2 * Copyright 2008 Luis Busquets
3 * Copyright 2011 Travis Athougies
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/test.h"
23 static const DWORD simple_vs[] = {
24 0xfffe0101, /* vs_1_1 */
25 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */
26 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
27 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
28 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
29 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
30 0x0000ffff}; /* END */
32 static const DWORD simple_ps[] = {
33 0xffff0101, /* ps_1_1 */
34 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
35 0x00000042, 0xb00f0000, /* tex t0 */
36 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */
37 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */
38 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */
39 0x0000ffff}; /* END */
41 #define FCC_TEXT MAKEFOURCC('T','E','X','T')
42 #define FCC_CTAB MAKEFOURCC('C','T','A','B')
44 static const DWORD shader_with_ctab[] = {
45 0xfffe0300, /* vs_3_0 */
46 0x0002fffe, FCC_TEXT, 0x00000000, /* TEXT comment */
47 0x0008fffe, FCC_CTAB, 0x0000001c, 0x00000010, 0xfffe0300, 0x00000000, /* CTAB comment */
48 0x00000000, 0x00000000, 0x00000000,
49 0x0004fffe, FCC_TEXT, 0x00000000, 0x00000000, 0x00000000, /* TEXT comment */
50 0x0000ffff}; /* END */
52 static const DWORD shader_with_invalid_ctab[] = {
53 0xfffe0300, /* vs_3_0 */
54 0x0005fffe, FCC_CTAB, /* CTAB comment */
55 0x0000001c, 0x000000a9, 0xfffe0300,
56 0x00000000, 0x00000000,
57 0x0000ffff}; /* END */
59 static const DWORD shader_with_ctab_constants[] = {
60 0xfffe0300, /* vs_3_0 */
61 0x002efffe, FCC_CTAB, /* CTAB comment */
62 0x0000001c, 0x000000a4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */
64 0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc */
65 0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* Constant 2 desc */
66 0x00000090, 0x00040002, 0x00000003, 0x00000080, 0x00000000, /* Constant 3 desc */
67 0x736e6f43, 0x746e6174, 0xabab0031, /* Constant 1 name string */
68 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */
69 0x736e6f43, 0x746e6174, 0xabab0032, /* Constant 2 name string */
70 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 2 & 3 type desc */
71 0x736e6f43, 0x746e6174, 0xabab0033, /* Constant 3 name string */
72 0x335f7376, 0xab00305f, /* Target name string */
73 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
74 0x0000ffff}; /* END */
76 static const DWORD ctab_basic[] = {
77 0xfffe0300, /* vs_3_0 */
78 0x0040fffe, FCC_CTAB, /* CTAB comment */
79 0x0000001c, 0x000000ec, 0xfffe0300, 0x00000005, 0x0000001c, 0x20008100, /* Header */
81 0x00000080, 0x00060002, 0x00000001, 0x00000084, 0x00000000, /* Constant 1 desc (f) */
82 0x00000094, 0x00070002, 0x00000001, 0x00000098, 0x00000000, /* Constant 2 desc (f4) */
83 0x000000A8, 0x00040002, 0x00000001, 0x000000AC, 0x00000000, /* Constant 3 desc (i) */
84 0x000000BC, 0x00050002, 0x00000001, 0x000000C0, 0x00000000, /* Constant 4 desc (i4) */
85 0x000000D0, 0x00000002, 0x00000004, 0x000000D4, 0x00000000, /* Constant 5 desc (mvp) */
86 0xabab0066, 0x00030000, 0x00010001, 0x00000001, 0x00000000, /* Constant 1 name/type desc */
87 0xab003466, 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 2 name/type desc */
88 0xabab0069, 0x00020000, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 name/type desc */
89 0xab003469, 0x00020001, 0x00040001, 0x00000001, 0x00000000, /* Constant 4 name/type desc */
90 0x0070766d, 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 5 name/type desc */
91 0x335f7376, 0xab00305f, /* Target name string */
92 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
93 0x0000ffff}; /* END */
95 static const D3DXCONSTANT_DESC ctab_basic_expected[] = {
96 {"mvp", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, NULL},
97 {"i", D3DXRS_FLOAT4, 4, 1, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4, NULL},
98 {"i4", D3DXRS_FLOAT4, 5, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, NULL},
99 {"f", D3DXRS_FLOAT4, 6, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, NULL},
100 {"f4", D3DXRS_FLOAT4, 7, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, NULL}};
102 static const DWORD ctab_matrices[] = {
103 0xfffe0300, /* vs_3_0 */
104 0x0032fffe, FCC_CTAB, /* CTAB comment */
105 0x0000001c, 0x000000b4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */
107 0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc (fmatrix3x1) */
108 0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* Constant 2 desc (fmatrix4x4) */
109 0x00000090, 0x00040002, 0x00000003, 0x0000009c, 0x00000000, /* Constant 3 desc (imatrix2x3) */
110 0x74616D66, 0x33786972, 0xab003178, /* Constant 1 name */
111 0x00030003, 0x00010003, 0x00000001, 0x00000000, /* Constant 1 type desc */
112 0x74616D66, 0x34786972, 0xab003478, /* Constant 2 name */
113 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 2 type desc */
114 0x74616D69, 0x32786972, 0xab003378, /* Constant 3 name */
115 0x00020002, 0x00030002, 0x00000001, 0x00000000, /* Constant 3 type desc */
116 0x335f7376, 0xab00305f, /* Target name string */
117 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
118 0x0000ffff}; /* END */
120 static const D3DXCONSTANT_DESC ctab_matrices_expected[] = {
121 {"fmatrix4x4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, NULL},
122 {"imatrix2x3", D3DXRS_FLOAT4, 4, 3, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 3, 1, 0, 24, NULL},
123 {"fmatrix3x1", D3DXRS_FLOAT4, 7, 1, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 1, 1, 0, 12, NULL}};
125 static const DWORD ctab_matrices2[] = {
126 0xfffe0200, /* vs_2_0 */
127 0x0058fffe, FCC_CTAB, /* CTAB comment */
128 0x0000001c, 0x0000012b, 0xfffe0200, 0x00000006, 0x0000001c, 0x00000100, /* Header */
130 0x00000094, 0x00070002, 0x00000003, 0x0000009c, 0x00000000, /* Constant 1 desc (c2x3) */
131 0x000000ac, 0x000d0002, 0x00000002, 0x000000b4, 0x00000000, /* Constant 2 desc (c3x2) */
132 0x000000c4, 0x000a0002, 0x00000003, 0x000000cc, 0x00000000, /* Constant 3 desc (c3x3) */
133 0x000000dc, 0x000f0002, 0x00000002, 0x000000e4, 0x00000000, /* Constant 4 desc (r2x3) */
134 0x000000f4, 0x00040002, 0x00000003, 0x000000fc, 0x00000000, /* Constant 5 desc (r3x2) */
135 0x0000010c, 0x00000002, 0x00000004, 0x00000114, 0x00000000, /* Constant 6 desc (r4x4) */
136 0x33783263, 0xababab00, /* Constant 1 name */
137 0x00030003, 0x00030002, 0x00000001, 0x00000000, /* Constant 1 type desc */
138 0x32783363, 0xababab00, /* Constant 2 name */
139 0x00030003, 0x00020003, 0x00000001, 0x00000000, /* Constant 2 type desc */
140 0x33783363, 0xababab00, /* Constant 3 name */
141 0x00030003, 0x00030003, 0x00000001, 0x00000000, /* Constant 3 type desc */
142 0x33783272, 0xababab00, /* Constant 4 name */
143 0x00030002, 0x00030002, 0x00000001, 0x00000000, /* Constant 4 type desc */
144 0x32783372, 0xababab00, /* Constant 5 name */
145 0x00030002, 0x00020003, 0x00000001, 0x00000000, /* Constant 5 type desc */
146 0x34783472, 0xababab00, /* Constant 6 name */
147 0x00030002, 0x00040004, 0x00000001, 0x00000000, /* Constant 6 type desc */
148 0x325f7376, 0x4100305f, 0x41414141, 0x00414141, /* Target and Creator name */
149 0x0000ffff}; /* END */
151 static const D3DXCONSTANT_DESC ctab_matrices2_expected[] = {
152 {"c2x3", D3DXRS_FLOAT4, 7, 3, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 2, 3, 1, 0, 24, NULL},
153 {"c3x2", D3DXRS_FLOAT4, 13, 2, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 2, 1, 0, 24, NULL},
154 {"c3x3", D3DXRS_FLOAT4, 10, 3, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 3, 1, 0, 36, NULL},
155 {"r2x3", D3DXRS_FLOAT4, 15, 2, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 3, 1, 0, 24, NULL},
156 {"r3x2", D3DXRS_FLOAT4, 4, 3, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 2, 1, 0, 24, NULL},
157 {"r4x4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, NULL}};
159 static const DWORD ctab_arrays[] = {
160 0xfffe0300, /* vs_3_0 */
161 0x0052fffe, FCC_CTAB, /* CTAB comment */
162 0x0000001c, 0x0000013c, 0xfffe0300, 0x00000006, 0x0000001c, 0x20008100, /* Header */
164 0x00000094, 0x000E0002, 0x00000002, 0x0000009c, 0x00000000, /* Constant 1 desc (barray) */
165 0x000000ac, 0x00100002, 0x00000002, 0x000000b8, 0x00000000, /* Constant 2 desc (bvecarray) */
166 0x000000c8, 0x00080002, 0x00000004, 0x000000d0, 0x00000000, /* Constant 3 desc (farray) */
167 0x000000e0, 0x00000002, 0x00000008, 0x000000ec, 0x00000000, /* Constant 4 desc (fmtxarray) */
168 0x000000fc, 0x000C0002, 0x00000002, 0x00000108, 0x00000000, /* Constant 5 desc (fvecarray) */
169 0x00000118, 0x00120002, 0x00000001, 0x00000124, 0x00000000, /* Constant 6 desc (ivecarray) */
170 0x72726162, 0xab007961, /* Constant 1 name */
171 0x00010000, 0x00010001, 0x00000002, 0x00000000, /* Constant 1 type desc */
172 0x63657662, 0x61727261, 0xabab0079, /* Constant 2 name */
173 0x00010001, 0x00030001, 0x00000003, 0x00000000, /* Constant 2 type desc */
174 0x72726166, 0xab007961, /* Constant 3 name */
175 0x00030000, 0x00010001, 0x00000004, 0x00000000, /* constant 3 type desc */
176 0x78746d66, 0x61727261, 0xabab0079, /* Constant 4 name */
177 0x00030002, 0x00040004, 0x00000002, 0x00000000, /* Constant 4 type desc */
178 0x63657666, 0x61727261, 0xabab0079, /* Constant 5 name */
179 0x00030001, 0x00040001, 0x00000002, 0x00000000, /* Constant 5 type desc */
180 0x63657669, 0x61727261, 0xabab0079, /* Constant 6 name */
181 0x00020001, 0x00040001, 0x00000001, 0x00000000, /* Constant 6 type desc */
182 0x335f7376, 0xab00305f, /* Target name string */
183 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
184 0x0000ffff}; /* END */
186 static const D3DXCONSTANT_DESC ctab_arrays_expected[] = {
187 {"fmtxarray", D3DXRS_FLOAT4, 0, 8, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4, 2, 0, 128, NULL},
188 {"farray", D3DXRS_FLOAT4, 8, 4, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 4, 0, 16, NULL},
189 {"fvecarray", D3DXRS_FLOAT4, 12, 2, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 2, 0, 32, NULL},
190 {"barray", D3DXRS_FLOAT4, 14, 2, D3DXPC_SCALAR, D3DXPT_BOOL, 1, 1, 2, 0, 8, NULL},
191 {"bvecarray", D3DXRS_FLOAT4, 16, 2, D3DXPC_VECTOR, D3DXPT_BOOL, 1, 3, 3, 0, 36, NULL},
192 {"ivecarray", D3DXRS_FLOAT4, 18, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, NULL}};
194 static const DWORD ctab_with_default_values[] = {
195 0xfffe0200, /* vs_2_0 */
196 0x007bfffe, FCC_CTAB, /* CTAB comment */
197 0x0000001c, 0x000001b7, 0xfffe0200, 0x00000005, 0x0000001c, /* header */
198 0x00000100, 0x000001b0,
199 0x00000080, 0x00080002, 0x00000003, 0x00000084, 0x00000094, /* constant 1 desc (arr) */
200 0x000000c4, 0x000c0002, 0x00000001, 0x000000c8, 0x000000d8, /* constant 2 desc (flt) */
201 0x000000e8, 0x00040002, 0x00000004, 0x000000f0, 0x00000100, /* constant 3 desc (mat3) */
202 0x00000140, 0x00000002, 0x00000004, 0x000000f0, 0x00000148, /* constant 4 desc (mat4) */
203 0x00000188, 0x000b0002, 0x00000001, 0x00000190, 0x000001a0, /* constant 5 desc (vec4) */
204 0x00727261, /* constant 1 name */
205 0x00030000, 0x00010001, 0x00000003, 0x00000000, /* constant 1 type desc */
206 0x42c80000, 0x00000000, 0x00000000, 0x00000000, /* constant 1 default value */
207 0x43480000, 0x00000000, 0x00000000, 0x00000000,
208 0x43960000, 0x00000000, 0x00000000, 0x00000000,
209 0x00746c66, /* constant 2 name */
210 0x00030000, 0x00010001, 0x00000001, 0x00000000, /* constant 2 type desc */
211 0x411fd70a, 0x00000000, 0x00000000, 0x00000000, /* constant 2 default value */
212 0x3374616d, /* constant 3 name */
214 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* constant 3 & 4 type desc */
215 0x41300000, 0x425c0000, 0x42c60000, 0x44a42000, /* constat 3 default value */
216 0x41b00000, 0x42840000, 0x447c8000, 0x44b0c000,
217 0x42040000, 0x429a0000, 0x448ae000, 0x44bd6000,
218 0x42300000, 0x42b00000, 0x44978000, 0x44ca0000,
219 0x3474616d, /* constant 4 name */
221 0x3f800000, 0x40a00000, 0x41100000, 0x41500000, /* constant 4 default value */
222 0x40000000, 0x40c00000, 0x41200000, 0x41600000,
223 0x40400000, 0x40e00000, 0x41300000, 0x41700000,
224 0x40800000, 0x41000000, 0x41400000, 0x41800000,
225 0x34636576, /* constant 5 name */
227 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* constant 5 type desc */
228 0x41200000, 0x41a00000, 0x41f00000, 0x42200000, /* constant 5 default value */
229 0x325f7376, 0x4d004141, 0x41414141, 0x00000000, /* target & creator string */
230 0x0000ffff}; /* END */
232 static const float mat4_default_value[] = {1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15, 4, 8, 12, 16};
233 static const float mat3_default_value[] = {11, 55, 99, 1313, 22, 66, 1010, 1414, 33, 77, 1111, 1515, 44, 88, 1212, 1616};
234 static const float arr_default_value[] = {100, 0, 0, 0, 200, 0, 0, 0, 300, 0, 0, 0};
235 static const float vec4_default_value[] = {10, 20, 30, 40};
236 static const float flt_default_value[] = {9.99, 0, 0, 0};
238 static const D3DXCONSTANT_DESC ctab_with_default_values_expected[] = {
239 {"mat4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, mat4_default_value},
240 {"mat3", D3DXRS_FLOAT4, 4, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, mat3_default_value},
241 {"arr", D3DXRS_FLOAT4, 8, 3, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 3, 0, 12, arr_default_value},
242 {"vec4", D3DXRS_FLOAT4, 11, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, vec4_default_value},
243 {"flt", D3DXRS_FLOAT4, 12, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, flt_default_value}};
245 static const DWORD ctab_samplers[] = {
246 0xfffe0300, /* vs_3_0 */
247 0x0032fffe, FCC_CTAB, /* CTAB comment */
248 0x0000001c, 0x000000b4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */
250 0x00000058, 0x00020002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc (notsampler) */
251 0x00000074, 0x00000003, 0x00000001, 0x00000080, 0x00000000, /* Constant 2 desc (sampler1) */
252 0x00000090, 0x00030003, 0x00000001, 0x0000009c, 0x00000000, /* Constant 3 desc (sampler2) */
253 0x73746f6e, 0x6c706d61, 0xab007265, /* Constant 1 name */
254 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */
255 0x706d6173, 0x3172656c, 0xababab00, /* Constant 2 name */
256 0x000c0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 2 type desc */
257 0x706d6173, 0x3272656c, 0xababab00, /* Constant 3 name */
258 0x000d0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 type desc */
259 0x335f7376, 0xab00305f, /* Target name string */
260 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
261 0x0000ffff}; /* END */
263 static const D3DXCONSTANT_DESC ctab_samplers_expected[] = {
264 {"sampler1", D3DXRS_SAMPLER, 0, 1, D3DXPC_OBJECT, D3DXPT_SAMPLER2D, 1, 1, 1, 0, 4, NULL},
265 {"sampler2", D3DXRS_SAMPLER, 3, 1, D3DXPC_OBJECT, D3DXPT_SAMPLER3D, 1, 1, 1, 0, 4, NULL},
266 {"notsampler", D3DXRS_FLOAT4, 2, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, NULL}};
268 static void test_get_shader_size(void)
270 UINT shader_size, expected;
272 shader_size = D3DXGetShaderSize(simple_vs);
273 expected = sizeof(simple_vs);
274 ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
276 shader_size = D3DXGetShaderSize(simple_ps);
277 expected = sizeof(simple_ps);
278 ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
280 shader_size = D3DXGetShaderSize(NULL);
281 ok(shader_size == 0, "Got shader size %u, expected 0\n", shader_size);
284 static void test_get_shader_version(void)
286 DWORD shader_version;
288 shader_version = D3DXGetShaderVersion(simple_vs);
289 ok(shader_version == D3DVS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
290 shader_version, D3DVS_VERSION(1, 1));
292 shader_version = D3DXGetShaderVersion(simple_ps);
293 ok(shader_version == D3DPS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
294 shader_version, D3DPS_VERSION(1, 1));
296 shader_version = D3DXGetShaderVersion(NULL);
297 ok(shader_version == 0, "Got shader version 0x%08x, expected 0\n", shader_version);
300 static void test_find_shader_comment(void)
303 LPCVOID data = (LPVOID)0xdeadbeef;
306 hr = D3DXFindShaderComment(NULL, MAKEFOURCC('C','T','A','B'), &data, &size);
307 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
308 ok(!data, "Got %p, expected NULL\n", data);
309 ok(!size, "Got %u, expected 0\n", size);
311 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), NULL, &size);
312 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
313 ok(size == 28, "Got %u, expected 28\n", size);
315 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, NULL);
316 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
317 ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6);
319 hr = D3DXFindShaderComment(shader_with_ctab, 0, &data, &size);
320 ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr);
321 ok(!data, "Got %p, expected NULL\n", data);
322 ok(!size, "Got %u, expected 0\n", size);
324 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('X','X','X','X'), &data, &size);
325 ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr);
326 ok(!data, "Got %p, expected NULL\n", data);
327 ok(!size, "Got %u, expected 0\n", size);
329 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, &size);
330 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
331 ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6);
332 ok(size == 28, "Got result %d, expected 28\n", size);
335 static void test_get_shader_constant_table_ex(void)
337 LPD3DXCONSTANTTABLE constant_table = NULL;
341 D3DXCONSTANTTABLE_DESC desc;
343 hr = D3DXGetShaderConstantTableEx(NULL, 0, &constant_table);
344 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
347 hr = D3DXGetShaderConstantTableEx(simple_ps, 0, &constant_table);
348 ok(hr == D3DXERR_INVALIDDATA, "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA);
350 /* With invalid CTAB data */
351 hr = D3DXGetShaderConstantTableEx(shader_with_invalid_ctab, 0, &constant_table);
352 ok(hr == D3DXERR_INVALIDDATA || broken(hr == D3D_OK), /* winxp 64-bit, w2k3 64-bit */
353 "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA);
354 if (constant_table) ID3DXConstantTable_Release(constant_table);
356 hr = D3DXGetShaderConstantTableEx(shader_with_ctab, 0, &constant_table);
357 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
361 size = ID3DXConstantTable_GetBufferSize(constant_table);
362 ok(size == 28, "Got result %x, expected 28\n", size);
364 data = ID3DXConstantTable_GetBufferPointer(constant_table);
365 ok(!memcmp(data, shader_with_ctab + 6, size), "Retrieved wrong CTAB data\n");
367 hr = ID3DXConstantTable_GetDesc(constant_table, NULL);
368 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
370 hr = ID3DXConstantTable_GetDesc(constant_table, &desc);
371 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
372 ok(desc.Creator == (LPCSTR)data + 0x10, "Got result %p, expected %p\n", desc.Creator, (LPCSTR)data + 0x10);
373 ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0));
374 ok(desc.Constants == 0, "Got result %x, expected 0\n", desc.Constants);
376 ID3DXConstantTable_Release(constant_table);
379 hr = D3DXGetShaderConstantTableEx(shader_with_ctab_constants, 0, &constant_table);
380 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
385 D3DXCONSTANT_DESC constant_desc;
386 D3DXCONSTANT_DESC constant_desc_save;
390 hr = ID3DXConstantTable_GetDesc(constant_table, &desc);
391 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
392 ok(!strcmp(desc.Creator, "Wine project"), "Got result '%s', expected 'Wine project'\n", desc.Creator);
393 ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0));
394 ok(desc.Constants == 3, "Got result %x, expected 3\n", desc.Constants);
396 /* Test GetConstant */
397 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0);
398 ok(constant != NULL, "No constant found\n");
399 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
400 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
401 ok(!strcmp(constant_desc.Name, "Constant1"), "Got result '%s', expected 'Constant1'\n",
403 ok(constant_desc.Class == D3DXPC_VECTOR, "Got result %x, expected %u (D3DXPC_VECTOR)\n",
404 constant_desc.Class, D3DXPC_VECTOR);
405 ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
406 constant_desc.Type, D3DXPT_FLOAT);
407 ok(constant_desc.Rows == 1, "Got result %x, expected 1\n", constant_desc.Rows);
408 ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
410 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 1);
411 ok(constant != NULL, "No constant found\n");
412 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
413 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
414 ok(!strcmp(constant_desc.Name, "Constant2"), "Got result '%s', expected 'Constant2'\n",
416 ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
417 constant_desc.Class, D3DXPC_MATRIX_COLUMNS);
418 ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
419 constant_desc.Type, D3DXPT_FLOAT);
420 ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows);
421 ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
423 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 2);
424 ok(constant != NULL, "No constant found\n");
425 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
426 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
427 ok(!strcmp(constant_desc.Name, "Constant3"), "Got result '%s', expected 'Constant3'\n",
429 ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
430 constant_desc.Class, D3DXPC_MATRIX_COLUMNS);
431 ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
432 constant_desc.Type, D3DXPT_FLOAT);
433 ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows);
434 ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
435 constant_desc_save = constant_desc; /* For GetConstantDesc test */
437 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 3);
438 ok(constant == NULL, "Got result %p, expected NULL\n", constant);
440 /* Test GetConstantByName */
441 constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant unknown");
442 ok(constant == NULL, "Got result %p, expected NULL\n", constant);
443 constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant3");
444 ok(constant != NULL, "No constant found\n");
445 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
446 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
447 ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n");
449 /* Test GetConstantDesc */
450 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0);
451 ok(constant != NULL, "No constant found\n");
452 hr = ID3DXConstantTable_GetConstantDesc(constant_table, NULL, &constant_desc, &nb);
453 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
454 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, NULL, &nb);
455 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
456 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, NULL);
457 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
458 hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant unknow", &constant_desc, &nb);
459 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
460 hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant3", &constant_desc, &nb);
461 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
462 ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n");
464 ID3DXConstantTable_Release(constant_table);
468 static void test_constant_table(const char *test_name, const DWORD *ctable_fn,
469 const D3DXCONSTANT_DESC *expecteds, UINT count)
472 ID3DXConstantTable *ctable;
476 /* Get the constant table from the shader itself */
477 res = D3DXGetShaderConstantTable(ctable_fn, &ctable);
478 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed on %s: got %08x\n", test_name, res);
480 for (i = 0; i < count; i++)
482 const D3DXCONSTANT_DESC *expected = &expecteds[i];
483 D3DXHANDLE const_handle;
484 D3DXCONSTANT_DESC actual;
487 const_handle = ID3DXConstantTable_GetConstantByName(ctable, NULL, expected->Name);
489 res = ID3DXConstantTable_GetConstantDesc(ctable, const_handle, &actual, &pCount);
490 ok(SUCCEEDED(res), "%s in %s: ID3DXConstantTable_GetConstantDesc returned %08x\n", expected->Name,
492 ok(pCount == 1, "%s in %s: Got more or less descriptions: %d\n", expected->Name, test_name, pCount);
494 ok(strcmp(actual.Name, expected->Name) == 0,
495 "%s in %s: Got different names: Got %s, expected %s\n", expected->Name,
496 test_name, actual.Name, expected->Name);
497 ok(actual.RegisterSet == expected->RegisterSet,
498 "%s in %s: Got different register sets: Got %d, expected %d\n",
499 expected->Name, test_name, actual.RegisterSet, expected->RegisterSet);
500 ok(actual.RegisterIndex == expected->RegisterIndex,
501 "%s in %s: Got different register indices: Got %d, expected %d\n",
502 expected->Name, test_name, actual.RegisterIndex, expected->RegisterIndex);
503 ok(actual.RegisterCount == expected->RegisterCount,
504 "%s in %s: Got different register counts: Got %d, expected %d\n",
505 expected->Name, test_name, actual.RegisterCount, expected->RegisterCount);
506 ok(actual.Class == expected->Class,
507 "%s in %s: Got different classes: Got %d, expected %d\n", expected->Name,
508 test_name, actual.Class, expected->Class);
509 ok(actual.Type == expected->Type,
510 "%s in %s: Got different types: Got %d, expected %d\n", expected->Name,
511 test_name, actual.Type, expected->Type);
512 ok(actual.Rows == expected->Rows && actual.Columns == expected->Columns,
513 "%s in %s: Got different dimensions: Got (%d, %d), expected (%d, %d)\n",
514 expected->Name, test_name, actual.Rows, actual.Columns, expected->Rows,
516 ok(actual.Elements == expected->Elements,
517 "%s in %s: Got different element count: Got %d, expected %d\n",
518 expected->Name, test_name, actual.Elements, expected->Elements);
519 ok(actual.StructMembers == expected->StructMembers,
520 "%s in %s: Got different struct member count: Got %d, expected %d\n",
521 expected->Name, test_name, actual.StructMembers, expected->StructMembers);
522 ok(actual.Bytes == expected->Bytes,
523 "%s in %s: Got different byte count: Got %d, expected %d\n",
524 expected->Name, test_name, actual.Bytes, expected->Bytes);
526 if (!expected->DefaultValue)
528 ok(actual.DefaultValue == NULL,
529 "%s in %s: Got different default value: expected NULL\n",
530 expected->Name, test_name);
534 ok(actual.DefaultValue != NULL,
535 "%s in %s: Got different default value: expected non-NULL\n",
536 expected->Name, test_name);
537 ok(memcmp(actual.DefaultValue, expected->DefaultValue, expected->Bytes) == 0,
538 "%s in %s: Got different default value\n", expected->Name, test_name);
542 /* Finally, release the constant table */
543 ID3DXConstantTable_Release(ctable);
546 static void test_constant_tables(void)
548 test_constant_table("test_basic", ctab_basic, ctab_basic_expected,
549 sizeof(ctab_basic_expected)/sizeof(*ctab_basic_expected));
550 test_constant_table("test_matrices", ctab_matrices, ctab_matrices_expected,
551 sizeof(ctab_matrices_expected)/sizeof(*ctab_matrices_expected));
552 test_constant_table("test_matrices2", ctab_matrices2, ctab_matrices2_expected,
553 sizeof(ctab_matrices2_expected)/sizeof(*ctab_matrices2_expected));
554 test_constant_table("test_arrays", ctab_arrays, ctab_arrays_expected,
555 sizeof(ctab_arrays_expected)/sizeof(*ctab_arrays_expected));
556 test_constant_table("test_default_values", ctab_with_default_values, ctab_with_default_values_expected,
557 sizeof(ctab_with_default_values_expected)/sizeof(*ctab_with_default_values_expected));
558 test_constant_table("test_samplers", ctab_samplers, ctab_samplers_expected,
559 sizeof(ctab_samplers_expected)/sizeof(*ctab_samplers_expected));
562 static void test_setting_basic_table(IDirect3DDevice9 *device)
564 static const D3DXMATRIX mvp = {{{
565 0.514f, 0.626f, 0.804f, 0.786f,
566 0.238f, 0.956f, 0.374f, 0.483f,
567 0.109f, 0.586f, 0.900f, 0.255f,
568 0.898f, 0.411f, 0.932f, 0.275f}}};
569 static const D3DXVECTOR4 f4 = {0.350f, 0.526f, 0.925f, 0.021f};
570 static const float f = 0.12543f;
571 static const int i = 321;
573 ID3DXConstantTable *ctable;
579 /* Get the constant table from the shader itself */
580 res = D3DXGetShaderConstantTable(ctab_basic, &ctable);
581 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got 0x%08x\n", res);
584 res = ID3DXConstantTable_SetMatrix(ctable, device, "mvp", &mvp);
585 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable mvp: got 0x%08x\n", res);
587 res = ID3DXConstantTable_SetInt(ctable, device, "i", i + 1);
588 ok(res == D3D_OK, "ID3DXConstantTable_SetInt failed on variable i: got 0x%08x\n", res);
590 /* Check that setting i again will overwrite the previous value */
591 res = ID3DXConstantTable_SetInt(ctable, device, "i", i);
592 ok(res == D3D_OK, "ID3DXConstantTable_SetInt failed on variable i: got 0x%08x\n", res);
594 res = ID3DXConstantTable_SetFloat(ctable, device, "f", f);
595 ok(res == D3D_OK, "ID3DXConstantTable_SetFloat failed on variable f: got 0x%08x\n", res);
597 res = ID3DXConstantTable_SetVector(ctable, device, "f4", &f4);
598 ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed on variable f4: got 0x%08x\n", res);
600 /* Get constants back and validate */
601 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
602 ok(out[0] == S(U(mvp))._11 && out[4] == S(U(mvp))._12 && out[8] == S(U(mvp))._13 && out[12] == S(U(mvp))._14,
603 "The first row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
604 out[0], out[4], out[8], out[12], S(U(mvp))._11, S(U(mvp))._12, S(U(mvp))._13, S(U(mvp))._14);
605 ok(out[1] == S(U(mvp))._21 && out[5] == S(U(mvp))._22 && out[9] == S(U(mvp))._23 && out[13] == S(U(mvp))._24,
606 "The second row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
607 out[1], out[5], out[9], out[13], S(U(mvp))._21, S(U(mvp))._22, S(U(mvp))._23, S(U(mvp))._24);
608 ok(out[2] == S(U(mvp))._31 && out[6] == S(U(mvp))._32 && out[10] == S(U(mvp))._33 && out[14] == S(U(mvp))._34,
609 "The third row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
610 out[2], out[6], out[10], out[14], S(U(mvp))._31, S(U(mvp))._32, S(U(mvp))._33, S(U(mvp))._34);
611 ok(out[3] == S(U(mvp))._41 && out[7] == S(U(mvp))._42 && out[11] == S(U(mvp))._43 && out[15] == S(U(mvp))._44,
612 "The fourth row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
613 out[3], out[7], out[11], out[15], S(U(mvp))._41, S(U(mvp))._42, S(U(mvp))._43, S(U(mvp))._44);
615 IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 1);
616 ok(out[0] == (float)i && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
617 "The variable i was not set correctly, out={%f, %f, %f, %f}, should be {%d, 0.0, 0.0, 0.0}\n",
618 out[0], out[1], out[2], out[3], i);
620 IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
621 ok(out[0] == f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
622 "The variable f was not set correctly, out={%f, %f, %f, %f}, should be {%f, 0.0, 0.0, 0.0}\n",
623 out[0], out[1], out[2], out[3], f);
625 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
626 ok(memcmp(out, (void*)&f4, sizeof(f4)) == 0,
627 "The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
628 out[0], out[1], out[2], out[3], f4.x, f4.y, f4.z, f4.w);
630 /* Finally test using a set* function for one type to set a variable of another type (should succeed) */
631 res = ID3DXConstantTable_SetVector(ctable, device, "f", &f4);
632 ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed on variable f: 0x%08x\n", res);
634 IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
635 ok(out[0] == f4.x && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
636 "The variable f was not set correctly by ID3DXConstantTable_SetVector, got %f, should be %f\n",
639 memset(out, 0, sizeof(out));
640 IDirect3DDevice9_SetVertexShaderConstantF(device, 6, out, 1);
641 res = ID3DXConstantTable_SetMatrix(ctable, device, "f", &mvp);
642 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable f: 0x%08x\n", res);
644 IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
645 ok(out[0] == U(S(mvp))._11 && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
646 "The variable f was not set correctly by ID3DXConstantTable_SetMatrix, got %f, should be %f\n",
647 out[0], U(S(mvp))._11);
649 /* Clear registers */
650 memset(out, 0, sizeof(out));
651 IDirect3DDevice9_SetVertexShaderConstantF(device, 0, out, 4);
653 /* SetVector shouldn't change the value of a matrix constant */
654 res = ID3DXConstantTable_SetVector(ctable, device, "mvp", &f4);
655 ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed on variable f: 0x%08x\n", res);
657 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
658 ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f
659 && out[4] == 0.0f && out[5] == 0.0f && out[6] == 0.0f && out[7] == 0.0f
660 && out[8] == 0.0f && out[9] == 0.0f && out[10] == 0.0f && out[11] == 0.0f
661 && out[12] == 0.0f && out[13] == 0.0f && out[14] == 0.0f && out[15] == 0.0f,
662 "The variable mvp was not set correctly by ID3DXConstantTable_SetVector, "
663 "got {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f %f; %f, %f, %f, %f}, "
664 "should be all 0.0f\n",
665 out[0], out[1], out[2], out[3],
666 out[4], out[5], out[6], out[7],
667 out[8], out[9], out[10], out[11],
668 out[12], out[13], out[14], out[15]);
670 refcnt = ID3DXConstantTable_Release(ctable);
671 ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt);
674 static void test_setting_matrices_table(IDirect3DDevice9 *device)
676 static const D3DXMATRIX fmatrix =
677 {{{2.001f, 1.502f, 9.003f, 1.004f,
678 5.005f, 3.006f, 3.007f, 6.008f,
679 9.009f, 5.010f, 7.011f, 1.012f,
680 5.013f, 5.014f, 5.015f, 9.016f}}};
682 ID3DXConstantTable *ctable;
687 res = D3DXGetShaderConstantTable(ctab_matrices, &ctable);
688 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %#x\n", res);
690 res = ID3DXConstantTable_SetMatrix(ctable, device, "imatrix2x3", &fmatrix);
691 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable fmatrix2x3: got %#x\n", res);
693 res = ID3DXConstantTable_SetMatrix(ctable, device, "fmatrix3x1", &fmatrix);
694 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable fmatrix3x1: got %#x\n", res);
696 IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 2);
697 todo_wine ok(out[0] == (int)S(U(fmatrix))._11 && out[1] == (int)S(U(fmatrix))._12 && out[2] == (int)S(U(fmatrix))._13
699 && out[4] == (int)S(U(fmatrix))._21 && out[5] == (int)S(U(fmatrix))._22 && out[6] == (int)S(U(fmatrix))._23
701 "The variable imatrix2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
702 "should be {%d, %d, %d, %d; %d, %d, %d, %d}\n",
703 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
704 (int)S(U(fmatrix))._11, (int)S(U(fmatrix))._12, (int)S(U(fmatrix))._13, 0,
705 (int)S(U(fmatrix))._21, (int)S(U(fmatrix))._22, (int)S(U(fmatrix))._23, 0);
707 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
708 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f,
709 "The variable fmatrix3x1 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
710 out[0], out[1], out[2], out[3],
711 S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f);
713 ID3DXConstantTable_Release(ctable);
715 res = D3DXGetShaderConstantTable(ctab_matrices2, &ctable);
716 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %#x\n", res);
718 res = ID3DXConstantTable_SetMatrix(ctable, device, "c2x3", &fmatrix);
719 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable c2x3: got %#x\n", res);
721 res = ID3DXConstantTable_SetMatrix(ctable, device, "r2x3", &fmatrix);
722 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable r2x3: got %#x\n", res);
724 res = ID3DXConstantTable_SetMatrix(ctable, device, "c3x2", &fmatrix);
725 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable c3x2: got %#x\n", res);
727 res = ID3DXConstantTable_SetMatrix(ctable, device, "r3x2", &fmatrix);
728 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable r3x2: got %#x\n", res);
730 res = ID3DXConstantTable_SetMatrix(ctable, device, "c3x3", &fmatrix);
731 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable c3x3: got %#x\n", res);
733 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 3);
734 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == 0.0f && out[3] == 0.0f
735 && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == 0.0f && out[7] == 0.0f
736 && out[8] == S(U(fmatrix))._13 && out[9] == S(U(fmatrix))._23 && out[10] == 0.0f && out[11] == 0.0f,
737 "The variable c2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
738 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
739 out[0], out[1], out[2], out[3],
740 out[4], out[5], out[6], out[7],
741 out[8], out[9], out[10], out[11],
742 S(U(fmatrix))._11, S(U(fmatrix))._21, 0.0f, 0.0f,
743 S(U(fmatrix))._12, S(U(fmatrix))._22, 0.0f, 0.0f,
744 S(U(fmatrix))._13, S(U(fmatrix))._23, 0.0f, 0.0f);
746 res = ID3DXConstantTable_SetMatrix(ctable, device, "r4x4", &fmatrix);
747 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable r4x4: got %#x\n", res);
749 IDirect3DDevice9_GetVertexShaderConstantF(device, 15, out, 2);
750 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == S(U(fmatrix))._13 && out[3] == 0.0f
751 && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._23 && out[7] == 0.0f,
752 "The variable r2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
753 "should be {%f, %f, %f, %f; %f, %f, %f, %f}\n",
754 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
755 S(U(fmatrix))._11, S(U(fmatrix))._12, S(U(fmatrix))._13, 0.0f,
756 S(U(fmatrix))._21, S(U(fmatrix))._22, S(U(fmatrix))._23, 0.0f);
758 IDirect3DDevice9_GetVertexShaderConstantF(device, 13, out, 2);
759 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f
760 && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._32 && out[7] == 0.0f,
761 "The variable c3x2 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
762 "should be {%f, %f, %f, %f; %f, %f, %f, %f}\n",
763 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
764 S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f,
765 S(U(fmatrix))._12, S(U(fmatrix))._22, S(U(fmatrix))._32, 0.0f);
767 IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 3);
768 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == 0.0f && out[3] == 0.0f
769 && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == 0.0f && out[7] == 0.0f
770 && out[8] == S(U(fmatrix))._31 && out[9] == S(U(fmatrix))._32 && out[10] == 0.0f && out[11] == 0.0f,
771 "The variable r3x2 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
772 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
773 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], out[8], out[9], out[10], out[11],
774 S(U(fmatrix))._11, S(U(fmatrix))._12, 0.0f, 0.0f,
775 S(U(fmatrix))._21, S(U(fmatrix))._22, 0.0f, 0.0f,
776 S(U(fmatrix))._31, S(U(fmatrix))._32, 0.0f, 0.0f);
778 IDirect3DDevice9_GetVertexShaderConstantF(device, 10, out, 3);
779 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f
780 && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._32 && out[7] == 0.0f
781 && out[8] == S(U(fmatrix))._13 && out[9] == S(U(fmatrix))._23 && out[10] == S(U(fmatrix))._33 && out[11] == 0.0f,
782 "The variable c3x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
783 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
784 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], out[8], out[9], out[10], out[11],
785 S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f,
786 S(U(fmatrix))._12, S(U(fmatrix))._22, S(U(fmatrix))._32, 0.0f,
787 S(U(fmatrix))._13, S(U(fmatrix))._23, S(U(fmatrix))._33, 0.0f);
789 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
790 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == S(U(fmatrix))._13 && out[3] == S(U(fmatrix))._14
791 && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._23 && out[7] == S(U(fmatrix))._24
792 && out[8] == S(U(fmatrix))._31 && out[9] == S(U(fmatrix))._32 && out[10] == S(U(fmatrix))._33 && out[11] == S(U(fmatrix))._34
793 && out[12] == S(U(fmatrix))._41 && out[13] == S(U(fmatrix))._42 && out[14] == S(U(fmatrix))._43 && out[15] == S(U(fmatrix))._44,
794 "The variable r4x4 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
795 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
796 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
797 out[8], out[9], out[10], out[11], out[12], out[13], out[14], out[15],
798 S(U(fmatrix))._11, S(U(fmatrix))._12, S(U(fmatrix))._13, S(U(fmatrix))._14,
799 S(U(fmatrix))._21, S(U(fmatrix))._22, S(U(fmatrix))._23, S(U(fmatrix))._24,
800 S(U(fmatrix))._31, S(U(fmatrix))._32, S(U(fmatrix))._33, S(U(fmatrix))._34,
801 S(U(fmatrix))._41, S(U(fmatrix))._42, S(U(fmatrix))._43, S(U(fmatrix))._44);
803 ID3DXConstantTable_Release(ctable);
806 static void test_setting_arrays_table(IDirect3DDevice9 *device)
808 static const float farray[8] = {
809 0.005f, 0.745f, 0.973f, 0.264f,
810 0.010f, 0.020f, 0.030f, 0.040f};
811 static const D3DXMATRIX fmtxarray[2] = {
812 {{{0.001f, 0.002f, 0.003f, 0.004f,
813 0.005f, 0.006f, 0.007f, 0.008f,
814 0.009f, 0.010f, 0.011f, 0.012f,
815 0.013f, 0.014f, 0.015f, 0.016f}}},
816 {{{0.010f, 0.020f, 0.030f, 0.040f,
817 0.050f, 0.060f, 0.070f, 0.080f,
818 0.090f, 0.100f, 0.110f, 0.120f,
819 0.130f, 0.140f, 0.150f, 0.160f}}}};
820 static const int iarray[4] = {1, 2, 3, 4};
821 static const D3DXVECTOR4 fvecarray[2] = {
822 {0.745f, 0.997f, 0.353f, 0.237f},
823 {0.060f, 0.455f, 0.333f, 0.983f}};
824 static BOOL barray[4] = {FALSE, 100, TRUE, TRUE};
826 ID3DXConstantTable *ctable;
832 /* Clear registers */
833 memset(out, 0, sizeof(out));
834 IDirect3DDevice9_SetVertexShaderConstantF(device, 8, out, 4);
835 IDirect3DDevice9_SetVertexShaderConstantF(device, 12, out, 4);
837 /* Get the constant table from the shader */
838 res = D3DXGetShaderConstantTable(ctab_arrays, &ctable);
839 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got 0x%08x\n", res);
843 /* Make sure that we cannot set registers that do not belong to this constant */
844 res = ID3DXConstantTable_SetFloatArray(ctable, device, "farray", farray, 8);
845 ok(res == D3D_OK, "ID3DXConstantTable_SetFloatArray failed: got 0x%08x\n", res);
847 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 8);
848 ok(out[0] == farray[0] && out[4] == farray[1] && out[8] == farray[2] && out[12] == farray[3],
849 "The in-bounds elements of the array were not set, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
850 out[0], out[4], out[8], out[12], farray[0], farray[1], farray[2], farray[3]);
851 ok(out[16] == 0.0f && out[20] == 0.0f && out[24] == 0.0f && out[28] == 0.0f,
852 "The excess elements of the array were set, out={%f, %f, %f, %f}, should be all 0.0f\n",
853 out[16], out[20], out[24], out[28]);
855 /* ivecarray takes up only 1 register, but a matrix takes up 4, so no elements should be set */
856 res = ID3DXConstantTable_SetMatrix(ctable, device, "ivecarray", &fmtxarray[0]);
857 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed: got 0x%08x\n", res);
859 IDirect3DDevice9_GetVertexShaderConstantF(device, 18, out, 4);
860 ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
861 "The array was set, out={%f, %f, %f, %f}, should be all 0.0f\n", out[0], out[1], out[2], out[3]);
863 /* Try setting an integer array to an array declared as a float array */
864 res = ID3DXConstantTable_SetIntArray(ctable, device, "farray", iarray, 4);
865 ok(res == D3D_OK, "ID3DXConstantTable_SetIntArray failed: got 0x%08x\n", res);
867 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 4);
868 ok(out[0] == iarray[0] && out[4] == iarray[1] && out[8] == iarray[2] && out[12] == iarray[3],
869 "SetIntArray did not properly set a float array: out={%f, %f, %f, %f}, should be {%d, %d, %d, %d}\n",
870 out[0], out[4], out[8], out[12], iarray[0], iarray[1], iarray[2], iarray[3]);
872 res = ID3DXConstantTable_SetFloatArray(ctable, device, "farray", farray, 4);
873 ok(res == D3D_OK, "ID3DXConstantTable_SetFloatArray failed: got x0%08x\n", res);
875 res = ID3DXConstantTable_SetVectorArray(ctable, device, "fvecarray", fvecarray, 2);
876 ok(res == D3D_OK, "ID3DXConstantTable_SetVectorArray failed: got 0x%08x\n", res);
878 res = ID3DXConstantTable_SetMatrixArray(ctable, device, "fmtxarray", fmtxarray, 2);
879 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixArray failed: got 0x%08x\n", res);
881 res = ID3DXConstantTable_SetBoolArray(ctable, device, "barray", barray, 2);
882 ok(res == D3D_OK, "ID3DXConstantTable_SetBoolArray failed: got 0x%08x\n", res);
884 /* Read back constants */
885 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 4);
886 ok(out[0] == farray[0] && out[4] == farray[1] && out[8] == farray[2] && out[12] == farray[3],
887 "The variable farray was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
888 out[0], out[4], out[8], out[12], farray[0], farray[1], farray[2], farray[3]);
890 IDirect3DDevice9_GetVertexShaderConstantF(device, 12, out, 2);
891 ok(out[0] == fvecarray[0].x && out[1] == fvecarray[0].y && out[2] == fvecarray[0].z && out[3] == fvecarray[0].w &&
892 out[4] == fvecarray[1].x && out[5] == fvecarray[1].y && out[6] == fvecarray[1].z && out[7] == fvecarray[1].w,
893 "The variable fvecarray was not set correctly, out={{%f, %f, %f, %f}, {%f, %f, %f, %f}}, should be "
894 "{{%f, %f, %f, %f}, {%f, %f, %f, %f}}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
895 fvecarray[0].x, fvecarray[0].y, fvecarray[0].z, fvecarray[0].w, fvecarray[1].x, fvecarray[1].y,
896 fvecarray[1].z, fvecarray[1].w);
898 IDirect3DDevice9_GetVertexShaderConstantF(device, 14, out, 2);
899 ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f
900 && out[4] == 1.0f && out[5] == 0.0f && out[6] == 0.0f && out[7] == 0.0f,
901 "The variable barray was not set correctly, out={%f, %f %f, %f; %f, %f, %f, %f}, should be {%f, %f, %f, %f; %f, %f, %f, %f}\n",
902 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
903 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f);
905 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 8);
906 /* Just check a few elements in each matrix to make sure fmtxarray was set row-major */
907 ok(out[0] == S(U(fmtxarray[0]))._11 && out[1] == S(U(fmtxarray[0]))._12 && out[2] == S(U(fmtxarray[0]))._13 && out[3] == S(U(fmtxarray[0]))._14,
908 "The variable fmtxarray was not set row-major, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
909 out[0], out[1], out[2], out[3], S(U(fmtxarray[0]))._11, S(U(fmtxarray[0]))._12, S(U(fmtxarray[0]))._13, S(U(fmtxarray[0]))._14);
910 ok(out[16] == S(U(fmtxarray[1]))._11 && out[17] == S(U(fmtxarray[1]))._12 && out[18] == S(U(fmtxarray[1]))._13 && out[19] == S(U(fmtxarray[1]))._14,
911 "The variable fmtxarray was not set row-major, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
912 out[16], out[17], out[18], out[19], S(U(fmtxarray[1]))._11, S(U(fmtxarray[1]))._12, S(U(fmtxarray[1]))._13, S(U(fmtxarray[1]))._14);
914 refcnt = ID3DXConstantTable_Release(ctable);
915 ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt);
918 static void test_SetDefaults(IDirect3DDevice9 *device)
920 static const D3DXMATRIX mvp = {{{
921 0.51f, 0.62f, 0.80f, 0.78f,
922 0.23f, 0.95f, 0.37f, 0.48f,
923 0.10f, 0.58f, 0.90f, 0.25f,
924 0.89f, 0.41f, 0.93f, 0.27f}}};
925 static const D3DXVECTOR4 f4 = {0.2f, 0.4f, 0.8f, 1.2f};
930 ID3DXConstantTable *ctable;
932 res = D3DXGetShaderConstantTable(ctab_basic, &ctable);
933 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res);
935 res = ID3DXConstantTable_SetVector(ctable, device, "f4", &f4);
936 ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed: got %08x\n", res);
938 res = ID3DXConstantTable_SetMatrix(ctable, device, "mvp", &mvp);
939 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed: got %08x\n", res);
941 res = ID3DXConstantTable_SetDefaults(ctable, device);
942 ok(res == D3D_OK, "ID3dXConstantTable_SetDefaults failed: got %08x\n", res);
944 /* SetDefaults doesn't change constants without default values */
945 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
946 ok(out[0] == S(U(mvp))._11 && out[4] == S(U(mvp))._12 && out[8] == S(U(mvp))._13 && out[12] == S(U(mvp))._14,
947 "The first row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
948 out[0], out[4], out[8], out[12], S(U(mvp))._11, S(U(mvp))._12, S(U(mvp))._13, S(U(mvp))._14);
949 ok(out[1] == S(U(mvp))._21 && out[5] == S(U(mvp))._22 && out[9] == S(U(mvp))._23 && out[13] == S(U(mvp))._24,
950 "The second row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
951 out[1], out[5], out[9], out[13], S(U(mvp))._21, S(U(mvp))._22, S(U(mvp))._23, S(U(mvp))._24);
952 ok(out[2] == S(U(mvp))._31 && out[6] == S(U(mvp))._32 && out[10] == S(U(mvp))._33 && out[14] == S(U(mvp))._34,
953 "The third row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
954 out[2], out[6], out[10], out[14], S(U(mvp))._31, S(U(mvp))._32, S(U(mvp))._33, S(U(mvp))._34);
955 ok(out[3] == S(U(mvp))._41 && out[7] == S(U(mvp))._42 && out[11] == S(U(mvp))._43 && out[15] == S(U(mvp))._44,
956 "The fourth row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
957 out[3], out[7], out[11], out[15], S(U(mvp))._41, S(U(mvp))._42, S(U(mvp))._43, S(U(mvp))._44);
959 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
960 ok(memcmp(out, &f4, sizeof(f4)) == 0,
961 "The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
962 out[0], out[1], out[2], out[3], f4.x, f4.y, f4.z, f4.w);
964 ID3DXConstantTable_Release(ctable);
966 res = D3DXGetShaderConstantTable(ctab_with_default_values, &ctable);
967 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res);
969 res = ID3DXConstantTable_SetDefaults(ctable, device);
970 ok(res == D3D_OK, "ID3DXConstantTable_SetDefaults failed: got %08x\n", res);
972 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
973 ok(memcmp(out, mat4_default_value, sizeof(mat4_default_value)) == 0,
974 "The variable mat4 was not set correctly to default value\n");
976 IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 4);
977 ok(memcmp(out, mat3_default_value, sizeof(mat3_default_value)) == 0,
978 "The variable mat3 was not set correctly to default value\n");
980 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 3);
981 ok(memcmp(out, arr_default_value, sizeof(arr_default_value)) == 0,
982 "The variable array was not set correctly to default value\n");
984 IDirect3DDevice9_GetVertexShaderConstantF(device, 11, out, 1);
985 ok(memcmp(out, vec4_default_value, sizeof(vec4_default_value)) == 0,
986 "The variable vec4 was not set correctly to default value\n");
988 IDirect3DDevice9_GetVertexShaderConstantF(device, 12, out, 1);
989 ok(memcmp(out, flt_default_value, sizeof(flt_default_value)) == 0,
990 "The variable flt was not set correctly to default value\n");
992 ID3DXConstantTable_Release(ctable);
995 static void test_SetValue(IDirect3DDevice9 *device)
997 static const D3DXMATRIX mvp = {{{
998 0.51f, 0.62f, 0.80f, 0.78f,
999 0.23f, 0.95f, 0.37f, 0.48f,
1000 0.10f, 0.58f, 0.90f, 0.25f,
1001 0.89f, 0.41f, 0.93f, 0.27f}}};
1002 static const D3DXVECTOR4 f4 = {0.2f, 0.4f, 0.8f, 1.2f};
1003 static const FLOAT arr[] = {0.33f, 0.55f, 0.96f, 1.00f,
1004 1.00f, 1.00f, 1.00f, 1.00f,
1005 1.00f, 1.00f, 1.00f, 1.00f};
1006 static int imatrix[] = {1, 2, 3, 4, 5, 6};
1007 static float fmatrix[] = {1.1f, 2.2f, 3.3f, 4.4f};
1008 static BOOL barray[] = {TRUE, FALSE};
1009 static float fvecarray[] = {9.1f, 9.2f, 9.3f, 9.4f, 9.5f, 9.6f, 9.7f, 9.8f};
1010 static float farray[] = {2.2f, 3.3f};
1012 static const float def[16] = {5.5f, 5.5f, 5.5f, 5.5f,
1013 5.5f, 5.5f, 5.5f, 5.5f,
1014 5.5f, 5.5f, 5.5f, 5.5f,
1015 5.5f, 5.5f, 5.5f, 5.5f};
1019 ID3DXConstantTable *ctable;
1021 res = D3DXGetShaderConstantTable(ctab_basic, &ctable);
1022 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res);
1024 IDirect3DDevice9_SetVertexShaderConstantF(device, 7, def, 1);
1026 /* SetValue called with 0 bytes size doesn't change value */
1027 res = ID3DXConstantTable_SetValue(ctable, device, "f4", &f4, 0);
1028 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1030 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
1031 ok(memcmp(out, def, sizeof(f4)) == 0,
1032 "The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1033 out[0], out[1], out[2], out[3], def[0], def[1], def[2], def[3]);
1035 res = ID3DXConstantTable_SetValue(ctable, device, "f4", &f4, sizeof(f4));
1036 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1038 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
1039 ok(memcmp(out, &f4, sizeof(f4)) == 0,
1040 "The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1041 out[0], out[1], out[2], out[3], f4.x, f4.y, f4.z, f4.w);
1043 IDirect3DDevice9_SetVertexShaderConstantF(device, 0, def, 4);
1045 /* SetValue called with size smaller than constant size doesn't change value */
1046 res = ID3DXConstantTable_SetValue(ctable, device, "mvp", &mvp, sizeof(mvp) / 2);
1047 ok(res == D3D_OK, "ID3DXConstantTable_SetValue returned %08x\n", res);
1049 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
1050 ok(memcmp(out, def, sizeof(def)) == 0,
1051 "The variable mvp was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
1052 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
1053 out[0], out[4], out[ 8], out[12],
1054 out[1], out[5], out[ 9], out[13],
1055 out[2], out[6], out[10], out[14],
1056 out[3], out[7], out[11], out[15],
1057 def[0], def[4], def[ 8], def[12],
1058 def[1], def[5], def[ 9], def[13],
1059 def[2], def[6], def[10], def[14],
1060 def[3], def[7], def[11], def[15]);
1062 res = ID3DXConstantTable_SetValue(ctable, device, "mvp", &mvp, sizeof(mvp));
1063 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1065 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
1066 ok(out[0] == S(U(mvp))._11 && out[4] == S(U(mvp))._12 && out[8] == S(U(mvp))._13 && out[12] == S(U(mvp))._14,
1067 "The first row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1068 out[0], out[4], out[8], out[12], S(U(mvp))._11, S(U(mvp))._12, S(U(mvp))._13, S(U(mvp))._14);
1069 ok(out[1] == S(U(mvp))._21 && out[5] == S(U(mvp))._22 && out[9] == S(U(mvp))._23 && out[13] == S(U(mvp))._24,
1070 "The second row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1071 out[1], out[5], out[9], out[13], S(U(mvp))._21, S(U(mvp))._22, S(U(mvp))._23, S(U(mvp))._24);
1072 ok(out[2] == S(U(mvp))._31 && out[6] == S(U(mvp))._32 && out[10] == S(U(mvp))._33 && out[14] == S(U(mvp))._34,
1073 "The third row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1074 out[2], out[6], out[10], out[14], S(U(mvp))._31, S(U(mvp))._32, S(U(mvp))._33, S(U(mvp))._34);
1075 ok(out[3] == S(U(mvp))._41 && out[7] == S(U(mvp))._42 && out[11] == S(U(mvp))._43 && out[15] == S(U(mvp))._44,
1076 "The fourth row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1077 out[3], out[7], out[11], out[15], S(U(mvp))._41, S(U(mvp))._42, S(U(mvp))._43, S(U(mvp))._44);
1079 ID3DXConstantTable_Release(ctable);
1081 res = D3DXGetShaderConstantTable(ctab_with_default_values, &ctable);
1082 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res);
1084 res = ID3DXConstantTable_SetValue(ctable, device, "arr", arr, sizeof(arr));
1085 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1087 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 3);
1088 ok(out[0] == arr[0] && out[4] == arr[1] && out[8] == arr[2]
1089 && out[1] == 0 && out[2] == 0 && out[3] == 0 && out[5] == 0 && out[6] == 0 && out[7] == 0
1090 && out[9] == 0 && out[10] == 0 && out[11] == 0,
1091 "The variable arr was not set correctly, out={%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f}, "
1092 "should be {0.33, 0, 0, 0, 0.55, 0, 0, 0, 0.96, 0, 0, 0}\n",
1093 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], out[8], out[9], out[10], out[11]);
1095 ID3DXConstantTable_Release(ctable);
1097 res = D3DXGetShaderConstantTable(ctab_matrices, &ctable);
1098 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res);
1100 res = ID3DXConstantTable_SetValue(ctable, device, "fmatrix3x1", fmatrix, sizeof(fmatrix));
1101 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1103 res = ID3DXConstantTable_SetValue(ctable, device, "imatrix2x3", imatrix, sizeof(imatrix));
1104 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1106 IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 2);
1107 ok(out[0] == imatrix[0] && out[1] == imatrix[1] && out[2] == imatrix[2] && out[3] == 0.0f
1108 && out[4] == imatrix[3] && out[5] == imatrix[4] && out[6] == imatrix[5] && out[7] == 0.0f,
1109 "The variable imatrix2x3 was not set correctly, out={%f, %f, %f, %f, %f, %f, %f, %f}, "
1110 "should be {%d, %d, %d, 0, %d, %d, %d, 0}\n",
1111 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
1112 imatrix[0], imatrix[1], imatrix[2], imatrix[3], imatrix[4], imatrix[5]);
1114 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 2);
1115 ok(out[0] == fmatrix[0] && out[1] == fmatrix[1] && out[2] == fmatrix[2] && out[3] == 0.0f,
1116 "The variable fmatrix3x1 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
1117 out[0], out[1] ,out[2], out[4],
1118 fmatrix[0], fmatrix[1], fmatrix[2], 0.0f);
1120 ID3DXConstantTable_Release(ctable);
1122 res = D3DXGetShaderConstantTable(ctab_arrays, &ctable);
1123 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res);
1125 res = ID3DXConstantTable_SetValue(ctable, device, "barray", barray, sizeof(barray));
1126 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1128 res = ID3DXConstantTable_SetValue(ctable, device, "fvecarray", fvecarray, sizeof(fvecarray));
1129 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1131 IDirect3DDevice9_SetVertexShaderConstantF(device, 8, def, 4);
1132 res = ID3DXConstantTable_SetValue(ctable, device, "farray", farray, sizeof(farray));
1133 ok(res == D3D_OK, "ID3DXConstantTable_SetValue failed: got %08x\n", res);
1135 /* 2 elements of farray were set */
1136 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 4);
1137 ok(out[0] == farray[0] && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f
1138 && out[4] == farray[1] && out[5] == 0.0f && out[6] == 0.0f && out[7] == 0.0f
1139 && out[8] == def[8] && out[9] == def[9] && out[10] == def[10] && out[11] == def[11]
1140 && out[12] == def[12] && out[13] == def[13] && out[14] == def[14] && out[15] == def[15],
1141 "The variable farray was not set correctly, should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
1142 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
1143 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
1144 out[8], out[9], out[10], out[11], out[12], out[13], out[14], out[15],
1145 farray[0], 0.0f, 0.0f, 0.0f,
1146 farray[1], 0.0f, 0.0f, 0.0f,
1147 def[8], def[9], def[10], def[11],
1148 def[12], def[13], def[14], def[15]);
1150 IDirect3DDevice9_GetVertexShaderConstantF(device, 12, out, 2);
1151 ok(out[0] == fvecarray[0] && out[1] == fvecarray[1] && out[2] == fvecarray[2] && out[3] == fvecarray[3]
1152 && out[4] == fvecarray[4] && out[5] == fvecarray[5] && out[6] == fvecarray[6] && out[7] == fvecarray[7],
1153 "The variable fvecarray was not set correctly, out ={%f, %f, %f, %f, %f, %f, %f, %f}, "
1154 "should be {%f, %f, %f, %f, %f, %f, %f, %f}\n",
1155 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
1156 fvecarray[0], fvecarray[1], fvecarray[2], fvecarray[3], fvecarray[4], fvecarray[5], fvecarray[6], fvecarray[7]);
1158 IDirect3DDevice9_GetVertexShaderConstantF(device, 14, out, 2);
1159 ok(out[0] == 1.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f
1160 && out[4] == 0.0f && out[5] == 0.0f && out[6] == 0.0f && out[7] == 0.0f,
1161 "The variable barray was not set correctly, out={%f, %f, %f, %f, %f, %f, %f, %f}, "
1162 "should be {%f, %f, %f, %f, %f, %f, %f, %f}\n",
1163 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
1164 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
1166 ID3DXConstantTable_Release(ctable);
1169 static void test_setting_constants(void)
1173 IDirect3DDevice9 *device;
1174 D3DPRESENT_PARAMETERS d3dpp;
1178 /* Create the device to use for our tests */
1179 wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
1180 d3d = Direct3DCreate9(D3D_SDK_VERSION);
1183 skip("Couldn't create application window\n");
1188 skip("Couldn't create IDirect3D9 object\n");
1193 ZeroMemory(&d3dpp, sizeof(d3dpp));
1194 d3dpp.Windowed = TRUE;
1195 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1196 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
1199 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
1200 IDirect3D9_Release(d3d);
1205 test_setting_basic_table(device);
1206 test_setting_matrices_table(device);
1207 test_setting_arrays_table(device);
1208 test_SetDefaults(device);
1209 test_SetValue(device);
1211 /* Release resources */
1212 refcnt = IDirect3DDevice9_Release(device);
1213 ok(refcnt == 0, "The Direct3D device reference count was %u, should be 0\n", refcnt);
1215 refcnt = IDirect3D9_Release(d3d);
1216 ok(refcnt == 0, "The Direct3D object referenct count was %u, should be 0\n", refcnt);
1218 if (wnd) DestroyWindow(wnd);
1221 static void test_get_sampler_index(void)
1223 ID3DXConstantTable *ctable;
1230 res = D3DXGetShaderConstantTable(ctab_samplers, &ctable);
1231 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed on ctab_samplers: got %08x\n", res);
1233 index = ID3DXConstantTable_GetSamplerIndex(ctable, "sampler1");
1234 ok(index == 0, "ID3DXConstantTable_GetSamplerIndex returned wrong index: Got %d, expected 0\n", index);
1236 index = ID3DXConstantTable_GetSamplerIndex(ctable, "sampler2");
1237 ok(index == 3, "ID3DXConstantTable_GetSamplerIndex returned wrong index: Got %d, expected 3\n", index);
1239 index = ID3DXConstantTable_GetSamplerIndex(ctable, "nonexistent");
1240 ok(index == -1, "ID3DXConstantTable_GetSamplerIndex found nonexistent sampler: Got %d\n",
1243 index = ID3DXConstantTable_GetSamplerIndex(ctable, "notsampler");
1244 ok(index == -1, "ID3DXConstantTable_GetSamplerIndex succeeded on non-sampler constant: Got %d\n",
1247 refcnt = ID3DXConstantTable_Release(ctable);
1248 ok(refcnt == 0, "The ID3DXConstantTable reference count was %u, should be 0\n", refcnt);
1261 float4 main(float3 tex : TEXCOORD0) : COLOR
1264 tmp = tmp + tex1D(s1D, tex.x);
1265 tmp = tmp + tex1D(s1D, tex.y);
1266 tmp = tmp + tex3D(s3D, tex.xyz);
1267 tmp = tmp + tex1D(s, tex.x);
1268 tmp = tmp + tex2D(s2D, tex.xy);
1269 tmp = tmp + texCUBE(scube, tex.xyz);
1273 static const DWORD get_shader_samplers_blob[] =
1275 0xffff0300, /* ps_3_0 */
1276 0x0054fffe, FCC_CTAB, /* CTAB comment */
1277 0x0000001c, 0x0000011b, 0xffff0300, 0x00000006, 0x0000001c, 0x00000100, /* Header */
1279 0x00000094, 0x00000002, 0x00000001, 0x0000009c, 0x00000000, /* Constant 1 desc (init) */
1280 0x000000ac, 0x00040003, 0x00000001, 0x000000b0, 0x00000000, /* Constant 2 desc (s) */
1281 0x000000c0, 0x00000003, 0x00000001, 0x000000c4, 0x00000000, /* Constant 3 desc (s1D) */
1282 0x000000d4, 0x00010003, 0x00000001, 0x000000d8, 0x00000000, /* Constant 4 desc (s2D) */
1283 0x000000e8, 0x00030003, 0x00000001, 0x000000ec, 0x00000000, /* Constant 5 desc (s3D) */
1284 0x000000fc, 0x00020003, 0x00000001, 0x00000104, 0x00000000, /* Constant 6 desc (scube) */
1285 0x74696e69, 0xababab00, /* Constant 1 name */
1286 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */
1287 0xabab0073, /* Constant 2 name */
1288 0x000c0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 2 type desc */
1289 0x00443173, /* Constant 3 name */
1290 0x000b0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 type desc */
1291 0x00443273, /* Constant 4 name */
1292 0x000c0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 4 type desc */
1293 0x00443373, /* Constant 5 name */
1294 0x000d0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 5 type desc */
1295 0x62756373, 0xabab0065, /* Constant 6 name */
1296 0x000e0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 6 type desc */
1297 0x335f7370, 0x4d00305f, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, /* Target/Creator name string */
1298 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932,
1299 0x332e3235, 0x00313131,
1300 0x0200001f, 0x80000005, 0x90070000, 0x0200001f, 0x90000000, 0xa00f0800, /* shader */
1301 0x0200001f, 0x90000000, 0xa00f0801, 0x0200001f, 0x98000000, 0xa00f0802,
1302 0x0200001f, 0xa0000000, 0xa00f0803, 0x0200001f, 0x90000000, 0xa00f0804,
1303 0x03000042, 0x800f0000, 0x90e40000, 0xa0e40800, 0x03000002, 0x800f0000,
1304 0x80e40000, 0xa0e40000, 0x03000042, 0x800f0001, 0x90550000, 0xa0e40800,
1305 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001,
1306 0x90e40000, 0xa0e40803, 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001,
1307 0x03000042, 0x800f0001, 0x90e40000, 0xa0e40804, 0x03000002, 0x800f0000,
1308 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001, 0x90e40000, 0xa0e40801,
1309 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001,
1310 0x90e40000, 0xa0e40802, 0x03000002, 0x800f0800, 0x80e40000, 0x80e40001,
1311 0x0000ffff, /* END */
1314 static void test_get_shader_samplers(void)
1316 LPCSTR samplers[16] = {NULL}; /* maximum number of sampler registers v/ps 3.0 = 16 */
1317 LPCSTR sampler_orig;
1322 /* crashes if bytecode is NULL */
1323 hr = D3DXGetShaderSamplers(NULL, NULL, &count);
1324 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1327 hr = D3DXGetShaderSamplers(get_shader_samplers_blob, NULL, NULL);
1328 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1330 samplers[5] = "dummy";
1332 hr = D3DXGetShaderSamplers(get_shader_samplers_blob, samplers, NULL);
1333 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1335 /* check that sampler points to shader blob */
1336 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x2E];
1337 ok(sampler_orig == samplers[0], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[0], sampler_orig);
1339 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x33];
1340 ok(sampler_orig == samplers[1], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[1], sampler_orig);
1342 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x38];
1343 ok(sampler_orig == samplers[2], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[2], sampler_orig);
1345 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x3D];
1346 ok(sampler_orig == samplers[3], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[3], sampler_orig);
1348 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x42];
1349 ok(sampler_orig == samplers[4], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[4], sampler_orig);
1351 ok(!strcmp(samplers[5], "dummy"), "D3DXGetShaderSamplers failed, got \"%s\", expected \"%s\"\n", samplers[5], "dummy");
1353 /* reset samplers */
1354 memset(samplers, 0, sizeof(samplers));
1355 samplers[5] = "dummy";
1357 hr = D3DXGetShaderSamplers(get_shader_samplers_blob, NULL, &count);
1358 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1359 ok(count == 5, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 5);
1361 hr = D3DXGetShaderSamplers(get_shader_samplers_blob, samplers, &count);
1362 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1363 ok(count == 5, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 5);
1365 /* check that sampler points to shader blob */
1366 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x2E];
1367 ok(sampler_orig == samplers[0], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[0], sampler_orig);
1369 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x33];
1370 ok(sampler_orig == samplers[1], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[1], sampler_orig);
1372 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x38];
1373 ok(sampler_orig == samplers[2], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[2], sampler_orig);
1375 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x3D];
1376 ok(sampler_orig == samplers[3], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[3], sampler_orig);
1378 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x42];
1379 ok(sampler_orig == samplers[4], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[4], sampler_orig);
1381 ok(!strcmp(samplers[5], "dummy"), "D3DXGetShaderSamplers failed, got \"%s\", expected \"%s\"\n", samplers[5], "dummy");
1383 /* check without ctab */
1384 hr = D3DXGetShaderSamplers(simple_vs, samplers, &count);
1385 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1386 ok(count == 0, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 0);
1388 /* check invalid ctab */
1389 hr = D3DXGetShaderSamplers(shader_with_invalid_ctab, samplers, &count);
1390 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1391 ok(count == 0, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 0);
1396 test_get_shader_size();
1397 test_get_shader_version();
1398 test_find_shader_comment();
1399 test_get_shader_constant_table_ex();
1400 test_constant_tables();
1401 test_setting_constants();
1402 test_get_sampler_index();
1403 test_get_shader_samplers();