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[wine] / dlls / d3d9 / vertexdeclaration.c
1 /*
2  * IDirect3DVertexDeclaration9 implementation
3  *
4  * Copyright 2002-2003 Raphael Junqueira
5  *                     Jason Edmeades
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26
27 typedef struct _D3DDECLTYPE_INFO {
28     D3DDECLTYPE d3dType;
29     enum wined3d_format_id format;
30     int         size;
31     int         typesize;
32 } D3DDECLTYPE_INFO;
33
34 static D3DDECLTYPE_INFO const d3d_dtype_lookup[D3DDECLTYPE_UNUSED] = {
35    {D3DDECLTYPE_FLOAT1,    WINED3DFMT_R32_FLOAT,          1, sizeof(float)},
36    {D3DDECLTYPE_FLOAT2,    WINED3DFMT_R32G32_FLOAT,       2, sizeof(float)},
37    {D3DDECLTYPE_FLOAT3,    WINED3DFMT_R32G32B32_FLOAT,    3, sizeof(float)},
38    {D3DDECLTYPE_FLOAT4,    WINED3DFMT_R32G32B32A32_FLOAT, 4, sizeof(float)},
39    {D3DDECLTYPE_D3DCOLOR,  WINED3DFMT_B8G8R8A8_UNORM,     4, sizeof(BYTE)},
40    {D3DDECLTYPE_UBYTE4,    WINED3DFMT_R8G8B8A8_UINT,      4, sizeof(BYTE)},
41    {D3DDECLTYPE_SHORT2,    WINED3DFMT_R16G16_SINT,        2, sizeof(short int)},
42    {D3DDECLTYPE_SHORT4,    WINED3DFMT_R16G16B16A16_SINT,  4, sizeof(short int)},
43    {D3DDECLTYPE_UBYTE4N,   WINED3DFMT_R8G8B8A8_UNORM,     4, sizeof(BYTE)},
44    {D3DDECLTYPE_SHORT2N,   WINED3DFMT_R16G16_SNORM,       2, sizeof(short int)},
45    {D3DDECLTYPE_SHORT4N,   WINED3DFMT_R16G16B16A16_SNORM, 4, sizeof(short int)},
46    {D3DDECLTYPE_USHORT2N,  WINED3DFMT_R16G16_UNORM,       2, sizeof(short int)},
47    {D3DDECLTYPE_USHORT4N,  WINED3DFMT_R16G16B16A16_UNORM, 4, sizeof(short int)},
48    {D3DDECLTYPE_UDEC3,     WINED3DFMT_R10G10B10A2_UINT,   3, sizeof(short int)},
49    {D3DDECLTYPE_DEC3N,     WINED3DFMT_R10G10B10A2_SNORM,  3, sizeof(short int)},
50    {D3DDECLTYPE_FLOAT16_2, WINED3DFMT_R16G16_FLOAT,       2, sizeof(short int)},
51    {D3DDECLTYPE_FLOAT16_4, WINED3DFMT_R16G16B16A16_FLOAT, 4, sizeof(short int)}};
52
53 #define D3D_DECL_SIZE(type)          d3d_dtype_lookup[type].size
54 #define D3D_DECL_TYPESIZE(type)      d3d_dtype_lookup[type].typesize
55
56 static inline IDirect3DVertexDeclaration9Impl *impl_from_IDirect3DVertexDeclaration9(IDirect3DVertexDeclaration9 *iface)
57 {
58     return CONTAINING_RECORD(iface, IDirect3DVertexDeclaration9Impl, IDirect3DVertexDeclaration9_iface);
59 }
60
61 HRESULT vdecl_convert_fvf(
62     DWORD fvf,
63     D3DVERTEXELEMENT9** ppVertexElements) {
64
65     unsigned int idx, idx2;
66     unsigned int offset;
67     BOOL has_pos = (fvf & D3DFVF_POSITION_MASK) != 0;
68     BOOL has_blend = (fvf & D3DFVF_XYZB5) > D3DFVF_XYZRHW;
69     BOOL has_blend_idx = has_blend &&
70        (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB5) ||
71         (fvf & D3DFVF_LASTBETA_D3DCOLOR) ||
72         (fvf & D3DFVF_LASTBETA_UBYTE4));
73     BOOL has_normal = (fvf & D3DFVF_NORMAL) != 0;
74     BOOL has_psize = (fvf & D3DFVF_PSIZE) != 0;
75
76     BOOL has_diffuse = (fvf & D3DFVF_DIFFUSE) != 0;
77     BOOL has_specular = (fvf & D3DFVF_SPECULAR) !=0;
78
79     DWORD num_textures = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
80     DWORD texcoords = (fvf & 0xFFFF0000) >> 16;
81
82     D3DVERTEXELEMENT9 end_element = D3DDECL_END();
83     D3DVERTEXELEMENT9 *elements = NULL;
84
85     unsigned int size;
86     DWORD num_blends = 1 + (((fvf & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1);
87     if (has_blend_idx) num_blends--;
88
89     /* Compute declaration size */
90     size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal +
91            has_psize + has_diffuse + has_specular + num_textures + 1;
92
93     /* convert the declaration */
94     elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9));
95     if (!elements) return D3DERR_OUTOFVIDEOMEMORY;
96
97     elements[size-1] = end_element;
98     idx = 0;
99     if (has_pos) {
100         if (!has_blend && (fvf & D3DFVF_XYZRHW)) {
101             elements[idx].Type = D3DDECLTYPE_FLOAT4;
102             elements[idx].Usage = D3DDECLUSAGE_POSITIONT;
103         }
104         else if (!has_blend && (fvf & D3DFVF_XYZW) == D3DFVF_XYZW) {
105             elements[idx].Type = D3DDECLTYPE_FLOAT4;
106             elements[idx].Usage = D3DDECLUSAGE_POSITION;
107         }
108         else {
109             elements[idx].Type = D3DDECLTYPE_FLOAT3;
110             elements[idx].Usage = D3DDECLUSAGE_POSITION;
111         }
112         elements[idx].UsageIndex = 0;
113         idx++;
114     }
115     if (has_blend && (num_blends > 0)) {
116         if (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR))
117             elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
118         else {
119             switch(num_blends) {
120                 case 1: elements[idx].Type = D3DDECLTYPE_FLOAT1; break;
121                 case 2: elements[idx].Type = D3DDECLTYPE_FLOAT2; break;
122                 case 3: elements[idx].Type = D3DDECLTYPE_FLOAT3; break;
123                 case 4: elements[idx].Type = D3DDECLTYPE_FLOAT4; break;
124                 default:
125                     ERR("Unexpected amount of blend values: %u\n", num_blends);
126             }
127         }
128         elements[idx].Usage = D3DDECLUSAGE_BLENDWEIGHT;
129         elements[idx].UsageIndex = 0;
130         idx++;
131     }
132     if (has_blend_idx) {
133         if (fvf & D3DFVF_LASTBETA_UBYTE4 ||
134             (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR)))
135             elements[idx].Type = D3DDECLTYPE_UBYTE4;
136         else if (fvf & D3DFVF_LASTBETA_D3DCOLOR)
137             elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
138         else
139             elements[idx].Type = D3DDECLTYPE_FLOAT1;
140         elements[idx].Usage = D3DDECLUSAGE_BLENDINDICES;
141         elements[idx].UsageIndex = 0;
142         idx++;
143     }
144     if (has_normal) {
145         elements[idx].Type = D3DDECLTYPE_FLOAT3;
146         elements[idx].Usage = D3DDECLUSAGE_NORMAL;
147         elements[idx].UsageIndex = 0;
148         idx++;
149     }
150     if (has_psize) {
151         elements[idx].Type = D3DDECLTYPE_FLOAT1;
152         elements[idx].Usage = D3DDECLUSAGE_PSIZE;
153         elements[idx].UsageIndex = 0;
154         idx++;
155     }
156     if (has_diffuse) {
157         elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
158         elements[idx].Usage = D3DDECLUSAGE_COLOR;
159         elements[idx].UsageIndex = 0;
160         idx++;
161     }
162     if (has_specular) {
163         elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
164         elements[idx].Usage = D3DDECLUSAGE_COLOR;
165         elements[idx].UsageIndex = 1;
166         idx++;
167     }
168     for (idx2 = 0; idx2 < num_textures; idx2++) {
169         unsigned int numcoords = (texcoords >> (idx2*2)) & 0x03;
170         switch (numcoords) {
171             case D3DFVF_TEXTUREFORMAT1:
172                 elements[idx].Type = D3DDECLTYPE_FLOAT1;
173                 break;
174             case D3DFVF_TEXTUREFORMAT2:
175                 elements[idx].Type = D3DDECLTYPE_FLOAT2;
176                 break;
177             case D3DFVF_TEXTUREFORMAT3:
178                 elements[idx].Type = D3DDECLTYPE_FLOAT3;
179                 break;
180             case D3DFVF_TEXTUREFORMAT4:
181                 elements[idx].Type = D3DDECLTYPE_FLOAT4;
182                 break;
183         }
184         elements[idx].Usage = D3DDECLUSAGE_TEXCOORD;
185         elements[idx].UsageIndex = idx2;
186         idx++;
187     }
188
189     /* Now compute offsets, and initialize the rest of the fields */
190     for (idx = 0, offset = 0; idx < size-1; idx++) {
191         elements[idx].Stream = 0;
192         elements[idx].Method = D3DDECLMETHOD_DEFAULT;
193         elements[idx].Offset = offset;
194         offset += D3D_DECL_SIZE(elements[idx].Type) * D3D_DECL_TYPESIZE(elements[idx].Type);
195     }
196
197     *ppVertexElements = elements;
198     return D3D_OK;
199 }
200
201 /* IDirect3DVertexDeclaration9 IUnknown parts follow: */
202 static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_QueryInterface(IDirect3DVertexDeclaration9 *iface,
203         REFIID riid, void **out)
204 {
205     TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
206
207     if (IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration9)
208             || IsEqualGUID(riid, &IID_IUnknown))
209     {
210         IDirect3DVertexDeclaration9_AddRef(iface);
211         *out = iface;
212         return S_OK;
213     }
214
215     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
216
217     *out = NULL;
218     return E_NOINTERFACE;
219 }
220
221 static ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(IDirect3DVertexDeclaration9 *iface)
222 {
223     IDirect3DVertexDeclaration9Impl *declaration = impl_from_IDirect3DVertexDeclaration9(iface);
224     ULONG ref = InterlockedIncrement(&declaration->ref);
225
226     TRACE("%p increasing refcount to %u.\n", iface, ref);
227
228     if (ref == 1)
229     {
230         IDirect3DDevice9Ex_AddRef(declaration->parentDevice);
231         wined3d_mutex_lock();
232         wined3d_vertex_declaration_incref(declaration->wineD3DVertexDeclaration);
233         wined3d_mutex_unlock();
234     }
235
236     return ref;
237 }
238
239 static ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(IDirect3DVertexDeclaration9 *iface)
240 {
241     IDirect3DVertexDeclaration9Impl *declaration = impl_from_IDirect3DVertexDeclaration9(iface);
242     ULONG ref = InterlockedDecrement(&declaration->ref);
243
244     TRACE("%p decreasing refcount to %u.\n", iface, ref);
245
246     if (!ref)
247     {
248         IDirect3DDevice9Ex *parentDevice = declaration->parentDevice;
249         wined3d_mutex_lock();
250         wined3d_vertex_declaration_decref(declaration->wineD3DVertexDeclaration);
251         wined3d_mutex_unlock();
252
253         /* Release the device last, as it may cause the device to be destroyed. */
254         IDirect3DDevice9Ex_Release(parentDevice);
255     }
256     return ref;
257 }
258
259 /* IDirect3DVertexDeclaration9 Interface follow: */
260 static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(IDirect3DVertexDeclaration9 *iface,
261         IDirect3DDevice9 **device)
262 {
263     IDirect3DVertexDeclaration9Impl *declaration = impl_from_IDirect3DVertexDeclaration9(iface);
264
265     TRACE("iface %p, device %p.\n", iface, device);
266
267     *device = (IDirect3DDevice9 *)declaration->parentDevice;
268     IDirect3DDevice9_AddRef(*device);
269
270     TRACE("Returning device %p.\n", *device);
271
272     return D3D_OK;
273 }
274
275 static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDeclaration(IDirect3DVertexDeclaration9 *iface,
276         D3DVERTEXELEMENT9 *elements, UINT *element_count)
277 {
278     IDirect3DVertexDeclaration9Impl *declaration = impl_from_IDirect3DVertexDeclaration9(iface);
279
280     TRACE("iface %p, elements %p, element_count %p.\n", iface, elements, element_count);
281
282     *element_count = declaration->element_count;
283
284     /* Passing a NULL elements is used to just retrieve the number of elements */
285     if (!elements)
286         return D3D_OK;
287
288     TRACE("Copying %p to %p.\n", declaration->elements, elements);
289     memcpy(elements, declaration->elements, sizeof(*declaration->elements) * declaration->element_count);
290
291     return D3D_OK;
292 }
293
294 static const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl =
295 {
296     /* IUnknown */
297     IDirect3DVertexDeclaration9Impl_QueryInterface,
298     IDirect3DVertexDeclaration9Impl_AddRef,
299     IDirect3DVertexDeclaration9Impl_Release,
300     /* IDirect3DVertexDeclaration9 */
301     IDirect3DVertexDeclaration9Impl_GetDevice,
302     IDirect3DVertexDeclaration9Impl_GetDeclaration
303 };
304
305 IDirect3DVertexDeclaration9Impl *unsafe_impl_from_IDirect3DVertexDeclaration9(IDirect3DVertexDeclaration9 *iface)
306 {
307     if (!iface)
308         return NULL;
309     assert(iface->lpVtbl == &Direct3DVertexDeclaration9_Vtbl);
310     return CONTAINING_RECORD(iface, IDirect3DVertexDeclaration9Impl, IDirect3DVertexDeclaration9_iface);
311 }
312
313 static void STDMETHODCALLTYPE d3d9_vertexdeclaration_wined3d_object_destroyed(void *parent)
314 {
315     IDirect3DVertexDeclaration9Impl *declaration = parent;
316     HeapFree(GetProcessHeap(), 0, declaration->elements);
317     HeapFree(GetProcessHeap(), 0, declaration);
318 }
319
320 static const struct wined3d_parent_ops d3d9_vertexdeclaration_wined3d_parent_ops =
321 {
322     d3d9_vertexdeclaration_wined3d_object_destroyed,
323 };
324
325 static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9 *d3d9_elements,
326         struct wined3d_vertex_element **wined3d_elements, UINT *element_count)
327 {
328     const D3DVERTEXELEMENT9* element;
329     UINT count = 1;
330     UINT i;
331
332     TRACE("d3d9_elements %p, wined3d_elements %p\n", d3d9_elements, wined3d_elements);
333
334     element = d3d9_elements;
335     while (element++->Stream != 0xff && count++ < 128);
336
337     if (count == 128) return E_FAIL;
338
339     /* Skip the END element */
340     --count;
341
342     *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(**wined3d_elements));
343     if (!*wined3d_elements) {
344         FIXME("Memory allocation failed\n");
345         return D3DERR_OUTOFVIDEOMEMORY;
346     }
347
348     for (i = 0; i < count; ++i)
349     {
350         if (d3d9_elements[i].Type >= (sizeof(d3d_dtype_lookup) / sizeof(*d3d_dtype_lookup)))
351         {
352             WARN("Invalid element type %#x.\n", d3d9_elements[i].Type);
353             HeapFree(GetProcessHeap(), 0, *wined3d_elements);
354             return E_FAIL;
355         }
356         (*wined3d_elements)[i].format = d3d_dtype_lookup[d3d9_elements[i].Type].format;
357         (*wined3d_elements)[i].input_slot = d3d9_elements[i].Stream;
358         (*wined3d_elements)[i].offset = d3d9_elements[i].Offset;
359         (*wined3d_elements)[i].output_slot = ~0U;
360         (*wined3d_elements)[i].method = d3d9_elements[i].Method;
361         (*wined3d_elements)[i].usage = d3d9_elements[i].Usage;
362         (*wined3d_elements)[i].usage_idx = d3d9_elements[i].UsageIndex;
363     }
364
365     *element_count = count;
366
367     return D3D_OK;
368 }
369
370 static HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
371         IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements)
372 {
373     struct wined3d_vertex_element *wined3d_elements;
374     UINT wined3d_element_count;
375     UINT element_count;
376     HRESULT hr;
377
378     hr = convert_to_wined3d_declaration(elements, &wined3d_elements, &wined3d_element_count);
379     if (FAILED(hr))
380     {
381         WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr);
382         return hr;
383     }
384
385     declaration->IDirect3DVertexDeclaration9_iface.lpVtbl = &Direct3DVertexDeclaration9_Vtbl;
386     declaration->ref = 1;
387
388     element_count = wined3d_element_count + 1;
389     declaration->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(*declaration->elements));
390     if (!declaration->elements)
391     {
392         HeapFree(GetProcessHeap(), 0, wined3d_elements);
393         ERR("Failed to allocate vertex declaration elements memory.\n");
394         return D3DERR_OUTOFVIDEOMEMORY;
395     }
396     memcpy(declaration->elements, elements, element_count * sizeof(*elements));
397     declaration->element_count = element_count;
398
399     wined3d_mutex_lock();
400     hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, wined3d_element_count,
401             declaration, &d3d9_vertexdeclaration_wined3d_parent_ops, &declaration->wineD3DVertexDeclaration);
402     wined3d_mutex_unlock();
403     HeapFree(GetProcessHeap(), 0, wined3d_elements);
404     if (FAILED(hr))
405     {
406         HeapFree(GetProcessHeap(), 0, declaration->elements);
407         WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
408         return hr;
409     }
410
411     declaration->parentDevice = &device->IDirect3DDevice9Ex_iface;
412     IDirect3DDevice9Ex_AddRef(declaration->parentDevice);
413
414     return D3D_OK;
415 }
416
417 HRESULT d3d9_vertex_declaration_create(IDirect3DDevice9Impl *device,
418         const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9Impl **declaration)
419 {
420     IDirect3DVertexDeclaration9Impl *object;
421     HRESULT hr;
422
423     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
424     if (!object)
425     {
426         ERR("Failed to allocate vertex declaration memory.\n");
427         return E_OUTOFMEMORY;
428     }
429
430     hr = vertexdeclaration_init(object, device, elements);
431     if (FAILED(hr))
432     {
433         WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
434         HeapFree(GetProcessHeap(), 0, object);
435         return hr;
436     }
437
438     TRACE("Created vertex declaration %p.\n", object);
439     *declaration = object;
440
441     return D3D_OK;
442 }