wined3d: Get rid of IWineD3DCubeTexture::Map().
[wine] / dlls / d3d8 / swapchain.c
1 /*
2  * IDirect3DSwapChain8 implementation
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 static inline IDirect3DSwapChain8Impl *impl_from_IDirect3DSwapChain8(IDirect3DSwapChain8 *iface)
27 {
28     return CONTAINING_RECORD(iface, IDirect3DSwapChain8Impl, IDirect3DSwapChain8_iface);
29 }
30
31 static HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(IDirect3DSwapChain8 *iface,
32         REFIID riid, void **ppobj)
33 {
34     IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
35
36     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
37
38     if (IsEqualGUID(riid, &IID_IUnknown)
39         || IsEqualGUID(riid, &IID_IDirect3DSwapChain8)) {
40         IUnknown_AddRef(iface);
41         *ppobj = This;
42         return S_OK;
43     }
44
45     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
46     *ppobj = NULL;
47     return E_NOINTERFACE;
48 }
49
50 static ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(IDirect3DSwapChain8 *iface)
51 {
52     IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
53     ULONG ref = InterlockedIncrement(&This->ref);
54
55     TRACE("%p increasing refcount to %u.\n", iface, ref);
56
57     return ref;
58 }
59
60 static ULONG WINAPI IDirect3DSwapChain8Impl_Release(IDirect3DSwapChain8 *iface)
61 {
62     IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
63     ULONG ref = InterlockedDecrement(&This->ref);
64
65     TRACE("%p decreasing refcount to %u.\n", iface, ref);
66
67     if (ref == 0) {
68         wined3d_mutex_lock();
69         IWineD3DSwapChain_Destroy(This->wineD3DSwapChain);
70         wined3d_mutex_unlock();
71
72         if (This->parentDevice) IUnknown_Release(This->parentDevice);
73         HeapFree(GetProcessHeap(), 0, This);
74     }
75     return ref;
76 }
77
78 static HRESULT WINAPI IDirect3DSwapChain8Impl_Present(IDirect3DSwapChain8 *iface,
79         const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
80         const RGNDATA *pDirtyRegion)
81 {
82     IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
83     HRESULT hr;
84
85     TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
86             iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
87
88     wined3d_mutex_lock();
89     hr = IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, 0);
90     wined3d_mutex_unlock();
91
92     return hr;
93 }
94
95 static HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(IDirect3DSwapChain8 *iface,
96         UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8 **ppBackBuffer)
97 {
98     IDirect3DSwapChain8Impl *This = impl_from_IDirect3DSwapChain8(iface);
99     IWineD3DSurface *mySurface = NULL;
100     HRESULT hr;
101
102     TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
103             iface, iBackBuffer, Type, ppBackBuffer);
104
105     wined3d_mutex_lock();
106     hr = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer,
107             (WINED3DBACKBUFFER_TYPE)Type, &mySurface);
108     if (SUCCEEDED(hr) && mySurface)
109     {
110         *ppBackBuffer = IWineD3DSurface_GetParent(mySurface);
111         IDirect3DSurface8_AddRef(*ppBackBuffer);
112         IWineD3DSurface_Release(mySurface);
113     }
114     wined3d_mutex_unlock();
115
116     return hr;
117 }
118
119 static const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl =
120 {
121     IDirect3DSwapChain8Impl_QueryInterface,
122     IDirect3DSwapChain8Impl_AddRef,
123     IDirect3DSwapChain8Impl_Release,
124     IDirect3DSwapChain8Impl_Present,
125     IDirect3DSwapChain8Impl_GetBackBuffer
126 };
127
128 HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device,
129         D3DPRESENT_PARAMETERS *present_parameters)
130 {
131     WINED3DPRESENT_PARAMETERS wined3d_parameters;
132     HRESULT hr;
133
134     swapchain->ref = 1;
135     swapchain->IDirect3DSwapChain8_iface.lpVtbl = &Direct3DSwapChain8_Vtbl;
136
137     wined3d_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
138     wined3d_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
139     wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
140     wined3d_parameters.BackBufferCount = max(1, present_parameters->BackBufferCount);
141     wined3d_parameters.MultiSampleType = present_parameters->MultiSampleType;
142     wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
143     wined3d_parameters.SwapEffect = present_parameters->SwapEffect;
144     wined3d_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
145     wined3d_parameters.Windowed = present_parameters->Windowed;
146     wined3d_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
147     wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
148     wined3d_parameters.Flags = present_parameters->Flags;
149     wined3d_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
150     wined3d_parameters.PresentationInterval = present_parameters->FullScreen_PresentationInterval;
151     wined3d_parameters.AutoRestoreDisplayMode = TRUE;
152
153     wined3d_mutex_lock();
154     hr = IWineD3DDevice_CreateSwapChain(device->WineD3DDevice, &wined3d_parameters,
155             SURFACE_OPENGL, swapchain, &swapchain->wineD3DSwapChain);
156     wined3d_mutex_unlock();
157
158     present_parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
159     present_parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
160     present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
161     present_parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
162     present_parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
163     present_parameters->SwapEffect = wined3d_parameters.SwapEffect;
164     present_parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
165     present_parameters->Windowed = wined3d_parameters.Windowed;
166     present_parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
167     present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
168     present_parameters->Flags = wined3d_parameters.Flags;
169     present_parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
170     present_parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
171
172     if (FAILED(hr))
173     {
174         WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
175         return hr;
176     }
177
178     swapchain->parentDevice = &device->IDirect3DDevice8_iface;
179     IDirect3DDevice8_AddRef(swapchain->parentDevice);
180
181     return D3D_OK;
182 }