2 * Copyright (C) 2002 Raphael Junqueira
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3DX8CORE_H
20 #define __WINE_D3DX8CORE_H
24 /*****************************************************************************
25 * #defines and error codes
27 #define D3DXASM_DEBUG 1
28 #define D3DXASM_SKIPVALIDATION 2
31 #define MAKE_D3DXHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
36 #define D3DXERR_CANNOTATTRSORT MAKE_D3DXHRESULT(2158)
37 #define D3DXERR_CANNOTMODIFYINDEXBUFFER MAKE_D3DXHRESULT(2159)
38 #define D3DXERR_INVALIDMESH MAKE_D3DXHRESULT(2160)
39 #define D3DXERR_SKINNINGNOTSUPPORTED MAKE_D3DXHRESULT(2161)
40 #define D3DXERR_TOOMANYINFLUENCES MAKE_D3DXHRESULT(2162)
41 #define D3DXERR_INVALIDDATA MAKE_D3DXHRESULT(2163)
43 /*****************************************************************************
44 * Predeclare the interfaces
46 DEFINE_GUID(IID_ID3DXBuffer, 0x1,0x1,0x4,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);/* FIXME */
47 typedef struct ID3DXBuffer *LPD3DXBUFFER;
48 DEFINE_GUID(IID_ID3DXFont, 0x1,0x1,0x4,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x13);/* FIXME */
49 typedef struct ID3DXFont *LPD3DXFONT;
51 /*****************************************************************************
52 * ID3DXBuffer interface
54 #define INTERFACE ID3DXBuffer
55 DECLARE_INTERFACE_(ID3DXBuffer,IUnknown)
57 /*** IUnknown methods ***/
58 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
59 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
60 STDMETHOD_(ULONG,Release)(THIS) PURE;
61 /*** ID3DXBuffer methods ***/
62 STDMETHOD_(LPVOID,GetBufferPointer)(THIS) PURE;
63 STDMETHOD_(DWORD,GetBufferSize)(THIS) PURE;
67 #if !defined(__cplusplus) || defined(CINTERFACE)
68 /*** IUnknown methods ***/
69 #define ID3DXBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
70 #define ID3DXBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
71 #define ID3DXBuffer_Release(p) (p)->lpVtbl->Release(p)
72 /*** ID3DXBuffer methods ***/
73 #define ID3DXBuffer_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p)
74 #define ID3DXBuffer_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p)
77 /*****************************************************************************
80 #define INTERFACE ID3DXFont
81 DECLARE_INTERFACE_(ID3DXFont,IUnknown)
83 /*** IUnknown methods ***/
84 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
85 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
86 STDMETHOD_(ULONG,Release)(THIS) PURE;
87 /*** ID3DXFont methods ***/
88 STDMETHOD(Begin)(THIS) PURE;
89 STDMETHOD(DrawTextA)(THIS) PURE;
90 STDMETHOD(End)(THIS) PURE;
94 #if !defined(__cplusplus) || defined(CINTERFACE)
95 /*** IUnknown methods ***/
96 #define ID3DXFont_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
97 #define ID3DXFont_AddRef(p) (p)->lpVtbl->AddRef(p)
98 #define ID3DXFont_Release(p) (p)->lpVtbl->Release(p)
99 /*** ID3DXFont methods ***/
100 #define ID3DXFont_Begin(p) (p)->lpVtbl->Begin(p)
101 #define ID3DXFont_DrawTextA(p,a,b,c,d,e)(p)->lpVtbl->DrawText(p,a,b,c,d,e)
102 #define ID3DXFont_End(p) (p)->lpVtbl->End(p)
105 /*************************************************************************************
112 HRESULT WINAPI D3DXCreateFont(LPDIRECT3DDEVICE8 pDevice, HFONT hFont, LPD3DXFONT* ppFont);
113 HRESULT WINAPI D3DXAssembleShader(LPCVOID pSrcData, UINT SrcDataLen, DWORD Flags,
114 LPD3DXBUFFER* ppConstants,
115 LPD3DXBUFFER* ppCompiledShader,
116 LPD3DXBUFFER* ppCompilationErrors);
117 HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR pSrcFile, DWORD Flags,
118 LPD3DXBUFFER* ppConstants,
119 LPD3DXBUFFER* ppCompiledShader,
120 LPD3DXBUFFER* ppCompilationErrors);
121 HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR pSrcFile, DWORD Flags,
122 LPD3DXBUFFER* ppConstants,
123 LPD3DXBUFFER* ppCompiledShader,
124 LPD3DXBUFFER* ppCompilationErrors);
130 #endif /* __WINE_D3DX8CORE_H */