kernel32: GetModuleHandleEx already clears the module handle on failure.
[wine] / dlls / ddraw / ddraw_private.h
1 /*
2  * Copyright 2006 Stefan Dösinger
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
27
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
31
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
39
40 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
41
42 /* Typdef the interfaces */
43 typedef struct IDirect3DDeviceImpl        IDirect3DDeviceImpl;
44 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
45 typedef struct IDirect3DVertexBufferImpl  IDirect3DVertexBufferImpl;
46
47 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
48
49 /*****************************************************************************
50  * IDirectDraw implementation structure
51  *****************************************************************************/
52 struct FvfToDecl
53 {
54     DWORD fvf;
55     struct wined3d_vertex_declaration *decl;
56 };
57
58 struct ddraw
59 {
60     /* Interfaces */
61     IDirectDraw7 IDirectDraw7_iface;
62     IDirectDraw4 IDirectDraw4_iface;
63     IDirectDraw2 IDirectDraw2_iface;
64     IDirectDraw IDirectDraw_iface;
65     IDirect3D7 IDirect3D7_iface;
66     IDirect3D3 IDirect3D3_iface;
67     IDirect3D2 IDirect3D2_iface;
68     IDirect3D IDirect3D_iface;
69     struct wined3d_device_parent device_parent;
70
71     /* See comment in IDirectDraw::AddRef */
72     LONG                    ref7, ref4, ref2, ref3, ref1, numIfaces;
73     BOOL initialized;
74
75     struct wined3d *wined3d;
76     struct wined3d_device *wined3d_device;
77     BOOL                    d3d_initialized;
78
79     struct ddraw_surface *primary;
80     RECT primary_lock;
81     struct wined3d_surface *wined3d_frontbuffer;
82     struct wined3d_swapchain *wined3d_swapchain;
83     HWND swapchain_window;
84
85     /* DirectDraw things, which are not handled by WineD3D */
86     DWORD                   cooperative_level;
87
88     DWORD                   orig_width, orig_height;
89     DWORD                   orig_bpp;
90
91     /* D3D things */
92     HWND                    d3d_window;
93     IDirect3DDeviceImpl     *d3ddevice;
94     int                     d3dversion;
95
96     /* Various HWNDs */
97     HWND                    focuswindow;
98     HWND                    devicewindow;
99     HWND                    dest_window;
100
101     /* Helpers for surface creation */
102     struct ddraw_surface *tex_root;
103
104     /* For the dll unload cleanup code */
105     struct list ddraw_list_entry;
106     /* The surface list - can't relay this to WineD3D
107      * because of IParent
108      */
109     struct list surface_list;
110
111     /* FVF management */
112     struct FvfToDecl       *decls;
113     UINT                    numConvertedDecls, declArraySize;
114 };
115
116 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
117
118 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
119 void ddraw_destroy_swapchain(struct ddraw *ddraw) DECLSPEC_HIDDEN;
120
121 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
122 {
123     if (window == GetDesktopWindow())
124         window = NULL;
125     ddraw->swapchain_window = window;
126 }
127
128 /* Utility functions */
129 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
130 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
131 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
132
133 /* The default surface type */
134 extern enum wined3d_surface_type DefaultSurfaceType DECLSPEC_HIDDEN;
135
136 /*****************************************************************************
137  * IDirectDrawSurface implementation structure
138  *****************************************************************************/
139
140 struct ddraw_surface
141 {
142     /* IUnknown fields */
143     IDirectDrawSurface7 IDirectDrawSurface7_iface;
144     IDirectDrawSurface4 IDirectDrawSurface4_iface;
145     IDirectDrawSurface3 IDirectDrawSurface3_iface;
146     IDirectDrawSurface2 IDirectDrawSurface2_iface;
147     IDirectDrawSurface IDirectDrawSurface_iface;
148     IDirectDrawGammaControl IDirectDrawGammaControl_iface;
149     IDirect3DTexture2 IDirect3DTexture2_iface;
150     IDirect3DTexture IDirect3DTexture_iface;
151
152     LONG                     ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
153     IUnknown                *ifaceToRelease;
154     IUnknown *texture_outer;
155
156     int                     version;
157
158     /* Connections to other Objects */
159     struct ddraw *ddraw;
160     struct wined3d_surface *wined3d_surface;
161     struct wined3d_texture *wined3d_texture;
162
163     /* This implementation handles attaching surfaces to other surfaces */
164     struct ddraw_surface *next_attached;
165     struct ddraw_surface *first_attached;
166     IUnknown                *attached_iface;
167
168     /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
169      * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
170      * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
171      * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
172      */
173 #define MAX_COMPLEX_ATTACHED 6
174     struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
175     /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
176      * but no pointer to prevent temptations to traverse it in the wrong direction.
177      */
178     BOOL                    is_complex_root;
179
180     /* Surface description, for GetAttachedSurface */
181     DDSURFACEDESC2          surface_desc;
182
183     /* Misc things */
184     DWORD                   uniqueness_value;
185     UINT                    mipmap_level;
186
187     /* Clipper objects */
188     struct ddraw_clipper *clipper;
189
190     /* For the ddraw surface list */
191     struct list             surface_list_entry;
192
193     DWORD                   Handle;
194 };
195
196 HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
197 HRESULT ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
198         DDSURFACEDESC2 *desc, UINT mip_level, UINT version) DECLSPEC_HIDDEN;
199 ULONG ddraw_surface_release_iface(struct ddraw_surface *This) DECLSPEC_HIDDEN;
200
201 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
202 {
203     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
204 }
205
206 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
207 {
208     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
209 }
210
211 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
212 {
213     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
214 }
215
216 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
217 {
218     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
219 }
220
221 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
222 {
223     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
224 }
225
226 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
227 {
228     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
229 }
230
231 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
232 {
233     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
234 }
235
236 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
237 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
238 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
239
240 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
241 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
242
243 #define DDRAW_INVALID_HANDLE ~0U
244
245 enum ddraw_handle_type
246 {
247     DDRAW_HANDLE_FREE,
248     DDRAW_HANDLE_MATERIAL,
249     DDRAW_HANDLE_MATRIX,
250     DDRAW_HANDLE_STATEBLOCK,
251     DDRAW_HANDLE_SURFACE,
252 };
253
254 struct ddraw_handle_entry
255 {
256     void *object;
257     enum ddraw_handle_type type;
258 };
259
260 struct ddraw_handle_table
261 {
262     struct ddraw_handle_entry *entries;
263     struct ddraw_handle_entry *free_entries;
264     UINT table_size;
265     UINT entry_count;
266 };
267
268 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
269 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
270 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
271 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
272 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
273
274 struct IDirect3DDeviceImpl
275 {
276     /* IUnknown */
277     IDirect3DDevice7 IDirect3DDevice7_iface;
278     IDirect3DDevice3 IDirect3DDevice3_iface;
279     IDirect3DDevice2 IDirect3DDevice2_iface;
280     IDirect3DDevice IDirect3DDevice_iface;
281     LONG ref;
282     UINT version;
283
284     /* Other object connections */
285     struct wined3d_device *wined3d_device;
286     struct ddraw *ddraw;
287     struct wined3d_buffer *indexbuffer;
288     struct ddraw_surface *target;
289
290     /* Viewport management */
291     struct list viewport_list;
292     struct d3d_viewport *current_viewport;
293     D3DVIEWPORT7 active_viewport;
294
295     /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
296     BOOL legacyTextureBlending;
297
298     D3DMATRIX legacy_projection;
299     D3DMATRIX legacy_clipspace;
300
301     /* Light state */
302     DWORD material;
303
304     /* Rendering functions to wrap D3D(1-3) to D3D7 */
305     D3DPRIMITIVETYPE primitive_type;
306     DWORD vertex_type;
307     DWORD render_flags;
308     DWORD nb_vertices;
309     LPBYTE vertex_buffer;
310     DWORD vertex_size;
311     DWORD buffer_size;
312
313     /* Handle management */
314     struct ddraw_handle_table handle_table;
315     D3DMATRIXHANDLE          world, proj, view;
316 };
317
318 HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target,
319         UINT version, IDirect3DDeviceImpl **device) DECLSPEC_HIDDEN;
320
321 /* The IID */
322 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
323
324 /* Helper functions */
325 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d,
326         D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
327 enum wined3d_depth_buffer_type IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *device) DECLSPEC_HIDDEN;
328
329 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
330 {
331     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice_iface);
332 }
333
334 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
335 {
336     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice2_iface);
337 }
338
339 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
340 {
341     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice3_iface);
342 }
343
344 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
345 {
346     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice7_iface);
347 }
348
349 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
350 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
351 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
352 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
353
354 struct ddraw_clipper
355 {
356     IDirectDrawClipper IDirectDrawClipper_iface;
357     LONG ref;
358     HWND window;
359     HRGN region;
360     BOOL initialized;
361 };
362
363 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
364 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
365
366 /*****************************************************************************
367  * IDirectDrawPalette implementation structure
368  *****************************************************************************/
369 struct ddraw_palette
370 {
371     /* IUnknown fields */
372     IDirectDrawPalette IDirectDrawPalette_iface;
373     LONG ref;
374
375     struct wined3d_palette *wineD3DPalette;
376
377     /* IDirectDrawPalette fields */
378     IUnknown                  *ifaceToRelease;
379 };
380
381 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
382 {
383     return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
384 }
385
386 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
387
388 HRESULT ddraw_palette_init(struct ddraw_palette *palette,
389         struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
390
391 /* Helper structures */
392 struct object_creation_info
393 {
394     const CLSID *clsid;
395     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
396                                  void **ppObj);
397 };
398
399 /******************************************************************************
400  * IDirect3DLight implementation structure - Wraps to D3D7
401  ******************************************************************************/
402 struct d3d_light
403 {
404     IDirect3DLight IDirect3DLight_iface;
405     LONG ref;
406
407     /* IDirect3DLight fields */
408     struct ddraw *ddraw;
409
410     /* If this light is active for one viewport, put the viewport here */
411     struct d3d_viewport *active_viewport;
412
413     D3DLIGHT2 light;
414     D3DLIGHT7 light7;
415
416     DWORD dwLightIndex;
417
418     struct list entry;
419 };
420
421 /* Helper functions */
422 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
423 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
424 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
425 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
426
427 /******************************************************************************
428  * IDirect3DMaterial implementation structure - Wraps to D3D7
429  ******************************************************************************/
430 struct d3d_material
431 {
432     IDirect3DMaterial3 IDirect3DMaterial3_iface;
433     IDirect3DMaterial2 IDirect3DMaterial2_iface;
434     IDirect3DMaterial IDirect3DMaterial_iface;
435     LONG  ref;
436
437     /* IDirect3DMaterial2 fields */
438     struct ddraw *ddraw;
439     IDirect3DDeviceImpl           *active_device;
440
441     D3DMATERIAL mat;
442     DWORD Handle;
443 };
444
445 /* Helper functions */
446 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
447 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
448
449 /*****************************************************************************
450  * IDirect3DViewport - Wraps to D3D7
451  *****************************************************************************/
452 struct d3d_viewport
453 {
454     IDirect3DViewport3 IDirect3DViewport3_iface;
455     LONG ref;
456
457     /* IDirect3DViewport fields */
458     struct ddraw *ddraw;
459
460     /* If this viewport is active for one device, put the device here */
461     IDirect3DDeviceImpl       *active_device;
462
463     DWORD                     num_lights;
464     DWORD                     map_lights;
465
466     int                       use_vp2;
467
468     union
469     {
470         D3DVIEWPORT vp1;
471         D3DVIEWPORT2 vp2;
472     } viewports;
473
474     struct list entry;
475     struct list light_list;
476     struct d3d_material *background;
477 };
478
479 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
480 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
481 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
482
483 /* Helper functions */
484 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
485 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
486
487 /*****************************************************************************
488  * IDirect3DExecuteBuffer - Wraps to D3D7
489  *****************************************************************************/
490 struct IDirect3DExecuteBufferImpl
491 {
492     IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
493     LONG ref;
494     /* IDirect3DExecuteBuffer fields */
495     struct ddraw *ddraw;
496     IDirect3DDeviceImpl  *d3ddev;
497
498     D3DEXECUTEBUFFERDESC desc;
499     D3DEXECUTEDATA       data;
500
501     /* This buffer will store the transformed vertices */
502     void                 *vertex_data;
503     WORD                 *indices;
504     int                  nb_indices;
505
506     /* This flags is set to TRUE if we allocated ourselves the
507      * data buffer
508      */
509     BOOL                 need_free;
510 };
511
512 HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer,
513         IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
514 IDirect3DExecuteBufferImpl *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
515
516 /* The execute function */
517 HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *execute_buffer,
518         IDirect3DDeviceImpl *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
519
520 /*****************************************************************************
521  * IDirect3DVertexBuffer
522  *****************************************************************************/
523 struct IDirect3DVertexBufferImpl
524 {
525     IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
526     IDirect3DVertexBuffer IDirect3DVertexBuffer_iface;
527     LONG ref;
528
529     /*** WineD3D and ddraw links ***/
530     struct wined3d_buffer *wineD3DVertexBuffer;
531     struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
532     struct ddraw *ddraw;
533
534     /*** Storage for D3D7 specific things ***/
535     DWORD                Caps;
536     DWORD                fvf;
537 };
538
539 HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, struct ddraw *ddraw,
540         D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
541 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
542 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
543
544 /*****************************************************************************
545  * Helper functions from utils.c
546  *****************************************************************************/
547
548 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
549     (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
550
551 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
552     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
553
554 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
555 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
556 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
557 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
558 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
559 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
560 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
561 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
562 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
563 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
564
565 /* This only needs to be here as long the processvertices functionality of
566  * IDirect3DExecuteBuffer isn't in WineD3D */
567 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
568
569 /* Used for generic dumping */
570 typedef struct
571 {
572     DWORD val;
573     const char* name;
574 } flag_info;
575
576 #define FE(x) { x, #x }
577
578 typedef struct
579 {
580     DWORD val;
581     const char* name;
582     void (*func)(const void *);
583     ptrdiff_t offset;
584 } member_info;
585
586 /* Structure copy */
587 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
588
589 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size)                 \
590     do {                                                          \
591         DWORD __size = (to)->dwSize;                              \
592         DWORD __resetsize = min(__size, sizeof(*to));             \
593         DWORD __copysize = min(__resetsize, from_size);           \
594         assert(to != from);                                       \
595         memcpy(to, from, __copysize);                             \
596         memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
597         (to)->dwSize = __size; /* restore size */                 \
598     } while (0)
599
600 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
601
602 #define SIZEOF_END_PADDING(type, last_field) \
603     (sizeof(type) - offsetof(type, last_field) - sizeof(((type *)0)->last_field))
604
605 static inline void copy_to_surfacedesc2(DDSURFACEDESC2 *to, DDSURFACEDESC2 *from)
606 {
607     DWORD from_size = from->dwSize;
608     if (from_size == sizeof(DDSURFACEDESC))
609         from_size -= SIZEOF_END_PADDING(DDSURFACEDESC, ddsCaps);
610     to->dwSize = sizeof(DDSURFACEDESC2); /* for struct copy */
611     DD_STRUCT_COPY_BYSIZE_(to, from, from_size);
612 }
613
614 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
615
616 #endif