comctl32/tooltips: Remove redundant code, let handlers deal with A<->W conversions.
[wine] / dlls / d3d8 / cubetexture.c
1 /*
2  * IDirect3DCubeTexture8 implementation
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 /* IDirect3DCubeTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
29     if (IsEqualGUID(riid, &IID_IUnknown)
30         || IsEqualGUID(riid, &IID_IDirect3DResource8)
31         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
32         || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
33         IUnknown_AddRef(iface);
34         *ppobj = This;
35         return S_OK;
36     }
37
38     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39     *ppobj = NULL;
40     return E_NOINTERFACE;
41 }
42
43 static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) {
44     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
45     ULONG ref = InterlockedIncrement(&This->ref);
46
47     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
48
49     if (ref == 1)
50     {
51         IUnknown_AddRef(This->parentDevice);
52         wined3d_mutex_lock();
53         IWineD3DCubeTexture_AddRef(This->wineD3DCubeTexture);
54         wined3d_mutex_unlock();
55     }
56
57     return ref;
58 }
59
60 static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) {
61     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
62     ULONG ref = InterlockedDecrement(&This->ref);
63
64     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
65
66     if (ref == 0) {
67         IDirect3DDevice8 *parentDevice = This->parentDevice;
68
69         TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
70
71         wined3d_mutex_lock();
72         IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
73         wined3d_mutex_unlock();
74
75         /* Release the device last, as it may cause the device to be destroyed. */
76         IDirect3DDevice8_Release(parentDevice);
77     }
78     return ref;
79 }
80
81 /* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
82 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
83     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
84     IWineD3DDevice *wined3d_device;
85     HRESULT hr;
86     TRACE("(%p) Relay\n" , This);
87
88     wined3d_mutex_lock();
89     hr = IWineD3DCubeTexture_GetDevice(This->wineD3DCubeTexture, &wined3d_device);
90     if (SUCCEEDED(hr))
91     {
92         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
93         IWineD3DDevice_Release(wined3d_device);
94     }
95     wined3d_mutex_unlock();
96
97     return hr;
98 }
99
100 static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
101     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
102     HRESULT hr;
103     TRACE("(%p) Relay\n", This);
104
105     wined3d_mutex_lock();
106     hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
107     wined3d_mutex_unlock();
108
109     return hr;
110 }
111
112 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
113     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
114     HRESULT hr;
115     TRACE("(%p) Relay\n", This);
116
117     wined3d_mutex_lock();
118     hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
119     wined3d_mutex_unlock();
120
121     return hr;
122 }
123
124 static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) {
125     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
126     HRESULT hr;
127     TRACE("(%p) Relay\n", This);
128
129     wined3d_mutex_lock();
130     hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
131     wined3d_mutex_unlock();
132
133     return hr;
134 }
135
136 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) {
137     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
138     DWORD ret;
139     TRACE("(%p) Relay\n", This);
140
141     wined3d_mutex_lock();
142     ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
143     wined3d_mutex_unlock();
144
145     return ret;
146 }
147
148 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) {
149     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
150     DWORD ret;
151     TRACE("(%p) Relay\n", This);
152
153     wined3d_mutex_lock();
154     ret =  IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
155     wined3d_mutex_unlock();
156
157     return ret;
158 }
159
160 static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) {
161     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
162     TRACE("(%p) Relay\n", This);
163
164     wined3d_mutex_lock();
165     IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
166     wined3d_mutex_unlock();
167 }
168
169 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) {
170     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
171     D3DRESOURCETYPE type;
172     TRACE("(%p) Relay\n", This);
173
174     wined3d_mutex_lock();
175     type = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
176     wined3d_mutex_unlock();
177
178     return type;
179 }
180
181 /* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
182 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) {
183     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
184     DWORD lod;
185     TRACE("(%p) Relay\n", This);
186
187     wined3d_mutex_lock();
188     lod = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
189     wined3d_mutex_unlock();
190
191     return lod;
192 }
193
194 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) {
195     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
196     DWORD lod;
197     TRACE("(%p) Relay\n", This);
198
199     wined3d_mutex_lock();
200     lod = IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This);
201     wined3d_mutex_unlock();
202
203     return lod;
204 }
205
206 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) {
207     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
208     DWORD cnt;
209     TRACE("(%p) Relay\n", This);
210
211     wined3d_mutex_lock();
212     cnt = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
213     wined3d_mutex_unlock();
214
215     return cnt;
216 }
217
218 /* IDirect3DCubeTexture8 Interface follow: */
219 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
220     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
221     HRESULT hr;
222     WINED3DSURFACE_DESC    wined3ddesc;
223
224     TRACE("(%p) Relay\n", This);
225
226     wined3d_mutex_lock();
227     hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
228     wined3d_mutex_unlock();
229
230     if (SUCCEEDED(hr))
231     {
232         pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
233         pDesc->Type = wined3ddesc.resource_type;
234         pDesc->Usage = wined3ddesc.usage;
235         pDesc->Pool = wined3ddesc.pool;
236         pDesc->Size = wined3ddesc.size;
237         pDesc->MultiSampleType = wined3ddesc.multisample_type;
238         pDesc->Width = wined3ddesc.width;
239         pDesc->Height = wined3ddesc.height;
240     }
241
242     return hr;
243 }
244
245 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8 **ppCubeMapSurface) {
246     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
247     HRESULT hrc = D3D_OK;
248     IWineD3DSurface *mySurface = NULL;
249
250     TRACE("(%p) Relay\n", This);
251
252     wined3d_mutex_lock();
253     hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
254     if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
255        IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
256        IWineD3DCubeTexture_Release(mySurface);
257     }
258     wined3d_mutex_unlock();
259
260     return hrc;
261 }
262
263 static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT *pRect, DWORD Flags) {
264     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
265     HRESULT hr;
266     TRACE("(%p) Relay\n", This);
267
268     wined3d_mutex_lock();
269     hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
270     wined3d_mutex_unlock();
271
272     return hr;
273 }
274
275 static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
276     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
277     HRESULT hr;
278     TRACE("(%p) Relay\n", This);
279
280     wined3d_mutex_lock();
281     hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
282     wined3d_mutex_unlock();
283
284     return hr;
285 }
286
287 static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT *pDirtyRect) {
288     IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
289     HRESULT hr;
290     TRACE("(%p) Relay\n", This);
291
292     wined3d_mutex_lock();
293     hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
294     wined3d_mutex_unlock();
295
296     return hr;
297 }
298
299 static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
300 {
301     /* IUnknown */
302     IDirect3DCubeTexture8Impl_QueryInterface,
303     IDirect3DCubeTexture8Impl_AddRef,
304     IDirect3DCubeTexture8Impl_Release,
305     /* IDirect3DResource8 */
306     IDirect3DCubeTexture8Impl_GetDevice,
307     IDirect3DCubeTexture8Impl_SetPrivateData,
308     IDirect3DCubeTexture8Impl_GetPrivateData,
309     IDirect3DCubeTexture8Impl_FreePrivateData,
310     IDirect3DCubeTexture8Impl_SetPriority,
311     IDirect3DCubeTexture8Impl_GetPriority,
312     IDirect3DCubeTexture8Impl_PreLoad,
313     IDirect3DCubeTexture8Impl_GetType,
314     /* IDirect3DBaseTexture8 */
315     IDirect3DCubeTexture8Impl_SetLOD,
316     IDirect3DCubeTexture8Impl_GetLOD,
317     IDirect3DCubeTexture8Impl_GetLevelCount,
318     /* IDirect3DCubeTexture8 */
319     IDirect3DCubeTexture8Impl_GetLevelDesc,
320     IDirect3DCubeTexture8Impl_GetCubeMapSurface,
321     IDirect3DCubeTexture8Impl_LockRect,
322     IDirect3DCubeTexture8Impl_UnlockRect,
323     IDirect3DCubeTexture8Impl_AddDirtyRect
324 };
325
326 static void STDMETHODCALLTYPE d3d8_cubetexture_wined3d_object_destroyed(void *parent)
327 {
328     HeapFree(GetProcessHeap(), 0, parent);
329 }
330
331 static const struct wined3d_parent_ops d3d8_cubetexture_wined3d_parent_ops =
332 {
333     d3d8_cubetexture_wined3d_object_destroyed,
334 };
335
336 HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
337         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
338 {
339     HRESULT hr;
340
341     texture->lpVtbl = &Direct3DCubeTexture8_Vtbl;
342     texture->ref = 1;
343
344     wined3d_mutex_lock();
345     hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels, usage & WINED3DUSAGE_MASK,
346             wined3dformat_from_d3dformat(format), pool, &texture->wineD3DCubeTexture,
347             (IUnknown *)texture, &d3d8_cubetexture_wined3d_parent_ops);
348     wined3d_mutex_unlock();
349     if (FAILED(hr))
350     {
351         WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
352         return hr;
353     }
354
355     texture->parentDevice = (IDirect3DDevice8 *)device;
356     IDirect3DDevice8_AddRef(texture->parentDevice);
357
358     return D3D_OK;
359 }