4 This files contains the implementation of Direct3DMaterial2. */
9 #include "wine/obj_base.h"
12 #include "debugtools.h"
14 #include "mesa_private.h"
16 DEFAULT_DEBUG_CHANNEL(ddraw);
18 static ICOM_VTABLE(IDirect3DMaterial2) material2_vtable;
19 static ICOM_VTABLE(IDirect3DMaterial) material_vtable;
21 /*******************************************************************************
22 * Matrial2 static functions
24 static void activate(IDirect3DMaterial2Impl* This) {
25 TRACE("Activating material %p\n", This);
28 /* First, set the rendering context */
30 This->device.active_device2->set_context(This->device.active_device2);
32 This->device.active_device1->set_context(This->device.active_device1);
34 /* Set the current Material */
35 _dump_colorvalue("Diffuse", This->mat.u.diffuse);
36 glMaterialfv(GL_FRONT,
38 (float *) &(This->mat.u.diffuse));
39 _dump_colorvalue("Ambient", This->mat.u1.ambient);
40 glMaterialfv(GL_FRONT,
42 (float *) &(This->mat.u1.ambient));
43 _dump_colorvalue("Specular", This->mat.u2.specular);
44 glMaterialfv(GL_FRONT,
46 (float *) &(This->mat.u2.specular));
47 _dump_colorvalue("Emissive", This->mat.u3.emissive);
48 glMaterialfv(GL_FRONT,
50 (float *) &(This->mat.u3.emissive));
52 TRACE("Size : %ld\n", This->mat.dwSize);
53 TRACE("Power : %f\n", This->mat.u4.power);
55 TRACE("Texture handle : %08lx\n", (DWORD)This->mat.hTexture);
61 /*******************************************************************************
62 * Matrial2 Creation functions
64 LPDIRECT3DMATERIAL2 d3dmaterial2_create(IDirect3D2Impl* d3d2)
66 IDirect3DMaterial2Impl* mat;
68 mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DMaterial2Impl));
70 ICOM_VTBL(mat) = &material2_vtable;
75 mat->activate = activate;
77 return (LPDIRECT3DMATERIAL2)mat;
80 LPDIRECT3DMATERIAL d3dmaterial_create(IDirect3DImpl* d3d1)
82 IDirect3DMaterial2Impl* mat;
84 mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DMaterial2Impl));
86 ICOM_VTBL(mat) = (ICOM_VTABLE(IDirect3DMaterial2)*)&material_vtable;
91 mat->activate = activate;
93 return (LPDIRECT3DMATERIAL) mat;
96 /*******************************************************************************
97 * IDirect3DMaterial2 methods
100 static HRESULT WINAPI IDirect3DMaterial2Impl_QueryInterface(LPDIRECT3DMATERIAL2 iface,
104 ICOM_THIS(IDirect3DMaterial2Impl,iface);
106 FIXME("(%p)->(%s,%p): stub\n", This, debugstr_guid(riid),ppvObj);
113 static ULONG WINAPI IDirect3DMaterial2Impl_AddRef(LPDIRECT3DMATERIAL2 iface)
115 ICOM_THIS(IDirect3DMaterial2Impl,iface);
116 TRACE("(%p)->()incrementing from %lu.\n", This, This->ref );
118 return ++(This->ref);
123 static ULONG WINAPI IDirect3DMaterial2Impl_Release(LPDIRECT3DMATERIAL2 iface)
125 ICOM_THIS(IDirect3DMaterial2Impl,iface);
126 FIXME("(%p)->() decrementing from %lu.\n", This, This->ref );
128 if (!--(This->ref)) {
129 HeapFree(GetProcessHeap(),0,This);
136 /*** IDirect3DMaterial2 methods ***/
137 static void dump_material(LPD3DMATERIAL mat)
139 DPRINTF(" dwSize : %ld\n", mat->dwSize);
142 static HRESULT WINAPI IDirect3DMaterial2Impl_GetMaterial(LPDIRECT3DMATERIAL2 iface,
145 ICOM_THIS(IDirect3DMaterial2Impl,iface);
146 TRACE("(%p)->(%p)\n", This, lpMat);
148 dump_material(lpMat);
150 /* Copies the material structure */
156 static HRESULT WINAPI IDirect3DMaterial2Impl_SetMaterial(LPDIRECT3DMATERIAL2 iface,
159 ICOM_THIS(IDirect3DMaterial2Impl,iface);
160 TRACE("(%p)->(%p)\n", This, lpMat);
162 dump_material(lpMat);
164 /* Stores the material */
170 static HRESULT WINAPI IDirect3DMaterial2Impl_GetHandle(LPDIRECT3DMATERIAL2 iface,
171 LPDIRECT3DDEVICE2 lpD3DDevice2,
172 LPD3DMATERIALHANDLE lpMatHandle)
175 ICOM_THIS(IDirect3DMaterial2Impl,iface);
176 FIXME("(%p)->(%p,%p): stub\n", This, lpD3DDevice2, lpMatHandle);
179 This->device.active_device2 = (IDirect3DDevice2Impl*)lpD3DDevice2;
181 This->device.active_device1 = (IDirect3DDeviceImpl*)lpD3DDevice2;
183 *lpMatHandle = (DWORD) This; /* lpD3DDevice2->store_material(This); */
188 static HRESULT WINAPI IDirect3DMaterialImpl_Reserve(LPDIRECT3DMATERIAL iface)
190 ICOM_THIS(IDirect3DMaterial2Impl,iface);
191 FIXME("(%p)->(): stub\n", This);
193 return DDERR_INVALIDPARAMS;
196 static HRESULT WINAPI IDirect3DMaterialImpl_Unreserve(LPDIRECT3DMATERIAL iface)
198 ICOM_THIS(IDirect3DMaterial2Impl,iface);
199 FIXME("(%p)->(): stub\n", This);
201 return DDERR_INVALIDPARAMS;
204 static HRESULT WINAPI IDirect3DMaterialImpl_Initialize(LPDIRECT3DMATERIAL iface,
205 LPDIRECT3D lpDirect3D)
208 ICOM_THIS(IDirect3DMaterial2Impl,iface);
209 TRACE("(%p)->(%p)\n", This, lpDirect3D);
211 return DDERR_ALREADYINITIALIZED;
215 /*******************************************************************************
216 * IDirect3DMaterial VTable
218 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
219 # define XCAST(fun) (typeof(material_vtable.fun))
221 # define XCAST(fun) (void*)
224 static ICOM_VTABLE(IDirect3DMaterial) material_vtable =
226 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
227 /*** IUnknown methods ***/
228 XCAST(QueryInterface)IDirect3DMaterial2Impl_QueryInterface,
229 XCAST(AddRef)IDirect3DMaterial2Impl_AddRef,
230 XCAST(Release)IDirect3DMaterial2Impl_Release,
231 /*** IDirect3DMaterial methods ***/
232 IDirect3DMaterialImpl_Initialize,
233 XCAST(SetMaterial)IDirect3DMaterial2Impl_SetMaterial,
234 XCAST(GetMaterial)IDirect3DMaterial2Impl_GetMaterial,
235 XCAST(GetHandle)IDirect3DMaterial2Impl_GetHandle,
236 IDirect3DMaterialImpl_Reserve,
237 IDirect3DMaterialImpl_Unreserve
240 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
244 /*******************************************************************************
245 * IDirect3DMaterial2 VTable
247 static ICOM_VTABLE(IDirect3DMaterial2) material2_vtable =
249 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
250 /*** IUnknown methods ***/
251 IDirect3DMaterial2Impl_QueryInterface,
252 IDirect3DMaterial2Impl_AddRef,
253 IDirect3DMaterial2Impl_Release,
254 /*** IDirect3DMaterial methods ***/
255 IDirect3DMaterial2Impl_SetMaterial,
256 IDirect3DMaterial2Impl_GetMaterial,
257 IDirect3DMaterial2Impl_GetHandle