2 * Direct3D wine types include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006 Stefan Dösinger
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_TYPES_H
26 #define __WINE_WINED3D_TYPES_H
28 /* TODO: remove the dependency on d3d9 or d3d8 */
29 #if !defined( __WINE_D3D_H ) && !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H )
30 # error You must include d3d.h, d3d8.h or d3d9.h header to use this header
33 #define WINED3D_VSHADER_MAX_CONSTANTS 96
34 #define WINED3D_PSHADER_MAX_CONSTANTS 32
36 typedef struct _WINED3DVECTOR_3 {
42 typedef struct _WINED3DVECTOR_4 {
49 typedef struct WINED3DSHADERVECTOR {
54 } WINED3DSHADERVECTOR;
56 typedef struct WINED3DSHADERSCALAR {
58 } WINED3DSHADERSCALAR;
60 typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8[WINED3D_VSHADER_MAX_CONSTANTS];
62 typedef struct VSHADERDATA {
63 /** Run Time Shader Function Constants */
64 /*D3DXBUFFER* constants;*/
65 WINEVSHADERCONSTANTS8 C;
66 /** Shader Code as char ... */
71 /** temporary here waiting for buffer code */
72 typedef struct VSHADERINPUTDATA {
73 WINED3DSHADERVECTOR V[17];
74 } WINEVSHADERINPUTDATA;
76 /** temporary here waiting for buffer code */
77 typedef struct VSHADEROUTPUTDATA {
78 WINED3DSHADERVECTOR oPos;
79 WINED3DSHADERVECTOR oD[2];
80 WINED3DSHADERVECTOR oT[8];
81 WINED3DSHADERVECTOR oFog;
82 WINED3DSHADERVECTOR oPts;
83 } WINEVSHADEROUTPUTDATA;
85 typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8[WINED3D_PSHADER_MAX_CONSTANTS];
87 typedef struct PSHADERDATA {
88 /** Run Time Shader Function Constants */
89 /*D3DXBUFFER* constants;*/
90 WINEPSHADERCONSTANTS8 C;
91 /** Shader Code as char ... */
96 /** temporary here waiting for buffer code */
97 typedef struct PSHADERINPUTDATA {
98 WINED3DSHADERVECTOR V[2];
99 WINED3DSHADERVECTOR T[8];
100 WINED3DSHADERVECTOR S[16];
101 /*D3DSHADERVECTOR R[12];*/
102 } WINEPSHADERINPUTDATA;
104 /** temporary here waiting for buffer code */
105 typedef struct PSHADEROUTPUTDATA {
106 WINED3DSHADERVECTOR oC[4];
107 WINED3DSHADERVECTOR oDepth;
108 } WINEPSHADEROUTPUTDATA;
110 /*****************************************************************************
111 * WineD3D Structures to be used when d3d8 and d3d9 are incompatible
115 typedef enum _WINED3DDEVTYPE {
116 WINED3DDEVTYPE_HAL = 1,
117 WINED3DDEVTYPE_REF = 2,
118 WINED3DDEVTYPE_SW = 3,
119 WINED3DDEVTYPE_NULLREF = 4,
121 WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
124 typedef enum _WINED3DDEGREETYPE {
125 WINED3DDEGREE_LINEAR = 1,
126 WINED3DDEGREE_QUADRATIC = 2,
127 WINED3DDEGREE_CUBIC = 3,
128 WINED3DDEGREE_QUINTIC = 5,
130 WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
133 typedef enum _WINED3DFORMAT {
134 WINED3DFMT_UNKNOWN = 0,
136 WINED3DFMT_R8G8B8 = 20,
137 WINED3DFMT_A8R8G8B8 = 21,
138 WINED3DFMT_X8R8G8B8 = 22,
139 WINED3DFMT_R5G6B5 = 23,
140 WINED3DFMT_X1R5G5B5 = 24,
141 WINED3DFMT_A1R5G5B5 = 25,
142 WINED3DFMT_A4R4G4B4 = 26,
143 WINED3DFMT_R3G3B2 = 27,
145 WINED3DFMT_A8R3G3B2 = 29,
146 WINED3DFMT_X4R4G4B4 = 30,
147 WINED3DFMT_A2B10G10R10 = 31,
148 WINED3DFMT_A8B8G8R8 = 32,
149 WINED3DFMT_X8B8G8R8 = 33,
150 WINED3DFMT_G16R16 = 34,
151 WINED3DFMT_A2R10G10B10 = 35,
152 WINED3DFMT_A16B16G16R16 = 36,
155 WINED3DFMT_A8P8 = 40,
159 WINED3DFMT_A8L8 = 51,
160 WINED3DFMT_A4L4 = 52,
162 WINED3DFMT_V8U8 = 60,
163 WINED3DFMT_L6V5U5 = 61,
164 WINED3DFMT_X8L8V8U8 = 62,
165 WINED3DFMT_Q8W8V8U8 = 63,
166 WINED3DFMT_V16U16 = 64,
167 WINED3DFMT_W11V11U10 = 65,
168 WINED3DFMT_A2W10V10U10 = 67,
170 WINED3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
171 WINED3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
172 WINED3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
173 WINED3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
174 WINED3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
175 WINED3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
176 WINED3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
177 WINED3DFMT_MULTI2_ARGB = MAKEFOURCC('M', 'E', 'T', '1'),
178 WINED3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
179 WINED3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
181 WINED3DFMT_D16_LOCKABLE = 70,
183 WINED3DFMT_D15S1 = 73,
184 WINED3DFMT_D24S8 = 75,
185 WINED3DFMT_D24X8 = 77,
186 WINED3DFMT_D24X4S4 = 79,
189 WINED3DFMT_D32F_LOCKABLE = 82,
190 WINED3DFMT_D24FS8 = 83,
192 WINED3DFMT_VERTEXDATA = 100,
193 WINED3DFMT_INDEX16 = 101,
194 WINED3DFMT_INDEX32 = 102,
195 WINED3DFMT_Q16W16V16U16 = 110,
196 /* Flaoting point formats */
197 WINED3DFMT_R16F = 111,
198 WINED3DFMT_G16R16F = 112,
199 WINED3DFMT_A16B16G16R16F = 113,
202 WINED3DFMT_R32F = 114,
203 WINED3DFMT_G32R32F = 115,
204 WINED3DFMT_A32B32G32R32F = 116,
206 WINED3DFMT_CxV8U8 = 117,
209 WINED3DFMT_FORCE_DWORD = 0xFFFFFFFF
212 typedef enum _WINED3DRENDERSTATETYPE {
213 WINED3DRS_TEXTUREHANDLE = 1,
214 WINED3DRS_ANTIALIAS = 2,
215 WINED3DRS_TEXTUREADDRESS = 3,
216 WINED3DRS_TEXTUREPERSPECTIVE = 4,
219 WINED3DRS_ZENABLE = 7,
220 WINED3DRS_FILLMODE = 8,
221 WINED3DRS_SHADEMODE = 9,
222 WINED3DRS_LINEPATTERN = 10,
223 WINED3DRS_MONOENABLE = 11,
225 WINED3DRS_PLANEMASK = 13,
226 WINED3DRS_ZWRITEENABLE = 14,
227 WINED3DRS_ALPHATESTENABLE = 15,
228 WINED3DRS_LASTPIXEL = 16,
229 WINED3DRS_TEXTUREMAG = 17,
230 WINED3DRS_TEXTUREMIN = 18,
231 WINED3DRS_SRCBLEND = 19,
232 WINED3DRS_DESTBLEND = 20,
233 WINED3DRS_TEXTUREMAPBLEND = 21,
234 WINED3DRS_CULLMODE = 22,
235 WINED3DRS_ZFUNC = 23,
236 WINED3DRS_ALPHAREF = 24,
237 WINED3DRS_ALPHAFUNC = 25,
238 WINED3DRS_DITHERENABLE = 26,
239 WINED3DRS_ALPHABLENDENABLE = 27,
240 WINED3DRS_FOGENABLE = 28,
241 WINED3DRS_SPECULARENABLE = 29,
242 WINED3DRS_ZVISIBLE = 30,
243 WINED3DRS_SUBPIXEL = 31,
244 WINED3DRS_SUBPIXELX = 32,
245 WINED3DRS_STIPPLEDALPHA = 33,
246 WINED3DRS_FOGCOLOR = 34,
247 WINED3DRS_FOGTABLEMODE = 35,
248 WINED3DRS_FOGSTART = 36,
249 WINED3DRS_FOGEND = 37,
250 WINED3DRS_FOGDENSITY = 38,
251 WINED3DRS_STIPPLEENABLE = 39,
252 WINED3DRS_EDGEANTIALIAS = 40,
253 WINED3DRS_COLORKEYENABLE = 41,
254 WINED3DRS_BORDERCOLOR = 43,
255 WINED3DRS_TEXTUREADDRESSU = 44,
256 WINED3DRS_TEXTUREADDRESSV = 45,
257 WINED3DRS_MIPMAPLODBIAS = 46,
258 WINED3DRS_ZBIAS = 47,
259 WINED3DRS_RANGEFOGENABLE = 48,
260 WINED3DRS_ANISOTROPY = 49,
261 WINED3DRS_FLUSHBATCH = 50,
262 WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51,
263 WINED3DRS_STENCILENABLE = 52,
264 WINED3DRS_STENCILFAIL = 53,
265 WINED3DRS_STENCILZFAIL = 54,
266 WINED3DRS_STENCILPASS = 55,
267 WINED3DRS_STENCILFUNC = 56,
268 WINED3DRS_STENCILREF = 57,
269 WINED3DRS_STENCILMASK = 58,
270 WINED3DRS_STENCILWRITEMASK = 59,
271 WINED3DRS_TEXTUREFACTOR = 60,
272 WINED3DRS_WRAP0 = 128,
273 WINED3DRS_WRAP1 = 129,
274 WINED3DRS_WRAP2 = 130,
275 WINED3DRS_WRAP3 = 131,
276 WINED3DRS_WRAP4 = 132,
277 WINED3DRS_WRAP5 = 133,
278 WINED3DRS_WRAP6 = 134,
279 WINED3DRS_WRAP7 = 135,
280 WINED3DRS_CLIPPING = 136,
281 WINED3DRS_LIGHTING = 137,
282 WINED3DRS_EXTENTS = 138,
283 WINED3DRS_AMBIENT = 139,
284 WINED3DRS_FOGVERTEXMODE = 140,
285 WINED3DRS_COLORVERTEX = 141,
286 WINED3DRS_LOCALVIEWER = 142,
287 WINED3DRS_NORMALIZENORMALS = 143,
288 WINED3DRS_COLORKEYBLENDENABLE = 144,
289 WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
290 WINED3DRS_SPECULARMATERIALSOURCE = 146,
291 WINED3DRS_AMBIENTMATERIALSOURCE = 147,
292 WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
293 WINED3DRS_VERTEXBLEND = 151,
294 WINED3DRS_CLIPPLANEENABLE = 152,
295 WINED3DRS_SOFTWAREVERTEXPROCESSING = 153,
296 WINED3DRS_POINTSIZE = 154,
297 WINED3DRS_POINTSIZE_MIN = 155,
298 WINED3DRS_POINTSPRITEENABLE = 156,
299 WINED3DRS_POINTSCALEENABLE = 157,
300 WINED3DRS_POINTSCALE_A = 158,
301 WINED3DRS_POINTSCALE_B = 159,
302 WINED3DRS_POINTSCALE_C = 160,
303 WINED3DRS_MULTISAMPLEANTIALIAS = 161,
304 WINED3DRS_MULTISAMPLEMASK = 162,
305 WINED3DRS_PATCHEDGESTYLE = 163,
306 WINED3DRS_PATCHSEGMENTS = 164,
307 WINED3DRS_DEBUGMONITORTOKEN = 165,
308 WINED3DRS_POINTSIZE_MAX = 166,
309 WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
310 WINED3DRS_COLORWRITEENABLE = 168,
311 WINED3DRS_TWEENFACTOR = 170,
312 WINED3DRS_BLENDOP = 171,
313 WINED3DRS_POSITIONORDER = 172,
314 WINED3DRS_NORMALORDER = 173,
315 WINED3DRS_POSITIONDEGREE = 172,
316 WINED3DRS_NORMALDEGREE = 173,
317 WINED3DRS_SCISSORTESTENABLE = 174,
318 WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
319 WINED3DRS_ANTIALIASEDLINEENABLE = 176,
320 WINED3DRS_MINTESSELLATIONLEVEL = 178,
321 WINED3DRS_MAXTESSELLATIONLEVEL = 179,
322 WINED3DRS_ADAPTIVETESS_X = 180,
323 WINED3DRS_ADAPTIVETESS_Y = 181,
324 WINED3DRS_ADAPTIVETESS_Z = 182,
325 WINED3DRS_ADAPTIVETESS_W = 183,
326 WINED3DRS_ENABLEADAPTIVETESSELLATION= 184,
327 WINED3DRS_TWOSIDEDSTENCILMODE = 185,
328 WINED3DRS_CCW_STENCILFAIL = 186,
329 WINED3DRS_CCW_STENCILZFAIL = 187,
330 WINED3DRS_CCW_STENCILPASS = 188,
331 WINED3DRS_CCW_STENCILFUNC = 189,
332 WINED3DRS_COLORWRITEENABLE1 = 190,
333 WINED3DRS_COLORWRITEENABLE2 = 191,
334 WINED3DRS_COLORWRITEENABLE3 = 192,
335 WINED3DRS_BLENDFACTOR = 193,
336 WINED3DRS_SRGBWRITEENABLE = 194,
337 WINED3DRS_DEPTHBIAS = 195,
338 WINED3DRS_WRAP8 = 198,
339 WINED3DRS_WRAP9 = 199,
340 WINED3DRS_WRAP10 = 200,
341 WINED3DRS_WRAP11 = 201,
342 WINED3DRS_WRAP12 = 202,
343 WINED3DRS_WRAP13 = 203,
344 WINED3DRS_WRAP14 = 204,
345 WINED3DRS_WRAP15 = 205,
346 WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
347 WINED3DRS_SRCBLENDALPHA = 207,
348 WINED3DRS_DESTBLENDALPHA = 208,
349 WINED3DRS_BLENDOPALPHA = 209,
351 WINED3DRS_FORCE_DWORD = 0x7fffffff
352 } WINED3DRENDERSTATETYPE;
354 #define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA
355 /* Highest D3DRS_ value */
358 typedef struct _WINED3DDISPLAYMODE {
362 WINED3DFORMAT Format;
363 } WINED3DDISPLAYMODE;
365 typedef enum _WINED3DBACKBUFFER_TYPE {
366 WINED3DBACKBUFFER_TYPE_MONO = 0,
367 WINED3DBACKBUFFER_TYPE_LEFT = 1,
368 WINED3DBACKBUFFER_TYPE_RIGHT = 2,
370 WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
371 } WINED3DBACKBUFFER_TYPE;
373 typedef enum _WINED3DSWAPEFFECT {
374 WINED3DSWAPEFFECT_DISCARD = 1,
375 WINED3DSWAPEFFECT_FLIP = 2,
376 WINED3DSWAPEFFECT_COPY = 3,
377 WINED3DSWAPEFFECT_COPY_VSYNC = 4,
378 WINED3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
381 typedef enum _WINED3DSAMPLERSTATETYPE {
382 WINED3DSAMP_ADDRESSU = 1,
383 WINED3DSAMP_ADDRESSV = 2,
384 WINED3DSAMP_ADDRESSW = 3,
385 WINED3DSAMP_BORDERCOLOR = 4,
386 WINED3DSAMP_MAGFILTER = 5,
387 WINED3DSAMP_MINFILTER = 6,
388 WINED3DSAMP_MIPFILTER = 7,
389 WINED3DSAMP_MIPMAPLODBIAS = 8,
390 WINED3DSAMP_MAXMIPLEVEL = 9,
391 WINED3DSAMP_MAXANISOTROPY = 10,
392 WINED3DSAMP_SRGBTEXTURE = 11,
393 WINED3DSAMP_ELEMENTINDEX = 12,
394 WINED3DSAMP_DMAPOFFSET = 13,
396 WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
397 } WINED3DSAMPLERSTATETYPE;
398 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
400 typedef enum _WINED3DMULTISAMPLE_TYPE {
401 WINED3DMULTISAMPLE_NONE = 0,
402 WINED3DMULTISAMPLE_NONMASKABLE = 1,
403 WINED3DMULTISAMPLE_2_SAMPLES = 2,
404 WINED3DMULTISAMPLE_3_SAMPLES = 3,
405 WINED3DMULTISAMPLE_4_SAMPLES = 4,
406 WINED3DMULTISAMPLE_5_SAMPLES = 5,
407 WINED3DMULTISAMPLE_6_SAMPLES = 6,
408 WINED3DMULTISAMPLE_7_SAMPLES = 7,
409 WINED3DMULTISAMPLE_8_SAMPLES = 8,
410 WINED3DMULTISAMPLE_9_SAMPLES = 9,
411 WINED3DMULTISAMPLE_10_SAMPLES = 10,
412 WINED3DMULTISAMPLE_11_SAMPLES = 11,
413 WINED3DMULTISAMPLE_12_SAMPLES = 12,
414 WINED3DMULTISAMPLE_13_SAMPLES = 13,
415 WINED3DMULTISAMPLE_14_SAMPLES = 14,
416 WINED3DMULTISAMPLE_15_SAMPLES = 15,
417 WINED3DMULTISAMPLE_16_SAMPLES = 16,
419 WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
420 } WINED3DMULTISAMPLE_TYPE;
422 typedef enum _WINED3DTEXTURESTAGESTATETYPE {
423 WINED3DTSS_COLOROP = 1,
424 WINED3DTSS_COLORARG1 = 2,
425 WINED3DTSS_COLORARG2 = 3,
426 WINED3DTSS_ALPHAOP = 4,
427 WINED3DTSS_ALPHAARG1 = 5,
428 WINED3DTSS_ALPHAARG2 = 6,
429 WINED3DTSS_BUMPENVMAT00 = 7,
430 WINED3DTSS_BUMPENVMAT01 = 8,
431 WINED3DTSS_BUMPENVMAT10 = 9,
432 WINED3DTSS_BUMPENVMAT11 = 10,
433 WINED3DTSS_TEXCOORDINDEX = 11,
434 WINED3DTSS_ADDRESS = 12,
435 WINED3DTSS_ADDRESSU = 13,
436 WINED3DTSS_ADDRESSV = 14,
437 WINED3DTSS_BORDERCOLOR = 15,
438 WINED3DTSS_MAGFILTER = 16,
439 WINED3DTSS_MINFILTER = 17,
440 WINED3DTSS_MIPFILTER = 18,
441 WINED3DTSS_MIPMAPLODBIAS = 19,
442 WINED3DTSS_MAXMIPLEVEL = 20,
443 WINED3DTSS_MAXANISOTROPY = 21,
444 WINED3DTSS_BUMPENVLSCALE = 22,
445 WINED3DTSS_BUMPENVLOFFSET = 23,
446 WINED3DTSS_TEXTURETRANSFORMFLAGS = 24,
447 WINED3DTSS_ADDRESSW = 25,
448 WINED3DTSS_COLORARG0 = 26,
449 WINED3DTSS_ALPHAARG0 = 27,
450 WINED3DTSS_RESULTARG = 28,
451 WINED3DTSS_CONSTANT = 32,
453 WINED3DTSS_FORCE_DWORD = 0x7fffffff
454 } WINED3DTEXTURESTAGESTATETYPE;
456 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
458 typedef enum _WINED3DBASISTYPE {
459 WINED3DBASIS_BEZIER = 0,
460 WINED3DBASIS_BSPLINE = 1,
461 WINED3DBASIS_INTERPOLATE = 2,
463 WINED3DBASIS_FORCE_DWORD = 0x7fffffff
466 typedef enum _WINED3DCUBEMAP_FACES {
467 WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
468 WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
469 WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
470 WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
471 WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
472 WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
474 WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
475 } WINED3DCUBEMAP_FACES;
477 typedef enum _WINED3DTEXTUREFILTERTYPE {
478 WINED3DTEXF_NONE = 0,
479 WINED3DTEXF_POINT = 1,
480 WINED3DTEXF_LINEAR = 2,
481 WINED3DTEXF_ANISOTROPIC = 3,
482 WINED3DTEXF_FLATCUBIC = 4,
483 WINED3DTEXF_GAUSSIANCUBIC = 5,
484 WINED3DTEXF_PYRAMIDALQUAD = 6,
485 WINED3DTEXF_GAUSSIANQUAD = 7,
486 WINED3DTEXF_FORCE_DWORD = 0x7fffffff
487 } WINED3DTEXTUREFILTERTYPE;
489 typedef struct _WINEDD3DRECTPATCH_INFO {
490 UINT StartVertexOffsetWidth;
491 UINT StartVertexOffsetHeight;
495 WINED3DBASISTYPE Basis;
496 WINED3DDEGREETYPE Degree;
497 } WINED3DRECTPATCH_INFO;
499 typedef struct _WINED3DTRIPATCH_INFO {
500 UINT StartVertexOffset;
502 WINED3DBASISTYPE Basis;
503 WINED3DDEGREETYPE Degree;
504 } WINED3DTRIPATCH_INFO;
507 typedef struct _WINED3DADAPTER_IDENTIFIER {
511 LARGE_INTEGER *DriverVersion;
516 GUID *DeviceIdentifier;
518 } WINED3DADAPTER_IDENTIFIER;
520 typedef struct _WINED3DPRESENT_PARAMETERS {
521 UINT *BackBufferWidth;
522 UINT *BackBufferHeight;
523 WINED3DFORMAT *BackBufferFormat;
524 UINT *BackBufferCount;
525 WINED3DMULTISAMPLE_TYPE *MultiSampleType;
526 DWORD *MultiSampleQuality;
527 WINED3DSWAPEFFECT *SwapEffect;
530 BOOL *EnableAutoDepthStencil;
531 WINED3DFORMAT *AutoDepthStencilFormat;
533 UINT *FullScreen_RefreshRateInHz;
534 UINT *PresentationInterval;
535 } WINED3DPRESENT_PARAMETERS;
537 typedef enum _WINED3DRESOURCETYPE {
538 WINED3DRTYPE_SURFACE = 1,
539 WINED3DRTYPE_VOLUME = 2,
540 WINED3DRTYPE_TEXTURE = 3,
541 WINED3DRTYPE_VOLUMETEXTURE = 4,
542 WINED3DRTYPE_CUBETEXTURE = 5,
543 WINED3DRTYPE_VERTEXBUFFER = 6,
544 WINED3DRTYPE_INDEXBUFFER = 7,
546 WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
547 } WINED3DRESOURCETYPE;
549 #define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1)
551 typedef enum _WINED3DPOOL {
552 WINED3DPOOL_DEFAULT = 0,
553 WINED3DPOOL_MANAGED = 1,
554 WINED3DPOOL_SYSTEMMEM = 2,
555 WINED3DPOOL_SCRATCH = 3,
557 WINED3DPOOL_FORCE_DWORD = 0x7fffffff
560 typedef struct _WINED3DSURFACE_DESC
562 WINED3DFORMAT *Format;
563 WINED3DRESOURCETYPE *Type;
568 WINED3DMULTISAMPLE_TYPE *MultiSampleType;
569 DWORD *MultiSampleQuality;
572 } WINED3DSURFACE_DESC;
574 typedef struct _WINED3DVOLUME_DESC
576 WINED3DFORMAT *Format;
577 WINED3DRESOURCETYPE *Type;
585 } WINED3DVOLUME_DESC;
587 typedef struct _WINED3DCLIPSTATUS {
589 DWORD ClipIntersection;
593 typedef struct _WINED3DVERTEXELEMENT {
600 int Reg; /* DirectX 8 */
601 } WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT;
604 typedef enum _WINED3DQUERYTYPE {
605 WINED3DQUERYTYPE_VCACHE = 4,
606 WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
607 WINED3DQUERYTYPE_VERTEXSTATS = 6,
608 WINED3DQUERYTYPE_EVENT = 8,
609 WINED3DQUERYTYPE_OCCLUSION = 9,
610 WINED3DQUERYTYPE_TIMESTAMP = 10,
611 WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
612 WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
613 WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
614 WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
615 WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
616 WINED3DQUERYTYPE_PIXELTIMINGS = 16,
617 WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
618 WINED3DQUERYTYPE_CACHEUTILIZATION = 18
621 #define WINED3DISSUE_BEGIN (1 << 1)
622 #define WINED3DISSUE_END (1 << 0)
623 #define WINED3DGETDATA_FLUSH (1 << 0)
625 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS {
627 WINED3DDEVTYPE DeviceType;
630 } WINED3DDEVICE_CREATION_PARAMETERS;
632 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS {
633 float MaxBandwidthUtilized;
634 float FrontEndUploadMemoryUtilizedPercent;
635 float VertexRateUtilizedPercent;
636 float TriangleSetupRateUtilizedPercent;
637 float FillRateUtilizedPercent;
638 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
640 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION {
641 float TextureCacheHitRate;
642 float PostTransformVertexCacheHitRate;
643 } WINED3DDEVINFO_CACHEUTILIZATION;
645 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS {
646 float WaitingForGPUToUseApplicationResourceTimePercent;
647 float WaitingForGPUToAcceptMoreCommandsTimePercent;
648 float WaitingForGPUToStayWithinLatencyTimePercent;
649 float WaitingForGPUExclusiveResourceTimePercent;
650 float WaitingForGPUOtherTimePercent;
651 } WINED3DDEVINFO_INTERFACETIMINGS;
653 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS {
654 float VertexProcessingTimePercent;
655 float PixelProcessingTimePercent;
656 float OtherGPUProcessingTimePercent;
657 float GPUIdleTimePercent;
658 } WINED3DDEVINFO_PIPELINETIMINGS;
660 typedef struct _WINED3DDEVINFO_STAGETIMINGS {
661 float MemoryProcessingPercent;
662 float ComputationProcessingPercent;
663 } WINED3DDEVINFO_STAGETIMINGS;
665 typedef struct _WINED3DRASTER_STATUS {
668 } WINED3DRASTER_STATUS;
671 typedef struct WINED3DRESOURCESTATS {
673 DWORD ApproxBytesDownloaded;
678 DWORD NumUsedInVidMem;
680 DWORD WorkingSetBytes;
683 } WINED3DRESOURCESTATS;
685 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER {
686 WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
687 } WINED3DDEVINFO_RESOURCEMANAGER;
689 typedef struct _WINED3DDEVINFO_VERTEXSTATS {
690 DWORD NumRenderedTriangles;
691 DWORD NumExtraClippingTriangles;
692 } WINED3DDEVINFO_VERTEXSTATS;
694 typedef struct _WINED3DLOCKED_RECT {
697 } WINED3DLOCKED_RECT;
699 typedef struct _WINED3DLOCKED_BOX {
706 typedef struct _WINED3DBOX {
715 /*Vertex cache optimization hints.*/
716 typedef struct WINED3DDEVINFO_VCACHE {
717 /*Must be a 4 char code FOURCC (e.g. CACH)*/
719 /*0 to get the longest strips, 1 vertex cache*/
721 /*Cache size to use (only valid if OptMethod==1) */
723 /*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/
725 } WINED3DDEVINFO_VCACHE;
727 typedef struct _WINED3DVERTEXBUFFER_DESC {
728 WINED3DFORMAT Format;
729 WINED3DRESOURCETYPE Type;
734 } WINED3DVERTEXBUFFER_DESC;
736 typedef struct _WINED3DINDEXBUFFER_DESC {
737 WINED3DFORMAT Format;
738 WINED3DRESOURCETYPE Type;
742 } WINED3DINDEXBUFFER_DESC;
745 * The wined3dcaps structure
748 typedef struct _WINED3DVSHADERCAPS2_0 {
750 INT *DynamicFlowControlDepth;
752 INT *StaticFlowControlDepth;
753 } WINED3DVSHADERCAPS2_0;
755 typedef struct _WINED3DPSHADERCAPS2_0 {
757 INT *DynamicFlowControlDepth;
759 INT *StaticFlowControlDepth;
760 INT *NumInstructionSlots;
761 } WINED3DPSHADERCAPS2_0;
763 typedef struct _WINED3DCAPS {
764 WINED3DDEVTYPE *DeviceType;
765 UINT *AdapterOrdinal;
770 DWORD *PresentationIntervals;
776 DWORD *PrimitiveMiscCaps;
780 DWORD *DestBlendCaps;
784 DWORD *TextureFilterCaps;
785 DWORD *CubeTextureFilterCaps;
786 DWORD *VolumeTextureFilterCaps;
787 DWORD *TextureAddressCaps;
788 DWORD *VolumeTextureAddressCaps;
792 DWORD *MaxTextureWidth;
793 DWORD *MaxTextureHeight;
794 DWORD *MaxVolumeExtent;
796 DWORD *MaxTextureRepeat;
797 DWORD *MaxTextureAspectRatio;
798 DWORD *MaxAnisotropy;
801 float *GuardBandLeft;
803 float *GuardBandRight;
804 float *GuardBandBottom;
806 float *ExtentsAdjust;
810 DWORD *TextureOpCaps;
811 DWORD *MaxTextureBlendStages;
812 DWORD *MaxSimultaneousTextures;
814 DWORD *VertexProcessingCaps;
815 DWORD *MaxActiveLights;
816 DWORD *MaxUserClipPlanes;
817 DWORD *MaxVertexBlendMatrices;
818 DWORD *MaxVertexBlendMatrixIndex;
822 DWORD *MaxPrimitiveCount;
823 DWORD *MaxVertexIndex;
825 DWORD *MaxStreamStride;
827 DWORD *VertexShaderVersion;
828 DWORD *MaxVertexShaderConst;
830 DWORD *PixelShaderVersion;
831 float *PixelShader1xMaxValue;
836 float *MaxNpatchTessellationLevel;
837 DWORD *Reserved5; /*undocumented*/
839 UINT *MasterAdapterOrdinal;
840 UINT *AdapterOrdinalInGroup;
841 UINT *NumberOfAdaptersInGroup;
843 DWORD *NumSimultaneousRTs;
844 DWORD *StretchRectFilterCaps;
845 WINED3DVSHADERCAPS2_0 VS20Caps;
846 WINED3DPSHADERCAPS2_0 PS20Caps;
847 DWORD *VertexTextureFilterCaps;
848 DWORD *MaxVShaderInstructionsExecuted;
849 DWORD *MaxPShaderInstructionsExecuted;
850 DWORD *MaxVertexShader30InstructionSlots;
851 DWORD *MaxPixelShader30InstructionSlots;
852 DWORD *Reserved2;/* Not in the microsoft headers but documented */
857 typedef enum _WINED3DSTATEBLOCKTYPE {
860 WINED3DSBT_PIXELSTATE = 2,
861 WINED3DSBT_VERTEXSTATE = 3,
863 WINED3DSBT_FORCE_DWORD = 0xffffffff
864 } WINED3DSTATEBLOCKTYPE;
866 typedef struct glDescriptor {
870 int/*GLenum*/ glFormat;
871 int/*GLenum*/ glFormatInternal;
872 int/*GLenum*/ glType;
875 typedef enum _WINED3DDECLTYPE {
876 WINED3DDECLTYPE_FLOAT1 = 0,
877 WINED3DDECLTYPE_FLOAT2 = 1,
878 WINED3DDECLTYPE_FLOAT3 = 2,
879 WINED3DDECLTYPE_FLOAT4 = 3,
880 WINED3DDECLTYPE_D3DCOLOR = 4,
881 WINED3DDECLTYPE_UBYTE4 = 5,
882 WINED3DDECLTYPE_SHORT2 = 6,
883 WINED3DDECLTYPE_SHORT4 = 7,
885 WINED3DDECLTYPE_UBYTE4N = 8,
886 WINED3DDECLTYPE_SHORT2N = 9,
887 WINED3DDECLTYPE_SHORT4N = 10,
888 WINED3DDECLTYPE_USHORT2N = 11,
889 WINED3DDECLTYPE_USHORT4N = 12,
890 WINED3DDECLTYPE_UDEC3 = 13,
891 WINED3DDECLTYPE_DEC3N = 14,
892 WINED3DDECLTYPE_FLOAT16_2 = 15,
893 WINED3DDECLTYPE_FLOAT16_4 = 16,
894 WINED3DDECLTYPE_UNUSED = 17,
897 typedef struct WineDirect3DStridedData {
898 BYTE *lpData; /* Pointer to start of data */
899 DWORD dwStride; /* Stride between occurances of this data */
900 DWORD dwType; /* Type (as in D3DVSDT_TYPE) */
901 } WineDirect3DStridedData;
903 typedef struct WineDirect3DVertexStridedData {
906 WineDirect3DStridedData position;
907 WineDirect3DStridedData blendWeights;
908 WineDirect3DStridedData blendMatrixIndices;
909 WineDirect3DStridedData normal;
910 WineDirect3DStridedData pSize;
911 WineDirect3DStridedData diffuse;
912 WineDirect3DStridedData specular;
913 WineDirect3DStridedData texCoords[D3DDP_MAXTEXCOORD];
914 WineDirect3DStridedData position2; /* tween data */
915 WineDirect3DStridedData normal2; /* tween data */
916 WineDirect3DStridedData tangent;
917 WineDirect3DStridedData binormal;
918 WineDirect3DStridedData tessFactor;
919 WineDirect3DStridedData fog;
920 WineDirect3DStridedData depth;
921 WineDirect3DStridedData sample;
923 WineDirect3DStridedData input[16]; /* Indexed by constants in D3DVSDE_REGISTER */
925 } WineDirect3DVertexStridedData;
927 /****************************
928 * * Vertex Shaders Declaration
931 typedef enum _WINED3DDECLUSAGE {
932 WINED3DSHADERDECLUSAGE_POSITION = 0,
933 WINED3DSHADERDECLUSAGE_BLENDWEIGHT,
934 WINED3DSHADERDECLUSAGE_BLENDINDICES,
935 WINED3DSHADERDECLUSAGE_NORMAL,
936 WINED3DSHADERDECLUSAGE_PSIZE ,
937 WINED3DSHADERDECLUSAGE_TEXCOORD0,
938 WINED3DSHADERDECLUSAGE_TEXCOORD1,
939 WINED3DSHADERDECLUSAGE_TEXCOORD2,
940 WINED3DSHADERDECLUSAGE_TEXCOORD3,
941 WINED3DSHADERDECLUSAGE_TEXCOORD4,
942 WINED3DSHADERDECLUSAGE_TEXCOORD5,
943 WINED3DSHADERDECLUSAGE_TEXCOORD6,
944 WINED3DSHADERDECLUSAGE_TEXCOORD7,
945 WINED3DSHADERDECLUSAGE_TANGENT,
946 WINED3DSHADERDECLUSAGE_BINORMAL,
947 WINED3DSHADERDECLUSAGE_TESSFACTOR,
948 WINED3DSHADERDECLUSAGE_POSITIONT,
949 WINED3DSHADERDECLUSAGE_DIFFUSE,
950 WINED3DSHADERDECLUSAGE_SPECULAR,
951 WINED3DSHADERDECLUSAGE_FOG,
952 WINED3DSHADERDECLUSAGE_DEPTH,
953 WINED3DSHADERDECLUSAGE_SAMPLE,
954 WINED3DSHADERDECLUSAGE_POSITION2,
955 WINED3DSHADERDECLUSAGE_POSITION21,
956 WINED3DSHADERDECLUSAGE_POSITION22,
957 WINED3DSHADERDECLUSAGE_POSITION23,
958 WINED3DSHADERDECLUSAGE_POSITION24,
959 WINED3DSHADERDECLUSAGE_POSITION25,
960 WINED3DSHADERDECLUSAGE_POSITION26,
961 WINED3DSHADERDECLUSAGE_POSITION27,
962 WINED3DSHADERDECLUSAGE_POSITION28,
963 WINED3DSHADERDECLUSAGE_NORMAL2,
964 WINED3DSHADERDECLUSAGE_POSITIONT2,
965 WINED3DSHADERDECLUSAGE_MAX_USAGE
966 } WINED3DSHADERDECLUSAGE;
968 #define WINED3DUSAGE_RENDERTARGET 0x00000001L
969 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002L
970 #define WINED3DUSAGE_WRITEONLY 0x00000008L
971 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010L
972 #define WINED3DUSAGE_DONOTCLIP 0x00000020L
973 #define WINED3DUSAGE_POINTS 0x00000040L
974 #define WINED3DUSAGE_RTPATCHES 0x00000080L
975 #define WINED3DUSAGE_NPATCHES 0x00000100L
976 #define WINED3DUSAGE_DYNAMIC 0x00000200L
977 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400L
978 #define WINED3DUSAGE_DMAP 0x00004000L
980 typedef enum _WINED3DSURFTYPE {
981 SURFACE_UNKNOWN = 0, /* Default / Unknown surface type */
982 SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */
983 SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */
984 SURFACE_XRENDER /* Future dreams: Use XRENDER / EXA / whatever stuff */
987 #define WINED3DPRASTERCAPS_DITHER 0x00000001L
988 #define WINED3DPRASTERCAPS_ROP2 0x00000002L
989 #define WINED3DPRASTERCAPS_XOR 0x00000004L
990 #define WINED3DPRASTERCAPS_PAT 0x00000008L
991 #define WINED3DPRASTERCAPS_ZTEST 0x00000010L
992 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020L
993 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040L
994 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080L
995 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100L
996 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200L
997 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L
998 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
999 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
1000 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
1001 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000L
1002 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
1003 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000L
1004 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000L
1005 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000L
1006 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
1007 #define WINED3DPRASTERCAPS_WFOG 0x00100000L
1008 #define WINED3DPRASTERCAPS_ZFOG 0x00200000L
1009 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L
1010 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000L
1011 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
1012 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000L
1013 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
1015 #define WINED3DPSHADECAPS_COLORFLATMONO 0x000001
1016 #define WINED3DPSHADECAPS_COLORFLATRGB 0x000002
1017 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x000004
1018 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x000008
1019 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x000010
1020 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x000020
1021 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x000040
1022 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x000080
1023 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x000100
1024 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x000200
1025 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x000400
1026 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x000800
1027 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x001000
1028 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x002000
1029 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x004000
1030 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x008000
1031 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x010000
1032 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x020000
1033 #define WINED3DPSHADECAPS_FOGFLAT 0x040000
1034 #define WINED3DPSHADECAPS_FOGGOURAUD 0x080000
1035 #define WINED3DPSHADECAPS_FOGPHONG 0x100000
1037 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
1038 #define WINED3DPTEXTURECAPS_POW2 0x00000002L
1039 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004L
1040 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008L
1041 #define WINED3DPTEXTURECAPS_BORDER 0x00000010L
1042 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020L
1043 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
1044 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
1045 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
1046 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400L
1047 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800L
1048 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L
1049 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000L
1050 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000L
1051 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L
1052 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L
1053 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L
1054 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L
1055 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L
1057 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1058 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1059 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1060 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1061 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1062 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1063 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1064 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1065 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1066 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1067 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1068 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1069 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1070 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1071 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1072 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1074 #define WINED3DVTXPCAPS_TEXGEN 0x00000001L
1075 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
1076 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004L
1077 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
1078 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
1079 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020L
1080 #define WINED3DVTXPCAPS_TWEENING 0x00000040L
1081 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L
1082 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L
1084 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x000000001
1085 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x000000002
1086 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X000000004
1087 #define WINED3DDEVCAPS_SORTEXACT 0x000000008
1088 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x000000010
1089 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x000000020
1090 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x000000040
1091 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x000000080
1092 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x000000100
1093 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x000000200
1094 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x000000400
1095 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x000000800
1096 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x000001000
1097 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x000002000
1098 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x000004000
1099 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x000008000
1100 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x000010000
1101 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x000020000
1102 #define WINED3DDEVCAPS_HWRASTERIZATION 0x000080000
1103 #define WINED3DDEVCAPS_PUREDEVICE 0x000100000
1104 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x000200000
1105 #define WINED3DDEVCAPS_RTPATCHES 0x000400000
1106 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x000800000
1107 #define WINED3DDEVCAPS_NPATCHES 0x001000000
1109 #define WINED3DLOCK_READONLY 0x0010
1110 #define WINED3DLOCK_NOSYSLOCK 0x0800
1111 #define WINED3DLOCK_NOOVERWRITE 0x1000
1112 #define WINED3DLOCK_DISCARD 0x2000
1113 #define WINED3DLOCK_DONOTWAIT 0x4000
1114 #define WINED3DLOCK_NO_DIRTY_UPDATE 0x8000
1116 #define WINED3DPRESENT_RATE_DEFAULT 0x000000000
1118 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
1119 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001
1120 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002
1121 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004
1122 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
1123 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000