wined3d: Also use WineD3D_ChoosePixelFormat for pbuffers.
[wine] / dlls / lz32 / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = lz32.dll
6 IMPORTLIB = lz32
7 IMPORTS   = kernel32
8
9 RC_SRCS  = version.rc
10
11 C_SRCS16 = lzexpand16.c
12 SPEC_SRCS16 = lzexpand.spec
13
14 @MAKE_DLL_RULES@
15
16 @DEPENDENCIES@  # everything below this line is overwritten by make depend