vbscript: Added getters/setters parser implementation.
[wine] / dlls / dsound / sound3d.c
1 /*                      DirectSound
2  *
3  * Copyright 1998 Marcus Meissner
4  * Copyright 1998 Rob Riggs
5  * Copyright 2000-2001 TransGaming Technologies, Inc.
6  * Copyright 2002-2003 Rok Mandeljc <rok.mandeljc@gimb.org>
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22 /*
23  * Most thread locking is complete. There may be a few race
24  * conditions still lurking.
25  *
26  * Tested with a Soundblaster clone, a Gravis UltraSound Classic,
27  * and a Turtle Beach Tropez+.
28  *
29  * TODO:
30  *      Implement SetCooperativeLevel properly (need to address focus issues)
31  *      Implement DirectSound3DBuffers (stubs in place)
32  *      Use hardware 3D support if available
33  *      Add critical section locking inside Release and AddRef methods
34  *      Handle static buffers - put those in hardware, non-static not in hardware
35  *      Hardware DuplicateSoundBuffer
36  *      Proper volume calculation, and setting volume in HEL primary buffer
37  *      Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
38  */
39
40 #include <stdarg.h>
41 #include <math.h>       /* Insomnia - pow() function */
42
43 #define NONAMELESSUNION
44 #define NONAMELESSSTRUCT
45 #include "windef.h"
46 #include "winbase.h"
47 #include "winuser.h"
48 #include "mmsystem.h"
49 #include "winternl.h"
50 #include "mmddk.h"
51 #include "wine/debug.h"
52 #include "dsound.h"
53 #include "dsdriver.h"
54 #include "dsound_private.h"
55
56 /* default velocity of sound in the air */
57 #define DEFAULT_VELOCITY 340
58
59 WINE_DEFAULT_DEBUG_CHANNEL(dsound3d);
60
61 /*******************************************************************************
62  *              Auxiliary functions
63  */
64
65 /* scalar product (I believe it's called dot product in English) */
66 static inline D3DVALUE ScalarProduct (const D3DVECTOR *a, const D3DVECTOR *b)
67 {
68         D3DVALUE c;
69         c = (a->x*b->x) + (a->y*b->y) + (a->z*b->z);
70         TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a->x, a->y, a->z, b->x, b->y,
71               b->z, c);
72         return c;
73 }
74
75 /* vector product (I believe it's called cross product in English */
76 static inline D3DVECTOR VectorProduct (const D3DVECTOR *a, const D3DVECTOR *b)
77 {
78         D3DVECTOR c;
79         c.x = (a->y*b->z) - (a->z*b->y);
80         c.y = (a->z*b->x) - (a->x*b->z);
81         c.z = (a->x*b->y) - (a->y*b->x);
82         TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y,
83               b->z, c.x, c.y, c.z);
84         return c;
85 }
86
87 /* magnitude (length) of vector */
88 static inline D3DVALUE VectorMagnitude (const D3DVECTOR *a)
89 {
90         D3DVALUE l;
91         l = sqrt (ScalarProduct (a, a));
92         TRACE("|(%f,%f,%f)| = %f\n", a->x, a->y, a->z, l);
93         return l;
94 }
95
96 /* conversion between radians and degrees */
97 static inline D3DVALUE RadToDeg (D3DVALUE angle)
98 {
99         D3DVALUE newangle;
100         newangle = angle * (360/(2*M_PI));
101         TRACE("%f rad = %f deg\n", angle, newangle);
102         return newangle;
103 }
104
105 /* angle between vectors - rad version */
106 static inline D3DVALUE AngleBetweenVectorsRad (const D3DVECTOR *a, const D3DVECTOR *b)
107 {
108         D3DVALUE la, lb, product, angle, cos;
109         /* definition of scalar product: a*b = |a|*|b|*cos... therefore: */
110         product = ScalarProduct (a,b);
111         la = VectorMagnitude (a);
112         lb = VectorMagnitude (b);
113         if (!la || !lb)
114                 return 0;
115
116         cos = product/(la*lb);
117         angle = acos(cos);
118         TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians (%f degrees)\n",  a->x, a->y, a->z, b->x,
119               b->y, b->z, angle, RadToDeg(angle));
120         return angle;   
121 }
122
123 static inline D3DVALUE AngleBetweenVectorsDeg (const D3DVECTOR *a, const D3DVECTOR *b)
124 {
125         return RadToDeg(AngleBetweenVectorsRad(a, b));
126 }
127
128 /* calculates vector between two points */
129 static inline D3DVECTOR VectorBetweenTwoPoints (const D3DVECTOR *a, const D3DVECTOR *b)
130 {
131         D3DVECTOR c;
132         c.x = b->x - a->x;
133         c.y = b->y - a->y;
134         c.z = b->z - a->z;
135         TRACE("A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y,
136               b->z, c.x, c.y, c.z);
137         return c;
138 }
139
140 /* calculates the length of vector's projection on another vector */
141 static inline D3DVALUE ProjectVector (const D3DVECTOR *a, const D3DVECTOR *p)
142 {
143         D3DVALUE prod, result;
144         prod = ScalarProduct(a, p);
145         result = prod/VectorMagnitude(p);
146         TRACE("length projection of (%f,%f,%f) on (%f,%f,%f) = %f\n", a->x, a->y, a->z, p->x,
147               p->y, p->z, result);
148         return result;
149 }
150
151 /*******************************************************************************
152  *              3D Buffer and Listener mixing
153  */
154
155 void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
156 {
157         /* volume, at which the sound will be played after all calcs. */
158         D3DVALUE lVolume = 0;
159         /* stuff for distance related stuff calc. */
160         D3DVECTOR vDistance;
161         D3DVALUE flDistance = 0;
162         /* panning related stuff */
163         D3DVALUE flAngle;
164         D3DVECTOR vLeft;
165         /* doppler shift related stuff */
166 #if 0
167         D3DVALUE flFreq, flBufferVel, flListenerVel;
168 #endif
169
170         TRACE("(%p)\n",dsb);
171
172         /* initial buffer volume */
173         lVolume = dsb->ds3db_lVolume;
174         
175         switch (dsb->ds3db_ds3db.dwMode)
176         {
177                 case DS3DMODE_DISABLE:
178                         TRACE("3D processing disabled\n");
179                         /* this one is here only to eliminate annoying warning message */
180                         DSOUND_RecalcVolPan (&dsb->volpan);
181                         break;
182                 case DS3DMODE_NORMAL:
183                         TRACE("Normal 3D processing mode\n");
184                         /* we need to calculate distance between buffer and listener*/
185                         vDistance = VectorBetweenTwoPoints(&dsb->ds3db_ds3db.vPosition, &dsb->device->ds3dl.vPosition);
186                         flDistance = VectorMagnitude (&vDistance);
187                         break;
188                 case DS3DMODE_HEADRELATIVE:
189                         TRACE("Head-relative 3D processing mode\n");
190                         /* distance between buffer and listener is same as buffer's position */
191                         flDistance = VectorMagnitude (&dsb->ds3db_ds3db.vPosition);
192                         break;
193         }
194         
195         if (flDistance > dsb->ds3db_ds3db.flMaxDistance)
196         {
197                 /* some apps don't want you to hear too distant sounds... */
198                 if (dsb->dsbd.dwFlags & DSBCAPS_MUTE3DATMAXDISTANCE)
199                 {
200                         dsb->volpan.lVolume = DSBVOLUME_MIN;
201                         DSOUND_RecalcVolPan (&dsb->volpan);             
202                         /* i guess mixing here would be a waste of power */
203                         return;
204                 }
205                 else
206                         flDistance = dsb->ds3db_ds3db.flMaxDistance;
207         }               
208
209         if (flDistance < dsb->ds3db_ds3db.flMinDistance)
210                 flDistance = dsb->ds3db_ds3db.flMinDistance;
211         
212         /* attenuation proportional to the distance squared, converted to millibels as in lVolume*/
213         lVolume -= log10(flDistance/dsb->ds3db_ds3db.flMinDistance * flDistance/dsb->ds3db_ds3db.flMinDistance)*1000;
214         TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %d to %f\n", flDistance, dsb->ds3db_ds3db.flMinDistance, dsb->ds3db_lVolume, lVolume);
215
216         /* conning */
217         /* sometimes it happens that vConeOrientation vector = (0,0,0); in this case angle is "nan" and it's useless*/
218         if (dsb->ds3db_ds3db.vConeOrientation.x == 0 && dsb->ds3db_ds3db.vConeOrientation.y == 0 && dsb->ds3db_ds3db.vConeOrientation.z == 0)
219         {
220                 TRACE("conning: cones not set\n");
221         }
222         else
223         {
224                 /* calculate angle */
225                 flAngle = AngleBetweenVectorsDeg(&dsb->ds3db_ds3db.vConeOrientation, &vDistance);
226                 /* if by any chance it happens that OutsideConeAngle = InsideConeAngle (that means that conning has no effect) */
227                 if (dsb->ds3db_ds3db.dwInsideConeAngle != dsb->ds3db_ds3db.dwOutsideConeAngle)
228                 {
229                         /* my test show that for my way of calc., we need only half of angles */
230                         DWORD dwInsideConeAngle = dsb->ds3db_ds3db.dwInsideConeAngle/2;
231                         DWORD dwOutsideConeAngle = dsb->ds3db_ds3db.dwOutsideConeAngle/2;
232                         if (dwOutsideConeAngle == dwInsideConeAngle)
233                                 ++dwOutsideConeAngle;
234
235                         /* full volume */
236                         if (flAngle < dwInsideConeAngle)
237                                 flAngle = dwInsideConeAngle;
238                         /* min (app defined) volume */
239                         if (flAngle > dwOutsideConeAngle)
240                                 flAngle = dwOutsideConeAngle;
241                         /* this probably isn't the right thing, but it's ok for the time being */
242                         lVolume += ((dsb->ds3db_ds3db.lConeOutsideVolume)/((dwOutsideConeAngle) - (dwInsideConeAngle))) * flAngle;
243                 }
244                 TRACE("conning: Angle = %f deg; InsideConeAngle(/2) = %d deg; OutsideConeAngle(/2) = %d deg; ConeOutsideVolume = %d => adjusting volume to %f\n",
245                        flAngle, dsb->ds3db_ds3db.dwInsideConeAngle/2, dsb->ds3db_ds3db.dwOutsideConeAngle/2, dsb->ds3db_ds3db.lConeOutsideVolume, lVolume);
246         }
247         dsb->volpan.lVolume = lVolume;
248         
249         /* panning */
250         if (dsb->device->ds3dl.vPosition.x == dsb->ds3db_ds3db.vPosition.x &&
251             dsb->device->ds3dl.vPosition.y == dsb->ds3db_ds3db.vPosition.y &&
252             dsb->device->ds3dl.vPosition.z == dsb->ds3db_ds3db.vPosition.z) {
253                 dsb->volpan.lPan = 0;
254                 flAngle = 0.0;
255         }
256         else
257         {
258                 vDistance = VectorBetweenTwoPoints(&dsb->device->ds3dl.vPosition, &dsb->ds3db_ds3db.vPosition);
259                 vLeft = VectorProduct(&dsb->device->ds3dl.vOrientFront, &dsb->device->ds3dl.vOrientTop);
260                 flAngle = AngleBetweenVectorsRad(&vLeft, &vDistance);
261                 /* for now, we'll use "linear formula" (which is probably incorrect); if someone has it in book, correct it */
262                 dsb->volpan.lPan = 10000*2*flAngle/M_PI - 10000;
263         }
264         TRACE("panning: Angle = %f rad, lPan = %d\n", flAngle, dsb->volpan.lPan);
265
266         /* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
267 #if 0   
268         /* doppler shift*/
269         if ((VectorMagnitude(&ds3db_ds3db.vVelocity) == 0) && (VectorMagnitude(&dsb->device->ds3dl.vVelocity) == 0))
270         {
271                 TRACE("doppler: Buffer and Listener don't have velocities\n");
272         }
273         else if (ds3db_ds3db.vVelocity != dsb->device->ds3dl.vVelocity)
274         {
275                 /* calculate length of ds3db_ds3db.vVelocity component which causes Doppler Effect
276                    NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
277                          if buffer moves AWAY from listener, it's velocity component is POSITIVE */
278                 flBufferVel = ProjectVector(&dsb->ds3db_ds3db.vVelocity, &vDistance);
279                 /* calculate length of ds3dl.vVelocity component which causes Doppler Effect
280                    NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE
281                          if listener moves AWAY from buffer, it's velocity component is NEGATIVE */
282                 flListenerVel = ProjectVector(&dsb->device->ds3dl.vVelocity, &vDistance);
283                 /* formula taken from Gianicoli D.: Physics, 4th edition: */
284                 /* FIXME: replace dsb->freq with appropriate frequency ! */
285                 flFreq = dsb->freq * ((DEFAULT_VELOCITY + flListenerVel)/(DEFAULT_VELOCITY + flBufferVel));
286                 TRACE("doppler: Buffer velocity (component) = %lf, Listener velocity (component) = %lf => Doppler shift: %ld Hz -> %lf Hz\n", flBufferVel, flListenerVel,
287                       dsb->freq, flFreq);
288                 /* FIXME: replace following line with correct frequency setting ! */
289                 dsb->freq = flFreq;
290                 DSOUND_RecalcFormat(dsb);
291                 DSOUND_MixToTemporary(dsb, 0, dsb->buflen);
292         }
293 #endif  
294         
295         /* time for remix */
296         DSOUND_RecalcVolPan(&dsb->volpan);
297 }
298
299 static void DSOUND_Mix3DBuffer(IDirectSoundBufferImpl *dsb)
300 {
301         TRACE("(%p)\n",dsb);
302
303         DSOUND_Calc3DBuffer(dsb);
304 }
305
306 static void DSOUND_ChangeListener(IDirectSound3DListenerImpl *ds3dl)
307 {
308         int i;
309         TRACE("(%p)\n",ds3dl);
310         for (i = 0; i < ds3dl->device->nrofbuffers; i++)
311         {
312                 /* check if this buffer is waiting for recalculation */
313                 if (ds3dl->device->buffers[i]->ds3db_need_recalc)
314                 {
315                         DSOUND_Mix3DBuffer(ds3dl->device->buffers[i]);
316                 }
317         }
318 }
319
320 /*******************************************************************************
321  *              IDirectSound3DBuffer
322  */
323
324 /* IUnknown methods */
325 static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface(
326         LPDIRECTSOUND3DBUFFER iface, REFIID riid, LPVOID *ppobj)
327 {
328         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
329
330         TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
331         return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER8)This->dsb, riid, ppobj);
332 }
333
334 static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface)
335 {
336     IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
337     ULONG ref = InterlockedIncrement(&(This->ref));
338
339     TRACE("(%p) ref was %d\n", This, ref - 1);
340
341     if(ref == 1)
342         InterlockedIncrement(&This->dsb->numIfaces);
343
344     return ref;
345 }
346
347 static ULONG WINAPI IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface)
348 {
349     IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
350     ULONG ref = InterlockedDecrement(&(This->ref));
351     TRACE("(%p) ref was %d\n", This, ref + 1);
352
353     if (!ref) {
354         This->dsb->ds3db = NULL;
355         if (!InterlockedDecrement(&This->dsb->numIfaces))
356             secondarybuffer_destroy(This->dsb);
357         HeapFree(GetProcessHeap(), 0, This);
358         TRACE("(%p) released\n", This);
359     }
360     return ref;
361 }
362
363 /* IDirectSound3DBuffer methods */
364 static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(
365         LPDIRECTSOUND3DBUFFER iface,
366         LPDS3DBUFFER lpDs3dBuffer)
367 {
368         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
369         TRACE("(%p,%p)\n",This,lpDs3dBuffer);
370
371         if (lpDs3dBuffer == NULL) {
372                 WARN("invalid parameter: lpDs3dBuffer == NULL\n");
373                 return DSERR_INVALIDPARAM;
374         }
375
376         if (lpDs3dBuffer->dwSize < sizeof(*lpDs3dBuffer)) {
377                 WARN("invalid parameter: lpDs3dBuffer->dwSize = %d\n",lpDs3dBuffer->dwSize);
378                 return DSERR_INVALIDPARAM;
379         }
380         
381         TRACE("returning: all parameters\n");
382         *lpDs3dBuffer = This->dsb->ds3db_ds3db;
383         return DS_OK;
384 }
385
386 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(
387         LPDIRECTSOUND3DBUFFER iface,
388         LPDWORD lpdwInsideConeAngle,
389         LPDWORD lpdwOutsideConeAngle)
390 {
391         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
392         TRACE("returning: Inside Cone Angle = %d degrees; Outside Cone Angle = %d degrees\n",
393                 This->dsb->ds3db_ds3db.dwInsideConeAngle, This->dsb->ds3db_ds3db.dwOutsideConeAngle);
394         *lpdwInsideConeAngle = This->dsb->ds3db_ds3db.dwInsideConeAngle;
395         *lpdwOutsideConeAngle = This->dsb->ds3db_ds3db.dwOutsideConeAngle;
396         return DS_OK;
397 }
398
399 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(
400         LPDIRECTSOUND3DBUFFER iface,
401         LPD3DVECTOR lpvConeOrientation)
402 {
403         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
404         TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n",
405                 This->dsb->ds3db_ds3db.vConeOrientation.x,
406                 This->dsb->ds3db_ds3db.vConeOrientation.y,
407                 This->dsb->ds3db_ds3db.vConeOrientation.z);
408         *lpvConeOrientation = This->dsb->ds3db_ds3db.vConeOrientation;
409         return DS_OK;
410 }
411
412 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(
413         LPDIRECTSOUND3DBUFFER iface,
414         LPLONG lplConeOutsideVolume)
415 {
416         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
417         TRACE("returning: Cone Outside Volume = %d\n", This->dsb->ds3db_ds3db.lConeOutsideVolume);
418         *lplConeOutsideVolume = This->dsb->ds3db_ds3db.lConeOutsideVolume;
419         return DS_OK;
420 }
421
422 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(
423         LPDIRECTSOUND3DBUFFER iface,
424         LPD3DVALUE lpfMaxDistance)
425 {
426         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
427         TRACE("returning: Max Distance = %f\n", This->dsb->ds3db_ds3db.flMaxDistance);
428         *lpfMaxDistance = This->dsb->ds3db_ds3db.flMaxDistance;
429         return DS_OK;
430 }
431
432 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(
433         LPDIRECTSOUND3DBUFFER iface,
434         LPD3DVALUE lpfMinDistance)
435 {
436         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
437         TRACE("returning: Min Distance = %f\n", This->dsb->ds3db_ds3db.flMinDistance);
438         *lpfMinDistance = This->dsb->ds3db_ds3db.flMinDistance;
439         return DS_OK;
440 }
441
442 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(
443         LPDIRECTSOUND3DBUFFER iface,
444         LPDWORD lpdwMode)
445 {
446         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
447         TRACE("returning: Mode = %d\n", This->dsb->ds3db_ds3db.dwMode);
448         *lpdwMode = This->dsb->ds3db_ds3db.dwMode;
449         return DS_OK;
450 }
451
452 static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(
453         LPDIRECTSOUND3DBUFFER iface,
454         LPD3DVECTOR lpvPosition)
455 {
456         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
457         TRACE("returning: Position vector = (%f,%f,%f)\n",
458                 This->dsb->ds3db_ds3db.vPosition.x,
459                 This->dsb->ds3db_ds3db.vPosition.y,
460                 This->dsb->ds3db_ds3db.vPosition.z);
461         *lpvPosition = This->dsb->ds3db_ds3db.vPosition;
462         return DS_OK;
463 }
464
465 static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(
466         LPDIRECTSOUND3DBUFFER iface,
467         LPD3DVECTOR lpvVelocity)
468 {
469         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
470         TRACE("returning: Velocity vector = (%f,%f,%f)\n",
471                 This->dsb->ds3db_ds3db.vVelocity.x,
472                 This->dsb->ds3db_ds3db.vVelocity.y,
473                 This->dsb->ds3db_ds3db.vVelocity.z);
474         *lpvVelocity = This->dsb->ds3db_ds3db.vVelocity;
475         return DS_OK;
476 }
477
478 static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(
479         LPDIRECTSOUND3DBUFFER iface,
480         LPCDS3DBUFFER lpcDs3dBuffer,
481         DWORD dwApply)
482 {
483         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
484         DWORD status = DSERR_INVALIDPARAM;
485         TRACE("(%p,%p,%x)\n",iface,lpcDs3dBuffer,dwApply);
486
487         if (lpcDs3dBuffer == NULL) {
488                 WARN("invalid parameter: lpcDs3dBuffer == NULL\n");
489                 return status;
490         }
491
492         if (lpcDs3dBuffer->dwSize != sizeof(DS3DBUFFER)) {
493                 WARN("invalid parameter: lpcDs3dBuffer->dwSize = %d\n", lpcDs3dBuffer->dwSize);
494                 return status;
495         }
496
497         TRACE("setting: all parameters; dwApply = %d\n", dwApply);
498         This->dsb->ds3db_ds3db = *lpcDs3dBuffer;
499
500         if (dwApply == DS3D_IMMEDIATE)
501         {
502                 DSOUND_Mix3DBuffer(This->dsb);
503         }
504         This->dsb->ds3db_need_recalc = TRUE;
505         status = DS_OK;
506
507         return status;
508 }
509
510 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(
511         LPDIRECTSOUND3DBUFFER iface,
512         DWORD dwInsideConeAngle,
513         DWORD dwOutsideConeAngle,
514         DWORD dwApply)
515 {
516         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
517         TRACE("setting: Inside Cone Angle = %d; Outside Cone Angle = %d; dwApply = %d\n",
518                 dwInsideConeAngle, dwOutsideConeAngle, dwApply);
519         This->dsb->ds3db_ds3db.dwInsideConeAngle = dwInsideConeAngle;
520         This->dsb->ds3db_ds3db.dwOutsideConeAngle = dwOutsideConeAngle;
521         if (dwApply == DS3D_IMMEDIATE)
522         {
523                 DSOUND_Mix3DBuffer(This->dsb);
524         }
525         This->dsb->ds3db_need_recalc = TRUE;
526         return DS_OK;
527 }
528
529 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(
530         LPDIRECTSOUND3DBUFFER iface,
531         D3DVALUE x, D3DVALUE y, D3DVALUE z,
532         DWORD dwApply)
533 {
534         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
535         TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
536         This->dsb->ds3db_ds3db.vConeOrientation.x = x;
537         This->dsb->ds3db_ds3db.vConeOrientation.y = y;
538         This->dsb->ds3db_ds3db.vConeOrientation.z = z;
539         if (dwApply == DS3D_IMMEDIATE)
540         {
541                 This->dsb->ds3db_need_recalc = FALSE;
542                 DSOUND_Mix3DBuffer(This->dsb);
543         }
544         This->dsb->ds3db_need_recalc = TRUE;
545         return DS_OK;
546 }
547
548 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(
549         LPDIRECTSOUND3DBUFFER iface,
550         LONG lConeOutsideVolume,
551         DWORD dwApply)
552 {
553         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
554         TRACE("setting: ConeOutsideVolume = %d; dwApply = %d\n", lConeOutsideVolume, dwApply);
555         This->dsb->ds3db_ds3db.lConeOutsideVolume = lConeOutsideVolume;
556         if (dwApply == DS3D_IMMEDIATE)
557         {
558                 This->dsb->ds3db_need_recalc = FALSE;
559                 DSOUND_Mix3DBuffer(This->dsb);
560         }
561         This->dsb->ds3db_need_recalc = TRUE;
562         return DS_OK;
563 }
564
565 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(
566         LPDIRECTSOUND3DBUFFER iface,
567         D3DVALUE fMaxDistance,
568         DWORD dwApply)
569 {
570         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
571         TRACE("setting: MaxDistance = %f; dwApply = %d\n", fMaxDistance, dwApply);
572         This->dsb->ds3db_ds3db.flMaxDistance = fMaxDistance;
573         if (dwApply == DS3D_IMMEDIATE)
574         {
575                 This->dsb->ds3db_need_recalc = FALSE;
576                 DSOUND_Mix3DBuffer(This->dsb);
577         }
578         This->dsb->ds3db_need_recalc = TRUE;
579         return DS_OK;
580 }
581
582 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(
583         LPDIRECTSOUND3DBUFFER iface,
584         D3DVALUE fMinDistance,
585         DWORD dwApply)
586 {
587         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
588         TRACE("setting: MinDistance = %f; dwApply = %d\n", fMinDistance, dwApply);
589         This->dsb->ds3db_ds3db.flMinDistance = fMinDistance;
590         if (dwApply == DS3D_IMMEDIATE)
591         {
592                 This->dsb->ds3db_need_recalc = FALSE;
593                 DSOUND_Mix3DBuffer(This->dsb);
594         }
595         This->dsb->ds3db_need_recalc = TRUE;
596         return DS_OK;
597 }
598
599 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(
600         LPDIRECTSOUND3DBUFFER iface,
601         DWORD dwMode,
602         DWORD dwApply)
603 {
604         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
605         TRACE("setting: Mode = %d; dwApply = %d\n", dwMode, dwApply);
606         This->dsb->ds3db_ds3db.dwMode = dwMode;
607         if (dwApply == DS3D_IMMEDIATE)
608         {
609                 This->dsb->ds3db_need_recalc = FALSE;
610                 DSOUND_Mix3DBuffer(This->dsb);
611         }
612         This->dsb->ds3db_need_recalc = TRUE;
613         return DS_OK;
614 }
615
616 static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(
617         LPDIRECTSOUND3DBUFFER iface,
618         D3DVALUE x, D3DVALUE y, D3DVALUE z,
619         DWORD dwApply)
620 {
621         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
622         TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
623         This->dsb->ds3db_ds3db.vPosition.x = x;
624         This->dsb->ds3db_ds3db.vPosition.y = y;
625         This->dsb->ds3db_ds3db.vPosition.z = z;
626         if (dwApply == DS3D_IMMEDIATE)
627         {
628                 This->dsb->ds3db_need_recalc = FALSE;
629                 DSOUND_Mix3DBuffer(This->dsb);
630         }
631         This->dsb->ds3db_need_recalc = TRUE;
632         return DS_OK;
633 }
634
635 static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(
636         LPDIRECTSOUND3DBUFFER iface,
637         D3DVALUE x, D3DVALUE y, D3DVALUE z,
638         DWORD dwApply)
639 {
640         IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
641         TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
642         This->dsb->ds3db_ds3db.vVelocity.x = x;
643         This->dsb->ds3db_ds3db.vVelocity.y = y;
644         This->dsb->ds3db_ds3db.vVelocity.z = z;
645         if (dwApply == DS3D_IMMEDIATE)
646         {
647                 This->dsb->ds3db_need_recalc = FALSE;
648                 DSOUND_Mix3DBuffer(This->dsb);
649         }
650         This->dsb->ds3db_need_recalc = TRUE;
651         return DS_OK;
652 }
653
654 static const IDirectSound3DBufferVtbl ds3dbvt =
655 {
656         /* IUnknown methods */
657         IDirectSound3DBufferImpl_QueryInterface,
658         IDirectSound3DBufferImpl_AddRef,
659         IDirectSound3DBufferImpl_Release,
660         /* IDirectSound3DBuffer methods */
661         IDirectSound3DBufferImpl_GetAllParameters,
662         IDirectSound3DBufferImpl_GetConeAngles,
663         IDirectSound3DBufferImpl_GetConeOrientation,
664         IDirectSound3DBufferImpl_GetConeOutsideVolume,
665         IDirectSound3DBufferImpl_GetMaxDistance,
666         IDirectSound3DBufferImpl_GetMinDistance,
667         IDirectSound3DBufferImpl_GetMode,
668         IDirectSound3DBufferImpl_GetPosition,
669         IDirectSound3DBufferImpl_GetVelocity,
670         IDirectSound3DBufferImpl_SetAllParameters,
671         IDirectSound3DBufferImpl_SetConeAngles,
672         IDirectSound3DBufferImpl_SetConeOrientation,
673         IDirectSound3DBufferImpl_SetConeOutsideVolume,
674         IDirectSound3DBufferImpl_SetMaxDistance,
675         IDirectSound3DBufferImpl_SetMinDistance,
676         IDirectSound3DBufferImpl_SetMode,
677         IDirectSound3DBufferImpl_SetPosition,
678         IDirectSound3DBufferImpl_SetVelocity,
679 };
680
681 HRESULT IDirectSound3DBufferImpl_Create(
682         IDirectSoundBufferImpl *dsb,
683         IDirectSound3DBufferImpl **pds3db)
684 {
685         IDirectSound3DBufferImpl *ds3db;
686         TRACE("(%p,%p)\n",dsb,pds3db);
687
688         ds3db = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*ds3db));
689
690         if (ds3db == NULL) {
691                 WARN("out of memory\n");
692                 *pds3db = 0;
693                 return DSERR_OUTOFMEMORY;
694         }
695
696         ds3db->ref = 0;
697         ds3db->dsb = dsb;
698         ds3db->lpVtbl = &ds3dbvt;
699
700         ds3db->dsb->ds3db_ds3db.dwSize = sizeof(DS3DBUFFER);
701         ds3db->dsb->ds3db_ds3db.vPosition.x = 0.0;
702         ds3db->dsb->ds3db_ds3db.vPosition.y = 0.0;
703         ds3db->dsb->ds3db_ds3db.vPosition.z = 0.0;
704         ds3db->dsb->ds3db_ds3db.vVelocity.x = 0.0;
705         ds3db->dsb->ds3db_ds3db.vVelocity.y = 0.0;
706         ds3db->dsb->ds3db_ds3db.vVelocity.z = 0.0;
707         ds3db->dsb->ds3db_ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE;
708         ds3db->dsb->ds3db_ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE;
709         ds3db->dsb->ds3db_ds3db.vConeOrientation.x = 0.0;
710         ds3db->dsb->ds3db_ds3db.vConeOrientation.y = 0.0;
711         ds3db->dsb->ds3db_ds3db.vConeOrientation.z = 0.0;
712         ds3db->dsb->ds3db_ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME;
713         ds3db->dsb->ds3db_ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE;
714         ds3db->dsb->ds3db_ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;
715         ds3db->dsb->ds3db_ds3db.dwMode = DS3DMODE_NORMAL;
716
717         ds3db->dsb->ds3db_need_recalc = TRUE;
718
719         *pds3db = ds3db;
720         return S_OK;
721 }
722
723 HRESULT IDirectSound3DBufferImpl_Destroy(
724     IDirectSound3DBufferImpl *pds3db)
725 {
726     TRACE("(%p)\n",pds3db);
727
728     while (IDirectSound3DBufferImpl_Release((LPDIRECTSOUND3DBUFFER)pds3db) > 0);
729
730     return S_OK;
731 }
732
733 /*******************************************************************************
734  *            IDirectSound3DListener
735  */
736
737 /* IUnknown methods */
738 static HRESULT WINAPI IDirectSound3DListenerImpl_QueryInterface(
739         LPDIRECTSOUND3DLISTENER iface, REFIID riid, LPVOID *ppobj)
740 {
741         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
742
743         TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
744
745         if (ppobj == NULL) {
746                 WARN("invalid parameter\n");
747                 return E_INVALIDARG;
748         }
749
750         *ppobj = NULL;  /* assume failure */
751
752         if ( IsEqualGUID(riid, &IID_IUnknown) ||
753              IsEqualGUID(riid, &IID_IDirectSound3DListener ) ) {
754                 IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)This);
755                 *ppobj = This;
756                 return S_OK;
757         }
758
759         if ( IsEqualGUID(riid, &IID_IDirectSoundBuffer) ) {
760                 *ppobj = &This->device->primary->IDirectSoundBuffer8_iface;
761                 IDirectSoundBuffer8_AddRef(&This->device->primary->IDirectSoundBuffer8_iface);
762                 return S_OK;
763         }
764
765         FIXME( "Unknown IID %s\n", debugstr_guid( riid ) );
766         return E_NOINTERFACE;
767 }
768
769 static ULONG WINAPI IDirectSound3DListenerImpl_AddRef(LPDIRECTSOUND3DLISTENER iface)
770 {
771     IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
772     ULONG ref = InterlockedIncrement(&(This->ref));
773
774     TRACE("(%p) ref was %d\n", This, ref - 1);
775
776     if(ref == 1)
777         InterlockedIncrement(&This->device->primary->numIfaces);
778
779     return ref;
780 }
781
782 static ULONG WINAPI IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER iface)
783 {
784     IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
785     ULONG ref = InterlockedDecrement(&(This->ref));
786     TRACE("(%p) ref was %d\n", This, ref + 1);
787
788     if (!ref) {
789         This->device->listener = 0;
790         HeapFree(GetProcessHeap(), 0, This);
791         if (!InterlockedDecrement(&This->device->primary->numIfaces))
792             primarybuffer_destroy(This->device->primary);
793         TRACE("(%p) released\n", This);
794     }
795     return ref;
796 }
797
798 /* IDirectSound3DListener methods */
799 static HRESULT WINAPI IDirectSound3DListenerImpl_GetAllParameter(
800         LPDIRECTSOUND3DLISTENER iface,
801         LPDS3DLISTENER lpDS3DL)
802 {
803         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
804         TRACE("(%p,%p)\n",This,lpDS3DL);
805
806         if (lpDS3DL == NULL) {
807                 WARN("invalid parameter: lpDS3DL == NULL\n");
808                 return DSERR_INVALIDPARAM;
809         }
810
811         if (lpDS3DL->dwSize < sizeof(*lpDS3DL)) {
812                 WARN("invalid parameter: lpDS3DL->dwSize = %d\n",lpDS3DL->dwSize);
813                 return DSERR_INVALIDPARAM;
814         }
815         
816         TRACE("returning: all parameters\n");
817         *lpDS3DL = This->device->ds3dl;
818         return DS_OK;
819 }
820
821 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDistanceFactor(
822         LPDIRECTSOUND3DLISTENER iface,
823         LPD3DVALUE lpfDistanceFactor)
824 {
825         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
826         TRACE("returning: Distance Factor = %f\n", This->device->ds3dl.flDistanceFactor);
827         *lpfDistanceFactor = This->device->ds3dl.flDistanceFactor;
828         return DS_OK;
829 }
830
831 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDopplerFactor(
832         LPDIRECTSOUND3DLISTENER iface,
833         LPD3DVALUE lpfDopplerFactor)
834 {
835         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
836         TRACE("returning: Doppler Factor = %f\n", This->device->ds3dl.flDopplerFactor);
837         *lpfDopplerFactor = This->device->ds3dl.flDopplerFactor;
838         return DS_OK;
839 }
840
841 static HRESULT WINAPI IDirectSound3DListenerImpl_GetOrientation(
842         LPDIRECTSOUND3DLISTENER iface,
843         LPD3DVECTOR lpvOrientFront,
844         LPD3DVECTOR lpvOrientTop)
845 {
846         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
847         TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This->device->ds3dl.vOrientFront.x,
848         This->device->ds3dl.vOrientFront.y, This->device->ds3dl.vOrientFront.z, This->device->ds3dl.vOrientTop.x, This->device->ds3dl.vOrientTop.y,
849         This->device->ds3dl.vOrientTop.z);
850         *lpvOrientFront = This->device->ds3dl.vOrientFront;
851         *lpvOrientTop = This->device->ds3dl.vOrientTop;
852         return DS_OK;
853 }
854
855 static HRESULT WINAPI IDirectSound3DListenerImpl_GetPosition(
856         LPDIRECTSOUND3DLISTENER iface,
857         LPD3DVECTOR lpvPosition)
858 {
859         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
860         TRACE("returning: Position vector = (%f,%f,%f)\n", This->device->ds3dl.vPosition.x, This->device->ds3dl.vPosition.y, This->device->ds3dl.vPosition.z);
861         *lpvPosition = This->device->ds3dl.vPosition;
862         return DS_OK;
863 }
864
865 static HRESULT WINAPI IDirectSound3DListenerImpl_GetRolloffFactor(
866         LPDIRECTSOUND3DLISTENER iface,
867         LPD3DVALUE lpfRolloffFactor)
868 {
869         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
870         TRACE("returning: RolloffFactor = %f\n", This->device->ds3dl.flRolloffFactor);
871         *lpfRolloffFactor = This->device->ds3dl.flRolloffFactor;
872         return DS_OK;
873 }
874
875 static HRESULT WINAPI IDirectSound3DListenerImpl_GetVelocity(
876         LPDIRECTSOUND3DLISTENER iface,
877         LPD3DVECTOR lpvVelocity)
878 {
879         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
880         TRACE("returning: Velocity vector = (%f,%f,%f)\n", This->device->ds3dl.vVelocity.x, This->device->ds3dl.vVelocity.y, This->device->ds3dl.vVelocity.z);
881         *lpvVelocity = This->device->ds3dl.vVelocity;
882         return DS_OK;
883 }
884
885 static HRESULT WINAPI IDirectSound3DListenerImpl_SetAllParameters(
886         LPDIRECTSOUND3DLISTENER iface,
887         LPCDS3DLISTENER lpcDS3DL,
888         DWORD dwApply)
889 {
890         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
891         TRACE("setting: all parameters; dwApply = %d\n", dwApply);
892         This->device->ds3dl = *lpcDS3DL;
893         if (dwApply == DS3D_IMMEDIATE)
894         {
895                 This->device->ds3dl_need_recalc = FALSE;
896                 DSOUND_ChangeListener(This);
897         }
898         This->device->ds3dl_need_recalc = TRUE;
899         return DS_OK;
900 }
901
902 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDistanceFactor(
903         LPDIRECTSOUND3DLISTENER iface,
904         D3DVALUE fDistanceFactor,
905         DWORD dwApply)
906 {
907         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
908         TRACE("setting: Distance Factor = %f; dwApply = %d\n", fDistanceFactor, dwApply);
909         This->device->ds3dl.flDistanceFactor = fDistanceFactor;
910         if (dwApply == DS3D_IMMEDIATE)
911         {
912                 This->device->ds3dl_need_recalc = FALSE;
913                 DSOUND_ChangeListener(This);
914         }
915         This->device->ds3dl_need_recalc = TRUE;
916         return DS_OK;
917 }
918
919 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDopplerFactor(
920         LPDIRECTSOUND3DLISTENER iface,
921         D3DVALUE fDopplerFactor,
922         DWORD dwApply)
923 {
924         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
925         TRACE("setting: Doppler Factor = %f; dwApply = %d\n", fDopplerFactor, dwApply);
926         This->device->ds3dl.flDopplerFactor = fDopplerFactor;
927         if (dwApply == DS3D_IMMEDIATE)
928         {
929                 This->device->ds3dl_need_recalc = FALSE;
930                 DSOUND_ChangeListener(This);
931         }
932         This->device->ds3dl_need_recalc = TRUE;
933         return DS_OK;
934 }
935
936 static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation(
937         LPDIRECTSOUND3DLISTENER iface,
938         D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront,
939         D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop,
940         DWORD dwApply)
941 {
942         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
943         TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %d\n",
944         xFront, yFront, zFront, xTop, yTop, zTop, dwApply);
945         This->device->ds3dl.vOrientFront.x = xFront;
946         This->device->ds3dl.vOrientFront.y = yFront;
947         This->device->ds3dl.vOrientFront.z = zFront;
948         This->device->ds3dl.vOrientTop.x = xTop;
949         This->device->ds3dl.vOrientTop.y = yTop;
950         This->device->ds3dl.vOrientTop.z = zTop;
951         if (dwApply == DS3D_IMMEDIATE)
952         {
953                 This->device->ds3dl_need_recalc = FALSE;
954                 DSOUND_ChangeListener(This);
955         }
956         This->device->ds3dl_need_recalc = TRUE;
957         return DS_OK;
958 }
959
960 static HRESULT WINAPI IDirectSound3DListenerImpl_SetPosition(
961         LPDIRECTSOUND3DLISTENER iface,
962         D3DVALUE x, D3DVALUE y, D3DVALUE z,
963         DWORD dwApply)
964 {
965         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
966         TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
967         This->device->ds3dl.vPosition.x = x;
968         This->device->ds3dl.vPosition.y = y;
969         This->device->ds3dl.vPosition.z = z;
970         if (dwApply == DS3D_IMMEDIATE)
971         {
972                 This->device->ds3dl_need_recalc = FALSE;
973                 DSOUND_ChangeListener(This);
974         }
975         This->device->ds3dl_need_recalc = TRUE;
976         return DS_OK;
977 }
978
979 static HRESULT WINAPI IDirectSound3DListenerImpl_SetRolloffFactor(
980         LPDIRECTSOUND3DLISTENER iface,
981         D3DVALUE fRolloffFactor,
982         DWORD dwApply)
983 {
984         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
985         TRACE("setting: Rolloff Factor = %f; dwApply = %d\n", fRolloffFactor, dwApply);
986         This->device->ds3dl.flRolloffFactor = fRolloffFactor;
987         if (dwApply == DS3D_IMMEDIATE)
988         {
989                 This->device->ds3dl_need_recalc = FALSE;
990                 DSOUND_ChangeListener(This);
991         }
992         This->device->ds3dl_need_recalc = TRUE;
993         return DS_OK;
994 }
995
996 static HRESULT WINAPI IDirectSound3DListenerImpl_SetVelocity(
997         LPDIRECTSOUND3DLISTENER iface,
998         D3DVALUE x, D3DVALUE y, D3DVALUE z,
999         DWORD dwApply)
1000 {
1001         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
1002         TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
1003         This->device->ds3dl.vVelocity.x = x;
1004         This->device->ds3dl.vVelocity.y = y;
1005         This->device->ds3dl.vVelocity.z = z;
1006         if (dwApply == DS3D_IMMEDIATE)
1007         {
1008                 This->device->ds3dl_need_recalc = FALSE;
1009                 DSOUND_ChangeListener(This);
1010         }
1011         This->device->ds3dl_need_recalc = TRUE;
1012         return DS_OK;
1013 }
1014
1015 static HRESULT WINAPI IDirectSound3DListenerImpl_CommitDeferredSettings(
1016         LPDIRECTSOUND3DLISTENER iface)
1017 {
1018         IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
1019         TRACE("\n");
1020         DSOUND_ChangeListener(This);
1021         return DS_OK;
1022 }
1023
1024 static const IDirectSound3DListenerVtbl ds3dlvt =
1025 {
1026         /* IUnknown methods */
1027         IDirectSound3DListenerImpl_QueryInterface,
1028         IDirectSound3DListenerImpl_AddRef,
1029         IDirectSound3DListenerImpl_Release,
1030         /* IDirectSound3DListener methods */
1031         IDirectSound3DListenerImpl_GetAllParameter,
1032         IDirectSound3DListenerImpl_GetDistanceFactor,
1033         IDirectSound3DListenerImpl_GetDopplerFactor,
1034         IDirectSound3DListenerImpl_GetOrientation,
1035         IDirectSound3DListenerImpl_GetPosition,
1036         IDirectSound3DListenerImpl_GetRolloffFactor,
1037         IDirectSound3DListenerImpl_GetVelocity,
1038         IDirectSound3DListenerImpl_SetAllParameters,
1039         IDirectSound3DListenerImpl_SetDistanceFactor,
1040         IDirectSound3DListenerImpl_SetDopplerFactor,
1041         IDirectSound3DListenerImpl_SetOrientation,
1042         IDirectSound3DListenerImpl_SetPosition,
1043         IDirectSound3DListenerImpl_SetRolloffFactor,
1044         IDirectSound3DListenerImpl_SetVelocity,
1045         IDirectSound3DListenerImpl_CommitDeferredSettings,
1046 };
1047
1048 HRESULT IDirectSound3DListenerImpl_Create(
1049         DirectSoundDevice * device,
1050         IDirectSound3DListenerImpl ** ppdsl)
1051 {
1052         IDirectSound3DListenerImpl *pdsl;
1053         TRACE("(%p,%p)\n",device,ppdsl);
1054
1055         pdsl = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*pdsl));
1056
1057         if (pdsl == NULL) {
1058                 WARN("out of memory\n");
1059                 *ppdsl = 0;
1060                 return DSERR_OUTOFMEMORY;
1061         }
1062
1063         pdsl->ref = 0;
1064         pdsl->lpVtbl = &ds3dlvt;
1065
1066         pdsl->device = device;
1067
1068         pdsl->device->ds3dl.dwSize = sizeof(DS3DLISTENER);
1069         pdsl->device->ds3dl.vPosition.x = 0.0;
1070         pdsl->device->ds3dl.vPosition.y = 0.0;
1071         pdsl->device->ds3dl.vPosition.z = 0.0;
1072         pdsl->device->ds3dl.vVelocity.x = 0.0;
1073         pdsl->device->ds3dl.vVelocity.y = 0.0;
1074         pdsl->device->ds3dl.vVelocity.z = 0.0;
1075         pdsl->device->ds3dl.vOrientFront.x = 0.0;
1076         pdsl->device->ds3dl.vOrientFront.y = 0.0;
1077         pdsl->device->ds3dl.vOrientFront.z = 1.0;
1078         pdsl->device->ds3dl.vOrientTop.x = 0.0;
1079         pdsl->device->ds3dl.vOrientTop.y = 1.0;
1080         pdsl->device->ds3dl.vOrientTop.z = 0.0;
1081         pdsl->device->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
1082         pdsl->device->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
1083         pdsl->device->ds3dl.flDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR;
1084
1085         pdsl->device->ds3dl_need_recalc = TRUE;
1086
1087         *ppdsl = pdsl;
1088         return S_OK;
1089 }