d3drm: Avoid LPD3DRMIMAGE.
[wine] / include / d3drm.h
1 /*
2  * Copyright (C) 2005 Peter Berg Larsen
3  * Copyright (C) 2010 Christian Costa
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19
20 #ifndef __D3DRM_H__
21 #define __D3DRM_H__
22
23 #include <ddraw.h>
24
25 typedef struct IDirect3DRM *LPDIRECT3DRM, **LPLPDIRECT3DRM;
26
27 #include <d3drmobj.h>
28
29 #ifdef __cplusplus
30 extern "C" {
31 #endif
32
33 /* Direct3DRM Object CLSID */
34 DEFINE_GUID(CLSID_CDirect3DRM,              0x4516ec41, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
35
36 /* Direct3DRM Interface GUIDs */
37 DEFINE_GUID(IID_IDirect3DRM,                0x2bc49361, 0x8327, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
38 DEFINE_GUID(IID_IDirect3DRM2,               0x4516ecc8, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
39 DEFINE_GUID(IID_IDirect3DRM3,               0x4516ec83, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
40
41 typedef struct IDirect3DRM2 *LPDIRECT3DRM2, **LPLPDIRECT3DRM2;
42 typedef struct IDirect3DRM3 *LPDIRECT3DRM3, **LPLPDIRECT3DRM3;
43
44 HRESULT WINAPI Direct3DRMCreate(LPDIRECT3DRM* ppDirect3DRM);
45
46 /*****************************************************************************
47  * IDirect3DRMObject interface
48  */
49 #ifdef WINE_NO_UNICODE_MACROS
50 #undef GetClassName
51 #endif
52 #define INTERFACE IDirect3DRM
53 DECLARE_INTERFACE_(IDirect3DRM,IUnknown)
54 {
55     /*** IUnknown methods ***/
56     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
57     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
58     STDMETHOD_(ULONG,Release)(THIS) PURE;
59     /*** IDirect3DRM methods ***/
60     STDMETHOD(CreateObject)(THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
61     STDMETHOD(CreateFrame)(THIS_ LPDIRECT3DRMFRAME, LPDIRECT3DRMFRAME *) PURE;
62     STDMETHOD(CreateMesh)(THIS_ LPDIRECT3DRMMESH *) PURE;
63     STDMETHOD(CreateMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER *) PURE;
64     STDMETHOD(CreateFace)(THIS_ LPDIRECT3DRMFACE *) PURE;
65     STDMETHOD(CreateAnimation)(THIS_ LPDIRECT3DRMANIMATION *) PURE;
66     STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET *) PURE;
67     STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture **texture) PURE;
68     STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE;
69     STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE;
70     STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL *) PURE;
71     STDMETHOD(CreateDevice)(THIS_ DWORD, DWORD, LPDIRECT3DRMDEVICE *) PURE;
72     STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw,
73             IDirectDrawSurface *surface, IDirect3DRMDevice **device) PURE;
74     STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D *d3d, IDirect3DDevice *d3d_device,
75             IDirect3DRMDevice **device) PURE;
76     STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid,
77             int width, int height, IDirect3DRMDevice **device) PURE;
78     STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface,
79             IDirect3DRMTexture **texture) PURE;
80     STDMETHOD(CreateShadow)(THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMLIGHT, D3DVALUE px, D3DVALUE py, D3DVALUE pz,
81         D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, LPDIRECT3DRMVISUAL *) PURE;
82     STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DRMDEVICE, LPDIRECT3DRMFRAME, DWORD, DWORD, DWORD, DWORD,
83         LPDIRECT3DRMVIEWPORT *) PURE;
84     STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
85         D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
86         D3DVALUE su, D3DVALUE sv, LPDIRECT3DRMWRAP *) PURE;
87     STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK, LPVOID pArg, LPDIRECT3DRMUSERVISUAL *) PURE;
88     STDMETHOD(LoadTexture)(THIS_ const char *, LPDIRECT3DRMTEXTURE *) PURE;
89     STDMETHOD(LoadTextureFromResource)(THIS_ HRSRC rs, LPDIRECT3DRMTEXTURE *) PURE;
90     STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE;
91     STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE;
92     STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE;
93     STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
94     STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
95     STDMETHOD(GetDevices)(THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE;
96     STDMETHOD(GetNamedObject)(THIS_ const char *, LPDIRECT3DRMOBJECT *) PURE;
97     STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;
98     STDMETHOD(Load)(THIS_ LPVOID, LPVOID, LPIID *, DWORD, D3DRMLOADOPTIONS, D3DRMLOADCALLBACK, LPVOID,
99         D3DRMLOADTEXTURECALLBACK, LPVOID, LPDIRECT3DRMFRAME) PURE;
100     STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
101 };
102 #undef INTERFACE
103
104 #if !defined(__cplusplus) || defined(CINTERFACE)
105 /*** IUnknown methods ***/
106 #define IDirect3DRM_QueryInterface(p,a,b)                         (p)->lpVtbl->QueryInterface(p,a,b)
107 #define IDirect3DRM_AddRef(p)                                     (p)->lpVtbl->AddRef(p)
108 #define IDirect3DRM_Release(p)                                    (p)->lpVtbl->Release(p)
109 /*** IDirect3DRM methods ***/
110 #define IDirect3DRM_CreateObject(p,a,b,c,d)                       (p)->lpVtbl->CreateObject(p,a,b,d)
111 #define IDirect3DRM_CreateFrame(p,a,b)                            (p)->lpVtbl->CreateFrame(p,a,b)
112 #define IDirect3DRM_CreateMesh(p,a)                               (p)->lpVtbl->CreateMesh(p,a)
113 #define IDirect3DRM_CreateMeshBuilder(p,a)                        (p)->lpVtbl->CreateMeshBuilder(p,a)
114 #define IDirect3DRM_CreateFace(p,a)                               (p)->lpVtbl->CreateFace(p,a)
115 #define IDirect3DRM_CreateAnimation(p,a)                          (p)->lpVtbl->CreateAnimation(p,a)
116 #define IDirect3DRM_CreateAnimationSet(p,a)                       (p)->lpVtbl->CreateAnimationSet(p,a)
117 #define IDirect3DRM_CreateTexture(p,a,b)                          (p)->lpVtbl->CreateTexture(p,a,b)
118 #define IDirect3DRM_CreateLight(p,a,b,c)                          (p)->lpVtbl->CreateLight(p,a,b,c)
119 #define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e)                   (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
120 #define IDirect3DRM_CreateMaterial(p,a,b)                         (p)->lpVtbl->CreateMaterial(p,a,b)
121 #define IDirect3DRM_CreateDevice(p,a,b,c)                         (p)->lpVtbl->CreateDevice(p,a,b,c)
122 #define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d)            (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
123 #define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c)                  (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
124 #define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e)          (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
125 #define IDirect3DRM_CreateTextureFromSurface(p,a,b)               (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
126 #define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i)             (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
127 #define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g)               (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
128 #define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
129 #define IDirect3DRM_CreateUserVisual(p,a,b,c)                     (p)->lpVtbl->CreateUserVisual(p,a,b,c)
130 #define IDirect3DRM_LoadTexture(p,a,b)                            (p)->lpVtbl->LoadTexture(p,a,b)
131 #define IDirect3DRM_LoadTextureFromResource(p,a,b)                (p)->lpVtbl->LoadTextureFromResource(p,a,b)
132 #define IDirect3DRM_SetSearchPath(p,a)                            (p)->lpVtbl->SetSearchPath(p,a)
133 #define IDirect3DRM_AddSearchPath(p,a)                            (p)->lpVtbl->AddSearchPath(p,a)
134 #define IDirect3DRM_GetSearchPath(p,a,b)                          (p)->lpVtbl->GetSearchPath(p,a,b)
135 #define IDirect3DRM_SetDefaultTextureColors(p,a)                  (p)->lpVtbl->SetDefaultTextureColors(p,a)
136 #define IDirect3DRM_SetDefaultTextureShades(p,a)                  (p)->lpVtbl->SetDefaultTextureShades(p,a)
137 #define IDirect3DRM_GetDevices(p,a)                               (p)->lpVtbl->GetDevices(p,a)
138 #define IDirect3DRM_GetNamedObject(p,a,b)                         (p)->lpVtbl->GetNamedObject(p,a,b)
139 #define IDirect3DRM_EnumerateObjects(p,a,b)                       (p)->lpVtbl->EnumerateObjects(p,a,b)
140 #define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j)                   (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
141 #define IDirect3DRM_Tick(p,a)                                     (p)->lpVtbl->Tick(p,a)
142 #else
143 /*** IUnknown methods ***/
144 #define IDirect3DRM_QueryInterface(p,a,b)                         (p)->QueryInterface(a,b)
145 #define IDirect3DRM_AddRef(p)                                     (p)->AddRef()
146 #define IDirect3DRM_Release(p)                                    (p)->Release()
147 /*** IDirect3DRM methods ***/
148 #define IDirect3DRM_CreateObject(p,a,b,c,d)                       (p)->CreateObject(a,b,d)
149 #define IDirect3DRM_CreateFrame(p,a,b)                            (p)->CreateFrame(a,b)
150 #define IDirect3DRM_CreateMesh(p,a)                               (p)->CreateMesh(a)
151 #define IDirect3DRM_CreateMeshBuilder(p,a)                        (p)->CreateMeshBuilder(a)
152 #define IDirect3DRM_CreateFace(p,a)                               (p)->CreateFace(a)
153 #define IDirect3DRM_CreateAnimation(p,a)                          (p)->CreateAnimation(a)
154 #define IDirect3DRM_CreateAnimationSet(p,a)                       (p)->CreateAnimationSet(a)
155 #define IDirect3DRM_CreateTexture(p,a,b)                          (p)->CreateTexture(a,b)
156 #define IDirect3DRM_CreateLight(p,a,b,c)                          (p)->CreateLight(a,b,c)
157 #define IDirect3DRM_CreateLightRGB(p,a,b,c,d,e)                   (p)->CreateLightRGB(a,b,c,d,e)
158 #define IDirect3DRM_CreateMaterial(p,a,b)                         (p)->CreateMaterial(a,b)
159 #define IDirect3DRM_CreateDevice(p,a,b,c)                         (p)->CreateDevice(a,b,c)
160 #define IDirect3DRM_CreateDeviceFromSurface(p,a,b,c,d)            (p)->CreateDeviceFromSurface(a,b,c,d)
161 #define IDirect3DRM_CreateDeviceFromD3D(p,a,b,c)                  (p)->CreateDeviceFromD3D(a,b,c)
162 #define IDirect3DRM_CreateDeviceFromClipper(p,a,b,c,d,e)          (p)->CreateDeviceFromClipper(a,b,c,d,e)
163 #define IDirect3DRM_CreateTextureFromSurface(p,a,b)               (p)->CreateTextureFromSurface(a,b)
164 #define IDirect3DRM_CreateShadow(p,a,b,c,d,e,f,g,h,i)             (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
165 #define IDirect3DRM_CreateViewport(p,a,b,c,d,e,f,g)               (p)->CreateViewport(a,b,c,d,e,f,g)
166 #define IDirect3DRM_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
167 #define IDirect3DRM_CreateUserVisual(p,a,b,c)                     (p)->CreateUserVisual(a,b,c)
168 #define IDirect3DRM_LoadTexture(p,a,b)                            (p)->LoadTexture(a,b)
169 #define IDirect3DRM_LoadTextureFromResource(p,a,b)                (p)->LoadTextureFromResource(a,b)
170 #define IDirect3DRM_SetSearchPath(p,a)                            (p)->SetSearchPath(a)
171 #define IDirect3DRM_AddSearchPath(p,a)                            (p)->AddSearchPath(a)
172 #define IDirect3DRM_GetSearchPath(p,a,b)                          (p)->GetSearchPath(a,b)
173 #define IDirect3DRM_SetDefaultTextureColors(p,a)                  (p)->SetDefaultTextureColors(a)
174 #define IDirect3DRM_SetDefaultTextureShades(p,a)                  (p)->SetDefaultTextureShades(a)
175 #define IDirect3DRM_GetDevices(p,a)                               (p)->GetDevices(a)
176 #define IDirect3DRM_GetNamedObject(p,a,b)                         (p)->GetNamedObject(a,b)
177 #define IDirect3DRM_EnumerateObjects(p,a,b)                       (p)->EnumerateObjects(a,b)
178 #define IDirect3DRM_Load(p,a,b,c,d,e,f,g,h,i,j)                   (p)->Load(a,b,c,d,e,f,g,h,i,j)
179 #define IDirect3DRM_Tick(p,a)                                     (p)->Tick(a)
180 #endif
181
182 /*****************************************************************************
183  * IDirect3DRM2 interface
184  */
185 #ifdef WINE_NO_UNICODE_MACROS
186 #undef GetClassName
187 #endif
188 #define INTERFACE IDirect3DRM2
189 DECLARE_INTERFACE_(IDirect3DRM2,IUnknown)
190 {
191     /*** IUnknown methods ***/
192     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
193     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
194     STDMETHOD_(ULONG,Release)(THIS) PURE;
195     /*** IDirect3DRM2 methods ***/
196     STDMETHOD(CreateObject)(THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
197     STDMETHOD(CreateFrame)(THIS_ LPDIRECT3DRMFRAME, LPDIRECT3DRMFRAME2 *) PURE;
198     STDMETHOD(CreateMesh)(THIS_ LPDIRECT3DRMMESH *) PURE;
199     STDMETHOD(CreateMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER2 *) PURE;
200     STDMETHOD(CreateFace)(THIS_ LPDIRECT3DRMFACE *) PURE;
201     STDMETHOD(CreateAnimation)(THIS_ LPDIRECT3DRMANIMATION *) PURE;
202     STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET *) PURE;
203     STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture2 **texture) PURE;
204     STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE;
205     STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE;
206     STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL *) PURE;
207     STDMETHOD(CreateDevice)(THIS_ DWORD, DWORD, LPDIRECT3DRMDEVICE2 *) PURE;
208     STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw,
209             IDirectDrawSurface *surface, IDirect3DRMDevice2 **device) PURE;
210     STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device,
211             IDirect3DRMDevice2 **device) PURE;
212     STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid,
213             int width, int height, IDirect3DRMDevice2 **device) PURE;
214     STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface,
215             IDirect3DRMTexture2 **texture) PURE;
216     STDMETHOD(CreateShadow)(THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMLIGHT, D3DVALUE px, D3DVALUE py, D3DVALUE pz,
217         D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, LPDIRECT3DRMVISUAL *) PURE;
218     STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DRMDEVICE, LPDIRECT3DRMFRAME, DWORD, DWORD, DWORD, DWORD,
219         LPDIRECT3DRMVIEWPORT *) PURE;
220     STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
221         D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
222         D3DVALUE su, D3DVALUE sv, LPDIRECT3DRMWRAP *) PURE;
223     STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK, LPVOID pArg, LPDIRECT3DRMUSERVISUAL *) PURE;
224     STDMETHOD(LoadTexture)(THIS_ const char *, LPDIRECT3DRMTEXTURE2 *) PURE;
225     STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE hModule, LPCSTR /* LPCTSTR */ strName, LPCSTR /* LPCTSTR */ strType, LPDIRECT3DRMTEXTURE2 *) PURE;
226     STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE;
227     STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE;
228     STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE;
229     STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
230     STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
231     STDMETHOD(GetDevices)(THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE;
232     STDMETHOD(GetNamedObject)(THIS_ const char *, LPDIRECT3DRMOBJECT *) PURE;
233     STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;
234     STDMETHOD(Load)(THIS_ LPVOID, LPVOID, LPIID *, DWORD, D3DRMLOADOPTIONS, D3DRMLOADCALLBACK, LPVOID,
235         D3DRMLOADTEXTURECALLBACK, LPVOID, LPDIRECT3DRMFRAME) PURE;
236     STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
237     STDMETHOD(CreateProgressiveMesh)(THIS_ LPDIRECT3DRMPROGRESSIVEMESH *) PURE;
238 };
239 #undef INTERFACE
240
241 #if !defined(__cplusplus) || defined(CINTERFACE)
242 /*** IUnknown methods ***/
243 #define IDirect3DRM2_QueryInterface(p,a,b)                         (p)->lpVtbl->QueryInterface(p,a,b)
244 #define IDirect3DRM2_AddRef(p)                                     (p)->lpVtbl->AddRef(p)
245 #define IDirect3DRM2_Release(p)                                    (p)->lpVtbl->Release(p)
246 /*** IDirect3DRM2 methods ***/
247 #define IDirect3DRM2_CreateObject(p,a,b,c,d)                       (p)->lpVtbl->CreateObject(p,a,b,d)
248 #define IDirect3DRM2_CreateFrame(p,a,b)                            (p)->lpVtbl->CreateFrame(p,a,b)
249 #define IDirect3DRM2_CreateMesh(p,a)                               (p)->lpVtbl->CreateMesh(p,a)
250 #define IDirect3DRM2_CreateMeshBuilder(p,a)                        (p)->lpVtbl->CreateMeshBuilder(p,a)
251 #define IDirect3DRM2_CreateFace(p,a)                               (p)->lpVtbl->CreateFace(p,a)
252 #define IDirect3DRM2_CreateAnimation(p,a)                          (p)->lpVtbl->CreateAnimation(p,a)
253 #define IDirect3DRM2_CreateAnimationSet(p,a)                       (p)->lpVtbl->CreateAnimationSet(p,a)
254 #define IDirect3DRM2_CreateTexture(p,a,b)                          (p)->lpVtbl->CreateTexture(p,a,b)
255 #define IDirect3DRM2_CreateLight(p,a,b,c)                          (p)->lpVtbl->CreateLight(p,a,b,c)
256 #define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e)                   (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
257 #define IDirect3DRM2_CreateMaterial(p,a,b)                         (p)->lpVtbl->CreateMaterial(p,a,b)
258 #define IDirect3DRM2_CreateDevice(p,a,b,c)                         (p)->lpVtbl->CreateDevice(p,a,b,c)
259 #define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d)            (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
260 #define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c)                  (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
261 #define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e)          (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
262 #define IDirect3DRM2_CreateTextureFromSurface(p,a,b)               (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
263 #define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i)             (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
264 #define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g)               (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
265 #define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
266 #define IDirect3DRM2_CreateUserVisual(p,a,b,c)                     (p)->lpVtbl->CreateUserVisual(p,a,b,c)
267 #define IDirect3DRM2_LoadTexture(p,a,b)                            (p)->lpVtbl->LoadTexture(p,a,b)
268 #define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d)            (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d)
269 #define IDirect3DRM2_SetSearchPath(p,a)                            (p)->lpVtbl->SetSearchPath(p,a)
270 #define IDirect3DRM2_AddSearchPath(p,a)                            (p)->lpVtbl->AddSearchPath(p,a)
271 #define IDirect3DRM2_GetSearchPath(p,a,b)                          (p)->lpVtbl->GetSearchPath(p,a,b)
272 #define IDirect3DRM2_SetDefaultTextureColors(p,a)                  (p)->lpVtbl->SetDefaultTextureColors(p,a)
273 #define IDirect3DRM2_SetDefaultTextureShades(p,a)                  (p)->lpVtbl->SetDefaultTextureShades(p,a)
274 #define IDirect3DRM2_GetDevices(p,a)                               (p)->lpVtbl->GetDevices(p,a)
275 #define IDirect3DRM2_GetNamedObject(p,a,b)                         (p)->lpVtbl->GetNamedObject(p,a,b)
276 #define IDirect3DRM2_EnumerateObjects(p,a,b)                       (p)->lpVtbl->EnumerateObjects(p,a,b)
277 #define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j)                   (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
278 #define IDirect3DRM2_Tick(p,a)                                     (p)->lpVtbl->Tick(p,a)
279 #define IDirect3DRM2_CreateProgressiveMesh(p,a)                    (p)->lpVtbl->CreateProgressiveMesh(p,a)
280 #else
281 /*** IUnknown methods ***/
282 #define IDirect3DRM2_QueryInterface(p,a,b)                         (p)->QueryInterface(a,b)
283 #define IDirect3DRM2_AddRef(p)                                     (p)->AddRef()
284 #define IDirect3DRM2_Release(p)                                    (p)->Release()
285 /*** IDirect3DRM2 methods ***/
286 #define IDirect3DRM2_CreateObject(p,a,b,c,d)                       (p)->CreateObject(a,b,d)
287 #define IDirect3DRM2_CreateFrame(p,a,b)                            (p)->CreateFrame(a,b)
288 #define IDirect3DRM2_CreateMesh(p,a)                               (p)->CreateMesh(a)
289 #define IDirect3DRM2_CreateMeshBuilder(p,a)                        (p)->CreateMeshBuilder(a)
290 #define IDirect3DRM2_CreateFace(p,a)                               (p)->CreateFace(a)
291 #define IDirect3DRM2_CreateAnimation(p,a)                          (p)->CreateAnimation(a)
292 #define IDirect3DRM2_CreateAnimationSet(p,a)                       (p)->CreateAnimationSet(a)
293 #define IDirect3DRM2_CreateTexture(p,a,b)                          (p)->CreateTexture(a,b)
294 #define IDirect3DRM2_CreateLight(p,a,b,c)                          (p)->CreateLight(a,b,c)
295 #define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e)                   (p)->CreateLightRGB(a,b,c,d,e)
296 #define IDirect3DRM2_CreateMaterial(p,a,b)                         (p)->CreateMaterial(a,b)
297 #define IDirect3DRM2_CreateDevice(p,a,b,c)                         (p)->CreateDevice(a,b,c)
298 #define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d)            (p)->CreateDeviceFromSurface(a,b,c,d)
299 #define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c)                  (p)->CreateDeviceFromD3D(a,b,c)
300 #define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e)          (p)->CreateDeviceFromClipper(a,b,c,d,e)
301 #define IDirect3DRM2_CreateTextureFromSurface(p,a,b)               (p)->CreateTextureFromSurface(a,b)
302 #define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i)             (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
303 #define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g)               (p)->CreateViewport(a,b,c,d,e,f,g)
304 #define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
305 #define IDirect3DRM2_CreateUserVisual(p,a,b,c)                     (p)->CreateUserVisual(a,b,c)
306 #define IDirect3DRM2_LoadTexture(p,a,b)                            (p)->LoadTexture(a,b)
307 #define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d)            (p)->LoadTextureFromResource(a,b,c,d)
308 #define IDirect3DRM2_SetSearchPath(p,a)                            (p)->SetSearchPath(a)
309 #define IDirect3DRM2_AddSearchPath(p,a)                            (p)->AddSearchPath(a)
310 #define IDirect3DRM2_GetSearchPath(p,a,b)                          (p)->GetSearchPath(a,b)
311 #define IDirect3DRM2_SetDefaultTextureColors(p,a)                  (p)->SetDefaultTextureColors(a)
312 #define IDirect3DRM2_SetDefaultTextureShades(p,a)                  (p)->SetDefaultTextureShades(a)
313 #define IDirect3DRM2_GetDevices(p,a)                               (p)->GetDevices(a)
314 #define IDirect3DRM2_GetNamedObject(p,a,b)                         (p)->GetNamedObject(a,b)
315 #define IDirect3DRM2_EnumerateObjects(p,a,b)                       (p)->EnumerateObjects(a,b)
316 #define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j)                   (p)->Load(a,b,c,d,e,f,g,h,i,j)
317 #define IDirect3DRM2_Tick(p,a)                                     (p)->Tick(a)
318 #define IDirect3DRM2_CreateProgressiveMesh(p,a)                    (p)->CreateProgressiveMesh(p,a)
319 #endif
320
321 /*****************************************************************************
322  * IDirect3DRM3 interface
323  */
324 #ifdef WINE_NO_UNICODE_MACROS
325 #undef GetClassName
326 #endif
327 #define INTERFACE IDirect3DRM3
328 DECLARE_INTERFACE_(IDirect3DRM3,IUnknown)
329 {
330     /*** IUnknown methods ***/
331     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
332     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
333     STDMETHOD_(ULONG,Release)(THIS) PURE;
334     /*** IDirect3DRM2 methods ***/
335     STDMETHOD(CreateObject)(THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
336     STDMETHOD(CreateFrame)(THIS_ LPDIRECT3DRMFRAME3, LPDIRECT3DRMFRAME3 *) PURE;
337     STDMETHOD(CreateMesh)(THIS_ LPDIRECT3DRMMESH *) PURE;
338     STDMETHOD(CreateMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER3 *) PURE;
339     STDMETHOD(CreateFace)(THIS_ LPDIRECT3DRMFACE2 *) PURE;
340     STDMETHOD(CreateAnimation)(THIS_ LPDIRECT3DRMANIMATION2 *) PURE;
341     STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET2 *) PURE;
342     STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture3 **texture) PURE;
343     STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE;
344     STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE;
345     STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL2 *) PURE;
346     STDMETHOD(CreateDevice)(THIS_ DWORD, DWORD, LPDIRECT3DRMDEVICE3 *) PURE;
347     STDMETHOD(CreateDeviceFromSurface)(THIS_ GUID *guid, IDirectDraw *ddraw,
348             IDirectDrawSurface *surface, IDirect3DRMDevice3 **device) PURE;
349     STDMETHOD(CreateDeviceFromD3D)(THIS_ IDirect3D2 *d3d, IDirect3DDevice2 *d3d_device,
350             IDirect3DRMDevice3 **device) PURE;
351     STDMETHOD(CreateDeviceFromClipper)(THIS_ IDirectDrawClipper *clipper, GUID *guid,
352             int width, int height, IDirect3DRMDevice3 **device) PURE;
353     STDMETHOD(CreateTextureFromSurface)(THIS_ IDirectDrawSurface *surface,
354             IDirect3DRMTexture3 **texture) PURE;
355     STDMETHOD(CreateShadow)(THIS_ LPUNKNOWN, LPDIRECT3DRMLIGHT, D3DVALUE px, D3DVALUE py, D3DVALUE pz,
356         D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, LPDIRECT3DRMSHADOW2 *) PURE;
357     STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DRMDEVICE3, LPDIRECT3DRMFRAME3, DWORD, DWORD, DWORD, DWORD,
358         LPDIRECT3DRMVIEWPORT2 *) PURE;
359     STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME3, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
360         D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
361         D3DVALUE su, D3DVALUE sv, LPDIRECT3DRMWRAP *) PURE;
362     STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK, LPVOID pArg, LPDIRECT3DRMUSERVISUAL *) PURE;
363     STDMETHOD(LoadTexture)(THIS_ const char *, LPDIRECT3DRMTEXTURE3 *) PURE;
364     STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE hModule, LPCSTR /* LPCTSTR */ strName, LPCSTR  /* LPCTSTR */ strType, LPDIRECT3DRMTEXTURE3 *) PURE;
365     STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE;
366     STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE;
367     STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE;
368     STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
369     STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
370     STDMETHOD(GetDevices)(THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE;
371     STDMETHOD(GetNamedObject)(THIS_ const char *, LPDIRECT3DRMOBJECT *) PURE;
372     STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;
373     STDMETHOD(Load)(THIS_ LPVOID, LPVOID, LPIID *, DWORD, D3DRMLOADOPTIONS, D3DRMLOADCALLBACK, LPVOID,
374         D3DRMLOADTEXTURECALLBACK, LPVOID, LPDIRECT3DRMFRAME3) PURE;
375     STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
376     STDMETHOD(CreateProgressiveMesh)(THIS_ LPDIRECT3DRMPROGRESSIVEMESH) PURE;
377     STDMETHOD(RegisterClient)(THIS_ REFGUID rguid, LPDWORD lpdwID) PURE;
378     STDMETHOD(UnregisterClient)(THIS_ REFGUID rguid) PURE;
379     STDMETHOD(CreateClippedVisual)(THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMCLIPPEDVISUAL *) PURE;
380     STDMETHOD(SetOptions)(THIS_ DWORD) PURE;
381     STDMETHOD(GetOptions)(THIS_ LPDWORD) PURE;
382 };
383 #undef INTERFACE
384
385 #if !defined(__cplusplus) || defined(CINTERFACE)
386 /*** IUnknown methods ***/
387 #define IDirect3DRM3_QueryInterface(p,a,b)                         (p)->lpVtbl->QueryInterface(p,a,b)
388 #define IDirect3DRM3_AddRef(p)                                     (p)->lpVtbl->AddRef(p)
389 #define IDirect3DRM3_Release(p)                                    (p)->lpVtbl->Release(p)
390 /*** IDirect3DRM3 methods ***/
391 #define IDirect3DRM3_CreateObject(p,a,b,c,d)                       (p)->lpVtbl->CreateObject(p,a,b,d)
392 #define IDirect3DRM3_CreateFrame(p,a,b)                            (p)->lpVtbl->CreateFrame(p,a,b)
393 #define IDirect3DRM3_CreateMesh(p,a)                               (p)->lpVtbl->CreateMesh(p,a)
394 #define IDirect3DRM3_CreateMeshBuilder(p,a)                        (p)->lpVtbl->CreateMeshBuilder(p,a)
395 #define IDirect3DRM3_CreateFace(p,a)                               (p)->lpVtbl->CreateFace(p,a)
396 #define IDirect3DRM3_CreateAnimation(p,a)                          (p)->lpVtbl->CreateAnimation(p,a)
397 #define IDirect3DRM3_CreateAnimationSet(p,a)                       (p)->lpVtbl->CreateAnimationSet(p,a)
398 #define IDirect3DRM3_CreateTexture(p,a,b)                          (p)->lpVtbl->CreateTexture(p,a,b)
399 #define IDirect3DRM3_CreateLight(p,a,b,c)                          (p)->lpVtbl->CreateLight(p,a,b,c)
400 #define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e)                   (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
401 #define IDirect3DRM3_CreateMaterial(p,a,b)                         (p)->lpVtbl->CreateMaterial(p,a,b)
402 #define IDirect3DRM3_CreateDevice(p,a,b,c)                         (p)->lpVtbl->CreateDevice(p,a,b,c)
403 #define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d)            (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
404 #define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c)                  (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
405 #define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e)          (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
406 #define IDirect3DRM3_CreateTextureFromSurface(p,a,b)               (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
407 #define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i)             (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
408 #define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g)               (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
409 #define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
410 #define IDirect3DRM3_CreateUserVisual(p,a,b,c)                     (p)->lpVtbl->CreateUserVisual(p,a,b,c)
411 #define IDirect3DRM3_LoadTexture(p,a,b)                            (p)->lpVtbl->LoadTexture(p,a,b)
412 #define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d)            (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d)
413 #define IDirect3DRM3_SetSearchPath(p,a)                            (p)->lpVtbl->SetSearchPath(p,a)
414 #define IDirect3DRM3_AddSearchPath(p,a)                            (p)->lpVtbl->AddSearchPath(p,a)
415 #define IDirect3DRM3_GetSearchPath(p,a,b)                          (p)->lpVtbl->GetSearchPath(p,a,b)
416 #define IDirect3DRM3_SetDefaultTextureColors(p,a)                  (p)->lpVtbl->SetDefaultTextureColors(p,a)
417 #define IDirect3DRM3_SetDefaultTextureShades(p,a)                  (p)->lpVtbl->SetDefaultTextureShades(p,a)
418 #define IDirect3DRM3_GetDevices(p,a)                               (p)->lpVtbl->GetDevices(p,a)
419 #define IDirect3DRM3_GetNamedObject(p,a,b)                         (p)->lpVtbl->GetNamedObject(p,a,b)
420 #define IDirect3DRM3_EnumerateObjects(p,a,b)                       (p)->lpVtbl->EnumerateObjects(p,a,b)
421 #define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j)                   (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
422 #define IDirect3DRM3_Tick(p,a)                                     (p)->lpVtbl->Tick(p,a)
423 #define IDirect3DRM3_CreateProgressiveMesh(p,a)                    (p)->lpVtbl->CreateProgressiveMesh(p,a)
424 #define IDirect3DRM3_RegisterClient(p,a,b)                         (p)->lpVtbl->RegisterClient(p,a,b)
425 #define IDirect3DRM3_UnregisterClient(p,a)                         (p)->lpVtbl->UnregisterClient(p,a)
426 #define IDirect3DRM3_CreateClippedVisual(p,ab)                     (p)->lpVtbl->CreateClippedVisual(p,a,b)
427 #define IDirect3DRM3_SetOptions(p,a)                               (p)->lpVtbl->SetOptions(p,a)
428 #define IDirect3DRM3_GetOptions(p,a)                               (p)->lpVtbl->GetOptions(p,a)
429 #else
430 /*** IUnknown methods ***/
431 #define IDirect3DRM3_QueryInterface(p,a,b)                         (p)->QueryInterface(a,b)
432 #define IDirect3DRM3_AddRef(p)                                     (p)->AddRef()
433 #define IDirect3DRM3_Release(p)                                    (p)->Release()
434 /*** IDirect3DRM3 methods ***/
435 #define IDirect3DRM3_CreateObject(p,a,b,c,d)                       (p)->CreateObject(a,b,d)
436 #define IDirect3DRM3_CreateFrame(p,a,b)                            (p)->CreateFrame(a,b)
437 #define IDirect3DRM3_CreateMesh(p,a)                               (p)->CreateMesh(a)
438 #define IDirect3DRM3_CreateMeshBuilder(p,a)                        (p)->CreateMeshBuilder(a)
439 #define IDirect3DRM3_CreateFace(p,a)                               (p)->CreateFace(a)
440 #define IDirect3DRM3_CreateAnimation(p,a)                          (p)->CreateAnimation(a)
441 #define IDirect3DRM3_CreateAnimationSet(p,a)                       (p)->CreateAnimationSet(a)
442 #define IDirect3DRM3_CreateTexture(p,a,b)                          (p)->CreateTexture(a,b)
443 #define IDirect3DRM3_CreateLight(p,a,b,c)                          (p)->CreateLight(a,b,c)
444 #define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e)                   (p)->CreateLightRGB(a,b,c,d,e)
445 #define IDirect3DRM3_CreateMaterial(p,a,b)                         (p)->CreateMaterial(a,b)
446 #define IDirect3DRM3_CreateDevice(p,a,b,c)                         (p)->CreateDevice(a,b,c)
447 #define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d)            (p)->CreateDeviceFromSurface(a,b,c,d)
448 #define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c)                  (p)->CreateDeviceFromD3D(a,b,c)
449 #define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e)          (p)->CreateDeviceFromClipper(a,b,c,d,e)
450 #define IDirect3DRM3_CreateTextureFromSurface(p,a,b)               (p)->CreateTextureFromSurface(a,b)
451 #define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i)             (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
452 #define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g)               (p)->CreateViewport(a,b,c,d,e,f,g)
453 #define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
454 #define IDirect3DRM3_CreateUserVisual(p,a,b,c)                     (p)->CreateUserVisual(a,b,c)
455 #define IDirect3DRM3_LoadTexture(p,a,b)                            (p)->LoadTexture(a,b)
456 #define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d)            (p)->LoadTextureFromResource(a,b,c,d)
457 #define IDirect3DRM3_SetSearchPath(p,a)                            (p)->SetSearchPath(a)
458 #define IDirect3DRM3_AddSearchPath(p,a)                            (p)->AddSearchPath(a)
459 #define IDirect3DRM3_GetSearchPath(p,a,b)                          (p)->GetSearchPath(a,b)
460 #define IDirect3DRM3_SetDefaultTextureColors(p,a)                  (p)->SetDefaultTextureColors(a)
461 #define IDirect3DRM3_SetDefaultTextureShades(p,a)                  (p)->SetDefaultTextureShades(a)
462 #define IDirect3DRM3_GetDevices(p,a)                               (p)->GetDevices(a)
463 #define IDirect3DRM3_GetNamedObject(p,a,b)                         (p)->GetNamedObject(a,b)
464 #define IDirect3DRM3_EnumerateObjects(p,a,b)                       (p)->EnumerateObjects(a,b)
465 #define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j)                   (p)->Load(a,b,c,d,e,f,g,h,i,j)
466 #define IDirect3DRM3_Tick(p,a)                                     (p)->Tick(a)
467 #define IDirect3DRM3_CreateProgressiveMesh(p,a)                    (p)->CreateProgressiveMesh(p,a)
468 #define IDirect3DRM3_RegisterClient(p,a,b)                         (p)->RegisterClient(p,a,b)
469 #define IDirect3DRM3_UnregisterClient(p,a)                         (p)->UnregisterClient(p,a)
470 #define IDirect3DRM3_CreateClippedVisual(p,ab)                     (p)->CreateClippedVisual(p,a,b)
471 #define IDirect3DRM3_SetOptions(p,a)                               (p)->SetOptions(p,a)
472 #define IDirect3DRM3_GetOptions(p,a)                               (p)->GetOptions(p,a)
473 #endif
474
475 #define D3DRM_OK                        DD_OK
476 #define D3DRMERR_BADOBJECT              MAKE_DDHRESULT(781)
477 #define D3DRMERR_BADTYPE                MAKE_DDHRESULT(782)
478 #define D3DRMERR_BADALLOC               MAKE_DDHRESULT(783)
479 #define D3DRMERR_FACEUSED               MAKE_DDHRESULT(784)
480 #define D3DRMERR_NOTFOUND               MAKE_DDHRESULT(785)
481 #define D3DRMERR_NOTDONEYET             MAKE_DDHRESULT(786)
482 #define D3DRMERR_FILENOTFOUND           MAKE_DDHRESULT(787)
483 #define D3DRMERR_BADFILE                MAKE_DDHRESULT(788)
484 #define D3DRMERR_BADDEVICE              MAKE_DDHRESULT(789)
485 #define D3DRMERR_BADVALUE               MAKE_DDHRESULT(790)
486 #define D3DRMERR_BADMAJORVERSION        MAKE_DDHRESULT(791)
487 #define D3DRMERR_BADMINORVERSION        MAKE_DDHRESULT(792)
488 #define D3DRMERR_UNABLETOEXECUTE        MAKE_DDHRESULT(793)
489 #define D3DRMERR_LIBRARYNOTFOUND        MAKE_DDHRESULT(794)
490 #define D3DRMERR_INVALIDLIBRARY         MAKE_DDHRESULT(795)
491 #define D3DRMERR_PENDING                MAKE_DDHRESULT(796)
492 #define D3DRMERR_NOTENOUGHDATA          MAKE_DDHRESULT(797)
493 #define D3DRMERR_REQUESTTOOLARGE        MAKE_DDHRESULT(798)
494 #define D3DRMERR_REQUESTTOOSMALL        MAKE_DDHRESULT(799)
495 #define D3DRMERR_CONNECTIONLOST         MAKE_DDHRESULT(800)
496 #define D3DRMERR_LOADABORTED            MAKE_DDHRESULT(801)
497 #define D3DRMERR_NOINTERNET             MAKE_DDHRESULT(802)
498 #define D3DRMERR_BADCACHEFILE           MAKE_DDHRESULT(803)
499 #define D3DRMERR_BOXNOTSET              MAKE_DDHRESULT(804)
500 #define D3DRMERR_BADPMDATA              MAKE_DDHRESULT(805)
501 #define D3DRMERR_CLIENTNOTREGISTERED    MAKE_DDHRESULT(806)
502 #define D3DRMERR_NOTCREATEDFROMDDS      MAKE_DDHRESULT(807)
503 #define D3DRMERR_NOSUCHKEY              MAKE_DDHRESULT(808)
504 #define D3DRMERR_INCOMPATABLEKEY        MAKE_DDHRESULT(809)
505 #define D3DRMERR_ELEMENTINUSE           MAKE_DDHRESULT(810)
506 #define D3DRMERR_TEXTUREFORMATNOTFOUND  MAKE_DDHRESULT(811)
507 #define D3DRMERR_NOTAGGREGATED          MAKE_DDHRESULT(812)
508
509 #ifdef __cplusplus
510 }
511 #endif
512
513 #endif /* __D3DRM_H__ */