Update the address of the Free Software Foundation.
[wine] / include / wine / wined3d_types.h
1 /*
2  * Direct3D wine types include file
3  *
4  * Copyright 2002-2003 The wine-d3d team
5  * Copyright 2002-2003 Jason Edmeades
6  *                     Raphael Junqueira
7  * Copyright 2005 Oliver Stieber
8  * Copyright 2006 Stefan Dösinger
9  *
10  * This library is free software; you can redistribute it and/or
11  * modify it under the terms of the GNU Lesser General Public
12  * License as published by the Free Software Foundation; either
13  * version 2.1 of the License, or (at your option) any later version.
14  *
15  * This library is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
18  * Lesser General Public License for more details.
19  *
20  * You should have received a copy of the GNU Lesser General Public
21  * License along with this library; if not, write to the Free Software
22  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23  */
24
25 #ifndef __WINE_WINED3D_TYPES_H
26 #define __WINE_WINED3D_TYPES_H
27
28 /* TODO: remove the dependency on d3d9 or d3d8 */
29 #if !defined( __WINE_D3D_H ) && !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H )
30 # error You must include d3d.h, d3d8.h or d3d9.h header to use this header
31 #endif
32
33 #define WINED3D_VSHADER_MAX_CONSTANTS 96
34 #define WINED3D_PSHADER_MAX_CONSTANTS 32
35
36 typedef struct _WINED3DVECTOR_3 {
37     float x;
38     float y;
39     float z;
40 } WINED3DVECTOR_3;
41
42 typedef struct _WINED3DVECTOR_4 {
43     float x;
44     float y;
45     float z;
46     float w;
47 } WINED3DVECTOR_4;
48
49 typedef struct WINED3DSHADERVECTOR {
50   float x;
51   float y;
52   float z;
53   float w;
54 } WINED3DSHADERVECTOR;
55
56 typedef struct WINED3DSHADERSCALAR {
57   float x;
58 } WINED3DSHADERSCALAR;
59
60 typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8[WINED3D_VSHADER_MAX_CONSTANTS];
61
62 typedef struct VSHADERDATA {
63   /** Run Time Shader Function Constants */
64   /*D3DXBUFFER* constants;*/
65   WINEVSHADERCONSTANTS8 C;
66   /** Shader Code as char ... */
67   CONST DWORD* code;
68   UINT codeLength;
69 } VSHADERDATA;
70
71 /** temporary here waiting for buffer code */
72 typedef struct VSHADERINPUTDATA {
73   WINED3DSHADERVECTOR V[17];
74 } WINEVSHADERINPUTDATA;
75
76 /** temporary here waiting for buffer code */
77 typedef struct VSHADEROUTPUTDATA {
78   WINED3DSHADERVECTOR oPos;
79   WINED3DSHADERVECTOR oD[2];
80   WINED3DSHADERVECTOR oT[8];
81   WINED3DSHADERVECTOR oFog;
82   WINED3DSHADERVECTOR oPts;
83 } WINEVSHADEROUTPUTDATA;
84
85 typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8[WINED3D_PSHADER_MAX_CONSTANTS];
86
87 typedef struct PSHADERDATA {
88   /** Run Time Shader Function Constants */
89   /*D3DXBUFFER* constants;*/
90   WINEPSHADERCONSTANTS8 C;
91   /** Shader Code as char ... */
92   CONST DWORD* code;
93   UINT codeLength;
94 } PSHADERDATA;
95
96 /** temporary here waiting for buffer code */
97 typedef struct PSHADERINPUTDATA {
98   WINED3DSHADERVECTOR V[2];
99   WINED3DSHADERVECTOR T[8];
100   WINED3DSHADERVECTOR S[16];
101   /*D3DSHADERVECTOR R[12];*/
102 } WINEPSHADERINPUTDATA;
103
104 /** temporary here waiting for buffer code */
105 typedef struct PSHADEROUTPUTDATA {
106   WINED3DSHADERVECTOR oC[4];
107   WINED3DSHADERVECTOR oDepth;
108 } WINEPSHADEROUTPUTDATA;
109
110 /*****************************************************************************
111  * WineD3D Structures to be used when d3d8 and d3d9 are incompatible
112  */
113
114
115 typedef enum _WINED3DDEVTYPE {
116     WINED3DDEVTYPE_HAL         = 1,
117     WINED3DDEVTYPE_REF         = 2,
118     WINED3DDEVTYPE_SW          = 3,
119     WINED3DDEVTYPE_NULLREF     = 4,
120
121     WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
122 } WINED3DDEVTYPE;
123
124 typedef enum _WINED3DDEGREETYPE {
125     WINED3DDEGREE_LINEAR      = 1,
126     WINED3DDEGREE_QUADRATIC   = 2,
127     WINED3DDEGREE_CUBIC       = 3,
128     WINED3DDEGREE_QUINTIC     = 5,
129     
130     WINED3DDEGREE_FORCE_DWORD   = 0x7fffffff
131 } WINED3DDEGREETYPE;
132
133 typedef enum _WINED3DFORMAT {
134     WINED3DFMT_UNKNOWN              =   0,
135
136     WINED3DFMT_R8G8B8               =  20,
137     WINED3DFMT_A8R8G8B8             =  21,
138     WINED3DFMT_X8R8G8B8             =  22,
139     WINED3DFMT_R5G6B5               =  23,
140     WINED3DFMT_X1R5G5B5             =  24,
141     WINED3DFMT_A1R5G5B5             =  25,
142     WINED3DFMT_A4R4G4B4             =  26,
143     WINED3DFMT_R3G3B2               =  27,
144     WINED3DFMT_A8                   =  28,
145     WINED3DFMT_A8R3G3B2             =  29,
146     WINED3DFMT_X4R4G4B4             =  30,
147     WINED3DFMT_A2B10G10R10          =  31,
148     WINED3DFMT_A8B8G8R8             =  32,
149     WINED3DFMT_X8B8G8R8             =  33,
150     WINED3DFMT_G16R16               =  34,
151     WINED3DFMT_A2R10G10B10          =  35,
152     WINED3DFMT_A16B16G16R16         =  36,
153   
154
155     WINED3DFMT_A8P8                 =  40,
156     WINED3DFMT_P8                   =  41,
157
158     WINED3DFMT_L8                   =  50,
159     WINED3DFMT_A8L8                 =  51,
160     WINED3DFMT_A4L4                 =  52,
161
162     WINED3DFMT_V8U8                 =  60,
163     WINED3DFMT_L6V5U5               =  61,
164     WINED3DFMT_X8L8V8U8             =  62,
165     WINED3DFMT_Q8W8V8U8             =  63,
166     WINED3DFMT_V16U16               =  64,
167     WINED3DFMT_W11V11U10            =  65,
168     WINED3DFMT_A2W10V10U10          =  67,
169
170     WINED3DFMT_UYVY                 =  MAKEFOURCC('U', 'Y', 'V', 'Y'),
171     WINED3DFMT_YUY2                 =  MAKEFOURCC('Y', 'U', 'Y', '2'),
172     WINED3DFMT_DXT1                 =  MAKEFOURCC('D', 'X', 'T', '1'),
173     WINED3DFMT_DXT2                 =  MAKEFOURCC('D', 'X', 'T', '2'),
174     WINED3DFMT_DXT3                 =  MAKEFOURCC('D', 'X', 'T', '3'),
175     WINED3DFMT_DXT4                 =  MAKEFOURCC('D', 'X', 'T', '4'),
176     WINED3DFMT_DXT5                 =  MAKEFOURCC('D', 'X', 'T', '5'),
177     WINED3DFMT_MULTI2_ARGB          =  MAKEFOURCC('M', 'E', 'T', '1'),
178     WINED3DFMT_G8R8_G8B8            =  MAKEFOURCC('G', 'R', 'G', 'B'),
179     WINED3DFMT_R8G8_B8G8            =  MAKEFOURCC('R', 'G', 'B', 'G'),
180
181     WINED3DFMT_D16_LOCKABLE         =  70,
182     WINED3DFMT_D32                  =  71,
183     WINED3DFMT_D15S1                =  73,
184     WINED3DFMT_D24S8                =  75,
185     WINED3DFMT_D24X8                =  77,
186     WINED3DFMT_D24X4S4              =  79,
187     WINED3DFMT_D16                  =  80,
188     WINED3DFMT_L16                  =  81,
189     WINED3DFMT_D32F_LOCKABLE        =  82,
190     WINED3DFMT_D24FS8               =  83,
191
192     WINED3DFMT_VERTEXDATA           = 100,
193     WINED3DFMT_INDEX16              = 101,
194     WINED3DFMT_INDEX32              = 102,
195     WINED3DFMT_Q16W16V16U16         = 110,
196     /* Flaoting point formats */
197     WINED3DFMT_R16F                 = 111,
198     WINED3DFMT_G16R16F              = 112,
199     WINED3DFMT_A16B16G16R16F        = 113,
200     
201     /* IEEE formats */
202     WINED3DFMT_R32F                 = 114,
203     WINED3DFMT_G32R32F              = 115,
204     WINED3DFMT_A32B32G32R32F        = 116,
205     
206     WINED3DFMT_CxV8U8               = 117,
207
208
209     WINED3DFMT_FORCE_DWORD          = 0xFFFFFFFF
210 } WINED3DFORMAT;
211
212 typedef enum _WINED3DRENDERSTATETYPE {
213     WINED3DRS_TEXTUREHANDLE             =   1,
214     WINED3DRS_ANTIALIAS                 =   2,
215     WINED3DRS_TEXTUREADDRESS            =   3,
216     WINED3DRS_TEXTUREPERSPECTIVE        =   4,
217     WINED3DRS_WRAPU                     =   5,
218     WINED3DRS_WRAPV                     =   6,
219     WINED3DRS_ZENABLE                   =   7,
220     WINED3DRS_FILLMODE                  =   8,
221     WINED3DRS_SHADEMODE                 =   9,
222     WINED3DRS_LINEPATTERN               =  10,
223     WINED3DRS_MONOENABLE                =  11,
224     WINED3DRS_ROP2                      =  12,
225     WINED3DRS_PLANEMASK                 =  13,
226     WINED3DRS_ZWRITEENABLE              =  14,
227     WINED3DRS_ALPHATESTENABLE           =  15,
228     WINED3DRS_LASTPIXEL                 =  16,
229     WINED3DRS_TEXTUREMAG                =  17,
230     WINED3DRS_TEXTUREMIN                =  18,
231     WINED3DRS_SRCBLEND                  =  19,
232     WINED3DRS_DESTBLEND                 =  20,
233     WINED3DRS_TEXTUREMAPBLEND           =  21,
234     WINED3DRS_CULLMODE                  =  22,
235     WINED3DRS_ZFUNC                     =  23,
236     WINED3DRS_ALPHAREF                  =  24,
237     WINED3DRS_ALPHAFUNC                 =  25,
238     WINED3DRS_DITHERENABLE              =  26,
239     WINED3DRS_ALPHABLENDENABLE          =  27,
240     WINED3DRS_FOGENABLE                 =  28,
241     WINED3DRS_SPECULARENABLE            =  29,
242     WINED3DRS_ZVISIBLE                  =  30,
243     WINED3DRS_SUBPIXEL                  =  31,
244     WINED3DRS_SUBPIXELX                 =  32,
245     WINED3DRS_STIPPLEDALPHA             =  33,
246     WINED3DRS_FOGCOLOR                  =  34,
247     WINED3DRS_FOGTABLEMODE              =  35,
248     WINED3DRS_FOGSTART                  =  36,
249     WINED3DRS_FOGEND                    =  37,
250     WINED3DRS_FOGDENSITY                =  38,
251     WINED3DRS_STIPPLEENABLE             =  39,
252     WINED3DRS_EDGEANTIALIAS             =  40,
253     WINED3DRS_COLORKEYENABLE            =  41,
254     WINED3DRS_BORDERCOLOR               =  43,
255     WINED3DRS_TEXTUREADDRESSU           =  44,
256     WINED3DRS_TEXTUREADDRESSV           =  45,
257     WINED3DRS_MIPMAPLODBIAS             =  46,
258     WINED3DRS_ZBIAS                     =  47,
259     WINED3DRS_RANGEFOGENABLE            =  48,
260     WINED3DRS_ANISOTROPY                =  49,
261     WINED3DRS_FLUSHBATCH                =  50,
262     WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51,
263     WINED3DRS_STENCILENABLE             =  52,
264     WINED3DRS_STENCILFAIL               =  53,
265     WINED3DRS_STENCILZFAIL              =  54,
266     WINED3DRS_STENCILPASS               =  55,
267     WINED3DRS_STENCILFUNC               =  56,
268     WINED3DRS_STENCILREF                =  57,
269     WINED3DRS_STENCILMASK               =  58,
270     WINED3DRS_STENCILWRITEMASK          =  59,
271     WINED3DRS_TEXTUREFACTOR             =  60,
272     WINED3DRS_WRAP0                     = 128,
273     WINED3DRS_WRAP1                     = 129,
274     WINED3DRS_WRAP2                     = 130,
275     WINED3DRS_WRAP3                     = 131,
276     WINED3DRS_WRAP4                     = 132,
277     WINED3DRS_WRAP5                     = 133,
278     WINED3DRS_WRAP6                     = 134,
279     WINED3DRS_WRAP7                     = 135,
280     WINED3DRS_CLIPPING                  = 136,
281     WINED3DRS_LIGHTING                  = 137,
282     WINED3DRS_EXTENTS                   = 138,
283     WINED3DRS_AMBIENT                   = 139,
284     WINED3DRS_FOGVERTEXMODE             = 140,
285     WINED3DRS_COLORVERTEX               = 141,
286     WINED3DRS_LOCALVIEWER               = 142,
287     WINED3DRS_NORMALIZENORMALS          = 143,
288     WINED3DRS_COLORKEYBLENDENABLE       = 144,
289     WINED3DRS_DIFFUSEMATERIALSOURCE     = 145,
290     WINED3DRS_SPECULARMATERIALSOURCE    = 146,
291     WINED3DRS_AMBIENTMATERIALSOURCE     = 147,
292     WINED3DRS_EMISSIVEMATERIALSOURCE    = 148,
293     WINED3DRS_VERTEXBLEND               = 151,
294     WINED3DRS_CLIPPLANEENABLE           = 152,  
295     WINED3DRS_SOFTWAREVERTEXPROCESSING  = 153,
296     WINED3DRS_POINTSIZE                 = 154,
297     WINED3DRS_POINTSIZE_MIN             = 155,
298     WINED3DRS_POINTSPRITEENABLE         = 156,
299     WINED3DRS_POINTSCALEENABLE          = 157,
300     WINED3DRS_POINTSCALE_A              = 158,
301     WINED3DRS_POINTSCALE_B              = 159,
302     WINED3DRS_POINTSCALE_C              = 160,
303     WINED3DRS_MULTISAMPLEANTIALIAS      = 161,
304     WINED3DRS_MULTISAMPLEMASK           = 162,
305     WINED3DRS_PATCHEDGESTYLE            = 163,
306     WINED3DRS_PATCHSEGMENTS             = 164,
307     WINED3DRS_DEBUGMONITORTOKEN         = 165,
308     WINED3DRS_POINTSIZE_MAX             = 166,
309     WINED3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
310     WINED3DRS_COLORWRITEENABLE          = 168,
311     WINED3DRS_TWEENFACTOR               = 170,
312     WINED3DRS_BLENDOP                   = 171,
313     WINED3DRS_POSITIONORDER             = 172,
314     WINED3DRS_NORMALORDER               = 173,
315     WINED3DRS_POSITIONDEGREE            = 172,
316     WINED3DRS_NORMALDEGREE              = 173,
317     WINED3DRS_SCISSORTESTENABLE         = 174,
318     WINED3DRS_SLOPESCALEDEPTHBIAS       = 175,
319     WINED3DRS_ANTIALIASEDLINEENABLE     = 176,
320     WINED3DRS_MINTESSELLATIONLEVEL      = 178,
321     WINED3DRS_MAXTESSELLATIONLEVEL      = 179,
322     WINED3DRS_ADAPTIVETESS_X            = 180,
323     WINED3DRS_ADAPTIVETESS_Y            = 181,
324     WINED3DRS_ADAPTIVETESS_Z            = 182,
325     WINED3DRS_ADAPTIVETESS_W            = 183,
326     WINED3DRS_ENABLEADAPTIVETESSELLATION= 184,
327     WINED3DRS_TWOSIDEDSTENCILMODE       = 185,
328     WINED3DRS_CCW_STENCILFAIL           = 186,
329     WINED3DRS_CCW_STENCILZFAIL          = 187,
330     WINED3DRS_CCW_STENCILPASS           = 188,
331     WINED3DRS_CCW_STENCILFUNC           = 189,
332     WINED3DRS_COLORWRITEENABLE1         = 190,
333     WINED3DRS_COLORWRITEENABLE2         = 191,
334     WINED3DRS_COLORWRITEENABLE3         = 192,
335     WINED3DRS_BLENDFACTOR               = 193,
336     WINED3DRS_SRGBWRITEENABLE           = 194,
337     WINED3DRS_DEPTHBIAS                 = 195,
338     WINED3DRS_WRAP8                     = 198,
339     WINED3DRS_WRAP9                     = 199,
340     WINED3DRS_WRAP10                    = 200,
341     WINED3DRS_WRAP11                    = 201,
342     WINED3DRS_WRAP12                    = 202,
343     WINED3DRS_WRAP13                    = 203,
344     WINED3DRS_WRAP14                    = 204,
345     WINED3DRS_WRAP15                    = 205,
346     WINED3DRS_SEPARATEALPHABLENDENABLE  = 206,
347     WINED3DRS_SRCBLENDALPHA             = 207,
348     WINED3DRS_DESTBLENDALPHA            = 208,
349     WINED3DRS_BLENDOPALPHA              = 209,
350
351     WINED3DRS_FORCE_DWORD               = 0x7fffffff
352 } WINED3DRENDERSTATETYPE;
353
354 #define WINEHIGHEST_RENDER_STATE   WINED3DRS_BLENDOPALPHA
355         /* Highest D3DRS_ value   */
356
357
358 typedef struct _WINED3DDISPLAYMODE {
359     UINT            Width;
360     UINT            Height;
361     UINT            RefreshRate;
362     WINED3DFORMAT   Format;
363 } WINED3DDISPLAYMODE;
364
365 typedef enum _WINED3DBACKBUFFER_TYPE {
366     WINED3DBACKBUFFER_TYPE_MONO         = 0,
367     WINED3DBACKBUFFER_TYPE_LEFT         = 1,
368     WINED3DBACKBUFFER_TYPE_RIGHT        = 2,
369
370     WINED3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
371 } WINED3DBACKBUFFER_TYPE;
372
373 typedef enum _WINED3DSWAPEFFECT {
374     WINED3DSWAPEFFECT_DISCARD         = 1,
375     WINED3DSWAPEFFECT_FLIP            = 2,
376     WINED3DSWAPEFFECT_COPY            = 3,
377     WINED3DSWAPEFFECT_COPY_VSYNC      = 4,
378     WINED3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
379 } WINED3DSWAPEFFECT;
380
381 typedef enum _WINED3DSAMPLERSTATETYPE {
382     WINED3DSAMP_ADDRESSU       = 1,
383     WINED3DSAMP_ADDRESSV       = 2,
384     WINED3DSAMP_ADDRESSW       = 3,
385     WINED3DSAMP_BORDERCOLOR    = 4,
386     WINED3DSAMP_MAGFILTER      = 5,
387     WINED3DSAMP_MINFILTER      = 6,
388     WINED3DSAMP_MIPFILTER      = 7,
389     WINED3DSAMP_MIPMAPLODBIAS  = 8,
390     WINED3DSAMP_MAXMIPLEVEL    = 9,
391     WINED3DSAMP_MAXANISOTROPY  = 10,
392     WINED3DSAMP_SRGBTEXTURE    = 11,
393     WINED3DSAMP_ELEMENTINDEX   = 12,
394     WINED3DSAMP_DMAPOFFSET     = 13,
395
396     WINED3DSAMP_FORCE_DWORD   = 0x7fffffff,
397 } WINED3DSAMPLERSTATETYPE;
398 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
399
400 typedef enum _WINED3DMULTISAMPLE_TYPE {
401     WINED3DMULTISAMPLE_NONE          =  0,
402     WINED3DMULTISAMPLE_NONMASKABLE   =  1,
403     WINED3DMULTISAMPLE_2_SAMPLES     =  2,
404     WINED3DMULTISAMPLE_3_SAMPLES     =  3,
405     WINED3DMULTISAMPLE_4_SAMPLES     =  4,
406     WINED3DMULTISAMPLE_5_SAMPLES     =  5,
407     WINED3DMULTISAMPLE_6_SAMPLES     =  6,
408     WINED3DMULTISAMPLE_7_SAMPLES     =  7,
409     WINED3DMULTISAMPLE_8_SAMPLES     =  8,
410     WINED3DMULTISAMPLE_9_SAMPLES     =  9,
411     WINED3DMULTISAMPLE_10_SAMPLES    = 10,
412     WINED3DMULTISAMPLE_11_SAMPLES    = 11,
413     WINED3DMULTISAMPLE_12_SAMPLES    = 12,
414     WINED3DMULTISAMPLE_13_SAMPLES    = 13,
415     WINED3DMULTISAMPLE_14_SAMPLES    = 14,
416     WINED3DMULTISAMPLE_15_SAMPLES    = 15,
417     WINED3DMULTISAMPLE_16_SAMPLES    = 16,
418
419     WINED3DMULTISAMPLE_FORCE_DWORD   = 0xffffffff
420 } WINED3DMULTISAMPLE_TYPE;
421
422 typedef enum _WINED3DTEXTURESTAGESTATETYPE {
423     WINED3DTSS_COLOROP               =  1,
424     WINED3DTSS_COLORARG1             =  2,
425     WINED3DTSS_COLORARG2             =  3,
426     WINED3DTSS_ALPHAOP               =  4,
427     WINED3DTSS_ALPHAARG1             =  5,
428     WINED3DTSS_ALPHAARG2             =  6,
429     WINED3DTSS_BUMPENVMAT00          =  7,
430     WINED3DTSS_BUMPENVMAT01          =  8,
431     WINED3DTSS_BUMPENVMAT10          =  9,
432     WINED3DTSS_BUMPENVMAT11          = 10,
433     WINED3DTSS_TEXCOORDINDEX         = 11,
434     WINED3DTSS_ADDRESS               = 12,
435     WINED3DTSS_ADDRESSU              = 13,
436     WINED3DTSS_ADDRESSV              = 14,
437     WINED3DTSS_BORDERCOLOR           = 15,
438     WINED3DTSS_MAGFILTER             = 16,
439     WINED3DTSS_MINFILTER             = 17,
440     WINED3DTSS_MIPFILTER             = 18,
441     WINED3DTSS_MIPMAPLODBIAS         = 19,
442     WINED3DTSS_MAXMIPLEVEL           = 20,
443     WINED3DTSS_MAXANISOTROPY         = 21,
444     WINED3DTSS_BUMPENVLSCALE         = 22,
445     WINED3DTSS_BUMPENVLOFFSET        = 23,
446     WINED3DTSS_TEXTURETRANSFORMFLAGS = 24,
447     WINED3DTSS_ADDRESSW              = 25,
448     WINED3DTSS_COLORARG0             = 26,
449     WINED3DTSS_ALPHAARG0             = 27,
450     WINED3DTSS_RESULTARG             = 28,
451     WINED3DTSS_CONSTANT              = 32,
452
453     WINED3DTSS_FORCE_DWORD           = 0x7fffffff
454 } WINED3DTEXTURESTAGESTATETYPE;
455
456 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
457
458 typedef enum _WINED3DBASISTYPE {
459    WINED3DBASIS_BEZIER        = 0,
460    WINED3DBASIS_BSPLINE       = 1,
461    WINED3DBASIS_INTERPOLATE   = 2,
462
463    WINED3DBASIS_FORCE_DWORD   = 0x7fffffff
464 } WINED3DBASISTYPE;
465
466 typedef enum _WINED3DCUBEMAP_FACES {
467     WINED3DCUBEMAP_FACE_POSITIVE_X     = 0,
468     WINED3DCUBEMAP_FACE_NEGATIVE_X     = 1,
469     WINED3DCUBEMAP_FACE_POSITIVE_Y     = 2,
470     WINED3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
471     WINED3DCUBEMAP_FACE_POSITIVE_Z     = 4,
472     WINED3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
473
474     WINED3DCUBEMAP_FACE_FORCE_DWORD    = 0xffffffff
475 } WINED3DCUBEMAP_FACES;
476
477 typedef enum _WINED3DTEXTUREFILTERTYPE {
478     WINED3DTEXF_NONE            = 0,
479     WINED3DTEXF_POINT           = 1,
480     WINED3DTEXF_LINEAR          = 2,
481     WINED3DTEXF_ANISOTROPIC     = 3,
482     WINED3DTEXF_FLATCUBIC       = 4,
483     WINED3DTEXF_GAUSSIANCUBIC   = 5,
484     WINED3DTEXF_PYRAMIDALQUAD   = 6,
485     WINED3DTEXF_GAUSSIANQUAD    = 7,
486     WINED3DTEXF_FORCE_DWORD     = 0x7fffffff
487 } WINED3DTEXTUREFILTERTYPE;
488
489 typedef struct _WINEDD3DRECTPATCH_INFO {
490     UINT                StartVertexOffsetWidth;
491     UINT                StartVertexOffsetHeight;
492     UINT                Width;
493     UINT                Height;
494     UINT                Stride;
495     WINED3DBASISTYPE    Basis;
496     WINED3DDEGREETYPE   Degree;
497 } WINED3DRECTPATCH_INFO;
498
499 typedef struct _WINED3DTRIPATCH_INFO {
500     UINT                StartVertexOffset;
501     UINT                NumVertices;
502     WINED3DBASISTYPE    Basis;
503     WINED3DDEGREETYPE   Degree;
504 } WINED3DTRIPATCH_INFO;
505
506
507 typedef struct _WINED3DADAPTER_IDENTIFIER {
508     char           *Driver;
509     char           *Description;
510     char           *DeviceName;
511     LARGE_INTEGER  *DriverVersion; 
512     DWORD          *VendorId;
513     DWORD          *DeviceId;
514     DWORD          *SubSysId;
515     DWORD          *Revision;
516     GUID           *DeviceIdentifier;
517     DWORD          *WHQLLevel;
518 } WINED3DADAPTER_IDENTIFIER;
519
520 typedef struct _WINED3DPRESENT_PARAMETERS {
521     UINT                    *BackBufferWidth;
522     UINT                    *BackBufferHeight;
523     WINED3DFORMAT           *BackBufferFormat;
524     UINT                    *BackBufferCount;
525     WINED3DMULTISAMPLE_TYPE *MultiSampleType;
526     DWORD                   *MultiSampleQuality;
527     WINED3DSWAPEFFECT       *SwapEffect;
528     HWND                    *hDeviceWindow;
529     BOOL                    *Windowed;
530     BOOL                    *EnableAutoDepthStencil;
531     WINED3DFORMAT           *AutoDepthStencilFormat;
532     DWORD                   *Flags;
533     UINT                    *FullScreen_RefreshRateInHz;
534     UINT                    *PresentationInterval;
535 } WINED3DPRESENT_PARAMETERS;
536
537 typedef enum _WINED3DRESOURCETYPE {
538     WINED3DRTYPE_SURFACE                =  1,
539     WINED3DRTYPE_VOLUME                 =  2,
540     WINED3DRTYPE_TEXTURE                =  3,
541     WINED3DRTYPE_VOLUMETEXTURE          =  4,
542     WINED3DRTYPE_CUBETEXTURE            =  5,
543     WINED3DRTYPE_VERTEXBUFFER           =  6,
544     WINED3DRTYPE_INDEXBUFFER            =  7,
545
546     WINED3DRTYPE_FORCE_DWORD            = 0x7fffffff
547 } WINED3DRESOURCETYPE;
548
549 #define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1)
550
551 typedef enum _WINED3DPOOL {
552     WINED3DPOOL_DEFAULT                 = 0,
553     WINED3DPOOL_MANAGED                 = 1,
554     WINED3DPOOL_SYSTEMMEM               = 2,
555     WINED3DPOOL_SCRATCH                 = 3,
556
557     WINED3DPOOL_FORCE_DWORD             = 0x7fffffff
558 } WINED3DPOOL;
559
560 typedef struct _WINED3DSURFACE_DESC
561 {
562     WINED3DFORMAT           *Format;
563     WINED3DRESOURCETYPE     *Type;
564     DWORD                   *Usage;
565     WINED3DPOOL             *Pool;
566     UINT                    *Size;
567
568     WINED3DMULTISAMPLE_TYPE *MultiSampleType;
569     DWORD                   *MultiSampleQuality;
570     UINT                    *Width;
571     UINT                    *Height;
572 } WINED3DSURFACE_DESC;
573
574 typedef struct _WINED3DVOLUME_DESC
575 {
576     WINED3DFORMAT       *Format;
577     WINED3DRESOURCETYPE *Type;
578     DWORD               *Usage;
579     WINED3DPOOL         *Pool;
580     UINT                *Size;
581
582     UINT                *Width;
583     UINT                *Height;
584     UINT                *Depth;
585 } WINED3DVOLUME_DESC;
586
587 typedef struct _WINED3DCLIPSTATUS {
588    DWORD ClipUnion;
589    DWORD ClipIntersection;
590 } WINED3DCLIPSTATUS;
591
592
593 typedef struct _WINED3DVERTEXELEMENT {
594   WORD    Stream;
595   WORD    Offset;
596   BYTE    Type;
597   BYTE    Method;
598   BYTE    Usage;
599   BYTE    UsageIndex;
600   int     Reg; /* DirectX 8 */
601 } WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT;
602
603
604 typedef enum _WINED3DQUERYTYPE {
605     WINED3DQUERYTYPE_VCACHE             = 4,
606     WINED3DQUERYTYPE_RESOURCEMANAGER    = 5,
607     WINED3DQUERYTYPE_VERTEXSTATS        = 6,
608     WINED3DQUERYTYPE_EVENT              = 8,
609     WINED3DQUERYTYPE_OCCLUSION          = 9,
610     WINED3DQUERYTYPE_TIMESTAMP          = 10,
611     WINED3DQUERYTYPE_TIMESTAMPDISJOINT  = 11,
612     WINED3DQUERYTYPE_TIMESTAMPFREQ      = 12,
613     WINED3DQUERYTYPE_PIPELINETIMINGS    = 13,
614     WINED3DQUERYTYPE_INTERFACETIMINGS   = 14,
615     WINED3DQUERYTYPE_VERTEXTIMINGS      = 15,
616     WINED3DQUERYTYPE_PIXELTIMINGS       = 16,
617     WINED3DQUERYTYPE_BANDWIDTHTIMINGS   = 17,
618     WINED3DQUERYTYPE_CACHEUTILIZATION   = 18
619 } WINED3DQUERYTYPE;
620
621 #define WINED3DISSUE_BEGIN   (1 << 1)
622 #define WINED3DISSUE_END     (1 << 0)
623 #define WINED3DGETDATA_FLUSH (1 << 0)
624
625 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS {
626     UINT           AdapterOrdinal;
627     WINED3DDEVTYPE DeviceType;
628     HWND           hFocusWindow;
629     DWORD          BehaviorFlags;
630 } WINED3DDEVICE_CREATION_PARAMETERS;
631
632 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS {
633     float         MaxBandwidthUtilized;
634     float         FrontEndUploadMemoryUtilizedPercent;
635     float         VertexRateUtilizedPercent;
636     float         TriangleSetupRateUtilizedPercent;
637     float         FillRateUtilizedPercent;
638 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
639
640 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION {
641     float         TextureCacheHitRate;
642     float         PostTransformVertexCacheHitRate;
643 } WINED3DDEVINFO_CACHEUTILIZATION;
644
645 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS {
646     float         WaitingForGPUToUseApplicationResourceTimePercent;
647     float         WaitingForGPUToAcceptMoreCommandsTimePercent;
648     float         WaitingForGPUToStayWithinLatencyTimePercent;
649     float         WaitingForGPUExclusiveResourceTimePercent;
650     float         WaitingForGPUOtherTimePercent;
651 } WINED3DDEVINFO_INTERFACETIMINGS;
652
653 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS {
654     float         VertexProcessingTimePercent;
655     float         PixelProcessingTimePercent;
656     float         OtherGPUProcessingTimePercent;
657     float         GPUIdleTimePercent;
658 } WINED3DDEVINFO_PIPELINETIMINGS;
659
660 typedef struct _WINED3DDEVINFO_STAGETIMINGS {
661     float         MemoryProcessingPercent;
662     float         ComputationProcessingPercent;
663 } WINED3DDEVINFO_STAGETIMINGS;
664
665 typedef struct _WINED3DRASTER_STATUS {
666     BOOL            InVBlank;
667     UINT            ScanLine;
668 } WINED3DRASTER_STATUS;
669
670
671 typedef struct WINED3DRESOURCESTATS {
672     BOOL                bThrashing;
673     DWORD               ApproxBytesDownloaded;
674     DWORD               NumEvicts;
675     DWORD               NumVidCreates;
676     DWORD               LastPri;
677     DWORD               NumUsed;
678     DWORD               NumUsedInVidMem;
679     DWORD               WorkingSet;
680     DWORD               WorkingSetBytes;
681     DWORD               TotalManaged;
682     DWORD               TotalBytes;
683 } WINED3DRESOURCESTATS;
684
685 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER {
686     WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
687 } WINED3DDEVINFO_RESOURCEMANAGER;
688
689 typedef struct _WINED3DDEVINFO_VERTEXSTATS {
690     DWORD NumRenderedTriangles;
691     DWORD NumExtraClippingTriangles;
692 } WINED3DDEVINFO_VERTEXSTATS;
693
694 typedef struct _WINED3DLOCKED_RECT {
695     INT                 Pitch;
696     void*               pBits;
697 } WINED3DLOCKED_RECT;
698
699 typedef struct _WINED3DLOCKED_BOX {
700     INT                 RowPitch;
701     INT                 SlicePitch;
702     void*               pBits;
703 } WINED3DLOCKED_BOX;
704
705
706 typedef struct _WINED3DBOX {
707     UINT                Left;
708     UINT                Top;
709     UINT                Right;
710     UINT                Bottom;
711     UINT                Front;
712     UINT                Back;
713 } WINED3DBOX;
714
715 /*Vertex cache optimization hints.*/
716 typedef struct WINED3DDEVINFO_VCACHE {
717     /*Must be a 4 char code FOURCC (e.g. CACH)*/
718     DWORD         Pattern; 
719     /*0 to get the longest  strips, 1 vertex cache*/
720     DWORD         OptMethod; 
721      /*Cache size to use (only valid if OptMethod==1) */
722     DWORD         CacheSize;
723     /*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/
724     DWORD         MagicNumber; 
725 } WINED3DDEVINFO_VCACHE;
726
727 typedef struct _WINED3DVERTEXBUFFER_DESC {
728     WINED3DFORMAT           Format;
729     WINED3DRESOURCETYPE     Type;
730     DWORD                   Usage;
731     WINED3DPOOL             Pool;
732     UINT                    Size;
733     DWORD                   FVF;
734 } WINED3DVERTEXBUFFER_DESC;
735
736 typedef struct _WINED3DINDEXBUFFER_DESC {
737     WINED3DFORMAT           Format;
738     WINED3DRESOURCETYPE     Type;
739     DWORD                   Usage;
740     WINED3DPOOL             Pool;
741     UINT                    Size;
742 } WINED3DINDEXBUFFER_DESC;
743
744 /*
745  * The wined3dcaps structure
746  */
747
748 typedef struct _WINED3DVSHADERCAPS2_0 {
749   DWORD  *Caps;
750   INT    *DynamicFlowControlDepth;
751   INT    *NumTemps;
752   INT    *StaticFlowControlDepth;
753 } WINED3DVSHADERCAPS2_0;
754
755 typedef struct _WINED3DPSHADERCAPS2_0 {
756   DWORD  *Caps;
757   INT    *DynamicFlowControlDepth;
758   INT    *NumTemps;
759   INT    *StaticFlowControlDepth;
760   INT    *NumInstructionSlots;
761 } WINED3DPSHADERCAPS2_0;
762
763 typedef struct _WINED3DCAPS {
764   WINED3DDEVTYPE      *DeviceType;
765   UINT                *AdapterOrdinal;
766
767   DWORD               *Caps;
768   DWORD               *Caps2;
769   DWORD               *Caps3;
770   DWORD               *PresentationIntervals;
771
772   DWORD               *CursorCaps;
773
774   DWORD               *DevCaps;
775
776   DWORD               *PrimitiveMiscCaps;
777   DWORD               *RasterCaps;
778   DWORD               *ZCmpCaps;
779   DWORD               *SrcBlendCaps;
780   DWORD               *DestBlendCaps;
781   DWORD               *AlphaCmpCaps;
782   DWORD               *ShadeCaps;
783   DWORD               *TextureCaps;
784   DWORD               *TextureFilterCaps;
785   DWORD               *CubeTextureFilterCaps;
786   DWORD               *VolumeTextureFilterCaps;
787   DWORD               *TextureAddressCaps;
788   DWORD               *VolumeTextureAddressCaps;
789
790   DWORD               *LineCaps;
791
792   DWORD               *MaxTextureWidth;
793   DWORD               *MaxTextureHeight;
794   DWORD               *MaxVolumeExtent;
795
796   DWORD               *MaxTextureRepeat;
797   DWORD               *MaxTextureAspectRatio;
798   DWORD               *MaxAnisotropy;
799   float               *MaxVertexW;
800
801   float               *GuardBandLeft;
802   float               *GuardBandTop;
803   float               *GuardBandRight;
804   float               *GuardBandBottom;
805
806   float               *ExtentsAdjust;
807   DWORD               *StencilCaps;
808
809   DWORD               *FVFCaps;
810   DWORD               *TextureOpCaps;
811   DWORD               *MaxTextureBlendStages;
812   DWORD               *MaxSimultaneousTextures;
813
814   DWORD               *VertexProcessingCaps;
815   DWORD               *MaxActiveLights;
816   DWORD               *MaxUserClipPlanes;
817   DWORD               *MaxVertexBlendMatrices;
818   DWORD               *MaxVertexBlendMatrixIndex;
819
820   float               *MaxPointSize;
821
822   DWORD               *MaxPrimitiveCount;
823   DWORD               *MaxVertexIndex;
824   DWORD               *MaxStreams;
825   DWORD               *MaxStreamStride;
826
827   DWORD               *VertexShaderVersion;
828   DWORD               *MaxVertexShaderConst;
829
830   DWORD               *PixelShaderVersion;
831   float               *PixelShader1xMaxValue;
832
833   /* DX 9 */
834   DWORD               *DevCaps2;
835
836   float               *MaxNpatchTessellationLevel;
837   DWORD               *Reserved5; /*undocumented*/
838
839   UINT                *MasterAdapterOrdinal;
840   UINT                *AdapterOrdinalInGroup;
841   UINT                *NumberOfAdaptersInGroup;
842   DWORD               *DeclTypes;
843   DWORD               *NumSimultaneousRTs;
844   DWORD               *StretchRectFilterCaps;
845   WINED3DVSHADERCAPS2_0   VS20Caps;
846   WINED3DPSHADERCAPS2_0   PS20Caps;
847   DWORD               *VertexTextureFilterCaps;
848   DWORD               *MaxVShaderInstructionsExecuted;
849   DWORD               *MaxPShaderInstructionsExecuted;
850   DWORD               *MaxVertexShader30InstructionSlots; 
851   DWORD               *MaxPixelShader30InstructionSlots;
852   DWORD               *Reserved2;/* Not in the microsoft headers but documented */
853   DWORD               *Reserved3;
854
855 } WINED3DCAPS;
856
857 typedef enum _WINED3DSTATEBLOCKTYPE {
858     WINED3DSBT_INIT          = 0,
859     WINED3DSBT_ALL           = 1,
860     WINED3DSBT_PIXELSTATE    = 2,
861     WINED3DSBT_VERTEXSTATE   = 3,
862
863     WINED3DSBT_FORCE_DWORD   = 0xffffffff
864 } WINED3DSTATEBLOCKTYPE;
865
866 typedef struct glDescriptor {
867     UINT          textureName;
868     int           level;
869     int           target;
870     int/*GLenum*/ glFormat;
871     int/*GLenum*/ glFormatInternal;
872     int/*GLenum*/ glType;
873 } glDescriptor;
874
875 typedef enum _WINED3DDECLTYPE {
876   WINED3DDECLTYPE_FLOAT1    =  0,
877   WINED3DDECLTYPE_FLOAT2    =  1,
878   WINED3DDECLTYPE_FLOAT3    =  2,
879   WINED3DDECLTYPE_FLOAT4    =  3,
880   WINED3DDECLTYPE_D3DCOLOR  =  4,
881   WINED3DDECLTYPE_UBYTE4    =  5,
882   WINED3DDECLTYPE_SHORT2    =  6,
883   WINED3DDECLTYPE_SHORT4    =  7,
884   /* VS 2.0 */
885   WINED3DDECLTYPE_UBYTE4N   =  8,
886   WINED3DDECLTYPE_SHORT2N   =  9,
887   WINED3DDECLTYPE_SHORT4N   = 10,
888   WINED3DDECLTYPE_USHORT2N  = 11,
889   WINED3DDECLTYPE_USHORT4N  = 12,
890   WINED3DDECLTYPE_UDEC3     = 13,
891   WINED3DDECLTYPE_DEC3N     = 14,
892   WINED3DDECLTYPE_FLOAT16_2 = 15,
893   WINED3DDECLTYPE_FLOAT16_4 = 16,
894   WINED3DDECLTYPE_UNUSED    = 17,
895 } WINED3DDECLTYPE;
896
897 typedef struct WineDirect3DStridedData {
898     BYTE     *lpData;        /* Pointer to start of data               */
899     DWORD     dwStride;      /* Stride between occurances of this data */
900     DWORD     dwType;        /* Type (as in D3DVSDT_TYPE)              */
901 } WineDirect3DStridedData;
902
903 typedef struct WineDirect3DVertexStridedData {
904     union {
905         struct {
906              WineDirect3DStridedData  position;
907              WineDirect3DStridedData  blendWeights;
908              WineDirect3DStridedData  blendMatrixIndices;
909              WineDirect3DStridedData  normal;
910              WineDirect3DStridedData  pSize;
911              WineDirect3DStridedData  diffuse;
912              WineDirect3DStridedData  specular;
913              WineDirect3DStridedData  texCoords[D3DDP_MAXTEXCOORD];
914              WineDirect3DStridedData  position2; /* tween data */
915              WineDirect3DStridedData  normal2;   /* tween data */
916              WineDirect3DStridedData  tangent;
917              WineDirect3DStridedData  binormal;
918              WineDirect3DStridedData  tessFactor;
919              WineDirect3DStridedData  fog;
920              WineDirect3DStridedData  depth;
921              WineDirect3DStridedData  sample;
922         } s;
923         WineDirect3DStridedData input[16];  /* Indexed by constants in D3DVSDE_REGISTER */
924     } u;
925 } WineDirect3DVertexStridedData;
926
927 /**************************** 
928  *  * Vertex Shaders Declaration
929  *   */
930
931 typedef enum _WINED3DDECLUSAGE {
932       WINED3DSHADERDECLUSAGE_POSITION     = 0,
933       WINED3DSHADERDECLUSAGE_BLENDWEIGHT,
934       WINED3DSHADERDECLUSAGE_BLENDINDICES,
935       WINED3DSHADERDECLUSAGE_NORMAL,
936       WINED3DSHADERDECLUSAGE_PSIZE ,
937       WINED3DSHADERDECLUSAGE_TEXCOORD0,
938       WINED3DSHADERDECLUSAGE_TEXCOORD1,
939       WINED3DSHADERDECLUSAGE_TEXCOORD2,
940       WINED3DSHADERDECLUSAGE_TEXCOORD3,
941       WINED3DSHADERDECLUSAGE_TEXCOORD4,
942       WINED3DSHADERDECLUSAGE_TEXCOORD5,
943       WINED3DSHADERDECLUSAGE_TEXCOORD6,
944       WINED3DSHADERDECLUSAGE_TEXCOORD7,
945       WINED3DSHADERDECLUSAGE_TANGENT,
946       WINED3DSHADERDECLUSAGE_BINORMAL,
947       WINED3DSHADERDECLUSAGE_TESSFACTOR,
948       WINED3DSHADERDECLUSAGE_POSITIONT,
949       WINED3DSHADERDECLUSAGE_DIFFUSE,
950       WINED3DSHADERDECLUSAGE_SPECULAR,
951       WINED3DSHADERDECLUSAGE_FOG,
952       WINED3DSHADERDECLUSAGE_DEPTH,
953       WINED3DSHADERDECLUSAGE_SAMPLE,
954       WINED3DSHADERDECLUSAGE_POSITION2,
955       WINED3DSHADERDECLUSAGE_POSITION21,
956       WINED3DSHADERDECLUSAGE_POSITION22,
957       WINED3DSHADERDECLUSAGE_POSITION23,
958       WINED3DSHADERDECLUSAGE_POSITION24,
959       WINED3DSHADERDECLUSAGE_POSITION25,
960       WINED3DSHADERDECLUSAGE_POSITION26,
961       WINED3DSHADERDECLUSAGE_POSITION27,
962       WINED3DSHADERDECLUSAGE_POSITION28,
963       WINED3DSHADERDECLUSAGE_NORMAL2,
964       WINED3DSHADERDECLUSAGE_POSITIONT2,
965       WINED3DSHADERDECLUSAGE_MAX_USAGE
966 } WINED3DSHADERDECLUSAGE;
967
968 #define WINED3DUSAGE_RENDERTARGET                     0x00000001L
969 #define WINED3DUSAGE_DEPTHSTENCIL                     0x00000002L
970 #define WINED3DUSAGE_WRITEONLY                        0x00000008L
971 #define WINED3DUSAGE_SOFTWAREPROCESSING               0x00000010L
972 #define WINED3DUSAGE_DONOTCLIP                        0x00000020L
973 #define WINED3DUSAGE_POINTS                           0x00000040L
974 #define WINED3DUSAGE_RTPATCHES                        0x00000080L
975 #define WINED3DUSAGE_NPATCHES                         0x00000100L
976 #define WINED3DUSAGE_DYNAMIC                          0x00000200L
977 #define WINED3DUSAGE_AUTOGENMIPMAP                    0x00000400L 
978 #define WINED3DUSAGE_DMAP                             0x00004000L
979
980 typedef enum _WINED3DSURFTYPE {
981     SURFACE_UNKNOWN    = 0,   /* Default / Unknown surface type */
982     SURFACE_OPENGL,           /* OpenGL surface: Renders using libGL, needed for 3D */
983     SURFACE_GDI,              /* User surface. No 3D, DirectDraw rendering with GDI */
984     SURFACE_XRENDER           /* Future dreams: Use XRENDER / EXA / whatever stuff */
985 } WINED3DSURFTYPE;
986
987 #define WINED3DPRASTERCAPS_DITHER                     0x00000001L
988 #define WINED3DPRASTERCAPS_ROP2                       0x00000002L
989 #define WINED3DPRASTERCAPS_XOR                        0x00000004L
990 #define WINED3DPRASTERCAPS_PAT                        0x00000008L
991 #define WINED3DPRASTERCAPS_ZTEST                      0x00000010L
992 #define WINED3DPRASTERCAPS_SUBPIXEL                   0x00000020L
993 #define WINED3DPRASTERCAPS_SUBPIXELX                  0x00000040L
994 #define WINED3DPRASTERCAPS_FOGVERTEX                  0x00000080L
995 #define WINED3DPRASTERCAPS_FOGTABLE                   0x00000100L
996 #define WINED3DPRASTERCAPS_STIPPLE                    0x00000200L
997 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT     0x00000400L
998 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT   0x00000800L
999 #define WINED3DPRASTERCAPS_ANTIALIASEDGES             0x00001000L
1000 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS              0x00002000L
1001 #define WINED3DPRASTERCAPS_ZBIAS                      0x00004000L
1002 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR             0x00008000L
1003 #define WINED3DPRASTERCAPS_FOGRANGE                   0x00010000L
1004 #define WINED3DPRASTERCAPS_ANISOTROPY                 0x00020000L
1005 #define WINED3DPRASTERCAPS_WBUFFER                    0x00040000L
1006 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
1007 #define WINED3DPRASTERCAPS_WFOG                       0x00100000L
1008 #define WINED3DPRASTERCAPS_ZFOG                       0x00200000L
1009 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE           0x00400000L
1010 #define WINED3DPRASTERCAPS_SCISSORTEST                0x01000000L
1011 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS        0x02000000L
1012 #define WINED3DPRASTERCAPS_DEPTHBIAS                  0x04000000L 
1013 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE         0x08000000L
1014
1015 #define WINED3DPSHADECAPS_COLORFLATMONO               0x000001
1016 #define WINED3DPSHADECAPS_COLORFLATRGB                0x000002
1017 #define WINED3DPSHADECAPS_COLORGOURAUDMONO            0x000004
1018 #define WINED3DPSHADECAPS_COLORGOURAUDRGB             0x000008
1019 #define WINED3DPSHADECAPS_COLORPHONGMONO              0x000010
1020 #define WINED3DPSHADECAPS_COLORPHONGRGB               0x000020
1021 #define WINED3DPSHADECAPS_SPECULARFLATMONO            0x000040
1022 #define WINED3DPSHADECAPS_SPECULARFLATRGB             0x000080
1023 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO         0x000100
1024 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB          0x000200
1025 #define WINED3DPSHADECAPS_SPECULARPHONGMONO           0x000400
1026 #define WINED3DPSHADECAPS_SPECULARPHONGRGB            0x000800
1027 #define WINED3DPSHADECAPS_ALPHAFLATBLEND              0x001000
1028 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED           0x002000
1029 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND           0x004000
1030 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED        0x008000
1031 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND             0x010000
1032 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED          0x020000
1033 #define WINED3DPSHADECAPS_FOGFLAT                     0x040000
1034 #define WINED3DPSHADECAPS_FOGGOURAUD                  0x080000
1035 #define WINED3DPSHADECAPS_FOGPHONG                    0x100000
1036
1037 #define WINED3DPTEXTURECAPS_PERSPECTIVE              0x00000001L
1038 #define WINED3DPTEXTURECAPS_POW2                     0x00000002L
1039 #define WINED3DPTEXTURECAPS_ALPHA                    0x00000004L
1040 #define WINED3DPTEXTURECAPS_TRANSPARENCY             0x00000008L
1041 #define WINED3DPTEXTURECAPS_BORDER                   0x00000010L
1042 #define WINED3DPTEXTURECAPS_SQUAREONLY               0x00000020L
1043 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
1044 #define WINED3DPTEXTURECAPS_ALPHAPALETTE             0x00000080L
1045 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL       0x00000100L
1046 #define WINED3DPTEXTURECAPS_PROJECTED                0x00000400L
1047 #define WINED3DPTEXTURECAPS_CUBEMAP                  0x00000800L
1048 #define WINED3DPTEXTURECAPS_COLORKEYBLEND            0x00001000L
1049 #define WINED3DPTEXTURECAPS_VOLUMEMAP                0x00002000L
1050 #define WINED3DPTEXTURECAPS_MIPMAP                   0x00004000L
1051 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP             0x00008000L
1052 #define WINED3DPTEXTURECAPS_MIPCUBEMAP               0x00010000L
1053 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2             0x00020000L
1054 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2           0x00040000L
1055 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV       0x00200000L
1056
1057 #define WINED3DPTFILTERCAPS_NEAREST                  0x00000001
1058 #define WINED3DPTFILTERCAPS_LINEAR                   0x00000002
1059 #define WINED3DPTFILTERCAPS_MIPNEAREST               0x00000004
1060 #define WINED3DPTFILTERCAPS_MIPLINEAR                0x00000008
1061 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST         0x00000010
1062 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR          0x00000020
1063 #define WINED3DPTFILTERCAPS_MINFPOINT                0x00000100
1064 #define WINED3DPTFILTERCAPS_MINFLINEAR               0x00000200
1065 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC          0x00000400
1066 #define WINED3DPTFILTERCAPS_MIPFPOINT                0x00010000
1067 #define WINED3DPTFILTERCAPS_MIPFLINEAR               0x00020000
1068 #define WINED3DPTFILTERCAPS_MAGFPOINT                0x01000000
1069 #define WINED3DPTFILTERCAPS_MAGFLINEAR               0x02000000
1070 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC          0x04000000
1071 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD        0x08000000
1072 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD         0x10000000
1073
1074 #define WINED3DVTXPCAPS_TEXGEN                       0x00000001L
1075 #define WINED3DVTXPCAPS_MATERIALSOURCE7              0x00000002L
1076 #define WINED3DVTXPCAPS_VERTEXFOG                    0x00000004L
1077 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS            0x00000008L
1078 #define WINED3DVTXPCAPS_POSITIONALLIGHTS             0x00000010L
1079 #define WINED3DVTXPCAPS_LOCALVIEWER                  0x00000020L
1080 #define WINED3DVTXPCAPS_TWEENING                     0x00000040L
1081 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP             0x00000100L
1082 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER     0x00000200L
1083
1084 #define WINED3DDEVCAPS_FLOATTLVERTEX                 0x000000001
1085 #define WINED3DDEVCAPS_SORTINCREASINGZ               0x000000002
1086 #define WINED3DDEVCAPS_SORTDECREASINGZ               0X000000004
1087 #define WINED3DDEVCAPS_SORTEXACT                     0x000000008
1088 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY           0x000000010
1089 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY            0x000000020
1090 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY          0x000000040
1091 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY           0x000000080
1092 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY           0x000000100
1093 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY            0x000000200
1094 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX              0x000000400
1095 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP            0x000000800
1096 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM         0x000001000
1097 #define WINED3DDEVCAPS_DRAWPRIMITIVES2               0x000002000
1098 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES       0x000004000
1099 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX             0x000008000
1100 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT           0x000010000
1101 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL           0x000020000
1102 #define WINED3DDEVCAPS_HWRASTERIZATION               0x000080000
1103 #define WINED3DDEVCAPS_PUREDEVICE                    0x000100000
1104 #define WINED3DDEVCAPS_QUINTICRTPATCHES              0x000200000
1105 #define WINED3DDEVCAPS_RTPATCHES                     0x000400000
1106 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO             0x000800000
1107 #define WINED3DDEVCAPS_NPATCHES                      0x001000000
1108
1109 #define WINED3DLOCK_READONLY           0x0010
1110 #define WINED3DLOCK_NOSYSLOCK          0x0800
1111 #define WINED3DLOCK_NOOVERWRITE        0x1000
1112 #define WINED3DLOCK_DISCARD            0x2000
1113 #define WINED3DLOCK_DONOTWAIT          0x4000
1114 #define WINED3DLOCK_NO_DIRTY_UPDATE    0x8000
1115
1116 #define WINED3DPRESENT_RATE_DEFAULT                  0x000000000
1117
1118 #define WINED3DPRESENT_INTERVAL_DEFAULT              0x00000000
1119 #define WINED3DPRESENT_INTERVAL_ONE                  0x00000001
1120 #define WINED3DPRESENT_INTERVAL_TWO                  0x00000002
1121 #define WINED3DPRESENT_INTERVAL_THREE                0x00000004
1122 #define WINED3DPRESENT_INTERVAL_FOUR                 0x00000008
1123 #define WINED3DPRESENT_INTERVAL_IMMEDIATE            0x80000000
1124
1125 #endif