winedd: Move shader_*_add_instruction_modifiers into the shader backend.
[wine] / dlls / cfgmgr32 / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = cfgmgr32.dll
6 IMPORTLIB = cfgmgr32
7 IMPORTS   = setupapi kernel32
8
9 @MAKE_DLL_RULES@
10
11 @DEPENDENCIES@  # everything below this line is overwritten by make depend