wined3d: Remove COM from the clipper implementation.
[wine] / dlls / ddraw / ddraw_private.h
1 /*
2  * Copyright 2006 Stefan Dösinger
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
27
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
31
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
39
40 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
41
42 /*****************************************************************************
43  * IParent - a helper interface
44  *****************************************************************************/
45 DEFINE_GUID(IID_IParent, 0xc20e4c88, 0x74e7, 0x4940, 0xba, 0x9f, 0x2e, 0x32, 0x3f, 0x9d, 0xc9, 0x81);
46 typedef struct IParent *LPPARENT, *PPARENT;
47
48 #define INTERFACE IParent
49 DECLARE_INTERFACE_(IParent,IUnknown)
50 {
51     /*** IUnknown methods ***/
52     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
53     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
54     STDMETHOD_(ULONG,Release)(THIS) PURE;
55 };
56 #undef INTERFACE
57
58 #if !defined(__cplusplus) || defined(CINTERFACE)
59 /*** IUnknown methods ***/
60 #define IParent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
61 #define IParent_AddRef(p)             (p)->lpVtbl->AddRef(p)
62 #define IParent_Release(p)            (p)->lpVtbl->Release(p)
63 #endif
64
65
66 /* Typdef the interfaces */
67 typedef struct IDirectDrawImpl            IDirectDrawImpl;
68 typedef struct IDirectDrawSurfaceImpl     IDirectDrawSurfaceImpl;
69 typedef struct IDirectDrawClipperImpl     IDirectDrawClipperImpl;
70 typedef struct IDirectDrawPaletteImpl     IDirectDrawPaletteImpl;
71 typedef struct IDirect3DDeviceImpl        IDirect3DDeviceImpl;
72 typedef struct IDirect3DLightImpl         IDirect3DLightImpl;
73 typedef struct IDirect3DViewportImpl      IDirect3DViewportImpl;
74 typedef struct IDirect3DMaterialImpl      IDirect3DMaterialImpl;
75 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
76 typedef struct IDirect3DVertexBufferImpl  IDirect3DVertexBufferImpl;
77 typedef struct IParentImpl                IParentImpl;
78
79 /* Callbacks for implicit object destruction */
80 extern ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) DECLSPEC_HIDDEN;
81
82 /* Global critical section */
83 extern CRITICAL_SECTION ddraw_cs DECLSPEC_HIDDEN;
84
85 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
86
87 /*****************************************************************************
88  * IDirectDraw implementation structure
89  *****************************************************************************/
90 struct FvfToDecl
91 {
92     DWORD fvf;
93     struct wined3d_vertex_declaration *decl;
94 };
95
96 struct IDirectDrawImpl
97 {
98     /* Interfaces */
99     IDirectDraw7 IDirectDraw7_iface;
100     IDirectDraw4 IDirectDraw4_iface;
101     IDirectDraw3 IDirectDraw3_iface;
102     IDirectDraw2 IDirectDraw2_iface;
103     IDirectDraw IDirectDraw_iface;
104     IDirect3D7 IDirect3D7_iface;
105     IDirect3D3 IDirect3D3_iface;
106     IDirect3D2 IDirect3D2_iface;
107     IDirect3D IDirect3D_iface;
108     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
109
110     /* See comment in IDirectDraw::AddRef */
111     LONG                    ref7, ref4, ref2, ref3, ref1, numIfaces;
112
113     /* WineD3D linkage */
114     struct wined3d *wineD3D;
115     IWineD3DDevice          *wineD3DDevice;
116     BOOL                    d3d_initialized;
117
118     /* Misc ddraw fields */
119     UINT                    total_vidmem;
120     DWORD                   cur_scanline;
121     BOOL                    fake_vblank;
122     BOOL                    initialized;
123
124     /* DirectDraw things, which are not handled by WineD3D */
125     DWORD                   cooperative_level;
126
127     DWORD                   orig_width, orig_height;
128     DWORD                   orig_bpp;
129
130     /* D3D things */
131     IDirectDrawSurfaceImpl  *d3d_target;
132     HWND                    d3d_window;
133     IDirect3DDeviceImpl     *d3ddevice;
134     int                     d3dversion;
135
136     /* Various HWNDs */
137     HWND                    focuswindow;
138     HWND                    devicewindow;
139     HWND                    dest_window;
140
141     /* The surface type to request */
142     WINED3DSURFTYPE         ImplType;
143
144     /* Helpers for surface creation */
145     IDirectDrawSurfaceImpl *tex_root;
146     BOOL                    depthstencil;
147
148     /* For the dll unload cleanup code */
149     struct list ddraw_list_entry;
150     /* The surface list - can't relay this to WineD3D
151      * because of IParent
152      */
153     struct list surface_list;
154     LONG surfaces;
155
156     /* FVF management */
157     struct FvfToDecl       *decls;
158     UINT                    numConvertedDecls, declArraySize;
159 };
160
161 #define DDRAW_WINDOW_CLASS_NAME "ddraw_wc"
162
163 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type) DECLSPEC_HIDDEN;
164
165 /* Helper structures */
166 typedef struct EnumDisplayModesCBS
167 {
168     void *context;
169     LPDDENUMMODESCALLBACK2 callback;
170 } EnumDisplayModesCBS;
171
172 typedef struct EnumSurfacesCBS
173 {
174     void *context;
175     LPDDENUMSURFACESCALLBACK7 callback;
176     LPDDSURFACEDESC2 pDDSD;
177     DWORD Flags;
178 } EnumSurfacesCBS;
179
180 /* Utility functions */
181 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
182 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
183 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf,
184         DDSURFACEDESC2 *desc, void *Context) DECLSPEC_HIDDEN;
185 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN;
186
187 /* The default surface type */
188 extern WINED3DSURFTYPE DefaultSurfaceType DECLSPEC_HIDDEN;
189
190 /*****************************************************************************
191  * IDirectDrawSurface implementation structure
192  *****************************************************************************/
193
194 struct IDirectDrawSurfaceImpl
195 {
196     /* IUnknown fields */
197     const IDirectDrawSurface7Vtbl *lpVtbl;
198     const IDirectDrawSurface3Vtbl *IDirectDrawSurface3_vtbl;
199     const IDirectDrawGammaControlVtbl *IDirectDrawGammaControl_vtbl;
200     const IDirect3DTexture2Vtbl *IDirect3DTexture2_vtbl;
201     const IDirect3DTextureVtbl *IDirect3DTexture_vtbl;
202
203     LONG                     ref;
204     IUnknown                *ifaceToRelease;
205
206     int                     version;
207
208     /* Connections to other Objects */
209     IDirectDrawImpl         *ddraw;
210     IWineD3DSurface         *WineD3DSurface;
211     IWineD3DBaseTexture     *wineD3DTexture;
212     IWineD3DSwapChain       *wineD3DSwapChain;
213
214     /* This implementation handles attaching surfaces to other surfaces */
215     IDirectDrawSurfaceImpl  *next_attached;
216     IDirectDrawSurfaceImpl  *first_attached;
217
218     /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
219      * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
220      * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
221      * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
222      */
223 #define MAX_COMPLEX_ATTACHED 6
224     IDirectDrawSurfaceImpl  *complex_array[MAX_COMPLEX_ATTACHED];
225     /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
226      * but no pointer to prevent temptations to traverse it in the wrong direction.
227      */
228     BOOL                    is_complex_root;
229
230     /* Surface description, for GetAttachedSurface */
231     DDSURFACEDESC2          surface_desc;
232
233     /* Misc things */
234     DWORD                   uniqueness_value;
235     UINT                    mipmap_level;
236     WINED3DSURFTYPE         ImplType;
237
238     /* For D3DDevice creation */
239     BOOL                    isRenderTarget;
240
241     /* Clipper objects */
242     IDirectDrawClipperImpl  *clipper;
243
244     /* For the ddraw surface list */
245     struct list             surface_list_entry;
246
247     DWORD                   Handle;
248 };
249
250 void ddraw_surface_destroy(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
251 HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw,
252         DDSURFACEDESC2 *desc, UINT mip_level, WINED3DSURFTYPE surface_type) DECLSPEC_HIDDEN;
253
254 static inline IDirectDrawSurfaceImpl *surface_from_texture1(IDirect3DTexture *iface)
255 {
256     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture_vtbl));
257 }
258
259 static inline IDirectDrawSurfaceImpl *surface_from_texture2(IDirect3DTexture2 *iface)
260 {
261     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture2_vtbl));
262 }
263
264 static inline IDirectDrawSurfaceImpl *surface_from_surface3(IDirectDrawSurface3 *iface)
265 {
266     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirectDrawSurface3_vtbl));
267 }
268
269 /* Get the number of bytes per pixel for a given surface */
270 #define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8))
271 #define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
272
273 /*****************************************************************************
274  * IParent Implementation
275  *****************************************************************************/
276 struct IParentImpl
277 {
278     /* IUnknown fields */
279     const IParentVtbl *lpVtbl;
280     LONG                    ref;
281
282     /* IParentImpl fields */
283     IUnknown      *child;
284
285 };
286
287 void ddraw_parent_init(IParentImpl *parent) DECLSPEC_HIDDEN;
288
289 /*****************************************************************************
290  * IDirect3DDevice implementation
291  *****************************************************************************/
292
293 #define DDRAW_INVALID_HANDLE ~0U
294
295 enum ddraw_handle_type
296 {
297     DDRAW_HANDLE_FREE,
298     DDRAW_HANDLE_MATERIAL,
299     DDRAW_HANDLE_MATRIX,
300     DDRAW_HANDLE_STATEBLOCK,
301     DDRAW_HANDLE_SURFACE,
302 };
303
304 struct ddraw_handle_entry
305 {
306     void *object;
307     enum ddraw_handle_type type;
308 };
309
310 struct ddraw_handle_table
311 {
312     struct ddraw_handle_entry *entries;
313     struct ddraw_handle_entry *free_entries;
314     UINT table_size;
315     UINT entry_count;
316 };
317
318 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
319 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
320 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
321 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
322 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
323
324 struct IDirect3DDeviceImpl
325 {
326     /* IUnknown */
327     const IDirect3DDevice7Vtbl *lpVtbl;
328     const IDirect3DDevice3Vtbl *IDirect3DDevice3_vtbl;
329     const IDirect3DDevice2Vtbl *IDirect3DDevice2_vtbl;
330     const IDirect3DDeviceVtbl *IDirect3DDevice_vtbl;
331     LONG                    ref;
332
333     /* Other object connections */
334     IWineD3DDevice          *wineD3DDevice;
335     IDirectDrawImpl         *ddraw;
336     IWineD3DBuffer          *indexbuffer;
337     IDirectDrawSurfaceImpl  *target;
338
339     /* Viewport management */
340     IDirect3DViewportImpl *viewport_list;
341     IDirect3DViewportImpl *current_viewport;
342     D3DVIEWPORT7 active_viewport;
343
344     /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
345     BOOL legacyTextureBlending;
346
347     /* Light state */
348     DWORD material;
349
350     /* Rendering functions to wrap D3D(1-3) to D3D7 */
351     D3DPRIMITIVETYPE primitive_type;
352     DWORD vertex_type;
353     DWORD render_flags;
354     DWORD nb_vertices;
355     LPBYTE vertex_buffer;
356     DWORD vertex_size;
357     DWORD buffer_size;
358
359     /* Handle management */
360     struct ddraw_handle_table handle_table;
361     D3DMATRIXHANDLE          world, proj, view;
362 };
363
364 HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw,
365         IDirectDrawSurfaceImpl *target) DECLSPEC_HIDDEN;
366
367 /* The IID */
368 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
369
370 /* Helper functions */
371 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d,
372         D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
373 WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN;
374
375 static inline IDirect3DDeviceImpl *device_from_device1(IDirect3DDevice *iface)
376 {
377     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice_vtbl));
378 }
379
380 static inline IDirect3DDeviceImpl *device_from_device2(IDirect3DDevice2 *iface)
381 {
382     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice2_vtbl));
383 }
384
385 static inline IDirect3DDeviceImpl *device_from_device3(IDirect3DDevice3 *iface)
386 {
387     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice3_vtbl));
388 }
389
390 /* Structures */
391 struct EnumTextureFormatsCBS
392 {
393     LPD3DENUMTEXTUREFORMATSCALLBACK cbv2;
394     LPD3DENUMPIXELFORMATSCALLBACK cbv7;
395     void *Context;
396 };
397
398 /* Structure for EnumZBufferFormats */
399 struct EnumZBufferFormatsData
400 {
401     LPD3DENUMPIXELFORMATSCALLBACK Callback;
402     void *Context;
403 };
404
405 /*****************************************************************************
406  * IDirectDrawClipper implementation structure
407  *****************************************************************************/
408 struct IDirectDrawClipperImpl
409 {
410     /* IUnknown fields */
411     const IDirectDrawClipperVtbl *lpVtbl;
412     LONG ref;
413
414     struct wined3d_clipper *wineD3DClipper;
415     BOOL initialized;
416 };
417
418 HRESULT ddraw_clipper_init(IDirectDrawClipperImpl *clipper) DECLSPEC_HIDDEN;
419
420 /*****************************************************************************
421  * IDirectDrawPalette implementation structure
422  *****************************************************************************/
423 struct IDirectDrawPaletteImpl
424 {
425     /* IUnknown fields */
426     const IDirectDrawPaletteVtbl *lpVtbl;
427     LONG ref;
428
429     struct wined3d_palette *wineD3DPalette;
430
431     /* IDirectDrawPalette fields */
432     IUnknown                  *ifaceToRelease;
433 };
434
435 HRESULT ddraw_palette_init(IDirectDrawPaletteImpl *palette,
436         IDirectDrawImpl *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
437
438 /* Helper structures */
439 struct object_creation_info
440 {
441     const CLSID *clsid;
442     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
443                                  void **ppObj);
444 };
445
446 /******************************************************************************
447  * IDirect3DLight implementation structure - Wraps to D3D7
448  ******************************************************************************/
449 struct IDirect3DLightImpl
450 {
451     const IDirect3DLightVtbl *lpVtbl;
452     LONG ref;
453
454     /* IDirect3DLight fields */
455     IDirectDrawImpl           *ddraw;
456
457     /* If this light is active for one viewport, put the viewport here */
458     IDirect3DViewportImpl     *active_viewport;
459
460     D3DLIGHT2 light;
461     D3DLIGHT7 light7;
462
463     DWORD dwLightIndex;
464
465     /* Chained list used for adding / removing from viewports */
466     IDirect3DLightImpl        *next;
467 };
468
469 /* Helper functions */
470 void light_activate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
471 void light_deactivate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
472 void d3d_light_init(IDirect3DLightImpl *light, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
473
474 /******************************************************************************
475  * IDirect3DMaterial implementation structure - Wraps to D3D7
476  ******************************************************************************/
477 struct IDirect3DMaterialImpl
478 {
479     const IDirect3DMaterial3Vtbl *lpVtbl;
480     const IDirect3DMaterial2Vtbl *IDirect3DMaterial2_vtbl;
481     const IDirect3DMaterialVtbl *IDirect3DMaterial_vtbl;
482     LONG  ref;
483
484     /* IDirect3DMaterial2 fields */
485     IDirectDrawImpl               *ddraw;
486     IDirect3DDeviceImpl           *active_device;
487
488     D3DMATERIAL mat;
489     DWORD Handle;
490 };
491
492 /* Helper functions */
493 void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
494 void d3d_material_init(IDirect3DMaterialImpl *material, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
495
496 /*****************************************************************************
497  * IDirect3DViewport - Wraps to D3D7
498  *****************************************************************************/
499 struct IDirect3DViewportImpl
500 {
501     const IDirect3DViewport3Vtbl *lpVtbl;
502     LONG ref;
503
504     /* IDirect3DViewport fields */
505     IDirectDrawImpl           *ddraw;
506
507     /* If this viewport is active for one device, put the device here */
508     IDirect3DDeviceImpl       *active_device;
509
510     DWORD                     num_lights;
511     DWORD                     map_lights;
512
513     int                       use_vp2;
514
515     union
516     {
517         D3DVIEWPORT vp1;
518         D3DVIEWPORT2 vp2;
519     } viewports;
520
521     /* Field used to chain viewports together */
522     IDirect3DViewportImpl     *next;
523
524     /* Lights list */
525     IDirect3DLightImpl        *lights;
526
527     /* Background material */
528     IDirect3DMaterialImpl     *background;
529 };
530
531 /* Helper functions */
532 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
533 void d3d_viewport_init(IDirect3DViewportImpl *viewport, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
534
535 /*****************************************************************************
536  * IDirect3DExecuteBuffer - Wraps to D3D7
537  *****************************************************************************/
538 struct IDirect3DExecuteBufferImpl
539 {
540     /* IUnknown */
541     const IDirect3DExecuteBufferVtbl *lpVtbl;
542     LONG                 ref;
543
544     /* IDirect3DExecuteBuffer fields */
545     IDirectDrawImpl      *ddraw;
546     IDirect3DDeviceImpl  *d3ddev;
547
548     D3DEXECUTEBUFFERDESC desc;
549     D3DEXECUTEDATA       data;
550
551     /* This buffer will store the transformed vertices */
552     void                 *vertex_data;
553     WORD                 *indices;
554     int                  nb_indices;
555
556     /* This flags is set to TRUE if we allocated ourselves the
557      * data buffer
558      */
559     BOOL                 need_free;
560 };
561
562 HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer,
563         IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
564
565 /* The execute function */
566 void IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
567         IDirect3DDeviceImpl *Device, IDirect3DViewportImpl *ViewportImpl) DECLSPEC_HIDDEN;
568
569 /*****************************************************************************
570  * IDirect3DVertexBuffer
571  *****************************************************************************/
572 struct IDirect3DVertexBufferImpl
573 {
574     /*** IUnknown Methods ***/
575     const IDirect3DVertexBuffer7Vtbl *lpVtbl;
576     const IDirect3DVertexBufferVtbl *IDirect3DVertexBuffer_vtbl;
577     LONG                 ref;
578
579     /*** WineD3D and ddraw links ***/
580     IWineD3DBuffer *wineD3DVertexBuffer;
581     struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
582     IDirectDrawImpl *ddraw;
583
584     /*** Storage for D3D7 specific things ***/
585     DWORD                Caps;
586     DWORD                fvf;
587 };
588
589 HRESULT d3d_vertex_buffer_init(IDirect3DVertexBufferImpl *buffer,
590         IDirectDrawImpl *ddraw, D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
591
592 static inline IDirect3DVertexBufferImpl *vb_from_vb1(IDirect3DVertexBuffer *iface)
593 {
594     return (IDirect3DVertexBufferImpl *)((char*)iface
595             - FIELD_OFFSET(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer_vtbl));
596 }
597
598 /*****************************************************************************
599  * Helper functions from utils.c
600  *****************************************************************************/
601
602 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
603     (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
604
605 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
606     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
607
608 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
609 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
610 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
611 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
612 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
613 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
614 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
615 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
616
617 /* This only needs to be here as long the processvertices functionality of
618  * IDirect3DExecuteBuffer isn't in WineD3D */
619 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
620
621 /* Helper function in main.c */
622 BOOL LoadWineD3D(void) DECLSPEC_HIDDEN;
623
624 /* Used for generic dumping */
625 typedef struct
626 {
627     DWORD val;
628     const char* name;
629 } flag_info;
630
631 #define FE(x) { x, #x }
632
633 typedef struct
634 {
635     DWORD val;
636     const char* name;
637     void (*func)(const void *);
638     ptrdiff_t offset;
639 } member_info;
640
641 /* Structure copy */
642 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
643
644 #define DD_STRUCT_COPY_BYSIZE(to,from)                  \
645         do {                                            \
646                 DWORD __size = (to)->dwSize;            \
647                 DWORD __copysize = __size;              \
648                 DWORD __resetsize = __size;             \
649                 assert(to != from);                     \
650                 if (__resetsize > sizeof(*to))          \
651                     __resetsize = sizeof(*to);          \
652                 memset(to,0,__resetsize);               \
653                 if ((from)->dwSize < __size)            \
654                     __copysize = (from)->dwSize;        \
655                 memcpy(to,from,__copysize);             \
656                 (to)->dwSize = __size;/*restore size*/  \
657         } while (0)
658
659
660 #endif
661
662 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;