wined3d: wined3d_device_get_viewport() never fails.
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
29 {
30     BYTE *c = (BYTE *)&format;
31
32     /* Don't translate FOURCC formats */
33     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
34
35     switch(format)
36     {
37         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38         case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39         case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40         case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41         case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42         case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43         case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44         case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45         case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47         case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48         case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50         case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51         case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53         case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54         case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55         case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56         case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57         case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58         case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59         case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61         case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67         case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68         case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69         case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70         case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71         case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73         case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74         case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75         case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79         case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80         case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81         case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82         case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83         case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84         case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85         case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86         case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87         default:
88             FIXME("Unhandled wined3d format %#x.\n", format);
89             return D3DFMT_UNKNOWN;
90     }
91 }
92
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
94 {
95     BYTE *c = (BYTE *)&format;
96
97     /* Don't translate FOURCC formats */
98     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99
100     switch(format)
101     {
102         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103         case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104         case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105         case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106         case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107         case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108         case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109         case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110         case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112         case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113         case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115         case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116         case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118         case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119         case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120         case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121         case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122         case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123         case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124         case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126         case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127         case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130         case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132         case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133         case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134         case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135         case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136         case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138         case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139         case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140         case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144         case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145         case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146         case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147         case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148         case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149         case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150         case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151         case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152         default:
153             FIXME("Unhandled D3DFORMAT %#x\n", format);
154             return WINED3DFMT_UNKNOWN;
155     }
156 }
157
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
159 {
160     switch(primitive_type)
161     {
162         case D3DPT_POINTLIST:
163             return primitive_count;
164
165         case D3DPT_LINELIST:
166             return primitive_count * 2;
167
168         case D3DPT_LINESTRIP:
169             return primitive_count + 1;
170
171         case D3DPT_TRIANGLELIST:
172             return primitive_count * 3;
173
174         case D3DPT_TRIANGLESTRIP:
175         case D3DPT_TRIANGLEFAN:
176             return primitive_count + 2;
177
178         default:
179             FIXME("Unhandled primitive type %#x\n", primitive_type);
180             return 0;
181     }
182 }
183
184 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
185         const struct wined3d_swapchain_desc *swapchain_desc)
186 {
187     present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
188     present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
189     present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
190     present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
191     present_parameters->MultiSampleType = swapchain_desc->multisample_type;
192     present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality;
193     present_parameters->SwapEffect = swapchain_desc->swap_effect;
194     present_parameters->hDeviceWindow = swapchain_desc->device_window;
195     present_parameters->Windowed = swapchain_desc->windowed;
196     present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
197     present_parameters->AutoDepthStencilFormat
198             = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
199     present_parameters->Flags = swapchain_desc->flags;
200     present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
201     present_parameters->PresentationInterval = swapchain_desc->swap_interval;
202 }
203
204 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
205         const D3DPRESENT_PARAMETERS *present_parameters)
206 {
207     swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
208     swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
209     swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
210     swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
211     swapchain_desc->multisample_type = present_parameters->MultiSampleType;
212     swapchain_desc->multisample_quality = present_parameters->MultiSampleQuality;
213     swapchain_desc->swap_effect = present_parameters->SwapEffect;
214     swapchain_desc->device_window = present_parameters->hDeviceWindow;
215     swapchain_desc->windowed = present_parameters->Windowed;
216     swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
217     swapchain_desc->auto_depth_stencil_format
218             = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
219     swapchain_desc->flags = present_parameters->Flags;
220     swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
221     swapchain_desc->swap_interval = present_parameters->PresentationInterval;
222     swapchain_desc->auto_restore_display_mode = TRUE;
223 }
224
225 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
226 {
227     return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
228 }
229
230 static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
231 {
232     TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
233
234     if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
235             || IsEqualGUID(riid, &IID_IUnknown))
236     {
237         IDirect3DDevice9Ex_AddRef(iface);
238         *out = iface;
239         return S_OK;
240     }
241
242     if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
243     {
244         struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
245
246         /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
247          * It doesn't matter with which function the device was created. */
248         if (!device->d3d_parent->extended)
249         {
250             WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
251             *out = NULL;
252             return E_NOINTERFACE;
253         }
254
255         IDirect3DDevice9Ex_AddRef(iface);
256         *out = iface;
257         return S_OK;
258     }
259
260     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
261
262     *out = NULL;
263     return E_NOINTERFACE;
264 }
265
266 static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
267 {
268     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
269     ULONG refcount = InterlockedIncrement(&device->refcount);
270
271     TRACE("%p increasing refcount to %u.\n", iface, refcount);
272
273     return refcount;
274 }
275
276 static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
277 {
278     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
279     ULONG refcount;
280
281     if (device->in_destruction)
282         return 0;
283
284     refcount = InterlockedDecrement(&device->refcount);
285
286     TRACE("%p decreasing refcount to %u.\n", iface, refcount);
287
288     if (!refcount)
289     {
290         unsigned i;
291         device->in_destruction = TRUE;
292
293         wined3d_mutex_lock();
294         for (i = 0; i < device->fvf_decl_count; ++i)
295         {
296             wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
297         }
298         HeapFree(GetProcessHeap(), 0, device->fvf_decls);
299
300         wined3d_device_uninit_3d(device->wined3d_device);
301         wined3d_device_release_focus_window(device->wined3d_device);
302         wined3d_device_decref(device->wined3d_device);
303         wined3d_mutex_unlock();
304
305         IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
306
307         HeapFree(GetProcessHeap(), 0, device);
308     }
309
310     return refcount;
311 }
312
313 static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
314 {
315     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
316
317     TRACE("iface %p.\n", iface);
318
319     if (device->not_reset)
320     {
321         TRACE("D3D9 device is marked not reset.\n");
322         return D3DERR_DEVICENOTRESET;
323     }
324
325     return D3D_OK;
326 }
327
328 static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
329 {
330     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
331     HRESULT hr;
332
333     TRACE("iface %p.\n", iface);
334
335     wined3d_mutex_lock();
336     hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
337     wined3d_mutex_unlock();
338
339     return hr;
340 }
341
342 static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
343 {
344     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
345
346     TRACE("iface %p.\n", iface);
347
348     wined3d_mutex_lock();
349     wined3d_device_evict_managed_resources(device->wined3d_device);
350     wined3d_mutex_unlock();
351
352     return D3D_OK;
353 }
354
355 static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
356 {
357     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
358
359     TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
360
361     if (!d3d9)
362         return D3DERR_INVALIDCALL;
363
364     return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
365 }
366
367 static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
368 {
369     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
370     WINED3DCAPS *wined3d_caps;
371     HRESULT hr;
372
373     TRACE("iface %p, caps %p.\n", iface, caps);
374
375     if (!caps)
376         return D3DERR_INVALIDCALL;
377
378     if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
379         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
380
381     memset(caps, 0, sizeof(*caps));
382
383     wined3d_mutex_lock();
384     hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
385     wined3d_mutex_unlock();
386
387     WINECAPSTOD3D9CAPS(caps, wined3d_caps)
388     HeapFree(GetProcessHeap(), 0, wined3d_caps);
389
390     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
391     caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
392
393     filter_caps(caps);
394
395     return hr;
396 }
397
398 static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
399 {
400     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
401     struct wined3d_display_mode wined3d_mode;
402     HRESULT hr;
403
404     TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
405
406     wined3d_mutex_lock();
407     hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, &wined3d_mode, NULL);
408     wined3d_mutex_unlock();
409
410     if (SUCCEEDED(hr))
411     {
412         mode->Width = wined3d_mode.width;
413         mode->Height = wined3d_mode.height;
414         mode->RefreshRate = wined3d_mode.refresh_rate;
415         mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
416     }
417
418     return hr;
419 }
420
421 static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
422         D3DDEVICE_CREATION_PARAMETERS *parameters)
423 {
424     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
425     HRESULT hr;
426
427     TRACE("iface %p, parameters %p.\n", iface, parameters);
428
429     wined3d_mutex_lock();
430     hr = wined3d_device_get_creation_parameters(device->wined3d_device,
431             (struct wined3d_device_creation_parameters *)parameters);
432     wined3d_mutex_unlock();
433
434     return hr;
435 }
436
437 static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
438         UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
439 {
440     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
441     struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap);
442     HRESULT hr;
443
444     TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
445             iface, hotspot_x, hotspot_y, bitmap);
446
447     if (!bitmap)
448     {
449         WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
450         return D3DERR_INVALIDCALL;
451     }
452
453     wined3d_mutex_lock();
454     hr = wined3d_device_set_cursor_properties(device->wined3d_device,
455             hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
456     wined3d_mutex_unlock();
457
458     return hr;
459 }
460
461 static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
462 {
463     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
464
465     TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
466
467     wined3d_mutex_lock();
468     wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
469     wined3d_mutex_unlock();
470 }
471
472 static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
473 {
474     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
475     BOOL ret;
476
477     TRACE("iface %p, show %#x.\n", iface, show);
478
479     wined3d_mutex_lock();
480     ret = wined3d_device_show_cursor(device->wined3d_device, show);
481     wined3d_mutex_unlock();
482
483     return ret;
484 }
485
486 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
487         D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
488 {
489     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
490     struct wined3d_swapchain_desc desc;
491     struct d3d9_swapchain *object;
492     HRESULT hr;
493
494     TRACE("iface %p, present_parameters %p, swapchain %p.\n",
495             iface, present_parameters, swapchain);
496
497     wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
498     if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, &object)))
499         *swapchain = &object->IDirect3DSwapChain9_iface;
500     present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
501
502     return hr;
503 }
504
505 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface,
506         UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
507 {
508     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
509     struct wined3d_swapchain *wined3d_swapchain;
510     struct d3d9_swapchain *swapchain_impl;
511     HRESULT hr;
512
513     TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
514
515     wined3d_mutex_lock();
516     if ((wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, swapchain_idx)))
517     {
518        swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
519        *swapchain = &swapchain_impl->IDirect3DSwapChain9_iface;
520        IDirect3DSwapChain9_AddRef(*swapchain);
521        hr = D3D_OK;
522     }
523     else
524     {
525         *swapchain = NULL;
526         hr = D3DERR_INVALIDCALL;
527     }
528     wined3d_mutex_unlock();
529
530     return hr;
531 }
532
533 static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
534 {
535     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
536     UINT count;
537
538     TRACE("iface %p.\n", iface);
539
540     wined3d_mutex_lock();
541     count = wined3d_device_get_swapchain_count(device->wined3d_device);
542     wined3d_mutex_unlock();
543
544     return count;
545 }
546
547 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
548 {
549     struct wined3d_resource_desc desc;
550
551     wined3d_resource_get_desc(resource, &desc);
552     if (desc.pool == WINED3D_POOL_DEFAULT)
553     {
554         struct d3d9_surface *surface;
555
556         if (desc.resource_type != WINED3D_RTYPE_SURFACE)
557         {
558             WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
559             return D3DERR_INVALIDCALL;
560         }
561
562         surface = wined3d_resource_get_parent(resource);
563         if (surface->refcount)
564         {
565             WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
566             return D3DERR_INVALIDCALL;
567         }
568
569         WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
570     }
571
572     return D3D_OK;
573 }
574
575 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
576         D3DPRESENT_PARAMETERS *present_parameters)
577 {
578     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
579     struct wined3d_swapchain_desc swapchain_desc;
580     HRESULT hr;
581
582     TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
583
584     wined3d_mutex_lock();
585     wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
586     hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, NULL, reset_enum_callback);
587     if (FAILED(hr))
588         device->not_reset = TRUE;
589     else
590         device->not_reset = FALSE;
591     wined3d_mutex_unlock();
592
593     return hr;
594 }
595
596 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
597         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
598 {
599     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
600     HRESULT hr;
601
602     TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
603             iface, src_rect, dst_rect, dst_window_override, dirty_region);
604
605     wined3d_mutex_lock();
606     hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
607             dst_window_override, dirty_region, 0);
608     wined3d_mutex_unlock();
609
610     return hr;
611 }
612
613 static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
614         UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
615 {
616     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
617     struct wined3d_surface *wined3d_surface = NULL;
618     struct d3d9_surface *surface_impl;
619     HRESULT hr;
620
621     TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
622             iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
623
624     wined3d_mutex_lock();
625     hr = wined3d_device_get_back_buffer(device->wined3d_device, swapchain,
626             backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
627     if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
628     {
629         surface_impl = wined3d_surface_get_parent(wined3d_surface);
630         *backbuffer = &surface_impl->IDirect3DSurface9_iface;
631         IDirect3DSurface9_AddRef(*backbuffer);
632         wined3d_surface_decref(wined3d_surface);
633     }
634     wined3d_mutex_unlock();
635
636     return hr;
637 }
638 static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
639         UINT swapchain, D3DRASTER_STATUS *raster_status)
640 {
641     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
642     HRESULT hr;
643
644     TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
645
646     wined3d_mutex_lock();
647     hr = wined3d_device_get_raster_status(device->wined3d_device,
648             swapchain, (struct wined3d_raster_status *)raster_status);
649     wined3d_mutex_unlock();
650
651     return hr;
652 }
653
654 static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
655 {
656     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
657     HRESULT hr;
658
659     TRACE("iface %p, enable %#x.\n", iface, enable);
660
661     wined3d_mutex_lock();
662     hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable);
663     wined3d_mutex_unlock();
664
665     return hr;
666 }
667
668 static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
669         UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
670 {
671     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
672
673     TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
674
675     /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
676     wined3d_mutex_lock();
677     wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
678     wined3d_mutex_unlock();
679 }
680
681 static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
682 {
683     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
684
685     TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
686
687     /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
688     wined3d_mutex_lock();
689     wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
690     wined3d_mutex_unlock();
691 }
692
693 static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
694         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
695         D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
696 {
697     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
698     struct d3d9_texture *object;
699     BOOL set_mem = FALSE;
700     HRESULT hr;
701
702     TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
703             iface, width, height, levels, usage, format, pool, texture, shared_handle);
704
705     if (shared_handle)
706     {
707         if (pool == D3DPOOL_SYSTEMMEM)
708         {
709             if (levels != 1)
710                 return D3DERR_INVALIDCALL;
711             set_mem = TRUE;
712         }
713         else
714             FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
715     }
716
717     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
718     if (!object)
719     {
720         ERR("Failed to allocate texture memory.\n");
721         return D3DERR_OUTOFVIDEOMEMORY;
722     }
723
724     hr = texture_init(object, device, width, height, levels, usage, format, pool);
725     if (FAILED(hr))
726     {
727         WARN("Failed to initialize texture, hr %#x.\n", hr);
728         HeapFree(GetProcessHeap(), 0, object);
729         return hr;
730     }
731
732     if (set_mem)
733     {
734         struct wined3d_resource *resource;
735         struct d3d9_surface *surface;
736
737         resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
738         surface = wined3d_resource_get_parent(resource);
739         wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
740     }
741
742     TRACE("Created texture %p.\n", object);
743     *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
744
745     return D3D_OK;
746 }
747
748 static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
749         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
750         D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
751 {
752     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
753     struct d3d9_texture *object;
754     HRESULT hr;
755
756     TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
757             iface, width, height, depth, levels);
758     TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
759             usage, format, pool, texture, shared_handle);
760
761     if (shared_handle)
762         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
763
764     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
765     if (!object)
766     {
767         ERR("Failed to allocate volume texture memory.\n");
768         return D3DERR_OUTOFVIDEOMEMORY;
769     }
770
771     hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
772     if (FAILED(hr))
773     {
774         WARN("Failed to initialize volume texture, hr %#x.\n", hr);
775         HeapFree(GetProcessHeap(), 0, object);
776         return hr;
777     }
778
779     TRACE("Created volume texture %p.\n", object);
780     *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
781
782     return D3D_OK;
783 }
784
785 static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
786         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
787         IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
788 {
789     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
790     struct d3d9_texture *object;
791     HRESULT hr;
792
793     TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
794             iface, edge_length, levels, usage, format, pool, texture, shared_handle);
795
796     if (shared_handle)
797         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
798
799     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
800     if (!object)
801     {
802         ERR("Failed to allocate cube texture memory.\n");
803         return D3DERR_OUTOFVIDEOMEMORY;
804     }
805
806     hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
807     if (FAILED(hr))
808     {
809         WARN("Failed to initialize cube texture, hr %#x.\n", hr);
810         HeapFree(GetProcessHeap(), 0, object);
811         return hr;
812     }
813
814     TRACE("Created cube texture %p.\n", object);
815     *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
816
817     return D3D_OK;
818 }
819
820 static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
821         DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
822         HANDLE *shared_handle)
823 {
824     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
825     struct d3d9_vertexbuffer *object;
826     HRESULT hr;
827
828     TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
829             iface, size, usage, fvf, pool, buffer, shared_handle);
830
831     if (shared_handle)
832         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
833
834     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
835     if (!object)
836     {
837         ERR("Failed to allocate buffer memory.\n");
838         return D3DERR_OUTOFVIDEOMEMORY;
839     }
840
841     hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
842     if (FAILED(hr))
843     {
844         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
845         HeapFree(GetProcessHeap(), 0, object);
846         return hr;
847     }
848
849     TRACE("Created vertex buffer %p.\n", object);
850     *buffer = &object->IDirect3DVertexBuffer9_iface;
851
852     return D3D_OK;
853 }
854
855 static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
856         DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
857         HANDLE *shared_handle)
858 {
859     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
860     struct d3d9_indexbuffer *object;
861     HRESULT hr;
862
863     TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
864             iface, size, usage, format, pool, buffer, shared_handle);
865
866     if (shared_handle)
867         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
868
869     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
870     if (!object)
871     {
872         ERR("Failed to allocate buffer memory.\n");
873         return D3DERR_OUTOFVIDEOMEMORY;
874     }
875
876     hr = indexbuffer_init(object, device, size, usage, format, pool);
877     if (FAILED(hr))
878     {
879         WARN("Failed to initialize index buffer, hr %#x.\n", hr);
880         HeapFree(GetProcessHeap(), 0, object);
881         return hr;
882     }
883
884     TRACE("Created index buffer %p.\n", object);
885     *buffer = &object->IDirect3DIndexBuffer9_iface;
886
887     return D3D_OK;
888 }
889
890 static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height,
891         D3DFORMAT format, BOOL lockable, BOOL discard, UINT level, IDirect3DSurface9 **surface,
892         UINT usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
893 {
894     struct d3d9_surface *object;
895     HRESULT hr;
896
897     TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
898             "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
899             device, width, height, format, lockable, discard, level, surface, usage, pool,
900             multisample_type, multisample_quality);
901
902     if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
903     {
904         FIXME("Failed to allocate surface memory.\n");
905         return D3DERR_OUTOFVIDEOMEMORY;
906     }
907
908     hr = surface_init(object, device, width, height, format, lockable, discard,
909             level, usage, pool, multisample_type, multisample_quality);
910     if (FAILED(hr))
911     {
912         WARN("Failed to initialize surface, hr %#x.\n", hr);
913         HeapFree(GetProcessHeap(), 0, object);
914         return hr;
915     }
916
917     TRACE("Created surface %p.\n", object);
918     *surface = &object->IDirect3DSurface9_iface;
919
920     return D3D_OK;
921 }
922
923 static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height,
924         D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
925         BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
926 {
927     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
928     HRESULT hr;
929
930     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
931             "lockable %#x, surface %p, shared_handle %p.\n",
932             iface, width, height, format, multisample_type, multisample_quality,
933             lockable, surface, shared_handle);
934
935     if (shared_handle)
936         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
937
938     hr = d3d9_device_create_surface(device, width, height, format, lockable, FALSE, 0, surface,
939             D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
940
941     return hr;
942 }
943
944 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
945         D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
946         BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
947 {
948     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
949     HRESULT hr;
950
951     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
952             "discard %#x, surface %p, shared_handle %p.\n",
953             iface, width, height, format, multisample_type, multisample_quality,
954             discard, surface, shared_handle);
955
956     if (shared_handle)
957         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
958
959     hr = d3d9_device_create_surface(device, width, height, format, TRUE, discard, 0, surface,
960             D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
961
962     return hr;
963 }
964
965
966 static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
967         IDirect3DSurface9 *src_surface, const RECT *src_rect,
968         IDirect3DSurface9 *dst_surface, const POINT *dst_point)
969 {
970     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
971     struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
972     struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
973     HRESULT hr;
974
975     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
976             iface, src_surface, src_rect, dst_surface, dst_point);
977
978     wined3d_mutex_lock();
979     hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect,
980             dst->wined3d_surface, dst_point);
981     wined3d_mutex_unlock();
982
983     return hr;
984 }
985
986 static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
987         IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
988 {
989     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
990     struct d3d9_texture *src_impl, *dst_impl;
991     HRESULT hr;
992
993     TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
994
995     src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
996     dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
997
998     wined3d_mutex_lock();
999     hr = wined3d_device_update_texture(device->wined3d_device,
1000             src_impl->wined3d_texture, dst_impl->wined3d_texture);
1001     wined3d_mutex_unlock();
1002
1003     return hr;
1004 }
1005
1006 static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1007         IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
1008 {
1009     struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
1010     struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1011     HRESULT hr;
1012
1013     TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
1014
1015     wined3d_mutex_lock();
1016     hr = wined3d_surface_get_render_target_data(dst_impl->wined3d_surface, rt_impl->wined3d_surface);
1017     wined3d_mutex_unlock();
1018
1019     return hr;
1020 }
1021
1022 static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1023         UINT swapchain, IDirect3DSurface9 *dst_surface)
1024 {
1025     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1026     struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1027     HRESULT hr;
1028
1029     TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
1030
1031     wined3d_mutex_lock();
1032     hr = wined3d_device_get_front_buffer_data(device->wined3d_device, swapchain, dst_impl->wined3d_surface);
1033     wined3d_mutex_unlock();
1034
1035     return hr;
1036 }
1037
1038 static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1039         const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1040 {
1041     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1042     struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1043     struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1044     HRESULT hr = D3DERR_INVALIDCALL;
1045     struct wined3d_resource_desc src_desc, dst_desc;
1046     struct wined3d_resource *wined3d_resource;
1047
1048     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1049             iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1050
1051     wined3d_mutex_lock();
1052     wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1053     wined3d_resource_get_desc(wined3d_resource, &dst_desc);
1054
1055     wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
1056     wined3d_resource_get_desc(wined3d_resource, &src_desc);
1057
1058     if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1059     {
1060         if (device->in_scene)
1061         {
1062             WARN("Rejecting depth / stencil blit while in scene.\n");
1063             goto done;
1064         }
1065
1066         if (src_rect)
1067         {
1068             if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1069                     || src_rect->bottom != src_desc.height)
1070             {
1071                 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1072                         wine_dbgstr_rect(src_rect));
1073                 goto done;
1074             }
1075         }
1076         if (dst_rect)
1077         {
1078             if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1079                     || dst_rect->bottom != dst_desc.height)
1080             {
1081                 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1082                         wine_dbgstr_rect(dst_rect));
1083                 goto done;
1084             }
1085         }
1086         if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1087         {
1088             WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1089             goto done;
1090         }
1091     }
1092
1093     hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
1094     if (hr == WINEDDERR_INVALIDRECT)
1095         hr = D3DERR_INVALIDCALL;
1096
1097 done:
1098     wined3d_mutex_unlock();
1099     return hr;
1100 }
1101
1102 static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
1103         IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
1104 {
1105     const struct wined3d_color c =
1106     {
1107         ((color >> 16) & 0xff) / 255.0f,
1108         ((color >>  8) & 0xff) / 255.0f,
1109         (color & 0xff) / 255.0f,
1110         ((color >> 24) & 0xff) / 255.0f,
1111     };
1112     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1113     struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1114     struct wined3d_resource *wined3d_resource;
1115     struct wined3d_resource_desc desc;
1116     HRESULT hr;
1117
1118     TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
1119
1120     wined3d_mutex_lock();
1121
1122     wined3d_resource = wined3d_surface_get_resource(surface_impl->wined3d_surface);
1123     wined3d_resource_get_desc(wined3d_resource, &desc);
1124
1125     /* This method is only allowed with surfaces that are render targets, or
1126      * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1127     if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
1128     {
1129         wined3d_mutex_unlock();
1130         WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1131         return D3DERR_INVALIDCALL;
1132     }
1133
1134     /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1135     hr = wined3d_device_color_fill(device->wined3d_device, surface_impl->wined3d_surface, rect, &c);
1136
1137     wined3d_mutex_unlock();
1138
1139     return hr;
1140 }
1141
1142 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1143         UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
1144         HANDLE *shared_handle)
1145 {
1146     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1147
1148     TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1149             iface, width, height, format, pool, surface, shared_handle);
1150
1151     if (shared_handle)
1152         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1153
1154     if (pool == D3DPOOL_MANAGED)
1155     {
1156         WARN("Attempting to create a managed offscreen plain surface.\n");
1157         return D3DERR_INVALIDCALL;
1158     }
1159     /* FIXME: Offscreen surfaces are supposed to be always lockable,
1160      * regardless of the pool they're created in. Should we set dynamic usage
1161      * here? */
1162     return d3d9_device_create_surface(device, width, height, format, TRUE,
1163             FALSE, 0, surface, 0, pool, D3DMULTISAMPLE_NONE, 0);
1164 }
1165
1166 static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
1167 {
1168     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1169     struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1170     HRESULT hr;
1171
1172     TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1173
1174     if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1175     {
1176         WARN("Invalid index %u specified.\n", idx);
1177         return D3DERR_INVALIDCALL;
1178     }
1179
1180     wined3d_mutex_lock();
1181     hr = wined3d_device_set_render_target(device->wined3d_device, idx,
1182             surface_impl ? surface_impl->wined3d_surface : NULL, TRUE);
1183     wined3d_mutex_unlock();
1184
1185     return hr;
1186 }
1187
1188 static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
1189 {
1190     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1191     struct wined3d_surface *wined3d_surface;
1192     struct d3d9_surface *surface_impl;
1193     HRESULT hr;
1194
1195     TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1196
1197     if (!surface)
1198         return D3DERR_INVALIDCALL;
1199
1200     if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1201     {
1202         WARN("Invalid index %u specified.\n", idx);
1203         return D3DERR_INVALIDCALL;
1204     }
1205
1206     wined3d_mutex_lock();
1207     hr = wined3d_device_get_render_target(device->wined3d_device, idx, &wined3d_surface);
1208     if (SUCCEEDED(hr))
1209     {
1210         surface_impl = wined3d_surface_get_parent(wined3d_surface);
1211         *surface = &surface_impl->IDirect3DSurface9_iface;
1212         IDirect3DSurface9_AddRef(*surface);
1213         wined3d_surface_decref(wined3d_surface);
1214     }
1215     else
1216     {
1217         if (hr != WINED3DERR_NOTFOUND)
1218             WARN("Failed to get render target %u, hr %#x.\n", idx, hr);
1219         *surface = NULL;
1220     }
1221     wined3d_mutex_unlock();
1222
1223     return hr;
1224 }
1225
1226 static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
1227 {
1228     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1229     struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
1230     HRESULT hr;
1231
1232     TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1233
1234     wined3d_mutex_lock();
1235     hr = wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1236     wined3d_mutex_unlock();
1237
1238     return hr;
1239 }
1240
1241 static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
1242 {
1243     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1244     struct wined3d_surface *wined3d_surface;
1245     struct d3d9_surface *surface_impl;
1246     HRESULT hr;
1247
1248     TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1249
1250     if (!depth_stencil)
1251         return D3DERR_INVALIDCALL;
1252
1253     wined3d_mutex_lock();
1254     hr = wined3d_device_get_depth_stencil(device->wined3d_device, &wined3d_surface);
1255     if (SUCCEEDED(hr))
1256     {
1257         surface_impl = wined3d_surface_get_parent(wined3d_surface);
1258         *depth_stencil = &surface_impl->IDirect3DSurface9_iface;
1259         IDirect3DSurface9_AddRef(*depth_stencil);
1260         wined3d_surface_decref(wined3d_surface);
1261     }
1262     else
1263     {
1264         if (hr != WINED3DERR_NOTFOUND)
1265                 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1266         *depth_stencil = NULL;
1267     }
1268     wined3d_mutex_unlock();
1269
1270     return hr;
1271 }
1272
1273 static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
1274 {
1275     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1276     HRESULT hr;
1277
1278     TRACE("iface %p.\n", iface);
1279
1280     wined3d_mutex_lock();
1281     if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
1282         device->in_scene = TRUE;
1283     wined3d_mutex_unlock();
1284
1285     return hr;
1286 }
1287
1288 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
1289 {
1290     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1291     HRESULT hr;
1292
1293     TRACE("iface %p.\n", iface);
1294
1295     wined3d_mutex_lock();
1296     if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
1297         device->in_scene = FALSE;
1298     wined3d_mutex_unlock();
1299
1300     return hr;
1301 }
1302
1303 static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1304         const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1305 {
1306     const struct wined3d_color c =
1307     {
1308         ((color >> 16) & 0xff) / 255.0f,
1309         ((color >>  8) & 0xff) / 255.0f,
1310         (color & 0xff) / 255.0f,
1311         ((color >> 24) & 0xff) / 255.0f,
1312     };
1313     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1314     HRESULT hr;
1315
1316     TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1317             iface, rect_count, rects, flags, color, z, stencil);
1318
1319     wined3d_mutex_lock();
1320     hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1321     wined3d_mutex_unlock();
1322
1323     return hr;
1324 }
1325
1326 static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
1327         D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1328 {
1329     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1330     HRESULT hr;
1331
1332     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1333
1334     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1335     wined3d_mutex_lock();
1336     hr = wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1337     wined3d_mutex_unlock();
1338
1339     return hr;
1340 }
1341
1342 static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
1343         D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1344 {
1345     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1346     HRESULT hr;
1347
1348     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1349
1350     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1351     wined3d_mutex_lock();
1352     hr = wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1353     wined3d_mutex_unlock();
1354
1355     return hr;
1356 }
1357
1358 static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
1359         D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1360 {
1361     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1362     HRESULT hr;
1363
1364     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1365
1366     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1367     wined3d_mutex_lock();
1368     hr = wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1369     wined3d_mutex_unlock();
1370
1371     return hr;
1372 }
1373
1374 static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
1375 {
1376     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1377
1378     TRACE("iface %p, viewport %p.\n", iface, viewport);
1379
1380     /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1381     wined3d_mutex_lock();
1382     wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1383     wined3d_mutex_unlock();
1384
1385     return D3D_OK;
1386 }
1387
1388 static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
1389 {
1390     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1391
1392     TRACE("iface %p, viewport %p.\n", iface, viewport);
1393
1394     /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1395     wined3d_mutex_lock();
1396     wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1397     wined3d_mutex_unlock();
1398
1399     return D3D_OK;
1400 }
1401
1402 static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
1403 {
1404     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1405     HRESULT hr;
1406
1407     TRACE("iface %p, material %p.\n", iface, material);
1408
1409     /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1410     wined3d_mutex_lock();
1411     hr = wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1412     wined3d_mutex_unlock();
1413
1414     return hr;
1415 }
1416
1417 static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
1418 {
1419     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1420     HRESULT hr;
1421
1422     TRACE("iface %p, material %p.\n", iface, material);
1423
1424     /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1425     wined3d_mutex_lock();
1426     hr = wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1427     wined3d_mutex_unlock();
1428
1429     return hr;
1430 }
1431
1432 static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
1433 {
1434     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1435     HRESULT hr;
1436
1437     TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1438
1439     /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1440     wined3d_mutex_lock();
1441     hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1442     wined3d_mutex_unlock();
1443
1444     return hr;
1445 }
1446
1447 static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
1448 {
1449     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1450     HRESULT hr;
1451
1452     TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1453
1454     /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1455     wined3d_mutex_lock();
1456     hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1457     wined3d_mutex_unlock();
1458
1459     return hr;
1460 }
1461
1462 static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
1463 {
1464     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1465     HRESULT hr;
1466
1467     TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1468
1469     wined3d_mutex_lock();
1470     hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1471     wined3d_mutex_unlock();
1472
1473     return hr;
1474 }
1475
1476 static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
1477 {
1478     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1479     HRESULT hr;
1480
1481     TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1482
1483     wined3d_mutex_lock();
1484     hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1485     wined3d_mutex_unlock();
1486
1487     return hr;
1488 }
1489
1490 static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
1491 {
1492     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1493     HRESULT hr;
1494
1495     TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1496
1497     wined3d_mutex_lock();
1498     hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1499     wined3d_mutex_unlock();
1500
1501     return hr;
1502 }
1503
1504 static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
1505 {
1506     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1507     HRESULT hr;
1508
1509     TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1510
1511     wined3d_mutex_lock();
1512     hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1513     wined3d_mutex_unlock();
1514
1515     return hr;
1516 }
1517
1518 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
1519         D3DRENDERSTATETYPE state, DWORD value)
1520 {
1521     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1522     HRESULT hr;
1523
1524     TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1525
1526     wined3d_mutex_lock();
1527     hr = wined3d_device_set_render_state(device->wined3d_device, state, value);
1528     wined3d_mutex_unlock();
1529
1530     return hr;
1531 }
1532
1533 static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
1534         D3DRENDERSTATETYPE state, DWORD *value)
1535 {
1536     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1537     HRESULT hr;
1538
1539     TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1540
1541     wined3d_mutex_lock();
1542     hr = wined3d_device_get_render_state(device->wined3d_device, state, value);
1543     wined3d_mutex_unlock();
1544
1545     return hr;
1546 }
1547
1548 static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
1549         D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1550 {
1551     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1552     struct d3d9_stateblock *object;
1553     HRESULT hr;
1554
1555     TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1556
1557     if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1558     {
1559         WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1560         return D3DERR_INVALIDCALL;
1561     }
1562
1563     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1564     if (!object)
1565     {
1566         ERR("Failed to allocate stateblock memory.\n");
1567         return E_OUTOFMEMORY;
1568     }
1569
1570     hr = stateblock_init(object, device, type, NULL);
1571     if (FAILED(hr))
1572     {
1573         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1574         HeapFree(GetProcessHeap(), 0, object);
1575         return hr;
1576     }
1577
1578     TRACE("Created stateblock %p.\n", object);
1579     *stateblock = &object->IDirect3DStateBlock9_iface;
1580
1581     return D3D_OK;
1582 }
1583
1584 static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
1585 {
1586     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1587     HRESULT hr;
1588
1589     TRACE("iface %p.\n", iface);
1590
1591     wined3d_mutex_lock();
1592     hr = wined3d_device_begin_stateblock(device->wined3d_device);
1593     wined3d_mutex_unlock();
1594
1595     return hr;
1596 }
1597
1598 static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1599 {
1600     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1601     struct wined3d_stateblock *wined3d_stateblock;
1602     struct d3d9_stateblock *object;
1603     HRESULT hr;
1604
1605     TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1606
1607     wined3d_mutex_lock();
1608     hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
1609     wined3d_mutex_unlock();
1610     if (FAILED(hr))
1611     {
1612        WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1613        return hr;
1614     }
1615
1616     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1617     if (!object)
1618     {
1619         ERR("Failed to allocate stateblock memory.\n");
1620         wined3d_mutex_lock();
1621         wined3d_stateblock_decref(wined3d_stateblock);
1622         wined3d_mutex_unlock();
1623         return E_OUTOFMEMORY;
1624     }
1625
1626     hr = stateblock_init(object, device, 0, wined3d_stateblock);
1627     if (FAILED(hr))
1628     {
1629         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1630         wined3d_mutex_lock();
1631         wined3d_stateblock_decref(wined3d_stateblock);
1632         wined3d_mutex_unlock();
1633         HeapFree(GetProcessHeap(), 0, object);
1634         return hr;
1635     }
1636
1637     TRACE("Created stateblock %p.\n", object);
1638     *stateblock = &object->IDirect3DStateBlock9_iface;
1639
1640     return D3D_OK;
1641 }
1642
1643 static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
1644 {
1645     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1646     HRESULT hr;
1647
1648     TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1649
1650     wined3d_mutex_lock();
1651     hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1652     wined3d_mutex_unlock();
1653
1654     return hr;
1655 }
1656
1657 static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
1658 {
1659     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1660     HRESULT hr;
1661
1662     TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1663
1664     wined3d_mutex_lock();
1665     hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1666     wined3d_mutex_unlock();
1667
1668     return hr;
1669 }
1670
1671 static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
1672 {
1673     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1674     struct wined3d_texture *wined3d_texture = NULL;
1675     struct d3d9_texture *texture_impl;
1676     HRESULT hr;
1677
1678     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1679
1680     if (!texture)
1681         return D3DERR_INVALIDCALL;
1682
1683     wined3d_mutex_lock();
1684     hr = wined3d_device_get_texture(device->wined3d_device, stage, &wined3d_texture);
1685     if (SUCCEEDED(hr) && wined3d_texture)
1686     {
1687         texture_impl = wined3d_texture_get_parent(wined3d_texture);
1688         *texture = &texture_impl->IDirect3DBaseTexture9_iface;
1689         IDirect3DBaseTexture9_AddRef(*texture);
1690         wined3d_texture_decref(wined3d_texture);
1691     }
1692     else
1693     {
1694         if (FAILED(hr))
1695             WARN("Call to get texture (%u) failed (%p).\n", stage, wined3d_texture);
1696         *texture = NULL;
1697     }
1698     wined3d_mutex_unlock();
1699
1700     return hr;
1701 }
1702
1703 static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
1704 {
1705     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1706     struct d3d9_texture *texture_impl;
1707     HRESULT hr;
1708
1709     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1710
1711     texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
1712
1713     wined3d_mutex_lock();
1714     hr = wined3d_device_set_texture(device->wined3d_device, stage,
1715             texture_impl ? texture_impl->wined3d_texture : NULL);
1716     wined3d_mutex_unlock();
1717
1718     return hr;
1719 }
1720
1721 static const enum wined3d_texture_stage_state tss_lookup[] =
1722 {
1723     WINED3D_TSS_INVALID,                    /*  0, unused */
1724     WINED3D_TSS_COLOR_OP,                   /*  1, D3DTSS_COLOROP */
1725     WINED3D_TSS_COLOR_ARG1,                 /*  2, D3DTSS_COLORARG1 */
1726     WINED3D_TSS_COLOR_ARG2,                 /*  3, D3DTSS_COLORARG2 */
1727     WINED3D_TSS_ALPHA_OP,                   /*  4, D3DTSS_ALPHAOP */
1728     WINED3D_TSS_ALPHA_ARG1,                 /*  5, D3DTSS_ALPHAARG1 */
1729     WINED3D_TSS_ALPHA_ARG2,                 /*  6, D3DTSS_ALPHAARG2 */
1730     WINED3D_TSS_BUMPENV_MAT00,              /*  7, D3DTSS_BUMPENVMAT00 */
1731     WINED3D_TSS_BUMPENV_MAT01,              /*  8, D3DTSS_BUMPENVMAT01 */
1732     WINED3D_TSS_BUMPENV_MAT10,              /*  9, D3DTSS_BUMPENVMAT10 */
1733     WINED3D_TSS_BUMPENV_MAT11,              /* 10, D3DTSS_BUMPENVMAT11 */
1734     WINED3D_TSS_TEXCOORD_INDEX,             /* 11, D3DTSS_TEXCOORDINDEX */
1735     WINED3D_TSS_INVALID,                    /* 12, unused */
1736     WINED3D_TSS_INVALID,                    /* 13, unused */
1737     WINED3D_TSS_INVALID,                    /* 14, unused */
1738     WINED3D_TSS_INVALID,                    /* 15, unused */
1739     WINED3D_TSS_INVALID,                    /* 16, unused */
1740     WINED3D_TSS_INVALID,                    /* 17, unused */
1741     WINED3D_TSS_INVALID,                    /* 18, unused */
1742     WINED3D_TSS_INVALID,                    /* 19, unused */
1743     WINED3D_TSS_INVALID,                    /* 20, unused */
1744     WINED3D_TSS_INVALID,                    /* 21, unused */
1745     WINED3D_TSS_BUMPENV_LSCALE,             /* 22, D3DTSS_BUMPENVLSCALE */
1746     WINED3D_TSS_BUMPENV_LOFFSET,            /* 23, D3DTSS_BUMPENVLOFFSET */
1747     WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS,    /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1748     WINED3D_TSS_INVALID,                    /* 25, unused */
1749     WINED3D_TSS_COLOR_ARG0,                 /* 26, D3DTSS_COLORARG0 */
1750     WINED3D_TSS_ALPHA_ARG0,                 /* 27, D3DTSS_ALPHAARG0 */
1751     WINED3D_TSS_RESULT_ARG,                 /* 28, D3DTSS_RESULTARG */
1752     WINED3D_TSS_INVALID,                    /* 29, unused */
1753     WINED3D_TSS_INVALID,                    /* 30, unused */
1754     WINED3D_TSS_INVALID,                    /* 31, unused */
1755     WINED3D_TSS_CONSTANT,                   /* 32, D3DTSS_CONSTANT */
1756 };
1757
1758 static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
1759         DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
1760 {
1761     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1762     HRESULT hr;
1763
1764     TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
1765
1766     if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1767     {
1768         WARN("Invalid state %#x passed.\n", state);
1769         return D3D_OK;
1770     }
1771
1772     wined3d_mutex_lock();
1773     hr = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
1774     wined3d_mutex_unlock();
1775
1776     return hr;
1777 }
1778
1779 static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
1780         DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
1781 {
1782     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1783     HRESULT hr;
1784
1785     TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
1786
1787     if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1788     {
1789         WARN("Invalid state %#x passed.\n", state);
1790         return D3D_OK;
1791     }
1792
1793     wined3d_mutex_lock();
1794     hr = wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
1795     wined3d_mutex_unlock();
1796
1797     return hr;
1798 }
1799
1800 static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
1801         DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
1802 {
1803     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1804     HRESULT hr;
1805
1806     TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
1807
1808     wined3d_mutex_lock();
1809     hr = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state, value);
1810     wined3d_mutex_unlock();
1811
1812     return hr;
1813 }
1814
1815 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
1816         DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
1817 {
1818     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1819     HRESULT hr;
1820
1821     TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
1822
1823     wined3d_mutex_lock();
1824     hr = wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
1825     wined3d_mutex_unlock();
1826
1827     return hr;
1828 }
1829
1830 static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
1831 {
1832     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1833     HRESULT hr;
1834
1835     TRACE("iface %p, pass_count %p.\n", iface, pass_count);
1836
1837     wined3d_mutex_lock();
1838     hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
1839     wined3d_mutex_unlock();
1840
1841     return hr;
1842 }
1843
1844 static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1845         UINT palette_idx, const PALETTEENTRY *entries)
1846 {
1847     FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1848
1849     return D3DERR_INVALIDCALL;
1850 }
1851
1852 static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1853         UINT palette_idx, PALETTEENTRY *entries)
1854 {
1855     FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1856
1857     return D3DERR_INVALIDCALL;
1858 }
1859
1860 static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
1861 {
1862     FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1863
1864     return D3DERR_INVALIDCALL;
1865 }
1866
1867 static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
1868 {
1869     FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
1870
1871     return D3DERR_INVALIDCALL;
1872 }
1873
1874 static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
1875 {
1876     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1877     HRESULT hr;
1878
1879     TRACE("iface %p, rect %p.\n", iface, rect);
1880
1881     wined3d_mutex_lock();
1882     hr = wined3d_device_set_scissor_rect(device->wined3d_device, rect);
1883     wined3d_mutex_unlock();
1884
1885     return hr;
1886 }
1887
1888 static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
1889 {
1890     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1891     HRESULT hr;
1892
1893     TRACE("iface %p, rect %p.\n", iface, rect);
1894
1895     wined3d_mutex_lock();
1896     hr = wined3d_device_get_scissor_rect(device->wined3d_device, rect);
1897     wined3d_mutex_unlock();
1898
1899     return hr;
1900 }
1901
1902 static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
1903 {
1904     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1905     HRESULT hr;
1906
1907     TRACE("iface %p, software %#x.\n", iface, software);
1908
1909     wined3d_mutex_lock();
1910     hr = wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
1911     wined3d_mutex_unlock();
1912
1913     return hr;
1914 }
1915
1916 static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1917 {
1918     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1919     BOOL ret;
1920
1921     TRACE("iface %p.\n", iface);
1922
1923     wined3d_mutex_lock();
1924     ret = wined3d_device_get_software_vertex_processing(device->wined3d_device);
1925     wined3d_mutex_unlock();
1926
1927     return ret;
1928 }
1929
1930 static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
1931 {
1932     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1933     HRESULT hr;
1934
1935     TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
1936
1937     wined3d_mutex_lock();
1938     hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
1939     wined3d_mutex_unlock();
1940
1941     return hr;
1942 }
1943
1944 static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
1945 {
1946     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1947     float ret;
1948
1949     TRACE("iface %p.\n", iface);
1950
1951     wined3d_mutex_lock();
1952     ret = wined3d_device_get_npatch_mode(device->wined3d_device);
1953     wined3d_mutex_unlock();
1954
1955     return ret;
1956 }
1957
1958 static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
1959         D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
1960 {
1961     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1962     HRESULT hr;
1963
1964     TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1965             iface, primitive_type, start_vertex, primitive_count);
1966
1967     wined3d_mutex_lock();
1968     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1969     hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
1970             vertex_count_from_primitive_count(primitive_type, primitive_count));
1971     wined3d_mutex_unlock();
1972
1973     return hr;
1974 }
1975
1976 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1977         D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
1978         UINT vertex_count, UINT start_idx, UINT primitive_count)
1979 {
1980     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1981     HRESULT hr;
1982
1983     TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1984             "vertex_count %u, start_idx %u, primitive_count %u.\n",
1985             iface, primitive_type, base_vertex_idx, min_vertex_idx,
1986             vertex_count, start_idx, primitive_count);
1987
1988     wined3d_mutex_lock();
1989     wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
1990     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1991     hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
1992             vertex_count_from_primitive_count(primitive_type, primitive_count));
1993     wined3d_mutex_unlock();
1994
1995     return hr;
1996 }
1997
1998 static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
1999         D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
2000 {
2001     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2002     HRESULT hr;
2003
2004     TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2005             iface, primitive_type, primitive_count, data, stride);
2006
2007     wined3d_mutex_lock();
2008     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2009     hr = wined3d_device_draw_primitive_up(device->wined3d_device,
2010             vertex_count_from_primitive_count(primitive_type, primitive_count),
2011             data, stride);
2012     wined3d_mutex_unlock();
2013
2014     return hr;
2015 }
2016
2017 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2018         D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT index_count,
2019         UINT primitive_count, const void *index_data, D3DFORMAT index_format,
2020         const void *vertex_data, UINT vertex_stride)
2021 {
2022     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2023     HRESULT hr;
2024
2025     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2026             "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2027             iface, primitive_type, min_vertex_idx, index_count, primitive_count,
2028             index_data, index_format, vertex_data, vertex_stride);
2029
2030     wined3d_mutex_lock();
2031     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2032     hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device,
2033             vertex_count_from_primitive_count(primitive_type, primitive_count), index_data,
2034             wined3dformat_from_d3dformat(index_format), vertex_data, vertex_stride);
2035     wined3d_mutex_unlock();
2036
2037     return hr;
2038 }
2039
2040 static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
2041         UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
2042         IDirect3DVertexDeclaration9 *declaration, DWORD flags)
2043 {
2044     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2045     struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
2046     struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2047     HRESULT hr;
2048
2049     TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2050             iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
2051
2052     wined3d_mutex_lock();
2053     hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
2054             dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL,
2055             flags, dst_impl->fvf);
2056     wined3d_mutex_unlock();
2057
2058     return hr;
2059 }
2060
2061 static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2062         const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2063 {
2064     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2065     struct d3d9_vertex_declaration *object;
2066     HRESULT hr;
2067
2068     TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2069
2070     if (!declaration)
2071     {
2072         WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2073         return D3DERR_INVALIDCALL;
2074     }
2075
2076     if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2077         *declaration = &object->IDirect3DVertexDeclaration9_iface;
2078
2079     return hr;
2080 }
2081
2082 static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2083         IDirect3DVertexDeclaration9 *declaration)
2084 {
2085     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2086     struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2087     HRESULT hr;
2088
2089     TRACE("iface %p, declaration %p.\n", iface, declaration);
2090
2091     wined3d_mutex_lock();
2092     hr = wined3d_device_set_vertex_declaration(device->wined3d_device,
2093             decl_impl ? decl_impl->wined3d_declaration : NULL);
2094     wined3d_mutex_unlock();
2095
2096     return hr;
2097 }
2098
2099 static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2100         IDirect3DVertexDeclaration9 **declaration)
2101 {
2102     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2103     struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2104     struct d3d9_vertex_declaration *declaration_impl;
2105     HRESULT hr;
2106
2107     TRACE("iface %p, declaration %p.\n", iface, declaration);
2108
2109     if (!declaration) return D3DERR_INVALIDCALL;
2110
2111     wined3d_mutex_lock();
2112     hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration);
2113     if (SUCCEEDED(hr) && wined3d_declaration)
2114     {
2115         declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2116         *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
2117         IDirect3DVertexDeclaration9_AddRef(*declaration);
2118         wined3d_vertex_declaration_decref(wined3d_declaration);
2119     }
2120     else
2121     {
2122         *declaration = NULL;
2123     }
2124     wined3d_mutex_unlock();
2125
2126     TRACE("Returning %p.\n", *declaration);
2127     return hr;
2128 }
2129
2130 static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf)
2131 {
2132     struct wined3d_vertex_declaration *wined3d_declaration;
2133     struct fvf_declaration *fvf_decls = device->fvf_decls;
2134     struct d3d9_vertex_declaration *d3d9_declaration;
2135     D3DVERTEXELEMENT9 *elements;
2136     int p, low, high; /* deliberately signed */
2137     HRESULT hr;
2138
2139     TRACE("Searching for declaration for fvf %08x... ", fvf);
2140
2141     low = 0;
2142     high = device->fvf_decl_count - 1;
2143     while (low <= high)
2144     {
2145         p = (low + high) >> 1;
2146         TRACE("%d ", p);
2147
2148         if (fvf_decls[p].fvf == fvf)
2149         {
2150             TRACE("found %p.\n", fvf_decls[p].decl);
2151             return fvf_decls[p].decl;
2152         }
2153
2154         if (fvf_decls[p].fvf < fvf)
2155             low = p + 1;
2156         else
2157             high = p - 1;
2158     }
2159     TRACE("not found. Creating and inserting at position %d.\n", low);
2160
2161     if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
2162         return NULL;
2163
2164     hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
2165     HeapFree(GetProcessHeap(), 0, elements);
2166     if (FAILED(hr))
2167         return NULL;
2168
2169     if (device->fvf_decl_size == device->fvf_decl_count)
2170     {
2171         UINT grow = max(device->fvf_decl_size / 2, 8);
2172
2173         fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
2174         if (!fvf_decls)
2175         {
2176             IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2177             return NULL;
2178         }
2179         device->fvf_decls = fvf_decls;
2180         device->fvf_decl_size += grow;
2181     }
2182
2183     d3d9_declaration->fvf = fvf;
2184     wined3d_declaration = d3d9_declaration->wined3d_declaration;
2185     wined3d_vertex_declaration_incref(wined3d_declaration);
2186     IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2187
2188     memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
2189     fvf_decls[low].decl = wined3d_declaration;
2190     fvf_decls[low].fvf = fvf;
2191     ++device->fvf_decl_count;
2192
2193     TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration, device->fvf_decl_count);
2194
2195     return wined3d_declaration;
2196 }
2197
2198 static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
2199 {
2200     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2201     struct wined3d_vertex_declaration *decl;
2202     HRESULT hr;
2203
2204     TRACE("iface %p, fvf %#x.\n", iface, fvf);
2205
2206     if (!fvf)
2207     {
2208         WARN("%#x is not a valid FVF.\n", fvf);
2209         return D3D_OK;
2210     }
2211
2212     wined3d_mutex_lock();
2213     if (!(decl = device_get_fvf_declaration(device, fvf)))
2214     {
2215         wined3d_mutex_unlock();
2216         ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
2217         return D3DERR_DRIVERINTERNALERROR;
2218     }
2219
2220     hr = wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
2221     if (FAILED(hr))
2222         ERR("Failed to set vertex declaration.\n");
2223     wined3d_mutex_unlock();
2224
2225     return hr;
2226 }
2227
2228 static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
2229 {
2230     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2231     struct wined3d_vertex_declaration *wined3d_declaration;
2232     struct d3d9_vertex_declaration *d3d9_declaration;
2233     HRESULT hr;
2234
2235     TRACE("iface %p, fvf %p.\n", iface, fvf);
2236
2237     wined3d_mutex_lock();
2238     if (FAILED(hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration)))
2239     {
2240         wined3d_mutex_unlock();
2241         WARN("Failed to get vertex declaration, hr %#x.\n", hr);
2242         *fvf = 0;
2243         return hr;
2244     }
2245
2246     if (wined3d_declaration)
2247     {
2248         d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2249         *fvf = d3d9_declaration->fvf;
2250         wined3d_vertex_declaration_decref(wined3d_declaration);
2251     }
2252     else
2253     {
2254         *fvf = 0;
2255     }
2256     wined3d_mutex_unlock();
2257
2258     TRACE("Returning FVF %#x.\n", *fvf);
2259
2260     return hr;
2261 }
2262
2263 static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
2264         const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2265 {
2266     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2267     struct d3d9_vertexshader *object;
2268     HRESULT hr;
2269
2270     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2271
2272     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2273     if (!object)
2274     {
2275         ERR("Failed to allocate vertex shader memory.\n");
2276         return E_OUTOFMEMORY;
2277     }
2278
2279     hr = vertexshader_init(object, device, byte_code);
2280     if (FAILED(hr))
2281     {
2282         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2283         HeapFree(GetProcessHeap(), 0, object);
2284         return hr;
2285     }
2286
2287     TRACE("Created vertex shader %p.\n", object);
2288     *shader = &object->IDirect3DVertexShader9_iface;
2289
2290     return D3D_OK;
2291 }
2292
2293 static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
2294 {
2295     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2296     struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2297     HRESULT hr;
2298
2299     TRACE("iface %p, shader %p.\n", iface, shader);
2300
2301     wined3d_mutex_lock();
2302     hr =  wined3d_device_set_vertex_shader(device->wined3d_device,
2303             shader_obj ? shader_obj->wined3d_shader : NULL);
2304     wined3d_mutex_unlock();
2305
2306     return hr;
2307 }
2308
2309 static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
2310 {
2311     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2312     struct d3d9_vertexshader *shader_impl;
2313     struct wined3d_shader *wined3d_shader;
2314
2315     TRACE("iface %p, shader %p.\n", iface, shader);
2316
2317     wined3d_mutex_lock();
2318     wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device);
2319     if (wined3d_shader)
2320     {
2321         shader_impl = wined3d_shader_get_parent(wined3d_shader);
2322         *shader = &shader_impl->IDirect3DVertexShader9_iface;
2323         IDirect3DVertexShader9_AddRef(*shader);
2324         wined3d_shader_decref(wined3d_shader);
2325     }
2326     else
2327     {
2328         *shader = NULL;
2329     }
2330     wined3d_mutex_unlock();
2331
2332     TRACE("Returning %p.\n", *shader);
2333
2334     return D3D_OK;
2335 }
2336
2337 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2338         UINT reg_idx, const float *data, UINT count)
2339 {
2340     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2341     HRESULT hr;
2342
2343     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2344
2345     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2346     {
2347         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2348              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2349         return D3DERR_INVALIDCALL;
2350     }
2351
2352     wined3d_mutex_lock();
2353     hr = wined3d_device_set_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2354     wined3d_mutex_unlock();
2355
2356     return hr;
2357 }
2358
2359 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2360         UINT reg_idx, float *data, UINT count)
2361 {
2362     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2363     HRESULT hr;
2364
2365     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2366
2367     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2368     {
2369         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2370              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2371         return D3DERR_INVALIDCALL;
2372     }
2373
2374     wined3d_mutex_lock();
2375     hr = wined3d_device_get_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2376     wined3d_mutex_unlock();
2377
2378     return hr;
2379 }
2380
2381 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2382         UINT reg_idx, const int *data, UINT count)
2383 {
2384     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2385     HRESULT hr;
2386
2387     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2388
2389     wined3d_mutex_lock();
2390     hr = wined3d_device_set_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2391     wined3d_mutex_unlock();
2392
2393     return hr;
2394 }
2395
2396 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2397         UINT reg_idx, int *data, UINT count)
2398 {
2399     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2400     HRESULT hr;
2401
2402     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2403
2404     wined3d_mutex_lock();
2405     hr = wined3d_device_get_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2406     wined3d_mutex_unlock();
2407
2408     return hr;
2409 }
2410
2411 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2412         UINT reg_idx, const BOOL *data, UINT count)
2413 {
2414     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2415     HRESULT hr;
2416
2417     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2418
2419     wined3d_mutex_lock();
2420     hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2421     wined3d_mutex_unlock();
2422
2423     return hr;
2424 }
2425
2426 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2427         UINT reg_idx, BOOL *data, UINT count)
2428 {
2429     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2430     HRESULT hr;
2431
2432     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2433
2434     wined3d_mutex_lock();
2435     hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2436     wined3d_mutex_unlock();
2437
2438     return hr;
2439 }
2440
2441 static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
2442         UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
2443 {
2444     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2445     struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
2446     HRESULT hr;
2447
2448     TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2449             iface, stream_idx, buffer, offset, stride);
2450
2451     wined3d_mutex_lock();
2452     hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2453             buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
2454     wined3d_mutex_unlock();
2455
2456     return hr;
2457 }
2458
2459 static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
2460         UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
2461 {
2462     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2463     struct d3d9_vertexbuffer *buffer_impl;
2464     struct wined3d_buffer *wined3d_buffer;
2465     HRESULT hr;
2466
2467     TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2468             iface, stream_idx, buffer, offset, stride);
2469
2470     if (!buffer)
2471         return D3DERR_INVALIDCALL;
2472
2473     wined3d_mutex_lock();
2474     hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
2475     if (SUCCEEDED(hr) && wined3d_buffer)
2476     {
2477         buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2478         *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
2479         IDirect3DVertexBuffer9_AddRef(*buffer);
2480         wined3d_buffer_decref(wined3d_buffer);
2481     }
2482     else
2483     {
2484         if (FAILED(hr))
2485             FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
2486         *buffer = NULL;
2487     }
2488     wined3d_mutex_unlock();
2489
2490     return hr;
2491 }
2492
2493 static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
2494 {
2495     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2496     HRESULT hr;
2497
2498     TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
2499
2500     wined3d_mutex_lock();
2501     hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
2502     wined3d_mutex_unlock();
2503
2504     return hr;
2505 }
2506
2507 static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
2508 {
2509     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2510     HRESULT hr;
2511
2512     TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
2513
2514     wined3d_mutex_lock();
2515     hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
2516     wined3d_mutex_unlock();
2517
2518     return hr;
2519 }
2520
2521 static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
2522 {
2523     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2524     struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
2525
2526     TRACE("iface %p, buffer %p.\n", iface, buffer);
2527
2528     wined3d_mutex_lock();
2529     wined3d_device_set_index_buffer(device->wined3d_device,
2530             ib ? ib->wined3d_buffer : NULL,
2531             ib ? ib->format : WINED3DFMT_UNKNOWN);
2532     wined3d_mutex_unlock();
2533
2534     return D3D_OK;
2535 }
2536
2537 static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
2538 {
2539     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2540     struct wined3d_buffer *wined3d_buffer;
2541     struct d3d9_indexbuffer *buffer_impl;
2542
2543     TRACE("iface %p, buffer %p.\n", iface, buffer);
2544
2545     if (!buffer)
2546         return D3DERR_INVALIDCALL;
2547
2548     wined3d_mutex_lock();
2549     if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device)))
2550     {
2551         buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2552         *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
2553         IDirect3DIndexBuffer9_AddRef(*buffer);
2554     }
2555     else
2556     {
2557         *buffer = NULL;
2558     }
2559     wined3d_mutex_unlock();
2560
2561     return D3D_OK;
2562 }
2563
2564 static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
2565         const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2566 {
2567     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2568     struct d3d9_pixelshader *object;
2569     HRESULT hr;
2570
2571     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2572
2573     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2574     if (!object)
2575     {
2576         FIXME("Failed to allocate pixel shader memory.\n");
2577         return E_OUTOFMEMORY;
2578     }
2579
2580     hr = pixelshader_init(object, device, byte_code);
2581     if (FAILED(hr))
2582     {
2583         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2584         HeapFree(GetProcessHeap(), 0, object);
2585         return hr;
2586     }
2587
2588     TRACE("Created pixel shader %p.\n", object);
2589     *shader = &object->IDirect3DPixelShader9_iface;
2590
2591     return D3D_OK;
2592 }
2593
2594 static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
2595 {
2596     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2597     struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2598     HRESULT hr;
2599
2600     TRACE("iface %p, shader %p.\n", iface, shader);
2601
2602     wined3d_mutex_lock();
2603     hr = wined3d_device_set_pixel_shader(device->wined3d_device,
2604             shader_obj ? shader_obj->wined3d_shader : NULL);
2605     wined3d_mutex_unlock();
2606
2607     return hr;
2608 }
2609
2610 static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
2611 {
2612     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2613     struct d3d9_pixelshader *shader_impl;
2614     struct wined3d_shader *wined3d_shader;
2615
2616     TRACE("iface %p, shader %p.\n", iface, shader);
2617
2618     if (!shader) return D3DERR_INVALIDCALL;
2619
2620     wined3d_mutex_lock();
2621     wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device);
2622     if (wined3d_shader)
2623     {
2624         shader_impl = wined3d_shader_get_parent(wined3d_shader);
2625         *shader = &shader_impl->IDirect3DPixelShader9_iface;
2626         IDirect3DPixelShader9_AddRef(*shader);
2627         wined3d_shader_decref(wined3d_shader);
2628     }
2629     else
2630     {
2631         *shader = NULL;
2632     }
2633     wined3d_mutex_unlock();
2634
2635     TRACE("Returning %p.\n", *shader);
2636
2637     return D3D_OK;
2638 }
2639
2640 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2641         UINT reg_idx, const float *data, UINT count)
2642 {
2643     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2644     HRESULT hr;
2645
2646     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2647
2648     wined3d_mutex_lock();
2649     hr = wined3d_device_set_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2650     wined3d_mutex_unlock();
2651
2652     return hr;
2653 }
2654
2655 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2656         UINT reg_idx, float *data, UINT count)
2657 {
2658     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2659     HRESULT hr;
2660
2661     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2662
2663     wined3d_mutex_lock();
2664     hr = wined3d_device_get_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2665     wined3d_mutex_unlock();
2666
2667     return hr;
2668 }
2669
2670 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2671         UINT reg_idx, const int *data, UINT count)
2672 {
2673     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2674     HRESULT hr;
2675
2676     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2677
2678     wined3d_mutex_lock();
2679     hr = wined3d_device_set_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2680     wined3d_mutex_unlock();
2681
2682     return hr;
2683 }
2684
2685 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2686         UINT reg_idx, int *data, UINT count)
2687 {
2688     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2689     HRESULT hr;
2690
2691     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2692
2693     wined3d_mutex_lock();
2694     hr = wined3d_device_get_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2695     wined3d_mutex_unlock();
2696
2697     return hr;
2698 }
2699
2700 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2701         UINT reg_idx, const BOOL *data, UINT count)
2702 {
2703     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2704     HRESULT hr;
2705
2706     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2707
2708     wined3d_mutex_lock();
2709     hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2710     wined3d_mutex_unlock();
2711
2712     return hr;
2713 }
2714
2715 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2716         UINT reg_idx, BOOL *data, UINT count)
2717 {
2718     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2719     HRESULT hr;
2720
2721     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2722
2723     wined3d_mutex_lock();
2724     hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2725     wined3d_mutex_unlock();
2726
2727     return hr;
2728 }
2729
2730 static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
2731         const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2732 {
2733     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2734     HRESULT hr;
2735
2736     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2737             iface, handle, segment_count, patch_info);
2738
2739     wined3d_mutex_lock();
2740     hr = wined3d_device_draw_rect_patch(device->wined3d_device, handle,
2741             segment_count, (const struct wined3d_rect_patch_info *)patch_info);
2742     wined3d_mutex_unlock();
2743
2744     return hr;
2745 }
2746
2747 static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
2748         const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2749 {
2750     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2751     HRESULT hr;
2752
2753     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2754             iface, handle, segment_count, patch_info);
2755
2756     wined3d_mutex_lock();
2757     hr = wined3d_device_draw_tri_patch(device->wined3d_device, handle,
2758             segment_count, (const struct wined3d_tri_patch_info *)patch_info);
2759     wined3d_mutex_unlock();
2760
2761     return hr;
2762 }
2763
2764 static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
2765 {
2766     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2767     HRESULT hr;
2768
2769     TRACE("iface %p, handle %#x.\n", iface, handle);
2770
2771     wined3d_mutex_lock();
2772     hr = wined3d_device_delete_patch(device->wined3d_device, handle);
2773     wined3d_mutex_unlock();
2774
2775     return hr;
2776 }
2777
2778 static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
2779 {
2780     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2781     struct d3d9_query *object;
2782     HRESULT hr;
2783
2784     TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2785
2786     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2787     if (!object)
2788     {
2789         ERR("Failed to allocate query memory.\n");
2790         return E_OUTOFMEMORY;
2791     }
2792
2793     hr = query_init(object, device, type);
2794     if (FAILED(hr))
2795     {
2796         WARN("Failed to initialize query, hr %#x.\n", hr);
2797         HeapFree(GetProcessHeap(), 0, object);
2798         return hr;
2799     }
2800
2801     TRACE("Created query %p.\n", object);
2802     if (query) *query = &object->IDirect3DQuery9_iface;
2803     else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2804
2805     return D3D_OK;
2806 }
2807
2808 static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2809         UINT width, UINT height, float *rows, float *columns)
2810 {
2811     FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2812             iface, width, height, rows, columns);
2813
2814     return E_NOTIMPL;
2815 }
2816
2817 static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
2818         IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2819         UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2820 {
2821     FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2822             "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2823             iface, src_surface, dst_surface, src_descs, rect_count,
2824             dst_descs, operation, offset_x, offset_y);
2825
2826     return E_NOTIMPL;
2827 }
2828
2829 static HRESULT WINAPI d3d9_device_PresentEx(IDirect3DDevice9Ex *iface,
2830         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2831         const RGNDATA *dirty_region, DWORD flags)
2832 {
2833     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2834     HRESULT hr;
2835
2836     TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
2837             iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
2838             dst_window_override, dirty_region, flags);
2839
2840     wined3d_mutex_lock();
2841     hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
2842             dst_window_override, dirty_region, flags);
2843     wined3d_mutex_unlock();
2844
2845     return hr;
2846 }
2847
2848 static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2849 {
2850     FIXME("iface %p, priority %p stub!\n", iface, priority);
2851
2852     return E_NOTIMPL;
2853 }
2854
2855 static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2856 {
2857     FIXME("iface %p, priority %d stub!\n", iface, priority);
2858
2859     return E_NOTIMPL;
2860 }
2861
2862 static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2863 {
2864     FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2865
2866     return E_NOTIMPL;
2867 }
2868
2869 static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2870         IDirect3DResource9 **resources, UINT32 resource_count)
2871 {
2872     FIXME("iface %p, resources %p, resource_count %u stub!\n",
2873             iface, resources, resource_count);
2874
2875     return E_NOTIMPL;
2876 }
2877
2878 static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2879 {
2880     FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2881
2882     return E_NOTIMPL;
2883 }
2884
2885 static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2886 {
2887     FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2888
2889     *max_latency = 2;
2890
2891     return E_NOTIMPL;
2892 }
2893
2894 static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2895 {
2896     static int i;
2897
2898     TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2899
2900     if (!i++)
2901         FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2902
2903     return D3D_OK;
2904 }
2905
2906 static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2907         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2908         BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2909 {
2910     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2911             "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2912             iface, width, height, format, multisample_type, multisample_quality,
2913             lockable, surface, shared_handle, usage);
2914
2915     if (shared_handle)
2916         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2917
2918     return E_NOTIMPL;
2919 }
2920
2921 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2922         UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2923         HANDLE *shared_handle, DWORD usage)
2924 {
2925     FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2926             iface, width, height, format, pool, surface, shared_handle, usage);
2927
2928     return E_NOTIMPL;
2929 }
2930
2931 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2932         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2933         BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2934 {
2935     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2936             "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2937             iface, width, height, format, multisample_type, multisample_quality,
2938             discard, surface, shared_handle, usage);
2939
2940     if (shared_handle)
2941         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2942
2943     return E_NOTIMPL;
2944 }
2945
2946 static HRESULT WINAPI d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
2947         D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2948 {
2949     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2950     struct wined3d_swapchain_desc swapchain_desc;
2951     struct wined3d_display_mode wined3d_mode;
2952     HRESULT hr;
2953
2954     TRACE("iface %p, present_parameters %p, mode %p.\n", iface, present_parameters, mode);
2955
2956     if (mode)
2957     {
2958         wined3d_mode.width = mode->Width;
2959         wined3d_mode.height = mode->Height;
2960         wined3d_mode.refresh_rate = mode->RefreshRate;
2961         wined3d_mode.format_id = wined3dformat_from_d3dformat(mode->Format);
2962         wined3d_mode.scanline_ordering = mode->ScanLineOrdering;
2963     }
2964
2965     wined3d_mutex_lock();
2966     wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
2967     hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
2968             mode ? &wined3d_mode : NULL, reset_enum_callback);
2969     if (FAILED(hr))
2970         device->not_reset = TRUE;
2971     else
2972         device->not_reset = FALSE;
2973     wined3d_mutex_unlock();
2974
2975     return hr;
2976 }
2977
2978 static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2979         UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2980 {
2981     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2982     struct wined3d_display_mode wined3d_mode;
2983     HRESULT hr;
2984
2985     TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
2986             iface, swapchain_idx, mode, rotation);
2987
2988     if (mode->Size != sizeof(*mode))
2989         return D3DERR_INVALIDCALL;
2990
2991     wined3d_mutex_lock();
2992     hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain_idx, &wined3d_mode,
2993             (enum wined3d_display_rotation *)rotation);
2994     wined3d_mutex_unlock();
2995
2996     if (SUCCEEDED(hr))
2997     {
2998         mode->Width = wined3d_mode.width;
2999         mode->Height = wined3d_mode.height;
3000         mode->RefreshRate = wined3d_mode.refresh_rate;
3001         mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
3002         mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
3003     }
3004
3005     return hr;
3006 }
3007
3008 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl =
3009 {
3010     /* IUnknown */
3011     d3d9_device_QueryInterface,
3012     d3d9_device_AddRef,
3013     d3d9_device_Release,
3014     /* IDirect3DDevice9 */
3015     d3d9_device_TestCooperativeLevel,
3016     d3d9_device_GetAvailableTextureMem,
3017     d3d9_device_EvictManagedResources,
3018     d3d9_device_GetDirect3D,
3019     d3d9_device_GetDeviceCaps,
3020     d3d9_device_GetDisplayMode,
3021     d3d9_device_GetCreationParameters,
3022     d3d9_device_SetCursorProperties,
3023     d3d9_device_SetCursorPosition,
3024     d3d9_device_ShowCursor,
3025     d3d9_device_CreateAdditionalSwapChain,
3026     d3d9_device_GetSwapChain,
3027     d3d9_device_GetNumberOfSwapChains,
3028     d3d9_device_Reset,
3029     d3d9_device_Present,
3030     d3d9_device_GetBackBuffer,
3031     d3d9_device_GetRasterStatus,
3032     d3d9_device_SetDialogBoxMode,
3033     d3d9_device_SetGammaRamp,
3034     d3d9_device_GetGammaRamp,
3035     d3d9_device_CreateTexture,
3036     d3d9_device_CreateVolumeTexture,
3037     d3d9_device_CreateCubeTexture,
3038     d3d9_device_CreateVertexBuffer,
3039     d3d9_device_CreateIndexBuffer,
3040     d3d9_device_CreateRenderTarget,
3041     d3d9_device_CreateDepthStencilSurface,
3042     d3d9_device_UpdateSurface,
3043     d3d9_device_UpdateTexture,
3044     d3d9_device_GetRenderTargetData,
3045     d3d9_device_GetFrontBufferData,
3046     d3d9_device_StretchRect,
3047     d3d9_device_ColorFill,
3048     d3d9_device_CreateOffscreenPlainSurface,
3049     d3d9_device_SetRenderTarget,
3050     d3d9_device_GetRenderTarget,
3051     d3d9_device_SetDepthStencilSurface,
3052     d3d9_device_GetDepthStencilSurface,
3053     d3d9_device_BeginScene,
3054     d3d9_device_EndScene,
3055     d3d9_device_Clear,
3056     d3d9_device_SetTransform,
3057     d3d9_device_GetTransform,
3058     d3d9_device_MultiplyTransform,
3059     d3d9_device_SetViewport,
3060     d3d9_device_GetViewport,
3061     d3d9_device_SetMaterial,
3062     d3d9_device_GetMaterial,
3063     d3d9_device_SetLight,
3064     d3d9_device_GetLight,
3065     d3d9_device_LightEnable,
3066     d3d9_device_GetLightEnable,
3067     d3d9_device_SetClipPlane,
3068     d3d9_device_GetClipPlane,
3069     d3d9_device_SetRenderState,
3070     d3d9_device_GetRenderState,
3071     d3d9_device_CreateStateBlock,
3072     d3d9_device_BeginStateBlock,
3073     d3d9_device_EndStateBlock,
3074     d3d9_device_SetClipStatus,
3075     d3d9_device_GetClipStatus,
3076     d3d9_device_GetTexture,
3077     d3d9_device_SetTexture,
3078     d3d9_device_GetTextureStageState,
3079     d3d9_device_SetTextureStageState,
3080     d3d9_device_GetSamplerState,
3081     d3d9_device_SetSamplerState,
3082     d3d9_device_ValidateDevice,
3083     d3d9_device_SetPaletteEntries,
3084     d3d9_device_GetPaletteEntries,
3085     d3d9_device_SetCurrentTexturePalette,
3086     d3d9_device_GetCurrentTexturePalette,
3087     d3d9_device_SetScissorRect,
3088     d3d9_device_GetScissorRect,
3089     d3d9_device_SetSoftwareVertexProcessing,
3090     d3d9_device_GetSoftwareVertexProcessing,
3091     d3d9_device_SetNPatchMode,
3092     d3d9_device_GetNPatchMode,
3093     d3d9_device_DrawPrimitive,
3094     d3d9_device_DrawIndexedPrimitive,
3095     d3d9_device_DrawPrimitiveUP,
3096     d3d9_device_DrawIndexedPrimitiveUP,
3097     d3d9_device_ProcessVertices,
3098     d3d9_device_CreateVertexDeclaration,
3099     d3d9_device_SetVertexDeclaration,
3100     d3d9_device_GetVertexDeclaration,
3101     d3d9_device_SetFVF,
3102     d3d9_device_GetFVF,
3103     d3d9_device_CreateVertexShader,
3104     d3d9_device_SetVertexShader,
3105     d3d9_device_GetVertexShader,
3106     d3d9_device_SetVertexShaderConstantF,
3107     d3d9_device_GetVertexShaderConstantF,
3108     d3d9_device_SetVertexShaderConstantI,
3109     d3d9_device_GetVertexShaderConstantI,
3110     d3d9_device_SetVertexShaderConstantB,
3111     d3d9_device_GetVertexShaderConstantB,
3112     d3d9_device_SetStreamSource,
3113     d3d9_device_GetStreamSource,
3114     d3d9_device_SetStreamSourceFreq,
3115     d3d9_device_GetStreamSourceFreq,
3116     d3d9_device_SetIndices,
3117     d3d9_device_GetIndices,
3118     d3d9_device_CreatePixelShader,
3119     d3d9_device_SetPixelShader,
3120     d3d9_device_GetPixelShader,
3121     d3d9_device_SetPixelShaderConstantF,
3122     d3d9_device_GetPixelShaderConstantF,
3123     d3d9_device_SetPixelShaderConstantI,
3124     d3d9_device_GetPixelShaderConstantI,
3125     d3d9_device_SetPixelShaderConstantB,
3126     d3d9_device_GetPixelShaderConstantB,
3127     d3d9_device_DrawRectPatch,
3128     d3d9_device_DrawTriPatch,
3129     d3d9_device_DeletePatch,
3130     d3d9_device_CreateQuery,
3131     /* IDirect3DDevice9Ex */
3132     d3d9_device_SetConvolutionMonoKernel,
3133     d3d9_device_ComposeRects,
3134     d3d9_device_PresentEx,
3135     d3d9_device_GetGPUThreadPriority,
3136     d3d9_device_SetGPUThreadPriority,
3137     d3d9_device_WaitForVBlank,
3138     d3d9_device_CheckResourceResidency,
3139     d3d9_device_SetMaximumFrameLatency,
3140     d3d9_device_GetMaximumFrameLatency,
3141     d3d9_device_CheckDeviceState,
3142     d3d9_device_CreateRenderTargetEx,
3143     d3d9_device_CreateOffscreenPlainSurfaceEx,
3144     d3d9_device_CreateDepthStencilSurfaceEx,
3145     d3d9_device_ResetEx,
3146     d3d9_device_GetDisplayModeEx,
3147 };
3148
3149 static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
3150 {
3151     return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent);
3152 }
3153
3154 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3155         struct wined3d_device *device)
3156 {
3157     TRACE("device_parent %p, device %p.\n", device_parent, device);
3158 }
3159
3160 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3161 {
3162     TRACE("device_parent %p.\n", device_parent);
3163 }
3164
3165 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
3166         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3167         enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
3168 {
3169     struct d3d9_device *device = device_from_device_parent(device_parent);
3170     struct d3d9_surface *d3d_surface;
3171     BOOL lockable = TRUE;
3172     HRESULT hr;
3173
3174     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3175             "\tpool %#x, level %u, face %u, surface %p.\n",
3176             device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3177
3178     if (pool == WINED3D_POOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3179         lockable = FALSE;
3180
3181     hr = d3d9_device_create_surface(device, width, height,
3182             d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3183             (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3184     if (FAILED(hr))
3185     {
3186         WARN("Failed to create surface, hr %#x.\n", hr);
3187         return hr;
3188     }
3189
3190     *surface = d3d_surface->wined3d_surface;
3191     wined3d_surface_incref(*surface);
3192
3193     d3d_surface->container = container_parent;
3194     IDirect3DDevice9Ex_Release(d3d_surface->parent_device);
3195     d3d_surface->parent_device = NULL;
3196
3197     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3198     d3d_surface->forwardReference = container_parent;
3199
3200     return hr;
3201 }
3202
3203 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
3204         void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
3205         enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
3206 {
3207     struct d3d9_device *device = device_from_device_parent(device_parent);
3208     struct d3d9_surface *d3d_surface;
3209     HRESULT hr;
3210
3211     TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
3212             "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
3213             device_parent, container_parent, width, height, format_id, usage,
3214             multisample_type, multisample_quality, surface);
3215
3216     if (FAILED(hr = d3d9_device_create_surface(device, width, height, d3dformat_from_wined3dformat(format_id),
3217             TRUE, FALSE, 0, (IDirect3DSurface9 **)&d3d_surface, usage, D3DPOOL_DEFAULT, multisample_type,
3218             multisample_quality)))
3219     {
3220         WARN("Failed to create surface, hr %#x.\n", hr);
3221         return hr;
3222     }
3223
3224     *surface = d3d_surface->wined3d_surface;
3225     wined3d_surface_incref(*surface);
3226
3227     if (container_parent == device_parent)
3228         d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3229     else
3230         d3d_surface->container = container_parent;
3231     /* Implicit surfaces are created with an refcount of 0 */
3232     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3233
3234     return hr;
3235 }
3236
3237 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3238         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3239         enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
3240 {
3241     struct d3d9_device *device = device_from_device_parent(device_parent);
3242     struct d3d9_volume *object;
3243     HRESULT hr;
3244
3245     TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3246             "format %#x, pool %#x, usage %#x, volume %p\n",
3247             device_parent, container_parent, width, height, depth,
3248             format, pool, usage, volume);
3249
3250     /* Allocate the storage for the device */
3251     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3252     if (!object)
3253     {
3254         FIXME("Allocation of memory failed\n");
3255         *volume = NULL;
3256         return D3DERR_OUTOFVIDEOMEMORY;
3257     }
3258
3259     hr = volume_init(object, device, width, height, depth, usage, format, pool);
3260     if (FAILED(hr))
3261     {
3262         WARN("Failed to initialize volume, hr %#x.\n", hr);
3263         HeapFree(GetProcessHeap(), 0, object);
3264         return hr;
3265     }
3266
3267     *volume = object->wined3d_volume;
3268     wined3d_volume_incref(*volume);
3269     IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3270
3271     object->container = container_parent;
3272     object->forwardReference = container_parent;
3273
3274     TRACE("Created volume %p.\n", object);
3275
3276     return hr;
3277 }
3278
3279 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3280         struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3281 {
3282     struct d3d9_device *device = device_from_device_parent(device_parent);
3283     struct d3d9_swapchain *d3d_swapchain;
3284     HRESULT hr;
3285
3286     TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3287
3288     hr = d3d9_swapchain_create(device, desc, &d3d_swapchain);
3289     if (FAILED(hr))
3290     {
3291         WARN("Failed to create swapchain, hr %#x.\n", hr);
3292         *swapchain = NULL;
3293         return hr;
3294     }
3295
3296     *swapchain = d3d_swapchain->wined3d_swapchain;
3297     wined3d_swapchain_incref(*swapchain);
3298     IDirect3DSwapChain9_Release(&d3d_swapchain->IDirect3DSwapChain9_iface);
3299
3300     return hr;
3301 }
3302
3303 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3304 {
3305     device_parent_wined3d_device_created,
3306     device_parent_mode_changed,
3307     device_parent_create_swapchain_surface,
3308     device_parent_create_texture_surface,
3309     device_parent_create_volume,
3310     device_parent_create_swapchain,
3311 };
3312
3313 static void setup_fpu(void)
3314 {
3315 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3316     WORD cw;
3317     __asm__ volatile ("fnstcw %0" : "=m" (cw));
3318     cw = (cw & ~0xf3f) | 0x3f;
3319     __asm__ volatile ("fldcw %0" : : "m" (cw));
3320 #elif defined(__i386__) && defined(_MSC_VER)
3321     WORD cw;
3322     __asm fnstcw cw;
3323     cw = (cw & ~0xf3f) | 0x3f;
3324     __asm fldcw cw;
3325 #else
3326     FIXME("FPU setup not implemented for this platform.\n");
3327 #endif
3328 }
3329
3330 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
3331         UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
3332         D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3333 {
3334     struct wined3d_swapchain_desc *swapchain_desc;
3335     UINT i, count = 1;
3336     HRESULT hr;
3337
3338     if (mode)
3339         FIXME("Ignoring display mode.\n");
3340
3341     device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
3342     device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3343     device->refcount = 1;
3344
3345     if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3346
3347     wined3d_mutex_lock();
3348     hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3349             &device->device_parent, &device->wined3d_device);
3350     if (FAILED(hr))
3351     {
3352         WARN("Failed to create wined3d device, hr %#x.\n", hr);
3353         wined3d_mutex_unlock();
3354         return hr;
3355     }
3356
3357     if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3358     {
3359         WINED3DCAPS caps;
3360
3361         wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3362         count = caps.NumberOfAdaptersInGroup;
3363     }
3364
3365     if (flags & D3DCREATE_MULTITHREADED)
3366         wined3d_device_set_multithreaded(device->wined3d_device);
3367
3368     if (!parameters->Windowed)
3369     {
3370         if (!focus_window)
3371             focus_window = parameters->hDeviceWindow;
3372         if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3373         {
3374             ERR("Failed to acquire focus window, hr %#x.\n", hr);
3375             wined3d_device_decref(device->wined3d_device);
3376             wined3d_mutex_unlock();
3377             return hr;
3378         }
3379
3380         for (i = 0; i < count; ++i)
3381         {
3382             HWND device_window = parameters[i].hDeviceWindow;
3383
3384             if (!device_window) device_window = focus_window;
3385             wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3386                     parameters[i].BackBufferWidth,
3387                     parameters[i].BackBufferHeight);
3388         }
3389     }
3390
3391     swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3392     if (!swapchain_desc)
3393     {
3394         ERR("Failed to allocate wined3d parameters.\n");
3395         wined3d_device_decref(device->wined3d_device);
3396         wined3d_mutex_unlock();
3397         return E_OUTOFMEMORY;
3398     }
3399
3400     for (i = 0; i < count; ++i)
3401     {
3402         wined3d_swapchain_desc_from_present_parameters(&swapchain_desc[i], &parameters[i]);
3403     }
3404
3405     hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3406     if (FAILED(hr))
3407     {
3408         WARN("Failed to initialize 3D, hr %#x.\n", hr);
3409         wined3d_device_release_focus_window(device->wined3d_device);
3410         HeapFree(GetProcessHeap(), 0, swapchain_desc);
3411         wined3d_device_decref(device->wined3d_device);
3412         wined3d_mutex_unlock();
3413         return hr;
3414     }
3415
3416     wined3d_mutex_unlock();
3417
3418     for (i = 0; i < count; ++i)
3419     {
3420         present_parameters_from_wined3d_swapchain_desc(&parameters[i], &swapchain_desc[i]);
3421     }
3422     HeapFree(GetProcessHeap(), 0, swapchain_desc);
3423
3424     /* Initialize the converted declaration array. This creates a valid pointer
3425      * and when adding decls HeapReAlloc() can be used without further checking. */
3426     device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
3427     if (!device->fvf_decls)
3428     {
3429         ERR("Failed to allocate FVF vertex declaration map memory.\n");
3430         wined3d_mutex_lock();
3431         wined3d_device_uninit_3d(device->wined3d_device);
3432         wined3d_device_release_focus_window(device->wined3d_device);
3433         wined3d_device_decref(device->wined3d_device);
3434         wined3d_mutex_unlock();
3435         return E_OUTOFMEMORY;
3436     }
3437
3438     IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
3439     device->d3d_parent = parent;
3440
3441     return D3D_OK;
3442 }