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[wine] / dlls / d3d8 / texture.c
1 /*
2  * IDirect3DTexture8 implementation
3  *
4  * Copyright 2002 Jason Edmeades
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20
21 #include "windef.h"
22 #include "winbase.h"
23 #include "winuser.h"
24 #include "wingdi.h"
25 #include "wine/debug.h"
26
27 #include "d3d8_private.h"
28
29 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
30
31 /* IDirect3DTexture8 IUnknown parts follow: */
32 HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID riid,LPVOID *ppobj)
33 {
34     ICOM_THIS(IDirect3DTexture8Impl,iface);
35     TRACE("(%p) : QueryInterface\n", This);
36     if (IsEqualGUID(riid, &IID_IUnknown)
37         || IsEqualGUID(riid, &IID_IClassFactory)) {
38         IDirect3DTexture8Impl_AddRef(iface);
39         *ppobj = This;
40         return D3D_OK;
41     }
42
43     WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
44     return E_NOINTERFACE;
45 }
46
47 ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) {
48     ICOM_THIS(IDirect3DTexture8Impl,iface);
49     TRACE("(%p) : AddRef from %ld\n", This, This->ref);
50     return ++(This->ref);
51 }
52
53 ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
54     ICOM_THIS(IDirect3DTexture8Impl,iface);
55     ULONG ref = --This->ref;
56     int i;
57
58     TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
59     if (ref == 0) {
60         for (i=0; i<This->levels; i++) {
61             if (This->surfaces[i] != NULL) {
62                 TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[i]);
63                 IDirect3DSurface8Impl_Release((LPDIRECT3DSURFACE8) This->surfaces[i]);
64             }
65         }
66         HeapFree(GetProcessHeap(), 0, This);
67     }
68     return ref;
69 }
70
71 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
72 HRESULT  WINAPI        IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice) {
73     ICOM_THIS(IDirect3DTexture8Impl,iface);
74     TRACE("(%p) : returning %p\n", This, This->Device);
75     *ppDevice = (LPDIRECT3DDEVICE8) This->Device;
76     return D3D_OK;
77 }
78 HRESULT  WINAPI        IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
79     ICOM_THIS(IDirect3DTexture8Impl,iface);
80     FIXME("(%p) : stub\n", This);    return D3D_OK;
81 }
82 HRESULT  WINAPI        IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
83     ICOM_THIS(IDirect3DTexture8Impl,iface);
84     FIXME("(%p) : stub\n", This);    return D3D_OK;
85 }
86 HRESULT  WINAPI        IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) {
87     ICOM_THIS(IDirect3DTexture8Impl,iface);
88     FIXME("(%p) : stub\n", This);    return D3D_OK;
89 }
90 DWORD    WINAPI        IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) {
91     ICOM_THIS(IDirect3DTexture8Impl,iface);
92     FIXME("(%p) : stub\n", This);    return D3D_OK;
93 }
94 DWORD    WINAPI        IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) {
95     ICOM_THIS(IDirect3DTexture8Impl,iface);
96     FIXME("(%p) : stub\n", This);    return D3D_OK;
97 }
98 void     WINAPI        IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
99     ICOM_THIS(IDirect3DTexture8Impl,iface);
100     FIXME("(%p) : stub\n", This);
101 }
102 D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) {
103     ICOM_THIS(IDirect3DTexture8Impl,iface);
104     TRACE("(%p) : is %d \n", This, This->ResourceType);
105     return This->ResourceType;
106 }
107
108 /* IDirect3DTexture8 (Inherited from IDirect3DBaseTexture8) */
109 DWORD    WINAPI        IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) {
110     ICOM_THIS(IDirect3DTexture8Impl,iface);
111     FIXME("(%p) : stub\n", This);    return D3D_OK;
112 }
113 DWORD    WINAPI        IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) {
114     ICOM_THIS(IDirect3DTexture8Impl,iface);
115     FIXME("(%p) : stub\n", This);    return D3D_OK;
116 }
117 DWORD    WINAPI        IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) {
118     ICOM_THIS(IDirect3DTexture8Impl,iface);
119     TRACE("(%p) : returning %d\n", This, This->levels);
120     return This->levels;
121 }
122
123 /* IDirect3DTexture8 */
124 HRESULT  WINAPI        IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level,D3DSURFACE_DESC* pDesc) {
125     ICOM_THIS(IDirect3DTexture8Impl,iface);
126
127     if (Level < This->levels) {
128         TRACE("(%p) Level (%d)\n", This, Level);
129         return IDirect3DSurface8Impl_GetDesc((LPDIRECT3DSURFACE8)This->surfaces[Level], pDesc);
130     } else {
131         FIXME("(%p) Level (%d)\n", This, Level);
132     }
133     return D3D_OK;
134 }
135 HRESULT  WINAPI        IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level,IDirect3DSurface8** ppSurfaceLevel) {
136     ICOM_THIS(IDirect3DTexture8Impl,iface);
137     *ppSurfaceLevel = (LPDIRECT3DSURFACE8)This->surfaces[Level];
138     IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8)This->surfaces[Level]);
139     TRACE("(%p) : returning %p for level %d\n", This, *ppSurfaceLevel, Level);
140     return D3D_OK;
141 }
142 HRESULT  WINAPI        IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) {
143     ICOM_THIS(IDirect3DTexture8Impl,iface);
144     TRACE("(%p) Level (%d)\n", This, Level);
145     if (Level < This->levels) {
146         return IDirect3DSurface8Impl_LockRect((LPDIRECT3DSURFACE8)This->surfaces[Level], pLockedRect, pRect, Flags);
147     } else {
148         FIXME("Levels seems too high?!!\n");
149     }
150     return D3D_OK;
151 }
152 HRESULT  WINAPI        IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) {
153     ICOM_THIS(IDirect3DTexture8Impl,iface);
154     This->Dirty = TRUE;
155     TRACE("(%p) : stub\n", This);
156     return D3D_OK;
157 }
158 HRESULT  WINAPI        IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect) {
159     ICOM_THIS(IDirect3DTexture8Impl,iface);
160     This->Dirty = TRUE;
161     FIXME("(%p) : stub\n", This);    return D3D_OK;
162 }
163
164
165 ICOM_VTABLE(IDirect3DTexture8) Direct3DTexture8_Vtbl =
166 {
167     ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
168     IDirect3DTexture8Impl_QueryInterface,
169     IDirect3DTexture8Impl_AddRef,
170     IDirect3DTexture8Impl_Release,
171     IDirect3DTexture8Impl_GetDevice,
172     IDirect3DTexture8Impl_SetPrivateData,
173     IDirect3DTexture8Impl_GetPrivateData,
174     IDirect3DTexture8Impl_FreePrivateData,
175     IDirect3DTexture8Impl_SetPriority,
176     IDirect3DTexture8Impl_GetPriority,
177     IDirect3DTexture8Impl_PreLoad,
178     IDirect3DTexture8Impl_GetType,
179     IDirect3DTexture8Impl_SetLOD,
180     IDirect3DTexture8Impl_GetLOD,
181     IDirect3DTexture8Impl_GetLevelCount,
182     IDirect3DTexture8Impl_GetLevelDesc,
183     IDirect3DTexture8Impl_GetSurfaceLevel,
184     IDirect3DTexture8Impl_LockRect,
185     IDirect3DTexture8Impl_UnlockRect,
186     IDirect3DTexture8Impl_AddDirtyRect
187
188 };