2 * shaders implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006 Ivan Gyurdiev
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wined3d_private.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
32 #define GLNAME_REQUIRE_GLSL ((const char *)1)
34 static inline BOOL shader_is_version_token(DWORD token) {
35 return shader_is_pshader_version(token) ||
36 shader_is_vshader_version(token);
40 SHADER_BUFFER* buffer,
41 const char *format, ...) {
43 char* base = buffer->buffer + buffer->bsize;
47 va_start(args, format);
48 rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
51 if (rc < 0 || /* C89 */
52 rc > SHADER_PGMSIZE - 1 - buffer->bsize) { /* C99 */
54 ERR("The buffer allocated for the shader program string "
55 "is too small at %d bytes.\n", SHADER_PGMSIZE);
56 buffer->bsize = SHADER_PGMSIZE - 1;
60 if (buffer->newline) {
61 TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
62 buffer->newline = FALSE;
68 if (buffer->buffer[buffer->bsize-1] == '\n') {
70 buffer->newline = TRUE;
75 const SHADER_OPCODE* shader_get_opcode(
76 IWineD3DBaseShader *iface, const DWORD code) {
78 IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl*) iface;
81 DWORD hex_version = This->baseShader.hex_version;
82 const SHADER_OPCODE *shader_ins = This->baseShader.shader_ins;
84 /** TODO: use dichotomic search */
85 while (NULL != shader_ins[i].name) {
86 if (((code & WINED3DSI_OPCODE_MASK) == shader_ins[i].opcode) &&
87 (((hex_version >= shader_ins[i].min_version) && (hex_version <= shader_ins[i].max_version)) ||
88 ((shader_ins[i].min_version == 0) && (shader_ins[i].max_version == 0)))) {
89 return &shader_ins[i];
93 FIXME("Unsupported opcode %#x(%d) masked %#x, shader version %#x\n",
94 code, code, code & WINED3DSI_OPCODE_MASK, hex_version);
98 /* Read a parameter opcode from the input stream,
99 * and possibly a relative addressing token.
100 * Return the number of tokens read */
101 int shader_get_param(
102 IWineD3DBaseShader* iface,
107 /* PS >= 3.0 have relative addressing (with token)
108 * VS >= 2.0 have relative addressing (with token)
109 * VS >= 1.0 < 2.0 have relative addressing (without token)
110 * The version check below should work in general */
112 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
113 char rel_token = WINED3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) >= 2 &&
114 ((*pToken & WINED3DSHADER_ADDRESSMODE_MASK) == WINED3DSHADER_ADDRMODE_RELATIVE);
117 *addr_token = rel_token? *(pToken + 1): 0;
118 return rel_token? 2:1;
121 /* Return the number of parameters to skip for an opcode */
122 static inline int shader_skip_opcode(
123 IWineD3DBaseShaderImpl* This,
124 const SHADER_OPCODE* curOpcode,
125 DWORD opcode_token) {
127 /* Shaders >= 2.0 may contain address tokens, but fortunately they
128 * have a useful legnth mask - use it here. Shaders 1.0 contain no such tokens */
130 return (WINED3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) >= 2)?
131 ((opcode_token & WINED3DSI_INSTLENGTH_MASK) >> WINED3DSI_INSTLENGTH_SHIFT):
132 curOpcode->num_params;
135 /* Read the parameters of an unrecognized opcode from the input stream
136 * Return the number of tokens read.
138 * Note: This function assumes source or destination token format.
139 * It will not work with specially-formatted tokens like DEF or DCL,
140 * but hopefully those would be recognized */
142 int shader_skip_unrecognized(
143 IWineD3DBaseShader* iface,
144 const DWORD* pToken) {
149 /* TODO: Think of a good name for 0x80000000 and replace it with a constant */
150 while (*pToken & 0x80000000) {
152 DWORD param, addr_token;
153 tokens_read += shader_get_param(iface, pToken, ¶m, &addr_token);
154 pToken += tokens_read;
156 FIXME("Unrecognized opcode param: token=%08x "
157 "addr_token=%08x name=", param, addr_token);
158 shader_dump_param(iface, param, addr_token, i);
165 /* Convert floating point offset relative
166 * to a register file to an absolute offset for float constants */
168 unsigned int shader_get_float_offset(const DWORD reg) {
170 unsigned int regnum = reg & WINED3DSP_REGNUM_MASK;
171 int regtype = shader_get_regtype(reg);
174 case WINED3DSPR_CONST: return regnum;
175 case WINED3DSPR_CONST2: return 2048 + regnum;
176 case WINED3DSPR_CONST3: return 4096 + regnum;
177 case WINED3DSPR_CONST4: return 6144 + regnum;
179 FIXME("Unsupported register type: %d\n", regtype);
184 /* Note that this does not count the loop register
185 * as an address register. */
187 HRESULT shader_get_registers_used(
188 IWineD3DBaseShader *iface,
189 shader_reg_maps* reg_maps,
190 semantic* semantics_in,
191 semantic* semantics_out,
193 IWineD3DStateBlockImpl *stateBlock) {
195 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
197 /* There are some minor differences between pixel and vertex shaders */
198 char pshader = shader_is_pshader_version(This->baseShader.hex_version);
200 reg_maps->bumpmat = -1;
201 reg_maps->luminanceparams = -1;
206 while (WINED3DVS_END() != *pToken) {
207 CONST SHADER_OPCODE* curOpcode;
211 if (shader_is_version_token(*pToken)) {
216 } else if (shader_is_comment(*pToken)) {
217 DWORD comment_len = (*pToken & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
219 pToken += comment_len;
224 opcode_token = *pToken++;
225 curOpcode = shader_get_opcode(iface, opcode_token);
227 /* Unhandled opcode, and its parameters */
228 if (NULL == curOpcode) {
229 while (*pToken & 0x80000000)
232 /* Handle declarations */
233 } else if (WINED3DSIO_DCL == curOpcode->opcode) {
235 DWORD usage = *pToken++;
236 DWORD param = *pToken++;
237 DWORD regtype = shader_get_regtype(param);
238 unsigned int regnum = param & WINED3DSP_REGNUM_MASK;
240 /* Vshader: mark attributes used
241 Pshader: mark 3.0 input registers used, save token */
242 if (WINED3DSPR_INPUT == regtype) {
245 reg_maps->attributes[regnum] = 1;
247 reg_maps->packed_input[regnum] = 1;
249 semantics_in[regnum].usage = usage;
250 semantics_in[regnum].reg = param;
252 /* Vshader: mark 3.0 output registers used, save token */
253 } else if (WINED3DSPR_OUTPUT == regtype) {
254 reg_maps->packed_output[regnum] = 1;
255 semantics_out[regnum].usage = usage;
256 semantics_out[regnum].reg = param;
257 if (usage & (WINED3DDECLUSAGE_FOG << WINED3DSP_DCL_USAGE_SHIFT))
260 /* Save sampler usage token */
261 } else if (WINED3DSPR_SAMPLER == regtype)
262 reg_maps->samplers[regnum] = usage;
264 } else if (WINED3DSIO_DEF == curOpcode->opcode) {
266 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
267 if (!lconst) return E_OUTOFMEMORY;
268 lconst->idx = *pToken & WINED3DSP_REGNUM_MASK;
269 memcpy(&lconst->value, pToken + 1, 4 * sizeof(DWORD));
271 /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
272 if(WINED3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) == 1 && pshader) {
273 float *value = (float *) lconst->value;
274 if(value[0] < -1.0) value[0] = -1.0;
275 else if(value[0] > 1.0) value[0] = 1.0;
276 if(value[1] < -1.0) value[1] = -1.0;
277 else if(value[1] > 1.0) value[1] = 1.0;
278 if(value[2] < -1.0) value[2] = -1.0;
279 else if(value[2] > 1.0) value[2] = 1.0;
280 if(value[3] < -1.0) value[3] = -1.0;
281 else if(value[3] > 1.0) value[3] = 1.0;
284 list_add_head(&This->baseShader.constantsF, &lconst->entry);
285 pToken += curOpcode->num_params;
287 } else if (WINED3DSIO_DEFI == curOpcode->opcode) {
289 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
290 if (!lconst) return E_OUTOFMEMORY;
291 lconst->idx = *pToken & WINED3DSP_REGNUM_MASK;
292 memcpy(&lconst->value, pToken + 1, 4 * sizeof(DWORD));
293 list_add_head(&This->baseShader.constantsI, &lconst->entry);
294 pToken += curOpcode->num_params;
296 } else if (WINED3DSIO_DEFB == curOpcode->opcode) {
298 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
299 if (!lconst) return E_OUTOFMEMORY;
300 lconst->idx = *pToken & WINED3DSP_REGNUM_MASK;
301 memcpy(&lconst->value, pToken + 1, 1 * sizeof(DWORD));
302 list_add_head(&This->baseShader.constantsB, &lconst->entry);
303 pToken += curOpcode->num_params;
305 /* If there's a loop in the shader */
306 } else if (WINED3DSIO_LOOP == curOpcode->opcode ||
307 WINED3DSIO_REP == curOpcode->opcode) {
309 pToken += curOpcode->num_params;
311 /* For subroutine prototypes */
312 } else if (WINED3DSIO_LABEL == curOpcode->opcode) {
314 DWORD snum = *pToken & WINED3DSP_REGNUM_MASK;
315 reg_maps->labels[snum] = 1;
316 pToken += curOpcode->num_params;
318 } else if(WINED3DSIO_BEM == curOpcode->opcode) {
319 DWORD regnum = *pToken & WINED3DSP_REGNUM_MASK;
320 if(reg_maps->bumpmat != -1 && reg_maps->bumpmat != regnum) {
321 FIXME("Pixel shader uses bem or texbem instruction on more than 1 sampler\n");
323 reg_maps->bumpmat = regnum;
326 /* Set texture, address, temporary registers */
330 /* Declare 1.X samplers implicitly, based on the destination reg. number */
331 if (WINED3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) == 1 &&
332 (WINED3DSIO_TEX == curOpcode->opcode ||
333 WINED3DSIO_TEXBEM == curOpcode->opcode ||
334 WINED3DSIO_TEXBEML == curOpcode->opcode ||
335 WINED3DSIO_TEXDP3TEX == curOpcode->opcode ||
336 WINED3DSIO_TEXM3x2TEX == curOpcode->opcode ||
337 WINED3DSIO_TEXM3x3SPEC == curOpcode->opcode ||
338 WINED3DSIO_TEXM3x3TEX == curOpcode->opcode ||
339 WINED3DSIO_TEXM3x3VSPEC == curOpcode->opcode ||
340 WINED3DSIO_TEXREG2AR == curOpcode->opcode ||
341 WINED3DSIO_TEXREG2GB == curOpcode->opcode ||
342 WINED3DSIO_TEXREG2RGB == curOpcode->opcode)) {
344 /* Fake sampler usage, only set reserved bit and ttype */
345 DWORD sampler_code = *pToken & WINED3DSP_REGNUM_MASK;
347 if(!stateBlock->textures[sampler_code]) {
348 ERR("No texture bound to sampler %d\n", sampler_code);
349 reg_maps->samplers[sampler_code] = (0x1 << 31) | WINED3DSTT_2D;
351 int texType = IWineD3DBaseTexture_GetTextureDimensions(stateBlock->textures[sampler_code]);
354 reg_maps->samplers[sampler_code] = (0x1 << 31) | WINED3DSTT_2D;
358 reg_maps->samplers[sampler_code] = (0x1 << 31) | WINED3DSTT_VOLUME;
361 case GL_TEXTURE_CUBE_MAP_ARB:
362 reg_maps->samplers[sampler_code] = (0x1 << 31) | WINED3DSTT_CUBE;
366 ERR("Unexpected gl texture type found: %d\n", texType);
367 reg_maps->samplers[sampler_code] = (0x1 << 31) | WINED3DSTT_2D;
371 /* texbem is only valid with < 1.4 pixel shaders */
372 if(WINED3DSIO_TEXBEM == curOpcode->opcode ||
373 WINED3DSIO_TEXBEML == curOpcode->opcode) {
374 if(reg_maps->bumpmat != -1 && reg_maps->bumpmat != sampler_code) {
375 FIXME("Pixel shader uses texbem instruction on more than 1 sampler\n");
377 reg_maps->bumpmat = sampler_code;
378 if(WINED3DSIO_TEXBEML == curOpcode->opcode) {
379 reg_maps->luminanceparams = sampler_code;
385 /* This will loop over all the registers and try to
386 * make a bitmask of the ones we're interested in.
388 * Relative addressing tokens are ignored, but that's
389 * okay, since we'll catch any address registers when
390 * they are initialized (required by spec) */
392 limit = (opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED)?
393 curOpcode->num_params + 1: curOpcode->num_params;
395 for (i = 0; i < limit; ++i) {
397 DWORD param, addr_token, reg, regtype;
398 pToken += shader_get_param(iface, pToken, ¶m, &addr_token);
400 regtype = shader_get_regtype(param);
401 reg = param & WINED3DSP_REGNUM_MASK;
403 if (WINED3DSPR_TEXTURE == regtype) { /* vs: WINED3DSPR_ADDR */
406 reg_maps->texcoord[reg] = 1;
408 reg_maps->address[reg] = 1;
411 else if (WINED3DSPR_TEMP == regtype)
412 reg_maps->temporary[reg] = 1;
414 else if (WINED3DSPR_INPUT == regtype && !pshader)
415 reg_maps->attributes[reg] = 1;
417 else if (WINED3DSPR_RASTOUT == regtype && reg == 1)
426 static void shader_dump_decl_usage(
427 IWineD3DBaseShaderImpl* This,
431 DWORD regtype = shader_get_regtype(param);
435 if (regtype == WINED3DSPR_SAMPLER) {
436 DWORD ttype = decl & WINED3DSP_TEXTURETYPE_MASK;
439 case WINED3DSTT_2D: TRACE("_2d"); break;
440 case WINED3DSTT_CUBE: TRACE("_cube"); break;
441 case WINED3DSTT_VOLUME: TRACE("_volume"); break;
442 default: TRACE("_unknown_ttype(%08x)", ttype);
447 DWORD usage = decl & WINED3DSP_DCL_USAGE_MASK;
448 DWORD idx = (decl & WINED3DSP_DCL_USAGEINDEX_MASK) >> WINED3DSP_DCL_USAGEINDEX_SHIFT;
450 /* Pixel shaders 3.0 don't have usage semantics */
451 char pshader = shader_is_pshader_version(This->baseShader.hex_version);
452 if (pshader && This->baseShader.hex_version < WINED3DPS_VERSION(3,0))
458 case WINED3DDECLUSAGE_POSITION:
459 TRACE("position%d", idx);
461 case WINED3DDECLUSAGE_BLENDINDICES:
464 case WINED3DDECLUSAGE_BLENDWEIGHT:
467 case WINED3DDECLUSAGE_NORMAL:
468 TRACE("normal%d", idx);
470 case WINED3DDECLUSAGE_PSIZE:
473 case WINED3DDECLUSAGE_COLOR:
477 TRACE("specular%d", (idx - 1));
480 case WINED3DDECLUSAGE_TEXCOORD:
481 TRACE("texture%d", idx);
483 case WINED3DDECLUSAGE_TANGENT:
486 case WINED3DDECLUSAGE_BINORMAL:
489 case WINED3DDECLUSAGE_TESSFACTOR:
492 case WINED3DDECLUSAGE_POSITIONT:
493 TRACE("positionT%d", idx);
495 case WINED3DDECLUSAGE_FOG:
498 case WINED3DDECLUSAGE_DEPTH:
501 case WINED3DDECLUSAGE_SAMPLE:
505 FIXME("unknown_semantics(%08x)", usage);
510 static void shader_dump_arr_entry(
511 IWineD3DBaseShader *iface,
513 const DWORD addr_token,
518 ((param & WINED3DSHADER_ADDRESSMODE_MASK) == WINED3DSHADER_ADDRMODE_RELATIVE);
523 shader_dump_param(iface, addr_token, 0, input);
533 void shader_dump_param(
534 IWineD3DBaseShader *iface,
536 const DWORD addr_token,
539 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
540 static const char * const rastout_reg_names[] = { "oPos", "oFog", "oPts" };
541 static const char * const misctype_reg_names[] = { "vPos", "vFace"};
542 char swizzle_reg_chars[4];
544 DWORD reg = param & WINED3DSP_REGNUM_MASK;
545 DWORD regtype = shader_get_regtype(param);
546 DWORD modifier = param & WINED3DSP_SRCMOD_MASK;
548 /* There are some minor differences between pixel and vertex shaders */
549 char pshader = shader_is_pshader_version(This->baseShader.hex_version);
551 /* For one, we'd prefer color components to be shown for pshaders.
552 * FIXME: use the swizzle function for this */
554 swizzle_reg_chars[0] = pshader? 'r': 'x';
555 swizzle_reg_chars[1] = pshader? 'g': 'y';
556 swizzle_reg_chars[2] = pshader? 'b': 'z';
557 swizzle_reg_chars[3] = pshader? 'a': 'w';
560 if ( (modifier == WINED3DSPSM_NEG) ||
561 (modifier == WINED3DSPSM_BIASNEG) ||
562 (modifier == WINED3DSPSM_SIGNNEG) ||
563 (modifier == WINED3DSPSM_X2NEG) ||
564 (modifier == WINED3DSPSM_ABSNEG) )
566 else if (modifier == WINED3DSPSM_COMP)
568 else if (modifier == WINED3DSPSM_NOT)
571 if (modifier == WINED3DSPSM_ABS || modifier == WINED3DSPSM_ABSNEG)
576 case WINED3DSPR_TEMP:
579 case WINED3DSPR_INPUT:
581 shader_dump_arr_entry(iface, param, addr_token, reg, input);
583 case WINED3DSPR_CONST:
584 case WINED3DSPR_CONST2:
585 case WINED3DSPR_CONST3:
586 case WINED3DSPR_CONST4:
588 shader_dump_arr_entry(iface, param, addr_token, shader_get_float_offset(param), input);
590 case WINED3DSPR_TEXTURE: /* vs: case D3DSPR_ADDR */
591 TRACE("%c%u", (pshader? 't':'a'), reg);
593 case WINED3DSPR_RASTOUT:
594 TRACE("%s", rastout_reg_names[reg]);
596 case WINED3DSPR_COLOROUT:
599 case WINED3DSPR_DEPTHOUT:
602 case WINED3DSPR_ATTROUT:
605 case WINED3DSPR_TEXCRDOUT:
607 /* Vertex shaders >= 3.0 use general purpose output registers
608 * (WINED3DSPR_OUTPUT), which can include an address token */
610 if (WINED3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) >= 3) {
612 shader_dump_arr_entry(iface, param, addr_token, reg, input);
617 case WINED3DSPR_CONSTINT:
619 shader_dump_arr_entry(iface, param, addr_token, reg, input);
621 case WINED3DSPR_CONSTBOOL:
623 shader_dump_arr_entry(iface, param, addr_token, reg, input);
625 case WINED3DSPR_LABEL:
628 case WINED3DSPR_LOOP:
631 case WINED3DSPR_SAMPLER:
634 case WINED3DSPR_MISCTYPE:
636 FIXME("Unhandled misctype register %d\n", reg);
638 TRACE("%s", misctype_reg_names[reg]);
641 case WINED3DSPR_PREDICATE:
645 TRACE("unhandled_rtype(%#x)", regtype);
650 /* operand output (for modifiers and shift, see dump_ins_modifiers) */
652 if ((param & WINED3DSP_WRITEMASK_ALL) != WINED3DSP_WRITEMASK_ALL) {
654 if (param & WINED3DSP_WRITEMASK_0) TRACE("%c", swizzle_reg_chars[0]);
655 if (param & WINED3DSP_WRITEMASK_1) TRACE("%c", swizzle_reg_chars[1]);
656 if (param & WINED3DSP_WRITEMASK_2) TRACE("%c", swizzle_reg_chars[2]);
657 if (param & WINED3DSP_WRITEMASK_3) TRACE("%c", swizzle_reg_chars[3]);
662 DWORD swizzle = (param & WINED3DSP_SWIZZLE_MASK) >> WINED3DSP_SWIZZLE_SHIFT;
663 DWORD swizzle_r = swizzle & 0x03;
664 DWORD swizzle_g = (swizzle >> 2) & 0x03;
665 DWORD swizzle_b = (swizzle >> 4) & 0x03;
666 DWORD swizzle_a = (swizzle >> 6) & 0x03;
670 case WINED3DSPSM_NONE: break;
671 case WINED3DSPSM_NEG: break;
672 case WINED3DSPSM_NOT: break;
673 case WINED3DSPSM_BIAS: TRACE("_bias"); break;
674 case WINED3DSPSM_BIASNEG: TRACE("_bias"); break;
675 case WINED3DSPSM_SIGN: TRACE("_bx2"); break;
676 case WINED3DSPSM_SIGNNEG: TRACE("_bx2"); break;
677 case WINED3DSPSM_COMP: break;
678 case WINED3DSPSM_X2: TRACE("_x2"); break;
679 case WINED3DSPSM_X2NEG: TRACE("_x2"); break;
680 case WINED3DSPSM_DZ: TRACE("_dz"); break;
681 case WINED3DSPSM_DW: TRACE("_dw"); break;
682 case WINED3DSPSM_ABSNEG: TRACE(")"); break;
683 case WINED3DSPSM_ABS: TRACE(")"); break;
685 TRACE("_unknown_modifier(%#x)", modifier >> WINED3DSP_SRCMOD_SHIFT);
690 * swizzle bits fields:
693 if ((WINED3DVS_NOSWIZZLE >> WINED3DVS_SWIZZLE_SHIFT) != swizzle) {
694 if (swizzle_r == swizzle_g &&
695 swizzle_r == swizzle_b &&
696 swizzle_r == swizzle_a) {
697 TRACE(".%c", swizzle_reg_chars[swizzle_r]);
700 swizzle_reg_chars[swizzle_r],
701 swizzle_reg_chars[swizzle_g],
702 swizzle_reg_chars[swizzle_b],
703 swizzle_reg_chars[swizzle_a]);
709 /** Shared code in order to generate the bulk of the shader string.
710 Use the shader_header_fct & shader_footer_fct to add strings
711 that are specific to pixel or vertex functions
712 NOTE: A description of how to parse tokens can be found at:
713 http://msdn.microsoft.com/library/default.asp?url=/library/en-us/graphics/hh/graphics/usermodedisplaydriver_shader_cc8e4e05-f5c3-4ec0-8853-8ce07c1551b2.xml.asp */
714 void shader_generate_main(
715 IWineD3DBaseShader *iface,
716 SHADER_BUFFER* buffer,
717 shader_reg_maps* reg_maps,
718 CONST DWORD* pFunction) {
720 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
721 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device; /* To access shader backend callbacks */
722 const DWORD *pToken = pFunction;
723 const SHADER_OPCODE *curOpcode = NULL;
724 SHADER_HANDLER hw_fct = NULL;
726 SHADER_OPCODE_ARG hw_arg;
728 /* Initialize current parsing state */
729 hw_arg.shader = iface;
730 hw_arg.buffer = buffer;
731 hw_arg.reg_maps = reg_maps;
732 This->baseShader.parse_state.current_row = 0;
734 /* Second pass, process opcodes */
735 if (NULL != pToken) {
736 while (WINED3DPS_END() != *pToken) {
738 /* Skip version token */
739 if (shader_is_version_token(*pToken)) {
744 /* Skip comment tokens */
745 if (shader_is_comment(*pToken)) {
746 DWORD comment_len = (*pToken & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
748 TRACE("#%s\n", (const char*)pToken);
749 pToken += comment_len;
754 hw_arg.opcode_token = *pToken++;
755 curOpcode = shader_get_opcode(iface, hw_arg.opcode_token);
758 if (curOpcode == NULL)
760 else if (This->baseShader.shader_mode == SHADER_GLSL)
761 hw_fct = curOpcode->hw_glsl_fct;
762 else if (This->baseShader.shader_mode == SHADER_ARB)
763 hw_fct = curOpcode->hw_fct;
765 /* Unknown opcode and its parameters */
766 if (NULL == curOpcode) {
767 FIXME("Unrecognized opcode: token=%08x\n", hw_arg.opcode_token);
768 pToken += shader_skip_unrecognized(iface, pToken);
771 } else if (WINED3DSIO_DCL == curOpcode->opcode ||
772 WINED3DSIO_NOP == curOpcode->opcode ||
773 WINED3DSIO_DEF == curOpcode->opcode ||
774 WINED3DSIO_DEFI == curOpcode->opcode ||
775 WINED3DSIO_DEFB == curOpcode->opcode ||
776 WINED3DSIO_PHASE == curOpcode->opcode ||
777 WINED3DSIO_RET == curOpcode->opcode) {
779 pToken += shader_skip_opcode(This, curOpcode, hw_arg.opcode_token);
781 /* If a generator function is set for current shader target, use it */
782 } else if (hw_fct != NULL) {
784 hw_arg.opcode = curOpcode;
786 /* Destination token */
787 if (curOpcode->dst_token) {
789 DWORD param, addr_token = 0;
790 pToken += shader_get_param(iface, pToken, ¶m, &addr_token);
792 hw_arg.dst_addr = addr_token;
795 /* Predication token */
796 if (hw_arg.opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED)
797 hw_arg.predicate = *pToken++;
799 /* Other source tokens */
800 for (i = 0; i < (curOpcode->num_params - curOpcode->dst_token); i++) {
802 DWORD param, addr_token = 0;
803 pToken += shader_get_param(iface, pToken, ¶m, &addr_token);
804 hw_arg.src[i] = param;
805 hw_arg.src_addr[i] = addr_token;
808 /* Call appropriate function for output target */
811 /* Add color correction if needed */
812 device->shader_backend->shader_color_correction(&hw_arg);
814 /* Process instruction modifiers for GLSL apps ( _sat, etc. ) */
815 if (This->baseShader.shader_mode == SHADER_GLSL)
816 shader_glsl_add_instruction_modifiers(&hw_arg);
818 /* Unhandled opcode */
821 FIXME("Can't handle opcode %s in hwShader\n", curOpcode->name);
822 pToken += shader_skip_opcode(This, curOpcode, hw_arg.opcode_token);
825 /* TODO: What about result.depth? */
830 void shader_dump_ins_modifiers(const DWORD output) {
832 DWORD shift = (output & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
833 DWORD mmask = output & WINED3DSP_DSTMOD_MASK;
837 case 13: TRACE("_d8"); break;
838 case 14: TRACE("_d4"); break;
839 case 15: TRACE("_d2"); break;
840 case 1: TRACE("_x2"); break;
841 case 2: TRACE("_x4"); break;
842 case 3: TRACE("_x8"); break;
843 default: TRACE("_unhandled_shift(%d)", shift); break;
846 if (mmask & WINED3DSPDM_SATURATE) TRACE("_sat");
847 if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp");
848 if (mmask & WINED3DSPDM_MSAMPCENTROID) TRACE("_centroid");
850 mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
852 FIXME("_unrecognized_modifier(%#x)", mmask >> WINED3DSP_DSTMOD_SHIFT);
855 /* First pass: trace shader, initialize length and version */
856 void shader_trace_init(
857 IWineD3DBaseShader *iface,
858 const DWORD* pFunction) {
860 IWineD3DBaseShaderImpl *This =(IWineD3DBaseShaderImpl *)iface;
862 const DWORD* pToken = pFunction;
863 const SHADER_OPCODE* curOpcode = NULL;
865 unsigned int len = 0;
868 TRACE("(%p) : Parsing programme\n", This);
870 if (NULL != pToken) {
871 while (WINED3DVS_END() != *pToken) {
872 if (shader_is_version_token(*pToken)) { /** version */
873 This->baseShader.hex_version = *pToken;
874 TRACE("%s_%u_%u\n", shader_is_pshader_version(This->baseShader.hex_version)? "ps": "vs",
875 WINED3DSHADER_VERSION_MAJOR(This->baseShader.hex_version),
876 WINED3DSHADER_VERSION_MINOR(This->baseShader.hex_version));
881 if (shader_is_comment(*pToken)) { /** comment */
882 DWORD comment_len = (*pToken & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
884 TRACE("//%s\n", (const char*)pToken);
885 pToken += comment_len;
886 len += comment_len + 1;
889 opcode_token = *pToken++;
890 curOpcode = shader_get_opcode(iface, opcode_token);
893 if (NULL == curOpcode) {
895 FIXME("Unrecognized opcode: token=%08x\n", opcode_token);
896 tokens_read = shader_skip_unrecognized(iface, pToken);
897 pToken += tokens_read;
901 if (curOpcode->opcode == WINED3DSIO_DCL) {
903 DWORD usage = *pToken;
904 DWORD param = *(pToken + 1);
906 shader_dump_decl_usage(This, usage, param);
907 shader_dump_ins_modifiers(param);
909 shader_dump_param(iface, param, 0, 0);
913 } else if (curOpcode->opcode == WINED3DSIO_DEF) {
915 unsigned int offset = shader_get_float_offset(*pToken);
917 TRACE("def c%u = %f, %f, %f, %f", offset,
918 *(const float *)(pToken + 1),
919 *(const float *)(pToken + 2),
920 *(const float *)(pToken + 3),
921 *(const float *)(pToken + 4));
925 } else if (curOpcode->opcode == WINED3DSIO_DEFI) {
927 TRACE("defi i%u = %d, %d, %d, %d", *pToken & WINED3DSP_REGNUM_MASK,
936 } else if (curOpcode->opcode == WINED3DSIO_DEFB) {
938 TRACE("defb b%u = %s", *pToken & WINED3DSP_REGNUM_MASK,
939 *(pToken + 1)? "true": "false");
946 DWORD param, addr_token;
949 /* Print out predication source token first - it follows
950 * the destination token. */
951 if (opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED) {
953 shader_dump_param(iface, *(pToken + 2), 0, 1);
956 if (opcode_token & WINED3DSI_COISSUE) {
957 /* PixWin marks instructions with the coissue flag with a '+' */
961 TRACE("%s", curOpcode->name);
963 if (curOpcode->opcode == WINED3DSIO_IFC ||
964 curOpcode->opcode == WINED3DSIO_BREAKC) {
966 DWORD op = (opcode_token & INST_CONTROLS_MASK) >> INST_CONTROLS_SHIFT;
968 case COMPARISON_GT: TRACE("_gt"); break;
969 case COMPARISON_EQ: TRACE("_eq"); break;
970 case COMPARISON_GE: TRACE("_ge"); break;
971 case COMPARISON_LT: TRACE("_lt"); break;
972 case COMPARISON_NE: TRACE("_ne"); break;
973 case COMPARISON_LE: TRACE("_le"); break;
977 } else if (curOpcode->opcode == WINED3DSIO_TEX &&
978 This->baseShader.hex_version >= WINED3DPS_VERSION(2,0)) {
979 if(opcode_token & WINED3DSI_TEXLD_PROJECT) TRACE("p");
982 /* Destination token */
983 if (curOpcode->dst_token) {
985 /* Destination token */
986 tokens_read = shader_get_param(iface, pToken, ¶m, &addr_token);
987 pToken += tokens_read;
990 shader_dump_ins_modifiers(param);
992 shader_dump_param(iface, param, addr_token, 0);
995 /* Predication token - already printed out, just skip it */
996 if (opcode_token & WINED3DSHADER_INSTRUCTION_PREDICATED) {
1001 /* Other source tokens */
1002 for (i = curOpcode->dst_token; i < curOpcode->num_params; ++i) {
1004 tokens_read = shader_get_param(iface, pToken, ¶m, &addr_token);
1005 pToken += tokens_read;
1008 TRACE((i == 0)? " " : ", ");
1009 shader_dump_param(iface, param, addr_token, 1);
1015 This->baseShader.functionLength = (len + 1) * sizeof(DWORD);
1017 This->baseShader.functionLength = 1; /* no Function defined use fixed function vertex processing */
1021 void shader_delete_constant_list(
1022 struct list* clist) {
1025 struct local_constant* constant;
1027 ptr = list_head(clist);
1029 constant = LIST_ENTRY(ptr, struct local_constant, entry);
1030 ptr = list_next(clist, ptr);
1031 HeapFree(GetProcessHeap(), 0, constant);
1035 static void shader_none_select(IWineD3DDevice *iface, BOOL usePS, BOOL useVS) {}
1036 static void shader_none_select_depth_blt(IWineD3DDevice *iface) {}
1037 static void shader_none_load_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
1038 static void shader_none_cleanup(IWineD3DDevice *iface) {}
1040 const shader_backend_t none_shader_backend = {
1041 &shader_none_select,
1042 &shader_none_select_depth_blt,
1043 &shader_none_load_constants,
1044 &shader_none_cleanup