Use the more idiomatic form of iterating through the list.
[wine] / dlls / d3d9 / d3d9_private.h
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber 
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
21  */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #ifndef __WINE_CONFIG_H
27 # error You must include config.h to use this header
28 #endif
29
30 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
31 #include <stdarg.h>
32
33 #define NONAMELESSUNION
34 #define NONAMELESSSTRUCT
35 #define COBJMACROS
36 #include "windef.h"
37 #include "winbase.h"
38 #include "wingdi.h"
39 #include "winuser.h"
40 #include "wine/debug.h"
41 #include "wine/unicode.h"
42
43 #define XMD_H 
44 #include <GL/gl.h>
45 #include <GL/glx.h>
46 #ifdef HAVE_GL_GLEXT_H
47 # include <GL/glext.h>
48 #endif
49 #undef  XMD_H
50
51 #undef APIENTRY
52 #undef CALLBACK
53 #undef WINAPI
54
55 /* Redefines the constants */
56 #define CALLBACK    __stdcall
57 #define WINAPI      __stdcall
58 #define APIENTRY    WINAPI
59
60 #include "d3d9.h"
61 #include "d3d9_private.h"
62 #include "wine/wined3d_interface.h"
63
64 /* X11 locking */
65
66 extern void (*wine_tsx11_lock_ptr)(void);
67 extern void (*wine_tsx11_unlock_ptr)(void);
68
69 /* As GLX relies on X, this is needed */
70 #define ENTER_GL() wine_tsx11_lock_ptr()
71 #define LEAVE_GL() wine_tsx11_unlock_ptr()
72
73 #include <stdarg.h>
74
75 #include "windef.h"
76 #include "winbase.h"
77 #include "d3d9.h"
78
79 /* Device caps */
80 #define MAX_PALETTES      256
81 #define MAX_STREAMS       16
82 #define MAX_ACTIVE_LIGHTS 8
83 #define MAX_CLIPPLANES    D3DMAXUSERCLIPPLANES
84 #define MAX_LEVELS        256
85
86 /* Other useful values */
87 #define HIGHEST_RENDER_STATE D3DRS_BLENDOPALPHA
88 #define HIGHEST_TEXTURE_STATE 29
89 #define HIGHEST_TRANSFORMSTATE 512
90 #define D3DSBT_RECORDED 0xfffffffe
91
92 #define D3D_VSHADER_MAX_CONSTANTS 96
93 #define D3D_PSHADER_MAX_CONSTANTS 32
94
95 /* Direct3D9 Interfaces: */
96 typedef struct IDirect3D9Impl                  IDirect3D9Impl;
97 typedef struct IDirect3DDevice9Impl            IDirect3DDevice9Impl;
98 typedef struct IDirect3DBaseTexture9Impl       IDirect3DBaseTexture9Impl;
99 typedef struct IDirect3DTexture9Impl           IDirect3DTexture9Impl;
100 typedef struct IDirect3DVolumeTexture9Impl     IDirect3DVolumeTexture9Impl;
101 typedef struct IDirect3DCubeTexture9Impl       IDirect3DCubeTexture9Impl;
102 typedef struct IDirect3DVertexBuffer9Impl      IDirect3DVertexBuffer9Impl;
103 typedef struct IDirect3DIndexBuffer9Impl       IDirect3DIndexBuffer9Impl;
104 typedef struct IDirect3DSurface9Impl           IDirect3DSurface9Impl;
105 typedef struct IDirect3DSwapChain9Impl         IDirect3DSwapChain9Impl;
106 typedef struct IDirect3DResource9Impl          IDirect3DResource9Impl;
107 typedef struct IDirect3DVolume9Impl            IDirect3DVolume9Impl;
108 typedef struct IDirect3DStateBlock9Impl        IDirect3DStateBlock9Impl;
109 typedef struct IDirect3DVertexShader9Impl      IDirect3DVertexShader9Impl;
110 typedef struct IDirect3DPixelShader9Impl       IDirect3DPixelShader9Impl;
111 typedef struct IDirect3DVertexDeclaration9Impl IDirect3DVertexDeclaration9Impl;
112
113
114 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
115 #define D3DCOLOR_G(dw) (((float) (((dw) >>  8) & 0xFF)) / 255.0f)
116 #define D3DCOLOR_B(dw) (((float) (((dw) >>  0) & 0xFF)) / 255.0f)
117 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
118
119 #define D3DCOLORTOCOLORVALUE(dw, col) \
120   (col).r = D3DCOLOR_R(dw); \
121   (col).g = D3DCOLOR_G(dw); \
122   (col).b = D3DCOLOR_B(dw); \
123   (col).a = D3DCOLOR_A(dw); 
124
125 #define D3DCOLORTOVECTOR4(dw, vec) \
126   (vec).x = D3DCOLOR_R(dw); \
127   (vec).y = D3DCOLOR_G(dw); \
128   (vec).z = D3DCOLOR_B(dw); \
129   (vec).w = D3DCOLOR_A(dw);
130
131 #define D3DCOLORTOGLFLOAT4(dw, vec) \
132   (vec)[0] = D3DCOLOR_R(dw); \
133   (vec)[1] = D3DCOLOR_G(dw); \
134   (vec)[2] = D3DCOLOR_B(dw); \
135   (vec)[3] = D3DCOLOR_A(dw);
136
137 /**
138  * State Block for Begin/End/Capture/Create/Apply State Block
139  *  Note: Very long winded but I do not believe gl Lists will 
140  *  resolve everything we need, so doing it manually for now
141  */
142 typedef struct SAVEDSTATES {
143   BOOL          lightEnable[MAX_ACTIVE_LIGHTS];
144   BOOL          Indices;
145   BOOL          lights[MAX_ACTIVE_LIGHTS];
146   BOOL          material;
147   BOOL          stream_source[MAX_STREAMS];
148   BOOL          textures[8];
149   BOOL          transform[HIGHEST_TRANSFORMSTATE];
150   BOOL          viewport;
151   BOOL          vertexShader;
152   BOOL          vertexShaderConstant;
153   BOOL          vertexShaderDecl;
154   BOOL          pixelShader;
155   BOOL          pixelShaderConstant;
156   BOOL          renderstate[HIGHEST_RENDER_STATE];
157   BOOL          texture_state[8][HIGHEST_TEXTURE_STATE];
158   BOOL          clipplane[MAX_CLIPPLANES];
159 } SAVEDSTATES;
160
161 typedef struct D3DSHADERVECTORF {
162   float x;
163   float y;
164   float z;
165   float w;
166 } D3DSHADERVECTORF;
167
168 typedef struct D3DSHADERVECTORI {
169   int x;
170   int y;
171   int z;
172   int w;
173 } D3DSHADERVECTORI;
174
175 /* ===========================================================================
176     The interfactes themselves
177    =========================================================================== */
178
179 /* ---------- */
180 /* IDirect3D9 */
181 /* ---------- */
182
183 /*****************************************************************************
184  * Predeclare the interface implementation structures
185  */
186 extern IDirect3D9Vtbl Direct3D9_Vtbl;
187
188 /*****************************************************************************
189  * IDirect3D implementation structure
190  */
191 struct IDirect3D9Impl
192 {
193     /* IUnknown fields */
194     IDirect3D9Vtbl         *lpVtbl;
195     DWORD                   ref;
196
197     /* The WineD3D device */
198     IWineD3D               *WineD3D;
199
200     /* IDirect3D9 fields */
201 };
202
203 /* IUnknown: */
204 extern HRESULT WINAPI   IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface,REFIID refiid,LPVOID *obj);
205 extern ULONG WINAPI     IDirect3D9Impl_AddRef(LPDIRECT3D9 iface);
206 extern ULONG WINAPI     IDirect3D9Impl_Release(LPDIRECT3D9 iface);
207
208 /* IDirect3d9: */
209 extern HRESULT  WINAPI  IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction);
210 extern UINT     WINAPI  IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface);
211 extern HRESULT  WINAPI  IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier);
212 extern UINT     WINAPI  IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format);
213 extern HRESULT  WINAPI  IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode);
214 extern HRESULT  WINAPI  IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
215 extern HRESULT  WINAPI  IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed);
216 extern HRESULT  WINAPI  IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
217 extern HRESULT  WINAPI  IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels);
218 extern HRESULT  WINAPI  IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
219 extern HRESULT  WINAPI  IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
220 extern HRESULT  WINAPI  IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps);
221 extern HMONITOR WINAPI  IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter);
222 extern HRESULT  WINAPI  IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface);
223
224 /* ---------------- */
225 /* IDirect3DDevice9 */
226 /* ---------------- */
227
228 /*****************************************************************************
229  * Predeclare the interface implementation structures
230  */
231 extern IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl;
232
233 /*****************************************************************************
234  * IDirect3DDevice9 implementation structure
235  */
236 struct IDirect3DDevice9Impl
237 {
238     /* IUnknown fields */
239     IDirect3DDevice9Vtbl         *lpVtbl;
240     DWORD                         ref;
241
242     /* IDirect3DDevice9 fields */
243     IDirect3D9Impl               *direct3d;
244     IWineD3DDevice               *WineD3DDevice;
245
246     /* FIXME: To be sorted out during move */
247     IDirect3DSurface9Impl        *frontBuffer;
248     IDirect3DSurface9Impl        *backBuffer;
249     IDirect3DSurface9Impl        *depthStencilBuffer;
250
251     IDirect3DSurface9Impl        *renderTarget;
252     IDirect3DSurface9Impl        *stencilBufferTarget;
253
254     D3DPRESENT_PARAMETERS         PresentParms;
255     D3DDEVICE_CREATION_PARAMETERS CreateParms;
256
257     UINT                          adapterNo;
258     D3DDEVTYPE                    devType;
259
260     UINT                          srcBlend;
261     UINT                          dstBlend;
262     UINT                          alphafunc;
263     UINT                          stencilfunc;
264
265     /* State block related */
266     BOOL                          isRecordingState;
267     IDirect3DStateBlock9Impl     *StateBlock;
268     IDirect3DStateBlock9Impl     *UpdateStateBlock;
269
270     /* Other required values */
271     float                         lightPosn[MAX_ACTIVE_LIGHTS][4];
272     float                         lightDirn[MAX_ACTIVE_LIGHTS][4];
273
274     /* palettes texture management */
275     PALETTEENTRY                  palettes[MAX_PALETTES][256];
276     UINT                          currentPalette;
277
278     /* Optimization */
279     D3DMATRIX                     lastProj;
280     D3DMATRIX                     lastView;
281     D3DMATRIX                     lastWorld0;
282     D3DMATRIX                     lastTexTrans[8];
283
284     /* OpenGL related */
285     /*
286     GLXContext                    glCtx;
287     XVisualInfo                  *visInfo;
288     Display                      *display;
289     GLXContext                    render_ctx;
290     Drawable                      drawable;
291     Window                        win;
292     */
293     HWND                          win_handle;
294
295     /* OpenGL Extension related */
296
297     /* Cursor management */
298     BOOL                          bCursorVisible;
299     UINT                          xHotSpot;
300     UINT                          yHotSpot;
301     UINT                          xScreenSpace;
302     UINT                          yScreenSpace;
303
304     UINT                          dummyTextureName[8];
305 };
306
307 /* IUnknown: */
308 extern HRESULT WINAPI   IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID refiid, LPVOID *obj);
309 extern ULONG WINAPI     IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface);
310 extern ULONG WINAPI     IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface);
311
312 /* IDirect3DDevice9: */
313 extern HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface);
314 extern UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface);
315 extern HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedRessources(LPDIRECT3DDEVICE9 iface);
316 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9);
317 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps);
318 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode);
319 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
320 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap);
321 extern void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags);
322 extern BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow);
323 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
324 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
325 extern UINT     WINAPI  IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface);
326 extern HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
327 extern HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
328 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer);
329 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus);
330 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs);
331 extern void     WINAPI  IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
332 extern void     WINAPI  IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp);
333 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
334 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
335 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
336 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
337 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
338 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
339 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
340 extern HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint);
341 extern HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture);
342 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface);
343 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface);
344 extern HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRects(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter);
345 extern HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color);
346 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
347 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget);
348 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget);
349 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pNewZStencilSurface);
350 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface);
351 extern HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface);
352 extern HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface);
353 extern HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
354 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
355 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
356 extern HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
357 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport);
358 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport);
359 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial);
360 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial);
361 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight);
362 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight);
363 extern HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable);
364 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable);
365 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane);
366 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane);
367 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value);
368 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue);
369 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
370 extern HRESULT  WINAPI  IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface);
371 extern HRESULT  WINAPI  IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
372 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus);
373 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus);
374 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture);
375 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture);
376 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
377 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
378 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue);
379 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
380 extern HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses);
381 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
382 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries);
383 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber);
384 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT *PaletteNumber);
385 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect);
386 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect);
387 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware);
388 extern BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface);
389 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments);
390 extern float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface);
391 extern HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
392 extern HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
393 extern HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
394 extern HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
395 extern HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags);
396 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
397 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
398 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
399 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF);
400 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF);
401 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
402 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader);
403 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader);
404 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
405 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
406 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
407 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
408 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
409 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
410 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
411 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
412 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider);
413 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider);
414 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData);
415 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9** ppIndexData);
416 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
417 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
418 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
419 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
420 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
421 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
422 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
423 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
424 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
425 extern HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo);
426 extern HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo);
427 extern HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle);
428 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
429
430
431 /* ---------------- */
432 /* IDirect3DVolume9 */
433 /* ---------------- */
434
435 /*****************************************************************************
436  * Predeclare the interface implementation structures
437  */
438 extern IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl;
439
440 /*****************************************************************************
441  * IDirect3DVolume9 implementation structure
442  */
443 struct IDirect3DVolume9Impl
444 {
445     /* IUnknown fields */
446     IDirect3DVolume9Vtbl   *lpVtbl;
447     DWORD                   ref;
448
449     /* IDirect3DVolume9 fields */
450     IWineD3DVolume         *wineD3DVolume;
451 };
452
453 /* IUnknown: */
454 extern HRESULT WINAPI IDirect3DVolume9Impl_QueryInterface(LPDIRECT3DVOLUME9 iface, REFIID refiid, LPVOID* obj);
455 extern ULONG WINAPI   IDirect3DVolume9Impl_AddRef(LPDIRECT3DVOLUME9 iface);
456 extern ULONG WINAPI   IDirect3DVolume9Impl_Release(LPDIRECT3DVOLUME9 iface);
457
458 /* IDirect3DVolume9: */
459 extern HRESULT WINAPI IDirect3DVolume9Impl_GetDevice(LPDIRECT3DVOLUME9 iface, IDirect3DDevice9** ppDevice);
460 extern HRESULT WINAPI IDirect3DVolume9Impl_SetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
461 extern HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID  refguid, void* pData, DWORD* pSizeOfData);
462 extern HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid);
463 extern HRESULT WINAPI IDirect3DVolume9Impl_GetContainer(LPDIRECT3DVOLUME9 iface, REFIID riid, void** ppContainer);
464 extern HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DVOLUME_DESC* pDesc);
465 extern HRESULT WINAPI IDirect3DVolume9Impl_LockBox(LPDIRECT3DVOLUME9 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
466 extern HRESULT WINAPI IDirect3DVolume9Impl_UnlockBox(LPDIRECT3DVOLUME9 iface);
467
468
469 /* ------------------- */
470 /* IDirect3DSwapChain9 */
471 /* ------------------- */
472
473 /*****************************************************************************
474  * Predeclare the interface implementation structures
475  */
476 extern IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl;
477
478 /*****************************************************************************
479  * IDirect3DSwapChain9 implementation structure
480  */
481 struct IDirect3DSwapChain9Impl
482 {
483     /* IUnknown fields */
484     IDirect3DSwapChain9Vtbl *lpVtbl;
485     DWORD                   ref;
486
487     /* IDirect3DSwapChain9 fields */
488     IDirect3DDevice9Impl   *Device;
489     IDirect3DSurface9Impl  *frontBuffer;
490     IDirect3DSurface9Impl  *backBuffer;
491     IDirect3DSurface9Impl  *depthStencilBuffer;
492     D3DPRESENT_PARAMETERS   PresentParms;        
493 };
494
495 /* IUnknown: */
496 extern HRESULT WINAPI IDirect3DSwapChain9Impl_QueryInterface(LPDIRECT3DSWAPCHAIN9 iface, REFIID refiid, LPVOID* obj);
497 extern ULONG WINAPI   IDirect3DSwapChain9Impl_AddRef(LPDIRECT3DSWAPCHAIN9 iface);
498 extern ULONG WINAPI   IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface);
499
500 /* IDirect3DSwapChain9: */
501 extern HRESULT WINAPI IDirect3DSwapChain9Impl_Present(LPDIRECT3DSWAPCHAIN9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags);
502 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DSurface9* pDestSurface);
503 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN9 iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer);
504 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(LPDIRECT3DSWAPCHAIN9 iface, D3DRASTER_STATUS* pRasterStatus);
505 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN9 iface, D3DDISPLAYMODE* pMode);
506 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DDevice9** ppDevice);
507 extern HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWAPCHAIN9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
508
509
510 /* ------------------ */
511 /* IDirect3DResource9 */
512 /* ------------------ */
513
514 /*****************************************************************************
515  * Predeclare the interface implementation structures
516  */
517 extern IDirect3DResource9Vtbl Direct3DResource9_Vtbl;
518
519 /*****************************************************************************
520  * IDirect3DResource9 implementation structure
521  */
522 struct IDirect3DResource9Impl
523 {
524     /* IUnknown fields */
525     IDirect3DResource9Vtbl *lpVtbl;
526     DWORD                   ref;
527
528     /* IDirect3DResource9 fields */
529     IWineD3DResource       *wineD3DResource;
530 };
531
532 /* IUnknown: */
533 extern HRESULT WINAPI         IDirect3DResource9Impl_QueryInterface(LPDIRECT3DRESOURCE9 iface,REFIID refiid,LPVOID *obj);
534 extern ULONG WINAPI           IDirect3DResource9Impl_AddRef(LPDIRECT3DRESOURCE9 iface);
535 extern ULONG WINAPI           IDirect3DResource9Impl_Release(LPDIRECT3DRESOURCE9 iface);
536
537 /* IDirect3DResource9: */
538 extern HRESULT  WINAPI        IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
539 extern HRESULT  WINAPI        IDirect3DResource9Impl_SetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
540 extern HRESULT  WINAPI        IDirect3DResource9Impl_GetPrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
541 extern HRESULT  WINAPI        IDirect3DResource9Impl_FreePrivateData(LPDIRECT3DRESOURCE9 iface, REFGUID refguid);
542 extern DWORD    WINAPI        IDirect3DResource9Impl_SetPriority(LPDIRECT3DRESOURCE9 iface, DWORD PriorityNew);
543 extern DWORD    WINAPI        IDirect3DResource9Impl_GetPriority(LPDIRECT3DRESOURCE9 iface);
544 extern void     WINAPI        IDirect3DResource9Impl_PreLoad(LPDIRECT3DRESOURCE9 iface);
545 extern D3DRESOURCETYPE WINAPI IDirect3DResource9Impl_GetType(LPDIRECT3DRESOURCE9 iface);
546
547
548 /* ----------------- */
549 /* IDirect3DSurface9 */
550 /* ----------------- */
551
552 /*****************************************************************************
553  * Predeclare the interface implementation structures
554  */
555 extern IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
556
557 /*****************************************************************************
558  * IDirect3DSurface9 implementation structure
559  */
560 struct IDirect3DSurface9Impl
561 {
562     /* IUnknown fields */
563     IDirect3DSurface9Vtbl  *lpVtbl;
564     DWORD                   ref;
565
566     /* IDirect3DResource9 fields */
567     IWineD3DSurface        *wineD3DSurface;
568
569 };
570
571 /* IUnknown: */
572 extern HRESULT WINAPI IDirect3DSurface9Impl_QueryInterface(LPDIRECT3DSURFACE9 iface, REFIID refiid, LPVOID* obj);
573 extern ULONG WINAPI   IDirect3DSurface9Impl_AddRef(LPDIRECT3DSURFACE9 iface);
574 extern ULONG WINAPI   IDirect3DSurface9Impl_Release(LPDIRECT3DSURFACE9 iface);
575
576 /* IDirect3DSurface9: (Inherited from IDirect3DResource9) */
577 extern HRESULT WINAPI IDirect3DSurface9Impl_GetDevice(LPDIRECT3DSURFACE9 iface, IDirect3DDevice9** ppDevice);
578 extern HRESULT WINAPI IDirect3DSurface9Impl_SetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
579 extern HRESULT WINAPI IDirect3DSurface9Impl_GetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, void* pData,DWORD* pSizeOfData);
580 extern HRESULT WINAPI IDirect3DSurface9Impl_FreePrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid);
581 extern DWORD   WINAPI IDirect3DSurface9Impl_SetPriority(LPDIRECT3DSURFACE9 iface, DWORD PriorityNew);
582 extern DWORD   WINAPI IDirect3DSurface9Impl_GetPriority(LPDIRECT3DSURFACE9 iface);
583 extern void    WINAPI IDirect3DSurface9Impl_PreLoad(LPDIRECT3DSURFACE9 iface);
584 extern D3DRESOURCETYPE WINAPI IDirect3DSurface9Impl_GetType(LPDIRECT3DSURFACE9 iface);
585
586 /* IDirect3DSurface9: */
587 extern HRESULT WINAPI IDirect3DSurface9Impl_GetContainer(LPDIRECT3DSURFACE9 iface, REFIID riid, void** ppContainer);
588 extern HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3DSURFACE_DESC *pDesc);
589 extern HRESULT WINAPI IDirect3DSurface9Impl_LockRect(LPDIRECT3DSURFACE9 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
590 extern HRESULT WINAPI IDirect3DSurface9Impl_UnlockRect(LPDIRECT3DSURFACE9 iface);
591 extern HRESULT WINAPI IDirect3DSurface9Impl_GetDC(LPDIRECT3DSURFACE9 iface, HDC* phdc);
592 extern HRESULT WINAPI IDirect3DSurface9Impl_ReleaseDC(LPDIRECT3DSURFACE9 iface, HDC hdc);
593
594
595 /* ---------------------- */
596 /* IDirect3DVertexBuffer9 */
597 /* ---------------------- */
598
599 /*****************************************************************************
600  * Predeclare the interface implementation structures
601  */
602 extern IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl;
603
604 /*****************************************************************************
605  * IDirect3DVertexBuffer9 implementation structure
606  */
607 struct IDirect3DVertexBuffer9Impl
608 {
609     /* IUnknown fields */
610     IDirect3DVertexBuffer9Vtbl *lpVtbl;
611     DWORD                   ref;
612
613     /* IDirect3DResource9 fields */
614     IWineD3DVertexBuffer   *wineD3DVertexBuffer;
615 };
616
617 /* IUnknown: */
618 extern HRESULT WINAPI         IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface,REFIID refiid,LPVOID *obj);
619 extern ULONG WINAPI           IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface);
620 extern ULONG WINAPI           IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface);
621
622 /* IDirect3DVertexBuffer9: (Inherited from IDirect3DResource9) */
623 extern HRESULT  WINAPI        IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice);
624 extern HRESULT  WINAPI        IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
625 extern HRESULT  WINAPI        IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
626 extern HRESULT  WINAPI        IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid);
627 extern DWORD    WINAPI        IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew);
628 extern DWORD    WINAPI        IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface);
629 extern void     WINAPI        IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface);
630 extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface);
631
632 /* IDirect3DVertexBuffer9: */
633 extern HRESULT  WINAPI        IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags);
634 extern HRESULT  WINAPI        IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface);
635 extern HRESULT  WINAPI        IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC *pDesc);
636
637
638 /* --------------------- */
639 /* IDirect3DIndexBuffer9 */
640 /* --------------------- */
641
642 /*****************************************************************************
643  * Predeclare the interface implementation structures
644  */
645 extern IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl;
646
647 /*****************************************************************************
648  * IDirect3DIndexBuffer9 implementation structure
649  */
650 struct IDirect3DIndexBuffer9Impl
651 {
652     /* IUnknown fields */
653     IDirect3DIndexBuffer9Vtbl *lpVtbl;
654     DWORD                   ref;
655
656     /* IDirect3DResource9 fields */
657     IWineD3DIndexBuffer    *wineD3DIndexBuffer;
658 };
659
660 /* IUnknown: */
661 extern HRESULT WINAPI         IDirect3DIndexBuffer9Impl_QueryInterface(LPDIRECT3DINDEXBUFFER9 iface,REFIID refiid,LPVOID *obj);
662 extern ULONG WINAPI           IDirect3DIndexBuffer9Impl_AddRef(LPDIRECT3DINDEXBUFFER9 iface);
663 extern ULONG WINAPI           IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 iface);
664
665 /* IDirect3DIndexBuffer9: (Inherited from IDirect3DResource9) */
666 extern HRESULT  WINAPI        IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9 iface, IDirect3DDevice9** ppDevice);
667 extern HRESULT  WINAPI        IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
668 extern HRESULT  WINAPI        IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
669 extern HRESULT  WINAPI        IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid);
670 extern DWORD    WINAPI        IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface, DWORD PriorityNew);
671 extern DWORD    WINAPI        IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 iface);
672 extern void     WINAPI        IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface);
673 extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface);
674
675 /* IDirect3DIndexBuffer9: */
676 extern HRESULT  WINAPI        IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags);
677 extern HRESULT  WINAPI        IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 iface);
678 extern HRESULT  WINAPI        IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9 iface, D3DINDEXBUFFER_DESC *pDesc);
679
680
681 /* --------------------- */
682 /* IDirect3DBaseTexture9 */
683 /* --------------------- */
684
685 /*****************************************************************************
686  * Predeclare the interface implementation structures
687  */
688 extern IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl;
689
690 /*****************************************************************************
691  * IDirect3DBaseTexture9 implementation structure
692  */
693 struct IDirect3DBaseTexture9Impl
694 {
695     /* IUnknown fields */
696     IDirect3DBaseTexture9Vtbl *lpVtbl;
697     DWORD                   ref;
698
699     /* IDirect3DResource9 fields */
700     IWineD3DBaseTexture    *wineD3DBaseTexture;
701 };
702
703 /* IUnknown: */
704 extern HRESULT WINAPI         IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface,REFIID refiid,LPVOID *obj);
705 extern ULONG WINAPI           IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface);
706 extern ULONG WINAPI           IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface);
707
708 /* IDirect3DBaseTexture9: (Inherited from IDirect3DResource9) */
709 extern HRESULT  WINAPI        IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice);
710 extern HRESULT  WINAPI        IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
711 extern HRESULT  WINAPI        IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
712 extern HRESULT  WINAPI        IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid);
713 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew);
714 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface);
715 extern void     WINAPI        IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface);
716 extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface);
717
718 /* IDirect3DBaseTexture9: */
719 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew);
720 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
721 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface);
722 extern HRESULT  WINAPI        IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
723 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface);
724 extern void     WINAPI        IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface);
725
726
727 /* --------------------- */
728 /* IDirect3DCubeTexture9 */
729 /* --------------------- */
730
731 /*****************************************************************************
732  * Predeclare the interface implementation structures
733  */
734 extern IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl;
735
736 /*****************************************************************************
737  * IDirect3DCubeTexture9 implementation structure
738  */
739 struct IDirect3DCubeTexture9Impl
740 {
741     /* IUnknown fields */
742     IDirect3DCubeTexture9Vtbl *lpVtbl;
743     DWORD                     ref;
744
745     /* IDirect3DResource9 fields */
746     IWineD3DCubeTexture      *wineD3DCubeTexture;
747 };
748
749 /* IUnknown: */
750 extern HRESULT WINAPI         IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface,REFIID refiid,LPVOID *obj);
751 extern ULONG WINAPI           IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface);
752 extern ULONG WINAPI           IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface);
753
754 /* IDirect3DCubeTexture9: (Inherited from IDirect3DResource9) */
755 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice);
756 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
757 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
758 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid);
759 extern DWORD    WINAPI        IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew);
760 extern DWORD    WINAPI        IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface);
761 extern void     WINAPI        IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface);
762 extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface);
763
764 /* IDirect3DCubeTexture9: (Inherited from IDirect3DBaseTexture9) */
765 extern DWORD    WINAPI        IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew);
766 extern DWORD    WINAPI        IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface);
767 extern DWORD    WINAPI        IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface);
768 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
769 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface);
770 extern void     WINAPI        IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface);
771
772 /* IDirect3DCubeTexture9 */
773 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc);
774 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface);
775 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
776 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level);
777 extern HRESULT  WINAPI        IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
778
779
780 /* ----------------- */
781 /* IDirect3DTexture9 */
782 /* ----------------- */
783
784 /*****************************************************************************
785  * Predeclare the interface implementation structures
786  */
787 extern IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl;
788
789 /*****************************************************************************
790  * IDirect3DTexture9 implementation structure
791  */
792 struct IDirect3DTexture9Impl
793 {
794     /* IUnknown fields */
795     IDirect3DTexture9Vtbl  *lpVtbl;
796     DWORD                   ref;
797
798     /* IDirect3DResource9 fields */
799     IWineD3DTexture        *wineD3DTexture;
800
801 };
802
803 /* IUnknown: */
804 extern HRESULT WINAPI         IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface,REFIID refiid,LPVOID *obj);
805 extern ULONG WINAPI           IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface);
806 extern ULONG WINAPI           IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface);
807
808 /* IDirect3DTexture9: (Inherited from IDirect3DResource9) */
809 extern HRESULT  WINAPI        IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice);
810 extern HRESULT  WINAPI        IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
811 extern HRESULT  WINAPI        IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
812 extern HRESULT  WINAPI        IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid);
813 extern DWORD    WINAPI        IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew);
814 extern DWORD    WINAPI        IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface);
815 extern void     WINAPI        IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface);
816 extern D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface);
817
818 /* IDirect3DTexture9: (Inherited from IDirect3DBaseTexture9) */
819 extern DWORD    WINAPI        IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew);
820 extern DWORD    WINAPI        IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface);
821 extern DWORD    WINAPI        IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface);
822 extern HRESULT  WINAPI        IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
823 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface);
824 extern void     WINAPI         IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface);
825
826 /* IDirect3DTexture9: */
827 extern HRESULT  WINAPI        IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc);
828 extern HRESULT  WINAPI        IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel);
829 extern HRESULT  WINAPI        IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
830 extern HRESULT  WINAPI        IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level);
831 extern HRESULT  WINAPI        IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect);
832
833
834 /* ----------------------- */
835 /* IDirect3DVolumeTexture9 */
836 /* ----------------------- */
837
838 /*****************************************************************************
839  * Predeclare the interface implementation structures
840  */
841 extern IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl;
842
843 /*****************************************************************************
844  * IDirect3DVolumeTexture9 implementation structure
845  */
846 struct IDirect3DVolumeTexture9Impl
847 {
848     /* IUnknown fields */
849     IDirect3DVolumeTexture9Vtbl *lpVtbl;
850     DWORD                       ref;
851
852     /* IDirect3DResource9 fields */
853     IWineD3DVolumeTexture      *wineD3DVolumeTexture;
854 };
855
856 /* IUnknown: */
857 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface,REFIID refiid,LPVOID *obj);
858 extern ULONG    WINAPI        IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface);
859 extern ULONG    WINAPI        IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface);
860
861 /* IDirect3DVolumeTexture9: (Inherited from IDirect3DResource9) */
862 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice);
863 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
864 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
865 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid);
866 extern DWORD    WINAPI        IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew);
867 extern DWORD    WINAPI        IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface);
868 extern void     WINAPI        IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface);
869 extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface);
870
871 /* IDirect3DVolumeTexture9: (Inherited from IDirect3DBaseTexture9) */
872 extern DWORD    WINAPI        IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew);
873 extern DWORD    WINAPI        IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface);
874 extern DWORD    WINAPI        IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface);
875 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
876 extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface);
877 extern void     WINAPI         IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface);
878
879 /* IDirect3DVolumeTexture9: */
880 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC *pDesc);
881 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel);
882 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
883 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level);
884 extern HRESULT  WINAPI        IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox);
885
886
887 /* ----------------------- */
888 /* IDirect3DStateBlock9 */
889 /* ----------------------- */
890
891 /*****************************************************************************
892  * Predeclare the interface implementation structures
893  */
894 extern IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl;
895
896 /*****************************************************************************
897  * IDirect3DStateBlock9 implementation structure
898  */
899 struct  IDirect3DStateBlock9Impl {
900   /* IUnknown fields */
901   IDirect3DStateBlock9Vtbl *lpVtbl;
902   DWORD                     ref;
903
904   /* IDirect3DStateBlock9 fields */
905   IDirect3DDevice9Impl*     Device;
906
907   D3DSTATEBLOCKTYPE         blockType;
908
909   SAVEDSTATES               Changed;
910   SAVEDSTATES               Set;
911   
912   /* Light Enable */
913   BOOL                      lightEnable[MAX_ACTIVE_LIGHTS];
914   
915   /* ClipPlane */
916   double                    clipplane[MAX_CLIPPLANES][4];
917   
918   /* Stream Source */
919   UINT                      stream_stride[MAX_STREAMS];
920   IDirect3DVertexBuffer9*   stream_source[MAX_STREAMS];
921   BOOL                      streamIsUP;
922
923   /* Indices */
924   IDirect3DIndexBuffer9*    pIndexData;
925   UINT                      baseVertexIndex;
926   
927   /* Texture */
928   IDirect3DBaseTexture9*    textures[8];
929   int                       textureDimensions[8];
930   /* Texture State Stage */
931   DWORD                     texture_state[8][HIGHEST_TEXTURE_STATE];
932   
933   /* RenderState */
934   DWORD                     renderstate[HIGHEST_RENDER_STATE];
935   
936   /* Transform */
937   D3DMATRIX                 transforms[HIGHEST_TRANSFORMSTATE];
938   
939
940   /* ViewPort */
941   D3DVIEWPORT9              viewport;
942   
943   /* Lights */
944   D3DLIGHT9                 lights[MAX_ACTIVE_LIGHTS];
945   
946   /* Material */
947   D3DMATERIAL9              material;
948
949   DWORD                     FVF;
950   
951   /* Vertex Shader */
952   IDirect3DVertexShader9*   VertexShader;
953
954   /* Vertex Shader Declaration */
955   IDirect3DVertexDeclaration9Impl* vertexDecl;
956   
957   /* Pixel Shader */
958   IDirect3DPixelShader9*    PixelShader;
959   
960   /* Indexed Vertex Blending */
961   D3DVERTEXBLENDFLAGS       vertex_blend;
962   FLOAT                     tween_factor;
963
964   /* Vertex Shader Constant */
965   D3DSHADERVECTORF          vertexShaderConstantF[D3D_VSHADER_MAX_CONSTANTS];
966   D3DSHADERVECTORI          vertexShaderConstantI[D3D_VSHADER_MAX_CONSTANTS];
967   BOOL                      vertexShaderConstantB[D3D_VSHADER_MAX_CONSTANTS];
968   /* Pixel Shader Constant */
969   D3DSHADERVECTORF          pixelShaderConstantF[D3D_PSHADER_MAX_CONSTANTS];
970   D3DSHADERVECTORI          pixelShaderConstantI[D3D_PSHADER_MAX_CONSTANTS];
971   BOOL                      pixelShaderConstantB[D3D_PSHADER_MAX_CONSTANTS];
972 };
973
974 /* IUnknown: */
975 extern HRESULT WINAPI         IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 iface, REFIID refiid, LPVOID* obj);
976 extern ULONG WINAPI           IDirect3DStateBlock9Impl_AddRef(LPDIRECT3DSTATEBLOCK9 iface);
977 extern ULONG WINAPI           IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface);
978
979 /* IDirect3DStateBlock9: */
980 extern HRESULT WINAPI         IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 iface, IDirect3DDevice9** ppDevice);
981 extern HRESULT WINAPI         IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface);
982 extern HRESULT WINAPI         IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface);
983
984
985 /* --------------------------- */
986 /* IDirect3DVertexDeclaration9 */
987 /* --------------------------- */
988
989 /*****************************************************************************
990  * Predeclare the interface implementation structures
991  */
992 extern IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl;
993
994 /*****************************************************************************
995  * IDirect3DVertexShaderDeclaration implementation structure
996  */
997 struct IDirect3DVertexDeclaration9Impl {
998   /* IUnknown fields */
999   IDirect3DVertexDeclaration9Vtbl *lpVtbl;
1000   DWORD   ref;
1001
1002   /* IDirect3DVertexDeclaration9 fields */
1003   IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
1004 };
1005
1006 /* IUnknown: */
1007 extern HRESULT  WINAPI      IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface, REFIID refiid, LPVOID* obj);
1008 extern ULONG    WINAPI      IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface);
1009 extern ULONG    WINAPI      IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface);
1010
1011 /* IDirect3DVertexDeclaration9: */
1012 extern HRESULT  WINAPI      IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARATION9 iface, IDirect3DDevice9** ppDevice);
1013 extern HRESULT  WINAPI      IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements);
1014
1015
1016 /* ---------------------- */
1017 /* IDirect3DVertexShader9 */
1018 /* ---------------------- */
1019
1020 /*****************************************************************************
1021  * Predeclare the interface implementation structures
1022  */
1023 extern IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl;
1024
1025 /*****************************************************************************
1026  * IDirect3DVertexShader implementation structure
1027  */
1028 struct IDirect3DVertexShader9Impl {
1029   /* IUnknown fields */
1030   IDirect3DVertexShader9Vtbl *lpVtbl;
1031   DWORD ref;
1032
1033   /* IDirect3DVertexDeclaration9 fields */
1034   IDirect3DDevice9Impl* Device;
1035
1036   DWORD* function;
1037   UINT functionLength;
1038   DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
1039   DWORD version;
1040   /* run time datas */
1041   /*
1042   VSHADERDATA* data;
1043   VSHADERINPUTDATA input;
1044   VSHADEROUTPUTDATA output;
1045   */
1046 };
1047
1048 /* IUnknown: */
1049 extern HRESULT WINAPI         IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface, REFIID refiid, LPVOID* obj);
1050 extern ULONG WINAPI           IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface);
1051 extern ULONG WINAPI           IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface);
1052
1053 /* IDirect3DVertexShader9: */
1054 extern HRESULT WINAPI         IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADER9 iface, IDirect3DDevice9** ppDevice);
1055 extern HRESULT WINAPI         IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData);
1056
1057
1058 /* --------------------- */
1059 /* IDirect3DPixelShader9 */
1060 /* --------------------- */
1061
1062 /*****************************************************************************
1063  * Predeclare the interface implementation structures
1064  */
1065 extern IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl;
1066
1067 /*****************************************************************************
1068  * IDirect3DPixelShader implementation structure
1069  */
1070 struct IDirect3DPixelShader9Impl { 
1071   /* IUnknown fields */
1072   IDirect3DPixelShader9Vtbl *lpVtbl;
1073   DWORD ref;
1074
1075   /* IDirect3DPixelShader9 fields */
1076   IDirect3DDevice9Impl* Device;
1077
1078   DWORD* function;
1079   UINT functionLength;
1080   DWORD version;
1081   /* run time datas */
1082   /*
1083   PSHADERDATA* data;
1084   PSHADERINPUTDATA input;
1085   PSHADEROUTPUTDATA output;
1086   */
1087 };
1088
1089 /* IUnknown: */
1090 extern HRESULT WINAPI         IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID refiid, LPVOID* obj);
1091 extern ULONG WINAPI           IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface);
1092 extern ULONG WINAPI           IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface);
1093
1094 /* IDirect3DPixelShader9: */
1095 extern HRESULT WINAPI         IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice);
1096 extern HRESULT WINAPI         IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData);
1097
1098
1099 /* --------------- */
1100 /* IDirect3DQuery9 */
1101 /* --------------- */
1102
1103 /*****************************************************************************
1104  * Predeclare the interface implementation structures
1105  */
1106 extern IDirect3DQuery9Vtbl Direct3DQuery9_Vtbl;
1107
1108 /*****************************************************************************
1109  * IDirect3DPixelShader implementation structure
1110  */
1111 typedef struct IDirect3DQuery9Impl {
1112     /* IUnknown fields */
1113     IDirect3DQuery9Vtbl *lpVtbl;
1114     DWORD                ref;
1115
1116     /* IDirect3DQuery9 fields */
1117     IWineD3DQuery       *wineD3DQuery;
1118 } IDirect3DQuery9Impl;
1119
1120
1121 /* Callbacks */
1122 extern HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, UINT Width, UINT Height, 
1123                                          WINED3DFORMAT Format, DWORD Usage, D3DPOOL Pool, UINT Level,
1124                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
1125
1126 extern HRESULT WINAPI D3D9CB_CreateVolume(IUnknown  *pDevice, UINT Width, UINT Height, UINT Depth, 
1127                                           WINED3DFORMAT  Format, D3DPOOL Pool, DWORD Usage,
1128                                           IWineD3DVolume **ppVolume, 
1129                                           HANDLE   * pSharedHandle);
1130
1131 #endif /* __WINE_D3D9_PRIVATE_H */