1 This document should help new developers get started. Like all of Wine, it
8 The Wine source tree is loosely based on the original Windows modules.
9 Most of the source is concerned with implementing the Wine API, although
10 there are also various tools, documentation, sample Winelib code, and
11 code specific to the binary loader. Note that several of the libraries
12 listed here are "stubbed out", meaning they still need to be implemented.
17 advapi32/ - Crypto, systeminfo, security, eventlogging
18 avicap32/ - AVI capture window class
19 avifil32/ - COM object to play AVI files
20 cabinet/ - Cabinet file interface
21 capi2032/ - Wrapper library for CAPI4Linux access
22 cfgmgr32/ - Config manager
23 comcat/ - Component category manager
24 comctl32/ - Common controls
25 commdlg/ - Common dialog boxes (both 16 & 32 bit)
26 crtdll/ - Old C runtime library
27 crypt32/ - Cryptography
28 ctl3d/ - 3D Effects for Common GUI Components
29 d3d8/ - Direct3D (3D graphics)
30 d3d9/ - Direct3D (3D graphics)
31 d3dim/ - Direct3D Immediate Mode
32 d3dx8/ - Direct3D (3D graphics)
33 dciman32/ - DCI Manager (graphics)
34 ddraw/ - DirectDraw (graphics)
35 devenum/ - Device enumeration (part of DirectShow)
36 dinput/ - DirectInput (device input)
37 dinput8/ - DirectInput (device input)
38 dmband/ - DirectMusic Band
39 dmcompos/ - DirectMusic Composer
40 dmime/ - DirectMusic Interactive Engine
41 dmloader/ - DirectMusic Loader
42 dmscript/ - DirectMusic Scripting
43 dmstyle/ - DirectMusic Style Engine
44 dmsynth/ - DirectMusic Software Synthesizer
45 dmusic/ - DirectMusic Core Services
46 dmusic32/ - DirectMusic Legacy Port
47 dplay/ - DirectPlay (networking)
48 dplayx/ - DirectPlay (networking)
49 dpnhpast/ - DirectPlay NAT Helper PAST
50 dsound/ - DirectSound (audio)
52 glu32/ - OpenGL Utility library (graphics)
53 glut32/ - OpenGL Utility Toolkit
54 icmp/ - ICMP protocol (networking)
55 imagehlp/ - PE (Portable Executable) Image Helper lib
56 imm32/ - Input Method Manager
57 iphlpapi/ - IP Helper API
58 kernel/ - The Windows kernel
59 lzexpand/ - Lempel-Ziv compression/decompression
60 mapi32/ - Mail interface
61 mpr/ - Multi-Protocol Router (networking)
62 msacm/ - Audio Compression Manager (multimedia)
63 msacm/imaadp32/ - IMA ADPCM Audio Codec
64 msacm/msadp32/ - MS ADPCM Audio Codec
65 msacm/msg711/ - MS G711 Audio Codec (includes A-Law & MU-Law)
66 msacm/winemp3/ - Mpeg Layer 3 Audio Codec
67 msdmo/ - DirectX Media Objects
68 mshtml/ - MS HTML component
69 msimg32/ - Gradient and transparency (graphics)
70 msisys/ - System information
71 msi/ - Microsoft Installer
72 msnet32/ - Network interface
73 msvcrt/ - C runtime library
74 msvcrt20/ - C runtime library version 2.0
75 msvcrtd/ - C runtime library debugging
76 msvideo/ - 16 bit video manager
77 msvideo/msrle32/ - Video codecs
78 mswsock/ - Misc networking
79 netapi32/ - Network interface
80 newdev/ - New Hardware Device Library
81 ntdll/ - NT implementation of kernel calls
82 odbc32/ - Open DataBase Connectivity driver manager
83 ole32/ - 32 bit OLE 2.0 libraries
84 oleacc/ - OLE accessibility support
85 oleaut32/ - 32 bit OLE 2.0 automation
86 olecli/ - 16 bit OLE client
87 oledlg/ - OLE 2.0 user interface support
88 olepro32/ - 32 bit OLE 2.0 automation
89 olesvr/ - 16 bit OLE server
90 opengl32/ - OpenGL implementation (graphics)
91 psapi/ - Process Status interface
92 qcap/ - DirectShow runtime
93 quartz/ - DirectShow runtime
94 rasapi32/ - Remote Access Server interface
95 richedit/ - Rich text editing control
96 rpcrt4/ - Remote Procedure Call runtime
97 serialui/ - Serial port property pages
98 setupapi/ - Setup interface
99 shdocvw/ - Shell document object and control
100 shfolder/ - Shell folder service
101 shell32/ - COM object implementing shell views
102 shlwapi/ - Shell Light-Weight interface
103 snmpapi/ - SNMP protocol interface (networking)
104 sti/ - Still Image service
105 tapi32/ - Telephone interface
106 ttydrv/ - TTY display driver (Wine specific)
107 twain/ - TWAIN Imaging device communications
108 unicows/ - Unicows replacement (Unicode layer for Win9x)
109 url/ - Internet shortcut shell extension
110 urlmon/ - URL Moniker allows binding to a URL (like KIO/gnome-vfs)
111 user/ - Window management, standard controls, etc.
112 uxtheme/ - Theme library
113 version/ - File installation library
114 win32s/ - 32-bit function access for 16-bit systems
115 winaspi/ - 16 bit Advanced SCSI Peripheral Interface
116 wined3d/ - Wine internal Direct3D helper
117 winedos/ - DOS features and BIOS calls (interrupts) (wine specific)
118 wineps/ - Postscript driver (Wine specific)
119 wininet/ - Internet extensions
120 winmm/ - Multimedia (16 & 32 bit)
121 winmm/joystick/ - Joystick driver
122 winmm/mcianim/ - MCI animation driver
123 winmm/mciavi/ - MCI video driver
124 winmm/mcicda/ - MCI audio CD driver
125 winmm/mciseq/ - MCI MIDI driver
126 winmm/mciwave/ - MCI wave driver
127 winmm/midimap/ - MIDI mapper
128 winmm/wavemap/ - Audio mapper
129 winmm/winealsa/ - ALSA audio driver
130 winmm/winearts/ - aRts audio driver
131 winmm/wineaudioio/ - audioio audio driver
132 winmm/winejack/ - JACK audio server driver
133 winmm/winenas/ - NAS audio driver
134 winmm/wineoss/ - OSS audio driver
135 winnls/ - National Language Support
136 winsock/ - Sockets 2.0 (networking)
137 wsock32/ - Sockets 1.1 (networking)
138 wintab32/ - Tablet device interface
139 winspool/ - Printing & Print Spooler
140 wintrust/ - Trust verification interface
141 wow32/ - WOW subsystem
142 x11drv/ - X11 display driver (Wine specific)
144 Winelib programs (under programs/):
145 -----------------------------------
147 avitools/ - AVI information viewer and player
148 clock/ - Graphical clock
149 cmdlgtst/ - Common dialog tests
150 control/ - Control panel
151 expand/ - Decompress Lempel-Ziv compressed archive
152 notepad/ - Notepad with RichEdit functionality
153 progman/ - Program manager
154 regedit/ - Registry editor
155 regsvr32/ - Register COM server
156 rpcss/ - RPC services
157 rundll32/ - Execute DLL functions directly
158 start/ - Replacement for start.exe
159 uninstaller/ - Remove installed programs
160 view/ - Metafile viewer
161 wcmd/ - Command line interface
162 wineboot/ - Wine bootstrap process
163 winecfg/ - Wine configuration utility
164 wineconsole/ - Console
166 winefile/ - File manager
167 winemenubuilder/ - Helper program for building Unix menu entries
168 winemine/ - Mine game
169 winepath/ - Translate between Wine and Unix paths
170 winetest/ - Wine testing shell
171 winevdm/ - Wine virtual DOS machine
172 winhelp/ - Help viewer
173 winver/ - Windows Version Program
176 Support programs, libraries, etc:
177 ---------------------------------
179 dlls/dxguid/ - DirectX UUID import lib
180 dlls/uuid/ - Windows-compatible UUID import lib
181 documentation/ - some documentation
182 documentation/samples/ - sample configuration files
183 include/ - Windows standard includes
184 include/msvcrt/ - MSVC compatible libc headers
185 include/wine/ - Wine specific headers
186 libs/ - the Wine libraries
187 libs/port/ - portability library
188 libs/unicode/ - Unicode support shared
189 libs/wine/ - Wine bootstrap library
190 libs/wpp/ - C preprocessor
191 loader/ - the main Wine loader
192 server/ - the Wine server
193 tools/ - various tools used to build/check Wine
194 tools/widl/ - the IDL compiler
195 tools/winapi{,_check}/ - A Win32 API checker
196 tools/winebuild/ - Wine build tool
197 tools/winedump/ - a .DLL dump utility
198 tools/winegcc/ - a MinGW command line compatible gcc wrapper
199 tools/wmc/ - the message compiler
200 tools/wpp/ - the C pre-processor library
201 tools/wrc/ - the resource compiler
207 Note: these directories will ultimately get moved into their
210 files/ - KERNEL file I/O
211 misc/ - KERNEL registry
213 graphics/ - GDI graphics drivers
214 objects/ - GDI logical objects
216 controls/ - USER built-in widgets
217 windows/ - USER window management
221 IMPLEMENTING NEW API CALLS
222 ==========================
224 This is the simple version, and covers only Win32. Win16 is slightly
225 uglier, because of the Pascal heritage and the segmented memory model.
227 All of the Win32 APIs known to Wine are listed in the .spec file of
228 their corresponding dll. An unimplemented call will look like (from
230 269 stub PolyBezierTo
231 To implement this call, you need to do the following four things.
233 1. Find the appropriate parameters for the call, and add a prototype to
234 the correct header file. In this case, that means [include/wingdi.h],
235 and it might look like
236 BOOL WINAPI PolyBezierTo(HDC, LPCVOID, DWORD);
237 If the function has both an ASCII and a Unicode version, you need to
238 define both and add a #define WINELIB_NAME_AW declaration. See below
239 for discussion of function naming conventions.
241 2. Modify the .spec file to tell Wine that the function has an
242 implementation, what the parameters look like and what Wine function
243 to use for the implementation. In Win32, things are simple--everything
244 is 32-bits. However, the relay code handles pointers and pointers to
245 strings slightly differently, so you should use 'str' and 'wstr' for
246 strings, 'ptr' for other pointer types, and 'long' for everything else.
247 269 stdcall PolyBezierTo(long ptr long) PolyBezierTo
248 The 'PolyBezierTo' at the end of the line is which Wine function to use
249 for the implementation.
251 3. Implement the function as a stub. Once you add the function to the .spec
252 file, you must add the function to the Wine source before it will link.
253 Add a function called 'PolyBezierTo' somewhere. Good things to put
255 o a correct prototype, including the WINAPI
256 o header comments, including full documentation for the function and
257 arguments (see documentation/README.documentation)
258 o A FIXME message and an appropriate return value are good things to
261 /************************************************************
262 * PolyBezierTo (GDI32.269)
264 * Draw many Bezier curves.
268 * Failure: FALSE. Use GetLastError() to find the error cause.
273 BOOL WINAPI PolyBezierTo(HDC hdc, /* [In] Device context to draw to */
274 LPCVOID p, /* [In] Array of POINT structs */
275 DWORD count /* [In] Number of points in p */
278 /* tell the user they've got a substandard implementation */
279 FIXME(gdi, ":(%x,%p,%d): stub\n", hdc, p, count);
281 /* some programs may be able to compensate,
282 * if they know what happened
284 SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
285 return FALSE; /* error value */
288 4. Implement and test the rest of the function.
291 IMPLEMENTING A NEW DLL
292 ======================
297 Apart from writing the set of needed .c files, you also need to do the
300 1. Create a directory <MyDll> where to store the implementation of
301 the DLL. This directory has to be put under the dlls/ directory.
302 If the DLL exists under Windows as both 16 and 32 bit DLL, you
303 should have a single directory with both implementations.
305 2. Create the Makefile.in in the ./dlls/<MyDll>/ directory. You can
306 copy an existing Makefile.in from another ./dlls/ subdirectory.
307 You need at least to change the MODULE and C_SRCS macros.
309 3. Add the directory in ./configure.ac (in AC_OUTPUT macro at the end
310 of the file to trigger the Makefile generation)
312 4. Run ./make_dlls in the dlls directory to update Makefile.in in
315 5. You can now regenerate ./configure file (with 'make configure')
316 and the various Makefiles (with 'configure; make depend') (run
317 from the top of Wine's tree).
318 You should now have a Makefile file in ./dlls/<MyDll>/
320 6. Create the .spec file for the DLL exported functions in your
321 directory. Refer to 'Implementation of new API calls' earlier in
322 this document for more information on this part.
324 7. You can now start adding .c files. For the .h files, if they are
325 standard Windows one, put them in include/. If they are linked to
326 *your* implementation of the dll, put them in your newly created
332 If you need to create a new debug channel, just add the
333 WINE_DEFAULT_DEBUG_CHANNEL to your .c file(s), and use them.
334 All the housekeeping will happen automatically.
339 If you also need to add resources to your DLL, then create the .rc
340 file. Add to your ./dlls/<MyDll>/Makefile.in, in the RC_SRCS macro,
341 the list of .rc files to add to the DLL. See dlls/comctl32/ for an
347 If you're building a 16 & 32 bit DLLs pair, then from the 32 bit code
348 you might need to call 16 bit routine. The way to do it to add in the
349 code, fragments like:
350 /* ### Start build ### */
351 extern WORD CALLBACK <PREFIX>_CallTo16_word_wwlll(FARPROC16,WORD,WORD,LONG,LONG,LONG);
352 /* ### stop build ### */
353 Where <PREFIX>_ is an internal prefix for your module. The first
354 parameter is always of type FARPROC16. Then, you can get the regular
355 list of parameters. The _word_wwlll indicates the type of return (long
356 or word) and the size of the parameters (here l=>long, w=>word; which
357 maps to WORD,WORD,LONG,LONG,LONG.
358 You can put several functions between the Start/Stop build pair.
360 You can also read the winebuild manpage for more details on this.
362 Then, add to ./dlls/<MyDll>/Makefile.in a line like:
364 EXTRA_OBJS = $(MODULE).glue.o
366 See dlls/winmm/ for an example of this.
371 NE (Win16) executables consist of multiple segments. The Wine loader
372 loads each segment into a unique location in the Wine processes memory
373 and assigns a selector to that segment. Because of this, it's not
374 possible to exchange addresses freely between 16-bit and 32-bit code.
375 Addresses used by 16-bit code are segmented addresses (16:16), formed
376 by a 16-bit selector and a 16-bit offset. Those used by the Wine code
377 are regular 32-bit linear addresses.
379 There are four ways to obtain a segmented pointer:
380 - Using the MapLS function (recommended).
381 - Allocate a block of memory from the global heap and use
382 WIN16_GlobalLock to get its segmented address.
383 - Declare the argument as 'segptr' instead of 'ptr' in the spec file
384 for a given API function.
386 Once you have a segmented pointer, it must be converted to a linear
387 pointer before you can use it from 32-bit code. This can be done with
388 the MapSL function. The linear pointer can then be used freely with
389 standard Unix functions like memcpy() etc. without worrying about 64k
390 boundaries. Note: there's no easy way to convert back from a linear
391 to a segmented address.
393 In most cases, you don't need to worry about segmented address, as the
394 conversion is made automatically by the callback code and the API
395 functions only see linear addresses. However, in some cases it is
396 necessary to manipulate segmented addresses; the most frequent cases
398 - API functions that return a pointer
399 - lParam of Windows messages that point to a structure
400 - Pointers contained inside structures accessed by 16-bit code.
402 It is usually a good practice to used the type 'SEGPTR' for segmented
403 pointers, instead of something like 'LPSTR' or 'char *'. As SEGPTR is
404 defined as a DWORD, you'll get a compilation warning if you mistakenly
405 use it as a regular 32-bit pointer.
411 Under Windows, data structures are tightly packed, i.e. there is no
412 padding between structure members. On the other hand, by default gcc
413 aligns structure members (e.g. WORDs are on a WORD boundary, etc.).
414 This means that a structure like
416 struct { BYTE x; WORD y; };
418 will take 3 bytes under Windows, but 4 with gcc, because gcc will add a
419 dummy byte between x and y. To have the correct layout for structures
420 used by Windows code, you need to embed the struct within two special
421 #include's which will take care of the packing for you:
423 #include "pshpack1.h"
424 struct { BYTE x; WORD y; };
425 #include "poppack1.h"
427 For alignment on a 2-byte boundary, there is a "pshpack2.h", etc.
429 The use of the WINE_PACKED attribute is obsolete. Please remove these
430 in favour of the above solution.
431 Using WINE_PACKED, you would declare the above structure like this:
433 struct { BYTE x; WORD y WINE_PACKED; };
435 You had to do this every time a structure member is not aligned
436 correctly under Windows (i.e. a WORD not on an even address, or a
437 DWORD on a address that was not a multiple of 4).
440 NAMING CONVENTIONS FOR API FUNCTIONS AND TYPES
441 ==============================================
443 In order to support both Win16 and Win32 APIs within the same source
444 code, the following convention must be used in naming all API
445 functions and types. If the Windows API uses the name 'xxx', the Wine
448 - 'xxx16' for the Win16 version,
449 - 'xxx' for the Win32 version when no ASCII/Unicode strings are
451 - 'xxxA' for the Win32 version with ASCII strings,
452 - 'xxxW' for the Win32 version with Unicode strings.
454 If the function has both ASCII and Unicode version, you should then
455 use the macros WINELIB_NAME_AW(xxx) or DECL_WINELIB_TYPE_AW(xxx)
456 (defined in include/windef.h) to define the correct 'xxx' function
457 or type for Winelib. When compiling Wine itself, 'xxx' is _not_
458 defined, meaning that code inside of Wine must always specify
459 explicitly the ASCII or Unicode version.
461 If 'xxx' is the same in Win16 and Win32, you can simply use the same
462 name as Windows, i.e. just 'xxx'. If 'xxx' is Win16 only, you could
463 use the name as is, but it's preferable to use 'xxx16' to make it
464 clear it is a Win16 function.
468 typedef struct { /* Win32 ASCII data structure */ } WNDCLASSA;
469 typedef struct { /* Win32 Unicode data structure */ } WNDCLASSW;
470 typedef struct { /* Win16 data structure */ } WNDCLASS16;
471 DECL_WINELIB_TYPE_AW(WNDCLASS);
473 ATOM RegisterClass16( WNDCLASS16 * );
474 ATOM RegisterClassA( WNDCLASSA * );
475 ATOM RegisterClassW( WNDCLASSW * );
476 #define RegisterClass WINELIB_NAME_AW(RegisterClass)
478 The Winelib user can then say:
480 WNDCLASS wc = { ... };
481 RegisterClass( &wc );
483 and this will use the correct declaration depending on the definition
484 of the UNICODE symbol.
487 NAMING CONVENTIONS FOR NON-API FUNCTIONS AND TYPES
488 ==================================================
490 Functions and data which are internal to your code (or at least shouldn't be
491 visible to any Winelib or Windows program) should be preceded by
492 an identifier to the module:
496 ENUMPRINTERS_GetDWORDFromRegistryA() (in dlls/winspool/info.c)
497 IAVIFile_fnRelease() (in dlls/avifil32/avifile.c)
498 X11DRV_CreateDC() (in graphics/x11drv/init.c)
500 if you need prototypes for these, there are a few possibilities:
501 - within same source file only:
502 put the prototypes at the top of your file and mark them as prototypes.
503 - within the same module:
504 create a header file within the subdirectory where that module resides,
505 e.g. graphics/ddraw_private.h
506 - from a totally different module, or for use in winelib:
507 you should never do that. Only exported APIs can be called across
514 To display a message only during debugging, you normally write something
522 depending on the seriousness of the problem. (documentation/debugging.sgml
523 explains when it is appropriate to use each of them). You need to declare
524 the debug channel name at the top of the file (after the includes) using
525 the WINE_DEFAULT_DEBUG_CHANNEL macro, like so:
527 WINE_DEFAULT_DEBUG_CHANNEL(win);
529 If your debugging code is more complex than just printf, you can use
532 TRACE_ON(xxx), WARN_ON(xxx), ERR_ON(xxx) and FIXME_ON(xxx)
534 to test if the given channel is enabled. Thus, you can write:
536 if (TRACE_ON(win)) DumpSomeStructure(&str);
538 Don't worry about the inefficiency of the test. If it is permanently
539 disabled (that is TRACE_ON(win) is 0 at compile time), the compiler will
540 eliminate the dead code.
542 For more info about debugging messages, read:
544 http://www.winehq.org/site/docs/wine-devel/debugging
550 1. There is a FREE online version of the MSDN library (including
551 documentation for the Win32 API) on http://msdn.microsoft.com/
552 or http://www.msdn.com/
554 2. Windows apilist: http://www.mentalis.org/apilist/apilist.php
556 3. http://www.sonic.net/~undoc/bookstore.html
558 4. In 1993 Dr. Dobbs Journal published a column called "Undocumented Corner".
560 5. www.geocities.com/SiliconValley/4942/