2 * IDirect3DVolumeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 static inline IDirect3DVolumeTexture8Impl *impl_from_IDirect3DVolumeTexture8(IDirect3DVolumeTexture8 *iface)
28 return CONTAINING_RECORD(iface, IDirect3DVolumeTexture8Impl, IDirect3DVolumeTexture8_iface);
31 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(IDirect3DVolumeTexture8 *iface,
32 REFIID riid, void **ppobj)
34 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
36 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
38 if (IsEqualGUID(riid, &IID_IUnknown)
39 || IsEqualGUID(riid, &IID_IDirect3DResource8)
40 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
41 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
42 IUnknown_AddRef(iface);
47 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
52 static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(IDirect3DVolumeTexture8 *iface)
54 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
55 ULONG ref = InterlockedIncrement(&This->ref);
57 TRACE("%p increasing refcount to %u.\n", iface, ref);
61 IDirect3DDevice8_AddRef(This->parentDevice);
63 wined3d_texture_incref(This->wined3d_texture);
64 wined3d_mutex_unlock();
70 static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(IDirect3DVolumeTexture8 *iface)
72 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
73 ULONG ref = InterlockedDecrement(&This->ref);
75 TRACE("%p decreasing refcount to %u.\n", iface, ref);
78 IDirect3DDevice8 *parentDevice = This->parentDevice;
81 wined3d_texture_decref(This->wined3d_texture);
82 wined3d_mutex_unlock();
84 /* Release the device last, as it may cause the device to be destroyed. */
85 IDirect3DDevice8_Release(parentDevice);
90 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
91 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(IDirect3DVolumeTexture8 *iface,
92 IDirect3DDevice8 **device)
94 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
96 TRACE("iface %p, device %p.\n", iface, device);
98 *device = This->parentDevice;
99 IDirect3DDevice8_AddRef(*device);
101 TRACE("Returning device %p.\n", *device);
106 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(IDirect3DVolumeTexture8 *iface,
107 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
109 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
110 struct wined3d_resource *resource;
113 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
114 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
116 wined3d_mutex_lock();
117 resource = wined3d_texture_get_resource(This->wined3d_texture);
118 hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
119 wined3d_mutex_unlock();
124 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(IDirect3DVolumeTexture8 *iface,
125 REFGUID refguid, void *pData, DWORD *pSizeOfData)
127 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
128 struct wined3d_resource *resource;
131 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
132 iface, debugstr_guid(refguid), pData, pSizeOfData);
134 wined3d_mutex_lock();
135 resource = wined3d_texture_get_resource(This->wined3d_texture);
136 hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
137 wined3d_mutex_unlock();
142 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(IDirect3DVolumeTexture8 *iface,
145 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
146 struct wined3d_resource *resource;
149 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
151 wined3d_mutex_lock();
152 resource = wined3d_texture_get_resource(This->wined3d_texture);
153 hr = wined3d_resource_free_private_data(resource, refguid);
154 wined3d_mutex_unlock();
159 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(IDirect3DVolumeTexture8 *iface,
162 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
165 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
167 wined3d_mutex_lock();
168 ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
169 wined3d_mutex_unlock();
174 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(IDirect3DVolumeTexture8 *iface)
176 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
179 TRACE("iface %p.\n", iface);
181 wined3d_mutex_lock();
182 ret = wined3d_texture_get_priority(This->wined3d_texture);
183 wined3d_mutex_unlock();
188 static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(IDirect3DVolumeTexture8 *iface)
190 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
192 TRACE("iface %p.\n", iface);
194 wined3d_mutex_lock();
195 wined3d_texture_preload(This->wined3d_texture);
196 wined3d_mutex_unlock();
199 static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(IDirect3DVolumeTexture8 *iface)
201 TRACE("iface %p.\n", iface);
203 return D3DRTYPE_VOLUMETEXTURE;
206 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
207 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(IDirect3DVolumeTexture8 *iface, DWORD LODNew)
209 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
212 TRACE("iface %p, lod %u.\n", iface, LODNew);
214 wined3d_mutex_lock();
215 ret = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
216 wined3d_mutex_unlock();
221 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(IDirect3DVolumeTexture8 *iface)
223 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
226 TRACE("iface %p.\n", iface);
228 wined3d_mutex_lock();
229 ret = wined3d_texture_get_lod(This->wined3d_texture);
230 wined3d_mutex_unlock();
235 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(IDirect3DVolumeTexture8 *iface)
237 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
240 TRACE("iface %p.\n", iface);
242 wined3d_mutex_lock();
243 ret = wined3d_texture_get_level_count(This->wined3d_texture);
244 wined3d_mutex_unlock();
249 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(IDirect3DVolumeTexture8 *iface,
250 UINT level, D3DVOLUME_DESC *desc)
252 IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
253 struct wined3d_resource *sub_resource;
256 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
258 wined3d_mutex_lock();
259 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
260 hr = D3DERR_INVALIDCALL;
263 struct wined3d_resource_desc wined3d_desc;
265 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
266 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
267 desc->Type = wined3d_desc.resource_type;
268 desc->Usage = wined3d_desc.usage;
269 desc->Pool = wined3d_desc.pool;
270 desc->Size = wined3d_desc.size;
271 desc->Width = wined3d_desc.width;
272 desc->Height = wined3d_desc.height;
273 desc->Depth = wined3d_desc.depth;
275 wined3d_mutex_unlock();
280 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,
281 UINT level, IDirect3DVolume8 **volume)
283 IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
284 struct wined3d_resource *sub_resource;
286 TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
288 wined3d_mutex_lock();
289 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
291 wined3d_mutex_unlock();
292 return D3DERR_INVALIDCALL;
295 *volume = wined3d_resource_get_parent(sub_resource);
296 IDirect3DVolume8_AddRef(*volume);
297 wined3d_mutex_unlock();
302 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(IDirect3DVolumeTexture8 *iface,
303 UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
305 IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
306 struct wined3d_resource *sub_resource;
309 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
310 iface, level, locked_box, box, flags);
312 wined3d_mutex_lock();
313 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
314 hr = D3DERR_INVALIDCALL;
316 hr = IDirect3DVolume8_LockBox((IDirect3DVolume8 *)wined3d_resource_get_parent(sub_resource),
317 locked_box, box, flags);
318 wined3d_mutex_unlock();
323 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(IDirect3DVolumeTexture8 *iface,
326 IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
327 struct wined3d_resource *sub_resource;
330 TRACE("iface %p, level %u.\n", iface, level);
332 wined3d_mutex_lock();
333 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
334 hr = D3DERR_INVALIDCALL;
336 hr = IDirect3DVolume8_UnlockBox((IDirect3DVolume8 *)wined3d_resource_get_parent(sub_resource));
337 wined3d_mutex_unlock();
342 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(IDirect3DVolumeTexture8 *iface,
343 const D3DBOX *dirty_box)
345 IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
348 TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
350 wined3d_mutex_lock();
351 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const WINED3DBOX *)dirty_box);
352 wined3d_mutex_unlock();
357 static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
360 IDirect3DVolumeTexture8Impl_QueryInterface,
361 IDirect3DVolumeTexture8Impl_AddRef,
362 IDirect3DVolumeTexture8Impl_Release,
363 /* IDirect3DResource8 */
364 IDirect3DVolumeTexture8Impl_GetDevice,
365 IDirect3DVolumeTexture8Impl_SetPrivateData,
366 IDirect3DVolumeTexture8Impl_GetPrivateData,
367 IDirect3DVolumeTexture8Impl_FreePrivateData,
368 IDirect3DVolumeTexture8Impl_SetPriority,
369 IDirect3DVolumeTexture8Impl_GetPriority,
370 IDirect3DVolumeTexture8Impl_PreLoad,
371 IDirect3DVolumeTexture8Impl_GetType,
372 /* IDirect3DBaseTexture8 */
373 IDirect3DVolumeTexture8Impl_SetLOD,
374 IDirect3DVolumeTexture8Impl_GetLOD,
375 IDirect3DVolumeTexture8Impl_GetLevelCount,
376 /* IDirect3DVolumeTexture8 */
377 IDirect3DVolumeTexture8Impl_GetLevelDesc,
378 IDirect3DVolumeTexture8Impl_GetVolumeLevel,
379 IDirect3DVolumeTexture8Impl_LockBox,
380 IDirect3DVolumeTexture8Impl_UnlockBox,
381 IDirect3DVolumeTexture8Impl_AddDirtyBox
384 static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
386 HeapFree(GetProcessHeap(), 0, parent);
389 static const struct wined3d_parent_ops d3d8_volumetexture_wined3d_parent_ops =
391 volumetexture_wined3d_object_destroyed,
394 HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
395 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
399 texture->IDirect3DVolumeTexture8_iface.lpVtbl = &Direct3DVolumeTexture8_Vtbl;
402 wined3d_mutex_lock();
403 hr = wined3d_texture_create_3d(device->wined3d_device, width, height, depth, levels,
404 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
405 &d3d8_volumetexture_wined3d_parent_ops, &texture->wined3d_texture);
406 wined3d_mutex_unlock();
409 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
413 texture->parentDevice = &device->IDirect3DDevice8_iface;
414 IDirect3DDevice8_AddRef(texture->parentDevice);