* This, CONST DWORD* pDeclaration8, IDirect3DVertexShaderDeclarationImpl** ppVertexShaderDecl);
1148
1149
1150 /* ------------------------- */
1151 /* IDirect3DVertexShaderImpl */
1152 /* ------------------------- */
1153
1154 /*****************************************************************************
1155  * Predeclare the interface implementation structures
1156  */
1157 /*extern ICOM_VTABLE(IDirect3DVertexShader9) Direct3DVertexShader9_Vtbl;*/
1158
1159 /*****************************************************************************
1160  * IDirect3DVertexShader implementation structure
1161  */
1162 struct IDirect3DVertexShaderImpl {
1163   /*ICOM_VFIELD(IDirect3DVertexShader9);*/
1164   DWORD ref;
1165
1166   /* The device, to be replaced by a IDirect3DDeviceImpl */
1167   IDirect3DDevice8Impl* device;
1168
1169   DWORD* function;
1170   UINT functionLength;
1171   DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
1172   DWORD version;
1173   /* run time datas */
1174   VSHADERDATA8* data;
1175   VSHADERINPUTDATA8 input;
1176   VSHADEROUTPUTDATA8 output;
1177 };
1178
1179 /* exported Interfaces */
1180 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1181 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL*  pConstantData, UINT BoolCount);*/
1182 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT*   pConstantData, UINT Vector4iCount);*/
1183 extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
1184 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL*  pConstantData, UINT BoolCount);*/
1185 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT*   pConstantData, UINT Vector4iCount);*/
1186 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount);
1187 /* internal Interfaces */
1188 extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This);
1189 extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA8* input, VSHADEROUTPUTDATA8* output);
1190 /* temporary internal Interfaces */
1191 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, DWORD Usage, IDirect3DVertexShaderImpl** ppVertexShader);
1192 extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInput(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader,  DWORD SkipnStrides);
1193
1194 /* ------------------------ */
1195 /* IDirect3DPixelShaderImpl */
1196 /* ------------------------ */
1197
1198 /*****************************************************************************
1199  * Predeclare the interface implementation structures
1200  */
1201 /*extern ICOM_VTABLE(IDirect3DPixelShader9) Direct3DPixelShader9_Vtbl;*/
1202
1203 /*****************************************************************************
1204  * IDirect3DPixelShader implementation structure
1205  */
1206 struct IDirect3DPixelShaderImpl { 
1207   /*ICOM_VFIELD(IDirect3DPixelShader9);*/
1208   DWORD ref;
1209
1210   /* The device, to be replaced by a IDirect3DDeviceImpl */
1211   IDirect3DDevice8Impl* device;
1212
1213   DWORD* function;
1214   UINT functionLength;
1215   DWORD version;
1216   /* run time datas */
1217   PSHADERDATA8* data;
1218   PSHADERINPUTDATA8 input;
1219   PSHADEROUTPUTDATA8 output;
1220 };
1221
1222 /* exported Interfaces */
1223 extern HRESULT WINAPI IDirect3DPixelShaderImpl_GetFunction(IDirect3DPixelShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1224 /* internal Interfaces */
1225 extern DWORD WINAPI IDirect3DPixelShaderImpl_GetVersion(IDirect3DPixelShaderImpl* This);
1226 /* temporary internal Interfaces */
1227 extern HRESULT WINAPI IDirect3DDeviceImpl_CreatePixelShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, IDirect3DPixelShaderImpl** ppPixelShader);
1228
1229
1230 /**
1231  * Internals functions
1232  *
1233  * to see how not defined it here
1234  */ 
1235 void   GetSrcAndOpFromValue(DWORD iValue, BOOL isAlphaArg, GLenum* source, GLenum* operand);
1236 void   setupTextureStates(LPDIRECT3DDEVICE8 iface, DWORD Stage);
1237 void   set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
1238
1239 SHORT  D3DFmtGetBpp(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1240 GLint  D3DFmt2GLIntFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1241 GLenum D3DFmt2GLFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1242 GLenum D3DFmt2GLType(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1243
1244 GLenum D3DFmt2GLDepthFmt(D3DFORMAT fmt);
1245 GLenum D3DFmt2GLDepthType(D3DFORMAT fmt);
1246
1247 int D3DPrimitiveListGetVertexSize(D3DPRIMITIVETYPE PrimitiveType, int iNumPrim);
1248 int D3DPrimitive2GLenum(D3DPRIMITIVETYPE PrimitiveType);
1249 int D3DFVFGetSize(D3DFORMAT fvf);
1250
1251 int SOURCEx_RGB_EXT(DWORD arg);
1252 int OPERANDx_RGB_EXT(DWORD arg);
1253 int SOURCEx_ALPHA_EXT(DWORD arg);
1254 int OPERANDx_ALPHA_EXT(DWORD arg);
1255 GLenum StencilOp(DWORD op);
1256
1257 /**
1258  * Internals debug functions
1259  */
1260 const char* debug_d3ddevicetype(D3DDEVTYPE devtype);
1261 const char* debug_d3dusage(DWORD usage);
1262 const char* debug_d3dformat(D3DFORMAT fmt);
1263 const char* debug_d3dressourcetype(D3DRESOURCETYPE res);
1264 const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType);
1265 const char* debug_d3dpool(D3DPOOL Pool);
1266 const char *debug_d3drenderstate(DWORD State);
1267 const char *debug_d3dtexturestate(DWORD State);
1268
1269 /* Some #defines for additional diagnostics */
1270 #if 0 /* NOTE: Must be 0 in cvs */
1271   /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
1272      of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace
1273      is enabled, and if it doesnt exists it is disabled.                                           */
1274 # define FRAME_DEBUGGING
1275   /*  Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
1276       the file is deleted                                                                            */
1277 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
1278 #  define SINGLE_FRAME_DEBUGGING
1279 # endif  
1280   /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
1281      It can only be enabled when FRAME_DEBUGGING is also enabled                               
1282      The contents of the back buffer are written into /tmp/backbuffer_* after each primitive 
1283      array is drawn.                                                                            */
1284 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */                                                                                       
1285 #  define SHOW_FRAME_MAKEUP 1
1286 # endif  
1287   /* The following, when enabled, lets you see the makeup of the all the textures used during each
1288      of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
1289      The contents of the textures assigned to each stage are written into 
1290      /tmp/texture_*_<Stage>.ppm after each primitive array is drawn.                            */
1291 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1292 #  define SHOW_TEXTURE_MAKEUP 0
1293 # endif  
1294 extern BOOL isOn;
1295 extern BOOL isDumpingFrames;
1296 extern LONG primCounter;
1297 #endif
1298
1299 /* Per-vertex trace: */
1300 #if 0 /* NOTE: Must be 0 in cvs */
1301 # define VTRACE(A) TRACE A
1302 #else 
1303 # define VTRACE(A) 
1304 #endif
1305
1306 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
1307 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
1308
1309 #endif /* __WINE_D3DX8_PRIVATE_H */