2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
29 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
36 /* The driver names reflect the lowest GPU supported
37 * by a certain driver, so DRIVER_AMD_R300 supports
38 * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
41 DRIVER_AMD_RAGE_128PRO,
50 DRIVER_NVIDIA_GEFORCE2MX,
51 DRIVER_NVIDIA_GEFORCEFX,
52 DRIVER_NVIDIA_GEFORCE6,
56 enum wined3d_driver_model
64 enum wined3d_gl_vendor
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
77 /* Extension detection */
78 struct wined3d_extension_map
80 const char *extension_string;
81 enum wined3d_gl_extension extension;
84 static const struct wined3d_extension_map gl_extension_map[] =
87 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE },
88 {"GL_APPLE_fence", APPLE_FENCE },
89 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
90 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
91 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
94 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
95 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
96 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP },
97 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
98 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
99 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
100 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
101 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
102 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
103 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
104 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
105 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
106 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
107 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
108 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
109 {"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
110 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
111 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
112 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
113 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
114 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
115 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
116 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
117 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS },
118 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
119 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
120 {"GL_ARB_shadow", ARB_SHADOW },
121 {"GL_ARB_sync", ARB_SYNC },
122 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
123 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
124 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
125 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
126 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD },
127 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
128 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
129 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
130 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
131 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
132 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
133 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
134 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
135 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
136 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
137 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
138 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
141 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
142 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
143 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
144 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
145 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
148 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
149 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
150 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
151 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
152 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
153 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
154 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
155 {"GL_EXT_fog_coord", EXT_FOG_COORD },
156 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
157 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
158 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
159 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
160 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
161 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
162 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE },
163 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
164 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
165 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
166 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
167 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
168 {"GL_EXT_texture3D", EXT_TEXTURE3D },
169 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
170 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
171 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD },
172 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
173 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
174 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
175 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
176 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
177 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
178 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
181 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP },
182 {"GL_NV_fence", NV_FENCE },
183 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
184 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
185 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
186 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
187 {"GL_NV_half_float", NV_HALF_FLOAT },
188 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
189 {"GL_NV_point_sprite", NV_POINT_SPRITE },
190 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
191 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
192 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
193 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
194 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
195 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
196 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
197 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
198 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
199 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
200 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
203 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
206 static const struct wined3d_extension_map wgl_extension_map[] =
208 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
209 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
210 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
213 /**********************************************************
214 * Utility functions follow
215 **********************************************************/
217 const struct min_lookup minMipLookup[] =
219 /* NONE POINT LINEAR */
220 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
221 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
222 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
225 const struct min_lookup minMipLookup_noFilter[] =
227 /* NONE POINT LINEAR */
228 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
229 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
230 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
233 const struct min_lookup minMipLookup_noMip[] =
235 /* NONE POINT LINEAR */
236 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
237 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
238 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
241 const GLenum magLookup[] =
243 /* NONE POINT LINEAR */
244 GL_NEAREST, GL_NEAREST, GL_LINEAR,
247 const GLenum magLookup_noFilter[] =
249 /* NONE POINT LINEAR */
250 GL_NEAREST, GL_NEAREST, GL_NEAREST,
253 /* drawStridedSlow attributes */
254 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
255 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
256 glAttribFunc specular_func_3ubv;
257 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
258 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
259 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
262 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
263 * i.e., there is no GL Context - Get a default rendering context to enable the
264 * function query some info from GL.
267 struct wined3d_fake_gl_ctx
273 HGLRC restore_gl_ctx;
276 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
278 TRACE("Destroying fake GL context.\n");
280 if (!pwglMakeCurrent(NULL, NULL))
281 ERR("Failed to disable fake GL context.\n");
283 if (!pwglDeleteContext(ctx->gl_ctx))
285 DWORD err = GetLastError();
286 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
289 ReleaseDC(ctx->wnd, ctx->dc);
290 DestroyWindow(ctx->wnd);
292 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
293 ERR("Failed to restore previous GL context.\n");
296 /* Do not call while under the GL lock. */
297 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
299 PIXELFORMATDESCRIPTOR pfd;
302 TRACE("getting context...\n");
304 ctx->restore_dc = pwglGetCurrentDC();
305 ctx->restore_gl_ctx = pwglGetCurrentContext();
307 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
308 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
309 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
312 ERR("Failed to create a window.\n");
316 ctx->dc = GetDC(ctx->wnd);
319 ERR("Failed to get a DC.\n");
323 /* PixelFormat selection */
324 ZeroMemory(&pfd, sizeof(pfd));
325 pfd.nSize = sizeof(pfd);
327 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
328 pfd.iPixelType = PFD_TYPE_RGBA;
330 pfd.iLayerType = PFD_MAIN_PLANE;
332 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
334 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
335 ERR("Failed to find a suitable pixel format.\n");
338 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
339 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
341 /* Create a GL context. */
342 if (!(ctx->gl_ctx = pwglCreateContext(ctx->dc)))
344 WARN("Failed to create default context for capabilities initialization.\n");
348 /* Make it the current GL context. */
349 if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
351 ERR("Failed to make fake GL context current.\n");
358 if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
360 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
362 if (ctx->wnd) DestroyWindow(ctx->wnd);
364 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
365 ERR("Failed to restore previous GL context.\n");
370 /* Adjust the amount of used texture memory */
371 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
373 adapter->UsedTextureRam += amount;
374 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
375 return adapter->UsedTextureRam;
378 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
380 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
381 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
384 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
386 ULONG refcount = InterlockedIncrement(&wined3d->ref);
388 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
393 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
395 ULONG refcount = InterlockedDecrement(&wined3d->ref);
397 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
403 for (i = 0; i < wined3d->adapter_count; ++i)
405 wined3d_adapter_cleanup(&wined3d->adapters[i]);
407 HeapFree(GetProcessHeap(), 0, wined3d);
413 /* GL locking is done by the caller */
414 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
418 const char *testcode =
420 "PARAM C[66] = { program.env[0..65] };\n"
422 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
423 "ARL A0.x, zero.x;\n"
424 "MOV result.position, C[A0.x + 65];\n"
427 while (gl_info->gl_ops.gl.p_glGetError());
428 GL_EXTCALL(glGenProgramsARB(1, &prog));
430 ERR("Failed to create an ARB offset limit test program\n");
432 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
433 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
434 strlen(testcode), testcode));
435 if (gl_info->gl_ops.gl.p_glGetError())
437 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
438 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
440 } else TRACE("OpenGL implementation allows offsets > 63\n");
442 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
443 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
444 checkGLcall("ARB vp offset limit test cleanup");
449 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
450 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
452 if (card_vendor != HW_VENDOR_AMD) return FALSE;
453 if (device == CARD_AMD_RADEON_9500) return TRUE;
454 if (device == CARD_AMD_RADEON_X700) return TRUE;
455 if (device == CARD_AMD_RADEON_X1600) return TRUE;
459 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
460 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
462 if (card_vendor == HW_VENDOR_NVIDIA)
464 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
465 device == CARD_NVIDIA_GEFORCEFX_5600 ||
466 device == CARD_NVIDIA_GEFORCEFX_5800)
474 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
475 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
477 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
478 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
479 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
481 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
482 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
483 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
484 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
485 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
486 * the chance that other implementations support them is rather small since Win32 QuickTime uses
487 * DirectDraw, not OpenGL.
489 * This test has been moved into wined3d_guess_gl_vendor()
491 if (gl_vendor == GL_VENDOR_APPLE)
498 /* Context activation is done by the caller. */
499 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
501 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
502 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
503 * all the texture. This function detects this bug by its symptom and disables PBOs
506 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
507 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
508 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
509 * read back is compared to the original. If they are equal PBOs are assumed to work,
510 * otherwise the PBO extension is disabled. */
512 static const unsigned int pattern[] =
514 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
515 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
516 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
517 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
519 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
521 /* No PBO -> No point in testing them. */
522 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
526 while (gl_info->gl_ops.gl.p_glGetError());
527 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
528 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
530 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
531 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
532 checkGLcall("Specifying the PBO test texture");
534 GL_EXTCALL(glGenBuffersARB(1, &pbo));
535 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
536 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
537 checkGLcall("Specifying the PBO test pbo");
539 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
540 checkGLcall("Loading the PBO test texture");
542 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
545 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
547 memset(check, 0, sizeof(check));
549 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
550 checkGLcall("Reading back the PBO test texture");
552 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
553 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
554 checkGLcall("PBO test cleanup");
558 if (memcmp(check, pattern, sizeof(check)))
560 WARN("PBO test failed, read back data doesn't match original.\n"
561 "Disabling PBOs. This may result in slower performance.\n");
562 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
566 TRACE("PBO test successful.\n");
570 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
571 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
573 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
576 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
577 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
579 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
580 if (card_vendor != HW_VENDOR_AMD) return FALSE;
581 if (device == CARD_AMD_RADEON_X1600) return FALSE;
585 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
586 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
588 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
589 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
590 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
591 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
594 * dx10 cards usually have 64 varyings */
595 return gl_info->limits.glsl_varyings > 44;
598 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
599 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
601 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
604 /* A GL context is provided by the caller */
605 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
606 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
611 if (!gl_info->supported[EXT_SECONDARY_COLOR])
615 while (gl_info->gl_ops.gl.p_glGetError());
616 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
617 error = gl_info->gl_ops.gl.p_glGetError();
620 if (error == GL_NO_ERROR)
622 TRACE("GL Implementation accepts 4 component specular color pointers\n");
627 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
628 debug_glerror(error));
633 /* A GL context is provided by the caller */
634 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
635 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
640 const char *testcode =
642 "OPTION NV_vertex_program2;\n"
643 "MOV result.clip[0], 0.0;\n"
644 "MOV result.position, 0.0;\n"
647 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
650 while (gl_info->gl_ops.gl.p_glGetError());
652 GL_EXTCALL(glGenProgramsARB(1, &prog));
655 ERR("Failed to create the NVvp clip test program\n");
659 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
660 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
661 strlen(testcode), testcode));
662 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
665 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
666 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
668 while (gl_info->gl_ops.gl.p_glGetError());
670 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
672 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
673 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
674 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
680 /* Context activation is done by the caller. */
681 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
682 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
684 char data[4 * 4 * 4];
688 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
690 memset(data, 0xcc, sizeof(data));
694 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
695 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
696 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
697 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
698 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
699 checkGLcall("glTexImage2D");
701 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
702 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
703 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
704 checkGLcall("glFramebufferTexture2D");
706 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
707 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
708 checkGLcall("glCheckFramebufferStatus");
710 memset(data, 0x11, sizeof(data));
711 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
712 checkGLcall("glTexSubImage2D");
714 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
715 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
716 checkGLcall("glClear");
718 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
719 checkGLcall("glGetTexImage");
721 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
722 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
723 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
724 checkGLcall("glBindTexture");
726 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
727 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
728 checkGLcall("glDeleteTextures");
732 return *(DWORD *)data == 0x11111111;
735 /* Context activation is done by the caller. */
736 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
737 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
739 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
740 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
746 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
747 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
748 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
749 checkGLcall("glTexImage2D");
751 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
752 checkGLcall("glGetTexLevelParameteriv");
753 TRACE("Real color depth is %d\n", size);
755 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
756 checkGLcall("glBindTexture");
757 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
758 checkGLcall("glDeleteTextures");
765 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
766 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
768 return gl_vendor == GL_VENDOR_FGLRX;
771 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
773 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
774 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
775 * allow 48 different offsets or other helper immediate values. */
776 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
777 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
780 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
782 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
783 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
784 * If real NP2 textures are used, the driver falls back to software. We could just remove the
785 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
786 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
787 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
788 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
790 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
791 * has this extension promoted to core. The extension loading code sets this extension supported
792 * due to that, so this code works on fglrx as well. */
793 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
795 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
796 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
797 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
801 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
803 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
804 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
805 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
806 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
807 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
808 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
810 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
811 * triggering the software fallback. There is not much we can do here apart from disabling the
812 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
813 * in wined3d_adapter_init_gl_caps).
814 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
815 * post-processing effects in the game "Max Payne 2").
816 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
817 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
818 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
819 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
822 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
824 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
825 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
826 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
827 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
828 * according to the spec.
830 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
831 * makes the shader slower and eats instruction slots which should be available to the d3d app.
833 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
834 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
835 * this workaround is activated on cards that do not need it, it won't break things, just affect
836 * performance negatively. */
837 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
838 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
841 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
843 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
846 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
848 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
851 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
853 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
856 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
858 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
861 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
863 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
866 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
868 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
871 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
873 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
874 selected texture formats. They are apparently the only DX9 class GPUs
876 Also, DX9-era GPUs are somewhat limited with float textures
877 filtering and blending. */
878 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
883 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
884 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
885 void (*apply)(struct wined3d_gl_info *gl_info);
886 const char *description;
889 static const struct driver_quirk quirk_table[] =
892 match_amd_r300_to_500,
894 "AMD normalized texrect quirk"
898 quirk_apple_glsl_constants,
899 "Apple GLSL uniform override"
904 "Geforce 5 NP2 disable"
909 "Init texcoord .w for Apple Intel GPU driver"
912 match_apple_nonr500ati,
914 "Init texcoord .w for Apple ATI >= r600 GPU driver"
919 "Reserved varying for gl_ClipPos"
922 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
923 * GL implementations accept it. The Mac GL is the only implementation known to
926 * If we can pass 4 component specular colors, do it, because (a) we don't have
927 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
928 * passes specular alpha to the pixel shader if any is used. Otherwise the
929 * specular alpha is used to pass the fog coordinate, which we pass to opengl
930 * via GL_EXT_fog_coord.
932 match_allows_spec_alpha,
933 quirk_allows_specular_alpha,
934 "Allow specular alpha quirk"
937 match_broken_nv_clip,
938 quirk_disable_nvvp_clip,
939 "Apple NV_vertex_program clip bug quirk"
942 match_fbo_tex_update,
943 quirk_fbo_tex_update,
944 "FBO rebind for attachment updates"
949 "True RGBA16 is not available"
954 "Not printing GLSL infolog"
957 match_not_dx10_capable,
958 quirk_limited_tex_filtering,
959 "Texture filtering, blending and VTF support is limited"
963 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
964 * reporting a driver version is moot because we are not the Windows driver, and we have different
965 * bugs, features, etc.
967 * The driver version has the form "x.y.z.w".
969 * "x" is the Windows version the driver is meant for:
976 * "y" is the maximum Direct3D version the driver supports.
977 * y -> d3d version mapping:
986 * "z" is the subversion number.
988 * "w" is the vendor specific driver build number.
991 struct driver_version_information
993 enum wined3d_display_driver driver;
994 enum wined3d_driver_model driver_model;
995 const char *driver_name; /* name of Windows driver */
996 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
997 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
998 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1001 /* The driver version table contains driver information for different devices on several OS versions. */
1002 static const struct driver_version_information driver_version_table[] =
1005 * - Radeon HD2x00 (R600) and up supported by current drivers.
1006 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1007 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1008 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1009 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1010 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1011 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1012 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1013 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1014 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1017 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1018 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1019 * igxprd32.dll but the GMA800 driver was never updated. */
1020 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1021 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1022 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1023 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1024 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1025 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1028 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1029 * - GeforceFX support is up to 173.x on <= XP
1030 * - Geforce2MX/3/4 up to 96.x on <= XP
1031 * - TNT/Geforce1/2 up to 71.x on <= XP
1032 * All version numbers used below are from the Linux nvidia drivers. */
1033 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1034 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1035 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1036 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1037 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1040 struct gpu_description
1042 WORD vendor; /* reported PCI card vendor ID */
1043 WORD card; /* reported PCI card device ID */
1044 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1045 enum wined3d_display_driver driver;
1046 unsigned int vidmem;
1049 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1050 * found on a board containing a specific GPU. */
1051 static const struct gpu_description gpu_description_table[] =
1054 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1055 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1056 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1057 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1058 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1059 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1060 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1061 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1062 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1063 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1064 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1065 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1066 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1067 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1068 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1069 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1070 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1071 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1072 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1073 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1074 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1075 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1076 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1077 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1078 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1079 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6, 256 },
1080 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1081 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1082 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1083 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1084 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1085 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1086 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1087 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1088 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1089 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1090 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1091 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1092 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1093 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1094 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1095 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1096 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1097 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1098 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1099 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1100 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1101 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1102 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1103 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1104 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1105 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1106 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1107 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1111 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1112 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6, 1024},
1113 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE6, 2048},
1114 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1115 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1118 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1119 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1120 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1121 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1122 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1123 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1124 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1125 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1126 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1127 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1128 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1129 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1130 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1131 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1132 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1133 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1134 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1135 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1136 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1137 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1138 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1139 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1140 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1141 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1142 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1143 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1144 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1145 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1146 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1147 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1148 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1149 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1151 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1152 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1153 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1154 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1155 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1156 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1157 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1158 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1159 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1160 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1161 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1162 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1163 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1164 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1165 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1166 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1167 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1168 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1169 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1170 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1171 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1172 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1173 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1174 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1175 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1176 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1177 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1178 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1179 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1180 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1181 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1182 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1183 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1184 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1187 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1188 enum wined3d_driver_model driver_model)
1192 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1193 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1195 const struct driver_version_information *entry = &driver_version_table[i];
1197 if (entry->driver == driver && entry->driver_model == driver_model)
1199 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1200 entry->driver_name, entry->version, entry->subversion, entry->build);
1207 static void init_driver_info(struct wined3d_driver_info *driver_info,
1208 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1210 OSVERSIONINFOW os_version;
1211 WORD driver_os_version;
1213 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1214 enum wined3d_driver_model driver_model;
1215 const struct driver_version_information *version_info;
1217 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1219 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1220 vendor = wined3d_settings.pci_vendor_id;
1222 driver_info->vendor = vendor;
1224 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1226 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1227 device = wined3d_settings.pci_device_id;
1229 driver_info->device = device;
1231 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1232 * overrides the pci ids to a card which is not in our database. */
1233 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1235 memset(&os_version, 0, sizeof(os_version));
1236 os_version.dwOSVersionInfoSize = sizeof(os_version);
1237 if (!GetVersionExW(&os_version))
1239 ERR("Failed to get OS version, reporting 2000/XP.\n");
1240 driver_os_version = 6;
1241 driver_model = DRIVER_MODEL_NT5X;
1245 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1246 switch (os_version.dwMajorVersion)
1249 /* If needed we could distinguish between 9x and NT4, but this code won't make
1250 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1252 driver_os_version = 4;
1253 driver_model = DRIVER_MODEL_WIN9X;
1257 driver_os_version = 6;
1258 driver_model = DRIVER_MODEL_NT5X;
1262 if (os_version.dwMinorVersion == 0)
1264 driver_os_version = 7;
1265 driver_model = DRIVER_MODEL_NT6X;
1269 if (os_version.dwMinorVersion > 1)
1271 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1272 os_version.dwMajorVersion, os_version.dwMinorVersion);
1274 driver_os_version = 8;
1275 driver_model = DRIVER_MODEL_NT6X;
1280 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1281 os_version.dwMajorVersion, os_version.dwMinorVersion);
1282 driver_os_version = 6;
1283 driver_model = DRIVER_MODEL_NT5X;
1288 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1289 * This means that unless the ids are overridden, we will always find a GPU description. */
1290 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1292 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1294 TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1296 driver_info->description = gpu_description_table[i].description;
1297 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1298 driver = gpu_description_table[i].driver;
1303 if (wined3d_settings.emulated_textureram)
1305 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1306 driver_info->vidmem = wined3d_settings.emulated_textureram;
1309 /* Try to obtain driver version information for the current Windows version. This fails in
1311 * - the gpu is not available on the currently selected OS version:
1312 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1313 * version information for the current Windows version is returned instead of faked info.
1314 * We do the same and assume the default Windows version to emulate is WinXP.
1316 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1317 * For now return the XP driver info. Perhaps later on we should return VESA.
1319 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1320 * This could be an indication that our database is not up to date, so this should be fixed.
1322 version_info = get_driver_version_info(driver, driver_model);
1325 driver_info->name = version_info->driver_name;
1326 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1327 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1331 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1334 driver_info->name = version_info->driver_name;
1335 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1336 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1340 driver_info->description = "Direct3D HAL";
1341 driver_info->name = "Display";
1342 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1343 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1345 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1346 vendor, device, driver_model);
1350 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1351 driver_info->version_high, driver_info->version_low);
1354 /* Context activation is done by the caller. */
1355 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1356 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1360 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1362 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1363 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1364 quirk_table[i].apply(gl_info);
1367 /* Find out if PBOs work as they are supposed to. */
1368 test_pbo_functionality(gl_info);
1371 static DWORD wined3d_parse_gl_version(const char *gl_version)
1373 const char *ptr = gl_version;
1378 ERR("Invalid OpenGL major version %d.\n", major);
1380 while (isdigit(*ptr)) ++ptr;
1382 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1386 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1388 return MAKEDWORD_VERSION(major, minor);
1391 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1392 const char *gl_vendor_string, const char *gl_renderer)
1395 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1396 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1397 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1399 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1400 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1401 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1402 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1403 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1404 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1405 * DirectDraw, not OpenGL. */
1406 if (gl_info->supported[APPLE_FENCE]
1407 && gl_info->supported[APPLE_CLIENT_STORAGE]
1408 && gl_info->supported[APPLE_YCBCR_422])
1409 return GL_VENDOR_APPLE;
1411 if (strstr(gl_vendor_string, "NVIDIA"))
1412 return GL_VENDOR_NVIDIA;
1414 if (strstr(gl_vendor_string, "ATI"))
1415 return GL_VENDOR_FGLRX;
1417 if (strstr(gl_vendor_string, "Intel(R)")
1418 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1419 || strstr(gl_renderer, "Intel")
1420 || strstr(gl_vendor_string, "Intel Inc."))
1421 return GL_VENDOR_INTEL;
1423 if (strstr(gl_vendor_string, "Mesa")
1424 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1425 || strstr(gl_vendor_string, "DRI R300 Project")
1426 || strstr(gl_vendor_string, "X.Org R300 Project")
1427 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1428 || strstr(gl_vendor_string, "VMware, Inc.")
1429 || strstr(gl_renderer, "Mesa")
1430 || strstr(gl_renderer, "Gallium"))
1431 return GL_VENDOR_MESA;
1433 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1434 debugstr_a(gl_vendor_string));
1436 return GL_VENDOR_UNKNOWN;
1439 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1441 if (strstr(gl_vendor_string, "NVIDIA")
1442 || strstr(gl_vendor_string, "Nouveau")
1443 || strstr(gl_vendor_string, "nouveau"))
1444 return HW_VENDOR_NVIDIA;
1446 if (strstr(gl_vendor_string, "ATI")
1447 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1448 || strstr(gl_vendor_string, "X.Org R300 Project")
1449 || strstr(gl_renderer, "AMD")
1450 || strstr(gl_renderer, "R100")
1451 || strstr(gl_renderer, "R200")
1452 || strstr(gl_renderer, "R300")
1453 || strstr(gl_renderer, "R600")
1454 || strstr(gl_renderer, "R700"))
1455 return HW_VENDOR_AMD;
1457 if (strstr(gl_vendor_string, "Intel(R)")
1458 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1459 || strstr(gl_renderer, "Intel")
1460 || strstr(gl_renderer, "i915")
1461 || strstr(gl_vendor_string, "Intel Inc."))
1462 return HW_VENDOR_INTEL;
1464 if (strstr(gl_vendor_string, "Mesa")
1465 || strstr(gl_vendor_string, "Brian Paul")
1466 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1467 || strstr(gl_vendor_string, "VMware, Inc."))
1468 return HW_VENDOR_SOFTWARE;
1470 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1472 return HW_VENDOR_NVIDIA;
1475 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1479 if (gl_info->supported[ARB_MULTITEXTURE])
1481 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1482 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1483 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1485 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1486 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1488 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1489 && gl_info->supported[ARB_VERTEX_SHADER])
1491 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1497 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1498 const char *gl_renderer)
1500 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1503 if (d3d_level >= 10)
1507 const char *renderer;
1508 enum wined3d_pci_device id;
1512 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1513 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1514 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1515 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1516 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1517 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1518 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1519 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1520 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1521 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1522 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1523 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1524 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1525 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1526 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1527 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1528 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1529 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1530 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1531 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1532 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1533 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1534 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1535 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1536 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1537 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1538 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1539 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1540 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1541 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1542 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1543 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1544 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1545 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1546 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1547 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1548 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1549 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1550 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1551 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1552 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1553 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1554 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1555 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1556 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1557 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1558 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1559 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1560 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1561 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1562 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1563 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1564 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1565 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1566 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1567 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1568 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1569 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1570 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1571 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1572 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1573 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1574 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1577 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1579 if (strstr(gl_renderer, cards[i].renderer))
1583 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1584 return CARD_NVIDIA_GEFORCE_8300GS;
1587 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1588 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1590 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1594 const char *renderer;
1595 enum wined3d_pci_device id;
1599 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1600 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1601 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1602 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1603 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1604 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1605 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1606 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1607 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1608 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1609 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1610 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1611 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1614 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1616 if (strstr(gl_renderer, cards[i].renderer))
1620 /* Geforce 6/7 - lowend */
1621 return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1626 /* GeforceFX - highend */
1627 if (strstr(gl_renderer, "5800")
1628 || strstr(gl_renderer, "5900")
1629 || strstr(gl_renderer, "5950")
1630 || strstr(gl_renderer, "Quadro FX"))
1632 return CARD_NVIDIA_GEFORCEFX_5800;
1635 /* GeforceFX - midend */
1636 if (strstr(gl_renderer, "5600")
1637 || strstr(gl_renderer, "5650")
1638 || strstr(gl_renderer, "5700")
1639 || strstr(gl_renderer, "5750"))
1641 return CARD_NVIDIA_GEFORCEFX_5600;
1644 /* GeforceFX - lowend */
1645 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1650 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1652 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1655 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1660 if (strstr(gl_renderer, "GeForce4 MX"))
1662 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1665 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1667 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1670 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1672 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1675 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1678 if (strstr(gl_renderer, "TNT2"))
1680 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1683 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1686 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1687 const char *gl_renderer)
1689 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1691 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1693 * Beware: renderer string do not match exact card model,
1694 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1695 if (d3d_level >= 10)
1701 const char *renderer;
1702 enum wined3d_pci_device id;
1706 /* Southern Islands */
1707 {"HD 7900", CARD_AMD_RADEON_HD7900},
1708 {"HD 7800", CARD_AMD_RADEON_HD7800},
1709 {"HD 7700", CARD_AMD_RADEON_HD7700},
1710 /* Northern Islands */
1711 {"HD 6970", CARD_AMD_RADEON_HD6900},
1712 {"HD 6900", CARD_AMD_RADEON_HD6900},
1713 {"HD 6800", CARD_AMD_RADEON_HD6800},
1714 {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1715 {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1716 {"HD 6700", CARD_AMD_RADEON_HD6700},
1717 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1718 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1719 {"HD 6600", CARD_AMD_RADEON_HD6600},
1720 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1721 {"HD 6500", CARD_AMD_RADEON_HD6600},
1722 {"HD 6400", CARD_AMD_RADEON_HD6400},
1723 {"HD 6300", CARD_AMD_RADEON_HD6300},
1724 {"HD 6200", CARD_AMD_RADEON_HD6300},
1726 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1727 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1728 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1729 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1730 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1731 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1732 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1733 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1734 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1735 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1737 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1738 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1739 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1740 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1741 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1742 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1743 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1744 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1745 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1746 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1747 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1748 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1749 /* R600/R700 integrated */
1750 {"HD 3300", CARD_AMD_RADEON_HD3200},
1751 {"HD 3200", CARD_AMD_RADEON_HD3200},
1752 {"HD 3100", CARD_AMD_RADEON_HD3200},
1754 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1755 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1756 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1757 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1758 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1759 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1760 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1761 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1762 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1763 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1764 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1765 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1766 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1769 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1771 if (strstr(gl_renderer, cards[i].renderer))
1775 /* Default for when no GPU has been found */
1776 return CARD_AMD_RADEON_HD3200;
1782 if (strstr(gl_renderer, "X1600")
1783 || strstr(gl_renderer, "X1650")
1784 || strstr(gl_renderer, "X1800")
1785 || strstr(gl_renderer, "X1900")
1786 || strstr(gl_renderer, "X1950"))
1788 return CARD_AMD_RADEON_X1600;
1791 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1792 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1793 if (strstr(gl_renderer, "X700")
1794 || strstr(gl_renderer, "X800")
1795 || strstr(gl_renderer, "X850")
1796 || strstr(gl_renderer, "X1300")
1797 || strstr(gl_renderer, "X1400")
1798 || strstr(gl_renderer, "X1450")
1799 || strstr(gl_renderer, "X1550")
1800 || strstr(gl_renderer, "X2300")
1801 || strstr(gl_renderer, "X2500")
1802 || strstr(gl_renderer, "HD 2300")
1805 return CARD_AMD_RADEON_X700;
1808 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1809 if (strstr(gl_renderer, "Radeon Xpress"))
1811 return CARD_AMD_RADEON_XPRESS_200M;
1815 return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1819 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1822 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1824 return CARD_AMD_RAGE_128PRO;
1827 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1828 const char *gl_renderer)
1834 const char *renderer;
1835 enum wined3d_pci_device id;
1840 {"Ivybridge Server", CARD_INTEL_IVBS},
1841 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1842 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1844 {"Sandybridge Server", CARD_INTEL_SNBS},
1845 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1846 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1848 {"Ironlake Mobile", CARD_INTEL_ILKM},
1849 {"Ironlake Desktop", CARD_INTEL_ILKD},
1851 {"B43", CARD_INTEL_B43},
1852 {"G41", CARD_INTEL_G41},
1853 {"G45", CARD_INTEL_G45},
1854 {"Q45", CARD_INTEL_Q45},
1855 {"Integrated Graphics Device", CARD_INTEL_IGD},
1856 {"GM45", CARD_INTEL_GM45},
1858 {"965GME", CARD_INTEL_965GME},
1859 {"965GM", CARD_INTEL_965GM},
1860 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1861 {"946GZ", CARD_INTEL_946GZ},
1862 {"965G", CARD_INTEL_965G},
1863 {"965Q", CARD_INTEL_965Q},
1865 {"Pineview M", CARD_INTEL_PNVM},
1866 {"Pineview G", CARD_INTEL_PNVG},
1867 {"IGD", CARD_INTEL_PNVG},
1868 {"Q33", CARD_INTEL_Q33},
1869 {"G33", CARD_INTEL_G33},
1870 {"Q35", CARD_INTEL_Q35},
1871 {"945GME", CARD_INTEL_945GME},
1872 {"945GM", CARD_INTEL_945GM},
1873 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1874 {"945G", CARD_INTEL_945G},
1876 {"915GM", CARD_INTEL_915GM},
1877 {"E7221G", CARD_INTEL_E7221G},
1878 {"915G", CARD_INTEL_915G},
1880 {"865G", CARD_INTEL_865G},
1881 {"845G", CARD_INTEL_845G},
1882 {"855GM", CARD_INTEL_855GM},
1883 {"830M", CARD_INTEL_830M},
1886 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1888 if (strstr(gl_renderer, cards[i].renderer))
1892 return CARD_INTEL_915G;
1895 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1896 const char *gl_renderer)
1901 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1903 * Beware: renderer string do not match exact card model,
1904 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1905 if (strstr(gl_renderer, "Gallium"))
1907 /* 20101109 - These are never returned by current Gallium radeon
1908 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1910 * These are returned but not handled: RC410, RV380. */
1913 const char *renderer;
1914 enum wined3d_pci_device id;
1918 /* Southern Islands */
1919 {"TAHITI", CARD_AMD_RADEON_HD7900},
1920 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
1921 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
1922 /* Northern Islands */
1923 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1924 {"BARTS", CARD_AMD_RADEON_HD6800},
1925 {"TURKS", CARD_AMD_RADEON_HD6600},
1926 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1927 {"SUMO", CARD_AMD_RADEON_HD6550D},
1928 {"CAICOS", CARD_AMD_RADEON_HD6400},
1929 {"PALM", CARD_AMD_RADEON_HD6300},
1931 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1932 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1933 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1934 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1935 {"CEDAR", CARD_AMD_RADEON_HD5400},
1937 {"R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1938 {"RV790", CARD_AMD_RADEON_HD4800},
1939 {"RV770", CARD_AMD_RADEON_HD4800},
1940 {"RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1941 {"RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1942 {"RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1943 /* R600/R700 integrated */
1944 {"RS880", CARD_AMD_RADEON_HD3200},
1945 {"RS780", CARD_AMD_RADEON_HD3200},
1947 {"R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1948 {"R600", CARD_AMD_RADEON_HD2900},
1949 {"RV670", CARD_AMD_RADEON_HD2900},
1950 {"RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1951 {"RV630", CARD_AMD_RADEON_HD2600},
1952 {"RV620", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1953 {"RV610", CARD_AMD_RADEON_HD2350},
1955 {"R580", CARD_AMD_RADEON_X1600},
1956 {"R520", CARD_AMD_RADEON_X1600},
1957 {"RV570", CARD_AMD_RADEON_X1600},
1958 {"RV560", CARD_AMD_RADEON_X1600},
1959 {"RV535", CARD_AMD_RADEON_X1600},
1960 {"RV530", CARD_AMD_RADEON_X1600},
1961 {"RV516", CARD_AMD_RADEON_X700}, /* X700 is actually R400. */
1962 {"RV515", CARD_AMD_RADEON_X700},
1964 {"R481", CARD_AMD_RADEON_X700},
1965 {"R480", CARD_AMD_RADEON_X700},
1966 {"R430", CARD_AMD_RADEON_X700},
1967 {"R423", CARD_AMD_RADEON_X700},
1968 {"R420", CARD_AMD_RADEON_X700},
1969 {"R410", CARD_AMD_RADEON_X700},
1970 {"RV410", CARD_AMD_RADEON_X700},
1971 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1972 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1973 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1974 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1975 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1976 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1977 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1978 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1980 {"R360", CARD_AMD_RADEON_9500},
1981 {"R350", CARD_AMD_RADEON_9500},
1982 {"R300", CARD_AMD_RADEON_9500},
1983 {"RV370", CARD_AMD_RADEON_9500},
1984 {"RV360", CARD_AMD_RADEON_9500},
1985 {"RV351", CARD_AMD_RADEON_9500},
1986 {"RV350", CARD_AMD_RADEON_9500},
1989 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1991 if (strstr(gl_renderer, cards[i].renderer))
1996 d3d_level = d3d_level_from_gl_info(gl_info);
1997 if (d3d_level >= 10)
1998 return CARD_AMD_RADEON_HD2600;
2004 const char *renderer;
2005 enum wined3d_pci_device id;
2010 {"(R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
2011 {"(RV790", CARD_AMD_RADEON_HD4800},
2012 {"(RV770", CARD_AMD_RADEON_HD4800},
2013 {"(RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
2014 {"(RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
2015 {"(RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
2016 /* R600/R700 integrated */
2017 {"RS880", CARD_AMD_RADEON_HD3200},
2018 {"RS780", CARD_AMD_RADEON_HD3200},
2020 {"(R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
2021 {"(R600", CARD_AMD_RADEON_HD2900},
2022 {"(RV670", CARD_AMD_RADEON_HD2900},
2023 {"(RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2024 {"(RV630", CARD_AMD_RADEON_HD2600},
2025 {"(RV620", CARD_AMD_RADEON_HD2350}, /* HD2300/HD2400/HD3400 - lowend */
2026 {"(RV610", CARD_AMD_RADEON_HD2350},
2029 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2031 if (strstr(gl_renderer, cards[i].renderer))
2035 return CARD_AMD_RADEON_9500;
2039 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
2042 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
2044 return CARD_AMD_RAGE_128PRO;
2047 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2048 const char *gl_renderer)
2055 const char *renderer;
2056 enum wined3d_pci_device id;
2061 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2063 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2064 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2065 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2066 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2067 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2068 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2069 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2071 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2072 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2073 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2074 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2075 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2076 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2077 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2078 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2079 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2080 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2081 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2082 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2083 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2084 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2086 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2087 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2088 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2089 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2090 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2091 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2092 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2093 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2094 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2095 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2096 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2097 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2098 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2099 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2100 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2101 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2103 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2104 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2105 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2106 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2107 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2108 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2110 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2111 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2112 {"nv20", CARD_NVIDIA_GEFORCE3},
2114 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2115 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2116 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2117 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2118 {"nv16", CARD_NVIDIA_GEFORCE2},
2119 {"nv15", CARD_NVIDIA_GEFORCE2},
2120 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2121 {"nv10", CARD_NVIDIA_GEFORCE},
2123 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2124 {"nv04", CARD_NVIDIA_RIVA_TNT},
2125 {"nv03", CARD_NVIDIA_RIVA_128},
2128 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2130 if (strstr(gl_renderer, cards[i].renderer))
2134 FIXME("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2136 d3d_level = d3d_level_from_gl_info(gl_info);
2137 if (d3d_level >= 10)
2138 return CARD_NVIDIA_GEFORCE_8800GTX;
2140 return CARD_NVIDIA_GEFORCEFX_5800;
2142 return CARD_NVIDIA_GEFORCE3;
2144 return CARD_NVIDIA_GEFORCE;
2146 return CARD_NVIDIA_RIVA_TNT;
2147 return CARD_NVIDIA_RIVA_128;
2151 struct vendor_card_selection
2153 enum wined3d_gl_vendor gl_vendor;
2154 enum wined3d_pci_vendor card_vendor;
2155 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2156 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2159 static const struct vendor_card_selection vendor_card_select_table[] =
2161 {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2162 {GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2163 {GL_VENDOR_APPLE, HW_VENDOR_AMD, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2164 {GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver", select_card_intel},
2165 {GL_VENDOR_FGLRX, HW_VENDOR_AMD, "AMD/ATI binary driver", select_card_amd_binary},
2166 {GL_VENDOR_MESA, HW_VENDOR_AMD, "Mesa AMD/ATI driver", select_card_amd_mesa},
2167 {GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2168 {GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2169 {GL_VENDOR_INTEL, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel}
2173 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2174 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2178 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2179 * different GPUs with roughly the same features. In most cases GPUs from a
2180 * certain family differ in clockspeeds, the amount of video memory and the
2181 * number of shader pipelines.
2183 * A Direct3D device object contains the PCI id (vendor + device) of the
2184 * videocard which is used for rendering. Various applications use this
2185 * information to get a rough estimation of the features of the card and
2186 * some might use it for enabling 3d effects only on certain types of
2187 * videocards. In some cases games might even use it to work around bugs
2188 * which happen on certain videocards/driver combinations. The problem is
2189 * that OpenGL only exposes a rendering string containing the name of the
2190 * videocard and not the PCI id.
2192 * Various games depend on the PCI id, so somehow we need to provide one.
2193 * A simple option is to parse the renderer string and translate this to
2194 * the right PCI id. This is a lot of work because there are more than 200
2195 * GPUs just for Nvidia. Various cards share the same renderer string, so
2196 * the amount of code might be 'small' but there are quite a number of
2197 * exceptions which would make this a pain to maintain. Another way would
2198 * be to query the PCI id from the operating system (assuming this is the
2199 * videocard which is used for rendering which is not always the case).
2200 * This would work but it is not very portable. Second it would not work
2201 * well in, let's say, a remote X situation in which the amount of 3d
2202 * features which can be used is limited.
2204 * As said most games only use the PCI id to get an indication of the
2205 * capabilities of the card. It doesn't really matter if the given id is
2206 * the correct one if we return the id of a card with similar 3d features.
2208 * The code below checks the OpenGL capabilities of a videocard and matches
2209 * that to a certain level of Direct3D functionality. Once a card passes
2210 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2211 * least a GeforceFX. To give a better estimate we do a basic check on the
2212 * renderer string but if that won't pass we return a default card. This
2213 * way is better than maintaining a full card database as even without a
2214 * full database we can return a card with similar features. Second the
2215 * size of the database can be made quite small because when you know what
2216 * type of 3d functionality a card has, you know to which GPU family the
2217 * GPU must belong. Because of this you only have to check a small part of
2218 * the renderer string to distinguishes between different models from that
2221 * The code also selects a default amount of video memory which we will
2222 * use for an estimation of the amount of free texture memory. In case of
2223 * real D3D the amount of texture memory includes video memory and system
2224 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2225 * HyperMemory). We don't know how much system memory can be addressed by
2226 * the system but we can make a reasonable estimation about the amount of
2227 * video memory. If the value is slightly wrong it doesn't matter as we
2228 * didn't include AGP-like memory which makes the amount of addressable
2229 * memory higher and second OpenGL isn't that critical it moves to system
2230 * memory behind our backs if really needed. Note that the amount of video
2231 * memory can be overruled using a registry setting. */
2235 for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2237 if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2238 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2240 TRACE("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2241 return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2244 FIXME("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2245 *gl_vendor, *card_vendor, debugstr_a(gl_renderer));
2247 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2248 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2249 * them a good generic choice. */
2250 *card_vendor = HW_VENDOR_NVIDIA;
2251 d3d_level = d3d_level_from_gl_info(gl_info);
2253 return CARD_NVIDIA_GEFORCEFX_5600;
2255 return CARD_NVIDIA_GEFORCE3;
2257 return CARD_NVIDIA_GEFORCE;
2259 return CARD_NVIDIA_RIVA_TNT;
2260 return CARD_NVIDIA_RIVA_128;
2263 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2265 int vs_selected_mode, ps_selected_mode;
2267 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2268 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2269 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2270 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2271 else if (gl_info->supported[NV_REGISTER_COMBINERS]
2272 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2273 else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2274 else return &ffp_fragment_pipeline;
2277 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2279 int vs_selected_mode, ps_selected_mode;
2281 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2282 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2283 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2284 return &none_shader_backend;
2287 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2289 int vs_selected_mode, ps_selected_mode;
2291 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2292 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2293 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2294 else return &ffp_blit;
2297 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2298 const struct wined3d_extension_map *map, UINT entry_count)
2306 while (isspace(*extensions))
2309 while (!isspace(*extensions) && *extensions)
2312 len = extensions - start;
2316 TRACE("- %s.\n", debugstr_an(start, len));
2318 for (i = 0; i < entry_count; ++i)
2320 if (len == strlen(map[i].extension_string)
2321 && !memcmp(start, map[i].extension_string, len))
2323 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2324 gl_info->supported[map[i].extension] = TRUE;
2331 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2333 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)pwglGetProcAddress(#pfn);
2337 #ifndef USE_WIN32_OPENGL
2338 /* hack: use the functions directly from the TEB table to bypass the thunks */
2339 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2340 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2344 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2346 GLfloat gl_floatv[2];
2349 gl_info->limits.blends = 1;
2350 gl_info->limits.buffers = 1;
2351 gl_info->limits.textures = 1;
2352 gl_info->limits.texture_coords = 1;
2353 gl_info->limits.fragment_samplers = 1;
2354 gl_info->limits.vertex_samplers = 0;
2355 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2356 gl_info->limits.vertex_attribs = 16;
2357 gl_info->limits.glsl_vs_float_constants = 0;
2358 gl_info->limits.glsl_ps_float_constants = 0;
2359 gl_info->limits.arb_vs_float_constants = 0;
2360 gl_info->limits.arb_vs_native_constants = 0;
2361 gl_info->limits.arb_vs_instructions = 0;
2362 gl_info->limits.arb_vs_temps = 0;
2363 gl_info->limits.arb_ps_float_constants = 0;
2364 gl_info->limits.arb_ps_local_constants = 0;
2365 gl_info->limits.arb_ps_instructions = 0;
2366 gl_info->limits.arb_ps_temps = 0;
2368 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2369 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2370 TRACE("Clip plane support - max planes %d.\n", gl_max);
2372 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2373 gl_info->limits.lights = gl_max;
2374 TRACE("Light support - max lights %d.\n", gl_max);
2376 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2377 gl_info->limits.texture_size = gl_max;
2378 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2380 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2381 gl_info->limits.pointsize_min = gl_floatv[0];
2382 gl_info->limits.pointsize_max = gl_floatv[1];
2383 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2385 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2387 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2388 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2392 WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2394 if (gl_info->supported[NV_REGISTER_COMBINERS])
2396 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2397 gl_info->limits.general_combiners = gl_max;
2398 TRACE("Max general combiners: %d.\n", gl_max);
2400 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2402 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2403 gl_info->limits.buffers = gl_max;
2404 TRACE("Max draw buffers: %u.\n", gl_max);
2406 if (gl_info->supported[ARB_MULTITEXTURE])
2408 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2409 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2410 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2412 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2415 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2416 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2417 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2418 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2422 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2423 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2425 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2426 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2428 if (gl_info->supported[ARB_VERTEX_SHADER])
2431 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2432 gl_info->limits.vertex_samplers = tmp;
2433 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2434 gl_info->limits.combined_samplers = tmp;
2435 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2436 gl_info->limits.vertex_attribs = tmp;
2438 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2439 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2440 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2441 * shader is used with fixed function vertex processing we're fine too because fixed function
2442 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2443 * used we have to make sure that all vertex sampler setups are valid together with all
2444 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2445 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2446 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2447 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2448 * a fixed function pipeline anymore.
2450 * So this is just a check to check that our assumption holds true. If not, write a warning
2451 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2452 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2453 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2455 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2456 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2457 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2458 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2459 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2461 gl_info->limits.vertex_samplers = 0;
2466 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2468 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2469 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2471 if (gl_info->supported[ARB_VERTEX_BLEND])
2473 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2474 gl_info->limits.blends = gl_max;
2475 TRACE("Max blends: %u.\n", gl_info->limits.blends);
2477 if (gl_info->supported[EXT_TEXTURE3D])
2479 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2480 gl_info->limits.texture3d_size = gl_max;
2481 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2483 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2485 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2486 gl_info->limits.anisotropy = gl_max;
2487 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2489 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2491 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2492 gl_info->limits.arb_ps_float_constants = gl_max;
2493 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2494 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2495 gl_info->limits.arb_ps_native_constants = gl_max;
2496 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2497 gl_info->limits.arb_ps_native_constants);
2498 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2499 gl_info->limits.arb_ps_temps = gl_max;
2500 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2501 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2502 gl_info->limits.arb_ps_instructions = gl_max;
2503 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2504 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2505 gl_info->limits.arb_ps_local_constants = gl_max;
2506 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2508 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2510 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2511 gl_info->limits.arb_vs_float_constants = gl_max;
2512 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2513 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2514 gl_info->limits.arb_vs_native_constants = gl_max;
2515 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2516 gl_info->limits.arb_vs_native_constants);
2517 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2518 gl_info->limits.arb_vs_temps = gl_max;
2519 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2520 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2521 gl_info->limits.arb_vs_instructions = gl_max;
2522 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2524 if (gl_info->supported[ARB_VERTEX_SHADER])
2526 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2527 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2528 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2530 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2532 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2533 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2534 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2535 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2536 gl_info->limits.glsl_varyings = gl_max;
2537 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2540 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2541 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2543 gl_info->limits.shininess = 128.0f;
2545 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2546 && wined3d_settings.allow_multisampling)
2548 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2549 gl_info->limits.samples = gl_max;
2553 /* Context activation is done by the caller. */
2554 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2556 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2557 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2558 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2559 enum wined3d_pci_vendor card_vendor;
2560 struct fragment_caps fragment_caps;
2561 const char *WGL_Extensions = NULL;
2562 const char *GL_Extensions = NULL;
2563 enum wined3d_gl_vendor gl_vendor;
2564 enum wined3d_pci_device device;
2568 TRACE("adapter %p.\n", adapter);
2572 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2573 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2574 if (!gl_renderer_str)
2577 ERR("Received a NULL GL_RENDERER.\n");
2581 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2582 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2586 ERR("Received a NULL GL_VENDOR.\n");
2590 /* Parse the GL_VERSION field into major and minor information */
2591 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2592 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2593 if (!gl_version_str)
2596 ERR("Received a NULL GL_VERSION.\n");
2599 gl_version = wined3d_parse_gl_version(gl_version_str);
2601 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2602 GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2606 ERR("Received a NULL GL_EXTENSIONS.\n");
2612 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2613 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2615 TRACE("GL extensions reported:\n");
2616 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2617 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2619 /* Now work out what GL support this card really has. */
2620 load_gl_funcs( gl_info );
2622 hdc = pwglGetCurrentDC();
2623 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2624 if (GL_EXTCALL(wglGetExtensionsStringARB))
2625 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2626 if (!WGL_Extensions)
2627 WARN("WGL extensions not supported.\n");
2629 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2630 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2632 if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2634 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2635 gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2636 gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2637 gl_info->supported[EXT_TEXTURE3D] = TRUE;
2640 if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2642 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2643 gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2644 gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2645 gl_info->supported[NV_POINT_SPRITE] = TRUE;
2648 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2650 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2651 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2654 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2656 if (gl_info->supported[APPLE_FENCE])
2658 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2659 * The apple extension interacts with some other apple exts. Disable the NV
2660 * extension if the apple one is support to prevent confusion in other parts
2662 gl_info->supported[NV_FENCE] = FALSE;
2664 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2666 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2668 * The enums are the same:
2669 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2670 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2671 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2672 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2673 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2675 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2677 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2678 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2680 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2682 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2683 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2686 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2688 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2689 * functionality. Prefer the ARB extension */
2690 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2692 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2694 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2695 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2697 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2699 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2700 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2702 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2704 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2705 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2707 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2709 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2710 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2712 if (gl_info->supported[NV_TEXTURE_SHADER2])
2714 if (gl_info->supported[NV_REGISTER_COMBINERS])
2716 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2717 * are supported. The nv extensions provide the same functionality as the
2718 * ATI one, and a bit more(signed pixelformats). */
2719 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2722 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2724 /* If we have full NP2 texture support, disable
2725 * GL_ARB_texture_rectangle because we will never use it.
2726 * This saves a few redundant glDisable calls. */
2727 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2729 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2731 /* Disable NV_register_combiners and fragment shader if this is supported.
2732 * generally the NV extensions are preferred over the ATI ones, and this
2733 * extension is disabled if register_combiners and texture_shader2 are both
2734 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2735 * fragment processing support. */
2736 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2737 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2738 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2739 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2741 if (gl_info->supported[NV_HALF_FLOAT])
2743 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2744 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2746 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2748 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2749 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2750 * we never render to sRGB surfaces). */
2751 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2756 wined3d_adapter_init_limits(gl_info);
2758 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2759 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2761 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2763 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2764 unsigned int major, minor;
2766 TRACE("GLSL version string: %s.\n", debugstr_a(str));
2768 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2769 sscanf(str, "%u.%u", &major, &minor);
2770 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2773 checkGLcall("extension detection");
2777 adapter->fragment_pipe = select_fragment_implementation(gl_info);
2778 adapter->shader_backend = select_shader_backend(gl_info);
2779 adapter->blitter = select_blit_implementation(gl_info);
2781 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2782 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2783 TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2785 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2787 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2788 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2789 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2790 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2791 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2792 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2793 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2794 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2795 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2796 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2797 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2798 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2799 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2800 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2801 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2802 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2803 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2804 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2805 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2806 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2810 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2812 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2813 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2814 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2815 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2816 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2817 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
2818 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
2819 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
2820 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
2821 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
2822 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
2823 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
2824 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
2825 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
2826 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
2827 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2828 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
2829 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
2831 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2833 WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2834 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2836 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2838 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
2840 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2842 gl_info->fbo_ops.glRenderbufferStorageMultisample
2843 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
2847 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2848 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2849 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2851 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2852 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2854 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2855 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2856 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2857 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2858 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2859 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2860 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2861 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2863 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2864 init_driver_info(driver_info, card_vendor, device);
2865 add_gl_compat_wrappers(gl_info);
2870 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2872 TRACE("wined3d %p, reporting %u adapters.\n",
2873 wined3d, wined3d->adapter_count);
2875 return wined3d->adapter_count;
2878 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2880 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2885 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2887 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2889 if (adapter_idx >= wined3d->adapter_count)
2892 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2895 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2896 of the same bpp but different resolutions */
2898 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2899 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2900 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2902 const struct wined3d_adapter *adapter;
2903 const struct wined3d_format *format;
2909 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2910 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2912 if (adapter_idx >= wined3d->adapter_count)
2915 adapter = &wined3d->adapters[adapter_idx];
2916 format = wined3d_get_format(&adapter->gl_info, format_id);
2917 format_bits = format->byte_count * CHAR_BIT;
2919 memset(&mode, 0, sizeof(mode));
2920 mode.dmSize = sizeof(mode);
2922 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2924 if (mode.dmFields & DM_DISPLAYFLAGS)
2926 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2927 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2930 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2931 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2935 if (format_id == WINED3DFMT_UNKNOWN)
2937 /* This is for d3d8, do not enumerate P8 here. */
2938 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2940 else if (mode.dmBitsPerPel == format_bits)
2946 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2951 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2952 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2953 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2954 UINT mode_idx, struct wined3d_display_mode *mode)
2956 const struct wined3d_adapter *adapter;
2957 const struct wined3d_format *format;
2963 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
2964 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
2966 if (!mode || adapter_idx >= wined3d->adapter_count)
2967 return WINED3DERR_INVALIDCALL;
2969 adapter = &wined3d->adapters[adapter_idx];
2970 format = wined3d_get_format(&adapter->gl_info, format_id);
2971 format_bits = format->byte_count * CHAR_BIT;
2973 memset(&m, 0, sizeof(m));
2974 m.dmSize = sizeof(m);
2976 while (i <= mode_idx)
2978 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
2980 WARN("Invalid mode_idx %u.\n", mode_idx);
2981 return WINED3DERR_INVALIDCALL;
2984 if (m.dmFields & DM_DISPLAYFLAGS)
2986 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2987 && (m.u2.dmDisplayFlags & DM_INTERLACED))
2990 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2991 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
2995 if (format_id == WINED3DFMT_UNKNOWN)
2997 /* This is for d3d8, do not enumerate P8 here. */
2998 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3000 else if (m.dmBitsPerPel == format_bits)
3006 mode->width = m.dmPelsWidth;
3007 mode->height = m.dmPelsHeight;
3008 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3009 if (m.dmFields & DM_DISPLAYFREQUENCY)
3010 mode->refresh_rate = m.dmDisplayFrequency;
3012 if (format_id == WINED3DFMT_UNKNOWN)
3013 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3015 mode->format_id = format_id;
3017 if (!(m.dmFields & DM_DISPLAYFLAGS))
3018 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3019 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3020 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3022 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3024 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3025 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3030 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3031 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3033 const struct wined3d_adapter *adapter;
3036 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3037 wined3d, adapter_idx, mode, rotation);
3039 if (!mode || adapter_idx >= wined3d->adapter_count)
3040 return WINED3DERR_INVALIDCALL;
3042 adapter = &wined3d->adapters[adapter_idx];
3044 memset(&m, 0, sizeof(m));
3045 m.dmSize = sizeof(m);
3047 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3048 mode->width = m.dmPelsWidth;
3049 mode->height = m.dmPelsHeight;
3050 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3051 if (m.dmFields & DM_DISPLAYFREQUENCY)
3052 mode->refresh_rate = m.dmDisplayFrequency;
3053 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3055 /* Lie about the format. X11 can't change the color depth, and some apps
3056 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3057 * that GetDisplayMode still returns 24 bpp. This should probably be
3058 * handled in winex11 instead. */
3059 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3061 WARN("Overriding format %s with stored format %s.\n",
3062 debug_d3dformat(mode->format_id),
3063 debug_d3dformat(adapter->screen_format));
3064 mode->format_id = adapter->screen_format;
3067 if (!(m.dmFields & DM_DISPLAYFLAGS))
3068 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3069 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3070 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3072 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3076 switch (m.u1.s2.dmDisplayOrientation)
3079 *rotation = WINED3D_DISPLAY_ROTATION_0;
3082 *rotation = WINED3D_DISPLAY_ROTATION_90;
3085 *rotation = WINED3D_DISPLAY_ROTATION_180;
3088 *rotation = WINED3D_DISPLAY_ROTATION_270;
3091 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3092 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3097 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3098 mode->refresh_rate, debug_d3dformat(mode->format_id),
3099 mode->scanline_ordering);
3103 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3104 UINT adapter_idx, const struct wined3d_display_mode *mode)
3106 struct wined3d_display_mode current_mode;
3107 const struct wined3d_format *format;
3108 struct wined3d_adapter *adapter;
3114 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3115 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3116 mode->scanline_ordering);
3118 if (adapter_idx >= wined3d->adapter_count)
3119 return WINED3DERR_INVALIDCALL;
3121 adapter = &wined3d->adapters[adapter_idx];
3122 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3124 memset(&devmode, 0, sizeof(devmode));
3125 devmode.dmSize = sizeof(devmode);
3126 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3127 devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3128 devmode.dmPelsWidth = mode->width;
3129 devmode.dmPelsHeight = mode->height;
3131 devmode.dmDisplayFrequency = mode->refresh_rate;
3132 if (mode->refresh_rate)
3133 devmode.dmFields |= DM_DISPLAYFREQUENCY;
3135 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3137 devmode.dmFields |= DM_DISPLAYFLAGS;
3138 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3139 devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3142 /* Only change the mode if necessary. */
3143 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, ¤t_mode, NULL)))
3145 ERR("Failed to get current display mode, hr %#x.\n", hr);
3147 else if (current_mode.width == mode->width
3148 && current_mode.height == mode->height
3149 && current_mode.format_id == mode->format_id
3150 && (current_mode.refresh_rate == mode->refresh_rate
3151 || !mode->refresh_rate)
3152 && (current_mode.scanline_ordering == mode->scanline_ordering
3153 || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3155 TRACE("Skipping redundant mode setting call.\n");
3159 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3160 if (ret != DISP_CHANGE_SUCCESSFUL)
3162 if (devmode.dmDisplayFrequency)
3164 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3165 devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3166 devmode.dmDisplayFrequency = 0;
3167 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3169 if (ret != DISP_CHANGE_SUCCESSFUL)
3170 return WINED3DERR_NOTAVAILABLE;
3173 /* Store the new values. */
3174 adapter->screen_format = mode->format_id;
3176 /* And finally clip mouse to our screen. */
3177 SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3178 ClipCursor(&clip_rc);
3183 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3184 and fields being inserted in the middle, a new structure is used in place */
3185 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3186 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3188 const struct wined3d_adapter *adapter;
3191 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3192 wined3d, adapter_idx, flags, identifier);
3194 if (adapter_idx >= wined3d->adapter_count)
3195 return WINED3DERR_INVALIDCALL;
3197 adapter = &wined3d->adapters[adapter_idx];
3199 if (identifier->driver_size)
3201 const char *name = adapter->driver_info.name;
3202 len = min(strlen(name), identifier->driver_size - 1);
3203 memcpy(identifier->driver, name, len);
3204 identifier->driver[len] = '\0';
3207 if (identifier->description_size)
3209 const char *description = adapter->driver_info.description;
3210 len = min(strlen(description), identifier->description_size - 1);
3211 memcpy(identifier->description, description, len);
3212 identifier->description[len] = '\0';
3215 /* Note that d3d8 doesn't supply a device name. */
3216 if (identifier->device_name_size)
3218 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3219 identifier->device_name_size, NULL, NULL))
3221 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3222 return WINED3DERR_INVALIDCALL;
3226 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3227 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3228 identifier->vendor_id = adapter->driver_info.vendor;
3229 identifier->device_id = adapter->driver_info.device;
3230 identifier->subsystem_id = 0;
3231 identifier->revision = 0;
3232 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3233 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3234 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3235 identifier->video_memory = adapter->TextureRam;
3240 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3241 struct wined3d_raster_status *raster_status)
3243 LONGLONG freq_per_frame, freq_per_line;
3244 LARGE_INTEGER counter, freq_per_sec;
3245 struct wined3d_display_mode mode;
3249 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3250 wined3d, adapter_idx, raster_status);
3252 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3253 wined3d, adapter_idx, raster_status);
3255 /* Obtaining the raster status is a widely implemented but optional
3256 * feature. When this method returns OK StarCraft 2 expects the
3257 * raster_status->InVBlank value to actually change over time.
3258 * And Endless Alice Crysis doesn't care even if this method fails.
3259 * Thus this method returns OK and fakes raster_status by
3260 * QueryPerformanceCounter. */
3262 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3263 return WINED3DERR_INVALIDCALL;
3264 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3265 return WINED3DERR_INVALIDCALL;
3266 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3267 mode.refresh_rate = 60;
3269 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3270 /* Assume 20 scan lines in the vertical blank. */
3271 freq_per_line = freq_per_frame / (mode.height + 20);
3272 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3273 if (raster_status->scan_line < mode.height)
3274 raster_status->in_vblank = FALSE;
3277 raster_status->scan_line = 0;
3278 raster_status->in_vblank = TRUE;
3281 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3282 raster_status->in_vblank, raster_status->scan_line);
3287 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3288 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3290 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3292 /* Float formats need FBOs. If FBOs are used this function isn't called */
3293 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3295 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3296 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3298 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3302 if(cfg->redSize < redSize)
3305 if(cfg->greenSize < greenSize)
3308 if(cfg->blueSize < blueSize)
3311 if(cfg->alphaSize < alphaSize)
3317 /* Probably a RGBA_float or color index mode */
3321 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3322 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3324 BYTE depthSize, stencilSize;
3325 BOOL lockable = FALSE;
3327 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3329 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3333 /* Float formats need FBOs. If FBOs are used this function isn't called */
3334 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3336 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3339 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3340 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3341 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3342 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3345 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3346 * allow more stencil bits than requested. */
3347 if(cfg->stencilSize < stencilSize)
3353 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3354 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3355 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3357 const struct wined3d_format *rt_format;
3358 const struct wined3d_format *ds_format;
3359 const struct wined3d_adapter *adapter;
3361 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3362 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3363 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3364 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3366 if (adapter_idx >= wined3d->adapter_count)
3367 return WINED3DERR_INVALIDCALL;
3369 adapter = &wined3d->adapters[adapter_idx];
3370 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3371 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3372 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3374 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3375 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3377 TRACE("Formats match.\n");
3383 const struct wined3d_pixel_format *cfgs;
3384 unsigned int cfg_count;
3387 cfgs = adapter->cfgs;
3388 cfg_count = adapter->cfg_count;
3389 for (i = 0; i < cfg_count; ++i)
3391 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3392 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3394 TRACE("Formats match.\n");
3400 TRACE("Unsupported format pair: %s and %s.\n",
3401 debug_d3dformat(render_target_format_id),
3402 debug_d3dformat(depth_stencil_format_id));
3404 return WINED3DERR_NOTAVAILABLE;
3407 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3408 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3409 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3411 const struct wined3d_gl_info *gl_info;
3413 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3414 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3415 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3416 windowed, multisample_type, quality_levels);
3418 if (adapter_idx >= wined3d->adapter_count)
3419 return WINED3DERR_INVALIDCALL;
3421 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3423 if (multisample_type > gl_info->limits.samples)
3425 TRACE("Returning not supported.\n");
3427 *quality_levels = 0;
3429 return WINED3DERR_NOTAVAILABLE;
3434 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3435 /* FIXME: This is probably wrong. */
3436 *quality_levels = gl_info->limits.samples;
3438 *quality_levels = 1;
3444 /* Check if we support bumpmapping for a format */
3445 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3447 /* Ask the fixed function pipeline implementation if it can deal
3448 * with the conversion. If we've got a GL extension giving native
3449 * support this will be an identity conversion. */
3450 return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3451 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3454 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3455 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3456 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3458 /* Only allow depth/stencil formats */
3459 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3461 /* Blacklist formats not supported on Windows */
3462 switch (ds_format->id)
3464 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3465 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3466 TRACE("[FAILED] - not supported on windows.\n");
3473 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3475 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3476 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3482 /* Walk through all WGL pixel formats to find a match */
3483 for (i = 0; i < adapter->cfg_count; ++i)
3485 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3486 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3487 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3495 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3497 /* The flags entry of a format contains the filtering capability */
3498 if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3499 || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3505 /* Check the render target capabilities of a format */
3506 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3507 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3509 /* Filter out non-RT formats */
3510 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3511 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3513 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3514 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3515 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3518 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3519 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3521 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3522 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3523 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3525 TRACE("[FAILED]\n");
3529 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3530 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3531 for (i = 0; i < adapter->cfg_count; ++i)
3533 if (cfgs[i].windowDrawable
3534 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3536 TRACE("Pixel format %d is compatible with format %s.\n",
3537 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3542 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3544 /* For now return TRUE for FBOs until we have some proper checks.
3545 * Note that this function will only be called when the format is around for texturing. */
3551 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3553 return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3556 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3558 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3559 * doing the color fixup in shaders.
3560 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3561 if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3563 int vs_selected_mode;
3564 int ps_selected_mode;
3565 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3567 if ((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL))
3574 TRACE("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3578 /* Check if a format support blending in combination with pixel shaders */
3579 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3580 const struct wined3d_format *format)
3582 /* The flags entry of a format contains the post pixel shader blending capability */
3583 if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3588 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3590 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3591 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3592 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3593 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3594 * capability anyway.
3596 * For now lets report this on all formats, but in the future we may want to
3597 * restrict it to some should games need that
3602 /* Check if a texture format is supported on the given adapter */
3603 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3605 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3610 * supported: RGB(A) formats
3612 case WINED3DFMT_B8G8R8_UNORM:
3613 TRACE("[FAILED] - Not enumerated on Windows.\n");
3615 case WINED3DFMT_B8G8R8A8_UNORM:
3616 case WINED3DFMT_B8G8R8X8_UNORM:
3617 case WINED3DFMT_B5G6R5_UNORM:
3618 case WINED3DFMT_B5G5R5X1_UNORM:
3619 case WINED3DFMT_B5G5R5A1_UNORM:
3620 case WINED3DFMT_B4G4R4A4_UNORM:
3621 case WINED3DFMT_A8_UNORM:
3622 case WINED3DFMT_B4G4R4X4_UNORM:
3623 case WINED3DFMT_R8G8B8A8_UNORM:
3624 case WINED3DFMT_R8G8B8X8_UNORM:
3625 case WINED3DFMT_B10G10R10A2_UNORM:
3626 case WINED3DFMT_R10G10B10A2_UNORM:
3627 case WINED3DFMT_R16G16_UNORM:
3631 case WINED3DFMT_B2G3R3_UNORM:
3632 TRACE("[FAILED] - Not supported on Windows.\n");
3636 * Not supported: Palettized
3637 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3638 * Since it is not widely available, don't offer it. Further no Windows driver offers
3639 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3641 case WINED3DFMT_P8_UINT:
3642 case WINED3DFMT_P8_UINT_A8_UNORM:
3646 * Supported: (Alpha)-Luminance
3648 case WINED3DFMT_L8_UNORM:
3649 case WINED3DFMT_L8A8_UNORM:
3650 case WINED3DFMT_L16_UNORM:
3654 /* Not supported on Windows, thus disabled */
3655 case WINED3DFMT_L4A4_UNORM:
3656 TRACE("[FAILED] - not supported on windows\n");
3660 * Supported: Depth/Stencil formats
3662 case WINED3DFMT_D16_LOCKABLE:
3663 case WINED3DFMT_D16_UNORM:
3664 case WINED3DFMT_X8D24_UNORM:
3665 case WINED3DFMT_D24_UNORM_S8_UINT:
3666 case WINED3DFMT_S8_UINT_D24_FLOAT:
3667 case WINED3DFMT_D32_UNORM:
3668 case WINED3DFMT_D32_FLOAT:
3671 case WINED3DFMT_INTZ:
3672 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3673 || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3677 /* Not supported on Windows */
3678 case WINED3DFMT_S1_UINT_D15_UNORM:
3679 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3680 TRACE("[FAILED] - not supported on windows\n");
3684 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3685 * GL_NV_texture_shader). Emulated by shaders
3687 case WINED3DFMT_R8G8_SNORM:
3688 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3689 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3690 case WINED3DFMT_R8G8B8A8_SNORM:
3691 case WINED3DFMT_R16G16_SNORM:
3692 /* Ask the shader backend if it can deal with the conversion. If
3693 * we've got a GL extension giving native support this will be an
3694 * identity conversion. */
3695 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3700 TRACE("[FAILED]\n");
3703 case WINED3DFMT_DXT1:
3704 case WINED3DFMT_DXT2:
3705 case WINED3DFMT_DXT3:
3706 case WINED3DFMT_DXT4:
3707 case WINED3DFMT_DXT5:
3708 if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3713 TRACE("[FAILED]\n");
3718 * Odd formats - not supported
3720 case WINED3DFMT_VERTEXDATA:
3721 case WINED3DFMT_R16_UINT:
3722 case WINED3DFMT_R32_UINT:
3723 case WINED3DFMT_R16G16B16A16_SNORM:
3724 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3725 case WINED3DFMT_R10G11B11_SNORM:
3726 case WINED3DFMT_R16:
3727 case WINED3DFMT_AL16:
3728 TRACE("[FAILED]\n"); /* Enable when implemented */
3732 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3734 case WINED3DFMT_R8G8_SNORM_Cx:
3735 TRACE("[FAILED]\n"); /* Enable when implemented */
3739 case WINED3DFMT_UYVY:
3740 case WINED3DFMT_YUY2:
3741 if (gl_info->supported[APPLE_YCBCR_422])
3746 TRACE("[FAILED]\n");
3748 case WINED3DFMT_YV12:
3749 TRACE("[FAILED]\n");
3752 case WINED3DFMT_R16G16B16A16_UNORM:
3753 if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3755 TRACE("[FAILED]\n");
3762 case WINED3DFMT_B2G3R3A8_UNORM:
3763 TRACE("[FAILED]\n"); /* Enable when implemented */
3766 /* Floating point formats */
3767 case WINED3DFMT_R16_FLOAT:
3768 case WINED3DFMT_R16G16_FLOAT:
3769 case WINED3DFMT_R16G16B16A16_FLOAT:
3770 if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3775 TRACE("[FAILED]\n");
3778 case WINED3DFMT_R32_FLOAT:
3779 case WINED3DFMT_R32G32_FLOAT:
3780 case WINED3DFMT_R32G32B32A32_FLOAT:
3781 if (gl_info->supported[ARB_TEXTURE_FLOAT])
3786 TRACE("[FAILED]\n");
3789 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3790 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3791 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3792 * We can do instancing with all shader versions, but we need vertex shaders.
3794 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3795 * to enable instancing. WineD3D doesn't need that and just ignores it.
3797 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3799 case WINED3DFMT_INST:
3800 TRACE("ATI Instancing check hack\n");
3801 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3806 TRACE("[FAILED]\n");
3809 /* Some weird FOURCC formats */
3810 case WINED3DFMT_R8G8_B8G8:
3811 case WINED3DFMT_G8R8_G8B8:
3812 case WINED3DFMT_MULTI2_ARGB8:
3813 TRACE("[FAILED]\n");
3816 /* Vendor specific formats */
3817 case WINED3DFMT_ATI2N:
3818 if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3819 || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3821 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3822 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3831 TRACE("[FAILED]\n");
3834 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3835 * format MAKEFOURCC('N','V','D','B') is used.
3836 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3837 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3840 case WINED3DFMT_NVDB:
3841 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3846 TRACE("[FAILED]\n");
3849 case WINED3DFMT_NVHU:
3850 case WINED3DFMT_NVHS:
3851 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3852 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3853 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3854 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3855 * Applications have to deal with not having NVHS and NVHU.
3857 TRACE("[FAILED]\n");
3860 case WINED3DFMT_NULL:
3861 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3865 case WINED3DFMT_UNKNOWN:
3869 ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3875 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3876 const struct wined3d_format *adapter_format,
3877 const struct wined3d_format *check_format,
3878 enum wined3d_surface_type surface_type)
3880 if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3882 switch (check_format->id)
3884 case WINED3DFMT_B8G8R8_UNORM:
3885 TRACE("[FAILED] - Not enumerated on Windows.\n");
3887 case WINED3DFMT_B8G8R8A8_UNORM:
3888 case WINED3DFMT_B8G8R8X8_UNORM:
3889 case WINED3DFMT_B5G6R5_UNORM:
3890 case WINED3DFMT_B5G5R5X1_UNORM:
3891 case WINED3DFMT_B5G5R5A1_UNORM:
3892 case WINED3DFMT_B4G4R4A4_UNORM:
3893 case WINED3DFMT_B2G3R3_UNORM:
3894 case WINED3DFMT_A8_UNORM:
3895 case WINED3DFMT_B2G3R3A8_UNORM:
3896 case WINED3DFMT_B4G4R4X4_UNORM:
3897 case WINED3DFMT_R10G10B10A2_UNORM:
3898 case WINED3DFMT_R8G8B8A8_UNORM:
3899 case WINED3DFMT_R8G8B8X8_UNORM:
3900 case WINED3DFMT_R16G16_UNORM:
3901 case WINED3DFMT_B10G10R10A2_UNORM:
3902 case WINED3DFMT_R16G16B16A16_UNORM:
3903 case WINED3DFMT_P8_UINT:
3907 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3912 /* All format that are supported for textures are supported for surfaces as well */
3913 if (CheckTextureCapability(adapter, check_format)) return TRUE;
3914 /* All depth stencil formats are supported on surfaces */
3915 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3917 /* If opengl can't process the format natively, the blitter may be able to convert it */
3918 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3919 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3920 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3926 /* Reject other formats */
3927 TRACE("[FAILED]\n");
3931 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3932 const struct wined3d_format *format)
3934 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3936 if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3941 case WINED3DFMT_R32G32B32A32_FLOAT:
3942 case WINED3DFMT_R32_FLOAT:
3945 return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3949 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3950 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3951 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3952 enum wined3d_surface_type surface_type)
3954 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3955 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3956 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3957 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3958 DWORD usage_caps = 0;
3960 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3961 "resource_type %s, check_format %s, surface_type %#x.\n",
3962 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3963 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3964 debug_d3dformat(check_format_id), surface_type);
3966 if (adapter_idx >= wined3d->adapter_count)
3967 return WINED3DERR_INVALIDCALL;
3969 switch (resource_type)
3971 case WINED3D_RTYPE_CUBE_TEXTURE:
3972 /* Cubetexture allows:
3973 * - WINED3DUSAGE_AUTOGENMIPMAP
3974 * - WINED3DUSAGE_DEPTHSTENCIL
3975 * - WINED3DUSAGE_DYNAMIC
3976 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3977 * - WINED3DUSAGE_RENDERTARGET
3978 * - WINED3DUSAGE_SOFTWAREPROCESSING
3979 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3981 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3983 TRACE("[FAILED]\n");
3984 return WINED3DERR_NOTAVAILABLE;
3987 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3989 TRACE("[FAILED] - No cube texture support.\n");
3990 return WINED3DERR_NOTAVAILABLE;
3993 if (!CheckTextureCapability(adapter, format))
3995 TRACE("[FAILED] - Cube texture format not supported.\n");
3996 return WINED3DERR_NOTAVAILABLE;
3999 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4001 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4002 /* When autogenmipmap isn't around continue and return
4003 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4004 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4006 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4009 /* Always report dynamic locking. */
4010 if (usage & WINED3DUSAGE_DYNAMIC)
4011 usage_caps |= WINED3DUSAGE_DYNAMIC;
4013 if (usage & WINED3DUSAGE_RENDERTARGET)
4015 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4017 TRACE("[FAILED] - No render target support.\n");
4018 return WINED3DERR_NOTAVAILABLE;
4020 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4023 /* Always report software processing. */
4024 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4025 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4027 if (usage & WINED3DUSAGE_QUERY_FILTER)
4029 if (!CheckFilterCapability(adapter, format))
4031 TRACE("[FAILED] - No filter support.\n");
4032 return WINED3DERR_NOTAVAILABLE;
4034 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4037 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4039 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4041 TRACE("[FAILED] - No post pixelshader blending support.\n");
4042 return WINED3DERR_NOTAVAILABLE;
4044 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4047 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4049 if (!CheckSrgbReadCapability(adapter, format))
4051 TRACE("[FAILED] - No sRGB read support.\n");
4052 return WINED3DERR_NOTAVAILABLE;
4054 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4057 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4059 if (!CheckSrgbWriteCapability(adapter, format))
4061 TRACE("[FAILED] - No sRGB write support.\n");
4062 return WINED3DERR_NOTAVAILABLE;
4064 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4067 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4069 if (!CheckVertexTextureCapability(adapter, format))
4071 TRACE("[FAILED] - No vertex texture support.\n");
4072 return WINED3DERR_NOTAVAILABLE;
4074 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4077 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4079 if (!CheckWrapAndMipCapability(adapter, format))
4081 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4082 return WINED3DERR_NOTAVAILABLE;
4084 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4088 case WINED3D_RTYPE_SURFACE:
4090 * - WINED3DUSAGE_DEPTHSTENCIL
4091 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4092 * - WINED3DUSAGE_RENDERTARGET
4094 if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
4096 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4097 return WINED3DERR_NOTAVAILABLE;
4100 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4102 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4104 TRACE("[FAILED] - No depth/stencil support.\n");
4105 return WINED3DERR_NOTAVAILABLE;
4107 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4110 if (usage & WINED3DUSAGE_RENDERTARGET)
4112 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4114 TRACE("[FAILED] - No render target support.\n");
4115 return WINED3DERR_NOTAVAILABLE;
4117 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4120 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4122 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4124 TRACE("[FAILED] - No post pixelshader blending support.\n");
4125 return WINED3DERR_NOTAVAILABLE;
4127 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4131 case WINED3D_RTYPE_TEXTURE:
4133 * - WINED3DUSAGE_AUTOGENMIPMAP
4134 * - WINED3DUSAGE_DEPTHSTENCIL
4135 * - WINED3DUSAGE_DMAP
4136 * - WINED3DUSAGE_DYNAMIC
4137 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4138 * - WINED3DUSAGE_RENDERTARGET
4139 * - WINED3DUSAGE_SOFTWAREPROCESSING
4140 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
4141 * - WINED3DUSAGE_QUERY_WRAPANDMIP
4143 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4145 TRACE("[FAILED]\n");
4146 return WINED3DERR_NOTAVAILABLE;
4149 if (!CheckTextureCapability(adapter, format))
4151 TRACE("[FAILED] - Texture format not supported.\n");
4152 return WINED3DERR_NOTAVAILABLE;
4155 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4157 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4158 /* When autogenmipmap isn't around continue and return
4159 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4160 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4162 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4165 /* Always report dynamic locking. */
4166 if (usage & WINED3DUSAGE_DYNAMIC)
4167 usage_caps |= WINED3DUSAGE_DYNAMIC;
4169 if (usage & WINED3DUSAGE_RENDERTARGET)
4171 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4173 TRACE("[FAILED] - No render target support.\n");
4174 return WINED3DERR_NOTAVAILABLE;
4176 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4179 /* Always report software processing. */
4180 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4181 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4183 if (usage & WINED3DUSAGE_QUERY_FILTER)
4185 if (!CheckFilterCapability(adapter, format))
4187 TRACE("[FAILED] - No filter support.\n");
4188 return WINED3DERR_NOTAVAILABLE;
4190 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4193 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4195 if (!CheckBumpMapCapability(adapter, format))
4197 TRACE("[FAILED] - No legacy bumpmap support.\n");
4198 return WINED3DERR_NOTAVAILABLE;
4200 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4203 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4205 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4207 TRACE("[FAILED] - No post pixelshader blending support.\n");
4208 return WINED3DERR_NOTAVAILABLE;
4210 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4213 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4215 if (!CheckSrgbReadCapability(adapter, format))
4217 TRACE("[FAILED] - No sRGB read support.\n");
4218 return WINED3DERR_NOTAVAILABLE;
4220 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4223 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4225 if (!CheckSrgbWriteCapability(adapter, format))
4227 TRACE("[FAILED] - No sRGB write support.\n");
4228 return WINED3DERR_NOTAVAILABLE;
4230 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4233 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4235 if (!CheckVertexTextureCapability(adapter, format))
4237 TRACE("[FAILED] - No vertex texture support.\n");
4238 return WINED3DERR_NOTAVAILABLE;
4240 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4243 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4245 if (!CheckWrapAndMipCapability(adapter, format))
4247 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4248 return WINED3DERR_NOTAVAILABLE;
4250 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4253 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4255 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4257 TRACE("[FAILED] - No depth/stencil support.\n");
4258 return WINED3DERR_NOTAVAILABLE;
4260 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4262 TRACE("[FAILED] - No shadow sampler support.\n");
4263 return WINED3DERR_NOTAVAILABLE;
4265 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4269 case WINED3D_RTYPE_VOLUME_TEXTURE:
4270 case WINED3D_RTYPE_VOLUME:
4271 /* Volume is to VolumeTexture what Surface is to Texture, but its
4272 * usage caps are not documented. Most driver seem to offer
4273 * (nearly) the same on Volume and VolumeTexture, so do that too.
4275 * Volumetexture allows:
4276 * - D3DUSAGE_DYNAMIC
4277 * - D3DUSAGE_NONSECURE (d3d9ex)
4278 * - D3DUSAGE_SOFTWAREPROCESSING
4279 * - D3DUSAGE_QUERY_WRAPANDMIP
4281 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4283 TRACE("[FAILED]\n");
4284 return WINED3DERR_NOTAVAILABLE;
4287 if (!gl_info->supported[EXT_TEXTURE3D])
4289 TRACE("[FAILED] - No volume texture support.\n");
4290 return WINED3DERR_NOTAVAILABLE;
4293 if (!CheckTextureCapability(adapter, format))
4295 TRACE("[FAILED] - Format not supported.\n");
4296 return WINED3DERR_NOTAVAILABLE;
4299 /* Filter formats that need conversion; For one part, this
4300 * conversion is unimplemented, and volume textures are huge, so
4301 * it would be a big performance hit. Unless we hit an application
4302 * needing one of those formats, don't advertize them to avoid
4303 * leading applications into temptation. The windows drivers don't
4304 * support most of those formats on volumes anyway, except for
4305 * WINED3DFMT_R32_FLOAT. */
4306 switch (check_format_id)
4308 case WINED3DFMT_P8_UINT:
4309 case WINED3DFMT_L4A4_UNORM:
4310 case WINED3DFMT_R32_FLOAT:
4311 case WINED3DFMT_R16_FLOAT:
4312 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4313 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4314 case WINED3DFMT_R16G16_UNORM:
4315 TRACE("[FAILED] - No converted formats on volumes.\n");
4316 return WINED3DERR_NOTAVAILABLE;
4318 case WINED3DFMT_R8G8B8A8_SNORM:
4319 case WINED3DFMT_R16G16_SNORM:
4320 if (!gl_info->supported[NV_TEXTURE_SHADER])
4322 TRACE("[FAILED] - No converted formats on volumes.\n");
4323 return WINED3DERR_NOTAVAILABLE;
4327 case WINED3DFMT_R8G8_SNORM:
4328 if (!gl_info->supported[NV_TEXTURE_SHADER])
4330 TRACE("[FAILED] - No converted formats on volumes.\n");
4331 return WINED3DERR_NOTAVAILABLE;
4335 case WINED3DFMT_DXT1:
4336 case WINED3DFMT_DXT2:
4337 case WINED3DFMT_DXT3:
4338 case WINED3DFMT_DXT4:
4339 case WINED3DFMT_DXT5:
4340 /* The GL_EXT_texture_compression_s3tc spec requires that
4341 * loading an s3tc compressed texture results in an error.
4342 * While the D3D refrast does support s3tc volumes, at
4343 * least the nvidia windows driver does not, so we're free
4344 * not to support this format. */
4345 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4346 return WINED3DERR_NOTAVAILABLE;
4349 /* Do nothing, continue with checking the format below */
4353 /* Always report dynamic locking. */
4354 if (usage & WINED3DUSAGE_DYNAMIC)
4355 usage_caps |= WINED3DUSAGE_DYNAMIC;
4357 /* Always report software processing. */
4358 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4359 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4361 if (usage & WINED3DUSAGE_QUERY_FILTER)
4363 if (!CheckFilterCapability(adapter, format))
4365 TRACE("[FAILED] - No filter support.\n");
4366 return WINED3DERR_NOTAVAILABLE;
4368 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4371 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4373 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4375 TRACE("[FAILED] - No post pixelshader blending support.\n");
4376 return WINED3DERR_NOTAVAILABLE;
4378 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4381 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4383 if (!CheckSrgbReadCapability(adapter, format))
4385 TRACE("[FAILED] - No sRGB read support.\n");
4386 return WINED3DERR_NOTAVAILABLE;
4388 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4391 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4393 if (!CheckSrgbWriteCapability(adapter, format))
4395 TRACE("[FAILED] - No sRGB write support.\n");
4396 return WINED3DERR_NOTAVAILABLE;
4398 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4401 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4403 if (!CheckVertexTextureCapability(adapter, format))
4405 TRACE("[FAILED] - No vertex texture support.\n");
4406 return WINED3DERR_NOTAVAILABLE;
4408 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4411 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4413 if (!CheckWrapAndMipCapability(adapter, format))
4415 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4416 return WINED3DERR_NOTAVAILABLE;
4418 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4423 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4424 return WINED3DERR_NOTAVAILABLE;
4427 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4428 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4429 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4430 if (usage_caps == usage)
4432 if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4433 return WINED3DOK_NOAUTOGEN;
4435 TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4436 usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4438 return WINED3DERR_NOTAVAILABLE;
4441 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4442 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4444 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4445 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4446 debug_d3dformat(dst_format));
4451 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4452 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4453 enum wined3d_format_id backbuffer_format, BOOL windowed)
4458 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4459 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4460 debug_d3dformat(backbuffer_format), windowed);
4462 if (adapter_idx >= wined3d->adapter_count)
4463 return WINED3DERR_INVALIDCALL;
4465 /* The task of this function is to check whether a certain display / backbuffer format
4466 * combination is available on the given adapter. In fullscreen mode microsoft specified
4467 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4468 * and display format should match exactly.
4469 * In windowed mode format conversion can occur and this depends on the driver. When format
4470 * conversion is done, this function should nevertheless fail and applications need to use
4471 * CheckDeviceFormatConversion.
4472 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4474 /* There are only 4 display formats. */
4475 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4476 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4477 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4478 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4480 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4481 return WINED3DERR_NOTAVAILABLE;
4484 /* If the requested display format is not available, don't continue. */
4485 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4486 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4489 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4490 return WINED3DERR_NOTAVAILABLE;
4493 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4494 * it means 'reuse' the display format for the backbuffer. */
4495 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4497 TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4498 return WINED3DERR_NOTAVAILABLE;
4501 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4502 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4503 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4505 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4506 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4507 return WINED3DERR_NOTAVAILABLE;
4510 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4511 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4512 * WINED3DFMT_B5G5R5A1_UNORM. */
4513 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4514 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4516 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4517 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4518 return WINED3DERR_NOTAVAILABLE;
4521 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4522 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4523 * WINED3DFMT_B8G8R8A8_UNORM. */
4524 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4525 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4527 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4528 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4529 return WINED3DERR_NOTAVAILABLE;
4532 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4533 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4534 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4535 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4537 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4538 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4539 return WINED3DERR_NOTAVAILABLE;
4542 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4543 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4544 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4546 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4547 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4552 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4553 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4555 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4556 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4557 int vs_selected_mode;
4558 int ps_selected_mode;
4559 struct shader_caps shader_caps;
4560 struct fragment_caps fragment_caps;
4561 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4563 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4564 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4566 if (adapter_idx >= wined3d->adapter_count)
4567 return WINED3DERR_INVALIDCALL;
4569 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4571 /* ------------------------------------------------
4572 The following fields apply to both d3d8 and d3d9
4573 ------------------------------------------------ */
4574 /* Not quite true, but use h/w supported by opengl I suppose */
4575 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4576 caps->AdapterOrdinal = adapter_idx;
4579 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4580 WINED3DCAPS2_FULLSCREENGAMMA |
4581 WINED3DCAPS2_DYNAMICTEXTURES;
4582 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4583 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4585 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4586 WINED3DCAPS3_COPY_TO_VIDMEM |
4587 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4589 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4590 WINED3DPRESENT_INTERVAL_ONE;
4592 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4593 WINED3DCURSORCAPS_LOWRES;
4595 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4596 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4597 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4598 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4599 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4600 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4601 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4602 WINED3DDEVCAPS_PUREDEVICE |
4603 WINED3DDEVCAPS_HWRASTERIZATION |
4604 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4605 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4606 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4607 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4608 WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
4609 WINED3DDEVCAPS_RTPATCHES;
4611 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4612 WINED3DPMISCCAPS_CULLCCW |
4613 WINED3DPMISCCAPS_CULLCW |
4614 WINED3DPMISCCAPS_COLORWRITEENABLE |
4615 WINED3DPMISCCAPS_CLIPTLVERTS |
4616 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4617 WINED3DPMISCCAPS_MASKZ |
4618 WINED3DPMISCCAPS_BLENDOP |
4619 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4621 WINED3DPMISCCAPS_NULLREFERENCE
4622 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4623 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4624 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4626 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4627 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4628 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4629 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4630 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4631 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4633 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4634 WINED3DPRASTERCAPS_PAT |
4635 WINED3DPRASTERCAPS_WFOG |
4636 WINED3DPRASTERCAPS_ZFOG |
4637 WINED3DPRASTERCAPS_FOGVERTEX |
4638 WINED3DPRASTERCAPS_FOGTABLE |
4639 WINED3DPRASTERCAPS_STIPPLE |
4640 WINED3DPRASTERCAPS_SUBPIXEL |
4641 WINED3DPRASTERCAPS_ZTEST |
4642 WINED3DPRASTERCAPS_SCISSORTEST |
4643 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4644 WINED3DPRASTERCAPS_DEPTHBIAS;
4646 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4648 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4649 WINED3DPRASTERCAPS_ZBIAS |
4650 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4652 if (gl_info->supported[NV_FOG_DISTANCE])
4654 caps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4657 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4658 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4659 WINED3DPRASTERCAPS_ANTIALIASEDGES
4660 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4661 WINED3DPRASTERCAPS_WBUFFER */
4663 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4664 WINED3DPCMPCAPS_EQUAL |
4665 WINED3DPCMPCAPS_GREATER |
4666 WINED3DPCMPCAPS_GREATEREQUAL |
4667 WINED3DPCMPCAPS_LESS |
4668 WINED3DPCMPCAPS_LESSEQUAL |
4669 WINED3DPCMPCAPS_NEVER |
4670 WINED3DPCMPCAPS_NOTEQUAL;
4672 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4673 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4674 WINED3DPBLENDCAPS_DESTALPHA |
4675 WINED3DPBLENDCAPS_DESTCOLOR |
4676 WINED3DPBLENDCAPS_INVDESTALPHA |
4677 WINED3DPBLENDCAPS_INVDESTCOLOR |
4678 WINED3DPBLENDCAPS_INVSRCALPHA |
4679 WINED3DPBLENDCAPS_INVSRCCOLOR |
4680 WINED3DPBLENDCAPS_ONE |
4681 WINED3DPBLENDCAPS_SRCALPHA |
4682 WINED3DPBLENDCAPS_SRCALPHASAT |
4683 WINED3DPBLENDCAPS_SRCCOLOR |
4684 WINED3DPBLENDCAPS_ZERO;
4686 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4687 WINED3DPBLENDCAPS_DESTCOLOR |
4688 WINED3DPBLENDCAPS_INVDESTALPHA |
4689 WINED3DPBLENDCAPS_INVDESTCOLOR |
4690 WINED3DPBLENDCAPS_INVSRCALPHA |
4691 WINED3DPBLENDCAPS_INVSRCCOLOR |
4692 WINED3DPBLENDCAPS_ONE |
4693 WINED3DPBLENDCAPS_SRCALPHA |
4694 WINED3DPBLENDCAPS_SRCCOLOR |
4695 WINED3DPBLENDCAPS_ZERO;
4696 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4697 * according to the glBlendFunc manpage
4699 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4700 * legacy settings for srcblend only
4703 if (gl_info->supported[EXT_BLEND_COLOR])
4705 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4706 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4710 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4711 WINED3DPCMPCAPS_EQUAL |
4712 WINED3DPCMPCAPS_GREATER |
4713 WINED3DPCMPCAPS_GREATEREQUAL |
4714 WINED3DPCMPCAPS_LESS |
4715 WINED3DPCMPCAPS_LESSEQUAL |
4716 WINED3DPCMPCAPS_NEVER |
4717 WINED3DPCMPCAPS_NOTEQUAL;
4719 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4720 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4721 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4722 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4723 WINED3DPSHADECAPS_COLORFLATRGB |
4724 WINED3DPSHADECAPS_FOGFLAT |
4725 WINED3DPSHADECAPS_FOGGOURAUD |
4726 WINED3DPSHADECAPS_SPECULARFLATRGB;
4728 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4729 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4730 WINED3DPTEXTURECAPS_TRANSPARENCY |
4731 WINED3DPTEXTURECAPS_BORDER |
4732 WINED3DPTEXTURECAPS_MIPMAP |
4733 WINED3DPTEXTURECAPS_PROJECTED |
4734 WINED3DPTEXTURECAPS_PERSPECTIVE;
4736 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4738 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4739 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4742 if (gl_info->supported[EXT_TEXTURE3D])
4744 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4745 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4746 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4748 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4752 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4754 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4755 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4756 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4758 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4762 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4763 WINED3DPTFILTERCAPS_MAGFPOINT |
4764 WINED3DPTFILTERCAPS_MINFLINEAR |
4765 WINED3DPTFILTERCAPS_MINFPOINT |
4766 WINED3DPTFILTERCAPS_MIPFLINEAR |
4767 WINED3DPTFILTERCAPS_MIPFPOINT |
4768 WINED3DPTFILTERCAPS_LINEAR |
4769 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4770 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4771 WINED3DPTFILTERCAPS_MIPLINEAR |
4772 WINED3DPTFILTERCAPS_MIPNEAREST |
4773 WINED3DPTFILTERCAPS_NEAREST;
4775 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4777 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4778 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4781 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4783 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4784 WINED3DPTFILTERCAPS_MAGFPOINT |
4785 WINED3DPTFILTERCAPS_MINFLINEAR |
4786 WINED3DPTFILTERCAPS_MINFPOINT |
4787 WINED3DPTFILTERCAPS_MIPFLINEAR |
4788 WINED3DPTFILTERCAPS_MIPFPOINT |
4789 WINED3DPTFILTERCAPS_LINEAR |
4790 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4791 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4792 WINED3DPTFILTERCAPS_MIPLINEAR |
4793 WINED3DPTFILTERCAPS_MIPNEAREST |
4794 WINED3DPTFILTERCAPS_NEAREST;
4796 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4798 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4799 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4804 caps->CubeTextureFilterCaps = 0;
4807 if (gl_info->supported[EXT_TEXTURE3D])
4809 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4810 WINED3DPTFILTERCAPS_MAGFPOINT |
4811 WINED3DPTFILTERCAPS_MINFLINEAR |
4812 WINED3DPTFILTERCAPS_MINFPOINT |
4813 WINED3DPTFILTERCAPS_MIPFLINEAR |
4814 WINED3DPTFILTERCAPS_MIPFPOINT |
4815 WINED3DPTFILTERCAPS_LINEAR |
4816 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4817 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4818 WINED3DPTFILTERCAPS_MIPLINEAR |
4819 WINED3DPTFILTERCAPS_MIPNEAREST |
4820 WINED3DPTFILTERCAPS_NEAREST;
4824 caps->VolumeTextureFilterCaps = 0;
4827 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4828 WINED3DPTADDRESSCAPS_CLAMP |
4829 WINED3DPTADDRESSCAPS_WRAP;
4831 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4833 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4835 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4837 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4839 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4841 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4844 if (gl_info->supported[EXT_TEXTURE3D])
4846 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4847 WINED3DPTADDRESSCAPS_CLAMP |
4848 WINED3DPTADDRESSCAPS_WRAP;
4849 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4851 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4853 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4855 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4857 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4859 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4864 caps->VolumeTextureAddressCaps = 0;
4867 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4868 WINED3DLINECAPS_ZTEST |
4869 WINED3DLINECAPS_BLEND |
4870 WINED3DLINECAPS_ALPHACMP |
4871 WINED3DLINECAPS_FOG;
4872 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4873 * idea how generating the smoothing alpha values works; the result is different
4876 caps->MaxTextureWidth = gl_info->limits.texture_size;
4877 caps->MaxTextureHeight = gl_info->limits.texture_size;
4879 if (gl_info->supported[EXT_TEXTURE3D])
4880 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4882 caps->MaxVolumeExtent = 0;
4884 caps->MaxTextureRepeat = 32768;
4885 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4886 caps->MaxVertexW = 1.0f;
4888 caps->GuardBandLeft = 0.0f;
4889 caps->GuardBandTop = 0.0f;
4890 caps->GuardBandRight = 0.0f;
4891 caps->GuardBandBottom = 0.0f;
4893 caps->ExtentsAdjust = 0.0f;
4895 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4896 WINED3DSTENCILCAPS_INCRSAT |
4897 WINED3DSTENCILCAPS_INVERT |
4898 WINED3DSTENCILCAPS_KEEP |
4899 WINED3DSTENCILCAPS_REPLACE |
4900 WINED3DSTENCILCAPS_ZERO;
4901 if (gl_info->supported[EXT_STENCIL_WRAP])
4903 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4904 WINED3DSTENCILCAPS_INCR;
4906 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4908 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4911 caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4913 caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4914 caps->MaxActiveLights = gl_info->limits.lights;
4916 caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4917 caps->MaxVertexBlendMatrixIndex = 0;
4919 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4920 caps->MaxPointSize = gl_info->limits.pointsize_max;
4923 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4924 caps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4925 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4926 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4927 WINED3DVTXPCAPS_LOCALVIEWER |
4928 WINED3DVTXPCAPS_VERTEXFOG |
4929 WINED3DVTXPCAPS_TEXGEN;
4931 caps->MaxPrimitiveCount = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4932 caps->MaxVertexIndex = 0xfffff;
4933 caps->MaxStreams = MAX_STREAMS;
4934 caps->MaxStreamStride = 1024;
4936 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4937 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4938 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4939 caps->MaxNpatchTessellationLevel = 0;
4940 caps->MasterAdapterOrdinal = 0;
4941 caps->AdapterOrdinalInGroup = 0;
4942 caps->NumberOfAdaptersInGroup = 1;
4944 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4946 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4947 WINED3DPTFILTERCAPS_MAGFPOINT |
4948 WINED3DPTFILTERCAPS_MINFLINEAR |
4949 WINED3DPTFILTERCAPS_MAGFLINEAR;
4950 caps->VertexTextureFilterCaps = 0;
4952 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4953 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4955 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4956 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4958 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4959 * Ignore shader model capabilities if disabled in config
4961 if (vs_selected_mode == SHADER_NONE)
4963 TRACE("Vertex shader disabled in config, reporting version 0.0.\n");
4964 caps->VertexShaderVersion = 0;
4965 caps->MaxVertexShaderConst = 0;
4969 caps->VertexShaderVersion = shader_caps.vs_version;
4970 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
4973 if (ps_selected_mode == SHADER_NONE)
4975 TRACE("Pixel shader disabled in config, reporting version 0.0.\n");
4976 caps->PixelShaderVersion = 0;
4977 caps->PixelShader1xMaxValue = 0.0f;
4979 caps->PixelShaderVersion = shader_caps.ps_version;
4980 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
4983 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4984 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4985 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4987 /* The following caps are shader specific, but they are things we cannot detect, or which
4988 * are the same among all shader models. So to avoid code duplication set the shader version
4989 * specific, but otherwise constant caps here
4991 if (caps->VertexShaderVersion >= 3)
4993 /* Where possible set the caps based on OpenGL extensions and if they
4994 * aren't set (in case of software rendering) use the VS 3.0 from
4995 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4997 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4998 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4999 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5000 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
5001 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
5002 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
5004 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
5005 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
5007 else if (caps->VertexShaderVersion == 2)
5009 caps->VS20Caps.caps = 0;
5010 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
5011 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
5012 caps->VS20Caps.static_flow_control_depth = 1;
5014 caps->MaxVShaderInstructionsExecuted = 65535;
5015 caps->MaxVertexShader30InstructionSlots = 0;
5019 caps->VS20Caps.caps = 0;
5020 caps->VS20Caps.dynamic_flow_control_depth = 0;
5021 caps->VS20Caps.temp_count = 0;
5022 caps->VS20Caps.static_flow_control_depth = 0;
5024 caps->MaxVShaderInstructionsExecuted = 0;
5025 caps->MaxVertexShader30InstructionSlots = 0;
5028 if (caps->PixelShaderVersion >= 3)
5030 /* Where possible set the caps based on OpenGL extensions and if they
5031 * aren't set (in case of software rendering) use the PS 3.0 from
5032 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5035 /* Caps is more or less undocumented on MSDN but it appears to be
5036 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5037 * cards from Windows */
5038 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5039 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5040 WINED3DPS20CAPS_PREDICATION |
5041 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5042 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5043 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5044 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5045 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5046 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5047 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5048 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5049 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5051 caps->MaxPShaderInstructionsExecuted = 65535;
5052 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5053 adapter->gl_info.limits.arb_ps_instructions);
5055 else if(caps->PixelShaderVersion == 2)
5057 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5058 caps->PS20Caps.caps = 0;
5059 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5060 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5061 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5062 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5063 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5065 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
5066 caps->MaxPixelShader30InstructionSlots = 0;
5070 caps->PS20Caps.caps = 0;
5071 caps->PS20Caps.dynamic_flow_control_depth = 0;
5072 caps->PS20Caps.temp_count = 0;
5073 caps->PS20Caps.static_flow_control_depth = 0;
5074 caps->PS20Caps.instruction_slot_count = 0;
5076 caps->MaxPShaderInstructionsExecuted = 0;
5077 caps->MaxPixelShader30InstructionSlots = 0;
5080 if (caps->VertexShaderVersion >= 2)
5082 /* OpenGL supports all the formats below, perhaps not always
5083 * without conversion, but it supports them.
5084 * Further GLSL doesn't seem to have an official unsigned type so
5085 * don't advertise it yet as I'm not sure how we handle it.
5086 * We might need to add some clamping in the shader engine to
5088 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5089 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
5090 WINED3DDTCAPS_UBYTE4N |
5091 WINED3DDTCAPS_SHORT2N |
5092 WINED3DDTCAPS_SHORT4N;
5093 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5095 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5096 WINED3DDTCAPS_FLOAT16_4;
5101 caps->DeclTypes = 0;
5104 /* Set DirectDraw helper Caps */
5105 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
5106 WINEDDCKEYCAPS_SRCBLT;
5107 fx_caps = WINEDDFXCAPS_BLTALPHA |
5108 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
5109 WINEDDFXCAPS_BLTMIRRORUPDOWN |
5110 WINEDDFXCAPS_BLTROTATION90 |
5111 WINEDDFXCAPS_BLTSHRINKX |
5112 WINEDDFXCAPS_BLTSHRINKXN |
5113 WINEDDFXCAPS_BLTSHRINKY |
5114 WINEDDFXCAPS_BLTSHRINKXN |
5115 WINEDDFXCAPS_BLTSTRETCHX |
5116 WINEDDFXCAPS_BLTSTRETCHXN |
5117 WINEDDFXCAPS_BLTSTRETCHY |
5118 WINEDDFXCAPS_BLTSTRETCHYN;
5119 blit_caps = WINEDDCAPS_BLT |
5120 WINEDDCAPS_BLTCOLORFILL |
5121 WINEDDCAPS_BLTDEPTHFILL |
5122 WINEDDCAPS_BLTSTRETCH |
5123 WINEDDCAPS_CANBLTSYSMEM |
5124 WINEDDCAPS_CANCLIP |
5125 WINEDDCAPS_CANCLIPSTRETCHED |
5126 WINEDDCAPS_COLORKEY |
5127 WINEDDCAPS_COLORKEYHWASSIST |
5128 WINEDDCAPS_ALIGNBOUNDARYSRC;
5129 pal_caps = WINEDDPCAPS_8BIT |
5130 WINEDDPCAPS_PRIMARYSURFACE;
5132 /* Fill the ddraw caps structure */
5133 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
5134 WINEDDCAPS_PALETTE |
5136 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
5137 WINEDDCAPS2_NOPAGELOCKREQUIRED |
5138 WINEDDCAPS2_PRIMARYGAMMA |
5139 WINEDDCAPS2_WIDESURFACES |
5140 WINEDDCAPS2_CANRENDERWINDOWED;
5141 caps->ddraw_caps.color_key_caps = ckey_caps;
5142 caps->ddraw_caps.fx_caps = fx_caps;
5143 caps->ddraw_caps.pal_caps = pal_caps;
5144 caps->ddraw_caps.svb_caps = blit_caps;
5145 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5146 caps->ddraw_caps.svb_fx_caps = fx_caps;
5147 caps->ddraw_caps.vsb_caps = blit_caps;
5148 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5149 caps->ddraw_caps.vsb_fx_caps = fx_caps;
5150 caps->ddraw_caps.ssb_caps = blit_caps;
5151 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5152 caps->ddraw_caps.ssb_fx_caps = fx_caps;
5154 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
5155 WINEDDSCAPS_BACKBUFFER |
5157 WINEDDSCAPS_FRONTBUFFER |
5158 WINEDDSCAPS_OFFSCREENPLAIN |
5159 WINEDDSCAPS_PALETTE |
5160 WINEDDSCAPS_PRIMARYSURFACE |
5161 WINEDDSCAPS_SYSTEMMEMORY |
5162 WINEDDSCAPS_VIDEOMEMORY |
5163 WINEDDSCAPS_VISIBLE;
5164 caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5166 /* Set D3D caps if OpenGL is available. */
5167 if (adapter->opengl)
5169 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
5170 WINEDDSCAPS_MIPMAP |
5171 WINEDDSCAPS_TEXTURE |
5172 WINEDDSCAPS_ZBUFFER;
5173 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
5179 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5180 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5181 struct wined3d_device **device)
5183 struct wined3d_device *object;
5186 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5187 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5189 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5190 * number and create a device without a 3D adapter for 2D only operation. */
5191 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5192 return WINED3DERR_INVALIDCALL;
5194 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5197 ERR("Failed to allocate device memory.\n");
5198 return E_OUTOFMEMORY;
5201 hr = device_init(object, wined3d, adapter_idx, device_type,
5202 focus_window, flags, surface_alignment, device_parent);
5205 WARN("Failed to initialize device, hr %#x.\n", hr);
5206 HeapFree(GetProcessHeap(), 0, object);
5210 TRACE("Created device %p.\n", object);
5213 device_parent->ops->wined3d_device_created(device_parent, *device);
5218 static void WINE_GLAPI invalid_func(const void *data)
5220 ERR("Invalid vertex attribute function called\n");
5224 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5226 ERR("Invalid texcoord function called\n");
5230 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5231 * the extension detection and are used in drawStridedSlow
5233 static void WINE_GLAPI position_d3dcolor(const void *data)
5235 DWORD pos = *((const DWORD *)data);
5237 FIXME("Add a test for fixed function position from d3dcolor type\n");
5238 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
5244 static void WINE_GLAPI position_float4(const void *data)
5246 const GLfloat *pos = data;
5248 if (pos[3] != 0.0f && pos[3] != 1.0f)
5250 float w = 1.0f / pos[3];
5252 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5256 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
5260 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5262 DWORD diffuseColor = *((const DWORD *)data);
5264 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
5265 D3DCOLOR_B_G(diffuseColor),
5266 D3DCOLOR_B_B(diffuseColor),
5267 D3DCOLOR_B_A(diffuseColor));
5270 static void WINE_GLAPI specular_d3dcolor(const void *data)
5272 DWORD specularColor = *((const DWORD *)data);
5273 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5274 D3DCOLOR_B_G(specularColor),
5275 D3DCOLOR_B_B(specularColor)};
5277 specular_func_3ubv(d);
5280 static void WINE_GLAPI warn_no_specular_func(const void *data)
5282 WARN("GL_EXT_secondary_color not supported\n");
5285 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5287 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5288 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5289 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex3fv;
5290 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5291 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5292 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5293 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5294 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex2sv;
5295 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5296 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5297 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5298 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5299 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5300 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5301 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5302 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5303 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5305 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5306 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5307 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor3fv;
5308 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4fv;
5309 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5310 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5311 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5312 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5313 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4ubv;
5314 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5315 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4sv;
5316 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5317 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4usv;
5318 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5319 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5320 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5321 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5323 /* No 4 component entry points here */
5324 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5325 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5326 if (gl_info->supported[EXT_SECONDARY_COLOR])
5328 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5332 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5334 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5335 if (gl_info->supported[EXT_SECONDARY_COLOR])
5337 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5338 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5342 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5344 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5345 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5346 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5347 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5348 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5349 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5350 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5351 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5352 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5353 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5354 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5355 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5357 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5358 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5360 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5361 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5362 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv;
5363 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv; /* Just ignore the 4th value */
5364 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5365 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5366 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5367 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5368 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5369 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5370 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5371 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5372 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5373 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5374 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5375 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5376 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5378 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5379 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5380 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5381 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5382 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5383 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5384 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5385 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5386 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5387 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5388 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5389 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5390 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5391 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5392 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5393 if (gl_info->supported[NV_HALF_FLOAT])
5395 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5396 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5397 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5399 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5400 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5404 /* Do not call while under the GL lock. */
5405 static BOOL InitAdapters(struct wined3d *wined3d)
5407 struct wined3d_adapter *adapter = &wined3d->adapters[0];
5408 struct wined3d_gl_info *gl_info = &adapter->gl_info;
5409 static HMODULE mod_gl;
5411 int ps_selected_mode, vs_selected_mode;
5413 /* No need to hold any lock. The calling library makes sure only one thread calls
5414 * wined3d simultaneously
5417 TRACE("Initializing adapters\n");
5420 mod_gl = LoadLibraryA("opengl32.dll");
5422 ERR("Can't load opengl32.dll!\n");
5427 /* Load WGL core functions from opengl32.dll */
5428 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5432 /* Dynamically load all GL core functions */
5433 #ifdef USE_WIN32_OPENGL
5434 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5438 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5440 HDC hdc = GetDC( 0 );
5441 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5442 ReleaseDC( 0, hdc );
5443 if (!wgl_driver || wgl_driver == (void *)-1) goto nogl_adapter;
5444 gl_info->gl_ops.gl = wgl_driver->gl;
5448 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5449 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5451 /* For now only one default adapter */
5453 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5454 struct wined3d_pixel_format *cfgs;
5457 DISPLAY_DEVICEW DisplayDevice;
5460 TRACE("Initializing default adapter\n");
5461 adapter->ordinal = 0;
5462 adapter->monitorPoint.x = -1;
5463 adapter->monitorPoint.y = -1;
5465 if (!AllocateLocallyUniqueId(&adapter->luid))
5467 DWORD err = GetLastError();
5468 ERR("Failed to set adapter LUID (%#x).\n", err);
5471 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5472 adapter->luid.HighPart, adapter->luid.LowPart);
5474 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5476 ERR("Failed to get a gl context for default adapter\n");
5480 ret = wined3d_adapter_init_gl_caps(adapter);
5482 ERR("Failed to initialize gl caps for default adapter\n");
5483 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5486 ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5488 ERR("Failed to init gl formats\n");
5489 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5493 hdc = fake_gl_ctx.dc;
5495 adapter->TextureRam = adapter->driver_info.vidmem;
5496 adapter->UsedTextureRam = 0;
5497 TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5499 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5500 DisplayDevice.cb = sizeof(DisplayDevice);
5501 EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5502 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5503 strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5505 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5513 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5514 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5515 adapter->cfg_count = cfg_count;
5517 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5518 cfgs = adapter->cfgs;
5519 attribs[nAttribs++] = WGL_RED_BITS_ARB;
5520 attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5521 attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5522 attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5523 attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5524 attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5525 attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5526 attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5527 attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5528 attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5529 attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5531 for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5533 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5538 /* Cache the pixel format */
5539 cfgs->iPixelFormat = iPixelFormat;
5540 cfgs->redSize = values[0];
5541 cfgs->greenSize = values[1];
5542 cfgs->blueSize = values[2];
5543 cfgs->alphaSize = values[3];
5544 cfgs->colorSize = values[4];
5545 cfgs->depthSize = values[5];
5546 cfgs->stencilSize = values[6];
5547 cfgs->windowDrawable = values[7];
5548 cfgs->iPixelType = values[8];
5549 cfgs->doubleBuffer = values[9];
5550 cfgs->auxBuffers = values[10];
5552 cfgs->numSamples = 0;
5553 /* Check multisample support */
5554 if (gl_info->supported[ARB_MULTISAMPLE])
5556 int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5558 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5559 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5560 * value[1] = number of multi sample buffers*/
5562 cfgs->numSamples = value[1];
5566 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5567 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5568 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5569 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5570 cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5576 int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5577 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5578 adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5580 cfgs = adapter->cfgs;
5581 for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5583 PIXELFORMATDESCRIPTOR ppfd;
5585 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5589 /* We only want HW acceleration using an OpenGL ICD driver.
5590 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5591 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5593 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5595 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5599 cfgs->iPixelFormat = iPixelFormat;
5600 cfgs->redSize = ppfd.cRedBits;
5601 cfgs->greenSize = ppfd.cGreenBits;
5602 cfgs->blueSize = ppfd.cBlueBits;
5603 cfgs->alphaSize = ppfd.cAlphaBits;
5604 cfgs->colorSize = ppfd.cColorBits;
5605 cfgs->depthSize = ppfd.cDepthBits;
5606 cfgs->stencilSize = ppfd.cStencilBits;
5607 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5608 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5609 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5610 cfgs->auxBuffers = ppfd.cAuxBuffers;
5611 cfgs->numSamples = 0;
5613 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5614 "depth=%d, stencil=%d, windowDrawable=%d\n",
5615 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5616 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5617 cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5619 adapter->cfg_count++;
5622 /* We haven't found any suitable formats. This should only happen
5623 * in case of GDI software rendering, which is pretty useless
5625 if (!adapter->cfg_count)
5627 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5629 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5630 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5635 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5637 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5638 fillGLAttribFuncs(&adapter->gl_info);
5639 adapter->opengl = TRUE;
5641 wined3d->adapter_count = 1;
5642 TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5647 /* Initialize an adapter for ddraw-only memory counting */
5648 memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5649 wined3d->adapters[0].ordinal = 0;
5650 wined3d->adapters[0].opengl = FALSE;
5651 wined3d->adapters[0].monitorPoint.x = -1;
5652 wined3d->adapters[0].monitorPoint.y = -1;
5654 wined3d->adapters[0].driver_info.name = "Display";
5655 wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5656 if (wined3d_settings.emulated_textureram)
5657 wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5659 wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5661 initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5663 wined3d->adapter_count = 1;
5667 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5669 const struct wined3d_parent_ops wined3d_null_parent_ops =
5671 wined3d_null_wined3d_object_destroyed,
5674 /* Do not call while under the GL lock. */
5675 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5677 wined3d->dxVersion = version;
5679 wined3d->flags = flags;
5681 if (!InitAdapters(wined3d))
5683 WARN("Failed to initialize adapters.\n");
5686 MESSAGE("Direct3D%u is not available without OpenGL.\n", version);