2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
39 #include "wine/wined3d.h"
41 /* ===========================================================================
43 =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
45 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
46 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
48 /* ===========================================================================
50 =========================================================================== */
51 /* Not nice, but it lets wined3d support different versions of directx */
52 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
53 _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
54 _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
55 _pD3D9Caps->Caps = _pWineCaps->Caps; \
56 _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
57 _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
58 _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
59 _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
60 _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
61 _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
62 _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
63 _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
64 _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
65 _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
66 _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
67 _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
68 _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
69 _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
70 _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
71 _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
72 _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
73 _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
74 _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
75 _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
76 _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
77 _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
78 _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
79 _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
80 _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
81 _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
82 _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
83 _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
84 _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
85 _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
86 _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
87 _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
88 _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
89 _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
90 _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
91 _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
92 _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
93 _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
94 _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
95 _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
96 _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
97 _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
98 _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
99 _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
100 _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
101 _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
102 _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
103 _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
104 _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
105 _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
106 _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
107 _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
108 _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
109 _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
110 _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
111 _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
112 _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
113 _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
114 _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.Caps; \
115 _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
116 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
117 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
118 _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
119 _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.Caps; \
120 _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
121 _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.NumTemps; \
122 _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
123 _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.NumInstructionSlots; \
124 _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
125 _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
126 _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
127 _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
128 _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
130 /* ===========================================================================
132 =========================================================================== */
138 /*****************************************************************************
139 * Predeclare the interface implementation structures
141 extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN;
143 /*****************************************************************************
144 * IDirect3D implementation structure
146 typedef struct IDirect3D9Impl
148 /* IUnknown fields */
149 IDirect3D9Ex IDirect3D9Ex_iface;
152 struct wined3d *WineD3D;
154 /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
158 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
160 /*****************************************************************************
161 * IDirect3DDevice9 implementation structure
163 typedef struct IDirect3DDevice9Impl
165 /* IUnknown fields */
166 const IDirect3DDevice9ExVtbl *lpVtbl;
167 const IWineD3DDeviceParentVtbl *device_parent_vtbl;
170 /* IDirect3DDevice9 fields */
171 IWineD3DDevice *WineD3DDevice;
173 /* Avoids recursion with nested ReleaseRef to 0 */
176 IDirect3DVertexDeclaration9 **convertedDecls;
177 unsigned int numConvertedDecls, declArraySize;
180 } IDirect3DDevice9Impl;
182 HRESULT device_init(IDirect3DDevice9Impl *device, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
183 HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
185 /*****************************************************************************
186 * IDirect3DVolume9 implementation structure
188 typedef struct IDirect3DVolume9Impl
190 /* IUnknown fields */
191 const IDirect3DVolume9Vtbl *lpVtbl;
193 struct wined3d_volume *wined3d_volume;
195 IUnknown *forwardReference;
196 } IDirect3DVolume9Impl;
198 HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
199 UINT depth, DWORD usage, enum wined3d_format_id format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
201 /* ------------------- */
202 /* IDirect3DSwapChain9 */
203 /* ------------------- */
205 /*****************************************************************************
206 * IDirect3DSwapChain9 implementation structure
208 typedef struct IDirect3DSwapChain9Impl
210 /* IUnknown fields */
211 const IDirect3DSwapChain9Vtbl *lpVtbl;
213 struct wined3d_swapchain *wined3d_swapchain;
214 IDirect3DDevice9Ex *parentDevice;
215 } IDirect3DSwapChain9Impl;
217 HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
218 D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
220 /* ----------------- */
221 /* IDirect3DSurface9 */
222 /* ----------------- */
224 /*****************************************************************************
225 * IDirect3DSurface9 implementation structure
227 typedef struct IDirect3DSurface9Impl
229 /* IUnknown fields */
230 const IDirect3DSurface9Vtbl *lpVtbl;
233 /* IDirect3DResource9 fields */
234 IWineD3DSurface *wineD3DSurface;
236 /* Parent reference */
237 LPDIRECT3DDEVICE9EX parentDevice;
239 /* The surface container */
242 /* If set forward refcounting to this object */
243 IUnknown *forwardReference;
245 BOOL getdc_supported;
246 } IDirect3DSurface9Impl;
248 HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device,
249 UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
250 DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
252 /* ---------------------- */
253 /* IDirect3DVertexBuffer9 */
254 /* ---------------------- */
256 /*****************************************************************************
257 * IDirect3DVertexBuffer9 implementation structure
259 typedef struct IDirect3DVertexBuffer9Impl
261 /* IUnknown fields */
262 const IDirect3DVertexBuffer9Vtbl *lpVtbl;
265 struct wined3d_buffer *wineD3DVertexBuffer;
266 IDirect3DDevice9Ex *parentDevice;
268 } IDirect3DVertexBuffer9Impl;
270 HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
271 UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
273 /* --------------------- */
274 /* IDirect3DIndexBuffer9 */
275 /* --------------------- */
277 /*****************************************************************************
278 * IDirect3DIndexBuffer9 implementation structure
280 typedef struct IDirect3DIndexBuffer9Impl
282 /* IUnknown fields */
283 const IDirect3DIndexBuffer9Vtbl *lpVtbl;
286 struct wined3d_buffer *wineD3DIndexBuffer;
287 IDirect3DDevice9Ex *parentDevice;
288 enum wined3d_format_id format;
289 } IDirect3DIndexBuffer9Impl;
291 HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
292 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
294 /* --------------------- */
295 /* IDirect3DBaseTexture9 */
296 /* --------------------- */
298 /*****************************************************************************
299 * IDirect3DBaseTexture9 implementation structure
301 typedef struct IDirect3DBaseTexture9Impl
303 const IDirect3DBaseTexture9Vtbl *lpVtbl;
305 struct wined3d_texture *wined3d_texture;
306 } IDirect3DBaseTexture9Impl;
308 /* --------------------- */
309 /* IDirect3DCubeTexture9 */
310 /* --------------------- */
312 /*****************************************************************************
313 * IDirect3DCubeTexture9 implementation structure
315 typedef struct IDirect3DCubeTexture9Impl
317 IDirect3DCubeTexture9 IDirect3DCubeTexture9_iface;
319 struct wined3d_texture *wined3d_texture;
320 IDirect3DDevice9Ex *parentDevice;
321 } IDirect3DCubeTexture9Impl;
323 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
324 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
326 /* ----------------- */
327 /* IDirect3DTexture9 */
328 /* ----------------- */
330 /*****************************************************************************
331 * IDirect3DTexture9 implementation structure
333 typedef struct IDirect3DTexture9Impl
335 IDirect3DTexture9 IDirect3DTexture9_iface;
337 struct wined3d_texture *wined3d_texture;
338 IDirect3DDevice9Ex *parentDevice;
339 } IDirect3DTexture9Impl;
341 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
342 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
344 /* ----------------------- */
345 /* IDirect3DVolumeTexture9 */
346 /* ----------------------- */
348 /*****************************************************************************
349 * IDirect3DVolumeTexture9 implementation structure
351 typedef struct IDirect3DVolumeTexture9Impl
353 const IDirect3DVolumeTexture9Vtbl *lpVtbl;
355 struct wined3d_texture *wined3d_texture;
356 IDirect3DDevice9Ex *parentDevice;
357 } IDirect3DVolumeTexture9Impl;
359 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
360 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
362 /* ----------------------- */
363 /* IDirect3DStateBlock9 */
364 /* ----------------------- */
366 /*****************************************************************************
367 * IDirect3DStateBlock9 implementation structure
369 typedef struct IDirect3DStateBlock9Impl {
370 IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
373 /* IDirect3DStateBlock9 fields */
374 struct wined3d_stateblock *wined3d_stateblock;
376 /* Parent reference */
377 IDirect3DDevice9Ex *parentDevice;
378 } IDirect3DStateBlock9Impl;
380 HRESULT stateblock_init(IDirect3DStateBlock9Impl *stateblock, IDirect3DDevice9Impl *device,
381 D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
383 /* --------------------------- */
384 /* IDirect3DVertexDeclaration9 */
385 /* --------------------------- */
387 /*****************************************************************************
388 * IDirect3DVertexDeclaration implementation structure
390 typedef struct IDirect3DVertexDeclaration9Impl {
391 /* IUnknown fields */
392 const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
395 D3DVERTEXELEMENT9 *elements;
398 /* IDirect3DVertexDeclaration9 fields */
399 struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
402 /* Parent reference */
403 LPDIRECT3DDEVICE9EX parentDevice;
404 } IDirect3DVertexDeclaration9Impl;
406 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
407 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
408 IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) DECLSPEC_HIDDEN;
410 /* ---------------------- */
411 /* IDirect3DVertexShader9 */
412 /* ---------------------- */
414 /*****************************************************************************
415 * IDirect3DVertexShader implementation structure
417 typedef struct IDirect3DVertexShader9Impl {
418 /* IUnknown fields */
419 const IDirect3DVertexShader9Vtbl *lpVtbl;
421 struct wined3d_shader *wined3d_shader;
422 IDirect3DDevice9Ex *parentDevice;
423 } IDirect3DVertexShader9Impl;
425 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
426 IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
428 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
429 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
431 /* --------------------- */
432 /* IDirect3DPixelShader9 */
433 /* --------------------- */
435 /*****************************************************************************
436 * IDirect3DPixelShader implementation structure
438 typedef struct IDirect3DPixelShader9Impl {
439 /* IUnknown fields */
440 const IDirect3DPixelShader9Vtbl *lpVtbl;
442 struct wined3d_shader *wined3d_shader;
443 IDirect3DDevice9Ex *parentDevice;
444 } IDirect3DPixelShader9Impl;
446 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
447 IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
449 /* --------------- */
450 /* IDirect3DQuery9 */
451 /* --------------- */
453 /*****************************************************************************
454 * IDirect3DPixelShader implementation structure
456 typedef struct IDirect3DQuery9Impl {
457 IDirect3DQuery9 IDirect3DQuery9_iface;
460 /* IDirect3DQuery9 fields */
461 struct wined3d_query *wineD3DQuery;
463 /* Parent reference */
464 IDirect3DDevice9Ex *parentDevice;
465 } IDirect3DQuery9Impl;
467 HRESULT query_init(IDirect3DQuery9Impl *query, IDirect3DDevice9Impl *device,
468 D3DQUERYTYPE type) DECLSPEC_HIDDEN;
470 #endif /* __WINE_D3D9_PRIVATE_H */