New examples/documentation for console configuration options.
[wine] / include / windows.h
1 #ifndef __WINE_WINDOWS_H
2 #define __WINE_WINDOWS_H
3
4 #ifdef __cplusplus
5 extern "C" {
6 #endif
7
8 #include "winbase.h"
9 #include "wingdi.h"
10 #include "winuser.h"
11 #include "windef.h"
12 #include "shell.h"
13 #include "winreg.h"
14 #include "winnetwk.h"
15 #include "winver.h"
16 #include "winreg.h"
17 #include "lzexpand.h"
18 #include "shellapi.h"
19 #include "ole2.h"
20 #include "winnls.h"
21
22 /* FIXME: remove the following includes which are not in SDK */
23 #include "ntdll.h"
24 #include "wine/keyboard16.h"
25 #include "wine/shell16.h"
26 #include "wine/w32skrnl.h"
27 #include "wine/winbase16.h"
28 #include "wine/winesound.h"
29 #include "wine/winestring.h"
30 #include "wine/winuser16.h"
31
32
33 #if 0
34   Where does this belong? Nobody uses this stuff anyway.
35 typedef struct {
36         BYTE i;  /* much more .... */
37 } KANJISTRUCT;
38 typedef KANJISTRUCT *LPKANJISTRUCT;
39 typedef KANJISTRUCT *NPKANJISTRUCT;
40 typedef KANJISTRUCT *PKANJISTRUCT;
41
42 BOOL16      WINAPI CheckMenuRadioButton16(HMENU16,UINT16,UINT16,UINT16,BOOL16);
43 BOOL32      WINAPI CheckMenuRadioButton32(HMENU32,UINT32,UINT32,UINT32,BOOL32);
44 #define     CheckMenuRadioButton WINELIB_NAME(CheckMenuRadioButton)
45 WORD        WINAPI WOWHandle16(HANDLE32,WOW_HANDLE_TYPE);
46 BOOL16      WINAPI GetPrivateProfileStruct16(LPCSTR,LPCSTR,LPVOID,UINT16,LPCSTR);
47 INT16       WINAPI GetPrivateProfileSection16(LPCSTR,LPSTR,UINT16,LPCSTR);
48
49 #endif /* 0 */
50
51 #ifdef __cplusplus
52 }
53 #endif
54
55 #endif  /* __WINE_WINDOWS_H */