wined3d: Get rid of the WINED3DRASTER_STATUS typedef.
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
29 {
30     BYTE *c = (BYTE *)&format;
31
32     /* Don't translate FOURCC formats */
33     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
34
35     switch(format)
36     {
37         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38         case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39         case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40         case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41         case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42         case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43         case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44         case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45         case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47         case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48         case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50         case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51         case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53         case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54         case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55         case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56         case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57         case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58         case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59         case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61         case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67         case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68         case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69         case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70         case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71         case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73         case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74         case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75         case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79         case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80         case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81         case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82         case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83         case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84         case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85         case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86         case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87         default:
88             FIXME("Unhandled wined3d format %#x.\n", format);
89             return D3DFMT_UNKNOWN;
90     }
91 }
92
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
94 {
95     BYTE *c = (BYTE *)&format;
96
97     /* Don't translate FOURCC formats */
98     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99
100     switch(format)
101     {
102         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103         case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104         case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105         case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106         case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107         case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108         case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109         case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110         case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112         case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113         case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115         case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116         case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118         case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119         case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120         case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121         case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122         case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123         case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124         case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126         case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127         case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130         case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132         case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133         case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134         case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135         case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136         case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138         case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139         case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140         case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144         case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145         case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146         case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147         case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148         case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149         case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150         case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151         case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152         default:
153             FIXME("Unhandled D3DFORMAT %#x\n", format);
154             return WINED3DFMT_UNKNOWN;
155     }
156 }
157
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
159 {
160     switch(primitive_type)
161     {
162         case D3DPT_POINTLIST:
163             return primitive_count;
164
165         case D3DPT_LINELIST:
166             return primitive_count * 2;
167
168         case D3DPT_LINESTRIP:
169             return primitive_count + 1;
170
171         case D3DPT_TRIANGLELIST:
172             return primitive_count * 3;
173
174         case D3DPT_TRIANGLESTRIP:
175         case D3DPT_TRIANGLEFAN:
176             return primitive_count + 2;
177
178         default:
179             FIXME("Unhandled primitive type %#x\n", primitive_type);
180             return 0;
181     }
182 }
183
184 static inline IDirect3DDevice9Impl *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
185 {
186     return CONTAINING_RECORD(iface, IDirect3DDevice9Impl, IDirect3DDevice9Ex_iface);
187 }
188
189 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid,
190         void **ppobj)
191 {
192     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
193     IDirect3D9 *d3d;
194     IDirect3D9Impl *d3dimpl;
195
196     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
197
198     if (IsEqualGUID(riid, &IID_IUnknown)
199         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
200         IDirect3DDevice9Ex_AddRef(iface);
201         *ppobj = This;
202         TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
203         return S_OK;
204     } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
205         /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206          * It doesn't matter with which function the device was created.
207          */
208         IDirect3DDevice9_GetDirect3D(iface, &d3d);
209         d3dimpl = (IDirect3D9Impl *) d3d;
210
211         if(d3dimpl->extended) {
212             *ppobj = iface;
213             IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
214             IDirect3D9_Release(d3d);
215             TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
216             return S_OK;
217         } else {
218             WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
219             IDirect3D9_Release(d3d);
220             *ppobj = NULL;
221             return E_NOINTERFACE;
222         }
223     }
224
225     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
226     *ppobj = NULL;
227     return E_NOINTERFACE;
228 }
229
230 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex *iface)
231 {
232     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
233     ULONG ref = InterlockedIncrement(&This->ref);
234
235     TRACE("%p increasing refcount to %u.\n", iface, ref);
236
237     return ref;
238 }
239
240 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex *iface)
241 {
242     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
243     ULONG ref;
244
245     if (This->inDestruction) return 0;
246     ref = InterlockedDecrement(&This->ref);
247
248     TRACE("%p decreasing refcount to %u.\n", iface, ref);
249
250     if (ref == 0) {
251       unsigned i;
252       This->inDestruction = TRUE;
253
254       wined3d_mutex_lock();
255       for(i = 0; i < This->numConvertedDecls; i++) {
256           /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
257            * device
258            */
259           IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
260       }
261       HeapFree(GetProcessHeap(), 0, This->convertedDecls);
262
263       wined3d_device_uninit_3d(This->wined3d_device);
264       wined3d_device_release_focus_window(This->wined3d_device);
265       wined3d_device_decref(This->wined3d_device);
266       wined3d_mutex_unlock();
267
268       IDirect3D9_Release(This->d3d_parent);
269
270       HeapFree(GetProcessHeap(), 0, This);
271     }
272     return ref;
273 }
274
275 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
276 {
277     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
278
279     TRACE("iface %p.\n", iface);
280
281     if (This->notreset)
282     {
283         TRACE("D3D9 device is marked not reset.\n");
284         return D3DERR_DEVICENOTRESET;
285     }
286
287     return D3D_OK;
288 }
289
290 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
291 {
292     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
293     HRESULT hr;
294
295     TRACE("iface %p.\n", iface);
296
297     wined3d_mutex_lock();
298     hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
299     wined3d_mutex_unlock();
300
301     return hr;
302 }
303
304 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex *iface)
305 {
306     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
307
308     TRACE("iface %p.\n", iface);
309
310     wined3d_mutex_lock();
311     wined3d_device_evict_managed_resources(This->wined3d_device);
312     wined3d_mutex_unlock();
313
314     return D3D_OK;
315 }
316
317 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface,
318         IDirect3D9 **ppD3D9)
319 {
320     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
321
322     TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
323
324     if (NULL == ppD3D9) {
325         return D3DERR_INVALIDCALL;
326     }
327
328     return IDirect3D9Ex_QueryInterface(This->d3d_parent, &IID_IDirect3D9, (void **)ppD3D9);
329 }
330
331 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *pCaps)
332 {
333     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
334     HRESULT hrc = D3D_OK;
335     WINED3DCAPS *pWineCaps;
336
337     TRACE("iface %p, caps %p.\n", iface, pCaps);
338
339     if(NULL == pCaps){
340         return D3DERR_INVALIDCALL;
341     }
342     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
343     if(pWineCaps == NULL){
344         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
345     }
346
347     memset(pCaps, 0, sizeof(*pCaps));
348
349     wined3d_mutex_lock();
350     hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
351     wined3d_mutex_unlock();
352
353     WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
354     HeapFree(GetProcessHeap(), 0, pWineCaps);
355
356     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
357     pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
358
359     filter_caps(pCaps);
360
361     TRACE("Returning %p %p\n", This, pCaps);
362     return hrc;
363 }
364
365 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex *iface,
366         UINT iSwapChain, D3DDISPLAYMODE *pMode)
367 {
368     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
369     HRESULT hr;
370
371     TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
372
373     wined3d_mutex_lock();
374     hr = wined3d_device_get_display_mode(This->wined3d_device, iSwapChain, (struct wined3d_display_mode *)pMode);
375     wined3d_mutex_unlock();
376
377     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
378
379     return hr;
380 }
381
382 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex *iface,
383         D3DDEVICE_CREATION_PARAMETERS *pParameters)
384 {
385     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
386     HRESULT hr;
387
388     TRACE("iface %p, parameters %p.\n", iface, pParameters);
389
390     wined3d_mutex_lock();
391     hr = wined3d_device_get_creation_parameters(This->wined3d_device,
392             (struct wined3d_device_creation_parameters *)pParameters);
393     wined3d_mutex_unlock();
394
395     return hr;
396 }
397
398 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex *iface,
399         UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap)
400 {
401     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
402     IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pCursorBitmap);
403     HRESULT hr;
404
405     TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
406             iface, XHotSpot, YHotSpot, pCursorBitmap);
407
408     if (!pCursorBitmap)
409     {
410         WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
411         return D3DERR_INVALIDCALL;
412     }
413
414     wined3d_mutex_lock();
415     hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
416     wined3d_mutex_unlock();
417
418     return hr;
419 }
420
421 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex *iface,
422         int XScreenSpace, int YScreenSpace, DWORD Flags)
423 {
424     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
425
426     TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
427
428     wined3d_mutex_lock();
429     wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
430     wined3d_mutex_unlock();
431 }
432
433 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex *iface, BOOL bShow)
434 {
435     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
436     BOOL ret;
437
438     TRACE("iface %p, show %#x.\n", iface, bShow);
439
440     wined3d_mutex_lock();
441     ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
442     wined3d_mutex_unlock();
443
444     return ret;
445 }
446
447 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
448         D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
449 {
450     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
451     IDirect3DSwapChain9Impl *object;
452     HRESULT hr;
453
454     TRACE("iface %p, present_parameters %p, swapchain %p.\n",
455             iface, present_parameters, swapchain);
456
457     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(*object));
458     if (!object)
459     {
460         ERR("Failed to allocate swapchain memory.\n");
461         return E_OUTOFMEMORY;
462     }
463
464     hr = swapchain_init(object, This, present_parameters);
465     if (FAILED(hr))
466     {
467         WARN("Failed to initialize swapchain, hr %#x.\n", hr);
468         HeapFree(GetProcessHeap(), 0, object);
469         return hr;
470     }
471
472     TRACE("Created swapchain %p.\n", object);
473     *swapchain = (IDirect3DSwapChain9 *)object;
474
475     return D3D_OK;
476 }
477
478 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
479         UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
480 {
481     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
482     struct wined3d_swapchain *wined3d_swapchain = NULL;
483     HRESULT hr;
484
485     TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
486
487     wined3d_mutex_lock();
488     hr = wined3d_device_get_swapchain(This->wined3d_device, swapchain_idx, &wined3d_swapchain);
489     if (SUCCEEDED(hr) && wined3d_swapchain)
490     {
491        *swapchain = wined3d_swapchain_get_parent(wined3d_swapchain);
492        IDirect3DSwapChain9_AddRef(*swapchain);
493        wined3d_swapchain_decref(wined3d_swapchain);
494     }
495     else
496     {
497         *swapchain = NULL;
498     }
499     wined3d_mutex_unlock();
500
501     return hr;
502 }
503
504 static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
505 {
506     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
507     UINT count;
508
509     TRACE("iface %p.\n", iface);
510
511     wined3d_mutex_lock();
512     count = wined3d_device_get_swapchain_count(This->wined3d_device);
513     wined3d_mutex_unlock();
514
515     return count;
516 }
517
518 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
519 {
520     struct wined3d_resource_desc desc;
521
522     wined3d_resource_get_desc(resource, &desc);
523     if (desc.pool == WINED3DPOOL_DEFAULT)
524     {
525         IDirect3DSurface9 *surface;
526
527         if (desc.resource_type != WINED3DRTYPE_SURFACE)
528         {
529             WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
530             return D3DERR_INVALIDCALL;
531         }
532
533         surface = wined3d_resource_get_parent(resource);
534
535         IDirect3DSurface9_AddRef(surface);
536         if (IDirect3DSurface9_Release(surface))
537         {
538             WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
539             return D3DERR_INVALIDCALL;
540         }
541
542         WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
543     }
544
545     return D3D_OK;
546 }
547
548 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex *iface,
549         D3DPRESENT_PARAMETERS *pPresentationParameters)
550 {
551     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
552     struct wined3d_swapchain_desc swapchain_desc;
553     HRESULT hr;
554
555     TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
556
557     /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
558      * such objects can still be used for rendering after their external d3d9 object has been destroyed.
559      * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
560      * make use of the hidden reference and destroys the objects.
561      *
562      * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
563      * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
564      */
565     wined3d_mutex_lock();
566
567     swapchain_desc.backbuffer_width = pPresentationParameters->BackBufferWidth;
568     swapchain_desc.backbuffer_height = pPresentationParameters->BackBufferHeight;
569     swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
570     swapchain_desc.backbuffer_count = pPresentationParameters->BackBufferCount;
571     swapchain_desc.multisample_type = pPresentationParameters->MultiSampleType;
572     swapchain_desc.multisample_quality = pPresentationParameters->MultiSampleQuality;
573     swapchain_desc.swap_effect = pPresentationParameters->SwapEffect;
574     swapchain_desc.device_window = pPresentationParameters->hDeviceWindow;
575     swapchain_desc.windowed = pPresentationParameters->Windowed;
576     swapchain_desc.enable_auto_depth_stencil = pPresentationParameters->EnableAutoDepthStencil;
577     swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
578     swapchain_desc.flags = pPresentationParameters->Flags;
579     swapchain_desc.refresh_rate = pPresentationParameters->FullScreen_RefreshRateInHz;
580     swapchain_desc.swap_interval = pPresentationParameters->PresentationInterval;
581     swapchain_desc.auto_restore_display_mode = TRUE;
582
583     hr = wined3d_device_reset(This->wined3d_device, &swapchain_desc, reset_enum_callback);
584     if (FAILED(hr))
585         This->notreset = TRUE;
586     else
587         This->notreset = FALSE;
588
589     wined3d_mutex_unlock();
590
591     return hr;
592 }
593
594 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex *iface,
595         const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
596         const RGNDATA *pDirtyRegion)
597 {
598     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
599     HRESULT hr;
600
601     TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
602             iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
603
604     wined3d_mutex_lock();
605     hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
606     wined3d_mutex_unlock();
607
608     return hr;
609  }
610
611 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
612         UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
613 {
614     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
615     struct wined3d_surface *wined3d_surface = NULL;
616     HRESULT hr;
617
618     TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
619             iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
620
621     wined3d_mutex_lock();
622     hr = wined3d_device_get_back_buffer(This->wined3d_device, iSwapChain,
623             BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &wined3d_surface);
624     if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
625     {
626         *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
627         IDirect3DSurface9_AddRef(*ppBackBuffer);
628         wined3d_surface_decref(wined3d_surface);
629     }
630     wined3d_mutex_unlock();
631
632     return hr;
633 }
634 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex *iface,
635         UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus)
636 {
637     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
638     HRESULT hr;
639
640     TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
641
642     wined3d_mutex_lock();
643     hr = wined3d_device_get_raster_status(This->wined3d_device,
644             iSwapChain, (struct wined3d_raster_status *)pRasterStatus);
645     wined3d_mutex_unlock();
646
647     return hr;
648 }
649
650 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex *iface,
651         BOOL bEnableDialogs)
652 {
653     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
654     HRESULT hr;
655
656     TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
657
658     wined3d_mutex_lock();
659     hr = wined3d_device_set_dialog_box_mode(This->wined3d_device, bEnableDialogs);
660     wined3d_mutex_unlock();
661
662     return hr;
663 }
664
665 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
666         DWORD Flags, const D3DGAMMARAMP *pRamp)
667 {
668     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
669
670     TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
671
672     /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
673     wined3d_mutex_lock();
674     wined3d_device_set_gamma_ramp(This->wined3d_device, iSwapChain, Flags, (const struct wined3d_gamma_ramp *)pRamp);
675     wined3d_mutex_unlock();
676 }
677
678 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
679         D3DGAMMARAMP *pRamp)
680 {
681     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
682
683     TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
684
685     /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
686     wined3d_mutex_lock();
687     wined3d_device_get_gamma_ramp(This->wined3d_device, iSwapChain, (struct wined3d_gamma_ramp *)pRamp);
688     wined3d_mutex_unlock();
689 }
690
691 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
692         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
693         D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
694 {
695     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
696     IDirect3DTexture9Impl *object;
697     BOOL set_mem = FALSE;
698     HRESULT hr;
699
700     TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
701             iface, width, height, levels, usage, format, pool, texture, shared_handle);
702
703     if (shared_handle)
704     {
705         if (pool == D3DPOOL_SYSTEMMEM)
706         {
707             if (levels != 1)
708                 return D3DERR_INVALIDCALL;
709             set_mem = TRUE;
710         }
711         else
712             FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
713     }
714
715     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
716     if (!object)
717     {
718         ERR("Failed to allocate texture memory.\n");
719         return D3DERR_OUTOFVIDEOMEMORY;
720     }
721
722     hr = texture_init(object, This, width, height, levels, usage, format, pool);
723     if (FAILED(hr))
724     {
725         WARN("Failed to initialize texture, hr %#x.\n", hr);
726         HeapFree(GetProcessHeap(), 0, object);
727         return hr;
728     }
729
730     if (set_mem)
731     {
732         struct wined3d_resource *resource;
733         IDirect3DSurface9Impl *surface;
734
735         resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
736         surface = wined3d_resource_get_parent(resource);
737         wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
738     }
739
740     TRACE("Created texture %p.\n", object);
741     *texture = &object->IDirect3DTexture9_iface;
742
743     return D3D_OK;
744 }
745
746 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
747         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
748         D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
749 {
750     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
751     IDirect3DVolumeTexture9Impl *object;
752     HRESULT hr;
753
754     TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
755             iface, width, height, depth, levels);
756     TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
757             usage, format, pool, texture, shared_handle);
758
759     if (shared_handle)
760         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
761
762     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
763     if (!object)
764     {
765         ERR("Failed to allocate volume texture memory.\n");
766         return D3DERR_OUTOFVIDEOMEMORY;
767     }
768
769     hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
770     if (FAILED(hr))
771     {
772         WARN("Failed to initialize volume texture, hr %#x.\n", hr);
773         HeapFree(GetProcessHeap(), 0, object);
774         return hr;
775     }
776
777     TRACE("Created volume texture %p.\n", object);
778     *texture = &object->IDirect3DVolumeTexture9_iface;
779
780     return D3D_OK;
781 }
782
783 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
784         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
785         IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
786 {
787     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
788     IDirect3DCubeTexture9Impl *object;
789     HRESULT hr;
790
791     TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
792             iface, edge_length, levels, usage, format, pool, texture, shared_handle);
793
794     if (shared_handle)
795         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
796
797     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
798     if (!object)
799     {
800         ERR("Failed to allocate cube texture memory.\n");
801         return D3DERR_OUTOFVIDEOMEMORY;
802     }
803
804     hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
805     if (FAILED(hr))
806     {
807         WARN("Failed to initialize cube texture, hr %#x.\n", hr);
808         HeapFree(GetProcessHeap(), 0, object);
809         return hr;
810     }
811
812     TRACE("Created cube texture %p.\n", object);
813     *texture = &object->IDirect3DCubeTexture9_iface;
814
815     return D3D_OK;
816 }
817
818 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
819         DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
820         HANDLE *shared_handle)
821 {
822     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
823     IDirect3DVertexBuffer9Impl *object;
824     HRESULT hr;
825
826     TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
827             iface, size, usage, fvf, pool, buffer, shared_handle);
828
829     if (shared_handle)
830         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
831
832     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
833     if (!object)
834     {
835         ERR("Failed to allocate buffer memory.\n");
836         return D3DERR_OUTOFVIDEOMEMORY;
837     }
838
839     hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
840     if (FAILED(hr))
841     {
842         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
843         HeapFree(GetProcessHeap(), 0, object);
844         return hr;
845     }
846
847     TRACE("Created vertex buffer %p.\n", object);
848     *buffer = &object->IDirect3DVertexBuffer9_iface;
849
850     return D3D_OK;
851 }
852
853 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
854         DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
855         HANDLE *shared_handle)
856 {
857     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
858     IDirect3DIndexBuffer9Impl *object;
859     HRESULT hr;
860
861     TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
862             iface, size, usage, format, pool, buffer, shared_handle);
863
864     if (shared_handle)
865         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
866
867     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
868     if (!object)
869     {
870         ERR("Failed to allocate buffer memory.\n");
871         return D3DERR_OUTOFVIDEOMEMORY;
872     }
873
874     hr = indexbuffer_init(object, This, size, usage, format, pool);
875     if (FAILED(hr))
876     {
877         WARN("Failed to initialize index buffer, hr %#x.\n", hr);
878         HeapFree(GetProcessHeap(), 0, object);
879         return hr;
880     }
881
882     TRACE("Created index buffer %p.\n", object);
883     *buffer = &object->IDirect3DIndexBuffer9_iface;
884
885     return D3D_OK;
886 }
887
888 static HRESULT IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl *device, UINT Width,
889         UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
890         IDirect3DSurface9 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
891         DWORD MultisampleQuality)
892 {
893     IDirect3DSurface9Impl *object;
894     HRESULT hr;
895
896     TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
897             "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
898             device, Width, Height, Format, Lockable, Discard, Level, ppSurface, Usage, Pool,
899             MultiSample, MultisampleQuality);
900
901     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
902     if (!object)
903     {
904         FIXME("Failed to allocate surface memory.\n");
905         return D3DERR_OUTOFVIDEOMEMORY;
906     }
907
908     hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage, Pool,
909             MultiSample, MultisampleQuality);
910     if (FAILED(hr))
911     {
912         WARN("Failed to initialize surface, hr %#x.\n", hr);
913         HeapFree(GetProcessHeap(), 0, object);
914         return hr;
915     }
916
917     TRACE("Created surface %p.\n", object);
918     *ppSurface = &object->IDirect3DSurface9_iface;
919
920     return D3D_OK;
921 }
922
923 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width,
924         UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,
925         BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *shared_handle)
926 {
927     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
928     HRESULT hr;
929
930     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
931             "lockable %#x, surface %p, shared_handle %p.\n",
932             iface, Width, Height, Format, MultiSample, MultisampleQuality,
933             Lockable, ppSurface, shared_handle);
934
935     if (shared_handle)
936         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
937
938     hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, Lockable,
939             FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
940             MultiSample, MultisampleQuality);
941
942     return hr;
943 }
944
945 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface,
946         UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
947         DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface,
948         HANDLE *shared_handle)
949 {
950     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
951     HRESULT hr;
952
953     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
954             "discard %#x, surface %p, shared_handle %p.\n",
955             iface, Width, Height, Format, MultiSample, MultisampleQuality,
956             Discard, ppSurface, shared_handle);
957
958     if (shared_handle)
959         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
960
961     hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
962             Discard, 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample,
963             MultisampleQuality);
964
965     return hr;
966 }
967
968
969 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex *iface,
970         IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect,
971         IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint)
972 {
973     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
974     IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface);
975     IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestinationSurface);
976     HRESULT hr;
977
978     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
979             iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
980
981     wined3d_mutex_lock();
982     hr = wined3d_device_update_surface(This->wined3d_device, src->wined3d_surface, pSourceRect,
983             dst->wined3d_surface, pDestPoint);
984     wined3d_mutex_unlock();
985
986     return hr;
987 }
988
989 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *iface,
990         IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
991 {
992     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
993     HRESULT hr;
994
995     TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
996
997     wined3d_mutex_lock();
998     hr = wined3d_device_update_texture(This->wined3d_device,
999             ((IDirect3DBaseTexture9Impl *)src_texture)->wined3d_texture,
1000             ((IDirect3DBaseTexture9Impl *)dst_texture)->wined3d_texture);
1001     wined3d_mutex_unlock();
1002
1003     return hr;
1004 }
1005
1006 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1007         IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
1008 {
1009     IDirect3DSurface9Impl *renderTarget = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
1010     IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1011     HRESULT hr;
1012
1013     TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
1014
1015     wined3d_mutex_lock();
1016     hr = wined3d_surface_get_render_target_data(destSurface->wined3d_surface, renderTarget->wined3d_surface);
1017     wined3d_mutex_unlock();
1018
1019     return hr;
1020 }
1021
1022 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1023         UINT iSwapChain, IDirect3DSurface9 *pDestSurface)
1024 {
1025     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1026     IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1027     HRESULT hr;
1028
1029     TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
1030
1031     wined3d_mutex_lock();
1032     hr = wined3d_device_get_front_buffer_data(This->wined3d_device, iSwapChain, destSurface->wined3d_surface);
1033     wined3d_mutex_unlock();
1034
1035     return hr;
1036 }
1037
1038 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface,
1039         const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)
1040 {
1041     IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface);
1042     IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1043     HRESULT hr;
1044
1045     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1046             iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1047
1048     wined3d_mutex_lock();
1049     hr = wined3d_surface_blt(dst->wined3d_surface, pDestRect, src->wined3d_surface, pSourceRect, 0, NULL, Filter);
1050     if (hr == WINEDDERR_INVALIDRECT)
1051         hr = D3DERR_INVALIDCALL;
1052     wined3d_mutex_unlock();
1053
1054     return hr;
1055 }
1056
1057 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
1058         IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color)
1059 {
1060     const struct wined3d_color c =
1061     {
1062         ((color >> 16) & 0xff) / 255.0f,
1063         ((color >>  8) & 0xff) / 255.0f,
1064         (color & 0xff) / 255.0f,
1065         ((color >> 24) & 0xff) / 255.0f,
1066     };
1067     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1068     IDirect3DSurface9Impl *surface = unsafe_impl_from_IDirect3DSurface9(pSurface);
1069     struct wined3d_resource *wined3d_resource;
1070     struct wined3d_resource_desc desc;
1071     HRESULT hr;
1072
1073     TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
1074
1075     wined3d_mutex_lock();
1076
1077     wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface);
1078     wined3d_resource_get_desc(wined3d_resource, &desc);
1079
1080     /* This method is only allowed with surfaces that are render targets, or
1081      * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1082     if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3DPOOL_DEFAULT)
1083     {
1084         wined3d_mutex_unlock();
1085         WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1086         return D3DERR_INVALIDCALL;
1087     }
1088
1089     /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1090     hr = wined3d_device_color_fill(This->wined3d_device, surface->wined3d_surface, pRect, &c);
1091
1092     wined3d_mutex_unlock();
1093
1094     return hr;
1095 }
1096
1097 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1098         UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface,
1099         HANDLE *shared_handle)
1100 {
1101     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1102     HRESULT hr;
1103
1104     TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1105             iface, Width, Height, Format, Pool, ppSurface, shared_handle);
1106
1107     if (shared_handle)
1108         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1109
1110     if (Pool == D3DPOOL_MANAGED)
1111     {
1112         FIXME("Attempting to create a managed offscreen plain surface\n");
1113         return D3DERR_INVALIDCALL;
1114     }
1115         /*
1116         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1117         but then...
1118         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1119         Why, their always lockable?
1120         should I change the usage to dynamic?
1121         */
1122     hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
1123             FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
1124             Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1125
1126     return hr;
1127 }
1128
1129 /* TODO: move to wineD3D */
1130 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex *iface,
1131         DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget)
1132 {
1133     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1134     IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
1135     HRESULT hr;
1136
1137     TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1138
1139     if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1140     {
1141         WARN("Invalid index %u specified.\n", RenderTargetIndex);
1142         return D3DERR_INVALIDCALL;
1143     }
1144
1145     wined3d_mutex_lock();
1146     hr = wined3d_device_set_render_target(This->wined3d_device, RenderTargetIndex,
1147             pSurface ? pSurface->wined3d_surface : NULL, TRUE);
1148     wined3d_mutex_unlock();
1149
1150     return hr;
1151 }
1152
1153 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
1154         DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
1155 {
1156     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1157     struct wined3d_surface *wined3d_surface;
1158     HRESULT hr;
1159
1160     TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1161
1162     if (ppRenderTarget == NULL) {
1163         return D3DERR_INVALIDCALL;
1164     }
1165
1166     if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1167     {
1168         WARN("Invalid index %u specified.\n", RenderTargetIndex);
1169         return D3DERR_INVALIDCALL;
1170     }
1171
1172     wined3d_mutex_lock();
1173     hr = wined3d_device_get_render_target(This->wined3d_device, RenderTargetIndex, &wined3d_surface);
1174     if (SUCCEEDED(hr))
1175     {
1176         *ppRenderTarget = wined3d_surface_get_parent(wined3d_surface);
1177         IDirect3DSurface9_AddRef(*ppRenderTarget);
1178         wined3d_surface_decref(wined3d_surface);
1179     }
1180     else
1181     {
1182         if (hr != WINED3DERR_NOTFOUND)
1183             WARN("Failed to get render target %u, hr %#x.\n", RenderTargetIndex, hr);
1184         *ppRenderTarget = NULL;
1185     }
1186     wined3d_mutex_unlock();
1187
1188     return hr;
1189 }
1190
1191 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1192         IDirect3DSurface9 *pZStencilSurface)
1193 {
1194     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1195     IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pZStencilSurface);
1196     HRESULT hr;
1197
1198     TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1199
1200     wined3d_mutex_lock();
1201     hr = wined3d_device_set_depth_stencil(This->wined3d_device, pSurface ? pSurface->wined3d_surface : NULL);
1202     wined3d_mutex_unlock();
1203
1204     return hr;
1205 }
1206
1207 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1208         IDirect3DSurface9 **ppZStencilSurface)
1209 {
1210     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1211     struct wined3d_surface *wined3d_surface;
1212     HRESULT hr;
1213
1214     TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1215
1216     if(ppZStencilSurface == NULL){
1217         return D3DERR_INVALIDCALL;
1218     }
1219
1220     wined3d_mutex_lock();
1221     hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
1222     if (SUCCEEDED(hr))
1223     {
1224         *ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface);
1225         IDirect3DSurface9_AddRef(*ppZStencilSurface);
1226         wined3d_surface_decref(wined3d_surface);
1227     }
1228     else
1229     {
1230         if (hr != WINED3DERR_NOTFOUND)
1231                 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1232         *ppZStencilSurface = NULL;
1233     }
1234     wined3d_mutex_unlock();
1235
1236     return hr;
1237 }
1238
1239 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex *iface)
1240 {
1241     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1242     HRESULT hr;
1243
1244     TRACE("iface %p.\n", iface);
1245
1246     wined3d_mutex_lock();
1247     hr = wined3d_device_begin_scene(This->wined3d_device);
1248     wined3d_mutex_unlock();
1249
1250     return hr;
1251 }
1252
1253 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex *iface)
1254 {
1255     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1256     HRESULT hr;
1257
1258     TRACE("iface %p.\n", iface);
1259
1260     wined3d_mutex_lock();
1261     hr = wined3d_device_end_scene(This->wined3d_device);
1262     wined3d_mutex_unlock();
1263
1264     return hr;
1265 }
1266
1267 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1268         const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1269 {
1270     const struct wined3d_color c =
1271     {
1272         ((color >> 16) & 0xff) / 255.0f,
1273         ((color >>  8) & 0xff) / 255.0f,
1274         (color & 0xff) / 255.0f,
1275         ((color >> 24) & 0xff) / 255.0f,
1276     };
1277     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1278     HRESULT hr;
1279
1280     TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1281             iface, rect_count, rects, flags, color, z, stencil);
1282
1283     wined3d_mutex_lock();
1284     hr = wined3d_device_clear(This->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1285     wined3d_mutex_unlock();
1286
1287     return hr;
1288 }
1289
1290 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex *iface,
1291         D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1292 {
1293     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1294     HRESULT hr;
1295
1296     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1297
1298     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1299     wined3d_mutex_lock();
1300     hr = wined3d_device_set_transform(This->wined3d_device, State, (const struct wined3d_matrix *)lpMatrix);
1301     wined3d_mutex_unlock();
1302
1303     return hr;
1304 }
1305
1306 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex *iface,
1307         D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1308 {
1309     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1310     HRESULT hr;
1311
1312     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1313
1314     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1315     wined3d_mutex_lock();
1316     hr = wined3d_device_get_transform(This->wined3d_device, State, (struct wined3d_matrix *)pMatrix);
1317     wined3d_mutex_unlock();
1318
1319     return hr;
1320 }
1321
1322 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex *iface,
1323         D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1324 {
1325     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1326     HRESULT hr;
1327
1328     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1329
1330     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1331     wined3d_mutex_lock();
1332     hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const struct wined3d_matrix *)pMatrix);
1333     wined3d_mutex_unlock();
1334
1335     return hr;
1336 }
1337
1338 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex *iface,
1339         const D3DVIEWPORT9 *pViewport)
1340 {
1341     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1342     HRESULT hr;
1343
1344     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1345
1346     /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1347     wined3d_mutex_lock();
1348     hr = wined3d_device_set_viewport(This->wined3d_device, (const struct wined3d_viewport *)pViewport);
1349     wined3d_mutex_unlock();
1350
1351     return hr;
1352 }
1353
1354 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex *iface,
1355         D3DVIEWPORT9 *pViewport)
1356 {
1357     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1358     HRESULT hr;
1359
1360     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1361
1362     /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1363     wined3d_mutex_lock();
1364     hr = wined3d_device_get_viewport(This->wined3d_device, (struct wined3d_viewport *)pViewport);
1365     wined3d_mutex_unlock();
1366
1367     return hr;
1368 }
1369
1370 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex *iface,
1371         const D3DMATERIAL9 *pMaterial)
1372 {
1373     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1374     HRESULT hr;
1375
1376     TRACE("iface %p, material %p.\n", iface, pMaterial);
1377
1378     /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1379     wined3d_mutex_lock();
1380     hr = wined3d_device_set_material(This->wined3d_device, (const struct wined3d_material *)pMaterial);
1381     wined3d_mutex_unlock();
1382
1383     return hr;
1384 }
1385
1386 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex *iface,
1387         D3DMATERIAL9 *pMaterial)
1388 {
1389     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1390     HRESULT hr;
1391
1392     TRACE("iface %p, material %p.\n", iface, pMaterial);
1393
1394     /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1395     wined3d_mutex_lock();
1396     hr = wined3d_device_get_material(This->wined3d_device, (struct wined3d_material *)pMaterial);
1397     wined3d_mutex_unlock();
1398
1399     return hr;
1400 }
1401
1402 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1403         const D3DLIGHT9 *pLight)
1404 {
1405     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1406     HRESULT hr;
1407
1408     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1409
1410     /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1411     wined3d_mutex_lock();
1412     hr = wined3d_device_set_light(This->wined3d_device, Index, (const struct wined3d_light *)pLight);
1413     wined3d_mutex_unlock();
1414
1415     return hr;
1416 }
1417
1418 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1419         D3DLIGHT9 *pLight)
1420 {
1421     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1422     HRESULT hr;
1423
1424     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1425
1426     /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1427     wined3d_mutex_lock();
1428     hr = wined3d_device_get_light(This->wined3d_device, Index, (struct wined3d_light *)pLight);
1429     wined3d_mutex_unlock();
1430
1431     return hr;
1432 }
1433
1434 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1435         BOOL Enable)
1436 {
1437     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1438     HRESULT hr;
1439
1440     TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1441
1442     wined3d_mutex_lock();
1443     hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
1444     wined3d_mutex_unlock();
1445
1446     return hr;
1447 }
1448
1449 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1450         BOOL *pEnable)
1451 {
1452     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1453     HRESULT hr;
1454
1455     TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1456
1457     wined3d_mutex_lock();
1458     hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
1459     wined3d_mutex_unlock();
1460
1461     return hr;
1462 }
1463
1464 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1465         const float *pPlane)
1466 {
1467     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1468     HRESULT hr;
1469
1470     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1471
1472     wined3d_mutex_lock();
1473     hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
1474     wined3d_mutex_unlock();
1475
1476     return hr;
1477 }
1478
1479 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1480         float *pPlane)
1481 {
1482     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1483     HRESULT hr;
1484
1485     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1486
1487     wined3d_mutex_lock();
1488     hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
1489     wined3d_mutex_unlock();
1490
1491     return hr;
1492 }
1493
1494 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex *iface,
1495         D3DRENDERSTATETYPE State, DWORD Value)
1496 {
1497     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1498     HRESULT hr;
1499
1500     TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1501
1502     wined3d_mutex_lock();
1503     hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
1504     wined3d_mutex_unlock();
1505
1506     return hr;
1507 }
1508
1509 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex *iface,
1510         D3DRENDERSTATETYPE State, DWORD *pValue)
1511 {
1512     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1513     HRESULT hr;
1514
1515     TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1516
1517     wined3d_mutex_lock();
1518     hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
1519     wined3d_mutex_unlock();
1520
1521     return hr;
1522 }
1523
1524 static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
1525         D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1526 {
1527     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1528     IDirect3DStateBlock9Impl *object;
1529     HRESULT hr;
1530
1531     TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1532
1533     if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1534     {
1535         WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1536         return D3DERR_INVALIDCALL;
1537     }
1538
1539     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1540     if (!object)
1541     {
1542         ERR("Failed to allocate stateblock memory.\n");
1543         return E_OUTOFMEMORY;
1544     }
1545
1546     hr = stateblock_init(object, This, type, NULL);
1547     if (FAILED(hr))
1548     {
1549         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1550         HeapFree(GetProcessHeap(), 0, object);
1551         return hr;
1552     }
1553
1554     TRACE("Created stateblock %p.\n", object);
1555     *stateblock = &object->IDirect3DStateBlock9_iface;
1556
1557     return D3D_OK;
1558 }
1559
1560 static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
1561 {
1562     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1563     HRESULT hr;
1564
1565     TRACE("iface %p.\n", iface);
1566
1567     wined3d_mutex_lock();
1568     hr = wined3d_device_begin_stateblock(This->wined3d_device);
1569     wined3d_mutex_unlock();
1570
1571     return hr;
1572 }
1573
1574 static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
1575         IDirect3DStateBlock9 **stateblock)
1576 {
1577     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1578     struct wined3d_stateblock *wined3d_stateblock;
1579     IDirect3DStateBlock9Impl *object;
1580     HRESULT hr;
1581
1582     TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1583
1584     wined3d_mutex_lock();
1585     hr = wined3d_device_end_stateblock(This->wined3d_device, &wined3d_stateblock);
1586     wined3d_mutex_unlock();
1587     if (FAILED(hr))
1588     {
1589        WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1590        return hr;
1591     }
1592
1593     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1594     if (!object)
1595     {
1596         ERR("Failed to allocate stateblock memory.\n");
1597         wined3d_mutex_lock();
1598         wined3d_stateblock_decref(wined3d_stateblock);
1599         wined3d_mutex_unlock();
1600         return E_OUTOFMEMORY;
1601     }
1602
1603     hr = stateblock_init(object, This, 0, wined3d_stateblock);
1604     if (FAILED(hr))
1605     {
1606         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1607         wined3d_mutex_lock();
1608         wined3d_stateblock_decref(wined3d_stateblock);
1609         wined3d_mutex_unlock();
1610         HeapFree(GetProcessHeap(), 0, object);
1611         return hr;
1612     }
1613
1614     TRACE("Created stateblock %p.\n", object);
1615     *stateblock = &object->IDirect3DStateBlock9_iface;
1616
1617     return D3D_OK;
1618 }
1619
1620 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex *iface,
1621         const D3DCLIPSTATUS9 *pClipStatus)
1622 {
1623     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1624     HRESULT hr;
1625
1626     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1627
1628     wined3d_mutex_lock();
1629     hr = wined3d_device_set_clip_status(This->wined3d_device, (const struct wined3d_clip_status *)pClipStatus);
1630     wined3d_mutex_unlock();
1631
1632     return hr;
1633 }
1634
1635 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex *iface,
1636         D3DCLIPSTATUS9 *pClipStatus)
1637 {
1638     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1639     HRESULT hr;
1640
1641     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1642
1643     wined3d_mutex_lock();
1644     hr = wined3d_device_get_clip_status(This->wined3d_device, (struct wined3d_clip_status *)pClipStatus);
1645     wined3d_mutex_unlock();
1646
1647     return hr;
1648 }
1649
1650 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface, DWORD Stage,
1651         IDirect3DBaseTexture9 **ppTexture)
1652 {
1653     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1654     struct wined3d_texture *wined3d_texture = NULL;
1655     HRESULT hr;
1656
1657     TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1658
1659     if(ppTexture == NULL){
1660         return D3DERR_INVALIDCALL;
1661     }
1662
1663     wined3d_mutex_lock();
1664     hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
1665     if (SUCCEEDED(hr) && wined3d_texture)
1666     {
1667         *ppTexture = wined3d_texture_get_parent(wined3d_texture);
1668         IDirect3DBaseTexture9_AddRef(*ppTexture);
1669         wined3d_texture_decref(wined3d_texture);
1670     }
1671     else
1672     {
1673         if (FAILED(hr))
1674         {
1675             WARN("Call to get texture (%u) failed (%p).\n", Stage, wined3d_texture);
1676         }
1677         *ppTexture = NULL;
1678     }
1679     wined3d_mutex_unlock();
1680
1681     return hr;
1682 }
1683
1684 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage,
1685         IDirect3DBaseTexture9 *texture)
1686 {
1687     IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
1688     HRESULT hr;
1689
1690     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1691
1692     wined3d_mutex_lock();
1693     hr = wined3d_device_set_texture(device->wined3d_device, stage,
1694             texture ? ((IDirect3DBaseTexture9Impl *)texture)->wined3d_texture : NULL);
1695     wined3d_mutex_unlock();
1696
1697     return hr;
1698 }
1699
1700 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1701 {
1702     WINED3DTSS_FORCE_DWORD,             /*  0, unused */
1703     WINED3DTSS_COLOROP,                 /*  1, D3DTSS_COLOROP */
1704     WINED3DTSS_COLORARG1,               /*  2, D3DTSS_COLORARG1 */
1705     WINED3DTSS_COLORARG2,               /*  3, D3DTSS_COLORARG2 */
1706     WINED3DTSS_ALPHAOP,                 /*  4, D3DTSS_ALPHAOP */
1707     WINED3DTSS_ALPHAARG1,               /*  5, D3DTSS_ALPHAARG1 */
1708     WINED3DTSS_ALPHAARG2,               /*  6, D3DTSS_ALPHAARG2 */
1709     WINED3DTSS_BUMPENVMAT00,            /*  7, D3DTSS_BUMPENVMAT00 */
1710     WINED3DTSS_BUMPENVMAT01,            /*  8, D3DTSS_BUMPENVMAT01 */
1711     WINED3DTSS_BUMPENVMAT10,            /*  9, D3DTSS_BUMPENVMAT10 */
1712     WINED3DTSS_BUMPENVMAT11,            /* 10, D3DTSS_BUMPENVMAT11 */
1713     WINED3DTSS_TEXCOORDINDEX,           /* 11, D3DTSS_TEXCOORDINDEX */
1714     WINED3DTSS_FORCE_DWORD,             /* 12, unused */
1715     WINED3DTSS_FORCE_DWORD,             /* 13, unused */
1716     WINED3DTSS_FORCE_DWORD,             /* 14, unused */
1717     WINED3DTSS_FORCE_DWORD,             /* 15, unused */
1718     WINED3DTSS_FORCE_DWORD,             /* 16, unused */
1719     WINED3DTSS_FORCE_DWORD,             /* 17, unused */
1720     WINED3DTSS_FORCE_DWORD,             /* 18, unused */
1721     WINED3DTSS_FORCE_DWORD,             /* 19, unused */
1722     WINED3DTSS_FORCE_DWORD,             /* 20, unused */
1723     WINED3DTSS_FORCE_DWORD,             /* 21, unused */
1724     WINED3DTSS_BUMPENVLSCALE,           /* 22, D3DTSS_BUMPENVLSCALE */
1725     WINED3DTSS_BUMPENVLOFFSET,          /* 23, D3DTSS_BUMPENVLOFFSET */
1726     WINED3DTSS_TEXTURETRANSFORMFLAGS,   /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1727     WINED3DTSS_FORCE_DWORD,             /* 25, unused */
1728     WINED3DTSS_COLORARG0,               /* 26, D3DTSS_COLORARG0 */
1729     WINED3DTSS_ALPHAARG0,               /* 27, D3DTSS_ALPHAARG0 */
1730     WINED3DTSS_RESULTARG,               /* 28, D3DTSS_RESULTARG */
1731     WINED3DTSS_FORCE_DWORD,             /* 29, unused */
1732     WINED3DTSS_FORCE_DWORD,             /* 30, unused */
1733     WINED3DTSS_FORCE_DWORD,             /* 31, unused */
1734     WINED3DTSS_CONSTANT,                /* 32, D3DTSS_CONSTANT */
1735 };
1736
1737 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex *iface,
1738         DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1739 {
1740     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1741     HRESULT hr;
1742
1743     TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1744
1745     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1746     {
1747         WARN("Invalid Type %#x passed.\n", Type);
1748         return D3D_OK;
1749     }
1750
1751     wined3d_mutex_lock();
1752     hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], pValue);
1753     wined3d_mutex_unlock();
1754
1755     return hr;
1756 }
1757
1758 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex *iface,
1759         DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1760 {
1761     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1762     HRESULT hr;
1763
1764     TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1765
1766     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1767     {
1768         WARN("Invalid Type %#x passed.\n", Type);
1769         return D3D_OK;
1770     }
1771
1772     wined3d_mutex_lock();
1773     hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], Value);
1774     wined3d_mutex_unlock();
1775
1776     return hr;
1777 }
1778
1779 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1780         D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1781 {
1782     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1783     HRESULT hr;
1784
1785     TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1786
1787     wined3d_mutex_lock();
1788     hr = wined3d_device_get_sampler_state(This->wined3d_device, Sampler, Type, pValue);
1789     wined3d_mutex_unlock();
1790
1791     return hr;
1792 }
1793
1794 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex *iface,
1795         DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
1796 {
1797     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1798     HRESULT hr;
1799
1800     TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1801
1802     wined3d_mutex_lock();
1803     hr = wined3d_device_set_sampler_state(This->wined3d_device, Sampler, Type, Value);
1804     wined3d_mutex_unlock();
1805
1806     return hr;
1807 }
1808
1809 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex *iface,
1810         DWORD *pNumPasses)
1811 {
1812     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1813     HRESULT hr;
1814
1815     TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1816
1817     wined3d_mutex_lock();
1818     hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
1819     wined3d_mutex_unlock();
1820
1821     return hr;
1822 }
1823
1824 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1825         UINT PaletteNumber, const PALETTEENTRY *pEntries)
1826 {
1827     FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1828
1829     return D3DERR_INVALIDCALL;
1830 }
1831
1832 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1833         UINT PaletteNumber, PALETTEENTRY *pEntries)
1834 {
1835     FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1836
1837     return D3DERR_INVALIDCALL;
1838 }
1839
1840 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1841         UINT PaletteNumber)
1842 {
1843     FIXME("iface %p, palette_idx %u unimplemented.\n", iface, PaletteNumber);
1844
1845     return D3DERR_INVALIDCALL;
1846 }
1847
1848 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1849         UINT *PaletteNumber)
1850 {
1851     FIXME("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1852
1853     return D3DERR_INVALIDCALL;
1854 }
1855
1856 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex *iface,
1857         const RECT *pRect)
1858 {
1859     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1860     HRESULT hr;
1861
1862     TRACE("iface %p, rect %p.\n", iface, pRect);
1863
1864     wined3d_mutex_lock();
1865     hr = wined3d_device_set_scissor_rect(This->wined3d_device, pRect);
1866     wined3d_mutex_unlock();
1867
1868     return hr;
1869 }
1870
1871 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *pRect)
1872 {
1873     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1874     HRESULT hr;
1875
1876     TRACE("iface %p, rect %p.\n", iface, pRect);
1877
1878     wined3d_mutex_lock();
1879     hr = wined3d_device_get_scissor_rect(This->wined3d_device, pRect);
1880     wined3d_mutex_unlock();
1881
1882     return hr;
1883 }
1884
1885 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface,
1886         BOOL bSoftware)
1887 {
1888     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1889     HRESULT hr;
1890
1891     TRACE("iface %p, software %#x.\n", iface, bSoftware);
1892
1893     wined3d_mutex_lock();
1894     hr = wined3d_device_set_software_vertex_processing(This->wined3d_device, bSoftware);
1895     wined3d_mutex_unlock();
1896
1897     return hr;
1898 }
1899
1900 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1901 {
1902     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1903     BOOL ret;
1904
1905     TRACE("iface %p.\n", iface);
1906
1907     wined3d_mutex_lock();
1908     ret = wined3d_device_get_software_vertex_processing(This->wined3d_device);
1909     wined3d_mutex_unlock();
1910
1911     return ret;
1912 }
1913
1914 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex *iface, float nSegments)
1915 {
1916     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1917     HRESULT hr;
1918
1919     TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1920
1921     wined3d_mutex_lock();
1922     hr = wined3d_device_set_npatch_mode(This->wined3d_device, nSegments);
1923     wined3d_mutex_unlock();
1924
1925     return hr;
1926 }
1927
1928 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex *iface)
1929 {
1930     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1931     float ret;
1932
1933     TRACE("iface %p.\n", iface);
1934
1935     wined3d_mutex_lock();
1936     ret = wined3d_device_get_npatch_mode(This->wined3d_device);
1937     wined3d_mutex_unlock();
1938
1939     return ret;
1940 }
1941
1942 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface,
1943         D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1944 {
1945     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1946     HRESULT hr;
1947
1948     TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1949             iface, PrimitiveType, StartVertex, PrimitiveCount);
1950
1951     wined3d_mutex_lock();
1952     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1953     hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
1954             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1955     wined3d_mutex_unlock();
1956
1957     return hr;
1958 }
1959
1960 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1961         D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices,
1962         UINT startIndex, UINT primCount)
1963 {
1964     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1965     HRESULT hr;
1966
1967     TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1968             "vertex_count %u, start_idx %u, primitive_count %u.\n",
1969             iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
1970             NumVertices, startIndex, primCount);
1971
1972     wined3d_mutex_lock();
1973     wined3d_device_set_base_vertex_index(This->wined3d_device, BaseVertexIndex);
1974     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1975     hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
1976             vertex_count_from_primitive_count(PrimitiveType, primCount));
1977     wined3d_mutex_unlock();
1978
1979     return hr;
1980 }
1981
1982 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
1983         D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
1984         UINT VertexStreamZeroStride)
1985 {
1986     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1987     HRESULT hr;
1988
1989     TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1990             iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1991
1992     wined3d_mutex_lock();
1993     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1994     hr = wined3d_device_draw_primitive_up(This->wined3d_device,
1995             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1996             pVertexStreamZeroData, VertexStreamZeroStride);
1997     wined3d_mutex_unlock();
1998
1999     return hr;
2000 }
2001
2002 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2003         D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
2004         UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
2005         const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
2006 {
2007     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2008     HRESULT hr;
2009
2010     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2011             "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2012             iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
2013             pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
2014
2015     wined3d_mutex_lock();
2016     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2017     hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
2018             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
2019             wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
2020     wined3d_mutex_unlock();
2021
2022     return hr;
2023 }
2024
2025 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *iface,
2026         UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer,
2027         IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags)
2028 {
2029     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2030     IDirect3DVertexBuffer9Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer);
2031     IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
2032     HRESULT hr;
2033
2034     TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2035             iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
2036
2037     wined3d_mutex_lock();
2038     hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex, VertexCount,
2039             dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
2040     wined3d_mutex_unlock();
2041
2042     return hr;
2043 }
2044
2045 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2046         const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2047 {
2048     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2049     IDirect3DVertexDeclaration9Impl *object;
2050     HRESULT hr;
2051
2052     TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2053
2054     if (!declaration)
2055     {
2056         WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2057         return D3DERR_INVALIDCALL;
2058     }
2059
2060     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2061     if (!object)
2062     {
2063         ERR("Failed to allocate vertex declaration memory.\n");
2064         return E_OUTOFMEMORY;
2065     }
2066
2067     hr = vertexdeclaration_init(object, This, elements);
2068     if (FAILED(hr))
2069     {
2070         WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2071         HeapFree(GetProcessHeap(), 0, object);
2072         return hr;
2073     }
2074
2075     TRACE("Created vertex declaration %p.\n", object);
2076     *declaration = (IDirect3DVertexDeclaration9 *)object;
2077
2078     return D3D_OK;
2079 }
2080
2081 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2082         IDirect3DVertexDeclaration9 *declaration)
2083 {
2084     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2085     HRESULT hr;
2086
2087     TRACE("iface %p, declaration %p.\n", iface, declaration);
2088
2089     wined3d_mutex_lock();
2090     hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
2091             declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL);
2092     wined3d_mutex_unlock();
2093
2094     return hr;
2095 }
2096
2097 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2098         IDirect3DVertexDeclaration9 **declaration)
2099 {
2100     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2101     struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2102     HRESULT hr;
2103
2104     TRACE("iface %p, declaration %p.\n", iface, declaration);
2105
2106     if (!declaration) return D3DERR_INVALIDCALL;
2107
2108     wined3d_mutex_lock();
2109     hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
2110     if (SUCCEEDED(hr) && wined3d_declaration)
2111     {
2112         *declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2113         IDirect3DVertexDeclaration9_AddRef(*declaration);
2114         wined3d_vertex_declaration_decref(wined3d_declaration);
2115     }
2116     else
2117     {
2118         *declaration = NULL;
2119     }
2120     wined3d_mutex_unlock();
2121
2122     TRACE("Returning %p.\n", *declaration);
2123     return hr;
2124 }
2125
2126 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
2127     HRESULT hr;
2128     D3DVERTEXELEMENT9* elements = NULL;
2129     IDirect3DVertexDeclaration9* pDecl = NULL;
2130     int p, low, high; /* deliberately signed */
2131     IDirect3DVertexDeclaration9  **convertedDecls = This->convertedDecls;
2132
2133     TRACE("Searching for declaration for fvf %08x... ", fvf);
2134
2135     low = 0;
2136     high = This->numConvertedDecls - 1;
2137     while(low <= high) {
2138         p = (low + high) >> 1;
2139         TRACE("%d ", p);
2140         if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
2141             TRACE("found %p\n", convertedDecls[p]);
2142             return convertedDecls[p];
2143         } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
2144             low = p + 1;
2145         } else {
2146             high = p - 1;
2147         }
2148     }
2149     TRACE("not found. Creating and inserting at position %d.\n", low);
2150
2151     hr = vdecl_convert_fvf(fvf, &elements);
2152     if (hr != S_OK) return NULL;
2153
2154     hr = IDirect3DDevice9Impl_CreateVertexDeclaration(&This->IDirect3DDevice9Ex_iface, elements,
2155             &pDecl);
2156     HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
2157     if (hr != S_OK) return NULL;
2158
2159     if(This->declArraySize == This->numConvertedDecls) {
2160         int grow = max(This->declArraySize / 2, 8);
2161         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2162                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2163         if(!convertedDecls) {
2164             /* This will destroy it */
2165             IDirect3DVertexDeclaration9_Release(pDecl);
2166             return NULL;
2167         }
2168         This->convertedDecls = convertedDecls;
2169         This->declArraySize += grow;
2170     }
2171
2172     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
2173     convertedDecls[low] = pDecl;
2174     This->numConvertedDecls++;
2175
2176     /* Will prevent the decl from being destroyed */
2177     ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
2178     IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
2179
2180     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
2181     return pDecl;
2182 }
2183
2184 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex *iface, DWORD FVF)
2185 {
2186     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2187     IDirect3DVertexDeclaration9 *decl;
2188     HRESULT hr;
2189
2190     TRACE("iface %p, fvf %#x.\n", iface, FVF);
2191
2192     if (!FVF)
2193     {
2194         WARN("%#x is not a valid FVF\n", FVF);
2195         return D3D_OK;
2196     }
2197
2198     wined3d_mutex_lock();
2199     decl = getConvertedDecl(This, FVF);
2200     wined3d_mutex_unlock();
2201
2202     if (!decl)
2203     {
2204          /* Any situation when this should happen, except out of memory? */
2205          ERR("Failed to create a converted vertex declaration\n");
2206          return D3DERR_DRIVERINTERNALERROR;
2207     }
2208
2209     hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
2210     if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
2211
2212     return hr;
2213 }
2214
2215 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF)
2216 {
2217     IDirect3DVertexDeclaration9 *decl;
2218     HRESULT hr;
2219
2220     TRACE("iface %p, fvf %p.\n", iface, pFVF);
2221
2222     hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
2223     if (FAILED(hr))
2224     {
2225         WARN("Failed to get vertex declaration, %#x\n", hr);
2226         *pFVF = 0;
2227         return hr;
2228     }
2229
2230     if (decl)
2231     {
2232         *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
2233         IDirect3DVertexDeclaration9_Release(decl);
2234     }
2235     else
2236     {
2237         *pFVF = 0;
2238     }
2239
2240     TRACE("Returning FVF %#x\n", *pFVF);
2241
2242     return hr;
2243 }
2244
2245 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
2246         const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2247 {
2248     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2249     IDirect3DVertexShader9Impl *object;
2250     HRESULT hr;
2251
2252     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2253
2254     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2255     if (!object)
2256     {
2257         ERR("Failed to allocate vertex shader memory.\n");
2258         return E_OUTOFMEMORY;
2259     }
2260
2261     hr = vertexshader_init(object, This, byte_code);
2262     if (FAILED(hr))
2263     {
2264         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2265         HeapFree(GetProcessHeap(), 0, object);
2266         return hr;
2267     }
2268
2269     TRACE("Created vertex shader %p.\n", object);
2270     *shader = &object->IDirect3DVertexShader9_iface;
2271
2272     return D3D_OK;
2273 }
2274
2275 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
2276         IDirect3DVertexShader9 *shader)
2277 {
2278     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2279     IDirect3DVertexShader9Impl *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2280     HRESULT hr;
2281
2282     TRACE("iface %p, shader %p.\n", iface, shader);
2283
2284     wined3d_mutex_lock();
2285     hr =  wined3d_device_set_vertex_shader(This->wined3d_device,
2286             shader_obj ? shader_obj->wined3d_shader : NULL);
2287     wined3d_mutex_unlock();
2288
2289     return hr;
2290 }
2291
2292 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
2293         IDirect3DVertexShader9 **shader)
2294 {
2295     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2296     struct wined3d_shader *wined3d_shader;
2297
2298     TRACE("iface %p, shader %p.\n", iface, shader);
2299
2300     wined3d_mutex_lock();
2301     wined3d_shader = wined3d_device_get_vertex_shader(This->wined3d_device);
2302     if (wined3d_shader)
2303     {
2304         *shader = wined3d_shader_get_parent(wined3d_shader);
2305         IDirect3DVertexShader9_AddRef(*shader);
2306         wined3d_shader_decref(wined3d_shader);
2307     }
2308     else
2309     {
2310         *shader = NULL;
2311     }
2312     wined3d_mutex_unlock();
2313
2314     TRACE("Returning %p.\n", *shader);
2315
2316     return D3D_OK;
2317 }
2318
2319 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2320         UINT reg_idx, const float *data, UINT count)
2321 {
2322     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2323     HRESULT hr;
2324
2325     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2326
2327     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2328     {
2329         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2330              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2331         return D3DERR_INVALIDCALL;
2332     }
2333
2334     wined3d_mutex_lock();
2335     hr = wined3d_device_set_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2336     wined3d_mutex_unlock();
2337
2338     return hr;
2339 }
2340
2341 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2342         UINT reg_idx, float *data, UINT count)
2343 {
2344     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2345     HRESULT hr;
2346
2347     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2348
2349     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2350     {
2351         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2352              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2353         return D3DERR_INVALIDCALL;
2354     }
2355
2356     wined3d_mutex_lock();
2357     hr = wined3d_device_get_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2358     wined3d_mutex_unlock();
2359
2360     return hr;
2361 }
2362
2363 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2364         UINT reg_idx, const int *data, UINT count)
2365 {
2366     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2367     HRESULT hr;
2368
2369     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2370
2371     wined3d_mutex_lock();
2372     hr = wined3d_device_set_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2373     wined3d_mutex_unlock();
2374
2375     return hr;
2376 }
2377
2378 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2379         UINT reg_idx, int *data, UINT count)
2380 {
2381     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2382     HRESULT hr;
2383
2384     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2385
2386     wined3d_mutex_lock();
2387     hr = wined3d_device_get_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2388     wined3d_mutex_unlock();
2389
2390     return hr;
2391 }
2392
2393 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2394         UINT reg_idx, const BOOL *data, UINT count)
2395 {
2396     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2397     HRESULT hr;
2398
2399     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2400
2401     wined3d_mutex_lock();
2402     hr = wined3d_device_set_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2403     wined3d_mutex_unlock();
2404
2405     return hr;
2406 }
2407
2408 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2409         UINT reg_idx, BOOL *data, UINT count)
2410 {
2411     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2412     HRESULT hr;
2413
2414     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2415
2416     wined3d_mutex_lock();
2417     hr = wined3d_device_get_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2418     wined3d_mutex_unlock();
2419
2420     return hr;
2421 }
2422
2423 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *iface,
2424         UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
2425 {
2426     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2427     IDirect3DVertexBuffer9Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData);
2428     HRESULT hr;
2429
2430     TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2431             iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
2432
2433     wined3d_mutex_lock();
2434     hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
2435             streamdata ? streamdata->wineD3DVertexBuffer : NULL,
2436             OffsetInBytes, Stride);
2437     wined3d_mutex_unlock();
2438
2439     return hr;
2440 }
2441
2442 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
2443         UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT *OffsetInBytes, UINT *pStride)
2444 {
2445     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2446     struct wined3d_buffer *retStream = NULL;
2447     HRESULT hr;
2448
2449     TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2450             iface, StreamNumber, pStream, OffsetInBytes, pStride);
2451
2452     if(pStream == NULL){
2453         return D3DERR_INVALIDCALL;
2454     }
2455
2456     wined3d_mutex_lock();
2457     hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber, &retStream, OffsetInBytes, pStride);
2458     if (SUCCEEDED(hr) && retStream)
2459     {
2460         *pStream = wined3d_buffer_get_parent(retStream);
2461         IDirect3DVertexBuffer9_AddRef(*pStream);
2462         wined3d_buffer_decref(retStream);
2463     }
2464     else
2465     {
2466         if (FAILED(hr))
2467         {
2468             FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2469         }
2470         *pStream = NULL;
2471     }
2472     wined3d_mutex_unlock();
2473
2474     return hr;
2475 }
2476
2477 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2478         UINT StreamNumber, UINT Divider)
2479 {
2480     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2481     HRESULT hr;
2482
2483     TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2484
2485     wined3d_mutex_lock();
2486     hr = wined3d_device_set_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2487     wined3d_mutex_unlock();
2488
2489     return hr;
2490 }
2491
2492 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2493         UINT StreamNumber, UINT *Divider)
2494 {
2495     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2496     HRESULT hr;
2497
2498     TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2499
2500     wined3d_mutex_lock();
2501     hr = wined3d_device_get_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2502     wined3d_mutex_unlock();
2503
2504     return hr;
2505 }
2506
2507 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex *iface,
2508         IDirect3DIndexBuffer9 *pIndexData)
2509 {
2510     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2511     IDirect3DIndexBuffer9Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData);
2512     HRESULT hr;
2513
2514     TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2515
2516     wined3d_mutex_lock();
2517     hr = wined3d_device_set_index_buffer(This->wined3d_device,
2518             ib ? ib->wineD3DIndexBuffer : NULL,
2519             ib ? ib->format : WINED3DFMT_UNKNOWN);
2520     wined3d_mutex_unlock();
2521
2522     return hr;
2523 }
2524
2525 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
2526         IDirect3DIndexBuffer9 **ppIndexData)
2527 {
2528     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2529     struct wined3d_buffer *retIndexData = NULL;
2530     HRESULT hr;
2531
2532     TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2533
2534     if(ppIndexData == NULL){
2535         return D3DERR_INVALIDCALL;
2536     }
2537
2538     wined3d_mutex_lock();
2539     hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
2540     if (SUCCEEDED(hr) && retIndexData)
2541     {
2542         *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2543         IDirect3DIndexBuffer9_AddRef(*ppIndexData);
2544         wined3d_buffer_decref(retIndexData);
2545     }
2546     else
2547     {
2548         if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2549         *ppIndexData = NULL;
2550     }
2551     wined3d_mutex_unlock();
2552
2553     return hr;
2554 }
2555
2556 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2557         const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2558 {
2559     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2560     IDirect3DPixelShader9Impl *object;
2561     HRESULT hr;
2562
2563     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2564
2565     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2566     if (!object)
2567     {
2568         FIXME("Failed to allocate pixel shader memory.\n");
2569         return E_OUTOFMEMORY;
2570     }
2571
2572     hr = pixelshader_init(object, This, byte_code);
2573     if (FAILED(hr))
2574     {
2575         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2576         HeapFree(GetProcessHeap(), 0, object);
2577         return hr;
2578     }
2579
2580     TRACE("Created pixel shader %p.\n", object);
2581     *shader = &object->IDirect3DPixelShader9_iface;
2582
2583     return D3D_OK;
2584 }
2585
2586 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
2587         IDirect3DPixelShader9 *shader)
2588 {
2589     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2590     IDirect3DPixelShader9Impl *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2591     HRESULT hr;
2592
2593     TRACE("iface %p, shader %p.\n", iface, shader);
2594
2595     wined3d_mutex_lock();
2596     hr = wined3d_device_set_pixel_shader(This->wined3d_device,
2597             shader_obj ? shader_obj->wined3d_shader : NULL);
2598     wined3d_mutex_unlock();
2599
2600     return hr;
2601 }
2602
2603 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
2604         IDirect3DPixelShader9 **shader)
2605 {
2606     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2607     struct wined3d_shader *wined3d_shader;
2608
2609     TRACE("iface %p, shader %p.\n", iface, shader);
2610
2611     if (!shader) return D3DERR_INVALIDCALL;
2612
2613     wined3d_mutex_lock();
2614     wined3d_shader = wined3d_device_get_pixel_shader(This->wined3d_device);
2615     if (wined3d_shader)
2616     {
2617         *shader = wined3d_shader_get_parent(wined3d_shader);
2618         IDirect3DPixelShader9_AddRef(*shader);
2619         wined3d_shader_decref(wined3d_shader);
2620     }
2621     else
2622     {
2623         *shader = NULL;
2624     }
2625     wined3d_mutex_unlock();
2626
2627     TRACE("Returning %p.\n", *shader);
2628
2629     return D3D_OK;
2630 }
2631
2632 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2633         UINT reg_idx, const float *data, UINT count)
2634 {
2635     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2636     HRESULT hr;
2637
2638     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2639
2640     wined3d_mutex_lock();
2641     hr = wined3d_device_set_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2642     wined3d_mutex_unlock();
2643
2644     return hr;
2645 }
2646
2647 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2648         UINT reg_idx, float *data, UINT count)
2649 {
2650     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2651     HRESULT hr;
2652
2653     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2654
2655     wined3d_mutex_lock();
2656     hr = wined3d_device_get_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2657     wined3d_mutex_unlock();
2658
2659     return hr;
2660 }
2661
2662 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2663         UINT reg_idx, const int *data, UINT count)
2664 {
2665     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2666     HRESULT hr;
2667
2668     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2669
2670     wined3d_mutex_lock();
2671     hr = wined3d_device_set_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2672     wined3d_mutex_unlock();
2673
2674     return hr;
2675 }
2676
2677 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2678         UINT reg_idx, int *data, UINT count)
2679 {
2680     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2681     HRESULT hr;
2682
2683     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2684
2685     wined3d_mutex_lock();
2686     hr = wined3d_device_get_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2687     wined3d_mutex_unlock();
2688
2689     return hr;
2690 }
2691
2692 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2693         UINT reg_idx, const BOOL *data, UINT count)
2694 {
2695     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2696     HRESULT hr;
2697
2698     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2699
2700     wined3d_mutex_lock();
2701     hr = wined3d_device_set_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2702     wined3d_mutex_unlock();
2703
2704     return hr;
2705 }
2706
2707 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2708         UINT reg_idx, BOOL *data, UINT count)
2709 {
2710     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2711     HRESULT hr;
2712
2713     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2714
2715     wined3d_mutex_lock();
2716     hr = wined3d_device_get_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2717     wined3d_mutex_unlock();
2718
2719     return hr;
2720 }
2721
2722 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2723         const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2724 {
2725     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2726     HRESULT hr;
2727
2728     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2729             iface, Handle, pNumSegs, pRectPatchInfo);
2730
2731     wined3d_mutex_lock();
2732     hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
2733             pNumSegs, (const struct wined3d_rect_patch_info *)pRectPatchInfo);
2734     wined3d_mutex_unlock();
2735
2736     return hr;
2737 }
2738
2739 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2740         const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2741 {
2742     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2743     HRESULT hr;
2744
2745     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2746             iface, Handle, pNumSegs, pTriPatchInfo);
2747
2748     wined3d_mutex_lock();
2749     hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
2750             pNumSegs, (const struct wined3d_tri_patch_info *)pTriPatchInfo);
2751     wined3d_mutex_unlock();
2752
2753     return hr;
2754 }
2755
2756 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex *iface, UINT Handle)
2757 {
2758     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2759     HRESULT hr;
2760
2761     TRACE("iface %p, handle %#x.\n", iface, Handle);
2762
2763     wined3d_mutex_lock();
2764     hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
2765     wined3d_mutex_unlock();
2766
2767     return hr;
2768 }
2769
2770 static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type,
2771         IDirect3DQuery9 **query)
2772 {
2773     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2774     IDirect3DQuery9Impl *object;
2775     HRESULT hr;
2776
2777     TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2778
2779     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2780     if (!object)
2781     {
2782         ERR("Failed to allocate query memory.\n");
2783         return E_OUTOFMEMORY;
2784     }
2785
2786     hr = query_init(object, This, type);
2787     if (FAILED(hr))
2788     {
2789         WARN("Failed to initialize query, hr %#x.\n", hr);
2790         HeapFree(GetProcessHeap(), 0, object);
2791         return hr;
2792     }
2793
2794     TRACE("Created query %p.\n", object);
2795     if (query) *query = &object->IDirect3DQuery9_iface;
2796     else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2797
2798     return D3D_OK;
2799 }
2800
2801 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2802         UINT width, UINT height, float *rows, float *columns)
2803 {
2804     FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2805             iface, width, height, rows, columns);
2806
2807     return E_NOTIMPL;
2808 }
2809
2810 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2811         IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2812         UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2813 {
2814     FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2815             "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2816             iface, src_surface, dst_surface, src_descs, rect_count,
2817             dst_descs, operation, offset_x, offset_y);
2818
2819     return E_NOTIMPL;
2820 }
2821
2822 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2823         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2824         const RGNDATA *dirty_region, DWORD flags)
2825 {
2826     FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2827             iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2828
2829     return E_NOTIMPL;
2830 }
2831
2832 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2833 {
2834     FIXME("iface %p, priority %p stub!\n", iface, priority);
2835
2836     return E_NOTIMPL;
2837 }
2838
2839 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2840 {
2841     FIXME("iface %p, priority %d stub!\n", iface, priority);
2842
2843     return E_NOTIMPL;
2844 }
2845
2846 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2847 {
2848     FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2849
2850     return E_NOTIMPL;
2851 }
2852
2853 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2854         IDirect3DResource9 **resources, UINT32 resource_count)
2855 {
2856     FIXME("iface %p, resources %p, resource_count %u stub!\n",
2857             iface, resources, resource_count);
2858
2859     return E_NOTIMPL;
2860 }
2861
2862 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2863 {
2864     FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2865
2866     return E_NOTIMPL;
2867 }
2868
2869 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2870 {
2871     FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2872
2873     *max_latency = 2;
2874
2875     return E_NOTIMPL;
2876 }
2877
2878 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2879 {
2880     static int i;
2881
2882     TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2883
2884     if (!i++)
2885         FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2886
2887     return D3D_OK;
2888 }
2889
2890 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2891         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2892         BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2893 {
2894     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2895             "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2896             iface, width, height, format, multisample_type, multisample_quality,
2897             lockable, surface, shared_handle, usage);
2898
2899     if (shared_handle)
2900         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2901
2902     return E_NOTIMPL;
2903 }
2904
2905 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2906         UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2907         HANDLE *shared_handle, DWORD usage)
2908 {
2909     FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2910             iface, width, height, format, pool, surface, shared_handle, usage);
2911
2912     return E_NOTIMPL;
2913 }
2914
2915 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2916         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2917         BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2918 {
2919     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2920             "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2921             iface, width, height, format, multisample_type, multisample_quality,
2922             discard, surface, shared_handle, usage);
2923
2924     if (shared_handle)
2925         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2926
2927     return E_NOTIMPL;
2928 }
2929
2930 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2931         D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2932 {
2933     FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2934
2935     return E_NOTIMPL;
2936 }
2937
2938 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2939         UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2940 {
2941     FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2942
2943     return E_NOTIMPL;
2944 }
2945
2946 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
2947 {
2948     /* IUnknown */
2949     IDirect3DDevice9Impl_QueryInterface,
2950     IDirect3DDevice9Impl_AddRef,
2951     IDirect3DDevice9Impl_Release,
2952     /* IDirect3DDevice9 */
2953     IDirect3DDevice9Impl_TestCooperativeLevel,
2954     IDirect3DDevice9Impl_GetAvailableTextureMem,
2955     IDirect3DDevice9Impl_EvictManagedResources,
2956     IDirect3DDevice9Impl_GetDirect3D,
2957     IDirect3DDevice9Impl_GetDeviceCaps,
2958     IDirect3DDevice9Impl_GetDisplayMode,
2959     IDirect3DDevice9Impl_GetCreationParameters,
2960     IDirect3DDevice9Impl_SetCursorProperties,
2961     IDirect3DDevice9Impl_SetCursorPosition,
2962     IDirect3DDevice9Impl_ShowCursor,
2963     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
2964     IDirect3DDevice9Impl_GetSwapChain,
2965     IDirect3DDevice9Impl_GetNumberOfSwapChains,
2966     IDirect3DDevice9Impl_Reset,
2967     IDirect3DDevice9Impl_Present,
2968     IDirect3DDevice9Impl_GetBackBuffer,
2969     IDirect3DDevice9Impl_GetRasterStatus,
2970     IDirect3DDevice9Impl_SetDialogBoxMode,
2971     IDirect3DDevice9Impl_SetGammaRamp,
2972     IDirect3DDevice9Impl_GetGammaRamp,
2973     IDirect3DDevice9Impl_CreateTexture,
2974     IDirect3DDevice9Impl_CreateVolumeTexture,
2975     IDirect3DDevice9Impl_CreateCubeTexture,
2976     IDirect3DDevice9Impl_CreateVertexBuffer,
2977     IDirect3DDevice9Impl_CreateIndexBuffer,
2978     IDirect3DDevice9Impl_CreateRenderTarget,
2979     IDirect3DDevice9Impl_CreateDepthStencilSurface,
2980     IDirect3DDevice9Impl_UpdateSurface,
2981     IDirect3DDevice9Impl_UpdateTexture,
2982     IDirect3DDevice9Impl_GetRenderTargetData,
2983     IDirect3DDevice9Impl_GetFrontBufferData,
2984     IDirect3DDevice9Impl_StretchRect,
2985     IDirect3DDevice9Impl_ColorFill,
2986     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
2987     IDirect3DDevice9Impl_SetRenderTarget,
2988     IDirect3DDevice9Impl_GetRenderTarget,
2989     IDirect3DDevice9Impl_SetDepthStencilSurface,
2990     IDirect3DDevice9Impl_GetDepthStencilSurface,
2991     IDirect3DDevice9Impl_BeginScene,
2992     IDirect3DDevice9Impl_EndScene,
2993     IDirect3DDevice9Impl_Clear,
2994     IDirect3DDevice9Impl_SetTransform,
2995     IDirect3DDevice9Impl_GetTransform,
2996     IDirect3DDevice9Impl_MultiplyTransform,
2997     IDirect3DDevice9Impl_SetViewport,
2998     IDirect3DDevice9Impl_GetViewport,
2999     IDirect3DDevice9Impl_SetMaterial,
3000     IDirect3DDevice9Impl_GetMaterial,
3001     IDirect3DDevice9Impl_SetLight,
3002     IDirect3DDevice9Impl_GetLight,
3003     IDirect3DDevice9Impl_LightEnable,
3004     IDirect3DDevice9Impl_GetLightEnable,
3005     IDirect3DDevice9Impl_SetClipPlane,
3006     IDirect3DDevice9Impl_GetClipPlane,
3007     IDirect3DDevice9Impl_SetRenderState,
3008     IDirect3DDevice9Impl_GetRenderState,
3009     IDirect3DDevice9Impl_CreateStateBlock,
3010     IDirect3DDevice9Impl_BeginStateBlock,
3011     IDirect3DDevice9Impl_EndStateBlock,
3012     IDirect3DDevice9Impl_SetClipStatus,
3013     IDirect3DDevice9Impl_GetClipStatus,
3014     IDirect3DDevice9Impl_GetTexture,
3015     IDirect3DDevice9Impl_SetTexture,
3016     IDirect3DDevice9Impl_GetTextureStageState,
3017     IDirect3DDevice9Impl_SetTextureStageState,
3018     IDirect3DDevice9Impl_GetSamplerState,
3019     IDirect3DDevice9Impl_SetSamplerState,
3020     IDirect3DDevice9Impl_ValidateDevice,
3021     IDirect3DDevice9Impl_SetPaletteEntries,
3022     IDirect3DDevice9Impl_GetPaletteEntries,
3023     IDirect3DDevice9Impl_SetCurrentTexturePalette,
3024     IDirect3DDevice9Impl_GetCurrentTexturePalette,
3025     IDirect3DDevice9Impl_SetScissorRect,
3026     IDirect3DDevice9Impl_GetScissorRect,
3027     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
3028     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
3029     IDirect3DDevice9Impl_SetNPatchMode,
3030     IDirect3DDevice9Impl_GetNPatchMode,
3031     IDirect3DDevice9Impl_DrawPrimitive,
3032     IDirect3DDevice9Impl_DrawIndexedPrimitive,
3033     IDirect3DDevice9Impl_DrawPrimitiveUP,
3034     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
3035     IDirect3DDevice9Impl_ProcessVertices,
3036     IDirect3DDevice9Impl_CreateVertexDeclaration,
3037     IDirect3DDevice9Impl_SetVertexDeclaration,
3038     IDirect3DDevice9Impl_GetVertexDeclaration,
3039     IDirect3DDevice9Impl_SetFVF,
3040     IDirect3DDevice9Impl_GetFVF,
3041     IDirect3DDevice9Impl_CreateVertexShader,
3042     IDirect3DDevice9Impl_SetVertexShader,
3043     IDirect3DDevice9Impl_GetVertexShader,
3044     IDirect3DDevice9Impl_SetVertexShaderConstantF,
3045     IDirect3DDevice9Impl_GetVertexShaderConstantF,
3046     IDirect3DDevice9Impl_SetVertexShaderConstantI,
3047     IDirect3DDevice9Impl_GetVertexShaderConstantI,
3048     IDirect3DDevice9Impl_SetVertexShaderConstantB,
3049     IDirect3DDevice9Impl_GetVertexShaderConstantB,
3050     IDirect3DDevice9Impl_SetStreamSource,
3051     IDirect3DDevice9Impl_GetStreamSource,
3052     IDirect3DDevice9Impl_SetStreamSourceFreq,
3053     IDirect3DDevice9Impl_GetStreamSourceFreq,
3054     IDirect3DDevice9Impl_SetIndices,
3055     IDirect3DDevice9Impl_GetIndices,
3056     IDirect3DDevice9Impl_CreatePixelShader,
3057     IDirect3DDevice9Impl_SetPixelShader,
3058     IDirect3DDevice9Impl_GetPixelShader,
3059     IDirect3DDevice9Impl_SetPixelShaderConstantF,
3060     IDirect3DDevice9Impl_GetPixelShaderConstantF,
3061     IDirect3DDevice9Impl_SetPixelShaderConstantI,
3062     IDirect3DDevice9Impl_GetPixelShaderConstantI,
3063     IDirect3DDevice9Impl_SetPixelShaderConstantB,
3064     IDirect3DDevice9Impl_GetPixelShaderConstantB,
3065     IDirect3DDevice9Impl_DrawRectPatch,
3066     IDirect3DDevice9Impl_DrawTriPatch,
3067     IDirect3DDevice9Impl_DeletePatch,
3068     IDirect3DDevice9Impl_CreateQuery,
3069     /* IDirect3DDevice9Ex */
3070     IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
3071     IDirect3DDevice9ExImpl_ComposeRects,
3072     IDirect3DDevice9ExImpl_PresentEx,
3073     IDirect3DDevice9ExImpl_GetGPUThreadPriority,
3074     IDirect3DDevice9ExImpl_SetGPUThreadPriority,
3075     IDirect3DDevice9ExImpl_WaitForVBlank,
3076     IDirect3DDevice9ExImpl_CheckResourceResidency,
3077     IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
3078     IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
3079     IDirect3DDevice9ExImpl_CheckDeviceState,
3080     IDirect3DDevice9ExImpl_CreateRenderTargetEx,
3081     IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
3082     IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
3083     IDirect3DDevice9ExImpl_ResetEx,
3084     IDirect3DDevice9ExImpl_GetDisplayModeEx
3085 };
3086
3087 static inline struct IDirect3DDevice9Impl *device_from_device_parent(struct wined3d_device_parent *device_parent)
3088 {
3089     return CONTAINING_RECORD(device_parent, struct IDirect3DDevice9Impl, device_parent);
3090 }
3091
3092 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3093         struct wined3d_device *device)
3094 {
3095     TRACE("device_parent %p, device %p.\n", device_parent, device);
3096 }
3097
3098 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3099 {
3100     TRACE("device_parent %p.\n", device_parent);
3101 }
3102
3103 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
3104         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3105         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
3106 {
3107     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3108     IDirect3DSurface9Impl *d3d_surface;
3109     BOOL lockable = TRUE;
3110     HRESULT hr;
3111
3112     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3113             "\tpool %#x, level %u, face %u, surface %p.\n",
3114             device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3115
3116     if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3117         lockable = FALSE;
3118
3119     hr = IDirect3DDevice9Impl_CreateSurface(device, width, height,
3120             d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3121             (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3122     if (FAILED(hr))
3123     {
3124         WARN("Failed to create surface, hr %#x.\n", hr);
3125         return hr;
3126     }
3127
3128     *surface = d3d_surface->wined3d_surface;
3129     wined3d_surface_incref(*surface);
3130
3131     d3d_surface->container = container_parent;
3132     IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
3133     d3d_surface->parentDevice = NULL;
3134
3135     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3136     d3d_surface->forwardReference = container_parent;
3137
3138     return hr;
3139 }
3140
3141 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
3142         void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
3143         WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
3144         struct wined3d_surface **surface)
3145 {
3146     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3147     IDirect3DSurface9Impl *d3d_surface;
3148     HRESULT hr;
3149
3150     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3151             "\tmultisample_quality %u, lockable %u, surface %p.\n",
3152             device_parent, container_parent, width, height, format, multisample_type,
3153             multisample_quality, lockable, surface);
3154
3155     hr = IDirect3DDevice9Impl_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height,
3156             d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3157             (IDirect3DSurface9 **)&d3d_surface, NULL);
3158     if (FAILED(hr))
3159     {
3160         WARN("Failed to create rendertarget, hr %#x.\n", hr);
3161         return hr;
3162     }
3163
3164     *surface = d3d_surface->wined3d_surface;
3165     wined3d_surface_incref(*surface);
3166
3167     d3d_surface->container = container_parent;
3168     /* Implicit surfaces are created with an refcount of 0 */
3169     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3170
3171     return hr;
3172 }
3173
3174 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
3175         UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
3176         DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
3177 {
3178     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3179     IDirect3DSurface9Impl *d3d_surface;
3180     HRESULT hr;
3181
3182     TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3183             "\tmultisample_quality %u, discard %u, surface %p.\n",
3184             device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
3185
3186     hr = IDirect3DDevice9Impl_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width,
3187             height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality,
3188             discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
3189     if (FAILED(hr))
3190     {
3191         WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
3192         return hr;
3193     }
3194
3195     *surface = d3d_surface->wined3d_surface;
3196     wined3d_surface_incref(*surface);
3197     d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3198     /* Implicit surfaces are created with an refcount of 0 */
3199     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3200
3201     return hr;
3202 }
3203
3204 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3205         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3206         WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
3207 {
3208     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3209     IDirect3DVolume9Impl *object;
3210     HRESULT hr;
3211
3212     TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3213             "format %#x, pool %#x, usage %#x, volume %p\n",
3214             device_parent, container_parent, width, height, depth,
3215             format, pool, usage, volume);
3216
3217     /* Allocate the storage for the device */
3218     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3219     if (!object)
3220     {
3221         FIXME("Allocation of memory failed\n");
3222         *volume = NULL;
3223         return D3DERR_OUTOFVIDEOMEMORY;
3224     }
3225
3226     hr = volume_init(object, device, width, height, depth, usage, format, pool);
3227     if (FAILED(hr))
3228     {
3229         WARN("Failed to initialize volume, hr %#x.\n", hr);
3230         HeapFree(GetProcessHeap(), 0, object);
3231         return hr;
3232     }
3233
3234     *volume = object->wined3d_volume;
3235     wined3d_volume_incref(*volume);
3236     IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3237
3238     object->container = container_parent;
3239     object->forwardReference = container_parent;
3240
3241     TRACE("Created volume %p.\n", object);
3242
3243     return hr;
3244 }
3245
3246 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3247         struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3248 {
3249     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3250     D3DPRESENT_PARAMETERS local_parameters;
3251     IDirect3DSwapChain9 *d3d_swapchain;
3252     HRESULT hr;
3253
3254     TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3255
3256     /* Copy the presentation parameters */
3257     local_parameters.BackBufferWidth = desc->backbuffer_width;
3258     local_parameters.BackBufferHeight = desc->backbuffer_height;
3259     local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(desc->backbuffer_format);
3260     local_parameters.BackBufferCount = desc->backbuffer_count;
3261     local_parameters.MultiSampleType = desc->multisample_type;
3262     local_parameters.MultiSampleQuality = desc->multisample_quality;
3263     local_parameters.SwapEffect = desc->swap_effect;
3264     local_parameters.hDeviceWindow = desc->device_window;
3265     local_parameters.Windowed = desc->windowed;
3266     local_parameters.EnableAutoDepthStencil = desc->enable_auto_depth_stencil;
3267     local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc->auto_depth_stencil_format);
3268     local_parameters.Flags = desc->flags;
3269     local_parameters.FullScreen_RefreshRateInHz = desc->refresh_rate;
3270     local_parameters.PresentationInterval = desc->swap_interval;
3271
3272     hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain(&device->IDirect3DDevice9Ex_iface,
3273             &local_parameters, &d3d_swapchain);
3274     if (FAILED(hr))
3275     {
3276         WARN("Failed to create swapchain, hr %#x.\n", hr);
3277         *swapchain = NULL;
3278         return hr;
3279     }
3280
3281     *swapchain = ((IDirect3DSwapChain9Impl *)d3d_swapchain)->wined3d_swapchain;
3282     wined3d_swapchain_incref(*swapchain);
3283     IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
3284
3285     /* Copy back the presentation parameters */
3286     desc->backbuffer_width = local_parameters.BackBufferWidth;
3287     desc->backbuffer_height = local_parameters.BackBufferHeight;
3288     desc->backbuffer_format = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3289     desc->backbuffer_count = local_parameters.BackBufferCount;
3290     desc->multisample_type = local_parameters.MultiSampleType;
3291     desc->multisample_quality = local_parameters.MultiSampleQuality;
3292     desc->swap_effect = local_parameters.SwapEffect;
3293     desc->device_window = local_parameters.hDeviceWindow;
3294     desc->windowed = local_parameters.Windowed;
3295     desc->enable_auto_depth_stencil = local_parameters.EnableAutoDepthStencil;
3296     desc->auto_depth_stencil_format = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3297     desc->flags = local_parameters.Flags;
3298     desc->refresh_rate = local_parameters.FullScreen_RefreshRateInHz;
3299     desc->swap_interval = local_parameters.PresentationInterval;
3300
3301     return hr;
3302 }
3303
3304 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3305 {
3306     device_parent_wined3d_device_created,
3307     device_parent_mode_changed,
3308     device_parent_create_surface,
3309     device_parent_create_rendertarget,
3310     device_parent_create_depth_stencil,
3311     device_parent_create_volume,
3312     device_parent_create_swapchain,
3313 };
3314
3315 static void setup_fpu(void)
3316 {
3317 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3318     WORD cw;
3319     __asm__ volatile ("fnstcw %0" : "=m" (cw));
3320     cw = (cw & ~0xf3f) | 0x3f;
3321     __asm__ volatile ("fldcw %0" : : "m" (cw));
3322 #elif defined(__i386__) && defined(_MSC_VER)
3323     WORD cw;
3324     __asm fnstcw cw;
3325     cw = (cw & ~0xf3f) | 0x3f;
3326     __asm fldcw cw;
3327 #else
3328     FIXME("FPU setup not implemented for this platform.\n");
3329 #endif
3330 }
3331
3332 HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d,
3333         UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
3334         D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3335 {
3336     struct wined3d_swapchain_desc *swapchain_desc;
3337     UINT i, count = 1;
3338     HRESULT hr;
3339
3340     if (mode)
3341         FIXME("Ignoring display mode.\n");
3342
3343     device->IDirect3DDevice9Ex_iface.lpVtbl = &Direct3DDevice9_Vtbl;
3344     device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3345     device->ref = 1;
3346
3347     if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3348
3349     wined3d_mutex_lock();
3350     hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3351             &device->device_parent, &device->wined3d_device);
3352     if (FAILED(hr))
3353     {
3354         WARN("Failed to create wined3d device, hr %#x.\n", hr);
3355         wined3d_mutex_unlock();
3356         return hr;
3357     }
3358
3359     if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3360     {
3361         WINED3DCAPS caps;
3362
3363         wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3364         count = caps.NumberOfAdaptersInGroup;
3365     }
3366
3367     if (flags & D3DCREATE_MULTITHREADED)
3368         wined3d_device_set_multithreaded(device->wined3d_device);
3369
3370     if (!parameters->Windowed)
3371     {
3372         if (!focus_window)
3373             focus_window = parameters->hDeviceWindow;
3374         if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3375         {
3376             ERR("Failed to acquire focus window, hr %#x.\n", hr);
3377             wined3d_device_decref(device->wined3d_device);
3378             wined3d_mutex_unlock();
3379             return hr;
3380         }
3381
3382         for (i = 0; i < count; ++i)
3383         {
3384             HWND device_window = parameters[i].hDeviceWindow;
3385
3386             if (!device_window) device_window = focus_window;
3387             wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3388                     parameters[i].BackBufferWidth,
3389                     parameters[i].BackBufferHeight);
3390         }
3391     }
3392
3393     swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3394     if (!swapchain_desc)
3395     {
3396         ERR("Failed to allocate wined3d parameters.\n");
3397         wined3d_device_decref(device->wined3d_device);
3398         wined3d_mutex_unlock();
3399         return E_OUTOFMEMORY;
3400     }
3401
3402     for (i = 0; i < count; ++i)
3403     {
3404         swapchain_desc[i].backbuffer_width = parameters[i].BackBufferWidth;
3405         swapchain_desc[i].backbuffer_height = parameters[i].BackBufferHeight;
3406         swapchain_desc[i].backbuffer_format = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3407         swapchain_desc[i].backbuffer_count = parameters[i].BackBufferCount;
3408         swapchain_desc[i].multisample_type = parameters[i].MultiSampleType;
3409         swapchain_desc[i].multisample_quality = parameters[i].MultiSampleQuality;
3410         swapchain_desc[i].swap_effect = parameters[i].SwapEffect;
3411         swapchain_desc[i].device_window = parameters[i].hDeviceWindow;
3412         swapchain_desc[i].windowed = parameters[i].Windowed;
3413         swapchain_desc[i].enable_auto_depth_stencil = parameters[i].EnableAutoDepthStencil;
3414         swapchain_desc[i].auto_depth_stencil_format =
3415                 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3416         swapchain_desc[i].flags = parameters[i].Flags;
3417         swapchain_desc[i].refresh_rate = parameters[i].FullScreen_RefreshRateInHz;
3418         swapchain_desc[i].swap_interval = parameters[i].PresentationInterval;
3419         swapchain_desc[i].auto_restore_display_mode = TRUE;
3420     }
3421
3422     hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3423     if (FAILED(hr))
3424     {
3425         WARN("Failed to initialize 3D, hr %#x.\n", hr);
3426         wined3d_device_release_focus_window(device->wined3d_device);
3427         HeapFree(GetProcessHeap(), 0, swapchain_desc);
3428         wined3d_device_decref(device->wined3d_device);
3429         wined3d_mutex_unlock();
3430         return hr;
3431     }
3432
3433     wined3d_mutex_unlock();
3434
3435     for (i = 0; i < count; ++i)
3436     {
3437         parameters[i].BackBufferWidth = swapchain_desc[i].backbuffer_width;
3438         parameters[i].BackBufferHeight = swapchain_desc[i].backbuffer_height;
3439         parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc[i].backbuffer_format);
3440         parameters[i].BackBufferCount = swapchain_desc[i].backbuffer_count;
3441         parameters[i].MultiSampleType = swapchain_desc[i].multisample_type;
3442         parameters[i].MultiSampleQuality = swapchain_desc[i].multisample_quality;
3443         parameters[i].SwapEffect = swapchain_desc[i].swap_effect;
3444         parameters[i].hDeviceWindow = swapchain_desc[i].device_window;
3445         parameters[i].Windowed = swapchain_desc[i].windowed;
3446         parameters[i].EnableAutoDepthStencil = swapchain_desc[i].enable_auto_depth_stencil;
3447         parameters[i].AutoDepthStencilFormat =
3448                 d3dformat_from_wined3dformat(swapchain_desc[i].auto_depth_stencil_format);
3449         parameters[i].Flags = swapchain_desc[i].flags;
3450         parameters[i].FullScreen_RefreshRateInHz = swapchain_desc[i].refresh_rate;
3451         parameters[i].PresentationInterval = swapchain_desc[i].swap_interval;
3452     }
3453     HeapFree(GetProcessHeap(), 0, swapchain_desc);
3454
3455     /* Initialize the converted declaration array. This creates a valid pointer
3456      * and when adding decls HeapReAlloc() can be used without further checking. */
3457     device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
3458     if (!device->convertedDecls)
3459     {
3460         ERR("Failed to allocate FVF vertex declaration map memory.\n");
3461         wined3d_mutex_lock();
3462         wined3d_device_uninit_3d(device->wined3d_device);
3463         wined3d_device_release_focus_window(device->wined3d_device);
3464         wined3d_device_decref(device->wined3d_device);
3465         wined3d_mutex_unlock();
3466         return E_OUTOFMEMORY;
3467     }
3468
3469     device->d3d_parent = &parent->IDirect3D9Ex_iface;
3470     IDirect3D9_AddRef(device->d3d_parent);
3471
3472     return D3D_OK;
3473 }