2 * Direct3D wine types include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Jason Edmeades
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #ifndef __WINE_WINED3D_TYPES_H
24 #define __WINE_WINED3D_TYPES_H
26 /* TODO: remove the dependency on d3d9 or d3d8 */
27 #if !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H )
28 # error You must include d3d8.h or d3d9.h header to use this header
31 #define WINED3D_VSHADER_MAX_CONSTANTS 96
32 #define WINED3D_PSHADER_MAX_CONSTANTS 32
34 typedef struct _WINED3DVECTOR_3 {
40 typedef struct _WINED3DVECTOR_4 {
47 typedef struct WINED3DSHADERVECTOR {
52 } WINED3DSHADERVECTOR;
54 typedef struct WINED3DSHADERSCALAR {
56 } WINED3DSHADERSCALAR;
58 typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8[WINED3D_VSHADER_MAX_CONSTANTS];
60 typedef struct VSHADERDATA {
61 /** Run Time Shader Function Constants */
62 /*D3DXBUFFER* constants;*/
63 WINEVSHADERCONSTANTS8 C;
64 /** Shader Code as char ... */
69 /** temporary here waiting for buffer code */
70 typedef struct VSHADERINPUTDATA {
71 WINED3DSHADERVECTOR V[17];
72 } WINEVSHADERINPUTDATA;
74 /** temporary here waiting for buffer code */
75 typedef struct VSHADEROUTPUTDATA {
76 WINED3DSHADERVECTOR oPos;
77 WINED3DSHADERVECTOR oD[2];
78 WINED3DSHADERVECTOR oT[8];
79 WINED3DSHADERVECTOR oFog;
80 WINED3DSHADERVECTOR oPts;
81 } WINEVSHADEROUTPUTDATA;
83 typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8[WINED3D_PSHADER_MAX_CONSTANTS];
85 typedef struct PSHADERDATA {
86 /** Run Time Shader Function Constants */
87 /*D3DXBUFFER* constants;*/
88 WINEPSHADERCONSTANTS8 C;
89 /** Shader Code as char ... */
94 /** temporary here waiting for buffer code */
95 typedef struct PSHADERINPUTDATA {
96 WINED3DSHADERVECTOR V[2];
97 WINED3DSHADERVECTOR T[8];
98 WINED3DSHADERVECTOR S[16];
99 /*D3DSHADERVECTOR R[12];*/
100 } WINEPSHADERINPUTDATA;
102 /** temporary here waiting for buffer code */
103 typedef struct PSHADEROUTPUTDATA {
104 WINED3DSHADERVECTOR oC[4];
105 WINED3DSHADERVECTOR oDepth;
106 } WINEPSHADEROUTPUTDATA;
108 /*****************************************************************************
109 * WineD3D Structures to be used when d3d8 and d3d9 are incompatible
112 typedef enum _WINED3DDEGREETYPE {
113 WINED3DDEGREE_LINEAR = 1,
114 WINED3DDEGREE_QUADRATIC = 2,
115 WINED3DDEGREE_CUBIC = 3,
116 WINED3DDEGREE_QUINTIC = 5,
118 WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
122 typedef enum _WINED3DFORMAT {
123 WINED3DFMT_UNKNOWN = 0,
125 WINED3DFMT_R8G8B8 = 20,
126 WINED3DFMT_A8R8G8B8 = 21,
127 WINED3DFMT_X8R8G8B8 = 22,
128 WINED3DFMT_R5G6B5 = 23,
129 WINED3DFMT_X1R5G5B5 = 24,
130 WINED3DFMT_A1R5G5B5 = 25,
131 WINED3DFMT_A4R4G4B4 = 26,
132 WINED3DFMT_R3G3B2 = 27,
134 WINED3DFMT_A8R3G3B2 = 29,
135 WINED3DFMT_X4R4G4B4 = 30,
136 WINED3DFMT_A2B10G10R10 = 31,
137 WINED3DFMT_A8B8G8R8 = 32,
138 WINED3DFMT_X8B8G8R8 = 33,
139 WINED3DFMT_G16R16 = 34,
140 WINED3DFMT_A2R10G10B10 = 35,
141 WINED3DFMT_A16B16G16R16 = 36,
144 WINED3DFMT_A8P8 = 40,
148 WINED3DFMT_A8L8 = 51,
149 WINED3DFMT_A4L4 = 52,
151 WINED3DFMT_V8U8 = 60,
152 WINED3DFMT_L6V5U5 = 61,
153 WINED3DFMT_X8L8V8U8 = 62,
154 WINED3DFMT_Q8W8V8U8 = 63,
155 WINED3DFMT_V16U16 = 64,
156 WINED3DFMT_W11V11U10 = 65,
157 WINED3DFMT_A2W10V10U10 = 67,
159 WINED3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
160 WINED3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
161 WINED3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
162 WINED3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
163 WINED3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
164 WINED3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
165 WINED3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
166 WINED3DFMT_MULTI2_ARGB = MAKEFOURCC('M', 'E', 'T', '1'),
167 WINED3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
168 WINED3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
170 WINED3DFMT_D16_LOCKABLE = 70,
172 WINED3DFMT_D15S1 = 73,
173 WINED3DFMT_D24S8 = 75,
174 WINED3DFMT_D24X8 = 77,
175 WINED3DFMT_D24X4S4 = 79,
177 WINED3DFMT_D32F_LOCKABLE = 82,
178 WINED3DFMT_D24FS8 = 83,
180 WINED3DFMT_VERTEXDATA = 100,
181 WINED3DFMT_INDEX16 = 101,
182 WINED3DFMT_INDEX32 = 102,
183 WINED3DFMT_Q16W16V16U16 = 110,
184 /* Flaoting point formats */
185 WINED3DFMT_R16F = 111,
186 WINED3DFMT_G16R16F = 112,
187 WINED3DFMT_A16B16G16R16F = 113,
190 WINED3DFMT_R32F = 114,
191 WINED3DFMT_G32R32F = 115,
192 WINED3DFMT_A32B32G32R32F = 116,
194 WINED3DFMT_CxV8U8 = 117,
197 WINED3DFMT_FORCE_DWORD = 0xFFFFFFFF
203 typedef enum _WINED3DRENDERSTATETYPE {
204 WINED3DRS_ZENABLE = 7,
205 WINED3DRS_FILLMODE = 8,
206 WINED3DRS_SHADEMODE = 9,
207 WINED3DRS_LINEPATTERN = 10,
208 WINED3DRS_ZWRITEENABLE = 14,
209 WINED3DRS_ALPHATESTENABLE = 15,
210 WINED3DRS_LASTPIXEL = 16,
211 WINED3DRS_SRCBLEND = 19,
212 WINED3DRS_DESTBLEND = 20,
213 WINED3DRS_CULLMODE = 22,
214 WINED3DRS_ZFUNC = 23,
215 WINED3DRS_ALPHAREF = 24,
216 WINED3DRS_ALPHAFUNC = 25,
217 WINED3DRS_DITHERENABLE = 26,
218 WINED3DRS_ALPHABLENDENABLE = 27,
219 WINED3DRS_FOGENABLE = 28,
220 WINED3DRS_SPECULARENABLE = 29,
221 WINED3DRS_ZVISIBLE = 30,
222 WINED3DRS_FOGCOLOR = 34,
223 WINED3DRS_FOGTABLEMODE = 35,
224 WINED3DRS_FOGSTART = 36,
225 WINED3DRS_FOGEND = 37,
226 WINED3DRS_FOGDENSITY = 38,
227 WINED3DRS_EDGEANTIALIAS = 40,
228 WINED3DRS_ZBIAS = 47,
229 WINED3DRS_RANGEFOGENABLE = 48,
230 WINED3DRS_STENCILENABLE = 52,
231 WINED3DRS_STENCILFAIL = 53,
232 WINED3DRS_STENCILZFAIL = 54,
233 WINED3DRS_STENCILPASS = 55,
234 WINED3DRS_STENCILFUNC = 56,
235 WINED3DRS_STENCILREF = 57,
236 WINED3DRS_STENCILMASK = 58,
237 WINED3DRS_STENCILWRITEMASK = 59,
238 WINED3DRS_TEXTUREFACTOR = 60,
239 WINED3DRS_WRAP0 = 128,
240 WINED3DRS_WRAP1 = 129,
241 WINED3DRS_WRAP2 = 130,
242 WINED3DRS_WRAP3 = 131,
243 WINED3DRS_WRAP4 = 132,
244 WINED3DRS_WRAP5 = 133,
245 WINED3DRS_WRAP6 = 134,
246 WINED3DRS_WRAP7 = 135,
247 WINED3DRS_CLIPPING = 136,
248 WINED3DRS_LIGHTING = 137,
249 WINED3DRS_AMBIENT = 139,
250 WINED3DRS_FOGVERTEXMODE = 140,
251 WINED3DRS_COLORVERTEX = 141,
252 WINED3DRS_LOCALVIEWER = 142,
253 WINED3DRS_NORMALIZENORMALS = 143,
254 WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
255 WINED3DRS_SPECULARMATERIALSOURCE = 146,
256 WINED3DRS_AMBIENTMATERIALSOURCE = 147,
257 WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
258 WINED3DRS_VERTEXBLEND = 151,
259 WINED3DRS_CLIPPLANEENABLE = 152,
260 WINED3DRS_SOFTWAREVERTEXPROCESSING = 153,
261 WINED3DRS_POINTSIZE = 154,
262 WINED3DRS_POINTSIZE_MIN = 155,
263 WINED3DRS_POINTSPRITEENABLE = 156,
264 WINED3DRS_POINTSCALEENABLE = 157,
265 WINED3DRS_POINTSCALE_A = 158,
266 WINED3DRS_POINTSCALE_B = 159,
267 WINED3DRS_POINTSCALE_C = 160,
268 WINED3DRS_MULTISAMPLEANTIALIAS = 161,
269 WINED3DRS_MULTISAMPLEMASK = 162,
270 WINED3DRS_PATCHEDGESTYLE = 163,
271 WINED3DRS_PATCHSEGMENTS = 164,
272 WINED3DRS_DEBUGMONITORTOKEN = 165,
273 WINED3DRS_POINTSIZE_MAX = 166,
274 WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
275 WINED3DRS_COLORWRITEENABLE = 168,
276 WINED3DRS_TWEENFACTOR = 170,
277 WINED3DRS_BLENDOP = 171,
278 WINED3DRS_POSITIONORDER = 172,
279 WINED3DRS_NORMALORDER = 173,
280 WINED3DRS_POSITIONDEGREE = 172,
281 WINED3DRS_NORMALDEGREE = 173,
282 WINED3DRS_SCISSORTESTENABLE = 174,
283 WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
284 WINED3DRS_ANTIALIASEDLINEENABLE = 176,
285 WINED3DRS_MINTESSELLATIONLEVEL = 178,
286 WINED3DRS_MAXTESSELLATIONLEVEL = 179,
287 WINED3DRS_ADAPTIVETESS_X = 180,
288 WINED3DRS_ADAPTIVETESS_Y = 181,
289 WINED3DRS_ADAPTIVETESS_Z = 182,
290 WINED3DRS_ADAPTIVETESS_W = 183,
291 WINED3DRS_ENABLEADAPTIVETESSELLATION= 184,
292 WINED3DRS_TWOSIDEDSTENCILMODE = 185,
293 WINED3DRS_CCW_STENCILFAIL = 186,
294 WINED3DRS_CCW_STENCILZFAIL = 187,
295 WINED3DRS_CCW_STENCILPASS = 188,
296 WINED3DRS_CCW_STENCILFUNC = 189,
297 WINED3DRS_COLORWRITEENABLE1 = 190,
298 WINED3DRS_COLORWRITEENABLE2 = 191,
299 WINED3DRS_COLORWRITEENABLE3 = 192,
300 WINED3DRS_BLENDFACTOR = 193,
301 WINED3DRS_SRGBWRITEENABLE = 194,
302 WINED3DRS_DEPTHBIAS = 195,
303 WINED3DRS_WRAP8 = 198,
304 WINED3DRS_WRAP9 = 199,
305 WINED3DRS_WRAP10 = 200,
306 WINED3DRS_WRAP11 = 201,
307 WINED3DRS_WRAP12 = 202,
308 WINED3DRS_WRAP13 = 203,
309 WINED3DRS_WRAP14 = 204,
310 WINED3DRS_WRAP15 = 205,
311 WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
312 WINED3DRS_SRCBLENDALPHA = 207,
313 WINED3DRS_DESTBLENDALPHA = 208,
314 WINED3DRS_BLENDOPALPHA = 209,
316 WINED3DRS_FORCE_DWORD = 0x7fffffff
317 } WINED3DRENDERSTATETYPE;
319 #define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA
320 /* Highest D3DRS_ value */
322 typedef enum _WINED3DSWAPEFFECT {
323 WINED3DSWAPEFFECT_DISCARD = 1,
324 WINED3DSWAPEFFECT_FLIP = 2,
325 WINED3DSWAPEFFECT_COPY = 3,
326 WINED3DSWAPEFFECT_COPY_VSYNC = 4,
327 WINED3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
331 typedef enum _WINED3DSAMPLERSTATETYPE {
332 WINED3DSAMP_ADDRESSU = 1,
333 WINED3DSAMP_ADDRESSV = 2,
334 WINED3DSAMP_ADDRESSW = 3,
335 WINED3DSAMP_BORDERCOLOR = 4,
336 WINED3DSAMP_MAGFILTER = 5,
337 WINED3DSAMP_MINFILTER = 6,
338 WINED3DSAMP_MIPFILTER = 7,
339 WINED3DSAMP_MIPMAPLODBIAS = 8,
340 WINED3DSAMP_MAXMIPLEVEL = 9,
341 WINED3DSAMP_MAXANISOTROPY = 10,
342 WINED3DSAMP_SRGBTEXTURE = 11,
343 WINED3DSAMP_ELEMENTINDEX = 12,
344 WINED3DSAMP_DMAPOFFSET = 13,
346 WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
347 } WINED3DSAMPLERSTATETYPE;
349 typedef struct _WINEDD3DRECTPATCH_INFO {
350 UINT StartVertexOffsetWidth;
351 UINT StartVertexOffsetHeight;
356 WINED3DDEGREETYPE Degree;
357 } WINED3DRECTPATCH_INFO;
360 typedef struct _WINED3DADAPTER_IDENTIFIER {
364 LARGE_INTEGER *DriverVersion;
369 GUID *DeviceIdentifier;
371 } WINED3DADAPTER_IDENTIFIER;
373 typedef struct _WINED3DPRESENT_PARAMETERS {
374 UINT *BackBufferWidth;
375 UINT *BackBufferHeight;
376 D3DFORMAT *BackBufferFormat;
377 UINT *BackBufferCount;
378 D3DMULTISAMPLE_TYPE *MultiSampleType;
379 DWORD *MultiSampleQuality;
380 D3DSWAPEFFECT *SwapEffect;
383 BOOL *EnableAutoDepthStencil;
384 D3DFORMAT *AutoDepthStencilFormat;
386 UINT *FullScreen_RefreshRateInHz;
387 UINT *PresentationInterval;
388 } WINED3DPRESENT_PARAMETERS;
390 typedef struct _WINED3DSURFACE_DESC
393 D3DRESOURCETYPE *Type;
398 D3DMULTISAMPLE_TYPE *MultiSampleType;
399 DWORD *MultiSampleQuality;
402 } WINED3DSURFACE_DESC;
404 typedef struct _WINED3DVOLUME_DESC
407 D3DRESOURCETYPE *Type;
415 } WINED3DVOLUME_DESC;
417 typedef struct _WINED3DVERTEXELEMENT {
424 } WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT;
427 typedef enum _WINED3DQUERYTYPE {
428 WINED3DQUERYTYPE_VCACHE = 4,
429 WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
430 WINED3DQUERYTYPE_VERTEXSTATS = 6,
431 WINED3DQUERYTYPE_EVENT = 8,
432 WINED3DQUERYTYPE_OCCLUSION = 9,
433 WINED3DQUERYTYPE_TIMESTAMP = 10,
434 WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
435 WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
436 WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
437 WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
438 WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
439 WINED3DQUERYTYPE_PIXELTIMINGS = 16,
440 WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
441 WINED3DQUERYTYPE_CACHEUTILIZATION = 18
444 #define WINED3DISSUE_BEGIN (1 << 1)
445 #define WINED3DISSUE_END (1 << 0)
446 #define WINED3DGETDATA_FLUSH (1 << 0)
448 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS {
450 D3DDEVTYPE DeviceType;
453 } WINED3DDEVICE_CREATION_PARAMETERS;
455 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS {
456 float MaxBandwidthUtilized;
457 float FrontEndUploadMemoryUtilizedPercent;
458 float VertexRateUtilizedPercent;
459 float TriangleSetupRateUtilizedPercent;
460 float FillRateUtilizedPercent;
461 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
463 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION {
464 float TextureCacheHitRate;
465 float PostTransformVertexCacheHitRate;
466 } WINED3DDEVINFO_CACHEUTILIZATION;
468 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS {
469 float WaitingForGPUToUseApplicationResourceTimePercent;
470 float WaitingForGPUToAcceptMoreCommandsTimePercent;
471 float WaitingForGPUToStayWithinLatencyTimePercent;
472 float WaitingForGPUExclusiveResourceTimePercent;
473 float WaitingForGPUOtherTimePercent;
474 } WINED3DDEVINFO_INTERFACETIMINGS;
476 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS {
477 float VertexProcessingTimePercent;
478 float PixelProcessingTimePercent;
479 float OtherGPUProcessingTimePercent;
480 float GPUIdleTimePercent;
481 } WINED3DDEVINFO_PIPELINETIMINGS;
483 typedef struct _WINED3DDEVINFO_STAGETIMINGS {
484 float MemoryProcessingPercent;
485 float ComputationProcessingPercent;
486 } WINED3DDEVINFO_STAGETIMINGS;
489 typedef struct WINED3DRESOURCESTATS {
491 DWORD ApproxBytesDownloaded;
496 DWORD NumUsedInVidMem;
498 DWORD WorkingSetBytes;
501 } WINED3DRESOURCESTATS;
503 typedef enum _WINED3DRESOURCETYPE {
504 WINED3DRTYPE_SURFACE = 1,
505 WINED3DRTYPE_VOLUME = 2,
506 WINED3DRTYPE_TEXTURE = 3,
507 WINED3DRTYPE_VOLUMETEXTURE = 4,
508 WINED3DRTYPE_CUBETEXTURE = 5,
509 WINED3DRTYPE_VERTEXBUFFER = 6,
510 WINED3DRTYPE_INDEXBUFFER = 7,
512 WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
513 } WINED3DRESOURCETYPE;
515 #define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1)
517 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER {
518 WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
519 } WINED3DDEVINFO_RESOURCEMANAGER;
521 typedef struct _WINED3DDEVINFO_VERTEXSTATS {
522 DWORD NumRenderedTriangles;
523 DWORD NumExtraClippingTriangles;
524 } WINED3DDEVINFO_VERTEXSTATS;
527 /*Vertex cache optimization hints.*/
528 typedef struct WINED3DDEVINFO_VCACHE {
529 /*Must be a 4 char code FOURCC (e.g. CACH)*/
531 /*0 to get the longest strips, 1 vertex cache*/
533 /*Cache size to use (only valid if OptMethod==1) */
535 /*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/
537 } WINED3DDEVINFO_VCACHE;