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HEAD
rpcrt4: Add functions for generating and parsing the upper floors in endpoint-mapper...
[wine]
/
dlls
/
wined3d
/
Makefile.in
1
TOPSRCDIR = @top_srcdir@
2
TOPOBJDIR = ../..
3
SRCDIR = @srcdir@
4
VPATH = @srcdir@
5
MODULE = wined3d.dll
6
IMPORTLIB = libwined3d.$(IMPLIBEXT)
7
IMPORTS = user32 gdi32 advapi32 kernel32
8
EXTRAINCL = @X_CFLAGS@
9
EXTRALIBS = -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
10
11
C_SRCS = \
12
baseshader.c \
13
basetexture.c \
14
cubetexture.c \
15
device.c \
16
directx.c \
17
drawprim.c \
18
indexbuffer.c \
19
palette.c \
20
pixelshader.c \
21
query.c \
22
resource.c \
23
stateblock.c \
24
surface.c \
25
surface_gdi.c \
26
swapchain.c \
27
texture.c \
28
utils.c \
29
vertexbuffer.c \
30
vertexdeclaration.c \
31
vertexshader.c \
32
volume.c \
33
volumetexture.c \
34
wined3d_main.c
35
36
@MAKE_DLL_RULES@
37
38
### Dependencies: