wined3d: Remove references to the (no longer used) X11 lock.
[wine] / dlls / d3d8 / device.c
1 /*
2  * IDirect3DDevice8 implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2004 Christian Costa
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23
24 #include <math.h>
25 #include <stdarg.h>
26
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
34
35 #include "d3d8_private.h"
36
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
38
39 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
40 {
41     BYTE *c = (BYTE *)&format;
42
43     /* Don't translate FOURCC formats */
44     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
45
46     switch(format)
47     {
48         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49         case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
50         case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
51         case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
52         case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
53         case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
54         case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
55         case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
56         case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
57         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58         case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
59         case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
60         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62         case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63         case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64         case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65         case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66         case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68         case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72         case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
73         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
74         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75         case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
76         case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
77         case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
78         case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
79         case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
80         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
84         default:
85             FIXME("Unhandled wined3d format %#x.\n", format);
86             return D3DFMT_UNKNOWN;
87     }
88 }
89
90 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
91 {
92     BYTE *c = (BYTE *)&format;
93
94     /* Don't translate FOURCC formats */
95     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
96
97     switch(format)
98     {
99         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100         case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
101         case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
102         case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
103         case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
104         case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
105         case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
106         case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
107         case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
108         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109         case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
110         case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
111         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113         case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
114         case D3DFMT_P8: return WINED3DFMT_P8_UINT;
115         case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
116         case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
117         case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
118         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119         case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
120         case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
121         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123         case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
124         case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
125         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126         case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
127         case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
128         case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
129         case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
130         case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
131         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
135         default:
136             FIXME("Unhandled D3DFORMAT %#x\n", format);
137             return WINED3DFMT_UNKNOWN;
138     }
139 }
140
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
142 {
143     switch(primitive_type)
144     {
145         case D3DPT_POINTLIST:
146             return primitive_count;
147
148         case D3DPT_LINELIST:
149             return primitive_count * 2;
150
151         case D3DPT_LINESTRIP:
152             return primitive_count + 1;
153
154         case D3DPT_TRIANGLELIST:
155             return primitive_count * 3;
156
157         case D3DPT_TRIANGLESTRIP:
158         case D3DPT_TRIANGLEFAN:
159             return primitive_count + 2;
160
161         default:
162             FIXME("Unhandled primitive type %#x\n", primitive_type);
163             return 0;
164     }
165 }
166
167 static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
168         const struct wined3d_swapchain_desc *swapchain_desc)
169 {
170     present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
171     present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
172     present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
173     present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
174     present_parameters->MultiSampleType = swapchain_desc->multisample_type;
175     present_parameters->SwapEffect = swapchain_desc->swap_effect;
176     present_parameters->hDeviceWindow = swapchain_desc->device_window;
177     present_parameters->Windowed = swapchain_desc->windowed;
178     present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
179     present_parameters->AutoDepthStencilFormat
180             = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
181     present_parameters->Flags = swapchain_desc->flags;
182     present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
183     present_parameters->FullScreen_PresentationInterval = swapchain_desc->swap_interval;
184 }
185
186 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
187         const D3DPRESENT_PARAMETERS *present_parameters)
188 {
189     swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
190     swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
191     swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
192     swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
193     swapchain_desc->multisample_type = present_parameters->MultiSampleType;
194     swapchain_desc->multisample_quality = 0; /* d3d9 only */
195     swapchain_desc->swap_effect = present_parameters->SwapEffect;
196     swapchain_desc->device_window = present_parameters->hDeviceWindow;
197     swapchain_desc->windowed = present_parameters->Windowed;
198     swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
199     swapchain_desc->auto_depth_stencil_format
200             = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
201     swapchain_desc->flags = present_parameters->Flags;
202     swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
203     swapchain_desc->swap_interval = present_parameters->FullScreen_PresentationInterval;
204     swapchain_desc->auto_restore_display_mode = TRUE;
205 }
206
207 /* Handle table functions */
208 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
209 {
210     struct d3d8_handle_entry *entry;
211
212     if (t->free_entries)
213     {
214         DWORD index = t->free_entries - t->entries;
215         /* Use a free handle */
216         entry = t->free_entries;
217         if (entry->type != D3D8_HANDLE_FREE)
218         {
219             ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
220             return D3D8_INVALID_HANDLE;
221         }
222         t->free_entries = entry->object;
223         entry->object = object;
224         entry->type = type;
225
226         return index;
227     }
228
229     if (!(t->entry_count < t->table_size))
230     {
231         /* Grow the table */
232         UINT new_size = t->table_size + (t->table_size >> 1);
233         struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
234                 0, t->entries, new_size * sizeof(*t->entries));
235         if (!new_entries)
236         {
237             ERR("Failed to grow the handle table.\n");
238             return D3D8_INVALID_HANDLE;
239         }
240         t->entries = new_entries;
241         t->table_size = new_size;
242     }
243
244     entry = &t->entries[t->entry_count];
245     entry->object = object;
246     entry->type = type;
247
248     return t->entry_count++;
249 }
250
251 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
252 {
253     struct d3d8_handle_entry *entry;
254     void *object;
255
256     if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
257     {
258         WARN("Invalid handle %u passed.\n", handle);
259         return NULL;
260     }
261
262     entry = &t->entries[handle];
263     if (entry->type != type)
264     {
265         WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
266         return NULL;
267     }
268
269     object = entry->object;
270     entry->object = t->free_entries;
271     entry->type = D3D8_HANDLE_FREE;
272     t->free_entries = entry;
273
274     return object;
275 }
276
277 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
278 {
279     struct d3d8_handle_entry *entry;
280
281     if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
282     {
283         WARN("Invalid handle %u passed.\n", handle);
284         return NULL;
285     }
286
287     entry = &t->entries[handle];
288     if (entry->type != type)
289     {
290         WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
291         return NULL;
292     }
293
294     return entry->object;
295 }
296
297 static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
298 {
299     return CONTAINING_RECORD(iface, struct d3d8_device, IDirect3DDevice8_iface);
300 }
301
302 static HRESULT WINAPI d3d8_device_QueryInterface(IDirect3DDevice8 *iface, REFIID riid, void **out)
303 {
304     TRACE("iface %p, riid %s, out %p.\n",
305             iface, debugstr_guid(riid), out);
306
307     if (IsEqualGUID(riid, &IID_IDirect3DDevice8)
308             || IsEqualGUID(riid, &IID_IUnknown))
309     {
310         IUnknown_AddRef(iface);
311         *out = iface;
312         return S_OK;
313     }
314
315     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
316
317     *out = NULL;
318     return E_NOINTERFACE;
319 }
320
321 static ULONG WINAPI d3d8_device_AddRef(IDirect3DDevice8 *iface)
322 {
323     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
324     ULONG ref = InterlockedIncrement(&device->ref);
325
326     TRACE("%p increasing refcount to %u.\n", iface, ref);
327
328     return ref;
329 }
330
331 static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface)
332 {
333     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
334     ULONG ref;
335
336     if (device->inDestruction)
337         return 0;
338
339     ref = InterlockedDecrement(&device->ref);
340
341     TRACE("%p decreasing refcount to %u.\n", iface, ref);
342
343     if (!ref)
344     {
345         IDirect3D8 *parent = device->d3d_parent;
346         unsigned i;
347
348         TRACE("Releasing wined3d device %p.\n", device->wined3d_device);
349
350         wined3d_mutex_lock();
351
352         device->inDestruction = TRUE;
353
354         for (i = 0; i < device->numConvertedDecls; ++i)
355         {
356             d3d8_vertex_declaration_destroy(device->decls[i].declaration);
357         }
358         HeapFree(GetProcessHeap(), 0, device->decls);
359
360         wined3d_device_uninit_3d(device->wined3d_device);
361         wined3d_device_release_focus_window(device->wined3d_device);
362         wined3d_device_decref(device->wined3d_device);
363         HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
364         HeapFree(GetProcessHeap(), 0, device);
365
366         wined3d_mutex_unlock();
367
368         IDirect3D8_Release(parent);
369     }
370     return ref;
371 }
372
373 static HRESULT WINAPI d3d8_device_TestCooperativeLevel(IDirect3DDevice8 *iface)
374 {
375     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
376
377     TRACE("iface %p.\n", iface);
378
379     if (device->lost)
380     {
381         TRACE("Device is lost.\n");
382         return D3DERR_DEVICENOTRESET;
383     }
384
385     return D3D_OK;
386 }
387
388 static UINT WINAPI d3d8_device_GetAvailableTextureMem(IDirect3DDevice8 *iface)
389 {
390     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
391     HRESULT hr;
392
393     TRACE("iface %p.\n", iface);
394
395     wined3d_mutex_lock();
396     hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
397     wined3d_mutex_unlock();
398
399     return hr;
400 }
401
402 static HRESULT WINAPI d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface, DWORD byte_count)
403 {
404     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
405
406     TRACE("iface %p, byte_count %u.\n", iface, byte_count);
407
408     if (byte_count)
409         FIXME("Byte count ignored.\n");
410
411     wined3d_mutex_lock();
412     wined3d_device_evict_managed_resources(device->wined3d_device);
413     wined3d_mutex_unlock();
414
415     return D3D_OK;
416 }
417
418 static HRESULT WINAPI d3d8_device_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **d3d8)
419 {
420     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
421
422     TRACE("iface %p, d3d8 %p.\n", iface, d3d8);
423
424     if (!d3d8)
425         return D3DERR_INVALIDCALL;
426
427     return IDirect3D8_QueryInterface(device->d3d_parent, &IID_IDirect3D8, (void **)d3d8);
428 }
429
430 static HRESULT WINAPI d3d8_device_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *caps)
431 {
432     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
433     WINED3DCAPS *wined3d_caps;
434     HRESULT hr;
435
436     TRACE("iface %p, caps %p.\n", iface, caps);
437
438     if (!caps)
439         return D3DERR_INVALIDCALL;
440
441     if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
442         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
443
444     wined3d_mutex_lock();
445     hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
446     wined3d_mutex_unlock();
447
448     fixup_caps(wined3d_caps);
449     WINECAPSTOD3D8CAPS(caps, wined3d_caps)
450     HeapFree(GetProcessHeap(), 0, wined3d_caps);
451
452     return hr;
453 }
454
455 static HRESULT WINAPI d3d8_device_GetDisplayMode(IDirect3DDevice8 *iface, D3DDISPLAYMODE *mode)
456 {
457     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
458     struct wined3d_display_mode wined3d_mode;
459     HRESULT hr;
460
461     TRACE("iface %p, mode %p.\n", iface, mode);
462
463     wined3d_mutex_lock();
464     hr = wined3d_device_get_display_mode(device->wined3d_device, 0, &wined3d_mode, NULL);
465     wined3d_mutex_unlock();
466
467     if (SUCCEEDED(hr))
468     {
469         mode->Width = wined3d_mode.width;
470         mode->Height = wined3d_mode.height;
471         mode->RefreshRate = wined3d_mode.refresh_rate;
472         mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
473     }
474
475     return hr;
476 }
477
478 static HRESULT WINAPI d3d8_device_GetCreationParameters(IDirect3DDevice8 *iface,
479         D3DDEVICE_CREATION_PARAMETERS *parameters)
480 {
481     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
482     HRESULT hr;
483
484     TRACE("iface %p, parameters %p.\n", iface, parameters);
485
486     wined3d_mutex_lock();
487     hr = wined3d_device_get_creation_parameters(device->wined3d_device,
488             (struct wined3d_device_creation_parameters *)parameters);
489     wined3d_mutex_unlock();
490
491     return hr;
492 }
493
494 static HRESULT WINAPI d3d8_device_SetCursorProperties(IDirect3DDevice8 *iface,
495         UINT hotspot_x, UINT hotspot_y, IDirect3DSurface8 *bitmap)
496 {
497     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
498     struct d3d8_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface8(bitmap);
499     HRESULT hr;
500
501     TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
502             iface, hotspot_x, hotspot_y, bitmap);
503
504     if (!bitmap)
505     {
506         WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
507         return D3DERR_INVALIDCALL;
508     }
509
510     wined3d_mutex_lock();
511     hr = wined3d_device_set_cursor_properties(device->wined3d_device,
512             hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
513     wined3d_mutex_unlock();
514
515     return hr;
516 }
517
518 static void WINAPI d3d8_device_SetCursorPosition(IDirect3DDevice8 *iface, UINT x, UINT y, DWORD flags)
519 {
520     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
521
522     TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
523
524     wined3d_mutex_lock();
525     wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
526     wined3d_mutex_unlock();
527 }
528
529 static BOOL WINAPI d3d8_device_ShowCursor(IDirect3DDevice8 *iface, BOOL show)
530 {
531     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
532     BOOL ret;
533
534     TRACE("iface %p, show %#x.\n", iface, show);
535
536     wined3d_mutex_lock();
537     ret = wined3d_device_show_cursor(device->wined3d_device, show);
538     wined3d_mutex_unlock();
539
540     return ret;
541 }
542
543 static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
544         D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
545 {
546     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
547     struct wined3d_swapchain_desc desc;
548     struct d3d8_swapchain *object;
549     HRESULT hr;
550
551     TRACE("iface %p, present_parameters %p, swapchain %p.\n",
552             iface, present_parameters, swapchain);
553
554     wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
555     if (SUCCEEDED(hr = d3d8_swapchain_create(device, &desc, &object)))
556         *swapchain = &object->IDirect3DSwapChain8_iface;
557     present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
558
559     return D3D_OK;
560 }
561
562 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
563 {
564     struct wined3d_resource_desc desc;
565
566     wined3d_resource_get_desc(resource, &desc);
567     if (desc.pool == WINED3D_POOL_DEFAULT)
568     {
569         struct d3d8_surface *surface;
570
571         if (desc.resource_type != WINED3D_RTYPE_SURFACE)
572         {
573             WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
574             return D3DERR_DEVICELOST;
575         }
576
577         surface = wined3d_resource_get_parent(resource);
578         if (surface->refcount)
579         {
580             WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
581             return D3DERR_DEVICELOST;
582         }
583
584         WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
585     }
586
587     return D3D_OK;
588 }
589
590 static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
591         D3DPRESENT_PARAMETERS *present_parameters)
592 {
593     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
594     struct wined3d_swapchain_desc swapchain_desc;
595     HRESULT hr;
596
597     TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
598
599     wined3d_mutex_lock();
600     wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
601     if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, NULL, reset_enum_callback)))
602     {
603         hr = wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
604         device->lost = FALSE;
605     }
606     else
607     {
608         device->lost = TRUE;
609     }
610     wined3d_mutex_unlock();
611
612     return hr;
613 }
614
615 static HRESULT WINAPI d3d8_device_Present(IDirect3DDevice8 *iface, const RECT *src_rect,
616         const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
617 {
618     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
619     HRESULT hr;
620
621     TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
622             iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
623
624     wined3d_mutex_lock();
625     hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
626             dst_window_override, dirty_region, 0);
627     wined3d_mutex_unlock();
628
629     return hr;
630 }
631
632 static HRESULT WINAPI d3d8_device_GetBackBuffer(IDirect3DDevice8 *iface,
633         UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
634 {
635     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
636     struct wined3d_surface *wined3d_surface = NULL;
637     struct d3d8_surface *surface_impl;
638     HRESULT hr;
639
640     TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
641             iface, backbuffer_idx, backbuffer_type, backbuffer);
642
643     wined3d_mutex_lock();
644     hr = wined3d_device_get_back_buffer(device->wined3d_device, 0, backbuffer_idx,
645             (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
646     if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
647     {
648         surface_impl = wined3d_surface_get_parent(wined3d_surface);
649         *backbuffer = &surface_impl->IDirect3DSurface8_iface;
650         IDirect3DSurface8_AddRef(*backbuffer);
651         wined3d_surface_decref(wined3d_surface);
652     }
653     wined3d_mutex_unlock();
654
655     return hr;
656 }
657
658 static HRESULT WINAPI d3d8_device_GetRasterStatus(IDirect3DDevice8 *iface, D3DRASTER_STATUS *raster_status)
659 {
660     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
661     HRESULT hr;
662
663     TRACE("iface %p, raster_status %p.\n", iface, raster_status);
664
665     wined3d_mutex_lock();
666     hr = wined3d_device_get_raster_status(device->wined3d_device, 0, (struct wined3d_raster_status *)raster_status);
667     wined3d_mutex_unlock();
668
669     return hr;
670 }
671
672 static void WINAPI d3d8_device_SetGammaRamp(IDirect3DDevice8 *iface, DWORD flags, const D3DGAMMARAMP *ramp)
673 {
674     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
675
676     TRACE("iface %p, flags %#x, ramp %p.\n", iface, flags, ramp);
677
678     /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
679     wined3d_mutex_lock();
680     wined3d_device_set_gamma_ramp(device->wined3d_device, 0, flags, (const struct wined3d_gamma_ramp *)ramp);
681     wined3d_mutex_unlock();
682 }
683
684 static void WINAPI d3d8_device_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *ramp)
685 {
686     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
687
688     TRACE("iface %p, ramp %p.\n", iface, ramp);
689
690     /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
691     wined3d_mutex_lock();
692     wined3d_device_get_gamma_ramp(device->wined3d_device, 0, (struct wined3d_gamma_ramp *)ramp);
693     wined3d_mutex_unlock();
694 }
695
696 static HRESULT WINAPI d3d8_device_CreateTexture(IDirect3DDevice8 *iface,
697         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
698         D3DPOOL pool, IDirect3DTexture8 **texture)
699 {
700     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
701     struct d3d8_texture *object;
702     HRESULT hr;
703
704     TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
705             iface, width, height, levels, usage, format, pool, texture);
706
707     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
708     if (!object)
709     {
710         ERR("Failed to allocate texture memory.\n");
711         return D3DERR_OUTOFVIDEOMEMORY;
712     }
713
714     hr = texture_init(object, device, width, height, levels, usage, format, pool);
715     if (FAILED(hr))
716     {
717         WARN("Failed to initialize texture, hr %#x.\n", hr);
718         HeapFree(GetProcessHeap(), 0, object);
719         return hr;
720     }
721
722     TRACE("Created texture %p.\n", object);
723     *texture = (IDirect3DTexture8 *)&object->IDirect3DBaseTexture8_iface;
724
725     return D3D_OK;
726 }
727
728 static HRESULT WINAPI d3d8_device_CreateVolumeTexture(IDirect3DDevice8 *iface,
729         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
730         D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
731 {
732     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
733     struct d3d8_texture *object;
734     HRESULT hr;
735
736     TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
737             iface, width, height, depth, levels, usage, format, pool, texture);
738
739     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
740     if (!object)
741     {
742         ERR("Failed to allocate volume texture memory.\n");
743         return D3DERR_OUTOFVIDEOMEMORY;
744     }
745
746     hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
747     if (FAILED(hr))
748     {
749         WARN("Failed to initialize volume texture, hr %#x.\n", hr);
750         HeapFree(GetProcessHeap(), 0, object);
751         return hr;
752     }
753
754     TRACE("Created volume texture %p.\n", object);
755     *texture = (IDirect3DVolumeTexture8 *)&object->IDirect3DBaseTexture8_iface;
756
757     return D3D_OK;
758 }
759
760 static HRESULT WINAPI d3d8_device_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
761         UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
762 {
763     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
764     struct d3d8_texture *object;
765     HRESULT hr;
766
767     TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
768             iface, edge_length, levels, usage, format, pool, texture);
769
770     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
771     if (!object)
772     {
773         ERR("Failed to allocate cube texture memory.\n");
774         return D3DERR_OUTOFVIDEOMEMORY;
775     }
776
777     hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
778     if (FAILED(hr))
779     {
780         WARN("Failed to initialize cube texture, hr %#x.\n", hr);
781         HeapFree(GetProcessHeap(), 0, object);
782         return hr;
783     }
784
785     TRACE("Created cube texture %p.\n", object);
786     *texture = (IDirect3DCubeTexture8 *)&object->IDirect3DBaseTexture8_iface;
787
788     return hr;
789 }
790
791 static HRESULT WINAPI d3d8_device_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size,
792         DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
793 {
794     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
795     struct d3d8_vertexbuffer *object;
796     HRESULT hr;
797
798     TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
799             iface, size, usage, fvf, pool, buffer);
800
801     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
802     if (!object)
803     {
804         ERR("Failed to allocate buffer memory.\n");
805         return D3DERR_OUTOFVIDEOMEMORY;
806     }
807
808     hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
809     if (FAILED(hr))
810     {
811         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
812         HeapFree(GetProcessHeap(), 0, object);
813         return hr;
814     }
815
816     TRACE("Created vertex buffer %p.\n", object);
817     *buffer = &object->IDirect3DVertexBuffer8_iface;
818
819     return D3D_OK;
820 }
821
822 static HRESULT WINAPI d3d8_device_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size,
823         DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
824 {
825     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
826     struct d3d8_indexbuffer *object;
827     HRESULT hr;
828
829     TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
830             iface, size, usage, format, pool, buffer);
831
832     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
833     if (!object)
834     {
835         ERR("Failed to allocate buffer memory.\n");
836         return D3DERR_OUTOFVIDEOMEMORY;
837     }
838
839     hr = indexbuffer_init(object, device, size, usage, format, pool);
840     if (FAILED(hr))
841     {
842         WARN("Failed to initialize index buffer, hr %#x.\n", hr);
843         HeapFree(GetProcessHeap(), 0, object);
844         return hr;
845     }
846
847     TRACE("Created index buffer %p.\n", object);
848     *buffer = &object->IDirect3DIndexBuffer8_iface;
849
850     return D3D_OK;
851 }
852
853 static HRESULT d3d8_device_CreateSurface(struct d3d8_device *device, UINT width,
854         UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
855         IDirect3DSurface8 **surface, UINT usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type,
856         DWORD multisample_quality)
857 {
858     struct d3d8_surface *object;
859     HRESULT hr;
860
861     TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
862             "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
863             device, width, height, format, lockable, discard, level, surface,
864             usage, pool, multisample_type, multisample_quality);
865
866     if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
867     {
868         FIXME("Failed to allocate surface memory.\n");
869         return D3DERR_OUTOFVIDEOMEMORY;
870     }
871
872     hr = surface_init(object, device, width, height, format, lockable, discard, level, usage,
873             pool, multisample_type, multisample_quality);
874     if (FAILED(hr))
875     {
876         WARN("Failed to initialize surface, hr %#x.\n", hr);
877         HeapFree(GetProcessHeap(), 0, object);
878         return hr;
879     }
880
881     TRACE("Created surface %p.\n", object);
882     *surface = &object->IDirect3DSurface8_iface;
883
884     return D3D_OK;
885 }
886
887 static HRESULT WINAPI d3d8_device_CreateRenderTarget(IDirect3DDevice8 *iface, UINT width,
888         UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, BOOL lockable,
889         IDirect3DSurface8 **surface)
890 {
891     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
892     HRESULT hr;
893
894     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
895             iface, width, height, format, multisample_type, lockable, surface);
896
897     hr = d3d8_device_CreateSurface(device, width, height, format, lockable,
898             FALSE, 0, surface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
899             multisample_type, 0);
900
901     return hr;
902 }
903
904 static HRESULT WINAPI d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8 *iface,
905         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type,
906         IDirect3DSurface8 **surface)
907 {
908     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
909     HRESULT hr;
910
911     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
912             iface, width, height, format, multisample_type, surface);
913
914     /* TODO: Verify that Discard is false */
915     hr = d3d8_device_CreateSurface(device, width, height, format, TRUE, FALSE,
916             0, surface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, 0);
917
918     return hr;
919 }
920
921 /*  IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
922 static HRESULT WINAPI d3d8_device_CreateImageSurface(IDirect3DDevice8 *iface, UINT width,
923         UINT height, D3DFORMAT format, IDirect3DSurface8 **surface)
924 {
925     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
926     HRESULT hr;
927
928     TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
929             iface, width, height, format, surface);
930
931     hr = d3d8_device_CreateSurface(device, width, height, format, TRUE, FALSE,
932             0, surface, 0, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0);
933
934     return hr;
935 }
936
937 static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
938         IDirect3DSurface8 *src_surface, const RECT *src_rects, UINT rect_count,
939         IDirect3DSurface8 *dst_surface, const POINT *dst_points)
940 {
941     struct d3d8_surface *src = unsafe_impl_from_IDirect3DSurface8(src_surface);
942     struct d3d8_surface *dst = unsafe_impl_from_IDirect3DSurface8(dst_surface);
943     enum wined3d_format_id src_format, dst_format;
944     struct wined3d_resource_desc wined3d_desc;
945     struct wined3d_resource *wined3d_resource;
946     UINT src_w, src_h;
947     HRESULT hr;
948
949     TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
950             iface, src_surface, src_rects, rect_count, dst_surface, dst_points);
951
952     /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
953      * destination texture is in WINED3D_POOL_DEFAULT. */
954
955     wined3d_mutex_lock();
956     wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
957     wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
958     if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
959     {
960         WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface);
961         wined3d_mutex_unlock();
962         return D3DERR_INVALIDCALL;
963     }
964     src_format = wined3d_desc.format;
965     src_w = wined3d_desc.width;
966     src_h = wined3d_desc.height;
967
968     wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
969     wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
970     if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
971     {
972         WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface);
973         wined3d_mutex_unlock();
974         return D3DERR_INVALIDCALL;
975     }
976     dst_format = wined3d_desc.format;
977
978     /* Check that the source and destination formats match */
979     if (src_format != dst_format && WINED3DFMT_UNKNOWN != dst_format)
980     {
981         WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
982                 src_surface, dst_surface);
983         wined3d_mutex_unlock();
984         return D3DERR_INVALIDCALL;
985     }
986     else if (WINED3DFMT_UNKNOWN == dst_format)
987     {
988         TRACE("Converting destination surface from WINED3DFMT_UNKNOWN to the source format.\n");
989         if (FAILED(hr = wined3d_surface_update_desc(dst->wined3d_surface, wined3d_desc.width, wined3d_desc.height,
990                 src_format, wined3d_desc.multisample_type, wined3d_desc.multisample_quality)))
991         {
992             WARN("Failed to update surface desc, hr %#x.\n", hr);
993             wined3d_mutex_unlock();
994             return hr;
995         }
996     }
997
998     /* Quick if complete copy ... */
999     if (!rect_count && !src_rects && !dst_points)
1000     {
1001         RECT rect = {0, 0, src_w, src_h};
1002         wined3d_surface_blt(dst->wined3d_surface, &rect,
1003                 src->wined3d_surface, &rect, 0, NULL, WINED3D_TEXF_POINT);
1004     }
1005     else
1006     {
1007         unsigned int i;
1008         /* Copy rect by rect */
1009         if (src_rects && dst_points)
1010         {
1011             for (i = 0; i < rect_count; ++i)
1012             {
1013                 UINT w = src_rects[i].right - src_rects[i].left;
1014                 UINT h = src_rects[i].bottom - src_rects[i].top;
1015                 RECT dst_rect = {dst_points[i].x, dst_points[i].y,
1016                         dst_points[i].x + w, dst_points[i].y + h};
1017
1018                 wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
1019                         src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
1020             }
1021         }
1022         else
1023         {
1024             for (i = 0; i < rect_count; ++i)
1025             {
1026                 UINT w = src_rects[i].right - src_rects[i].left;
1027                 UINT h = src_rects[i].bottom - src_rects[i].top;
1028                 RECT dst_rect = {0, 0, w, h};
1029
1030                 wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
1031                         src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
1032             }
1033         }
1034     }
1035     wined3d_mutex_unlock();
1036
1037     return WINED3D_OK;
1038 }
1039
1040 static HRESULT WINAPI d3d8_device_UpdateTexture(IDirect3DDevice8 *iface,
1041         IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture)
1042 {
1043     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1044     struct d3d8_texture *src_impl, *dst_impl;
1045     HRESULT hr;
1046
1047     TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1048
1049     src_impl = unsafe_impl_from_IDirect3DBaseTexture8(src_texture);
1050     dst_impl = unsafe_impl_from_IDirect3DBaseTexture8(dst_texture);
1051
1052     wined3d_mutex_lock();
1053     hr = wined3d_device_update_texture(device->wined3d_device,
1054             src_impl->wined3d_texture, dst_impl->wined3d_texture);
1055     wined3d_mutex_unlock();
1056
1057     return hr;
1058 }
1059
1060 static HRESULT WINAPI d3d8_device_GetFrontBuffer(IDirect3DDevice8 *iface, IDirect3DSurface8 *dst_surface)
1061 {
1062     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1063     struct d3d8_surface *dst_impl = unsafe_impl_from_IDirect3DSurface8(dst_surface);
1064     HRESULT hr;
1065
1066     TRACE("iface %p, dst_surface %p.\n", iface, dst_surface);
1067
1068     if (!dst_surface)
1069     {
1070         WARN("Invalid destination surface passed.\n");
1071         return D3DERR_INVALIDCALL;
1072     }
1073
1074     wined3d_mutex_lock();
1075     hr = wined3d_device_get_front_buffer_data(device->wined3d_device, 0, dst_impl->wined3d_surface);
1076     wined3d_mutex_unlock();
1077
1078     return hr;
1079 }
1080
1081 static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface,
1082         IDirect3DSurface8 *render_target, IDirect3DSurface8 *depth_stencil)
1083 {
1084     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1085     struct d3d8_surface *rt_impl = unsafe_impl_from_IDirect3DSurface8(render_target);
1086     struct d3d8_surface *ds_impl = unsafe_impl_from_IDirect3DSurface8(depth_stencil);
1087     struct wined3d_surface *original_ds = NULL;
1088     HRESULT hr;
1089
1090     TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, render_target, depth_stencil);
1091
1092     wined3d_mutex_lock();
1093
1094     if (ds_impl)
1095     {
1096         struct wined3d_resource_desc ds_desc, rt_desc;
1097         struct wined3d_resource *wined3d_resource;
1098         struct wined3d_surface *original_rt = NULL;
1099
1100         /* If no render target is passed in check the size against the current RT */
1101         if (!render_target)
1102         {
1103             hr = wined3d_device_get_render_target(device->wined3d_device, 0, &original_rt);
1104             if (FAILED(hr) || !original_rt)
1105             {
1106                 wined3d_mutex_unlock();
1107                 return hr;
1108             }
1109             wined3d_resource = wined3d_surface_get_resource(original_rt);
1110             wined3d_surface_decref(original_rt);
1111         }
1112         else
1113             wined3d_resource = wined3d_surface_get_resource(rt_impl->wined3d_surface);
1114         wined3d_resource_get_desc(wined3d_resource, &rt_desc);
1115
1116         wined3d_resource = wined3d_surface_get_resource(ds_impl->wined3d_surface);
1117         wined3d_resource_get_desc(wined3d_resource, &ds_desc);
1118
1119         if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height)
1120         {
1121             WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1122             wined3d_mutex_unlock();
1123             return D3DERR_INVALIDCALL;
1124         }
1125     }
1126
1127     hr = wined3d_device_get_depth_stencil(device->wined3d_device, &original_ds);
1128     if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
1129     {
1130         hr = wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1131         if (SUCCEEDED(hr) && render_target)
1132         {
1133             hr = wined3d_device_set_render_target(device->wined3d_device, 0, rt_impl->wined3d_surface, TRUE);
1134             if (FAILED(hr))
1135                 wined3d_device_set_depth_stencil(device->wined3d_device, original_ds);
1136         }
1137     }
1138     if (original_ds)
1139         wined3d_surface_decref(original_ds);
1140
1141     wined3d_mutex_unlock();
1142
1143     return hr;
1144 }
1145
1146 static HRESULT WINAPI d3d8_device_GetRenderTarget(IDirect3DDevice8 *iface, IDirect3DSurface8 **render_target)
1147 {
1148     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1149     struct wined3d_surface *wined3d_surface;
1150     struct d3d8_surface *surface_impl;
1151     HRESULT hr;
1152
1153     TRACE("iface %p, render_target %p.\n", iface, render_target);
1154
1155     if (!render_target)
1156         return D3DERR_INVALIDCALL;
1157
1158     wined3d_mutex_lock();
1159     hr = wined3d_device_get_render_target(device->wined3d_device, 0, &wined3d_surface);
1160     if (SUCCEEDED(hr) && wined3d_surface)
1161     {
1162         surface_impl = wined3d_surface_get_parent(wined3d_surface);
1163         *render_target = &surface_impl->IDirect3DSurface8_iface;
1164         IDirect3DSurface8_AddRef(*render_target);
1165         wined3d_surface_decref(wined3d_surface);
1166     }
1167     else
1168     {
1169         ERR("Failed to get wined3d render target, hr %#x.\n", hr);
1170         *render_target = NULL;
1171     }
1172     wined3d_mutex_unlock();
1173
1174     return hr;
1175 }
1176
1177 static HRESULT WINAPI d3d8_device_GetDepthStencilSurface(IDirect3DDevice8 *iface, IDirect3DSurface8 **depth_stencil)
1178 {
1179     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1180     struct wined3d_surface *wined3d_surface;
1181     struct d3d8_surface *surface_impl;
1182     HRESULT hr;
1183
1184     TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1185
1186     if (!depth_stencil)
1187         return D3DERR_INVALIDCALL;
1188
1189     wined3d_mutex_lock();
1190     hr = wined3d_device_get_depth_stencil(device->wined3d_device, &wined3d_surface);
1191     if (SUCCEEDED(hr))
1192     {
1193         surface_impl = wined3d_surface_get_parent(wined3d_surface);
1194         *depth_stencil = &surface_impl->IDirect3DSurface8_iface;
1195         IDirect3DSurface8_AddRef(*depth_stencil);
1196         wined3d_surface_decref(wined3d_surface);
1197     }
1198     else
1199     {
1200         if (hr != WINED3DERR_NOTFOUND)
1201             ERR("Failed to get wined3d depth stencil, hr %#x.\n", hr);
1202         *depth_stencil = NULL;
1203     }
1204     wined3d_mutex_unlock();
1205
1206     return hr;
1207 }
1208
1209 static HRESULT WINAPI d3d8_device_BeginScene(IDirect3DDevice8 *iface)
1210 {
1211     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1212     HRESULT hr;
1213
1214     TRACE("iface %p.\n", iface);
1215
1216     wined3d_mutex_lock();
1217     hr = wined3d_device_begin_scene(device->wined3d_device);
1218     wined3d_mutex_unlock();
1219
1220     return hr;
1221 }
1222
1223 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d8_device_EndScene(IDirect3DDevice8 *iface)
1224 {
1225     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1226     HRESULT hr;
1227
1228     TRACE("iface %p.\n", iface);
1229
1230     wined3d_mutex_lock();
1231     hr = wined3d_device_end_scene(device->wined3d_device);
1232     wined3d_mutex_unlock();
1233
1234     return hr;
1235 }
1236
1237 static HRESULT WINAPI d3d8_device_Clear(IDirect3DDevice8 *iface, DWORD rect_count,
1238         const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1239 {
1240     const struct wined3d_color c =
1241     {
1242         ((color >> 16) & 0xff) / 255.0f,
1243         ((color >>  8) & 0xff) / 255.0f,
1244         (color & 0xff) / 255.0f,
1245         ((color >> 24) & 0xff) / 255.0f,
1246     };
1247     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1248     HRESULT hr;
1249
1250     TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1251             iface, rect_count, rects, flags, color, z, stencil);
1252
1253     wined3d_mutex_lock();
1254     hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1255     wined3d_mutex_unlock();
1256
1257     return hr;
1258 }
1259
1260 static HRESULT WINAPI d3d8_device_SetTransform(IDirect3DDevice8 *iface,
1261         D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1262 {
1263     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1264     HRESULT hr;
1265
1266     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1267
1268     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1269     wined3d_mutex_lock();
1270     hr = wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1271     wined3d_mutex_unlock();
1272
1273     return hr;
1274 }
1275
1276 static HRESULT WINAPI d3d8_device_GetTransform(IDirect3DDevice8 *iface,
1277         D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1278 {
1279     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1280     HRESULT hr;
1281
1282     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1283
1284     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1285     wined3d_mutex_lock();
1286     hr = wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1287     wined3d_mutex_unlock();
1288
1289     return hr;
1290 }
1291
1292 static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface,
1293         D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1294 {
1295     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1296     HRESULT hr;
1297
1298     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1299
1300     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1301     wined3d_mutex_lock();
1302     hr = wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1303     wined3d_mutex_unlock();
1304
1305     return hr;
1306 }
1307
1308 static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3DVIEWPORT8 *viewport)
1309 {
1310     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1311     HRESULT hr;
1312
1313     TRACE("iface %p, viewport %p.\n", iface, viewport);
1314
1315     /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1316     wined3d_mutex_lock();
1317     hr = wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1318     wined3d_mutex_unlock();
1319
1320     return hr;
1321 }
1322
1323 static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPORT8 *viewport)
1324 {
1325     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1326     HRESULT hr;
1327
1328     TRACE("iface %p, viewport %p.\n", iface, viewport);
1329
1330     /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1331     wined3d_mutex_lock();
1332     hr = wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1333     wined3d_mutex_unlock();
1334
1335     return hr;
1336 }
1337
1338 static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3DMATERIAL8 *material)
1339 {
1340     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1341     HRESULT hr;
1342
1343     TRACE("iface %p, material %p.\n", iface, material);
1344
1345     /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1346     wined3d_mutex_lock();
1347     hr = wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1348     wined3d_mutex_unlock();
1349
1350     return hr;
1351 }
1352
1353 static HRESULT WINAPI d3d8_device_GetMaterial(IDirect3DDevice8 *iface, D3DMATERIAL8 *material)
1354 {
1355     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1356     HRESULT hr;
1357
1358     TRACE("iface %p, material %p.\n", iface, material);
1359
1360     /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1361     wined3d_mutex_lock();
1362     hr = wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1363     wined3d_mutex_unlock();
1364
1365     return hr;
1366 }
1367
1368 static HRESULT WINAPI d3d8_device_SetLight(IDirect3DDevice8 *iface, DWORD index, const D3DLIGHT8 *light)
1369 {
1370     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1371     HRESULT hr;
1372
1373     TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1374
1375     /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1376     wined3d_mutex_lock();
1377     hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1378     wined3d_mutex_unlock();
1379
1380     return hr;
1381 }
1382
1383 static HRESULT WINAPI d3d8_device_GetLight(IDirect3DDevice8 *iface, DWORD index, D3DLIGHT8 *light)
1384 {
1385     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1386     HRESULT hr;
1387
1388     TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1389
1390     /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1391     wined3d_mutex_lock();
1392     hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1393     wined3d_mutex_unlock();
1394
1395     return hr;
1396 }
1397
1398 static HRESULT WINAPI d3d8_device_LightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL enable)
1399 {
1400     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1401     HRESULT hr;
1402
1403     TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1404
1405     wined3d_mutex_lock();
1406     hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1407     wined3d_mutex_unlock();
1408
1409     return hr;
1410 }
1411
1412 static HRESULT WINAPI d3d8_device_GetLightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL *enable)
1413 {
1414     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1415     HRESULT hr;
1416
1417     TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1418
1419     wined3d_mutex_lock();
1420     hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1421     wined3d_mutex_unlock();
1422
1423     return hr;
1424 }
1425
1426 static HRESULT WINAPI d3d8_device_SetClipPlane(IDirect3DDevice8 *iface, DWORD index, const float *plane)
1427 {
1428     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1429     HRESULT hr;
1430
1431     TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1432
1433     wined3d_mutex_lock();
1434     hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1435     wined3d_mutex_unlock();
1436
1437     return hr;
1438 }
1439
1440 static HRESULT WINAPI d3d8_device_GetClipPlane(IDirect3DDevice8 *iface, DWORD index, float *plane)
1441 {
1442     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1443     HRESULT hr;
1444
1445     TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1446
1447     wined3d_mutex_lock();
1448     hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1449     wined3d_mutex_unlock();
1450
1451     return hr;
1452 }
1453
1454 static HRESULT WINAPI d3d8_device_SetRenderState(IDirect3DDevice8 *iface,
1455         D3DRENDERSTATETYPE state, DWORD value)
1456 {
1457     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1458     HRESULT hr;
1459
1460     TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1461
1462     wined3d_mutex_lock();
1463     switch (state)
1464     {
1465         case D3DRS_ZBIAS:
1466             hr = wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
1467             break;
1468
1469         default:
1470             hr = wined3d_device_set_render_state(device->wined3d_device, state, value);
1471     }
1472     wined3d_mutex_unlock();
1473
1474     return hr;
1475 }
1476
1477 static HRESULT WINAPI d3d8_device_GetRenderState(IDirect3DDevice8 *iface,
1478         D3DRENDERSTATETYPE state, DWORD *value)
1479 {
1480     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1481     HRESULT hr;
1482
1483     TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1484
1485     wined3d_mutex_lock();
1486     switch (state)
1487     {
1488         case D3DRS_ZBIAS:
1489             hr = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
1490             break;
1491
1492         default:
1493             hr = wined3d_device_get_render_state(device->wined3d_device, state, value);
1494     }
1495     wined3d_mutex_unlock();
1496
1497     return hr;
1498 }
1499
1500 static HRESULT WINAPI d3d8_device_BeginStateBlock(IDirect3DDevice8 *iface)
1501 {
1502     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1503     HRESULT hr;
1504
1505     TRACE("iface %p.\n", iface);
1506
1507     wined3d_mutex_lock();
1508     hr = wined3d_device_begin_stateblock(device->wined3d_device);
1509     wined3d_mutex_unlock();
1510
1511     return hr;
1512 }
1513
1514 static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD *token)
1515 {
1516     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1517     struct wined3d_stateblock *stateblock;
1518     HRESULT hr;
1519
1520     TRACE("iface %p, token %p.\n", iface, token);
1521
1522     /* Tell wineD3D to endstateblock before anything else (in case we run out
1523      * of memory later and cause locking problems)
1524      */
1525     wined3d_mutex_lock();
1526     hr = wined3d_device_end_stateblock(device->wined3d_device, &stateblock);
1527     if (FAILED(hr))
1528     {
1529         WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1530         wined3d_mutex_unlock();
1531         return hr;
1532     }
1533
1534     *token = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
1535     wined3d_mutex_unlock();
1536
1537     if (*token == D3D8_INVALID_HANDLE)
1538     {
1539         ERR("Failed to create a handle\n");
1540         wined3d_mutex_lock();
1541         wined3d_stateblock_decref(stateblock);
1542         wined3d_mutex_unlock();
1543         return E_FAIL;
1544     }
1545     ++*token;
1546
1547     TRACE("Returning %#x (%p).\n", *token, stateblock);
1548
1549     return hr;
1550 }
1551
1552 static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD token)
1553 {
1554     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1555     struct wined3d_stateblock *stateblock;
1556     HRESULT hr;
1557
1558     TRACE("iface %p, token %#x.\n", iface, token);
1559
1560     if (!token)
1561         return D3D_OK;
1562
1563     wined3d_mutex_lock();
1564     stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1565     if (!stateblock)
1566     {
1567         WARN("Invalid handle (%#x) passed.\n", token);
1568         wined3d_mutex_unlock();
1569         return D3DERR_INVALIDCALL;
1570     }
1571     hr = wined3d_stateblock_apply(stateblock);
1572     wined3d_mutex_unlock();
1573
1574     return hr;
1575 }
1576
1577 static HRESULT WINAPI d3d8_device_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD token)
1578 {
1579     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1580     struct wined3d_stateblock *stateblock;
1581     HRESULT hr;
1582
1583     TRACE("iface %p, token %#x.\n", iface, token);
1584
1585     wined3d_mutex_lock();
1586     stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1587     if (!stateblock)
1588     {
1589         WARN("Invalid handle (%#x) passed.\n", token);
1590         wined3d_mutex_unlock();
1591         return D3DERR_INVALIDCALL;
1592     }
1593     hr = wined3d_stateblock_capture(stateblock);
1594     wined3d_mutex_unlock();
1595
1596     return hr;
1597 }
1598
1599 static HRESULT WINAPI d3d8_device_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD token)
1600 {
1601     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1602     struct wined3d_stateblock *stateblock;
1603
1604     TRACE("iface %p, token %#x.\n", iface, token);
1605
1606     wined3d_mutex_lock();
1607     stateblock = d3d8_free_handle(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1608
1609     if (!stateblock)
1610     {
1611         WARN("Invalid handle (%#x) passed.\n", token);
1612         wined3d_mutex_unlock();
1613         return D3DERR_INVALIDCALL;
1614     }
1615
1616     if (wined3d_stateblock_decref(stateblock))
1617     {
1618         ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1619     }
1620     wined3d_mutex_unlock();
1621
1622     return D3D_OK;
1623 }
1624
1625 static HRESULT WINAPI d3d8_device_CreateStateBlock(IDirect3DDevice8 *iface,
1626         D3DSTATEBLOCKTYPE type, DWORD *handle)
1627 {
1628     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1629     struct wined3d_stateblock *stateblock;
1630     HRESULT hr;
1631
1632     TRACE("iface %p, type %#x, handle %p.\n", iface, type, handle);
1633
1634     if (type != D3DSBT_ALL
1635             && type != D3DSBT_PIXELSTATE
1636             && type != D3DSBT_VERTEXSTATE)
1637     {
1638         WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1639         return D3DERR_INVALIDCALL;
1640     }
1641
1642     wined3d_mutex_lock();
1643     hr = wined3d_stateblock_create(device->wined3d_device, (enum wined3d_stateblock_type)type, &stateblock);
1644     if (FAILED(hr))
1645     {
1646         wined3d_mutex_unlock();
1647         ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1648         return hr;
1649     }
1650
1651     *handle = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
1652     wined3d_mutex_unlock();
1653
1654     if (*handle == D3D8_INVALID_HANDLE)
1655     {
1656         ERR("Failed to allocate a handle.\n");
1657         wined3d_mutex_lock();
1658         wined3d_stateblock_decref(stateblock);
1659         wined3d_mutex_unlock();
1660         return E_FAIL;
1661     }
1662     ++*handle;
1663
1664     TRACE("Returning %#x (%p).\n", *handle, stateblock);
1665
1666     return hr;
1667 }
1668
1669 static HRESULT WINAPI d3d8_device_SetClipStatus(IDirect3DDevice8 *iface, const D3DCLIPSTATUS8 *clip_status)
1670 {
1671     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1672     HRESULT hr;
1673
1674     TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1675     /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
1676
1677     wined3d_mutex_lock();
1678     hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1679     wined3d_mutex_unlock();
1680
1681     return hr;
1682 }
1683
1684 static HRESULT WINAPI d3d8_device_GetClipStatus(IDirect3DDevice8 *iface, D3DCLIPSTATUS8 *clip_status)
1685 {
1686     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1687     HRESULT hr;
1688
1689     TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1690
1691     wined3d_mutex_lock();
1692     hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1693     wined3d_mutex_unlock();
1694
1695     return hr;
1696 }
1697
1698 static HRESULT WINAPI d3d8_device_GetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 **texture)
1699 {
1700     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1701     struct wined3d_texture *wined3d_texture;
1702     struct d3d8_texture *texture_impl;
1703     HRESULT hr;
1704
1705     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1706
1707     if (!texture)
1708         return D3DERR_INVALIDCALL;
1709
1710     wined3d_mutex_lock();
1711     hr = wined3d_device_get_texture(device->wined3d_device, stage, &wined3d_texture);
1712     if (FAILED(hr))
1713     {
1714         WARN("Failed to get texture for stage %u, hr %#x.\n", stage, hr);
1715         wined3d_mutex_unlock();
1716         *texture = NULL;
1717         return hr;
1718     }
1719
1720     if (wined3d_texture)
1721     {
1722         texture_impl = wined3d_texture_get_parent(wined3d_texture);
1723         *texture = &texture_impl->IDirect3DBaseTexture8_iface;
1724         IDirect3DBaseTexture8_AddRef(*texture);
1725         wined3d_texture_decref(wined3d_texture);
1726     }
1727     else
1728     {
1729         *texture = NULL;
1730     }
1731     wined3d_mutex_unlock();
1732
1733     return D3D_OK;
1734 }
1735
1736 static HRESULT WINAPI d3d8_device_SetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 *texture)
1737 {
1738     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1739     struct d3d8_texture *texture_impl;
1740     HRESULT hr;
1741
1742     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1743
1744     texture_impl = unsafe_impl_from_IDirect3DBaseTexture8(texture);
1745
1746     wined3d_mutex_lock();
1747     hr = wined3d_device_set_texture(device->wined3d_device, stage,
1748             texture_impl ? texture_impl->wined3d_texture : NULL);
1749     wined3d_mutex_unlock();
1750
1751     return hr;
1752 }
1753
1754 static const struct tss_lookup
1755 {
1756     BOOL sampler_state;
1757     enum wined3d_texture_stage_state state;
1758 }
1759 tss_lookup[] =
1760 {
1761     {FALSE, WINED3D_TSS_INVALID},                   /*  0, unused */
1762     {FALSE, WINED3D_TSS_COLOR_OP},                  /*  1, D3DTSS_COLOROP */
1763     {FALSE, WINED3D_TSS_COLOR_ARG1},                /*  2, D3DTSS_COLORARG1 */
1764     {FALSE, WINED3D_TSS_COLOR_ARG2},                /*  3, D3DTSS_COLORARG2 */
1765     {FALSE, WINED3D_TSS_ALPHA_OP},                  /*  4, D3DTSS_ALPHAOP */
1766     {FALSE, WINED3D_TSS_ALPHA_ARG1},                /*  5, D3DTSS_ALPHAARG1 */
1767     {FALSE, WINED3D_TSS_ALPHA_ARG2},                /*  6, D3DTSS_ALPHAARG2 */
1768     {FALSE, WINED3D_TSS_BUMPENV_MAT00},             /*  7, D3DTSS_BUMPENVMAT00 */
1769     {FALSE, WINED3D_TSS_BUMPENV_MAT01},             /*  8, D3DTSS_BUMPENVMAT01 */
1770     {FALSE, WINED3D_TSS_BUMPENV_MAT10},             /*  9, D3DTSS_BUMPENVMAT10 */
1771     {FALSE, WINED3D_TSS_BUMPENV_MAT11},             /* 10, D3DTSS_BUMPENVMAT11 */
1772     {FALSE, WINED3D_TSS_TEXCOORD_INDEX},            /* 11, D3DTSS_TEXCOORDINDEX */
1773     {FALSE, WINED3D_TSS_INVALID},                   /* 12, unused */
1774     {TRUE,  WINED3D_SAMP_ADDRESS_U},                /* 13, D3DTSS_ADDRESSU */
1775     {TRUE,  WINED3D_SAMP_ADDRESS_V},                /* 14, D3DTSS_ADDRESSV */
1776     {TRUE,  WINED3D_SAMP_BORDER_COLOR},             /* 15, D3DTSS_BORDERCOLOR */
1777     {TRUE,  WINED3D_SAMP_MAG_FILTER},               /* 16, D3DTSS_MAGFILTER */
1778     {TRUE,  WINED3D_SAMP_MIN_FILTER},               /* 17, D3DTSS_MINFILTER */
1779     {TRUE,  WINED3D_SAMP_MIP_FILTER},               /* 18, D3DTSS_MIPFILTER */
1780     {TRUE,  WINED3D_SAMP_MIPMAP_LOD_BIAS},          /* 19, D3DTSS_MIPMAPLODBIAS */
1781     {TRUE,  WINED3D_SAMP_MAX_MIP_LEVEL},            /* 20, D3DTSS_MAXMIPLEVEL */
1782     {TRUE,  WINED3D_SAMP_MAX_ANISOTROPY},           /* 21, D3DTSS_MAXANISOTROPY */
1783     {FALSE, WINED3D_TSS_BUMPENV_LSCALE},            /* 22, D3DTSS_BUMPENVLSCALE */
1784     {FALSE, WINED3D_TSS_BUMPENV_LOFFSET},           /* 23, D3DTSS_BUMPENVLOFFSET */
1785     {FALSE, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS},   /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1786     {TRUE,  WINED3D_SAMP_ADDRESS_W},                /* 25, D3DTSS_ADDRESSW */
1787     {FALSE, WINED3D_TSS_COLOR_ARG0},                /* 26, D3DTSS_COLORARG0 */
1788     {FALSE, WINED3D_TSS_ALPHA_ARG0},                /* 27, D3DTSS_ALPHAARG0 */
1789     {FALSE, WINED3D_TSS_RESULT_ARG},                /* 28, D3DTSS_RESULTARG */
1790 };
1791
1792 static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface,
1793         DWORD stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *value)
1794 {
1795     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1796     const struct tss_lookup *l;
1797     HRESULT hr;
1798
1799     TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, Type, value);
1800
1801     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1802     {
1803         WARN("Invalid Type %#x passed.\n", Type);
1804         return D3D_OK;
1805     }
1806
1807     l = &tss_lookup[Type];
1808
1809     wined3d_mutex_lock();
1810     if (l->sampler_state)
1811         hr = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->state, value);
1812     else
1813         hr = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->state, value);
1814     wined3d_mutex_unlock();
1815
1816     return hr;
1817 }
1818
1819 static HRESULT WINAPI d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface,
1820         DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value)
1821 {
1822     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1823     const struct tss_lookup *l;
1824     HRESULT hr;
1825
1826     TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, type, value);
1827
1828     if (type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1829     {
1830         WARN("Invalid type %#x passed.\n", type);
1831         return D3D_OK;
1832     }
1833
1834     l = &tss_lookup[type];
1835
1836     wined3d_mutex_lock();
1837     if (l->sampler_state)
1838         hr = wined3d_device_set_sampler_state(device->wined3d_device, stage, l->state, value);
1839     else
1840         hr = wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->state, value);
1841     wined3d_mutex_unlock();
1842
1843     return hr;
1844 }
1845
1846 static HRESULT WINAPI d3d8_device_ValidateDevice(IDirect3DDevice8 *iface, DWORD *pass_count)
1847 {
1848     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1849     HRESULT hr;
1850
1851     TRACE("iface %p, pass_count %p.\n", iface, pass_count);
1852
1853     wined3d_mutex_lock();
1854     hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
1855     wined3d_mutex_unlock();
1856
1857     return hr;
1858 }
1859
1860 static HRESULT WINAPI d3d8_device_GetInfo(IDirect3DDevice8 *iface,
1861         DWORD info_id, void *info, DWORD info_size)
1862 {
1863     FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
1864
1865     return D3D_OK;
1866 }
1867
1868 static HRESULT WINAPI d3d8_device_SetPaletteEntries(IDirect3DDevice8 *iface,
1869         UINT palette_idx, const PALETTEENTRY *entries)
1870 {
1871     FIXME("iface %p, palette_idx %u, entries %p unimplemented\n", iface, palette_idx, entries);
1872
1873     /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
1874      * does not have a d3d8/9-style palette API */
1875
1876     return D3DERR_INVALIDCALL;
1877 }
1878
1879 static HRESULT WINAPI d3d8_device_GetPaletteEntries(IDirect3DDevice8 *iface,
1880         UINT palette_idx, PALETTEENTRY *entries)
1881 {
1882     FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1883
1884     return D3DERR_INVALIDCALL;
1885 }
1886
1887 static HRESULT WINAPI d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT palette_idx)
1888 {
1889     FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1890
1891     return D3DERR_INVALIDCALL;
1892 }
1893
1894 static HRESULT WINAPI d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT *palette_idx)
1895 {
1896     FIXME("iface %p, palette_idx %p unimplemented.\n", iface, palette_idx);
1897
1898     return D3DERR_INVALIDCALL;
1899 }
1900
1901 static HRESULT WINAPI d3d8_device_DrawPrimitive(IDirect3DDevice8 *iface,
1902         D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
1903 {
1904     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1905     HRESULT hr;
1906
1907     TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1908             iface, primitive_type, start_vertex, primitive_count);
1909
1910     wined3d_mutex_lock();
1911     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1912     hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
1913             vertex_count_from_primitive_count(primitive_type, primitive_count));
1914     wined3d_mutex_unlock();
1915
1916     return hr;
1917 }
1918
1919 static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
1920         D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
1921         UINT start_idx, UINT primitive_count)
1922 {
1923     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1924     HRESULT hr;
1925
1926     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1927             iface, primitive_type, min_vertex_idx, vertex_count, start_idx, primitive_count);
1928
1929     wined3d_mutex_lock();
1930     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1931     hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
1932             vertex_count_from_primitive_count(primitive_type, primitive_count));
1933     wined3d_mutex_unlock();
1934
1935     return hr;
1936 }
1937
1938 static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface,
1939         D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data,
1940         UINT stride)
1941 {
1942     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1943     HRESULT hr;
1944
1945     TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1946             iface, primitive_type, primitive_count, data, stride);
1947
1948     wined3d_mutex_lock();
1949     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1950     hr = wined3d_device_draw_primitive_up(device->wined3d_device,
1951             vertex_count_from_primitive_count(primitive_type, primitive_count),
1952             data, stride);
1953     wined3d_mutex_unlock();
1954
1955     return hr;
1956 }
1957
1958 static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface,
1959         D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT index_count,
1960         UINT primitive_count, const void *index_data, D3DFORMAT index_format,
1961         const void *vertex_data, UINT vertex_stride)
1962 {
1963     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1964     HRESULT hr;
1965
1966     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1967             "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1968             iface, primitive_type, min_vertex_idx, index_count, primitive_count,
1969             index_data, index_format, vertex_data, vertex_stride);
1970
1971     wined3d_mutex_lock();
1972     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1973     hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device,
1974             vertex_count_from_primitive_count(primitive_type, primitive_count), index_data,
1975             wined3dformat_from_d3dformat(index_format), vertex_data, vertex_stride);
1976     wined3d_mutex_unlock();
1977
1978     return hr;
1979 }
1980
1981 static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT src_start_idx,
1982         UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer8 *dst_buffer, DWORD flags)
1983 {
1984     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1985     struct d3d8_vertexbuffer *dst = unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer);
1986     HRESULT hr;
1987
1988     TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1989             iface, src_start_idx, dst_idx, vertex_count, dst_buffer, flags);
1990
1991     wined3d_mutex_lock();
1992     hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx,
1993             vertex_count, dst->wined3d_buffer, NULL, flags, dst->fvf);
1994     wined3d_mutex_unlock();
1995
1996     return hr;
1997 }
1998
1999 static HRESULT WINAPI d3d8_device_CreateVertexShader(IDirect3DDevice8 *iface,
2000         const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
2001 {
2002     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2003     struct d3d8_vertex_shader *object;
2004     DWORD shader_handle;
2005     DWORD handle;
2006     HRESULT hr;
2007
2008     TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2009             iface, declaration, byte_code, shader, usage);
2010
2011     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2012     if (!object)
2013     {
2014         ERR("Failed to allocate vertex shader memory.\n");
2015         *shader = 0;
2016         return E_OUTOFMEMORY;
2017     }
2018
2019     wined3d_mutex_lock();
2020     handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_VS);
2021     wined3d_mutex_unlock();
2022     if (handle == D3D8_INVALID_HANDLE)
2023     {
2024         ERR("Failed to allocate vertex shader handle.\n");
2025         HeapFree(GetProcessHeap(), 0, object);
2026         *shader = 0;
2027         return E_OUTOFMEMORY;
2028     }
2029
2030     shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2031
2032     hr = d3d8_vertex_shader_init(object, device, declaration, byte_code, shader_handle, usage);
2033     if (FAILED(hr))
2034     {
2035         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2036         wined3d_mutex_lock();
2037         d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_VS);
2038         wined3d_mutex_unlock();
2039         HeapFree(GetProcessHeap(), 0, object);
2040         *shader = 0;
2041         return hr;
2042     }
2043
2044     TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
2045     *shader = shader_handle;
2046
2047     return D3D_OK;
2048 }
2049
2050 static struct d3d8_vertex_declaration *d3d8_device_get_fvf_declaration(struct d3d8_device *device, DWORD fvf)
2051 {
2052     struct d3d8_vertex_declaration *d3d8_declaration;
2053     struct FvfToDecl *convertedDecls = device->decls;
2054     int p, low, high; /* deliberately signed */
2055     HRESULT hr;
2056
2057     TRACE("Searching for declaration for fvf %08x... ", fvf);
2058
2059     low = 0;
2060     high = device->numConvertedDecls - 1;
2061     while (low <= high)
2062     {
2063         p = (low + high) >> 1;
2064         TRACE("%d ", p);
2065
2066         if (convertedDecls[p].fvf == fvf)
2067         {
2068             TRACE("found %p\n", convertedDecls[p].declaration);
2069             return convertedDecls[p].declaration;
2070         }
2071
2072         if (convertedDecls[p].fvf < fvf)
2073             low = p + 1;
2074         else
2075             high = p - 1;
2076     }
2077     TRACE("not found. Creating and inserting at position %d.\n", low);
2078
2079     if (!(d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration))))
2080     {
2081         ERR("Memory allocation failed.\n");
2082         return NULL;
2083     }
2084
2085     if (FAILED(hr = d3d8_vertex_declaration_init_fvf(d3d8_declaration, device, fvf)))
2086     {
2087         WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2088         HeapFree(GetProcessHeap(), 0, d3d8_declaration);
2089         return NULL;
2090     }
2091
2092     if (device->declArraySize == device->numConvertedDecls)
2093     {
2094         UINT grow = device->declArraySize / 2;
2095
2096         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2097                 sizeof(*convertedDecls) * (device->numConvertedDecls + grow));
2098         if (!convertedDecls)
2099         {
2100             d3d8_vertex_declaration_destroy(d3d8_declaration);
2101             return NULL;
2102         }
2103         device->decls = convertedDecls;
2104         device->declArraySize += grow;
2105     }
2106
2107     memmove(convertedDecls + low + 1, convertedDecls + low,
2108             sizeof(*convertedDecls) * (device->numConvertedDecls - low));
2109     convertedDecls[low].declaration = d3d8_declaration;
2110     convertedDecls[low].fvf = fvf;
2111     ++device->numConvertedDecls;
2112
2113     TRACE("Returning %p. %u decls in array.\n", d3d8_declaration, device->numConvertedDecls);
2114
2115     return d3d8_declaration;
2116 }
2117
2118 static HRESULT WINAPI d3d8_device_SetVertexShader(IDirect3DDevice8 *iface, DWORD shader)
2119 {
2120     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2121     struct d3d8_vertex_shader *shader_impl;
2122     HRESULT hr;
2123
2124     TRACE("iface %p, shader %#x.\n", iface, shader);
2125
2126     if (VS_HIGHESTFIXEDFXF >= shader)
2127     {
2128         TRACE("Setting FVF, %#x\n", shader);
2129
2130         wined3d_mutex_lock();
2131         wined3d_device_set_vertex_declaration(device->wined3d_device,
2132                 d3d8_device_get_fvf_declaration(device, shader)->wined3d_vertex_declaration);
2133         wined3d_device_set_vertex_shader(device->wined3d_device, NULL);
2134         wined3d_mutex_unlock();
2135
2136         return D3D_OK;
2137     }
2138
2139     TRACE("Setting shader\n");
2140
2141     wined3d_mutex_lock();
2142     if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2143     {
2144         WARN("Invalid handle (%#x) passed.\n", shader);
2145         wined3d_mutex_unlock();
2146
2147         return D3DERR_INVALIDCALL;
2148     }
2149
2150     hr = wined3d_device_set_vertex_declaration(device->wined3d_device,
2151             shader_impl->vertex_declaration->wined3d_vertex_declaration);
2152     if (SUCCEEDED(hr))
2153         hr = wined3d_device_set_vertex_shader(device->wined3d_device, shader_impl->wined3d_shader);
2154     wined3d_mutex_unlock();
2155
2156     TRACE("Returning hr %#x\n", hr);
2157
2158     return hr;
2159 }
2160
2161 static HRESULT WINAPI d3d8_device_GetVertexShader(IDirect3DDevice8 *iface, DWORD *shader)
2162 {
2163     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2164     struct wined3d_vertex_declaration *wined3d_declaration;
2165     struct d3d8_vertex_declaration *d3d8_declaration;
2166     HRESULT hr;
2167
2168     TRACE("iface %p, shader %p.\n", iface, shader);
2169
2170     wined3d_mutex_lock();
2171     if (FAILED(hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration)))
2172     {
2173         wined3d_mutex_unlock();
2174         WARN("Failed to get wined3d vertex declaration, hr %#x.\n", hr);
2175         return hr;
2176     }
2177
2178     if (!wined3d_declaration)
2179     {
2180         wined3d_mutex_unlock();
2181         *shader = 0;
2182         return D3D_OK;
2183     }
2184
2185     d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2186     wined3d_vertex_declaration_decref(wined3d_declaration);
2187     wined3d_mutex_unlock();
2188     *shader = d3d8_declaration->shader_handle;
2189
2190     TRACE("Returning %#x.\n", *shader);
2191
2192     return hr;
2193 }
2194
2195 static HRESULT WINAPI d3d8_device_DeleteVertexShader(IDirect3DDevice8 *iface, DWORD shader)
2196 {
2197     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2198     struct d3d8_vertex_shader *shader_impl;
2199     struct wined3d_shader *cur;
2200
2201     TRACE("iface %p, shader %#x.\n", iface, shader);
2202
2203     wined3d_mutex_lock();
2204     if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2205     {
2206         WARN("Invalid handle (%#x) passed.\n", shader);
2207         wined3d_mutex_unlock();
2208
2209         return D3DERR_INVALIDCALL;
2210     }
2211
2212     if ((cur = wined3d_device_get_vertex_shader(device->wined3d_device)))
2213     {
2214         if (cur == shader_impl->wined3d_shader)
2215             IDirect3DDevice8_SetVertexShader(iface, 0);
2216         wined3d_shader_decref(cur);
2217     }
2218
2219     wined3d_mutex_unlock();
2220
2221     d3d8_vertex_shader_destroy(shader_impl);
2222
2223     return D3D_OK;
2224 }
2225
2226 static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *iface,
2227         DWORD start_register, const void *data, DWORD count)
2228 {
2229     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2230     HRESULT hr;
2231
2232     TRACE("iface %p, start_register %u, data %p, count %u.\n",
2233             iface, start_register, data, count);
2234
2235     if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
2236     {
2237         WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2238              start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2239         return D3DERR_INVALIDCALL;
2240     }
2241
2242     wined3d_mutex_lock();
2243     hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, data, count);
2244     wined3d_mutex_unlock();
2245
2246     return hr;
2247 }
2248
2249 static HRESULT WINAPI d3d8_device_GetVertexShaderConstant(IDirect3DDevice8 *iface,
2250         DWORD start_register, void *data, DWORD count)
2251 {
2252     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2253     HRESULT hr;
2254
2255     TRACE("iface %p, start_register %u, data %p, count %u.\n",
2256             iface, start_register, data, count);
2257
2258     if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
2259     {
2260         WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2261              start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2262         return D3DERR_INVALIDCALL;
2263     }
2264
2265     wined3d_mutex_lock();
2266     hr = wined3d_device_get_vs_consts_f(device->wined3d_device, start_register, data, count);
2267     wined3d_mutex_unlock();
2268
2269     return hr;
2270 }
2271
2272 static HRESULT WINAPI d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8 *iface,
2273         DWORD shader, void *data, DWORD *data_size)
2274 {
2275     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2276     struct d3d8_vertex_declaration *declaration;
2277     struct d3d8_vertex_shader *shader_impl;
2278
2279     TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2280             iface, shader, data, data_size);
2281
2282     wined3d_mutex_lock();
2283     shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2284     wined3d_mutex_unlock();
2285
2286     if (!shader_impl)
2287     {
2288         WARN("Invalid handle (%#x) passed.\n", shader);
2289         return D3DERR_INVALIDCALL;
2290     }
2291     declaration = shader_impl->vertex_declaration;
2292
2293     if (!data)
2294     {
2295         *data_size = declaration->elements_size;
2296         return D3D_OK;
2297     }
2298
2299     /* MSDN claims that if *data_size is smaller than the required size
2300      * we should write the required size and return D3DERR_MOREDATA.
2301      * That's not actually true. */
2302     if (*data_size < declaration->elements_size)
2303         return D3DERR_INVALIDCALL;
2304
2305     memcpy(data, declaration->elements, declaration->elements_size);
2306
2307     return D3D_OK;
2308 }
2309
2310 static HRESULT WINAPI d3d8_device_GetVertexShaderFunction(IDirect3DDevice8 *iface,
2311         DWORD shader, void *data, DWORD *data_size)
2312 {
2313     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2314     struct d3d8_vertex_shader *shader_impl = NULL;
2315     HRESULT hr;
2316
2317     TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2318             iface, shader, data, data_size);
2319
2320     wined3d_mutex_lock();
2321     if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2322     {
2323         WARN("Invalid handle (%#x) passed.\n", shader);
2324         wined3d_mutex_unlock();
2325
2326         return D3DERR_INVALIDCALL;
2327     }
2328
2329     if (!shader_impl->wined3d_shader)
2330     {
2331         wined3d_mutex_unlock();
2332         *data_size = 0;
2333         return D3D_OK;
2334     }
2335
2336     hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
2337     wined3d_mutex_unlock();
2338
2339     return hr;
2340 }
2341
2342 static HRESULT WINAPI d3d8_device_SetIndices(IDirect3DDevice8 *iface,
2343         IDirect3DIndexBuffer8 *buffer, UINT base_vertex_idx)
2344 {
2345     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2346     struct d3d8_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer8(buffer);
2347     HRESULT hr;
2348
2349     TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, buffer, base_vertex_idx);
2350
2351     /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2352      * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2353      * vertex buffers can't be created to address them with an index that requires the 32nd bit
2354      * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2355      * problem)
2356      */
2357     wined3d_mutex_lock();
2358     wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
2359     hr = wined3d_device_set_index_buffer(device->wined3d_device,
2360             ib ? ib->wined3d_buffer : NULL,
2361             ib ? ib->format : WINED3DFMT_UNKNOWN);
2362     wined3d_mutex_unlock();
2363
2364     return hr;
2365 }
2366
2367 static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface,
2368         IDirect3DIndexBuffer8 **buffer, UINT *base_vertex_index)
2369 {
2370     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2371     struct wined3d_buffer *wined3d_buffer = NULL;
2372     struct d3d8_indexbuffer *buffer_impl;
2373     HRESULT hr;
2374
2375     TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, buffer, base_vertex_index);
2376
2377     if (!buffer)
2378         return D3DERR_INVALIDCALL;
2379
2380     /* The case from UINT to INT is safe because d3d8 will never set negative values */
2381     wined3d_mutex_lock();
2382     *base_vertex_index = wined3d_device_get_base_vertex_index(device->wined3d_device);
2383     hr = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_buffer);
2384     if (SUCCEEDED(hr) && wined3d_buffer)
2385     {
2386         buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2387         *buffer = &buffer_impl->IDirect3DIndexBuffer8_iface;
2388         IDirect3DIndexBuffer8_AddRef(*buffer);
2389         wined3d_buffer_decref(wined3d_buffer);
2390     }
2391     else
2392     {
2393         if (FAILED(hr))
2394             ERR("Failed to get wined3d index buffer, hr %#x.\n", hr);
2395         *buffer = NULL;
2396     }
2397     wined3d_mutex_unlock();
2398
2399     return hr;
2400 }
2401
2402 static HRESULT WINAPI d3d8_device_CreatePixelShader(IDirect3DDevice8 *iface,
2403         const DWORD *byte_code, DWORD *shader)
2404 {
2405     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2406     struct d3d8_pixel_shader *object;
2407     DWORD shader_handle;
2408     DWORD handle;
2409     HRESULT hr;
2410
2411     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2412
2413     if (!shader)
2414         return D3DERR_INVALIDCALL;
2415
2416     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2417     if (!object)
2418     {
2419         ERR("Failed to allocate pixel shader memmory.\n");
2420         return E_OUTOFMEMORY;
2421     }
2422
2423     wined3d_mutex_lock();
2424     handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_PS);
2425     wined3d_mutex_unlock();
2426     if (handle == D3D8_INVALID_HANDLE)
2427     {
2428         ERR("Failed to allocate pixel shader handle.\n");
2429         HeapFree(GetProcessHeap(), 0, object);
2430         return E_OUTOFMEMORY;
2431     }
2432
2433     shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2434
2435     hr = d3d8_pixel_shader_init(object, device, byte_code, shader_handle);
2436     if (FAILED(hr))
2437     {
2438         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2439         wined3d_mutex_lock();
2440         d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_PS);
2441         wined3d_mutex_unlock();
2442         HeapFree(GetProcessHeap(), 0, object);
2443         *shader = 0;
2444         return hr;
2445     }
2446
2447     TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2448     *shader = shader_handle;
2449
2450     return D3D_OK;
2451 }
2452
2453 static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD shader)
2454 {
2455     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2456     struct d3d8_pixel_shader *shader_impl;
2457     HRESULT hr;
2458
2459     TRACE("iface %p, shader %#x.\n", iface, shader);
2460
2461     wined3d_mutex_lock();
2462
2463     if (!shader)
2464     {
2465         hr = wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
2466         wined3d_mutex_unlock();
2467         return hr;
2468     }
2469
2470     if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2471     {
2472         WARN("Invalid handle (%#x) passed.\n", shader);
2473         wined3d_mutex_unlock();
2474         return D3DERR_INVALIDCALL;
2475     }
2476
2477     TRACE("Setting shader %p.\n", shader_impl);
2478     hr = wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader);
2479     wined3d_mutex_unlock();
2480
2481     return hr;
2482 }
2483
2484 static HRESULT WINAPI d3d8_device_GetPixelShader(IDirect3DDevice8 *iface, DWORD *shader)
2485 {
2486     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2487     struct wined3d_shader *object;
2488
2489     TRACE("iface %p, shader %p.\n", iface, shader);
2490
2491     if (!shader)
2492         return D3DERR_INVALIDCALL;
2493
2494     wined3d_mutex_lock();
2495     if ((object = wined3d_device_get_pixel_shader(device->wined3d_device)))
2496     {
2497         struct d3d8_pixel_shader *d3d8_shader;
2498         d3d8_shader = wined3d_shader_get_parent(object);
2499         wined3d_shader_decref(object);
2500         *shader = d3d8_shader->handle;
2501     }
2502     else
2503     {
2504         *shader = 0;
2505     }
2506     wined3d_mutex_unlock();
2507
2508     TRACE("Returning %#x.\n", *shader);
2509
2510     return D3D_OK;
2511 }
2512
2513 static HRESULT WINAPI d3d8_device_DeletePixelShader(IDirect3DDevice8 *iface, DWORD shader)
2514 {
2515     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2516     struct d3d8_pixel_shader *shader_impl;
2517     struct wined3d_shader *cur;
2518
2519     TRACE("iface %p, shader %#x.\n", iface, shader);
2520
2521     wined3d_mutex_lock();
2522
2523     if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2524     {
2525         WARN("Invalid handle (%#x) passed.\n", shader);
2526         wined3d_mutex_unlock();
2527         return D3DERR_INVALIDCALL;
2528     }
2529
2530     if ((cur = wined3d_device_get_pixel_shader(device->wined3d_device)))
2531     {
2532         if (cur == shader_impl->wined3d_shader)
2533             IDirect3DDevice8_SetPixelShader(iface, 0);
2534         wined3d_shader_decref(cur);
2535     }
2536
2537     wined3d_mutex_unlock();
2538
2539     d3d8_pixel_shader_destroy(shader_impl);
2540
2541     return D3D_OK;
2542 }
2543
2544 static HRESULT WINAPI d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface,
2545         DWORD start_register, const void *data, DWORD count)
2546 {
2547     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2548     HRESULT hr;
2549
2550     TRACE("iface %p, start_register %u, data %p, count %u.\n",
2551             iface, start_register, data, count);
2552
2553     wined3d_mutex_lock();
2554     hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, data, count);
2555     wined3d_mutex_unlock();
2556
2557     return hr;
2558 }
2559
2560 static HRESULT WINAPI d3d8_device_GetPixelShaderConstant(IDirect3DDevice8 *iface,
2561         DWORD start_register, void *data, DWORD count)
2562 {
2563     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2564     HRESULT hr;
2565
2566     TRACE("iface %p, start_register %u, data %p, count %u.\n",
2567             iface, start_register, data, count);
2568
2569     wined3d_mutex_lock();
2570     hr = wined3d_device_get_ps_consts_f(device->wined3d_device, start_register, data, count);
2571     wined3d_mutex_unlock();
2572
2573     return hr;
2574 }
2575
2576 static HRESULT WINAPI d3d8_device_GetPixelShaderFunction(IDirect3DDevice8 *iface,
2577         DWORD shader, void *data, DWORD *data_size)
2578 {
2579     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2580     struct d3d8_pixel_shader *shader_impl = NULL;
2581     HRESULT hr;
2582
2583     TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2584             iface, shader, data, data_size);
2585
2586     wined3d_mutex_lock();
2587     if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2588     {
2589         WARN("Invalid handle (%#x) passed.\n", shader);
2590         wined3d_mutex_unlock();
2591
2592         return D3DERR_INVALIDCALL;
2593     }
2594
2595     hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
2596     wined3d_mutex_unlock();
2597
2598     return hr;
2599 }
2600
2601 static HRESULT WINAPI d3d8_device_DrawRectPatch(IDirect3DDevice8 *iface, UINT handle,
2602         const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2603 {
2604     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2605     HRESULT hr;
2606
2607     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2608             iface, handle, segment_count, patch_info);
2609
2610     wined3d_mutex_lock();
2611     hr = wined3d_device_draw_rect_patch(device->wined3d_device, handle,
2612             segment_count, (const struct wined3d_rect_patch_info *)patch_info);
2613     wined3d_mutex_unlock();
2614
2615     return hr;
2616 }
2617
2618 static HRESULT WINAPI d3d8_device_DrawTriPatch(IDirect3DDevice8 *iface, UINT handle,
2619         const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2620 {
2621     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2622     HRESULT hr;
2623
2624     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2625             iface, handle, segment_count, patch_info);
2626
2627     wined3d_mutex_lock();
2628     hr = wined3d_device_draw_tri_patch(device->wined3d_device, handle,
2629             segment_count, (const struct wined3d_tri_patch_info *)patch_info);
2630     wined3d_mutex_unlock();
2631
2632     return hr;
2633 }
2634
2635 static HRESULT WINAPI d3d8_device_DeletePatch(IDirect3DDevice8 *iface, UINT handle)
2636 {
2637     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2638     HRESULT hr;
2639
2640     TRACE("iface %p, handle %#x.\n", iface, handle);
2641
2642     wined3d_mutex_lock();
2643     hr = wined3d_device_delete_patch(device->wined3d_device, handle);
2644     wined3d_mutex_unlock();
2645
2646     return hr;
2647 }
2648
2649 static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface,
2650         UINT stream_idx, IDirect3DVertexBuffer8 *buffer, UINT stride)
2651 {
2652     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2653     struct d3d8_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer8(buffer);
2654     HRESULT hr;
2655
2656     TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2657             iface, stream_idx, buffer, stride);
2658
2659     wined3d_mutex_lock();
2660     hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2661             buffer_impl ? buffer_impl->wined3d_buffer : NULL, 0, stride);
2662     wined3d_mutex_unlock();
2663
2664     return hr;
2665 }
2666
2667 static HRESULT WINAPI d3d8_device_GetStreamSource(IDirect3DDevice8 *iface,
2668         UINT stream_idx, IDirect3DVertexBuffer8 **buffer, UINT *stride)
2669 {
2670     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2671     struct d3d8_vertexbuffer *buffer_impl;
2672     struct wined3d_buffer *wined3d_buffer = NULL;
2673     HRESULT hr;
2674
2675     TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2676             iface, stream_idx, buffer, stride);
2677
2678     if (!buffer)
2679         return D3DERR_INVALIDCALL;
2680
2681     wined3d_mutex_lock();
2682     hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, 0, stride);
2683     if (SUCCEEDED(hr) && wined3d_buffer)
2684     {
2685         buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2686         *buffer = &buffer_impl->IDirect3DVertexBuffer8_iface;
2687         IDirect3DVertexBuffer8_AddRef(*buffer);
2688         wined3d_buffer_decref(wined3d_buffer);
2689     }
2690     else
2691     {
2692         if (FAILED(hr))
2693             ERR("Failed to get wined3d stream source, hr %#x.\n", hr);
2694         *buffer = NULL;
2695     }
2696     wined3d_mutex_unlock();
2697
2698     return hr;
2699 }
2700
2701 static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl =
2702 {
2703     d3d8_device_QueryInterface,
2704     d3d8_device_AddRef,
2705     d3d8_device_Release,
2706     d3d8_device_TestCooperativeLevel,
2707     d3d8_device_GetAvailableTextureMem,
2708     d3d8_device_ResourceManagerDiscardBytes,
2709     d3d8_device_GetDirect3D,
2710     d3d8_device_GetDeviceCaps,
2711     d3d8_device_GetDisplayMode,
2712     d3d8_device_GetCreationParameters,
2713     d3d8_device_SetCursorProperties,
2714     d3d8_device_SetCursorPosition,
2715     d3d8_device_ShowCursor,
2716     d3d8_device_CreateAdditionalSwapChain,
2717     d3d8_device_Reset,
2718     d3d8_device_Present,
2719     d3d8_device_GetBackBuffer,
2720     d3d8_device_GetRasterStatus,
2721     d3d8_device_SetGammaRamp,
2722     d3d8_device_GetGammaRamp,
2723     d3d8_device_CreateTexture,
2724     d3d8_device_CreateVolumeTexture,
2725     d3d8_device_CreateCubeTexture,
2726     d3d8_device_CreateVertexBuffer,
2727     d3d8_device_CreateIndexBuffer,
2728     d3d8_device_CreateRenderTarget,
2729     d3d8_device_CreateDepthStencilSurface,
2730     d3d8_device_CreateImageSurface,
2731     d3d8_device_CopyRects,
2732     d3d8_device_UpdateTexture,
2733     d3d8_device_GetFrontBuffer,
2734     d3d8_device_SetRenderTarget,
2735     d3d8_device_GetRenderTarget,
2736     d3d8_device_GetDepthStencilSurface,
2737     d3d8_device_BeginScene,
2738     d3d8_device_EndScene,
2739     d3d8_device_Clear,
2740     d3d8_device_SetTransform,
2741     d3d8_device_GetTransform,
2742     d3d8_device_MultiplyTransform,
2743     d3d8_device_SetViewport,
2744     d3d8_device_GetViewport,
2745     d3d8_device_SetMaterial,
2746     d3d8_device_GetMaterial,
2747     d3d8_device_SetLight,
2748     d3d8_device_GetLight,
2749     d3d8_device_LightEnable,
2750     d3d8_device_GetLightEnable,
2751     d3d8_device_SetClipPlane,
2752     d3d8_device_GetClipPlane,
2753     d3d8_device_SetRenderState,
2754     d3d8_device_GetRenderState,
2755     d3d8_device_BeginStateBlock,
2756     d3d8_device_EndStateBlock,
2757     d3d8_device_ApplyStateBlock,
2758     d3d8_device_CaptureStateBlock,
2759     d3d8_device_DeleteStateBlock,
2760     d3d8_device_CreateStateBlock,
2761     d3d8_device_SetClipStatus,
2762     d3d8_device_GetClipStatus,
2763     d3d8_device_GetTexture,
2764     d3d8_device_SetTexture,
2765     d3d8_device_GetTextureStageState,
2766     d3d8_device_SetTextureStageState,
2767     d3d8_device_ValidateDevice,
2768     d3d8_device_GetInfo,
2769     d3d8_device_SetPaletteEntries,
2770     d3d8_device_GetPaletteEntries,
2771     d3d8_device_SetCurrentTexturePalette,
2772     d3d8_device_GetCurrentTexturePalette,
2773     d3d8_device_DrawPrimitive,
2774     d3d8_device_DrawIndexedPrimitive,
2775     d3d8_device_DrawPrimitiveUP,
2776     d3d8_device_DrawIndexedPrimitiveUP,
2777     d3d8_device_ProcessVertices,
2778     d3d8_device_CreateVertexShader,
2779     d3d8_device_SetVertexShader,
2780     d3d8_device_GetVertexShader,
2781     d3d8_device_DeleteVertexShader,
2782     d3d8_device_SetVertexShaderConstant,
2783     d3d8_device_GetVertexShaderConstant,
2784     d3d8_device_GetVertexShaderDeclaration,
2785     d3d8_device_GetVertexShaderFunction,
2786     d3d8_device_SetStreamSource,
2787     d3d8_device_GetStreamSource,
2788     d3d8_device_SetIndices,
2789     d3d8_device_GetIndices,
2790     d3d8_device_CreatePixelShader,
2791     d3d8_device_SetPixelShader,
2792     d3d8_device_GetPixelShader,
2793     d3d8_device_DeletePixelShader,
2794     d3d8_device_SetPixelShaderConstant,
2795     d3d8_device_GetPixelShaderConstant,
2796     d3d8_device_GetPixelShaderFunction,
2797     d3d8_device_DrawRectPatch,
2798     d3d8_device_DrawTriPatch,
2799     d3d8_device_DeletePatch,
2800 };
2801
2802 static inline struct d3d8_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
2803 {
2804     return CONTAINING_RECORD(device_parent, struct d3d8_device, device_parent);
2805 }
2806
2807 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
2808         struct wined3d_device *device)
2809 {
2810     TRACE("device_parent %p, device %p\n", device_parent, device);
2811 }
2812
2813 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
2814 {
2815     TRACE("device_parent %p.\n", device_parent);
2816 }
2817
2818 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
2819         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
2820         enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
2821 {
2822     struct d3d8_device *device = device_from_device_parent(device_parent);
2823     struct d3d8_surface *d3d_surface;
2824     BOOL lockable = TRUE;
2825     HRESULT hr;
2826
2827     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2828             "\tpool %#x, level %u, face %u, surface %p.\n",
2829             device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
2830
2831
2832     if (pool == WINED3D_POOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC))
2833         lockable = FALSE;
2834
2835     hr = d3d8_device_CreateSurface(device, width, height,
2836             d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2837             (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2838     if (FAILED(hr))
2839     {
2840         WARN("Failed to create surface, hr %#x.\n", hr);
2841         return hr;
2842     }
2843
2844     *surface = d3d_surface->wined3d_surface;
2845     wined3d_surface_incref(*surface);
2846
2847     d3d_surface->container = container_parent;
2848     IUnknown_Release(d3d_surface->parent_device);
2849     d3d_surface->parent_device = NULL;
2850
2851     IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2852     d3d_surface->forwardReference = container_parent;
2853
2854     return hr;
2855 }
2856
2857 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
2858         void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
2859         enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
2860 {
2861     struct d3d8_device *device = device_from_device_parent(device_parent);
2862     struct d3d8_surface *d3d_surface;
2863     HRESULT hr;
2864
2865     TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
2866             "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
2867             device_parent, container_parent, width, height, format_id, usage,
2868             multisample_type, multisample_quality, surface);
2869
2870     if (FAILED(hr = d3d8_device_CreateSurface(device, width, height, d3dformat_from_wined3dformat(format_id),
2871             TRUE, FALSE, 0, (IDirect3DSurface8 **)&d3d_surface, usage, D3DPOOL_DEFAULT, multisample_type,
2872             multisample_quality)))
2873     {
2874         WARN("Failed to create surface, hr %#x.\n", hr);
2875         return hr;
2876     }
2877
2878     *surface = d3d_surface->wined3d_surface;
2879     wined3d_surface_incref(*surface);
2880
2881     d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface;
2882     /* Implicit surfaces are created with an refcount of 0 */
2883     IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2884
2885     return hr;
2886 }
2887
2888 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
2889         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
2890         enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
2891 {
2892     struct d3d8_device *device = device_from_device_parent(device_parent);
2893     struct d3d8_volume *object;
2894     HRESULT hr;
2895
2896     TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
2897             "format %#x, pool %#x, usage %#x, volume %p.\n",
2898             device_parent, container_parent, width, height, depth,
2899             format, pool, usage, volume);
2900
2901     /* Allocate the storage for the device */
2902     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2903     if (!object)
2904     {
2905         FIXME("Allocation of memory failed\n");
2906         *volume = NULL;
2907         return D3DERR_OUTOFVIDEOMEMORY;
2908     }
2909
2910     hr = volume_init(object, device, width, height, depth, usage, format, pool);
2911     if (FAILED(hr))
2912     {
2913         WARN("Failed to initialize volume, hr %#x.\n", hr);
2914         HeapFree(GetProcessHeap(), 0, object);
2915         return hr;
2916     }
2917
2918     *volume = object->wined3d_volume;
2919     wined3d_volume_incref(*volume);
2920     IDirect3DVolume8_Release(&object->IDirect3DVolume8_iface);
2921
2922     object->container = container_parent;
2923     object->forwardReference = container_parent;
2924
2925     TRACE("Created volume %p.\n", object);
2926
2927     return hr;
2928 }
2929
2930 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
2931         struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
2932 {
2933     struct d3d8_device *device = device_from_device_parent(device_parent);
2934     struct d3d8_swapchain *d3d_swapchain;
2935     HRESULT hr;
2936
2937     TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
2938
2939     if (FAILED(hr = d3d8_swapchain_create(device, desc, &d3d_swapchain)))
2940     {
2941         WARN("Failed to create swapchain, hr %#x.\n", hr);
2942         *swapchain = NULL;
2943         return hr;
2944     }
2945
2946     *swapchain = d3d_swapchain->wined3d_swapchain;
2947     wined3d_swapchain_incref(*swapchain);
2948     IDirect3DSwapChain8_Release(&d3d_swapchain->IDirect3DSwapChain8_iface);
2949
2950     return hr;
2951 }
2952
2953 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops =
2954 {
2955     device_parent_wined3d_device_created,
2956     device_parent_mode_changed,
2957     device_parent_create_swapchain_surface,
2958     device_parent_create_texture_surface,
2959     device_parent_create_volume,
2960     device_parent_create_swapchain,
2961 };
2962
2963 static void setup_fpu(void)
2964 {
2965 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2966     WORD cw;
2967     __asm__ volatile ("fnstcw %0" : "=m" (cw));
2968     cw = (cw & ~0xf3f) | 0x3f;
2969     __asm__ volatile ("fldcw %0" : : "m" (cw));
2970 #elif defined(__i386__) && defined(_MSC_VER)
2971     WORD cw;
2972     __asm fnstcw cw;
2973     cw = (cw & ~0xf3f) | 0x3f;
2974     __asm fldcw cw;
2975 #else
2976     FIXME("FPU setup not implemented for this platform.\n");
2977 #endif
2978 }
2979
2980 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
2981         D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
2982 {
2983     struct wined3d_swapchain_desc swapchain_desc;
2984     HRESULT hr;
2985
2986     device->IDirect3DDevice8_iface.lpVtbl = &d3d8_device_vtbl;
2987     device->device_parent.ops = &d3d8_wined3d_device_parent_ops;
2988     device->ref = 1;
2989     device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2990             D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
2991     if (!device->handle_table.entries)
2992     {
2993         ERR("Failed to allocate handle table memory.\n");
2994         return E_OUTOFMEMORY;
2995     }
2996     device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
2997
2998     if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
2999
3000     wined3d_mutex_lock();
3001     hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3002             &device->device_parent, &device->wined3d_device);
3003     if (FAILED(hr))
3004     {
3005         WARN("Failed to create wined3d device, hr %#x.\n", hr);
3006         wined3d_mutex_unlock();
3007         HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3008         return hr;
3009     }
3010
3011     if (!parameters->Windowed)
3012     {
3013         HWND device_window = parameters->hDeviceWindow;
3014
3015         if (!focus_window)
3016             focus_window = device_window;
3017         if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3018         {
3019             ERR("Failed to acquire focus window, hr %#x.\n", hr);
3020             wined3d_device_decref(device->wined3d_device);
3021             wined3d_mutex_unlock();
3022             HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3023             return hr;
3024         }
3025
3026         if (!device_window)
3027             device_window = focus_window;
3028         wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3029                 parameters->BackBufferWidth,
3030                 parameters->BackBufferHeight);
3031     }
3032
3033     if (flags & D3DCREATE_MULTITHREADED)
3034         wined3d_device_set_multithreaded(device->wined3d_device);
3035
3036     wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, parameters);
3037
3038     hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc);
3039     if (FAILED(hr))
3040     {
3041         WARN("Failed to initialize 3D, hr %#x.\n", hr);
3042         wined3d_device_release_focus_window(device->wined3d_device);
3043         wined3d_device_decref(device->wined3d_device);
3044         wined3d_mutex_unlock();
3045         HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3046         return hr;
3047     }
3048
3049     hr = wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
3050     wined3d_mutex_unlock();
3051     if (FAILED(hr))
3052     {
3053         ERR("Failed to set minimum pointsize, hr %#x.\n", hr);
3054         goto err;
3055     }
3056
3057     present_parameters_from_wined3d_swapchain_desc(parameters, &swapchain_desc);
3058
3059     device->declArraySize = 16;
3060     device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
3061     if (!device->decls)
3062     {
3063         ERR("Failed to allocate FVF vertex declaration map memory.\n");
3064         hr = E_OUTOFMEMORY;
3065         goto err;
3066     }
3067
3068     device->d3d_parent = &parent->IDirect3D8_iface;
3069     IDirect3D8_AddRef(device->d3d_parent);
3070
3071     return D3D_OK;
3072
3073 err:
3074     wined3d_mutex_lock();
3075     wined3d_device_uninit_3d(device->wined3d_device);
3076     wined3d_device_release_focus_window(device->wined3d_device);
3077     wined3d_device_decref(device->wined3d_device);
3078     wined3d_mutex_unlock();
3079     HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3080     return hr;
3081 }