wined3d: Recognize Radeon HD 6970 as reported on some Macs.
[wine] / dlls / wined3d / directx.c
1 /*
2  * Copyright 2002-2004 Jason Edmeades
3  * Copyright 2003-2004 Raphael Junqueira
4  * Copyright 2004 Christian Costa
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7  * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25 #include "wine/port.h"
26
27 #include <stdio.h>
28
29 #include "wined3d_private.h"
30 #include "winternl.h"
31
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
35
36 /* The driver names reflect the lowest GPU supported
37  * by a certain driver, so DRIVER_AMD_R300 supports
38  * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
40 {
41     DRIVER_AMD_RAGE_128PRO,
42     DRIVER_AMD_R100,
43     DRIVER_AMD_R300,
44     DRIVER_AMD_R600,
45     DRIVER_INTEL_GMA800,
46     DRIVER_INTEL_GMA900,
47     DRIVER_INTEL_GMA950,
48     DRIVER_INTEL_GMA3000,
49     DRIVER_NVIDIA_TNT,
50     DRIVER_NVIDIA_GEFORCE2MX,
51     DRIVER_NVIDIA_GEFORCEFX,
52     DRIVER_NVIDIA_GEFORCE6,
53     DRIVER_UNKNOWN
54 };
55
56 enum wined3d_driver_model
57 {
58     DRIVER_MODEL_WIN9X,
59     DRIVER_MODEL_NT40,
60     DRIVER_MODEL_NT5X,
61     DRIVER_MODEL_NT6X
62 };
63
64 enum wined3d_gl_vendor
65 {
66     GL_VENDOR_UNKNOWN,
67     GL_VENDOR_APPLE,
68     GL_VENDOR_FGLRX,
69     GL_VENDOR_INTEL,
70     GL_VENDOR_MESA,
71     GL_VENDOR_NVIDIA,
72 };
73
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
76
77 /* Extension detection */
78 struct wined3d_extension_map
79 {
80     const char *extension_string;
81     enum wined3d_gl_extension extension;
82 };
83
84 static const struct wined3d_extension_map gl_extension_map[] =
85 {
86     /* APPLE */
87     {"GL_APPLE_client_storage",             APPLE_CLIENT_STORAGE          },
88     {"GL_APPLE_fence",                      APPLE_FENCE                   },
89     {"GL_APPLE_float_pixels",               APPLE_FLOAT_PIXELS            },
90     {"GL_APPLE_flush_buffer_range",         APPLE_FLUSH_BUFFER_RANGE      },
91     {"GL_APPLE_ycbcr_422",                  APPLE_YCBCR_422               },
92
93     /* ARB */
94     {"GL_ARB_color_buffer_float",           ARB_COLOR_BUFFER_FLOAT        },
95     {"GL_ARB_depth_buffer_float",           ARB_DEPTH_BUFFER_FLOAT        },
96     {"GL_ARB_depth_clamp",                  ARB_DEPTH_CLAMP               },
97     {"GL_ARB_depth_texture",                ARB_DEPTH_TEXTURE             },
98     {"GL_ARB_draw_buffers",                 ARB_DRAW_BUFFERS              },
99     {"GL_ARB_draw_elements_base_vertex",    ARB_DRAW_ELEMENTS_BASE_VERTEX },
100     {"GL_ARB_fragment_program",             ARB_FRAGMENT_PROGRAM          },
101     {"GL_ARB_fragment_shader",              ARB_FRAGMENT_SHADER           },
102     {"GL_ARB_framebuffer_object",           ARB_FRAMEBUFFER_OBJECT        },
103     {"GL_ARB_framebuffer_sRGB",             ARB_FRAMEBUFFER_SRGB          },
104     {"GL_ARB_geometry_shader4",             ARB_GEOMETRY_SHADER4          },
105     {"GL_ARB_half_float_pixel",             ARB_HALF_FLOAT_PIXEL          },
106     {"GL_ARB_half_float_vertex",            ARB_HALF_FLOAT_VERTEX         },
107     {"GL_ARB_map_buffer_alignment",         ARB_MAP_BUFFER_ALIGNMENT      },
108     {"GL_ARB_map_buffer_range",             ARB_MAP_BUFFER_RANGE          },
109     {"GL_ARB_multisample",                  ARB_MULTISAMPLE               }, /* needs GLX_ARB_MULTISAMPLE as well */
110     {"GL_ARB_multitexture",                 ARB_MULTITEXTURE              },
111     {"GL_ARB_occlusion_query",              ARB_OCCLUSION_QUERY           },
112     {"GL_ARB_pixel_buffer_object",          ARB_PIXEL_BUFFER_OBJECT       },
113     {"GL_ARB_point_parameters",             ARB_POINT_PARAMETERS          },
114     {"GL_ARB_point_sprite",                 ARB_POINT_SPRITE              },
115     {"GL_ARB_provoking_vertex",             ARB_PROVOKING_VERTEX          },
116     {"GL_ARB_shader_bit_encoding",          ARB_SHADER_BIT_ENCODING       },
117     {"GL_ARB_shader_objects",               ARB_SHADER_OBJECTS            },
118     {"GL_ARB_shader_texture_lod",           ARB_SHADER_TEXTURE_LOD        },
119     {"GL_ARB_shading_language_100",         ARB_SHADING_LANGUAGE_100      },
120     {"GL_ARB_shadow",                       ARB_SHADOW                    },
121     {"GL_ARB_sync",                         ARB_SYNC                      },
122     {"GL_ARB_texture_border_clamp",         ARB_TEXTURE_BORDER_CLAMP      },
123     {"GL_ARB_texture_compression",          ARB_TEXTURE_COMPRESSION       },
124     {"GL_ARB_texture_compression_rgtc",     ARB_TEXTURE_COMPRESSION_RGTC  },
125     {"GL_ARB_texture_cube_map",             ARB_TEXTURE_CUBE_MAP          },
126     {"GL_ARB_texture_env_add",              ARB_TEXTURE_ENV_ADD           },
127     {"GL_ARB_texture_env_combine",          ARB_TEXTURE_ENV_COMBINE       },
128     {"GL_ARB_texture_env_dot3",             ARB_TEXTURE_ENV_DOT3          },
129     {"GL_ARB_texture_float",                ARB_TEXTURE_FLOAT             },
130     {"GL_ARB_texture_mirrored_repeat",      ARB_TEXTURE_MIRRORED_REPEAT   },
131     {"GL_ARB_texture_non_power_of_two",     ARB_TEXTURE_NON_POWER_OF_TWO  },
132     {"GL_ARB_texture_rectangle",            ARB_TEXTURE_RECTANGLE         },
133     {"GL_ARB_texture_rg",                   ARB_TEXTURE_RG                },
134     {"GL_ARB_vertex_array_bgra",            ARB_VERTEX_ARRAY_BGRA         },
135     {"GL_ARB_vertex_blend",                 ARB_VERTEX_BLEND              },
136     {"GL_ARB_vertex_buffer_object",         ARB_VERTEX_BUFFER_OBJECT      },
137     {"GL_ARB_vertex_program",               ARB_VERTEX_PROGRAM            },
138     {"GL_ARB_vertex_shader",                ARB_VERTEX_SHADER             },
139
140     /* ATI */
141     {"GL_ATI_fragment_shader",              ATI_FRAGMENT_SHADER           },
142     {"GL_ATI_separate_stencil",             ATI_SEPARATE_STENCIL          },
143     {"GL_ATI_texture_compression_3dc",      ATI_TEXTURE_COMPRESSION_3DC   },
144     {"GL_ATI_texture_env_combine3",         ATI_TEXTURE_ENV_COMBINE3      },
145     {"GL_ATI_texture_mirror_once",          ATI_TEXTURE_MIRROR_ONCE       },
146
147     /* EXT */
148     {"GL_EXT_blend_color",                  EXT_BLEND_COLOR               },
149     {"GL_EXT_blend_equation_separate",      EXT_BLEND_EQUATION_SEPARATE   },
150     {"GL_EXT_blend_func_separate",          EXT_BLEND_FUNC_SEPARATE       },
151     {"GL_EXT_blend_minmax",                 EXT_BLEND_MINMAX              },
152     {"GL_EXT_blend_subtract",               EXT_BLEND_SUBTRACT            },
153     {"GL_EXT_depth_bounds_test",            EXT_DEPTH_BOUNDS_TEST         },
154     {"GL_EXT_draw_buffers2",                EXT_DRAW_BUFFERS2             },
155     {"GL_EXT_fog_coord",                    EXT_FOG_COORD                 },
156     {"GL_EXT_framebuffer_blit",             EXT_FRAMEBUFFER_BLIT          },
157     {"GL_EXT_framebuffer_multisample",      EXT_FRAMEBUFFER_MULTISAMPLE   },
158     {"GL_EXT_framebuffer_object",           EXT_FRAMEBUFFER_OBJECT        },
159     {"GL_EXT_gpu_program_parameters",       EXT_GPU_PROGRAM_PARAMETERS    },
160     {"GL_EXT_gpu_shader4",                  EXT_GPU_SHADER4               },
161     {"GL_EXT_packed_depth_stencil",         EXT_PACKED_DEPTH_STENCIL      },
162     {"GL_EXT_paletted_texture",             EXT_PALETTED_TEXTURE          },
163     {"GL_EXT_point_parameters",             EXT_POINT_PARAMETERS          },
164     {"GL_EXT_provoking_vertex",             EXT_PROVOKING_VERTEX          },
165     {"GL_EXT_secondary_color",              EXT_SECONDARY_COLOR           },
166     {"GL_EXT_stencil_two_side",             EXT_STENCIL_TWO_SIDE          },
167     {"GL_EXT_stencil_wrap",                 EXT_STENCIL_WRAP              },
168     {"GL_EXT_texture3D",                    EXT_TEXTURE3D                 },
169     {"GL_EXT_texture_compression_rgtc",     EXT_TEXTURE_COMPRESSION_RGTC  },
170     {"GL_EXT_texture_compression_s3tc",     EXT_TEXTURE_COMPRESSION_S3TC  },
171     {"GL_EXT_texture_env_add",              EXT_TEXTURE_ENV_ADD           },
172     {"GL_EXT_texture_env_combine",          EXT_TEXTURE_ENV_COMBINE       },
173     {"GL_EXT_texture_env_dot3",             EXT_TEXTURE_ENV_DOT3          },
174     {"GL_EXT_texture_filter_anisotropic",   EXT_TEXTURE_FILTER_ANISOTROPIC},
175     {"GL_EXT_texture_lod_bias",             EXT_TEXTURE_LOD_BIAS          },
176     {"GL_EXT_texture_sRGB",                 EXT_TEXTURE_SRGB              },
177     {"GL_EXT_texture_sRGB_decode",          EXT_TEXTURE_SRGB_DECODE       },
178     {"GL_EXT_vertex_array_bgra",            EXT_VERTEX_ARRAY_BGRA         },
179
180     /* NV */
181     {"GL_NV_depth_clamp",                   NV_DEPTH_CLAMP                },
182     {"GL_NV_fence",                         NV_FENCE                      },
183     {"GL_NV_fog_distance",                  NV_FOG_DISTANCE               },
184     {"GL_NV_fragment_program",              NV_FRAGMENT_PROGRAM           },
185     {"GL_NV_fragment_program2",             NV_FRAGMENT_PROGRAM2          },
186     {"GL_NV_fragment_program_option",       NV_FRAGMENT_PROGRAM_OPTION    },
187     {"GL_NV_half_float",                    NV_HALF_FLOAT                 },
188     {"GL_NV_light_max_exponent",            NV_LIGHT_MAX_EXPONENT         },
189     {"GL_NV_point_sprite",                  NV_POINT_SPRITE               },
190     {"GL_NV_register_combiners",            NV_REGISTER_COMBINERS         },
191     {"GL_NV_register_combiners2",           NV_REGISTER_COMBINERS2        },
192     {"GL_NV_texgen_reflection",             NV_TEXGEN_REFLECTION          },
193     {"GL_NV_texture_env_combine4",          NV_TEXTURE_ENV_COMBINE4       },
194     {"GL_NV_texture_shader",                NV_TEXTURE_SHADER             },
195     {"GL_NV_texture_shader2",               NV_TEXTURE_SHADER2            },
196     {"GL_NV_vertex_program",                NV_VERTEX_PROGRAM             },
197     {"GL_NV_vertex_program1_1",             NV_VERTEX_PROGRAM1_1          },
198     {"GL_NV_vertex_program2",               NV_VERTEX_PROGRAM2            },
199     {"GL_NV_vertex_program2_option",        NV_VERTEX_PROGRAM2_OPTION     },
200     {"GL_NV_vertex_program3",               NV_VERTEX_PROGRAM3            },
201
202     /* SGI */
203     {"GL_SGIS_generate_mipmap",             SGIS_GENERATE_MIPMAP          },
204 };
205
206 static const struct wined3d_extension_map wgl_extension_map[] =
207 {
208     {"WGL_ARB_pixel_format",                WGL_ARB_PIXEL_FORMAT             },
209     {"WGL_EXT_swap_control",                WGL_EXT_SWAP_CONTROL             },
210     {"WGL_WINE_pixel_format_passthrough",   WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
211 };
212
213 /**********************************************************
214  * Utility functions follow
215  **********************************************************/
216
217 const struct min_lookup minMipLookup[] =
218 {
219     /* NONE         POINT                       LINEAR */
220     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
221     {{GL_NEAREST,   GL_NEAREST_MIPMAP_NEAREST,  GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
222     {{GL_LINEAR,    GL_LINEAR_MIPMAP_NEAREST,   GL_LINEAR_MIPMAP_LINEAR}},  /* LINEAR */
223 };
224
225 const struct min_lookup minMipLookup_noFilter[] =
226 {
227     /* NONE         POINT                       LINEAR */
228     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
229     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
230     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* LINEAR */
231 };
232
233 const struct min_lookup minMipLookup_noMip[] =
234 {
235     /* NONE         POINT                       LINEAR */
236     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
237     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
238     {{GL_LINEAR,    GL_LINEAR,                  GL_LINEAR }},               /* LINEAR */
239 };
240
241 const GLenum magLookup[] =
242 {
243     /* NONE     POINT       LINEAR */
244     GL_NEAREST, GL_NEAREST, GL_LINEAR,
245 };
246
247 const GLenum magLookup_noFilter[] =
248 {
249     /* NONE     POINT       LINEAR */
250     GL_NEAREST, GL_NEAREST, GL_NEAREST,
251 };
252
253 /* drawStridedSlow attributes */
254 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
255 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
256 glAttribFunc specular_func_3ubv;
257 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
258 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
259 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
260
261 /**
262  * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
263  * i.e., there is no GL Context - Get a default rendering context to enable the
264  * function query some info from GL.
265  */
266
267 struct wined3d_fake_gl_ctx
268 {
269     HDC dc;
270     HWND wnd;
271     HGLRC gl_ctx;
272     HDC restore_dc;
273     HGLRC restore_gl_ctx;
274 };
275
276 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
277 {
278     TRACE("Destroying fake GL context.\n");
279
280     if (!pwglMakeCurrent(NULL, NULL))
281         ERR("Failed to disable fake GL context.\n");
282
283     if (!pwglDeleteContext(ctx->gl_ctx))
284     {
285         DWORD err = GetLastError();
286         ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
287     }
288
289     ReleaseDC(ctx->wnd, ctx->dc);
290     DestroyWindow(ctx->wnd);
291
292     if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
293         ERR("Failed to restore previous GL context.\n");
294 }
295
296 /* Do not call while under the GL lock. */
297 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
298 {
299     PIXELFORMATDESCRIPTOR pfd;
300     int iPixelFormat;
301
302     TRACE("getting context...\n");
303
304     ctx->restore_dc = pwglGetCurrentDC();
305     ctx->restore_gl_ctx = pwglGetCurrentContext();
306
307     /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
308     ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
309             WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
310     if (!ctx->wnd)
311     {
312         ERR("Failed to create a window.\n");
313         goto fail;
314     }
315
316     ctx->dc = GetDC(ctx->wnd);
317     if (!ctx->dc)
318     {
319         ERR("Failed to get a DC.\n");
320         goto fail;
321     }
322
323     /* PixelFormat selection */
324     ZeroMemory(&pfd, sizeof(pfd));
325     pfd.nSize = sizeof(pfd);
326     pfd.nVersion = 1;
327     pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
328     pfd.iPixelType = PFD_TYPE_RGBA;
329     pfd.cColorBits = 32;
330     pfd.iLayerType = PFD_MAIN_PLANE;
331
332     if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
333     {
334         /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
335         ERR("Failed to find a suitable pixel format.\n");
336         goto fail;
337     }
338     DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
339     SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
340
341     /* Create a GL context. */
342     if (!(ctx->gl_ctx = pwglCreateContext(ctx->dc)))
343     {
344         WARN("Failed to create default context for capabilities initialization.\n");
345         goto fail;
346     }
347
348     /* Make it the current GL context. */
349     if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
350     {
351         ERR("Failed to make fake GL context current.\n");
352         goto fail;
353     }
354
355     return TRUE;
356
357 fail:
358     if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
359     ctx->gl_ctx = NULL;
360     if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
361     ctx->dc = NULL;
362     if (ctx->wnd) DestroyWindow(ctx->wnd);
363     ctx->wnd = NULL;
364     if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
365         ERR("Failed to restore previous GL context.\n");
366
367     return FALSE;
368 }
369
370 /* Adjust the amount of used texture memory */
371 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
372 {
373     adapter->UsedTextureRam += amount;
374     TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
375     return adapter->UsedTextureRam;
376 }
377
378 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
379 {
380     HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
381     HeapFree(GetProcessHeap(), 0, adapter->cfgs);
382 }
383
384 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
385 {
386     ULONG refcount = InterlockedIncrement(&wined3d->ref);
387
388     TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
389
390     return refcount;
391 }
392
393 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
394 {
395     ULONG refcount = InterlockedDecrement(&wined3d->ref);
396
397     TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
398
399     if (!refcount)
400     {
401         unsigned int i;
402
403         for (i = 0; i < wined3d->adapter_count; ++i)
404         {
405             wined3d_adapter_cleanup(&wined3d->adapters[i]);
406         }
407         HeapFree(GetProcessHeap(), 0, wined3d);
408     }
409
410     return refcount;
411 }
412
413 /* GL locking is done by the caller */
414 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
415 {
416     GLuint prog;
417     BOOL ret = FALSE;
418     const char *testcode =
419         "!!ARBvp1.0\n"
420         "PARAM C[66] = { program.env[0..65] };\n"
421         "ADDRESS A0;"
422         "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
423         "ARL A0.x, zero.x;\n"
424         "MOV result.position, C[A0.x + 65];\n"
425         "END\n";
426
427     while (gl_info->gl_ops.gl.p_glGetError());
428     GL_EXTCALL(glGenProgramsARB(1, &prog));
429     if(!prog) {
430         ERR("Failed to create an ARB offset limit test program\n");
431     }
432     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
433     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
434                                   strlen(testcode), testcode));
435     if (gl_info->gl_ops.gl.p_glGetError())
436     {
437         TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
438         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
439         ret = TRUE;
440     } else TRACE("OpenGL implementation allows offsets > 63\n");
441
442     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
443     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
444     checkGLcall("ARB vp offset limit test cleanup");
445
446     return ret;
447 }
448
449 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
450         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
451 {
452     if (card_vendor != HW_VENDOR_AMD) return FALSE;
453     if (device == CARD_AMD_RADEON_9500) return TRUE;
454     if (device == CARD_AMD_RADEON_X700) return TRUE;
455     if (device == CARD_AMD_RADEON_X1600) return TRUE;
456     return FALSE;
457 }
458
459 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
460         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
461 {
462     if (card_vendor == HW_VENDOR_NVIDIA)
463     {
464         if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
465             device == CARD_NVIDIA_GEFORCEFX_5600 ||
466             device == CARD_NVIDIA_GEFORCEFX_5800)
467         {
468             return TRUE;
469         }
470     }
471     return FALSE;
472 }
473
474 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
475         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
476 {
477     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
478      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
479      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
480      *
481      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
482      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
483      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
484      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
485      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
486      * the chance that other implementations support them is rather small since Win32 QuickTime uses
487      * DirectDraw, not OpenGL.
488      *
489      * This test has been moved into wined3d_guess_gl_vendor()
490      */
491     if (gl_vendor == GL_VENDOR_APPLE)
492     {
493         return TRUE;
494     }
495     return FALSE;
496 }
497
498 /* Context activation is done by the caller. */
499 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
500 {
501     /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
502      * but glTexSubImage from a PBO fails miserably, with the first line repeated over
503      * all the texture. This function detects this bug by its symptom and disables PBOs
504      * if the test fails.
505      *
506      * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
507      * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
508      * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
509      * read back is compared to the original. If they are equal PBOs are assumed to work,
510      * otherwise the PBO extension is disabled. */
511     GLuint texture, pbo;
512     static const unsigned int pattern[] =
513     {
514         0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
515         0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
516         0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
517         0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
518     };
519     unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
520
521     /* No PBO -> No point in testing them. */
522     if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
523
524     ENTER_GL();
525
526     while (gl_info->gl_ops.gl.p_glGetError());
527     gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
528     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
529
530     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
531     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
532     checkGLcall("Specifying the PBO test texture");
533
534     GL_EXTCALL(glGenBuffersARB(1, &pbo));
535     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
536     GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
537     checkGLcall("Specifying the PBO test pbo");
538
539     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
540     checkGLcall("Loading the PBO test texture");
541
542     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
543     LEAVE_GL();
544
545     gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
546
547     memset(check, 0, sizeof(check));
548     ENTER_GL();
549     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
550     checkGLcall("Reading back the PBO test texture");
551
552     gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
553     GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
554     checkGLcall("PBO test cleanup");
555
556     LEAVE_GL();
557
558     if (memcmp(check, pattern, sizeof(check)))
559     {
560         WARN("PBO test failed, read back data doesn't match original.\n"
561                 "Disabling PBOs. This may result in slower performance.\n");
562         gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
563     }
564     else
565     {
566         TRACE("PBO test successful.\n");
567     }
568 }
569
570 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
571         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
572 {
573     return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
574 }
575
576 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
577         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
578 {
579     if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
580     if (card_vendor != HW_VENDOR_AMD) return FALSE;
581     if (device == CARD_AMD_RADEON_X1600) return FALSE;
582     return TRUE;
583 }
584
585 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
586         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
587 {
588     /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
589      * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
590      * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
591      * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
592      * hardcoded
593      *
594      * dx10 cards usually have 64 varyings */
595     return gl_info->limits.glsl_varyings > 44;
596 }
597
598 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
599         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
600 {
601     return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
602 }
603
604 /* A GL context is provided by the caller */
605 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
606         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
607 {
608     GLenum error;
609     DWORD data[16];
610
611     if (!gl_info->supported[EXT_SECONDARY_COLOR])
612         return FALSE;
613
614     ENTER_GL();
615     while (gl_info->gl_ops.gl.p_glGetError());
616     GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
617     error = gl_info->gl_ops.gl.p_glGetError();
618     LEAVE_GL();
619
620     if (error == GL_NO_ERROR)
621     {
622         TRACE("GL Implementation accepts 4 component specular color pointers\n");
623         return TRUE;
624     }
625     else
626     {
627         TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
628               debug_glerror(error));
629         return FALSE;
630     }
631 }
632
633 /* A GL context is provided by the caller */
634 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
635         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
636 {
637     GLuint prog;
638     BOOL ret = FALSE;
639     GLint pos;
640     const char *testcode =
641         "!!ARBvp1.0\n"
642         "OPTION NV_vertex_program2;\n"
643         "MOV result.clip[0], 0.0;\n"
644         "MOV result.position, 0.0;\n"
645         "END\n";
646
647     if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
648
649     ENTER_GL();
650     while (gl_info->gl_ops.gl.p_glGetError());
651
652     GL_EXTCALL(glGenProgramsARB(1, &prog));
653     if(!prog)
654     {
655         ERR("Failed to create the NVvp clip test program\n");
656         LEAVE_GL();
657         return FALSE;
658     }
659     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
660     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
661                                   strlen(testcode), testcode));
662     gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
663     if(pos != -1)
664     {
665         WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
666         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
667         ret = TRUE;
668         while (gl_info->gl_ops.gl.p_glGetError());
669     }
670     else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
671
672     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
673     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
674     checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
675
676     LEAVE_GL();
677     return ret;
678 }
679
680 /* Context activation is done by the caller. */
681 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
682         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
683 {
684     char data[4 * 4 * 4];
685     GLuint tex, fbo;
686     GLenum status;
687
688     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
689
690     memset(data, 0xcc, sizeof(data));
691
692     ENTER_GL();
693
694     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
695     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
696     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
697     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
698     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
699     checkGLcall("glTexImage2D");
700
701     gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
702     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
703     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
704     checkGLcall("glFramebufferTexture2D");
705
706     status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
707     if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
708     checkGLcall("glCheckFramebufferStatus");
709
710     memset(data, 0x11, sizeof(data));
711     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
712     checkGLcall("glTexSubImage2D");
713
714     gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
715     gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
716     checkGLcall("glClear");
717
718     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
719     checkGLcall("glGetTexImage");
720
721     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
722     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
723     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
724     checkGLcall("glBindTexture");
725
726     gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
727     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
728     checkGLcall("glDeleteTextures");
729
730     LEAVE_GL();
731
732     return *(DWORD *)data == 0x11111111;
733 }
734
735 /* Context activation is done by the caller. */
736 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
737         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
738 {
739     /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
740      * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
741     GLuint tex;
742     GLint size;
743
744     ENTER_GL();
745
746     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
747     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
748     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
749     checkGLcall("glTexImage2D");
750
751     gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
752     checkGLcall("glGetTexLevelParameteriv");
753     TRACE("Real color depth is %d\n", size);
754
755     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
756     checkGLcall("glBindTexture");
757     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
758     checkGLcall("glDeleteTextures");
759
760     LEAVE_GL();
761
762     return size < 16;
763 }
764
765 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
766         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
767 {
768     return gl_vendor == GL_VENDOR_FGLRX;
769 }
770
771 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
772 {
773     /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
774      * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
775      * allow 48 different offsets or other helper immediate values. */
776     TRACE("Reserving 12 GLSL constants for compiler private use.\n");
777     gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
778 }
779
780 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
781 {
782     /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
783      * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
784      * If real NP2 textures are used, the driver falls back to software. We could just remove the
785      * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
786      * due to the non-normalized texture coordinates. Thus set an internal extension flag,
787      * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
788      * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
789      *
790      * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
791      * has this extension promoted to core. The extension loading code sets this extension supported
792      * due to that, so this code works on fglrx as well. */
793     if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
794     {
795         TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
796         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
797         gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
798     }
799 }
800
801 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
802 {
803     /*  The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
804      *  doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
805      *  This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
806      *  within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
807      *  FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
808      *  We therefore completely remove ARB_tex_npot from the list of supported extensions.
809      *
810      *  Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
811      *  triggering the software fallback. There is not much we can do here apart from disabling the
812      *  software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
813      *  in wined3d_adapter_init_gl_caps).
814      *  This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
815      *  post-processing effects in the game "Max Payne 2").
816      *  The behaviour can be verified through a simple test app attached in bugreport #14724. */
817     TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
818     gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
819     gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
820 }
821
822 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
823 {
824     /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
825      * with fixed function fragment processing. Ideally this flag should be detected with a test shader
826      * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
827      * do not like vertex shaders in feedback mode and return an error, even though it should be valid
828      * according to the spec.
829      *
830      * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
831      * makes the shader slower and eats instruction slots which should be available to the d3d app.
832      *
833      * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
834      * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
835      * this workaround is activated on cards that do not need it, it won't break things, just affect
836      * performance negatively. */
837     TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
838     gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
839 }
840
841 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
842 {
843     gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
844 }
845
846 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
847 {
848     gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
849 }
850
851 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
852 {
853     gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
854 }
855
856 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
857 {
858     gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
859 }
860
861 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
862 {
863     gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
864 }
865
866 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
867 {
868     gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
869 }
870
871 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
872 {
873     /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
874        selected texture formats. They are apparently the only DX9 class GPUs
875        supporting VTF.
876        Also, DX9-era GPUs are somewhat limited with float textures
877        filtering and blending. */
878     gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
879 }
880
881 struct driver_quirk
882 {
883     BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
884             enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
885     void (*apply)(struct wined3d_gl_info *gl_info);
886     const char *description;
887 };
888
889 static const struct driver_quirk quirk_table[] =
890 {
891     {
892         match_amd_r300_to_500,
893         quirk_amd_dx9,
894         "AMD normalized texrect quirk"
895     },
896     {
897         match_apple,
898         quirk_apple_glsl_constants,
899         "Apple GLSL uniform override"
900     },
901     {
902         match_geforce5,
903         quirk_no_np2,
904         "Geforce 5 NP2 disable"
905     },
906     {
907         match_apple_intel,
908         quirk_texcoord_w,
909         "Init texcoord .w for Apple Intel GPU driver"
910     },
911     {
912         match_apple_nonr500ati,
913         quirk_texcoord_w,
914         "Init texcoord .w for Apple ATI >= r600 GPU driver"
915     },
916     {
917         match_dx10_capable,
918         quirk_clip_varying,
919         "Reserved varying for gl_ClipPos"
920     },
921     {
922         /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
923          * GL implementations accept it. The Mac GL is the only implementation known to
924          * reject it.
925          *
926          * If we can pass 4 component specular colors, do it, because (a) we don't have
927          * to screw around with the data, and (b) the D3D fixed function vertex pipeline
928          * passes specular alpha to the pixel shader if any is used. Otherwise the
929          * specular alpha is used to pass the fog coordinate, which we pass to opengl
930          * via GL_EXT_fog_coord.
931          */
932         match_allows_spec_alpha,
933         quirk_allows_specular_alpha,
934         "Allow specular alpha quirk"
935     },
936     {
937         match_broken_nv_clip,
938         quirk_disable_nvvp_clip,
939         "Apple NV_vertex_program clip bug quirk"
940     },
941     {
942         match_fbo_tex_update,
943         quirk_fbo_tex_update,
944         "FBO rebind for attachment updates"
945     },
946     {
947         match_broken_rgba16,
948         quirk_broken_rgba16,
949         "True RGBA16 is not available"
950     },
951     {
952         match_fglrx,
953         quirk_infolog_spam,
954         "Not printing GLSL infolog"
955     },
956     {
957         match_not_dx10_capable,
958         quirk_limited_tex_filtering,
959         "Texture filtering, blending and VTF support is limited"
960     },
961 };
962
963 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
964  * reporting a driver version is moot because we are not the Windows driver, and we have different
965  * bugs, features, etc.
966  *
967  * The driver version has the form "x.y.z.w".
968  *
969  * "x" is the Windows version the driver is meant for:
970  * 4 -> 95/98/NT4
971  * 5 -> 2000
972  * 6 -> 2000/XP
973  * 7 -> Vista
974  * 8 -> Win 7
975  *
976  * "y" is the maximum Direct3D version the driver supports.
977  * y  -> d3d version mapping:
978  * 11 -> d3d6
979  * 12 -> d3d7
980  * 13 -> d3d8
981  * 14 -> d3d9
982  * 15 -> d3d10
983  * 16 -> d3d10.1
984  * 17 -> d3d11
985  *
986  * "z" is the subversion number.
987  *
988  * "w" is the vendor specific driver build number.
989  */
990
991 struct driver_version_information
992 {
993     enum wined3d_display_driver driver;
994     enum wined3d_driver_model driver_model;
995     const char *driver_name;            /* name of Windows driver */
996     WORD version;                       /* version word ('y'), contained in low word of DriverVersion.HighPart */
997     WORD subversion;                    /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
998     WORD build;                         /* build number ('w'), contained in low word of DriverVersion.LowPart */
999 };
1000
1001 /* The driver version table contains driver information for different devices on several OS versions. */
1002 static const struct driver_version_information driver_version_table[] =
1003 {
1004     /* AMD
1005      * - Radeon HD2x00 (R600) and up supported by current drivers.
1006      * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1007      * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1008      * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1009     {DRIVER_AMD_RAGE_128PRO,    DRIVER_MODEL_NT5X,  "ati2dvaa.dll", 13, 3279,  0},
1010     {DRIVER_AMD_R100,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6614},
1011     {DRIVER_AMD_R300,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6764},
1012     {DRIVER_AMD_R600,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 8681},
1013     {DRIVER_AMD_R300,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1014     {DRIVER_AMD_R600,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1015
1016     /* Intel
1017      * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1018      * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1019      * igxprd32.dll but the GMA800 driver was never updated. */
1020     {DRIVER_INTEL_GMA800,       DRIVER_MODEL_NT5X,  "ialmrnt5.dll", 14, 10, 3889},
1021     {DRIVER_INTEL_GMA900,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4764},
1022     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4926},
1023     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 5218},
1024     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT6X,  "igdumd32.dll", 14, 10, 1504},
1025     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT6X,  "igdumd32.dll", 15, 10, 1666},
1026
1027     /* Nvidia
1028      * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1029      * - GeforceFX support is up to 173.x on <= XP
1030      * - Geforce2MX/3/4 up to 96.x on <= XP
1031      * - TNT/Geforce1/2 up to 71.x on <= XP
1032      * All version numbers used below are from the Linux nvidia drivers. */
1033     {DRIVER_NVIDIA_TNT,         DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 7186},
1034     {DRIVER_NVIDIA_GEFORCE2MX,  DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 9371},
1035     {DRIVER_NVIDIA_GEFORCEFX,   DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 11, 7516},
1036     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT5X,  "nv4_disp.dll", 15, 12, 6658},
1037     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT6X,  "nvd3dum.dll",  15, 12, 6658},
1038 };
1039
1040 struct gpu_description
1041 {
1042     WORD vendor;                    /* reported PCI card vendor ID  */
1043     WORD card;                      /* reported PCI card device ID  */
1044     const char *description;        /* Description of the card e.g. NVIDIA RIVA TNT */
1045     enum wined3d_display_driver driver;
1046     unsigned int vidmem;
1047 };
1048
1049 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1050  * found on a board containing a specific GPU. */
1051 static const struct gpu_description gpu_description_table[] =
1052 {
1053     /* Nvidia cards */
1054     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT,           "NVIDIA RIVA TNT",                  DRIVER_NVIDIA_TNT,       16  },
1055     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT2,          "NVIDIA RIVA TNT2/TNT2 Pro",        DRIVER_NVIDIA_TNT,       32  },
1056     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE,            "NVIDIA GeForce 256",               DRIVER_NVIDIA_TNT,       32  },
1057     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2,           "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT,       32  },
1058     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2_MX,        "NVIDIA GeForce2 MX/MX 400",        DRIVER_NVIDIA_GEFORCE2MX,32  },
1059     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE3,           "NVIDIA GeForce3",                  DRIVER_NVIDIA_GEFORCE2MX,64  },
1060     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_MX,        "NVIDIA GeForce4 MX 460",           DRIVER_NVIDIA_GEFORCE2MX,64  },
1061     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_TI4200,    "NVIDIA GeForce4 Ti 4200",          DRIVER_NVIDIA_GEFORCE2MX,64, },
1062     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5200,     "NVIDIA GeForce FX 5200",           DRIVER_NVIDIA_GEFORCEFX, 64  },
1063     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5600,     "NVIDIA GeForce FX 5600",           DRIVER_NVIDIA_GEFORCEFX, 128 },
1064     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5800,     "NVIDIA GeForce FX 5800",           DRIVER_NVIDIA_GEFORCEFX, 256 },
1065     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6200,       "NVIDIA GeForce 6200",              DRIVER_NVIDIA_GEFORCE6,  64  },
1066     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6600GT,     "NVIDIA GeForce 6600 GT",           DRIVER_NVIDIA_GEFORCE6,  128 },
1067     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6800,       "NVIDIA GeForce 6800",              DRIVER_NVIDIA_GEFORCE6,  128 },
1068     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7300,       "NVIDIA GeForce Go 7300",           DRIVER_NVIDIA_GEFORCE6,  256 },
1069     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7400,       "NVIDIA GeForce Go 7400",           DRIVER_NVIDIA_GEFORCE6,  256 },
1070     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7600,       "NVIDIA GeForce 7600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1071     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7800GT,     "NVIDIA GeForce 7800 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1072     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8300GS,     "NVIDIA GeForce 8300 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1073     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8400GS,     "NVIDIA GeForce 8400 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1074     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600GT,     "NVIDIA GeForce 8600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1075     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600MGT,    "NVIDIA GeForce 8600M GT",          DRIVER_NVIDIA_GEFORCE6,  512 },
1076     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTS,    "NVIDIA GeForce 8800 GTS",          DRIVER_NVIDIA_GEFORCE6,  320 },
1077     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTX,    "NVIDIA GeForce 8800 GTX",          DRIVER_NVIDIA_GEFORCE6,  768 },
1078     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9200,       "NVIDIA GeForce 9200",              DRIVER_NVIDIA_GEFORCE6,  256 },
1079     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9300,       "NVIDIA GeForce 9300",              DRIVER_NVIDIA_GEFORCE6,  256 },
1080     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400M,      "NVIDIA GeForce 9400M",             DRIVER_NVIDIA_GEFORCE6,  256 },
1081     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400GT,     "NVIDIA GeForce 9400 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1082     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9500GT,     "NVIDIA GeForce 9500 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1083     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9600GT,     "NVIDIA GeForce 9600 GT",           DRIVER_NVIDIA_GEFORCE6,  384 },
1084     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9800GT,     "NVIDIA GeForce 9800 GT",           DRIVER_NVIDIA_GEFORCE6,  512 },
1085     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_210,        "NVIDIA GeForce 210",               DRIVER_NVIDIA_GEFORCE6,  512 },
1086     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT220,      "NVIDIA GeForce GT 220",            DRIVER_NVIDIA_GEFORCE6,  512 },
1087     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT240,      "NVIDIA GeForce GT 240",            DRIVER_NVIDIA_GEFORCE6,  512 },
1088     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX260,     "NVIDIA GeForce GTX 260",           DRIVER_NVIDIA_GEFORCE6,  1024},
1089     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX275,     "NVIDIA GeForce GTX 275",           DRIVER_NVIDIA_GEFORCE6,  896 },
1090     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX280,     "NVIDIA GeForce GTX 280",           DRIVER_NVIDIA_GEFORCE6,  1024},
1091     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_320M,       "NVIDIA GeForce 320M",              DRIVER_NVIDIA_GEFORCE6,  256},
1092     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT320M,     "NVIDIA GeForce GT 320M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1093     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT325M,     "NVIDIA GeForce GT 325M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1094     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT330,      "NVIDIA GeForce GT 330",            DRIVER_NVIDIA_GEFORCE6,  1024},
1095     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS350M,    "NVIDIA GeForce GTS 350M",          DRIVER_NVIDIA_GEFORCE6,  1024},
1096     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT420,      "NVIDIA GeForce GT 420",            DRIVER_NVIDIA_GEFORCE6,  2048},
1097     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT430,      "NVIDIA GeForce GT 430",            DRIVER_NVIDIA_GEFORCE6,  1024},
1098     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT440,      "NVIDIA GeForce GT 440",            DRIVER_NVIDIA_GEFORCE6,  1024},
1099     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS450,     "NVIDIA GeForce GTS 450",           DRIVER_NVIDIA_GEFORCE6,  1024},
1100     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460,     "NVIDIA GeForce GTX 460",           DRIVER_NVIDIA_GEFORCE6,  768 },
1101     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460M,    "NVIDIA GeForce GTX 460M",          DRIVER_NVIDIA_GEFORCE6,  1536},
1102     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX465,     "NVIDIA GeForce GTX 465",           DRIVER_NVIDIA_GEFORCE6,  1024},
1103     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX470,     "NVIDIA GeForce GTX 470",           DRIVER_NVIDIA_GEFORCE6,  1280},
1104     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX480,     "NVIDIA GeForce GTX 480",           DRIVER_NVIDIA_GEFORCE6,  1536},
1105     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT540M,     "NVIDIA GeForce GT 540M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1106     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX550,     "NVIDIA GeForce GTX 550 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1107     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT555M,     "NVIDIA GeForce GT 555M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1108     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560TI,   "NVIDIA GeForce GTX 560 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1109     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560,     "NVIDIA GeForce GTX 560",           DRIVER_NVIDIA_GEFORCE6,  1024},
1110     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX570,     "NVIDIA GeForce GTX 570",           DRIVER_NVIDIA_GEFORCE6,  1280},
1111     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX580,     "NVIDIA GeForce GTX 580",           DRIVER_NVIDIA_GEFORCE6,  1536},
1112     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT630M,     "NVIDIA GeForce GT 630M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1113     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT650M,     "NVIDIA GeForce GT 650M",           DRIVER_NVIDIA_GEFORCE6,  2048},
1114     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX670,     "NVIDIA GeForce GTX 670",           DRIVER_NVIDIA_GEFORCE6,  2048},
1115     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX680,     "NVIDIA GeForce GTX 680",           DRIVER_NVIDIA_GEFORCE6,  2048},
1116
1117     /* AMD cards */
1118     {HW_VENDOR_AMD,        CARD_AMD_RAGE_128PRO,           "ATI Rage Fury",                    DRIVER_AMD_RAGE_128PRO,  16  },
1119     {HW_VENDOR_AMD,        CARD_AMD_RADEON_7200,           "ATI RADEON 7200 SERIES",           DRIVER_AMD_R100,         32  },
1120     {HW_VENDOR_AMD,        CARD_AMD_RADEON_8500,           "ATI RADEON 8500 SERIES",           DRIVER_AMD_R100,         64  },
1121     {HW_VENDOR_AMD,        CARD_AMD_RADEON_9500,           "ATI Radeon 9500",                  DRIVER_AMD_R300,         64  },
1122     {HW_VENDOR_AMD,        CARD_AMD_RADEON_XPRESS_200M,    "ATI RADEON XPRESS 200M Series",    DRIVER_AMD_R300,         64  },
1123     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X700,           "ATI Radeon X700 SE",               DRIVER_AMD_R300,         128 },
1124     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X1600,          "ATI Radeon X1600 Series",          DRIVER_AMD_R300,         128 },
1125     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2350,         "ATI Mobility Radeon HD 2350",      DRIVER_AMD_R600,         256 },
1126     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2600,         "ATI Mobility Radeon HD 2600",      DRIVER_AMD_R600,         256 },
1127     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2900,         "ATI Radeon HD 2900 XT",            DRIVER_AMD_R600,         512 },
1128     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD3200,         "ATI Radeon HD 3200 Graphics",      DRIVER_AMD_R600,         128 },
1129     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4350,         "ATI Radeon HD 4350",               DRIVER_AMD_R600,         256 },
1130     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4600,         "ATI Radeon HD 4600 Series",        DRIVER_AMD_R600,         512 },
1131     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4700,         "ATI Radeon HD 4700 Series",        DRIVER_AMD_R600,         512 },
1132     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4800,         "ATI Radeon HD 4800 Series",        DRIVER_AMD_R600,         512 },
1133     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5400,         "ATI Radeon HD 5400 Series",        DRIVER_AMD_R600,         512 },
1134     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5600,         "ATI Radeon HD 5600 Series",        DRIVER_AMD_R600,         512 },
1135     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5700,         "ATI Radeon HD 5700 Series",        DRIVER_AMD_R600,         512 },
1136     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5800,         "ATI Radeon HD 5800 Series",        DRIVER_AMD_R600,         1024},
1137     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5900,         "ATI Radeon HD 5900 Series",        DRIVER_AMD_R600,         1024},
1138     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6300,         "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600,       1024},
1139     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6400,         "AMD Radeon HD 6400 Series",        DRIVER_AMD_R600,         1024},
1140     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6410D,        "AMD Radeon HD 6410D",              DRIVER_AMD_R600,         1024},
1141     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6550D,        "AMD Radeon HD 6550D",              DRIVER_AMD_R600,         1024},
1142     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600,         "AMD Radeon HD 6600 Series",        DRIVER_AMD_R600,         1024},
1143     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600M,        "AMD Radeon HD 6600M Series",       DRIVER_AMD_R600,         512 },
1144     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6700,         "AMD Radeon HD 6700 Series",        DRIVER_AMD_R600,         1024},
1145     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6800,         "AMD Radeon HD 6800 Series",        DRIVER_AMD_R600,         1024},
1146     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6900,         "AMD Radeon HD 6900 Series",        DRIVER_AMD_R600,         2048},
1147     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7700,         "AMD Radeon HD 7700 Series",        DRIVER_AMD_R600,         1024},
1148     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7800,         "AMD Radeon HD 7800 Series",        DRIVER_AMD_R600,         2048},
1149     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7900,         "AMD Radeon HD 7900 Series",        DRIVER_AMD_R600,         2048},
1150     /* Intel cards */
1151     {HW_VENDOR_INTEL,      CARD_INTEL_830M,                "Intel(R) 82830M Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1152     {HW_VENDOR_INTEL,      CARD_INTEL_855GM,               "Intel(R) 82852/82855 GM/GME Graphics Controller",           DRIVER_INTEL_GMA800,  32 },
1153     {HW_VENDOR_INTEL,      CARD_INTEL_845G,                "Intel(R) 845G",                                             DRIVER_INTEL_GMA800,  32 },
1154     {HW_VENDOR_INTEL,      CARD_INTEL_865G,                "Intel(R) 82865G Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1155     {HW_VENDOR_INTEL,      CARD_INTEL_915G,                "Intel(R) 82915G/GV/910GL Express Chipset Family",           DRIVER_INTEL_GMA900,  64 },
1156     {HW_VENDOR_INTEL,      CARD_INTEL_E7221G,              "Intel(R) E7221G",                                           DRIVER_INTEL_GMA900,  64 },
1157     {HW_VENDOR_INTEL,      CARD_INTEL_915GM,               "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family",   DRIVER_INTEL_GMA900,  64 },
1158     {HW_VENDOR_INTEL,      CARD_INTEL_945G,                "Intel(R) 945G",                                             DRIVER_INTEL_GMA950,  64 },
1159     {HW_VENDOR_INTEL,      CARD_INTEL_945GM,               "Mobile Intel(R) 945GM Express Chipset Family",              DRIVER_INTEL_GMA950,  64 },
1160     {HW_VENDOR_INTEL,      CARD_INTEL_945GME,              "Intel(R) 945GME",                                           DRIVER_INTEL_GMA950,  64 },
1161     {HW_VENDOR_INTEL,      CARD_INTEL_Q35,                 "Intel(R) Q35",                                              DRIVER_INTEL_GMA950,  64 },
1162     {HW_VENDOR_INTEL,      CARD_INTEL_G33,                 "Intel(R) G33",                                              DRIVER_INTEL_GMA950,  64 },
1163     {HW_VENDOR_INTEL,      CARD_INTEL_Q33,                 "Intel(R) Q33",                                              DRIVER_INTEL_GMA950,  64 },
1164     {HW_VENDOR_INTEL,      CARD_INTEL_PNVG,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1165     {HW_VENDOR_INTEL,      CARD_INTEL_PNVM,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1166     {HW_VENDOR_INTEL,      CARD_INTEL_965Q,                "Intel(R) 965Q",                                             DRIVER_INTEL_GMA3000, 128},
1167     {HW_VENDOR_INTEL,      CARD_INTEL_965G,                "Intel(R) 965G",                                             DRIVER_INTEL_GMA3000, 128},
1168     {HW_VENDOR_INTEL,      CARD_INTEL_946GZ,               "Intel(R) 946GZ",                                            DRIVER_INTEL_GMA3000, 128},
1169     {HW_VENDOR_INTEL,      CARD_INTEL_965GM,               "Mobile Intel(R) 965 Express Chipset Family",                DRIVER_INTEL_GMA3000, 128},
1170     {HW_VENDOR_INTEL,      CARD_INTEL_965GME,              "Intel(R) 965GME",                                           DRIVER_INTEL_GMA3000, 128},
1171     {HW_VENDOR_INTEL,      CARD_INTEL_GM45,                "Mobile Intel(R) GM45 Express Chipset Family",               DRIVER_INTEL_GMA3000, 512},
1172     {HW_VENDOR_INTEL,      CARD_INTEL_IGD,                 "Intel(R) Integrated Graphics Device",                       DRIVER_INTEL_GMA3000, 512},
1173     {HW_VENDOR_INTEL,      CARD_INTEL_G45,                 "Intel(R) G45/G43",                                          DRIVER_INTEL_GMA3000, 512},
1174     {HW_VENDOR_INTEL,      CARD_INTEL_Q45,                 "Intel(R) Q45/Q43",                                          DRIVER_INTEL_GMA3000, 512},
1175     {HW_VENDOR_INTEL,      CARD_INTEL_G41,                 "Intel(R) G41",                                              DRIVER_INTEL_GMA3000, 512},
1176     {HW_VENDOR_INTEL,      CARD_INTEL_B43,                 "Intel(R) B43",                                              DRIVER_INTEL_GMA3000, 512},
1177     {HW_VENDOR_INTEL,      CARD_INTEL_ILKD,                "Intel(R) Ironlake Desktop",                                 DRIVER_INTEL_GMA3000, 1024},
1178     {HW_VENDOR_INTEL,      CARD_INTEL_ILKM,                "Intel(R) Ironlake Mobile",                                  DRIVER_INTEL_GMA3000, 1024},
1179     {HW_VENDOR_INTEL,      CARD_INTEL_SNBD,                "Intel(R) Sandybridge Desktop",                              DRIVER_INTEL_GMA3000, 1024},
1180     {HW_VENDOR_INTEL,      CARD_INTEL_SNBM,                "Intel(R) Sandybridge Mobile",                               DRIVER_INTEL_GMA3000, 1024},
1181     {HW_VENDOR_INTEL,      CARD_INTEL_SNBS,                "Intel(R) Sandybridge Server",                               DRIVER_INTEL_GMA3000, 1024},
1182     {HW_VENDOR_INTEL,      CARD_INTEL_IVBD,                "Intel(R) Ivybridge Desktop",                                DRIVER_INTEL_GMA3000, 1024},
1183     {HW_VENDOR_INTEL,      CARD_INTEL_IVBM,                "Intel(R) Ivybridge Mobile",                                 DRIVER_INTEL_GMA3000, 1024},
1184     {HW_VENDOR_INTEL,      CARD_INTEL_IVBS,                "Intel(R) Ivybridge Server",                                 DRIVER_INTEL_GMA3000, 1024},
1185 };
1186
1187 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1188         enum wined3d_driver_model driver_model)
1189 {
1190     unsigned int i;
1191
1192     TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1193     for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1194     {
1195         const struct driver_version_information *entry = &driver_version_table[i];
1196
1197         if (entry->driver == driver && entry->driver_model == driver_model)
1198         {
1199             TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1200                     entry->driver_name, entry->version, entry->subversion, entry->build);
1201             return entry;
1202         }
1203     }
1204     return NULL;
1205 }
1206
1207 static void init_driver_info(struct wined3d_driver_info *driver_info,
1208         enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1209 {
1210     OSVERSIONINFOW os_version;
1211     WORD driver_os_version;
1212     unsigned int i;
1213     enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1214     enum wined3d_driver_model driver_model;
1215     const struct driver_version_information *version_info;
1216
1217     if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1218     {
1219         TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1220         vendor = wined3d_settings.pci_vendor_id;
1221     }
1222     driver_info->vendor = vendor;
1223
1224     if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1225     {
1226         TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1227         device = wined3d_settings.pci_device_id;
1228     }
1229     driver_info->device = device;
1230
1231     /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1232      * overrides the pci ids to a card which is not in our database. */
1233     driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1234
1235     memset(&os_version, 0, sizeof(os_version));
1236     os_version.dwOSVersionInfoSize = sizeof(os_version);
1237     if (!GetVersionExW(&os_version))
1238     {
1239         ERR("Failed to get OS version, reporting 2000/XP.\n");
1240         driver_os_version = 6;
1241         driver_model = DRIVER_MODEL_NT5X;
1242     }
1243     else
1244     {
1245         TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1246         switch (os_version.dwMajorVersion)
1247         {
1248             case 4:
1249                 /* If needed we could distinguish between 9x and NT4, but this code won't make
1250                  * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1251                  */
1252                 driver_os_version = 4;
1253                 driver_model = DRIVER_MODEL_WIN9X;
1254                 break;
1255
1256             case 5:
1257                 driver_os_version = 6;
1258                 driver_model = DRIVER_MODEL_NT5X;
1259                 break;
1260
1261             case 6:
1262                 if (os_version.dwMinorVersion == 0)
1263                 {
1264                     driver_os_version = 7;
1265                     driver_model = DRIVER_MODEL_NT6X;
1266                 }
1267                 else
1268                 {
1269                     if (os_version.dwMinorVersion > 1)
1270                     {
1271                         FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1272                                 os_version.dwMajorVersion, os_version.dwMinorVersion);
1273                     }
1274                     driver_os_version = 8;
1275                     driver_model = DRIVER_MODEL_NT6X;
1276                 }
1277                 break;
1278
1279             default:
1280                 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1281                         os_version.dwMajorVersion, os_version.dwMinorVersion);
1282                 driver_os_version = 6;
1283                 driver_model = DRIVER_MODEL_NT5X;
1284                 break;
1285         }
1286     }
1287
1288     /* When we reach this stage we always have a vendor or device id (it can be a default one).
1289      * This means that unless the ids are overridden, we will always find a GPU description. */
1290     for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1291     {
1292         if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1293         {
1294             TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1295
1296             driver_info->description = gpu_description_table[i].description;
1297             driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1298             driver = gpu_description_table[i].driver;
1299             break;
1300         }
1301     }
1302
1303     if (wined3d_settings.emulated_textureram)
1304     {
1305         TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1306         driver_info->vidmem = wined3d_settings.emulated_textureram;
1307     }
1308
1309     /* Try to obtain driver version information for the current Windows version. This fails in
1310      * some cases:
1311      * - the gpu is not available on the currently selected OS version:
1312      *   - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1313      *     version information for the current Windows version is returned instead of faked info.
1314      *     We do the same and assume the default Windows version to emulate is WinXP.
1315      *
1316      *   - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1317      *     For now return the XP driver info. Perhaps later on we should return VESA.
1318      *
1319      * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1320      *   This could be an indication that our database is not up to date, so this should be fixed.
1321      */
1322     version_info = get_driver_version_info(driver, driver_model);
1323     if (version_info)
1324     {
1325         driver_info->name = version_info->driver_name;
1326         driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1327         driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1328     }
1329     else
1330     {
1331         version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1332         if (version_info)
1333         {
1334             driver_info->name = version_info->driver_name;
1335             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1336             driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1337         }
1338         else
1339         {
1340             driver_info->description = "Direct3D HAL";
1341             driver_info->name = "Display";
1342             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1343             driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1344
1345             FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1346                     vendor, device, driver_model);
1347         }
1348     }
1349
1350     TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1351             driver_info->version_high, driver_info->version_low);
1352 }
1353
1354 /* Context activation is done by the caller. */
1355 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1356         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1357 {
1358     unsigned int i;
1359
1360     for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1361     {
1362         if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1363         TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1364         quirk_table[i].apply(gl_info);
1365     }
1366
1367     /* Find out if PBOs work as they are supposed to. */
1368     test_pbo_functionality(gl_info);
1369 }
1370
1371 static DWORD wined3d_parse_gl_version(const char *gl_version)
1372 {
1373     const char *ptr = gl_version;
1374     int major, minor;
1375
1376     major = atoi(ptr);
1377     if (major <= 0)
1378         ERR("Invalid OpenGL major version %d.\n", major);
1379
1380     while (isdigit(*ptr)) ++ptr;
1381     if (*ptr++ != '.')
1382         ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1383
1384     minor = atoi(ptr);
1385
1386     TRACE("Found OpenGL version %d.%d.\n", major, minor);
1387
1388     return MAKEDWORD_VERSION(major, minor);
1389 }
1390
1391 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1392         const char *gl_vendor_string, const char *gl_renderer)
1393 {
1394
1395     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1396      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1397      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1398      *
1399      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1400      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1401      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1402      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1403      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1404      * the chance that other implementations support them is rather small since Win32 QuickTime uses
1405      * DirectDraw, not OpenGL. */
1406     if (gl_info->supported[APPLE_FENCE]
1407             && gl_info->supported[APPLE_CLIENT_STORAGE]
1408             && gl_info->supported[APPLE_YCBCR_422])
1409         return GL_VENDOR_APPLE;
1410
1411     if (strstr(gl_vendor_string, "NVIDIA"))
1412         return GL_VENDOR_NVIDIA;
1413
1414     if (strstr(gl_vendor_string, "ATI"))
1415         return GL_VENDOR_FGLRX;
1416
1417     if (strstr(gl_vendor_string, "Intel(R)")
1418             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1419             || strstr(gl_renderer, "Intel")
1420             || strstr(gl_vendor_string, "Intel Inc."))
1421         return GL_VENDOR_INTEL;
1422
1423     if (strstr(gl_vendor_string, "Mesa")
1424             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1425             || strstr(gl_vendor_string, "DRI R300 Project")
1426             || strstr(gl_vendor_string, "X.Org R300 Project")
1427             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1428             || strstr(gl_vendor_string, "VMware, Inc.")
1429             || strstr(gl_renderer, "Mesa")
1430             || strstr(gl_renderer, "Gallium"))
1431         return GL_VENDOR_MESA;
1432
1433     FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1434             debugstr_a(gl_vendor_string));
1435
1436     return GL_VENDOR_UNKNOWN;
1437 }
1438
1439 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1440 {
1441     if (strstr(gl_vendor_string, "NVIDIA")
1442             || strstr(gl_vendor_string, "Nouveau")
1443             || strstr(gl_vendor_string, "nouveau"))
1444         return HW_VENDOR_NVIDIA;
1445
1446     if (strstr(gl_vendor_string, "ATI")
1447             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1448             || strstr(gl_vendor_string, "X.Org R300 Project")
1449             || strstr(gl_renderer, "AMD")
1450             || strstr(gl_renderer, "R100")
1451             || strstr(gl_renderer, "R200")
1452             || strstr(gl_renderer, "R300")
1453             || strstr(gl_renderer, "R600")
1454             || strstr(gl_renderer, "R700"))
1455         return HW_VENDOR_AMD;
1456
1457     if (strstr(gl_vendor_string, "Intel(R)")
1458             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1459             || strstr(gl_renderer, "Intel")
1460             || strstr(gl_renderer, "i915")
1461             || strstr(gl_vendor_string, "Intel Inc."))
1462         return HW_VENDOR_INTEL;
1463
1464     if (strstr(gl_vendor_string, "Mesa")
1465             || strstr(gl_vendor_string, "Brian Paul")
1466             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1467             || strstr(gl_vendor_string, "VMware, Inc."))
1468         return HW_VENDOR_SOFTWARE;
1469
1470     FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1471
1472     return HW_VENDOR_NVIDIA;
1473 }
1474
1475 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1476 {
1477     UINT level = 0;
1478
1479     if (gl_info->supported[ARB_MULTITEXTURE])
1480         level = 6;
1481     if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1482             && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1483             && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1484         level = 7;
1485     if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1486             && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1487         level = 8;
1488     if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1489             && gl_info->supported[ARB_VERTEX_SHADER])
1490         level = 9;
1491     if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1492         level = 10;
1493
1494     return level;
1495 }
1496
1497 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1498         const char *gl_renderer)
1499 {
1500     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1501     unsigned int i;
1502
1503     if (d3d_level >= 10)
1504     {
1505         static const struct
1506         {
1507             const char *renderer;
1508             enum wined3d_pci_device id;
1509         }
1510         cards[] =
1511         {
1512             {"GTX 680",     CARD_NVIDIA_GEFORCE_GTX680},    /* Geforce 600 - highend */
1513             {"GTX 670",     CARD_NVIDIA_GEFORCE_GTX670},    /* Geforce 600 - midend high */
1514             {"GT 650M",     CARD_NVIDIA_GEFORCE_GT650M},    /* Geforce 600 - midend mobile */
1515             {"GT 630M",     CARD_NVIDIA_GEFORCE_GT630M},    /* Geforce 600 - midend mobile */
1516             {"GTX 580",     CARD_NVIDIA_GEFORCE_GTX580},    /* Geforce 500 - highend */
1517             {"GTX 570",     CARD_NVIDIA_GEFORCE_GTX570},    /* Geforce 500 - midend high */
1518             {"GTX 560 Ti",  CARD_NVIDIA_GEFORCE_GTX560TI},  /* Geforce 500 - midend */
1519             {"GTX 560",     CARD_NVIDIA_GEFORCE_GTX560},    /* Geforce 500 - midend */
1520             {"GT 555M",     CARD_NVIDIA_GEFORCE_GT555M},    /* Geforce 500 - midend mobile */
1521             {"GTX 550 Ti",  CARD_NVIDIA_GEFORCE_GTX550},    /* Geforce 500 - midend */
1522             {"GT 540M",     CARD_NVIDIA_GEFORCE_GT540M},    /* Geforce 500 - midend mobile */
1523             {"GTX 480",     CARD_NVIDIA_GEFORCE_GTX480},    /* Geforce 400 - highend */
1524             {"GTX 470",     CARD_NVIDIA_GEFORCE_GTX470},    /* Geforce 400 - midend high */
1525             {"GTX 465",     CARD_NVIDIA_GEFORCE_GTX465},    /* Geforce 400 - midend */
1526             {"GTX 460M",    CARD_NVIDIA_GEFORCE_GTX460M},   /* Geforce 400 - highend mobile */
1527             {"GTX 460",     CARD_NVIDIA_GEFORCE_GTX460},    /* Geforce 400 - midend */
1528             {"GTS 450",     CARD_NVIDIA_GEFORCE_GTS450},    /* Geforce 400 - midend low */
1529             {"GT 440",      CARD_NVIDIA_GEFORCE_GT440},     /* Geforce 400 - lowend */
1530             {"GT 430",      CARD_NVIDIA_GEFORCE_GT430},     /* Geforce 400 - lowend */
1531             {"GT 420",      CARD_NVIDIA_GEFORCE_GT420},     /* Geforce 400 - lowend */
1532             {"GT 330",      CARD_NVIDIA_GEFORCE_GT330},     /* Geforce 300 - highend */
1533             {"GTS 360M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1534             {"GTS 350M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1535             {"GT 330M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1536             {"GT 325M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1537             {"GT 320M",     CARD_NVIDIA_GEFORCE_GT320M},    /* Geforce 300 - midend mobile */
1538             {"320M",        CARD_NVIDIA_GEFORCE_320M},      /* Geforce 300 - midend mobile */
1539             {"GTX 295",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1540             {"GTX 285",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1541             {"GTX 280",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1542             {"GTX 275",     CARD_NVIDIA_GEFORCE_GTX275},    /* Geforce 200 - midend high */
1543             {"GTX 260",     CARD_NVIDIA_GEFORCE_GTX260},    /* Geforce 200 - midend */
1544             {"GT 240",      CARD_NVIDIA_GEFORCE_GT240},     /* Geforce 200 - midend */
1545             {"GT 220",      CARD_NVIDIA_GEFORCE_GT220},     /* Geforce 200 - lowend */
1546             {"Geforce 310", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1547             {"Geforce 305", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1548             {"Geforce 210", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1549             {"G 210",       CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1550             {"GTS 250",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1551             {"GTS 150",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1552             {"9800",        CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1553             {"GT 140",      CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1554             {"9600",        CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1555             {"GT 130",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1556             {"GT 120",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1557             {"9500",        CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1558             {"9400M",       CARD_NVIDIA_GEFORCE_9400M},     /* Geforce 9 - lowend */
1559             {"9400",        CARD_NVIDIA_GEFORCE_9400GT},    /* Geforce 9 - lowend */
1560             {"9300",        CARD_NVIDIA_GEFORCE_9300},      /* Geforce 9 - lowend low */
1561             {"9200",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1562             {"9100",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1563             {"G 100",       CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1564             {"8800 GTX",    CARD_NVIDIA_GEFORCE_8800GTX},   /* Geforce 8 - highend high */
1565             {"8800",        CARD_NVIDIA_GEFORCE_8800GTS},   /* Geforce 8 - highend */
1566             {"8600M",       CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1567             {"8600 M",      CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1568             {"8700",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1569             {"8600",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1570             {"8500",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1571             {"8400",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1572             {"8300",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1573             {"8200",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1574             {"8100",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1575         };
1576
1577         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1578         {
1579             if (strstr(gl_renderer, cards[i].renderer))
1580                 return cards[i].id;
1581         }
1582
1583         /* Geforce8-compatible fall back if the GPU is not in the list yet */
1584         return CARD_NVIDIA_GEFORCE_8300GS;
1585     }
1586
1587     /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1588      * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1589      */
1590     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1591     {
1592         static const struct
1593         {
1594             const char *renderer;
1595             enum wined3d_pci_device id;
1596         }
1597         cards[] =
1598         {
1599             {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1600             {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1601             {"7950",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1602             {"7900",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1603             {"7800",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1604             {"7700",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1605             {"7600",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1606             {"7400",        CARD_NVIDIA_GEFORCE_7400},      /* Geforce 7 - lower medium */
1607             {"7300",        CARD_NVIDIA_GEFORCE_7300},      /* Geforce 7 - lowend */
1608             {"6800",        CARD_NVIDIA_GEFORCE_6800},      /* Geforce 6 - highend */
1609             {"6700",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1610             {"6610",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1611             {"6600",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1612         };
1613
1614         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1615         {
1616             if (strstr(gl_renderer, cards[i].renderer))
1617                 return cards[i].id;
1618         }
1619
1620         /* Geforce 6/7 - lowend */
1621         return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1622     }
1623
1624     if (d3d_level >= 9)
1625     {
1626         /* GeforceFX - highend */
1627         if (strstr(gl_renderer, "5800")
1628                 || strstr(gl_renderer, "5900")
1629                 || strstr(gl_renderer, "5950")
1630                 || strstr(gl_renderer, "Quadro FX"))
1631         {
1632             return CARD_NVIDIA_GEFORCEFX_5800;
1633         }
1634
1635         /* GeforceFX - midend */
1636         if (strstr(gl_renderer, "5600")
1637                 || strstr(gl_renderer, "5650")
1638                 || strstr(gl_renderer, "5700")
1639                 || strstr(gl_renderer, "5750"))
1640         {
1641             return CARD_NVIDIA_GEFORCEFX_5600;
1642         }
1643
1644         /* GeforceFX - lowend */
1645         return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1646     }
1647
1648     if (d3d_level >= 8)
1649     {
1650         if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1651         {
1652             return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1653         }
1654
1655         return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1656     }
1657
1658     if (d3d_level >= 7)
1659     {
1660         if (strstr(gl_renderer, "GeForce4 MX"))
1661         {
1662             return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1663         }
1664
1665         if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1666         {
1667             return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1668         }
1669
1670         if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1671         {
1672             return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1673         }
1674
1675         return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1676     }
1677
1678     if (strstr(gl_renderer, "TNT2"))
1679     {
1680         return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1681     }
1682
1683     return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1684 }
1685
1686 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1687         const char *gl_renderer)
1688 {
1689     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1690
1691     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1692      *
1693      * Beware: renderer string do not match exact card model,
1694      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1695     if (d3d_level >= 10)
1696     {
1697         unsigned int i;
1698
1699         static const struct
1700         {
1701             const char *renderer;
1702             enum wined3d_pci_device id;
1703         }
1704         cards[] =
1705         {
1706             /* Southern Islands */
1707             {"HD 7900", CARD_AMD_RADEON_HD7900},
1708             {"HD 7800", CARD_AMD_RADEON_HD7800},
1709             {"HD 7700", CARD_AMD_RADEON_HD7700},
1710             /* Northern Islands */
1711             {"HD 6970", CARD_AMD_RADEON_HD6900},
1712             {"HD 6900", CARD_AMD_RADEON_HD6900},
1713             {"HD 6800", CARD_AMD_RADEON_HD6800},
1714             {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1715             {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1716             {"HD 6700", CARD_AMD_RADEON_HD6700},
1717             {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1718             {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1719             {"HD 6600", CARD_AMD_RADEON_HD6600},
1720             {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1721             {"HD 6500", CARD_AMD_RADEON_HD6600},
1722             {"HD 6400", CARD_AMD_RADEON_HD6400},
1723             {"HD 6300", CARD_AMD_RADEON_HD6300},
1724             {"HD 6200", CARD_AMD_RADEON_HD6300},
1725             /* Evergreen */
1726             {"HD 5870", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS PRO */
1727             {"HD 5850", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS XT */
1728             {"HD 5800", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS HD58xx generic renderer string */
1729             {"HD 5770", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER XT */
1730             {"HD 5750", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER LE */
1731             {"HD 5700", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER HD57xx generic renderer string */
1732             {"HD 5670", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD XT */
1733             {"HD 5570", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1734             {"HD 5550", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD LE mapped to HD5600 series */
1735             {"HD 5450", CARD_AMD_RADEON_HD5400},    /* Radeon EG CEDAR PRO */
1736             /* R700 */
1737             {"HD 4890", CARD_AMD_RADEON_HD4800},    /* Radeon RV790 */
1738             {"HD 4870", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1739             {"HD 4850", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1740             {"HD 4830", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1741             {"HD 4800", CARD_AMD_RADEON_HD4800},    /* Radeon RV7xx HD48xx generic renderer string */
1742             {"HD 4770", CARD_AMD_RADEON_HD4700},    /* Radeon RV740 */
1743             {"HD 4700", CARD_AMD_RADEON_HD4700},    /* Radeon RV7xx HD47xx generic renderer string */
1744             {"HD 4670", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1745             {"HD 4650", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1746             {"HD 4600", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1747             {"HD 4550", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1748             {"HD 4350", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1749             /* R600/R700 integrated */
1750             {"HD 3300", CARD_AMD_RADEON_HD3200},
1751             {"HD 3200", CARD_AMD_RADEON_HD3200},
1752             {"HD 3100", CARD_AMD_RADEON_HD3200},
1753             /* R600 */
1754             {"HD 3870", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1755             {"HD 3850", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1756             {"HD 2900", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1757             {"HD 3830", CARD_AMD_RADEON_HD2600},    /* China-only midend */
1758             {"HD 3690", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1759             {"HD 3650", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1760             {"HD 2600", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1761             {"HD 3470", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1762             {"HD 3450", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1763             {"HD 3430", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1764             {"HD 3400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1765             {"HD 2400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1766             {"HD 2350", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1767         };
1768
1769         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1770         {
1771             if (strstr(gl_renderer, cards[i].renderer))
1772                 return cards[i].id;
1773         }
1774
1775         /* Default for when no GPU has been found */
1776         return CARD_AMD_RADEON_HD3200;
1777     }
1778
1779     if (d3d_level >= 9)
1780     {
1781         /* Radeon R5xx */
1782         if (strstr(gl_renderer, "X1600")
1783                 || strstr(gl_renderer, "X1650")
1784                 || strstr(gl_renderer, "X1800")
1785                 || strstr(gl_renderer, "X1900")
1786                 || strstr(gl_renderer, "X1950"))
1787         {
1788             return CARD_AMD_RADEON_X1600;
1789         }
1790
1791         /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1792          * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1793         if (strstr(gl_renderer, "X700")
1794                 || strstr(gl_renderer, "X800")
1795                 || strstr(gl_renderer, "X850")
1796                 || strstr(gl_renderer, "X1300")
1797                 || strstr(gl_renderer, "X1400")
1798                 || strstr(gl_renderer, "X1450")
1799                 || strstr(gl_renderer, "X1550")
1800                 || strstr(gl_renderer, "X2300")
1801                 || strstr(gl_renderer, "X2500")
1802                 || strstr(gl_renderer, "HD 2300")
1803                 )
1804         {
1805             return CARD_AMD_RADEON_X700;
1806         }
1807
1808         /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1809         if (strstr(gl_renderer, "Radeon Xpress"))
1810         {
1811             return CARD_AMD_RADEON_XPRESS_200M;
1812         }
1813
1814         /* Radeon R3xx */
1815         return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1816     }
1817
1818     if (d3d_level >= 8)
1819         return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1820
1821     if (d3d_level >= 7)
1822         return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1823
1824     return CARD_AMD_RAGE_128PRO;
1825 }
1826
1827 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1828         const char *gl_renderer)
1829 {
1830     unsigned int i;
1831
1832     static const struct
1833     {
1834         const char *renderer;
1835         enum wined3d_pci_device id;
1836     }
1837     cards[] =
1838     {
1839         /* Ivybridge */
1840         {"Ivybridge Server",            CARD_INTEL_IVBS},
1841         {"Ivybridge Mobile",            CARD_INTEL_IVBM},
1842         {"Ivybridge Desktop",           CARD_INTEL_IVBD},
1843         /* Sandybridge */
1844         {"Sandybridge Server",          CARD_INTEL_SNBS},
1845         {"Sandybridge Mobile",          CARD_INTEL_SNBM},
1846         {"Sandybridge Desktop",         CARD_INTEL_SNBD},
1847         /* Ironlake */
1848         {"Ironlake Mobile",             CARD_INTEL_ILKM},
1849         {"Ironlake Desktop",            CARD_INTEL_ILKD},
1850         /* G4x */
1851         {"B43",                         CARD_INTEL_B43},
1852         {"G41",                         CARD_INTEL_G41},
1853         {"G45",                         CARD_INTEL_G45},
1854         {"Q45",                         CARD_INTEL_Q45},
1855         {"Integrated Graphics Device",  CARD_INTEL_IGD},
1856         {"GM45",                        CARD_INTEL_GM45},
1857         /* i965 */
1858         {"965GME",                      CARD_INTEL_965GME},
1859         {"965GM",                       CARD_INTEL_965GM},
1860         {"X3100",                       CARD_INTEL_965GM},  /* MacOS */
1861         {"946GZ",                       CARD_INTEL_946GZ},
1862         {"965G",                        CARD_INTEL_965G},
1863         {"965Q",                        CARD_INTEL_965Q},
1864         /* i945 */
1865         {"Pineview M",                  CARD_INTEL_PNVM},
1866         {"Pineview G",                  CARD_INTEL_PNVG},
1867         {"IGD",                         CARD_INTEL_PNVG},
1868         {"Q33",                         CARD_INTEL_Q33},
1869         {"G33",                         CARD_INTEL_G33},
1870         {"Q35",                         CARD_INTEL_Q35},
1871         {"945GME",                      CARD_INTEL_945GME},
1872         {"945GM",                       CARD_INTEL_945GM},
1873         {"GMA 950",                     CARD_INTEL_945GM},  /* MacOS */
1874         {"945G",                        CARD_INTEL_945G},
1875         /* i915 */
1876         {"915GM",                       CARD_INTEL_915GM},
1877         {"E7221G",                      CARD_INTEL_E7221G},
1878         {"915G",                        CARD_INTEL_915G},
1879         /* i8xx */
1880         {"865G",                        CARD_INTEL_865G},
1881         {"845G",                        CARD_INTEL_845G},
1882         {"855GM",                       CARD_INTEL_855GM},
1883         {"830M",                        CARD_INTEL_830M},
1884     };
1885
1886     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1887     {
1888         if (strstr(gl_renderer, cards[i].renderer))
1889             return cards[i].id;
1890     }
1891
1892     return CARD_INTEL_915G;
1893 }
1894
1895 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1896         const char *gl_renderer)
1897 {
1898     UINT d3d_level;
1899     unsigned int i;
1900
1901     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1902      *
1903      * Beware: renderer string do not match exact card model,
1904      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1905     if (strstr(gl_renderer, "Gallium"))
1906     {
1907         /* 20101109 - These are never returned by current Gallium radeon
1908          * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1909          *
1910          * These are returned but not handled: RC410, RV380. */
1911         static const struct
1912         {
1913             const char *renderer;
1914             enum wined3d_pci_device id;
1915         }
1916         cards[] =
1917         {
1918             /* Southern Islands */
1919             {"TAHITI",     CARD_AMD_RADEON_HD7900},
1920             {"PITCAIRN",   CARD_AMD_RADEON_HD7800},
1921             {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
1922             /* Northern Islands */
1923             {"CAYMAN",  CARD_AMD_RADEON_HD6900},
1924             {"BARTS",   CARD_AMD_RADEON_HD6800},
1925             {"TURKS",   CARD_AMD_RADEON_HD6600},
1926             {"SUMO2",   CARD_AMD_RADEON_HD6410D},   /* SUMO2 first, because we do a strstr(). */
1927             {"SUMO",    CARD_AMD_RADEON_HD6550D},
1928             {"CAICOS",  CARD_AMD_RADEON_HD6400},
1929             {"PALM",    CARD_AMD_RADEON_HD6300},
1930             /* Evergreen */
1931             {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1932             {"CYPRESS", CARD_AMD_RADEON_HD5800},
1933             {"JUNIPER", CARD_AMD_RADEON_HD5700},
1934             {"REDWOOD", CARD_AMD_RADEON_HD5600},
1935             {"CEDAR",   CARD_AMD_RADEON_HD5400},
1936             /* R700 */
1937             {"R700",    CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
1938             {"RV790",   CARD_AMD_RADEON_HD4800},
1939             {"RV770",   CARD_AMD_RADEON_HD4800},
1940             {"RV740",   CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
1941             {"RV730",   CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
1942             {"RV710",   CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
1943             /* R600/R700 integrated */
1944             {"RS880",   CARD_AMD_RADEON_HD3200},
1945             {"RS780",   CARD_AMD_RADEON_HD3200},
1946             /* R600 */
1947             {"R680",    CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1948             {"R600",    CARD_AMD_RADEON_HD2900},
1949             {"RV670",   CARD_AMD_RADEON_HD2900},
1950             {"RV635",   CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1951             {"RV630",   CARD_AMD_RADEON_HD2600},
1952             {"RV620",   CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1953             {"RV610",   CARD_AMD_RADEON_HD2350},
1954             /* R500 */
1955             {"R580",    CARD_AMD_RADEON_X1600},
1956             {"R520",    CARD_AMD_RADEON_X1600},
1957             {"RV570",   CARD_AMD_RADEON_X1600},
1958             {"RV560",   CARD_AMD_RADEON_X1600},
1959             {"RV535",   CARD_AMD_RADEON_X1600},
1960             {"RV530",   CARD_AMD_RADEON_X1600},
1961             {"RV516",   CARD_AMD_RADEON_X700},      /* X700 is actually R400. */
1962             {"RV515",   CARD_AMD_RADEON_X700},
1963             /* R400 */
1964             {"R481",    CARD_AMD_RADEON_X700},
1965             {"R480",    CARD_AMD_RADEON_X700},
1966             {"R430",    CARD_AMD_RADEON_X700},
1967             {"R423",    CARD_AMD_RADEON_X700},
1968             {"R420",    CARD_AMD_RADEON_X700},
1969             {"R410",    CARD_AMD_RADEON_X700},
1970             {"RV410",   CARD_AMD_RADEON_X700},
1971             /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1972             {"RS740",   CARD_AMD_RADEON_XPRESS_200M},
1973             {"RS690",   CARD_AMD_RADEON_XPRESS_200M},
1974             {"RS600",   CARD_AMD_RADEON_XPRESS_200M},
1975             {"RS485",   CARD_AMD_RADEON_XPRESS_200M},
1976             {"RS482",   CARD_AMD_RADEON_XPRESS_200M},
1977             {"RS480",   CARD_AMD_RADEON_XPRESS_200M},
1978             {"RS400",   CARD_AMD_RADEON_XPRESS_200M},
1979             /* R300 */
1980             {"R360",    CARD_AMD_RADEON_9500},
1981             {"R350",    CARD_AMD_RADEON_9500},
1982             {"R300",    CARD_AMD_RADEON_9500},
1983             {"RV370",   CARD_AMD_RADEON_9500},
1984             {"RV360",   CARD_AMD_RADEON_9500},
1985             {"RV351",   CARD_AMD_RADEON_9500},
1986             {"RV350",   CARD_AMD_RADEON_9500},
1987         };
1988
1989         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1990         {
1991             if (strstr(gl_renderer, cards[i].renderer))
1992                 return cards[i].id;
1993         }
1994     }
1995
1996     d3d_level = d3d_level_from_gl_info(gl_info);
1997     if (d3d_level >= 10)
1998         return CARD_AMD_RADEON_HD2600;
1999
2000     if (d3d_level >= 9)
2001     {
2002         static const struct
2003         {
2004             const char *renderer;
2005             enum wined3d_pci_device id;
2006         }
2007         cards[] =
2008         {
2009             /* R700 */
2010             {"(R700",   CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
2011             {"(RV790",  CARD_AMD_RADEON_HD4800},
2012             {"(RV770",  CARD_AMD_RADEON_HD4800},
2013             {"(RV740",  CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
2014             {"(RV730",  CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
2015             {"(RV710",  CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
2016             /* R600/R700 integrated */
2017             {"RS880",   CARD_AMD_RADEON_HD3200},
2018             {"RS780",   CARD_AMD_RADEON_HD3200},
2019             /* R600 */
2020             {"(R680",   CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
2021             {"(R600",   CARD_AMD_RADEON_HD2900},
2022             {"(RV670",  CARD_AMD_RADEON_HD2900},
2023             {"(RV635",  CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2024             {"(RV630",  CARD_AMD_RADEON_HD2600},
2025             {"(RV620",  CARD_AMD_RADEON_HD2350},    /* HD2300/HD2400/HD3400 - lowend */
2026             {"(RV610",  CARD_AMD_RADEON_HD2350},
2027         };
2028
2029         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2030         {
2031             if (strstr(gl_renderer, cards[i].renderer))
2032                 return cards[i].id;
2033         }
2034
2035         return CARD_AMD_RADEON_9500;
2036     }
2037
2038     if (d3d_level >= 8)
2039         return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
2040
2041     if (d3d_level >= 7)
2042         return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
2043
2044     return CARD_AMD_RAGE_128PRO;
2045 }
2046
2047 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2048         const char *gl_renderer)
2049 {
2050     UINT d3d_level;
2051     unsigned int i;
2052
2053     static const struct
2054     {
2055         const char *renderer;
2056         enum wined3d_pci_device id;
2057     }
2058     cards[] =
2059     {
2060         /* Kepler */
2061         {"NVE4",    CARD_NVIDIA_GEFORCE_GTX680},
2062         /* Fermi */
2063         {"NVCF",    CARD_NVIDIA_GEFORCE_GTX550},
2064         {"NVCE",    CARD_NVIDIA_GEFORCE_GTX560},
2065         {"NVC8",    CARD_NVIDIA_GEFORCE_GTX570},
2066         {"NVC4",    CARD_NVIDIA_GEFORCE_GTX460},
2067         {"NVC3",    CARD_NVIDIA_GEFORCE_GT440},
2068         {"NVC1",    CARD_NVIDIA_GEFORCE_GT420},
2069         {"NVC0",    CARD_NVIDIA_GEFORCE_GTX480},
2070         /* Tesla */
2071         {"NVAF",    CARD_NVIDIA_GEFORCE_GT320M},
2072         {"NVAC",    CARD_NVIDIA_GEFORCE_8200},
2073         {"NVAA",    CARD_NVIDIA_GEFORCE_8200},
2074         {"NVA8",    CARD_NVIDIA_GEFORCE_210},
2075         {"NVA5",    CARD_NVIDIA_GEFORCE_GT220},
2076         {"NVA3",    CARD_NVIDIA_GEFORCE_GT240},
2077         {"NVA0",    CARD_NVIDIA_GEFORCE_GTX280},
2078         {"NV98",    CARD_NVIDIA_GEFORCE_9200},
2079         {"NV96",    CARD_NVIDIA_GEFORCE_9400GT},
2080         {"NV94",    CARD_NVIDIA_GEFORCE_9600GT},
2081         {"NV92",    CARD_NVIDIA_GEFORCE_9800GT},
2082         {"NV86",    CARD_NVIDIA_GEFORCE_8500GT},
2083         {"NV84",    CARD_NVIDIA_GEFORCE_8600GT},
2084         {"NV50",    CARD_NVIDIA_GEFORCE_8800GTX},
2085         /* Curie */
2086         {"NV68",    CARD_NVIDIA_GEFORCE_6200},      /* 7050 */
2087         {"NV67",    CARD_NVIDIA_GEFORCE_6200},      /* 7000M */
2088         {"NV63",    CARD_NVIDIA_GEFORCE_6200},      /* 7100 */
2089         {"NV4E",    CARD_NVIDIA_GEFORCE_6200},      /* 6100 Go / 6150 Go */
2090         {"NV4C",    CARD_NVIDIA_GEFORCE_6200},      /* 6150SE */
2091         {"NV4B",    CARD_NVIDIA_GEFORCE_7600},
2092         {"NV4A",    CARD_NVIDIA_GEFORCE_6200},
2093         {"NV49",    CARD_NVIDIA_GEFORCE_7800GT},    /* 7900 */
2094         {"NV47",    CARD_NVIDIA_GEFORCE_7800GT},
2095         {"NV46",    CARD_NVIDIA_GEFORCE_7400},
2096         {"NV45",    CARD_NVIDIA_GEFORCE_6800},
2097         {"NV44",    CARD_NVIDIA_GEFORCE_6200},
2098         {"NV43",    CARD_NVIDIA_GEFORCE_6600GT},
2099         {"NV42",    CARD_NVIDIA_GEFORCE_6800},
2100         {"NV41",    CARD_NVIDIA_GEFORCE_6800},
2101         {"NV40",    CARD_NVIDIA_GEFORCE_6800},
2102         /* Rankine */
2103         {"NV38",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5950 Ultra */
2104         {"NV36",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5700/5750 */
2105         {"NV35",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5900 */
2106         {"NV34",    CARD_NVIDIA_GEFORCEFX_5200},
2107         {"NV31",    CARD_NVIDIA_GEFORCEFX_5600},
2108         {"NV30",    CARD_NVIDIA_GEFORCEFX_5800},
2109         /* Kelvin */
2110         {"nv28",    CARD_NVIDIA_GEFORCE4_TI4200},
2111         {"nv25",    CARD_NVIDIA_GEFORCE4_TI4200},
2112         {"nv20",    CARD_NVIDIA_GEFORCE3},
2113         /* Celsius */
2114         {"nv1F",    CARD_NVIDIA_GEFORCE4_MX},       /* GF4 MX IGP */
2115         {"nv1A",    CARD_NVIDIA_GEFORCE2},          /* GF2 IGP */
2116         {"nv18",    CARD_NVIDIA_GEFORCE4_MX},
2117         {"nv17",    CARD_NVIDIA_GEFORCE4_MX},
2118         {"nv16",    CARD_NVIDIA_GEFORCE2},
2119         {"nv15",    CARD_NVIDIA_GEFORCE2},
2120         {"nv11",    CARD_NVIDIA_GEFORCE2_MX},
2121         {"nv10",    CARD_NVIDIA_GEFORCE},
2122         /* Fahrenheit */
2123         {"nv05",    CARD_NVIDIA_RIVA_TNT2},
2124         {"nv04",    CARD_NVIDIA_RIVA_TNT},
2125         {"nv03",    CARD_NVIDIA_RIVA_128},
2126     };
2127
2128     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2129     {
2130         if (strstr(gl_renderer, cards[i].renderer))
2131             return cards[i].id;
2132     }
2133
2134     FIXME("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2135
2136     d3d_level = d3d_level_from_gl_info(gl_info);
2137     if (d3d_level >= 10)
2138         return CARD_NVIDIA_GEFORCE_8800GTX;
2139     if (d3d_level >= 9)
2140         return CARD_NVIDIA_GEFORCEFX_5800;
2141     if (d3d_level >= 8)
2142         return CARD_NVIDIA_GEFORCE3;
2143     if (d3d_level >= 7)
2144         return CARD_NVIDIA_GEFORCE;
2145     if (d3d_level >= 6)
2146         return CARD_NVIDIA_RIVA_TNT;
2147     return CARD_NVIDIA_RIVA_128;
2148 }
2149
2150
2151 struct vendor_card_selection
2152 {
2153     enum wined3d_gl_vendor gl_vendor;
2154     enum wined3d_pci_vendor card_vendor;
2155     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2156     enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2157 };
2158
2159 static const struct vendor_card_selection vendor_card_select_table[] =
2160 {
2161     {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA,  "Nvidia binary driver",     select_card_nvidia_binary},
2162     {GL_VENDOR_APPLE,  HW_VENDOR_NVIDIA,  "Apple OSX NVidia binary driver",   select_card_nvidia_binary},
2163     {GL_VENDOR_APPLE,  HW_VENDOR_AMD,     "Apple OSX AMD/ATI binary driver",  select_card_amd_binary},
2164     {GL_VENDOR_APPLE,  HW_VENDOR_INTEL,   "Apple OSX Intel binary driver",    select_card_intel},
2165     {GL_VENDOR_FGLRX,  HW_VENDOR_AMD,     "AMD/ATI binary driver",    select_card_amd_binary},
2166     {GL_VENDOR_MESA,   HW_VENDOR_AMD,     "Mesa AMD/ATI driver",      select_card_amd_mesa},
2167     {GL_VENDOR_MESA,   HW_VENDOR_NVIDIA,  "Mesa Nouveau driver",      select_card_nvidia_mesa},
2168     {GL_VENDOR_MESA,   HW_VENDOR_INTEL,   "Mesa Intel driver",        select_card_intel},
2169     {GL_VENDOR_INTEL,  HW_VENDOR_INTEL,   "Mesa Intel driver",        select_card_intel}
2170 };
2171
2172
2173 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2174         enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2175 {
2176     UINT d3d_level;
2177
2178     /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2179      * different GPUs with roughly the same features. In most cases GPUs from a
2180      * certain family differ in clockspeeds, the amount of video memory and the
2181      * number of shader pipelines.
2182      *
2183      * A Direct3D device object contains the PCI id (vendor + device) of the
2184      * videocard which is used for rendering. Various applications use this
2185      * information to get a rough estimation of the features of the card and
2186      * some might use it for enabling 3d effects only on certain types of
2187      * videocards. In some cases games might even use it to work around bugs
2188      * which happen on certain videocards/driver combinations. The problem is
2189      * that OpenGL only exposes a rendering string containing the name of the
2190      * videocard and not the PCI id.
2191      *
2192      * Various games depend on the PCI id, so somehow we need to provide one.
2193      * A simple option is to parse the renderer string and translate this to
2194      * the right PCI id. This is a lot of work because there are more than 200
2195      * GPUs just for Nvidia. Various cards share the same renderer string, so
2196      * the amount of code might be 'small' but there are quite a number of
2197      * exceptions which would make this a pain to maintain. Another way would
2198      * be to query the PCI id from the operating system (assuming this is the
2199      * videocard which is used for rendering which is not always the case).
2200      * This would work but it is not very portable. Second it would not work
2201      * well in, let's say, a remote X situation in which the amount of 3d
2202      * features which can be used is limited.
2203      *
2204      * As said most games only use the PCI id to get an indication of the
2205      * capabilities of the card. It doesn't really matter if the given id is
2206      * the correct one if we return the id of a card with similar 3d features.
2207      *
2208      * The code below checks the OpenGL capabilities of a videocard and matches
2209      * that to a certain level of Direct3D functionality. Once a card passes
2210      * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2211      * least a GeforceFX. To give a better estimate we do a basic check on the
2212      * renderer string but if that won't pass we return a default card. This
2213      * way is better than maintaining a full card database as even without a
2214      * full database we can return a card with similar features. Second the
2215      * size of the database can be made quite small because when you know what
2216      * type of 3d functionality a card has, you know to which GPU family the
2217      * GPU must belong. Because of this you only have to check a small part of
2218      * the renderer string to distinguishes between different models from that
2219      * family.
2220      *
2221      * The code also selects a default amount of video memory which we will
2222      * use for an estimation of the amount of free texture memory. In case of
2223      * real D3D the amount of texture memory includes video memory and system
2224      * memory (to be specific AGP memory or in case of PCIE TurboCache /
2225      * HyperMemory). We don't know how much system memory can be addressed by
2226      * the system but we can make a reasonable estimation about the amount of
2227      * video memory. If the value is slightly wrong it doesn't matter as we
2228      * didn't include AGP-like memory which makes the amount of addressable
2229      * memory higher and second OpenGL isn't that critical it moves to system
2230      * memory behind our backs if really needed. Note that the amount of video
2231      * memory can be overruled using a registry setting. */
2232
2233     int i;
2234
2235     for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2236     {
2237         if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2238                 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2239             continue;
2240         TRACE("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2241         return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2242     }
2243
2244     FIXME("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2245             *gl_vendor, *card_vendor, debugstr_a(gl_renderer));
2246
2247     /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2248      * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2249      * them a good generic choice. */
2250     *card_vendor = HW_VENDOR_NVIDIA;
2251     d3d_level = d3d_level_from_gl_info(gl_info);
2252     if (d3d_level >= 9)
2253         return CARD_NVIDIA_GEFORCEFX_5600;
2254     if (d3d_level >= 8)
2255         return CARD_NVIDIA_GEFORCE3;
2256     if (d3d_level >= 7)
2257         return CARD_NVIDIA_GEFORCE;
2258     if (d3d_level >= 6)
2259         return CARD_NVIDIA_RIVA_TNT;
2260     return CARD_NVIDIA_RIVA_128;
2261 }
2262
2263 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2264 {
2265     int vs_selected_mode, ps_selected_mode;
2266
2267     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2268     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2269             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2270     else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2271     else if (gl_info->supported[NV_REGISTER_COMBINERS]
2272             && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2273     else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2274     else return &ffp_fragment_pipeline;
2275 }
2276
2277 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2278 {
2279     int vs_selected_mode, ps_selected_mode;
2280
2281     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2282     if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2283     if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2284     return &none_shader_backend;
2285 }
2286
2287 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2288 {
2289     int vs_selected_mode, ps_selected_mode;
2290
2291     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2292     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2293             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2294     else return &ffp_blit;
2295 }
2296
2297 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2298         const struct wined3d_extension_map *map, UINT entry_count)
2299 {
2300     while (*extensions)
2301     {
2302         const char *start;
2303         size_t len;
2304         UINT i;
2305
2306         while (isspace(*extensions))
2307             ++extensions;
2308         start = extensions;
2309         while (!isspace(*extensions) && *extensions)
2310             ++extensions;
2311
2312         len = extensions - start;
2313         if (!len)
2314             continue;
2315
2316         TRACE("- %s.\n", debugstr_an(start, len));
2317
2318         for (i = 0; i < entry_count; ++i)
2319         {
2320             if (len == strlen(map[i].extension_string)
2321                     && !memcmp(start, map[i].extension_string, len))
2322             {
2323                 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2324                 gl_info->supported[map[i].extension] = TRUE;
2325                 break;
2326             }
2327         }
2328     }
2329 }
2330
2331 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2332 {
2333 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)pwglGetProcAddress(#pfn);
2334     GL_EXT_FUNCS_GEN;
2335 #undef USE_GL_FUNC
2336
2337 #ifndef USE_WIN32_OPENGL
2338     /* hack: use the functions directly from the TEB table to bypass the thunks */
2339     /* note that we still need the above wglGetProcAddress calls to initialize the table */
2340     gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2341 #endif
2342 }
2343
2344 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2345 {
2346     GLfloat gl_floatv[2];
2347     GLint gl_max;
2348
2349     gl_info->limits.blends = 1;
2350     gl_info->limits.buffers = 1;
2351     gl_info->limits.textures = 1;
2352     gl_info->limits.texture_coords = 1;
2353     gl_info->limits.fragment_samplers = 1;
2354     gl_info->limits.vertex_samplers = 0;
2355     gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2356     gl_info->limits.vertex_attribs = 16;
2357     gl_info->limits.glsl_vs_float_constants = 0;
2358     gl_info->limits.glsl_ps_float_constants = 0;
2359     gl_info->limits.arb_vs_float_constants = 0;
2360     gl_info->limits.arb_vs_native_constants = 0;
2361     gl_info->limits.arb_vs_instructions = 0;
2362     gl_info->limits.arb_vs_temps = 0;
2363     gl_info->limits.arb_ps_float_constants = 0;
2364     gl_info->limits.arb_ps_local_constants = 0;
2365     gl_info->limits.arb_ps_instructions = 0;
2366     gl_info->limits.arb_ps_temps = 0;
2367
2368     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2369     gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2370     TRACE("Clip plane support - max planes %d.\n", gl_max);
2371
2372     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2373     gl_info->limits.lights = gl_max;
2374     TRACE("Light support - max lights %d.\n", gl_max);
2375
2376     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2377     gl_info->limits.texture_size = gl_max;
2378     TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2379
2380     gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2381     gl_info->limits.pointsize_min = gl_floatv[0];
2382     gl_info->limits.pointsize_max = gl_floatv[1];
2383     TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2384
2385     if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2386     {
2387         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2388         TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2389     }
2390     else
2391     {
2392         WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2393     }
2394     if (gl_info->supported[NV_REGISTER_COMBINERS])
2395     {
2396         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2397         gl_info->limits.general_combiners = gl_max;
2398         TRACE("Max general combiners: %d.\n", gl_max);
2399     }
2400     if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2401     {
2402         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2403         gl_info->limits.buffers = gl_max;
2404         TRACE("Max draw buffers: %u.\n", gl_max);
2405     }
2406     if (gl_info->supported[ARB_MULTITEXTURE])
2407     {
2408         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2409         gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2410         TRACE("Max textures: %d.\n", gl_info->limits.textures);
2411
2412         if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2413         {
2414             GLint tmp;
2415             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2416             gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2417             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2418             gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2419         }
2420         else
2421         {
2422             gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2423             gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2424         }
2425         TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2426         TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2427
2428         if (gl_info->supported[ARB_VERTEX_SHADER])
2429         {
2430             GLint tmp;
2431             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2432             gl_info->limits.vertex_samplers = tmp;
2433             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2434             gl_info->limits.combined_samplers = tmp;
2435             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2436             gl_info->limits.vertex_attribs = tmp;
2437
2438             /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2439              * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2440              * an issue because then the sampler setup only depends on the two shaders. If a pixel
2441              * shader is used with fixed function vertex processing we're fine too because fixed function
2442              * vertex processing doesn't use any samplers. If fixed function fragment processing is
2443              * used we have to make sure that all vertex sampler setups are valid together with all
2444              * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2445              * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2446              * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2447              * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2448              * a fixed function pipeline anymore.
2449              *
2450              * So this is just a check to check that our assumption holds true. If not, write a warning
2451              * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2452             if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2453                     && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2454             {
2455                 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2456                         gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2457                 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2458                 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2459                     gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2460                 else
2461                     gl_info->limits.vertex_samplers = 0;
2462             }
2463         }
2464         else
2465         {
2466             gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2467         }
2468         TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2469         TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2470     }
2471     if (gl_info->supported[ARB_VERTEX_BLEND])
2472     {
2473         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2474         gl_info->limits.blends = gl_max;
2475         TRACE("Max blends: %u.\n", gl_info->limits.blends);
2476     }
2477     if (gl_info->supported[EXT_TEXTURE3D])
2478     {
2479         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2480         gl_info->limits.texture3d_size = gl_max;
2481         TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2482     }
2483     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2484     {
2485         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2486         gl_info->limits.anisotropy = gl_max;
2487         TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2488     }
2489     if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2490     {
2491         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2492         gl_info->limits.arb_ps_float_constants = gl_max;
2493         TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2494         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2495         gl_info->limits.arb_ps_native_constants = gl_max;
2496         TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2497                 gl_info->limits.arb_ps_native_constants);
2498         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2499         gl_info->limits.arb_ps_temps = gl_max;
2500         TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2501         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2502         gl_info->limits.arb_ps_instructions = gl_max;
2503         TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2504         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2505         gl_info->limits.arb_ps_local_constants = gl_max;
2506         TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2507     }
2508     if (gl_info->supported[ARB_VERTEX_PROGRAM])
2509     {
2510         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2511         gl_info->limits.arb_vs_float_constants = gl_max;
2512         TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2513         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2514         gl_info->limits.arb_vs_native_constants = gl_max;
2515         TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2516                 gl_info->limits.arb_vs_native_constants);
2517         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2518         gl_info->limits.arb_vs_temps = gl_max;
2519         TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2520         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2521         gl_info->limits.arb_vs_instructions = gl_max;
2522         TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2523     }
2524     if (gl_info->supported[ARB_VERTEX_SHADER])
2525     {
2526         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2527         gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2528         TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2529     }
2530     if (gl_info->supported[ARB_FRAGMENT_SHADER])
2531     {
2532         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2533         gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2534         TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2535         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2536         gl_info->limits.glsl_varyings = gl_max;
2537         TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2538     }
2539
2540     if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2541         gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2542     else
2543         gl_info->limits.shininess = 128.0f;
2544
2545     if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2546             && wined3d_settings.allow_multisampling)
2547     {
2548         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2549         gl_info->limits.samples = gl_max;
2550     }
2551 }
2552
2553 /* Context activation is done by the caller. */
2554 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2555 {
2556     struct wined3d_driver_info *driver_info = &adapter->driver_info;
2557     const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2558     struct wined3d_gl_info *gl_info = &adapter->gl_info;
2559     enum wined3d_pci_vendor card_vendor;
2560     struct fragment_caps fragment_caps;
2561     const char *WGL_Extensions = NULL;
2562     const char *GL_Extensions = NULL;
2563     enum wined3d_gl_vendor gl_vendor;
2564     enum wined3d_pci_device device;
2565     DWORD gl_version;
2566     HDC hdc;
2567
2568     TRACE("adapter %p.\n", adapter);
2569
2570     ENTER_GL();
2571
2572     gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2573     TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2574     if (!gl_renderer_str)
2575     {
2576         LEAVE_GL();
2577         ERR("Received a NULL GL_RENDERER.\n");
2578         return FALSE;
2579     }
2580
2581     gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2582     TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2583     if (!gl_vendor_str)
2584     {
2585         LEAVE_GL();
2586         ERR("Received a NULL GL_VENDOR.\n");
2587         return FALSE;
2588     }
2589
2590     /* Parse the GL_VERSION field into major and minor information */
2591     gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2592     TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2593     if (!gl_version_str)
2594     {
2595         LEAVE_GL();
2596         ERR("Received a NULL GL_VERSION.\n");
2597         return FALSE;
2598     }
2599     gl_version = wined3d_parse_gl_version(gl_version_str);
2600
2601     /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2602     GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2603     if (!GL_Extensions)
2604     {
2605         LEAVE_GL();
2606         ERR("Received a NULL GL_EXTENSIONS.\n");
2607         return FALSE;
2608     }
2609
2610     LEAVE_GL();
2611
2612     memset(gl_info->supported, 0, sizeof(gl_info->supported));
2613     gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2614
2615     TRACE("GL extensions reported:\n");
2616     parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2617             sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2618
2619     /* Now work out what GL support this card really has. */
2620     load_gl_funcs( gl_info );
2621
2622     hdc = pwglGetCurrentDC();
2623     /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2624     if (GL_EXTCALL(wglGetExtensionsStringARB))
2625         WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2626     if (!WGL_Extensions)
2627         WARN("WGL extensions not supported.\n");
2628     else
2629         parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2630                 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2631
2632     if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2633     {
2634         TRACE("GL CORE: GL_EXT_texture3D support.\n");
2635         gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2636         gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2637         gl_info->supported[EXT_TEXTURE3D] = TRUE;
2638     }
2639
2640     if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2641     {
2642         TRACE("GL CORE: GL_NV_point_sprite support.\n");
2643         gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2644         gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2645         gl_info->supported[NV_POINT_SPRITE] = TRUE;
2646     }
2647
2648     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2649     {
2650         TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2651         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2652     }
2653
2654     if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2655
2656     if (gl_info->supported[APPLE_FENCE])
2657     {
2658         /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2659          * The apple extension interacts with some other apple exts. Disable the NV
2660          * extension if the apple one is support to prevent confusion in other parts
2661          * of the code. */
2662         gl_info->supported[NV_FENCE] = FALSE;
2663     }
2664     if (gl_info->supported[APPLE_FLOAT_PIXELS])
2665     {
2666         /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2667          *
2668          * The enums are the same:
2669          * GL_RGBA16F_ARB     = GL_RGBA_FLOAT16_APPLE = 0x881a
2670          * GL_RGB16F_ARB      = GL_RGB_FLOAT16_APPLE  = 0x881b
2671          * GL_RGBA32F_ARB     = GL_RGBA_FLOAT32_APPLE = 0x8814
2672          * GL_RGB32F_ARB      = GL_RGB_FLOAT32_APPLE  = 0x8815
2673          * GL_HALF_FLOAT_ARB  = GL_HALF_APPLE         = 0x140b
2674          */
2675         if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2676         {
2677             TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2678             gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2679         }
2680         if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2681         {
2682             TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2683             gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2684         }
2685     }
2686     if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2687     {
2688         /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2689          * functionality. Prefer the ARB extension */
2690         gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2691     }
2692     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2693     {
2694         TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2695         gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2696     }
2697     if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2698     {
2699         TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2700         gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2701     }
2702     if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2703     {
2704         TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2705         gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2706     }
2707     if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2708     {
2709         TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2710         gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2711     }
2712     if (gl_info->supported[NV_TEXTURE_SHADER2])
2713     {
2714         if (gl_info->supported[NV_REGISTER_COMBINERS])
2715         {
2716             /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2717              * are supported. The nv extensions provide the same functionality as the
2718              * ATI one, and a bit more(signed pixelformats). */
2719             gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2720         }
2721     }
2722     if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2723     {
2724         /* If we have full NP2 texture support, disable
2725          * GL_ARB_texture_rectangle because we will never use it.
2726          * This saves a few redundant glDisable calls. */
2727         gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2728     }
2729     if (gl_info->supported[ATI_FRAGMENT_SHADER])
2730     {
2731         /* Disable NV_register_combiners and fragment shader if this is supported.
2732          * generally the NV extensions are preferred over the ATI ones, and this
2733          * extension is disabled if register_combiners and texture_shader2 are both
2734          * supported. So we reach this place only if we have incomplete NV dxlevel 8
2735          * fragment processing support. */
2736         gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2737         gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2738         gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2739         gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2740     }
2741     if (gl_info->supported[NV_HALF_FLOAT])
2742     {
2743         /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2744         gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2745     }
2746     if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2747     {
2748         /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2749          * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2750          * we never render to sRGB surfaces). */
2751         gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2752     }
2753
2754     ENTER_GL();
2755
2756     wined3d_adapter_init_limits(gl_info);
2757
2758     if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2759         gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2760
2761     if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2762     {
2763         const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2764         unsigned int major, minor;
2765
2766         TRACE("GLSL version string: %s.\n", debugstr_a(str));
2767
2768         /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2769         sscanf(str, "%u.%u", &major, &minor);
2770         gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2771     }
2772
2773     checkGLcall("extension detection");
2774
2775     LEAVE_GL();
2776
2777     adapter->fragment_pipe = select_fragment_implementation(gl_info);
2778     adapter->shader_backend = select_shader_backend(gl_info);
2779     adapter->blitter = select_blit_implementation(gl_info);
2780
2781     adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2782     gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2783     TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2784
2785     if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2786     {
2787         gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2788         gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2789         gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2790         gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2791         gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2792         gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2793         gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2794         gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2795         gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2796         gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2797         gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2798         gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2799         gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2800         gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2801         gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2802         gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2803         gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2804                 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2805         gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2806         gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2807     }
2808     else
2809     {
2810         if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2811         {
2812             gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2813             gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2814             gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2815             gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2816             gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2817             gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
2818             gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
2819             gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
2820             gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
2821             gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
2822             gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
2823             gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
2824             gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
2825             gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
2826             gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
2827             gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2828                     = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
2829             gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
2830         }
2831         else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2832         {
2833             WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2834             wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2835         }
2836         if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2837         {
2838             gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
2839         }
2840         if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2841         {
2842             gl_info->fbo_ops.glRenderbufferStorageMultisample
2843                     = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
2844         }
2845     }
2846
2847     gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2848     card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2849     TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2850
2851     device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2852     TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2853
2854     gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2855     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2856             gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2857     gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2858     gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2859             gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2860     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2861             gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2862
2863     fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2864     init_driver_info(driver_info, card_vendor, device);
2865     add_gl_compat_wrappers(gl_info);
2866
2867     return TRUE;
2868 }
2869
2870 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2871 {
2872     TRACE("wined3d %p, reporting %u adapters.\n",
2873             wined3d, wined3d->adapter_count);
2874
2875     return wined3d->adapter_count;
2876 }
2877
2878 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2879 {
2880     FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2881
2882     return WINED3D_OK;
2883 }
2884
2885 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2886 {
2887     TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2888
2889     if (adapter_idx >= wined3d->adapter_count)
2890         return NULL;
2891
2892     return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2893 }
2894
2895 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2896      of the same bpp but different resolutions                                  */
2897
2898 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2899 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2900         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2901 {
2902     const struct wined3d_adapter *adapter;
2903     const struct wined3d_format *format;
2904     unsigned int i = 0;
2905     unsigned int j = 0;
2906     UINT format_bits;
2907     DEVMODEW mode;
2908
2909     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2910             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2911
2912     if (adapter_idx >= wined3d->adapter_count)
2913         return 0;
2914
2915     adapter = &wined3d->adapters[adapter_idx];
2916     format = wined3d_get_format(&adapter->gl_info, format_id);
2917     format_bits = format->byte_count * CHAR_BIT;
2918
2919     memset(&mode, 0, sizeof(mode));
2920     mode.dmSize = sizeof(mode);
2921
2922     while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2923     {
2924         if (mode.dmFields & DM_DISPLAYFLAGS)
2925         {
2926             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2927                     && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2928                 continue;
2929
2930             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2931                     && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2932                 continue;
2933         }
2934
2935         if (format_id == WINED3DFMT_UNKNOWN)
2936         {
2937             /* This is for d3d8, do not enumerate P8 here. */
2938             if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2939         }
2940         else if (mode.dmBitsPerPel == format_bits)
2941         {
2942             ++i;
2943         }
2944     }
2945
2946     TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2947
2948     return i;
2949 }
2950
2951 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2952 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2953         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2954         UINT mode_idx, struct wined3d_display_mode *mode)
2955 {
2956     const struct wined3d_adapter *adapter;
2957     const struct wined3d_format *format;
2958     UINT format_bits;
2959     DEVMODEW m;
2960     UINT i = 0;
2961     int j = 0;
2962
2963     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
2964             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
2965
2966     if (!mode || adapter_idx >= wined3d->adapter_count)
2967         return WINED3DERR_INVALIDCALL;
2968
2969     adapter = &wined3d->adapters[adapter_idx];
2970     format = wined3d_get_format(&adapter->gl_info, format_id);
2971     format_bits = format->byte_count * CHAR_BIT;
2972
2973     memset(&m, 0, sizeof(m));
2974     m.dmSize = sizeof(m);
2975
2976     while (i <= mode_idx)
2977     {
2978         if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
2979         {
2980             WARN("Invalid mode_idx %u.\n", mode_idx);
2981             return WINED3DERR_INVALIDCALL;
2982         }
2983
2984         if (m.dmFields & DM_DISPLAYFLAGS)
2985         {
2986             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2987                     && (m.u2.dmDisplayFlags & DM_INTERLACED))
2988                 continue;
2989
2990             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2991                     && !(m.u2.dmDisplayFlags & DM_INTERLACED))
2992                 continue;
2993         }
2994
2995         if (format_id == WINED3DFMT_UNKNOWN)
2996         {
2997             /* This is for d3d8, do not enumerate P8 here. */
2998             if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
2999         }
3000         else if (m.dmBitsPerPel == format_bits)
3001         {
3002             ++i;
3003         }
3004     }
3005
3006     mode->width = m.dmPelsWidth;
3007     mode->height = m.dmPelsHeight;
3008     mode->refresh_rate = DEFAULT_REFRESH_RATE;
3009     if (m.dmFields & DM_DISPLAYFREQUENCY)
3010         mode->refresh_rate = m.dmDisplayFrequency;
3011
3012     if (format_id == WINED3DFMT_UNKNOWN)
3013         mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3014     else
3015         mode->format_id = format_id;
3016
3017     if (!(m.dmFields & DM_DISPLAYFLAGS))
3018         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3019     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3020         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3021     else
3022         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3023
3024     TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3025             m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3026
3027     return WINED3D_OK;
3028 }
3029
3030 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3031         struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3032 {
3033     const struct wined3d_adapter *adapter;
3034     DEVMODEW m;
3035
3036     TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3037             wined3d, adapter_idx, mode, rotation);
3038
3039     if (!mode || adapter_idx >= wined3d->adapter_count)
3040         return WINED3DERR_INVALIDCALL;
3041
3042     adapter = &wined3d->adapters[adapter_idx];
3043
3044     memset(&m, 0, sizeof(m));
3045     m.dmSize = sizeof(m);
3046
3047     EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3048     mode->width = m.dmPelsWidth;
3049     mode->height = m.dmPelsHeight;
3050     mode->refresh_rate = DEFAULT_REFRESH_RATE;
3051     if (m.dmFields & DM_DISPLAYFREQUENCY)
3052         mode->refresh_rate = m.dmDisplayFrequency;
3053     mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3054
3055     /* Lie about the format. X11 can't change the color depth, and some apps
3056      * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3057      * that GetDisplayMode still returns 24 bpp. This should probably be
3058      * handled in winex11 instead. */
3059     if (adapter->screen_format && adapter->screen_format != mode->format_id)
3060     {
3061         WARN("Overriding format %s with stored format %s.\n",
3062                 debug_d3dformat(mode->format_id),
3063                 debug_d3dformat(adapter->screen_format));
3064         mode->format_id = adapter->screen_format;
3065     }
3066
3067     if (!(m.dmFields & DM_DISPLAYFLAGS))
3068         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3069     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3070         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3071     else
3072         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3073
3074     if (rotation)
3075     {
3076         switch (m.u1.s2.dmDisplayOrientation)
3077         {
3078             case DMDO_DEFAULT:
3079                 *rotation = WINED3D_DISPLAY_ROTATION_0;
3080                 break;
3081             case DMDO_90:
3082                 *rotation = WINED3D_DISPLAY_ROTATION_90;
3083                 break;
3084             case DMDO_180:
3085                 *rotation = WINED3D_DISPLAY_ROTATION_180;
3086                 break;
3087             case DMDO_270:
3088                 *rotation = WINED3D_DISPLAY_ROTATION_270;
3089                 break;
3090             default:
3091                 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3092                 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3093                 break;
3094         }
3095     }
3096
3097     TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3098             mode->refresh_rate, debug_d3dformat(mode->format_id),
3099             mode->scanline_ordering);
3100     return WINED3D_OK;
3101 }
3102
3103 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3104         UINT adapter_idx, const struct wined3d_display_mode *mode)
3105 {
3106     struct wined3d_display_mode current_mode;
3107     const struct wined3d_format *format;
3108     struct wined3d_adapter *adapter;
3109     DEVMODEW devmode;
3110     RECT clip_rc;
3111     HRESULT hr;
3112     LONG ret;
3113
3114     TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3115             mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3116             mode->scanline_ordering);
3117
3118     if (adapter_idx >= wined3d->adapter_count)
3119         return WINED3DERR_INVALIDCALL;
3120
3121     adapter = &wined3d->adapters[adapter_idx];
3122     format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3123
3124     memset(&devmode, 0, sizeof(devmode));
3125     devmode.dmSize = sizeof(devmode);
3126     devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3127     devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3128     devmode.dmPelsWidth = mode->width;
3129     devmode.dmPelsHeight = mode->height;
3130
3131     devmode.dmDisplayFrequency = mode->refresh_rate;
3132     if (mode->refresh_rate)
3133         devmode.dmFields |= DM_DISPLAYFREQUENCY;
3134
3135     if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3136     {
3137         devmode.dmFields |= DM_DISPLAYFLAGS;
3138         if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3139             devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3140     }
3141
3142     /* Only change the mode if necessary. */
3143     if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3144     {
3145         ERR("Failed to get current display mode, hr %#x.\n", hr);
3146     }
3147     else if (current_mode.width == mode->width
3148             && current_mode.height == mode->height
3149             && current_mode.format_id == mode->format_id
3150             && (current_mode.refresh_rate == mode->refresh_rate
3151             || !mode->refresh_rate)
3152             && (current_mode.scanline_ordering == mode->scanline_ordering
3153             || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3154     {
3155         TRACE("Skipping redundant mode setting call.\n");
3156         return WINED3D_OK;
3157     }
3158
3159     ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3160     if (ret != DISP_CHANGE_SUCCESSFUL)
3161     {
3162         if (devmode.dmDisplayFrequency)
3163         {
3164             WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3165             devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3166             devmode.dmDisplayFrequency = 0;
3167             ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3168         }
3169         if (ret != DISP_CHANGE_SUCCESSFUL)
3170             return WINED3DERR_NOTAVAILABLE;
3171     }
3172
3173     /* Store the new values. */
3174     adapter->screen_format = mode->format_id;
3175
3176     /* And finally clip mouse to our screen. */
3177     SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3178     ClipCursor(&clip_rc);
3179
3180     return WINED3D_OK;
3181 }
3182
3183 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3184    and fields being inserted in the middle, a new structure is used in place    */
3185 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3186         UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3187 {
3188     const struct wined3d_adapter *adapter;
3189     size_t len;
3190
3191     TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3192             wined3d, adapter_idx, flags, identifier);
3193
3194     if (adapter_idx >= wined3d->adapter_count)
3195         return WINED3DERR_INVALIDCALL;
3196
3197     adapter = &wined3d->adapters[adapter_idx];
3198
3199     if (identifier->driver_size)
3200     {
3201         const char *name = adapter->driver_info.name;
3202         len = min(strlen(name), identifier->driver_size - 1);
3203         memcpy(identifier->driver, name, len);
3204         identifier->driver[len] = '\0';
3205     }
3206
3207     if (identifier->description_size)
3208     {
3209         const char *description = adapter->driver_info.description;
3210         len = min(strlen(description), identifier->description_size - 1);
3211         memcpy(identifier->description, description, len);
3212         identifier->description[len] = '\0';
3213     }
3214
3215     /* Note that d3d8 doesn't supply a device name. */
3216     if (identifier->device_name_size)
3217     {
3218         if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3219                 identifier->device_name_size, NULL, NULL))
3220         {
3221             ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3222             return WINED3DERR_INVALIDCALL;
3223         }
3224     }
3225
3226     identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3227     identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3228     identifier->vendor_id = adapter->driver_info.vendor;
3229     identifier->device_id = adapter->driver_info.device;
3230     identifier->subsystem_id = 0;
3231     identifier->revision = 0;
3232     memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3233     identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3234     memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3235     identifier->video_memory = adapter->TextureRam;
3236
3237     return WINED3D_OK;
3238 }
3239
3240 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3241         struct wined3d_raster_status *raster_status)
3242 {
3243     LONGLONG freq_per_frame, freq_per_line;
3244     LARGE_INTEGER counter, freq_per_sec;
3245     struct wined3d_display_mode mode;
3246     static UINT once;
3247
3248     if (!once++)
3249         FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3250                 wined3d, adapter_idx, raster_status);
3251     else
3252         WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3253                 wined3d, adapter_idx, raster_status);
3254
3255     /* Obtaining the raster status is a widely implemented but optional
3256      * feature. When this method returns OK StarCraft 2 expects the
3257      * raster_status->InVBlank value to actually change over time.
3258      * And Endless Alice Crysis doesn't care even if this method fails.
3259      * Thus this method returns OK and fakes raster_status by
3260      * QueryPerformanceCounter. */
3261
3262     if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3263         return WINED3DERR_INVALIDCALL;
3264     if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3265         return WINED3DERR_INVALIDCALL;
3266     if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3267         mode.refresh_rate = 60;
3268
3269     freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3270     /* Assume 20 scan lines in the vertical blank. */
3271     freq_per_line = freq_per_frame / (mode.height + 20);
3272     raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3273     if (raster_status->scan_line < mode.height)
3274         raster_status->in_vblank = FALSE;
3275     else
3276     {
3277         raster_status->scan_line = 0;
3278         raster_status->in_vblank = TRUE;
3279     }
3280
3281     TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3282             raster_status->in_vblank, raster_status->scan_line);
3283
3284     return WINED3D_OK;
3285 }
3286
3287 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3288         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3289 {
3290     BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3291
3292     /* Float formats need FBOs. If FBOs are used this function isn't called */
3293     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3294
3295     if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3296         if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3297         {
3298             ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3299             return FALSE;
3300         }
3301
3302         if(cfg->redSize < redSize)
3303             return FALSE;
3304
3305         if(cfg->greenSize < greenSize)
3306             return FALSE;
3307
3308         if(cfg->blueSize < blueSize)
3309             return FALSE;
3310
3311         if(cfg->alphaSize < alphaSize)
3312             return FALSE;
3313
3314         return TRUE;
3315     }
3316
3317     /* Probably a RGBA_float or color index mode */
3318     return FALSE;
3319 }
3320
3321 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3322         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3323 {
3324     BYTE depthSize, stencilSize;
3325     BOOL lockable = FALSE;
3326
3327     if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3328     {
3329         ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3330         return FALSE;
3331     }
3332
3333     /* Float formats need FBOs. If FBOs are used this function isn't called */
3334     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3335
3336     if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3337         lockable = TRUE;
3338
3339     /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3340      * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3341      * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3342     if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3343         return FALSE;
3344
3345     /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3346      * allow more stencil bits than requested. */
3347     if(cfg->stencilSize < stencilSize)
3348         return FALSE;
3349
3350     return TRUE;
3351 }
3352
3353 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3354         UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3355         enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3356 {
3357     const struct wined3d_format *rt_format;
3358     const struct wined3d_format *ds_format;
3359     const struct wined3d_adapter *adapter;
3360
3361     TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3362             "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3363             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3364             debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3365
3366     if (adapter_idx >= wined3d->adapter_count)
3367         return WINED3DERR_INVALIDCALL;
3368
3369     adapter = &wined3d->adapters[adapter_idx];
3370     rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3371     ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3372     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3373     {
3374         if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3375                 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3376         {
3377             TRACE("Formats match.\n");
3378             return WINED3D_OK;
3379         }
3380     }
3381     else
3382     {
3383         const struct wined3d_pixel_format *cfgs;
3384         unsigned int cfg_count;
3385         unsigned int i;
3386
3387         cfgs = adapter->cfgs;
3388         cfg_count = adapter->cfg_count;
3389         for (i = 0; i < cfg_count; ++i)
3390         {
3391             if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3392                     && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3393             {
3394                 TRACE("Formats match.\n");
3395                 return WINED3D_OK;
3396             }
3397         }
3398     }
3399
3400     TRACE("Unsupported format pair: %s and %s.\n",
3401             debug_d3dformat(render_target_format_id),
3402             debug_d3dformat(depth_stencil_format_id));
3403
3404     return WINED3DERR_NOTAVAILABLE;
3405 }
3406
3407 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3408         enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3409         enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3410 {
3411     const struct wined3d_gl_info *gl_info;
3412
3413     TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3414             "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3415             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3416             windowed, multisample_type, quality_levels);
3417
3418     if (adapter_idx >= wined3d->adapter_count)
3419         return WINED3DERR_INVALIDCALL;
3420
3421     gl_info = &wined3d->adapters[adapter_idx].gl_info;
3422
3423     if (multisample_type > gl_info->limits.samples)
3424     {
3425         TRACE("Returning not supported.\n");
3426         if (quality_levels)
3427             *quality_levels = 0;
3428
3429         return WINED3DERR_NOTAVAILABLE;
3430     }
3431
3432     if (quality_levels)
3433     {
3434         if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3435             /* FIXME: This is probably wrong. */
3436             *quality_levels = gl_info->limits.samples;
3437         else
3438             *quality_levels = 1;
3439     }
3440
3441     return WINED3D_OK;
3442 }
3443
3444 /* Check if we support bumpmapping for a format */
3445 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3446 {
3447     /* Ask the fixed function pipeline implementation if it can deal
3448      * with the conversion. If we've got a GL extension giving native
3449      * support this will be an identity conversion. */
3450     return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3451             && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3452 }
3453
3454 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3455 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3456         const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3457 {
3458     /* Only allow depth/stencil formats */
3459     if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3460
3461     /* Blacklist formats not supported on Windows */
3462     switch (ds_format->id)
3463     {
3464         case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3465         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3466             TRACE("[FAILED] - not supported on windows.\n");
3467             return FALSE;
3468
3469         default:
3470             break;
3471     }
3472
3473     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3474     {
3475         /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3476         if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3477     }
3478     else
3479     {
3480         unsigned int i;
3481
3482         /* Walk through all WGL pixel formats to find a match */
3483         for (i = 0; i < adapter->cfg_count; ++i)
3484         {
3485             const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3486             if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3487                     && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3488                 return TRUE;
3489         }
3490     }
3491
3492     return FALSE;
3493 }
3494
3495 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3496 {
3497     /* The flags entry of a format contains the filtering capability */
3498     if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3499             || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3500         return TRUE;
3501
3502     return FALSE;
3503 }
3504
3505 /* Check the render target capabilities of a format */
3506 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3507         const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3508 {
3509     /* Filter out non-RT formats */
3510     if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3511     if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3512     {
3513         BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3514         BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3515         const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3516         unsigned int i;
3517
3518         getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3519         getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3520
3521         /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3522          * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3523         if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3524         {
3525             TRACE("[FAILED]\n");
3526             return FALSE;
3527         }
3528
3529         /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3530          * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3531         for (i = 0; i < adapter->cfg_count; ++i)
3532         {
3533             if (cfgs[i].windowDrawable
3534                     && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3535             {
3536                 TRACE("Pixel format %d is compatible with format %s.\n",
3537                         cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3538                 return TRUE;
3539             }
3540         }
3541     }
3542     else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3543     {
3544         /* For now return TRUE for FBOs until we have some proper checks.
3545          * Note that this function will only be called when the format is around for texturing. */
3546         return TRUE;
3547     }
3548     return FALSE;
3549 }
3550
3551 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3552 {
3553     return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3554 }
3555
3556 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3557 {
3558     /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3559      * doing the color fixup in shaders.
3560      * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3561     if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3562     {
3563         int vs_selected_mode;
3564         int ps_selected_mode;
3565         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3566
3567         if ((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL))
3568         {
3569             TRACE("[OK]\n");
3570             return TRUE;
3571         }
3572     }
3573
3574     TRACE("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3575     return FALSE;
3576 }
3577
3578 /* Check if a format support blending in combination with pixel shaders */
3579 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3580         const struct wined3d_format *format)
3581 {
3582     /* The flags entry of a format contains the post pixel shader blending capability */
3583     if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3584
3585     return FALSE;
3586 }
3587
3588 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3589 {
3590     /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3591      * but we have to report mipmapping so we cannot reject this flag. Tests show that
3592      * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3593      * that wrapping is supported. The lack of filtering will sort out the mipmapping
3594      * capability anyway.
3595      *
3596      * For now lets report this on all formats, but in the future we may want to
3597      * restrict it to some should games need that
3598      */
3599     return TRUE;
3600 }
3601
3602 /* Check if a texture format is supported on the given adapter */
3603 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3604 {
3605     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3606
3607     switch (format->id)
3608     {
3609         /*****
3610          *  supported: RGB(A) formats
3611          */
3612         case WINED3DFMT_B8G8R8_UNORM:
3613             TRACE("[FAILED] - Not enumerated on Windows.\n");
3614             return FALSE;
3615         case WINED3DFMT_B8G8R8A8_UNORM:
3616         case WINED3DFMT_B8G8R8X8_UNORM:
3617         case WINED3DFMT_B5G6R5_UNORM:
3618         case WINED3DFMT_B5G5R5X1_UNORM:
3619         case WINED3DFMT_B5G5R5A1_UNORM:
3620         case WINED3DFMT_B4G4R4A4_UNORM:
3621         case WINED3DFMT_A8_UNORM:
3622         case WINED3DFMT_B4G4R4X4_UNORM:
3623         case WINED3DFMT_R8G8B8A8_UNORM:
3624         case WINED3DFMT_R8G8B8X8_UNORM:
3625         case WINED3DFMT_B10G10R10A2_UNORM:
3626         case WINED3DFMT_R10G10B10A2_UNORM:
3627         case WINED3DFMT_R16G16_UNORM:
3628             TRACE("[OK]\n");
3629             return TRUE;
3630
3631         case WINED3DFMT_B2G3R3_UNORM:
3632             TRACE("[FAILED] - Not supported on Windows.\n");
3633             return FALSE;
3634
3635         /*****
3636          *  Not supported: Palettized
3637          *  Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3638          *  Since it is not widely available, don't offer it. Further no Windows driver offers
3639          *  WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3640          */
3641         case WINED3DFMT_P8_UINT:
3642         case WINED3DFMT_P8_UINT_A8_UNORM:
3643             return FALSE;
3644
3645         /*****
3646          *  Supported: (Alpha)-Luminance
3647          */
3648         case WINED3DFMT_L8_UNORM:
3649         case WINED3DFMT_L8A8_UNORM:
3650         case WINED3DFMT_L16_UNORM:
3651             TRACE("[OK]\n");
3652             return TRUE;
3653
3654         /* Not supported on Windows, thus disabled */
3655         case WINED3DFMT_L4A4_UNORM:
3656             TRACE("[FAILED] - not supported on windows\n");
3657             return FALSE;
3658
3659         /*****
3660          *  Supported: Depth/Stencil formats
3661          */
3662         case WINED3DFMT_D16_LOCKABLE:
3663         case WINED3DFMT_D16_UNORM:
3664         case WINED3DFMT_X8D24_UNORM:
3665         case WINED3DFMT_D24_UNORM_S8_UINT:
3666         case WINED3DFMT_S8_UINT_D24_FLOAT:
3667         case WINED3DFMT_D32_UNORM:
3668         case WINED3DFMT_D32_FLOAT:
3669             return TRUE;
3670
3671         case WINED3DFMT_INTZ:
3672             if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3673                     || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3674                 return TRUE;
3675             return FALSE;
3676
3677         /* Not supported on Windows */
3678         case WINED3DFMT_S1_UINT_D15_UNORM:
3679         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3680             TRACE("[FAILED] - not supported on windows\n");
3681             return FALSE;
3682
3683         /*****
3684          *  Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3685          *  GL_NV_texture_shader). Emulated by shaders
3686          */
3687         case WINED3DFMT_R8G8_SNORM:
3688         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3689         case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3690         case WINED3DFMT_R8G8B8A8_SNORM:
3691         case WINED3DFMT_R16G16_SNORM:
3692             /* Ask the shader backend if it can deal with the conversion. If
3693              * we've got a GL extension giving native support this will be an
3694              * identity conversion. */
3695             if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3696             {
3697                 TRACE("[OK]\n");
3698                 return TRUE;
3699             }
3700             TRACE("[FAILED]\n");
3701             return FALSE;
3702
3703         case WINED3DFMT_DXT1:
3704         case WINED3DFMT_DXT2:
3705         case WINED3DFMT_DXT3:
3706         case WINED3DFMT_DXT4:
3707         case WINED3DFMT_DXT5:
3708             if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3709             {
3710                 TRACE("[OK]\n");
3711                 return TRUE;
3712             }
3713             TRACE("[FAILED]\n");
3714             return FALSE;
3715
3716
3717         /*****
3718          *  Odd formats - not supported
3719          */
3720         case WINED3DFMT_VERTEXDATA:
3721         case WINED3DFMT_R16_UINT:
3722         case WINED3DFMT_R32_UINT:
3723         case WINED3DFMT_R16G16B16A16_SNORM:
3724         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3725         case WINED3DFMT_R10G11B11_SNORM:
3726         case WINED3DFMT_R16:
3727         case WINED3DFMT_AL16:
3728             TRACE("[FAILED]\n"); /* Enable when implemented */
3729             return FALSE;
3730
3731         /*****
3732          *  WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3733          */
3734         case WINED3DFMT_R8G8_SNORM_Cx:
3735             TRACE("[FAILED]\n"); /* Enable when implemented */
3736             return FALSE;
3737
3738         /* YUV formats */
3739         case WINED3DFMT_UYVY:
3740         case WINED3DFMT_YUY2:
3741             if (gl_info->supported[APPLE_YCBCR_422])
3742             {
3743                 TRACE("[OK]\n");
3744                 return TRUE;
3745             }
3746             TRACE("[FAILED]\n");
3747             return FALSE;
3748         case WINED3DFMT_YV12:
3749             TRACE("[FAILED]\n");
3750             return FALSE;
3751
3752         case WINED3DFMT_R16G16B16A16_UNORM:
3753             if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3754             {
3755                 TRACE("[FAILED]\n");
3756                 return FALSE;
3757             }
3758             TRACE("[OK]\n");
3759             return TRUE;
3760
3761             /* Not supported */
3762         case WINED3DFMT_B2G3R3A8_UNORM:
3763             TRACE("[FAILED]\n"); /* Enable when implemented */
3764             return FALSE;
3765
3766             /* Floating point formats */
3767         case WINED3DFMT_R16_FLOAT:
3768         case WINED3DFMT_R16G16_FLOAT:
3769         case WINED3DFMT_R16G16B16A16_FLOAT:
3770             if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3771             {
3772                 TRACE("[OK]\n");
3773                 return TRUE;
3774             }
3775             TRACE("[FAILED]\n");
3776             return FALSE;
3777
3778         case WINED3DFMT_R32_FLOAT:
3779         case WINED3DFMT_R32G32_FLOAT:
3780         case WINED3DFMT_R32G32B32A32_FLOAT:
3781             if (gl_info->supported[ARB_TEXTURE_FLOAT])
3782             {
3783                 TRACE("[OK]\n");
3784                 return TRUE;
3785             }
3786             TRACE("[FAILED]\n");
3787             return FALSE;
3788
3789         /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3790          * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3791          * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3792          * We can do instancing with all shader versions, but we need vertex shaders.
3793          *
3794          * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3795          * to enable instancing. WineD3D doesn't need that and just ignores it.
3796          *
3797          * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3798          */
3799         case WINED3DFMT_INST:
3800             TRACE("ATI Instancing check hack\n");
3801             if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3802             {
3803                 TRACE("[OK]\n");
3804                 return TRUE;
3805             }
3806             TRACE("[FAILED]\n");
3807             return FALSE;
3808
3809         /* Some weird FOURCC formats */
3810         case WINED3DFMT_R8G8_B8G8:
3811         case WINED3DFMT_G8R8_G8B8:
3812         case WINED3DFMT_MULTI2_ARGB8:
3813             TRACE("[FAILED]\n");
3814             return FALSE;
3815
3816         /* Vendor specific formats */
3817         case WINED3DFMT_ATI2N:
3818             if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3819                     || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3820             {
3821                 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3822                         && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3823                 {
3824                     TRACE("[OK]\n");
3825                     return TRUE;
3826                 }
3827
3828                 TRACE("[OK]\n");
3829                 return TRUE;
3830             }
3831             TRACE("[FAILED]\n");
3832             return FALSE;
3833
3834         /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3835          * format MAKEFOURCC('N','V','D','B') is used.
3836          * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3837          * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3838          * to test value.
3839          */
3840         case WINED3DFMT_NVDB:
3841             if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3842             {
3843                 TRACE("[OK]\n");
3844                 return TRUE;
3845             }
3846             TRACE("[FAILED]\n");
3847             return FALSE;
3848
3849         case WINED3DFMT_NVHU:
3850         case WINED3DFMT_NVHS:
3851             /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3852              * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3853              * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3854              * ATI refused to support formats which can easily be emulated with pixel shaders, so
3855              * Applications have to deal with not having NVHS and NVHU.
3856              */
3857             TRACE("[FAILED]\n");
3858             return FALSE;
3859
3860         case WINED3DFMT_NULL:
3861             if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3862                 return TRUE;
3863             return FALSE;
3864
3865         case WINED3DFMT_UNKNOWN:
3866             return FALSE;
3867
3868         default:
3869             ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3870             break;
3871     }
3872     return FALSE;
3873 }
3874
3875 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3876         const struct wined3d_format *adapter_format,
3877         const struct wined3d_format *check_format,
3878         enum wined3d_surface_type surface_type)
3879 {
3880     if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3881     {
3882         switch (check_format->id)
3883         {
3884             case WINED3DFMT_B8G8R8_UNORM:
3885                 TRACE("[FAILED] - Not enumerated on Windows.\n");
3886                 return FALSE;
3887             case WINED3DFMT_B8G8R8A8_UNORM:
3888             case WINED3DFMT_B8G8R8X8_UNORM:
3889             case WINED3DFMT_B5G6R5_UNORM:
3890             case WINED3DFMT_B5G5R5X1_UNORM:
3891             case WINED3DFMT_B5G5R5A1_UNORM:
3892             case WINED3DFMT_B4G4R4A4_UNORM:
3893             case WINED3DFMT_B2G3R3_UNORM:
3894             case WINED3DFMT_A8_UNORM:
3895             case WINED3DFMT_B2G3R3A8_UNORM:
3896             case WINED3DFMT_B4G4R4X4_UNORM:
3897             case WINED3DFMT_R10G10B10A2_UNORM:
3898             case WINED3DFMT_R8G8B8A8_UNORM:
3899             case WINED3DFMT_R8G8B8X8_UNORM:
3900             case WINED3DFMT_R16G16_UNORM:
3901             case WINED3DFMT_B10G10R10A2_UNORM:
3902             case WINED3DFMT_R16G16B16A16_UNORM:
3903             case WINED3DFMT_P8_UINT:
3904                 TRACE("[OK]\n");
3905                 return TRUE;
3906             default:
3907                 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3908                 return FALSE;
3909         }
3910     }
3911
3912     /* All format that are supported for textures are supported for surfaces as well */
3913     if (CheckTextureCapability(adapter, check_format)) return TRUE;
3914     /* All depth stencil formats are supported on surfaces */
3915     if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3916
3917     /* If opengl can't process the format natively, the blitter may be able to convert it */
3918     if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3919             NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3920             NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3921     {
3922         TRACE("[OK]\n");
3923         return TRUE;
3924     }
3925
3926     /* Reject other formats */
3927     TRACE("[FAILED]\n");
3928     return FALSE;
3929 }
3930
3931 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3932         const struct wined3d_format *format)
3933 {
3934     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3935
3936     if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3937         return FALSE;
3938
3939     switch (format->id)
3940     {
3941         case WINED3DFMT_R32G32B32A32_FLOAT:
3942         case WINED3DFMT_R32_FLOAT:
3943             return TRUE;
3944         default:
3945             return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3946     }
3947 }
3948
3949 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3950         enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3951         enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3952         enum wined3d_surface_type surface_type)
3953 {
3954     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3955     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3956     const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3957     const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3958     DWORD usage_caps = 0;
3959
3960     TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3961             "resource_type %s, check_format %s, surface_type %#x.\n",
3962             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3963             debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3964             debug_d3dformat(check_format_id), surface_type);
3965
3966     if (adapter_idx >= wined3d->adapter_count)
3967         return WINED3DERR_INVALIDCALL;
3968
3969     switch (resource_type)
3970     {
3971         case WINED3D_RTYPE_CUBE_TEXTURE:
3972             /* Cubetexture allows:
3973              *      - WINED3DUSAGE_AUTOGENMIPMAP
3974              *      - WINED3DUSAGE_DEPTHSTENCIL
3975              *      - WINED3DUSAGE_DYNAMIC
3976              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
3977              *      - WINED3DUSAGE_RENDERTARGET
3978              *      - WINED3DUSAGE_SOFTWAREPROCESSING
3979              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
3980              */
3981             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3982             {
3983                 TRACE("[FAILED]\n");
3984                 return WINED3DERR_NOTAVAILABLE;
3985             }
3986
3987             if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3988             {
3989                 TRACE("[FAILED] - No cube texture support.\n");
3990                 return WINED3DERR_NOTAVAILABLE;
3991             }
3992
3993             if (!CheckTextureCapability(adapter, format))
3994             {
3995                 TRACE("[FAILED] - Cube texture format not supported.\n");
3996                 return WINED3DERR_NOTAVAILABLE;
3997             }
3998
3999             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4000             {
4001                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4002                     /* When autogenmipmap isn't around continue and return
4003                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4004                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4005                 else
4006                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4007             }
4008
4009             /* Always report dynamic locking. */
4010             if (usage & WINED3DUSAGE_DYNAMIC)
4011                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4012
4013             if (usage & WINED3DUSAGE_RENDERTARGET)
4014             {
4015                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4016                 {
4017                     TRACE("[FAILED] - No render target support.\n");
4018                     return WINED3DERR_NOTAVAILABLE;
4019                 }
4020                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4021             }
4022
4023             /* Always report software processing. */
4024             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4025                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4026
4027             if (usage & WINED3DUSAGE_QUERY_FILTER)
4028             {
4029                 if (!CheckFilterCapability(adapter, format))
4030                 {
4031                     TRACE("[FAILED] - No filter support.\n");
4032                     return WINED3DERR_NOTAVAILABLE;
4033                 }
4034                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4035             }
4036
4037             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4038             {
4039                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4040                 {
4041                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4042                     return WINED3DERR_NOTAVAILABLE;
4043                 }
4044                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4045             }
4046
4047             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4048             {
4049                 if (!CheckSrgbReadCapability(adapter, format))
4050                 {
4051                     TRACE("[FAILED] - No sRGB read support.\n");
4052                     return WINED3DERR_NOTAVAILABLE;
4053                 }
4054                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4055             }
4056
4057             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4058             {
4059                 if (!CheckSrgbWriteCapability(adapter, format))
4060                 {
4061                     TRACE("[FAILED] - No sRGB write support.\n");
4062                     return WINED3DERR_NOTAVAILABLE;
4063                 }
4064                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4065             }
4066
4067             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4068             {
4069                 if (!CheckVertexTextureCapability(adapter, format))
4070                 {
4071                     TRACE("[FAILED] - No vertex texture support.\n");
4072                     return WINED3DERR_NOTAVAILABLE;
4073                 }
4074                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4075             }
4076
4077             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4078             {
4079                 if (!CheckWrapAndMipCapability(adapter, format))
4080                 {
4081                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4082                     return WINED3DERR_NOTAVAILABLE;
4083                 }
4084                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4085             }
4086             break;
4087
4088         case WINED3D_RTYPE_SURFACE:
4089             /* Surface allows:
4090              *      - WINED3DUSAGE_DEPTHSTENCIL
4091              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4092              *      - WINED3DUSAGE_RENDERTARGET
4093              */
4094             if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
4095             {
4096                 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4097                 return WINED3DERR_NOTAVAILABLE;
4098             }
4099
4100             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4101             {
4102                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4103                 {
4104                     TRACE("[FAILED] - No depth/stencil support.\n");
4105                     return WINED3DERR_NOTAVAILABLE;
4106                 }
4107                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4108             }
4109
4110             if (usage & WINED3DUSAGE_RENDERTARGET)
4111             {
4112                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4113                 {
4114                     TRACE("[FAILED] - No render target support.\n");
4115                     return WINED3DERR_NOTAVAILABLE;
4116                 }
4117                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4118             }
4119
4120             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4121             {
4122                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4123                 {
4124                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4125                     return WINED3DERR_NOTAVAILABLE;
4126                 }
4127                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4128             }
4129             break;
4130
4131         case WINED3D_RTYPE_TEXTURE:
4132             /* Texture allows:
4133              *      - WINED3DUSAGE_AUTOGENMIPMAP
4134              *      - WINED3DUSAGE_DEPTHSTENCIL
4135              *      - WINED3DUSAGE_DMAP
4136              *      - WINED3DUSAGE_DYNAMIC
4137              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4138              *      - WINED3DUSAGE_RENDERTARGET
4139              *      - WINED3DUSAGE_SOFTWAREPROCESSING
4140              *      - WINED3DUSAGE_TEXTAPI (d3d9ex)
4141              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
4142              */
4143             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4144             {
4145                 TRACE("[FAILED]\n");
4146                 return WINED3DERR_NOTAVAILABLE;
4147             }
4148
4149             if (!CheckTextureCapability(adapter, format))
4150             {
4151                 TRACE("[FAILED] - Texture format not supported.\n");
4152                 return WINED3DERR_NOTAVAILABLE;
4153             }
4154
4155             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4156             {
4157                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4158                     /* When autogenmipmap isn't around continue and return
4159                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4160                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4161                 else
4162                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4163             }
4164
4165             /* Always report dynamic locking. */
4166             if (usage & WINED3DUSAGE_DYNAMIC)
4167                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4168
4169             if (usage & WINED3DUSAGE_RENDERTARGET)
4170             {
4171                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4172                 {
4173                     TRACE("[FAILED] - No render target support.\n");
4174                     return WINED3DERR_NOTAVAILABLE;
4175                 }
4176                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4177             }
4178
4179             /* Always report software processing. */
4180             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4181                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4182
4183             if (usage & WINED3DUSAGE_QUERY_FILTER)
4184             {
4185                 if (!CheckFilterCapability(adapter, format))
4186                 {
4187                     TRACE("[FAILED] - No filter support.\n");
4188                     return WINED3DERR_NOTAVAILABLE;
4189                 }
4190                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4191             }
4192
4193             if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4194             {
4195                 if (!CheckBumpMapCapability(adapter, format))
4196                 {
4197                     TRACE("[FAILED] - No legacy bumpmap support.\n");
4198                     return WINED3DERR_NOTAVAILABLE;
4199                 }
4200                 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4201             }
4202
4203             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4204             {
4205                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4206                 {
4207                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4208                     return WINED3DERR_NOTAVAILABLE;
4209                 }
4210                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4211             }
4212
4213             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4214             {
4215                 if (!CheckSrgbReadCapability(adapter, format))
4216                 {
4217                     TRACE("[FAILED] - No sRGB read support.\n");
4218                     return WINED3DERR_NOTAVAILABLE;
4219                 }
4220                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4221             }
4222
4223             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4224             {
4225                 if (!CheckSrgbWriteCapability(adapter, format))
4226                 {
4227                     TRACE("[FAILED] - No sRGB write support.\n");
4228                     return WINED3DERR_NOTAVAILABLE;
4229                 }
4230                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4231             }
4232
4233             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4234             {
4235                 if (!CheckVertexTextureCapability(adapter, format))
4236                 {
4237                     TRACE("[FAILED] - No vertex texture support.\n");
4238                     return WINED3DERR_NOTAVAILABLE;
4239                 }
4240                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4241             }
4242
4243             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4244             {
4245                 if (!CheckWrapAndMipCapability(adapter, format))
4246                 {
4247                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4248                     return WINED3DERR_NOTAVAILABLE;
4249                 }
4250                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4251             }
4252
4253             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4254             {
4255                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4256                 {
4257                     TRACE("[FAILED] - No depth/stencil support.\n");
4258                     return WINED3DERR_NOTAVAILABLE;
4259                 }
4260                 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4261                 {
4262                     TRACE("[FAILED] - No shadow sampler support.\n");
4263                     return WINED3DERR_NOTAVAILABLE;
4264                 }
4265                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4266             }
4267             break;
4268
4269         case WINED3D_RTYPE_VOLUME_TEXTURE:
4270         case WINED3D_RTYPE_VOLUME:
4271             /* Volume is to VolumeTexture what Surface is to Texture, but its
4272              * usage caps are not documented. Most driver seem to offer
4273              * (nearly) the same on Volume and VolumeTexture, so do that too.
4274              *
4275              * Volumetexture allows:
4276              *      - D3DUSAGE_DYNAMIC
4277              *      - D3DUSAGE_NONSECURE (d3d9ex)
4278              *      - D3DUSAGE_SOFTWAREPROCESSING
4279              *      - D3DUSAGE_QUERY_WRAPANDMIP
4280              */
4281             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4282             {
4283                 TRACE("[FAILED]\n");
4284                 return WINED3DERR_NOTAVAILABLE;
4285             }
4286
4287             if (!gl_info->supported[EXT_TEXTURE3D])
4288             {
4289                 TRACE("[FAILED] - No volume texture support.\n");
4290                 return WINED3DERR_NOTAVAILABLE;
4291             }
4292
4293             if (!CheckTextureCapability(adapter, format))
4294             {
4295                 TRACE("[FAILED] - Format not supported.\n");
4296                 return WINED3DERR_NOTAVAILABLE;
4297             }
4298
4299             /* Filter formats that need conversion; For one part, this
4300              * conversion is unimplemented, and volume textures are huge, so
4301              * it would be a big performance hit. Unless we hit an application
4302              * needing one of those formats, don't advertize them to avoid
4303              * leading applications into temptation. The windows drivers don't
4304              * support most of those formats on volumes anyway, except for
4305              * WINED3DFMT_R32_FLOAT. */
4306             switch (check_format_id)
4307             {
4308                 case WINED3DFMT_P8_UINT:
4309                 case WINED3DFMT_L4A4_UNORM:
4310                 case WINED3DFMT_R32_FLOAT:
4311                 case WINED3DFMT_R16_FLOAT:
4312                 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4313                 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4314                 case WINED3DFMT_R16G16_UNORM:
4315                     TRACE("[FAILED] - No converted formats on volumes.\n");
4316                     return WINED3DERR_NOTAVAILABLE;
4317
4318                 case WINED3DFMT_R8G8B8A8_SNORM:
4319                 case WINED3DFMT_R16G16_SNORM:
4320                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4321                     {
4322                         TRACE("[FAILED] - No converted formats on volumes.\n");
4323                         return WINED3DERR_NOTAVAILABLE;
4324                     }
4325                     break;
4326
4327                 case WINED3DFMT_R8G8_SNORM:
4328                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4329                     {
4330                         TRACE("[FAILED] - No converted formats on volumes.\n");
4331                         return WINED3DERR_NOTAVAILABLE;
4332                     }
4333                     break;
4334
4335                 case WINED3DFMT_DXT1:
4336                 case WINED3DFMT_DXT2:
4337                 case WINED3DFMT_DXT3:
4338                 case WINED3DFMT_DXT4:
4339                 case WINED3DFMT_DXT5:
4340                     /* The GL_EXT_texture_compression_s3tc spec requires that
4341                      * loading an s3tc compressed texture results in an error.
4342                      * While the D3D refrast does support s3tc volumes, at
4343                      * least the nvidia windows driver does not, so we're free
4344                      * not to support this format. */
4345                     TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4346                     return WINED3DERR_NOTAVAILABLE;
4347
4348                 default:
4349                     /* Do nothing, continue with checking the format below */
4350                     break;
4351             }
4352
4353             /* Always report dynamic locking. */
4354             if (usage & WINED3DUSAGE_DYNAMIC)
4355                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4356
4357             /* Always report software processing. */
4358             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4359                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4360
4361             if (usage & WINED3DUSAGE_QUERY_FILTER)
4362             {
4363                 if (!CheckFilterCapability(adapter, format))
4364                 {
4365                     TRACE("[FAILED] - No filter support.\n");
4366                     return WINED3DERR_NOTAVAILABLE;
4367                 }
4368                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4369             }
4370
4371             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4372             {
4373                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4374                 {
4375                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4376                     return WINED3DERR_NOTAVAILABLE;
4377                 }
4378                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4379             }
4380
4381             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4382             {
4383                 if (!CheckSrgbReadCapability(adapter, format))
4384                 {
4385                     TRACE("[FAILED] - No sRGB read support.\n");
4386                     return WINED3DERR_NOTAVAILABLE;
4387                 }
4388                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4389             }
4390
4391             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4392             {
4393                 if (!CheckSrgbWriteCapability(adapter, format))
4394                 {
4395                     TRACE("[FAILED] - No sRGB write support.\n");
4396                     return WINED3DERR_NOTAVAILABLE;
4397                 }
4398                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4399             }
4400
4401             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4402             {
4403                 if (!CheckVertexTextureCapability(adapter, format))
4404                 {
4405                     TRACE("[FAILED] - No vertex texture support.\n");
4406                     return WINED3DERR_NOTAVAILABLE;
4407                 }
4408                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4409             }
4410
4411             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4412             {
4413                 if (!CheckWrapAndMipCapability(adapter, format))
4414                 {
4415                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4416                     return WINED3DERR_NOTAVAILABLE;
4417                 }
4418                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4419             }
4420             break;
4421
4422         default:
4423             FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4424             return WINED3DERR_NOTAVAILABLE;
4425     }
4426
4427     /* When the usage_caps exactly matches usage return WINED3D_OK except for
4428      * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4429      * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4430     if (usage_caps == usage)
4431         return WINED3D_OK;
4432     if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4433         return WINED3DOK_NOAUTOGEN;
4434
4435     TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4436             usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4437
4438     return WINED3DERR_NOTAVAILABLE;
4439 }
4440
4441 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4442         enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4443 {
4444     FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4445             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4446             debug_d3dformat(dst_format));
4447
4448     return WINED3D_OK;
4449 }
4450
4451 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4452         enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4453         enum wined3d_format_id backbuffer_format, BOOL windowed)
4454 {
4455     UINT mode_count;
4456     HRESULT hr;
4457
4458     TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4459             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4460             debug_d3dformat(backbuffer_format), windowed);
4461
4462     if (adapter_idx >= wined3d->adapter_count)
4463         return WINED3DERR_INVALIDCALL;
4464
4465     /* The task of this function is to check whether a certain display / backbuffer format
4466      * combination is available on the given adapter. In fullscreen mode microsoft specified
4467      * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4468      * and display format should match exactly.
4469      * In windowed mode format conversion can occur and this depends on the driver. When format
4470      * conversion is done, this function should nevertheless fail and applications need to use
4471      * CheckDeviceFormatConversion.
4472      * At the moment we assume that fullscreen and windowed have the same capabilities. */
4473
4474     /* There are only 4 display formats. */
4475     if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4476             || display_format == WINED3DFMT_B5G5R5X1_UNORM
4477             || display_format == WINED3DFMT_B8G8R8X8_UNORM
4478             || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4479     {
4480         TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4481         return WINED3DERR_NOTAVAILABLE;
4482     }
4483
4484     /* If the requested display format is not available, don't continue. */
4485     mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4486             display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4487     if (!mode_count)
4488     {
4489         TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4490         return WINED3DERR_NOTAVAILABLE;
4491     }
4492
4493     /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4494      * it means 'reuse' the display format for the backbuffer. */
4495     if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4496     {
4497         TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4498         return WINED3DERR_NOTAVAILABLE;
4499     }
4500
4501     /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4502      * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4503     if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4504     {
4505         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4506                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4507         return WINED3DERR_NOTAVAILABLE;
4508     }
4509
4510     /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4511      * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4512      * WINED3DFMT_B5G5R5A1_UNORM. */
4513     if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4514             && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4515     {
4516         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4517                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4518         return WINED3DERR_NOTAVAILABLE;
4519     }
4520
4521     /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4522      * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4523      * WINED3DFMT_B8G8R8A8_UNORM. */
4524     if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4525             && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4526     {
4527         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4528                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4529         return WINED3DERR_NOTAVAILABLE;
4530     }
4531
4532     /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4533      * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4534     if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4535             && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4536     {
4537         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4538                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4539         return WINED3DERR_NOTAVAILABLE;
4540     }
4541
4542     /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4543     hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4544             WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4545     if (FAILED(hr))
4546         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4547                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4548
4549     return hr;
4550 }
4551
4552 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4553         enum wined3d_device_type device_type, WINED3DCAPS *caps)
4554 {
4555     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4556     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4557     int vs_selected_mode;
4558     int ps_selected_mode;
4559     struct shader_caps shader_caps;
4560     struct fragment_caps fragment_caps;
4561     DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4562
4563     TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4564             wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4565
4566     if (adapter_idx >= wined3d->adapter_count)
4567         return WINED3DERR_INVALIDCALL;
4568
4569     select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4570
4571     /* ------------------------------------------------
4572        The following fields apply to both d3d8 and d3d9
4573        ------------------------------------------------ */
4574     /* Not quite true, but use h/w supported by opengl I suppose */
4575     caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4576     caps->AdapterOrdinal           = adapter_idx;
4577
4578     caps->Caps                     = 0;
4579     caps->Caps2                    = WINED3DCAPS2_CANRENDERWINDOWED |
4580                                      WINED3DCAPS2_FULLSCREENGAMMA |
4581                                      WINED3DCAPS2_DYNAMICTEXTURES;
4582     if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4583         caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4584
4585     caps->Caps3                    = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4586                                      WINED3DCAPS3_COPY_TO_VIDMEM                   |
4587                                      WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4588
4589     caps->PresentationIntervals    = WINED3DPRESENT_INTERVAL_IMMEDIATE  |
4590                                      WINED3DPRESENT_INTERVAL_ONE;
4591
4592     caps->CursorCaps               = WINED3DCURSORCAPS_COLOR            |
4593                                      WINED3DCURSORCAPS_LOWRES;
4594
4595     caps->DevCaps                  = WINED3DDEVCAPS_FLOATTLVERTEX       |
4596                                      WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4597                                      WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4598                                      WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4599                                      WINED3DDEVCAPS_DRAWPRIMTLVERTEX    |
4600                                      WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4601                                      WINED3DDEVCAPS_EXECUTEVIDEOMEMORY  |
4602                                      WINED3DDEVCAPS_PUREDEVICE          |
4603                                      WINED3DDEVCAPS_HWRASTERIZATION     |
4604                                      WINED3DDEVCAPS_TEXTUREVIDEOMEMORY  |
4605                                      WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4606                                      WINED3DDEVCAPS_CANRENDERAFTERFLIP  |
4607                                      WINED3DDEVCAPS_DRAWPRIMITIVES2     |
4608                                      WINED3DDEVCAPS_DRAWPRIMITIVES2EX   |
4609                                      WINED3DDEVCAPS_RTPATCHES;
4610
4611     caps->PrimitiveMiscCaps        = WINED3DPMISCCAPS_CULLNONE              |
4612                                      WINED3DPMISCCAPS_CULLCCW               |
4613                                      WINED3DPMISCCAPS_CULLCW                |
4614                                      WINED3DPMISCCAPS_COLORWRITEENABLE      |
4615                                      WINED3DPMISCCAPS_CLIPTLVERTS           |
4616                                      WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4617                                      WINED3DPMISCCAPS_MASKZ                 |
4618                                      WINED3DPMISCCAPS_BLENDOP               |
4619                                      WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4620                                     /* TODO:
4621                                         WINED3DPMISCCAPS_NULLREFERENCE
4622                                         WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4623                                         WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4624                                         WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4625
4626     if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4627         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4628     if (gl_info->supported[EXT_DRAW_BUFFERS2])
4629         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4630     if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4631         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4632
4633     caps->RasterCaps               = WINED3DPRASTERCAPS_DITHER    |
4634                                      WINED3DPRASTERCAPS_PAT       |
4635                                      WINED3DPRASTERCAPS_WFOG      |
4636                                      WINED3DPRASTERCAPS_ZFOG      |
4637                                      WINED3DPRASTERCAPS_FOGVERTEX |
4638                                      WINED3DPRASTERCAPS_FOGTABLE  |
4639                                      WINED3DPRASTERCAPS_STIPPLE   |
4640                                      WINED3DPRASTERCAPS_SUBPIXEL  |
4641                                      WINED3DPRASTERCAPS_ZTEST     |
4642                                      WINED3DPRASTERCAPS_SCISSORTEST   |
4643                                      WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4644                                      WINED3DPRASTERCAPS_DEPTHBIAS;
4645
4646     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4647     {
4648         caps->RasterCaps  |= WINED3DPRASTERCAPS_ANISOTROPY    |
4649                              WINED3DPRASTERCAPS_ZBIAS         |
4650                              WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4651     }
4652     if (gl_info->supported[NV_FOG_DISTANCE])
4653     {
4654         caps->RasterCaps          |= WINED3DPRASTERCAPS_FOGRANGE;
4655     }
4656                         /* FIXME Add:
4657                            WINED3DPRASTERCAPS_COLORPERSPECTIVE
4658                            WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4659                            WINED3DPRASTERCAPS_ANTIALIASEDGES
4660                            WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4661                            WINED3DPRASTERCAPS_WBUFFER */
4662
4663     caps->ZCmpCaps =  WINED3DPCMPCAPS_ALWAYS       |
4664                       WINED3DPCMPCAPS_EQUAL        |
4665                       WINED3DPCMPCAPS_GREATER      |
4666                       WINED3DPCMPCAPS_GREATEREQUAL |
4667                       WINED3DPCMPCAPS_LESS         |
4668                       WINED3DPCMPCAPS_LESSEQUAL    |
4669                       WINED3DPCMPCAPS_NEVER        |
4670                       WINED3DPCMPCAPS_NOTEQUAL;
4671
4672     caps->SrcBlendCaps  =  WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4673                            WINED3DPBLENDCAPS_BOTHSRCALPHA    |
4674                            WINED3DPBLENDCAPS_DESTALPHA       |
4675                            WINED3DPBLENDCAPS_DESTCOLOR       |
4676                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4677                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4678                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4679                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4680                            WINED3DPBLENDCAPS_ONE             |
4681                            WINED3DPBLENDCAPS_SRCALPHA        |
4682                            WINED3DPBLENDCAPS_SRCALPHASAT     |
4683                            WINED3DPBLENDCAPS_SRCCOLOR        |
4684                            WINED3DPBLENDCAPS_ZERO;
4685
4686     caps->DestBlendCaps =  WINED3DPBLENDCAPS_DESTALPHA       |
4687                            WINED3DPBLENDCAPS_DESTCOLOR       |
4688                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4689                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4690                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4691                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4692                            WINED3DPBLENDCAPS_ONE             |
4693                            WINED3DPBLENDCAPS_SRCALPHA        |
4694                            WINED3DPBLENDCAPS_SRCCOLOR        |
4695                            WINED3DPBLENDCAPS_ZERO;
4696     /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4697      * according to the glBlendFunc manpage
4698      *
4699      * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4700      * legacy settings for srcblend only
4701      */
4702
4703     if (gl_info->supported[EXT_BLEND_COLOR])
4704     {
4705         caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4706         caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4707     }
4708
4709
4710     caps->AlphaCmpCaps  = WINED3DPCMPCAPS_ALWAYS       |
4711                           WINED3DPCMPCAPS_EQUAL        |
4712                           WINED3DPCMPCAPS_GREATER      |
4713                           WINED3DPCMPCAPS_GREATEREQUAL |
4714                           WINED3DPCMPCAPS_LESS         |
4715                           WINED3DPCMPCAPS_LESSEQUAL    |
4716                           WINED3DPCMPCAPS_NEVER        |
4717                           WINED3DPCMPCAPS_NOTEQUAL;
4718
4719     caps->ShadeCaps      = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4720                            WINED3DPSHADECAPS_COLORGOURAUDRGB    |
4721                            WINED3DPSHADECAPS_ALPHAFLATBLEND     |
4722                            WINED3DPSHADECAPS_ALPHAGOURAUDBLEND  |
4723                            WINED3DPSHADECAPS_COLORFLATRGB       |
4724                            WINED3DPSHADECAPS_FOGFLAT            |
4725                            WINED3DPSHADECAPS_FOGGOURAUD         |
4726                            WINED3DPSHADECAPS_SPECULARFLATRGB;
4727
4728     caps->TextureCaps   = WINED3DPTEXTURECAPS_ALPHA              |
4729                           WINED3DPTEXTURECAPS_ALPHAPALETTE       |
4730                           WINED3DPTEXTURECAPS_TRANSPARENCY       |
4731                           WINED3DPTEXTURECAPS_BORDER             |
4732                           WINED3DPTEXTURECAPS_MIPMAP             |
4733                           WINED3DPTEXTURECAPS_PROJECTED          |
4734                           WINED3DPTEXTURECAPS_PERSPECTIVE;
4735
4736     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4737     {
4738         caps->TextureCaps  |= WINED3DPTEXTURECAPS_POW2 |
4739                               WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4740     }
4741
4742     if (gl_info->supported[EXT_TEXTURE3D])
4743     {
4744         caps->TextureCaps  |=  WINED3DPTEXTURECAPS_VOLUMEMAP      |
4745                                WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4746         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4747         {
4748             caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4749         }
4750     }
4751
4752     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4753     {
4754         caps->TextureCaps  |= WINED3DPTEXTURECAPS_CUBEMAP     |
4755                               WINED3DPTEXTURECAPS_MIPCUBEMAP;
4756         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4757         {
4758             caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4759         }
4760     }
4761
4762     caps->TextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4763                                WINED3DPTFILTERCAPS_MAGFPOINT        |
4764                                WINED3DPTFILTERCAPS_MINFLINEAR       |
4765                                WINED3DPTFILTERCAPS_MINFPOINT        |
4766                                WINED3DPTFILTERCAPS_MIPFLINEAR       |
4767                                WINED3DPTFILTERCAPS_MIPFPOINT        |
4768                                WINED3DPTFILTERCAPS_LINEAR           |
4769                                WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4770                                WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4771                                WINED3DPTFILTERCAPS_MIPLINEAR        |
4772                                WINED3DPTFILTERCAPS_MIPNEAREST       |
4773                                WINED3DPTFILTERCAPS_NEAREST;
4774
4775     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4776     {
4777         caps->TextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4778                                     WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4779     }
4780
4781     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4782     {
4783         caps->CubeTextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4784                                        WINED3DPTFILTERCAPS_MAGFPOINT        |
4785                                        WINED3DPTFILTERCAPS_MINFLINEAR       |
4786                                        WINED3DPTFILTERCAPS_MINFPOINT        |
4787                                        WINED3DPTFILTERCAPS_MIPFLINEAR       |
4788                                        WINED3DPTFILTERCAPS_MIPFPOINT        |
4789                                        WINED3DPTFILTERCAPS_LINEAR           |
4790                                        WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4791                                        WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4792                                        WINED3DPTFILTERCAPS_MIPLINEAR        |
4793                                        WINED3DPTFILTERCAPS_MIPNEAREST       |
4794                                        WINED3DPTFILTERCAPS_NEAREST;
4795
4796         if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4797         {
4798             caps->CubeTextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4799                                             WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4800         }
4801     }
4802     else
4803     {
4804         caps->CubeTextureFilterCaps = 0;
4805     }
4806
4807     if (gl_info->supported[EXT_TEXTURE3D])
4808     {
4809         caps->VolumeTextureFilterCaps  = WINED3DPTFILTERCAPS_MAGFLINEAR       |
4810                                          WINED3DPTFILTERCAPS_MAGFPOINT        |
4811                                          WINED3DPTFILTERCAPS_MINFLINEAR       |
4812                                          WINED3DPTFILTERCAPS_MINFPOINT        |
4813                                          WINED3DPTFILTERCAPS_MIPFLINEAR       |
4814                                          WINED3DPTFILTERCAPS_MIPFPOINT        |
4815                                          WINED3DPTFILTERCAPS_LINEAR           |
4816                                          WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4817                                          WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4818                                          WINED3DPTFILTERCAPS_MIPLINEAR        |
4819                                          WINED3DPTFILTERCAPS_MIPNEAREST       |
4820                                          WINED3DPTFILTERCAPS_NEAREST;
4821     }
4822     else
4823     {
4824         caps->VolumeTextureFilterCaps = 0;
4825     }
4826
4827     caps->TextureAddressCaps  =  WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4828                                  WINED3DPTADDRESSCAPS_CLAMP  |
4829                                  WINED3DPTADDRESSCAPS_WRAP;
4830
4831     if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4832     {
4833         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4834     }
4835     if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4836     {
4837         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4838     }
4839     if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4840     {
4841         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4842     }
4843
4844     if (gl_info->supported[EXT_TEXTURE3D])
4845     {
4846         caps->VolumeTextureAddressCaps =   WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4847                                            WINED3DPTADDRESSCAPS_CLAMP  |
4848                                            WINED3DPTADDRESSCAPS_WRAP;
4849         if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4850         {
4851             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4852         }
4853         if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4854         {
4855             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4856         }
4857         if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4858         {
4859             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4860         }
4861     }
4862     else
4863     {
4864         caps->VolumeTextureAddressCaps = 0;
4865     }
4866
4867     caps->LineCaps  = WINED3DLINECAPS_TEXTURE       |
4868                       WINED3DLINECAPS_ZTEST         |
4869                       WINED3DLINECAPS_BLEND         |
4870                       WINED3DLINECAPS_ALPHACMP      |
4871                       WINED3DLINECAPS_FOG;
4872     /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4873      * idea how generating the smoothing alpha values works; the result is different
4874      */
4875
4876     caps->MaxTextureWidth = gl_info->limits.texture_size;
4877     caps->MaxTextureHeight = gl_info->limits.texture_size;
4878
4879     if (gl_info->supported[EXT_TEXTURE3D])
4880         caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4881     else
4882         caps->MaxVolumeExtent = 0;
4883
4884     caps->MaxTextureRepeat = 32768;
4885     caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4886     caps->MaxVertexW = 1.0f;
4887
4888     caps->GuardBandLeft = 0.0f;
4889     caps->GuardBandTop = 0.0f;
4890     caps->GuardBandRight = 0.0f;
4891     caps->GuardBandBottom = 0.0f;
4892
4893     caps->ExtentsAdjust = 0.0f;
4894
4895     caps->StencilCaps   = WINED3DSTENCILCAPS_DECRSAT |
4896                           WINED3DSTENCILCAPS_INCRSAT |
4897                           WINED3DSTENCILCAPS_INVERT  |
4898                           WINED3DSTENCILCAPS_KEEP    |
4899                           WINED3DSTENCILCAPS_REPLACE |
4900                           WINED3DSTENCILCAPS_ZERO;
4901     if (gl_info->supported[EXT_STENCIL_WRAP])
4902     {
4903         caps->StencilCaps |= WINED3DSTENCILCAPS_DECR  |
4904                               WINED3DSTENCILCAPS_INCR;
4905     }
4906     if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4907     {
4908         caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4909     }
4910
4911     caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4912
4913     caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4914     caps->MaxActiveLights = gl_info->limits.lights;
4915
4916     caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4917     caps->MaxVertexBlendMatrixIndex   = 0;
4918
4919     caps->MaxAnisotropy = gl_info->limits.anisotropy;
4920     caps->MaxPointSize = gl_info->limits.pointsize_max;
4921
4922
4923     /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4924     caps->VertexProcessingCaps  = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4925                                   WINED3DVTXPCAPS_MATERIALSOURCE7   |
4926                                   WINED3DVTXPCAPS_POSITIONALLIGHTS  |
4927                                   WINED3DVTXPCAPS_LOCALVIEWER       |
4928                                   WINED3DVTXPCAPS_VERTEXFOG         |
4929                                   WINED3DVTXPCAPS_TEXGEN;
4930
4931     caps->MaxPrimitiveCount   = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4932     caps->MaxVertexIndex      = 0xfffff;
4933     caps->MaxStreams          = MAX_STREAMS;
4934     caps->MaxStreamStride     = 1024;
4935
4936     /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4937     caps->DevCaps2                          = WINED3DDEVCAPS2_STREAMOFFSET |
4938                                               WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4939     caps->MaxNpatchTessellationLevel        = 0;
4940     caps->MasterAdapterOrdinal              = 0;
4941     caps->AdapterOrdinalInGroup             = 0;
4942     caps->NumberOfAdaptersInGroup           = 1;
4943
4944     caps->NumSimultaneousRTs = gl_info->limits.buffers;
4945
4946     caps->StretchRectFilterCaps               = WINED3DPTFILTERCAPS_MINFPOINT  |
4947                                                 WINED3DPTFILTERCAPS_MAGFPOINT  |
4948                                                 WINED3DPTFILTERCAPS_MINFLINEAR |
4949                                                 WINED3DPTFILTERCAPS_MAGFLINEAR;
4950     caps->VertexTextureFilterCaps             = 0;
4951
4952     adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4953     adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4954
4955     /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4956     caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4957
4958     /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4959      * Ignore shader model capabilities if disabled in config
4960      */
4961     if (vs_selected_mode == SHADER_NONE)
4962     {
4963         TRACE("Vertex shader disabled in config, reporting version 0.0.\n");
4964         caps->VertexShaderVersion          = 0;
4965         caps->MaxVertexShaderConst         = 0;
4966     }
4967     else
4968     {
4969         caps->VertexShaderVersion = shader_caps.vs_version;
4970         caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
4971     }
4972
4973     if (ps_selected_mode == SHADER_NONE)
4974     {
4975         TRACE("Pixel shader disabled in config, reporting version 0.0.\n");
4976         caps->PixelShaderVersion           = 0;
4977         caps->PixelShader1xMaxValue        = 0.0f;
4978     } else {
4979         caps->PixelShaderVersion = shader_caps.ps_version;
4980         caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
4981     }
4982
4983     caps->TextureOpCaps                    = fragment_caps.TextureOpCaps;
4984     caps->MaxTextureBlendStages            = fragment_caps.MaxTextureBlendStages;
4985     caps->MaxSimultaneousTextures          = fragment_caps.MaxSimultaneousTextures;
4986
4987     /* The following caps are shader specific, but they are things we cannot detect, or which
4988      * are the same among all shader models. So to avoid code duplication set the shader version
4989      * specific, but otherwise constant caps here
4990      */
4991     if (caps->VertexShaderVersion >= 3)
4992     {
4993         /* Where possible set the caps based on OpenGL extensions and if they
4994          * aren't set (in case of software rendering) use the VS 3.0 from
4995          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4996          * VS3.0 value. */
4997         caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4998         /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4999         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5000         caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
5001         /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
5002         caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
5003
5004         caps->MaxVShaderInstructionsExecuted    = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
5005         caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
5006     }
5007     else if (caps->VertexShaderVersion == 2)
5008     {
5009         caps->VS20Caps.caps = 0;
5010         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
5011         caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
5012         caps->VS20Caps.static_flow_control_depth = 1;
5013
5014         caps->MaxVShaderInstructionsExecuted    = 65535;
5015         caps->MaxVertexShader30InstructionSlots = 0;
5016     }
5017     else
5018     { /* VS 1.x */
5019         caps->VS20Caps.caps = 0;
5020         caps->VS20Caps.dynamic_flow_control_depth = 0;
5021         caps->VS20Caps.temp_count = 0;
5022         caps->VS20Caps.static_flow_control_depth = 0;
5023
5024         caps->MaxVShaderInstructionsExecuted    = 0;
5025         caps->MaxVertexShader30InstructionSlots = 0;
5026     }
5027
5028     if (caps->PixelShaderVersion >= 3)
5029     {
5030         /* Where possible set the caps based on OpenGL extensions and if they
5031          * aren't set (in case of software rendering) use the PS 3.0 from
5032          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5033          * PS 3.0 value. */
5034
5035         /* Caps is more or less undocumented on MSDN but it appears to be
5036          * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5037          * cards from Windows */
5038         caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5039                 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5040                 WINED3DPS20CAPS_PREDICATION          |
5041                 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5042                 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5043         /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5044         caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5045         caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5046         /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5047         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5048         /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5049         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5050
5051         caps->MaxPShaderInstructionsExecuted = 65535;
5052         caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5053                 adapter->gl_info.limits.arb_ps_instructions);
5054     }
5055     else if(caps->PixelShaderVersion == 2)
5056     {
5057         /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5058         caps->PS20Caps.caps = 0;
5059         caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5060         caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5061         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5062         /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5063         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5064
5065         caps->MaxPShaderInstructionsExecuted    = 512; /* Minimum value, a GeforceFX uses 1024 */
5066         caps->MaxPixelShader30InstructionSlots  = 0;
5067     }
5068     else /* PS 1.x */
5069     {
5070         caps->PS20Caps.caps = 0;
5071         caps->PS20Caps.dynamic_flow_control_depth = 0;
5072         caps->PS20Caps.temp_count = 0;
5073         caps->PS20Caps.static_flow_control_depth = 0;
5074         caps->PS20Caps.instruction_slot_count = 0;
5075
5076         caps->MaxPShaderInstructionsExecuted    = 0;
5077         caps->MaxPixelShader30InstructionSlots  = 0;
5078     }
5079
5080     if (caps->VertexShaderVersion >= 2)
5081     {
5082         /* OpenGL supports all the formats below, perhaps not always
5083          * without conversion, but it supports them.
5084          * Further GLSL doesn't seem to have an official unsigned type so
5085          * don't advertise it yet as I'm not sure how we handle it.
5086          * We might need to add some clamping in the shader engine to
5087          * support it.
5088          * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5089         caps->DeclTypes = WINED3DDTCAPS_UBYTE4    |
5090                           WINED3DDTCAPS_UBYTE4N   |
5091                           WINED3DDTCAPS_SHORT2N   |
5092                           WINED3DDTCAPS_SHORT4N;
5093         if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5094         {
5095             caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5096                                WINED3DDTCAPS_FLOAT16_4;
5097         }
5098     }
5099     else
5100     {
5101         caps->DeclTypes = 0;
5102     }
5103
5104     /* Set DirectDraw helper Caps */
5105     ckey_caps =                         WINEDDCKEYCAPS_DESTBLT              |
5106                                         WINEDDCKEYCAPS_SRCBLT;
5107     fx_caps =                           WINEDDFXCAPS_BLTALPHA               |
5108                                         WINEDDFXCAPS_BLTMIRRORLEFTRIGHT     |
5109                                         WINEDDFXCAPS_BLTMIRRORUPDOWN        |
5110                                         WINEDDFXCAPS_BLTROTATION90          |
5111                                         WINEDDFXCAPS_BLTSHRINKX             |
5112                                         WINEDDFXCAPS_BLTSHRINKXN            |
5113                                         WINEDDFXCAPS_BLTSHRINKY             |
5114                                         WINEDDFXCAPS_BLTSHRINKXN            |
5115                                         WINEDDFXCAPS_BLTSTRETCHX            |
5116                                         WINEDDFXCAPS_BLTSTRETCHXN           |
5117                                         WINEDDFXCAPS_BLTSTRETCHY            |
5118                                         WINEDDFXCAPS_BLTSTRETCHYN;
5119     blit_caps =                         WINEDDCAPS_BLT                      |
5120                                         WINEDDCAPS_BLTCOLORFILL             |
5121                                         WINEDDCAPS_BLTDEPTHFILL             |
5122                                         WINEDDCAPS_BLTSTRETCH               |
5123                                         WINEDDCAPS_CANBLTSYSMEM             |
5124                                         WINEDDCAPS_CANCLIP                  |
5125                                         WINEDDCAPS_CANCLIPSTRETCHED         |
5126                                         WINEDDCAPS_COLORKEY                 |
5127                                         WINEDDCAPS_COLORKEYHWASSIST         |
5128                                         WINEDDCAPS_ALIGNBOUNDARYSRC;
5129     pal_caps =                          WINEDDPCAPS_8BIT                    |
5130                                         WINEDDPCAPS_PRIMARYSURFACE;
5131
5132     /* Fill the ddraw caps structure */
5133     caps->ddraw_caps.caps =             WINEDDCAPS_GDI                      |
5134                                         WINEDDCAPS_PALETTE                  |
5135                                         blit_caps;
5136     caps->ddraw_caps.caps2 =            WINEDDCAPS2_CERTIFIED               |
5137                                         WINEDDCAPS2_NOPAGELOCKREQUIRED      |
5138                                         WINEDDCAPS2_PRIMARYGAMMA            |
5139                                         WINEDDCAPS2_WIDESURFACES            |
5140                                         WINEDDCAPS2_CANRENDERWINDOWED;
5141     caps->ddraw_caps.color_key_caps = ckey_caps;
5142     caps->ddraw_caps.fx_caps = fx_caps;
5143     caps->ddraw_caps.pal_caps = pal_caps;
5144     caps->ddraw_caps.svb_caps = blit_caps;
5145     caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5146     caps->ddraw_caps.svb_fx_caps = fx_caps;
5147     caps->ddraw_caps.vsb_caps = blit_caps;
5148     caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5149     caps->ddraw_caps.vsb_fx_caps = fx_caps;
5150     caps->ddraw_caps.ssb_caps = blit_caps;
5151     caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5152     caps->ddraw_caps.ssb_fx_caps = fx_caps;
5153
5154     caps->ddraw_caps.dds_caps =         WINEDDSCAPS_ALPHA                   |
5155                                         WINEDDSCAPS_BACKBUFFER              |
5156                                         WINEDDSCAPS_FLIP                    |
5157                                         WINEDDSCAPS_FRONTBUFFER             |
5158                                         WINEDDSCAPS_OFFSCREENPLAIN          |
5159                                         WINEDDSCAPS_PALETTE                 |
5160                                         WINEDDSCAPS_PRIMARYSURFACE          |
5161                                         WINEDDSCAPS_SYSTEMMEMORY            |
5162                                         WINEDDSCAPS_VIDEOMEMORY             |
5163                                         WINEDDSCAPS_VISIBLE;
5164     caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5165
5166     /* Set D3D caps if OpenGL is available. */
5167     if (adapter->opengl)
5168     {
5169         caps->ddraw_caps.dds_caps |=    WINEDDSCAPS_3DDEVICE                |
5170                                         WINEDDSCAPS_MIPMAP                  |
5171                                         WINEDDSCAPS_TEXTURE                 |
5172                                         WINEDDSCAPS_ZBUFFER;
5173         caps->ddraw_caps.caps |=        WINEDDCAPS_3D;
5174     }
5175
5176     return WINED3D_OK;
5177 }
5178
5179 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5180         HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5181         struct wined3d_device **device)
5182 {
5183     struct wined3d_device *object;
5184     HRESULT hr;
5185
5186     TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5187             wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5188
5189     /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5190      * number and create a device without a 3D adapter for 2D only operation. */
5191     if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5192         return WINED3DERR_INVALIDCALL;
5193
5194     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5195     if (!object)
5196     {
5197         ERR("Failed to allocate device memory.\n");
5198         return E_OUTOFMEMORY;
5199     }
5200
5201     hr = device_init(object, wined3d, adapter_idx, device_type,
5202             focus_window, flags, surface_alignment, device_parent);
5203     if (FAILED(hr))
5204     {
5205         WARN("Failed to initialize device, hr %#x.\n", hr);
5206         HeapFree(GetProcessHeap(), 0, object);
5207         return hr;
5208     }
5209
5210     TRACE("Created device %p.\n", object);
5211     *device = object;
5212
5213     device_parent->ops->wined3d_device_created(device_parent, *device);
5214
5215     return WINED3D_OK;
5216 }
5217
5218 static void WINE_GLAPI invalid_func(const void *data)
5219 {
5220     ERR("Invalid vertex attribute function called\n");
5221     DebugBreak();
5222 }
5223
5224 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5225 {
5226     ERR("Invalid texcoord function called\n");
5227     DebugBreak();
5228 }
5229
5230 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5231  * the extension detection and are used in drawStridedSlow
5232  */
5233 static void WINE_GLAPI position_d3dcolor(const void *data)
5234 {
5235     DWORD pos = *((const DWORD *)data);
5236
5237     FIXME("Add a test for fixed function position from d3dcolor type\n");
5238     context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
5239             D3DCOLOR_B_G(pos),
5240             D3DCOLOR_B_B(pos),
5241             D3DCOLOR_B_A(pos));
5242 }
5243
5244 static void WINE_GLAPI position_float4(const void *data)
5245 {
5246     const GLfloat *pos = data;
5247
5248     if (pos[3] != 0.0f && pos[3] != 1.0f)
5249     {
5250         float w = 1.0f / pos[3];
5251
5252         context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5253     }
5254     else
5255     {
5256         context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
5257     }
5258 }
5259
5260 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5261 {
5262     DWORD diffuseColor = *((const DWORD *)data);
5263
5264     context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
5265             D3DCOLOR_B_G(diffuseColor),
5266             D3DCOLOR_B_B(diffuseColor),
5267             D3DCOLOR_B_A(diffuseColor));
5268 }
5269
5270 static void WINE_GLAPI specular_d3dcolor(const void *data)
5271 {
5272     DWORD specularColor = *((const DWORD *)data);
5273     GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5274             D3DCOLOR_B_G(specularColor),
5275             D3DCOLOR_B_B(specularColor)};
5276
5277     specular_func_3ubv(d);
5278 }
5279
5280 static void WINE_GLAPI warn_no_specular_func(const void *data)
5281 {
5282     WARN("GL_EXT_secondary_color not supported\n");
5283 }
5284
5285 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5286 {
5287     position_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5288     position_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5289     position_funcs[WINED3D_FFP_EMIT_FLOAT3]      = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex3fv;
5290     position_funcs[WINED3D_FFP_EMIT_FLOAT4]      = position_float4;
5291     position_funcs[WINED3D_FFP_EMIT_D3DCOLOR]    = position_d3dcolor;
5292     position_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5293     position_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5294     position_funcs[WINED3D_FFP_EMIT_SHORT4]      = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex2sv;
5295     position_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5296     position_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5297     position_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5298     position_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5299     position_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5300     position_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5301     position_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5302     position_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5303     position_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5304
5305     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1]       = invalid_func;
5306     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2]       = invalid_func;
5307     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3]       = (glAttribFunc)gl_info->gl_ops.gl.p_glColor3fv;
5308     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4]       = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4fv;
5309     diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR]     = diffuse_d3dcolor;
5310     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4]       = invalid_func;
5311     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2]       = invalid_func;
5312     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4]       = invalid_func;
5313     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N]      = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4ubv;
5314     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N]      = invalid_func;
5315     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N]      = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4sv;
5316     diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N]     = invalid_func;
5317     diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N]     = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4usv;
5318     diffuse_funcs[WINED3D_FFP_EMIT_UDEC3]        = invalid_func;
5319     diffuse_funcs[WINED3D_FFP_EMIT_DEC3N]        = invalid_func;
5320     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2]    = invalid_func;
5321     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4]    = invalid_func;
5322
5323     /* No 4 component entry points here */
5324     specular_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5325     specular_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5326     if (gl_info->supported[EXT_SECONDARY_COLOR])
5327     {
5328         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5329     }
5330     else
5331     {
5332         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = warn_no_specular_func;
5333     }
5334     specular_funcs[WINED3D_FFP_EMIT_FLOAT4]      = invalid_func;
5335     if (gl_info->supported[EXT_SECONDARY_COLOR])
5336     {
5337         specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5338         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5339     }
5340     else
5341     {
5342         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5343     }
5344     specular_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5345     specular_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5346     specular_funcs[WINED3D_FFP_EMIT_SHORT4]      = invalid_func;
5347     specular_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5348     specular_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5349     specular_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5350     specular_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5351     specular_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5352     specular_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5353     specular_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5354     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5355     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5356
5357     /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5358      * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5359      */
5360     normal_funcs[WINED3D_FFP_EMIT_FLOAT1]         = invalid_func;
5361     normal_funcs[WINED3D_FFP_EMIT_FLOAT2]         = invalid_func;
5362     normal_funcs[WINED3D_FFP_EMIT_FLOAT3]         = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv;
5363     normal_funcs[WINED3D_FFP_EMIT_FLOAT4]         = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv; /* Just ignore the 4th value */
5364     normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR]       = invalid_func;
5365     normal_funcs[WINED3D_FFP_EMIT_UBYTE4]         = invalid_func;
5366     normal_funcs[WINED3D_FFP_EMIT_SHORT2]         = invalid_func;
5367     normal_funcs[WINED3D_FFP_EMIT_SHORT4]         = invalid_func;
5368     normal_funcs[WINED3D_FFP_EMIT_UBYTE4N]        = invalid_func;
5369     normal_funcs[WINED3D_FFP_EMIT_SHORT2N]        = invalid_func;
5370     normal_funcs[WINED3D_FFP_EMIT_SHORT4N]        = invalid_func;
5371     normal_funcs[WINED3D_FFP_EMIT_USHORT2N]       = invalid_func;
5372     normal_funcs[WINED3D_FFP_EMIT_USHORT4N]       = invalid_func;
5373     normal_funcs[WINED3D_FFP_EMIT_UDEC3]          = invalid_func;
5374     normal_funcs[WINED3D_FFP_EMIT_DEC3N]          = invalid_func;
5375     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2]      = invalid_func;
5376     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4]      = invalid_func;
5377
5378     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5379     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5380     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5381     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5382     multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR]  = invalid_texcoord_func;
5383     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4]    = invalid_texcoord_func;
5384     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5385     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5386     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N]   = invalid_texcoord_func;
5387     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N]   = invalid_texcoord_func;
5388     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N]   = invalid_texcoord_func;
5389     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N]  = invalid_texcoord_func;
5390     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N]  = invalid_texcoord_func;
5391     multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3]     = invalid_texcoord_func;
5392     multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N]     = invalid_texcoord_func;
5393     if (gl_info->supported[NV_HALF_FLOAT])
5394     {
5395         /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5396         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5397         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5398     } else {
5399         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5400         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5401     }
5402 }
5403
5404 /* Do not call while under the GL lock. */
5405 static BOOL InitAdapters(struct wined3d *wined3d)
5406 {
5407     struct wined3d_adapter *adapter = &wined3d->adapters[0];
5408     struct wined3d_gl_info *gl_info = &adapter->gl_info;
5409     static HMODULE mod_gl;
5410     BOOL ret;
5411     int ps_selected_mode, vs_selected_mode;
5412
5413     /* No need to hold any lock. The calling library makes sure only one thread calls
5414      * wined3d simultaneously
5415      */
5416
5417     TRACE("Initializing adapters\n");
5418
5419     if(!mod_gl) {
5420         mod_gl = LoadLibraryA("opengl32.dll");
5421         if(!mod_gl) {
5422             ERR("Can't load opengl32.dll!\n");
5423             goto nogl_adapter;
5424         }
5425     }
5426
5427 /* Load WGL core functions from opengl32.dll */
5428 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5429     WGL_FUNCS_GEN;
5430 #undef USE_WGL_FUNC
5431
5432 /* Dynamically load all GL core functions */
5433 #ifdef USE_WIN32_OPENGL
5434 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5435     ALL_WGL_FUNCS
5436 #undef USE_GL_FUNC
5437 #else
5438     /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5439     {
5440         HDC hdc = GetDC( 0 );
5441         const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5442         ReleaseDC( 0, hdc );
5443         if (!wgl_driver || wgl_driver == (void *)-1) goto nogl_adapter;
5444         gl_info->gl_ops.gl = wgl_driver->gl;
5445     }
5446 #endif
5447
5448     glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5449     glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5450
5451     /* For now only one default adapter */
5452     {
5453         struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5454         struct wined3d_pixel_format *cfgs;
5455         int iPixelFormat;
5456         int res;
5457         DISPLAY_DEVICEW DisplayDevice;
5458         HDC hdc;
5459
5460         TRACE("Initializing default adapter\n");
5461         adapter->ordinal = 0;
5462         adapter->monitorPoint.x = -1;
5463         adapter->monitorPoint.y = -1;
5464
5465         if (!AllocateLocallyUniqueId(&adapter->luid))
5466         {
5467             DWORD err = GetLastError();
5468             ERR("Failed to set adapter LUID (%#x).\n", err);
5469             goto nogl_adapter;
5470         }
5471         TRACE("Allocated LUID %08x:%08x for adapter.\n",
5472                 adapter->luid.HighPart, adapter->luid.LowPart);
5473
5474         if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5475         {
5476             ERR("Failed to get a gl context for default adapter\n");
5477             goto nogl_adapter;
5478         }
5479
5480         ret = wined3d_adapter_init_gl_caps(adapter);
5481         if(!ret) {
5482             ERR("Failed to initialize gl caps for default adapter\n");
5483             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5484             goto nogl_adapter;
5485         }
5486         ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5487         if(!ret) {
5488             ERR("Failed to init gl formats\n");
5489             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5490             goto nogl_adapter;
5491         }
5492
5493         hdc = fake_gl_ctx.dc;
5494
5495         adapter->TextureRam = adapter->driver_info.vidmem;
5496         adapter->UsedTextureRam = 0;
5497         TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5498
5499         /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5500         DisplayDevice.cb = sizeof(DisplayDevice);
5501         EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5502         TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5503         strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5504
5505         if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5506         {
5507             GLint cfg_count;
5508             int attribute;
5509             int attribs[11];
5510             int values[11];
5511             int nAttribs = 0;
5512
5513             attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5514             GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5515             adapter->cfg_count = cfg_count;
5516
5517             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5518             cfgs = adapter->cfgs;
5519             attribs[nAttribs++] = WGL_RED_BITS_ARB;
5520             attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5521             attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5522             attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5523             attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5524             attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5525             attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5526             attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5527             attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5528             attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5529             attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5530
5531             for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5532             {
5533                 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5534
5535                 if(!res)
5536                     continue;
5537
5538                 /* Cache the pixel format */
5539                 cfgs->iPixelFormat = iPixelFormat;
5540                 cfgs->redSize = values[0];
5541                 cfgs->greenSize = values[1];
5542                 cfgs->blueSize = values[2];
5543                 cfgs->alphaSize = values[3];
5544                 cfgs->colorSize = values[4];
5545                 cfgs->depthSize = values[5];
5546                 cfgs->stencilSize = values[6];
5547                 cfgs->windowDrawable = values[7];
5548                 cfgs->iPixelType = values[8];
5549                 cfgs->doubleBuffer = values[9];
5550                 cfgs->auxBuffers = values[10];
5551
5552                 cfgs->numSamples = 0;
5553                 /* Check multisample support */
5554                 if (gl_info->supported[ARB_MULTISAMPLE])
5555                 {
5556                     int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5557                     int value[2];
5558                     if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5559                         /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5560                         * value[1] = number of multi sample buffers*/
5561                         if(value[0])
5562                             cfgs->numSamples = value[1];
5563                     }
5564                 }
5565
5566                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5567                         "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5568                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5569                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5570                         cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5571                 cfgs++;
5572             }
5573         }
5574         else
5575         {
5576             int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5577             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5578             adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5579
5580             cfgs = adapter->cfgs;
5581             for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5582             {
5583                 PIXELFORMATDESCRIPTOR ppfd;
5584
5585                 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5586                 if(!res)
5587                     continue;
5588
5589                 /* We only want HW acceleration using an OpenGL ICD driver.
5590                  * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5591                  * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5592                  */
5593                 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5594                 {
5595                     TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5596                     continue;
5597                 }
5598
5599                 cfgs->iPixelFormat = iPixelFormat;
5600                 cfgs->redSize = ppfd.cRedBits;
5601                 cfgs->greenSize = ppfd.cGreenBits;
5602                 cfgs->blueSize = ppfd.cBlueBits;
5603                 cfgs->alphaSize = ppfd.cAlphaBits;
5604                 cfgs->colorSize = ppfd.cColorBits;
5605                 cfgs->depthSize = ppfd.cDepthBits;
5606                 cfgs->stencilSize = ppfd.cStencilBits;
5607                 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5608                 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5609                 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5610                 cfgs->auxBuffers = ppfd.cAuxBuffers;
5611                 cfgs->numSamples = 0;
5612
5613                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5614                         "depth=%d, stencil=%d, windowDrawable=%d\n",
5615                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5616                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5617                         cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5618                 cfgs++;
5619                 adapter->cfg_count++;
5620             }
5621
5622             /* We haven't found any suitable formats. This should only happen
5623              * in case of GDI software rendering, which is pretty useless
5624              * anyway. */
5625             if (!adapter->cfg_count)
5626             {
5627                 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5628
5629                 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5630                 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5631                 goto nogl_adapter;
5632             }
5633         }
5634
5635         WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5636
5637         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5638         fillGLAttribFuncs(&adapter->gl_info);
5639         adapter->opengl = TRUE;
5640     }
5641     wined3d->adapter_count = 1;
5642     TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5643
5644     return TRUE;
5645
5646 nogl_adapter:
5647     /* Initialize an adapter for ddraw-only memory counting */
5648     memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5649     wined3d->adapters[0].ordinal = 0;
5650     wined3d->adapters[0].opengl = FALSE;
5651     wined3d->adapters[0].monitorPoint.x = -1;
5652     wined3d->adapters[0].monitorPoint.y = -1;
5653
5654     wined3d->adapters[0].driver_info.name = "Display";
5655     wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5656     if (wined3d_settings.emulated_textureram)
5657         wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5658     else
5659         wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5660
5661     initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5662
5663     wined3d->adapter_count = 1;
5664     return FALSE;
5665 }
5666
5667 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5668
5669 const struct wined3d_parent_ops wined3d_null_parent_ops =
5670 {
5671     wined3d_null_wined3d_object_destroyed,
5672 };
5673
5674 /* Do not call while under the GL lock. */
5675 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5676 {
5677     wined3d->dxVersion = version;
5678     wined3d->ref = 1;
5679     wined3d->flags = flags;
5680
5681     if (!InitAdapters(wined3d))
5682     {
5683         WARN("Failed to initialize adapters.\n");
5684         if (version > 7)
5685         {
5686             MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5687             return E_FAIL;
5688         }
5689     }
5690
5691     return WINED3D_OK;
5692 }