Assorted spelling fixes.
[wine] / include / d3d8.h
1 /*
2  * Copyright (C) 2002 Jason Edmeades
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_D3D8_H
20 #define __WINE_D3D8_H
21
22 #ifndef DIRECT3D_VERSION
23 #define DIRECT3D_VERSION  0x0800
24 #endif
25
26 #define COM_NO_WINDOWS_H
27 #include <objbase.h>
28
29 #include <d3d8types.h>
30 #include <d3d8caps.h>
31
32 /*****************************************************************************
33  * Behavior Flags for IDirect3D8::CreateDevice
34  */
35 #define D3DCREATE_FPU_PRESERVE                  0x00000002L
36 #define D3DCREATE_MULTITHREADED                 0x00000004L
37 #define D3DCREATE_PUREDEVICE                    0x00000010L
38 #define D3DCREATE_SOFTWARE_VERTEXPROCESSING     0x00000020L
39 #define D3DCREATE_HARDWARE_VERTEXPROCESSING     0x00000040L
40 #define D3DCREATE_MIXED_VERTEXPROCESSING        0x00000080L
41
42 /*****************************************************************************
43  * #defines and error codes
44  */
45 #define D3D_SDK_VERSION              220
46 #define D3DADAPTER_DEFAULT           0
47 #define D3DENUM_NO_WHQL_LEVEL        2
48
49 #define _FACD3D  0x876
50 #define MAKE_D3DHRESULT( code )  MAKE_HRESULT( 1, _FACD3D, code )
51
52 /*
53  * Direct3D Errors
54  */
55 #define D3D_OK                                  S_OK
56 #define D3DERR_WRONGTEXTUREFORMAT               MAKE_D3DHRESULT(2072)
57 #define D3DERR_UNSUPPORTEDCOLOROPERATION        MAKE_D3DHRESULT(2073)
58 #define D3DERR_UNSUPPORTEDCOLORARG              MAKE_D3DHRESULT(2074)
59 #define D3DERR_UNSUPPORTEDALPHAOPERATION        MAKE_D3DHRESULT(2075)
60 #define D3DERR_UNSUPPORTEDALPHAARG              MAKE_D3DHRESULT(2076)
61 #define D3DERR_TOOMANYOPERATIONS                MAKE_D3DHRESULT(2077)
62 #define D3DERR_CONFLICTINGTEXTUREFILTER         MAKE_D3DHRESULT(2078)
63 #define D3DERR_UNSUPPORTEDFACTORVALUE           MAKE_D3DHRESULT(2079)
64 #define D3DERR_CONFLICTINGRENDERSTATE           MAKE_D3DHRESULT(2081)
65 #define D3DERR_UNSUPPORTEDTEXTUREFILTER         MAKE_D3DHRESULT(2082)
66 #define D3DERR_CONFLICTINGTEXTUREPALETTE        MAKE_D3DHRESULT(2086)
67 #define D3DERR_DRIVERINTERNALERROR              MAKE_D3DHRESULT(2087)
68
69 #define D3DERR_NOTFOUND                         MAKE_D3DHRESULT(2150)
70 #define D3DERR_MOREDATA                         MAKE_D3DHRESULT(2151)
71 #define D3DERR_DEVICELOST                       MAKE_D3DHRESULT(2152)
72 #define D3DERR_DEVICENOTRESET                   MAKE_D3DHRESULT(2153)
73 #define D3DERR_NOTAVAILABLE                     MAKE_D3DHRESULT(2154)
74 #define D3DERR_OUTOFVIDEOMEMORY                 MAKE_D3DHRESULT(380)
75 #define D3DERR_INVALIDDEVICE                    MAKE_D3DHRESULT(2155)
76 #define D3DERR_INVALIDCALL                      MAKE_D3DHRESULT(2156)
77 #define D3DERR_DRIVERINVALIDCALL                MAKE_D3DHRESULT(2157)
78
79 /*****************************************************************************
80  * Predeclare the interfaces
81  */
82 DEFINE_GUID(IID_IDirect3D8,              0x1DD9E8DA,0x1C77,0x4D40,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);
83 typedef struct IDirect3D8 *LPDIRECT3D8;
84
85 DEFINE_GUID(IID_IDirect3DDevice8,        0x7385E5DF,0x8FE8,0x41D5,0x86,0xB6,0xD7,0xB4,0x85,0x47,0xB6,0xCF);
86 typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8;
87
88 DEFINE_GUID(IID_IDirect3DResource8,      0x1B36BB7B,0x09B7,0x410A,0xB4,0x45,0x7D,0x14,0x30,0xD7,0xB3,0x3F);
89 typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;
90
91 DEFINE_GUID(IID_IDirect3DVertexBuffer8,  0x8AEEEAC7,0x05F9,0x44D4,0xB5,0x91,0x00,0x0B,0x0D,0xF1,0xCB,0x95);
92 typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;
93
94 DEFINE_GUID(IID_IDirect3DVolume8,        0xBD7349F5,0x14F1,0x42E4,0x9C,0x79,0x97,0x23,0x80,0xDB,0x40,0xC0);
95 typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;
96
97 DEFINE_GUID(IID_IDirect3DSwapChain8,     0x928C088B,0x76B9,0x4C6B,0xA5,0x36,0xA5,0x90,0x85,0x38,0x76,0xCD);
98 typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8;
99
100 DEFINE_GUID(IID_IDirect3DSurface8,       0xB96EEBCA,0xB326,0x4EA5,0x88,0x2F,0x2F,0xF5,0xBA,0xE0,0x21,0xDD);
101 typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8;
102
103 DEFINE_GUID(IID_IDirect3DIndexBuffer8,   0x0E689C9A,0x053D,0x44A0,0x9D,0x92,0xDB,0x0E,0x3D,0x75,0x0F,0x86);
104 typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8;
105
106 DEFINE_GUID(IID_IDirect3DBaseTexture8,   0xB4211CFA,0x51B9,0x4A9F,0xAB,0x78,0xDB,0x99,0xB2,0xBB,0x67,0x8E);
107 typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
108
109 DEFINE_GUID(IID_IDirect3DTexture8,       0xE4CDD575,0x2866,0x4F01,0xB1,0x2E,0x7E,0xEC,0xE1,0xEC,0x93,0x58);
110 typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8;
111
112 DEFINE_GUID(IID_IDirect3DCubeTexture8,   0x3EE5B968,0x2ACA,0x4C34,0x8B,0xB5,0x7E,0x0C,0x3D,0x19,0xB7,0x50);
113 typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;
114
115 DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4B8AAAFA,0x140F,0x42BA,0x91,0x31,0x59,0x7E,0xAF,0xAA,0x2E,0xAD);
116 typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;
117
118 /*****************************************************************************
119  * IDirect3D8 interface
120  */
121 #define INTERFACE IDirect3D8
122 DECLARE_INTERFACE_(IDirect3D8,IUnknown)
123 {
124     /*** IUnknown methods ***/
125     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
126     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
127     STDMETHOD_(ULONG,Release)(THIS) PURE;
128     /*** IDirect3D8 methods ***/
129     STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE;
130     STDMETHOD_(UINT,GetAdapterCount             )(THIS) PURE;
131     STDMETHOD(GetAdapterIdentifier)(THIS_ UINT  Adapter, DWORD  Flags, D3DADAPTER_IDENTIFIER8 * pIdentifier) PURE;
132     STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT  Adapter) PURE;
133     STDMETHOD(EnumAdapterModes)(THIS_ UINT  Adapter, UINT  Mode, D3DDISPLAYMODE * pMode) PURE;
134     STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT  Adapter, D3DDISPLAYMODE * pMode) PURE;
135     STDMETHOD(CheckDeviceType)(THIS_ UINT  Adapter, D3DDEVTYPE  CheckType, D3DFORMAT  DisplayFormat, D3DFORMAT  BackBufferFormat, BOOL  Windowed) PURE;
136     STDMETHOD(CheckDeviceFormat)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  AdapterFormat, DWORD  Usage, D3DRESOURCETYPE  RType, D3DFORMAT  CheckFormat) PURE;
137     STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  SurfaceFormat, BOOL  Windowed, D3DMULTISAMPLE_TYPE  MultiSampleType) PURE;
138     STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  AdapterFormat, D3DFORMAT  RenderTargetFormat, D3DFORMAT  DepthStencilFormat) PURE;
139     STDMETHOD(GetDeviceCaps)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DCAPS8 * pCaps) PURE;
140     STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT  Adapter) PURE;
141     STDMETHOD(CreateDevice)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType,HWND  hFocusWindow, DWORD  BehaviorFlags, D3DPRESENT_PARAMETERS * pPresentationParameters, struct IDirect3DDevice8 ** ppReturnedDeviceInterface) PURE;
142 };
143 #undef INTERFACE
144
145 #if !defined(__cplusplus) || defined(CINTERFACE)
146 /*** IUnknown methods ***/
147 #define IDirect3D8_QueryInterface(p,a,b)                    (p)->lpVtbl->QueryInterface(p,a,b)
148 #define IDirect3D8_AddRef(p)                                (p)->lpVtbl->AddRef(p)
149 #define IDirect3D8_Release(p)                               (p)->lpVtbl->Release(p)
150 /*** IDirect3D8 methods ***/
151 #define IDirect3D8_RegisterSoftwareDevice(p,a)              (p)->lpVtbl->RegisterSoftwareDevice(p,a)
152 #define IDirect3D8_GetAdapterCount(p)                       (p)->lpVtbl->GetAdapterCount(p)
153 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c)            (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
154 #define IDirect3D8_GetAdapterModeCount(p,a)                 (p)->lpVtbl->GetAdapterModeCount(p,a)
155 #define IDirect3D8_EnumAdapterModes(p,a,b,c)                (p)->lpVtbl->EnumAdapterModes(p,a,b,c)
156 #define IDirect3D8_GetAdapterDisplayMode(p,a,b)             (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
157 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e)             (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
158 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f)         (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
159 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e)  (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
160 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e)      (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
161 #define IDirect3D8_GetDeviceCaps(p,a,b,c)                   (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
162 #define IDirect3D8_GetAdapterMonitor(p,a)                   (p)->lpVtbl->GetAdapterMonitor(p,a)
163 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f)              (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
164 #else
165 /*** IUnknown methods ***/
166 #define IDirect3D8_QueryInterface(p,a,b)                    (p)->QueryInterface(a,b)
167 #define IDirect3D8_AddRef(p)                                (p)->AddRef()
168 #define IDirect3D8_Release(p)                               (p)->Release()
169 /*** IDirect3D8 methods ***/
170 #define IDirect3D8_RegisterSoftwareDevice(p,a)              (p)->RegisterSoftwareDevice(a)
171 #define IDirect3D8_GetAdapterCount(p)                       (p)->GetAdapterCount()
172 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c)            (p)->GetAdapterIdentifier(a,b,c)
173 #define IDirect3D8_GetAdapterModeCount(p,a)                 (p)->GetAdapterModeCount(a)
174 #define IDirect3D8_EnumAdapterModes(p,a,b,c)                (p)->EnumAdapterModes(a,b,c)
175 #define IDirect3D8_GetAdapterDisplayMode(p,a,b)             (p)->GetAdapterDisplayMode(a,b)
176 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e)             (p)->CheckDeviceType(a,b,c,d,e)
177 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f)         (p)->CheckDeviceFormat(a,b,c,d,e,f)
178 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e)  (p)->CheckDeviceMultiSampleType(a,b,c,d,e)
179 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e)      (p)->CheckDepthStencilMatch(a,b,c,d,e)
180 #define IDirect3D8_GetDeviceCaps(p,a,b,c)                   (p)->GetDeviceCaps(a,b,c)
181 #define IDirect3D8_GetAdapterMonitor(p,a)                   (p)->GetAdapterMonitor(a)
182 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f)              (p)->CreateDevice(a,b,c,d,e,f)
183 #endif
184
185 /*****************************************************************************
186  * IDirect3DVolume8 interface
187  */
188 #define INTERFACE IDirect3DVolume8
189 DECLARE_INTERFACE_(IDirect3DVolume8,IUnknown)
190 {
191     /*** IUnknown methods ***/
192     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
193     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
194     STDMETHOD_(ULONG,Release)(THIS) PURE;
195     /*** IDirect3DVolume8 methods ***/
196     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
197     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid,CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
198     STDMETHOD(GetPrivateData)(THIS_ REFGUID   refguid,void * pData, DWORD * pSizeOfData) PURE;
199     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
200     STDMETHOD(GetContainer)(THIS_ REFIID  riid, void ** ppContainer) PURE;
201     STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC * pDesc) PURE;
202     STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX * pBox, DWORD  Flags) PURE;
203     STDMETHOD(UnlockBox)(THIS) PURE;
204 };
205 #undef INTERFACE
206
207 #if !defined(__cplusplus) || defined(CINTERFACE)
208 /*** IUnknown methods ***/
209 #define IDirect3DVolume8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
210 #define IDirect3DVolume8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
211 #define IDirect3DVolume8_Release(p)                   (p)->lpVtbl->Release(p)
212 /*** IDirect3DVolume8 methods ***/
213 #define IDirect3DVolume8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
214 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
215 #define IDirect3DVolume8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
216 #define IDirect3DVolume8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
217 #define IDirect3DVolume8_GetContainer(p,a,b)          (p)->lpVtbl->GetContainer(p,a,b)
218 #define IDirect3DVolume8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
219 #define IDirect3DVolume8_LockBox(p,a,b,c)             (p)->lpVtbl->LockBox(p,a,b,c)
220 #define IDirect3DVolume8_UnlockBox(p)                 (p)->lpVtbl->UnlockBox(p)
221 #else
222 /*** IUnknown methods ***/
223 #define IDirect3DVolume8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
224 #define IDirect3DVolume8_AddRef(p)                    (p)->AddRef()
225 #define IDirect3DVolume8_Release(p)                   (p)->Release()
226 /*** IDirect3DVolume8 methods ***/
227 #define IDirect3DVolume8_GetDevice(p,a)               (p)->GetDevice(a)
228 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
229 #define IDirect3DVolume8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
230 #define IDirect3DVolume8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
231 #define IDirect3DVolume8_GetContainer(p,a,b)          (p)->GetContainer(a,b)
232 #define IDirect3DVolume8_GetDesc(p,a)                 (p)->GetDesc(a)
233 #define IDirect3DVolume8_LockBox(p,a,b,c)             (p)->LockBox(a,b,c)
234 #define IDirect3DVolume8_UnlockBox(p)                 (p)->UnlockBox()
235 #endif
236
237 /*****************************************************************************
238  * IDirect3DSwapChain8 interface
239  */
240 #define INTERFACE IDirect3DSwapChain8
241 DECLARE_INTERFACE_(IDirect3DSwapChain8,IUnknown)
242 {
243     /*** IUnknown methods ***/
244     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
245     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
246     STDMETHOD_(ULONG,Release)(THIS) PURE;
247     /*** IDirect3DSwapChain8 methods ***/
248     STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect, CONST RECT * pDestRect, HWND  hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE;
249     STDMETHOD(GetBackBuffer)(THIS_ UINT  BackBuffer, D3DBACKBUFFER_TYPE  Type, struct IDirect3DSurface8 ** ppBackBuffer) PURE;
250 };
251 #undef INTERFACE
252
253 #if !defined(__cplusplus) || defined(CINTERFACE)
254 /*** IUnknown methods ***/
255 #define IDirect3DSwapChain8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
256 #define IDirect3DSwapChain8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
257 #define IDirect3DSwapChain8_Release(p)                   (p)->lpVtbl->Release(p)
258 /*** IDirect3DSwapChain8 methods ***/
259 #define IDirect3DSwapChain8_Present(p,a,b,c)             (p)->lpVtbl->Present(p,a,b,c)
260 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c)       (p)->lpVtbl->GetBackBuffer(p,a,b,c)
261 #else
262 /*** IUnknown methods ***/
263 #define IDirect3DSwapChain8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
264 #define IDirect3DSwapChain8_AddRef(p)                    (p)->AddRef()
265 #define IDirect3DSwapChain8_Release(p)                   (p)->Release()
266 /*** IDirect3DSwapChain8 methods ***/
267 #define IDirect3DSwapChain8_Present(p,a,b,c)             (p)->Present(a,b,c)
268 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c)       (p)->GetBackBuffer(a,b,c)
269 #endif
270
271 /*****************************************************************************
272  * IDirect3DSurface8 interface
273  */
274 #define INTERFACE IDirect3DSurface8
275 DECLARE_INTERFACE_(IDirect3DSurface8,IUnknown)
276 {
277     /*** IUnknown methods ***/
278     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
279     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
280     STDMETHOD_(ULONG,Release)(THIS) PURE;
281     /*** IDirect3DSurface8 methods ***/
282     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
283     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid,CONST void * pData,DWORD  SizeOfData,DWORD  Flags) PURE;
284     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid,void * pData,DWORD * pSizeOfData) PURE;
285     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
286     STDMETHOD(GetContainer)(THIS_ REFIID  riid, void ** ppContainer) PURE;
287     STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC * pDesc) PURE;
288     STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT * pLockedRect, CONST RECT * pRect,DWORD  Flags) PURE;
289     STDMETHOD(UnlockRect)(THIS) PURE;
290 };
291 #undef INTERFACE
292
293 #if !defined(__cplusplus) || defined(CINTERFACE)
294 /*** IUnknown methods ***/
295 #define IDirect3DSurface8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
296 #define IDirect3DSurface8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
297 #define IDirect3DSurface8_Release(p)                   (p)->lpVtbl->Release(p)
298 /*** IDirect3DSurface8 methods ***/
299 #define IDirect3DSurface8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
300 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
301 #define IDirect3DSurface8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
302 #define IDirect3DSurface8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
303 #define IDirect3DSurface8_GetContainer(p,a,b)          (p)->lpVtbl->GetContainer(p,a,b)
304 #define IDirect3DSurface8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
305 #define IDirect3DSurface8_LockRect(p,a,b,c)            (p)->lpVtbl->LockRect(p,a,b,c)
306 #define IDirect3DSurface8_UnlockRect(p)                (p)->lpVtbl->UnlockRect(p)
307 #else
308 /*** IUnknown methods ***/
309 #define IDirect3DSurface8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
310 #define IDirect3DSurface8_AddRef(p)                    (p)->AddRef()
311 #define IDirect3DSurface8_Release(p)                   (p)->Release()
312 /*** IDirect3DSurface8 methods ***/
313 #define IDirect3DSurface8_GetDevice(p,a)               (p)->GetDevice(a)
314 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
315 #define IDirect3DSurface8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
316 #define IDirect3DSurface8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
317 #define IDirect3DSurface8_GetContainer(p,a,b)          (p)->GetContainer(a,b)
318 #define IDirect3DSurface8_GetDesc(p,a)                 (p)->GetDesc(a)
319 #define IDirect3DSurface8_LockRect(p,a,b,c)            (p)->LockRect(a,b,c)
320 #define IDirect3DSurface8_UnlockRect(p)                (p)->UnlockRect()
321 #endif
322
323 /*****************************************************************************
324  * IDirect3DResource8 interface
325  */
326 #define INTERFACE IDirect3DResource8
327 DECLARE_INTERFACE_(IDirect3DResource8,IUnknown)
328 {
329     /*** IUnknown methods ***/
330     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
331     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
332     STDMETHOD_(ULONG,Release)(THIS) PURE;
333     /*** IDirect3DResource8 methods ***/
334     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
335     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
336     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
337     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
338     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
339     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
340     STDMETHOD_(void,PreLoad)(THIS) PURE;
341     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
342 };
343 #undef INTERFACE
344
345 #if !defined(__cplusplus) || defined(CINTERFACE)
346 /*** IUnknown methods ***/
347 #define IDirect3DResource8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
348 #define IDirect3DResource8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
349 #define IDirect3DResource8_Release(p)                   (p)->lpVtbl->Release(p)
350 /*** IDirect3DResource8 methods ***/
351 #define IDirect3DResource8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
352 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
353 #define IDirect3DResource8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
354 #define IDirect3DResource8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
355 #define IDirect3DResource8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
356 #define IDirect3DResource8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
357 #define IDirect3DResource8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
358 #define IDirect3DResource8_GetType(p)                   (p)->lpVtbl->GetType(p)
359 #else
360 /*** IUnknown methods ***/
361 #define IDirect3DResource8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
362 #define IDirect3DResource8_AddRef(p)                    (p)->AddRef()
363 #define IDirect3DResource8_Release(p)                   (p)->Release()
364 /*** IDirect3DResource8 methods ***/
365 #define IDirect3DResource8_GetDevice(p,a)               (p)->GetDevice(a)
366 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
367 #define IDirect3DResource8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
368 #define IDirect3DResource8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
369 #define IDirect3DResource8_SetPriority(p,a)             (p)->SetPriority(a)
370 #define IDirect3DResource8_GetPriority(p)               (p)->GetPriority()
371 #define IDirect3DResource8_PreLoad(p)                   (p)->PreLoad()
372 #define IDirect3DResource8_GetType(p)                   (p)->GetType()
373 #endif
374
375 /*****************************************************************************
376  * IDirect3DVertexBuffer8 interface
377  */
378 #define INTERFACE IDirect3DVertexBuffer8
379 DECLARE_INTERFACE_(IDirect3DVertexBuffer8,IDirect3DResource8)
380 {
381     /*** IUnknown methods ***/
382     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
383     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
384     STDMETHOD_(ULONG,Release)(THIS) PURE;
385     /*** IDirect3DResource8 methods ***/
386     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
387     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
388     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
389     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
390     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
391     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
392     STDMETHOD_(void,PreLoad)(THIS) PURE;
393     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
394     /*** IDirect3DVertexBuffer8 methods ***/
395     STDMETHOD(Lock)(THIS_ UINT  OffsetToLock, UINT  SizeToLock, BYTE ** ppbData, DWORD  Flags) PURE;
396     STDMETHOD(Unlock)(THIS) PURE;
397     STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC  * pDesc) PURE;
398 };
399 #undef INTERFACE
400
401 #if !defined(__cplusplus) || defined(CINTERFACE)
402 /*** IUnknown methods ***/
403 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
404 #define IDirect3DVertexBuffer8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
405 #define IDirect3DVertexBuffer8_Release(p)                   (p)->lpVtbl->Release(p)
406 /*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
407 #define IDirect3DVertexBuffer8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
408 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
409 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
410 #define IDirect3DVertexBuffer8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
411 #define IDirect3DVertexBuffer8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
412 #define IDirect3DVertexBuffer8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
413 #define IDirect3DVertexBuffer8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
414 #define IDirect3DVertexBuffer8_GetType(p)                   (p)->lpVtbl->GetType(p)
415 /*** IDirect3DVertexBuffer8 methods ***/
416 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
417 #define IDirect3DVertexBuffer8_Unlock(p)                    (p)->lpVtbl->Unlock(p)
418 #define IDirect3DVertexBuffer8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
419 #else
420 /*** IUnknown methods ***/
421 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
422 #define IDirect3DVertexBuffer8_AddRef(p)                    (p)->AddRef()
423 #define IDirect3DVertexBuffer8_Release(p)                   (p)->Release()
424 /*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
425 #define IDirect3DVertexBuffer8_GetDevice(p,a)               (p)->GetDevice(a)
426 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
427 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
428 #define IDirect3DVertexBuffer8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
429 #define IDirect3DVertexBuffer8_SetPriority(p,a)             (p)->SetPriority(a)
430 #define IDirect3DVertexBuffer8_GetPriority(p)               (p)->GetPriority()
431 #define IDirect3DVertexBuffer8_PreLoad(p)                   (p)->PreLoad()
432 #define IDirect3DVertexBuffer8_GetType(p)                   (p)->GetType()
433 /*** IDirect3DVertexBuffer8 methods ***/
434 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d)              (p)->Lock(a,b,c,d)
435 #define IDirect3DVertexBuffer8_Unlock(p)                    (p)->Unlock()
436 #define IDirect3DVertexBuffer8_GetDesc(p,a)                 (p)->GetDesc(a)
437 #endif
438
439 /*****************************************************************************
440  * IDirect3DIndexBuffer8 interface
441  */
442 #define INTERFACE IDirect3DIndexBuffer8
443 DECLARE_INTERFACE_(IDirect3DIndexBuffer8,IDirect3DResource8)
444 {
445     /*** IUnknown methods ***/
446     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
447     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
448     STDMETHOD_(ULONG,Release)(THIS) PURE;
449     /*** IDirect3DResource8 methods ***/
450     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
451     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
452     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
453     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
454     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
455     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
456     STDMETHOD_(void,PreLoad)(THIS) PURE;
457     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
458     /*** IDirect3DIndexBuffer8 methods ***/
459     STDMETHOD(Lock)(THIS_ UINT  OffsetToLock, UINT  SizeToLock, BYTE ** ppbData, DWORD  Flags) PURE;
460     STDMETHOD(Unlock)(THIS) PURE;
461     STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC * pDesc) PURE;
462 };
463 #undef INTERFACE
464
465 #if !defined(__cplusplus) || defined(CINTERFACE)
466 /*** IUnknown methods ***/
467 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
468 #define IDirect3DIndexBuffer8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
469 #define IDirect3DIndexBuffer8_Release(p)                   (p)->lpVtbl->Release(p)
470 /*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
471 #define IDirect3DIndexBuffer8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
472 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
473 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
474 #define IDirect3DIndexBuffer8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
475 #define IDirect3DIndexBuffer8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
476 #define IDirect3DIndexBuffer8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
477 #define IDirect3DIndexBuffer8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
478 #define IDirect3DIndexBuffer8_GetType(p)                   (p)->lpVtbl->GetType(p)
479 /*** IDirect3DIndexBuffer8 methods ***/
480 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
481 #define IDirect3DIndexBuffer8_Unlock(p)                    (p)->lpVtbl->Unlock(p)
482 #define IDirect3DIndexBuffer8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
483 #else
484 /*** IUnknown methods ***/
485 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
486 #define IDirect3DIndexBuffer8_AddRef(p)                    (p)->AddRef()
487 #define IDirect3DIndexBuffer8_Release(p)                   (p)->Release()
488 /*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
489 #define IDirect3DIndexBuffer8_GetDevice(p,a)               (p)->GetDevice(a)
490 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
491 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
492 #define IDirect3DIndexBuffer8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
493 #define IDirect3DIndexBuffer8_SetPriority(p,a)             (p)->SetPriority(a)
494 #define IDirect3DIndexBuffer8_GetPriority(p)               (p)->GetPriority()
495 #define IDirect3DIndexBuffer8_PreLoad(p)                   (p)->PreLoad()
496 #define IDirect3DIndexBuffer8_GetType(p)                   (p)->GetType()
497 /*** IDirect3DIndexBuffer8 methods ***/
498 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d)              (p)->Lock(a,b,c,d)
499 #define IDirect3DIndexBuffer8_Unlock(p)                    (p)->Unlock()
500 #define IDirect3DIndexBuffer8_GetDesc(p,a)                 (p)->GetDesc(a)
501 #endif
502
503 /*****************************************************************************
504  * IDirect3DBaseTexture8 interface
505  */
506 #define INTERFACE IDirect3DBaseTexture8
507 DECLARE_INTERFACE_(IDirect3DBaseTexture8,IDirect3DResource8)
508 {
509     /*** IUnknown methods ***/
510     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
511     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
512     STDMETHOD_(ULONG,Release)(THIS) PURE;
513     /*** IDirect3DResource8 methods ***/
514     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
515     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
516     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
517     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
518     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
519     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
520     STDMETHOD_(void,PreLoad)(THIS) PURE;
521     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
522     /*** IDirect3DBaseTexture8 methods ***/
523     STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
524     STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
525     STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
526 };
527 #undef INTERFACE
528
529 #if !defined(__cplusplus) || defined(CINTERFACE)
530 /*** IUnknown methods ***/
531 #define IDirect3DBaseTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
532 #define IDirect3DBaseTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
533 #define IDirect3DBaseTexture8_Release(p)                   (p)->lpVtbl->Release(p)
534 /*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
535 #define IDirect3DBaseTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
536 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
537 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
538 #define IDirect3DBaseTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
539 #define IDirect3DBaseTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
540 #define IDirect3DBaseTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
541 #define IDirect3DBaseTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
542 #define IDirect3DBaseTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
543 /*** IDirect3DBaseTexture8 methods ***/
544 #define IDirect3DBaseTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
545 #define IDirect3DBaseTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
546 #define IDirect3DBaseTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
547 #else
548 /*** IUnknown methods ***/
549 #define IDirect3DBaseTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
550 #define IDirect3DBaseTexture8_AddRef(p)                    (p)->AddRef()
551 #define IDirect3DBaseTexture8_Release(p)                   (p)->Release()
552 /*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
553 #define IDirect3DBaseTexture8_GetDevice(p,a)               (p)->GetDevice(a)
554 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
555 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
556 #define IDirect3DBaseTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
557 #define IDirect3DBaseTexture8_SetPriority(p,a)             (p)->SetPriority(a)
558 #define IDirect3DBaseTexture8_GetPriority(p)               (p)->GetPriority()
559 #define IDirect3DBaseTexture8_PreLoad(p)                   (p)->PreLoad()
560 #define IDirect3DBaseTexture8_GetType(p)                   (p)->GetType()
561 /*** IDirect3DBaseTexture8 methods ***/
562 #define IDirect3DBaseTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
563 #define IDirect3DBaseTexture8_GetLOD(p)                    (p)->GetLOD()
564 #define IDirect3DBaseTexture8_GetLevelCount(p)             (p)->GetLevelCount()
565 #endif
566
567 /*****************************************************************************
568  * IDirect3DCubeTexture8 interface
569  */
570 #define INTERFACE IDirect3DCubeTexture8
571 DECLARE_INTERFACE_(IDirect3DCubeTexture8,IDirect3DBaseTexture8)
572 {
573     /*** IUnknown methods ***/
574     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
575     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
576     STDMETHOD_(ULONG,Release)(THIS) PURE;
577     /*** IDirect3DResource8 methods ***/
578     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
579     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
580     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
581     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
582     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
583     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
584     STDMETHOD_(void,PreLoad)(THIS) PURE;
585     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
586     /*** IDirect3DBaseTexture8 methods ***/
587     STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
588     STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
589     STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
590     /*** IDirect3DCubeTexture8 methods ***/
591     STDMETHOD(GetLevelDesc)(THIS_ UINT  Level,D3DSURFACE_DESC * pDesc) PURE;
592     STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES  FaceType,UINT  Level,IDirect3DSurface8 ** ppCubeMapSurface) PURE;
593     STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES  FaceType,UINT  Level,D3DLOCKED_RECT * pLockedRect,CONST RECT * pRect,DWORD  Flags) PURE;
594     STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES  FaceType,UINT  Level) PURE;
595     STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES  FaceType,CONST RECT * pDirtyRect) PURE;
596 };
597 #undef INTERFACE
598
599 #if !defined(__cplusplus) || defined(CINTERFACE)
600 /*** IUnknown methods ***/
601 #define IDirect3DCubeTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
602 #define IDirect3DCubeTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
603 #define IDirect3DCubeTexture8_Release(p)                   (p)->lpVtbl->Release(p)
604 /*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
605 #define IDirect3DCubeTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
606 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
607 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
608 #define IDirect3DCubeTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
609 #define IDirect3DCubeTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
610 #define IDirect3DCubeTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
611 #define IDirect3DCubeTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
612 #define IDirect3DCubeTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
613 /*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
614 #define IDirect3DCubeTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
615 #define IDirect3DCubeTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
616 #define IDirect3DCubeTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
617 /*** IDirect3DCubeTexture8 methods ***/
618 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b)          (p)->lpVtbl->GetLevelDesc(p,a,b)
619 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c)   (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
620 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e)        (p)->lpVtbl->LockRect(p,a,b,c,d,e)
621 #define IDirect3DCubeTexture8_UnlockRect(p,a,b)            (p)->lpVtbl->UnlockRect(p,a,b)
622 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b)          (p)->lpVtbl->AddDirtyRect(p,a,b)
623 #else
624 /*** IUnknown methods ***/
625 #define IDirect3DCubeTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
626 #define IDirect3DCubeTexture8_AddRef(p)                    (p)->AddRef()
627 #define IDirect3DCubeTexture8_Release(p)                   (p)->Release()
628 /*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
629 #define IDirect3DCubeTexture8_GetDevice(p,a)               (p)->GetDevice(a)
630 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
631 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
632 #define IDirect3DCubeTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
633 #define IDirect3DCubeTexture8_SetPriority(p,a)             (p)->SetPriority(a)
634 #define IDirect3DCubeTexture8_GetPriority(p)               (p)->GetPriority()
635 #define IDirect3DCubeTexture8_PreLoad(p)                   (p)->PreLoad()
636 #define IDirect3DCubeTexture8_GetType(p)                   (p)->GetType()
637 /*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
638 #define IDirect3DCubeTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
639 #define IDirect3DCubeTexture8_GetLOD(p)                    (p)->GetLOD()
640 #define IDirect3DCubeTexture8_GetLevelCount(p)             (p)->GetLevelCount()
641 /*** IDirect3DCubeTexture8 methods ***/
642 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b)          (p)->GetLevelDesc(a,b)
643 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c)   (p)->GetCubeMapSurface(a,b,c)
644 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e)        (p)->LockRect(a,b,c,d,e)
645 #define IDirect3DCubeTexture8_UnlockRect(p,a,b)            (p)->UnlockRect(a,b)
646 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b)          (p)->AddDirtyRect(a,b)
647 #endif
648
649 /*****************************************************************************
650  * IDirect3DTexture8 interface
651  */
652 #define INTERFACE IDirect3DTexture8
653 DECLARE_INTERFACE_(IDirect3DTexture8,IDirect3DBaseTexture8)
654 {
655     /*** IUnknown methods ***/
656     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
657     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
658     STDMETHOD_(ULONG,Release)(THIS) PURE;
659     /*** IDirect3DResource8 methods ***/
660     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
661     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
662     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
663     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
664     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
665     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
666     STDMETHOD_(void,PreLoad)(THIS) PURE;
667     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
668     /*** IDirect3DBaseTexture8 methods ***/
669     STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
670     STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
671     STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
672     /*** IDirect3DTexture8 methods ***/
673     STDMETHOD(GetLevelDesc)(THIS_ UINT  Level,D3DSURFACE_DESC * pDesc) PURE;
674     STDMETHOD(GetSurfaceLevel)(THIS_ UINT  Level,IDirect3DSurface8 ** ppSurfaceLevel) PURE;
675     STDMETHOD(LockRect)(THIS_ UINT  Level,D3DLOCKED_RECT * pLockedRect,CONST RECT * pRect,DWORD  Flags) PURE;
676     STDMETHOD(UnlockRect)(THIS_ UINT  Level) PURE;
677     STDMETHOD(AddDirtyRect)(THIS_ CONST RECT * pDirtyRect) PURE;
678 };
679 #undef INTERFACE
680
681 #if !defined(__cplusplus) || defined(CINTERFACE)
682 /*** IUnknown methods ***/
683 #define IDirect3DTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
684 #define IDirect3DTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
685 #define IDirect3DTexture8_Release(p)                   (p)->lpVtbl->Release(p)
686 /*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
687 #define IDirect3DTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
688 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
689 #define IDirect3DTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
690 #define IDirect3DTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
691 #define IDirect3DTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
692 #define IDirect3DTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
693 #define IDirect3DTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
694 #define IDirect3DTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
695 /*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
696 #define IDirect3DTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
697 #define IDirect3DTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
698 #define IDirect3DTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
699 /*** IDirect3DTexture8 methods ***/
700 #define IDirect3DTexture8_GetLevelDesc(p,a,b)          (p)->lpVtbl->GetLevelDesc(p,a,b)
701 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b)       (p)->lpVtbl->GetSurfaceLevel(p,a,b)
702 #define IDirect3DTexture8_LockRect(p,a,b,c,d)          (p)->lpVtbl->LockRect(p,a,b,c,d)
703 #define IDirect3DTexture8_UnlockRect(p,a)              (p)->lpVtbl->UnlockRect(p,a)
704 #define IDirect3DTexture8_AddDirtyRect(p,a)            (p)->lpVtbl->AddDirtyRect(p,a)
705 #else
706 /*** IUnknown methods ***/
707 #define IDirect3DTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
708 #define IDirect3DTexture8_AddRef(p)                    (p)->AddRef()
709 #define IDirect3DTexture8_Release(p)                   (p)->Release()
710 /*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
711 #define IDirect3DTexture8_GetDevice(p,a)               (p)->GetDevice(a)
712 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
713 #define IDirect3DTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
714 #define IDirect3DTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
715 #define IDirect3DTexture8_SetPriority(p,a)             (p)->SetPriority(a)
716 #define IDirect3DTexture8_GetPriority(p)               (p)->GetPriority()
717 #define IDirect3DTexture8_PreLoad(p)                   (p)->PreLoad()
718 #define IDirect3DTexture8_GetType(p)                   (p)->GetType()
719 /*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
720 #define IDirect3DTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
721 #define IDirect3DTexture8_GetLOD(p)                    (p)->GetLOD()
722 #define IDirect3DTexture8_GetLevelCount(p)             (p)->GetLevelCount()
723 /*** IDirect3DTexture8 methods ***/
724 #define IDirect3DTexture8_GetLevelDesc(p,a,b)          (p)->GetLevelDesc(a,b)
725 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b)       (p)->GetSurfaceLevel(a,b)
726 #define IDirect3DTexture8_LockRect(p,a,b,c,d)          (p)->LockRect(a,b,c,d)
727 #define IDirect3DTexture8_UnlockRect(p,a)              (p)->UnlockRect(a)
728 #define IDirect3DTexture8_AddDirtyRect(p,a)            (p)->AddDirtyRect(a)
729 #endif
730
731 /*****************************************************************************
732  * IDirect3DVolumeTexture8 interface
733  */
734 #define INTERFACE IDirect3DVolumeTexture8
735 DECLARE_INTERFACE_(IDirect3DVolumeTexture8,IDirect3DBaseTexture8)
736 {
737     /*** IUnknown methods ***/
738     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
739     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
740     STDMETHOD_(ULONG,Release)(THIS) PURE;
741     /*** IDirect3DResource8 methods ***/
742     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
743     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
744     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
745     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
746     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
747     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
748     STDMETHOD_(void,PreLoad)(THIS) PURE;
749     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
750     /*** IDirect3DBaseTexture8 methods ***/
751     STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
752     STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
753     STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
754     /*** IDirect3DVolumeTexture8 methods ***/
755     STDMETHOD(GetLevelDesc)(THIS_ UINT  Level,D3DVOLUME_DESC * pDesc) PURE;
756     STDMETHOD(GetVolumeLevel)(THIS_ UINT  Level,IDirect3DVolume8 ** ppVolumeLevel) PURE;
757     STDMETHOD(LockBox)(THIS_ UINT  Level,D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX * pBox,DWORD  Flags) PURE;
758     STDMETHOD(UnlockBox)(THIS_ UINT  Level) PURE;
759     STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX * pDirtyBox) PURE;
760 };
761 #undef INTERFACE
762
763 #if !defined(__cplusplus) || defined(CINTERFACE)
764 /*** IUnknown methods ***/
765 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
766 #define IDirect3DVolumeTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
767 #define IDirect3DVolumeTexture8_Release(p)                   (p)->lpVtbl->Release(p)
768 /*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
769 #define IDirect3DVolumeTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
770 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
771 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
772 #define IDirect3DVolumeTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
773 #define IDirect3DVolumeTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
774 #define IDirect3DVolumeTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
775 #define IDirect3DVolumeTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
776 #define IDirect3DVolumeTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
777 /*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
778 #define IDirect3DVolumeTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
779 #define IDirect3DVolumeTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
780 #define IDirect3DVolumeTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
781 /*** IDirect3DVolumeTexture8 methods ***/
782 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b)          (p)->lpVtbl->GetLevelDesc(p,a,b)
783 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b)        (p)->lpVtbl->GetVolumeLevel(p,a,b)
784 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d)           (p)->lpVtbl->LockBox(p,a,b,c,d)
785 #define IDirect3DVolumeTexture8_UnlockBox(p,a)               (p)->lpVtbl->UnlockBox(p,a)
786 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a)             (p)->lpVtbl->AddDirtyBox(p,a)
787 #else
788 /*** IUnknown methods ***/
789 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
790 #define IDirect3DVolumeTexture8_AddRef(p)                    (p)->AddRef()
791 #define IDirect3DVolumeTexture8_Release(p)                   (p)->Release()
792 /*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
793 #define IDirect3DVolumeTexture8_GetDevice(p,a)               (p)->GetDevice(a)
794 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
795 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
796 #define IDirect3DVolumeTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
797 #define IDirect3DVolumeTexture8_SetPriority(p,a)             (p)->SetPriority(a)
798 #define IDirect3DVolumeTexture8_GetPriority(p)               (p)->GetPriority()
799 #define IDirect3DVolumeTexture8_PreLoad(p)                   (p)->PreLoad()
800 #define IDirect3DVolumeTexture8_GetType(p)                   (p)->GetType()
801 /*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
802 #define IDirect3DVolumeTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
803 #define IDirect3DVolumeTexture8_GetLOD(p)                    (p)->GetLOD()
804 #define IDirect3DVolumeTexture8_GetLevelCount(p)             (p)->GetLevelCount()
805 /*** IDirect3DVolumeTexture8 methods ***/
806 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b)          (p)->GetLevelDesc(a,b)
807 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b)        (p)->GetVolumeLevel(a,b)
808 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d)           (p)->LockBox(a,b,c,d)
809 #define IDirect3DVolumeTexture8_UnlockBox(p,a)               (p)->UnlockBox(a)
810 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a)             (p)->AddDirtyBox(a)
811 #endif
812
813 /*****************************************************************************
814  * IDirect3DDevice8 interface
815  */
816 #define INTERFACE IDirect3DDevice8
817 DECLARE_INTERFACE_(IDirect3DDevice8,IUnknown)
818 {
819     /*** IUnknown methods ***/
820     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
821     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
822     STDMETHOD_(ULONG,Release)(THIS) PURE;
823     /*** IDirect3DDevice8 methods ***/
824     STDMETHOD(TestCooperativeLevel)(THIS) PURE;
825     STDMETHOD_(UINT,GetAvailableTextureMem)(THIS) PURE;
826     STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD  Bytes) PURE;
827     STDMETHOD(GetDirect3D)(THIS_ IDirect3D8 ** ppD3D8) PURE;
828     STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8 * pCaps) PURE;
829     STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE * pMode) PURE;
830     STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS  * pParameters) PURE;
831     STDMETHOD(SetCursorProperties)(THIS_ UINT  XHotSpot, UINT  YHotSpot, IDirect3DSurface8 * pCursorBitmap) PURE;
832     STDMETHOD_(void,SetCursorPosition)(THIS_ UINT  XScreenSpace, UINT  YScreenSpace,DWORD  Flags) PURE;
833     STDMETHOD_(BOOL,ShowCursor)(THIS_ BOOL  bShow) PURE;
834     STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters, IDirect3DSwapChain8 ** pSwapChain) PURE;
835     STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters) PURE;
836     STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect,CONST RECT * pDestRect,HWND  hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE;
837     STDMETHOD(GetBackBuffer)(THIS_ UINT  BackBuffer,D3DBACKBUFFER_TYPE  Type,IDirect3DSurface8 ** ppBackBuffer) PURE;
838     STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS * pRasterStatus) PURE;
839     STDMETHOD_(void,SetGammaRamp)(THIS_ DWORD  Flags,CONST D3DGAMMARAMP * pRamp) PURE;
840     STDMETHOD_(void,GetGammaRamp)(THIS_ D3DGAMMARAMP * pRamp) PURE;
841     STDMETHOD(CreateTexture)(THIS_ UINT  Width,UINT  Height,UINT  Levels,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DTexture8 ** ppTexture) PURE;
842     STDMETHOD(CreateVolumeTexture)(THIS_ UINT  Width,UINT  Height,UINT  Depth,UINT  Levels,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DVolumeTexture8 ** ppVolumeTexture) PURE;
843     STDMETHOD(CreateCubeTexture)(THIS_ UINT  EdgeLength,UINT  Levels,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DCubeTexture8 ** ppCubeTexture) PURE;
844     STDMETHOD(CreateVertexBuffer)(THIS_ UINT  Length,DWORD  Usage,DWORD  FVF,D3DPOOL  Pool,IDirect3DVertexBuffer8 ** ppVertexBuffer) PURE;
845     STDMETHOD(CreateIndexBuffer)(THIS_ UINT  Length,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DIndexBuffer8 ** ppIndexBuffer) PURE;
846     STDMETHOD(CreateRenderTarget)(THIS_ UINT  Width,UINT  Height,D3DFORMAT  Format,D3DMULTISAMPLE_TYPE  MultiSample,BOOL  Lockable,IDirect3DSurface8 ** ppSurface) PURE;
847     STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT  Width,UINT  Height,D3DFORMAT  Format,D3DMULTISAMPLE_TYPE  MultiSample,IDirect3DSurface8 ** ppSurface) PURE;
848     STDMETHOD(CreateImageSurface)(THIS_ UINT  Width,UINT  Height,D3DFORMAT  Format,IDirect3DSurface8 ** ppSurface) PURE;
849     STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8 * pSourceSurface,CONST RECT * pSourceRectsArray,UINT  cRects,IDirect3DSurface8 * pDestinationSurface,CONST POINT * pDestPointsArray) PURE;
850     STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8 * pSourceTexture,IDirect3DBaseTexture8 * pDestinationTexture) PURE;
851     STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8 * pDestSurface) PURE;
852     STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8 * pRenderTarget,IDirect3DSurface8 * pNewZStencil) PURE;
853     STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8 ** ppRenderTarget) PURE;
854     STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8 ** ppZStencilSurface) PURE;
855     STDMETHOD(BeginScene)(THIS) PURE;
856     STDMETHOD(EndScene)(THIS) PURE;
857     STDMETHOD(Clear)(THIS_ DWORD  Count,CONST D3DRECT * pRects,DWORD  Flags,D3DCOLOR  Color,float  Z,DWORD  Stencil) PURE;
858     STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE  State,CONST D3DMATRIX * pMatrix) PURE;
859     STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE  State,D3DMATRIX * pMatrix) PURE;
860     STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE  State, CONST D3DMATRIX * pMatrix) PURE;
861     STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT8 * pViewport) PURE;
862     STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8 * pViewport) PURE;
863     STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL8 * pMaterial) PURE;
864     STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8 *pMaterial) PURE;
865     STDMETHOD(SetLight)(THIS_ DWORD  Index,CONST D3DLIGHT8 * pLight) PURE;
866     STDMETHOD(GetLight)(THIS_ DWORD  Index,D3DLIGHT8 * pLight) PURE;
867     STDMETHOD(LightEnable)(THIS_ DWORD  Index,BOOL  Enable) PURE;
868     STDMETHOD(GetLightEnable)(THIS_ DWORD  Index,BOOL * pEnable) PURE;
869     STDMETHOD(SetClipPlane)(THIS_ DWORD  Index,CONST float * pPlane) PURE;
870     STDMETHOD(GetClipPlane)(THIS_ DWORD  Index,float * pPlane) PURE;
871     STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE  State,DWORD  Value) PURE;
872     STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE  State,DWORD * pValue) PURE;
873     STDMETHOD(BeginStateBlock)(THIS) PURE;
874     STDMETHOD(EndStateBlock)(THIS_ DWORD * pToken) PURE;
875     STDMETHOD(ApplyStateBlock)(THIS_ DWORD  Token) PURE;
876     STDMETHOD(CaptureStateBlock)(THIS_ DWORD  Token) PURE;
877     STDMETHOD(DeleteStateBlock)(THIS_ DWORD  Token) PURE;
878     STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE  Type,DWORD * pToken) PURE;
879     STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS8 * pClipStatus) PURE;
880     STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8 * pClipStatus) PURE;
881     STDMETHOD(GetTexture)(THIS_ DWORD  Stage,IDirect3DBaseTexture8 ** ppTexture) PURE;
882     STDMETHOD(SetTexture)(THIS_ DWORD  Stage,IDirect3DBaseTexture8 * pTexture) PURE;
883     STDMETHOD(GetTextureStageState)(THIS_ DWORD  Stage,D3DTEXTURESTAGESTATETYPE  Type,DWORD * pValue) PURE;
884     STDMETHOD(SetTextureStageState)(THIS_ DWORD  Stage,D3DTEXTURESTAGESTATETYPE  Type,DWORD  Value) PURE;
885     STDMETHOD(ValidateDevice)(THIS_ DWORD * pNumPasses) PURE;
886     STDMETHOD(GetInfo)(THIS_ DWORD  DevInfoID,void * pDevInfoStruct,DWORD  DevInfoStructSize) PURE;
887     STDMETHOD(SetPaletteEntries)(THIS_ UINT  PaletteNumber,CONST PALETTEENTRY * pEntries) PURE;
888     STDMETHOD(GetPaletteEntries)(THIS_ UINT  PaletteNumber,PALETTEENTRY * pEntries) PURE;
889     STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT  PaletteNumber) PURE;
890     STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT  * PaletteNumber) PURE;
891     STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  StartVertex,UINT  PrimitiveCount) PURE;
892     STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  minIndex,UINT  NumVertices,UINT  startIndex,UINT  primCount) PURE;
893     STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  PrimitiveCount,CONST void * pVertexStreamZeroData,UINT  VertexStreamZeroStride) PURE;
894     STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  MinVertexIndex,UINT  NumVertexIndices,UINT  PrimitiveCount,CONST void * pIndexData,D3DFORMAT  IndexDataFormat,CONST void * pVertexStreamZeroData,UINT  VertexStreamZeroStride) PURE;
895     STDMETHOD(ProcessVertices)(THIS_ UINT  SrcStartIndex,UINT  DestIndex,UINT  VertexCount,IDirect3DVertexBuffer8 * pDestBuffer,DWORD  Flags) PURE;
896     STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD * pDeclaration,CONST DWORD * pFunction,DWORD * pHandle,DWORD  Usage) PURE;
897     STDMETHOD(SetVertexShader)(THIS_ DWORD  Handle) PURE;
898     STDMETHOD(GetVertexShader)(THIS_ DWORD * pHandle) PURE;
899     STDMETHOD(DeleteVertexShader)(THIS_ DWORD  Handle) PURE;
900     STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD  Register,CONST void * pConstantData,DWORD  ConstantCount) PURE;
901     STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD  Register,void * pConstantData,DWORD  ConstantCount) PURE;
902     STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD  Handle,void * pData,DWORD * pSizeOfData) PURE;
903     STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD  Handle,void * pData,DWORD * pSizeOfData) PURE;
904     STDMETHOD(SetStreamSource)(THIS_ UINT  StreamNumber,IDirect3DVertexBuffer8 * pStreamData,UINT  Stride) PURE;
905     STDMETHOD(GetStreamSource)(THIS_ UINT  StreamNumber,IDirect3DVertexBuffer8 ** ppStreamData,UINT * pStride) PURE;
906     STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8 * pIndexData,UINT  BaseVertexIndex) PURE;
907     STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8 ** ppIndexData,UINT * pBaseVertexIndex) PURE;
908     STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD * pFunction,DWORD * pHandle) PURE;
909     STDMETHOD(SetPixelShader)(THIS_ DWORD  Handle) PURE;
910     STDMETHOD(GetPixelShader)(THIS_ DWORD * pHandle) PURE;
911     STDMETHOD(DeletePixelShader)(THIS_ DWORD  Handle) PURE;
912     STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD  Register,CONST void * pConstantData,DWORD  ConstantCount) PURE;
913     STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD  Register,void * pConstantData,DWORD  ConstantCount) PURE;
914     STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD  Handle,void * pData,DWORD * pSizeOfData) PURE;
915     STDMETHOD(DrawRectPatch)(THIS_ UINT  Handle,CONST float * pNumSegs,CONST D3DRECTPATCH_INFO * pRectPatchInfo) PURE;
916     STDMETHOD(DrawTriPatch)(THIS_ UINT  Handle,CONST float * pNumSegs,CONST D3DTRIPATCH_INFO * pTriPatchInfo) PURE;
917     STDMETHOD(DeletePatch)(THIS_ UINT  Handle) PURE;
918 };
919 #undef INTERFACE
920
921 #if !defined(__cplusplus) || defined(CINTERFACE)
922 /*** IUnknown methods ***/
923 #define IDirect3DDevice8_QueryInterface(p,a,b)                     (p)->lpVtbl->QueryInterface(p,a,b)
924 #define IDirect3DDevice8_AddRef(p)                                 (p)->lpVtbl->AddRef(p)
925 #define IDirect3DDevice8_Release(p)                                (p)->lpVtbl->Release(p)
926 /*** IDirect3DDevice8 methods ***/
927 #define IDirect3DDevice8_TestCooperativeLevel(p)                   (p)->lpVtbl->TestCooperativeLevel(p)
928 #define IDirect3DDevice8_GetAvailableTextureMem(p)                 (p)->lpVtbl->GetAvailableTextureMem(p)
929 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a)          (p)->lpVtbl->ResourceManagerDiscardBytes(p,a)
930 #define IDirect3DDevice8_GetDirect3D(p,a)                          (p)->lpVtbl->GetDirect3D(p,a)
931 #define IDirect3DDevice8_GetDeviceCaps(p,a)                        (p)->lpVtbl->GetDeviceCaps(p,a)
932 #define IDirect3DDevice8_GetDisplayMode(p,a)                       (p)->lpVtbl->GetDisplayMode(p,a)
933 #define IDirect3DDevice8_GetCreationParameters(p,a)                (p)->lpVtbl->GetCreationParameters(p,a)
934 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c)              (p)->lpVtbl->SetCursorProperties(p,a,b,c)
935 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c)                (p)->lpVtbl->SetCursorPosition(p,a,b,c)
936 #define IDirect3DDevice8_ShowCursor(p,a)                           (p)->lpVtbl->ShowCursor(p,a)
937 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b)          (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
938 #define IDirect3DDevice8_Reset(p,a)                                (p)->lpVtbl->Reset(p,a)
939 #define IDirect3DDevice8_Present(p,a,b,c,d)                        (p)->lpVtbl->Present(p,a,b,c,d)
940 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c)                    (p)->lpVtbl->GetBackBuffer(p,a,b,c)
941 #define IDirect3DDevice8_GetRasterStatus(p,a)                      (p)->lpVtbl->GetRasterStatus(p,a)
942 #define IDirect3DDevice8_SetGammaRamp(p,a,b)                       (p)->lpVtbl->SetGammaRamp(p,a,b)
943 #define IDirect3DDevice8_GetGammaRamp(p,a)                         (p)->lpVtbl->GetGammaRamp(p,a)
944 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g)            (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g)
945 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h)    (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h)
946 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f)          (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f)
947 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e)           (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e)
948 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e)            (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e)
949 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f)         (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f)
950 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e)    (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e)
951 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d)             (p)->lpVtbl->CreateImageSurface(p,a,b,c,d)
952 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e)                    (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
953 #define IDirect3DDevice8_UpdateTexture(p,a,b)                      (p)->lpVtbl->UpdateTexture(p,a,b)
954 #define IDirect3DDevice8_GetFrontBuffer(p,a)                       (p)->lpVtbl->GetFrontBuffer(p,a)
955 #define IDirect3DDevice8_SetRenderTarget(p,a,b)                    (p)->lpVtbl->SetRenderTarget(p,a,b)
956 #define IDirect3DDevice8_GetRenderTarget(p,a)                      (p)->lpVtbl->GetRenderTarget(p,a)
957 #define IDirect3DDevice8_GetDepthStencilSurface(p,a)               (p)->lpVtbl->GetDepthStencilSurface(p,a)
958 #define IDirect3DDevice8_BeginScene(p)                             (p)->lpVtbl->BeginScene(p)
959 #define IDirect3DDevice8_EndScene(p)                               (p)->lpVtbl->EndScene(p)
960 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f)                      (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
961 #define IDirect3DDevice8_SetTransform(p,a,b)                       (p)->lpVtbl->SetTransform(p,a,b)
962 #define IDirect3DDevice8_GetTransform(p,a,b)                       (p)->lpVtbl->GetTransform(p,a,b)
963 #define IDirect3DDevice8_MultiplyTransform(p,a,b)                  (p)->lpVtbl->MultiplyTransform(p,a,b)
964 #define IDirect3DDevice8_SetViewport(p,a)                          (p)->lpVtbl->SetViewport(p,a)
965 #define IDirect3DDevice8_GetViewport(p,a)                          (p)->lpVtbl->GetViewport(p,a)
966 #define IDirect3DDevice8_SetMaterial(p,a)                          (p)->lpVtbl->SetMaterial(p,a)
967 #define IDirect3DDevice8_GetMaterial(p,a)                          (p)->lpVtbl->GetMaterial(p,a)
968 #define IDirect3DDevice8_SetLight(p,a,b)                           (p)->lpVtbl->SetLight(p,a,b)
969 #define IDirect3DDevice8_GetLight(p,a,b)                           (p)->lpVtbl->GetLight(p,a,b)
970 #define IDirect3DDevice8_LightEnable(p,a,b)                        (p)->lpVtbl->LightEnable(p,a,b)
971 #define IDirect3DDevice8_GetLightEnable(p,a,b)                     (p)->lpVtbl->GetLightEnable(p,a,b)
972 #define IDirect3DDevice8_SetClipPlane(p,a,b)                       (p)->lpVtbl->SetClipPlane(p,a,b)
973 #define IDirect3DDevice8_GetClipPlane(p,a,b)                       (p)->lpVtbl->GetClipPlane(p,a,b)
974 #define IDirect3DDevice8_SetRenderState(p,a,b)                     (p)->lpVtbl->SetRenderState(p,a,b)
975 #define IDirect3DDevice8_GetRenderState(p,a,b)                     (p)->lpVtbl->GetRenderState(p,a,b)
976 #define IDirect3DDevice8_BeginStateBlock(p)                        (p)->lpVtbl->BeginStateBlock(p)
977 #define IDirect3DDevice8_EndStateBlock(p,a)                        (p)->lpVtbl->EndStateBlock(p,a)
978 #define IDirect3DDevice8_ApplyStateBlock(p,a)                      (p)->lpVtbl->ApplyStateBlock(p,a)
979 #define IDirect3DDevice8_CaptureStateBlock(p,a)                    (p)->lpVtbl->CaptureStateBlock(p,a)
980 #define IDirect3DDevice8_DeleteStateBlock(p,a)                     (p)->lpVtbl->DeleteStateBlock(p,a)
981 #define IDirect3DDevice8_CreateStateBlock(p,a,b)                   (p)->lpVtbl->CreateStateBlock(p,a,b)
982 #define IDirect3DDevice8_SetClipStatus(p,a)                        (p)->lpVtbl->SetClipStatus(p,a)
983 #define IDirect3DDevice8_GetClipStatus(p,a)                        (p)->lpVtbl->GetClipStatus(p,a)
984 #define IDirect3DDevice8_GetTexture(p,a,b)                         (p)->lpVtbl->GetTexture(p,a,b)
985 #define IDirect3DDevice8_SetTexture(p,a,b)                         (p)->lpVtbl->SetTexture(p,a,b)
986 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c)             (p)->lpVtbl->GetTextureStageState(p,a,b,c)
987 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c)             (p)->lpVtbl->SetTextureStageState(p,a,b,c)
988 #define IDirect3DDevice8_ValidateDevice(p,a)                       (p)->lpVtbl->ValidateDevice(p,a)
989 #define IDirect3DDevice8_GetInfo(p,a,b,c)                          (p)->lpVtbl->GetInfo(p,a,b,c)
990 #define IDirect3DDevice8_SetPaletteEntries(p,a,b)                  (p)->lpVtbl->SetPaletteEntries(p,a,b)
991 #define IDirect3DDevice8_GetPaletteEntries(p,a,b)                  (p)->lpVtbl->GetPaletteEntries(p,a,b)
992 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a)             (p)->lpVtbl->SetCurrentTexturePalette(p,a)
993 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a)             (p)->lpVtbl->GetCurrentTexturePalette(p,a)
994 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c)                    (p)->lpVtbl->DrawPrimitive(p,a,b,c)
995 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e)         (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
996 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d)                (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
997 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
998 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e)              (p)->lpVtbl->processVertices(p,a,b,c,d,e)
999 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d)             (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
1000 #define IDirect3DDevice8_SetVertexShader(p,a)                      (p)->lpVtbl->SetVertexShader(p,a)
1001 #define IDirect3DDevice8_GetVertexShader(p,a)                      (p)->lpVtbl->GetVertexShader(p,a)
1002 #define IDirect3DDevice8_DeleteVertexShader(p,a)                   (p)->lpVtbl->DeleteVertexShader(p,a)
1003 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c)          (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c)
1004 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c)          (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c)
1005 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c)       (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c)
1006 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c)          (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c)
1007 #define IDirect3DDevice8_SetStreamSource(p,a,b,c)                  (p)->lpVtbl->SetStreamSource(p,a,b,c)
1008 #define IDirect3DDevice8_GetStreamSource(p,a,b,c)                  (p)->lpVtbl->GetStreamSource(p,a,b,c)
1009 #define IDirect3DDevice8_SetIndices(p,a,b)                         (p)->lpVtbl->SetIndices(p,a,b)
1010 #define IDirect3DDevice8_GetIndices(p,a,b)                         (p)->lpVtbl->GetIndices(p,a,b)
1011 #define IDirect3DDevice8_CreatePixelShader(p,a,b)                  (p)->lpVtbl->CreatePixelShader(p,a,b)
1012 #define IDirect3DDevice8_SetPixelShader(p,a)                       (p)->lpVtbl->SetPixelShader(p,a)
1013 #define IDirect3DDevice8_GetPixelShader(p,a)                       (p)->lpVtbl->GetPixelShader(p,a)
1014 #define IDirect3DDevice8_DeletePixelShader(p,a)                    (p)->lpVtbl->DeletePixelShader(p,a)
1015 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c)           (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c)
1016 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c)           (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c)
1017 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c)           (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c)
1018 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c)                    (p)->lpVtbl->DrawRectPatch(p,a,b,c)
1019 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c)                     (p)->lpVtbl->DrawTriPatch(p,a,b,c)
1020 #define IDirect3DDevice8_DeletePatch(p,a)                          (p)->lpVtbl->DeletePatch(p,a)
1021 #else
1022 /*** IUnknown methods ***/
1023 #define IDirect3DDevice8_QueryInterface(p,a,b)                     (p)->QueryInterface(a,b)
1024 #define IDirect3DDevice8_AddRef(p)                                 (p)->AddRef()
1025 #define IDirect3DDevice8_Release(p)                                (p)->Release()
1026 /*** IDirect3DDevice8 methods ***/
1027 #define IDirect3DDevice8_TestCooperativeLevel(p)                   (p)->TestCooperativeLevel()
1028 #define IDirect3DDevice8_GetAvailableTextureMem(p)                 (p)->GetAvailableTextureMem()
1029 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a)          (p)->ResourceManagerDiscardBytes(a)
1030 #define IDirect3DDevice8_GetDirect3D(p,a)                          (p)->GetDirect3D(a)
1031 #define IDirect3DDevice8_GetDeviceCaps(p,a)                        (p)->GetDeviceCaps(a)
1032 #define IDirect3DDevice8_GetDisplayMode(p,a)                       (p)->GetDisplayMode(a)
1033 #define IDirect3DDevice8_GetCreationParameters(p,a)                (p)->GetCreationParameters(a)
1034 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c)              (p)->SetCursorProperties(a,b,c)
1035 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c)                (p)->SetCursorPosition(a,b,c)
1036 #define IDirect3DDevice8_ShowCursor(p,a)                           (p)->ShowCursor(a)
1037 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b)          (p)->CreateAdditionalSwapChain(a,b)
1038 #define IDirect3DDevice8_Reset(p,a)                                (p)->Reset(a)
1039 #define IDirect3DDevice8_Present(p,a,b,c,d)                        (p)->Present(a,b,c,d)
1040 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c)                    (p)->GetBackBuffer(a,b,c)
1041 #define IDirect3DDevice8_GetRasterStatus(p,a)                      (p)->GetRasterStatus(a)
1042 #define IDirect3DDevice8_SetGammaRamp(p,a,b)                       (p)->SetGammaRamp(a,b)
1043 #define IDirect3DDevice8_GetGammaRamp(p,a)                         (p)->GetGammaRamp(a)
1044 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g)            (p)->CreateTexture(a,b,c,d,e,f,g)
1045 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h)    (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h)
1046 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f)          (p)->CreateCubeTexture(a,b,c,d,e,f)
1047 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e)           (p)->CreateVertexBuffer(a,b,c,d,e)
1048 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e)            (p)->CreateIndexBuffer(a,b,c,d,e)
1049 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f)         (p)->CreateRenderTarget(a,b,c,d,e,f)
1050 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e)    (p)->CreateDepthStencilSurface(a,b,c,d,e)
1051 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d)             (p)->CreateImageSurface(a,b,c,d)
1052 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e)                    (p)->CopyRects(a,b,c,d,e)
1053 #define IDirect3DDevice8_UpdateTexture(p,a,b)                      (p)->UpdateTexture(a,b)
1054 #define IDirect3DDevice8_GetFrontBuffer(p,a)                       (p)->GetFrontBuffer(a)
1055 #define IDirect3DDevice8_SetRenderTarget(p,a,b)                    (p)->SetRenderTarget(a,b)
1056 #define IDirect3DDevice8_GetRenderTarget(p,a)                      (p)->GetRenderTarget(a)
1057 #define IDirect3DDevice8_GetDepthStencilSurface(p,a)               (p)->GetDepthStencilSurface(a)
1058 #define IDirect3DDevice8_BeginScene(p)                             (p)->BeginScene()
1059 #define IDirect3DDevice8_EndScene(p)                               (p)->EndScene()
1060 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f)                      (p)->Clear(a,b,c,d,e,f)
1061 #define IDirect3DDevice8_SetTransform(p,a,b)                       (p)->SetTransform(a,b)
1062 #define IDirect3DDevice8_GetTransform(p,a,b)                       (p)->GetTransform(a,b)
1063 #define IDirect3DDevice8_MultiplyTransform(p,a,b)                  (p)->MultiplyTransform(a,b)
1064 #define IDirect3DDevice8_SetViewport(p,a)                          (p)->SetViewport(a)
1065 #define IDirect3DDevice8_GetViewport(p,a)                          (p)->GetViewport(a)
1066 #define IDirect3DDevice8_SetMaterial(p,a)                          (p)->SetMaterial(a)
1067 #define IDirect3DDevice8_GetMaterial(p,a)                          (p)->GetMaterial(a)
1068 #define IDirect3DDevice8_SetLight(p,a,b)                           (p)->SetLight(a,b)
1069 #define IDirect3DDevice8_GetLight(p,a,b)                           (p)->GetLight(a,b)
1070 #define IDirect3DDevice8_LightEnable(p,a,b)                        (p)->LightEnable(a,b)
1071 #define IDirect3DDevice8_GetLightEnable(p,a,b)                     (p)->GetLightEnable(a,b)
1072 #define IDirect3DDevice8_SetClipPlane(p,a,b)                       (p)->SetClipPlane(a,b)
1073 #define IDirect3DDevice8_GetClipPlane(p,a,b)                       (p)->GetClipPlane(a,b)
1074 #define IDirect3DDevice8_SetRenderState(p,a,b)                     (p)->SetRenderState(a,b)
1075 #define IDirect3DDevice8_GetRenderState(p,a,b)                     (p)->GetRenderState(a,b)
1076 #define IDirect3DDevice8_BeginStateBlock(p)                        (p)->BeginStateBlock()
1077 #define IDirect3DDevice8_EndStateBlock(p,a)                        (p)->EndStateBlock(a)
1078 #define IDirect3DDevice8_ApplyStateBlock(p,a)                      (p)->ApplyStateBlock(a)
1079 #define IDirect3DDevice8_CaptureStateBlock(p,a)                    (p)->CaptureStateBlock(a)
1080 #define IDirect3DDevice8_DeleteStateBlock(p,a)                     (p)->DeleteStateBlock(a)
1081 #define IDirect3DDevice8_CreateStateBlock(p,a,b)                   (p)->CreateStateBlock(a,b)
1082 #define IDirect3DDevice8_SetClipStatus(p,a)                        (p)->SetClipStatus(a)
1083 #define IDirect3DDevice8_GetClipStatus(p,a)                        (p)->GetClipStatus(a)
1084 #define IDirect3DDevice8_GetTexture(p,a,b)                         (p)->GetTexture(a,b)
1085 #define IDirect3DDevice8_SetTexture(p,a,b)                         (p)->SetTexture(a,b)
1086 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c)             (p)->GetTextureStageState(a,b,c)
1087 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c)             (p)->SetTextureStageState(a,b,c)
1088 #define IDirect3DDevice8_ValidateDevice(p,a)                       (p)->ValidateDevice(a)
1089 #define IDirect3DDevice8_GetInfo(p,a,b,c)                          (p)->GetInfo(a,b,c)
1090 #define IDirect3DDevice8_SetPaletteEntries(p,a,b)                  (p)->SetPaletteEntries(a,b)
1091 #define IDirect3DDevice8_GetPaletteEntries(p,a,b)                  (p)->GetPaletteEntries(a,b)
1092 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a)             (p)->SetCurrentTexturePalette(a)
1093 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a)             (p)->GetCurrentTexturePalette(a)
1094 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c)                    (p)->DrawPrimitive(a,b,c)
1095 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e)         (p)->DrawIndexedPrimitive(a,b,c,d,e)
1096 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d)                (p)->DrawPrimitiveUP(a,b,c,d)
1097 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
1098 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e)              (p)->processVertices(a,b,c,d,e)
1099 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d)             (p)->CreateVertexShader(a,b,c,d)
1100 #define IDirect3DDevice8_SetVertexShader(p,a)                      (p)->SetVertexShader(a)
1101 #define IDirect3DDevice8_GetVertexShader(p,a)                      (p)->GetVertexShader(a)
1102 #define IDirect3DDevice8_DeleteVertexShader(p,a)                   (p)->DeleteVertexShader(a)
1103 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c)          (p)->SetVertexShaderConstant(a,b,c)
1104 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c)          (p)->GetVertexShaderConstant(a,b,c)
1105 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c)       (p)->GetVertexShaderDeclaration(a,b,c)
1106 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c)          (p)->GetVertexShaderFunction(a,b,c)
1107 #define IDirect3DDevice8_SetStreamSource(p,a,b,c)                  (p)->SetStreamSource(a,b,c)
1108 #define IDirect3DDevice8_GetStreamSource(p,a,b,c)                  (p)->GetStreamSource(a,b,c)
1109 #define IDirect3DDevice8_SetIndices(p,a,b)                         (p)->SetIndices(a,b)
1110 #define IDirect3DDevice8_GetIndices(p,a,b)                         (p)->GetIndices(a,b)
1111 #define IDirect3DDevice8_CreatePixelShader(p,a,b)                  (p)->CreatePixelShader(a,b)
1112 #define IDirect3DDevice8_SetPixelShader(p,a)                       (p)->SetPixelShader(a)
1113 #define IDirect3DDevice8_GetPixelShader(p,a)                       (p)->GetPixelShader(a)
1114 #define IDirect3DDevice8_DeletePixelShader(p,a)                    (p)->DeletePixelShader(a)
1115 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c)           (p)->SetPixelShaderConstant(a,b,c)
1116 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c)           (p)->GetPixelShaderConstant(a,b,c)
1117 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c)           (p)->GetPixelShaderFunction(a,b,c)
1118 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c)                    (p)->DrawRectPatch(a,b,c)
1119 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c)                     (p)->DrawTriPatch(a,b,c)
1120 #define IDirect3DDevice8_DeletePatch(p,a)                          (p)->DeletePatch(a)
1121 #endif
1122
1123 #ifdef __cplusplus
1124 extern "C" {
1125 #endif  /* defined(__cplusplus) */
1126
1127 /* Define the main entrypoint as well */
1128 IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion);
1129
1130 #ifdef __cplusplus
1131 } /* extern "C" */
1132 #endif /* defined(__cplusplus) */
1133
1134 #endif /* __WINE_D3D8_H */