2 * Copyright (c) 1998 / 2002 Lionel ULMER
4 * This file contains the implementation of Direct3DLight.
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 #define NONAMELESSUNION
26 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
39 #include "d3d_private.h"
40 #include "mesa_private.h"
42 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
44 /* First, the 'main' interface... */
46 Main_IDirect3DLightImpl_1_QueryInterface(LPDIRECT3DLIGHT iface,
50 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
51 FIXME("(%p/%p)->(%s,%p): stub!\n", This, iface, debugstr_guid(riid), obp);
56 Main_IDirect3DLightImpl_1_AddRef(LPDIRECT3DLIGHT iface)
58 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
59 ULONG ref = InterlockedIncrement(&This->ref);
61 TRACE("(%p/%p)->() incrementing from %lu.\n", This, iface, ref - 1);
67 Main_IDirect3DLightImpl_1_Release(LPDIRECT3DLIGHT iface)
69 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
70 ULONG ref = InterlockedDecrement(&This->ref);
72 TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, ref + 1);
75 HeapFree(GetProcessHeap(), 0, This);
82 Main_IDirect3DLightImpl_1_Initialize(LPDIRECT3DLIGHT iface,
83 LPDIRECT3D lpDirect3D)
85 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
86 TRACE("(%p/%p)->(%p) no-op...\n", This, iface, lpDirect3D);
90 /*** IDirect3DLight methods ***/
91 static void dump_light(LPD3DLIGHT2 light)
93 DPRINTF(" - dwSize : %ld\n", light->dwSize);
96 static const float zero_value[] = {
101 Main_IDirect3DLightImpl_1_SetLight(LPDIRECT3DLIGHT iface,
104 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
105 LPD3DLIGHT7 light7 = &(This->light7);
106 TRACE("(%p/%p)->(%p)\n", This, iface, lpLight);
107 if (TRACE_ON(ddraw)) {
108 TRACE(" Light definition : \n");
109 dump_light((LPD3DLIGHT2) lpLight);
112 if ( (lpLight->dltType == 0) || (lpLight->dltType > D3DLIGHT_PARALLELPOINT) )
113 return DDERR_INVALIDPARAMS;
115 if ( lpLight->dltType == D3DLIGHT_PARALLELPOINT )
116 FIXME("D3DLIGHT_PARALLELPOINT no supported\n");
118 /* Translate D3DLIGH2 structure to D3DLIGHT7 */
119 light7->dltType = lpLight->dltType;
120 light7->dcvDiffuse = lpLight->dcvColor;
121 if ((((LPD3DLIGHT2)lpLight)->dwFlags & D3DLIGHT_NO_SPECULAR) != 0)
122 light7->dcvSpecular = lpLight->dcvColor;
124 light7->dcvSpecular = *(const D3DCOLORVALUE*)zero_value;
125 light7->dcvAmbient = lpLight->dcvColor;
126 light7->dvPosition = lpLight->dvPosition;
127 light7->dvDirection = lpLight->dvDirection;
128 light7->dvRange = lpLight->dvRange;
129 light7->dvFalloff = lpLight->dvFalloff;
130 light7->dvAttenuation0 = lpLight->dvAttenuation0;
131 light7->dvAttenuation1 = lpLight->dvAttenuation1;
132 light7->dvAttenuation2 = lpLight->dvAttenuation2;
133 light7->dvTheta = lpLight->dvTheta;
134 light7->dvPhi = lpLight->dvPhi;
136 memcpy(&This->light, lpLight, lpLight->dwSize);
137 if ((This->light.dwFlags & D3DLIGHT_ACTIVE) != 0) {
144 Main_IDirect3DLightImpl_1_GetLight(LPDIRECT3DLIGHT iface,
147 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
148 TRACE("(%p/%p)->(%p)\n", This, iface, lpLight);
149 if (TRACE_ON(ddraw)) {
150 TRACE(" Returning light definition : \n");
151 dump_light(&This->light);
153 memcpy(lpLight, &This->light, lpLight->dwSize);
157 /*******************************************************************************
158 * Light static functions
161 static void update(IDirect3DLightImpl* This) {
162 IDirect3DDeviceImpl* device;
163 if (!This->active_viewport||!This->active_viewport->active_device)
165 device = This->active_viewport->active_device;
166 IDirect3DDevice7_SetLight(ICOM_INTERFACE(device,IDirect3DDevice7),This->dwLightIndex,&(This->light7));
169 static void activate(IDirect3DLightImpl* This) {
170 IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This;
172 TRACE("(%p)\n", This);
176 /* If was not active, activate it */
177 if ((glThis->parent.light.dwFlags & D3DLIGHT_ACTIVE) == 0) {
178 glEnable(glThis->light_num);
179 glThis->parent.light.dwFlags |= D3DLIGHT_ACTIVE;
184 static void desactivate(IDirect3DLightImpl* This) {
185 IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This;
187 TRACE("(%p)\n", This);
190 /* If was not active, activate it */
191 if ((glThis->parent.light.dwFlags & D3DLIGHT_ACTIVE) != 0) {
192 glDisable(glThis->light_num);
193 glThis->parent.light.dwFlags &= ~D3DLIGHT_ACTIVE;
199 GL_IDirect3DLightImpl_1_Release(LPDIRECT3DLIGHT iface)
201 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
202 IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This;
203 ULONG ref = InterlockedDecrement(&This->ref);
205 TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, ref + 1);
208 ((IDirect3DGLImpl *) This->d3d->d3d_private)->light_released(This->d3d, glThis->light_num);
209 HeapFree(GetProcessHeap(), 0, This);
215 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
216 # define XCAST(fun) (typeof(VTABLE_IDirect3DLight.fun))
218 # define XCAST(fun) (void*)
221 static const IDirect3DLightVtbl VTABLE_IDirect3DLight =
223 XCAST(QueryInterface) Main_IDirect3DLightImpl_1_QueryInterface,
224 XCAST(AddRef) Main_IDirect3DLightImpl_1_AddRef,
225 XCAST(Release) GL_IDirect3DLightImpl_1_Release,
226 XCAST(Initialize) Main_IDirect3DLightImpl_1_Initialize,
227 XCAST(SetLight) Main_IDirect3DLightImpl_1_SetLight,
228 XCAST(GetLight) Main_IDirect3DLightImpl_1_GetLight,
231 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
238 HRESULT d3dlight_create(IDirect3DLightImpl **obj, IDirectDrawImpl *d3d, GLenum light_num)
240 IDirect3DLightImpl *object;
241 IDirect3DLightGLImpl *gl_object;
243 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DLightGLImpl));
244 if (object == NULL) return DDERR_OUTOFMEMORY;
245 gl_object = (IDirect3DLightGLImpl *) object;
250 object->activate = activate;
251 object->desactivate = desactivate;
252 object->update = update;
253 object->active_viewport = NULL;
254 gl_object->light_num = light_num;
256 ICOM_INIT_INTERFACE(object, IDirect3DLight, VTABLE_IDirect3DLight);
260 TRACE(" creating implementation at %p.\n", *obj);