d3drm: Implement IDirect3DRMMeshImpl_GetGroupMaterial.
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
29 {
30     BYTE *c = (BYTE *)&format;
31
32     /* Don't translate FOURCC formats */
33     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
34
35     switch(format)
36     {
37         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38         case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39         case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40         case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41         case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42         case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43         case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44         case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45         case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47         case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48         case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50         case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51         case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53         case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54         case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55         case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56         case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57         case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58         case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59         case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61         case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67         case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68         case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69         case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70         case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71         case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73         case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74         case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75         case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79         case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80         case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81         case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82         case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83         case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84         case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85         case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86         case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87         default:
88             FIXME("Unhandled wined3d format %#x.\n", format);
89             return D3DFMT_UNKNOWN;
90     }
91 }
92
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
94 {
95     BYTE *c = (BYTE *)&format;
96
97     /* Don't translate FOURCC formats */
98     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99
100     switch(format)
101     {
102         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103         case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104         case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105         case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106         case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107         case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108         case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109         case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110         case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112         case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113         case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115         case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116         case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118         case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119         case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120         case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121         case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122         case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123         case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124         case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126         case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127         case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130         case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132         case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133         case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134         case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135         case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136         case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138         case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139         case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140         case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144         case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145         case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146         case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147         case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148         case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149         case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150         case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151         case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152         default:
153             FIXME("Unhandled D3DFORMAT %#x\n", format);
154             return WINED3DFMT_UNKNOWN;
155     }
156 }
157
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
159 {
160     switch(primitive_type)
161     {
162         case D3DPT_POINTLIST:
163             return primitive_count;
164
165         case D3DPT_LINELIST:
166             return primitive_count * 2;
167
168         case D3DPT_LINESTRIP:
169             return primitive_count + 1;
170
171         case D3DPT_TRIANGLELIST:
172             return primitive_count * 3;
173
174         case D3DPT_TRIANGLESTRIP:
175         case D3DPT_TRIANGLEFAN:
176             return primitive_count + 2;
177
178         default:
179             FIXME("Unhandled primitive type %#x\n", primitive_type);
180             return 0;
181     }
182 }
183
184 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
185 {
186     return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
187 }
188
189 static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
190 {
191     TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
192
193     if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
194             || IsEqualGUID(riid, &IID_IUnknown))
195     {
196         IDirect3DDevice9Ex_AddRef(iface);
197         *out = iface;
198         return S_OK;
199     }
200
201     if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
202     {
203         struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
204
205         /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206          * It doesn't matter with which function the device was created. */
207         if (!device->d3d_parent->extended)
208         {
209             WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
210             *out = NULL;
211             return E_NOINTERFACE;
212         }
213
214         IDirect3DDevice9Ex_AddRef(iface);
215         *out = iface;
216         return S_OK;
217     }
218
219     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
220
221     *out = NULL;
222     return E_NOINTERFACE;
223 }
224
225 static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
226 {
227     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
228     ULONG refcount = InterlockedIncrement(&device->refcount);
229
230     TRACE("%p increasing refcount to %u.\n", iface, refcount);
231
232     return refcount;
233 }
234
235 static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
236 {
237     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
238     ULONG refcount;
239
240     if (device->in_destruction)
241         return 0;
242
243     refcount = InterlockedDecrement(&device->refcount);
244
245     TRACE("%p decreasing refcount to %u.\n", iface, refcount);
246
247     if (!refcount)
248     {
249         unsigned i;
250         device->in_destruction = TRUE;
251
252         wined3d_mutex_lock();
253         for (i = 0; i < device->fvf_decl_count; ++i)
254         {
255             wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
256         }
257         HeapFree(GetProcessHeap(), 0, device->fvf_decls);
258
259         wined3d_device_uninit_3d(device->wined3d_device);
260         wined3d_device_release_focus_window(device->wined3d_device);
261         wined3d_device_decref(device->wined3d_device);
262         wined3d_mutex_unlock();
263
264         IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
265
266         HeapFree(GetProcessHeap(), 0, device);
267     }
268
269     return refcount;
270 }
271
272 static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
273 {
274     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
275
276     TRACE("iface %p.\n", iface);
277
278     if (device->not_reset)
279     {
280         TRACE("D3D9 device is marked not reset.\n");
281         return D3DERR_DEVICENOTRESET;
282     }
283
284     return D3D_OK;
285 }
286
287 static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
288 {
289     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
290     HRESULT hr;
291
292     TRACE("iface %p.\n", iface);
293
294     wined3d_mutex_lock();
295     hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
296     wined3d_mutex_unlock();
297
298     return hr;
299 }
300
301 static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
302 {
303     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
304
305     TRACE("iface %p.\n", iface);
306
307     wined3d_mutex_lock();
308     wined3d_device_evict_managed_resources(device->wined3d_device);
309     wined3d_mutex_unlock();
310
311     return D3D_OK;
312 }
313
314 static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
315 {
316     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
317
318     TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
319
320     if (!d3d9)
321         return D3DERR_INVALIDCALL;
322
323     return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
324 }
325
326 static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
327 {
328     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
329     WINED3DCAPS *wined3d_caps;
330     HRESULT hr;
331
332     TRACE("iface %p, caps %p.\n", iface, caps);
333
334     if (!caps)
335         return D3DERR_INVALIDCALL;
336
337     if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
338         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
339
340     memset(caps, 0, sizeof(*caps));
341
342     wined3d_mutex_lock();
343     hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
344     wined3d_mutex_unlock();
345
346     WINECAPSTOD3D9CAPS(caps, wined3d_caps)
347     HeapFree(GetProcessHeap(), 0, wined3d_caps);
348
349     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
350     caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
351
352     filter_caps(caps);
353
354     return hr;
355 }
356
357 static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
358 {
359     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
360     HRESULT hr;
361
362     TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
363
364     wined3d_mutex_lock();
365     hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, (struct wined3d_display_mode *)mode);
366     wined3d_mutex_unlock();
367
368     if (SUCCEEDED(hr))
369         mode->Format = d3dformat_from_wined3dformat(mode->Format);
370
371     return hr;
372 }
373
374 static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
375         D3DDEVICE_CREATION_PARAMETERS *parameters)
376 {
377     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
378     HRESULT hr;
379
380     TRACE("iface %p, parameters %p.\n", iface, parameters);
381
382     wined3d_mutex_lock();
383     hr = wined3d_device_get_creation_parameters(device->wined3d_device,
384             (struct wined3d_device_creation_parameters *)parameters);
385     wined3d_mutex_unlock();
386
387     return hr;
388 }
389
390 static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
391         UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
392 {
393     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
394     IDirect3DSurface9Impl *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap);
395     HRESULT hr;
396
397     TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
398             iface, hotspot_x, hotspot_y, bitmap);
399
400     if (!bitmap)
401     {
402         WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
403         return D3DERR_INVALIDCALL;
404     }
405
406     wined3d_mutex_lock();
407     hr = wined3d_device_set_cursor_properties(device->wined3d_device,
408             hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
409     wined3d_mutex_unlock();
410
411     return hr;
412 }
413
414 static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
415 {
416     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
417
418     TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
419
420     wined3d_mutex_lock();
421     wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
422     wined3d_mutex_unlock();
423 }
424
425 static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
426 {
427     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
428     BOOL ret;
429
430     TRACE("iface %p, show %#x.\n", iface, show);
431
432     wined3d_mutex_lock();
433     ret = wined3d_device_show_cursor(device->wined3d_device, show);
434     wined3d_mutex_unlock();
435
436     return ret;
437 }
438
439 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
440         D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
441 {
442     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
443     IDirect3DSwapChain9Impl *object;
444     HRESULT hr;
445
446     TRACE("iface %p, present_parameters %p, swapchain %p.\n",
447             iface, present_parameters, swapchain);
448
449     if (SUCCEEDED(hr = d3d9_swapchain_create(device, present_parameters, &object)))
450         *swapchain = &object->IDirect3DSwapChain9_iface;
451
452     return hr;
453 }
454
455 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface,
456         UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
457 {
458     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
459     struct wined3d_swapchain *wined3d_swapchain = NULL;
460     IDirect3DSwapChain9Impl *swapchain_impl;
461     HRESULT hr;
462
463     TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
464
465     wined3d_mutex_lock();
466     hr = wined3d_device_get_swapchain(device->wined3d_device, swapchain_idx, &wined3d_swapchain);
467     if (SUCCEEDED(hr) && wined3d_swapchain)
468     {
469        swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
470        *swapchain = &swapchain_impl->IDirect3DSwapChain9_iface;
471        IDirect3DSwapChain9_AddRef(*swapchain);
472        wined3d_swapchain_decref(wined3d_swapchain);
473     }
474     else
475     {
476         *swapchain = NULL;
477     }
478     wined3d_mutex_unlock();
479
480     return hr;
481 }
482
483 static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
484 {
485     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
486     UINT count;
487
488     TRACE("iface %p.\n", iface);
489
490     wined3d_mutex_lock();
491     count = wined3d_device_get_swapchain_count(device->wined3d_device);
492     wined3d_mutex_unlock();
493
494     return count;
495 }
496
497 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
498 {
499     struct wined3d_resource_desc desc;
500
501     wined3d_resource_get_desc(resource, &desc);
502     if (desc.pool == WINED3D_POOL_DEFAULT)
503     {
504         IDirect3DSurface9Impl *surface;
505
506         if (desc.resource_type != WINED3D_RTYPE_SURFACE)
507         {
508             WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
509             return D3DERR_INVALIDCALL;
510         }
511
512         surface = wined3d_resource_get_parent(resource);
513         if (surface->ref)
514         {
515             WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
516             return D3DERR_INVALIDCALL;
517         }
518
519         WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
520     }
521
522     return D3D_OK;
523 }
524
525 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
526         D3DPRESENT_PARAMETERS *present_parameters)
527 {
528     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
529     struct wined3d_swapchain_desc swapchain_desc;
530     HRESULT hr;
531
532     TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
533
534     /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
535      * such objects can still be used for rendering after their external d3d9 object has been destroyed.
536      * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
537      * make use of the hidden reference and destroys the objects.
538      *
539      * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
540      * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
541      */
542     wined3d_mutex_lock();
543
544     swapchain_desc.backbuffer_width = present_parameters->BackBufferWidth;
545     swapchain_desc.backbuffer_height = present_parameters->BackBufferHeight;
546     swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
547     swapchain_desc.backbuffer_count = present_parameters->BackBufferCount;
548     swapchain_desc.multisample_type = present_parameters->MultiSampleType;
549     swapchain_desc.multisample_quality = present_parameters->MultiSampleQuality;
550     swapchain_desc.swap_effect = present_parameters->SwapEffect;
551     swapchain_desc.device_window = present_parameters->hDeviceWindow;
552     swapchain_desc.windowed = present_parameters->Windowed;
553     swapchain_desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
554     swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
555     swapchain_desc.flags = present_parameters->Flags;
556     swapchain_desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
557     swapchain_desc.swap_interval = present_parameters->PresentationInterval;
558     swapchain_desc.auto_restore_display_mode = TRUE;
559
560     hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, reset_enum_callback);
561     if (FAILED(hr))
562         device->not_reset = TRUE;
563     else
564         device->not_reset = FALSE;
565
566     wined3d_mutex_unlock();
567
568     return hr;
569 }
570
571 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
572         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
573 {
574     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
575     HRESULT hr;
576
577     TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
578             iface, src_rect, dst_rect, dst_window_override, dirty_region);
579
580     wined3d_mutex_lock();
581     hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect, dst_window_override, dirty_region);
582     wined3d_mutex_unlock();
583
584     return hr;
585  }
586
587 static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
588         UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
589 {
590     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
591     struct wined3d_surface *wined3d_surface = NULL;
592     IDirect3DSurface9Impl *surface_impl;
593     HRESULT hr;
594
595     TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
596             iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
597
598     wined3d_mutex_lock();
599     hr = wined3d_device_get_back_buffer(device->wined3d_device, swapchain,
600             backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
601     if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
602     {
603         surface_impl = wined3d_surface_get_parent(wined3d_surface);
604         *backbuffer = &surface_impl->IDirect3DSurface9_iface;
605         IDirect3DSurface9_AddRef(*backbuffer);
606         wined3d_surface_decref(wined3d_surface);
607     }
608     wined3d_mutex_unlock();
609
610     return hr;
611 }
612 static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
613         UINT swapchain, D3DRASTER_STATUS *raster_status)
614 {
615     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
616     HRESULT hr;
617
618     TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
619
620     wined3d_mutex_lock();
621     hr = wined3d_device_get_raster_status(device->wined3d_device,
622             swapchain, (struct wined3d_raster_status *)raster_status);
623     wined3d_mutex_unlock();
624
625     return hr;
626 }
627
628 static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
629 {
630     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
631     HRESULT hr;
632
633     TRACE("iface %p, enable %#x.\n", iface, enable);
634
635     wined3d_mutex_lock();
636     hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable);
637     wined3d_mutex_unlock();
638
639     return hr;
640 }
641
642 static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
643         UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
644 {
645     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
646
647     TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
648
649     /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
650     wined3d_mutex_lock();
651     wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
652     wined3d_mutex_unlock();
653 }
654
655 static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
656 {
657     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
658
659     TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
660
661     /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
662     wined3d_mutex_lock();
663     wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
664     wined3d_mutex_unlock();
665 }
666
667 static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
668         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
669         D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
670 {
671     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
672     struct d3d9_texture *object;
673     BOOL set_mem = FALSE;
674     HRESULT hr;
675
676     TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
677             iface, width, height, levels, usage, format, pool, texture, shared_handle);
678
679     if (shared_handle)
680     {
681         if (pool == D3DPOOL_SYSTEMMEM)
682         {
683             if (levels != 1)
684                 return D3DERR_INVALIDCALL;
685             set_mem = TRUE;
686         }
687         else
688             FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
689     }
690
691     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
692     if (!object)
693     {
694         ERR("Failed to allocate texture memory.\n");
695         return D3DERR_OUTOFVIDEOMEMORY;
696     }
697
698     hr = texture_init(object, device, width, height, levels, usage, format, pool);
699     if (FAILED(hr))
700     {
701         WARN("Failed to initialize texture, hr %#x.\n", hr);
702         HeapFree(GetProcessHeap(), 0, object);
703         return hr;
704     }
705
706     if (set_mem)
707     {
708         struct wined3d_resource *resource;
709         IDirect3DSurface9Impl *surface;
710
711         resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
712         surface = wined3d_resource_get_parent(resource);
713         wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
714     }
715
716     TRACE("Created texture %p.\n", object);
717     *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
718
719     return D3D_OK;
720 }
721
722 static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
723         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
724         D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
725 {
726     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
727     struct d3d9_texture *object;
728     HRESULT hr;
729
730     TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
731             iface, width, height, depth, levels);
732     TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
733             usage, format, pool, texture, shared_handle);
734
735     if (shared_handle)
736         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
737
738     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
739     if (!object)
740     {
741         ERR("Failed to allocate volume texture memory.\n");
742         return D3DERR_OUTOFVIDEOMEMORY;
743     }
744
745     hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
746     if (FAILED(hr))
747     {
748         WARN("Failed to initialize volume texture, hr %#x.\n", hr);
749         HeapFree(GetProcessHeap(), 0, object);
750         return hr;
751     }
752
753     TRACE("Created volume texture %p.\n", object);
754     *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
755
756     return D3D_OK;
757 }
758
759 static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
760         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
761         IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
762 {
763     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
764     struct d3d9_texture *object;
765     HRESULT hr;
766
767     TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
768             iface, edge_length, levels, usage, format, pool, texture, shared_handle);
769
770     if (shared_handle)
771         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
772
773     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
774     if (!object)
775     {
776         ERR("Failed to allocate cube texture memory.\n");
777         return D3DERR_OUTOFVIDEOMEMORY;
778     }
779
780     hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
781     if (FAILED(hr))
782     {
783         WARN("Failed to initialize cube texture, hr %#x.\n", hr);
784         HeapFree(GetProcessHeap(), 0, object);
785         return hr;
786     }
787
788     TRACE("Created cube texture %p.\n", object);
789     *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
790
791     return D3D_OK;
792 }
793
794 static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
795         DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
796         HANDLE *shared_handle)
797 {
798     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
799     IDirect3DVertexBuffer9Impl *object;
800     HRESULT hr;
801
802     TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
803             iface, size, usage, fvf, pool, buffer, shared_handle);
804
805     if (shared_handle)
806         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
807
808     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
809     if (!object)
810     {
811         ERR("Failed to allocate buffer memory.\n");
812         return D3DERR_OUTOFVIDEOMEMORY;
813     }
814
815     hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
816     if (FAILED(hr))
817     {
818         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
819         HeapFree(GetProcessHeap(), 0, object);
820         return hr;
821     }
822
823     TRACE("Created vertex buffer %p.\n", object);
824     *buffer = &object->IDirect3DVertexBuffer9_iface;
825
826     return D3D_OK;
827 }
828
829 static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
830         DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
831         HANDLE *shared_handle)
832 {
833     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
834     IDirect3DIndexBuffer9Impl *object;
835     HRESULT hr;
836
837     TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
838             iface, size, usage, format, pool, buffer, shared_handle);
839
840     if (shared_handle)
841         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
842
843     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
844     if (!object)
845     {
846         ERR("Failed to allocate buffer memory.\n");
847         return D3DERR_OUTOFVIDEOMEMORY;
848     }
849
850     hr = indexbuffer_init(object, device, size, usage, format, pool);
851     if (FAILED(hr))
852     {
853         WARN("Failed to initialize index buffer, hr %#x.\n", hr);
854         HeapFree(GetProcessHeap(), 0, object);
855         return hr;
856     }
857
858     TRACE("Created index buffer %p.\n", object);
859     *buffer = &object->IDirect3DIndexBuffer9_iface;
860
861     return D3D_OK;
862 }
863
864 static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height,
865         D3DFORMAT format, BOOL lockable, BOOL discard, UINT level, IDirect3DSurface9 **surface,
866         UINT usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
867 {
868     IDirect3DSurface9Impl *object;
869     HRESULT hr;
870
871     TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
872             "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
873             device, width, height, format, lockable, discard, level, surface, usage, pool,
874             multisample_type, multisample_quality);
875
876     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
877     if (!object)
878     {
879         FIXME("Failed to allocate surface memory.\n");
880         return D3DERR_OUTOFVIDEOMEMORY;
881     }
882
883     hr = surface_init(object, device, width, height, format, lockable, discard,
884             level, usage, pool, multisample_type, multisample_quality);
885     if (FAILED(hr))
886     {
887         WARN("Failed to initialize surface, hr %#x.\n", hr);
888         HeapFree(GetProcessHeap(), 0, object);
889         return hr;
890     }
891
892     TRACE("Created surface %p.\n", object);
893     *surface = &object->IDirect3DSurface9_iface;
894
895     return D3D_OK;
896 }
897
898 static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height,
899         D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
900         BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
901 {
902     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
903     HRESULT hr;
904
905     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
906             "lockable %#x, surface %p, shared_handle %p.\n",
907             iface, width, height, format, multisample_type, multisample_quality,
908             lockable, surface, shared_handle);
909
910     if (shared_handle)
911         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
912
913     hr = d3d9_device_create_surface(device, width, height, format, lockable, FALSE, 0, surface,
914             D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
915
916     return hr;
917 }
918
919 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
920         D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
921         BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
922 {
923     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
924     HRESULT hr;
925
926     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
927             "discard %#x, surface %p, shared_handle %p.\n",
928             iface, width, height, format, multisample_type, multisample_quality,
929             discard, surface, shared_handle);
930
931     if (shared_handle)
932         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
933
934     hr = d3d9_device_create_surface(device, width, height, format, TRUE, discard, 0, surface,
935             D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
936
937     return hr;
938 }
939
940
941 static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
942         IDirect3DSurface9 *src_surface, const RECT *src_rect,
943         IDirect3DSurface9 *dst_surface, const POINT *dst_point)
944 {
945     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
946     IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
947     IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
948     HRESULT hr;
949
950     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
951             iface, src_surface, src_rect, dst_surface, dst_point);
952
953     wined3d_mutex_lock();
954     hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect,
955             dst->wined3d_surface, dst_point);
956     wined3d_mutex_unlock();
957
958     return hr;
959 }
960
961 static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
962         IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
963 {
964     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
965     struct d3d9_texture *src_impl, *dst_impl;
966     HRESULT hr;
967
968     TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
969
970     src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
971     dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
972
973     wined3d_mutex_lock();
974     hr = wined3d_device_update_texture(device->wined3d_device,
975             src_impl->wined3d_texture, dst_impl->wined3d_texture);
976     wined3d_mutex_unlock();
977
978     return hr;
979 }
980
981 static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
982         IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
983 {
984     IDirect3DSurface9Impl *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
985     IDirect3DSurface9Impl *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
986     HRESULT hr;
987
988     TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
989
990     wined3d_mutex_lock();
991     hr = wined3d_surface_get_render_target_data(dst_impl->wined3d_surface, rt_impl->wined3d_surface);
992     wined3d_mutex_unlock();
993
994     return hr;
995 }
996
997 static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
998         UINT swapchain, IDirect3DSurface9 *dst_surface)
999 {
1000     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1001     IDirect3DSurface9Impl *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1002     HRESULT hr;
1003
1004     TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
1005
1006     wined3d_mutex_lock();
1007     hr = wined3d_device_get_front_buffer_data(device->wined3d_device, swapchain, dst_impl->wined3d_surface);
1008     wined3d_mutex_unlock();
1009
1010     return hr;
1011 }
1012
1013 static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1014         const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1015 {
1016     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1017     IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1018     IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1019     HRESULT hr = D3DERR_INVALIDCALL;
1020     struct wined3d_resource_desc src_desc, dst_desc;
1021     struct wined3d_resource *wined3d_resource;
1022
1023     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1024             iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1025
1026     wined3d_mutex_lock();
1027     wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1028     wined3d_resource_get_desc(wined3d_resource, &dst_desc);
1029
1030     wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
1031     wined3d_resource_get_desc(wined3d_resource, &src_desc);
1032
1033     if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1034     {
1035         if (device->in_scene)
1036         {
1037             WARN("Rejecting depth / stencil blit while in scene.\n");
1038             goto done;
1039         }
1040
1041         if (src_rect)
1042         {
1043             if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1044                     || src_rect->bottom != src_desc.height)
1045             {
1046                 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1047                         wine_dbgstr_rect(src_rect));
1048                 goto done;
1049             }
1050         }
1051         if (dst_rect)
1052         {
1053             if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1054                     || dst_rect->bottom != dst_desc.height)
1055             {
1056                 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1057                         wine_dbgstr_rect(dst_rect));
1058                 goto done;
1059             }
1060         }
1061         if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1062         {
1063             WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1064             goto done;
1065         }
1066     }
1067
1068     hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
1069     if (hr == WINEDDERR_INVALIDRECT)
1070         hr = D3DERR_INVALIDCALL;
1071
1072 done:
1073     wined3d_mutex_unlock();
1074     return hr;
1075 }
1076
1077 static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
1078         IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
1079 {
1080     const struct wined3d_color c =
1081     {
1082         ((color >> 16) & 0xff) / 255.0f,
1083         ((color >>  8) & 0xff) / 255.0f,
1084         (color & 0xff) / 255.0f,
1085         ((color >> 24) & 0xff) / 255.0f,
1086     };
1087     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1088     IDirect3DSurface9Impl *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1089     struct wined3d_resource *wined3d_resource;
1090     struct wined3d_resource_desc desc;
1091     HRESULT hr;
1092
1093     TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
1094
1095     wined3d_mutex_lock();
1096
1097     wined3d_resource = wined3d_surface_get_resource(surface_impl->wined3d_surface);
1098     wined3d_resource_get_desc(wined3d_resource, &desc);
1099
1100     /* This method is only allowed with surfaces that are render targets, or
1101      * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1102     if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
1103     {
1104         wined3d_mutex_unlock();
1105         WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1106         return D3DERR_INVALIDCALL;
1107     }
1108
1109     /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1110     hr = wined3d_device_color_fill(device->wined3d_device, surface_impl->wined3d_surface, rect, &c);
1111
1112     wined3d_mutex_unlock();
1113
1114     return hr;
1115 }
1116
1117 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1118         UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
1119         HANDLE *shared_handle)
1120 {
1121     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1122
1123     TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1124             iface, width, height, format, pool, surface, shared_handle);
1125
1126     if (shared_handle)
1127         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1128
1129     if (pool == D3DPOOL_MANAGED)
1130     {
1131         WARN("Attempting to create a managed offscreen plain surface.\n");
1132         return D3DERR_INVALIDCALL;
1133     }
1134     /* FIXME: Offscreen surfaces are supposed to be always lockable,
1135      * regardless of the pool they're created in. Should we set dynamic usage
1136      * here? */
1137     return d3d9_device_create_surface(device, width, height, format, TRUE,
1138             FALSE, 0, surface, 0, pool, D3DMULTISAMPLE_NONE, 0);
1139 }
1140
1141 static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
1142 {
1143     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1144     IDirect3DSurface9Impl *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1145     HRESULT hr;
1146
1147     TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1148
1149     if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1150     {
1151         WARN("Invalid index %u specified.\n", idx);
1152         return D3DERR_INVALIDCALL;
1153     }
1154
1155     wined3d_mutex_lock();
1156     hr = wined3d_device_set_render_target(device->wined3d_device, idx,
1157             surface_impl ? surface_impl->wined3d_surface : NULL, TRUE);
1158     wined3d_mutex_unlock();
1159
1160     return hr;
1161 }
1162
1163 static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
1164 {
1165     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1166     struct wined3d_surface *wined3d_surface;
1167     IDirect3DSurface9Impl *surface_impl;
1168     HRESULT hr;
1169
1170     TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1171
1172     if (!surface)
1173         return D3DERR_INVALIDCALL;
1174
1175     if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1176     {
1177         WARN("Invalid index %u specified.\n", idx);
1178         return D3DERR_INVALIDCALL;
1179     }
1180
1181     wined3d_mutex_lock();
1182     hr = wined3d_device_get_render_target(device->wined3d_device, idx, &wined3d_surface);
1183     if (SUCCEEDED(hr))
1184     {
1185         surface_impl = wined3d_surface_get_parent(wined3d_surface);
1186         *surface = &surface_impl->IDirect3DSurface9_iface;
1187         IDirect3DSurface9_AddRef(*surface);
1188         wined3d_surface_decref(wined3d_surface);
1189     }
1190     else
1191     {
1192         if (hr != WINED3DERR_NOTFOUND)
1193             WARN("Failed to get render target %u, hr %#x.\n", idx, hr);
1194         *surface = NULL;
1195     }
1196     wined3d_mutex_unlock();
1197
1198     return hr;
1199 }
1200
1201 static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
1202 {
1203     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1204     IDirect3DSurface9Impl *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
1205     HRESULT hr;
1206
1207     TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1208
1209     wined3d_mutex_lock();
1210     hr = wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1211     wined3d_mutex_unlock();
1212
1213     return hr;
1214 }
1215
1216 static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
1217 {
1218     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1219     struct wined3d_surface *wined3d_surface;
1220     IDirect3DSurface9Impl *surface_impl;
1221     HRESULT hr;
1222
1223     TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1224
1225     if (!depth_stencil)
1226         return D3DERR_INVALIDCALL;
1227
1228     wined3d_mutex_lock();
1229     hr = wined3d_device_get_depth_stencil(device->wined3d_device, &wined3d_surface);
1230     if (SUCCEEDED(hr))
1231     {
1232         surface_impl = wined3d_surface_get_parent(wined3d_surface);
1233         *depth_stencil = &surface_impl->IDirect3DSurface9_iface;
1234         IDirect3DSurface9_AddRef(*depth_stencil);
1235         wined3d_surface_decref(wined3d_surface);
1236     }
1237     else
1238     {
1239         if (hr != WINED3DERR_NOTFOUND)
1240                 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1241         *depth_stencil = NULL;
1242     }
1243     wined3d_mutex_unlock();
1244
1245     return hr;
1246 }
1247
1248 static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
1249 {
1250     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1251     HRESULT hr;
1252
1253     TRACE("iface %p.\n", iface);
1254
1255     wined3d_mutex_lock();
1256     if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
1257         device->in_scene = TRUE;
1258     wined3d_mutex_unlock();
1259
1260     return hr;
1261 }
1262
1263 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
1264 {
1265     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1266     HRESULT hr;
1267
1268     TRACE("iface %p.\n", iface);
1269
1270     wined3d_mutex_lock();
1271     if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
1272         device->in_scene = FALSE;
1273     wined3d_mutex_unlock();
1274
1275     return hr;
1276 }
1277
1278 static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1279         const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1280 {
1281     const struct wined3d_color c =
1282     {
1283         ((color >> 16) & 0xff) / 255.0f,
1284         ((color >>  8) & 0xff) / 255.0f,
1285         (color & 0xff) / 255.0f,
1286         ((color >> 24) & 0xff) / 255.0f,
1287     };
1288     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1289     HRESULT hr;
1290
1291     TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1292             iface, rect_count, rects, flags, color, z, stencil);
1293
1294     wined3d_mutex_lock();
1295     hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1296     wined3d_mutex_unlock();
1297
1298     return hr;
1299 }
1300
1301 static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
1302         D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1303 {
1304     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1305     HRESULT hr;
1306
1307     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1308
1309     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1310     wined3d_mutex_lock();
1311     hr = wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1312     wined3d_mutex_unlock();
1313
1314     return hr;
1315 }
1316
1317 static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
1318         D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1319 {
1320     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1321     HRESULT hr;
1322
1323     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1324
1325     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1326     wined3d_mutex_lock();
1327     hr = wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1328     wined3d_mutex_unlock();
1329
1330     return hr;
1331 }
1332
1333 static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
1334         D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1335 {
1336     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1337     HRESULT hr;
1338
1339     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1340
1341     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1342     wined3d_mutex_lock();
1343     hr = wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1344     wined3d_mutex_unlock();
1345
1346     return hr;
1347 }
1348
1349 static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
1350 {
1351     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1352     HRESULT hr;
1353
1354     TRACE("iface %p, viewport %p.\n", iface, viewport);
1355
1356     /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1357     wined3d_mutex_lock();
1358     hr = wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1359     wined3d_mutex_unlock();
1360
1361     return hr;
1362 }
1363
1364 static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
1365 {
1366     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1367     HRESULT hr;
1368
1369     TRACE("iface %p, viewport %p.\n", iface, viewport);
1370
1371     /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1372     wined3d_mutex_lock();
1373     hr = wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1374     wined3d_mutex_unlock();
1375
1376     return hr;
1377 }
1378
1379 static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
1380 {
1381     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1382     HRESULT hr;
1383
1384     TRACE("iface %p, material %p.\n", iface, material);
1385
1386     /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1387     wined3d_mutex_lock();
1388     hr = wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1389     wined3d_mutex_unlock();
1390
1391     return hr;
1392 }
1393
1394 static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
1395 {
1396     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1397     HRESULT hr;
1398
1399     TRACE("iface %p, material %p.\n", iface, material);
1400
1401     /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1402     wined3d_mutex_lock();
1403     hr = wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1404     wined3d_mutex_unlock();
1405
1406     return hr;
1407 }
1408
1409 static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
1410 {
1411     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1412     HRESULT hr;
1413
1414     TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1415
1416     /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1417     wined3d_mutex_lock();
1418     hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1419     wined3d_mutex_unlock();
1420
1421     return hr;
1422 }
1423
1424 static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
1425 {
1426     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1427     HRESULT hr;
1428
1429     TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1430
1431     /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1432     wined3d_mutex_lock();
1433     hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1434     wined3d_mutex_unlock();
1435
1436     return hr;
1437 }
1438
1439 static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
1440 {
1441     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1442     HRESULT hr;
1443
1444     TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1445
1446     wined3d_mutex_lock();
1447     hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1448     wined3d_mutex_unlock();
1449
1450     return hr;
1451 }
1452
1453 static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
1454 {
1455     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1456     HRESULT hr;
1457
1458     TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1459
1460     wined3d_mutex_lock();
1461     hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1462     wined3d_mutex_unlock();
1463
1464     return hr;
1465 }
1466
1467 static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
1468 {
1469     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1470     HRESULT hr;
1471
1472     TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1473
1474     wined3d_mutex_lock();
1475     hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1476     wined3d_mutex_unlock();
1477
1478     return hr;
1479 }
1480
1481 static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
1482 {
1483     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1484     HRESULT hr;
1485
1486     TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1487
1488     wined3d_mutex_lock();
1489     hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1490     wined3d_mutex_unlock();
1491
1492     return hr;
1493 }
1494
1495 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
1496         D3DRENDERSTATETYPE state, DWORD value)
1497 {
1498     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1499     HRESULT hr;
1500
1501     TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1502
1503     wined3d_mutex_lock();
1504     hr = wined3d_device_set_render_state(device->wined3d_device, state, value);
1505     wined3d_mutex_unlock();
1506
1507     return hr;
1508 }
1509
1510 static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
1511         D3DRENDERSTATETYPE state, DWORD *value)
1512 {
1513     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1514     HRESULT hr;
1515
1516     TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1517
1518     wined3d_mutex_lock();
1519     hr = wined3d_device_get_render_state(device->wined3d_device, state, value);
1520     wined3d_mutex_unlock();
1521
1522     return hr;
1523 }
1524
1525 static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
1526         D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1527 {
1528     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1529     IDirect3DStateBlock9Impl *object;
1530     HRESULT hr;
1531
1532     TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1533
1534     if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1535     {
1536         WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1537         return D3DERR_INVALIDCALL;
1538     }
1539
1540     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1541     if (!object)
1542     {
1543         ERR("Failed to allocate stateblock memory.\n");
1544         return E_OUTOFMEMORY;
1545     }
1546
1547     hr = stateblock_init(object, device, type, NULL);
1548     if (FAILED(hr))
1549     {
1550         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1551         HeapFree(GetProcessHeap(), 0, object);
1552         return hr;
1553     }
1554
1555     TRACE("Created stateblock %p.\n", object);
1556     *stateblock = &object->IDirect3DStateBlock9_iface;
1557
1558     return D3D_OK;
1559 }
1560
1561 static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
1562 {
1563     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1564     HRESULT hr;
1565
1566     TRACE("iface %p.\n", iface);
1567
1568     wined3d_mutex_lock();
1569     hr = wined3d_device_begin_stateblock(device->wined3d_device);
1570     wined3d_mutex_unlock();
1571
1572     return hr;
1573 }
1574
1575 static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1576 {
1577     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1578     struct wined3d_stateblock *wined3d_stateblock;
1579     IDirect3DStateBlock9Impl *object;
1580     HRESULT hr;
1581
1582     TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1583
1584     wined3d_mutex_lock();
1585     hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
1586     wined3d_mutex_unlock();
1587     if (FAILED(hr))
1588     {
1589        WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1590        return hr;
1591     }
1592
1593     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1594     if (!object)
1595     {
1596         ERR("Failed to allocate stateblock memory.\n");
1597         wined3d_mutex_lock();
1598         wined3d_stateblock_decref(wined3d_stateblock);
1599         wined3d_mutex_unlock();
1600         return E_OUTOFMEMORY;
1601     }
1602
1603     hr = stateblock_init(object, device, 0, wined3d_stateblock);
1604     if (FAILED(hr))
1605     {
1606         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1607         wined3d_mutex_lock();
1608         wined3d_stateblock_decref(wined3d_stateblock);
1609         wined3d_mutex_unlock();
1610         HeapFree(GetProcessHeap(), 0, object);
1611         return hr;
1612     }
1613
1614     TRACE("Created stateblock %p.\n", object);
1615     *stateblock = &object->IDirect3DStateBlock9_iface;
1616
1617     return D3D_OK;
1618 }
1619
1620 static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
1621 {
1622     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1623     HRESULT hr;
1624
1625     TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1626
1627     wined3d_mutex_lock();
1628     hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1629     wined3d_mutex_unlock();
1630
1631     return hr;
1632 }
1633
1634 static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
1635 {
1636     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1637     HRESULT hr;
1638
1639     TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1640
1641     wined3d_mutex_lock();
1642     hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1643     wined3d_mutex_unlock();
1644
1645     return hr;
1646 }
1647
1648 static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
1649 {
1650     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1651     struct wined3d_texture *wined3d_texture = NULL;
1652     struct d3d9_texture *texture_impl;
1653     HRESULT hr;
1654
1655     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1656
1657     if (!texture)
1658         return D3DERR_INVALIDCALL;
1659
1660     wined3d_mutex_lock();
1661     hr = wined3d_device_get_texture(device->wined3d_device, stage, &wined3d_texture);
1662     if (SUCCEEDED(hr) && wined3d_texture)
1663     {
1664         texture_impl = wined3d_texture_get_parent(wined3d_texture);
1665         *texture = &texture_impl->IDirect3DBaseTexture9_iface;
1666         IDirect3DBaseTexture9_AddRef(*texture);
1667         wined3d_texture_decref(wined3d_texture);
1668     }
1669     else
1670     {
1671         if (FAILED(hr))
1672             WARN("Call to get texture (%u) failed (%p).\n", stage, wined3d_texture);
1673         *texture = NULL;
1674     }
1675     wined3d_mutex_unlock();
1676
1677     return hr;
1678 }
1679
1680 static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
1681 {
1682     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1683     struct d3d9_texture *texture_impl;
1684     HRESULT hr;
1685
1686     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1687
1688     texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
1689
1690     wined3d_mutex_lock();
1691     hr = wined3d_device_set_texture(device->wined3d_device, stage,
1692             texture_impl ? texture_impl->wined3d_texture : NULL);
1693     wined3d_mutex_unlock();
1694
1695     return hr;
1696 }
1697
1698 static const enum wined3d_texture_stage_state tss_lookup[] =
1699 {
1700     WINED3D_TSS_INVALID,                    /*  0, unused */
1701     WINED3D_TSS_COLOR_OP,                   /*  1, D3DTSS_COLOROP */
1702     WINED3D_TSS_COLOR_ARG1,                 /*  2, D3DTSS_COLORARG1 */
1703     WINED3D_TSS_COLOR_ARG2,                 /*  3, D3DTSS_COLORARG2 */
1704     WINED3D_TSS_ALPHA_OP,                   /*  4, D3DTSS_ALPHAOP */
1705     WINED3D_TSS_ALPHA_ARG1,                 /*  5, D3DTSS_ALPHAARG1 */
1706     WINED3D_TSS_ALPHA_ARG2,                 /*  6, D3DTSS_ALPHAARG2 */
1707     WINED3D_TSS_BUMPENV_MAT00,              /*  7, D3DTSS_BUMPENVMAT00 */
1708     WINED3D_TSS_BUMPENV_MAT01,              /*  8, D3DTSS_BUMPENVMAT01 */
1709     WINED3D_TSS_BUMPENV_MAT10,              /*  9, D3DTSS_BUMPENVMAT10 */
1710     WINED3D_TSS_BUMPENV_MAT11,              /* 10, D3DTSS_BUMPENVMAT11 */
1711     WINED3D_TSS_TEXCOORD_INDEX,             /* 11, D3DTSS_TEXCOORDINDEX */
1712     WINED3D_TSS_INVALID,                    /* 12, unused */
1713     WINED3D_TSS_INVALID,                    /* 13, unused */
1714     WINED3D_TSS_INVALID,                    /* 14, unused */
1715     WINED3D_TSS_INVALID,                    /* 15, unused */
1716     WINED3D_TSS_INVALID,                    /* 16, unused */
1717     WINED3D_TSS_INVALID,                    /* 17, unused */
1718     WINED3D_TSS_INVALID,                    /* 18, unused */
1719     WINED3D_TSS_INVALID,                    /* 19, unused */
1720     WINED3D_TSS_INVALID,                    /* 20, unused */
1721     WINED3D_TSS_INVALID,                    /* 21, unused */
1722     WINED3D_TSS_BUMPENV_LSCALE,             /* 22, D3DTSS_BUMPENVLSCALE */
1723     WINED3D_TSS_BUMPENV_LOFFSET,            /* 23, D3DTSS_BUMPENVLOFFSET */
1724     WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS,    /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1725     WINED3D_TSS_INVALID,                    /* 25, unused */
1726     WINED3D_TSS_COLOR_ARG0,                 /* 26, D3DTSS_COLORARG0 */
1727     WINED3D_TSS_ALPHA_ARG0,                 /* 27, D3DTSS_ALPHAARG0 */
1728     WINED3D_TSS_RESULT_ARG,                 /* 28, D3DTSS_RESULTARG */
1729     WINED3D_TSS_INVALID,                    /* 29, unused */
1730     WINED3D_TSS_INVALID,                    /* 30, unused */
1731     WINED3D_TSS_INVALID,                    /* 31, unused */
1732     WINED3D_TSS_CONSTANT,                   /* 32, D3DTSS_CONSTANT */
1733 };
1734
1735 static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
1736         DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
1737 {
1738     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1739     HRESULT hr;
1740
1741     TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
1742
1743     if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1744     {
1745         WARN("Invalid state %#x passed.\n", state);
1746         return D3D_OK;
1747     }
1748
1749     wined3d_mutex_lock();
1750     hr = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
1751     wined3d_mutex_unlock();
1752
1753     return hr;
1754 }
1755
1756 static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
1757         DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
1758 {
1759     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1760     HRESULT hr;
1761
1762     TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
1763
1764     if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1765     {
1766         WARN("Invalid state %#x passed.\n", state);
1767         return D3D_OK;
1768     }
1769
1770     wined3d_mutex_lock();
1771     hr = wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
1772     wined3d_mutex_unlock();
1773
1774     return hr;
1775 }
1776
1777 static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
1778         DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
1779 {
1780     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1781     HRESULT hr;
1782
1783     TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
1784
1785     wined3d_mutex_lock();
1786     hr = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state, value);
1787     wined3d_mutex_unlock();
1788
1789     return hr;
1790 }
1791
1792 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
1793         DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
1794 {
1795     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1796     HRESULT hr;
1797
1798     TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
1799
1800     wined3d_mutex_lock();
1801     hr = wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
1802     wined3d_mutex_unlock();
1803
1804     return hr;
1805 }
1806
1807 static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
1808 {
1809     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1810     HRESULT hr;
1811
1812     TRACE("iface %p, pass_count %p.\n", iface, pass_count);
1813
1814     wined3d_mutex_lock();
1815     hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
1816     wined3d_mutex_unlock();
1817
1818     return hr;
1819 }
1820
1821 static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1822         UINT palette_idx, const PALETTEENTRY *entries)
1823 {
1824     FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1825
1826     return D3DERR_INVALIDCALL;
1827 }
1828
1829 static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1830         UINT palette_idx, PALETTEENTRY *entries)
1831 {
1832     FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1833
1834     return D3DERR_INVALIDCALL;
1835 }
1836
1837 static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
1838 {
1839     FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1840
1841     return D3DERR_INVALIDCALL;
1842 }
1843
1844 static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
1845 {
1846     FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
1847
1848     return D3DERR_INVALIDCALL;
1849 }
1850
1851 static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
1852 {
1853     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1854     HRESULT hr;
1855
1856     TRACE("iface %p, rect %p.\n", iface, rect);
1857
1858     wined3d_mutex_lock();
1859     hr = wined3d_device_set_scissor_rect(device->wined3d_device, rect);
1860     wined3d_mutex_unlock();
1861
1862     return hr;
1863 }
1864
1865 static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
1866 {
1867     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1868     HRESULT hr;
1869
1870     TRACE("iface %p, rect %p.\n", iface, rect);
1871
1872     wined3d_mutex_lock();
1873     hr = wined3d_device_get_scissor_rect(device->wined3d_device, rect);
1874     wined3d_mutex_unlock();
1875
1876     return hr;
1877 }
1878
1879 static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
1880 {
1881     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1882     HRESULT hr;
1883
1884     TRACE("iface %p, software %#x.\n", iface, software);
1885
1886     wined3d_mutex_lock();
1887     hr = wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
1888     wined3d_mutex_unlock();
1889
1890     return hr;
1891 }
1892
1893 static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1894 {
1895     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1896     BOOL ret;
1897
1898     TRACE("iface %p.\n", iface);
1899
1900     wined3d_mutex_lock();
1901     ret = wined3d_device_get_software_vertex_processing(device->wined3d_device);
1902     wined3d_mutex_unlock();
1903
1904     return ret;
1905 }
1906
1907 static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
1908 {
1909     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1910     HRESULT hr;
1911
1912     TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
1913
1914     wined3d_mutex_lock();
1915     hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
1916     wined3d_mutex_unlock();
1917
1918     return hr;
1919 }
1920
1921 static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
1922 {
1923     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1924     float ret;
1925
1926     TRACE("iface %p.\n", iface);
1927
1928     wined3d_mutex_lock();
1929     ret = wined3d_device_get_npatch_mode(device->wined3d_device);
1930     wined3d_mutex_unlock();
1931
1932     return ret;
1933 }
1934
1935 static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
1936         D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
1937 {
1938     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1939     HRESULT hr;
1940
1941     TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1942             iface, primitive_type, start_vertex, primitive_count);
1943
1944     wined3d_mutex_lock();
1945     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1946     hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
1947             vertex_count_from_primitive_count(primitive_type, primitive_count));
1948     wined3d_mutex_unlock();
1949
1950     return hr;
1951 }
1952
1953 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1954         D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
1955         UINT vertex_count, UINT start_idx, UINT primitive_count)
1956 {
1957     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1958     HRESULT hr;
1959
1960     TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1961             "vertex_count %u, start_idx %u, primitive_count %u.\n",
1962             iface, primitive_type, base_vertex_idx, min_vertex_idx,
1963             vertex_count, start_idx, primitive_count);
1964
1965     wined3d_mutex_lock();
1966     wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
1967     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1968     hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
1969             vertex_count_from_primitive_count(primitive_type, primitive_count));
1970     wined3d_mutex_unlock();
1971
1972     return hr;
1973 }
1974
1975 static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
1976         D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
1977 {
1978     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1979     HRESULT hr;
1980
1981     TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1982             iface, primitive_type, primitive_count, data, stride);
1983
1984     wined3d_mutex_lock();
1985     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1986     hr = wined3d_device_draw_primitive_up(device->wined3d_device,
1987             vertex_count_from_primitive_count(primitive_type, primitive_count),
1988             data, stride);
1989     wined3d_mutex_unlock();
1990
1991     return hr;
1992 }
1993
1994 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
1995         D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT index_count,
1996         UINT primitive_count, const void *index_data, D3DFORMAT index_format,
1997         const void *vertex_data, UINT vertex_stride)
1998 {
1999     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2000     HRESULT hr;
2001
2002     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2003             "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2004             iface, primitive_type, min_vertex_idx, index_count, primitive_count,
2005             index_data, index_format, vertex_data, vertex_stride);
2006
2007     wined3d_mutex_lock();
2008     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2009     hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device,
2010             vertex_count_from_primitive_count(primitive_type, primitive_count), index_data,
2011             wined3dformat_from_d3dformat(index_format), vertex_data, vertex_stride);
2012     wined3d_mutex_unlock();
2013
2014     return hr;
2015 }
2016
2017 static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
2018         UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
2019         IDirect3DVertexDeclaration9 *declaration, DWORD flags)
2020 {
2021     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2022     IDirect3DVertexBuffer9Impl *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
2023     IDirect3DVertexDeclaration9Impl *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2024     HRESULT hr;
2025
2026     TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2027             iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
2028
2029     wined3d_mutex_lock();
2030     hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
2031             dst_impl->wineD3DVertexBuffer, decl_impl ? decl_impl->wineD3DVertexDeclaration : NULL,
2032             flags, dst_impl->fvf);
2033     wined3d_mutex_unlock();
2034
2035     return hr;
2036 }
2037
2038 static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2039         const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2040 {
2041     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2042     IDirect3DVertexDeclaration9Impl *object;
2043     HRESULT hr;
2044
2045     TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2046
2047     if (!declaration)
2048     {
2049         WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2050         return D3DERR_INVALIDCALL;
2051     }
2052
2053     if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2054         *declaration = &object->IDirect3DVertexDeclaration9_iface;
2055
2056     return hr;
2057 }
2058
2059 static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2060         IDirect3DVertexDeclaration9 *declaration)
2061 {
2062     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2063     IDirect3DVertexDeclaration9Impl *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2064     HRESULT hr;
2065
2066     TRACE("iface %p, declaration %p.\n", iface, declaration);
2067
2068     wined3d_mutex_lock();
2069     hr = wined3d_device_set_vertex_declaration(device->wined3d_device,
2070             decl_impl ? decl_impl->wineD3DVertexDeclaration : NULL);
2071     wined3d_mutex_unlock();
2072
2073     return hr;
2074 }
2075
2076 static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2077         IDirect3DVertexDeclaration9 **declaration)
2078 {
2079     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2080     struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2081     IDirect3DVertexDeclaration9Impl *declaration_impl;
2082     HRESULT hr;
2083
2084     TRACE("iface %p, declaration %p.\n", iface, declaration);
2085
2086     if (!declaration) return D3DERR_INVALIDCALL;
2087
2088     wined3d_mutex_lock();
2089     hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration);
2090     if (SUCCEEDED(hr) && wined3d_declaration)
2091     {
2092         declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2093         *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
2094         IDirect3DVertexDeclaration9_AddRef(*declaration);
2095         wined3d_vertex_declaration_decref(wined3d_declaration);
2096     }
2097     else
2098     {
2099         *declaration = NULL;
2100     }
2101     wined3d_mutex_unlock();
2102
2103     TRACE("Returning %p.\n", *declaration);
2104     return hr;
2105 }
2106
2107 static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf)
2108 {
2109     struct wined3d_vertex_declaration *wined3d_declaration;
2110     struct fvf_declaration *fvf_decls = device->fvf_decls;
2111     IDirect3DVertexDeclaration9Impl *d3d9_declaration;
2112     D3DVERTEXELEMENT9 *elements;
2113     int p, low, high; /* deliberately signed */
2114     HRESULT hr;
2115
2116     TRACE("Searching for declaration for fvf %08x... ", fvf);
2117
2118     low = 0;
2119     high = device->fvf_decl_count - 1;
2120     while (low <= high)
2121     {
2122         p = (low + high) >> 1;
2123         TRACE("%d ", p);
2124
2125         if (fvf_decls[p].fvf == fvf)
2126         {
2127             TRACE("found %p.\n", fvf_decls[p].decl);
2128             return fvf_decls[p].decl;
2129         }
2130
2131         if (fvf_decls[p].fvf < fvf)
2132             low = p + 1;
2133         else
2134             high = p - 1;
2135     }
2136     TRACE("not found. Creating and inserting at position %d.\n", low);
2137
2138     if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
2139         return NULL;
2140
2141     hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
2142     HeapFree(GetProcessHeap(), 0, elements);
2143     if (FAILED(hr))
2144         return NULL;
2145
2146     if (device->fvf_decl_size == device->fvf_decl_count)
2147     {
2148         UINT grow = max(device->fvf_decl_size / 2, 8);
2149
2150         fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
2151         if (!fvf_decls)
2152         {
2153             IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2154             return NULL;
2155         }
2156         device->fvf_decls = fvf_decls;
2157         device->fvf_decl_size += grow;
2158     }
2159
2160     d3d9_declaration->convFVF = fvf;
2161     wined3d_declaration = d3d9_declaration->wineD3DVertexDeclaration;
2162     wined3d_vertex_declaration_incref(wined3d_declaration);
2163     IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2164
2165     memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
2166     fvf_decls[low].decl = wined3d_declaration;
2167     fvf_decls[low].fvf = fvf;
2168     ++device->fvf_decl_count;
2169
2170     TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration, device->fvf_decl_count);
2171
2172     return wined3d_declaration;
2173 }
2174
2175 static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
2176 {
2177     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2178     struct wined3d_vertex_declaration *decl;
2179     HRESULT hr;
2180
2181     TRACE("iface %p, fvf %#x.\n", iface, fvf);
2182
2183     if (!fvf)
2184     {
2185         WARN("%#x is not a valid FVF.\n", fvf);
2186         return D3D_OK;
2187     }
2188
2189     wined3d_mutex_lock();
2190     if (!(decl = device_get_fvf_declaration(device, fvf)))
2191     {
2192         wined3d_mutex_unlock();
2193         ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
2194         return D3DERR_DRIVERINTERNALERROR;
2195     }
2196
2197     hr = wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
2198     if (FAILED(hr))
2199         ERR("Failed to set vertex declaration.\n");
2200     wined3d_mutex_unlock();
2201
2202     return hr;
2203 }
2204
2205 static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
2206 {
2207     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2208     struct wined3d_vertex_declaration *wined3d_declaration;
2209     IDirect3DVertexDeclaration9Impl *d3d9_declaration;
2210     HRESULT hr;
2211
2212     TRACE("iface %p, fvf %p.\n", iface, fvf);
2213
2214     wined3d_mutex_lock();
2215     if (FAILED(hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration)))
2216     {
2217         wined3d_mutex_unlock();
2218         WARN("Failed to get vertex declaration, hr %#x.\n", hr);
2219         *fvf = 0;
2220         return hr;
2221     }
2222
2223     if (wined3d_declaration)
2224     {
2225         d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2226         *fvf = d3d9_declaration->convFVF;
2227         wined3d_vertex_declaration_decref(wined3d_declaration);
2228     }
2229     else
2230     {
2231         *fvf = 0;
2232     }
2233     wined3d_mutex_unlock();
2234
2235     TRACE("Returning FVF %#x.\n", *fvf);
2236
2237     return hr;
2238 }
2239
2240 static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
2241         const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2242 {
2243     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2244     IDirect3DVertexShader9Impl *object;
2245     HRESULT hr;
2246
2247     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2248
2249     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2250     if (!object)
2251     {
2252         ERR("Failed to allocate vertex shader memory.\n");
2253         return E_OUTOFMEMORY;
2254     }
2255
2256     hr = vertexshader_init(object, device, byte_code);
2257     if (FAILED(hr))
2258     {
2259         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2260         HeapFree(GetProcessHeap(), 0, object);
2261         return hr;
2262     }
2263
2264     TRACE("Created vertex shader %p.\n", object);
2265     *shader = &object->IDirect3DVertexShader9_iface;
2266
2267     return D3D_OK;
2268 }
2269
2270 static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
2271 {
2272     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2273     IDirect3DVertexShader9Impl *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2274     HRESULT hr;
2275
2276     TRACE("iface %p, shader %p.\n", iface, shader);
2277
2278     wined3d_mutex_lock();
2279     hr =  wined3d_device_set_vertex_shader(device->wined3d_device,
2280             shader_obj ? shader_obj->wined3d_shader : NULL);
2281     wined3d_mutex_unlock();
2282
2283     return hr;
2284 }
2285
2286 static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
2287 {
2288     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2289     IDirect3DVertexShader9Impl *shader_impl;
2290     struct wined3d_shader *wined3d_shader;
2291
2292     TRACE("iface %p, shader %p.\n", iface, shader);
2293
2294     wined3d_mutex_lock();
2295     wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device);
2296     if (wined3d_shader)
2297     {
2298         shader_impl = wined3d_shader_get_parent(wined3d_shader);
2299         *shader = &shader_impl->IDirect3DVertexShader9_iface;
2300         IDirect3DVertexShader9_AddRef(*shader);
2301         wined3d_shader_decref(wined3d_shader);
2302     }
2303     else
2304     {
2305         *shader = NULL;
2306     }
2307     wined3d_mutex_unlock();
2308
2309     TRACE("Returning %p.\n", *shader);
2310
2311     return D3D_OK;
2312 }
2313
2314 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2315         UINT reg_idx, const float *data, UINT count)
2316 {
2317     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2318     HRESULT hr;
2319
2320     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2321
2322     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2323     {
2324         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2325              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2326         return D3DERR_INVALIDCALL;
2327     }
2328
2329     wined3d_mutex_lock();
2330     hr = wined3d_device_set_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2331     wined3d_mutex_unlock();
2332
2333     return hr;
2334 }
2335
2336 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2337         UINT reg_idx, float *data, UINT count)
2338 {
2339     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2340     HRESULT hr;
2341
2342     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2343
2344     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2345     {
2346         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2347              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2348         return D3DERR_INVALIDCALL;
2349     }
2350
2351     wined3d_mutex_lock();
2352     hr = wined3d_device_get_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2353     wined3d_mutex_unlock();
2354
2355     return hr;
2356 }
2357
2358 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2359         UINT reg_idx, const int *data, UINT count)
2360 {
2361     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2362     HRESULT hr;
2363
2364     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2365
2366     wined3d_mutex_lock();
2367     hr = wined3d_device_set_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2368     wined3d_mutex_unlock();
2369
2370     return hr;
2371 }
2372
2373 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2374         UINT reg_idx, int *data, UINT count)
2375 {
2376     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2377     HRESULT hr;
2378
2379     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2380
2381     wined3d_mutex_lock();
2382     hr = wined3d_device_get_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2383     wined3d_mutex_unlock();
2384
2385     return hr;
2386 }
2387
2388 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2389         UINT reg_idx, const BOOL *data, UINT count)
2390 {
2391     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2392     HRESULT hr;
2393
2394     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2395
2396     wined3d_mutex_lock();
2397     hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2398     wined3d_mutex_unlock();
2399
2400     return hr;
2401 }
2402
2403 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2404         UINT reg_idx, BOOL *data, UINT count)
2405 {
2406     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2407     HRESULT hr;
2408
2409     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2410
2411     wined3d_mutex_lock();
2412     hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2413     wined3d_mutex_unlock();
2414
2415     return hr;
2416 }
2417
2418 static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
2419         UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
2420 {
2421     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2422     IDirect3DVertexBuffer9Impl *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
2423     HRESULT hr;
2424
2425     TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2426             iface, stream_idx, buffer, offset, stride);
2427
2428     wined3d_mutex_lock();
2429     hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2430             buffer_impl ? buffer_impl->wineD3DVertexBuffer : NULL, offset, stride);
2431     wined3d_mutex_unlock();
2432
2433     return hr;
2434 }
2435
2436 static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
2437         UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
2438 {
2439     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2440     IDirect3DVertexBuffer9Impl *buffer_impl;
2441     struct wined3d_buffer *wined3d_buffer;
2442     HRESULT hr;
2443
2444     TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2445             iface, stream_idx, buffer, offset, stride);
2446
2447     if (!buffer)
2448         return D3DERR_INVALIDCALL;
2449
2450     wined3d_mutex_lock();
2451     hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
2452     if (SUCCEEDED(hr) && wined3d_buffer)
2453     {
2454         buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2455         *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
2456         IDirect3DVertexBuffer9_AddRef(*buffer);
2457         wined3d_buffer_decref(wined3d_buffer);
2458     }
2459     else
2460     {
2461         if (FAILED(hr))
2462             FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
2463         *buffer = NULL;
2464     }
2465     wined3d_mutex_unlock();
2466
2467     return hr;
2468 }
2469
2470 static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
2471 {
2472     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2473     HRESULT hr;
2474
2475     TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
2476
2477     wined3d_mutex_lock();
2478     hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
2479     wined3d_mutex_unlock();
2480
2481     return hr;
2482 }
2483
2484 static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
2485 {
2486     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2487     HRESULT hr;
2488
2489     TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
2490
2491     wined3d_mutex_lock();
2492     hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
2493     wined3d_mutex_unlock();
2494
2495     return hr;
2496 }
2497
2498 static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
2499 {
2500     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2501     IDirect3DIndexBuffer9Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
2502     HRESULT hr;
2503
2504     TRACE("iface %p, buffer %p.\n", iface, buffer);
2505
2506     wined3d_mutex_lock();
2507     hr = wined3d_device_set_index_buffer(device->wined3d_device,
2508             ib ? ib->wineD3DIndexBuffer : NULL,
2509             ib ? ib->format : WINED3DFMT_UNKNOWN);
2510     wined3d_mutex_unlock();
2511
2512     return hr;
2513 }
2514
2515 static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
2516 {
2517     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2518     struct wined3d_buffer *retIndexData = NULL;
2519     IDirect3DIndexBuffer9Impl *buffer_impl;
2520     HRESULT hr;
2521
2522     TRACE("iface %p, buffer %p.\n", iface, buffer);
2523
2524     if (!buffer)
2525         return D3DERR_INVALIDCALL;
2526
2527     wined3d_mutex_lock();
2528     hr = wined3d_device_get_index_buffer(device->wined3d_device, &retIndexData);
2529     if (SUCCEEDED(hr) && retIndexData)
2530     {
2531         buffer_impl = wined3d_buffer_get_parent(retIndexData);
2532         *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
2533         IDirect3DIndexBuffer9_AddRef(*buffer);
2534         wined3d_buffer_decref(retIndexData);
2535     }
2536     else
2537     {
2538         if (FAILED(hr))
2539             FIXME("Call to GetIndices failed\n");
2540         *buffer = NULL;
2541     }
2542     wined3d_mutex_unlock();
2543
2544     return hr;
2545 }
2546
2547 static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
2548         const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2549 {
2550     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2551     IDirect3DPixelShader9Impl *object;
2552     HRESULT hr;
2553
2554     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2555
2556     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2557     if (!object)
2558     {
2559         FIXME("Failed to allocate pixel shader memory.\n");
2560         return E_OUTOFMEMORY;
2561     }
2562
2563     hr = pixelshader_init(object, device, byte_code);
2564     if (FAILED(hr))
2565     {
2566         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2567         HeapFree(GetProcessHeap(), 0, object);
2568         return hr;
2569     }
2570
2571     TRACE("Created pixel shader %p.\n", object);
2572     *shader = &object->IDirect3DPixelShader9_iface;
2573
2574     return D3D_OK;
2575 }
2576
2577 static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
2578 {
2579     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2580     IDirect3DPixelShader9Impl *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2581     HRESULT hr;
2582
2583     TRACE("iface %p, shader %p.\n", iface, shader);
2584
2585     wined3d_mutex_lock();
2586     hr = wined3d_device_set_pixel_shader(device->wined3d_device,
2587             shader_obj ? shader_obj->wined3d_shader : NULL);
2588     wined3d_mutex_unlock();
2589
2590     return hr;
2591 }
2592
2593 static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
2594 {
2595     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2596     IDirect3DPixelShader9Impl *shader_impl;
2597     struct wined3d_shader *wined3d_shader;
2598
2599     TRACE("iface %p, shader %p.\n", iface, shader);
2600
2601     if (!shader) return D3DERR_INVALIDCALL;
2602
2603     wined3d_mutex_lock();
2604     wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device);
2605     if (wined3d_shader)
2606     {
2607         shader_impl = wined3d_shader_get_parent(wined3d_shader);
2608         *shader = &shader_impl->IDirect3DPixelShader9_iface;
2609         IDirect3DPixelShader9_AddRef(*shader);
2610         wined3d_shader_decref(wined3d_shader);
2611     }
2612     else
2613     {
2614         *shader = NULL;
2615     }
2616     wined3d_mutex_unlock();
2617
2618     TRACE("Returning %p.\n", *shader);
2619
2620     return D3D_OK;
2621 }
2622
2623 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2624         UINT reg_idx, const float *data, UINT count)
2625 {
2626     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2627     HRESULT hr;
2628
2629     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2630
2631     wined3d_mutex_lock();
2632     hr = wined3d_device_set_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2633     wined3d_mutex_unlock();
2634
2635     return hr;
2636 }
2637
2638 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2639         UINT reg_idx, float *data, UINT count)
2640 {
2641     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2642     HRESULT hr;
2643
2644     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2645
2646     wined3d_mutex_lock();
2647     hr = wined3d_device_get_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2648     wined3d_mutex_unlock();
2649
2650     return hr;
2651 }
2652
2653 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2654         UINT reg_idx, const int *data, UINT count)
2655 {
2656     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2657     HRESULT hr;
2658
2659     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2660
2661     wined3d_mutex_lock();
2662     hr = wined3d_device_set_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2663     wined3d_mutex_unlock();
2664
2665     return hr;
2666 }
2667
2668 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2669         UINT reg_idx, int *data, UINT count)
2670 {
2671     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2672     HRESULT hr;
2673
2674     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2675
2676     wined3d_mutex_lock();
2677     hr = wined3d_device_get_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2678     wined3d_mutex_unlock();
2679
2680     return hr;
2681 }
2682
2683 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2684         UINT reg_idx, const BOOL *data, UINT count)
2685 {
2686     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2687     HRESULT hr;
2688
2689     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2690
2691     wined3d_mutex_lock();
2692     hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2693     wined3d_mutex_unlock();
2694
2695     return hr;
2696 }
2697
2698 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2699         UINT reg_idx, BOOL *data, UINT count)
2700 {
2701     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2702     HRESULT hr;
2703
2704     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2705
2706     wined3d_mutex_lock();
2707     hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2708     wined3d_mutex_unlock();
2709
2710     return hr;
2711 }
2712
2713 static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
2714         const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2715 {
2716     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2717     HRESULT hr;
2718
2719     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2720             iface, handle, segment_count, patch_info);
2721
2722     wined3d_mutex_lock();
2723     hr = wined3d_device_draw_rect_patch(device->wined3d_device, handle,
2724             segment_count, (const struct wined3d_rect_patch_info *)patch_info);
2725     wined3d_mutex_unlock();
2726
2727     return hr;
2728 }
2729
2730 static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
2731         const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2732 {
2733     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2734     HRESULT hr;
2735
2736     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2737             iface, handle, segment_count, patch_info);
2738
2739     wined3d_mutex_lock();
2740     hr = wined3d_device_draw_tri_patch(device->wined3d_device, handle,
2741             segment_count, (const struct wined3d_tri_patch_info *)patch_info);
2742     wined3d_mutex_unlock();
2743
2744     return hr;
2745 }
2746
2747 static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
2748 {
2749     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2750     HRESULT hr;
2751
2752     TRACE("iface %p, handle %#x.\n", iface, handle);
2753
2754     wined3d_mutex_lock();
2755     hr = wined3d_device_delete_patch(device->wined3d_device, handle);
2756     wined3d_mutex_unlock();
2757
2758     return hr;
2759 }
2760
2761 static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
2762 {
2763     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2764     IDirect3DQuery9Impl *object;
2765     HRESULT hr;
2766
2767     TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2768
2769     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2770     if (!object)
2771     {
2772         ERR("Failed to allocate query memory.\n");
2773         return E_OUTOFMEMORY;
2774     }
2775
2776     hr = query_init(object, device, type);
2777     if (FAILED(hr))
2778     {
2779         WARN("Failed to initialize query, hr %#x.\n", hr);
2780         HeapFree(GetProcessHeap(), 0, object);
2781         return hr;
2782     }
2783
2784     TRACE("Created query %p.\n", object);
2785     if (query) *query = &object->IDirect3DQuery9_iface;
2786     else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2787
2788     return D3D_OK;
2789 }
2790
2791 static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2792         UINT width, UINT height, float *rows, float *columns)
2793 {
2794     FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2795             iface, width, height, rows, columns);
2796
2797     return E_NOTIMPL;
2798 }
2799
2800 static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
2801         IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2802         UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2803 {
2804     FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2805             "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2806             iface, src_surface, dst_surface, src_descs, rect_count,
2807             dst_descs, operation, offset_x, offset_y);
2808
2809     return E_NOTIMPL;
2810 }
2811
2812 static HRESULT WINAPI d3d9_device_PresentEx(IDirect3DDevice9Ex *iface,
2813         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2814         const RGNDATA *dirty_region, DWORD flags)
2815 {
2816     FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2817             iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2818
2819     return E_NOTIMPL;
2820 }
2821
2822 static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2823 {
2824     FIXME("iface %p, priority %p stub!\n", iface, priority);
2825
2826     return E_NOTIMPL;
2827 }
2828
2829 static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2830 {
2831     FIXME("iface %p, priority %d stub!\n", iface, priority);
2832
2833     return E_NOTIMPL;
2834 }
2835
2836 static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2837 {
2838     FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2839
2840     return E_NOTIMPL;
2841 }
2842
2843 static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2844         IDirect3DResource9 **resources, UINT32 resource_count)
2845 {
2846     FIXME("iface %p, resources %p, resource_count %u stub!\n",
2847             iface, resources, resource_count);
2848
2849     return E_NOTIMPL;
2850 }
2851
2852 static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2853 {
2854     FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2855
2856     return E_NOTIMPL;
2857 }
2858
2859 static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2860 {
2861     FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2862
2863     *max_latency = 2;
2864
2865     return E_NOTIMPL;
2866 }
2867
2868 static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2869 {
2870     static int i;
2871
2872     TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2873
2874     if (!i++)
2875         FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2876
2877     return D3D_OK;
2878 }
2879
2880 static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2881         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2882         BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2883 {
2884     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2885             "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2886             iface, width, height, format, multisample_type, multisample_quality,
2887             lockable, surface, shared_handle, usage);
2888
2889     if (shared_handle)
2890         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2891
2892     return E_NOTIMPL;
2893 }
2894
2895 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2896         UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2897         HANDLE *shared_handle, DWORD usage)
2898 {
2899     FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2900             iface, width, height, format, pool, surface, shared_handle, usage);
2901
2902     return E_NOTIMPL;
2903 }
2904
2905 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2906         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2907         BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2908 {
2909     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2910             "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2911             iface, width, height, format, multisample_type, multisample_quality,
2912             discard, surface, shared_handle, usage);
2913
2914     if (shared_handle)
2915         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
2916
2917     return E_NOTIMPL;
2918 }
2919
2920 static HRESULT WINAPI d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
2921         D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2922 {
2923     FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2924
2925     return E_NOTIMPL;
2926 }
2927
2928 static HRESULT  WINAPI  d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2929         UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2930 {
2931     FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2932
2933     return E_NOTIMPL;
2934 }
2935
2936 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl =
2937 {
2938     /* IUnknown */
2939     d3d9_device_QueryInterface,
2940     d3d9_device_AddRef,
2941     d3d9_device_Release,
2942     /* IDirect3DDevice9 */
2943     d3d9_device_TestCooperativeLevel,
2944     d3d9_device_GetAvailableTextureMem,
2945     d3d9_device_EvictManagedResources,
2946     d3d9_device_GetDirect3D,
2947     d3d9_device_GetDeviceCaps,
2948     d3d9_device_GetDisplayMode,
2949     d3d9_device_GetCreationParameters,
2950     d3d9_device_SetCursorProperties,
2951     d3d9_device_SetCursorPosition,
2952     d3d9_device_ShowCursor,
2953     d3d9_device_CreateAdditionalSwapChain,
2954     d3d9_device_GetSwapChain,
2955     d3d9_device_GetNumberOfSwapChains,
2956     d3d9_device_Reset,
2957     d3d9_device_Present,
2958     d3d9_device_GetBackBuffer,
2959     d3d9_device_GetRasterStatus,
2960     d3d9_device_SetDialogBoxMode,
2961     d3d9_device_SetGammaRamp,
2962     d3d9_device_GetGammaRamp,
2963     d3d9_device_CreateTexture,
2964     d3d9_device_CreateVolumeTexture,
2965     d3d9_device_CreateCubeTexture,
2966     d3d9_device_CreateVertexBuffer,
2967     d3d9_device_CreateIndexBuffer,
2968     d3d9_device_CreateRenderTarget,
2969     d3d9_device_CreateDepthStencilSurface,
2970     d3d9_device_UpdateSurface,
2971     d3d9_device_UpdateTexture,
2972     d3d9_device_GetRenderTargetData,
2973     d3d9_device_GetFrontBufferData,
2974     d3d9_device_StretchRect,
2975     d3d9_device_ColorFill,
2976     d3d9_device_CreateOffscreenPlainSurface,
2977     d3d9_device_SetRenderTarget,
2978     d3d9_device_GetRenderTarget,
2979     d3d9_device_SetDepthStencilSurface,
2980     d3d9_device_GetDepthStencilSurface,
2981     d3d9_device_BeginScene,
2982     d3d9_device_EndScene,
2983     d3d9_device_Clear,
2984     d3d9_device_SetTransform,
2985     d3d9_device_GetTransform,
2986     d3d9_device_MultiplyTransform,
2987     d3d9_device_SetViewport,
2988     d3d9_device_GetViewport,
2989     d3d9_device_SetMaterial,
2990     d3d9_device_GetMaterial,
2991     d3d9_device_SetLight,
2992     d3d9_device_GetLight,
2993     d3d9_device_LightEnable,
2994     d3d9_device_GetLightEnable,
2995     d3d9_device_SetClipPlane,
2996     d3d9_device_GetClipPlane,
2997     d3d9_device_SetRenderState,
2998     d3d9_device_GetRenderState,
2999     d3d9_device_CreateStateBlock,
3000     d3d9_device_BeginStateBlock,
3001     d3d9_device_EndStateBlock,
3002     d3d9_device_SetClipStatus,
3003     d3d9_device_GetClipStatus,
3004     d3d9_device_GetTexture,
3005     d3d9_device_SetTexture,
3006     d3d9_device_GetTextureStageState,
3007     d3d9_device_SetTextureStageState,
3008     d3d9_device_GetSamplerState,
3009     d3d9_device_SetSamplerState,
3010     d3d9_device_ValidateDevice,
3011     d3d9_device_SetPaletteEntries,
3012     d3d9_device_GetPaletteEntries,
3013     d3d9_device_SetCurrentTexturePalette,
3014     d3d9_device_GetCurrentTexturePalette,
3015     d3d9_device_SetScissorRect,
3016     d3d9_device_GetScissorRect,
3017     d3d9_device_SetSoftwareVertexProcessing,
3018     d3d9_device_GetSoftwareVertexProcessing,
3019     d3d9_device_SetNPatchMode,
3020     d3d9_device_GetNPatchMode,
3021     d3d9_device_DrawPrimitive,
3022     d3d9_device_DrawIndexedPrimitive,
3023     d3d9_device_DrawPrimitiveUP,
3024     d3d9_device_DrawIndexedPrimitiveUP,
3025     d3d9_device_ProcessVertices,
3026     d3d9_device_CreateVertexDeclaration,
3027     d3d9_device_SetVertexDeclaration,
3028     d3d9_device_GetVertexDeclaration,
3029     d3d9_device_SetFVF,
3030     d3d9_device_GetFVF,
3031     d3d9_device_CreateVertexShader,
3032     d3d9_device_SetVertexShader,
3033     d3d9_device_GetVertexShader,
3034     d3d9_device_SetVertexShaderConstantF,
3035     d3d9_device_GetVertexShaderConstantF,
3036     d3d9_device_SetVertexShaderConstantI,
3037     d3d9_device_GetVertexShaderConstantI,
3038     d3d9_device_SetVertexShaderConstantB,
3039     d3d9_device_GetVertexShaderConstantB,
3040     d3d9_device_SetStreamSource,
3041     d3d9_device_GetStreamSource,
3042     d3d9_device_SetStreamSourceFreq,
3043     d3d9_device_GetStreamSourceFreq,
3044     d3d9_device_SetIndices,
3045     d3d9_device_GetIndices,
3046     d3d9_device_CreatePixelShader,
3047     d3d9_device_SetPixelShader,
3048     d3d9_device_GetPixelShader,
3049     d3d9_device_SetPixelShaderConstantF,
3050     d3d9_device_GetPixelShaderConstantF,
3051     d3d9_device_SetPixelShaderConstantI,
3052     d3d9_device_GetPixelShaderConstantI,
3053     d3d9_device_SetPixelShaderConstantB,
3054     d3d9_device_GetPixelShaderConstantB,
3055     d3d9_device_DrawRectPatch,
3056     d3d9_device_DrawTriPatch,
3057     d3d9_device_DeletePatch,
3058     d3d9_device_CreateQuery,
3059     /* IDirect3DDevice9Ex */
3060     d3d9_device_SetConvolutionMonoKernel,
3061     d3d9_device_ComposeRects,
3062     d3d9_device_PresentEx,
3063     d3d9_device_GetGPUThreadPriority,
3064     d3d9_device_SetGPUThreadPriority,
3065     d3d9_device_WaitForVBlank,
3066     d3d9_device_CheckResourceResidency,
3067     d3d9_device_SetMaximumFrameLatency,
3068     d3d9_device_GetMaximumFrameLatency,
3069     d3d9_device_CheckDeviceState,
3070     d3d9_device_CreateRenderTargetEx,
3071     d3d9_device_CreateOffscreenPlainSurfaceEx,
3072     d3d9_device_CreateDepthStencilSurfaceEx,
3073     d3d9_device_ResetEx,
3074     d3d9_device_GetDisplayModeEx,
3075 };
3076
3077 static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
3078 {
3079     return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent);
3080 }
3081
3082 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3083         struct wined3d_device *device)
3084 {
3085     TRACE("device_parent %p, device %p.\n", device_parent, device);
3086 }
3087
3088 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3089 {
3090     TRACE("device_parent %p.\n", device_parent);
3091 }
3092
3093 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
3094         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3095         enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
3096 {
3097     struct d3d9_device *device = device_from_device_parent(device_parent);
3098     IDirect3DSurface9Impl *d3d_surface;
3099     BOOL lockable = TRUE;
3100     HRESULT hr;
3101
3102     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3103             "\tpool %#x, level %u, face %u, surface %p.\n",
3104             device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3105
3106     if (pool == WINED3D_POOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3107         lockable = FALSE;
3108
3109     hr = d3d9_device_create_surface(device, width, height,
3110             d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3111             (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3112     if (FAILED(hr))
3113     {
3114         WARN("Failed to create surface, hr %#x.\n", hr);
3115         return hr;
3116     }
3117
3118     *surface = d3d_surface->wined3d_surface;
3119     wined3d_surface_incref(*surface);
3120
3121     d3d_surface->container = container_parent;
3122     IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
3123     d3d_surface->parentDevice = NULL;
3124
3125     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3126     d3d_surface->forwardReference = container_parent;
3127
3128     return hr;
3129 }
3130
3131 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
3132         void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
3133         enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable,
3134         struct wined3d_surface **surface)
3135 {
3136     struct d3d9_device *device = device_from_device_parent(device_parent);
3137     IDirect3DSurface9Impl *d3d_surface;
3138     HRESULT hr;
3139
3140     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3141             "\tmultisample_quality %u, lockable %u, surface %p.\n",
3142             device_parent, container_parent, width, height, format, multisample_type,
3143             multisample_quality, lockable, surface);
3144
3145     hr = d3d9_device_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height,
3146             d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3147             (IDirect3DSurface9 **)&d3d_surface, NULL);
3148     if (FAILED(hr))
3149     {
3150         WARN("Failed to create rendertarget, hr %#x.\n", hr);
3151         return hr;
3152     }
3153
3154     *surface = d3d_surface->wined3d_surface;
3155     wined3d_surface_incref(*surface);
3156
3157     d3d_surface->container = container_parent;
3158     /* Implicit surfaces are created with an refcount of 0 */
3159     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3160
3161     return hr;
3162 }
3163
3164 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
3165         UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
3166         DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
3167 {
3168     struct d3d9_device *device = device_from_device_parent(device_parent);
3169     IDirect3DSurface9Impl *d3d_surface;
3170     HRESULT hr;
3171
3172     TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3173             "\tmultisample_quality %u, discard %u, surface %p.\n",
3174             device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
3175
3176     hr = d3d9_device_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width,
3177             height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality,
3178             discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
3179     if (FAILED(hr))
3180     {
3181         WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
3182         return hr;
3183     }
3184
3185     *surface = d3d_surface->wined3d_surface;
3186     wined3d_surface_incref(*surface);
3187     d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3188     /* Implicit surfaces are created with an refcount of 0 */
3189     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3190
3191     return hr;
3192 }
3193
3194 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3195         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3196         enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
3197 {
3198     struct d3d9_device *device = device_from_device_parent(device_parent);
3199     struct d3d9_volume *object;
3200     HRESULT hr;
3201
3202     TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3203             "format %#x, pool %#x, usage %#x, volume %p\n",
3204             device_parent, container_parent, width, height, depth,
3205             format, pool, usage, volume);
3206
3207     /* Allocate the storage for the device */
3208     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3209     if (!object)
3210     {
3211         FIXME("Allocation of memory failed\n");
3212         *volume = NULL;
3213         return D3DERR_OUTOFVIDEOMEMORY;
3214     }
3215
3216     hr = volume_init(object, device, width, height, depth, usage, format, pool);
3217     if (FAILED(hr))
3218     {
3219         WARN("Failed to initialize volume, hr %#x.\n", hr);
3220         HeapFree(GetProcessHeap(), 0, object);
3221         return hr;
3222     }
3223
3224     *volume = object->wined3d_volume;
3225     wined3d_volume_incref(*volume);
3226     IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3227
3228     object->container = container_parent;
3229     object->forwardReference = container_parent;
3230
3231     TRACE("Created volume %p.\n", object);
3232
3233     return hr;
3234 }
3235
3236 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3237         struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3238 {
3239     struct d3d9_device *device = device_from_device_parent(device_parent);
3240     D3DPRESENT_PARAMETERS local_parameters;
3241     IDirect3DSwapChain9Impl *d3d_swapchain;
3242     HRESULT hr;
3243
3244     TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3245
3246     /* Copy the presentation parameters */
3247     local_parameters.BackBufferWidth = desc->backbuffer_width;
3248     local_parameters.BackBufferHeight = desc->backbuffer_height;
3249     local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(desc->backbuffer_format);
3250     local_parameters.BackBufferCount = desc->backbuffer_count;
3251     local_parameters.MultiSampleType = desc->multisample_type;
3252     local_parameters.MultiSampleQuality = desc->multisample_quality;
3253     local_parameters.SwapEffect = desc->swap_effect;
3254     local_parameters.hDeviceWindow = desc->device_window;
3255     local_parameters.Windowed = desc->windowed;
3256     local_parameters.EnableAutoDepthStencil = desc->enable_auto_depth_stencil;
3257     local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc->auto_depth_stencil_format);
3258     local_parameters.Flags = desc->flags;
3259     local_parameters.FullScreen_RefreshRateInHz = desc->refresh_rate;
3260     local_parameters.PresentationInterval = desc->swap_interval;
3261
3262     hr = d3d9_swapchain_create(device, &local_parameters, &d3d_swapchain);
3263     if (FAILED(hr))
3264     {
3265         WARN("Failed to create swapchain, hr %#x.\n", hr);
3266         *swapchain = NULL;
3267         return hr;
3268     }
3269
3270     *swapchain = d3d_swapchain->wined3d_swapchain;
3271     wined3d_swapchain_incref(*swapchain);
3272     IDirect3DSwapChain9_Release(&d3d_swapchain->IDirect3DSwapChain9_iface);
3273
3274     /* Copy back the presentation parameters */
3275     desc->backbuffer_width = local_parameters.BackBufferWidth;
3276     desc->backbuffer_height = local_parameters.BackBufferHeight;
3277     desc->backbuffer_format = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3278     desc->backbuffer_count = local_parameters.BackBufferCount;
3279     desc->multisample_type = local_parameters.MultiSampleType;
3280     desc->multisample_quality = local_parameters.MultiSampleQuality;
3281     desc->swap_effect = local_parameters.SwapEffect;
3282     desc->device_window = local_parameters.hDeviceWindow;
3283     desc->windowed = local_parameters.Windowed;
3284     desc->enable_auto_depth_stencil = local_parameters.EnableAutoDepthStencil;
3285     desc->auto_depth_stencil_format = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3286     desc->flags = local_parameters.Flags;
3287     desc->refresh_rate = local_parameters.FullScreen_RefreshRateInHz;
3288     desc->swap_interval = local_parameters.PresentationInterval;
3289
3290     return hr;
3291 }
3292
3293 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3294 {
3295     device_parent_wined3d_device_created,
3296     device_parent_mode_changed,
3297     device_parent_create_surface,
3298     device_parent_create_rendertarget,
3299     device_parent_create_depth_stencil,
3300     device_parent_create_volume,
3301     device_parent_create_swapchain,
3302 };
3303
3304 static void setup_fpu(void)
3305 {
3306 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3307     WORD cw;
3308     __asm__ volatile ("fnstcw %0" : "=m" (cw));
3309     cw = (cw & ~0xf3f) | 0x3f;
3310     __asm__ volatile ("fldcw %0" : : "m" (cw));
3311 #elif defined(__i386__) && defined(_MSC_VER)
3312     WORD cw;
3313     __asm fnstcw cw;
3314     cw = (cw & ~0xf3f) | 0x3f;
3315     __asm fldcw cw;
3316 #else
3317     FIXME("FPU setup not implemented for this platform.\n");
3318 #endif
3319 }
3320
3321 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
3322         UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
3323         D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3324 {
3325     struct wined3d_swapchain_desc *swapchain_desc;
3326     UINT i, count = 1;
3327     HRESULT hr;
3328
3329     if (mode)
3330         FIXME("Ignoring display mode.\n");
3331
3332     device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
3333     device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3334     device->refcount = 1;
3335
3336     if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3337
3338     wined3d_mutex_lock();
3339     hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3340             &device->device_parent, &device->wined3d_device);
3341     if (FAILED(hr))
3342     {
3343         WARN("Failed to create wined3d device, hr %#x.\n", hr);
3344         wined3d_mutex_unlock();
3345         return hr;
3346     }
3347
3348     if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3349     {
3350         WINED3DCAPS caps;
3351
3352         wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3353         count = caps.NumberOfAdaptersInGroup;
3354     }
3355
3356     if (flags & D3DCREATE_MULTITHREADED)
3357         wined3d_device_set_multithreaded(device->wined3d_device);
3358
3359     if (!parameters->Windowed)
3360     {
3361         if (!focus_window)
3362             focus_window = parameters->hDeviceWindow;
3363         if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3364         {
3365             ERR("Failed to acquire focus window, hr %#x.\n", hr);
3366             wined3d_device_decref(device->wined3d_device);
3367             wined3d_mutex_unlock();
3368             return hr;
3369         }
3370
3371         for (i = 0; i < count; ++i)
3372         {
3373             HWND device_window = parameters[i].hDeviceWindow;
3374
3375             if (!device_window) device_window = focus_window;
3376             wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3377                     parameters[i].BackBufferWidth,
3378                     parameters[i].BackBufferHeight);
3379         }
3380     }
3381
3382     swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3383     if (!swapchain_desc)
3384     {
3385         ERR("Failed to allocate wined3d parameters.\n");
3386         wined3d_device_decref(device->wined3d_device);
3387         wined3d_mutex_unlock();
3388         return E_OUTOFMEMORY;
3389     }
3390
3391     for (i = 0; i < count; ++i)
3392     {
3393         swapchain_desc[i].backbuffer_width = parameters[i].BackBufferWidth;
3394         swapchain_desc[i].backbuffer_height = parameters[i].BackBufferHeight;
3395         swapchain_desc[i].backbuffer_format = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3396         swapchain_desc[i].backbuffer_count = parameters[i].BackBufferCount;
3397         swapchain_desc[i].multisample_type = parameters[i].MultiSampleType;
3398         swapchain_desc[i].multisample_quality = parameters[i].MultiSampleQuality;
3399         swapchain_desc[i].swap_effect = parameters[i].SwapEffect;
3400         swapchain_desc[i].device_window = parameters[i].hDeviceWindow;
3401         swapchain_desc[i].windowed = parameters[i].Windowed;
3402         swapchain_desc[i].enable_auto_depth_stencil = parameters[i].EnableAutoDepthStencil;
3403         swapchain_desc[i].auto_depth_stencil_format =
3404                 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3405         swapchain_desc[i].flags = parameters[i].Flags;
3406         swapchain_desc[i].refresh_rate = parameters[i].FullScreen_RefreshRateInHz;
3407         swapchain_desc[i].swap_interval = parameters[i].PresentationInterval;
3408         swapchain_desc[i].auto_restore_display_mode = TRUE;
3409     }
3410
3411     hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3412     if (FAILED(hr))
3413     {
3414         WARN("Failed to initialize 3D, hr %#x.\n", hr);
3415         wined3d_device_release_focus_window(device->wined3d_device);
3416         HeapFree(GetProcessHeap(), 0, swapchain_desc);
3417         wined3d_device_decref(device->wined3d_device);
3418         wined3d_mutex_unlock();
3419         return hr;
3420     }
3421
3422     wined3d_mutex_unlock();
3423
3424     for (i = 0; i < count; ++i)
3425     {
3426         parameters[i].BackBufferWidth = swapchain_desc[i].backbuffer_width;
3427         parameters[i].BackBufferHeight = swapchain_desc[i].backbuffer_height;
3428         parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc[i].backbuffer_format);
3429         parameters[i].BackBufferCount = swapchain_desc[i].backbuffer_count;
3430         parameters[i].MultiSampleType = swapchain_desc[i].multisample_type;
3431         parameters[i].MultiSampleQuality = swapchain_desc[i].multisample_quality;
3432         parameters[i].SwapEffect = swapchain_desc[i].swap_effect;
3433         parameters[i].hDeviceWindow = swapchain_desc[i].device_window;
3434         parameters[i].Windowed = swapchain_desc[i].windowed;
3435         parameters[i].EnableAutoDepthStencil = swapchain_desc[i].enable_auto_depth_stencil;
3436         parameters[i].AutoDepthStencilFormat =
3437                 d3dformat_from_wined3dformat(swapchain_desc[i].auto_depth_stencil_format);
3438         parameters[i].Flags = swapchain_desc[i].flags;
3439         parameters[i].FullScreen_RefreshRateInHz = swapchain_desc[i].refresh_rate;
3440         parameters[i].PresentationInterval = swapchain_desc[i].swap_interval;
3441     }
3442     HeapFree(GetProcessHeap(), 0, swapchain_desc);
3443
3444     /* Initialize the converted declaration array. This creates a valid pointer
3445      * and when adding decls HeapReAlloc() can be used without further checking. */
3446     device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
3447     if (!device->fvf_decls)
3448     {
3449         ERR("Failed to allocate FVF vertex declaration map memory.\n");
3450         wined3d_mutex_lock();
3451         wined3d_device_uninit_3d(device->wined3d_device);
3452         wined3d_device_release_focus_window(device->wined3d_device);
3453         wined3d_device_decref(device->wined3d_device);
3454         wined3d_mutex_unlock();
3455         return E_OUTOFMEMORY;
3456     }
3457
3458     IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
3459     device->d3d_parent = parent;
3460
3461     return D3D_OK;
3462 }