jscript: Implement character escaping as described by ECMA-262 B.2.1.
[wine] / dlls / d3d8 / cubetexture.c
1 /*
2  * IDirect3DCubeTexture8 implementation
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 static inline IDirect3DCubeTexture8Impl *impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8 *iface)
27 {
28     return CONTAINING_RECORD(iface, IDirect3DCubeTexture8Impl, IDirect3DCubeTexture8_iface);
29 }
30
31 static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(IDirect3DCubeTexture8 *iface,
32         REFIID riid, void **ppobj)
33 {
34     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
35
36     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
37
38     if (IsEqualGUID(riid, &IID_IUnknown)
39         || IsEqualGUID(riid, &IID_IDirect3DResource8)
40         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
41         || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
42         IUnknown_AddRef(iface);
43         *ppobj = This;
44         return S_OK;
45     }
46
47     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
48     *ppobj = NULL;
49     return E_NOINTERFACE;
50 }
51
52 static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(IDirect3DCubeTexture8 *iface)
53 {
54     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
55     ULONG ref = InterlockedIncrement(&This->ref);
56
57     TRACE("%p increasing refcount to %u.\n", iface, ref);
58
59     if (ref == 1)
60     {
61         IUnknown_AddRef(This->parentDevice);
62         wined3d_mutex_lock();
63         IWineD3DCubeTexture_AddRef(This->wineD3DCubeTexture);
64         wined3d_mutex_unlock();
65     }
66
67     return ref;
68 }
69
70 static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(IDirect3DCubeTexture8 *iface)
71 {
72     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
73     ULONG ref = InterlockedDecrement(&This->ref);
74
75     TRACE("%p decreasing refcount to %u.\n", iface, ref);
76
77     if (ref == 0) {
78         IDirect3DDevice8 *parentDevice = This->parentDevice;
79
80         TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
81
82         wined3d_mutex_lock();
83         IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
84         wined3d_mutex_unlock();
85
86         /* Release the device last, as it may cause the device to be destroyed. */
87         IDirect3DDevice8_Release(parentDevice);
88     }
89     return ref;
90 }
91
92 /* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
93 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(IDirect3DCubeTexture8 *iface,
94         IDirect3DDevice8 **device)
95 {
96     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
97
98     TRACE("iface %p, device %p.\n", iface, device);
99
100     *device = (IDirect3DDevice8 *)This->parentDevice;
101     IDirect3DDevice8_AddRef(*device);
102
103     TRACE("Returning device %p.\n", *device);
104
105     return D3D_OK;
106 }
107
108 static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(IDirect3DCubeTexture8 *iface,
109         REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
110 {
111     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
112     HRESULT hr;
113
114     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
115             iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
116
117     wined3d_mutex_lock();
118     hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
119     wined3d_mutex_unlock();
120
121     return hr;
122 }
123
124 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(IDirect3DCubeTexture8 *iface,
125         REFGUID refguid, void *pData, DWORD *pSizeOfData)
126 {
127     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
128     HRESULT hr;
129
130     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
131             iface, debugstr_guid(refguid), pData, pSizeOfData);
132
133     wined3d_mutex_lock();
134     hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
135     wined3d_mutex_unlock();
136
137     return hr;
138 }
139
140 static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(IDirect3DCubeTexture8 *iface,
141         REFGUID refguid)
142 {
143     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
144     HRESULT hr;
145
146     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
147
148     wined3d_mutex_lock();
149     hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
150     wined3d_mutex_unlock();
151
152     return hr;
153 }
154
155 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(IDirect3DCubeTexture8 *iface,
156         DWORD PriorityNew)
157 {
158     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
159     DWORD ret;
160
161     TRACE("iface %p, priority %u.\n", iface, PriorityNew);
162
163     wined3d_mutex_lock();
164     ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
165     wined3d_mutex_unlock();
166
167     return ret;
168 }
169
170 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(IDirect3DCubeTexture8 *iface)
171 {
172     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
173     DWORD ret;
174
175     TRACE("iface %p.\n", iface);
176
177     wined3d_mutex_lock();
178     ret =  IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
179     wined3d_mutex_unlock();
180
181     return ret;
182 }
183
184 static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(IDirect3DCubeTexture8 *iface)
185 {
186     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
187
188     TRACE("iface %p.\n", iface);
189
190     wined3d_mutex_lock();
191     IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
192     wined3d_mutex_unlock();
193 }
194
195 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(IDirect3DCubeTexture8 *iface)
196 {
197     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
198     D3DRESOURCETYPE type;
199
200     TRACE("iface %p.\n", iface);
201
202     wined3d_mutex_lock();
203     type = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
204     wined3d_mutex_unlock();
205
206     return type;
207 }
208
209 /* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
210 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(IDirect3DCubeTexture8 *iface, DWORD LODNew)
211 {
212     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
213     DWORD lod;
214
215     TRACE("iface %p, lod %u.\n", iface, LODNew);
216
217     wined3d_mutex_lock();
218     lod = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
219     wined3d_mutex_unlock();
220
221     return lod;
222 }
223
224 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(IDirect3DCubeTexture8 *iface)
225 {
226     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
227     DWORD lod;
228
229     TRACE("iface %p.\n", iface);
230
231     wined3d_mutex_lock();
232     lod = IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This);
233     wined3d_mutex_unlock();
234
235     return lod;
236 }
237
238 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(IDirect3DCubeTexture8 *iface)
239 {
240     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
241     DWORD cnt;
242
243     TRACE("iface %p.\n", iface);
244
245     wined3d_mutex_lock();
246     cnt = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
247     wined3d_mutex_unlock();
248
249     return cnt;
250 }
251
252 /* IDirect3DCubeTexture8 Interface follow: */
253 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(IDirect3DCubeTexture8 *iface,
254         UINT Level, D3DSURFACE_DESC *pDesc)
255 {
256     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
257     HRESULT hr;
258     WINED3DSURFACE_DESC    wined3ddesc;
259
260     TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
261
262     wined3d_mutex_lock();
263     hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
264     wined3d_mutex_unlock();
265
266     if (SUCCEEDED(hr))
267     {
268         pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
269         pDesc->Type = wined3ddesc.resource_type;
270         pDesc->Usage = wined3ddesc.usage;
271         pDesc->Pool = wined3ddesc.pool;
272         pDesc->Size = wined3ddesc.size;
273         pDesc->MultiSampleType = wined3ddesc.multisample_type;
274         pDesc->Width = wined3ddesc.width;
275         pDesc->Height = wined3ddesc.height;
276     }
277
278     return hr;
279 }
280
281 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,
282         D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8 **ppCubeMapSurface)
283 {
284     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
285     IWineD3DSurface *mySurface = NULL;
286     UINT sub_resource_idx;
287     HRESULT hr;
288
289     TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, FaceType, Level, ppCubeMapSurface);
290
291     wined3d_mutex_lock();
292     sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture) * FaceType + Level;
293     hr = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, sub_resource_idx, &mySurface);
294     if (SUCCEEDED(hr) && ppCubeMapSurface)
295     {
296        *ppCubeMapSurface = IWineD3DCubeTexture_GetParent(mySurface);
297        IDirect3DSurface8_AddRef(*ppCubeMapSurface);
298        IWineD3DCubeTexture_Release(mySurface);
299     }
300     wined3d_mutex_unlock();
301
302     return hr;
303 }
304
305 static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(IDirect3DCubeTexture8 *iface,
306         D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect,
307         DWORD Flags)
308 {
309     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
310     UINT sub_resource_idx;
311     HRESULT hr;
312
313     TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
314             iface, FaceType, Level, pLockedRect, pRect, Flags);
315
316     wined3d_mutex_lock();
317     sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture) * FaceType + Level;
318     hr = IWineD3DCubeTexture_Map(This->wineD3DCubeTexture, sub_resource_idx,
319             (WINED3DLOCKED_RECT *)pLockedRect, pRect, Flags);
320     wined3d_mutex_unlock();
321
322     return hr;
323 }
324
325 static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(IDirect3DCubeTexture8 *iface,
326         D3DCUBEMAP_FACES FaceType, UINT Level)
327 {
328     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
329     UINT sub_resource_idx;
330     HRESULT hr;
331
332     TRACE("iface %p, face %#x, level %u.\n", iface, FaceType, Level);
333
334     wined3d_mutex_lock();
335     sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture) * FaceType + Level;
336     hr = IWineD3DCubeTexture_Unmap(This->wineD3DCubeTexture, sub_resource_idx);
337     wined3d_mutex_unlock();
338
339     return hr;
340 }
341
342 static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(IDirect3DCubeTexture8 *iface,
343         D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect)
344 {
345     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
346     HRESULT hr;
347
348     TRACE("iface %p, face %#x, dirty_rect %p.\n", iface, FaceType, pDirtyRect);
349
350     wined3d_mutex_lock();
351     hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
352     wined3d_mutex_unlock();
353
354     return hr;
355 }
356
357 static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
358 {
359     /* IUnknown */
360     IDirect3DCubeTexture8Impl_QueryInterface,
361     IDirect3DCubeTexture8Impl_AddRef,
362     IDirect3DCubeTexture8Impl_Release,
363     /* IDirect3DResource8 */
364     IDirect3DCubeTexture8Impl_GetDevice,
365     IDirect3DCubeTexture8Impl_SetPrivateData,
366     IDirect3DCubeTexture8Impl_GetPrivateData,
367     IDirect3DCubeTexture8Impl_FreePrivateData,
368     IDirect3DCubeTexture8Impl_SetPriority,
369     IDirect3DCubeTexture8Impl_GetPriority,
370     IDirect3DCubeTexture8Impl_PreLoad,
371     IDirect3DCubeTexture8Impl_GetType,
372     /* IDirect3DBaseTexture8 */
373     IDirect3DCubeTexture8Impl_SetLOD,
374     IDirect3DCubeTexture8Impl_GetLOD,
375     IDirect3DCubeTexture8Impl_GetLevelCount,
376     /* IDirect3DCubeTexture8 */
377     IDirect3DCubeTexture8Impl_GetLevelDesc,
378     IDirect3DCubeTexture8Impl_GetCubeMapSurface,
379     IDirect3DCubeTexture8Impl_LockRect,
380     IDirect3DCubeTexture8Impl_UnlockRect,
381     IDirect3DCubeTexture8Impl_AddDirtyRect
382 };
383
384 static void STDMETHODCALLTYPE d3d8_cubetexture_wined3d_object_destroyed(void *parent)
385 {
386     HeapFree(GetProcessHeap(), 0, parent);
387 }
388
389 static const struct wined3d_parent_ops d3d8_cubetexture_wined3d_parent_ops =
390 {
391     d3d8_cubetexture_wined3d_object_destroyed,
392 };
393
394 HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
395         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
396 {
397     HRESULT hr;
398
399     texture->IDirect3DCubeTexture8_iface.lpVtbl = &Direct3DCubeTexture8_Vtbl;
400     texture->ref = 1;
401
402     wined3d_mutex_lock();
403     hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels,
404             usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
405             &d3d8_cubetexture_wined3d_parent_ops, &texture->wineD3DCubeTexture);
406     wined3d_mutex_unlock();
407     if (FAILED(hr))
408     {
409         WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
410         return hr;
411     }
412
413     texture->parentDevice = &device->IDirect3DDevice8_iface;
414     IDirect3DDevice8_AddRef(texture->parentDevice);
415
416     return D3D_OK;
417 }