2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
88 FIXME("Unhandled wined3d format %#x.\n", format);
89 return D3DFMT_UNKNOWN;
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
184 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
185 const struct wined3d_swapchain_desc *swapchain_desc)
187 present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
188 present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
189 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
190 present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
191 present_parameters->MultiSampleType = swapchain_desc->multisample_type;
192 present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality;
193 present_parameters->SwapEffect = swapchain_desc->swap_effect;
194 present_parameters->hDeviceWindow = swapchain_desc->device_window;
195 present_parameters->Windowed = swapchain_desc->windowed;
196 present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
197 present_parameters->AutoDepthStencilFormat
198 = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
199 present_parameters->Flags = swapchain_desc->flags;
200 present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
201 present_parameters->PresentationInterval = swapchain_desc->swap_interval;
204 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
205 const D3DPRESENT_PARAMETERS *present_parameters)
207 swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
208 swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
209 swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
210 swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
211 swapchain_desc->multisample_type = present_parameters->MultiSampleType;
212 swapchain_desc->multisample_quality = present_parameters->MultiSampleQuality;
213 swapchain_desc->swap_effect = present_parameters->SwapEffect;
214 swapchain_desc->device_window = present_parameters->hDeviceWindow;
215 swapchain_desc->windowed = present_parameters->Windowed;
216 swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
217 swapchain_desc->auto_depth_stencil_format
218 = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
219 swapchain_desc->flags = present_parameters->Flags;
220 swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
221 swapchain_desc->swap_interval = present_parameters->PresentationInterval;
222 swapchain_desc->auto_restore_display_mode = TRUE;
225 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
227 return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
230 static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
232 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
234 if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
235 || IsEqualGUID(riid, &IID_IUnknown))
237 IDirect3DDevice9Ex_AddRef(iface);
242 if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
244 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
246 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
247 * It doesn't matter with which function the device was created. */
248 if (!device->d3d_parent->extended)
250 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
252 return E_NOINTERFACE;
255 IDirect3DDevice9Ex_AddRef(iface);
260 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
263 return E_NOINTERFACE;
266 static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
268 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
269 ULONG refcount = InterlockedIncrement(&device->refcount);
271 TRACE("%p increasing refcount to %u.\n", iface, refcount);
276 static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
278 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
281 if (device->in_destruction)
284 refcount = InterlockedDecrement(&device->refcount);
286 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
291 device->in_destruction = TRUE;
293 wined3d_mutex_lock();
294 for (i = 0; i < device->fvf_decl_count; ++i)
296 wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
298 HeapFree(GetProcessHeap(), 0, device->fvf_decls);
300 wined3d_device_uninit_3d(device->wined3d_device);
301 wined3d_device_release_focus_window(device->wined3d_device);
302 wined3d_device_decref(device->wined3d_device);
303 wined3d_mutex_unlock();
305 IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
307 HeapFree(GetProcessHeap(), 0, device);
313 static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
315 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
317 TRACE("iface %p.\n", iface);
319 if (device->not_reset)
321 TRACE("D3D9 device is marked not reset.\n");
322 return D3DERR_DEVICENOTRESET;
328 static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
330 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
333 TRACE("iface %p.\n", iface);
335 wined3d_mutex_lock();
336 hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
337 wined3d_mutex_unlock();
342 static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
344 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
346 TRACE("iface %p.\n", iface);
348 wined3d_mutex_lock();
349 wined3d_device_evict_managed_resources(device->wined3d_device);
350 wined3d_mutex_unlock();
355 static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
357 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
359 TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
362 return D3DERR_INVALIDCALL;
364 return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
367 static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
369 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
370 WINED3DCAPS *wined3d_caps;
373 TRACE("iface %p, caps %p.\n", iface, caps);
376 return D3DERR_INVALIDCALL;
378 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
379 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
381 memset(caps, 0, sizeof(*caps));
383 wined3d_mutex_lock();
384 hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
385 wined3d_mutex_unlock();
387 WINECAPSTOD3D9CAPS(caps, wined3d_caps)
388 HeapFree(GetProcessHeap(), 0, wined3d_caps);
390 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
391 caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
398 static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
400 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
401 struct wined3d_display_mode wined3d_mode;
404 TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
406 wined3d_mutex_lock();
407 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, &wined3d_mode, NULL);
408 wined3d_mutex_unlock();
412 mode->Width = wined3d_mode.width;
413 mode->Height = wined3d_mode.height;
414 mode->RefreshRate = wined3d_mode.refresh_rate;
415 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
421 static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
422 D3DDEVICE_CREATION_PARAMETERS *parameters)
424 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
427 TRACE("iface %p, parameters %p.\n", iface, parameters);
429 wined3d_mutex_lock();
430 hr = wined3d_device_get_creation_parameters(device->wined3d_device,
431 (struct wined3d_device_creation_parameters *)parameters);
432 wined3d_mutex_unlock();
437 static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
438 UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
440 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
441 struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap);
444 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
445 iface, hotspot_x, hotspot_y, bitmap);
449 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
450 return D3DERR_INVALIDCALL;
453 wined3d_mutex_lock();
454 hr = wined3d_device_set_cursor_properties(device->wined3d_device,
455 hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
456 wined3d_mutex_unlock();
461 static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
463 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
465 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
467 wined3d_mutex_lock();
468 wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
469 wined3d_mutex_unlock();
472 static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
474 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
477 TRACE("iface %p, show %#x.\n", iface, show);
479 wined3d_mutex_lock();
480 ret = wined3d_device_show_cursor(device->wined3d_device, show);
481 wined3d_mutex_unlock();
486 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
487 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
489 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
490 struct wined3d_swapchain_desc desc;
491 struct d3d9_swapchain *object;
494 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
495 iface, present_parameters, swapchain);
497 wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
498 if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, &object)))
499 *swapchain = &object->IDirect3DSwapChain9_iface;
500 present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
505 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface,
506 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
508 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
509 struct wined3d_swapchain *wined3d_swapchain;
510 struct d3d9_swapchain *swapchain_impl;
513 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
515 wined3d_mutex_lock();
516 if ((wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, swapchain_idx)))
518 swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
519 *swapchain = &swapchain_impl->IDirect3DSwapChain9_iface;
520 IDirect3DSwapChain9_AddRef(*swapchain);
526 hr = D3DERR_INVALIDCALL;
528 wined3d_mutex_unlock();
533 static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
535 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
538 TRACE("iface %p.\n", iface);
540 wined3d_mutex_lock();
541 count = wined3d_device_get_swapchain_count(device->wined3d_device);
542 wined3d_mutex_unlock();
547 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
549 struct wined3d_resource_desc desc;
551 wined3d_resource_get_desc(resource, &desc);
552 if (desc.pool == WINED3D_POOL_DEFAULT)
554 struct d3d9_surface *surface;
556 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
558 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
559 return D3DERR_INVALIDCALL;
562 surface = wined3d_resource_get_parent(resource);
563 if (surface->refcount)
565 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
566 return D3DERR_INVALIDCALL;
569 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
575 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
576 D3DPRESENT_PARAMETERS *present_parameters)
578 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
579 struct wined3d_swapchain_desc swapchain_desc;
582 TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
584 wined3d_mutex_lock();
585 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
586 hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, NULL, reset_enum_callback);
588 device->not_reset = TRUE;
590 device->not_reset = FALSE;
591 wined3d_mutex_unlock();
596 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
597 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
599 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
602 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
603 iface, src_rect, dst_rect, dst_window_override, dirty_region);
605 wined3d_mutex_lock();
606 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
607 dst_window_override, dirty_region, 0);
608 wined3d_mutex_unlock();
613 static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
614 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
616 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
617 struct wined3d_surface *wined3d_surface = NULL;
618 struct d3d9_surface *surface_impl;
621 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
622 iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
624 wined3d_mutex_lock();
625 hr = wined3d_device_get_back_buffer(device->wined3d_device, swapchain,
626 backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
627 if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
629 surface_impl = wined3d_surface_get_parent(wined3d_surface);
630 *backbuffer = &surface_impl->IDirect3DSurface9_iface;
631 IDirect3DSurface9_AddRef(*backbuffer);
632 wined3d_surface_decref(wined3d_surface);
634 wined3d_mutex_unlock();
638 static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
639 UINT swapchain, D3DRASTER_STATUS *raster_status)
641 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
644 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
646 wined3d_mutex_lock();
647 hr = wined3d_device_get_raster_status(device->wined3d_device,
648 swapchain, (struct wined3d_raster_status *)raster_status);
649 wined3d_mutex_unlock();
654 static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
656 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
659 TRACE("iface %p, enable %#x.\n", iface, enable);
661 wined3d_mutex_lock();
662 hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable);
663 wined3d_mutex_unlock();
668 static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
669 UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
671 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
673 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
675 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
676 wined3d_mutex_lock();
677 wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
678 wined3d_mutex_unlock();
681 static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
683 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
685 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
687 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
688 wined3d_mutex_lock();
689 wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
690 wined3d_mutex_unlock();
693 static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
694 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
695 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
697 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
698 struct d3d9_texture *object;
699 BOOL set_mem = FALSE;
702 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
703 iface, width, height, levels, usage, format, pool, texture, shared_handle);
707 if (pool == D3DPOOL_SYSTEMMEM)
710 return D3DERR_INVALIDCALL;
714 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
717 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
720 ERR("Failed to allocate texture memory.\n");
721 return D3DERR_OUTOFVIDEOMEMORY;
724 hr = texture_init(object, device, width, height, levels, usage, format, pool);
727 WARN("Failed to initialize texture, hr %#x.\n", hr);
728 HeapFree(GetProcessHeap(), 0, object);
734 struct wined3d_resource *resource;
735 struct d3d9_surface *surface;
737 resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
738 surface = wined3d_resource_get_parent(resource);
739 wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
742 TRACE("Created texture %p.\n", object);
743 *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
748 static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
749 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
750 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
752 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
753 struct d3d9_texture *object;
756 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
757 iface, width, height, depth, levels);
758 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
759 usage, format, pool, texture, shared_handle);
762 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
764 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
767 ERR("Failed to allocate volume texture memory.\n");
768 return D3DERR_OUTOFVIDEOMEMORY;
771 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
774 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
775 HeapFree(GetProcessHeap(), 0, object);
779 TRACE("Created volume texture %p.\n", object);
780 *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
785 static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
786 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
787 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
789 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
790 struct d3d9_texture *object;
793 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
794 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
797 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
799 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
802 ERR("Failed to allocate cube texture memory.\n");
803 return D3DERR_OUTOFVIDEOMEMORY;
806 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
809 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
810 HeapFree(GetProcessHeap(), 0, object);
814 TRACE("Created cube texture %p.\n", object);
815 *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
820 static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
821 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
822 HANDLE *shared_handle)
824 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
825 struct d3d9_vertexbuffer *object;
828 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
829 iface, size, usage, fvf, pool, buffer, shared_handle);
832 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
834 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
837 ERR("Failed to allocate buffer memory.\n");
838 return D3DERR_OUTOFVIDEOMEMORY;
841 hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
844 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
845 HeapFree(GetProcessHeap(), 0, object);
849 TRACE("Created vertex buffer %p.\n", object);
850 *buffer = &object->IDirect3DVertexBuffer9_iface;
855 static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
856 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
857 HANDLE *shared_handle)
859 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
860 struct d3d9_indexbuffer *object;
863 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
864 iface, size, usage, format, pool, buffer, shared_handle);
867 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
869 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
872 ERR("Failed to allocate buffer memory.\n");
873 return D3DERR_OUTOFVIDEOMEMORY;
876 hr = indexbuffer_init(object, device, size, usage, format, pool);
879 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
880 HeapFree(GetProcessHeap(), 0, object);
884 TRACE("Created index buffer %p.\n", object);
885 *buffer = &object->IDirect3DIndexBuffer9_iface;
890 static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height,
891 D3DFORMAT format, BOOL lockable, BOOL discard, UINT level, IDirect3DSurface9 **surface,
892 UINT usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
894 struct d3d9_surface *object;
897 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
898 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
899 device, width, height, format, lockable, discard, level, surface, usage, pool,
900 multisample_type, multisample_quality);
902 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
904 FIXME("Failed to allocate surface memory.\n");
905 return D3DERR_OUTOFVIDEOMEMORY;
908 hr = surface_init(object, device, width, height, format, lockable, discard,
909 level, usage, pool, multisample_type, multisample_quality);
912 WARN("Failed to initialize surface, hr %#x.\n", hr);
913 HeapFree(GetProcessHeap(), 0, object);
917 TRACE("Created surface %p.\n", object);
918 *surface = &object->IDirect3DSurface9_iface;
923 static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height,
924 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
925 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
927 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
930 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
931 "lockable %#x, surface %p, shared_handle %p.\n",
932 iface, width, height, format, multisample_type, multisample_quality,
933 lockable, surface, shared_handle);
936 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
938 hr = d3d9_device_create_surface(device, width, height, format, lockable, FALSE, 0, surface,
939 D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
944 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
945 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
946 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
948 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
951 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
952 "discard %#x, surface %p, shared_handle %p.\n",
953 iface, width, height, format, multisample_type, multisample_quality,
954 discard, surface, shared_handle);
957 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
959 hr = d3d9_device_create_surface(device, width, height, format, TRUE, discard, 0, surface,
960 D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
966 static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
967 IDirect3DSurface9 *src_surface, const RECT *src_rect,
968 IDirect3DSurface9 *dst_surface, const POINT *dst_point)
970 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
971 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
972 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
975 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
976 iface, src_surface, src_rect, dst_surface, dst_point);
978 wined3d_mutex_lock();
979 hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect,
980 dst->wined3d_surface, dst_point);
981 wined3d_mutex_unlock();
986 static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
987 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
989 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
990 struct d3d9_texture *src_impl, *dst_impl;
993 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
995 src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
996 dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
998 wined3d_mutex_lock();
999 hr = wined3d_device_update_texture(device->wined3d_device,
1000 src_impl->wined3d_texture, dst_impl->wined3d_texture);
1001 wined3d_mutex_unlock();
1006 static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1007 IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
1009 struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
1010 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1013 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
1015 wined3d_mutex_lock();
1016 hr = wined3d_surface_get_render_target_data(dst_impl->wined3d_surface, rt_impl->wined3d_surface);
1017 wined3d_mutex_unlock();
1022 static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1023 UINT swapchain, IDirect3DSurface9 *dst_surface)
1025 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1026 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1029 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
1031 wined3d_mutex_lock();
1032 hr = wined3d_device_get_front_buffer_data(device->wined3d_device, swapchain, dst_impl->wined3d_surface);
1033 wined3d_mutex_unlock();
1038 static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1039 const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1041 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1042 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1043 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1044 HRESULT hr = D3DERR_INVALIDCALL;
1045 struct wined3d_resource_desc src_desc, dst_desc;
1046 struct wined3d_resource *wined3d_resource;
1048 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1049 iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1051 wined3d_mutex_lock();
1052 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1053 wined3d_resource_get_desc(wined3d_resource, &dst_desc);
1055 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
1056 wined3d_resource_get_desc(wined3d_resource, &src_desc);
1058 if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1060 if (device->in_scene)
1062 WARN("Rejecting depth / stencil blit while in scene.\n");
1068 if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1069 || src_rect->bottom != src_desc.height)
1071 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1072 wine_dbgstr_rect(src_rect));
1078 if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1079 || dst_rect->bottom != dst_desc.height)
1081 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1082 wine_dbgstr_rect(dst_rect));
1086 if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1088 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1093 hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
1094 if (hr == WINEDDERR_INVALIDRECT)
1095 hr = D3DERR_INVALIDCALL;
1098 wined3d_mutex_unlock();
1102 static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
1103 IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
1105 const struct wined3d_color c =
1107 ((color >> 16) & 0xff) / 255.0f,
1108 ((color >> 8) & 0xff) / 255.0f,
1109 (color & 0xff) / 255.0f,
1110 ((color >> 24) & 0xff) / 255.0f,
1112 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1113 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1114 struct wined3d_resource *wined3d_resource;
1115 struct wined3d_resource_desc desc;
1118 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
1120 wined3d_mutex_lock();
1122 wined3d_resource = wined3d_surface_get_resource(surface_impl->wined3d_surface);
1123 wined3d_resource_get_desc(wined3d_resource, &desc);
1125 /* This method is only allowed with surfaces that are render targets, or
1126 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1127 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
1129 wined3d_mutex_unlock();
1130 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1131 return D3DERR_INVALIDCALL;
1134 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1135 hr = wined3d_device_color_fill(device->wined3d_device, surface_impl->wined3d_surface, rect, &c);
1137 wined3d_mutex_unlock();
1142 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1143 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
1144 HANDLE *shared_handle)
1146 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1148 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1149 iface, width, height, format, pool, surface, shared_handle);
1152 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1154 if (pool == D3DPOOL_MANAGED)
1156 WARN("Attempting to create a managed offscreen plain surface.\n");
1157 return D3DERR_INVALIDCALL;
1159 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1160 * regardless of the pool they're created in. Should we set dynamic usage
1162 return d3d9_device_create_surface(device, width, height, format, TRUE,
1163 FALSE, 0, surface, 0, pool, D3DMULTISAMPLE_NONE, 0);
1166 static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
1168 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1169 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1172 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1174 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1176 WARN("Invalid index %u specified.\n", idx);
1177 return D3DERR_INVALIDCALL;
1180 wined3d_mutex_lock();
1181 hr = wined3d_device_set_render_target(device->wined3d_device, idx,
1182 surface_impl ? surface_impl->wined3d_surface : NULL, TRUE);
1183 wined3d_mutex_unlock();
1188 static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
1190 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1191 struct wined3d_surface *wined3d_surface;
1192 struct d3d9_surface *surface_impl;
1195 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1198 return D3DERR_INVALIDCALL;
1200 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1202 WARN("Invalid index %u specified.\n", idx);
1203 return D3DERR_INVALIDCALL;
1206 wined3d_mutex_lock();
1207 hr = wined3d_device_get_render_target(device->wined3d_device, idx, &wined3d_surface);
1210 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1211 *surface = &surface_impl->IDirect3DSurface9_iface;
1212 IDirect3DSurface9_AddRef(*surface);
1213 wined3d_surface_decref(wined3d_surface);
1217 if (hr != WINED3DERR_NOTFOUND)
1218 WARN("Failed to get render target %u, hr %#x.\n", idx, hr);
1221 wined3d_mutex_unlock();
1226 static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
1228 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1229 struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
1232 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1234 wined3d_mutex_lock();
1235 hr = wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1236 wined3d_mutex_unlock();
1241 static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
1243 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1244 struct wined3d_surface *wined3d_surface;
1245 struct d3d9_surface *surface_impl;
1248 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1251 return D3DERR_INVALIDCALL;
1253 wined3d_mutex_lock();
1254 hr = wined3d_device_get_depth_stencil(device->wined3d_device, &wined3d_surface);
1257 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1258 *depth_stencil = &surface_impl->IDirect3DSurface9_iface;
1259 IDirect3DSurface9_AddRef(*depth_stencil);
1260 wined3d_surface_decref(wined3d_surface);
1264 if (hr != WINED3DERR_NOTFOUND)
1265 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1266 *depth_stencil = NULL;
1268 wined3d_mutex_unlock();
1273 static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
1275 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1278 TRACE("iface %p.\n", iface);
1280 wined3d_mutex_lock();
1281 if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
1282 device->in_scene = TRUE;
1283 wined3d_mutex_unlock();
1288 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
1290 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1293 TRACE("iface %p.\n", iface);
1295 wined3d_mutex_lock();
1296 if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
1297 device->in_scene = FALSE;
1298 wined3d_mutex_unlock();
1303 static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1304 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1306 const struct wined3d_color c =
1308 ((color >> 16) & 0xff) / 255.0f,
1309 ((color >> 8) & 0xff) / 255.0f,
1310 (color & 0xff) / 255.0f,
1311 ((color >> 24) & 0xff) / 255.0f,
1313 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1316 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1317 iface, rect_count, rects, flags, color, z, stencil);
1319 wined3d_mutex_lock();
1320 hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1321 wined3d_mutex_unlock();
1326 static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
1327 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1329 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1332 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1334 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1335 wined3d_mutex_lock();
1336 hr = wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1337 wined3d_mutex_unlock();
1342 static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
1343 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1345 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1348 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1350 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1351 wined3d_mutex_lock();
1352 hr = wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1353 wined3d_mutex_unlock();
1358 static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
1359 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1361 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1364 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1366 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1367 wined3d_mutex_lock();
1368 hr = wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1369 wined3d_mutex_unlock();
1374 static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
1376 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1378 TRACE("iface %p, viewport %p.\n", iface, viewport);
1380 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1381 wined3d_mutex_lock();
1382 wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1383 wined3d_mutex_unlock();
1388 static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
1390 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1392 TRACE("iface %p, viewport %p.\n", iface, viewport);
1394 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1395 wined3d_mutex_lock();
1396 wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1397 wined3d_mutex_unlock();
1402 static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
1404 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1407 TRACE("iface %p, material %p.\n", iface, material);
1409 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1410 wined3d_mutex_lock();
1411 hr = wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1412 wined3d_mutex_unlock();
1417 static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
1419 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1422 TRACE("iface %p, material %p.\n", iface, material);
1424 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1425 wined3d_mutex_lock();
1426 hr = wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1427 wined3d_mutex_unlock();
1432 static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
1434 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1437 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1439 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1440 wined3d_mutex_lock();
1441 hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1442 wined3d_mutex_unlock();
1447 static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
1449 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1452 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1454 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1455 wined3d_mutex_lock();
1456 hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1457 wined3d_mutex_unlock();
1462 static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
1464 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1467 TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1469 wined3d_mutex_lock();
1470 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1471 wined3d_mutex_unlock();
1476 static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
1478 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1481 TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1483 wined3d_mutex_lock();
1484 hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1485 wined3d_mutex_unlock();
1490 static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
1492 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1495 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1497 wined3d_mutex_lock();
1498 hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1499 wined3d_mutex_unlock();
1504 static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
1506 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1509 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1511 wined3d_mutex_lock();
1512 hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1513 wined3d_mutex_unlock();
1518 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
1519 D3DRENDERSTATETYPE state, DWORD value)
1521 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1524 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1526 wined3d_mutex_lock();
1527 hr = wined3d_device_set_render_state(device->wined3d_device, state, value);
1528 wined3d_mutex_unlock();
1533 static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
1534 D3DRENDERSTATETYPE state, DWORD *value)
1536 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1539 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1541 wined3d_mutex_lock();
1542 hr = wined3d_device_get_render_state(device->wined3d_device, state, value);
1543 wined3d_mutex_unlock();
1548 static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
1549 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1551 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1552 struct d3d9_stateblock *object;
1555 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1557 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1559 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1560 return D3DERR_INVALIDCALL;
1563 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1566 ERR("Failed to allocate stateblock memory.\n");
1567 return E_OUTOFMEMORY;
1570 hr = stateblock_init(object, device, type, NULL);
1573 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1574 HeapFree(GetProcessHeap(), 0, object);
1578 TRACE("Created stateblock %p.\n", object);
1579 *stateblock = &object->IDirect3DStateBlock9_iface;
1584 static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
1586 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1589 TRACE("iface %p.\n", iface);
1591 wined3d_mutex_lock();
1592 hr = wined3d_device_begin_stateblock(device->wined3d_device);
1593 wined3d_mutex_unlock();
1598 static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1600 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1601 struct wined3d_stateblock *wined3d_stateblock;
1602 struct d3d9_stateblock *object;
1605 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1607 wined3d_mutex_lock();
1608 hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
1609 wined3d_mutex_unlock();
1612 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1616 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1619 ERR("Failed to allocate stateblock memory.\n");
1620 wined3d_mutex_lock();
1621 wined3d_stateblock_decref(wined3d_stateblock);
1622 wined3d_mutex_unlock();
1623 return E_OUTOFMEMORY;
1626 hr = stateblock_init(object, device, 0, wined3d_stateblock);
1629 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1630 wined3d_mutex_lock();
1631 wined3d_stateblock_decref(wined3d_stateblock);
1632 wined3d_mutex_unlock();
1633 HeapFree(GetProcessHeap(), 0, object);
1637 TRACE("Created stateblock %p.\n", object);
1638 *stateblock = &object->IDirect3DStateBlock9_iface;
1643 static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
1645 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1648 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1650 wined3d_mutex_lock();
1651 hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1652 wined3d_mutex_unlock();
1657 static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
1659 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1662 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1664 wined3d_mutex_lock();
1665 hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1666 wined3d_mutex_unlock();
1671 static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
1673 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1674 struct wined3d_texture *wined3d_texture = NULL;
1675 struct d3d9_texture *texture_impl;
1678 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1681 return D3DERR_INVALIDCALL;
1683 wined3d_mutex_lock();
1684 hr = wined3d_device_get_texture(device->wined3d_device, stage, &wined3d_texture);
1685 if (SUCCEEDED(hr) && wined3d_texture)
1687 texture_impl = wined3d_texture_get_parent(wined3d_texture);
1688 *texture = &texture_impl->IDirect3DBaseTexture9_iface;
1689 IDirect3DBaseTexture9_AddRef(*texture);
1690 wined3d_texture_decref(wined3d_texture);
1695 WARN("Call to get texture (%u) failed (%p).\n", stage, wined3d_texture);
1698 wined3d_mutex_unlock();
1703 static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
1705 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1706 struct d3d9_texture *texture_impl;
1709 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1711 texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
1713 wined3d_mutex_lock();
1714 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1715 texture_impl ? texture_impl->wined3d_texture : NULL);
1716 wined3d_mutex_unlock();
1721 static const enum wined3d_texture_stage_state tss_lookup[] =
1723 WINED3D_TSS_INVALID, /* 0, unused */
1724 WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */
1725 WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */
1726 WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */
1727 WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */
1728 WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */
1729 WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */
1730 WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1731 WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1732 WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1733 WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1734 WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1735 WINED3D_TSS_INVALID, /* 12, unused */
1736 WINED3D_TSS_INVALID, /* 13, unused */
1737 WINED3D_TSS_INVALID, /* 14, unused */
1738 WINED3D_TSS_INVALID, /* 15, unused */
1739 WINED3D_TSS_INVALID, /* 16, unused */
1740 WINED3D_TSS_INVALID, /* 17, unused */
1741 WINED3D_TSS_INVALID, /* 18, unused */
1742 WINED3D_TSS_INVALID, /* 19, unused */
1743 WINED3D_TSS_INVALID, /* 20, unused */
1744 WINED3D_TSS_INVALID, /* 21, unused */
1745 WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1746 WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1747 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1748 WINED3D_TSS_INVALID, /* 25, unused */
1749 WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */
1750 WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */
1751 WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */
1752 WINED3D_TSS_INVALID, /* 29, unused */
1753 WINED3D_TSS_INVALID, /* 30, unused */
1754 WINED3D_TSS_INVALID, /* 31, unused */
1755 WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1758 static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
1759 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
1761 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1764 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
1766 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1768 WARN("Invalid state %#x passed.\n", state);
1772 wined3d_mutex_lock();
1773 hr = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
1774 wined3d_mutex_unlock();
1779 static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
1780 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
1782 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1785 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
1787 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1789 WARN("Invalid state %#x passed.\n", state);
1793 wined3d_mutex_lock();
1794 hr = wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
1795 wined3d_mutex_unlock();
1800 static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
1801 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
1803 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1806 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
1808 wined3d_mutex_lock();
1809 hr = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state, value);
1810 wined3d_mutex_unlock();
1815 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
1816 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
1818 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1821 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
1823 wined3d_mutex_lock();
1824 hr = wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
1825 wined3d_mutex_unlock();
1830 static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
1832 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1835 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
1837 wined3d_mutex_lock();
1838 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
1839 wined3d_mutex_unlock();
1844 static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1845 UINT palette_idx, const PALETTEENTRY *entries)
1847 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1849 return D3DERR_INVALIDCALL;
1852 static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1853 UINT palette_idx, PALETTEENTRY *entries)
1855 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1857 return D3DERR_INVALIDCALL;
1860 static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
1862 FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1864 return D3DERR_INVALIDCALL;
1867 static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
1869 FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
1871 return D3DERR_INVALIDCALL;
1874 static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
1876 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1879 TRACE("iface %p, rect %p.\n", iface, rect);
1881 wined3d_mutex_lock();
1882 hr = wined3d_device_set_scissor_rect(device->wined3d_device, rect);
1883 wined3d_mutex_unlock();
1888 static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
1890 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1893 TRACE("iface %p, rect %p.\n", iface, rect);
1895 wined3d_mutex_lock();
1896 hr = wined3d_device_get_scissor_rect(device->wined3d_device, rect);
1897 wined3d_mutex_unlock();
1902 static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
1904 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1907 TRACE("iface %p, software %#x.\n", iface, software);
1909 wined3d_mutex_lock();
1910 hr = wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
1911 wined3d_mutex_unlock();
1916 static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1918 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1921 TRACE("iface %p.\n", iface);
1923 wined3d_mutex_lock();
1924 ret = wined3d_device_get_software_vertex_processing(device->wined3d_device);
1925 wined3d_mutex_unlock();
1930 static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
1932 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1935 TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
1937 wined3d_mutex_lock();
1938 hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
1939 wined3d_mutex_unlock();
1944 static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
1946 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1949 TRACE("iface %p.\n", iface);
1951 wined3d_mutex_lock();
1952 ret = wined3d_device_get_npatch_mode(device->wined3d_device);
1953 wined3d_mutex_unlock();
1958 static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
1959 D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
1961 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1964 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1965 iface, primitive_type, start_vertex, primitive_count);
1967 wined3d_mutex_lock();
1968 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1969 hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
1970 vertex_count_from_primitive_count(primitive_type, primitive_count));
1971 wined3d_mutex_unlock();
1976 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1977 D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
1978 UINT vertex_count, UINT start_idx, UINT primitive_count)
1980 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1983 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1984 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1985 iface, primitive_type, base_vertex_idx, min_vertex_idx,
1986 vertex_count, start_idx, primitive_count);
1988 wined3d_mutex_lock();
1989 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
1990 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1991 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
1992 vertex_count_from_primitive_count(primitive_type, primitive_count));
1993 wined3d_mutex_unlock();
1998 static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
1999 D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
2001 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2004 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2005 iface, primitive_type, primitive_count, data, stride);
2007 wined3d_mutex_lock();
2008 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2009 hr = wined3d_device_draw_primitive_up(device->wined3d_device,
2010 vertex_count_from_primitive_count(primitive_type, primitive_count),
2012 wined3d_mutex_unlock();
2017 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2018 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT index_count,
2019 UINT primitive_count, const void *index_data, D3DFORMAT index_format,
2020 const void *vertex_data, UINT vertex_stride)
2022 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2025 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2026 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2027 iface, primitive_type, min_vertex_idx, index_count, primitive_count,
2028 index_data, index_format, vertex_data, vertex_stride);
2030 wined3d_mutex_lock();
2031 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2032 hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device,
2033 vertex_count_from_primitive_count(primitive_type, primitive_count), index_data,
2034 wined3dformat_from_d3dformat(index_format), vertex_data, vertex_stride);
2035 wined3d_mutex_unlock();
2040 static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
2041 UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
2042 IDirect3DVertexDeclaration9 *declaration, DWORD flags)
2044 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2045 struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
2046 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2049 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2050 iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
2052 wined3d_mutex_lock();
2053 hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
2054 dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL,
2055 flags, dst_impl->fvf);
2056 wined3d_mutex_unlock();
2061 static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2062 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2064 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2065 struct d3d9_vertex_declaration *object;
2068 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2072 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2073 return D3DERR_INVALIDCALL;
2076 if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2077 *declaration = &object->IDirect3DVertexDeclaration9_iface;
2082 static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2083 IDirect3DVertexDeclaration9 *declaration)
2085 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2086 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2089 TRACE("iface %p, declaration %p.\n", iface, declaration);
2091 wined3d_mutex_lock();
2092 hr = wined3d_device_set_vertex_declaration(device->wined3d_device,
2093 decl_impl ? decl_impl->wined3d_declaration : NULL);
2094 wined3d_mutex_unlock();
2099 static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2100 IDirect3DVertexDeclaration9 **declaration)
2102 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2103 struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2104 struct d3d9_vertex_declaration *declaration_impl;
2107 TRACE("iface %p, declaration %p.\n", iface, declaration);
2109 if (!declaration) return D3DERR_INVALIDCALL;
2111 wined3d_mutex_lock();
2112 hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration);
2113 if (SUCCEEDED(hr) && wined3d_declaration)
2115 declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2116 *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
2117 IDirect3DVertexDeclaration9_AddRef(*declaration);
2118 wined3d_vertex_declaration_decref(wined3d_declaration);
2122 *declaration = NULL;
2124 wined3d_mutex_unlock();
2126 TRACE("Returning %p.\n", *declaration);
2130 static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf)
2132 struct wined3d_vertex_declaration *wined3d_declaration;
2133 struct fvf_declaration *fvf_decls = device->fvf_decls;
2134 struct d3d9_vertex_declaration *d3d9_declaration;
2135 D3DVERTEXELEMENT9 *elements;
2136 int p, low, high; /* deliberately signed */
2139 TRACE("Searching for declaration for fvf %08x... ", fvf);
2142 high = device->fvf_decl_count - 1;
2145 p = (low + high) >> 1;
2148 if (fvf_decls[p].fvf == fvf)
2150 TRACE("found %p.\n", fvf_decls[p].decl);
2151 return fvf_decls[p].decl;
2154 if (fvf_decls[p].fvf < fvf)
2159 TRACE("not found. Creating and inserting at position %d.\n", low);
2161 if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
2164 hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
2165 HeapFree(GetProcessHeap(), 0, elements);
2169 if (device->fvf_decl_size == device->fvf_decl_count)
2171 UINT grow = max(device->fvf_decl_size / 2, 8);
2173 fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
2176 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2179 device->fvf_decls = fvf_decls;
2180 device->fvf_decl_size += grow;
2183 d3d9_declaration->fvf = fvf;
2184 wined3d_declaration = d3d9_declaration->wined3d_declaration;
2185 wined3d_vertex_declaration_incref(wined3d_declaration);
2186 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2188 memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
2189 fvf_decls[low].decl = wined3d_declaration;
2190 fvf_decls[low].fvf = fvf;
2191 ++device->fvf_decl_count;
2193 TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration, device->fvf_decl_count);
2195 return wined3d_declaration;
2198 static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
2200 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2201 struct wined3d_vertex_declaration *decl;
2204 TRACE("iface %p, fvf %#x.\n", iface, fvf);
2208 WARN("%#x is not a valid FVF.\n", fvf);
2212 wined3d_mutex_lock();
2213 if (!(decl = device_get_fvf_declaration(device, fvf)))
2215 wined3d_mutex_unlock();
2216 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
2217 return D3DERR_DRIVERINTERNALERROR;
2220 hr = wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
2222 ERR("Failed to set vertex declaration.\n");
2223 wined3d_mutex_unlock();
2228 static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
2230 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2231 struct wined3d_vertex_declaration *wined3d_declaration;
2232 struct d3d9_vertex_declaration *d3d9_declaration;
2235 TRACE("iface %p, fvf %p.\n", iface, fvf);
2237 wined3d_mutex_lock();
2238 if (FAILED(hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration)))
2240 wined3d_mutex_unlock();
2241 WARN("Failed to get vertex declaration, hr %#x.\n", hr);
2246 if (wined3d_declaration)
2248 d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2249 *fvf = d3d9_declaration->fvf;
2250 wined3d_vertex_declaration_decref(wined3d_declaration);
2256 wined3d_mutex_unlock();
2258 TRACE("Returning FVF %#x.\n", *fvf);
2263 static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
2264 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2266 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2267 struct d3d9_vertexshader *object;
2270 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2272 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2275 ERR("Failed to allocate vertex shader memory.\n");
2276 return E_OUTOFMEMORY;
2279 hr = vertexshader_init(object, device, byte_code);
2282 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2283 HeapFree(GetProcessHeap(), 0, object);
2287 TRACE("Created vertex shader %p.\n", object);
2288 *shader = &object->IDirect3DVertexShader9_iface;
2293 static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
2295 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2296 struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2299 TRACE("iface %p, shader %p.\n", iface, shader);
2301 wined3d_mutex_lock();
2302 hr = wined3d_device_set_vertex_shader(device->wined3d_device,
2303 shader_obj ? shader_obj->wined3d_shader : NULL);
2304 wined3d_mutex_unlock();
2309 static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
2311 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2312 struct d3d9_vertexshader *shader_impl;
2313 struct wined3d_shader *wined3d_shader;
2315 TRACE("iface %p, shader %p.\n", iface, shader);
2317 wined3d_mutex_lock();
2318 wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device);
2321 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2322 *shader = &shader_impl->IDirect3DVertexShader9_iface;
2323 IDirect3DVertexShader9_AddRef(*shader);
2324 wined3d_shader_decref(wined3d_shader);
2330 wined3d_mutex_unlock();
2332 TRACE("Returning %p.\n", *shader);
2337 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2338 UINT reg_idx, const float *data, UINT count)
2340 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2343 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2345 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2347 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2348 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2349 return D3DERR_INVALIDCALL;
2352 wined3d_mutex_lock();
2353 hr = wined3d_device_set_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2354 wined3d_mutex_unlock();
2359 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2360 UINT reg_idx, float *data, UINT count)
2362 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2365 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2367 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2369 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2370 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2371 return D3DERR_INVALIDCALL;
2374 wined3d_mutex_lock();
2375 hr = wined3d_device_get_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2376 wined3d_mutex_unlock();
2381 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2382 UINT reg_idx, const int *data, UINT count)
2384 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2387 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2389 wined3d_mutex_lock();
2390 hr = wined3d_device_set_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2391 wined3d_mutex_unlock();
2396 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2397 UINT reg_idx, int *data, UINT count)
2399 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2402 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2404 wined3d_mutex_lock();
2405 hr = wined3d_device_get_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2406 wined3d_mutex_unlock();
2411 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2412 UINT reg_idx, const BOOL *data, UINT count)
2414 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2417 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2419 wined3d_mutex_lock();
2420 hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2421 wined3d_mutex_unlock();
2426 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2427 UINT reg_idx, BOOL *data, UINT count)
2429 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2432 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2434 wined3d_mutex_lock();
2435 hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2436 wined3d_mutex_unlock();
2441 static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
2442 UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
2444 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2445 struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
2448 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2449 iface, stream_idx, buffer, offset, stride);
2451 wined3d_mutex_lock();
2452 hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2453 buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
2454 wined3d_mutex_unlock();
2459 static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
2460 UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
2462 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2463 struct d3d9_vertexbuffer *buffer_impl;
2464 struct wined3d_buffer *wined3d_buffer;
2467 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2468 iface, stream_idx, buffer, offset, stride);
2471 return D3DERR_INVALIDCALL;
2473 wined3d_mutex_lock();
2474 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
2475 if (SUCCEEDED(hr) && wined3d_buffer)
2477 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2478 *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
2479 IDirect3DVertexBuffer9_AddRef(*buffer);
2480 wined3d_buffer_decref(wined3d_buffer);
2485 FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
2488 wined3d_mutex_unlock();
2493 static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
2495 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2498 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
2500 wined3d_mutex_lock();
2501 hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
2502 wined3d_mutex_unlock();
2507 static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
2509 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2512 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
2514 wined3d_mutex_lock();
2515 hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
2516 wined3d_mutex_unlock();
2521 static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
2523 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2524 struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
2526 TRACE("iface %p, buffer %p.\n", iface, buffer);
2528 wined3d_mutex_lock();
2529 wined3d_device_set_index_buffer(device->wined3d_device,
2530 ib ? ib->wined3d_buffer : NULL,
2531 ib ? ib->format : WINED3DFMT_UNKNOWN);
2532 wined3d_mutex_unlock();
2537 static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
2539 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2540 struct wined3d_buffer *wined3d_buffer;
2541 struct d3d9_indexbuffer *buffer_impl;
2543 TRACE("iface %p, buffer %p.\n", iface, buffer);
2546 return D3DERR_INVALIDCALL;
2548 wined3d_mutex_lock();
2549 if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device)))
2551 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2552 *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
2553 IDirect3DIndexBuffer9_AddRef(*buffer);
2559 wined3d_mutex_unlock();
2564 static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
2565 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2567 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2568 struct d3d9_pixelshader *object;
2571 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2573 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2576 FIXME("Failed to allocate pixel shader memory.\n");
2577 return E_OUTOFMEMORY;
2580 hr = pixelshader_init(object, device, byte_code);
2583 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2584 HeapFree(GetProcessHeap(), 0, object);
2588 TRACE("Created pixel shader %p.\n", object);
2589 *shader = &object->IDirect3DPixelShader9_iface;
2594 static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
2596 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2597 struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2600 TRACE("iface %p, shader %p.\n", iface, shader);
2602 wined3d_mutex_lock();
2603 hr = wined3d_device_set_pixel_shader(device->wined3d_device,
2604 shader_obj ? shader_obj->wined3d_shader : NULL);
2605 wined3d_mutex_unlock();
2610 static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
2612 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2613 struct d3d9_pixelshader *shader_impl;
2614 struct wined3d_shader *wined3d_shader;
2616 TRACE("iface %p, shader %p.\n", iface, shader);
2618 if (!shader) return D3DERR_INVALIDCALL;
2620 wined3d_mutex_lock();
2621 wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device);
2624 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2625 *shader = &shader_impl->IDirect3DPixelShader9_iface;
2626 IDirect3DPixelShader9_AddRef(*shader);
2627 wined3d_shader_decref(wined3d_shader);
2633 wined3d_mutex_unlock();
2635 TRACE("Returning %p.\n", *shader);
2640 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2641 UINT reg_idx, const float *data, UINT count)
2643 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2646 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2648 wined3d_mutex_lock();
2649 hr = wined3d_device_set_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2650 wined3d_mutex_unlock();
2655 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2656 UINT reg_idx, float *data, UINT count)
2658 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2661 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2663 wined3d_mutex_lock();
2664 hr = wined3d_device_get_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2665 wined3d_mutex_unlock();
2670 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2671 UINT reg_idx, const int *data, UINT count)
2673 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2676 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2678 wined3d_mutex_lock();
2679 hr = wined3d_device_set_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2680 wined3d_mutex_unlock();
2685 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2686 UINT reg_idx, int *data, UINT count)
2688 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2691 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2693 wined3d_mutex_lock();
2694 hr = wined3d_device_get_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2695 wined3d_mutex_unlock();
2700 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2701 UINT reg_idx, const BOOL *data, UINT count)
2703 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2706 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2708 wined3d_mutex_lock();
2709 hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2710 wined3d_mutex_unlock();
2715 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2716 UINT reg_idx, BOOL *data, UINT count)
2718 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2721 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2723 wined3d_mutex_lock();
2724 hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2725 wined3d_mutex_unlock();
2730 static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
2731 const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2733 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2736 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2737 iface, handle, segment_count, patch_info);
2739 wined3d_mutex_lock();
2740 hr = wined3d_device_draw_rect_patch(device->wined3d_device, handle,
2741 segment_count, (const struct wined3d_rect_patch_info *)patch_info);
2742 wined3d_mutex_unlock();
2747 static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
2748 const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2750 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2753 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2754 iface, handle, segment_count, patch_info);
2756 wined3d_mutex_lock();
2757 hr = wined3d_device_draw_tri_patch(device->wined3d_device, handle,
2758 segment_count, (const struct wined3d_tri_patch_info *)patch_info);
2759 wined3d_mutex_unlock();
2764 static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
2766 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2769 TRACE("iface %p, handle %#x.\n", iface, handle);
2771 wined3d_mutex_lock();
2772 hr = wined3d_device_delete_patch(device->wined3d_device, handle);
2773 wined3d_mutex_unlock();
2778 static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
2780 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2781 struct d3d9_query *object;
2784 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2786 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2789 ERR("Failed to allocate query memory.\n");
2790 return E_OUTOFMEMORY;
2793 hr = query_init(object, device, type);
2796 WARN("Failed to initialize query, hr %#x.\n", hr);
2797 HeapFree(GetProcessHeap(), 0, object);
2801 TRACE("Created query %p.\n", object);
2802 if (query) *query = &object->IDirect3DQuery9_iface;
2803 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2808 static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2809 UINT width, UINT height, float *rows, float *columns)
2811 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2812 iface, width, height, rows, columns);
2817 static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
2818 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2819 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2821 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2822 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2823 iface, src_surface, dst_surface, src_descs, rect_count,
2824 dst_descs, operation, offset_x, offset_y);
2829 static HRESULT WINAPI d3d9_device_PresentEx(IDirect3DDevice9Ex *iface,
2830 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2831 const RGNDATA *dirty_region, DWORD flags)
2833 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2836 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
2837 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
2838 dst_window_override, dirty_region, flags);
2840 wined3d_mutex_lock();
2841 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
2842 dst_window_override, dirty_region, flags);
2843 wined3d_mutex_unlock();
2848 static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2850 FIXME("iface %p, priority %p stub!\n", iface, priority);
2855 static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2857 FIXME("iface %p, priority %d stub!\n", iface, priority);
2862 static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2864 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2869 static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2870 IDirect3DResource9 **resources, UINT32 resource_count)
2872 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2873 iface, resources, resource_count);
2878 static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2880 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2885 static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2887 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2894 static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2898 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2901 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2906 static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2907 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2908 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2910 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2911 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2912 iface, width, height, format, multisample_type, multisample_quality,
2913 lockable, surface, shared_handle, usage);
2916 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2921 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2922 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2923 HANDLE *shared_handle, DWORD usage)
2925 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2926 iface, width, height, format, pool, surface, shared_handle, usage);
2931 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2932 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2933 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2935 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2936 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2937 iface, width, height, format, multisample_type, multisample_quality,
2938 discard, surface, shared_handle, usage);
2941 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2946 static HRESULT WINAPI d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
2947 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2949 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2950 struct wined3d_swapchain_desc swapchain_desc;
2951 struct wined3d_display_mode wined3d_mode;
2954 TRACE("iface %p, present_parameters %p, mode %p.\n", iface, present_parameters, mode);
2958 wined3d_mode.width = mode->Width;
2959 wined3d_mode.height = mode->Height;
2960 wined3d_mode.refresh_rate = mode->RefreshRate;
2961 wined3d_mode.format_id = wined3dformat_from_d3dformat(mode->Format);
2962 wined3d_mode.scanline_ordering = mode->ScanLineOrdering;
2965 wined3d_mutex_lock();
2966 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
2967 hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
2968 mode ? &wined3d_mode : NULL, reset_enum_callback);
2970 device->not_reset = TRUE;
2972 device->not_reset = FALSE;
2973 wined3d_mutex_unlock();
2978 static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2979 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2981 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2982 struct wined3d_display_mode wined3d_mode;
2985 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
2986 iface, swapchain_idx, mode, rotation);
2988 if (mode->Size != sizeof(*mode))
2989 return D3DERR_INVALIDCALL;
2991 wined3d_mutex_lock();
2992 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain_idx, &wined3d_mode,
2993 (enum wined3d_display_rotation *)rotation);
2994 wined3d_mutex_unlock();
2998 mode->Width = wined3d_mode.width;
2999 mode->Height = wined3d_mode.height;
3000 mode->RefreshRate = wined3d_mode.refresh_rate;
3001 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
3002 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
3008 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl =
3011 d3d9_device_QueryInterface,
3013 d3d9_device_Release,
3014 /* IDirect3DDevice9 */
3015 d3d9_device_TestCooperativeLevel,
3016 d3d9_device_GetAvailableTextureMem,
3017 d3d9_device_EvictManagedResources,
3018 d3d9_device_GetDirect3D,
3019 d3d9_device_GetDeviceCaps,
3020 d3d9_device_GetDisplayMode,
3021 d3d9_device_GetCreationParameters,
3022 d3d9_device_SetCursorProperties,
3023 d3d9_device_SetCursorPosition,
3024 d3d9_device_ShowCursor,
3025 d3d9_device_CreateAdditionalSwapChain,
3026 d3d9_device_GetSwapChain,
3027 d3d9_device_GetNumberOfSwapChains,
3029 d3d9_device_Present,
3030 d3d9_device_GetBackBuffer,
3031 d3d9_device_GetRasterStatus,
3032 d3d9_device_SetDialogBoxMode,
3033 d3d9_device_SetGammaRamp,
3034 d3d9_device_GetGammaRamp,
3035 d3d9_device_CreateTexture,
3036 d3d9_device_CreateVolumeTexture,
3037 d3d9_device_CreateCubeTexture,
3038 d3d9_device_CreateVertexBuffer,
3039 d3d9_device_CreateIndexBuffer,
3040 d3d9_device_CreateRenderTarget,
3041 d3d9_device_CreateDepthStencilSurface,
3042 d3d9_device_UpdateSurface,
3043 d3d9_device_UpdateTexture,
3044 d3d9_device_GetRenderTargetData,
3045 d3d9_device_GetFrontBufferData,
3046 d3d9_device_StretchRect,
3047 d3d9_device_ColorFill,
3048 d3d9_device_CreateOffscreenPlainSurface,
3049 d3d9_device_SetRenderTarget,
3050 d3d9_device_GetRenderTarget,
3051 d3d9_device_SetDepthStencilSurface,
3052 d3d9_device_GetDepthStencilSurface,
3053 d3d9_device_BeginScene,
3054 d3d9_device_EndScene,
3056 d3d9_device_SetTransform,
3057 d3d9_device_GetTransform,
3058 d3d9_device_MultiplyTransform,
3059 d3d9_device_SetViewport,
3060 d3d9_device_GetViewport,
3061 d3d9_device_SetMaterial,
3062 d3d9_device_GetMaterial,
3063 d3d9_device_SetLight,
3064 d3d9_device_GetLight,
3065 d3d9_device_LightEnable,
3066 d3d9_device_GetLightEnable,
3067 d3d9_device_SetClipPlane,
3068 d3d9_device_GetClipPlane,
3069 d3d9_device_SetRenderState,
3070 d3d9_device_GetRenderState,
3071 d3d9_device_CreateStateBlock,
3072 d3d9_device_BeginStateBlock,
3073 d3d9_device_EndStateBlock,
3074 d3d9_device_SetClipStatus,
3075 d3d9_device_GetClipStatus,
3076 d3d9_device_GetTexture,
3077 d3d9_device_SetTexture,
3078 d3d9_device_GetTextureStageState,
3079 d3d9_device_SetTextureStageState,
3080 d3d9_device_GetSamplerState,
3081 d3d9_device_SetSamplerState,
3082 d3d9_device_ValidateDevice,
3083 d3d9_device_SetPaletteEntries,
3084 d3d9_device_GetPaletteEntries,
3085 d3d9_device_SetCurrentTexturePalette,
3086 d3d9_device_GetCurrentTexturePalette,
3087 d3d9_device_SetScissorRect,
3088 d3d9_device_GetScissorRect,
3089 d3d9_device_SetSoftwareVertexProcessing,
3090 d3d9_device_GetSoftwareVertexProcessing,
3091 d3d9_device_SetNPatchMode,
3092 d3d9_device_GetNPatchMode,
3093 d3d9_device_DrawPrimitive,
3094 d3d9_device_DrawIndexedPrimitive,
3095 d3d9_device_DrawPrimitiveUP,
3096 d3d9_device_DrawIndexedPrimitiveUP,
3097 d3d9_device_ProcessVertices,
3098 d3d9_device_CreateVertexDeclaration,
3099 d3d9_device_SetVertexDeclaration,
3100 d3d9_device_GetVertexDeclaration,
3103 d3d9_device_CreateVertexShader,
3104 d3d9_device_SetVertexShader,
3105 d3d9_device_GetVertexShader,
3106 d3d9_device_SetVertexShaderConstantF,
3107 d3d9_device_GetVertexShaderConstantF,
3108 d3d9_device_SetVertexShaderConstantI,
3109 d3d9_device_GetVertexShaderConstantI,
3110 d3d9_device_SetVertexShaderConstantB,
3111 d3d9_device_GetVertexShaderConstantB,
3112 d3d9_device_SetStreamSource,
3113 d3d9_device_GetStreamSource,
3114 d3d9_device_SetStreamSourceFreq,
3115 d3d9_device_GetStreamSourceFreq,
3116 d3d9_device_SetIndices,
3117 d3d9_device_GetIndices,
3118 d3d9_device_CreatePixelShader,
3119 d3d9_device_SetPixelShader,
3120 d3d9_device_GetPixelShader,
3121 d3d9_device_SetPixelShaderConstantF,
3122 d3d9_device_GetPixelShaderConstantF,
3123 d3d9_device_SetPixelShaderConstantI,
3124 d3d9_device_GetPixelShaderConstantI,
3125 d3d9_device_SetPixelShaderConstantB,
3126 d3d9_device_GetPixelShaderConstantB,
3127 d3d9_device_DrawRectPatch,
3128 d3d9_device_DrawTriPatch,
3129 d3d9_device_DeletePatch,
3130 d3d9_device_CreateQuery,
3131 /* IDirect3DDevice9Ex */
3132 d3d9_device_SetConvolutionMonoKernel,
3133 d3d9_device_ComposeRects,
3134 d3d9_device_PresentEx,
3135 d3d9_device_GetGPUThreadPriority,
3136 d3d9_device_SetGPUThreadPriority,
3137 d3d9_device_WaitForVBlank,
3138 d3d9_device_CheckResourceResidency,
3139 d3d9_device_SetMaximumFrameLatency,
3140 d3d9_device_GetMaximumFrameLatency,
3141 d3d9_device_CheckDeviceState,
3142 d3d9_device_CreateRenderTargetEx,
3143 d3d9_device_CreateOffscreenPlainSurfaceEx,
3144 d3d9_device_CreateDepthStencilSurfaceEx,
3145 d3d9_device_ResetEx,
3146 d3d9_device_GetDisplayModeEx,
3149 static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
3151 return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent);
3154 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3155 struct wined3d_device *device)
3157 TRACE("device_parent %p, device %p.\n", device_parent, device);
3160 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3162 TRACE("device_parent %p.\n", device_parent);
3165 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
3166 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3167 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
3169 struct d3d9_device *device = device_from_device_parent(device_parent);
3170 struct d3d9_surface *d3d_surface;
3171 BOOL lockable = TRUE;
3174 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3175 "\tpool %#x, level %u, face %u, surface %p.\n",
3176 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3178 if (pool == WINED3D_POOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3181 hr = d3d9_device_create_surface(device, width, height,
3182 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3183 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3186 WARN("Failed to create surface, hr %#x.\n", hr);
3190 *surface = d3d_surface->wined3d_surface;
3191 wined3d_surface_incref(*surface);
3193 d3d_surface->container = container_parent;
3194 IDirect3DDevice9Ex_Release(d3d_surface->parent_device);
3195 d3d_surface->parent_device = NULL;
3197 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3198 d3d_surface->forwardReference = container_parent;
3203 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
3204 void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
3205 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
3207 struct d3d9_device *device = device_from_device_parent(device_parent);
3208 struct d3d9_surface *d3d_surface;
3211 TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
3212 "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
3213 device_parent, container_parent, width, height, format_id, usage,
3214 multisample_type, multisample_quality, surface);
3216 if (FAILED(hr = d3d9_device_create_surface(device, width, height, d3dformat_from_wined3dformat(format_id),
3217 TRUE, FALSE, 0, (IDirect3DSurface9 **)&d3d_surface, usage, D3DPOOL_DEFAULT, multisample_type,
3218 multisample_quality)))
3220 WARN("Failed to create surface, hr %#x.\n", hr);
3224 *surface = d3d_surface->wined3d_surface;
3225 wined3d_surface_incref(*surface);
3227 if (container_parent == device_parent)
3228 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3230 d3d_surface->container = container_parent;
3231 /* Implicit surfaces are created with an refcount of 0 */
3232 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3237 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3238 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3239 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
3241 struct d3d9_device *device = device_from_device_parent(device_parent);
3242 struct d3d9_volume *object;
3245 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3246 "format %#x, pool %#x, usage %#x, volume %p\n",
3247 device_parent, container_parent, width, height, depth,
3248 format, pool, usage, volume);
3250 /* Allocate the storage for the device */
3251 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3254 FIXME("Allocation of memory failed\n");
3256 return D3DERR_OUTOFVIDEOMEMORY;
3259 hr = volume_init(object, device, width, height, depth, usage, format, pool);
3262 WARN("Failed to initialize volume, hr %#x.\n", hr);
3263 HeapFree(GetProcessHeap(), 0, object);
3267 *volume = object->wined3d_volume;
3268 wined3d_volume_incref(*volume);
3269 IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3271 object->container = container_parent;
3272 object->forwardReference = container_parent;
3274 TRACE("Created volume %p.\n", object);
3279 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3280 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3282 struct d3d9_device *device = device_from_device_parent(device_parent);
3283 struct d3d9_swapchain *d3d_swapchain;
3286 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3288 hr = d3d9_swapchain_create(device, desc, &d3d_swapchain);
3291 WARN("Failed to create swapchain, hr %#x.\n", hr);
3296 *swapchain = d3d_swapchain->wined3d_swapchain;
3297 wined3d_swapchain_incref(*swapchain);
3298 IDirect3DSwapChain9_Release(&d3d_swapchain->IDirect3DSwapChain9_iface);
3303 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3305 device_parent_wined3d_device_created,
3306 device_parent_mode_changed,
3307 device_parent_create_swapchain_surface,
3308 device_parent_create_texture_surface,
3309 device_parent_create_volume,
3310 device_parent_create_swapchain,
3313 static void setup_fpu(void)
3315 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3317 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3318 cw = (cw & ~0xf3f) | 0x3f;
3319 __asm__ volatile ("fldcw %0" : : "m" (cw));
3320 #elif defined(__i386__) && defined(_MSC_VER)
3323 cw = (cw & ~0xf3f) | 0x3f;
3326 FIXME("FPU setup not implemented for this platform.\n");
3330 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
3331 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
3332 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3334 struct wined3d_swapchain_desc *swapchain_desc;
3339 FIXME("Ignoring display mode.\n");
3341 device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
3342 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3343 device->refcount = 1;
3345 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3347 wined3d_mutex_lock();
3348 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3349 &device->device_parent, &device->wined3d_device);
3352 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3353 wined3d_mutex_unlock();
3357 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3361 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3362 count = caps.NumberOfAdaptersInGroup;
3365 if (flags & D3DCREATE_MULTITHREADED)
3366 wined3d_device_set_multithreaded(device->wined3d_device);
3368 if (!parameters->Windowed)
3371 focus_window = parameters->hDeviceWindow;
3372 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3374 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3375 wined3d_device_decref(device->wined3d_device);
3376 wined3d_mutex_unlock();
3380 for (i = 0; i < count; ++i)
3382 HWND device_window = parameters[i].hDeviceWindow;
3384 if (!device_window) device_window = focus_window;
3385 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3386 parameters[i].BackBufferWidth,
3387 parameters[i].BackBufferHeight);
3391 swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3392 if (!swapchain_desc)
3394 ERR("Failed to allocate wined3d parameters.\n");
3395 wined3d_device_decref(device->wined3d_device);
3396 wined3d_mutex_unlock();
3397 return E_OUTOFMEMORY;
3400 for (i = 0; i < count; ++i)
3402 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc[i], ¶meters[i]);
3405 hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3408 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3409 wined3d_device_release_focus_window(device->wined3d_device);
3410 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3411 wined3d_device_decref(device->wined3d_device);
3412 wined3d_mutex_unlock();
3416 wined3d_mutex_unlock();
3418 for (i = 0; i < count; ++i)
3420 present_parameters_from_wined3d_swapchain_desc(¶meters[i], &swapchain_desc[i]);
3422 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3424 /* Initialize the converted declaration array. This creates a valid pointer
3425 * and when adding decls HeapReAlloc() can be used without further checking. */
3426 device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
3427 if (!device->fvf_decls)
3429 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3430 wined3d_mutex_lock();
3431 wined3d_device_uninit_3d(device->wined3d_device);
3432 wined3d_device_release_focus_window(device->wined3d_device);
3433 wined3d_device_decref(device->wined3d_device);
3434 wined3d_mutex_unlock();
3435 return E_OUTOFMEMORY;
3438 IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
3439 device->d3d_parent = parent;