2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
35 { { 0x00010001, 0x00010001 } },
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
44 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
46 ddraw_null_wined3d_object_destroyed,
49 static inline IDirectDrawImpl *ddraw_from_ddraw1(IDirectDraw *iface)
51 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw_vtbl));
54 static inline IDirectDrawImpl *ddraw_from_ddraw2(IDirectDraw2 *iface)
56 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw2_vtbl));
59 static inline IDirectDrawImpl *ddraw_from_ddraw3(IDirectDraw3 *iface)
61 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw3_vtbl));
64 static inline IDirectDrawImpl *ddraw_from_ddraw4(IDirectDraw4 *iface)
66 return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw4_vtbl));
69 /*****************************************************************************
71 *****************************************************************************/
73 /*****************************************************************************
74 * IDirectDraw7::QueryInterface
76 * Queries different interfaces of the DirectDraw object. It can return
77 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
78 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
80 * The returned interface is AddRef()-ed before it's returned
82 * Used for version 1, 2, 4 and 7
85 * refiid: Interface ID asked for
86 * obj: Used to return the interface pointer
89 * S_OK if an interface was found
90 * E_NOINTERFACE if the requested interface wasn't found
92 *****************************************************************************/
93 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
95 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
97 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
99 /* Can change surface impl type */
100 EnterCriticalSection(&ddraw_cs);
102 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
107 LeaveCriticalSection(&ddraw_cs);
108 return DDERR_INVALIDPARAMS;
111 /* Check DirectDraw Interfaces */
112 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
113 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
116 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
118 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
120 *obj = &This->IDirectDraw4_vtbl;
121 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
123 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
125 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
126 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
128 LeaveCriticalSection(&ddraw_cs);
129 return E_NOINTERFACE;
131 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
133 *obj = &This->IDirectDraw2_vtbl;
134 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
136 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
138 *obj = &This->IDirectDraw_vtbl;
139 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
143 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
144 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
145 * who had this idea and why. The older interfaces can query and IDirect3D version
146 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
147 * and messy to implement with the common creation function, so it has been left out here.
149 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
150 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
151 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
152 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
154 /* Check the surface implementation */
155 if(This->ImplType == SURFACE_UNKNOWN)
157 /* Apps may create the IDirect3D Interface before the primary surface.
158 * set the surface implementation */
159 This->ImplType = SURFACE_OPENGL;
160 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
162 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
164 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
165 ERR(" (%p) You may want to contact wine-devel for help\n", This);
166 /* Should I assert(0) here??? */
168 else if(This->ImplType != SURFACE_OPENGL)
170 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
171 /* Do not abort here, only reject 3D Device creation */
174 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
176 This->d3dversion = 1;
177 *obj = &This->IDirect3D_vtbl;
178 TRACE(" returning Direct3D interface at %p.\n", *obj);
180 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
182 This->d3dversion = 2;
183 *obj = &This->IDirect3D2_vtbl;
184 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
186 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
188 This->d3dversion = 3;
189 *obj = &This->IDirect3D3_vtbl;
190 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
192 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
194 This->d3dversion = 7;
195 *obj = &This->IDirect3D7_vtbl;
196 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
199 else if (IsEqualGUID(refiid, &IID_IWineD3DDeviceParent))
201 *obj = &This->device_parent_vtbl;
204 /* Unknown interface */
207 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
208 LeaveCriticalSection(&ddraw_cs);
209 return E_NOINTERFACE;
212 IUnknown_AddRef( (IUnknown *) *obj );
213 LeaveCriticalSection(&ddraw_cs);
217 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
219 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
221 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw4(iface), riid, object);
224 static HRESULT WINAPI ddraw3_QueryInterface(IDirectDraw3 *iface, REFIID riid, void **object)
226 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
228 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw3(iface), riid, object);
231 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
233 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
235 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw2(iface), riid, object);
238 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
240 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
242 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_ddraw1(iface), riid, object);
245 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
247 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
249 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d7(iface), riid, object);
252 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
254 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
256 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d3(iface), riid, object);
259 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
261 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
263 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d2(iface), riid, object);
266 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
268 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
270 return ddraw7_QueryInterface((IDirectDraw7 *)ddraw_from_d3d1(iface), riid, object);
273 /*****************************************************************************
274 * IDirectDraw7::AddRef
276 * Increases the interfaces refcount, basically
278 * DDraw refcounting is a bit tricky. The different DirectDraw interface
279 * versions have individual refcounts, but the IDirect3D interfaces do not.
280 * All interfaces are from one object, that means calling QueryInterface on an
281 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
282 * IDirectDrawImpl object.
284 * That means all AddRef and Release implementations of IDirectDrawX work
285 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
286 * except of IDirect3D7 which thunks to IDirectDraw7
288 * Returns: The new refcount
290 *****************************************************************************/
291 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
293 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
294 ULONG ref = InterlockedIncrement(&This->ref7);
296 TRACE("%p increasing refcount to %u.\n", This, ref);
298 if(ref == 1) InterlockedIncrement(&This->numIfaces);
303 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
305 IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
306 ULONG ref = InterlockedIncrement(&ddraw->ref4);
308 TRACE("%p increasing refcount to %u.\n", ddraw, ref);
310 if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
315 static ULONG WINAPI ddraw3_AddRef(IDirectDraw3 *iface)
317 IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
318 ULONG ref = InterlockedIncrement(&ddraw->ref3);
320 TRACE("%p increasing refcount to %u.\n", ddraw, ref);
322 if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
327 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
329 IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
330 ULONG ref = InterlockedIncrement(&ddraw->ref2);
332 TRACE("%p increasing refcount to %u.\n", ddraw, ref);
334 if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
339 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
341 IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
342 ULONG ref = InterlockedIncrement(&ddraw->ref1);
344 TRACE("%p increasing refcount to %u.\n", ddraw, ref);
346 if (ref == 1) InterlockedIncrement(&ddraw->numIfaces);
351 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
353 TRACE("iface %p.\n", iface);
355 return ddraw7_AddRef((IDirectDraw7 *)ddraw_from_d3d7(iface));
358 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
360 TRACE("iface %p.\n", iface);
362 return ddraw1_AddRef((IDirectDraw *)&ddraw_from_d3d3(iface)->IDirectDraw_vtbl);
365 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
367 TRACE("iface %p.\n", iface);
369 return ddraw1_AddRef((IDirectDraw *)&ddraw_from_d3d2(iface)->IDirectDraw_vtbl);
372 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
374 TRACE("iface %p.\n", iface);
376 return ddraw1_AddRef((IDirectDraw *)&ddraw_from_d3d1(iface)->IDirectDraw_vtbl);
379 /*****************************************************************************
382 * Destroys a ddraw object if all refcounts are 0. This is to share code
383 * between the IDirectDrawX::Release functions
386 * This: DirectDraw object to destroy
388 *****************************************************************************/
389 static void ddraw_destroy(IDirectDrawImpl *This)
391 IDirectDraw7_SetCooperativeLevel((IDirectDraw7 *)This, NULL, DDSCL_NORMAL);
392 IDirectDraw7_RestoreDisplayMode((IDirectDraw7 *)This);
394 /* Destroy the device window if we created one */
395 if(This->devicewindow != 0)
397 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
398 DestroyWindow(This->devicewindow);
399 This->devicewindow = 0;
402 EnterCriticalSection(&ddraw_cs);
403 list_remove(&This->ddraw_list_entry);
404 LeaveCriticalSection(&ddraw_cs);
406 /* Release the attached WineD3D stuff */
407 IWineD3DDevice_Release(This->wineD3DDevice);
408 IWineD3D_Release(This->wineD3D);
410 /* Now free the object */
411 HeapFree(GetProcessHeap(), 0, This);
414 /*****************************************************************************
415 * IDirectDraw7::Release
417 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
419 * Returns: The new refcount
420 *****************************************************************************/
421 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
423 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
424 ULONG ref = InterlockedDecrement(&This->ref7);
426 TRACE("%p decreasing refcount to %u.\n", This, ref);
428 if (!ref && !InterlockedDecrement(&This->numIfaces))
434 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
436 IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
437 ULONG ref = InterlockedDecrement(&ddraw->ref4);
439 TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
441 if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
442 ddraw_destroy(ddraw);
447 static ULONG WINAPI ddraw3_Release(IDirectDraw3 *iface)
449 IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
450 ULONG ref = InterlockedDecrement(&ddraw->ref3);
452 TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
454 if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
455 ddraw_destroy(ddraw);
460 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
462 IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
463 ULONG ref = InterlockedDecrement(&ddraw->ref2);
465 TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
467 if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
468 ddraw_destroy(ddraw);
473 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
475 IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
476 ULONG ref = InterlockedDecrement(&ddraw->ref1);
478 TRACE("%p decreasing refcount to %u.\n", ddraw, ref);
480 if (!ref && !InterlockedDecrement(&ddraw->numIfaces))
481 ddraw_destroy(ddraw);
486 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
488 TRACE("iface %p.\n", iface);
490 return ddraw7_Release((IDirectDraw7 *)ddraw_from_d3d7(iface));
493 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
495 TRACE("iface %p.\n", iface);
497 return ddraw1_Release((IDirectDraw *)&ddraw_from_d3d3(iface)->IDirectDraw_vtbl);
500 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
502 TRACE("iface %p.\n", iface);
504 return ddraw1_Release((IDirectDraw *)&ddraw_from_d3d2(iface)->IDirectDraw_vtbl);
507 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
509 TRACE("iface %p.\n", iface);
511 return ddraw1_Release((IDirectDraw *)&ddraw_from_d3d1(iface)->IDirectDraw_vtbl);
514 /*****************************************************************************
515 * IDirectDraw methods
516 *****************************************************************************/
518 /*****************************************************************************
519 * IDirectDraw7::SetCooperativeLevel
521 * Sets the cooperative level for the DirectDraw object, and the window
522 * assigned to it. The cooperative level determines the general behavior
523 * of the DirectDraw application
525 * Warning: This is quite tricky, as it's not really documented which
526 * cooperative levels can be combined with each other. If a game fails
527 * after this function, try to check the cooperative levels passed on
528 * Windows, and if it returns something different.
530 * If you think that this function caused the failure because it writes a
531 * fixme, be sure to run again with a +ddraw trace.
533 * What is known about cooperative levels (See the ddraw modes test):
534 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
535 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
536 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
537 * DDSCL_FULLSCREEN can be activated
538 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
540 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
541 * DDSCL_SETFOCUSWINDOW (partially),
542 * DDSCL_MULTITHREADED (work in progress)
544 * Unhandled flags, which should be implemented
545 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
546 * expect any difference to a normal window for wine)
547 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
548 * rendering (Possible test case: Half-Life)
550 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
552 * These don't seem very important for wine:
553 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
556 * DD_OK if the cooperative level was set successfully
557 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
558 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
559 * (Probably others too, have to investigate)
561 *****************************************************************************/
562 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
564 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
567 TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
568 DDRAW_dump_cooperativelevel(cooplevel);
570 EnterCriticalSection(&ddraw_cs);
572 /* Get the old window */
573 window = This->dest_window;
575 /* Tests suggest that we need one of them: */
576 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
580 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
581 LeaveCriticalSection(&ddraw_cs);
582 return DDERR_INVALIDPARAMS;
585 /* Handle those levels first which set various hwnds */
586 if(cooplevel & DDSCL_SETFOCUSWINDOW)
588 /* This isn't compatible with a lot of flags */
589 if(cooplevel & ( DDSCL_MULTITHREADED |
590 DDSCL_CREATEDEVICEWINDOW |
595 DDSCL_SETDEVICEWINDOW |
600 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
601 LeaveCriticalSection(&ddraw_cs);
602 return DDERR_INVALIDPARAMS;
605 if( (This->cooperative_level & DDSCL_EXCLUSIVE) && window )
607 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
608 LeaveCriticalSection(&ddraw_cs);
609 return DDERR_HWNDALREADYSET;
612 This->focuswindow = hwnd;
613 /* Won't use the hwnd param for anything else */
616 /* Use the focus window for drawing too */
617 This->dest_window = This->focuswindow;
619 /* Destroy the device window, if we have one */
620 if(This->devicewindow)
622 DestroyWindow(This->devicewindow);
623 This->devicewindow = NULL;
626 LeaveCriticalSection(&ddraw_cs);
630 if(cooplevel & DDSCL_EXCLUSIVE)
632 if( !(cooplevel & DDSCL_FULLSCREEN) || !hwnd )
634 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This);
635 LeaveCriticalSection(&ddraw_cs);
636 return DDERR_INVALIDPARAMS;
639 else if( !(cooplevel & DDSCL_NORMAL) )
641 TRACE("(%p) SetCooperativeLevel needs at least SetFocusWindow or Exclusive or Normal mode\n", This);
642 LeaveCriticalSection(&ddraw_cs);
643 return DDERR_INVALIDPARAMS;
646 if ((This->cooperative_level & DDSCL_EXCLUSIVE)
647 && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
648 IWineD3DDevice_ReleaseFocusWindow(This->wineD3DDevice);
650 if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
652 if (This->cooperative_level & DDSCL_FULLSCREEN)
654 IWineD3DDevice_RestoreFullscreenWindow(This->wineD3DDevice, window);
656 if (cooplevel & DDSCL_FULLSCREEN)
658 WINED3DDISPLAYMODE display_mode;
660 IWineD3D_GetAdapterDisplayMode(This->wineD3D, WINED3DADAPTER_DEFAULT, &display_mode);
661 IWineD3DDevice_SetupFullscreenWindow(This->wineD3DDevice, hwnd, display_mode.Width, display_mode.Height);
665 if ((cooplevel & DDSCL_EXCLUSIVE)
666 && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
668 HRESULT hr = IWineD3DDevice_AcquireFocusWindow(This->wineD3DDevice, hwnd);
671 ERR("Failed to acquire focus window, hr %#x.\n", hr);
672 LeaveCriticalSection(&ddraw_cs);
677 /* Don't override focus windows or private device windows */
678 if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
679 This->dest_window = hwnd;
681 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
683 /* Don't create a device window if a focus window is set */
684 if( !(This->focuswindow) )
686 HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window",
687 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
688 NULL, NULL, NULL, NULL);
691 ERR("Failed to create window, last error %#x.\n", GetLastError());
692 LeaveCriticalSection(&ddraw_cs);
696 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
697 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
699 This->devicewindow = devicewindow;
700 This->dest_window = devicewindow;
704 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
706 /* Enable thread safety in wined3d */
707 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
710 /* Unhandled flags */
711 if(cooplevel & DDSCL_ALLOWREBOOT)
712 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
713 if(cooplevel & DDSCL_ALLOWMODEX)
714 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
715 if(cooplevel & DDSCL_FPUSETUP)
716 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
718 /* Store the cooperative_level */
719 This->cooperative_level = cooplevel;
720 TRACE("SetCooperativeLevel retuning DD_OK\n");
721 LeaveCriticalSection(&ddraw_cs);
725 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
727 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
729 return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw4(iface), window, flags);
732 static HRESULT WINAPI ddraw3_SetCooperativeLevel(IDirectDraw3 *iface, HWND window, DWORD flags)
734 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
736 return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw3(iface), window, flags);
739 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
741 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
743 return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw2(iface), window, flags);
746 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
748 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
750 return ddraw7_SetCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw1(iface), window, flags);
753 /*****************************************************************************
755 * Helper function for SetDisplayMode and RestoreDisplayMode
757 * Implements DirectDraw's SetDisplayMode, but ignores the value of
758 * ForceRefreshRate, since it is already handled by
759 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
760 * without worrying that ForceRefreshRate will override the refresh rate. For
761 * argument and return value documentation, see
762 * ddraw7_SetDisplayMode.
764 *****************************************************************************/
765 static HRESULT ddraw_set_display_mode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
766 DWORD BPP, DWORD RefreshRate, DWORD Flags)
768 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
769 WINED3DDISPLAYMODE Mode;
772 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
773 iface, Width, Height, BPP, RefreshRate, Flags);
775 EnterCriticalSection(&ddraw_cs);
776 if( !Width || !Height )
778 ERR("Width %u, Height %u, what to do?\n", Width, Height);
779 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
780 LeaveCriticalSection(&ddraw_cs);
784 /* Check the exclusive mode
785 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
786 return DDERR_NOEXCLUSIVEMODE;
787 * This is WRONG. Don't know if the SDK is completely
788 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
789 * is returned, but Half-Life 1.1.1.1 (Steam version)
794 Mode.Height = Height;
795 Mode.RefreshRate = RefreshRate;
798 case 8: Mode.Format = WINED3DFMT_P8_UINT; break;
799 case 15: Mode.Format = WINED3DFMT_B5G5R5X1_UNORM; break;
800 case 16: Mode.Format = WINED3DFMT_B5G6R5_UNORM; break;
801 case 24: Mode.Format = WINED3DFMT_B8G8R8_UNORM; break;
802 case 32: Mode.Format = WINED3DFMT_B8G8R8X8_UNORM; break;
805 /* TODO: The possible return values from msdn suggest that
806 * the screen mode can't be changed if a surface is locked
807 * or some drawing is in progress
810 /* TODO: Lose the primary surface */
811 hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
812 0, /* First swapchain */
814 IWineD3DDevice_RestoreFullscreenWindow(This->wineD3DDevice, This->dest_window);
815 IWineD3DDevice_SetupFullscreenWindow(This->wineD3DDevice, This->dest_window, Width, Height);
816 LeaveCriticalSection(&ddraw_cs);
819 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
824 /*****************************************************************************
825 * IDirectDraw7::SetDisplayMode
827 * Sets the display screen resolution, color depth and refresh frequency
828 * when in fullscreen mode (in theory).
829 * Possible return values listed in the SDK suggest that this method fails
830 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
831 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
832 * It seems to be valid to pass 0 for With and Height, this has to be tested
833 * It could mean that the current video mode should be left as-is. (But why
837 * Height, Width: Screen dimension
838 * BPP: Color depth in Bits per pixel
839 * Refreshrate: Screen refresh rate
845 *****************************************************************************/
846 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
847 DWORD BPP, DWORD RefreshRate, DWORD Flags)
849 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
850 iface, Width, Height, BPP, RefreshRate, Flags);
852 if (force_refresh_rate != 0)
854 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
855 RefreshRate, force_refresh_rate);
856 RefreshRate = force_refresh_rate;
859 return ddraw_set_display_mode(iface, Width, Height, BPP, RefreshRate, Flags);
862 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface,
863 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
865 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
866 iface, width, height, bpp, refresh_rate, flags);
868 return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw4(iface),
869 width, height, bpp, refresh_rate, flags);
872 static HRESULT WINAPI ddraw3_SetDisplayMode(IDirectDraw3 *iface,
873 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
875 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
876 iface, width, height, bpp, refresh_rate, flags);
878 return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw3(iface),
879 width, height, bpp, refresh_rate, flags);
882 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
883 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
885 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
886 iface, width, height, bpp, refresh_rate, flags);
888 return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw2(iface),
889 width, height, bpp, refresh_rate, flags);
892 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
894 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
896 return ddraw7_SetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw1(iface), width, height, bpp, 0, 0);
899 /*****************************************************************************
900 * IDirectDraw7::RestoreDisplayMode
902 * Restores the display mode to what it was at creation time. Basically.
904 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
905 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
906 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
907 * -> DD_1 is released. The screen should be left at 1024x768x32.
908 * -> DD_2 is released. The screen should be set to 1400x1050x32
909 * This case is unhandled right now, but Empire Earth does it this way.
910 * (But perhaps there is something in SetCooperativeLevel to prevent this)
912 * The msdn says that this method resets the display mode to what it was before
913 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
917 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
919 *****************************************************************************/
920 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
922 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
924 TRACE("iface %p.\n", iface);
926 return ddraw_set_display_mode(iface, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
929 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
931 TRACE("iface %p.\n", iface);
933 return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw4(iface));
936 static HRESULT WINAPI ddraw3_RestoreDisplayMode(IDirectDraw3 *iface)
938 TRACE("iface %p.\n", iface);
940 return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw3(iface));
943 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
945 TRACE("iface %p.\n", iface);
947 return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw2(iface));
950 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
952 TRACE("iface %p.\n", iface);
954 return ddraw7_RestoreDisplayMode((IDirectDraw7 *)ddraw_from_ddraw1(iface));
957 /*****************************************************************************
958 * IDirectDraw7::GetCaps
960 * Returns the drives capabilities
962 * Used for version 1, 2, 4 and 7
965 * DriverCaps: Structure to write the Hardware accelerated caps to
966 * HelCaps: Structure to write the emulation caps to
969 * This implementation returns DD_OK only
971 *****************************************************************************/
972 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
974 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
976 WINED3DCAPS winecaps;
978 DDSCAPS2 ddscaps = {0, 0, 0, 0};
980 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
982 /* One structure must be != NULL */
983 if( (!DriverCaps) && (!HELCaps) )
985 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
986 return DDERR_INVALIDPARAMS;
989 memset(&caps, 0, sizeof(caps));
990 memset(&winecaps, 0, sizeof(winecaps));
991 caps.dwSize = sizeof(caps);
992 EnterCriticalSection(&ddraw_cs);
993 hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
995 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
996 LeaveCriticalSection(&ddraw_cs);
1000 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1001 LeaveCriticalSection(&ddraw_cs);
1003 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1007 caps.dwCaps = winecaps.DirectDrawCaps.Caps;
1008 caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
1009 caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
1010 caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
1011 caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
1012 caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
1013 caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
1014 caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
1015 caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
1016 caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
1017 caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
1018 caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
1019 caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
1020 caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
1021 caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
1023 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1026 if(DefaultSurfaceType == SURFACE_GDI) {
1027 caps.dwCaps &= ~DDCAPS_3D;
1028 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1030 if(winecaps.DirectDrawCaps.StrideAlign != 0) {
1031 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1032 caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
1037 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1038 if (TRACE_ON(ddraw))
1040 TRACE("Driver Caps :\n");
1041 DDRAW_dump_DDCAPS(DriverCaps);
1047 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1048 if (TRACE_ON(ddraw))
1050 TRACE("HEL Caps :\n");
1051 DDRAW_dump_DDCAPS(HELCaps);
1058 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1060 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1062 return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw4(iface), driver_caps, hel_caps);
1065 static HRESULT WINAPI ddraw3_GetCaps(IDirectDraw3 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1067 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1069 return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw3(iface), driver_caps, hel_caps);
1072 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1074 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1076 return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw2(iface), driver_caps, hel_caps);
1079 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1081 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1083 return ddraw7_GetCaps((IDirectDraw7 *)ddraw_from_ddraw1(iface), driver_caps, hel_caps);
1086 /*****************************************************************************
1087 * IDirectDraw7::Compact
1089 * No idea what it does, MSDN says it's not implemented.
1092 * DD_OK, but this is unchecked
1094 *****************************************************************************/
1095 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1097 TRACE("iface %p.\n", iface);
1102 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1104 TRACE("iface %p.\n", iface);
1106 return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw4(iface));
1109 static HRESULT WINAPI ddraw3_Compact(IDirectDraw3 *iface)
1111 TRACE("iface %p.\n", iface);
1113 return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw3(iface));
1116 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1118 TRACE("iface %p.\n", iface);
1120 return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw2(iface));
1123 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1125 TRACE("iface %p.\n", iface);
1127 return ddraw7_Compact((IDirectDraw7 *)ddraw_from_ddraw1(iface));
1130 /*****************************************************************************
1131 * IDirectDraw7::GetDisplayMode
1133 * Returns information about the current display mode
1135 * Exists in Version 1, 2, 4 and 7
1138 * DDSD: Address of a surface description structure to write the info to
1143 *****************************************************************************/
1144 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1146 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1148 WINED3DDISPLAYMODE Mode;
1151 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1153 EnterCriticalSection(&ddraw_cs);
1154 /* This seems sane */
1157 LeaveCriticalSection(&ddraw_cs);
1158 return DDERR_INVALIDPARAMS;
1161 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1162 * so one method can be used for all versions (Hopefully)
1164 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1165 0 /* swapchain 0 */,
1169 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
1170 LeaveCriticalSection(&ddraw_cs);
1174 Size = DDSD->dwSize;
1175 memset(DDSD, 0, Size);
1177 DDSD->dwSize = Size;
1178 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1179 DDSD->dwWidth = Mode.Width;
1180 DDSD->dwHeight = Mode.Height;
1181 DDSD->u2.dwRefreshRate = 60;
1182 DDSD->ddsCaps.dwCaps = 0;
1183 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1184 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
1185 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1189 TRACE("Returning surface desc :\n");
1190 DDRAW_dump_surface_desc(DDSD);
1193 LeaveCriticalSection(&ddraw_cs);
1197 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1199 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1201 return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw4(iface), surface_desc);
1204 static HRESULT WINAPI ddraw3_GetDisplayMode(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc)
1206 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1208 return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw3(iface), (DDSURFACEDESC2 *)surface_desc);
1211 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1213 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1215 return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw2(iface), (DDSURFACEDESC2 *)surface_desc);
1218 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1220 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1222 return ddraw7_GetDisplayMode((IDirectDraw7 *)ddraw_from_ddraw1(iface), (DDSURFACEDESC2 *)surface_desc);
1225 /*****************************************************************************
1226 * IDirectDraw7::GetFourCCCodes
1228 * Returns an array of supported FourCC codes.
1230 * Exists in Version 1, 2, 4 and 7
1233 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1234 * of enumerated codes
1235 * Codes: Pointer to an array of DWORDs where the supported codes are written
1239 * Always returns DD_OK, as it's a stub for now
1241 *****************************************************************************/
1242 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1244 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1245 static const enum wined3d_format_id formats[] =
1247 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1248 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1249 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1251 DWORD count = 0, i, outsize;
1253 WINED3DDISPLAYMODE d3ddm;
1254 WINED3DSURFTYPE type = This->ImplType;
1256 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1258 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1259 0 /* swapchain 0 */,
1262 outsize = NumCodes && Codes ? *NumCodes : 0;
1264 if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
1266 for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
1267 hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
1268 WINED3DADAPTER_DEFAULT,
1270 d3ddm.Format /* AdapterFormat */,
1272 WINED3DRTYPE_SURFACE,
1276 if(count < outsize) {
1277 Codes[count] = formats[i];
1283 TRACE("Returning %u FourCC codes\n", count);
1290 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1292 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1294 return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw4(iface), codes_count, codes);
1297 static HRESULT WINAPI ddraw3_GetFourCCCodes(IDirectDraw3 *iface, DWORD *codes_count, DWORD *codes)
1299 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1301 return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw3(iface), codes_count, codes);
1304 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1306 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1308 return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw2(iface), codes_count, codes);
1311 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1313 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1315 return ddraw7_GetFourCCCodes((IDirectDraw7 *)ddraw_from_ddraw1(iface), codes_count, codes);
1318 /*****************************************************************************
1319 * IDirectDraw7::GetMonitorFrequency
1321 * Returns the monitor's frequency
1323 * Exists in Version 1, 2, 4 and 7
1326 * Freq: Pointer to a DWORD to write the frequency to
1329 * Always returns DD_OK
1331 *****************************************************************************/
1332 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1334 FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1336 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1337 * but for now this should make the games happy
1343 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1345 TRACE("iface %p, frequency %p.\n", iface, frequency);
1347 return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw4(iface), frequency);
1350 static HRESULT WINAPI ddraw3_GetMonitorFrequency(IDirectDraw3 *iface, DWORD *frequency)
1352 TRACE("iface %p, frequency %p.\n", iface, frequency);
1354 return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw3(iface), frequency);
1357 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1359 TRACE("iface %p, frequency %p.\n", iface, frequency);
1361 return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw2(iface), frequency);
1364 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1366 TRACE("iface %p, frequency %p.\n", iface, frequency);
1368 return ddraw7_GetMonitorFrequency((IDirectDraw7 *)ddraw_from_ddraw1(iface), frequency);
1371 /*****************************************************************************
1372 * IDirectDraw7::GetVerticalBlankStatus
1374 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1375 * too basically, but as it's a semi stub, I didn't create a function there
1378 * status: Pointer to a BOOL to be filled with the vertical blank status
1382 * DDERR_INVALIDPARAMS if status is NULL
1384 *****************************************************************************/
1385 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1387 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1389 TRACE("iface %p, status %p.\n", iface, status);
1391 /* This looks sane, the MSDN suggests it too */
1392 EnterCriticalSection(&ddraw_cs);
1395 LeaveCriticalSection(&ddraw_cs);
1396 return DDERR_INVALIDPARAMS;
1399 *status = This->fake_vblank;
1400 This->fake_vblank = !This->fake_vblank;
1401 LeaveCriticalSection(&ddraw_cs);
1405 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1407 TRACE("iface %p, status %p.\n", iface, status);
1409 return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw4(iface), status);
1412 static HRESULT WINAPI ddraw3_GetVerticalBlankStatus(IDirectDraw3 *iface, BOOL *status)
1414 TRACE("iface %p, status %p.\n", iface, status);
1416 return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw3(iface), status);
1419 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1421 TRACE("iface %p, status %p.\n", iface, status);
1423 return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw2(iface), status);
1426 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1428 TRACE("iface %p, status %p.\n", iface, status);
1430 return ddraw7_GetVerticalBlankStatus((IDirectDraw7 *)ddraw_from_ddraw1(iface), status);
1433 /*****************************************************************************
1434 * IDirectDraw7::GetAvailableVidMem
1436 * Returns the total and free video memory
1439 * Caps: Specifies the memory type asked for
1440 * total: Pointer to a DWORD to be filled with the total memory
1441 * free: Pointer to a DWORD to be filled with the free memory
1445 * DDERR_INVALIDPARAMS of free and total are NULL
1447 *****************************************************************************/
1448 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
1450 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1452 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1456 TRACE("(%p) Asked for memory with description: ", This);
1457 DDRAW_dump_DDSCAPS2(Caps);
1459 EnterCriticalSection(&ddraw_cs);
1461 /* Todo: System memory vs local video memory vs non-local video memory
1462 * The MSDN also mentions differences between texture memory and other
1463 * resources, but that's not important
1466 if( (!total) && (!free) )
1468 LeaveCriticalSection(&ddraw_cs);
1469 return DDERR_INVALIDPARAMS;
1472 if(total) *total = This->total_vidmem;
1473 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1475 LeaveCriticalSection(&ddraw_cs);
1479 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1480 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1482 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1484 return ddraw7_GetAvailableVidMem((IDirectDraw7 *)ddraw_from_ddraw4(iface), caps, total, free);
1487 static HRESULT WINAPI ddraw3_GetAvailableVidMem(IDirectDraw3 *iface,
1488 DDSCAPS *caps, DWORD *total, DWORD *free)
1492 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1494 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1495 return ddraw7_GetAvailableVidMem((IDirectDraw7 *)ddraw_from_ddraw3(iface), &caps2, total, free);
1498 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1499 DDSCAPS *caps, DWORD *total, DWORD *free)
1503 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1505 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1506 return ddraw7_GetAvailableVidMem((IDirectDraw7 *)ddraw_from_ddraw2(iface), &caps2, total, free);
1509 /*****************************************************************************
1510 * IDirectDraw7::Initialize
1512 * Initializes a DirectDraw interface.
1515 * GUID: Interface identifier. Well, don't know what this is really good
1519 * Returns DD_OK on the first call,
1520 * DDERR_ALREADYINITIALIZED on repeated calls
1522 *****************************************************************************/
1523 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *Guid)
1525 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1527 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(Guid));
1529 if(This->initialized)
1531 return DDERR_ALREADYINITIALIZED;
1539 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1541 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1543 return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw4(iface), guid);
1546 static HRESULT WINAPI ddraw3_Initialize(IDirectDraw3 *iface, GUID *guid)
1548 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1550 return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw3(iface), guid);
1553 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1555 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1557 return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw2(iface), guid);
1560 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1562 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1564 return ddraw7_Initialize((IDirectDraw7 *)ddraw_from_ddraw1(iface), guid);
1567 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1569 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1574 /*****************************************************************************
1575 * IDirectDraw7::FlipToGDISurface
1577 * "Makes the surface that the GDI writes to the primary surface"
1578 * Looks like some windows specific thing we don't have to care about.
1579 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1580 * show error boxes ;)
1581 * Well, just return DD_OK.
1584 * Always returns DD_OK
1586 *****************************************************************************/
1587 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1589 FIXME("iface %p stub!\n", iface);
1594 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1596 TRACE("iface %p.\n", iface);
1598 return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw4(iface));
1601 static HRESULT WINAPI ddraw3_FlipToGDISurface(IDirectDraw3 *iface)
1603 TRACE("iface %p.\n", iface);
1605 return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw3(iface));
1608 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1610 TRACE("iface %p.\n", iface);
1612 return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw2(iface));
1615 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1617 TRACE("iface %p.\n", iface);
1619 return ddraw7_FlipToGDISurface((IDirectDraw7 *)ddraw_from_ddraw1(iface));
1622 /*****************************************************************************
1623 * IDirectDraw7::WaitForVerticalBlank
1625 * This method allows applications to get in sync with the vertical blank
1627 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1628 * redraw the screen, most likely because of this stub
1631 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1632 * or DDWAITVB_BLOCKEND
1633 * h: Not used, according to MSDN
1636 * Always returns DD_OK
1638 *****************************************************************************/
1639 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1643 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1645 /* This function is called often, so print the fixme only once */
1648 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1652 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1653 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1654 return DDERR_UNSUPPORTED; /* unchecked */
1659 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1661 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1663 return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw4(iface), flags, event);
1666 static HRESULT WINAPI ddraw3_WaitForVerticalBlank(IDirectDraw3 *iface, DWORD flags, HANDLE event)
1668 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1670 return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags, event);
1673 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1675 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1677 return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags, event);
1680 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1682 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1684 return ddraw7_WaitForVerticalBlank((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags, event);
1687 /*****************************************************************************
1688 * IDirectDraw7::GetScanLine
1690 * Returns the scan line that is being drawn on the monitor
1693 * Scanline: Address to write the scan line value to
1696 * Always returns DD_OK
1698 *****************************************************************************/
1699 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1701 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1702 static BOOL hide = FALSE;
1703 WINED3DDISPLAYMODE Mode;
1705 TRACE("iface %p, line %p.\n", iface, Scanline);
1707 /* This function is called often, so print the fixme only once */
1708 EnterCriticalSection(&ddraw_cs);
1711 FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1715 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1719 /* Fake the line sweeping of the monitor */
1720 /* FIXME: We should synchronize with a source to keep the refresh rate */
1721 *Scanline = This->cur_scanline++;
1722 /* Assume 20 scan lines in the vertical blank */
1723 if (This->cur_scanline >= Mode.Height + 20)
1724 This->cur_scanline = 0;
1726 LeaveCriticalSection(&ddraw_cs);
1730 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1732 TRACE("iface %p, line %p.\n", iface, line);
1734 return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw4(iface), line);
1737 static HRESULT WINAPI ddraw3_GetScanLine(IDirectDraw3 *iface, DWORD *line)
1739 TRACE("iface %p, line %p.\n", iface, line);
1741 return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw3(iface), line);
1744 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1746 TRACE("iface %p, line %p.\n", iface, line);
1748 return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw2(iface), line);
1751 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1753 TRACE("iface %p, line %p.\n", iface, line);
1755 return ddraw7_GetScanLine((IDirectDraw7 *)ddraw_from_ddraw1(iface), line);
1758 /*****************************************************************************
1759 * IDirectDraw7::TestCooperativeLevel
1761 * Informs the application about the state of the video adapter, depending
1762 * on the cooperative level
1765 * DD_OK if the device is in a sane state
1766 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1767 * if the state is not correct(See below)
1769 *****************************************************************************/
1770 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1772 TRACE("iface %p.\n", iface);
1777 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1779 TRACE("iface %p.\n", iface);
1781 return ddraw7_TestCooperativeLevel((IDirectDraw7 *)ddraw_from_ddraw4(iface));
1784 /*****************************************************************************
1785 * IDirectDraw7::GetGDISurface
1787 * Returns the surface that GDI is treating as the primary surface.
1788 * For Wine this is the front buffer
1791 * GDISurface: Address to write the surface pointer to
1794 * DD_OK if the surface was found
1795 * DDERR_NOTFOUND if the GDI surface wasn't found
1797 *****************************************************************************/
1798 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
1800 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1801 IWineD3DSurface *Surf;
1802 IDirectDrawSurface7 *ddsurf;
1806 TRACE("iface %p, surface %p.\n", iface, GDISurface);
1808 /* Get the back buffer from the wineD3DDevice and search its
1809 * attached surfaces for the front buffer
1811 EnterCriticalSection(&ddraw_cs);
1812 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1814 0, /* first back buffer*/
1815 WINED3DBACKBUFFER_TYPE_MONO,
1818 if( (hr != D3D_OK) ||
1821 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1822 LeaveCriticalSection(&ddraw_cs);
1823 return DDERR_NOTFOUND;
1826 ddsurf = IWineD3DSurface_GetParent(Surf);
1827 IWineD3DSurface_Release(Surf);
1829 /* Find the front buffer */
1830 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1831 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1836 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1839 /* The AddRef is OK this time */
1840 LeaveCriticalSection(&ddraw_cs);
1844 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
1846 TRACE("iface %p, surface %p.\n", iface, surface);
1848 return ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw4(iface), (IDirectDrawSurface7 **)surface);
1851 static HRESULT WINAPI ddraw3_GetGDISurface(IDirectDraw3 *iface, IDirectDrawSurface **surface)
1853 IDirectDrawSurface7 *surface7;
1856 TRACE("iface %p, surface %p.\n", iface, surface);
1858 hr = ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw3(iface), &surface7);
1859 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
1864 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
1866 IDirectDrawSurface7 *surface7;
1869 TRACE("iface %p, surface %p.\n", iface, surface);
1871 hr = ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw2(iface), &surface7);
1872 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
1877 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
1879 IDirectDrawSurface7 *surface7;
1882 TRACE("iface %p, surface %p.\n", iface, surface);
1884 hr = ddraw7_GetGDISurface((IDirectDraw7 *)ddraw_from_ddraw1(iface), &surface7);
1885 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
1890 struct displaymodescallback_context
1892 LPDDENUMMODESCALLBACK func;
1896 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
1898 struct displaymodescallback_context *cbcontext = context;
1901 memcpy(&desc, surface_desc, sizeof(desc));
1902 desc.dwSize = sizeof(desc);
1904 return cbcontext->func(&desc, cbcontext->context);
1907 /*****************************************************************************
1908 * IDirectDraw7::EnumDisplayModes
1910 * Enumerates the supported Display modes. The modes can be filtered with
1911 * the DDSD parameter.
1914 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1915 * DDSD: Surface description to filter the modes
1916 * Context: Pointer passed back to the callback function
1917 * cb: Application-provided callback function
1921 * DDERR_INVALIDPARAMS if the callback wasn't set
1923 *****************************************************************************/
1924 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
1925 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
1927 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1928 unsigned int modenum, fmt;
1929 enum wined3d_format_id pixelformat = WINED3DFMT_UNKNOWN;
1930 WINED3DDISPLAYMODE mode;
1931 DDSURFACEDESC2 callback_sd;
1932 WINED3DDISPLAYMODE *enum_modes = NULL;
1933 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
1935 static const enum wined3d_format_id checkFormatList[] =
1937 WINED3DFMT_B8G8R8X8_UNORM,
1938 WINED3DFMT_B5G6R5_UNORM,
1942 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
1943 iface, Flags, DDSD, Context, cb);
1945 EnterCriticalSection(&ddraw_cs);
1946 /* This looks sane */
1949 LeaveCriticalSection(&ddraw_cs);
1950 return DDERR_INVALIDPARAMS;
1955 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1956 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1959 if(!(Flags & DDEDM_REFRESHRATES))
1961 enum_mode_array_size = 16;
1962 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1965 ERR("Out of memory\n");
1966 LeaveCriticalSection(&ddraw_cs);
1967 return DDERR_OUTOFMEMORY;
1971 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1973 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1979 while(IWineD3D_EnumAdapterModes(This->wineD3D,
1980 WINED3DADAPTER_DEFAULT,
1981 checkFormatList[fmt],
1983 &mode) == WINED3D_OK)
1987 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1988 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1991 if(!(Flags & DDEDM_REFRESHRATES))
1993 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1994 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1995 * to be reduced to a single unique result in such case.
2000 for (i = 0; i < enum_mode_count; i++)
2002 if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
2003 enum_modes[i].Format == mode.Format)
2013 memset(&callback_sd, 0, sizeof(callback_sd));
2014 callback_sd.dwSize = sizeof(callback_sd);
2015 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2017 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
2018 if(Flags & DDEDM_REFRESHRATES)
2020 callback_sd.dwFlags |= DDSD_REFRESHRATE;
2021 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
2024 callback_sd.dwWidth = mode.Width;
2025 callback_sd.dwHeight = mode.Height;
2027 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
2029 /* Calc pitch and DWORD align like MSDN says */
2030 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
2031 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2033 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2034 callback_sd.u2.dwRefreshRate);
2036 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2038 TRACE("Application asked to terminate the enumeration\n");
2039 HeapFree(GetProcessHeap(), 0, enum_modes);
2040 LeaveCriticalSection(&ddraw_cs);
2044 if(!(Flags & DDEDM_REFRESHRATES))
2046 if (enum_mode_count == enum_mode_array_size)
2048 WINED3DDISPLAYMODE *new_enum_modes;
2050 enum_mode_array_size *= 2;
2051 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2053 if (!new_enum_modes)
2055 ERR("Out of memory\n");
2056 HeapFree(GetProcessHeap(), 0, enum_modes);
2057 LeaveCriticalSection(&ddraw_cs);
2058 return DDERR_OUTOFMEMORY;
2061 enum_modes = new_enum_modes;
2064 enum_modes[enum_mode_count++] = mode;
2069 TRACE("End of enumeration\n");
2070 HeapFree(GetProcessHeap(), 0, enum_modes);
2071 LeaveCriticalSection(&ddraw_cs);
2075 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2076 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2078 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2079 iface, flags, surface_desc, context, callback);
2081 return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw4(iface), flags,
2082 surface_desc, context, callback);
2085 static HRESULT WINAPI ddraw3_EnumDisplayModes(IDirectDraw3 *iface, DWORD flags,
2086 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2088 struct displaymodescallback_context cbcontext;
2090 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2091 iface, flags, surface_desc, context, callback);
2093 cbcontext.func = callback;
2094 cbcontext.context = context;
2096 return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags,
2097 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumDisplayModesCallbackThunk);
2100 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2101 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2103 struct displaymodescallback_context cbcontext;
2105 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2106 iface, flags, surface_desc, context, callback);
2108 cbcontext.func = callback;
2109 cbcontext.context = context;
2111 return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags,
2112 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumDisplayModesCallbackThunk);
2115 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2116 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2118 struct displaymodescallback_context cbcontext;
2120 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2121 iface, flags, surface_desc, context, callback);
2123 cbcontext.func = callback;
2124 cbcontext.context = context;
2126 return ddraw7_EnumDisplayModes((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags,
2127 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumDisplayModesCallbackThunk);
2130 /*****************************************************************************
2131 * IDirectDraw7::EvaluateMode
2133 * Used with IDirectDraw7::StartModeTest to test video modes.
2134 * EvaluateMode is used to pass or fail a mode, and continue with the next
2138 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2139 * Timeout: Returns the amount of seconds left before the mode would have
2140 * been failed automatically
2143 * This implementation always DD_OK, because it's a stub
2145 *****************************************************************************/
2146 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2148 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2150 /* When implementing this, implement it in WineD3D */
2155 /*****************************************************************************
2156 * IDirectDraw7::GetDeviceIdentifier
2158 * Returns the device identifier, which gives information about the driver
2159 * Our device identifier is defined at the beginning of this file.
2162 * DDDI: Address for the returned structure
2163 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2166 * On success it returns DD_OK
2167 * DDERR_INVALIDPARAMS if DDDI is NULL
2169 *****************************************************************************/
2170 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2171 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2173 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2176 return DDERR_INVALIDPARAMS;
2178 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2179 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2180 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2181 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2182 * bytes too long. So only copy the relevant part of the structure
2185 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2189 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2190 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2192 DDDEVICEIDENTIFIER2 identifier2;
2195 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2197 hr = ddraw7_GetDeviceIdentifier((IDirectDraw7 *)ddraw_from_ddraw4(iface), &identifier2, flags);
2198 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2203 /*****************************************************************************
2204 * IDirectDraw7::GetSurfaceFromDC
2206 * Returns the Surface for a GDI device context handle.
2207 * Is this related to IDirectDrawSurface::GetDC ???
2210 * hdc: hdc to return the surface for
2211 * Surface: Address to write the surface pointer to
2214 * Always returns DD_OK because it's a stub
2216 *****************************************************************************/
2217 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc, IDirectDrawSurface7 **Surface)
2219 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2220 IWineD3DSurface *wined3d_surface;
2223 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2225 if (!Surface) return E_INVALIDARG;
2227 hr = IWineD3DDevice_GetSurfaceFromDC(This->wineD3DDevice, hdc, &wined3d_surface);
2230 TRACE("No surface found for dc %p.\n", hdc);
2232 return DDERR_NOTFOUND;
2235 *Surface = IWineD3DSurface_GetParent(wined3d_surface);
2236 IDirectDrawSurface7_AddRef(*Surface);
2237 TRACE("Returning surface %p.\n", Surface);
2241 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc, IDirectDrawSurface4 **surface)
2243 IDirectDrawSurface7 *surface7;
2246 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2248 if (!surface) return E_INVALIDARG;
2250 hr = ddraw7_GetSurfaceFromDC((IDirectDraw7 *)ddraw_from_ddraw4(iface), dc, &surface7);
2251 *surface = surface7 ? (IDirectDrawSurface4 *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2256 static HRESULT WINAPI ddraw3_GetSurfaceFromDC(IDirectDraw3 *iface, HDC dc, IDirectDrawSurface **surface)
2258 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2260 return ddraw7_GetSurfaceFromDC((IDirectDraw7 *)ddraw_from_ddraw3(iface),
2261 dc, (IDirectDrawSurface7 **)surface);
2264 /*****************************************************************************
2265 * IDirectDraw7::RestoreAllSurfaces
2267 * Calls the restore method of all surfaces
2272 * Always returns DD_OK because it's a stub
2274 *****************************************************************************/
2275 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2277 FIXME("iface %p stub!\n", iface);
2279 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2280 * get their parent and call their restore method. Do not implement
2281 * it in WineD3D, as restoring a surface means re-creating the
2287 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2289 TRACE("iface %p.\n", iface);
2291 return ddraw7_RestoreAllSurfaces((IDirectDraw7 *)ddraw_from_ddraw4(iface));
2294 /*****************************************************************************
2295 * IDirectDraw7::StartModeTest
2297 * Tests the specified video modes to update the system registry with
2298 * refresh rate information. StartModeTest starts the mode test,
2299 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2300 * isn't called within 15 seconds, the mode is failed automatically
2302 * As refresh rates are handled by the X server, I don't think this
2303 * Method is important
2306 * Modes: An array of mode specifications
2307 * NumModes: The number of modes in Modes
2308 * Flags: Some flags...
2311 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2312 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2315 *****************************************************************************/
2316 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2318 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2319 iface, Modes, NumModes, Flags);
2321 /* This looks sane */
2322 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2324 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2325 * As it is not, DDERR_TESTFINISHED is returned
2326 * (hopefully that's correct
2328 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2329 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2335 /*****************************************************************************
2336 * ddraw_recreate_surfaces_cb
2338 * Enumeration callback for ddraw_recreate_surface.
2339 * It re-recreates the WineD3DSurface. It's pretty straightforward
2341 *****************************************************************************/
2342 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDESC2 *desc, void *Context)
2344 IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf;
2345 IDirectDrawImpl *This = surfImpl->ddraw;
2346 IWineD3DSurface *wineD3DSurface;
2347 IWineD3DSwapChain *swapchain;
2350 IWineD3DClipper *clipper = NULL;
2352 WINED3DSURFACE_DESC Desc;
2353 enum wined3d_format_id Format;
2357 WINED3DMULTISAMPLE_TYPE MultiSampleType;
2358 DWORD MultiSampleQuality;
2362 TRACE("surface %p, surface_desc %p, context %p.\n",
2363 surf, desc, Context);
2365 /* For the enumeration */
2366 IDirectDrawSurface7_Release(surf);
2368 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
2370 /* Get the objects */
2371 swapchain = surfImpl->wineD3DSwapChain;
2372 surfImpl->wineD3DSwapChain = NULL;
2373 wineD3DSurface = surfImpl->WineD3DSurface;
2375 /* get the clipper */
2376 IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
2378 /* Get the surface properties */
2379 IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
2381 Format = Desc.format;
2384 MultiSampleType = Desc.multisample_type;
2385 MultiSampleQuality = Desc.multisample_quality;
2387 Height = Desc.height;
2389 parent = IWineD3DSurface_GetParent(wineD3DSurface);
2390 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, Width, Height, Format, TRUE /* Lockable */,
2391 FALSE /* Discard */, surfImpl->mipmap_level, Usage, Pool, MultiSampleType, MultiSampleQuality,
2392 This->ImplType, parent, &ddraw_null_wined3d_parent_ops, &surfImpl->WineD3DSurface);
2395 surfImpl->WineD3DSurface = wineD3DSurface;
2399 IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
2401 /* TODO: Copy the surface content, except for render targets */
2403 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
2407 /* The backbuffers have the swapchain set as well, but the primary
2408 * owns it and destroys it
2410 if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
2411 IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2413 surfImpl->isRenderTarget = FALSE;
2415 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
2416 TRACE("Surface released successful, next surface\n");
2418 ERR("Something's still holding the old WineD3DSurface\n");
2421 surfImpl->ImplType = This->ImplType;
2425 IWineD3DClipper_Release(clipper);
2427 return DDENUMRET_OK;
2430 /*****************************************************************************
2431 * ddraw_recreate_surfaces
2433 * A function, that converts all wineD3DSurfaces to the new implementation type
2434 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
2435 * new WineD3DSurface, copies the content and releases the old surface
2437 *****************************************************************************/
2438 static HRESULT ddraw_recreate_surfaces(IDirectDrawImpl *This)
2440 DDSURFACEDESC2 desc;
2441 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
2443 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
2445 /* Should happen almost never */
2446 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
2448 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2450 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
2452 memset(&desc, 0, sizeof(desc));
2453 desc.dwSize = sizeof(desc);
2455 return IDirectDraw7_EnumSurfaces((IDirectDraw7 *)This, 0, &desc, This, ddraw_recreate_surfaces_cb);
2458 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain)
2460 IUnknown *swapChainParent;
2462 TRACE("swapchain %p.\n", pSwapChain);
2464 swapChainParent = IWineD3DSwapChain_GetParent(pSwapChain);
2465 return IUnknown_Release(swapChainParent);
2468 /*****************************************************************************
2469 * ddraw_create_surface
2471 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2472 * with the passed parameters.
2475 * DDSD: Description of the surface to create
2476 * Surf: Address to store the interface pointer at
2481 *****************************************************************************/
2482 static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
2483 IDirectDrawSurfaceImpl **ppSurf, UINT level)
2485 WINED3DSURFTYPE ImplType = This->ImplType;
2488 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2489 This, pDDSD, ppSurf, level);
2491 if (TRACE_ON(ddraw))
2493 TRACE(" (%p) Requesting surface desc :\n", This);
2494 DDRAW_dump_surface_desc(pDDSD);
2497 /* Select the surface type, if it wasn't choosen yet */
2498 if(ImplType == SURFACE_UNKNOWN)
2500 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
2501 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2503 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
2504 ImplType = SURFACE_OPENGL;
2507 /* Otherwise use GDI surfaces for now */
2510 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
2511 ImplType = SURFACE_GDI;
2514 /* Policy if all surface implementations are available:
2515 * First, check if a default type was set with winecfg. If not,
2516 * try Xrender surfaces, and use them if they work. Next, check if
2517 * accelerated OpenGL is available, and use GL surfaces in this
2518 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
2519 * was created, always use OpenGL surfaces.
2521 * (Note: Xrender surfaces are not implemented for now, the
2522 * unaccelerated implementation uses GDI to render in Software)
2525 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
2526 * be re-created. This could be done with IDirectDrawSurface7::Restore
2528 This->ImplType = ImplType;
2532 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2533 && (This->ImplType != SURFACE_OPENGL)
2534 && DefaultSurfaceType == SURFACE_UNKNOWN)
2536 /* We have to change to OpenGL,
2537 * and re-create all WineD3DSurfaces
2539 ImplType = SURFACE_OPENGL;
2540 This->ImplType = ImplType;
2541 TRACE("(%p) Re-creating all surfaces\n", This);
2542 ddraw_recreate_surfaces(This);
2543 TRACE("(%p) Done recreating all surfaces\n", This);
2545 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2547 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2548 /* Do not fail surface creation, only fail 3D device creation */
2552 /* Create the Surface object */
2553 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2556 ERR("(%p) Error allocating memory for a surface\n", This);
2557 return DDERR_OUTOFVIDEOMEMORY;
2560 hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, ImplType);
2563 WARN("Failed to initialize surface, hr %#x.\n", hr);
2564 HeapFree(GetProcessHeap(), 0, *ppSurf);
2568 /* Increase the surface counter, and attach the surface */
2569 InterlockedIncrement(&This->surfaces);
2570 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2572 TRACE("Created surface %p.\n", *ppSurf);
2576 /*****************************************************************************
2577 * CreateAdditionalSurfaces
2579 * Creates a new mipmap chain.
2582 * root: Root surface to attach the newly created chain to
2583 * count: number of surfaces to create
2584 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2585 * effects on the caller
2586 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2587 * creates an additional surface without the mipmapping flags
2589 *****************************************************************************/
2591 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2592 IDirectDrawSurfaceImpl *root,
2594 DDSURFACEDESC2 DDSD,
2597 UINT i, j, level = 0;
2599 IDirectDrawSurfaceImpl *last = root;
2601 for(i = 0; i < count; i++)
2603 IDirectDrawSurfaceImpl *object2 = NULL;
2605 /* increase the mipmap level, but only if a mipmap is created
2606 * In this case, also halve the size
2608 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2611 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2612 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2613 /* Set the mipmap sublevel flag according to msdn */
2614 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2618 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2620 CubeFaceRoot = FALSE;
2622 hr = ddraw_create_surface(This, &DDSD, &object2, level);
2628 /* Add the new surface to the complex attachment array */
2629 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2631 if(last->complex_array[j]) continue;
2632 last->complex_array[j] = object2;
2637 /* Remove the (possible) back buffer cap from the new surface description,
2638 * because only one surface in the flipping chain is a back buffer, one
2639 * is a front buffer, the others are just primary surfaces.
2641 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2646 /* Must set all attached surfaces (e.g. mipmaps) versions as well */
2647 static void ddraw_set_surface_version(IDirectDrawSurfaceImpl *surface, UINT version)
2651 TRACE("surface %p, version %u -> %u.\n", surface, surface->version, version);
2653 surface->version = version;
2654 for (i = 0; i < MAX_COMPLEX_ATTACHED; ++i)
2656 if (!surface->complex_array[i]) break;
2657 ddraw_set_surface_version(surface->complex_array[i], version);
2659 while ((surface = surface->next_attached))
2661 ddraw_set_surface_version(surface, version);
2665 /*****************************************************************************
2666 * ddraw_attach_d3d_device
2668 * Initializes the D3D capabilities of WineD3D
2671 * primary: The primary surface for D3D
2677 *****************************************************************************/
2678 static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2680 WINED3DPRESENT_PARAMETERS localParameters;
2681 HWND window = ddraw->dest_window;
2684 TRACE("ddraw %p, primary %p.\n", ddraw, primary);
2686 if (!window || window == GetDesktopWindow())
2688 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
2689 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
2690 NULL, NULL, NULL, NULL);
2693 ERR("Failed to create window, last error %#x.\n", GetLastError());
2697 ShowWindow(window, SW_HIDE); /* Just to be sure */
2698 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
2702 TRACE("Using existing window %p for Direct3D rendering.\n", window);
2704 ddraw->d3d_window = window;
2706 /* Store the future Render Target surface */
2707 ddraw->d3d_target = primary;
2709 /* Use the surface description for the device parameters, not the device
2710 * settings. The application might render to an offscreen surface. */
2711 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2712 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2713 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2714 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2715 ? primary->surface_desc.dwBackBufferCount : 0;
2716 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2717 localParameters.MultiSampleQuality = 0;
2718 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2719 localParameters.hDeviceWindow = window;
2720 localParameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2721 localParameters.EnableAutoDepthStencil = TRUE;
2722 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16_UNORM;
2723 localParameters.Flags = 0;
2724 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2725 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2727 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2728 * recursive loop until ram or emulated video memory is full. */
2729 ddraw->d3d_initialized = TRUE;
2730 hr = IWineD3DDevice_Init3D(ddraw->wineD3DDevice, &localParameters);
2733 ddraw->d3d_target = NULL;
2734 ddraw->d3d_initialized = FALSE;
2738 ddraw->declArraySize = 2;
2739 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
2742 ERR("Error allocating an array for the converted vertex decls.\n");
2743 ddraw->declArraySize = 0;
2744 hr = IWineD3DDevice_Uninit3D(ddraw->wineD3DDevice, D3D7CB_DestroySwapChain);
2745 return E_OUTOFMEMORY;
2748 TRACE("Successfully initialized 3D.\n");
2753 static HRESULT ddraw_create_gdi_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2755 WINED3DPRESENT_PARAMETERS presentation_parameters;
2759 window = ddraw->dest_window;
2761 memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2763 /* Use the surface description for the device parameters, not the device
2764 * settings. The application might render to an offscreen surface. */
2765 presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
2766 presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
2767 presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2768 presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2769 ? primary->surface_desc.dwBackBufferCount : 0;
2770 presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2771 presentation_parameters.MultiSampleQuality = 0;
2772 presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
2773 presentation_parameters.hDeviceWindow = window;
2774 presentation_parameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2775 presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
2776 presentation_parameters.AutoDepthStencilFormat = 0;
2777 presentation_parameters.Flags = 0;
2778 presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2779 presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2781 ddraw->d3d_target = primary;
2782 hr = IWineD3DDevice_InitGDI(ddraw->wineD3DDevice, &presentation_parameters);
2783 ddraw->d3d_target = NULL;
2786 WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr);
2787 primary->wineD3DSwapChain = NULL;
2793 /*****************************************************************************
2794 * IDirectDraw7::CreateSurface
2796 * Creates a new IDirectDrawSurface object and returns its interface.
2798 * The surface connections with wined3d are a bit tricky. Basically it works
2801 * |------------------------| |-----------------|
2802 * | DDraw surface | | WineD3DSurface |
2804 * | WineD3DSurface |-------------->| |
2805 * | Child |<------------->| Parent |
2806 * |------------------------| |-----------------|
2808 * The DDraw surface is the parent of the wined3d surface, and it releases
2809 * the WineD3DSurface when the ddraw surface is destroyed.
2811 * However, for all surfaces which can be in a container in WineD3D,
2812 * we have to do this. These surfaces are usually complex surfaces,
2813 * so this concerns primary surfaces with a front and a back buffer,
2816 * |------------------------| |-----------------|
2817 * | DDraw surface | | Container |
2819 * | Child |<------------->| Parent |
2820 * | Texture |<------------->| |
2821 * | WineD3DSurface |<----| | Levels |<--|
2822 * | Complex connection | | | | |
2823 * |------------------------| | |-----------------| |
2827 * | |------------------| | |-----------------| |
2828 * | | IParent | |-------->| WineD3DSurface | |
2830 * | | Child |<------------->| Parent | |
2831 * | | | | Container |<--|
2832 * | |------------------| |-----------------| |
2834 * | |----------------------| |
2835 * | | DDraw surface 2 | |
2837 * |<->| Complex root Child | |
2839 * | | WineD3DSurface |<----| |
2840 * | |----------------------| | |
2842 * | |---------------------| | |-----------------| |
2843 * | | IParent | |----->| WineD3DSurface | |
2845 * | | Child |<---------->| Parent | |
2846 * | |---------------------| | Container |<--|
2847 * | |-----------------| |
2849 * | ---More surfaces can follow--- |
2851 * The reason is that the IWineD3DSwapchain(render target container)
2852 * and the IWineD3DTexure(Texture container) release the parents
2853 * of their surface's children, but by releasing the complex root
2854 * the surfaces which are complexly attached to it are destroyed
2855 * too. See IDirectDrawSurface::Release for a more detailed
2859 * DDSD: Description of the surface to create
2860 * Surf: Address to store the interface pointer at
2861 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2862 * aggregation, so it has to be NULL
2866 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2867 * DDERR_* if an error occurs
2869 *****************************************************************************/
2870 static HRESULT CreateSurface(IDirectDraw7 *iface,
2871 DDSURFACEDESC2 *DDSD, IDirectDrawSurface7 **Surf, IUnknown *UnkOuter)
2873 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2874 IDirectDrawSurfaceImpl *object = NULL;
2876 LONG extra_surfaces = 0;
2877 DDSURFACEDESC2 desc2;
2878 WINED3DDISPLAYMODE Mode;
2879 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2881 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2882 iface, DDSD, Surf, UnkOuter);
2884 /* Some checks before we start */
2885 if (TRACE_ON(ddraw))
2887 TRACE(" (%p) Requesting surface desc :\n", This);
2888 DDRAW_dump_surface_desc(DDSD);
2890 EnterCriticalSection(&ddraw_cs);
2892 if (UnkOuter != NULL)
2894 FIXME("(%p) : outer != NULL?\n", This);
2895 LeaveCriticalSection(&ddraw_cs);
2896 return CLASS_E_NOAGGREGATION; /* unchecked */
2901 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2902 LeaveCriticalSection(&ddraw_cs);
2903 return E_POINTER; /* unchecked */
2906 if (!(DDSD->dwFlags & DDSD_CAPS))
2908 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2909 DDSD->dwFlags |= DDSD_CAPS;
2912 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2914 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2915 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2918 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2920 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2921 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2922 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2925 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2926 !(This->cooperative_level & DDSCL_EXCLUSIVE))
2928 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2930 LeaveCriticalSection(&ddraw_cs);
2931 return DDERR_NOEXCLUSIVEMODE;
2934 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2936 WARN("Application wanted to create back buffer primary surface\n");
2937 LeaveCriticalSection(&ddraw_cs);
2938 return DDERR_INVALIDCAPS;
2941 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2943 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2944 WARN("Application tries to put the surface in both system and video memory\n");
2945 LeaveCriticalSection(&ddraw_cs);
2947 return DDERR_INVALIDCAPS;
2950 /* Check cube maps but only if the size includes them */
2951 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2953 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2954 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2956 WARN("Cube map faces requested without cube map flag\n");
2957 LeaveCriticalSection(&ddraw_cs);
2958 return DDERR_INVALIDCAPS;
2960 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2961 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2963 WARN("Cube map without faces requested\n");
2964 LeaveCriticalSection(&ddraw_cs);
2965 return DDERR_INVALIDPARAMS;
2968 /* Quick tests confirm those can be created, but we don't do that yet */
2969 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2970 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2972 FIXME("Partial cube maps not supported yet\n");
2976 /* According to the msdn this flag is ignored by CreateSurface */
2977 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2978 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2980 /* Modify some flags */
2981 memset(&desc2, 0, sizeof(desc2));
2982 desc2.dwSize = sizeof(desc2); /* For the struct copy */
2983 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2984 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
2985 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2987 /* Get the video mode from WineD3D - we will need it */
2988 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2989 0, /* Swapchain 0 */
2993 ERR("Failed to read display mode from wined3d\n");
2994 switch(This->orig_bpp)
2997 Mode.Format = WINED3DFMT_P8_UINT;
3001 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
3005 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
3009 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
3013 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
3016 Mode.Width = This->orig_width;
3017 Mode.Height = This->orig_height;
3020 /* No pixelformat given? Use the current screen format */
3021 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
3023 desc2.dwFlags |= DDSD_PIXELFORMAT;
3024 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
3026 /* Wait: It could be a Z buffer */
3027 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
3029 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
3032 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
3035 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
3038 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
3041 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
3044 ERR("Unknown Z buffer bit depth\n");
3049 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
3053 /* No Width or no Height? Use the original screen size
3055 if(!(desc2.dwFlags & DDSD_WIDTH) ||
3056 !(desc2.dwFlags & DDSD_HEIGHT) )
3058 /* Invalid for non-render targets */
3059 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
3061 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
3063 LeaveCriticalSection(&ddraw_cs);
3064 return DDERR_INVALIDPARAMS;
3067 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
3068 desc2.dwWidth = Mode.Width;
3069 desc2.dwHeight = Mode.Height;
3072 /* Mipmap count fixes */
3073 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3075 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
3077 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
3079 /* Mipmap count is given, should not be 0 */
3080 if( desc2.u2.dwMipMapCount == 0 )
3082 LeaveCriticalSection(&ddraw_cs);
3083 return DDERR_INVALIDPARAMS;
3088 /* Undocumented feature: Create sublevels until
3089 * either the width or the height is 1
3091 DWORD min = desc2.dwWidth < desc2.dwHeight ?
3092 desc2.dwWidth : desc2.dwHeight;
3093 desc2.u2.dwMipMapCount = 0;
3096 desc2.u2.dwMipMapCount += 1;
3103 /* Not-complex mipmap -> Mipmapcount = 1 */
3104 desc2.u2.dwMipMapCount = 1;
3106 extra_surfaces = desc2.u2.dwMipMapCount - 1;
3108 /* There's a mipmap count in the created surface in any case */
3109 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
3111 /* If no mipmap is given, the texture has only one level */
3113 /* The first surface is a front buffer, the back buffer is created afterwards */
3114 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
3116 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
3119 /* The root surface in a cube map is positive x */
3120 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3122 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3123 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3126 /* Create the first surface */
3127 hr = ddraw_create_surface(This, &desc2, &object, 0);
3130 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
3131 LeaveCriticalSection(&ddraw_cs);
3134 object->is_complex_root = TRUE;
3136 *Surf = (IDirectDrawSurface7 *)object;
3138 /* Create Additional surfaces if necessary
3139 * This applies to Primary surfaces which have a back buffer count
3140 * set, but not to mipmap textures. In case of Mipmap textures,
3141 * wineD3D takes care of the creation of additional surfaces
3143 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
3145 extra_surfaces = DDSD->dwBackBufferCount;
3146 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
3147 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
3148 desc2.dwBackBufferCount = 0;
3152 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3154 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3155 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
3156 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3157 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
3158 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
3159 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3160 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3161 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
3162 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3163 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3164 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
3165 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3166 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3167 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
3168 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
3169 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3170 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3173 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
3176 /* This destroys and possibly created surfaces too */
3177 IDirectDrawSurface_Release((IDirectDrawSurface7 *)object);
3178 LeaveCriticalSection(&ddraw_cs);
3182 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
3183 * But attach the d3ddevice only if the currently created surface was
3184 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
3185 * The only case I can think of where this doesn't apply is when a
3186 * 2D app was configured by the user to run with OpenGL and it didn't create
3187 * the render target as first surface. In this case the render target creation
3188 * will cause the 3D init.
3190 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
3191 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
3193 IDirectDrawSurfaceImpl *target = object, *surface;
3196 /* Search for the primary to use as render target */
3197 LIST_FOR_EACH(entry, &This->surface_list)
3199 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3200 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
3201 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
3205 TRACE("Using primary %p as render target\n", target);
3210 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
3211 hr = ddraw_attach_d3d_device(This, target);
3214 IDirectDrawSurfaceImpl *release_surf;
3215 ERR("ddraw_attach_d3d_device failed, hr %#x\n", hr);
3218 /* The before created surface structures are in an incomplete state here.
3219 * WineD3D holds the reference on the IParents, and it released them on the failure
3220 * already. So the regular release method implementation would fail on the attempt
3221 * to destroy either the IParents or the swapchain. So free the surface here.
3222 * The surface structure here is a list, not a tree, because onscreen targets
3223 * cannot be cube textures
3227 release_surf = object;
3228 object = object->complex_array[0];
3229 ddraw_surface_destroy(release_surf);
3231 LeaveCriticalSection(&ddraw_cs);
3235 else if(!(This->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3237 ddraw_create_gdi_swapchain(This, object);
3240 /* Addref the ddraw interface to keep an reference for each surface */
3241 IDirectDraw7_AddRef(iface);
3242 object->ifaceToRelease = (IUnknown *) iface;
3244 /* Create a WineD3DTexture if a texture was requested */
3245 if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3247 enum wined3d_format_id Format;
3249 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
3251 This->tex_root = object;
3253 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3255 /* a mipmap is created, create enough levels */
3256 levels = desc2.u2.dwMipMapCount;
3260 /* No mipmap is created, create one level */
3264 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
3265 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
3267 Pool = WINED3DPOOL_SYSTEMMEM;
3269 /* Should I forward the MANAGED cap to the managed pool ? */
3271 /* Get the format. It's set already by CreateNewSurface */
3272 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
3274 /* The surfaces are already created, the callback only
3275 * passes the IWineD3DSurface to WineD3D
3277 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3279 hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice, DDSD->dwWidth /* Edgelength */, levels,
3280 0 /* usage */, Format, Pool, object, &ddraw_null_wined3d_parent_ops,
3281 (IWineD3DCubeTexture **)&object->wineD3DTexture);
3285 hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice, DDSD->dwWidth, DDSD->dwHeight, levels,
3286 0 /* usage */, Format, Pool, object, &ddraw_null_wined3d_parent_ops,
3287 (IWineD3DTexture **)&object->wineD3DTexture);
3289 This->tex_root = NULL;
3292 LeaveCriticalSection(&ddraw_cs);
3296 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface,
3297 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3299 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3300 iface, surface_desc, surface, outer_unknown);
3302 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3304 WARN("Application supplied invalid surface descriptor\n");
3305 return DDERR_INVALIDPARAMS;
3308 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3310 if (TRACE_ON(ddraw))
3312 TRACE(" (%p) Requesting surface desc :\n", iface);
3313 DDRAW_dump_surface_desc(surface_desc);
3316 WARN("Application tried to create an explicit front or back buffer\n");
3317 return DDERR_INVALIDCAPS;
3320 return CreateSurface(iface, surface_desc, surface, outer_unknown);
3323 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3324 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3326 IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
3327 IDirectDrawSurfaceImpl *impl;
3330 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3331 iface, surface_desc, surface, outer_unknown);
3333 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3335 WARN("Application supplied invalid surface descriptor\n");
3336 return DDERR_INVALIDPARAMS;
3339 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3341 if (TRACE_ON(ddraw))
3343 TRACE(" (%p) Requesting surface desc :\n", iface);
3344 DDRAW_dump_surface_desc(surface_desc);
3347 WARN("Application tried to create an explicit front or back buffer\n");
3348 return DDERR_INVALIDCAPS;
3351 hr = CreateSurface((IDirectDraw7 *)ddraw, surface_desc, (IDirectDrawSurface7 **)surface, outer_unknown);
3352 impl = (IDirectDrawSurfaceImpl *)*surface;
3353 if (SUCCEEDED(hr) && impl)
3355 ddraw_set_surface_version(impl, 4);
3356 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3357 IDirectDraw4_AddRef(iface);
3358 impl->ifaceToRelease = (IUnknown *)iface;
3364 static HRESULT WINAPI ddraw3_CreateSurface(IDirectDraw3 *iface,
3365 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3367 IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
3368 IDirectDrawSurface7 *surface7;
3369 IDirectDrawSurfaceImpl *impl;
3372 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3373 iface, surface_desc, surface, outer_unknown);
3375 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3377 WARN("Application supplied invalid surface descriptor\n");
3378 return DDERR_INVALIDPARAMS;
3381 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3383 if (TRACE_ON(ddraw))
3385 TRACE(" (%p) Requesting surface desc :\n", iface);
3386 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3389 WARN("Application tried to create an explicit front or back buffer\n");
3390 return DDERR_INVALIDCAPS;
3393 hr = CreateSurface((IDirectDraw7 *)ddraw, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3400 impl = (IDirectDrawSurfaceImpl *)surface7;
3401 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3402 ddraw_set_surface_version(impl, 3);
3403 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3404 IDirectDraw3_AddRef(iface);
3405 impl->ifaceToRelease = (IUnknown *)iface;
3410 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3411 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3413 IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
3414 IDirectDrawSurface7 *surface7;
3415 IDirectDrawSurfaceImpl *impl;
3418 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3419 iface, surface_desc, surface, outer_unknown);
3421 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3423 WARN("Application supplied invalid surface descriptor\n");
3424 return DDERR_INVALIDPARAMS;
3427 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3429 if (TRACE_ON(ddraw))
3431 TRACE(" (%p) Requesting surface desc :\n", iface);
3432 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3435 WARN("Application tried to create an explicit front or back buffer\n");
3436 return DDERR_INVALIDCAPS;
3439 hr = CreateSurface((IDirectDraw7 *)ddraw, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3446 impl = (IDirectDrawSurfaceImpl *)surface7;
3447 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3448 ddraw_set_surface_version(impl, 2);
3449 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3450 impl->ifaceToRelease = NULL;
3455 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3456 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3458 IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
3459 IDirectDrawSurface7 *surface7;
3460 IDirectDrawSurfaceImpl *impl;
3463 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3464 iface, surface_desc, surface, outer_unknown);
3466 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3468 WARN("Application supplied invalid surface descriptor\n");
3469 return DDERR_INVALIDPARAMS;
3472 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3473 * primaries anyway. */
3474 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3475 hr = CreateSurface((IDirectDraw7 *)ddraw, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3482 impl = (IDirectDrawSurfaceImpl *)surface7;
3483 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3484 ddraw_set_surface_version(impl, 1);
3485 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3486 impl->ifaceToRelease = NULL;
3491 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3492 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3495 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3496 const DDPIXELFORMAT *provided)
3498 /* Some flags must be present in both or neither for a match. */
3499 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3500 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3501 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3503 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3506 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3509 if (requested->dwFlags & DDPF_FOURCC)
3510 if (requested->dwFourCC != provided->dwFourCC)
3513 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3514 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3515 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3518 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3519 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3520 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3523 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3524 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3527 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3528 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3530 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3533 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3534 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3540 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3549 #define CMP(FLAG, FIELD) \
3550 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3551 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3553 static const struct compare_info compare[] =
3555 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3556 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3558 CMP(CKDESTBLT, ddckCKDestBlt),
3559 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3560 CMP(CKSRCBLT, ddckCKSrcBlt),
3561 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3562 CMP(HEIGHT, dwHeight),
3563 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3564 CMP(LPSURFACE, lpSurface),
3565 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3566 CMP(PITCH, u1 /* lPitch */),
3567 /* PIXELFORMAT: manual */
3568 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3569 CMP(TEXTURESTAGE, dwTextureStage),
3570 CMP(WIDTH, dwWidth),
3571 /* ZBUFFERBITDEPTH: "obsolete" */
3578 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3581 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3583 if (requested->dwFlags & compare[i].flag
3584 && memcmp((const char *)provided + compare[i].offset,
3585 (const char *)requested + compare[i].offset,
3586 compare[i].size) != 0)
3590 if (requested->dwFlags & DDSD_PIXELFORMAT)
3592 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3593 &provided->u4.ddpfPixelFormat))
3600 #undef DDENUMSURFACES_SEARCHTYPE
3601 #undef DDENUMSURFACES_MATCHTYPE
3603 struct surfacescallback_context
3605 LPDDENUMSURFACESCALLBACK func;
3609 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3610 DDSURFACEDESC2 *surface_desc, void *context)
3612 struct surfacescallback_context *cbcontext = context;
3614 return cbcontext->func((IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface)->IDirectDrawSurface3_vtbl,
3615 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3618 /*****************************************************************************
3619 * IDirectDraw7::EnumSurfaces
3621 * Loops through all surfaces attached to this device and calls the
3622 * application callback. This can't be relayed to WineD3DDevice,
3623 * because some WineD3DSurfaces' parents are IParent objects
3626 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3627 * DDSD: Description to filter for
3628 * Context: Application-provided pointer, it's passed unmodified to the
3630 * Callback: Address to call for each surface
3633 * DDERR_INVALIDPARAMS if the callback is NULL
3636 *****************************************************************************/
3637 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3638 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3640 /* The surface enumeration is handled by WineDDraw,
3641 * because it keeps track of all surfaces attached to
3642 * it. The filtering is done by our callback function,
3643 * because WineDDraw doesn't handle ddraw-like surface
3646 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3647 IDirectDrawSurfaceImpl *surf;
3649 DDSURFACEDESC2 desc;
3650 struct list *entry, *entry2;
3652 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3653 iface, Flags, DDSD, Context, Callback);
3655 all = Flags & DDENUMSURFACES_ALL;
3656 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3658 EnterCriticalSection(&ddraw_cs);
3662 LeaveCriticalSection(&ddraw_cs);
3663 return DDERR_INVALIDPARAMS;
3666 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3667 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3669 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3670 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3672 desc = surf->surface_desc;
3673 IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf);
3674 if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK)
3676 LeaveCriticalSection(&ddraw_cs);
3681 LeaveCriticalSection(&ddraw_cs);
3685 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3686 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3688 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3689 iface, flags, surface_desc, context, callback);
3691 return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw4(iface),
3692 flags, surface_desc, context, (LPDDENUMSURFACESCALLBACK7)callback);
3695 static HRESULT WINAPI ddraw3_EnumSurfaces(IDirectDraw3 *iface, DWORD flags,
3696 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3698 struct surfacescallback_context cbcontext;
3700 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3701 iface, flags, surface_desc, context, callback);
3703 cbcontext.func = callback;
3704 cbcontext.context = context;
3706 return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags,
3707 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumSurfacesCallbackThunk);
3710 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3711 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3713 struct surfacescallback_context cbcontext;
3715 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3716 iface, flags, surface_desc, context, callback);
3718 cbcontext.func = callback;
3719 cbcontext.context = context;
3721 return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags,
3722 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumSurfacesCallbackThunk);
3725 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3726 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3728 struct surfacescallback_context cbcontext;
3730 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3731 iface, flags, surface_desc, context, callback);
3733 cbcontext.func = callback;
3734 cbcontext.context = context;
3736 return ddraw7_EnumSurfaces((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags,
3737 (DDSURFACEDESC2 *)surface_desc, &cbcontext, EnumSurfacesCallbackThunk);
3740 /*****************************************************************************
3741 * DirectDrawCreateClipper (DDRAW.@)
3743 * Creates a new IDirectDrawClipper object.
3746 * Clipper: Address to write the interface pointer to
3747 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3751 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3752 * E_OUTOFMEMORY if allocating the object failed
3754 *****************************************************************************/
3756 DirectDrawCreateClipper(DWORD Flags,
3757 LPDIRECTDRAWCLIPPER *Clipper,
3760 IDirectDrawClipperImpl* object;
3763 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3764 Flags, Clipper, UnkOuter);
3766 EnterCriticalSection(&ddraw_cs);
3767 if (UnkOuter != NULL)
3769 LeaveCriticalSection(&ddraw_cs);
3770 return CLASS_E_NOAGGREGATION;
3775 LeaveCriticalSection(&ddraw_cs);
3776 return DDERR_NODIRECTDRAWSUPPORT;
3779 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3780 sizeof(IDirectDrawClipperImpl));
3783 LeaveCriticalSection(&ddraw_cs);
3784 return E_OUTOFMEMORY;
3787 hr = ddraw_clipper_init(object);
3790 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3791 HeapFree(GetProcessHeap(), 0, object);
3792 LeaveCriticalSection(&ddraw_cs);
3796 TRACE("Created clipper %p.\n", object);
3797 *Clipper = (IDirectDrawClipper *) object;
3798 LeaveCriticalSection(&ddraw_cs);
3802 /*****************************************************************************
3803 * IDirectDraw7::CreateClipper
3805 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3807 *****************************************************************************/
3808 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3809 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3811 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3812 iface, Flags, Clipper, UnkOuter);
3814 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3817 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface,
3818 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3820 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3821 iface, flags, clipper, outer_unknown);
3823 return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw4(iface), flags, clipper, outer_unknown);
3826 static HRESULT WINAPI ddraw3_CreateClipper(IDirectDraw3 *iface,
3827 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3829 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3830 iface, flags, clipper, outer_unknown);
3832 return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw3(iface), flags, clipper, outer_unknown);
3835 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3836 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3838 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3839 iface, flags, clipper, outer_unknown);
3841 return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw2(iface), flags, clipper, outer_unknown);
3844 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3845 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3847 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3848 iface, flags, clipper, outer_unknown);
3850 return ddraw7_CreateClipper((IDirectDraw7 *)ddraw_from_ddraw1(iface), flags, clipper, outer_unknown);
3853 /*****************************************************************************
3854 * IDirectDraw7::CreatePalette
3856 * Creates a new IDirectDrawPalette object
3859 * Flags: The flags for the new clipper
3860 * ColorTable: Color table to assign to the new clipper
3861 * Palette: Address to write the interface pointer to
3862 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3866 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3867 * E_OUTOFMEMORY if allocating the object failed
3869 *****************************************************************************/
3870 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3871 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3873 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3874 IDirectDrawPaletteImpl *object;
3877 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3878 iface, Flags, ColorTable, Palette, pUnkOuter);
3880 EnterCriticalSection(&ddraw_cs);
3881 if(pUnkOuter != NULL)
3883 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3884 LeaveCriticalSection(&ddraw_cs);
3885 return CLASS_E_NOAGGREGATION;
3888 /* The refcount test shows that a cooplevel is required for this */
3889 if(!This->cooperative_level)
3891 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3892 LeaveCriticalSection(&ddraw_cs);
3893 return DDERR_NOCOOPERATIVELEVELSET;
3896 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3899 ERR("Out of memory when allocating memory for a palette implementation\n");
3900 LeaveCriticalSection(&ddraw_cs);
3901 return E_OUTOFMEMORY;
3904 hr = ddraw_palette_init(object, This, Flags, ColorTable);
3907 WARN("Failed to initialize palette, hr %#x.\n", hr);
3908 HeapFree(GetProcessHeap(), 0, object);
3909 LeaveCriticalSection(&ddraw_cs);
3913 TRACE("Created palette %p.\n", object);
3914 *Palette = (IDirectDrawPalette *)object;
3915 LeaveCriticalSection(&ddraw_cs);
3919 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags,
3920 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3922 IDirectDrawImpl *ddraw = ddraw_from_ddraw4(iface);
3925 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3926 iface, flags, entries, palette, outer_unknown);
3928 hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
3929 if (SUCCEEDED(hr) && *palette)
3931 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
3932 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3933 IDirectDraw4_AddRef(iface);
3934 impl->ifaceToRelease = (IUnknown *)iface;
3939 static HRESULT WINAPI ddraw3_CreatePalette(IDirectDraw3 *iface, DWORD flags,
3940 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3942 IDirectDrawImpl *ddraw = ddraw_from_ddraw3(iface);
3945 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3946 iface, flags, entries, palette, outer_unknown);
3948 hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
3949 if (SUCCEEDED(hr) && *palette)
3951 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
3952 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3953 IDirectDraw4_AddRef(iface);
3954 impl->ifaceToRelease = (IUnknown *)iface;
3960 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3961 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3963 IDirectDrawImpl *ddraw = ddraw_from_ddraw2(iface);
3966 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3967 iface, flags, entries, palette, outer_unknown);
3969 hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
3970 if (SUCCEEDED(hr) && *palette)
3972 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
3973 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3974 impl->ifaceToRelease = NULL;
3980 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3981 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3983 IDirectDrawImpl *ddraw = ddraw_from_ddraw1(iface);
3986 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3987 iface, flags, entries, palette, outer_unknown);
3989 hr = ddraw7_CreatePalette((IDirectDraw7 *)ddraw, flags, entries, palette, outer_unknown);
3990 if (SUCCEEDED(hr) && *palette)
3992 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
3993 IDirectDraw7_Release((IDirectDraw7 *)ddraw);
3994 impl->ifaceToRelease = NULL;
4000 /*****************************************************************************
4001 * IDirectDraw7::DuplicateSurface
4003 * Duplicates a surface. The surface memory points to the same memory as
4004 * the original surface, and it's released when the last surface referencing
4005 * it is released. I guess that's beyond Wine's surface management right now
4006 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
4007 * test application to implement this)
4010 * Src: Address of the source surface
4011 * Dest: Address to write the new surface pointer to
4014 * See IDirectDraw7::CreateSurface
4016 *****************************************************************************/
4017 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
4018 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
4020 IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src;
4022 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
4024 /* For now, simply create a new, independent surface */
4025 return IDirectDraw7_CreateSurface(iface,
4026 &Surf->surface_desc,
4031 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface,
4032 IDirectDrawSurface4 *src, IDirectDrawSurface4 **dst)
4034 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4036 return ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw4(iface),
4037 (IDirectDrawSurface7 *)src, (IDirectDrawSurface7 **)dst);
4040 static HRESULT WINAPI ddraw3_DuplicateSurface(IDirectDraw3 *iface,
4041 IDirectDrawSurface *src, IDirectDrawSurface **dst)
4043 IDirectDrawSurface7 *src7, *dst7;
4046 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4047 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4048 hr = ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw3(iface), src7, &dst7);
4051 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4055 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
4056 IDirectDrawSurface *src, IDirectDrawSurface **dst)
4058 IDirectDrawSurface7 *src7, *dst7;
4061 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4062 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4063 hr = ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw2(iface), src7, &dst7);
4066 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4070 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface,
4071 IDirectDrawSurface *src, IDirectDrawSurface **dst)
4073 IDirectDrawSurface7 *src7, *dst7;
4076 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4077 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4078 hr = ddraw7_DuplicateSurface((IDirectDraw7 *)ddraw_from_ddraw1(iface), src7, &dst7);
4081 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4085 /*****************************************************************************
4086 * IDirect3D7::EnumDevices
4088 * The EnumDevices method for IDirect3D7. It enumerates all supported
4089 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
4092 * callback: Function to call for each enumerated device
4093 * context: Pointer to pass back to the app
4096 * D3D_OK, or the return value of the GetCaps call
4098 *****************************************************************************/
4099 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
4101 char interface_name_tnl[] = "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D";
4102 char device_name_tnl[] = "Wine D3D7 T&L HAL";
4103 char interface_name_hal[] = "WINE Direct3D7 Hardware acceleration using WineD3D";
4104 char device_name_hal[] = "Wine D3D7 HAL";
4105 char interface_name_rgb[] = "WINE Direct3D7 RGB Software Emulation using WineD3D";
4106 char device_name_rgb[] = "Wine D3D7 RGB";
4108 IDirectDrawImpl *ddraw = ddraw_from_d3d7(iface);
4109 D3DDEVICEDESC7 device_desc7;
4110 D3DDEVICEDESC device_desc1;
4113 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4115 EnterCriticalSection(&ddraw_cs);
4117 hr = IDirect3DImpl_GetCaps(ddraw->wineD3D, &device_desc1, &device_desc7);
4120 LeaveCriticalSection(&ddraw_cs);
4123 callback(interface_name_tnl, device_name_tnl, &device_desc7, context);
4125 device_desc7.deviceGUID = IID_IDirect3DHALDevice;
4126 callback(interface_name_hal, device_name_hal, &device_desc7, context);
4128 device_desc7.deviceGUID = IID_IDirect3DRGBDevice;
4129 callback(interface_name_rgb, device_name_rgb, &device_desc7, context);
4131 TRACE("End of enumeration.\n");
4133 LeaveCriticalSection(&ddraw_cs);
4138 /*****************************************************************************
4139 * IDirect3D3::EnumDevices
4141 * Enumerates all supported Direct3DDevice interfaces. This is the
4142 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
4144 * Version 1, 2 and 3
4147 * callback: Application-provided routine to call for each enumerated device
4148 * Context: Pointer to pass to the callback
4151 * D3D_OK on success,
4152 * The result of IDirect3DImpl_GetCaps if it failed
4154 *****************************************************************************/
4155 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4157 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
4159 IDirectDrawImpl *ddraw = ddraw_from_d3d3(iface);
4160 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
4161 D3DDEVICEDESC7 device_desc7;
4164 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
4165 * name string. Let's put the string in a sufficiently sized array in
4166 * writable memory. */
4167 char device_name[50];
4168 strcpy(device_name,"Direct3D HEL");
4170 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4172 EnterCriticalSection(&ddraw_cs);
4174 hr = IDirect3DImpl_GetCaps(ddraw->wineD3D, &device_desc1, &device_desc7);
4177 LeaveCriticalSection(&ddraw_cs);
4181 /* Do I have to enumerate the reference id? Note from old d3d7:
4182 * "It seems that enumerating the reference IID on Direct3D 1 games
4183 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4185 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4186 * EnumReference which enables / disables enumerating the reference
4187 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4188 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4189 * demo directory suggest this.
4191 * Some games(GTA 2) seem to use the second enumerated device, so I have
4192 * to enumerate at least 2 devices. So enumerate the reference device to
4195 * Other games (Rollcage) tell emulation and hal device apart by certain
4196 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4197 * limitation flag), and it refuses all devices that have the perspective
4198 * flag set. This way it refuses the emulation device, and HAL devices
4199 * never have POW2 unset in d3d7 on windows. */
4200 if (ddraw->d3dversion != 1)
4202 static CHAR reference_description[] = "RGB Direct3D emulation";
4204 TRACE("Enumerating WineD3D D3DDevice interface.\n");
4205 hal_desc = device_desc1;
4206 hel_desc = device_desc1;
4207 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4208 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4209 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4210 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4211 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4212 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
4213 device_name, &hal_desc, &hel_desc, context);
4214 if (hr != D3DENUMRET_OK)
4216 TRACE("Application cancelled the enumeration.\n");
4217 LeaveCriticalSection(&ddraw_cs);
4222 strcpy(device_name,"Direct3D HAL");
4224 TRACE("Enumerating HAL Direct3D device.\n");
4225 hal_desc = device_desc1;
4226 hel_desc = device_desc1;
4227 /* The hal device does not have the pow2 flag set in hel, but in hal. */
4228 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4229 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4230 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4231 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4232 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4233 device_name, &hal_desc, &hel_desc, context);
4234 if (hr != D3DENUMRET_OK)
4236 TRACE("Application cancelled the enumeration.\n");
4237 LeaveCriticalSection(&ddraw_cs);
4241 TRACE("End of enumeration.\n");
4243 LeaveCriticalSection(&ddraw_cs);
4247 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4249 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4251 return d3d3_EnumDevices((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, callback, context);
4254 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4256 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4258 return d3d3_EnumDevices((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, callback, context);
4261 /*****************************************************************************
4262 * IDirect3D3::CreateLight
4264 * Creates an IDirect3DLight interface. This interface is used in
4265 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4266 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4267 * uses the IDirect3DDevice7 interface with D3D7 lights.
4269 * Version 1, 2 and 3
4272 * light: Address to store the new interface pointer
4273 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4278 * DDERR_OUTOFMEMORY if memory allocation failed
4279 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4281 *****************************************************************************/
4282 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4284 IDirect3DLightImpl *object;
4286 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4288 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4290 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4293 ERR("Failed to allocate light memory.\n");
4294 return DDERR_OUTOFMEMORY;
4297 d3d_light_init(object, ddraw_from_d3d3(iface));
4299 TRACE("Created light %p.\n", object);
4300 *light = (IDirect3DLight *)object;
4305 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4307 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4309 return d3d3_CreateLight((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, light, outer_unknown);
4312 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4314 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4316 return d3d3_CreateLight((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, light, outer_unknown);
4319 /*****************************************************************************
4320 * IDirect3D3::CreateMaterial
4322 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4323 * and older versions. The IDirect3DMaterial implementation wraps its
4324 * functionality to IDirect3DDevice7::SetMaterial and friends.
4326 * Version 1, 2 and 3
4329 * material: Address to store the new interface's pointer to
4330 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4335 * DDERR_OUTOFMEMORY if memory allocation failed
4336 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4338 *****************************************************************************/
4339 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material, IUnknown *outer_unknown)
4341 IDirect3DMaterialImpl *object;
4343 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4345 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4347 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4350 ERR("Failed to allocate material memory.\n");
4351 return DDERR_OUTOFMEMORY;
4354 d3d_material_init(object, ddraw_from_d3d3(iface));
4356 TRACE("Created material %p.\n", object);
4357 *material = (IDirect3DMaterial3 *)object;
4362 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material, IUnknown *outer_unknown)
4364 IDirect3DMaterial3 *material3;
4367 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4369 hr = d3d3_CreateMaterial((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, &material3, outer_unknown);
4370 *material = material3 ? (IDirect3DMaterial2 *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial2_vtbl : NULL;
4372 TRACE("Returning material %p.\n", *material);
4377 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material, IUnknown *outer_unknown)
4379 IDirect3DMaterial3 *material3;
4382 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4384 hr = d3d3_CreateMaterial((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, &material3, outer_unknown);
4385 *material = material3 ? (IDirect3DMaterial *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial_vtbl : NULL;
4387 TRACE("Returning material %p.\n", *material);
4392 /*****************************************************************************
4393 * IDirect3D3::CreateViewport
4395 * Creates an IDirect3DViewport interface. This interface is used
4396 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4397 * it has been replaced by a viewport structure and
4398 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4399 * uses the IDirect3DDevice7 methods for its functionality
4402 * Viewport: Address to store the new interface pointer
4403 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4408 * DDERR_OUTOFMEMORY if memory allocation failed
4409 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4411 *****************************************************************************/
4412 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport, IUnknown *outer_unknown)
4414 IDirect3DViewportImpl *object;
4416 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4418 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4420 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4423 ERR("Failed to allocate viewport memory.\n");
4424 return DDERR_OUTOFMEMORY;
4427 d3d_viewport_init(object, ddraw_from_d3d3(iface));
4429 TRACE("Created viewport %p.\n", object);
4430 *viewport = (IDirect3DViewport3 *)object;
4435 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4437 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4439 return d3d3_CreateViewport((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl,
4440 (IDirect3DViewport3 **)viewport, outer_unknown);
4443 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4445 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4447 return d3d3_CreateViewport((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl,
4448 (IDirect3DViewport3 **)viewport, outer_unknown);
4451 /*****************************************************************************
4452 * IDirect3D3::FindDevice
4454 * This method finds a device with the requested properties and returns a
4455 * device description
4459 * fds: Describes the requested device characteristics
4460 * fdr: Returns the device description
4464 * DDERR_INVALIDPARAMS if no device was found
4466 *****************************************************************************/
4467 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4469 IDirectDrawImpl *ddraw = ddraw_from_d3d3(iface);
4470 D3DDEVICEDESC7 desc7;
4471 D3DDEVICEDESC desc1;
4474 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4476 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4478 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4479 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4480 return DDERR_INVALIDPARAMS;
4482 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4483 && fds->dcmColorModel != D3DCOLOR_RGB)
4485 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4486 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4489 if (fds->dwFlags & D3DFDS_GUID)
4491 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4492 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4493 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4494 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4496 WARN("No match for this GUID.\n");
4497 return DDERR_NOTFOUND;
4502 hr = IDirect3DImpl_GetCaps(ddraw->wineD3D, &desc1, &desc7);
4503 if (hr != D3D_OK) return hr;
4505 /* Now return our own GUID */
4506 fdr->guid = IID_D3DDEVICE_WineD3D;
4507 fdr->ddHwDesc = desc1;
4508 fdr->ddSwDesc = desc1;
4510 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4515 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4517 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4519 return d3d3_FindDevice((IDirect3D3 *)&ddraw_from_d3d2(iface)->IDirect3D3_vtbl, fds, fdr);
4522 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4524 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4526 return d3d3_FindDevice((IDirect3D3 *)&ddraw_from_d3d1(iface)->IDirect3D3_vtbl, fds, fdr);
4529 /*****************************************************************************
4530 * IDirect3D7::CreateDevice
4532 * Creates an IDirect3DDevice7 interface.
4534 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4535 * DirectDraw surfaces and are created with
4536 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4537 * create the device object and QueryInterfaces for IDirect3DDevice
4540 * refiid: IID of the device to create
4541 * Surface: Initial rendertarget
4542 * Device: Address to return the interface pointer
4546 * DDERR_OUTOFMEMORY if memory allocation failed
4547 * DDERR_INVALIDPARAMS if a device exists already
4549 *****************************************************************************/
4550 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4551 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4553 IDirectDrawSurfaceImpl *target = (IDirectDrawSurfaceImpl *)surface;
4554 IDirectDrawImpl *ddraw = ddraw_from_d3d7(iface);
4555 IDirect3DDeviceImpl *object;
4558 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4560 EnterCriticalSection(&ddraw_cs);
4563 /* Fail device creation if non-opengl surfaces are used. */
4564 if (ddraw->ImplType != SURFACE_OPENGL)
4566 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4567 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4569 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4570 * is caught in CreateSurface or QueryInterface. */
4571 LeaveCriticalSection(&ddraw_cs);
4575 if (ddraw->d3ddevice)
4577 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4578 LeaveCriticalSection(&ddraw_cs);
4579 return DDERR_INVALIDPARAMS;
4582 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4585 ERR("Failed to allocate device memory.\n");
4586 LeaveCriticalSection(&ddraw_cs);
4587 return DDERR_OUTOFMEMORY;
4590 hr = d3d_device_init(object, ddraw, target);
4593 WARN("Failed to initialize device, hr %#x.\n", hr);
4594 HeapFree(GetProcessHeap(), 0, object);
4595 LeaveCriticalSection(&ddraw_cs);
4599 TRACE("Created device %p.\n", object);
4600 *device = (IDirect3DDevice7 *)object;
4602 LeaveCriticalSection(&ddraw_cs);
4606 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4607 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4611 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4612 iface, debugstr_guid(riid), surface, device, outer_unknown);
4614 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4616 hr = d3d7_CreateDevice((IDirect3D7 *)&ddraw_from_d3d3(iface)->IDirect3D7_vtbl, riid,
4617 (IDirectDrawSurface7 *)surface, (IDirect3DDevice7 **)device);
4618 if (*device) *device = (IDirect3DDevice3 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice3_vtbl;
4623 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4624 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4628 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4629 iface, debugstr_guid(riid), surface, device);
4631 hr = d3d7_CreateDevice((IDirect3D7 *)&ddraw_from_d3d2(iface)->IDirect3D7_vtbl, riid,
4632 surface ? (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)surface) : NULL,
4633 (IDirect3DDevice7 **)device);
4634 if (*device) *device = (IDirect3DDevice2 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice2_vtbl;
4639 /*****************************************************************************
4640 * IDirect3D7::CreateVertexBuffer
4642 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4648 * desc: Requested Vertex buffer properties
4649 * vertex_buffer: Address to return the interface pointer at
4650 * flags: Some flags, should be 0
4654 * DDERR_OUTOFMEMORY if memory allocation failed
4655 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4656 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4658 *****************************************************************************/
4659 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4660 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4662 IDirect3DVertexBufferImpl *object;
4665 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4666 iface, desc, vertex_buffer, flags);
4668 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4670 TRACE("Vertex buffer description:\n");
4671 TRACE(" dwSize %u\n", desc->dwSize);
4672 TRACE(" dwCaps %#x\n", desc->dwCaps);
4673 TRACE(" FVF %#x\n", desc->dwFVF);
4674 TRACE(" dwNumVertices %u\n", desc->dwNumVertices);
4676 /* Now create the vertex buffer */
4677 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4680 ERR("Failed to allocate vertex buffer memory.\n");
4681 return DDERR_OUTOFMEMORY;
4684 hr = d3d_vertex_buffer_init(object, ddraw_from_d3d7(iface), desc);
4687 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
4688 HeapFree(GetProcessHeap(), 0, object);
4692 TRACE("Created vertex buffer %p.\n", object);
4693 *vertex_buffer = (IDirect3DVertexBuffer7 *)object;
4698 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4699 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4701 IDirectDrawImpl *This = ddraw_from_d3d3(iface);
4704 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4705 iface, desc, vertex_buffer, flags, outer_unknown);
4707 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4709 hr = d3d7_CreateVertexBuffer((IDirect3D7 *)&This->IDirect3D7_vtbl,
4710 desc, (IDirect3DVertexBuffer7 **)vertex_buffer, flags);
4712 *vertex_buffer = (IDirect3DVertexBuffer *)&((IDirect3DVertexBufferImpl *)*vertex_buffer)->IDirect3DVertexBuffer_vtbl;
4717 /*****************************************************************************
4718 * IDirect3D7::EnumZBufferFormats
4720 * Enumerates all supported Z buffer pixel formats
4726 * callback: callback to call for each pixel format
4727 * context: Pointer to pass back to the callback
4731 * DDERR_INVALIDPARAMS if callback is NULL
4732 * For details, see IWineD3DDevice::EnumZBufferFormats
4734 *****************************************************************************/
4735 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4736 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4738 IDirectDrawImpl *ddraw = ddraw_from_d3d7(iface);
4739 WINED3DDISPLAYMODE d3ddm;
4740 WINED3DDEVTYPE type;
4744 /* Order matters. Specifically, BattleZone II (full version) expects the
4745 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4746 static const enum wined3d_format_id formats[] =
4748 WINED3DFMT_S1_UINT_D15_UNORM,
4749 WINED3DFMT_D16_UNORM,
4750 WINED3DFMT_X8D24_UNORM,
4751 WINED3DFMT_S4X4_UINT_D24_UNORM,
4752 WINED3DFMT_D24_UNORM_S8_UINT,
4753 WINED3DFMT_D32_UNORM,
4756 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4757 iface, debugstr_guid(device_iid), callback, context);
4759 if (!callback) return DDERR_INVALIDPARAMS;
4761 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4762 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4763 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4765 TRACE("Asked for HAL device.\n");
4766 type = WINED3DDEVTYPE_HAL;
4768 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4769 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4771 TRACE("Asked for SW device.\n");
4772 type = WINED3DDEVTYPE_SW;
4774 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4776 TRACE("Asked for REF device.\n");
4777 type = WINED3DDEVTYPE_REF;
4779 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4781 TRACE("Asked for NULLREF device.\n");
4782 type = WINED3DDEVTYPE_NULLREF;
4786 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4787 type = WINED3DDEVTYPE_HAL;
4790 EnterCriticalSection(&ddraw_cs);
4791 /* We need an adapter format from somewhere to please wined3d and WGL.
4792 * Use the current display mode. So far all cards offer the same depth
4793 * stencil format for all modes, but if some do not and applications do
4794 * not like that we'll have to find some workaround, like iterating over
4795 * all imaginable formats and collecting all the depth stencil formats we
4797 hr = IWineD3DDevice_GetDisplayMode(ddraw->wineD3DDevice, 0, &d3ddm);
4799 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4801 hr = IWineD3D_CheckDeviceFormat(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
4802 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
4805 DDPIXELFORMAT pformat;
4807 memset(&pformat, 0, sizeof(pformat));
4808 pformat.dwSize = sizeof(pformat);
4809 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4811 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4812 hr = callback(&pformat, context);
4813 if (hr != DDENUMRET_OK)
4815 TRACE("Format enumeration cancelled by application.\n");
4816 LeaveCriticalSection(&ddraw_cs);
4821 TRACE("End of enumeration.\n");
4823 LeaveCriticalSection(&ddraw_cs);
4827 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4828 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4830 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4831 iface, debugstr_guid(device_iid), callback, context);
4833 return d3d7_EnumZBufferFormats((IDirect3D7 *)&ddraw_from_d3d3(iface)->IDirect3D7_vtbl,
4834 device_iid, callback, context);
4837 /*****************************************************************************
4838 * IDirect3D7::EvictManagedTextures
4840 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4841 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4846 * D3D_OK, because it's a stub
4848 *****************************************************************************/
4849 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4851 FIXME("iface %p stub!\n", iface);
4853 /* TODO: Just enumerate resources using IWineD3DDevice_EnumResources(),
4854 * then unload surfaces / textures. */
4859 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4861 TRACE("iface %p.\n", iface);
4863 return d3d7_EvictManagedTextures((IDirect3D7 *)&ddraw_from_d3d3(iface)->IDirect3D7_vtbl);
4866 /*****************************************************************************
4867 * IDirect3DImpl_GetCaps
4869 * This function retrieves the device caps from wined3d
4870 * and converts it into a D3D7 and D3D - D3D3 structure
4871 * This is a helper function called from various places in ddraw
4874 * wined3d: The interface to get the caps from
4875 * desc1: Old D3D <3 structure to fill (needed)
4876 * desc7: D3D7 device desc structure to fill (needed)
4879 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4881 *****************************************************************************/
4882 HRESULT IDirect3DImpl_GetCaps(IWineD3D *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4884 WINED3DCAPS wined3d_caps;
4887 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4889 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4891 EnterCriticalSection(&ddraw_cs);
4892 hr = IWineD3D_GetDeviceCaps(wined3d, 0, WINED3DDEVTYPE_HAL, &wined3d_caps);
4893 LeaveCriticalSection(&ddraw_cs);
4896 WARN("Failed to get device caps, hr %#x.\n", hr);
4900 /* Copy the results into the d3d7 and d3d3 structures */
4901 desc7->dwDevCaps = wined3d_caps.DevCaps;
4902 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4903 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4904 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4905 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4906 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4907 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4908 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4909 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4910 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4911 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4913 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4914 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4916 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4917 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4918 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4919 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4921 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4922 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4923 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4924 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4926 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4927 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4929 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4930 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4932 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4933 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4935 /* Remove all non-d3d7 caps */
4936 desc7->dwDevCaps &= (
4937 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
4938 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
4939 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
4940 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
4941 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
4942 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
4943 D3DDEVCAPS_HWRASTERIZATION);
4945 desc7->dwStencilCaps &= (
4946 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
4947 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
4948 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
4952 desc7->dwTextureOpCaps &= (
4953 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
4954 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
4955 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
4956 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
4957 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
4958 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4959 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
4960 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4962 desc7->dwVertexProcessingCaps &= (
4963 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
4964 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
4966 desc7->dpcLineCaps.dwMiscCaps &= (
4967 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
4968 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
4969 D3DPMISCCAPS_CULLCCW);
4971 desc7->dpcLineCaps.dwRasterCaps &= (
4972 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
4973 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
4974 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
4975 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4976 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
4977 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
4978 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
4979 D3DPRASTERCAPS_ZFOG);
4981 desc7->dpcLineCaps.dwZCmpCaps &= (
4982 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4983 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4984 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4986 desc7->dpcLineCaps.dwSrcBlendCaps &= (
4987 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4988 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4989 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4990 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4991 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4993 desc7->dpcLineCaps.dwDestBlendCaps &= (
4994 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4995 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4996 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4997 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4998 D3DPBLENDCAPS_BOTHINVSRCALPHA);
5000 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
5001 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
5002 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
5003 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
5005 desc7->dpcLineCaps.dwShadeCaps &= (
5006 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
5007 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
5008 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
5009 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
5010 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
5011 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
5012 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
5014 desc7->dpcLineCaps.dwTextureCaps &= (
5015 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
5016 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
5017 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
5018 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
5020 desc7->dpcLineCaps.dwTextureFilterCaps &= (
5021 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
5022 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
5023 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
5024 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
5025 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
5026 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
5028 desc7->dpcLineCaps.dwTextureBlendCaps &= (
5029 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
5030 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
5031 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
5033 desc7->dpcLineCaps.dwTextureAddressCaps &= (
5034 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
5035 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
5037 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
5039 /* DirectX7 always has the np2 flag set, no matter what the card
5040 * supports. Some old games (Rollcage) check the caps incorrectly.
5041 * If wined3d supports nonpow2 textures it also has np2 conditional
5043 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
5046 /* Fill the missing members, and do some fixup */
5047 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
5048 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
5049 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
5050 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
5051 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
5052 desc7->dpcLineCaps.dwStippleWidth = 32;
5053 desc7->dpcLineCaps.dwStippleHeight = 32;
5054 /* Use the same for the TriCaps */
5055 desc7->dpcTriCaps = desc7->dpcLineCaps;
5057 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
5058 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
5059 desc7->dwMinTextureWidth = 1;
5060 desc7->dwMinTextureHeight = 1;
5062 /* Convert DWORDs safely to WORDs */
5063 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
5064 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
5065 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
5066 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
5068 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
5069 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
5070 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
5071 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
5073 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
5075 desc7->dwReserved1 = 0;
5076 desc7->dwReserved2 = 0;
5077 desc7->dwReserved3 = 0;
5078 desc7->dwReserved4 = 0;
5080 /* Fill the old structure */
5081 memset(desc1, 0, sizeof(*desc1));
5082 desc1->dwSize = sizeof(D3DDEVICEDESC);
5083 desc1->dwFlags = D3DDD_COLORMODEL
5085 | D3DDD_TRANSFORMCAPS
5087 | D3DDD_LIGHTINGCAPS
5090 | D3DDD_DEVICERENDERBITDEPTH
5091 | D3DDD_DEVICEZBUFFERBITDEPTH
5092 | D3DDD_MAXBUFFERSIZE
5093 | D3DDD_MAXVERTEXCOUNT;
5095 desc1->dcmColorModel = D3DCOLOR_RGB;
5096 desc1->dwDevCaps = desc7->dwDevCaps;
5097 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
5098 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
5099 desc1->bClipping = TRUE;
5100 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
5101 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
5102 | D3DLIGHTCAPS_PARALLELPOINT
5103 | D3DLIGHTCAPS_POINT
5104 | D3DLIGHTCAPS_SPOT;
5106 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
5107 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
5109 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
5110 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
5111 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
5112 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
5113 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
5114 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
5115 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
5116 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
5117 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
5118 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
5119 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
5120 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
5121 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
5123 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
5124 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
5125 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
5126 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
5127 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
5128 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
5129 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
5130 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
5131 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
5132 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
5133 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
5134 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
5135 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
5137 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
5138 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
5139 desc1->dwMaxBufferSize = 0;
5140 desc1->dwMaxVertexCount = 65536;
5141 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
5142 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
5143 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
5144 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
5145 desc1->dwMinStippleWidth = 1;
5146 desc1->dwMinStippleHeight = 1;
5147 desc1->dwMaxStippleWidth = 32;
5148 desc1->dwMaxStippleHeight = 32;
5149 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
5150 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
5151 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
5152 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
5153 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
5154 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
5155 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
5156 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
5157 desc1->dwStencilCaps = desc7->dwStencilCaps;
5158 desc1->dwFVFCaps = desc7->dwFVFCaps;
5159 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
5160 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
5161 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
5166 /*****************************************************************************
5167 * IDirectDraw7 VTable
5168 *****************************************************************************/
5169 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
5172 ddraw7_QueryInterface,
5177 ddraw7_CreateClipper,
5178 ddraw7_CreatePalette,
5179 ddraw7_CreateSurface,
5180 ddraw7_DuplicateSurface,
5181 ddraw7_EnumDisplayModes,
5182 ddraw7_EnumSurfaces,
5183 ddraw7_FlipToGDISurface,
5185 ddraw7_GetDisplayMode,
5186 ddraw7_GetFourCCCodes,
5187 ddraw7_GetGDISurface,
5188 ddraw7_GetMonitorFrequency,
5190 ddraw7_GetVerticalBlankStatus,
5192 ddraw7_RestoreDisplayMode,
5193 ddraw7_SetCooperativeLevel,
5194 ddraw7_SetDisplayMode,
5195 ddraw7_WaitForVerticalBlank,
5197 ddraw7_GetAvailableVidMem,
5199 ddraw7_GetSurfaceFromDC,
5201 ddraw7_RestoreAllSurfaces,
5202 ddraw7_TestCooperativeLevel,
5203 ddraw7_GetDeviceIdentifier,
5205 ddraw7_StartModeTest,
5209 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5212 ddraw4_QueryInterface,
5217 ddraw4_CreateClipper,
5218 ddraw4_CreatePalette,
5219 ddraw4_CreateSurface,
5220 ddraw4_DuplicateSurface,
5221 ddraw4_EnumDisplayModes,
5222 ddraw4_EnumSurfaces,
5223 ddraw4_FlipToGDISurface,
5225 ddraw4_GetDisplayMode,
5226 ddraw4_GetFourCCCodes,
5227 ddraw4_GetGDISurface,
5228 ddraw4_GetMonitorFrequency,
5230 ddraw4_GetVerticalBlankStatus,
5232 ddraw4_RestoreDisplayMode,
5233 ddraw4_SetCooperativeLevel,
5234 ddraw4_SetDisplayMode,
5235 ddraw4_WaitForVerticalBlank,
5237 ddraw4_GetAvailableVidMem,
5239 ddraw4_GetSurfaceFromDC,
5241 ddraw4_RestoreAllSurfaces,
5242 ddraw4_TestCooperativeLevel,
5243 ddraw4_GetDeviceIdentifier,
5246 static const struct IDirectDraw3Vtbl ddraw3_vtbl =
5249 ddraw3_QueryInterface,
5254 ddraw3_CreateClipper,
5255 ddraw3_CreatePalette,
5256 ddraw3_CreateSurface,
5257 ddraw3_DuplicateSurface,
5258 ddraw3_EnumDisplayModes,
5259 ddraw3_EnumSurfaces,
5260 ddraw3_FlipToGDISurface,
5262 ddraw3_GetDisplayMode,
5263 ddraw3_GetFourCCCodes,
5264 ddraw3_GetGDISurface,
5265 ddraw3_GetMonitorFrequency,
5267 ddraw3_GetVerticalBlankStatus,
5269 ddraw3_RestoreDisplayMode,
5270 ddraw3_SetCooperativeLevel,
5271 ddraw3_SetDisplayMode,
5272 ddraw3_WaitForVerticalBlank,
5274 ddraw3_GetAvailableVidMem,
5276 ddraw3_GetSurfaceFromDC,
5279 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5282 ddraw2_QueryInterface,
5287 ddraw2_CreateClipper,
5288 ddraw2_CreatePalette,
5289 ddraw2_CreateSurface,
5290 ddraw2_DuplicateSurface,
5291 ddraw2_EnumDisplayModes,
5292 ddraw2_EnumSurfaces,
5293 ddraw2_FlipToGDISurface,
5295 ddraw2_GetDisplayMode,
5296 ddraw2_GetFourCCCodes,
5297 ddraw2_GetGDISurface,
5298 ddraw2_GetMonitorFrequency,
5300 ddraw2_GetVerticalBlankStatus,
5302 ddraw2_RestoreDisplayMode,
5303 ddraw2_SetCooperativeLevel,
5304 ddraw2_SetDisplayMode,
5305 ddraw2_WaitForVerticalBlank,
5307 ddraw2_GetAvailableVidMem,
5310 static const struct IDirectDrawVtbl ddraw1_vtbl =
5313 ddraw1_QueryInterface,
5318 ddraw1_CreateClipper,
5319 ddraw1_CreatePalette,
5320 ddraw1_CreateSurface,
5321 ddraw1_DuplicateSurface,
5322 ddraw1_EnumDisplayModes,
5323 ddraw1_EnumSurfaces,
5324 ddraw1_FlipToGDISurface,
5326 ddraw1_GetDisplayMode,
5327 ddraw1_GetFourCCCodes,
5328 ddraw1_GetGDISurface,
5329 ddraw1_GetMonitorFrequency,
5331 ddraw1_GetVerticalBlankStatus,
5333 ddraw1_RestoreDisplayMode,
5334 ddraw1_SetCooperativeLevel,
5335 ddraw1_SetDisplayMode,
5336 ddraw1_WaitForVerticalBlank,
5339 static const struct IDirect3D7Vtbl d3d7_vtbl =
5341 /* IUnknown methods */
5342 d3d7_QueryInterface,
5345 /* IDirect3D7 methods */
5348 d3d7_CreateVertexBuffer,
5349 d3d7_EnumZBufferFormats,
5350 d3d7_EvictManagedTextures
5353 static const struct IDirect3D3Vtbl d3d3_vtbl =
5355 /* IUnknown methods */
5356 d3d3_QueryInterface,
5359 /* IDirect3D3 methods */
5362 d3d3_CreateMaterial,
5363 d3d3_CreateViewport,
5366 d3d3_CreateVertexBuffer,
5367 d3d3_EnumZBufferFormats,
5368 d3d3_EvictManagedTextures
5371 static const struct IDirect3D2Vtbl d3d2_vtbl =
5373 /* IUnknown methods */
5374 d3d2_QueryInterface,
5377 /* IDirect3D2 methods */
5380 d3d2_CreateMaterial,
5381 d3d2_CreateViewport,
5386 static const struct IDirect3DVtbl d3d1_vtbl =
5388 /* IUnknown methods */
5389 d3d1_QueryInterface,
5392 /* IDirect3D methods */
5396 d3d1_CreateMaterial,
5397 d3d1_CreateViewport,
5401 /*****************************************************************************
5404 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5405 * if none was found.
5407 * This function is in ddraw.c and the DDraw object space because D3D7
5408 * vertex buffers are created using the IDirect3D interface to the ddraw
5409 * object, so they can be valid across D3D devices(theoretically. The ddraw
5410 * object also owns the wined3d device
5414 * fvf: Fvf to find the decl for
5417 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
5420 *****************************************************************************/
5421 IWineD3DVertexDeclaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
5424 IWineD3DVertexDeclaration* pDecl = NULL;
5425 int p, low, high; /* deliberately signed */
5426 struct FvfToDecl *convertedDecls = This->decls;
5428 TRACE("Searching for declaration for fvf %08x... ", fvf);
5431 high = This->numConvertedDecls - 1;
5432 while(low <= high) {
5433 p = (low + high) >> 1;
5435 if(convertedDecls[p].fvf == fvf) {
5436 TRACE("found %p\n", convertedDecls[p].decl);
5437 return convertedDecls[p].decl;
5438 } else if(convertedDecls[p].fvf < fvf) {
5444 TRACE("not found. Creating and inserting at position %d.\n", low);
5446 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice,
5447 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5448 if (hr != S_OK) return NULL;
5450 if(This->declArraySize == This->numConvertedDecls) {
5451 int grow = max(This->declArraySize / 2, 8);
5452 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5453 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5454 if(!convertedDecls) {
5455 /* This will destroy it */
5456 IWineD3DVertexDeclaration_Release(pDecl);
5459 This->decls = convertedDecls;
5460 This->declArraySize += grow;
5463 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5464 convertedDecls[low].decl = pDecl;
5465 convertedDecls[low].fvf = fvf;
5466 This->numConvertedDecls++;
5468 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5472 /* IWineD3DDeviceParent IUnknown methods */
5474 static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDeviceParent *iface)
5476 return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl));
5479 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
5481 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5482 return ddraw7_QueryInterface((IDirectDraw7 *)This, riid, object);
5485 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
5487 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5488 return ddraw7_AddRef((IDirectDraw7 *)This);
5491 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
5493 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5494 return ddraw7_Release((IDirectDraw7 *)This);
5497 /* IWineD3DDeviceParent methods */
5499 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
5501 TRACE("iface %p, device %p\n", iface, device);
5504 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
5505 IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5506 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
5508 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5509 IDirectDrawSurfaceImpl *surf = NULL;
5511 DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
5513 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
5514 "\tpool %#x, level %u, face %u, surface %p\n",
5515 iface, superior, width, height, format, usage, pool, level, face, surface);
5517 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5520 case WINED3DCUBEMAP_FACE_POSITIVE_X:
5521 TRACE("Asked for positive x\n");
5522 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5524 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5526 surf = This->tex_root; break;
5527 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
5528 TRACE("Asked for negative x\n");
5529 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5530 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
5531 TRACE("Asked for positive y\n");
5532 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5533 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
5534 TRACE("Asked for negative y\n");
5535 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5536 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
5537 TRACE("Asked for positive z\n");
5538 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5539 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
5540 TRACE("Asked for negative z\n");
5541 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5542 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5547 IDirectDrawSurface7 *attached;
5548 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->tex_root, &searchcaps, &attached);
5549 surf = (IDirectDrawSurfaceImpl *)attached;
5550 IDirectDrawSurface7_Release(attached);
5552 if (!surf) ERR("root search surface not found\n");
5554 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5557 IDirectDrawSurface7 *attached;
5558 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached);
5559 if(!attached) ERR("Surface not found\n");
5560 surf = (IDirectDrawSurfaceImpl *)attached;
5561 IDirectDrawSurface7_Release(attached);
5565 /* Return the surface */
5566 *surface = surf->WineD3DSurface;
5567 IWineD3DSurface_AddRef(*surface);
5569 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5574 static HRESULT WINAPI findRenderTarget(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *surface_desc, void *ctx)
5576 IDirectDrawSurfaceImpl *s = (IDirectDrawSurfaceImpl *)surface;
5577 IDirectDrawSurfaceImpl **target = ctx;
5579 if (!s->isRenderTarget)
5582 IDirectDrawSurface7_Release(surface);
5583 return DDENUMRET_CANCEL;
5586 /* Recurse into the surface tree */
5587 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
5589 IDirectDrawSurface7_Release(surface);
5590 if (*target) return DDENUMRET_CANCEL;
5592 return DDENUMRET_OK;
5595 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
5596 IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format,
5597 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
5598 IWineD3DSurface **surface)
5600 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5601 IDirectDrawSurfaceImpl *d3d_surface = This->d3d_target;
5602 IDirectDrawSurfaceImpl *target = NULL;
5604 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5605 "\tmultisample_quality %u, lockable %u, surface %p\n",
5606 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
5608 if (d3d_surface->isRenderTarget)
5610 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget);
5614 target = d3d_surface;
5619 target = This->d3d_target;
5620 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
5623 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
5625 *surface = target->WineD3DSurface;
5626 IWineD3DSurface_AddRef(*surface);
5627 target->isRenderTarget = TRUE;
5629 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
5634 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
5635 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
5636 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
5638 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5639 IDirectDrawSurfaceImpl *ddraw_surface;
5640 DDSURFACEDESC2 ddsd;
5643 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5644 "\tmultisample_quality %u, discard %u, surface %p\n",
5645 iface, width, height, format, multisample_type, multisample_quality, discard, surface);
5649 /* Create a DirectDraw surface */
5650 memset(&ddsd, 0, sizeof(ddsd));
5651 ddsd.dwSize = sizeof(ddsd);
5652 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
5653 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
5654 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
5655 ddsd.dwHeight = height;
5656 ddsd.dwWidth = width;
5659 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
5663 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
5666 This->depthstencil = TRUE;
5667 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *)This, &ddsd, (IDirectDrawSurface7 **)&ddraw_surface, NULL);
5668 This->depthstencil = FALSE;
5671 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
5675 *surface = ddraw_surface->WineD3DSurface;
5676 IWineD3DSurface_AddRef(*surface);
5677 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)ddraw_surface);
5682 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
5683 IUnknown *superior, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5684 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
5686 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
5687 iface, superior, width, height, depth, format, pool, usage, volume);
5689 ERR("Not implemented!\n");
5694 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
5695 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
5697 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5698 IDirectDrawSurfaceImpl *iterator;
5699 IParentImpl *object;
5702 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
5704 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
5707 FIXME("Allocation of memory failed\n");
5709 return DDERR_OUTOFVIDEOMEMORY;
5712 ddraw_parent_init(object);
5714 hr = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice, present_parameters,
5715 This->ImplType, object, swapchain);
5718 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface, hr);
5719 HeapFree(GetProcessHeap(), 0 , object);
5724 object->child = (IUnknown *)*swapchain;
5725 This->d3d_target->wineD3DSwapChain = *swapchain;
5726 iterator = This->d3d_target->complex_array[0];
5729 iterator->wineD3DSwapChain = *swapchain;
5730 iterator = iterator->complex_array[0];
5736 static const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl =
5738 /* IUnknown methods */
5739 device_parent_QueryInterface,
5740 device_parent_AddRef,
5741 device_parent_Release,
5742 /* IWineD3DDeviceParent methods */
5743 device_parent_WineD3DDeviceCreated,
5744 device_parent_CreateSurface,
5745 device_parent_CreateRenderTarget,
5746 device_parent_CreateDepthStencilSurface,
5747 device_parent_CreateVolume,
5748 device_parent_CreateSwapChain,
5751 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type)
5756 ddraw->lpVtbl = &ddraw7_vtbl;
5757 ddraw->IDirectDraw_vtbl = &ddraw1_vtbl;
5758 ddraw->IDirectDraw2_vtbl = &ddraw2_vtbl;
5759 ddraw->IDirectDraw3_vtbl = &ddraw3_vtbl;
5760 ddraw->IDirectDraw4_vtbl = &ddraw4_vtbl;
5761 ddraw->IDirect3D_vtbl = &d3d1_vtbl;
5762 ddraw->IDirect3D2_vtbl = &d3d2_vtbl;
5763 ddraw->IDirect3D3_vtbl = &d3d3_vtbl;
5764 ddraw->IDirect3D7_vtbl = &d3d7_vtbl;
5765 ddraw->device_parent_vtbl = &ddraw_wined3d_device_parent_vtbl;
5766 ddraw->numIfaces = 1;
5769 /* See comments in IDirectDrawImpl_CreateNewSurface for a description of
5771 ddraw->ImplType = DefaultSurfaceType;
5773 /* Get the current screen settings. */
5775 ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5777 ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5778 ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5782 ERR("Failed to load wined3d - broken OpenGL setup?\n");
5783 return DDERR_NODIRECTDRAWSUPPORT;
5786 ddraw->wineD3D = pWineDirect3DCreate(7, (IUnknown *)ddraw);
5787 if (!ddraw->wineD3D)
5789 WARN("Failed to create a wined3d object.\n");
5790 return E_OUTOFMEMORY;
5793 hr = IWineD3D_CreateDevice(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, device_type, NULL, 0,
5794 (IWineD3DDeviceParent *)&ddraw->device_parent_vtbl, &ddraw->wineD3DDevice);
5797 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5798 IWineD3D_Release(ddraw->wineD3D);
5802 /* Get the amount of video memory */
5803 ddraw->total_vidmem = IWineD3DDevice_GetAvailableTextureMem(ddraw->wineD3DDevice);
5805 list_init(&ddraw->surface_list);