2 * IDirect3DVertexBuffer8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 /* IDirect3DVertexBuffer8 IUnknown parts follow: */
27 HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) {
28 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
30 if (IsEqualGUID(riid, &IID_IUnknown)
31 || IsEqualGUID(riid, &IID_IDirect3DResource8)
32 || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) {
33 IUnknown_AddRef(iface);
38 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
43 ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) {
44 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
45 ULONG ref = InterlockedIncrement(&This->ref);
47 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
52 ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) {
53 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
54 ULONG ref = InterlockedDecrement(&This->ref);
56 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
59 IWineD3DVertexBuffer_Release(This->wineD3DVertexBuffer);
60 IUnknown_Release(This->parentDevice);
61 HeapFree(GetProcessHeap(), 0, This);
67 /* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
68 HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) {
69 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
70 TRACE("(%p) Relay\n", This);
72 return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
75 HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
76 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
77 TRACE("(%p) Relay\n", This);
79 return IWineD3DVertexBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
82 HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
83 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
84 TRACE("(%p) Relay\n", This);
86 return IWineD3DVertexBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
89 HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) {
90 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
91 TRACE("(%p) Relay\n", This);
93 return IWineD3DVertexBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
96 DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) {
97 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
98 TRACE("(%p) Relay\n", This);
100 return IWineD3DVertexBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
103 DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) {
104 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
105 TRACE("(%p) Relay\n", This);
107 return IWineD3DVertexBuffer_GetPriority(This->wineD3DVertexBuffer);
110 void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
111 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
112 TRACE("(%p) Relay\n", This);
113 IWineD3DVertexBuffer_PreLoad(This->wineD3DVertexBuffer);
118 D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) {
119 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
120 TRACE("(%p) Relay\n", This);
122 return IWineD3DVertexBuffer_GetType(This->wineD3DVertexBuffer);
125 /* IDirect3DVertexBuffer8 Interface follow: */
126 HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) {
127 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
128 TRACE("(%p) Relay\n", This);
130 return IWineD3DVertexBuffer_Lock(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
133 HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) {
134 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
135 TRACE("(%p) Relay\n", This);
137 return IWineD3DVertexBuffer_Unlock(This->wineD3DVertexBuffer);
140 HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) {
141 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
142 TRACE("(%p) Relay\n", This);
144 return IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer, (WINED3DVERTEXBUFFER_DESC *) pDesc);
147 const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
150 IDirect3DVertexBuffer8Impl_QueryInterface,
151 IDirect3DVertexBuffer8Impl_AddRef,
152 IDirect3DVertexBuffer8Impl_Release,
153 /* IDirect3DResource8 */
154 IDirect3DVertexBuffer8Impl_GetDevice,
155 IDirect3DVertexBuffer8Impl_SetPrivateData,
156 IDirect3DVertexBuffer8Impl_GetPrivateData,
157 IDirect3DVertexBuffer8Impl_FreePrivateData,
158 IDirect3DVertexBuffer8Impl_SetPriority,
159 IDirect3DVertexBuffer8Impl_GetPriority,
160 IDirect3DVertexBuffer8Impl_PreLoad,
161 IDirect3DVertexBuffer8Impl_GetType,
162 /* IDirect3DVertexBuffer8 */
163 IDirect3DVertexBuffer8Impl_Lock,
164 IDirect3DVertexBuffer8Impl_Unlock,
165 IDirect3DVertexBuffer8Impl_GetDesc