2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
41 BYTE *c = (BYTE *)&format;
43 /* Don't translate FOURCC formats */
44 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
48 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
50 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
51 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
52 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
53 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
54 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
55 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
56 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
57 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
59 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
60 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
74 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
76 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
77 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
78 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
80 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
85 FIXME("Unhandled wined3d format %#x.\n", format);
86 return D3DFMT_UNKNOWN;
90 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
92 BYTE *c = (BYTE *)&format;
94 /* Don't translate FOURCC formats */
95 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
101 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
102 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
103 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
104 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
105 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
106 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
107 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
108 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
110 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
111 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
114 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
115 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
116 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
117 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
118 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
120 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
121 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123 case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
124 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
125 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
127 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
128 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
129 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
130 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
131 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
136 FIXME("Unhandled D3DFORMAT %#x\n", format);
137 return WINED3DFMT_UNKNOWN;
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
143 switch(primitive_type)
145 case D3DPT_POINTLIST:
146 return primitive_count;
149 return primitive_count * 2;
151 case D3DPT_LINESTRIP:
152 return primitive_count + 1;
154 case D3DPT_TRIANGLELIST:
155 return primitive_count * 3;
157 case D3DPT_TRIANGLESTRIP:
158 case D3DPT_TRIANGLEFAN:
159 return primitive_count + 2;
162 FIXME("Unhandled primitive type %#x\n", primitive_type);
167 /* Handle table functions */
168 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
170 struct d3d8_handle_entry *entry;
174 DWORD index = t->free_entries - t->entries;
175 /* Use a free handle */
176 entry = t->free_entries;
177 if (entry->type != D3D8_HANDLE_FREE)
179 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
180 return D3D8_INVALID_HANDLE;
182 t->free_entries = entry->object;
183 entry->object = object;
189 if (!(t->entry_count < t->table_size))
192 UINT new_size = t->table_size + (t->table_size >> 1);
193 struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
194 0, t->entries, new_size * sizeof(*t->entries));
197 ERR("Failed to grow the handle table.\n");
198 return D3D8_INVALID_HANDLE;
200 t->entries = new_entries;
201 t->table_size = new_size;
204 entry = &t->entries[t->entry_count];
205 entry->object = object;
208 return t->entry_count++;
211 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
213 struct d3d8_handle_entry *entry;
216 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
218 WARN("Invalid handle %u passed.\n", handle);
222 entry = &t->entries[handle];
223 if (entry->type != type)
225 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
229 object = entry->object;
230 entry->object = t->free_entries;
231 entry->type = D3D8_HANDLE_FREE;
232 t->free_entries = entry;
237 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
239 struct d3d8_handle_entry *entry;
241 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
243 WARN("Invalid handle %u passed.\n", handle);
247 entry = &t->entries[handle];
248 if (entry->type != type)
250 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
254 return entry->object;
257 static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
259 return CONTAINING_RECORD(iface, struct d3d8_device, IDirect3DDevice8_iface);
262 static HRESULT WINAPI d3d8_device_QueryInterface(IDirect3DDevice8 *iface, REFIID riid, void **out)
264 TRACE("iface %p, riid %s, out %p.\n",
265 iface, debugstr_guid(riid), out);
267 if (IsEqualGUID(riid, &IID_IDirect3DDevice8)
268 || IsEqualGUID(riid, &IID_IUnknown))
270 IUnknown_AddRef(iface);
275 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
278 return E_NOINTERFACE;
281 static ULONG WINAPI d3d8_device_AddRef(IDirect3DDevice8 *iface)
283 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
284 ULONG ref = InterlockedIncrement(&device->ref);
286 TRACE("%p increasing refcount to %u.\n", iface, ref);
291 static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface)
293 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
296 if (device->inDestruction)
299 ref = InterlockedDecrement(&device->ref);
301 TRACE("%p decreasing refcount to %u.\n", iface, ref);
305 IDirect3D8 *parent = device->d3d_parent;
308 TRACE("Releasing wined3d device %p.\n", device->wined3d_device);
310 wined3d_mutex_lock();
312 device->inDestruction = TRUE;
314 for (i = 0; i < device->numConvertedDecls; ++i)
316 d3d8_vertex_declaration_destroy(device->decls[i].declaration);
318 HeapFree(GetProcessHeap(), 0, device->decls);
320 wined3d_device_uninit_3d(device->wined3d_device);
321 wined3d_device_release_focus_window(device->wined3d_device);
322 wined3d_device_decref(device->wined3d_device);
323 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
324 HeapFree(GetProcessHeap(), 0, device);
326 wined3d_mutex_unlock();
328 IDirect3D8_Release(parent);
333 static HRESULT WINAPI d3d8_device_TestCooperativeLevel(IDirect3DDevice8 *iface)
335 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
337 TRACE("iface %p.\n", iface);
341 TRACE("Device is lost.\n");
342 return D3DERR_DEVICENOTRESET;
348 static UINT WINAPI d3d8_device_GetAvailableTextureMem(IDirect3DDevice8 *iface)
350 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
353 TRACE("iface %p.\n", iface);
355 wined3d_mutex_lock();
356 hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
357 wined3d_mutex_unlock();
362 static HRESULT WINAPI d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface, DWORD byte_count)
364 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
366 TRACE("iface %p, byte_count %u.\n", iface, byte_count);
369 FIXME("Byte count ignored.\n");
371 wined3d_mutex_lock();
372 wined3d_device_evict_managed_resources(device->wined3d_device);
373 wined3d_mutex_unlock();
378 static HRESULT WINAPI d3d8_device_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **d3d8)
380 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
382 TRACE("iface %p, d3d8 %p.\n", iface, d3d8);
385 return D3DERR_INVALIDCALL;
387 return IDirect3D8_QueryInterface(device->d3d_parent, &IID_IDirect3D8, (void **)d3d8);
390 static HRESULT WINAPI d3d8_device_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *caps)
392 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
393 WINED3DCAPS *wined3d_caps;
396 TRACE("iface %p, caps %p.\n", iface, caps);
399 return D3DERR_INVALIDCALL;
401 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
402 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
404 wined3d_mutex_lock();
405 hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
406 wined3d_mutex_unlock();
408 fixup_caps(wined3d_caps);
409 WINECAPSTOD3D8CAPS(caps, wined3d_caps)
410 HeapFree(GetProcessHeap(), 0, wined3d_caps);
415 static HRESULT WINAPI d3d8_device_GetDisplayMode(IDirect3DDevice8 *iface, D3DDISPLAYMODE *mode)
417 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
420 TRACE("iface %p, mode %p.\n", iface, mode);
422 wined3d_mutex_lock();
423 hr = wined3d_device_get_display_mode(device->wined3d_device, 0, (struct wined3d_display_mode *)mode);
424 wined3d_mutex_unlock();
427 mode->Format = d3dformat_from_wined3dformat(mode->Format);
432 static HRESULT WINAPI d3d8_device_GetCreationParameters(IDirect3DDevice8 *iface,
433 D3DDEVICE_CREATION_PARAMETERS *parameters)
435 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
438 TRACE("iface %p, parameters %p.\n", iface, parameters);
440 wined3d_mutex_lock();
441 hr = wined3d_device_get_creation_parameters(device->wined3d_device,
442 (struct wined3d_device_creation_parameters *)parameters);
443 wined3d_mutex_unlock();
448 static HRESULT WINAPI d3d8_device_SetCursorProperties(IDirect3DDevice8 *iface,
449 UINT hotspot_x, UINT hotspot_y, IDirect3DSurface8 *bitmap)
451 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
452 struct d3d8_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface8(bitmap);
455 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
456 iface, hotspot_x, hotspot_y, bitmap);
460 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
461 return D3DERR_INVALIDCALL;
464 wined3d_mutex_lock();
465 hr = wined3d_device_set_cursor_properties(device->wined3d_device,
466 hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
467 wined3d_mutex_unlock();
472 static void WINAPI d3d8_device_SetCursorPosition(IDirect3DDevice8 *iface, UINT x, UINT y, DWORD flags)
474 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
476 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
478 wined3d_mutex_lock();
479 wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
480 wined3d_mutex_unlock();
483 static BOOL WINAPI d3d8_device_ShowCursor(IDirect3DDevice8 *iface, BOOL show)
485 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
488 TRACE("iface %p, show %#x.\n", iface, show);
490 wined3d_mutex_lock();
491 ret = wined3d_device_show_cursor(device->wined3d_device, show);
492 wined3d_mutex_unlock();
497 static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
498 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
500 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
501 struct d3d8_swapchain *object;
504 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
505 iface, present_parameters, swapchain);
507 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
510 ERR("Failed to allocate swapchain memory.\n");
511 return E_OUTOFMEMORY;
514 hr = swapchain_init(object, device, present_parameters);
517 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
518 HeapFree(GetProcessHeap(), 0, object);
522 TRACE("Created swapchain %p.\n", object);
523 *swapchain = &object->IDirect3DSwapChain8_iface;
528 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
530 struct wined3d_resource_desc desc;
532 wined3d_resource_get_desc(resource, &desc);
533 if (desc.pool == WINED3D_POOL_DEFAULT)
535 struct d3d8_surface *surface;
537 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
539 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
540 return D3DERR_DEVICELOST;
543 surface = wined3d_resource_get_parent(resource);
544 if (surface->refcount)
546 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
547 return D3DERR_DEVICELOST;
550 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
556 static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
557 D3DPRESENT_PARAMETERS *present_parameters)
559 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
560 struct wined3d_swapchain_desc swapchain_desc;
563 TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
565 wined3d_mutex_lock();
567 swapchain_desc.backbuffer_width = present_parameters->BackBufferWidth;
568 swapchain_desc.backbuffer_height = present_parameters->BackBufferHeight;
569 swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
570 swapchain_desc.backbuffer_count = present_parameters->BackBufferCount;
571 swapchain_desc.multisample_type = present_parameters->MultiSampleType;
572 swapchain_desc.multisample_quality = 0; /* d3d9 only */
573 swapchain_desc.swap_effect = present_parameters->SwapEffect;
574 swapchain_desc.device_window = present_parameters->hDeviceWindow;
575 swapchain_desc.windowed = present_parameters->Windowed;
576 swapchain_desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
577 swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
578 swapchain_desc.flags = present_parameters->Flags;
579 swapchain_desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
580 swapchain_desc.swap_interval = present_parameters->FullScreen_PresentationInterval;
581 swapchain_desc.auto_restore_display_mode = TRUE;
583 if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, reset_enum_callback)))
585 hr = wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
586 device->lost = FALSE;
592 wined3d_mutex_unlock();
597 static HRESULT WINAPI d3d8_device_Present(IDirect3DDevice8 *iface, const RECT *src_rect,
598 const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
600 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
603 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
604 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
606 wined3d_mutex_lock();
607 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect, dst_window_override, dirty_region);
608 wined3d_mutex_unlock();
613 static HRESULT WINAPI d3d8_device_GetBackBuffer(IDirect3DDevice8 *iface,
614 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
616 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
617 struct wined3d_surface *wined3d_surface = NULL;
618 struct d3d8_surface *surface_impl;
621 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
622 iface, backbuffer_idx, backbuffer_type, backbuffer);
624 wined3d_mutex_lock();
625 hr = wined3d_device_get_back_buffer(device->wined3d_device, 0, backbuffer_idx,
626 (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
627 if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
629 surface_impl = wined3d_surface_get_parent(wined3d_surface);
630 *backbuffer = &surface_impl->IDirect3DSurface8_iface;
631 IDirect3DSurface8_AddRef(*backbuffer);
632 wined3d_surface_decref(wined3d_surface);
634 wined3d_mutex_unlock();
639 static HRESULT WINAPI d3d8_device_GetRasterStatus(IDirect3DDevice8 *iface, D3DRASTER_STATUS *raster_status)
641 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
644 TRACE("iface %p, raster_status %p.\n", iface, raster_status);
646 wined3d_mutex_lock();
647 hr = wined3d_device_get_raster_status(device->wined3d_device, 0, (struct wined3d_raster_status *)raster_status);
648 wined3d_mutex_unlock();
653 static void WINAPI d3d8_device_SetGammaRamp(IDirect3DDevice8 *iface, DWORD flags, const D3DGAMMARAMP *ramp)
655 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
657 TRACE("iface %p, flags %#x, ramp %p.\n", iface, flags, ramp);
659 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
660 wined3d_mutex_lock();
661 wined3d_device_set_gamma_ramp(device->wined3d_device, 0, flags, (const struct wined3d_gamma_ramp *)ramp);
662 wined3d_mutex_unlock();
665 static void WINAPI d3d8_device_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *ramp)
667 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
669 TRACE("iface %p, ramp %p.\n", iface, ramp);
671 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
672 wined3d_mutex_lock();
673 wined3d_device_get_gamma_ramp(device->wined3d_device, 0, (struct wined3d_gamma_ramp *)ramp);
674 wined3d_mutex_unlock();
677 static HRESULT WINAPI d3d8_device_CreateTexture(IDirect3DDevice8 *iface,
678 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
679 D3DPOOL pool, IDirect3DTexture8 **texture)
681 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
682 struct d3d8_texture *object;
685 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
686 iface, width, height, levels, usage, format, pool, texture);
688 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
691 ERR("Failed to allocate texture memory.\n");
692 return D3DERR_OUTOFVIDEOMEMORY;
695 hr = texture_init(object, device, width, height, levels, usage, format, pool);
698 WARN("Failed to initialize texture, hr %#x.\n", hr);
699 HeapFree(GetProcessHeap(), 0, object);
703 TRACE("Created texture %p.\n", object);
704 *texture = (IDirect3DTexture8 *)&object->IDirect3DBaseTexture8_iface;
709 static HRESULT WINAPI d3d8_device_CreateVolumeTexture(IDirect3DDevice8 *iface,
710 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
711 D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
713 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
714 struct d3d8_texture *object;
717 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
718 iface, width, height, depth, levels, usage, format, pool, texture);
720 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
723 ERR("Failed to allocate volume texture memory.\n");
724 return D3DERR_OUTOFVIDEOMEMORY;
727 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
730 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
731 HeapFree(GetProcessHeap(), 0, object);
735 TRACE("Created volume texture %p.\n", object);
736 *texture = (IDirect3DVolumeTexture8 *)&object->IDirect3DBaseTexture8_iface;
741 static HRESULT WINAPI d3d8_device_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
742 UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
744 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
745 struct d3d8_texture *object;
748 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
749 iface, edge_length, levels, usage, format, pool, texture);
751 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
754 ERR("Failed to allocate cube texture memory.\n");
755 return D3DERR_OUTOFVIDEOMEMORY;
758 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
761 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
762 HeapFree(GetProcessHeap(), 0, object);
766 TRACE("Created cube texture %p.\n", object);
767 *texture = (IDirect3DCubeTexture8 *)&object->IDirect3DBaseTexture8_iface;
772 static HRESULT WINAPI d3d8_device_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size,
773 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
775 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
776 struct d3d8_vertexbuffer *object;
779 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
780 iface, size, usage, fvf, pool, buffer);
782 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
785 ERR("Failed to allocate buffer memory.\n");
786 return D3DERR_OUTOFVIDEOMEMORY;
789 hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
792 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
793 HeapFree(GetProcessHeap(), 0, object);
797 TRACE("Created vertex buffer %p.\n", object);
798 *buffer = &object->IDirect3DVertexBuffer8_iface;
803 static HRESULT WINAPI d3d8_device_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size,
804 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
806 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
807 struct d3d8_indexbuffer *object;
810 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
811 iface, size, usage, format, pool, buffer);
813 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
816 ERR("Failed to allocate buffer memory.\n");
817 return D3DERR_OUTOFVIDEOMEMORY;
820 hr = indexbuffer_init(object, device, size, usage, format, pool);
823 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
824 HeapFree(GetProcessHeap(), 0, object);
828 TRACE("Created index buffer %p.\n", object);
829 *buffer = &object->IDirect3DIndexBuffer8_iface;
834 static HRESULT d3d8_device_CreateSurface(struct d3d8_device *device, UINT width,
835 UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
836 IDirect3DSurface8 **surface, UINT usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type,
837 DWORD multisample_quality)
839 struct d3d8_surface *object;
842 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
843 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
844 device, width, height, format, lockable, discard, level, surface,
845 usage, pool, multisample_type, multisample_quality);
847 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
849 FIXME("Failed to allocate surface memory.\n");
850 return D3DERR_OUTOFVIDEOMEMORY;
853 hr = surface_init(object, device, width, height, format, lockable, discard, level, usage,
854 pool, multisample_type, multisample_quality);
857 WARN("Failed to initialize surface, hr %#x.\n", hr);
858 HeapFree(GetProcessHeap(), 0, object);
862 TRACE("Created surface %p.\n", object);
863 *surface = &object->IDirect3DSurface8_iface;
868 static HRESULT WINAPI d3d8_device_CreateRenderTarget(IDirect3DDevice8 *iface, UINT width,
869 UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, BOOL lockable,
870 IDirect3DSurface8 **surface)
872 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
875 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
876 iface, width, height, format, multisample_type, lockable, surface);
878 hr = d3d8_device_CreateSurface(device, width, height, format, lockable,
879 FALSE, 0, surface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
880 multisample_type, 0);
885 static HRESULT WINAPI d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8 *iface,
886 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type,
887 IDirect3DSurface8 **surface)
889 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
892 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
893 iface, width, height, format, multisample_type, surface);
895 /* TODO: Verify that Discard is false */
896 hr = d3d8_device_CreateSurface(device, width, height, format, TRUE, FALSE,
897 0, surface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, 0);
902 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
903 static HRESULT WINAPI d3d8_device_CreateImageSurface(IDirect3DDevice8 *iface, UINT width,
904 UINT height, D3DFORMAT format, IDirect3DSurface8 **surface)
906 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
909 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
910 iface, width, height, format, surface);
912 hr = d3d8_device_CreateSurface(device, width, height, format, TRUE, FALSE,
913 0, surface, 0, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0);
918 static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
919 IDirect3DSurface8 *src_surface, const RECT *src_rects, UINT rect_count,
920 IDirect3DSurface8 *dst_surface, const POINT *dst_points)
922 struct d3d8_surface *src = unsafe_impl_from_IDirect3DSurface8(src_surface);
923 struct d3d8_surface *dst = unsafe_impl_from_IDirect3DSurface8(dst_surface);
924 enum wined3d_format_id src_format, dst_format;
925 struct wined3d_resource_desc wined3d_desc;
926 struct wined3d_resource *wined3d_resource;
930 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
931 iface, src_surface, src_rects, rect_count, dst_surface, dst_points);
933 /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
934 * destination texture is in WINED3D_POOL_DEFAULT. */
936 wined3d_mutex_lock();
937 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
938 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
939 if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
941 WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface);
942 wined3d_mutex_unlock();
943 return D3DERR_INVALIDCALL;
945 src_format = wined3d_desc.format;
946 src_w = wined3d_desc.width;
947 src_h = wined3d_desc.height;
949 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
950 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
951 if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
953 WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface);
954 wined3d_mutex_unlock();
955 return D3DERR_INVALIDCALL;
957 dst_format = wined3d_desc.format;
959 /* Check that the source and destination formats match */
960 if (src_format != dst_format && WINED3DFMT_UNKNOWN != dst_format)
962 WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
963 src_surface, dst_surface);
964 wined3d_mutex_unlock();
965 return D3DERR_INVALIDCALL;
967 else if (WINED3DFMT_UNKNOWN == dst_format)
969 TRACE("Converting destination surface from WINED3DFMT_UNKNOWN to the source format.\n");
970 if (FAILED(hr = wined3d_surface_update_desc(dst->wined3d_surface, wined3d_desc.width, wined3d_desc.height,
971 src_format, wined3d_desc.multisample_type, wined3d_desc.multisample_quality)))
973 WARN("Failed to update surface desc, hr %#x.\n", hr);
974 wined3d_mutex_unlock();
979 /* Quick if complete copy ... */
980 if (!rect_count && !src_rects && !dst_points)
982 RECT rect = {0, 0, src_w, src_h};
983 wined3d_surface_blt(dst->wined3d_surface, &rect,
984 src->wined3d_surface, &rect, 0, NULL, WINED3D_TEXF_POINT);
989 /* Copy rect by rect */
990 if (src_rects && dst_points)
992 for (i = 0; i < rect_count; ++i)
994 UINT w = src_rects[i].right - src_rects[i].left;
995 UINT h = src_rects[i].bottom - src_rects[i].top;
996 RECT dst_rect = {dst_points[i].x, dst_points[i].y,
997 dst_points[i].x + w, dst_points[i].y + h};
999 wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
1000 src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
1005 for (i = 0; i < rect_count; ++i)
1007 UINT w = src_rects[i].right - src_rects[i].left;
1008 UINT h = src_rects[i].bottom - src_rects[i].top;
1009 RECT dst_rect = {0, 0, w, h};
1011 wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
1012 src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
1016 wined3d_mutex_unlock();
1021 static HRESULT WINAPI d3d8_device_UpdateTexture(IDirect3DDevice8 *iface,
1022 IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture)
1024 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1025 struct d3d8_texture *src_impl, *dst_impl;
1028 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1030 src_impl = unsafe_impl_from_IDirect3DBaseTexture8(src_texture);
1031 dst_impl = unsafe_impl_from_IDirect3DBaseTexture8(dst_texture);
1033 wined3d_mutex_lock();
1034 hr = wined3d_device_update_texture(device->wined3d_device,
1035 src_impl->wined3d_texture, dst_impl->wined3d_texture);
1036 wined3d_mutex_unlock();
1041 static HRESULT WINAPI d3d8_device_GetFrontBuffer(IDirect3DDevice8 *iface, IDirect3DSurface8 *dst_surface)
1043 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1044 struct d3d8_surface *dst_impl = unsafe_impl_from_IDirect3DSurface8(dst_surface);
1047 TRACE("iface %p, dst_surface %p.\n", iface, dst_surface);
1051 WARN("Invalid destination surface passed.\n");
1052 return D3DERR_INVALIDCALL;
1055 wined3d_mutex_lock();
1056 hr = wined3d_device_get_front_buffer_data(device->wined3d_device, 0, dst_impl->wined3d_surface);
1057 wined3d_mutex_unlock();
1062 static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface,
1063 IDirect3DSurface8 *render_target, IDirect3DSurface8 *depth_stencil)
1065 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1066 struct d3d8_surface *rt_impl = unsafe_impl_from_IDirect3DSurface8(render_target);
1067 struct d3d8_surface *ds_impl = unsafe_impl_from_IDirect3DSurface8(depth_stencil);
1068 struct wined3d_surface *original_ds = NULL;
1071 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, render_target, depth_stencil);
1073 wined3d_mutex_lock();
1077 struct wined3d_resource_desc ds_desc, rt_desc;
1078 struct wined3d_resource *wined3d_resource;
1079 struct wined3d_surface *original_rt = NULL;
1081 /* If no render target is passed in check the size against the current RT */
1084 hr = wined3d_device_get_render_target(device->wined3d_device, 0, &original_rt);
1085 if (FAILED(hr) || !original_rt)
1087 wined3d_mutex_unlock();
1090 wined3d_resource = wined3d_surface_get_resource(original_rt);
1091 wined3d_surface_decref(original_rt);
1094 wined3d_resource = wined3d_surface_get_resource(rt_impl->wined3d_surface);
1095 wined3d_resource_get_desc(wined3d_resource, &rt_desc);
1097 wined3d_resource = wined3d_surface_get_resource(ds_impl->wined3d_surface);
1098 wined3d_resource_get_desc(wined3d_resource, &ds_desc);
1100 if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height)
1102 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1103 wined3d_mutex_unlock();
1104 return D3DERR_INVALIDCALL;
1108 hr = wined3d_device_get_depth_stencil(device->wined3d_device, &original_ds);
1109 if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
1111 hr = wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1112 if (SUCCEEDED(hr) && render_target)
1114 hr = wined3d_device_set_render_target(device->wined3d_device, 0, rt_impl->wined3d_surface, TRUE);
1116 wined3d_device_set_depth_stencil(device->wined3d_device, original_ds);
1120 wined3d_surface_decref(original_ds);
1122 wined3d_mutex_unlock();
1127 static HRESULT WINAPI d3d8_device_GetRenderTarget(IDirect3DDevice8 *iface, IDirect3DSurface8 **render_target)
1129 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1130 struct wined3d_surface *wined3d_surface;
1131 struct d3d8_surface *surface_impl;
1134 TRACE("iface %p, render_target %p.\n", iface, render_target);
1137 return D3DERR_INVALIDCALL;
1139 wined3d_mutex_lock();
1140 hr = wined3d_device_get_render_target(device->wined3d_device, 0, &wined3d_surface);
1141 if (SUCCEEDED(hr) && wined3d_surface)
1143 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1144 *render_target = &surface_impl->IDirect3DSurface8_iface;
1145 IDirect3DSurface8_AddRef(*render_target);
1146 wined3d_surface_decref(wined3d_surface);
1150 ERR("Failed to get wined3d render target, hr %#x.\n", hr);
1151 *render_target = NULL;
1153 wined3d_mutex_unlock();
1158 static HRESULT WINAPI d3d8_device_GetDepthStencilSurface(IDirect3DDevice8 *iface, IDirect3DSurface8 **depth_stencil)
1160 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1161 struct wined3d_surface *wined3d_surface;
1162 struct d3d8_surface *surface_impl;
1165 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1168 return D3DERR_INVALIDCALL;
1170 wined3d_mutex_lock();
1171 hr = wined3d_device_get_depth_stencil(device->wined3d_device, &wined3d_surface);
1174 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1175 *depth_stencil = &surface_impl->IDirect3DSurface8_iface;
1176 IDirect3DSurface8_AddRef(*depth_stencil);
1177 wined3d_surface_decref(wined3d_surface);
1181 if (hr != WINED3DERR_NOTFOUND)
1182 ERR("Failed to get wined3d depth stencil, hr %#x.\n", hr);
1183 *depth_stencil = NULL;
1185 wined3d_mutex_unlock();
1190 static HRESULT WINAPI d3d8_device_BeginScene(IDirect3DDevice8 *iface)
1192 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1195 TRACE("iface %p.\n", iface);
1197 wined3d_mutex_lock();
1198 hr = wined3d_device_begin_scene(device->wined3d_device);
1199 wined3d_mutex_unlock();
1204 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d8_device_EndScene(IDirect3DDevice8 *iface)
1206 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1209 TRACE("iface %p.\n", iface);
1211 wined3d_mutex_lock();
1212 hr = wined3d_device_end_scene(device->wined3d_device);
1213 wined3d_mutex_unlock();
1218 static HRESULT WINAPI d3d8_device_Clear(IDirect3DDevice8 *iface, DWORD rect_count,
1219 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1221 const struct wined3d_color c =
1223 ((color >> 16) & 0xff) / 255.0f,
1224 ((color >> 8) & 0xff) / 255.0f,
1225 (color & 0xff) / 255.0f,
1226 ((color >> 24) & 0xff) / 255.0f,
1228 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1231 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1232 iface, rect_count, rects, flags, color, z, stencil);
1234 wined3d_mutex_lock();
1235 hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1236 wined3d_mutex_unlock();
1241 static HRESULT WINAPI d3d8_device_SetTransform(IDirect3DDevice8 *iface,
1242 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1244 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1247 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1249 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1250 wined3d_mutex_lock();
1251 hr = wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1252 wined3d_mutex_unlock();
1257 static HRESULT WINAPI d3d8_device_GetTransform(IDirect3DDevice8 *iface,
1258 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1260 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1263 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1265 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1266 wined3d_mutex_lock();
1267 hr = wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1268 wined3d_mutex_unlock();
1273 static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface,
1274 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1276 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1279 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1281 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1282 wined3d_mutex_lock();
1283 hr = wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1284 wined3d_mutex_unlock();
1289 static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3DVIEWPORT8 *viewport)
1291 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1294 TRACE("iface %p, viewport %p.\n", iface, viewport);
1296 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1297 wined3d_mutex_lock();
1298 hr = wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1299 wined3d_mutex_unlock();
1304 static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPORT8 *viewport)
1306 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1309 TRACE("iface %p, viewport %p.\n", iface, viewport);
1311 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1312 wined3d_mutex_lock();
1313 hr = wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1314 wined3d_mutex_unlock();
1319 static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3DMATERIAL8 *material)
1321 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1324 TRACE("iface %p, material %p.\n", iface, material);
1326 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1327 wined3d_mutex_lock();
1328 hr = wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1329 wined3d_mutex_unlock();
1334 static HRESULT WINAPI d3d8_device_GetMaterial(IDirect3DDevice8 *iface, D3DMATERIAL8 *material)
1336 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1339 TRACE("iface %p, material %p.\n", iface, material);
1341 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1342 wined3d_mutex_lock();
1343 hr = wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1344 wined3d_mutex_unlock();
1349 static HRESULT WINAPI d3d8_device_SetLight(IDirect3DDevice8 *iface, DWORD index, const D3DLIGHT8 *light)
1351 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1354 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1356 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1357 wined3d_mutex_lock();
1358 hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1359 wined3d_mutex_unlock();
1364 static HRESULT WINAPI d3d8_device_GetLight(IDirect3DDevice8 *iface, DWORD index, D3DLIGHT8 *light)
1366 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1369 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1371 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1372 wined3d_mutex_lock();
1373 hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1374 wined3d_mutex_unlock();
1379 static HRESULT WINAPI d3d8_device_LightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL enable)
1381 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1384 TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1386 wined3d_mutex_lock();
1387 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1388 wined3d_mutex_unlock();
1393 static HRESULT WINAPI d3d8_device_GetLightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL *enable)
1395 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1398 TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1400 wined3d_mutex_lock();
1401 hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1402 wined3d_mutex_unlock();
1407 static HRESULT WINAPI d3d8_device_SetClipPlane(IDirect3DDevice8 *iface, DWORD index, const float *plane)
1409 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1412 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1414 wined3d_mutex_lock();
1415 hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1416 wined3d_mutex_unlock();
1421 static HRESULT WINAPI d3d8_device_GetClipPlane(IDirect3DDevice8 *iface, DWORD index, float *plane)
1423 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1426 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1428 wined3d_mutex_lock();
1429 hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1430 wined3d_mutex_unlock();
1435 static HRESULT WINAPI d3d8_device_SetRenderState(IDirect3DDevice8 *iface,
1436 D3DRENDERSTATETYPE state, DWORD value)
1438 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1441 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1443 wined3d_mutex_lock();
1447 hr = wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
1451 hr = wined3d_device_set_render_state(device->wined3d_device, state, value);
1453 wined3d_mutex_unlock();
1458 static HRESULT WINAPI d3d8_device_GetRenderState(IDirect3DDevice8 *iface,
1459 D3DRENDERSTATETYPE state, DWORD *value)
1461 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1464 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1466 wined3d_mutex_lock();
1470 hr = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
1474 hr = wined3d_device_get_render_state(device->wined3d_device, state, value);
1476 wined3d_mutex_unlock();
1481 static HRESULT WINAPI d3d8_device_BeginStateBlock(IDirect3DDevice8 *iface)
1483 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1486 TRACE("iface %p.\n", iface);
1488 wined3d_mutex_lock();
1489 hr = wined3d_device_begin_stateblock(device->wined3d_device);
1490 wined3d_mutex_unlock();
1495 static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD *token)
1497 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1498 struct wined3d_stateblock *stateblock;
1501 TRACE("iface %p, token %p.\n", iface, token);
1503 /* Tell wineD3D to endstateblock before anything else (in case we run out
1504 * of memory later and cause locking problems)
1506 wined3d_mutex_lock();
1507 hr = wined3d_device_end_stateblock(device->wined3d_device, &stateblock);
1510 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1511 wined3d_mutex_unlock();
1515 *token = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
1516 wined3d_mutex_unlock();
1518 if (*token == D3D8_INVALID_HANDLE)
1520 ERR("Failed to create a handle\n");
1521 wined3d_mutex_lock();
1522 wined3d_stateblock_decref(stateblock);
1523 wined3d_mutex_unlock();
1528 TRACE("Returning %#x (%p).\n", *token, stateblock);
1533 static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD token)
1535 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1536 struct wined3d_stateblock *stateblock;
1539 TRACE("iface %p, token %#x.\n", iface, token);
1544 wined3d_mutex_lock();
1545 stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1548 WARN("Invalid handle (%#x) passed.\n", token);
1549 wined3d_mutex_unlock();
1550 return D3DERR_INVALIDCALL;
1552 hr = wined3d_stateblock_apply(stateblock);
1553 wined3d_mutex_unlock();
1558 static HRESULT WINAPI d3d8_device_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD token)
1560 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1561 struct wined3d_stateblock *stateblock;
1564 TRACE("iface %p, token %#x.\n", iface, token);
1566 wined3d_mutex_lock();
1567 stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1570 WARN("Invalid handle (%#x) passed.\n", token);
1571 wined3d_mutex_unlock();
1572 return D3DERR_INVALIDCALL;
1574 hr = wined3d_stateblock_capture(stateblock);
1575 wined3d_mutex_unlock();
1580 static HRESULT WINAPI d3d8_device_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD token)
1582 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1583 struct wined3d_stateblock *stateblock;
1585 TRACE("iface %p, token %#x.\n", iface, token);
1587 wined3d_mutex_lock();
1588 stateblock = d3d8_free_handle(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1592 WARN("Invalid handle (%#x) passed.\n", token);
1593 wined3d_mutex_unlock();
1594 return D3DERR_INVALIDCALL;
1597 if (wined3d_stateblock_decref(stateblock))
1599 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1601 wined3d_mutex_unlock();
1606 static HRESULT WINAPI d3d8_device_CreateStateBlock(IDirect3DDevice8 *iface,
1607 D3DSTATEBLOCKTYPE type, DWORD *handle)
1609 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1610 struct wined3d_stateblock *stateblock;
1613 TRACE("iface %p, type %#x, handle %p.\n", iface, type, handle);
1615 if (type != D3DSBT_ALL
1616 && type != D3DSBT_PIXELSTATE
1617 && type != D3DSBT_VERTEXSTATE)
1619 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1620 return D3DERR_INVALIDCALL;
1623 wined3d_mutex_lock();
1624 hr = wined3d_stateblock_create(device->wined3d_device, (enum wined3d_stateblock_type)type, &stateblock);
1627 wined3d_mutex_unlock();
1628 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1632 *handle = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
1633 wined3d_mutex_unlock();
1635 if (*handle == D3D8_INVALID_HANDLE)
1637 ERR("Failed to allocate a handle.\n");
1638 wined3d_mutex_lock();
1639 wined3d_stateblock_decref(stateblock);
1640 wined3d_mutex_unlock();
1645 TRACE("Returning %#x (%p).\n", *handle, stateblock);
1650 static HRESULT WINAPI d3d8_device_SetClipStatus(IDirect3DDevice8 *iface, const D3DCLIPSTATUS8 *clip_status)
1652 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1655 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1656 /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
1658 wined3d_mutex_lock();
1659 hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1660 wined3d_mutex_unlock();
1665 static HRESULT WINAPI d3d8_device_GetClipStatus(IDirect3DDevice8 *iface, D3DCLIPSTATUS8 *clip_status)
1667 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1670 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1672 wined3d_mutex_lock();
1673 hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1674 wined3d_mutex_unlock();
1679 static HRESULT WINAPI d3d8_device_GetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 **texture)
1681 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1682 struct wined3d_texture *wined3d_texture;
1683 struct d3d8_texture *texture_impl;
1686 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1689 return D3DERR_INVALIDCALL;
1691 wined3d_mutex_lock();
1692 hr = wined3d_device_get_texture(device->wined3d_device, stage, &wined3d_texture);
1695 WARN("Failed to get texture for stage %u, hr %#x.\n", stage, hr);
1696 wined3d_mutex_unlock();
1701 if (wined3d_texture)
1703 texture_impl = wined3d_texture_get_parent(wined3d_texture);
1704 *texture = &texture_impl->IDirect3DBaseTexture8_iface;
1705 IDirect3DBaseTexture8_AddRef(*texture);
1706 wined3d_texture_decref(wined3d_texture);
1712 wined3d_mutex_unlock();
1717 static HRESULT WINAPI d3d8_device_SetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 *texture)
1719 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1720 struct d3d8_texture *texture_impl;
1723 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1725 texture_impl = unsafe_impl_from_IDirect3DBaseTexture8(texture);
1727 wined3d_mutex_lock();
1728 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1729 texture_impl ? texture_impl->wined3d_texture : NULL);
1730 wined3d_mutex_unlock();
1735 static const struct tss_lookup
1738 enum wined3d_texture_stage_state state;
1742 {FALSE, WINED3D_TSS_INVALID}, /* 0, unused */
1743 {FALSE, WINED3D_TSS_COLOR_OP}, /* 1, D3DTSS_COLOROP */
1744 {FALSE, WINED3D_TSS_COLOR_ARG1}, /* 2, D3DTSS_COLORARG1 */
1745 {FALSE, WINED3D_TSS_COLOR_ARG2}, /* 3, D3DTSS_COLORARG2 */
1746 {FALSE, WINED3D_TSS_ALPHA_OP}, /* 4, D3DTSS_ALPHAOP */
1747 {FALSE, WINED3D_TSS_ALPHA_ARG1}, /* 5, D3DTSS_ALPHAARG1 */
1748 {FALSE, WINED3D_TSS_ALPHA_ARG2}, /* 6, D3DTSS_ALPHAARG2 */
1749 {FALSE, WINED3D_TSS_BUMPENV_MAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
1750 {FALSE, WINED3D_TSS_BUMPENV_MAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
1751 {FALSE, WINED3D_TSS_BUMPENV_MAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
1752 {FALSE, WINED3D_TSS_BUMPENV_MAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
1753 {FALSE, WINED3D_TSS_TEXCOORD_INDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
1754 {FALSE, WINED3D_TSS_INVALID}, /* 12, unused */
1755 {TRUE, WINED3D_SAMP_ADDRESS_U}, /* 13, D3DTSS_ADDRESSU */
1756 {TRUE, WINED3D_SAMP_ADDRESS_V}, /* 14, D3DTSS_ADDRESSV */
1757 {TRUE, WINED3D_SAMP_BORDER_COLOR}, /* 15, D3DTSS_BORDERCOLOR */
1758 {TRUE, WINED3D_SAMP_MAG_FILTER}, /* 16, D3DTSS_MAGFILTER */
1759 {TRUE, WINED3D_SAMP_MIN_FILTER}, /* 17, D3DTSS_MINFILTER */
1760 {TRUE, WINED3D_SAMP_MIP_FILTER}, /* 18, D3DTSS_MIPFILTER */
1761 {TRUE, WINED3D_SAMP_MIPMAP_LOD_BIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
1762 {TRUE, WINED3D_SAMP_MAX_MIP_LEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
1763 {TRUE, WINED3D_SAMP_MAX_ANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
1764 {FALSE, WINED3D_TSS_BUMPENV_LSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
1765 {FALSE, WINED3D_TSS_BUMPENV_LOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
1766 {FALSE, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1767 {TRUE, WINED3D_SAMP_ADDRESS_W}, /* 25, D3DTSS_ADDRESSW */
1768 {FALSE, WINED3D_TSS_COLOR_ARG0}, /* 26, D3DTSS_COLORARG0 */
1769 {FALSE, WINED3D_TSS_ALPHA_ARG0}, /* 27, D3DTSS_ALPHAARG0 */
1770 {FALSE, WINED3D_TSS_RESULT_ARG}, /* 28, D3DTSS_RESULTARG */
1773 static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface,
1774 DWORD stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *value)
1776 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1777 const struct tss_lookup *l;
1780 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, Type, value);
1782 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1784 WARN("Invalid Type %#x passed.\n", Type);
1788 l = &tss_lookup[Type];
1790 wined3d_mutex_lock();
1791 if (l->sampler_state)
1792 hr = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->state, value);
1794 hr = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->state, value);
1795 wined3d_mutex_unlock();
1800 static HRESULT WINAPI d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface,
1801 DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value)
1803 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1804 const struct tss_lookup *l;
1807 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, type, value);
1809 if (type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1811 WARN("Invalid type %#x passed.\n", type);
1815 l = &tss_lookup[type];
1817 wined3d_mutex_lock();
1818 if (l->sampler_state)
1819 hr = wined3d_device_set_sampler_state(device->wined3d_device, stage, l->state, value);
1821 hr = wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->state, value);
1822 wined3d_mutex_unlock();
1827 static HRESULT WINAPI d3d8_device_ValidateDevice(IDirect3DDevice8 *iface, DWORD *pass_count)
1829 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1832 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
1834 wined3d_mutex_lock();
1835 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
1836 wined3d_mutex_unlock();
1841 static HRESULT WINAPI d3d8_device_GetInfo(IDirect3DDevice8 *iface,
1842 DWORD info_id, void *info, DWORD info_size)
1844 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
1849 static HRESULT WINAPI d3d8_device_SetPaletteEntries(IDirect3DDevice8 *iface,
1850 UINT palette_idx, const PALETTEENTRY *entries)
1852 FIXME("iface %p, palette_idx %u, entries %p unimplemented\n", iface, palette_idx, entries);
1854 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
1855 * does not have a d3d8/9-style palette API */
1857 return D3DERR_INVALIDCALL;
1860 static HRESULT WINAPI d3d8_device_GetPaletteEntries(IDirect3DDevice8 *iface,
1861 UINT palette_idx, PALETTEENTRY *entries)
1863 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1865 return D3DERR_INVALIDCALL;
1868 static HRESULT WINAPI d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT palette_idx)
1870 FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1872 return D3DERR_INVALIDCALL;
1875 static HRESULT WINAPI d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT *palette_idx)
1877 FIXME("iface %p, palette_idx %p unimplemented.\n", iface, palette_idx);
1879 return D3DERR_INVALIDCALL;
1882 static HRESULT WINAPI d3d8_device_DrawPrimitive(IDirect3DDevice8 *iface,
1883 D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
1885 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1888 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1889 iface, primitive_type, start_vertex, primitive_count);
1891 wined3d_mutex_lock();
1892 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1893 hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
1894 vertex_count_from_primitive_count(primitive_type, primitive_count));
1895 wined3d_mutex_unlock();
1900 static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
1901 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
1902 UINT start_idx, UINT primitive_count)
1904 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1907 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1908 iface, primitive_type, min_vertex_idx, vertex_count, start_idx, primitive_count);
1910 wined3d_mutex_lock();
1911 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1912 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
1913 vertex_count_from_primitive_count(primitive_type, primitive_count));
1914 wined3d_mutex_unlock();
1919 static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface,
1920 D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data,
1923 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1926 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1927 iface, primitive_type, primitive_count, data, stride);
1929 wined3d_mutex_lock();
1930 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1931 hr = wined3d_device_draw_primitive_up(device->wined3d_device,
1932 vertex_count_from_primitive_count(primitive_type, primitive_count),
1934 wined3d_mutex_unlock();
1939 static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface,
1940 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT index_count,
1941 UINT primitive_count, const void *index_data, D3DFORMAT index_format,
1942 const void *vertex_data, UINT vertex_stride)
1944 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1947 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1948 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1949 iface, primitive_type, min_vertex_idx, index_count, primitive_count,
1950 index_data, index_format, vertex_data, vertex_stride);
1952 wined3d_mutex_lock();
1953 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1954 hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device,
1955 vertex_count_from_primitive_count(primitive_type, primitive_count), index_data,
1956 wined3dformat_from_d3dformat(index_format), vertex_data, vertex_stride);
1957 wined3d_mutex_unlock();
1962 static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT src_start_idx,
1963 UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer8 *dst_buffer, DWORD flags)
1965 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1966 struct d3d8_vertexbuffer *dst = unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer);
1969 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1970 iface, src_start_idx, dst_idx, vertex_count, dst_buffer, flags);
1972 wined3d_mutex_lock();
1973 hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx,
1974 vertex_count, dst->wined3d_buffer, NULL, flags, dst->fvf);
1975 wined3d_mutex_unlock();
1980 static HRESULT WINAPI d3d8_device_CreateVertexShader(IDirect3DDevice8 *iface,
1981 const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
1983 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1984 struct d3d8_vertex_shader *object;
1985 DWORD shader_handle;
1989 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
1990 iface, declaration, byte_code, shader, usage);
1992 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1995 ERR("Failed to allocate vertex shader memory.\n");
1997 return E_OUTOFMEMORY;
2000 wined3d_mutex_lock();
2001 handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_VS);
2002 wined3d_mutex_unlock();
2003 if (handle == D3D8_INVALID_HANDLE)
2005 ERR("Failed to allocate vertex shader handle.\n");
2006 HeapFree(GetProcessHeap(), 0, object);
2008 return E_OUTOFMEMORY;
2011 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2013 hr = d3d8_vertex_shader_init(object, device, declaration, byte_code, shader_handle, usage);
2016 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2017 wined3d_mutex_lock();
2018 d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_VS);
2019 wined3d_mutex_unlock();
2020 HeapFree(GetProcessHeap(), 0, object);
2025 TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
2026 *shader = shader_handle;
2031 static struct d3d8_vertex_declaration *d3d8_device_get_fvf_declaration(struct d3d8_device *device, DWORD fvf)
2033 struct d3d8_vertex_declaration *d3d8_declaration;
2034 struct FvfToDecl *convertedDecls = device->decls;
2035 int p, low, high; /* deliberately signed */
2038 TRACE("Searching for declaration for fvf %08x... ", fvf);
2041 high = device->numConvertedDecls - 1;
2044 p = (low + high) >> 1;
2047 if (convertedDecls[p].fvf == fvf)
2049 TRACE("found %p\n", convertedDecls[p].declaration);
2050 return convertedDecls[p].declaration;
2053 if (convertedDecls[p].fvf < fvf)
2058 TRACE("not found. Creating and inserting at position %d.\n", low);
2060 if (!(d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration))))
2062 ERR("Memory allocation failed.\n");
2066 if (FAILED(hr = d3d8_vertex_declaration_init_fvf(d3d8_declaration, device, fvf)))
2068 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2069 HeapFree(GetProcessHeap(), 0, d3d8_declaration);
2073 if (device->declArraySize == device->numConvertedDecls)
2075 UINT grow = device->declArraySize / 2;
2077 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2078 sizeof(*convertedDecls) * (device->numConvertedDecls + grow));
2079 if (!convertedDecls)
2081 d3d8_vertex_declaration_destroy(d3d8_declaration);
2084 device->decls = convertedDecls;
2085 device->declArraySize += grow;
2088 memmove(convertedDecls + low + 1, convertedDecls + low,
2089 sizeof(*convertedDecls) * (device->numConvertedDecls - low));
2090 convertedDecls[low].declaration = d3d8_declaration;
2091 convertedDecls[low].fvf = fvf;
2092 ++device->numConvertedDecls;
2094 TRACE("Returning %p. %u decls in array.\n", d3d8_declaration, device->numConvertedDecls);
2096 return d3d8_declaration;
2099 static HRESULT WINAPI d3d8_device_SetVertexShader(IDirect3DDevice8 *iface, DWORD shader)
2101 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2102 struct d3d8_vertex_shader *shader_impl;
2105 TRACE("iface %p, shader %#x.\n", iface, shader);
2107 if (VS_HIGHESTFIXEDFXF >= shader)
2109 TRACE("Setting FVF, %#x\n", shader);
2111 wined3d_mutex_lock();
2112 wined3d_device_set_vertex_declaration(device->wined3d_device,
2113 d3d8_device_get_fvf_declaration(device, shader)->wined3d_vertex_declaration);
2114 wined3d_device_set_vertex_shader(device->wined3d_device, NULL);
2115 wined3d_mutex_unlock();
2120 TRACE("Setting shader\n");
2122 wined3d_mutex_lock();
2123 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2125 WARN("Invalid handle (%#x) passed.\n", shader);
2126 wined3d_mutex_unlock();
2128 return D3DERR_INVALIDCALL;
2131 hr = wined3d_device_set_vertex_declaration(device->wined3d_device,
2132 shader_impl->vertex_declaration->wined3d_vertex_declaration);
2134 hr = wined3d_device_set_vertex_shader(device->wined3d_device, shader_impl->wined3d_shader);
2135 wined3d_mutex_unlock();
2137 TRACE("Returning hr %#x\n", hr);
2142 static HRESULT WINAPI d3d8_device_GetVertexShader(IDirect3DDevice8 *iface, DWORD *shader)
2144 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2145 struct wined3d_vertex_declaration *wined3d_declaration;
2146 struct d3d8_vertex_declaration *d3d8_declaration;
2149 TRACE("iface %p, shader %p.\n", iface, shader);
2151 wined3d_mutex_lock();
2152 if (FAILED(hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration)))
2154 wined3d_mutex_unlock();
2155 WARN("Failed to get wined3d vertex declaration, hr %#x.\n", hr);
2159 if (!wined3d_declaration)
2161 wined3d_mutex_unlock();
2166 d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2167 wined3d_vertex_declaration_decref(wined3d_declaration);
2168 wined3d_mutex_unlock();
2169 *shader = d3d8_declaration->shader_handle;
2171 TRACE("Returning %#x.\n", *shader);
2176 static HRESULT WINAPI d3d8_device_DeleteVertexShader(IDirect3DDevice8 *iface, DWORD shader)
2178 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2179 struct d3d8_vertex_shader *shader_impl;
2180 struct wined3d_shader *cur;
2182 TRACE("iface %p, shader %#x.\n", iface, shader);
2184 wined3d_mutex_lock();
2185 if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2187 WARN("Invalid handle (%#x) passed.\n", shader);
2188 wined3d_mutex_unlock();
2190 return D3DERR_INVALIDCALL;
2193 if ((cur = wined3d_device_get_vertex_shader(device->wined3d_device)))
2195 if (cur == shader_impl->wined3d_shader)
2196 IDirect3DDevice8_SetVertexShader(iface, 0);
2197 wined3d_shader_decref(cur);
2200 wined3d_mutex_unlock();
2202 d3d8_vertex_shader_destroy(shader_impl);
2207 static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *iface,
2208 DWORD start_register, const void *data, DWORD count)
2210 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2213 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2214 iface, start_register, data, count);
2216 if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
2218 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2219 start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2220 return D3DERR_INVALIDCALL;
2223 wined3d_mutex_lock();
2224 hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, data, count);
2225 wined3d_mutex_unlock();
2230 static HRESULT WINAPI d3d8_device_GetVertexShaderConstant(IDirect3DDevice8 *iface,
2231 DWORD start_register, void *data, DWORD count)
2233 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2236 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2237 iface, start_register, data, count);
2239 if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
2241 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2242 start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2243 return D3DERR_INVALIDCALL;
2246 wined3d_mutex_lock();
2247 hr = wined3d_device_get_vs_consts_f(device->wined3d_device, start_register, data, count);
2248 wined3d_mutex_unlock();
2253 static HRESULT WINAPI d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8 *iface,
2254 DWORD shader, void *data, DWORD *data_size)
2256 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2257 struct d3d8_vertex_declaration *declaration;
2258 struct d3d8_vertex_shader *shader_impl;
2260 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2261 iface, shader, data, data_size);
2263 wined3d_mutex_lock();
2264 shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2265 wined3d_mutex_unlock();
2269 WARN("Invalid handle (%#x) passed.\n", shader);
2270 return D3DERR_INVALIDCALL;
2272 declaration = shader_impl->vertex_declaration;
2276 *data_size = declaration->elements_size;
2280 /* MSDN claims that if *data_size is smaller than the required size
2281 * we should write the required size and return D3DERR_MOREDATA.
2282 * That's not actually true. */
2283 if (*data_size < declaration->elements_size)
2284 return D3DERR_INVALIDCALL;
2286 memcpy(data, declaration->elements, declaration->elements_size);
2291 static HRESULT WINAPI d3d8_device_GetVertexShaderFunction(IDirect3DDevice8 *iface,
2292 DWORD shader, void *data, DWORD *data_size)
2294 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2295 struct d3d8_vertex_shader *shader_impl = NULL;
2298 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2299 iface, shader, data, data_size);
2301 wined3d_mutex_lock();
2302 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2304 WARN("Invalid handle (%#x) passed.\n", shader);
2305 wined3d_mutex_unlock();
2307 return D3DERR_INVALIDCALL;
2310 if (!shader_impl->wined3d_shader)
2312 wined3d_mutex_unlock();
2317 hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
2318 wined3d_mutex_unlock();
2323 static HRESULT WINAPI d3d8_device_SetIndices(IDirect3DDevice8 *iface,
2324 IDirect3DIndexBuffer8 *buffer, UINT base_vertex_idx)
2326 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2327 struct d3d8_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer8(buffer);
2330 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, buffer, base_vertex_idx);
2332 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2333 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2334 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2335 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2338 wined3d_mutex_lock();
2339 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
2340 hr = wined3d_device_set_index_buffer(device->wined3d_device,
2341 ib ? ib->wined3d_buffer : NULL,
2342 ib ? ib->format : WINED3DFMT_UNKNOWN);
2343 wined3d_mutex_unlock();
2348 static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface,
2349 IDirect3DIndexBuffer8 **buffer, UINT *base_vertex_index)
2351 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2352 struct wined3d_buffer *wined3d_buffer = NULL;
2353 struct d3d8_indexbuffer *buffer_impl;
2356 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, buffer, base_vertex_index);
2359 return D3DERR_INVALIDCALL;
2361 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2362 wined3d_mutex_lock();
2363 *base_vertex_index = wined3d_device_get_base_vertex_index(device->wined3d_device);
2364 hr = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_buffer);
2365 if (SUCCEEDED(hr) && wined3d_buffer)
2367 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2368 *buffer = &buffer_impl->IDirect3DIndexBuffer8_iface;
2369 IDirect3DIndexBuffer8_AddRef(*buffer);
2370 wined3d_buffer_decref(wined3d_buffer);
2375 ERR("Failed to get wined3d index buffer, hr %#x.\n", hr);
2378 wined3d_mutex_unlock();
2383 static HRESULT WINAPI d3d8_device_CreatePixelShader(IDirect3DDevice8 *iface,
2384 const DWORD *byte_code, DWORD *shader)
2386 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2387 struct d3d8_pixel_shader *object;
2388 DWORD shader_handle;
2392 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2395 return D3DERR_INVALIDCALL;
2397 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2400 ERR("Failed to allocate pixel shader memmory.\n");
2401 return E_OUTOFMEMORY;
2404 wined3d_mutex_lock();
2405 handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_PS);
2406 wined3d_mutex_unlock();
2407 if (handle == D3D8_INVALID_HANDLE)
2409 ERR("Failed to allocate pixel shader handle.\n");
2410 HeapFree(GetProcessHeap(), 0, object);
2411 return E_OUTOFMEMORY;
2414 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2416 hr = d3d8_pixel_shader_init(object, device, byte_code, shader_handle);
2419 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2420 wined3d_mutex_lock();
2421 d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_PS);
2422 wined3d_mutex_unlock();
2423 HeapFree(GetProcessHeap(), 0, object);
2428 TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2429 *shader = shader_handle;
2434 static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD shader)
2436 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2437 struct d3d8_pixel_shader *shader_impl;
2440 TRACE("iface %p, shader %#x.\n", iface, shader);
2442 wined3d_mutex_lock();
2446 hr = wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
2447 wined3d_mutex_unlock();
2451 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2453 WARN("Invalid handle (%#x) passed.\n", shader);
2454 wined3d_mutex_unlock();
2455 return D3DERR_INVALIDCALL;
2458 TRACE("Setting shader %p.\n", shader_impl);
2459 hr = wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader);
2460 wined3d_mutex_unlock();
2465 static HRESULT WINAPI d3d8_device_GetPixelShader(IDirect3DDevice8 *iface, DWORD *shader)
2467 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2468 struct wined3d_shader *object;
2470 TRACE("iface %p, shader %p.\n", iface, shader);
2473 return D3DERR_INVALIDCALL;
2475 wined3d_mutex_lock();
2476 if ((object = wined3d_device_get_pixel_shader(device->wined3d_device)))
2478 struct d3d8_pixel_shader *d3d8_shader;
2479 d3d8_shader = wined3d_shader_get_parent(object);
2480 wined3d_shader_decref(object);
2481 *shader = d3d8_shader->handle;
2487 wined3d_mutex_unlock();
2489 TRACE("Returning %#x.\n", *shader);
2494 static HRESULT WINAPI d3d8_device_DeletePixelShader(IDirect3DDevice8 *iface, DWORD shader)
2496 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2497 struct d3d8_pixel_shader *shader_impl;
2498 struct wined3d_shader *cur;
2500 TRACE("iface %p, shader %#x.\n", iface, shader);
2502 wined3d_mutex_lock();
2504 if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2506 WARN("Invalid handle (%#x) passed.\n", shader);
2507 wined3d_mutex_unlock();
2508 return D3DERR_INVALIDCALL;
2511 if ((cur = wined3d_device_get_pixel_shader(device->wined3d_device)))
2513 if (cur == shader_impl->wined3d_shader)
2514 IDirect3DDevice8_SetPixelShader(iface, 0);
2515 wined3d_shader_decref(cur);
2518 wined3d_mutex_unlock();
2520 d3d8_pixel_shader_destroy(shader_impl);
2525 static HRESULT WINAPI d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface,
2526 DWORD start_register, const void *data, DWORD count)
2528 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2531 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2532 iface, start_register, data, count);
2534 wined3d_mutex_lock();
2535 hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, data, count);
2536 wined3d_mutex_unlock();
2541 static HRESULT WINAPI d3d8_device_GetPixelShaderConstant(IDirect3DDevice8 *iface,
2542 DWORD start_register, void *data, DWORD count)
2544 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2547 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2548 iface, start_register, data, count);
2550 wined3d_mutex_lock();
2551 hr = wined3d_device_get_ps_consts_f(device->wined3d_device, start_register, data, count);
2552 wined3d_mutex_unlock();
2557 static HRESULT WINAPI d3d8_device_GetPixelShaderFunction(IDirect3DDevice8 *iface,
2558 DWORD shader, void *data, DWORD *data_size)
2560 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2561 struct d3d8_pixel_shader *shader_impl = NULL;
2564 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2565 iface, shader, data, data_size);
2567 wined3d_mutex_lock();
2568 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2570 WARN("Invalid handle (%#x) passed.\n", shader);
2571 wined3d_mutex_unlock();
2573 return D3DERR_INVALIDCALL;
2576 hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
2577 wined3d_mutex_unlock();
2582 static HRESULT WINAPI d3d8_device_DrawRectPatch(IDirect3DDevice8 *iface, UINT handle,
2583 const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2585 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2588 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2589 iface, handle, segment_count, patch_info);
2591 wined3d_mutex_lock();
2592 hr = wined3d_device_draw_rect_patch(device->wined3d_device, handle,
2593 segment_count, (const struct wined3d_rect_patch_info *)patch_info);
2594 wined3d_mutex_unlock();
2599 static HRESULT WINAPI d3d8_device_DrawTriPatch(IDirect3DDevice8 *iface, UINT handle,
2600 const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2602 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2605 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2606 iface, handle, segment_count, patch_info);
2608 wined3d_mutex_lock();
2609 hr = wined3d_device_draw_tri_patch(device->wined3d_device, handle,
2610 segment_count, (const struct wined3d_tri_patch_info *)patch_info);
2611 wined3d_mutex_unlock();
2616 static HRESULT WINAPI d3d8_device_DeletePatch(IDirect3DDevice8 *iface, UINT handle)
2618 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2621 TRACE("iface %p, handle %#x.\n", iface, handle);
2623 wined3d_mutex_lock();
2624 hr = wined3d_device_delete_patch(device->wined3d_device, handle);
2625 wined3d_mutex_unlock();
2630 static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface,
2631 UINT stream_idx, IDirect3DVertexBuffer8 *buffer, UINT stride)
2633 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2634 struct d3d8_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer8(buffer);
2637 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2638 iface, stream_idx, buffer, stride);
2640 wined3d_mutex_lock();
2641 hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2642 buffer_impl ? buffer_impl->wined3d_buffer : NULL, 0, stride);
2643 wined3d_mutex_unlock();
2648 static HRESULT WINAPI d3d8_device_GetStreamSource(IDirect3DDevice8 *iface,
2649 UINT stream_idx, IDirect3DVertexBuffer8 **buffer, UINT *stride)
2651 struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2652 struct d3d8_vertexbuffer *buffer_impl;
2653 struct wined3d_buffer *wined3d_buffer = NULL;
2656 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2657 iface, stream_idx, buffer, stride);
2660 return D3DERR_INVALIDCALL;
2662 wined3d_mutex_lock();
2663 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, 0, stride);
2664 if (SUCCEEDED(hr) && wined3d_buffer)
2666 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2667 *buffer = &buffer_impl->IDirect3DVertexBuffer8_iface;
2668 IDirect3DVertexBuffer8_AddRef(*buffer);
2669 wined3d_buffer_decref(wined3d_buffer);
2674 ERR("Failed to get wined3d stream source, hr %#x.\n", hr);
2677 wined3d_mutex_unlock();
2682 static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl =
2684 d3d8_device_QueryInterface,
2686 d3d8_device_Release,
2687 d3d8_device_TestCooperativeLevel,
2688 d3d8_device_GetAvailableTextureMem,
2689 d3d8_device_ResourceManagerDiscardBytes,
2690 d3d8_device_GetDirect3D,
2691 d3d8_device_GetDeviceCaps,
2692 d3d8_device_GetDisplayMode,
2693 d3d8_device_GetCreationParameters,
2694 d3d8_device_SetCursorProperties,
2695 d3d8_device_SetCursorPosition,
2696 d3d8_device_ShowCursor,
2697 d3d8_device_CreateAdditionalSwapChain,
2699 d3d8_device_Present,
2700 d3d8_device_GetBackBuffer,
2701 d3d8_device_GetRasterStatus,
2702 d3d8_device_SetGammaRamp,
2703 d3d8_device_GetGammaRamp,
2704 d3d8_device_CreateTexture,
2705 d3d8_device_CreateVolumeTexture,
2706 d3d8_device_CreateCubeTexture,
2707 d3d8_device_CreateVertexBuffer,
2708 d3d8_device_CreateIndexBuffer,
2709 d3d8_device_CreateRenderTarget,
2710 d3d8_device_CreateDepthStencilSurface,
2711 d3d8_device_CreateImageSurface,
2712 d3d8_device_CopyRects,
2713 d3d8_device_UpdateTexture,
2714 d3d8_device_GetFrontBuffer,
2715 d3d8_device_SetRenderTarget,
2716 d3d8_device_GetRenderTarget,
2717 d3d8_device_GetDepthStencilSurface,
2718 d3d8_device_BeginScene,
2719 d3d8_device_EndScene,
2721 d3d8_device_SetTransform,
2722 d3d8_device_GetTransform,
2723 d3d8_device_MultiplyTransform,
2724 d3d8_device_SetViewport,
2725 d3d8_device_GetViewport,
2726 d3d8_device_SetMaterial,
2727 d3d8_device_GetMaterial,
2728 d3d8_device_SetLight,
2729 d3d8_device_GetLight,
2730 d3d8_device_LightEnable,
2731 d3d8_device_GetLightEnable,
2732 d3d8_device_SetClipPlane,
2733 d3d8_device_GetClipPlane,
2734 d3d8_device_SetRenderState,
2735 d3d8_device_GetRenderState,
2736 d3d8_device_BeginStateBlock,
2737 d3d8_device_EndStateBlock,
2738 d3d8_device_ApplyStateBlock,
2739 d3d8_device_CaptureStateBlock,
2740 d3d8_device_DeleteStateBlock,
2741 d3d8_device_CreateStateBlock,
2742 d3d8_device_SetClipStatus,
2743 d3d8_device_GetClipStatus,
2744 d3d8_device_GetTexture,
2745 d3d8_device_SetTexture,
2746 d3d8_device_GetTextureStageState,
2747 d3d8_device_SetTextureStageState,
2748 d3d8_device_ValidateDevice,
2749 d3d8_device_GetInfo,
2750 d3d8_device_SetPaletteEntries,
2751 d3d8_device_GetPaletteEntries,
2752 d3d8_device_SetCurrentTexturePalette,
2753 d3d8_device_GetCurrentTexturePalette,
2754 d3d8_device_DrawPrimitive,
2755 d3d8_device_DrawIndexedPrimitive,
2756 d3d8_device_DrawPrimitiveUP,
2757 d3d8_device_DrawIndexedPrimitiveUP,
2758 d3d8_device_ProcessVertices,
2759 d3d8_device_CreateVertexShader,
2760 d3d8_device_SetVertexShader,
2761 d3d8_device_GetVertexShader,
2762 d3d8_device_DeleteVertexShader,
2763 d3d8_device_SetVertexShaderConstant,
2764 d3d8_device_GetVertexShaderConstant,
2765 d3d8_device_GetVertexShaderDeclaration,
2766 d3d8_device_GetVertexShaderFunction,
2767 d3d8_device_SetStreamSource,
2768 d3d8_device_GetStreamSource,
2769 d3d8_device_SetIndices,
2770 d3d8_device_GetIndices,
2771 d3d8_device_CreatePixelShader,
2772 d3d8_device_SetPixelShader,
2773 d3d8_device_GetPixelShader,
2774 d3d8_device_DeletePixelShader,
2775 d3d8_device_SetPixelShaderConstant,
2776 d3d8_device_GetPixelShaderConstant,
2777 d3d8_device_GetPixelShaderFunction,
2778 d3d8_device_DrawRectPatch,
2779 d3d8_device_DrawTriPatch,
2780 d3d8_device_DeletePatch,
2783 static inline struct d3d8_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
2785 return CONTAINING_RECORD(device_parent, struct d3d8_device, device_parent);
2788 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
2789 struct wined3d_device *device)
2791 TRACE("device_parent %p, device %p\n", device_parent, device);
2794 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
2796 TRACE("device_parent %p.\n", device_parent);
2799 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
2800 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
2801 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
2803 struct d3d8_device *device = device_from_device_parent(device_parent);
2804 struct d3d8_surface *d3d_surface;
2805 BOOL lockable = TRUE;
2808 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2809 "\tpool %#x, level %u, face %u, surface %p.\n",
2810 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
2813 if (pool == WINED3D_POOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC))
2816 hr = d3d8_device_CreateSurface(device, width, height,
2817 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2818 (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2821 WARN("Failed to create surface, hr %#x.\n", hr);
2825 *surface = d3d_surface->wined3d_surface;
2826 wined3d_surface_incref(*surface);
2828 d3d_surface->container = container_parent;
2829 IUnknown_Release(d3d_surface->parent_device);
2830 d3d_surface->parent_device = NULL;
2832 IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2833 d3d_surface->forwardReference = container_parent;
2838 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
2839 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
2840 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable,
2841 struct wined3d_surface **surface)
2843 struct d3d8_device *device = device_from_device_parent(device_parent);
2844 struct d3d8_surface *d3d_surface;
2847 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2848 "\tmultisample_quality %u, lockable %u, surface %p.\n",
2849 device_parent, container_parent, width, height, format,
2850 multisample_type, multisample_quality, lockable, surface);
2852 hr = IDirect3DDevice8_CreateRenderTarget(&device->IDirect3DDevice8_iface, width, height,
2853 d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2856 WARN("Failed to create rendertarget, hr %#x.\n", hr);
2860 *surface = d3d_surface->wined3d_surface;
2861 wined3d_surface_incref(*surface);
2863 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface;
2864 /* Implicit surfaces are created with an refcount of 0 */
2865 IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2870 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
2871 UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
2872 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
2874 struct d3d8_device *device = device_from_device_parent(device_parent);
2875 struct d3d8_surface *d3d_surface;
2878 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2879 "\tmultisample_quality %u, discard %u, surface %p.\n",
2880 device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
2882 hr = IDirect3DDevice8_CreateDepthStencilSurface(&device->IDirect3DDevice8_iface, width, height,
2883 d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2886 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
2890 *surface = d3d_surface->wined3d_surface;
2891 wined3d_surface_incref(*surface);
2893 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface;
2894 /* Implicit surfaces are created with an refcount of 0 */
2895 IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2900 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
2901 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
2902 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
2904 struct d3d8_device *device = device_from_device_parent(device_parent);
2905 struct d3d8_volume *object;
2908 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
2909 "format %#x, pool %#x, usage %#x, volume %p.\n",
2910 device_parent, container_parent, width, height, depth,
2911 format, pool, usage, volume);
2913 /* Allocate the storage for the device */
2914 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2917 FIXME("Allocation of memory failed\n");
2919 return D3DERR_OUTOFVIDEOMEMORY;
2922 hr = volume_init(object, device, width, height, depth, usage, format, pool);
2925 WARN("Failed to initialize volume, hr %#x.\n", hr);
2926 HeapFree(GetProcessHeap(), 0, object);
2930 *volume = object->wined3d_volume;
2931 wined3d_volume_incref(*volume);
2932 IDirect3DVolume8_Release(&object->IDirect3DVolume8_iface);
2934 object->container = container_parent;
2935 object->forwardReference = container_parent;
2937 TRACE("Created volume %p.\n", object);
2942 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
2943 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
2945 struct d3d8_device *device = device_from_device_parent(device_parent);
2946 D3DPRESENT_PARAMETERS local_parameters;
2947 IDirect3DSwapChain8 *d3d_swapchain;
2950 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
2952 /* Copy the presentation parameters */
2953 local_parameters.BackBufferWidth = desc->backbuffer_width;
2954 local_parameters.BackBufferHeight = desc->backbuffer_height;
2955 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(desc->backbuffer_format);
2956 local_parameters.BackBufferCount = desc->backbuffer_count;
2957 local_parameters.MultiSampleType = desc->multisample_type;
2958 local_parameters.SwapEffect = desc->swap_effect;
2959 local_parameters.hDeviceWindow = desc->device_window;
2960 local_parameters.Windowed = desc->windowed;
2961 local_parameters.EnableAutoDepthStencil = desc->enable_auto_depth_stencil;
2962 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc->auto_depth_stencil_format);
2963 local_parameters.Flags = desc->flags;
2964 local_parameters.FullScreen_RefreshRateInHz = desc->refresh_rate;
2965 local_parameters.FullScreen_PresentationInterval = desc->swap_interval;
2967 hr = IDirect3DDevice8_CreateAdditionalSwapChain(&device->IDirect3DDevice8_iface,
2968 &local_parameters, &d3d_swapchain);
2971 WARN("Failed to create swapchain, hr %#x.\n", hr);
2976 *swapchain = ((struct d3d8_swapchain *)d3d_swapchain)->wined3d_swapchain;
2977 wined3d_swapchain_incref(*swapchain);
2978 IDirect3DSwapChain8_Release(d3d_swapchain);
2980 /* Copy back the presentation parameters */
2981 desc->backbuffer_width = local_parameters.BackBufferWidth;
2982 desc->backbuffer_height = local_parameters.BackBufferHeight;
2983 desc->backbuffer_format = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2984 desc->backbuffer_count = local_parameters.BackBufferCount;
2985 desc->multisample_type = local_parameters.MultiSampleType;
2986 desc->swap_effect = local_parameters.SwapEffect;
2987 desc->device_window = local_parameters.hDeviceWindow;
2988 desc->windowed = local_parameters.Windowed;
2989 desc->enable_auto_depth_stencil = local_parameters.EnableAutoDepthStencil;
2990 desc->auto_depth_stencil_format = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2991 desc->flags = local_parameters.Flags;
2992 desc->refresh_rate = local_parameters.FullScreen_RefreshRateInHz;
2993 desc->swap_interval = local_parameters.FullScreen_PresentationInterval;
2998 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops =
3000 device_parent_wined3d_device_created,
3001 device_parent_mode_changed,
3002 device_parent_create_surface,
3003 device_parent_create_rendertarget,
3004 device_parent_create_depth_stencil,
3005 device_parent_create_volume,
3006 device_parent_create_swapchain,
3009 static void setup_fpu(void)
3011 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3013 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3014 cw = (cw & ~0xf3f) | 0x3f;
3015 __asm__ volatile ("fldcw %0" : : "m" (cw));
3016 #elif defined(__i386__) && defined(_MSC_VER)
3019 cw = (cw & ~0xf3f) | 0x3f;
3022 FIXME("FPU setup not implemented for this platform.\n");
3026 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
3027 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
3029 struct wined3d_swapchain_desc swapchain_desc;
3032 device->IDirect3DDevice8_iface.lpVtbl = &d3d8_device_vtbl;
3033 device->device_parent.ops = &d3d8_wined3d_device_parent_ops;
3035 device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3036 D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
3037 if (!device->handle_table.entries)
3039 ERR("Failed to allocate handle table memory.\n");
3040 return E_OUTOFMEMORY;
3042 device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
3044 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3046 wined3d_mutex_lock();
3047 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3048 &device->device_parent, &device->wined3d_device);
3051 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3052 wined3d_mutex_unlock();
3053 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3057 if (!parameters->Windowed)
3059 HWND device_window = parameters->hDeviceWindow;
3062 focus_window = device_window;
3063 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3065 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3066 wined3d_device_decref(device->wined3d_device);
3067 wined3d_mutex_unlock();
3068 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3073 device_window = focus_window;
3074 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3075 parameters->BackBufferWidth,
3076 parameters->BackBufferHeight);
3079 if (flags & D3DCREATE_MULTITHREADED)
3080 wined3d_device_set_multithreaded(device->wined3d_device);
3082 swapchain_desc.backbuffer_width = parameters->BackBufferWidth;
3083 swapchain_desc.backbuffer_height = parameters->BackBufferHeight;
3084 swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
3085 swapchain_desc.backbuffer_count = parameters->BackBufferCount;
3086 swapchain_desc.multisample_type = parameters->MultiSampleType;
3087 swapchain_desc.multisample_quality = 0; /* d3d9 only */
3088 swapchain_desc.swap_effect = parameters->SwapEffect;
3089 swapchain_desc.device_window = parameters->hDeviceWindow;
3090 swapchain_desc.windowed = parameters->Windowed;
3091 swapchain_desc.enable_auto_depth_stencil = parameters->EnableAutoDepthStencil;
3092 swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
3093 swapchain_desc.flags = parameters->Flags;
3094 swapchain_desc.refresh_rate = parameters->FullScreen_RefreshRateInHz;
3095 swapchain_desc.swap_interval = parameters->FullScreen_PresentationInterval;
3096 swapchain_desc.auto_restore_display_mode = TRUE;
3098 hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc);
3101 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3102 wined3d_device_release_focus_window(device->wined3d_device);
3103 wined3d_device_decref(device->wined3d_device);
3104 wined3d_mutex_unlock();
3105 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3109 hr = wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
3110 wined3d_mutex_unlock();
3113 ERR("Failed to set minimum pointsize, hr %#x.\n", hr);
3117 parameters->BackBufferWidth = swapchain_desc.backbuffer_width;
3118 parameters->BackBufferHeight = swapchain_desc.backbuffer_height;
3119 parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc.backbuffer_format);
3120 parameters->BackBufferCount = swapchain_desc.backbuffer_count;
3121 parameters->MultiSampleType = swapchain_desc.multisample_type;
3122 parameters->SwapEffect = swapchain_desc.swap_effect;
3123 parameters->hDeviceWindow = swapchain_desc.device_window;
3124 parameters->Windowed = swapchain_desc.windowed;
3125 parameters->EnableAutoDepthStencil = swapchain_desc.enable_auto_depth_stencil;
3126 parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(swapchain_desc.auto_depth_stencil_format);
3127 parameters->Flags = swapchain_desc.flags;
3128 parameters->FullScreen_RefreshRateInHz = swapchain_desc.refresh_rate;
3129 parameters->FullScreen_PresentationInterval = swapchain_desc.swap_interval;
3131 device->declArraySize = 16;
3132 device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
3135 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3140 device->d3d_parent = &parent->IDirect3D8_iface;
3141 IDirect3D8_AddRef(device->d3d_parent);
3146 wined3d_mutex_lock();
3147 wined3d_device_uninit_3d(device->wined3d_device);
3148 wined3d_device_release_focus_window(device->wined3d_device);
3149 wined3d_device_decref(device->wined3d_device);
3150 wined3d_mutex_unlock();
3151 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);