2 * IWineD3DCubeTexture implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
29 static const GLenum cube_targets[6] = {
30 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
31 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
32 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
33 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
34 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
35 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
38 /* *******************************************
39 IWineD3DCubeTexture IUnknown parts follow
40 ******************************************* */
41 static HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DCubeTexture *iface, REFIID riid, LPVOID *ppobj)
43 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
44 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
45 if (IsEqualGUID(riid, &IID_IUnknown)
46 || IsEqualGUID(riid, &IID_IWineD3DBase)
47 || IsEqualGUID(riid, &IID_IWineD3DResource)
48 || IsEqualGUID(riid, &IID_IWineD3DBaseTexture)
49 || IsEqualGUID(riid, &IID_IWineD3DTexture)) {
50 IUnknown_AddRef(iface);
58 static ULONG WINAPI IWineD3DCubeTextureImpl_AddRef(IWineD3DCubeTexture *iface) {
59 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
60 TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
61 return InterlockedIncrement(&This->resource.ref);
64 static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture *iface) {
65 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
67 TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
68 ref = InterlockedDecrement(&This->resource.ref);
70 IWineD3DCubeTexture_Destroy(iface, D3DCB_DefaultDestroySurface);
75 /* ****************************************************
76 IWineD3DCubeTexture IWineD3DResource parts follow
77 **************************************************** */
78 static HRESULT WINAPI IWineD3DCubeTextureImpl_GetDevice(IWineD3DCubeTexture *iface, IWineD3DDevice** ppDevice) {
79 return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
82 static HRESULT WINAPI IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DCubeTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
83 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
86 static HRESULT WINAPI IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DCubeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
87 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
90 static HRESULT WINAPI IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DCubeTexture *iface, REFGUID refguid) {
91 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
94 static DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DCubeTexture *iface, DWORD PriorityNew) {
95 return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
98 static DWORD WINAPI IWineD3DCubeTextureImpl_GetPriority(IWineD3DCubeTexture *iface) {
99 return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
102 static void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture *iface) {
103 /* Override the IWineD3DResource Preload method */
105 BOOL setGlTextureDesc = FALSE;
106 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
108 TRACE("(%p) : About to load texture: dirtified(%d)\n", This, This->baseTexture.dirty);
110 if (This->baseTexture.textureName == 0) setGlTextureDesc = TRUE;
112 IWineD3DCubeTexture_BindTexture(iface);
115 /* If were dirty then reload the surfaces */
116 if (This->baseTexture.dirty) {
117 for (i = 0; i < This->baseTexture.levels; i++) {
118 for (j = WINED3DCUBEMAP_FACE_POSITIVE_X; j <= WINED3DCUBEMAP_FACE_NEGATIVE_Z ; j++) {
120 IWineD3DSurface_SetGlTextureDesc(This->surfaces[j][i], This->baseTexture.textureName, cube_targets[j]);
121 IWineD3DSurface_LoadTexture(This->surfaces[j][i]);
124 /* No longer dirty */
125 This->baseTexture.dirty = FALSE;
131 static WINED3DRESOURCETYPE WINAPI IWineD3DCubeTextureImpl_GetType(IWineD3DCubeTexture *iface) {
132 return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
135 static HRESULT WINAPI IWineD3DCubeTextureImpl_GetParent(IWineD3DCubeTexture *iface, IUnknown **pParent) {
136 return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
139 /* ******************************************************
140 IWineD3DCubeTexture IWineD3DBaseTexture parts follow
141 ****************************************************** */
142 static DWORD WINAPI IWineD3DCubeTextureImpl_SetLOD(IWineD3DCubeTexture *iface, DWORD LODNew) {
143 return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture *)iface, LODNew);
146 static DWORD WINAPI IWineD3DCubeTextureImpl_GetLOD(IWineD3DCubeTexture *iface) {
147 return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture *)iface);
150 static DWORD WINAPI IWineD3DCubeTextureImpl_GetLevelCount(IWineD3DCubeTexture *iface) {
151 return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture *)iface);
154 static HRESULT WINAPI IWineD3DCubeTextureImpl_SetAutoGenFilterType(IWineD3DCubeTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType) {
155 return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture *)iface, FilterType);
158 static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DCubeTextureImpl_GetAutoGenFilterType(IWineD3DCubeTexture *iface) {
159 return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture *)iface);
162 static void WINAPI IWineD3DCubeTextureImpl_GenerateMipSubLevels(IWineD3DCubeTexture *iface) {
163 return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface);
166 /* Internal function, No d3d mapping */
167 static BOOL WINAPI IWineD3DCubeTextureImpl_SetDirty(IWineD3DCubeTexture *iface, BOOL dirty) {
168 return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture *)iface, dirty);
171 /* Internal function, No d3d mapping */
172 static BOOL WINAPI IWineD3DCubeTextureImpl_GetDirty(IWineD3DCubeTexture *iface) {
173 return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture *)iface);
176 static HRESULT WINAPI IWineD3DCubeTextureImpl_BindTexture(IWineD3DCubeTexture *iface) {
177 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
178 TRACE("(%p) : relay to BaseTexture\n", This);
179 return IWineD3DBaseTextureImpl_BindTexture((IWineD3DBaseTexture *)iface);
182 static HRESULT WINAPI IWineD3DCubeTextureImpl_UnBindTexture(IWineD3DCubeTexture *iface) {
183 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
184 TRACE("(%p) : relay to BaseTexture\n", This);
185 return IWineD3DBaseTextureImpl_UnBindTexture((IWineD3DBaseTexture *)iface);
188 static UINT WINAPI IWineD3DCubeTextureImpl_GetTextureDimensions(IWineD3DCubeTexture *iface){
189 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
190 TRACE("(%p)\n", This);
192 return GL_TEXTURE_CUBE_MAP_ARB;
195 static void WINAPI IWineD3DCubeTextureImpl_ApplyStateChanges(IWineD3DCubeTexture *iface,
196 const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
197 const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) {
198 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
200 IWineD3DBaseTextureImpl_ApplyStateChanges((IWineD3DBaseTexture *)iface, textureStates, samplerStates);
203 /* Apply non-power2 mappings and texture offsets so long as the texture coords aren't projected or generated */
204 if(This->pow2scalingFactor != 1.0f) {
205 if((textureStates[WINED3DTSS_TEXCOORDINDEX] & 0xFFFF0000) == WINED3DTSS_TCI_PASSTHRU &&
206 (~textureStates[WINED3DTSS_TEXTURETRANSFORMFLAGS] & WINED3DTTFF_PROJECTED)) {
208 glMatrixMode(GL_TEXTURE);
209 memset(matrix, 0 , sizeof(matrix));
211 matrix[0] = This->pow2scalingFactor;
212 matrix[5] = This->pow2scalingFactor;
213 matrix[10] = This->pow2scalingFactor;
214 #if 0 /* Translation fixup is no longer required (here for reminder) */
215 matrix[12] = -0.25f / (float)This->edgeLength;
216 matrix[13] = -0.75f / (float)This->edgeLength;
217 matrix[14] = -0.25f / (float)This->edgeLength;
219 TRACE("(%p) Setup Matrix:\n", This);
220 TRACE(" %f %f %f %f\n", matrix[0], matrix[1], matrix[2], matrix[3]);
221 TRACE(" %f %f %f %f\n", matrix[4], matrix[5], matrix[6], matrix[7]);
222 TRACE(" %f %f %f %f\n", matrix[8], matrix[9], matrix[10], matrix[11]);
223 TRACE(" %f %f %f %f\n", matrix[12], matrix[13], matrix[14], matrix[15]);
225 glMultMatrixf(matrix);
227 /* I don't expect nonpower 2 textures to be used with generated texture coordinates, but if they are present a fixme. */
228 FIXME("Non-power2 texture being used with generated texture coords\n");
235 /* *******************************************
236 IWineD3DCubeTexture IWineD3DCubeTexture parts follow
237 ******************************************* */
238 static void WINAPI IWineD3DCubeTextureImpl_Destroy(IWineD3DCubeTexture *iface, D3DCB_DESTROYSURFACEFN D3DCB_DestroySurface) {
239 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
241 TRACE("(%p) : Cleaning up\n",This);
242 for (i = 0; i < This->baseTexture.levels; i++) {
243 for (j = 0; j < 6; j++) {
244 if (This->surfaces[j][i] != NULL) {
245 /* Clean out the texture name we gave to the surface so that the surface doesn't try and release it */
246 IWineD3DSurface_SetGlTextureDesc(This->surfaces[j][i], 0, 0);
247 /* Cleanup the container */
248 IWineD3DSurface_SetContainer(This->surfaces[j][i], 0);
249 D3DCB_DestroySurface(This->surfaces[j][i]);
253 IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture *) iface);
254 /* finally delete the object */
255 HeapFree(GetProcessHeap(), 0, This);
258 static HRESULT WINAPI IWineD3DCubeTextureImpl_GetLevelDesc(IWineD3DCubeTexture *iface, UINT Level, WINED3DSURFACE_DESC* pDesc) {
259 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
261 if (Level < This->baseTexture.levels) {
262 TRACE("(%p) level (%d)\n", This, Level);
263 return IWineD3DSurface_GetDesc(This->surfaces[0][Level], pDesc);
265 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
266 return WINED3DERR_INVALIDCALL;
269 static HRESULT WINAPI IWineD3DCubeTextureImpl_GetCubeMapSurface(IWineD3DCubeTexture *iface, WINED3DCUBEMAP_FACES FaceType, UINT Level, IWineD3DSurface** ppCubeMapSurface) {
270 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
271 HRESULT hr = WINED3DERR_INVALIDCALL;
273 if (Level < This->baseTexture.levels && FaceType >= WINED3DCUBEMAP_FACE_POSITIVE_X && FaceType <= WINED3DCUBEMAP_FACE_NEGATIVE_Z) {
274 *ppCubeMapSurface = This->surfaces[FaceType][Level];
275 IWineD3DSurface_AddRef(*ppCubeMapSurface);
279 if (WINED3D_OK == hr) {
280 TRACE("(%p) -> faceType(%d) level(%d) returning surface@%p\n", This, FaceType, Level, This->surfaces[FaceType][Level]);
282 WARN("(%p) level(%d) overflow Levels(%d) Or FaceType(%d)\n", This, Level, This->baseTexture.levels, FaceType);
288 static HRESULT WINAPI IWineD3DCubeTextureImpl_LockRect(IWineD3DCubeTexture *iface, WINED3DCUBEMAP_FACES FaceType, UINT Level, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
289 HRESULT hr = WINED3DERR_INVALIDCALL;
290 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
292 if (Level < This->baseTexture.levels && FaceType >= WINED3DCUBEMAP_FACE_POSITIVE_X && FaceType <= WINED3DCUBEMAP_FACE_NEGATIVE_Z) {
293 hr = IWineD3DSurface_LockRect(This->surfaces[FaceType][Level], pLockedRect, pRect, Flags);
296 if (WINED3D_OK == hr) {
297 TRACE("(%p) -> faceType(%d) level(%d) returning memory@%p success(%u)\n", This, FaceType, Level, pLockedRect->pBits, hr);
299 WARN("(%p) level(%d) overflow Levels(%d) Or FaceType(%d)\n", This, Level, This->baseTexture.levels, FaceType);
305 static HRESULT WINAPI IWineD3DCubeTextureImpl_UnlockRect(IWineD3DCubeTexture *iface, WINED3DCUBEMAP_FACES FaceType, UINT Level) {
306 HRESULT hr = WINED3DERR_INVALIDCALL;
307 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
309 if (Level < This->baseTexture.levels && FaceType >= WINED3DCUBEMAP_FACE_POSITIVE_X && FaceType <= WINED3DCUBEMAP_FACE_NEGATIVE_Z) {
310 hr = IWineD3DSurface_UnlockRect(This->surfaces[FaceType][Level]);
313 if (WINED3D_OK == hr) {
314 TRACE("(%p) -> faceType(%d) level(%d) success(%u)\n", This, FaceType, Level, hr);
316 WARN("(%p) level(%d) overflow Levels(%d) Or FaceType(%d)\n", This, Level, This->baseTexture.levels, FaceType);
321 static HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture *iface, WINED3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
322 HRESULT hr = WINED3DERR_INVALIDCALL;
323 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
324 This->baseTexture.dirty = TRUE;
325 TRACE("(%p) : dirtyfication of faceType(%d) Level (0)\n", This, FaceType);
326 if (FaceType >= WINED3DCUBEMAP_FACE_POSITIVE_X && FaceType <= WINED3DCUBEMAP_FACE_NEGATIVE_Z) {
327 hr = IWineD3DSurface_AddDirtyRect(This->surfaces[FaceType][0], pDirtyRect);
329 WARN("(%p) overflow FaceType(%d)\n", This, FaceType);
335 const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
338 IWineD3DCubeTextureImpl_QueryInterface,
339 IWineD3DCubeTextureImpl_AddRef,
340 IWineD3DCubeTextureImpl_Release,
341 /* IWineD3DResource */
342 IWineD3DCubeTextureImpl_GetParent,
343 IWineD3DCubeTextureImpl_GetDevice,
344 IWineD3DCubeTextureImpl_SetPrivateData,
345 IWineD3DCubeTextureImpl_GetPrivateData,
346 IWineD3DCubeTextureImpl_FreePrivateData,
347 IWineD3DCubeTextureImpl_SetPriority,
348 IWineD3DCubeTextureImpl_GetPriority,
349 IWineD3DCubeTextureImpl_PreLoad,
350 IWineD3DCubeTextureImpl_GetType,
351 /* IWineD3DBaseTexture */
352 IWineD3DCubeTextureImpl_SetLOD,
353 IWineD3DCubeTextureImpl_GetLOD,
354 IWineD3DCubeTextureImpl_GetLevelCount,
355 IWineD3DCubeTextureImpl_SetAutoGenFilterType,
356 IWineD3DCubeTextureImpl_GetAutoGenFilterType,
357 IWineD3DCubeTextureImpl_GenerateMipSubLevels,
358 IWineD3DCubeTextureImpl_SetDirty,
359 IWineD3DCubeTextureImpl_GetDirty,
360 IWineD3DCubeTextureImpl_BindTexture,
361 IWineD3DCubeTextureImpl_UnBindTexture,
362 IWineD3DCubeTextureImpl_GetTextureDimensions,
363 IWineD3DCubeTextureImpl_ApplyStateChanges,
364 /* IWineD3DCubeTexture */
365 IWineD3DCubeTextureImpl_Destroy,
366 IWineD3DCubeTextureImpl_GetLevelDesc,
367 IWineD3DCubeTextureImpl_GetCubeMapSurface,
368 IWineD3DCubeTextureImpl_LockRect,
369 IWineD3DCubeTextureImpl_UnlockRect,
370 IWineD3DCubeTextureImpl_AddDirtyRect