1 /* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem
2 if WINE continues to only use C code - I suppose that we could always inline in
3 the header file to get around that little problem... */
4 /* FIXME: We need to implement versioning on everything directx 5 and up if these headers
5 are going to be generically useful for directx stuff */
7 #ifndef __WINE_D3DTYPES_H
8 #define __WINE_D3DTYPES_H
10 /* #include <windows.h> FIXME: Need to include for compatibility. Inclusion caused compile fail */
15 #define D3DVALP(val, prec) ((float)(val))
16 #define D3DVAL(val) ((float)(val))
17 typedef float D3DVALUE,*LPD3DVALUE;
18 #define D3DDivide(a, b) (float)((double) (a) / (double) (b))
19 #define D3DMultiply(a, b) ((a) * (b))
21 typedef LONG D3DFIXED;
25 #define CI_GETALPHA(ci) ((ci) >> 24)
26 #define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff)
27 #define CI_GETFRACTION(ci) ((ci) & 0xff)
28 #define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80)
29 #define CI_MASKALPHA(ci) ((ci) & 0xffffff)
30 #define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f))
32 #define RGBA_GETALPHA(rgb) ((rgb) >> 24)
33 #define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff)
34 #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
35 #define RGBA_GETBLUE(rgb) ((rgb) & 0xff)
36 #define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
38 #define D3DRGB(r, g, b) \
39 (0xff000000L | ( ((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255))
40 #define D3DRGBA(r, g, b, a) \
41 ( (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) \
42 | (((long)((g) * 255)) << 8) | (long)((b) * 255) \
45 #define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
46 #define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
47 #define RGB_GETBLUE(rgb) ((rgb) & 0xff)
48 #define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
49 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
50 #define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff))
51 #define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000))
55 #define D3DENUMRET_CANCEL DDENUMRET_CANCEL
56 #define D3DENUMRET_OK DDENUMRET_OK
58 typedef HRESULT CALLBACK (*LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
59 typedef HRESULT CALLBACK (*LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
60 typedef HRESULT CALLBACK (*LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext);
62 typedef DWORD D3DCOLOR, *LPD3DCOLOR;
64 typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
65 typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
66 typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
68 typedef struct _D3DCOLORVALUE {
85 } D3DCOLORVALUE,*LPD3DCOLORVALUE;
87 typedef struct _D3DRECT {
104 } D3DRECT, *LPD3DRECT;
106 typedef struct _D3DVECTOR {
119 /* the C++ variant has operator overloads etc. too */
120 } D3DVECTOR,*LPD3DVECTOR;
122 typedef struct _D3DHVERTEX {
136 } D3DHVERTEX, *LPD3DHVERTEX;
139 * Transformed/lit vertices
174 /* There are C++ members associated with this class */
175 } D3DTLVERTEX, *LPD3DTLVERTEX;
177 typedef struct _D3DLVERTEX {
207 } D3DLVERTEX, *LPD3DLVERTEX;
209 typedef struct _D3DVERTEX {
242 /* FIXME: Some C++ stuff to go here */
243 } D3DVERTEX, *LPD3DVERTEX;
246 D3DVALUE _11, _12, _13, _14;
247 D3DVALUE _21, _22, _23, _24;
248 D3DVALUE _31, _32, _33, _34;
249 D3DVALUE _41, _42, _43, _44;
250 /* FIXME: Some C++ stuff here */
251 } D3DMATRIX, *LPD3DMATRIX;
253 typedef struct _D3DVIEWPORT {
265 } D3DVIEWPORT, *LPD3DVIEWPORT;
267 typedef struct _D3DVIEWPORT2 {
275 D3DVALUE dvClipWidth;
276 D3DVALUE dvClipHeight;
279 } D3DVIEWPORT2, *LPD3DVIEWPORT2;
281 typedef struct _D3DVIEWPORT7 {
288 } D3DVIEWPORT7, *LPD3DVIEWPORT7;
290 #define D3DMAXUSERCLIPPLANES 32
292 #define D3DCLIPPLANE0 (1 << 0)
293 #define D3DCLIPPLANE1 (1 << 1)
294 #define D3DCLIPPLANE2 (1 << 2)
295 #define D3DCLIPPLANE3 (1 << 3)
296 #define D3DCLIPPLANE4 (1 << 4)
297 #define D3DCLIPPLANE5 (1 << 5)
299 #define D3DCLIP_LEFT 0x00000001
300 #define D3DCLIP_RIGHT 0x00000002
301 #define D3DCLIP_TOP 0x00000004
302 #define D3DCLIP_BOTTOM 0x00000008
303 #define D3DCLIP_FRONT 0x00000010
304 #define D3DCLIP_BACK 0x00000020
305 #define D3DCLIP_GEN0 0x00000040
306 #define D3DCLIP_GEN1 0x00000080
307 #define D3DCLIP_GEN2 0x00000100
308 #define D3DCLIP_GEN3 0x00000200
309 #define D3DCLIP_GEN4 0x00000400
310 #define D3DCLIP_GEN5 0x00000800
312 #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
313 #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
314 #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
315 #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
316 #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
317 #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
318 #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
319 #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
320 #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
321 #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
322 #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
323 #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
325 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000
326 #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000
327 #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000
328 #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000
329 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000
330 #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000
331 #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000
332 #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000
333 #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000
334 #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000
335 #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000
336 #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000
337 #define D3DSTATUS_ZNOTVISIBLE 0x01000000
339 #define D3DSTATUS_CLIPUNIONALL ( \
340 D3DSTATUS_CLIPUNIONLEFT | \
341 D3DSTATUS_CLIPUNIONRIGHT | \
342 D3DSTATUS_CLIPUNIONTOP | \
343 D3DSTATUS_CLIPUNIONBOTTOM | \
344 D3DSTATUS_CLIPUNIONFRONT | \
345 D3DSTATUS_CLIPUNIONBACK | \
346 D3DSTATUS_CLIPUNIONGEN0 | \
347 D3DSTATUS_CLIPUNIONGEN1 | \
348 D3DSTATUS_CLIPUNIONGEN2 | \
349 D3DSTATUS_CLIPUNIONGEN3 | \
350 D3DSTATUS_CLIPUNIONGEN4 | \
351 D3DSTATUS_CLIPUNIONGEN5 \
354 #define D3DSTATUS_CLIPINTERSECTIONALL ( \
355 D3DSTATUS_CLIPINTERSECTIONLEFT | \
356 D3DSTATUS_CLIPINTERSECTIONRIGHT | \
357 D3DSTATUS_CLIPINTERSECTIONTOP | \
358 D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
359 D3DSTATUS_CLIPINTERSECTIONFRONT | \
360 D3DSTATUS_CLIPINTERSECTIONBACK | \
361 D3DSTATUS_CLIPINTERSECTIONGEN0 | \
362 D3DSTATUS_CLIPINTERSECTIONGEN1 | \
363 D3DSTATUS_CLIPINTERSECTIONGEN2 | \
364 D3DSTATUS_CLIPINTERSECTIONGEN3 | \
365 D3DSTATUS_CLIPINTERSECTIONGEN4 | \
366 D3DSTATUS_CLIPINTERSECTIONGEN5 \
369 #define D3DSTATUS_DEFAULT ( \
370 D3DSTATUS_CLIPINTERSECTIONALL | \
371 D3DSTATUS_ZNOTVISIBLE)
373 #define D3DTRANSFORM_CLIPPED 0x00000001
374 #define D3DTRANSFORM_UNCLIPPED 0x00000002
376 typedef struct _D3DTRANSFORMDATA {
384 DWORD dwClipIntersection;
387 } D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
389 typedef struct _D3DLIGHTINGELEMENT {
390 D3DVECTOR dvPosition;
392 } D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
394 typedef struct _D3DMATERIAL {
397 D3DCOLORVALUE diffuse;
398 D3DCOLORVALUE dcvDiffuse;
401 D3DCOLORVALUE ambient;
402 D3DCOLORVALUE dcvAmbient;
405 D3DCOLORVALUE specular;
406 D3DCOLORVALUE dcvSpecular;
409 D3DCOLORVALUE emissive;
410 D3DCOLORVALUE dcvEmissive;
416 D3DTEXTUREHANDLE hTexture;
418 } D3DMATERIAL, *LPD3DMATERIAL;
420 typedef struct _D3DMATERIAL7 {
422 D3DCOLORVALUE diffuse;
423 D3DCOLORVALUE dcvDiffuse;
426 D3DCOLORVALUE ambient;
427 D3DCOLORVALUE dcvAmbient;
430 D3DCOLORVALUE specular;
431 D3DCOLORVALUE dcvSpecular;
434 D3DCOLORVALUE emissive;
435 D3DCOLORVALUE dcvEmissive;
441 } D3DMATERIAL7, *LPD3DMATERIAL7;
446 D3DLIGHT_DIRECTIONAL = 3,
447 D3DLIGHT_PARALLELPOINT = 4,
449 D3DLIGHT_FORCE_DWORD = 0x7fffffff
452 typedef struct _D3DLIGHT {
454 D3DLIGHTTYPE dltType;
455 D3DCOLORVALUE dcvColor;
456 D3DVECTOR dvPosition;
457 D3DVECTOR dvDirection;
460 D3DVALUE dvAttenuation0;
461 D3DVALUE dvAttenuation1;
462 D3DVALUE dvAttenuation2;
465 } D3DLIGHT,*LPD3DLIGHT;
467 typedef struct _D3DLIGHT7 {
468 D3DLIGHTTYPE dltType;
469 D3DCOLORVALUE dcvDiffuse;
470 D3DCOLORVALUE dcvSpecular;
471 D3DCOLORVALUE dcvAmbient;
472 D3DVECTOR dvPosition;
473 D3DVECTOR dvDirection;
476 D3DVALUE dvAttenuation0;
477 D3DVALUE dvAttenuation1;
478 D3DVALUE dvAttenuation2;
481 } D3DLIGHT7, *LPD3DLIGHT7;
483 #define D3DLIGHT_ACTIVE 0x00000001
484 #define D3DLIGHT_NO_SPECULAR 0x00000002
485 #define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */
487 #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
489 typedef struct _D3DLIGHT2 {
491 D3DLIGHTTYPE dltType;
492 D3DCOLORVALUE dcvColor;
493 D3DVECTOR dvPosition;
494 D3DVECTOR dvDirection;
497 D3DVALUE dvAttenuation0;
498 D3DVALUE dvAttenuation1;
499 D3DVALUE dvAttenuation2;
503 } D3DLIGHT2, *LPD3DLIGHT2;
505 typedef struct _D3DLIGHTDATA {
507 LPD3DLIGHTINGELEMENT lpIn;
511 } D3DLIGHTDATA, *LPD3DLIGHTDATA;
513 #define D3DCOLOR_MONO 1
514 #define D3DCOLOR_RGB 2
516 typedef DWORD D3DCOLORMODEL;
519 #define D3DCLEAR_TARGET 0x00000001
520 #define D3DCLEAR_ZBUFFER 0x00000002
521 #define D3DCLEAR_STENCIL 0x00000004
523 typedef enum _D3DOPCODE {
527 D3DOP_MATRIXLOAD = 4,
528 D3DOP_MATRIXMULTIPLY = 5,
529 D3DOP_STATETRANSFORM = 6,
530 D3DOP_STATELIGHT = 7,
531 D3DOP_STATERENDER = 8,
532 D3DOP_PROCESSVERTICES = 9,
533 D3DOP_TEXTURELOAD = 10,
535 D3DOP_BRANCHFORWARD = 12,
537 D3DOP_SETSTATUS = 14,
539 D3DOP_FORCE_DWORD = 0x7fffffff
542 typedef struct _D3DINSTRUCTION {
546 } D3DINSTRUCTION, *LPD3DINSTRUCTION;
548 typedef struct _D3DTEXTURELOAD {
549 D3DTEXTUREHANDLE hDestTexture;
550 D3DTEXTUREHANDLE hSrcTexture;
551 } D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
553 typedef struct _D3DPICKRECORD {
558 } D3DPICKRECORD, *LPD3DPICKRECORD;
562 D3DSHADE_GOURAUD = 2,
564 D3DSHADE_FORCE_DWORD = 0x7fffffff
569 D3DFILL_WIREFRAME = 2,
571 D3DFILL_FORCE_DWORD = 0x7fffffff
574 typedef struct _D3DLINEPATTERN {
580 D3DFILTER_NEAREST = 1,
581 D3DFILTER_LINEAR = 2,
582 D3DFILTER_MIPNEAREST = 3,
583 D3DFILTER_MIPLINEAR = 4,
584 D3DFILTER_LINEARMIPNEAREST = 5,
585 D3DFILTER_LINEARMIPLINEAR = 6,
586 D3DFILTER_FORCE_DWORD = 0x7fffffff
592 D3DBLEND_SRCCOLOR = 3,
593 D3DBLEND_INVSRCCOLOR = 4,
594 D3DBLEND_SRCALPHA = 5,
595 D3DBLEND_INVSRCALPHA = 6,
596 D3DBLEND_DESTALPHA = 7,
597 D3DBLEND_INVDESTALPHA = 8,
598 D3DBLEND_DESTCOLOR = 9,
599 D3DBLEND_INVDESTCOLOR = 10,
600 D3DBLEND_SRCALPHASAT = 11,
601 D3DBLEND_BOTHSRCALPHA = 12,
602 D3DBLEND_BOTHINVSRCALPHA = 13,
603 D3DBLEND_FORCE_DWORD = 0x7fffffff
608 D3DTBLEND_MODULATE = 2,
609 D3DTBLEND_DECALALPHA = 3,
610 D3DTBLEND_MODULATEALPHA = 4,
611 D3DTBLEND_DECALMASK = 5,
612 D3DTBLEND_MODULATEMASK = 6,
615 D3DTBLEND_FORCE_DWORD = 0x7fffffff
618 typedef enum _D3DTEXTUREADDRESS {
619 D3DTADDRESS_WRAP = 1,
620 D3DTADDRESS_MIRROR = 2,
621 D3DTADDRESS_CLAMP = 3,
622 D3DTADDRESS_BORDER = 4,
623 D3DTADDRESS_FORCE_DWORD = 0x7fffffff
630 D3DCULL_FORCE_DWORD = 0x7fffffff
637 D3DCMP_LESSEQUAL = 4,
640 D3DCMP_GREATEREQUAL = 7,
642 D3DCMP_FORCE_DWORD = 0x7fffffff
645 typedef enum _D3DSTENCILOP {
646 D3DSTENCILOP_KEEP = 1,
647 D3DSTENCILOP_ZERO = 2,
648 D3DSTENCILOP_REPLACE = 3,
649 D3DSTENCILOP_INCRSAT = 4,
650 D3DSTENCILOP_DECRSAT = 5,
651 D3DSTENCILOP_INVERT = 6,
652 D3DSTENCILOP_INCR = 7,
653 D3DSTENCILOP_DECR = 8,
654 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
657 typedef enum _D3DFOGMODE {
662 D3DFOG_FORCE_DWORD = 0x7fffffff
665 typedef enum _D3DZBUFFERTYPE {
669 D3DZB_FORCE_DWORD = 0x7fffffff
672 typedef enum _D3DANTIALIASMODE {
673 D3DANTIALIAS_NONE = 0,
674 D3DANTIALIAS_SORTDEPENDENT = 1,
675 D3DANTIALIAS_SORTINDEPENDENT = 2,
676 D3DANTIALIAS_FORCE_DWORD = 0x7fffffff
683 D3DVT_FORCE_DWORD = 0x7fffffff
690 D3DPT_TRIANGLELIST = 4,
691 D3DPT_TRIANGLESTRIP = 5,
692 D3DPT_TRIANGLEFAN = 6,
693 D3DPT_FORCE_DWORD = 0x7fffffff
696 #define D3DSTATE_OVERRIDE_BIAS 256
698 #define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
700 typedef enum _D3DTRANSFORMSTATETYPE {
701 D3DTRANSFORMSTATE_WORLD = 1,
702 D3DTRANSFORMSTATE_VIEW = 2,
703 D3DTRANSFORMSTATE_PROJECTION = 3,
704 D3DTRANSFORMSTATE_WORLD1 = 4,
705 D3DTRANSFORMSTATE_WORLD2 = 5,
706 D3DTRANSFORMSTATE_WORLD3 = 6,
707 D3DTRANSFORMSTATE_TEXTURE0 = 16,
708 D3DTRANSFORMSTATE_TEXTURE1 = 17,
709 D3DTRANSFORMSTATE_TEXTURE2 = 18,
710 D3DTRANSFORMSTATE_TEXTURE3 = 19,
711 D3DTRANSFORMSTATE_TEXTURE4 = 20,
712 D3DTRANSFORMSTATE_TEXTURE5 = 21,
713 D3DTRANSFORMSTATE_TEXTURE6 = 22,
714 D3DTRANSFORMSTATE_TEXTURE7 = 23,
715 D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff
716 } D3DTRANSFORMSTATETYPE;
719 D3DLIGHTSTATE_MATERIAL = 1,
720 D3DLIGHTSTATE_AMBIENT = 2,
721 D3DLIGHTSTATE_COLORMODEL = 3,
722 D3DLIGHTSTATE_FOGMODE = 4,
723 D3DLIGHTSTATE_FOGSTART = 5,
724 D3DLIGHTSTATE_FOGEND = 6,
725 D3DLIGHTSTATE_FOGDENSITY = 7,
726 D3DLIGHTSTATE_COLORVERTEX = 8,
727 D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff
731 D3DRENDERSTATE_TEXTUREHANDLE = 1,
732 D3DRENDERSTATE_ANTIALIAS = 2,
733 D3DRENDERSTATE_TEXTUREADDRESS = 3,
734 D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4,
735 D3DRENDERSTATE_WRAPU = 5,
736 D3DRENDERSTATE_WRAPV = 6,
737 D3DRENDERSTATE_ZENABLE = 7,
738 D3DRENDERSTATE_FILLMODE = 8,
739 D3DRENDERSTATE_SHADEMODE = 9,
740 D3DRENDERSTATE_LINEPATTERN = 10,
741 D3DRENDERSTATE_MONOENABLE = 11,
742 D3DRENDERSTATE_ROP2 = 12,
743 D3DRENDERSTATE_PLANEMASK = 13,
744 D3DRENDERSTATE_ZWRITEENABLE = 14,
745 D3DRENDERSTATE_ALPHATESTENABLE = 15,
746 D3DRENDERSTATE_LASTPIXEL = 16,
747 D3DRENDERSTATE_TEXTUREMAG = 17,
748 D3DRENDERSTATE_TEXTUREMIN = 18,
749 D3DRENDERSTATE_SRCBLEND = 19,
750 D3DRENDERSTATE_DESTBLEND = 20,
751 D3DRENDERSTATE_TEXTUREMAPBLEND = 21,
752 D3DRENDERSTATE_CULLMODE = 22,
753 D3DRENDERSTATE_ZFUNC = 23,
754 D3DRENDERSTATE_ALPHAREF = 24,
755 D3DRENDERSTATE_ALPHAFUNC = 25,
756 D3DRENDERSTATE_DITHERENABLE = 26,
757 D3DRENDERSTATE_ALPHABLENDENABLE = 27,
758 D3DRENDERSTATE_FOGENABLE = 28,
759 D3DRENDERSTATE_SPECULARENABLE = 29,
760 D3DRENDERSTATE_ZVISIBLE = 30,
761 D3DRENDERSTATE_SUBPIXEL = 31,
762 D3DRENDERSTATE_SUBPIXELX = 32,
763 D3DRENDERSTATE_STIPPLEDALPHA = 33,
764 D3DRENDERSTATE_FOGCOLOR = 34,
765 D3DRENDERSTATE_FOGTABLEMODE = 35,
766 D3DRENDERSTATE_FOGTABLESTART = 36,
767 D3DRENDERSTATE_FOGTABLEEND = 37,
768 D3DRENDERSTATE_FOGTABLEDENSITY = 38,
769 D3DRENDERSTATE_STIPPLEENABLE = 39,
770 D3DRENDERSTATE_EDGEANTIALIAS = 40,
771 D3DRENDERSTATE_COLORKEYENABLE = 41,
772 D3DRENDERSTATE_BORDERCOLOR = 43,
773 D3DRENDERSTATE_TEXTUREADDRESSU = 44,
774 D3DRENDERSTATE_TEXTUREADDRESSV = 45,
775 D3DRENDERSTATE_MIPMAPLODBIAS = 46,
776 D3DRENDERSTATE_ZBIAS = 47,
777 D3DRENDERSTATE_RANGEFOGENABLE = 48,
778 D3DRENDERSTATE_ANISOTROPY = 49,
779 D3DRENDERSTATE_FLUSHBATCH = 50,
781 D3DRENDERSTATE_STENCILENABLE = 52,
782 D3DRENDERSTATE_STENCILFAIL = 53,
783 D3DRENDERSTATE_STENCILZFAIL = 54,
784 D3DRENDERSTATE_STENCILPASS = 55,
785 D3DRENDERSTATE_STENCILFUNC = 56,
786 D3DRENDERSTATE_STENCILREF = 57,
787 D3DRENDERSTATE_STENCILMASK = 58,
788 D3DRENDERSTATE_STENCILWRITEMASK = 59,
789 D3DRENDERSTATE_TEXTUREFACTOR = 60,
791 D3DRENDERSTATE_STIPPLEPATTERN00 = 64,
792 D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
793 D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
794 D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
795 D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
796 D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
797 D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
798 D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
799 D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
800 D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
801 D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
802 D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
803 D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
804 D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
805 D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
806 D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
807 D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
808 D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
809 D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
810 D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
811 D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
812 D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
813 D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
814 D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
815 D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
816 D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
817 D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
818 D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
819 D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
820 D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
821 D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
822 D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
824 D3DRENDERSTATE_WRAP0 = 128,
825 D3DRENDERSTATE_WRAP1 = 129,
826 D3DRENDERSTATE_WRAP2 = 130,
827 D3DRENDERSTATE_WRAP3 = 131,
828 D3DRENDERSTATE_WRAP4 = 132,
829 D3DRENDERSTATE_WRAP5 = 133,
830 D3DRENDERSTATE_WRAP6 = 134,
831 D3DRENDERSTATE_WRAP7 = 135,
832 D3DRENDERSTATE_CLIPPING = 136,
833 D3DRENDERSTATE_LIGHTING = 137,
834 D3DRENDERSTATE_EXTENTS = 138,
835 D3DRENDERSTATE_AMBIENT = 139,
836 D3DRENDERSTATE_FOGVERTEXMODE = 140,
837 D3DRENDERSTATE_COLORVERTEX = 141,
838 D3DRENDERSTATE_LOCALVIEWER = 142,
839 D3DRENDERSTATE_NORMALIZENORMALS = 143,
840 D3DRENDERSTATE_COLORKEYBLENDENABLE = 144,
841 D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145,
842 D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146,
843 D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147,
844 D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148,
845 D3DRENDERSTATE_VERTEXBLEND = 151,
846 D3DRENDERSTATE_CLIPPLANEENABLE = 152,
848 D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff
850 /* FIXME: We have some retired values that are being reused for DirectX 7 */
851 } D3DRENDERSTATETYPE;
853 typedef enum _D3DMATERIALCOLORSOURCE
858 D3DMCS_FORCE_DWORD = 0x7fffffff
859 } D3DMATERIALCOLORSOURCE;
861 #define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE
862 #define D3DRENDERSTATE_WRAPBIAS 128UL
863 #define D3DWRAP_U 0x00000001L
864 #define D3DWRAP_V 0x00000002L
866 #define D3DWRAPCOORD_0 0x00000001L
867 #define D3DWRAPCOORD_1 0x00000002L
868 #define D3DWRAPCOORD_2 0x00000004L
869 #define D3DWRAPCOORD_3 0x00000008L
871 #define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
873 typedef struct _D3DSTATE {
875 D3DTRANSFORMSTATETYPE dtstTransformStateType;
876 D3DLIGHTSTATETYPE dlstLightStateType;
877 D3DRENDERSTATETYPE drstRenderStateType;
883 } D3DSTATE, *LPD3DSTATE;
885 typedef struct _D3DMATRIXLOAD {
886 D3DMATRIXHANDLE hDestMatrix;
887 D3DMATRIXHANDLE hSrcMatrix;
888 } D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
890 typedef struct _D3DMATRIXMULTIPLY {
891 D3DMATRIXHANDLE hDestMatrix;
892 D3DMATRIXHANDLE hSrcMatrix1;
893 D3DMATRIXHANDLE hSrcMatrix2;
894 } D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
896 typedef struct _D3DPROCESSVERTICES {
902 } D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
904 #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
905 #define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
906 #define D3DPROCESSVERTICES_COPY 0x00000002L
907 #define D3DPROCESSVERTICES_OPMASK 0x00000007L
909 #define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
910 #define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
912 typedef enum _D3DTEXTURESTAGESTATETYPE
915 D3DTSS_COLORARG1 = 2,
916 D3DTSS_COLORARG2 = 3,
918 D3DTSS_ALPHAARG1 = 5,
919 D3DTSS_ALPHAARG2 = 6,
920 D3DTSS_BUMPENVMAT00 = 7,
921 D3DTSS_BUMPENVMAT01 = 8,
922 D3DTSS_BUMPENVMAT10 = 9,
923 D3DTSS_BUMPENVMAT11 = 10,
924 D3DTSS_TEXCOORDINDEX = 11,
926 D3DTSS_ADDRESSU = 13,
927 D3DTSS_ADDRESSV = 14,
928 D3DTSS_BORDERCOLOR = 15,
929 D3DTSS_MAGFILTER = 16,
930 D3DTSS_MINFILTER = 17,
931 D3DTSS_MIPFILTER = 18,
932 D3DTSS_MIPMAPLODBIAS = 19,
933 D3DTSS_MAXMIPLEVEL = 20,
934 D3DTSS_MAXANISOTROPY = 21,
935 D3DTSS_BUMPENVLSCALE = 22,
936 D3DTSS_BUMPENVLOFFSET = 23,
937 D3DTSS_TEXTURETRANSFORMFLAGS = 24,
938 D3DTSS_FORCE_DWORD = 0x7fffffff
939 } D3DTEXTURESTAGESTATETYPE;
941 #define D3DTSS_TCI_PASSTHRU 0x00000000
942 #define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
943 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
944 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
946 typedef enum _D3DTEXTUREOP
949 D3DTOP_SELECTARG1 = 2,
950 D3DTOP_SELECTARG2 = 3,
953 D3DTOP_MODULATE2X = 5,
954 D3DTOP_MODULATE4X = 6,
957 D3DTOP_ADDSIGNED = 8,
958 D3DTOP_ADDSIGNED2X = 9,
959 D3DTOP_SUBTRACT = 10,
960 D3DTOP_ADDSMOOTH = 11,
962 D3DTOP_BLENDDIFFUSEALPHA = 12,
963 D3DTOP_BLENDTEXTUREALPHA = 13,
964 D3DTOP_BLENDFACTORALPHA = 14,
965 D3DTOP_BLENDTEXTUREALPHAPM = 15,
966 D3DTOP_BLENDCURRENTALPHA = 16,
968 D3DTOP_PREMODULATE = 17,
969 D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
970 D3DTOP_MODULATECOLOR_ADDALPHA = 19,
971 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
972 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
974 D3DTOP_BUMPENVMAP = 22,
975 D3DTOP_BUMPENVMAPLUMINANCE = 23,
976 D3DTOP_DOTPRODUCT3 = 24,
978 D3DTOP_FORCE_DWORD = 0x7fffffff
981 #define D3DTA_SELECTMASK 0x0000000f
982 #define D3DTA_DIFFUSE 0x00000000
983 #define D3DTA_CURRENT 0x00000001
984 #define D3DTA_TEXTURE 0x00000002
985 #define D3DTA_TFACTOR 0x00000003
986 #define D3DTA_SPECULAR 0x00000004
987 #define D3DTA_COMPLEMENT 0x00000010
988 #define D3DTA_ALPHAREPLICATE 0x00000020
990 typedef enum _D3DTEXTUREMAGFILTER
994 D3DTFG_FLATCUBIC = 3,
995 D3DTFG_GAUSSIANCUBIC = 4,
996 D3DTFG_ANISOTROPIC = 5,
997 D3DTFG_FORCE_DWORD = 0x7fffffff
998 } D3DTEXTUREMAGFILTER;
1000 typedef enum _D3DTEXTUREMINFILTER
1004 D3DTFN_ANISOTROPIC = 3,
1005 D3DTFN_FORCE_DWORD = 0x7fffffff
1006 } D3DTEXTUREMINFILTER;
1008 typedef enum _D3DTEXTUREMIPFILTER
1013 D3DTFP_FORCE_DWORD = 0x7fffffff
1014 } D3DTEXTUREMIPFILTER;
1016 #define D3DTRIFLAG_START 0x00000000L
1017 #define D3DTRIFLAG_STARTFLAT(len) (len)
1018 #define D3DTRIFLAG_ODD 0x0000001eL
1019 #define D3DTRIFLAG_EVEN 0x0000001fL
1021 #define D3DTRIFLAG_EDGEENABLE1 0x00000100L
1022 #define D3DTRIFLAG_EDGEENABLE2 0x00000200L
1023 #define D3DTRIFLAG_EDGEENABLE3 0x00000400L
1024 #define D3DTRIFLAG_EDGEENABLETRIANGLE \
1025 (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
1027 typedef struct _D3DTRIANGLE {
1041 } D3DTRIANGLE, *LPD3DTRIANGLE;
1043 typedef struct _D3DLINE {
1052 } D3DLINE, *LPD3DLINE;
1054 typedef struct _D3DSPAN {
1057 } D3DSPAN, *LPD3DSPAN;
1059 typedef struct _D3DPOINT {
1062 } D3DPOINT, *LPD3DPOINT;
1064 typedef struct _D3DBRANCH {
1069 } D3DBRANCH, *LPD3DBRANCH;
1071 typedef struct _D3DSTATUS {
1075 } D3DSTATUS, *LPD3DSTATUS;
1077 #define D3DSETSTATUS_STATUS 0x00000001L
1078 #define D3DSETSTATUS_EXTENTS 0x00000002L
1079 #define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
1081 typedef struct _D3DCLIPSTATUS {
1087 } D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
1089 #define D3DCLIPSTATUS_STATUS 0x00000001L
1090 #define D3DCLIPSTATUS_EXTENTS2 0x00000002L
1091 #define D3DCLIPSTATUS_EXTENTS3 0x00000004L
1095 DWORD dwTrianglesDrawn;
1097 DWORD dwPointsDrawn;
1099 DWORD dwVerticesProcessed;
1100 } D3DSTATS, *LPD3DSTATS;
1102 #define D3DEXECUTE_CLIPPED 0x00000001l
1103 #define D3DEXECUTE_UNCLIPPED 0x00000002l
1105 typedef struct _D3DEXECUTEDATA {
1107 DWORD dwVertexOffset;
1108 DWORD dwVertexCount;
1109 DWORD dwInstructionOffset;
1110 DWORD dwInstructionLength;
1111 DWORD dwHVertexOffset;
1113 } D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
1115 #define D3DPAL_FREE 0x00
1116 #define D3DPAL_READONLY 0x40
1117 #define D3DPAL_RESERVED 0x80
1119 typedef struct _D3DVERTEXBUFFERDESC {
1123 DWORD dwNumVertices;
1124 } D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;
1126 #define D3DVBCAPS_SYSTEMMEMORY 0x00000800l
1127 #define D3DVBCAPS_WRITEONLY 0x00010000l
1128 #define D3DVBCAPS_OPTIMIZED 0x80000000l
1129 #define D3DVBCAPS_DONOTCLIP 0x00000001l
1131 #define D3DVOP_LIGHT (1 << 10)
1132 #define D3DVOP_TRANSFORM (1 << 0)
1133 #define D3DVOP_CLIP (1 << 2)
1134 #define D3DVOP_EXTENTS (1 << 3)
1136 #define D3DMAXNUMVERTICES ((1<<16) - 1)
1138 #define D3DMAXNUMPRIMITIVES ((1<<16) - 1)
1140 #define D3DPV_DONOTCOPYDATA (1 << 0)
1142 #define D3DFVF_RESERVED0 0x001
1143 #define D3DFVF_POSITION_MASK 0x00E
1144 #define D3DFVF_XYZ 0x002
1145 #define D3DFVF_XYZRHW 0x004
1146 #define D3DFVF_XYZB1 0x006
1147 #define D3DFVF_XYZB2 0x008
1148 #define D3DFVF_XYZB3 0x00a
1149 #define D3DFVF_XYZB4 0x00c
1150 #define D3DFVF_XYZB5 0x00e
1152 #define D3DFVF_NORMAL 0x010
1153 #define D3DFVF_RESERVED1 0x020
1154 #define D3DFVF_DIFFUSE 0x040
1155 #define D3DFVF_SPECULAR 0x080
1156 #define D3DFVF_TEXCOUNT_MASK 0xf00
1157 #define D3DFVF_TEXCOUNT_SHIFT 8
1158 #define D3DFVF_TEX0 0x000
1159 #define D3DFVF_TEX1 0x100
1160 #define D3DFVF_TEX2 0x200
1161 #define D3DFVF_TEX3 0x300
1162 #define D3DFVF_TEX4 0x400
1163 #define D3DFVF_TEX5 0x500
1164 #define D3DFVF_TEX6 0x600
1165 #define D3DFVF_TEX7 0x700
1166 #define D3DFVF_TEX8 0x800
1168 #define D3DFVF_RESERVED2 0xf000
1170 #define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
1171 #define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
1172 D3DFVF_SPECULAR | D3DFVF_TEX1 )
1173 #define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
1176 typedef struct _D3DDP_PTRSTRIDE {
1181 #define D3DDP_MAXTEXCOORD 8
1183 typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA {
1184 D3DDP_PTRSTRIDE position;
1185 D3DDP_PTRSTRIDE normal;
1186 D3DDP_PTRSTRIDE diffuse;
1187 D3DDP_PTRSTRIDE specular;
1188 D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
1189 } D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA;
1191 #define D3DVIS_INSIDE_FRUSTUM 0
1192 #define D3DVIS_INTERSECT_FRUSTUM 1
1193 #define D3DVIS_OUTSIDE_FRUSTUM 2
1194 #define D3DVIS_INSIDE_LEFT 0
1195 #define D3DVIS_INTERSECT_LEFT (1 << 2)
1196 #define D3DVIS_OUTSIDE_LEFT (2 << 2)
1197 #define D3DVIS_INSIDE_RIGHT 0
1198 #define D3DVIS_INTERSECT_RIGHT (1 << 4)
1199 #define D3DVIS_OUTSIDE_RIGHT (2 << 4)
1200 #define D3DVIS_INSIDE_TOP 0
1201 #define D3DVIS_INTERSECT_TOP (1 << 6)
1202 #define D3DVIS_OUTSIDE_TOP (2 << 6)
1203 #define D3DVIS_INSIDE_BOTTOM 0
1204 #define D3DVIS_INTERSECT_BOTTOM (1 << 8)
1205 #define D3DVIS_OUTSIDE_BOTTOM (2 << 8)
1206 #define D3DVIS_INSIDE_NEAR 0
1207 #define D3DVIS_INTERSECT_NEAR (1 << 10)
1208 #define D3DVIS_OUTSIDE_NEAR (2 << 10)
1209 #define D3DVIS_INSIDE_FAR 0
1210 #define D3DVIS_INTERSECT_FAR (1 << 12)
1211 #define D3DVIS_OUTSIDE_FAR (2 << 12)
1213 #define D3DVIS_MASK_FRUSTUM (3 << 0)
1214 #define D3DVIS_MASK_LEFT (3 << 2)
1215 #define D3DVIS_MASK_RIGHT (3 << 4)
1216 #define D3DVIS_MASK_TOP (3 << 6)
1217 #define D3DVIS_MASK_BOTTOM (3 << 8)
1218 #define D3DVIS_MASK_NEAR (3 << 10)
1219 #define D3DVIS_MASK_FAR (3 << 12)
1221 #define D3DDEVINFOID_TEXTUREMANAGER 1
1222 #define D3DDEVINFOID_D3DTEXTUREMANAGER 2
1223 #define D3DDEVINFOID_TEXTURING 3
1225 typedef enum _D3DSTATEBLOCKTYPE
1228 D3DSBT_PIXELSTATE = 2,
1229 D3DSBT_VERTEXSTATE = 3,
1230 D3DSBT_FORCE_DWORD = 0xffffffff
1231 } D3DSTATEBLOCKTYPE;
1233 typedef enum _D3DVERTEXBLENDFLAGS
1235 D3DVBLEND_DISABLE = 0,
1236 D3DVBLEND_1WEIGHT = 1,
1237 D3DVBLEND_2WEIGHTS = 2,
1238 D3DVBLEND_3WEIGHTS = 3,
1239 } D3DVERTEXBLENDFLAGS;
1241 typedef enum _D3DTEXTURETRANSFORMFLAGS {
1242 D3DTTFF_DISABLE = 0,
1247 D3DTTFF_PROJECTED = 256,
1248 D3DTTFF_FORCE_DWORD = 0x7fffffff
1249 } D3DTEXTURETRANSFORMFLAGS;
1251 #define D3DFVF_TEXTUREFORMAT2 0
1252 #define D3DFVF_TEXTUREFORMAT1 3
1253 #define D3DFVF_TEXTUREFORMAT3 1
1254 #define D3DFVF_TEXTUREFORMAT4 2
1256 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
1257 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
1258 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
1259 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))