2 * IDirect3DSwapChain8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 static inline IDirect3DSwapChain8Impl *impl_from_IDirect3DSwapChain8(IDirect3DSwapChain8 *iface)
28 return CONTAINING_RECORD(iface, IDirect3DSwapChain8Impl, IDirect3DSwapChain8_iface);
31 static HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(IDirect3DSwapChain8 *iface,
32 REFIID riid, void **ppobj)
34 IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
36 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
38 if (IsEqualGUID(riid, &IID_IUnknown)
39 || IsEqualGUID(riid, &IID_IDirect3DSwapChain8)) {
40 IUnknown_AddRef(iface);
45 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
50 static ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(IDirect3DSwapChain8 *iface)
52 IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
53 ULONG ref = InterlockedIncrement(&This->ref);
55 TRACE("%p increasing refcount to %u.\n", iface, ref);
60 static ULONG WINAPI IDirect3DSwapChain8Impl_Release(IDirect3DSwapChain8 *iface)
62 IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
63 ULONG ref = InterlockedDecrement(&This->ref);
65 TRACE("%p decreasing refcount to %u.\n", iface, ref);
69 IWineD3DSwapChain_Destroy(This->wineD3DSwapChain);
70 wined3d_mutex_unlock();
72 if (This->parentDevice) IUnknown_Release(This->parentDevice);
73 HeapFree(GetProcessHeap(), 0, This);
78 static HRESULT WINAPI IDirect3DSwapChain8Impl_Present(IDirect3DSwapChain8 *iface,
79 const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
80 const RGNDATA *pDirtyRegion)
82 IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
85 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
86 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
89 hr = IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, 0);
90 wined3d_mutex_unlock();
95 static HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(IDirect3DSwapChain8 *iface,
96 UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8 **ppBackBuffer)
98 IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
99 IWineD3DSurface *mySurface = NULL;
102 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
103 iface, iBackBuffer, Type, ppBackBuffer);
105 wined3d_mutex_lock();
106 hr = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer,
107 (WINED3DBACKBUFFER_TYPE)Type, &mySurface);
108 if (SUCCEEDED(hr) && mySurface)
110 *ppBackBuffer = IWineD3DSurface_GetParent(mySurface);
111 IDirect3DSurface8_AddRef(*ppBackBuffer);
112 IWineD3DSurface_Release(mySurface);
114 wined3d_mutex_unlock();
119 static const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl =
121 IDirect3DSwapChain8Impl_QueryInterface,
122 IDirect3DSwapChain8Impl_AddRef,
123 IDirect3DSwapChain8Impl_Release,
124 IDirect3DSwapChain8Impl_Present,
125 IDirect3DSwapChain8Impl_GetBackBuffer
128 HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device,
129 D3DPRESENT_PARAMETERS *present_parameters)
131 WINED3DPRESENT_PARAMETERS wined3d_parameters;
135 swapchain->IDirect3DSwapChain8_iface.lpVtbl = &Direct3DSwapChain8_Vtbl;
137 wined3d_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
138 wined3d_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
139 wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
140 wined3d_parameters.BackBufferCount = max(1, present_parameters->BackBufferCount);
141 wined3d_parameters.MultiSampleType = present_parameters->MultiSampleType;
142 wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
143 wined3d_parameters.SwapEffect = present_parameters->SwapEffect;
144 wined3d_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
145 wined3d_parameters.Windowed = present_parameters->Windowed;
146 wined3d_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
147 wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
148 wined3d_parameters.Flags = present_parameters->Flags;
149 wined3d_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
150 wined3d_parameters.PresentationInterval = present_parameters->FullScreen_PresentationInterval;
151 wined3d_parameters.AutoRestoreDisplayMode = TRUE;
153 wined3d_mutex_lock();
154 hr = IWineD3DDevice_CreateSwapChain(device->WineD3DDevice, &wined3d_parameters,
155 SURFACE_OPENGL, swapchain, &swapchain->wineD3DSwapChain);
156 wined3d_mutex_unlock();
158 present_parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
159 present_parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
160 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
161 present_parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
162 present_parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
163 present_parameters->SwapEffect = wined3d_parameters.SwapEffect;
164 present_parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
165 present_parameters->Windowed = wined3d_parameters.Windowed;
166 present_parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
167 present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
168 present_parameters->Flags = wined3d_parameters.Flags;
169 present_parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
170 present_parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
174 WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
178 swapchain->parentDevice = &device->IDirect3DDevice8_iface;
179 IDirect3DDevice8_AddRef(swapchain->parentDevice);