- Handle failures to allocate storage more gracefully.
[wine] / dlls / d3d9 / texture.c
1 /*
2  * IDirect3DTexture9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
26
27 /* IDirect3DTexture9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32         || IsEqualGUID(riid, &IID_IDirect3DResource9)
33         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
34         || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
35         IDirect3DTexture9Impl_AddRef(iface);
36         *ppobj = This;
37         return D3D_OK;
38     }
39
40     WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
41     return E_NOINTERFACE;
42 }
43
44 ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
45     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
46     TRACE("(%p) : AddRef from %ld\n", This, This->ref);
47     return InterlockedIncrement(&This->ref);
48 }
49
50 ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
51     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
52     ULONG ref = InterlockedDecrement(&This->ref);
53
54     TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
55     if (ref == 0) {
56         IWineD3DTexture_Release(This->wineD3DTexture);
57         HeapFree(GetProcessHeap(), 0, This);
58     }
59     return ref;
60 }
61
62 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
63 HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
64     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
65     return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
66 }
67
68 HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
69     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
70     return IWineD3DTexture_SetPrivateData(This->wineD3DTexture,refguid,pData,SizeOfData,Flags);
71 }
72
73 HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
74     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
75     return IWineD3DTexture_GetPrivateData(This->wineD3DTexture,refguid,pData,pSizeOfData);
76 }
77
78 HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
79     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
80     return IWineD3DTexture_FreePrivateData(This->wineD3DTexture,refguid);
81 }
82
83 DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
84     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
85     return IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
86 }
87
88 DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
89     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
90     return IWineD3DTexture_GetPriority(This->wineD3DTexture);
91 }
92
93 void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
94     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
95     return IWineD3DTexture_PreLoad(This->wineD3DTexture);
96 }
97
98 D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
99     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
100     return IWineD3DTexture_GetType(This->wineD3DTexture);
101 }
102
103 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
104 DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
105     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
106     return IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
107 }
108
109 DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
110     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
111     return IWineD3DTexture_GetLOD(This->wineD3DTexture);
112 }
113
114 DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
115     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
116     return IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
117 }
118
119 HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
120     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
121     return IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, FilterType);
122 }
123
124 D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
125     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
126     return IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
127 }
128
129 void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
130     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
131     return IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
132 }
133
134 /* IDirect3DTexture9 Interface follow: */
135 HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
136     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
137
138     WINED3DSURFACE_DESC    wined3ddesc;
139     UINT                   tmpInt = -1;
140
141     /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
142     wined3ddesc.Format              = &pDesc->Format;
143     wined3ddesc.Type                = &pDesc->Type;
144     wined3ddesc.Usage               = &pDesc->Usage;
145     wined3ddesc.Pool                = &pDesc->Pool;
146     wined3ddesc.Size                = &tmpInt;
147     wined3ddesc.MultiSampleType     = &pDesc->MultiSampleType;
148     wined3ddesc.MultiSampleQuality  = &pDesc->MultiSampleQuality;
149     wined3ddesc.Width               = &pDesc->Width;
150     wined3ddesc.Height              = &pDesc->Height;
151
152     return IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
153 }
154
155 HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
156     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
157     HRESULT hrc = D3D_OK;
158     
159     IWineD3DSurface *mySurface = NULL;
160     hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
161     if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
162        IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
163        IWineD3DSurface_Release(mySurface);
164     }
165     return hrc;
166 }
167
168 HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level,D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
169     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
170     return IWineD3DTexture_LockRect(This->wineD3DTexture, Level, pLockedRect, pRect, Flags);
171 }
172
173 HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
174     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
175     return IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
176 }
177
178 HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
179     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
180     return IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
181 }
182
183
184 IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
185 {
186     IDirect3DTexture9Impl_QueryInterface,
187     IDirect3DTexture9Impl_AddRef,
188     IDirect3DTexture9Impl_Release,
189     IDirect3DTexture9Impl_GetDevice,
190     IDirect3DTexture9Impl_SetPrivateData,
191     IDirect3DTexture9Impl_GetPrivateData,
192     IDirect3DTexture9Impl_FreePrivateData,
193     IDirect3DTexture9Impl_SetPriority,
194     IDirect3DTexture9Impl_GetPriority,
195     IDirect3DTexture9Impl_PreLoad,
196     IDirect3DTexture9Impl_GetType,
197     IDirect3DTexture9Impl_SetLOD,
198     IDirect3DTexture9Impl_GetLOD,
199     IDirect3DTexture9Impl_GetLevelCount,
200     IDirect3DTexture9Impl_SetAutoGenFilterType,
201     IDirect3DTexture9Impl_GetAutoGenFilterType,
202     IDirect3DTexture9Impl_GenerateMipSubLevels,
203     IDirect3DTexture9Impl_GetLevelDesc,
204     IDirect3DTexture9Impl_GetSurfaceLevel,
205     IDirect3DTexture9Impl_LockRect,
206     IDirect3DTexture9Impl_UnlockRect,
207     IDirect3DTexture9Impl_AddDirtyRect
208 };
209
210
211 /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
212 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
213                                                     D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
214     IDirect3DTexture9Impl *object;
215     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
216     HRESULT hrc = D3D_OK;
217     
218     /* Allocate the storage for the device */
219     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl));
220     if (NULL == object) {
221         FIXME("Allocation of memory failed\n");
222         *ppTexture = NULL;
223         return D3DERR_OUTOFVIDEOMEMORY;
224     }
225
226     object->lpVtbl = &Direct3DTexture9_Vtbl;
227     object->ref = 1;
228     hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage,
229                                  Format, Pool, &(object->wineD3DTexture), pSharedHandle, (IUnknown *)object, D3D9CB_CreateSurface);
230
231     if (hrc != D3D_OK) {
232         /* free up object */ 
233         FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
234         HeapFree(GetProcessHeap(), 0, object);
235         *ppTexture = NULL;
236     } else {
237         *ppTexture = (LPDIRECT3DTEXTURE9) object;
238     }
239     return hrc;
240 }