2 * IDirect3DCubeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 static inline IDirect3DCubeTexture8Impl *impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8 *iface)
28 return CONTAINING_RECORD(iface, IDirect3DCubeTexture8Impl, IDirect3DCubeTexture8_iface);
31 static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(IDirect3DCubeTexture8 *iface,
32 REFIID riid, void **ppobj)
34 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
36 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
38 if (IsEqualGUID(riid, &IID_IUnknown)
39 || IsEqualGUID(riid, &IID_IDirect3DResource8)
40 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
41 || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
42 IUnknown_AddRef(iface);
47 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
52 static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(IDirect3DCubeTexture8 *iface)
54 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
55 ULONG ref = InterlockedIncrement(&This->ref);
57 TRACE("%p increasing refcount to %u.\n", iface, ref);
61 IUnknown_AddRef(This->parentDevice);
63 IWineD3DCubeTexture_AddRef(This->wineD3DCubeTexture);
64 wined3d_mutex_unlock();
70 static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(IDirect3DCubeTexture8 *iface)
72 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
73 ULONG ref = InterlockedDecrement(&This->ref);
75 TRACE("%p decreasing refcount to %u.\n", iface, ref);
78 IDirect3DDevice8 *parentDevice = This->parentDevice;
80 TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
83 IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
84 wined3d_mutex_unlock();
86 /* Release the device last, as it may cause the device to be destroyed. */
87 IDirect3DDevice8_Release(parentDevice);
92 /* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
93 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(IDirect3DCubeTexture8 *iface,
94 IDirect3DDevice8 **device)
96 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
98 TRACE("iface %p, device %p.\n", iface, device);
100 *device = (IDirect3DDevice8 *)This->parentDevice;
101 IDirect3DDevice8_AddRef(*device);
103 TRACE("Returning device %p.\n", *device);
108 static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(IDirect3DCubeTexture8 *iface,
109 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
111 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
114 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
115 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
117 wined3d_mutex_lock();
118 hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
119 wined3d_mutex_unlock();
124 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(IDirect3DCubeTexture8 *iface,
125 REFGUID refguid, void *pData, DWORD *pSizeOfData)
127 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
130 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
131 iface, debugstr_guid(refguid), pData, pSizeOfData);
133 wined3d_mutex_lock();
134 hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
135 wined3d_mutex_unlock();
140 static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(IDirect3DCubeTexture8 *iface,
143 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
146 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
148 wined3d_mutex_lock();
149 hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
150 wined3d_mutex_unlock();
155 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(IDirect3DCubeTexture8 *iface,
158 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
161 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
163 wined3d_mutex_lock();
164 ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
165 wined3d_mutex_unlock();
170 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(IDirect3DCubeTexture8 *iface)
172 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
175 TRACE("iface %p.\n", iface);
177 wined3d_mutex_lock();
178 ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
179 wined3d_mutex_unlock();
184 static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(IDirect3DCubeTexture8 *iface)
186 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
188 TRACE("iface %p.\n", iface);
190 wined3d_mutex_lock();
191 IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
192 wined3d_mutex_unlock();
195 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(IDirect3DCubeTexture8 *iface)
197 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
198 D3DRESOURCETYPE type;
200 TRACE("iface %p.\n", iface);
202 wined3d_mutex_lock();
203 type = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
204 wined3d_mutex_unlock();
209 /* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
210 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(IDirect3DCubeTexture8 *iface, DWORD LODNew)
212 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
215 TRACE("iface %p, lod %u.\n", iface, LODNew);
217 wined3d_mutex_lock();
218 lod = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
219 wined3d_mutex_unlock();
224 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(IDirect3DCubeTexture8 *iface)
226 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
229 TRACE("iface %p.\n", iface);
231 wined3d_mutex_lock();
232 lod = IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This);
233 wined3d_mutex_unlock();
238 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(IDirect3DCubeTexture8 *iface)
240 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
243 TRACE("iface %p.\n", iface);
245 wined3d_mutex_lock();
246 cnt = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
247 wined3d_mutex_unlock();
252 /* IDirect3DCubeTexture8 Interface follow: */
253 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(IDirect3DCubeTexture8 *iface,
254 UINT Level, D3DSURFACE_DESC *pDesc)
256 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
258 WINED3DSURFACE_DESC wined3ddesc;
260 TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
262 wined3d_mutex_lock();
263 hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
264 wined3d_mutex_unlock();
268 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
269 pDesc->Type = wined3ddesc.resource_type;
270 pDesc->Usage = wined3ddesc.usage;
271 pDesc->Pool = wined3ddesc.pool;
272 pDesc->Size = wined3ddesc.size;
273 pDesc->MultiSampleType = wined3ddesc.multisample_type;
274 pDesc->Width = wined3ddesc.width;
275 pDesc->Height = wined3ddesc.height;
281 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,
282 D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8 **ppCubeMapSurface)
284 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
285 IWineD3DSurface *mySurface = NULL;
286 UINT sub_resource_idx;
289 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, FaceType, Level, ppCubeMapSurface);
291 wined3d_mutex_lock();
292 sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture) * FaceType + Level;
293 hr = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, sub_resource_idx, &mySurface);
294 if (SUCCEEDED(hr) && ppCubeMapSurface)
296 *ppCubeMapSurface = IWineD3DCubeTexture_GetParent(mySurface);
297 IDirect3DSurface8_AddRef(*ppCubeMapSurface);
298 IWineD3DCubeTexture_Release(mySurface);
300 wined3d_mutex_unlock();
305 static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(IDirect3DCubeTexture8 *iface,
306 D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect,
309 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
310 UINT sub_resource_idx;
313 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
314 iface, FaceType, Level, pLockedRect, pRect, Flags);
316 wined3d_mutex_lock();
317 sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture) * FaceType + Level;
318 hr = IWineD3DCubeTexture_Map(This->wineD3DCubeTexture, sub_resource_idx,
319 (WINED3DLOCKED_RECT *)pLockedRect, pRect, Flags);
320 wined3d_mutex_unlock();
325 static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(IDirect3DCubeTexture8 *iface,
326 D3DCUBEMAP_FACES FaceType, UINT Level)
328 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
329 UINT sub_resource_idx;
332 TRACE("iface %p, face %#x, level %u.\n", iface, FaceType, Level);
334 wined3d_mutex_lock();
335 sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture) * FaceType + Level;
336 hr = IWineD3DCubeTexture_Unmap(This->wineD3DCubeTexture, sub_resource_idx);
337 wined3d_mutex_unlock();
342 static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(IDirect3DCubeTexture8 *iface,
343 D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect)
345 IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
348 TRACE("iface %p, face %#x, dirty_rect %p.\n", iface, FaceType, pDirtyRect);
350 wined3d_mutex_lock();
351 hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
352 wined3d_mutex_unlock();
357 static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
360 IDirect3DCubeTexture8Impl_QueryInterface,
361 IDirect3DCubeTexture8Impl_AddRef,
362 IDirect3DCubeTexture8Impl_Release,
363 /* IDirect3DResource8 */
364 IDirect3DCubeTexture8Impl_GetDevice,
365 IDirect3DCubeTexture8Impl_SetPrivateData,
366 IDirect3DCubeTexture8Impl_GetPrivateData,
367 IDirect3DCubeTexture8Impl_FreePrivateData,
368 IDirect3DCubeTexture8Impl_SetPriority,
369 IDirect3DCubeTexture8Impl_GetPriority,
370 IDirect3DCubeTexture8Impl_PreLoad,
371 IDirect3DCubeTexture8Impl_GetType,
372 /* IDirect3DBaseTexture8 */
373 IDirect3DCubeTexture8Impl_SetLOD,
374 IDirect3DCubeTexture8Impl_GetLOD,
375 IDirect3DCubeTexture8Impl_GetLevelCount,
376 /* IDirect3DCubeTexture8 */
377 IDirect3DCubeTexture8Impl_GetLevelDesc,
378 IDirect3DCubeTexture8Impl_GetCubeMapSurface,
379 IDirect3DCubeTexture8Impl_LockRect,
380 IDirect3DCubeTexture8Impl_UnlockRect,
381 IDirect3DCubeTexture8Impl_AddDirtyRect
384 static void STDMETHODCALLTYPE d3d8_cubetexture_wined3d_object_destroyed(void *parent)
386 HeapFree(GetProcessHeap(), 0, parent);
389 static const struct wined3d_parent_ops d3d8_cubetexture_wined3d_parent_ops =
391 d3d8_cubetexture_wined3d_object_destroyed,
394 HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
395 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
399 texture->IDirect3DCubeTexture8_iface.lpVtbl = &Direct3DCubeTexture8_Vtbl;
402 wined3d_mutex_lock();
403 hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels,
404 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
405 &d3d8_cubetexture_wined3d_parent_ops, &texture->wineD3DCubeTexture);
406 wined3d_mutex_unlock();
409 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
413 texture->parentDevice = &device->IDirect3DDevice8_iface;
414 IDirect3DDevice8_AddRef(texture->parentDevice);