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[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002 Jason Edmeades
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20
21 #ifndef __WINE_D3DX8_PRIVATE_H
22 #define __WINE_D3DX8_PRIVATE_H
23
24 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
25 #include "config.h"
26 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
27 #include <GL/gl.h>
28 #include <GL/glx.h>
29 #ifdef HAVE_GL_GLEXT_H
30 # include <GL/glext.h>
31 #endif
32 #undef  XMD_H
33
34 #undef APIENTRY
35 #undef CALLBACK
36 #undef WINAPI
37
38 /* Redefines the constants */
39 #define CALLBACK    __stdcall
40 #define WINAPI      __stdcall
41 #define APIENTRY    WINAPI
42
43 /* X11 locking */
44
45 extern void (*wine_tsx11_lock_ptr)(void);
46 extern void (*wine_tsx11_unlock_ptr)(void);
47
48 /* As GLX relies on X, this is needed */
49 #define ENTER_GL() wine_tsx11_lock_ptr()
50 #define LEAVE_GL() wine_tsx11_unlock_ptr()
51
52 #include "d3d8.h"
53
54 /* Device caps */
55 #define MAX_STREAMS       1
56 #define MAX_ACTIVE_LIGHTS 8
57 #define MAX_CLIPPLANES    D3DMAXUSERCLIPPLANES
58 #define MAX_LEVELS 256
59
60 /* Other useful values */
61 #define HIGHEST_RENDER_STATE 174
62 #define HIGHEST_TEXTURE_STATE 29
63 #define HIGHEST_TRANSFORMSTATE 512
64 #define D3DSBT_RECORDED 0xfffffffe
65
66 /* Direct38 Interfaces: */
67 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
68 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
69 typedef struct IDirect3D8Impl IDirect3D8Impl;
70 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
71 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
72 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
73 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
74 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
75 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
76 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
77 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
78 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
79
80 /* State Block for Begin/End/Capture/Create/Apply State Block   */
81 /*   Note: Very long winded but I do not believe gl Lists will  */
82 /*   resolve everything we need, so doing it manually for now   */
83 typedef struct SAVEDSTATES {
84         BOOL                      lightEnable[MAX_ACTIVE_LIGHTS];
85         BOOL                      Indices;
86         BOOL                      lights[MAX_ACTIVE_LIGHTS];
87         BOOL                      material;
88         BOOL                      stream_source[MAX_STREAMS];
89         BOOL                      textures[8];
90         BOOL                      transform[HIGHEST_TRANSFORMSTATE];
91         BOOL                      viewport;
92         BOOL                      vertexShader;
93         BOOL                      pixelShader;
94         BOOL                      renderstate[HIGHEST_RENDER_STATE];
95         BOOL                      texture_state[8][HIGHEST_TEXTURE_STATE];
96         BOOL                      clipplane[MAX_CLIPPLANES];
97 } SAVEDSTATES;
98
99 typedef struct STATEBLOCK {
100
101     D3DSTATEBLOCKTYPE             blockType;
102
103     SAVEDSTATES                   Changed;
104     SAVEDSTATES                   Set;
105
106     /* Light Enable */
107     BOOL                      lightEnable[MAX_ACTIVE_LIGHTS];
108
109     /* ClipPlane */
110     double                    clipplane[MAX_CLIPPLANES][4];
111
112     /* Indices */
113     IDirect3DIndexBuffer8*    pIndexData;
114     UINT                      baseVertexIndex;
115
116     /* Lights */
117     D3DLIGHT8                 lights[MAX_ACTIVE_LIGHTS];
118
119     /* Material */
120     D3DMATERIAL8              material;
121
122     /* Pixel Shader */
123     DWORD                     PixelShader;
124
125     /* TODO: Pixel Shader Constant */
126
127     /* RenderState */
128     DWORD                     renderstate[HIGHEST_RENDER_STATE];
129
130     /* Stream Source */
131     UINT                      stream_stride[MAX_STREAMS];
132     IDirect3DVertexBuffer8   *stream_source[MAX_STREAMS];
133
134     /* Texture */
135     IDirect3DBaseTexture8    *textures[8];
136
137     /* Texture State Stage */
138     DWORD                     texture_state[8][HIGHEST_TEXTURE_STATE];
139
140     /* Transform */
141     D3DMATRIX                 transforms[HIGHEST_TRANSFORMSTATE];
142
143     /* ViewPort */
144     D3DVIEWPORT8              viewport;
145
146     /* Vertex Shader */
147     DWORD                     VertexShader;
148
149
150     /* TODO: Vertex Shader Constant */
151
152 } STATEBLOCK;
153
154 /*
155  * External prototypes
156  */
157 /*BOOL D3DRAW_HAL_Init(HINSTANCE, DWORD, LPVOID); */
158 void CreateStateBlock(LPDIRECT3DDEVICE8 iface);
159
160 /*
161  * Macros
162  */
163 #define checkGLcall(A) \
164 { \
165     GLint err = glGetError();   \
166     if (err != GL_NO_ERROR) { \
167        FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
168     } else { \
169        TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
170     } \
171 }
172
173 /* ===========================================================================
174     The interfactes themselves
175    =========================================================================== */
176
177 /* ---------- */
178 /* IDirect3D8 */
179 /* ---------- */
180
181 /*****************************************************************************
182  * Predeclare the interface implementation structures
183  */
184 extern ICOM_VTABLE(IDirect3D8) Direct3D8_Vtbl;
185 extern ICOM_VTABLE(IDirect3D8) mesa_d3d8vt;
186
187 /*****************************************************************************
188  * IDirect3D implementation structure
189  */
190 struct IDirect3D8Impl
191 {
192     /* IUnknown fields */
193     ICOM_VFIELD(IDirect3D8);
194     DWORD                   ref;
195
196     /* IDirect3D8 fields */
197 };
198
199 /* IUnknown: */
200 extern HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID refiid,LPVOID *obj);
201 extern ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface);
202 extern ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface);
203
204 /* IDirect3d8:*/
205 extern HRESULT  WINAPI  IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface, void* pInitializeFunction);
206 extern UINT     WINAPI  IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface);
207 extern HRESULT  WINAPI  IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier);
208 extern UINT     WINAPI  IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface, UINT Adapter);
209 extern HRESULT  WINAPI  IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode);
210 extern HRESULT  WINAPI  IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
211 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
212                                                        D3DFORMAT BackBufferFormat, BOOL Windowed);
213 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
214                                                        DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
215 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
216                                                        BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType);
217 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
218                                                        D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
219 extern HRESULT  WINAPI  IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps);
220 extern HMONITOR WINAPI  IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter);
221 extern HRESULT  WINAPI  IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
222                                                        DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
223                                                        IDirect3DDevice8** ppReturnedDeviceInterface);
224 /* --------------------- */
225 /* IDirect3DBaseTexture8 */
226 /* --------------------- */
227
228 /*****************************************************************************
229  * Predeclare the interface implementation structures
230  */
231 extern ICOM_VTABLE(IDirect3DBaseTexture8) Direct3DBaseTexture8_Vtbl;
232
233 /*****************************************************************************
234  * IDirect3DBaseTexture8 implementation structure
235  */
236 struct IDirect3DBaseTexture8Impl
237 {
238     /* IUnknown fields */
239     ICOM_VFIELD(IDirect3DBaseTexture8);
240     DWORD                   ref;
241
242     /* IDirect3DBaseTexture8 fields */
243     IDirect3DDevice8Impl   *Device;
244     D3DRESOURCETYPE         ResourceType;
245 };
246
247 /* IUnknown: */
248 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID refiid,LPVOID *obj);
249 extern ULONG WINAPI   IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface);
250 extern ULONG WINAPI   IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface);
251
252 /* IDirect3DBaseTexture8 (Inherited from IDirect3DResource8) */
253 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice);
254 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
255 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
256 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid);
257 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew);
258 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface);
259 extern void     WINAPI        IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface);
260 extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface);
261
262 /* IDirect3DBaseTexture8 */
263 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew);
264 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface);
265 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface);
266
267 /* ---------------- */
268 /* IDirect3DDevice8 */
269 /* ---------------- */
270
271 /*****************************************************************************
272  * Predeclare the interface implementation structures
273  */
274 extern ICOM_VTABLE(IDirect3DDevice8) Direct3DDevice8_Vtbl;
275
276
277 /*****************************************************************************
278  * IDirect3DDevice8 implementation structure
279  */
280 struct IDirect3DDevice8Impl
281 {
282     /* IUnknown fields */
283     ICOM_VFIELD(IDirect3DDevice8);
284     DWORD                   ref;
285
286     /* IDirect3DDevice8 fields */
287     IDirect3D8Impl            *direct3d8;
288     IDirect3DSurface8Impl     *backBuffer;
289     D3DPRESENT_PARAMETERS         PresentParms;
290     D3DDEVICE_CREATION_PARAMETERS CreateParms;
291
292     UINT                       adapterNo;
293     D3DDEVTYPE                 devType;
294
295     UINT                       srcBlend;
296     UINT                       dstBlend;
297
298     /* State block related */
299     BOOL                       isRecordingState;
300     STATEBLOCK                 StateBlock;
301     STATEBLOCK                *UpdateStateBlock;
302
303     /* Other required values */
304     float lightPosn[MAX_ACTIVE_LIGHTS][4];
305     float lightDirn[MAX_ACTIVE_LIGHTS][4];
306
307     /* OpenGL related */
308     GLXContext   glCtx;
309     XVisualInfo *visInfo;
310     Display     *display;
311     Window       win;
312
313 };
314
315 /* IUnknown: */
316 extern HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID refiid,LPVOID *obj);
317 extern ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface);
318 extern ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface);
319
320 /* IDirect3DDevice8:*/
321 extern HRESULT  WINAPI  IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface);
322 extern UINT     WINAPI  IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface);
323 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes);
324 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8);
325 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps);
326 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode);
327 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
328 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap);
329 extern void     WINAPI  IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace,DWORD Flags);
330 extern BOOL     WINAPI  IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow);
331 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain);
332 extern HRESULT  WINAPI  IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
333 extern HRESULT  WINAPI  IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
334 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer);
335 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus);
336 extern void     WINAPI  IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags,CONST D3DGAMMARAMP* pRamp);
337 extern void     WINAPI  IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp);
338 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture8** ppTexture);
339 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8** ppVolumeTexture);
340 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture8** ppCubeTexture);
341 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer8** ppVertexBuffer);
342 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer8** ppIndexBuffer);
343 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,BOOL Lockable,IDirect3DSurface8** ppSurface);
344 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,IDirect3DSurface8** ppSurface);
345 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,D3DFORMAT Format,IDirect3DSurface8** ppSurface);
346 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pSourceSurface,CONST RECT* pSourceRectsArray,UINT cRects,IDirect3DSurface8* pDestinationSurface,CONST POINT* pDestPointsArray);
347 extern HRESULT  WINAPI  IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture,IDirect3DBaseTexture8* pDestinationTexture);
348 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface);
349 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget,IDirect3DSurface8* pNewZStencil);
350 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget);
351 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface);
352 extern HRESULT  WINAPI  IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface);
353 extern HRESULT  WINAPI  IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface);
354 extern HRESULT  WINAPI  IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil);
355 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix);
356 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix);
357 extern HRESULT  WINAPI  IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
358 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport);
359 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport);
360 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial);
361 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial);
362 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST D3DLIGHT8* pLight);
363 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight);
364 extern HRESULT  WINAPI  IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable);
365 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable);
366 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane);
367 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane);
368 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value);
369 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue);
370 extern HRESULT  WINAPI  IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface);
371 extern HRESULT  WINAPI  IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken);
372 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
373 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
374 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
375 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type,DWORD* pToken);
376 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus);
377 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus);
378 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture);
379 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8* pTexture);
380 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue);
381 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value);
382 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses);
383 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID,void* pDevInfoStruct,DWORD DevInfoStructSize);
384 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber,CONST PALETTEENTRY* pEntries);
385 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber,PALETTEENTRY* pEntries);
386 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber);
387 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber);
388 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount);
389 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount);
390 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride);
391 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride);
392 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags);
393 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage);
394 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
395 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
396 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
397 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
398 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
399 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
400 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
401 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride);
402 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride);
403 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex);
404 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex);
405 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction,DWORD* pHandle);
406 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
407 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
408 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
409 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
410 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
411 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
412 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo);
413 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo);
414 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle);
415
416 /* ------------------ */
417 /* IDirect3DResource8 */
418 /* ------------------ */
419
420 /*****************************************************************************
421  * Predeclare the interface implementation structures
422  */
423 extern ICOM_VTABLE(IDirect3DResource8) Direct3DResource8_Vtbl;
424
425 /*****************************************************************************
426  * IDirect3DResource8 implementation structure
427  */
428 struct IDirect3DResource8Impl
429 {
430     /* IUnknown fields */
431     ICOM_VFIELD(IDirect3DResource8);
432     DWORD                   ref;
433
434     /* IDirect3DResource8 fields */
435     IDirect3DDevice8Impl   *Device;
436     D3DRESOURCETYPE         ResourceType;
437 };
438
439 /* IUnknown: */
440 extern HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID refiid,LPVOID *obj);
441 extern ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface);
442 extern ULONG WINAPI IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface);
443
444 /* IDirect3DResource8 */
445 extern HRESULT  WINAPI        IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
446 extern HRESULT  WINAPI        IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
447 extern HRESULT  WINAPI        IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
448 extern HRESULT  WINAPI        IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid);
449 extern DWORD    WINAPI        IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew);
450 extern DWORD    WINAPI        IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface);
451 extern void     WINAPI        IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface);
452 extern D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface);
453
454 /* ---------------------- */
455 /* IDirect3DVertexBuffer8 */
456 /* ---------------------- */
457
458 /*****************************************************************************
459  * Predeclare the interface implementation structures
460  */
461 extern ICOM_VTABLE(IDirect3DVertexBuffer8) Direct3DVertexBuffer8_Vtbl;
462
463 /*****************************************************************************
464  * IDirect3DVertexBuffer8 implementation structure
465  */
466 struct IDirect3DVertexBuffer8Impl
467 {
468     /* IUnknown fields */
469     ICOM_VFIELD(IDirect3DVertexBuffer8);
470     DWORD                   ref;
471
472     /* IDirect3DVertexBuffer8 fields */
473     IDirect3DDevice8Impl   *Device;
474     D3DRESOURCETYPE         ResourceType;
475     BYTE *allocatedMemory;
476     D3DVERTEXBUFFER_DESC currentDesc;
477 };
478
479 /* IUnknown: */
480 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
481 extern ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface);
482 extern ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface);
483
484 /* IDirect3DVertexBuffer8 (Inherited from IDirect3DResource8) */
485 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
486 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
487 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
488 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid);
489 extern DWORD    WINAPI        IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew);
490 extern DWORD    WINAPI        IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface);
491 extern void     WINAPI        IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface);
492 extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface);
493
494 /* IDirect3DVertexBuffer8 */
495 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
496 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface);
497 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc);
498
499 /* IDirect3DVolume8 private include file
500  */
501
502 /*****************************************************************************
503  * Predeclare the interface implementation structures
504  */
505 extern ICOM_VTABLE(IDirect3DVolume8) Direct3DVolume8_Vtbl;
506
507 /*****************************************************************************
508  * IDirect3DVolume8 implementation structure
509  */
510 struct IDirect3DVolume8Impl
511 {
512     /* IUnknown fields */
513     ICOM_VFIELD(IDirect3DVolume8);
514     DWORD                   ref;
515
516     /* IDirect3DVolume8 fields */
517     IDirect3DDevice8Impl   *Device;
518     D3DRESOURCETYPE         ResourceType;
519
520     void                   *Container;
521
522 };
523
524 /* IUnknown: */
525 extern HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID refiid,LPVOID *obj);
526 extern ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface);
527 extern ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface);
528
529 /* IDirect3DVolume8 */
530 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice);
531 extern HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
532 extern HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID  refguid, void* pData, DWORD* pSizeOfData);
533 extern HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid);
534 extern HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer);
535 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc);
536 extern HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox, DWORD Flags);
537 extern HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface);
538
539 /* ------------------- */
540 /* IDirect3DSwapChain8 */
541 /* ------------------- */
542
543 /*****************************************************************************
544  * Predeclare the interface implementation structures
545  */
546 extern ICOM_VTABLE(IDirect3DSwapChain8) Direct3DSwapChain8_Vtbl;
547
548 /*****************************************************************************
549  * IDirect3DSwapChain8 implementation structure
550  */
551 struct IDirect3DSwapChain8Impl
552 {
553     /* IUnknown fields */
554     ICOM_VFIELD(IDirect3DSwapChain8);
555     DWORD                   ref;
556
557     /* IDirect3DSwapChain8 fields */
558 };
559
560 /* IUnknown: */
561 extern HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface,REFIID refiid,LPVOID *obj);
562 extern ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface);
563 extern ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface);
564
565 /* IDirect3DSwapChain8 */
566 extern HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
567 extern HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer);
568
569 /* ----------------- */
570 /* IDirect3DSurface8 */
571 /* ----------------- */
572
573 /*****************************************************************************
574  * Predeclare the interface implementation structures
575  */
576 extern ICOM_VTABLE(IDirect3DSurface8) Direct3DSurface8_Vtbl;
577
578 /*****************************************************************************
579  * IDirect3DSurface8 implementation structure
580  */
581 struct IDirect3DSurface8Impl
582 {
583     /* IUnknown fields */
584     ICOM_VFIELD(IDirect3DSurface8);
585     DWORD                   ref;
586
587     /* IDirect3DSurface8 fields */
588     IDirect3DDevice8Impl   *Device;
589     D3DRESOURCETYPE         ResourceType;
590
591     void                   *Container;
592
593     D3DSURFACE_DESC         myDesc;
594     BYTE                   *allocatedMemory;
595     UINT                    textureName;
596     UINT                    bytesPerPixel;
597 };
598
599 /* IUnknown: */
600 extern HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID refiid,LPVOID *obj);
601 extern ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface);
602 extern ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface);
603
604 /* IDirect3DSurface8 */
605 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice);
606 extern HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
607 extern HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData);
608 extern HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid);
609 extern HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer);
610 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc);
611 extern HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags);
612 extern HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface);
613
614 /* --------------------- */
615 /* IDirect3DIndexBuffer8 */
616 /* --------------------- */
617
618 /*****************************************************************************
619  * Predeclare the interface implementation structures
620  */
621 extern ICOM_VTABLE(IDirect3DIndexBuffer8) Direct3DIndexBuffer8_Vtbl;
622
623 /*****************************************************************************
624  * IDirect3DIndexBuffer8 implementation structure
625  */
626 struct IDirect3DIndexBuffer8Impl
627 {
628     /* IUnknown fields */
629     ICOM_VFIELD(IDirect3DIndexBuffer8);
630     DWORD                   ref;
631
632     /* IDirect3DIndexBuffer8 fields */
633     IDirect3DDevice8Impl   *Device;
634     D3DRESOURCETYPE         ResourceType;
635
636     D3DINDEXBUFFER_DESC     currentDesc;
637     void                   *allocatedMemory;
638 };
639
640 /* IUnknown: */
641 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
642 extern ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface);
643 extern ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface);
644
645 /* IDirect3DIndexBuffer8 (Inherited from IDirect3DResource8) */
646 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
647 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
648 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
649 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid);
650 extern DWORD    WINAPI        IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew);
651 extern DWORD    WINAPI        IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface);
652 extern void     WINAPI        IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface);
653 extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface);
654
655 /* IDirect3DIndexBuffer8 */
656 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
657 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface);
658 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc);
659
660 /* --------------------- */
661 /* IDirect3DCubeTexture8 */
662 /* --------------------- */
663
664 /*****************************************************************************
665  * Predeclare the interface implementation structures
666  */
667 extern ICOM_VTABLE(IDirect3DCubeTexture8) Direct3DCubeTexture8_Vtbl;
668
669 /*****************************************************************************
670  * IDirect3DCubeTexture8 implementation structure
671  */
672 struct IDirect3DCubeTexture8Impl
673 {
674     /* IUnknown fields */
675     ICOM_VFIELD(IDirect3DCubeTexture8);
676     DWORD                   ref;
677
678     /* IDirect3DCubeTexture8 fields */
679     IDirect3DDevice8Impl   *Device;
680     D3DRESOURCETYPE         ResourceType;
681
682     UINT edgeLength;
683     DWORD usage;
684     UINT levels;
685     D3DFORMAT format;
686
687     IDirect3DDevice8Impl  *device;
688     IDirect3DSurface8Impl *surfaces[6][MAX_LEVELS];
689     BOOL Dirty;
690 };
691
692 /* IUnknown: */
693 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID refiid,LPVOID *obj);
694 extern ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface);
695 extern ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface);
696
697 /* IDirect3DCubeTexture8 (Inherited from IDirect3DResource8) */
698 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice);
699 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
700 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
701 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid);
702 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew);
703 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface);
704 extern void     WINAPI        IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface);
705 extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface);
706
707 /* IDirect3DCubeTexture8 (Inherited from IDirect3DBaseTexture8) */
708 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew);
709 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface);
710 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface);
711
712 /* IDirect3DCubeTexture8 */
713 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface,UINT Level,D3DSURFACE_DESC *pDesc);
714 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8** ppCubeMapSurface);
715 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags);
716 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level);
717 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect);
718
719 /* ----------------- */
720 /* IDirect3DTexture8 */
721 /* ----------------- */
722
723 /*****************************************************************************
724  * Predeclare the interface implementation structures
725  */
726 extern ICOM_VTABLE(IDirect3DTexture8) Direct3DTexture8_Vtbl;
727
728 /*****************************************************************************
729  * IDirect3DTexture8 implementation structure
730  */
731 struct IDirect3DTexture8Impl
732 {
733     /* IUnknown fields */
734     ICOM_VFIELD(IDirect3DTexture8);
735     DWORD                   ref;
736
737     /* IDirect3DTexture8 fields */
738     IDirect3DDevice8Impl   *Device;
739     D3DRESOURCETYPE         ResourceType;
740     UINT width;
741     UINT height;
742     UINT levels;
743     DWORD usage;
744     D3DFORMAT format;
745
746     IDirect3DDevice8Impl *device;
747     IDirect3DSurface8Impl *surfaces[MAX_LEVELS];
748     BOOL Dirty;
749
750 };
751
752 /* IUnknown: */
753 extern HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID refiid,LPVOID *obj);
754 extern ULONG WINAPI   IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface);
755 extern ULONG WINAPI   IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface);
756
757 /* IDirect3DTexture8 (Inherited from IDirect3DResource8) */
758 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice);
759 extern HRESULT  WINAPI        IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
760 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
761 extern HRESULT  WINAPI        IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid);
762 extern DWORD    WINAPI        IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew);
763 extern DWORD    WINAPI        IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface);
764 extern void     WINAPI        IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface);
765 extern D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface);
766
767 /* IDirect3DTexture8 (Inherited from IDirect3DBaseTexture8) */
768 extern DWORD    WINAPI        IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew);
769 extern DWORD    WINAPI        IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface);
770 extern DWORD    WINAPI        IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface);
771
772 /* IDirect3DTexture8 */
773 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level,D3DSURFACE_DESC* pDesc);
774 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level,IDirect3DSurface8** ppSurfaceLevel);
775 extern HRESULT  WINAPI        IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags);
776 extern HRESULT  WINAPI        IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level);
777 extern HRESULT  WINAPI        IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect);
778
779 /* ----------------------- */
780 /* IDirect3DVolumeTexture8 */
781 /* ----------------------- */
782
783 /*****************************************************************************
784  * Predeclare the interface implementation structures
785  */
786 extern ICOM_VTABLE(IDirect3DVolumeTexture8) Direct3DVolumeTexture8_Vtbl;
787
788 /*****************************************************************************
789  * IDirect3DVolumeTexture8 implementation structure
790  */
791 struct IDirect3DVolumeTexture8Impl
792 {
793     /* IUnknown fields */
794     ICOM_VFIELD(IDirect3DVolumeTexture8);
795     DWORD                   ref;
796
797     /* IDirect3DVolumeTexture8 fields */
798     IDirect3DDevice8Impl   *Device;
799     D3DRESOURCETYPE         ResourceType;
800 };
801
802 /* IUnknown: */
803 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID refiid,LPVOID *obj);
804 extern ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface);
805 extern ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface);
806
807 /* IDirect3DVolumeTexture8 (Inherited from IDirect3DResource8) */
808 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice);
809 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
810 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
811 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid);
812 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew);
813 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface);
814 extern void     WINAPI        IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface);
815 extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface);
816
817 /* IDirect3DVolumeTexture8 (Inherited from IDirect3DBaseTexture8) */
818 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew);
819 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface);
820 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface);
821
822 /* IDirect3DVolumeTexture8 */
823 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DVOLUME_DESC *pDesc);
824 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,IDirect3DVolume8** ppVolumeLevel);
825 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox,DWORD Flags);
826 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level);
827 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox);
828
829 #endif /* __WINE_D3DX8_PRIVATE_H */